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DevBlog

Patch Notes 17/JUN/2021

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5 hours ago, DevBlog said:
  • New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.

This is a big QoL, thanks!!!

  • Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.

I'm looking forward to see how this affects traits on animals, did existing trait chances increased as well maybe?

  • Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming.
  • Bugfix: Characters will now leave the world correctly after logging out.

These were very annoying and happy to see fixed.

  • Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
  • Bugfix: Increased the default window size for the Inspect Animal window.

 

 

Thank you for the fixes, especially the above ones :)

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Test with untraited bulls + QL 22 large cart on stone slabs

 

empty cart = 11.5 km/h

7 tons loaded = 10 km/h

 

Using untraited horses results in same speed.

Edited by Bekador

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Quote
  • Bugfix: Increased the default window size for the Inspect Animal window.

e8373a9a53327986505e9109cef64418.png

doesn't seem scaled right.. still have to scroll inside or resize to read the information

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I re-tested, and still consider the speed penalty disproportional. On a ql70+ cart, with "old 5sp", ql75 horseshoes no woa, speed at 3k+ load (51 support beams and some stuff, 1lcrate, 1scrate, raft etc.) is 14.4 vs 18.67km/h. cart has 10% adamantine speed rune. Some variance, but not significant, with horses "old 4sp" but woa88-91 horseshoes. On the positive side, the reduced speed did not collapse further til 12k+ kg load which keeps the cart operational for several uses.

 

Cart performance should be further fine tuned. The heavy nerf is still bad. Generally, the changes should not bring punishment, but encouragement. Good draft traits should add to speed uphill instead of lacking making vehicles dead slow.

Edited by Ekcin
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Getting the inbreeding warning on unrelated hell horses. Both sets of parents are dead so neither displays them in inspect but I keep records and know they're not.

 

Presumably whatever check doesn't know what to do with unlisted parents, no wonder I've been getting such bad foals.

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1 hour ago, Ekcin said:

I re-tested, and still consider the speed penalty disproportional. On a ql70+ cart, with "old 5sp", ql75 horseshoes no woa, speed at 3k+ load (51 support beams and some stuff, 1lcrate, 1scrate, raft etc.) is 14.4 vs 18.67km/h. cart has 10% adamantine speed rune. Some variance, but not significant, with horses "old 4sp" but woa88-91 horseshoes. On the positive side, the reduced speed did not collapse further til 12k+ kg load which keeps the cart operational for several uses.

 

Cart performance should be further fine tuned. The heavy nerf is still bad. Generally, the changes should not bring punishment, but encouragement. Good draft traits should add to speed uphill instead of lacking making vehicles dead slow.

what I dont like is.. I had 21-24speed ~ with normal horses.. wasnt even using hhs.. so... now I move at best at 21.... and with some traits off I have literally the speed from broken patch 18kmh .. it's just boosted after this patch with 0.7km/h... not much of an improvement, going up/down on a hill doesnt seem to matter, having nothing in the cart or having 5tons of stuff.. is irrelevant for the traits... this is with 76ql normal cart 5% speed rune+size and rare 95ql 90-100 woa and normal 92ql 90-100 woa sets..

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1 hour ago, Ekcin said:

I re-tested, and still consider the speed penalty disproportional. On a ql70+ cart, with "old 5sp", ql75 horseshoes no woa, speed at 3k+ load (51 support beams and some stuff, 1lcrate, 1scrate, raft etc.) is 14.4 vs 18.67km/h. cart has 10% adamantine speed rune. Some variance, but not significant, with horses "old 4sp" but woa88-91 horseshoes. On the positive side, the reduced speed did not collapse further til 12k+ kg load which keeps the cart operational for several uses.

 

Cart performance should be further fine tuned. The heavy nerf is still bad. Generally, the changes should not bring punishment, but encouragement. Good draft traits should add to speed uphill instead of lacking making vehicles dead slow.

I agree. I hope they still revise this. Stop making our wurm life miserable pls. It is already a nasty grind.

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Great work on the fixes! My large cart can move faster again. I am glad about that. 

BTW -  Would be good to fix the problem of ship disembarkment when changing servers.  Or at least the glitch where it shows you are disembarked but really you are not.

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5 hours ago, Zexos said:

BTW -  Would be good to fix the problem of ship disembarkment when changing servers.

 

*laughs maniacally since 2013*

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2 hours ago, CistaCista said:

 

*laughs maniacally since 2013*

Actually it is being developed on its own unwanted way I guess, a year ago I had the glitch 30% of the crossings now it is 90%. At least a more consistent experience :P

But... as splashing sounds got just fixed after so long I still have hope!

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22 hours ago, DevBlog said:

Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.

 

This seems to be a move in the right direction, however, after running through about 100 foals (all conceived after the patch) its further highlighting the issue with the passing of traits. The dominant category is strong as intended but beyond that its not passing the others, more like dipping its hand into the misc/output basket and throwing a random handful at the foal. I can not get the traits i want outside of the speed category to stick and am killing just as many foals as i was before the reduction of negatives. (yes I know I suck at breeding and am clearly not doing it right).

 

On 6/3/2021 at 11:40 PM, DevBlog said:

Change: Horses are now much more likely to pass on the colour of one of their parents.

 

As for this, it is still far far worse than it was pre animal update. Here's a couple of momma piles to judge for yourself:


 

Spoiler

 

RS8JkUK.jpg

 

v0uIBql.jpg


 

 

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Glad to see Hell horses fixed for breeders, but I will say I think they should only be pacified if they are eating from the hitching post directly. Otherwise, they should just be pacified when fed in general. All the hitching post is currently doing is holding them still which should not be enough to make them not attack you. Also, there is a big difference between setting them to blue status (neutral) as opposed to not kicking you. 

 

If the Hell horse gets set to neutral then you can cast positive spells on it, and use runes. Which previously you would have to tame your hell horse to do so. Now I can just hitch it, slap a de-aging rune on it, unhitch it, and put it back on my wagon. Completely circumvents the need for taming skill except to ride it although I wouldn't super surprised if someone found a way to ride it using a hitching post. 

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2 hours ago, Zuelatak said:

Glad to see Hell horses fixed for breeders, but I will say I think they should only be pacified if they are eating from the hitching post directly. Otherwise, they should just be pacified when fed in general. All the hitching post is currently doing is holding them still which should not be enough to make them not attack you. Also, there is a big difference between setting them to blue status (neutral) as opposed to not kicking you. 

 

If the Hell horse gets set to neutral then you can cast positive spells on it, and use runes. Which previously you would have to tame your hell horse to do so. Now I can just hitch it, slap a de-aging rune on it, unhitch it, and put it back on my wagon. Completely circumvents the need for taming skill except to ride it although I wouldn't super surprised if someone found a way to ride it using a hitching post. 

 

They cannot be runed as blue/docile, I've tried it, still had to charm / tame it, are you saying now that you can do all this currently, as it is blue on a hitching post?

 

[19:43:04] Aged fat Huntingheart is rather preoccupied right now. Maybe this will work better when he is not hitched.

Message received while blue and hitched to a hitching post

 

[19:43:30] Aged fat Huntingheart ignores the rune as he is more interested in attacking you.

Message received while not hitched. (still visually blue, will change to red when it does attack)

 

 

Hell horses always went docile/blue when hitched to a hitching post that had food, so this change did nothing to them in that aspect, just that they now no longer require there to be food in the hitching post to be docile, they will be docile if there is a food source (tile they are on being a food source) on the same tile. Why should anyone have to keep food in the hitching post to keep from being attacked, when no food is even required to be used in the hitching post for any animal ever. You can always use the tile as the food source for any hitched animal. There are already limitations for using a hell horse for anything outside of carts/wagons, that having this QOL, where they do not eat you when hitched to a post and there is ANY food source is very nice and much appreciated. I don't understand why anyone would want this taken away, your only forcing hell horse users to keep food in a hitching post, something no one else has to do that uses any other animal. 

 

Again, they always went to blue status...this is not new.

 

Edited by gnomegates

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I still wonder why there is no alternative of any kind to genesis spell to AH high skilled characters.. the skill is fo priest bound.

What is the reason for this limitation and dependency to fo priests?

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1 minute ago, Finnn said:

I still wonder why there is no alternative of any kind to genesis spell to AH high skilled characters.. the skill is fo priest bound.

What is the reason for this limitation and dependency to fo priests?

Because we depend on crafter's for everything else so it's nice to have something to trade when you need items re-imping?

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On 6/17/2021 at 4:06 PM, DevBlog said:
  • Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
  • Change: Decreased penalty from added weight in vehicles and for using non-draft horses.

- According to this yes Speeds were changed to the better with lower penalty .

- Test results indicated: 

1. That there's a fixed speed where load won't make a wagon go slower even if you doubled or tripled the Load.

2. QL matters only For load when unloaded Speeds are all the same .

 

IUApLOm.png

 

Thanks for patching the old System where the 20Ql is just as same as 90QL .

 

still a 70 and a 90 are same assuming that needs to do with the horses traits because I'm using old Cart speed Hell horses.

Also anything above 43,000kg is still nerfed to the lowest speed for speed and load even at higher QL nothing seems to change.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Are Draft traits gone add Speed to empty Wagons/Cart or just will Reduce the Penalty with load?

 

Edited by MoTeC
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I can confirm that draft traits do add speed

 

4x speed hellies with no gear got me around 18 km/h (speed traits seem to do nothing for hitched animals as I get the same speed regardless of how many speed traits they have, so speed traits should be same as 0 traits while hitched)

2x draft hellies with no gear around 25

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1 hour ago, gnomegates said:

I can confirm that draft traits do add speed

 

4x speed hellies with no gear got me around 18 km/h (speed traits seem to do nothing for hitched animals as I get the same speed regardless of how many speed traits they have, so speed traits should be same as 0 traits while hitched)

2x draft hellies with no gear around 25

Thats good to know might need to re test with Draft Traits .

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is there difference for harvesting from bushes and trees? I noticed fast timer on bushes but no change for tree harvesting with rare hq woa sickle

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On 6/19/2021 at 2:06 AM, MoTeC said:

- According to this yes Speeds were changed to the better with lower penalty .

- Test results indicated: 

1. That there's a fixed speed where load won't make a wagon go slower even if you doubled or tripled the Load.

2. QL matters only For load when unloaded Speeds are all the same .

 

IUApLOm.png

 

Thanks for patching the old System where the 20Ql is just as same as 90QL .

 

still a 70 and a 90 are same assuming that needs to do with the horses traits because I'm using old Cart speed Hell horses.

Also anything above 43,000kg is still nerfed to the lowest speed for speed and load even at higher QL nothing seems to change.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Are Draft traits gone add Speed to empty Wagons/Cart or just will Reduce the Penalty with load?

 

so the QL of the wagon does nothing? 

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On 6/19/2021 at 1:34 AM, Etherdrifter said:

Because we depend on crafter's for everything else so it's nice to have something to trade when you need items re-imping?

When is the last time you actually sold a genesis cast?

Do these really sell, because last I checked horses worth less than ONE ENCHANT(some have several bad traits), end result was ~nobody buying these on the market and happening only between villagers/friends/allies or using that main/alt fo priest; it's much cheaper to have a battery 70 faith and cast as many casts as your soul desires.

 

Lets check trade logs from the past year?

Quote

grep -i "genesis\|Logging started" Trade.2020* > /tmp/genesis.txt

#actual log contains also the dates which consists of many blank days with no such mentioning.. if you're curious.. check the spoiler

Spoiler

Trade.2020-01.txt:Logging started 2020-01-01
Trade.2020-01.txt:Logging started 2020-01-01
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Trade.2020-04.txt:[02:21:46] <Kaitlin> (Ind) wtb genesis pm with price please
Trade.2020-04.txt:Logging started 2020-04-11
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Trade.2020-04.txt:[06:55:06] <Kaitlin> (Ind) wtb genesis cast please pm me
Trade.2020-04.txt:Logging started 2020-04-22
Trade.2020-04.txt:Logging started 2020-04-23
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Trade.2020-04.txt:[21:58:35] <Druanie> (Ind) pc wtb genesis cast
Trade.2020-04.txt:Logging started 2020-04-29
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Trade.2020-05.txt:[00:24:20] <Adruidiazkane> (Ind) WTB fo priest Genesis cast north of Haven.
Trade.2020-05.txt:Logging started 2020-05-04
Trade.2020-05.txt:Logging started 2020-05-04
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Trade.2020-05.txt:[23:11:57] <Gwyn> (Cel) WTT for Genesis casting, pm to discuss
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Trade.2020-06.txt:[01:50:56] <Sylvie> (Exo) PC Genesis
Trade.2020-06.txt:Logging started 2020-06-01
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Trade.2020-06.txt:[02:14:33] <Sylvie> (Exo) PC on Genesis
Trade.2020-06.txt:[02:24:29] <Sylvie> (Exo) WTB a Genesis for several horses
Trade.2020-06.txt:Logging started 2020-06-12
Trade.2020-07.txt:Logging started 2020-07-18
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Trade.2020-07.txt:[02:18:49] <Sylvie> (Exo) PC on Genesis pls
Trade.2020-07.txt:Logging started 2020-07-23
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Trade.2020-07.txt:[21:11:09] <Sylvie> (Exo) PC on Genesis
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Trade.2020-07.txt:[17:26:02] <Yserin> (Ind) PC genesis cast.
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Trade.2020-08.txt:[03:59:34] <Numdain> (Ind) WTB Genesis cast pm me
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Trade.2020-12.txt:[00:22:27] <Sylvie> (Exo) WTB a Genesis
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#for the less patient it's only these trade lines
grep -i genesis /tmp/genesis.txt

f5de0dda1d2d8607398b3b13619d9984.png

 

Ok.. Lets check what's the situation from THIS year?

b0a4da12451cf2653035263fa9f46eac.png

 

These are yearly logs, it's checking all 12 months, with the exception that in the logs is only what I have 'seen' while I've been logged on.

@CreZcan you paste some bigger data if you have 24/7 logs of trade chat?

 

Tell me again how bamboozling people around with what you claim is improving the game and experience of the many?

This obviously doesn't sell, the cost of the cast is more than a mount.. it's tough bargain.. people just buy the horse instead.. then what do we have? AH breeding content locked to fo priests as other can not handle rng with no other measure. No other measure, they can not get a times slow fashioned solution, there's no solution.. you either find a fo to shrink bad habits from your creature or heal it's hooves or w/e.. or you slaughter it and ka-ching.. reroll a new one in a week, maybe next one will be better. How is this rewarding for skilling up a skill, why is this a skill at all if it involves a priest enchant to be useful?

 

As for priests unable to get high ql.. you have several enchants that can sell well, THAT ASIDE; NOTHING stops priests from creation of certain items at ql100 or close to that, no improvement required, all it takes is some rng and usually high gathering skill and crafting skill, how you can or have obtained that - before or during priesthood is irrelevant, you can currently craft ql90 items or over that if you wanted - and you can sell that and make more coins compared to any crafter with 60-90 skill as long people want new item and not improvement to their existing items; you have options.. 

 

People who aren't a priest or have fo alt priest have no option to breed creatures and handle bad traits, there is a difference. 

 

Keep it terrible for everybody so you can feel good and needed?
Grow up, weren't you asking to be independent from crafters, and now the situation is "oh no my toys..", well there are no other "toys" on the playground alternative to that only way to fix bad traits, so what do we do, do you think some sort of sharing could work for everybody or only 1 kid should be playing and having fun?

 

--edit

One step further.. checking all logs from 2015 to this date.. - there are only 28 lines, 13 people looked for such services in 6 years 

13034c3d45ed5c3fd4f83c0963ce8786.png

Why am I still looking for "Logging started"? - Don't get me started.. it's because I'm lazy to erase it, doesn't matter if it's there 😁

 

Some might ask.. "WHAT ABOUT THE *WTS* lines, what, what, what...": - ok.. ok.. but I'm not counting or filtering this, you asked for it.. make sense of it on your own:

There are 72 lines, a lot of it is spam(multiple from same person)

Spoiler

Trade.2015-11.txt:[09:33:15] <Stonesolid> (Xan) WTS strongwall services, Genesis and Courier, based in SW xanadu, Willing to travel.
Trade.2016-03.txt:[18:50:29] <Gandalfthegreat> (Xan) WTS services. Strongwall/genesis/courier/enchanted grass.
Trade.2016-03.txt:[19:36:53] <Gandalfthegreat> (Ind) WTS Courier services. 1s for 3 casts 70 cast guarenteed. + travel costs. (also do Strongwall / Genesis / Enchanted Grass)
Trade.2016-03.txt:[19:47:47] <Gandalfthegreat> (Ind) WTS Courier services. 1s for 3 casts 70 cast guarenteed. + travel costs. (also do Strongwall / Genesis / Enchanted Grass)
Trade.2016-03.txt:[20:40:55] <Gandalfthegreat> (Xan) WTS Courier services. 1s for 3 casts 70 cast guarenteed. + travel costs. (also do Strongwall / Genesis / Enchanted Grass)
Trade.2016-04.txt:[22:17:50] <Elizarya> (Xan) WTS 5 speed horses, bison and hellhorses on sale at Vend a Horse, buy 3 get 1 free. Wagons, gear, genesis service, and delivery also available
Trade.2016-04.txt:[22:42:29] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier & genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[23:50:35] <Elizarya> (Xan) WTS 5 speed horses, bison and hellhorses on sale at Vend a Horse, buy 3 get 1 free. Wagons, gear, genesis service, and delivery also available
Trade.2016-04.txt:[23:58:41] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[22:17:54] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/cotton/wemp
Trade.2016-04.txt:[23:24:11] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/cotton/wemp
Trade.2016-04.txt:[00:22:21] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/cotton/wemp
Trade.2016-04.txt:[01:18:50] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/cotton/wemp
Trade.2016-04.txt:[23:50:31] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[01:20:16] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[23:09:42] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[16:01:59] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[17:55:16] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[23:31:06] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[01:05:13] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[00:26:14] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[02:03:32] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[02:31:38] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-04.txt:[03:32:28] <Jive> (Xan) wts (near Summerholt): 5-speed bison/horses, courier/genesis casts, grass enchanted, bulk potatoes/wemp/cotton
Trade.2016-05.txt:[17:57:26] <Apollonia> (Xan) WTS Roaming Fo priestess offering Genesis cast. currently in South Xanadu heading north in a little while
Trade.2016-07.txt:[23:16:29] <Aniceset> (Xan) WTS - Come get your 5speed horses @Summerholt Market (self serve) or AP (assisted) Horses & Bison, Genesis and Enchanted grass services also avail - Amish Stables Stock List http://goo.gl/ZAbPSH
Trade.2016-07.txt:[00:27:27] <Aniceset> (Xan) WTS - Come get your 5speed horses @Summerholt Market (self serve) or AP (assisted) Horses & Bison, Genesis and Enchanted grass services also avail - Amish Stables Stock List http://goo.gl/ZAbPSH
Trade.2018-05.txt:[09:05:30] <Virusmd> (Pri) WTS Traveling Nahjo Services: Stongwall, Courier, and Genesis. Favor now included and further reduced rates! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-05.txt:[17:04:01] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.
Trade.2018-05.txt:[11:25:19] <Virusmd> (Pri) WTS Traveling Nahjo Services: Stongwall, Courier, and Genesis. Favor now included and further reduced rates! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-05.txt:[13:43:00] <Virusmd> (Pri) WTS Tons of pre-casted tools, horse gear, custom WOA/COC/Nim/LT/Strongwall/Courier/Genesis and more. Stop paying to much! Dragon Beard Markets! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-05.txt:[17:31:36] <Rabidscab> (Exo) wts  roaming nahjo for courier servcie, genesis , and strongwall.
Trade.2018-05.txt:[19:05:06] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.
Trade.2018-05.txt:[20:20:42] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.
Trade.2018-05.txt:[21:20:47] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.
Trade.2018-05.txt:[22:38:02] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.
Trade.2018-05.txt:[22:24:26] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[00:13:58] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[01:18:46] <Virusmd> (Pri) WTS Traveling Nahjo Services: Stongwall, Courier, and Genesis. Favor now included and further reduced rates! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-05.txt:[21:43:54] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Gras
Trade.2018-05.txt:[01:43:44] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[02:52:13] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[03:36:28] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[20:38:35] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[15:43:21] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[01:19:17] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[02:23:38] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[03:20:54] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[13:46:04] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[16:42:58] <Bloodscythe> (Exo) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Gras
Trade.2018-05.txt:[21:53:50] <Virusmd> (Pri) WTS Tons of pre-casted tools, horse gear, custom WOA/COC/Nim/LT/Strongwall/Courier/Genesis and more. Stop paying to much! Dragon Beard Markets! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-05.txt:[21:17:10] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[20:28:58] <Bloodscythe> (Xan) wts leather goods and imp services (armor, bardings, saddles, animal rugs, Bear hats, accessories) 97leatherworking, also roaming nahjo for courier servcie, genesis , and strongwall.  Enchanted Grass
Trade.2018-05.txt:[00:31:29] <Virusmd> (Pri) WTS Tons of pre-casted tools, horse gear, plate,  custom WOA/COC/Nim/LT/Strongwall/Courier/Genesis and more. Stop paying to much! Dragon Beard Markets! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-06.txt:[01:54:08] <Virusmd> (Pri) WTS Imps: 90Q BS/PAS/WS/Carp/FC/LW/SC/Bowery, and casts: WoA/CoC/Nimble/Demise/Courier/Strongwall/Genesis and Much more! Save your coin at DMB!- https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-06.txt:[22:57:18] <Virusmd> (Pri) WTS Imps and casts: 90Q BS/PAS/WS/Carp/FC/LW/SC/Bowery, Casts: WoA/CoC/Nimble/Demise/Courier/Strongwall/Genesis, Rares, Pre-castsed Tools and more! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-06.txt:[03:53:17] <Alexofkorova> (Pri) WTS Imps and casts: 90Q BS/PAS/WS/Carp/FC/LW/SC/Bowery, Casts: WoA/CoC/Nimble/Demise/Courier/Strongwall/Genesis, Rares, Pre-castsed Tools and more! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-06.txt:[00:56:13] <Ekcin> (Xan) wts genesis spell on xan preferrebly vrock landing region
Trade.2018-06.txt:[02:00:56] <Virusmd> (Pri) WTS Imps and casts: 90Q+ BS/PAS/WS/Carp/FC/LW/SC/Bowery, Casts: WoA/CoC/Nimble/Demise/Courier/Strongwall/Genesis, Rares, Pre-castsed Tools and more! - https://tinyurl.com/Dragon-Beard-Markets
Trade.2018-07.txt:[01:05:15] <Galigan> (Cel) WTS mailbox enchanting service/ strongwall and genesis jobs any size  -rune sup[ply and attaching service 60c per item successfully attached
Trade.2018-08.txt:[00:42:55] <Zalmo> (Del) WTS mailbox enchanting service/ strongwalling and genesis jobs  any size just pm for details( If you have nahjo altar 98+ courier guaranteed) for set price
Trade.2018-10.txt:[21:18:06] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Woa Aosp and more. Travel cost Around 50c.
Trade.2018-10.txt:[17:17:00] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Woa Aosp and more. Travel cost Around 50c.
Trade.2018-10.txt:[17:51:14] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Woa Aosp and more. Travel cost Around 50c.
Trade.2018-10.txt:[15:25:19] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Woa Aosp and more. Travel cost Around 50c.
Trade.2018-10.txt:[17:08:42] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Woa Aosp and more. Travel cost Around 50c.
Trade.2018-11.txt:[12:48:28] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Woa Aosp and more. Travel cost Around 50c.
Trade.2018-11.txt:[01:22:35] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Mend(10c) Woa Aosp and more, Travel cost Around 50c.
Trade.2018-11.txt:[22:54:52] <Betsey> (Xan) Wts Nahjo priest Service: Bless(5c) Courier(1s 90+power) Strongwall(20c) Genesis(20c) Mend(10c) Woa Aosp and more, Travel cost Around 50c.
Trade.2018-12.txt:[21:11:08] <Betsey> (Xan) Wts Priest Service channeling 79: Bless(5c) Courier(1s 90+power) Strongwall(25c) Genesis(20c) Mend(5c) Woa(25c) Aosp(25c)
Trade.2019-04.txt:[23:40:41] <Zalmo> (Xan) WTS courier / strongwall and genesis services
Trade.2019-04.txt:[00:31:37] <Zalmo> (Cel) wts courier / strongwall(tile collapsing) and genesis     no job too large  pm for pricing ( or on forums  Ikademandred)

 

Edited by Finnn

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10 hours ago, Finnn said:

wild rant

 

That was impressive, but aren't you just proving Etherdrifter's point?

It was he that indicated that Genesis casts have not been in high demand before. 

 

You two are in complete agreement. Difference is you don't *want' their casts to be valuable at all going forward.

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1 hour ago, CistaCista said:

 

That was impressive, but aren't you just proving Etherdrifter's point?

It was he that indicated that Genesis casts have not been in high demand before. 

 

You two are in complete agreement. Difference is you don't *want' their casts to be valuable at all going forward.

You're trolling... you missed to put a Kappa lul trollface emotes there..

Re-read my post.. try to comprehend the numbers and make sense of the no-alternative part.

 

I don't care for the fo market, it doesn't exist - 13 messages in the past year, 28 in 6years.. 'yes .. it's thriving', it's pushing the players into metagaming because of the costs and we play with rng instead of being able to handle regular issue with bad traits which happen every week - do people call for fo priests? No, have you seen the past few weeks of bad feedback for the 'improved' AH skill.. still lacking any way to handle itself and support on it's own? Look at @SmeJack's posts - it's an adorable painting of mother horse with ~10 foals slaughtered.. you can't even count the bodies. Great gameplay.. if you roll a bad trait - murder and try again, just grind butchering skill, roll the slot machine for more rng and unrelated to skill code, there's no way to handle bad outcomes, give another try - "next time will be better".

 

Where do you read that things are fine or fo is needed or worth calling, even if you have a friend/ally/villager/ we're talking about massive breeding grind to slot-machine rng traits and keep headbumping straight into bad rng and more bad traits, even if I had a fo priest I'd be sick of logging the damn alt to cast 1-3 successful casts for every new foal that is somewhat useful.

 

It's a damn broken skill that doesn't have all it requires to handle damage(bad traits) on creatures.

Game pushes realism, do you IRL call a 'wizard' to fix your cattle?

No.. - you don't, just get better in that area and learn to fix things that are possible to fix.

 

You call that "fine"?

"IT'S FINE" indeed

107a97ca5bd4a571edcebec54a66fc32.jpg

 

It's just a sandbox game where you're forced to hold a fo's hand all the way and have it on speed-dial to do something every week, it's perfectly normal in a sandbox to be having completely bad experience playing the game without it when you try to do simple things that you've mastered to 90 or past that skill... "it's absolutely fine indeed"

Edited by Finnn

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17 hours ago, Finnn said:

so the QL of the wagon does nothing? 

Does When there's Load inside the wagon , But same speeds if empty.

ill Retest with New drafts when I get hands on them

 

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2 hours ago, MoTeC said:

Does When there's Load inside the wagon , But same speeds if empty.

ill Retest with New drafts when I get hands on them

 

Yes .. but we do not see scaling with typical tier system of 1-50-70-90.. or difference between the levels.. the cap speed for empty wagon for example is capped at ql30.. why should we improve wagons over ql30? to move heavy lifting?

There's no obvious benefit from the QL for speed when the cart/wagon is nearly empty.. nothing that scaled with the QL.. it just reaches it's cap pretty early at f2p skill level and stops there.

 

still a good test, thx

On 6/19/2021 at 2:06 AM, MoTeC said:

IUApLOm.png

I wonder why we do not have scaling like with horseshoes where QL and enchant scale with every number.

It's not like every wagon is ql90.. and as you travel you get into fights.. trolls bash the ql of wagons/carts.. we already have something that tries to slow you down.. but that will happen at ql30; in the case of carrying 86kg(3rd column).. there's literally no difference for your speed..  literally the only purpose of carts and wagons is to carry stuff.. and the speed drops to 14..... where trolls can catchup to you and kill you(well a relative new player or ungeared one) - moving things is suacide.. and it's tragic to have this speed for ql90 vehicle, isn't ql 90 'endgame'?..

What I couldn't see in your post is what drags the wagon, is it bisons or normal/hell horses? traits? if it's horses - ql/enchants?

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