Posted June 15, 2021 (edited) I am unable to log in on my main character, Mazrius. Whenever I try I can make it all the way to connecting to server then the game closes and I get the following message in an error box: Spoiler The server denied your connection attempt for the following reason: <You may not create accounts here. Use the registration page at http://register.wurmonline.com> If you need help resolving this, please visit the wurm online forums. Contents of console.log: [15:56:51] [15:56:51] Preparing to enable console logging. [15:56:51] Now logging to D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Mazrius.log [15:56:51] Time is Tue Jun 15 15:56:51 EDT 2021 [15:56:51] Running client version 4.2.40 [15:56:51] client build# 4626f76265a189bb23e448efa666b1aa72b0c39d [15:56:51] client build time 2021-06-03 02:51 [15:56:51] [15:56:51] === System information === [15:56:51] Executing from D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [15:56:51] Operating system: Windows 10 (arch: amd64, version: 10.0) [15:56:51] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [15:56:51] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [15:56:51] Available CPUs: 4 [15:56:51] [15:56:51] [15:56:51] === Wurm options === [15:56:51] animation_playback_self = 0 [15:56:51] ao_level = 1 [15:56:51] auto_mipmaps_enabled = 1 [15:56:51] auto_run_source = 0 [15:56:51] cavedetail = 1 [15:56:51] censor_chat = false [15:56:51] collada_animations = 2 [15:56:51] colorItemsDamage = true [15:56:51] color_black = 0.0,0.0,0.0,1.0 [15:56:51] color_cyan = 0.0,1.0,1.0,1.0 [15:56:51] color_enchant_desc = 0.5,0.5,1.0,1.0 [15:56:51] color_enchant_name = 0.0,0.5,0.5,1.0 [15:56:51] color_enchant_power = 0.0,1.0,1.0,1.0 [15:56:51] color_error = 1.0,0.3,0.3,1.0 [15:56:51] color_fuchsia = 1.0,0.0,1.0,1.0 [15:56:51] color_green = 0.4,0.72,0.47,1.0 [15:56:51] color_grey = 0.5,0.75,1.0,1.0 [15:56:51] color_lime = 0.5,1.0,0.5,1.0 [15:56:51] color_maroon = 0.5,0.0,0.0,1.0 [15:56:51] color_navy_blue = 0.23,0.39,1.0,1.0 [15:56:51] color_orange = 1.0,0.58,0.04,1.0 [15:56:51] color_outline_ally = 0.5,1.0,0.5,1.0 [15:56:51] color_outline_friend = 0.5,0.75,1.0,1.0 [15:56:51] color_outline_hostile = 1.0,0.0,0.0,1.0 [15:56:51] color_outline_neutral = 0.5,0.5,1.0,1.0 [15:56:51] color_purple = 0.5,0.0,0.5,1.0 [15:56:51] color_red = 1.0,0.0,0.0,1.0 [15:56:51] color_royal_blue = 0.5,0.5,1.0,1.0 [15:56:51] color_salve_acid = 1.0,1.0,0.0,1.0 [15:56:51] color_salve_fire = 1.0,0.0,0.0,1.0 [15:56:51] color_salve_frost = 0.0,0.0,1.0,1.0 [15:56:51] color_silver = 0.75,0.75,0.75,1.0 [15:56:51] color_system = 0.5,1.0,0.5,1.0 [15:56:51] color_teal = 0.0,0.5,0.5,1.0 [15:56:51] color_white = 1.0,1.0,1.0,1.0 [15:56:51] color_yellow = 1.0,1.0,0.0,1.0 [15:56:51] combat_world_text = true [15:56:51] compressed_textures = false [15:56:51] compressed_textures_S3TC = true [15:56:51] contribution_culling = 200 [15:56:51] custim_timer_source = 1 [15:56:51] customTimer1 = -1|-1 [15:56:51] customTimer2 = -1|-1 [15:56:51] customTimer3 = -1|-1 [15:56:51] customTimer4 = -1|-1 [15:56:51] customTimer5 = -1|-1 [15:56:51] debug_mode = false [15:56:51] defaultActions_source = 0 [15:56:51] depth_clamp_enabled = 2 [15:56:51] disable_select_all_shortcut = false [15:56:51] display_settings = false:true:0:1024:768:32:-1:false:false [15:56:51] enable_contribution_culling = false [15:56:51] enable_debugs = false [15:56:51] enable_lod = true [15:56:51] enable_seasonal_mappings = true [15:56:51] enable_shift_drag = true [15:56:51] enable_volumetric_fog = true [15:56:51] enable_vsync = false [15:56:51] enable_world_drag = true [15:56:51] event_log_rotation = 2 [15:56:51] exec_source = 0 [15:56:51] fast_yield = false [15:56:51] fbo_enabled = 2 [15:56:51] fog_coord_src = 0 [15:56:51] font_antialias = 2 [15:56:51] font_bold = 11 [15:56:51] font_default = 11 [15:56:51] font_header = 24 [15:56:51] font_italian = 11 [15:56:51] font_monospaced = 11 [15:56:51] font_static = 11 [15:56:51] fov_horizontal = 80 [15:56:51] fps_limit = 60 [15:56:51] fps_limit_background = 30 [15:56:51] fps_limit_enabled = true [15:56:51] free_look_mode_disable_on_close_component = false [15:56:51] free_look_mode_disable_on_combat = false [15:56:51] free_look_mode_disable_on_open_component = false [15:56:51] free_look_mode_sensitivity = 10 [15:56:51] game_client_thread_priority = 2 [15:56:51] glsl_debug_loading = false [15:56:51] glsl_enabled = 2 [15:56:51] gpu_skinning = true [15:56:51] gui_opacity = 3 [15:56:51] gui_skin = 1 [15:56:51] hard_mode = false [15:56:51] has_read_eula = true [15:56:51] head_bob = false [15:56:51] hide_cursor_with_ui = false [15:56:51] hide_inactive_friends = false [15:56:51] hide_menu_examine = false [15:56:51] hide_menu_no_target = false [15:56:51] hide_menu_spam_mode = true [15:56:51] hide_menu_stop = false [15:56:51] hide_onscreen_fail_messages = false [15:56:51] hide_onscreen_hostile_messages = false [15:56:51] hide_onscreen_info_messages = false [15:56:51] hide_personal_goal = true [15:56:51] high_res_binoculars = true [15:56:51] hint_texture_scaling = 2 [15:56:51] impColumn = true [15:56:51] inverse_mouse = false [15:56:51] irc_log_rotation = 2 [15:56:51] irc_notif = 0 [15:56:51] item_creature_render_distance = 3 [15:56:51] key_bindings_source = 0 [15:56:51] keyboard_layout = 0 [15:56:51] limit_dynamic_lights = true [15:56:51] loadInventoryStartup = true [15:56:51] local_list_in_event = true [15:56:51] lod = 1 [15:56:51] log_extra_errors = false [15:56:51] log_gl_errors = false [15:56:51] mark_text_read = true [15:56:51] material_as_suffix = true [15:56:51] max_dynamic_lights = 8 [15:56:51] max_shader_lights = 8 [15:56:51] max_texture_size = 2 [15:56:51] mega_texture_size = 4 [15:56:51] model_loader_thread_priority = 2 [15:56:51] model_loading_threads = 3 [15:56:51] mount_control_mode = 0 [15:56:51] mount_rotation = false [15:56:51] mouse_camera_sensitivity = 6.611105 [15:56:51] mouse_smoothing = 0.0 [15:56:51] multicolor_usage = 3 [15:56:51] multidraw_enabled = 1 [15:56:51] no_brightness = false [15:56:51] no_terrain_render = false [15:56:51] no_world_render = false [15:56:51] non_power_of_two = 1 [15:56:51] normal_maps = true [15:56:51] occlusion_queries_enabled = 2 [15:56:51] offscreen_texture_size = 2 [15:56:51] other_log_rotation = 2 [15:56:51] outline_picking = true [15:56:51] player_texture_size = 2 [15:56:51] quick_keybinds = true [15:56:51] reflection_texture_size = 1 [15:56:51] reflections = 0 [15:56:51] remember_password = true [15:56:51] render_bloom = false [15:56:51] render_distant_terrain = true [15:56:51] render_fxaa = true [15:56:51] render_sun_glare = false [15:56:51] render_vignette = false [15:56:51] renderer_type = 1 [15:56:51] resident_models = false [15:56:51] save_skills_on_quit = false [15:56:51] screen_brightness = 0.0 [15:56:51] screen_shake = false [15:56:51] screenshot_file_format = 1 [15:56:51] season_override = 0 [15:56:51] send_extra_tile_data = false [15:56:51] setting_timestamps = true [15:56:51] settings_version = 14 [15:56:51] shadow_level = 0 [15:56:51] shadow_mapsize = 1 [15:56:51] shift_drag_default = 10 [15:56:51] showKChat = true [15:56:51] show_body_in_inventory = false [15:56:51] show_creature_overlay = true [15:56:51] show_detailed_hover = true [15:56:51] show_examine_world_text = false [15:56:51] show_hit_direction_indicator = true [15:56:51] show_local_world_text = true [15:56:51] show_old_menu = false [15:56:51] show_old_quickbar = false [15:56:51] show_tab_blinking = true [15:56:51] silent_friends_update = false [15:56:51] skillgain_minimum = 4 [15:56:51] skillgain_no_alignment = true [15:56:51] skillgain_no_favor = true [15:56:51] skydetail = 1 [15:56:51] sound_al_gain = 12 [15:56:51] sound_buzzlevel = 5 [15:56:51] sound_cache_enabled = true [15:56:51] sound_doppler_enabled = false [15:56:51] sound_engine = 2 [15:56:51] sound_footstepslevel = 10 [15:56:51] sound_music_level = 4 [15:56:51] sound_play_PMAlert = true [15:56:51] sound_play_UIsounds = true [15:56:51] sound_play_ambients = true [15:56:51] sound_play_buzz = true [15:56:51] sound_play_combat = true [15:56:51] sound_play_door = true [15:56:51] sound_play_emotes = true [15:56:51] sound_play_footsteps = true [15:56:51] sound_play_music = false [15:56:51] sound_play_weather = true [15:56:51] sound_play_work = true [15:56:51] structure_render_distance = 3 [15:56:51] submit_client_data = 1 [15:56:51] supersampling = 0 [15:56:51] swap_mouse_buttons = false [15:56:51] terrain_res = 2 [15:56:51] test_attach_equipment = false [15:56:51] test_mode = 0 [15:56:51] thirdPerson = false [15:56:51] tile_transitions = true [15:56:51] tiledecorations = 2 [15:56:51] togglePushToTalk = true [15:56:51] treelist_outline = true [15:56:51] trees = 2 [15:56:51] ui_font_scale = 100 [15:56:51] ui_scale = 110 [15:56:51] update_optional = true [15:56:51] use_alpha_particles = true [15:56:51] use_anisotropic_filtering = 4 [15:56:51] use_antialiasing = 1 [15:56:51] use_default_action = true [15:56:51] use_fast_clock_work_around = true [15:56:51] use_nano_timer = false [15:56:51] use_non_alpha_particles = true [15:56:51] use_phobia_models = false [15:56:51] use_tree_models = true [15:56:51] use_weather_particles = true [15:56:51] vbo_enabled = 1 [15:56:51] vg_ui_theme = 1 [15:56:51] viewport_bob = true [15:56:51] water_detail = 1 [15:56:51] [15:56:53] Setting up WurmModel Model Loader [15:56:53] Executing D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [15:56:53] Translating legacy key NUMPAD7 to KP_7 [15:56:53] Translating legacy key NUMPAD9 to KP_9 [15:56:53] Translating legacy key SUBTRACT to KP_SUBTRACT [15:56:53] Translating legacy key NUMPAD8 to KP_8 [15:56:53] Translating legacy key NUMPAD5 to KP_5 [15:56:53] Translating legacy key NUMPAD1 to KP_1 [15:56:53] Translating legacy key NUMPAD0 to KP_0 [15:56:53] Translating legacy key NUMPAD3 to KP_3 [15:56:53] Translating legacy key NUMPAD2 to KP_2 [15:56:53] Translating legacy key NUMPAD6 to KP_6 [15:56:53] Translating legacy key NUMPAD4 to KP_4 [15:56:54] Word filter loaded: 23 [15:56:55] Starting global frame job manager with 4 worker threads [15:56:55] Starting global lazy job manager with 2 worker threads [15:56:55] Setting up OpenAL Sound Engine [15:56:55] OpenAL version: 1.1 ALSOFT 1.19.1 [15:56:55] OpenAL renderer: OpenAL Soft [15:56:55] OpenAL vendor: OpenAL Community [15:56:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [15:56:55] Generating: 128 source channels. [15:56:55] [15:56:55] === OpenGL information === [15:56:55] LWJGL version: 3.2.3 1.2.0 [15:56:55] OpenGL vendor: Intel [15:56:55] OpenGL renderer: Intel(R) UHD Graphics 620 [15:56:55] OpenGL version: 4.6.0 - Build 27.20.100.8853 [15:56:55] OpenGL extensions: [15:56:55] GL_3DFX_texture_compression_FXT1 [15:56:55] GL_AMD_depth_clamp_separate [15:56:55] GL_AMD_vertex_shader_layer [15:56:55] GL_AMD_vertex_shader_viewport_index [15:56:55] GL_ARB_ES2_compatibility [15:56:55] GL_ARB_ES3_1_compatibility [15:56:55] GL_ARB_ES3_compatibility [15:56:55] GL_ARB_arrays_of_arrays [15:56:55] GL_ARB_base_instance [15:56:55] GL_ARB_bindless_texture [15:56:55] GL_ARB_blend_func_extended [15:56:55] GL_ARB_buffer_storage [15:56:55] GL_ARB_cl_event [15:56:55] GL_ARB_clear_buffer_object [15:56:55] GL_ARB_clear_texture [15:56:55] GL_ARB_clip_control [15:56:55] GL_ARB_color_buffer_float [15:56:55] GL_ARB_compatibility [15:56:55] GL_ARB_compressed_texture_pixel_storage [15:56:55] GL_ARB_compute_shader [15:56:55] GL_ARB_conditional_render_inverted [15:56:55] GL_ARB_conservative_depth [15:56:55] GL_ARB_copy_buffer [15:56:55] GL_ARB_copy_image [15:56:55] GL_ARB_cull_distance [15:56:55] GL_ARB_debug_output [15:56:55] GL_ARB_depth_buffer_float [15:56:55] GL_ARB_depth_clamp [15:56:55] GL_ARB_depth_texture [15:56:55] GL_ARB_derivative_control [15:56:55] GL_ARB_direct_state_access [15:56:55] GL_ARB_draw_buffers [15:56:55] GL_ARB_draw_buffers_blend [15:56:55] GL_ARB_draw_elements_base_vertex [15:56:55] GL_ARB_draw_indirect [15:56:55] GL_ARB_draw_instanced [15:56:55] GL_ARB_enhanced_layouts [15:56:55] GL_ARB_explicit_attrib_location [15:56:55] GL_ARB_explicit_uniform_location [15:56:55] GL_ARB_fragment_coord_conventions [15:56:55] GL_ARB_fragment_layer_viewport [15:56:55] GL_ARB_fragment_program [15:56:55] GL_ARB_fragment_program_shadow [15:56:55] GL_ARB_fragment_shader [15:56:55] GL_ARB_fragment_shader_interlock [15:56:55] GL_ARB_framebuffer_no_attachments [15:56:55] GL_ARB_framebuffer_object [15:56:55] GL_ARB_framebuffer_sRGB [15:56:55] GL_ARB_geometry_shader4 [15:56:55] GL_ARB_get_program_binary [15:56:55] GL_ARB_get_texture_sub_image [15:56:55] GL_ARB_gl_spirv [15:56:55] GL_ARB_gpu_shader5 [15:56:55] GL_ARB_gpu_shader_fp64 [15:56:55] GL_ARB_half_float_pixel [15:56:55] GL_ARB_half_float_vertex [15:56:55] GL_ARB_indirect_parameters [15:56:55] GL_ARB_instanced_arrays [15:56:55] GL_ARB_internalformat_query [15:56:55] GL_ARB_internalformat_query2 [15:56:55] GL_ARB_invalidate_subdata [15:56:55] GL_ARB_map_buffer_alignment [15:56:55] GL_ARB_map_buffer_range [15:56:55] GL_ARB_multi_bind [15:56:55] GL_ARB_multi_draw_indirect [15:56:55] GL_ARB_multisample [15:56:55] GL_ARB_multitexture [15:56:55] GL_ARB_occlusion_query [15:56:55] GL_ARB_occlusion_query2 [15:56:55] GL_ARB_pipeline_statistics_query [15:56:55] GL_ARB_pixel_buffer_object [15:56:55] GL_ARB_point_parameters [15:56:55] GL_ARB_point_sprite [15:56:55] GL_ARB_polygon_offset_clamp [15:56:55] GL_ARB_post_depth_coverage [15:56:55] GL_ARB_program_interface_query [15:56:55] GL_ARB_provoking_vertex [15:56:55] GL_ARB_query_buffer_object [15:56:55] GL_ARB_robust_buffer_access_behavior [15:56:55] GL_ARB_robustness [15:56:55] GL_ARB_robustness_isolation [15:56:55] GL_ARB_sample_shading [15:56:55] GL_ARB_sampler_objects [15:56:55] GL_ARB_seamless_cube_map [15:56:55] GL_ARB_seamless_cubemap_per_texture [15:56:55] GL_ARB_separate_shader_objects [15:56:55] GL_ARB_shader_atomic_counter_ops [15:56:55] GL_ARB_shader_atomic_counters [15:56:55] GL_ARB_shader_bit_encoding [15:56:55] GL_ARB_shader_draw_parameters [15:56:55] GL_ARB_shader_group_vote [15:56:55] GL_ARB_shader_image_load_store [15:56:55] GL_ARB_shader_image_size [15:56:55] GL_ARB_shader_objects [15:56:55] GL_ARB_shader_precision [15:56:55] GL_ARB_shader_stencil_export [15:56:55] GL_ARB_shader_storage_buffer_object [15:56:55] GL_ARB_shader_subroutine [15:56:55] GL_ARB_shader_texture_image_samples [15:56:55] GL_ARB_shading_language_100 [15:56:55] GL_ARB_shading_language_420pack [15:56:55] GL_ARB_shading_language_packing [15:56:55] GL_ARB_shadow [15:56:55] GL_ARB_spirv_extensions [15:56:55] GL_ARB_stencil_texturing [15:56:55] GL_ARB_sync [15:56:55] GL_ARB_tessellation_shader [15:56:55] GL_ARB_texture_barrier [15:56:55] GL_ARB_texture_border_clamp [15:56:55] GL_ARB_texture_buffer_object [15:56:55] GL_ARB_texture_buffer_object_rgb32 [15:56:55] GL_ARB_texture_buffer_range [15:56:55] GL_ARB_texture_compression [15:56:55] GL_ARB_texture_compression_bptc [15:56:55] GL_ARB_texture_compression_rgtc [15:56:55] GL_ARB_texture_cube_map [15:56:55] GL_ARB_texture_cube_map_array [15:56:55] GL_ARB_texture_env_add [15:56:55] GL_ARB_texture_env_combine [15:56:55] GL_ARB_texture_env_crossbar [15:56:55] GL_ARB_texture_env_dot3 [15:56:55] GL_ARB_texture_filter_anisotropic [15:56:55] GL_ARB_texture_float [15:56:55] GL_ARB_texture_gather [15:56:55] GL_ARB_texture_mirror_clamp_to_edge [15:56:55] GL_ARB_texture_mirrored_repeat [15:56:55] GL_ARB_texture_multisample [15:56:55] GL_ARB_texture_non_power_of_two [15:56:55] GL_ARB_texture_query_levels [15:56:55] GL_ARB_texture_query_lod [15:56:55] GL_ARB_texture_rectangle [15:56:55] GL_ARB_texture_rg [15:56:55] GL_ARB_texture_rgb10_a2ui [15:56:55] GL_ARB_texture_stencil8 [15:56:55] GL_ARB_texture_storage [15:56:55] GL_ARB_texture_storage_multisample [15:56:55] GL_ARB_texture_swizzle [15:56:55] GL_ARB_texture_view [15:56:55] GL_ARB_timer_query [15:56:55] GL_ARB_transform_feedback2 [15:56:55] GL_ARB_transform_feedback3 [15:56:55] GL_ARB_transform_feedback_instanced [15:56:55] GL_ARB_transform_feedback_overflow_query [15:56:55] GL_ARB_transpose_matrix [15:56:55] GL_ARB_uniform_buffer_object [15:56:55] GL_ARB_vertex_array_bgra [15:56:55] GL_ARB_vertex_array_object [15:56:55] GL_ARB_vertex_attrib_64bit [15:56:55] GL_ARB_vertex_attrib_binding [15:56:55] GL_ARB_vertex_buffer_object [15:56:55] GL_ARB_vertex_program [15:56:55] GL_ARB_vertex_shader [15:56:55] GL_ARB_vertex_type_10f_11f_11f_rev [15:56:55] GL_ARB_vertex_type_2_10_10_10_rev [15:56:55] GL_ARB_viewport_array [15:56:55] GL_ARB_window_pos [15:56:55] GL_ATI_separate_stencil [15:56:55] GL_EXT_abgr [15:56:55] GL_EXT_bgra [15:56:55] GL_EXT_blend_color [15:56:55] GL_EXT_blend_equation_separate [15:56:55] GL_EXT_blend_func_separate [15:56:55] GL_EXT_blend_minmax [15:56:55] GL_EXT_blend_subtract [15:56:55] GL_EXT_clip_volume_hint [15:56:55] GL_EXT_compiled_vertex_array [15:56:55] GL_EXT_direct_state_access [15:56:55] GL_EXT_draw_buffers2 [15:56:55] GL_EXT_draw_range_elements [15:56:55] GL_EXT_fog_coord [15:56:55] GL_EXT_framebuffer_blit [15:56:55] GL_EXT_framebuffer_multisample [15:56:55] GL_EXT_framebuffer_object [15:56:55] GL_EXT_geometry_shader4 [15:56:55] GL_EXT_gpu_program_parameters [15:56:55] GL_EXT_gpu_shader4 [15:56:55] GL_EXT_multi_draw_arrays [15:56:55] GL_EXT_packed_depth_stencil [15:56:55] GL_EXT_packed_float [15:56:55] GL_EXT_packed_pixels [15:56:55] GL_EXT_polygon_offset_clamp [15:56:55] GL_EXT_rescale_normal [15:56:55] GL_EXT_secondary_color [15:56:55] GL_EXT_separate_specular_color [15:56:55] GL_EXT_shader_framebuffer_fetch [15:56:55] GL_EXT_shader_integer_mix [15:56:55] GL_EXT_shadow_funcs [15:56:55] GL_EXT_stencil_two_side [15:56:55] GL_EXT_stencil_wrap [15:56:55] GL_EXT_texture3D [15:56:55] GL_EXT_texture_array [15:56:55] GL_EXT_texture_compression_s3tc [15:56:55] GL_EXT_texture_edge_clamp [15:56:55] GL_EXT_texture_env_add [15:56:55] GL_EXT_texture_env_combine [15:56:55] GL_EXT_texture_filter_anisotropic [15:56:55] GL_EXT_texture_integer [15:56:55] GL_EXT_texture_lod_bias [15:56:55] GL_EXT_texture_rectangle [15:56:55] GL_EXT_texture_sRGB [15:56:55] GL_EXT_texture_sRGB_decode [15:56:55] GL_EXT_texture_shared_exponent [15:56:55] GL_EXT_texture_snorm [15:56:55] GL_EXT_texture_storage [15:56:55] GL_EXT_texture_swizzle [15:56:55] GL_EXT_timer_query [15:56:55] GL_EXT_transform_feedback [15:56:55] GL_IBM_texture_mirrored_repeat [15:56:55] GL_INTEL_conservative_rasterization [15:56:55] GL_INTEL_fragment_shader_ordering [15:56:55] GL_INTEL_framebuffer_CMAA [15:56:55] GL_INTEL_map_texture [15:56:55] GL_INTEL_multi_rate_fragment_shader [15:56:55] GL_INTEL_performance_query [15:56:55] GL_KHR_blend_equation_advanced [15:56:55] GL_KHR_blend_equation_advanced_coherent [15:56:55] GL_KHR_context_flush_control [15:56:55] GL_KHR_debug [15:56:55] GL_KHR_no_error [15:56:55] GL_KHR_shader_subgroup [15:56:55] GL_KHR_shader_subgroup_arithmetic [15:56:55] GL_KHR_shader_subgroup_ballot [15:56:55] GL_KHR_shader_subgroup_basic [15:56:55] GL_KHR_shader_subgroup_clustered [15:56:55] GL_KHR_shader_subgroup_quad [15:56:55] GL_KHR_shader_subgroup_shuffle [15:56:55] GL_KHR_shader_subgroup_shuffle_relative [15:56:55] GL_KHR_shader_subgroup_vote [15:56:55] GL_KHR_texture_compression_astc_hdr [15:56:55] GL_KHR_texture_compression_astc_ldr [15:56:55] GL_NV_blend_square [15:56:55] GL_NV_conditional_render [15:56:55] GL_NV_primitive_restart [15:56:55] GL_NV_texgen_reflection [15:56:55] GL_SGIS_generate_mipmap [15:56:55] GL_SGIS_texture_edge_clamp [15:56:55] GL_SGIS_texture_lod [15:56:55] GL_SUN_multi_draw_arrays [15:56:55] GL_WIN_swap_hint [15:56:55] WGL_EXT_swap_control [15:56:55] OpenGL pixel format: 8:8:8:8 [15:56:55] OpenGL depth format: 24:8 [15:56:55] [15:56:55] GLSL version: 4.60 - Build 27.20.100.8853 [15:56:55] GLSL max vertex uniforms: 4096 (4096) [15:56:55] GLSL max fragment uniforms: 4096 (4096) [15:56:55] GLSL max varyings: 64 (64) [15:56:55] GLSL max lights: 8 (8) [15:56:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [15:56:55] [15:56:55] Vertex/index buffer memory limit: 0MiB [15:56:55] Starting workaround for fast running clocks [15:56:55] Using LWJGL timer. [15:56:56] Startup Phase - Initializing.. [15:56:56] Preloading builtin materials [15:56:58] Preloading builtin materials done [15:56:58] Setting up Collada Model Loader [15:56:58] Launching Collada Model Loader threads [15:56:58] Launching WOM Loader threads [15:56:58] Startup Phase - Setting up.. [15:56:59] Loading window positions from D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Mazrius\windows_1600x900.txt [15:56:59] Loading props file D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Mazrius\windows_1600x900.txt [15:56:59] Gui initialized [15:56:59] Startup Phase - Preparing terrain... [15:57:03] Startup Phase - Connecting .. [15:57:03] Disabling Nagles [15:57:04] Writing to D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Mazrius\logs\_Event.2021-06.txt [15:57:04] Disabling Nagles [15:57:05] Execution aborted at connection 0, iteration 0 [15:57:05] Run time 0s, local time Tue Jun 15 15:57:05 EDT 2021 [15:57:05] Destroying game window [15:57:05] ====== CONNECT DENIED ====== [15:57:05] You may not create accounts here. Use the registration page at http://register.wurmonline.com The when I was able to log in the other night and last night with him I had major issues and had to put a ticket in for those as well; gear missing, unable to move boat, unable to get off of boat, and mulitple other things. corresponding ticket with the rest of the errors with the character is #64081 Edited June 16, 2021 by Tahlula added corresponding ticket number Share this post Link to post Share on other sites