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Tahlula

Won't let me log in.

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I am unable to log in on my main character, Mazrius. Whenever I try I can make it all the way to connecting to server then the game closes and I get the following message in an error box:

 

Spoiler

 

The server denied your connection attempt for the following reason: <You may not create accounts here. Use the registration page at http://register.wurmonline.com>

If you need help resolving this, please visit the wurm online forums.

Contents of console.log:
[15:56:51] 
[15:56:51] Preparing to enable console logging.
[15:56:51] Now logging to D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Mazrius.log
[15:56:51] Time is Tue Jun 15 15:56:51 EDT 2021
[15:56:51] Running client version 4.2.40
[15:56:51]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[15:56:51]      client build time 2021-06-03 02:51
[15:56:51] 
[15:56:51] === System information ===
[15:56:51] Executing from D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[15:56:51] Operating system: Windows 10 (arch: amd64, version: 10.0)
[15:56:51] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[15:56:51] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[15:56:51] Available CPUs: 4
[15:56:51] 
[15:56:51] 
[15:56:51] === Wurm options ===
[15:56:51] animation_playback_self = 0
[15:56:51] ao_level = 1
[15:56:51] auto_mipmaps_enabled = 1
[15:56:51] auto_run_source = 0
[15:56:51] cavedetail = 1
[15:56:51] censor_chat = false
[15:56:51] collada_animations = 2
[15:56:51] colorItemsDamage = true
[15:56:51] color_black = 0.0,0.0,0.0,1.0
[15:56:51] color_cyan = 0.0,1.0,1.0,1.0
[15:56:51] color_enchant_desc = 0.5,0.5,1.0,1.0
[15:56:51] color_enchant_name = 0.0,0.5,0.5,1.0
[15:56:51] color_enchant_power = 0.0,1.0,1.0,1.0
[15:56:51] color_error = 1.0,0.3,0.3,1.0
[15:56:51] color_fuchsia = 1.0,0.0,1.0,1.0
[15:56:51] color_green = 0.4,0.72,0.47,1.0
[15:56:51] color_grey = 0.5,0.75,1.0,1.0
[15:56:51] color_lime = 0.5,1.0,0.5,1.0
[15:56:51] color_maroon = 0.5,0.0,0.0,1.0
[15:56:51] color_navy_blue = 0.23,0.39,1.0,1.0
[15:56:51] color_orange = 1.0,0.58,0.04,1.0
[15:56:51] color_outline_ally = 0.5,1.0,0.5,1.0
[15:56:51] color_outline_friend = 0.5,0.75,1.0,1.0
[15:56:51] color_outline_hostile = 1.0,0.0,0.0,1.0
[15:56:51] color_outline_neutral = 0.5,0.5,1.0,1.0
[15:56:51] color_purple = 0.5,0.0,0.5,1.0
[15:56:51] color_red = 1.0,0.0,0.0,1.0
[15:56:51] color_royal_blue = 0.5,0.5,1.0,1.0
[15:56:51] color_salve_acid = 1.0,1.0,0.0,1.0
[15:56:51] color_salve_fire = 1.0,0.0,0.0,1.0
[15:56:51] color_salve_frost = 0.0,0.0,1.0,1.0
[15:56:51] color_silver = 0.75,0.75,0.75,1.0
[15:56:51] color_system = 0.5,1.0,0.5,1.0
[15:56:51] color_teal = 0.0,0.5,0.5,1.0
[15:56:51] color_white = 1.0,1.0,1.0,1.0
[15:56:51] color_yellow = 1.0,1.0,0.0,1.0
[15:56:51] combat_world_text = true
[15:56:51] compressed_textures = false
[15:56:51] compressed_textures_S3TC = true
[15:56:51] contribution_culling = 200
[15:56:51] custim_timer_source = 1
[15:56:51] customTimer1 = -1|-1
[15:56:51] customTimer2 = -1|-1
[15:56:51] customTimer3 = -1|-1
[15:56:51] customTimer4 = -1|-1
[15:56:51] customTimer5 = -1|-1
[15:56:51] debug_mode = false
[15:56:51] defaultActions_source = 0
[15:56:51] depth_clamp_enabled = 2
[15:56:51] disable_select_all_shortcut = false
[15:56:51] display_settings = false:true:0:1024:768:32:-1:false:false
[15:56:51] enable_contribution_culling = false
[15:56:51] enable_debugs = false
[15:56:51] enable_lod = true
[15:56:51] enable_seasonal_mappings = true
[15:56:51] enable_shift_drag = true
[15:56:51] enable_volumetric_fog = true
[15:56:51] enable_vsync = false
[15:56:51] enable_world_drag = true
[15:56:51] event_log_rotation = 2
[15:56:51] exec_source = 0
[15:56:51] fast_yield = false
[15:56:51] fbo_enabled = 2
[15:56:51] fog_coord_src = 0
[15:56:51] font_antialias = 2
[15:56:51] font_bold = 11
[15:56:51] font_default = 11
[15:56:51] font_header = 24
[15:56:51] font_italian = 11
[15:56:51] font_monospaced = 11
[15:56:51] font_static = 11
[15:56:51] fov_horizontal = 80
[15:56:51] fps_limit = 60
[15:56:51] fps_limit_background = 30
[15:56:51] fps_limit_enabled = true
[15:56:51] free_look_mode_disable_on_close_component = false
[15:56:51] free_look_mode_disable_on_combat = false
[15:56:51] free_look_mode_disable_on_open_component = false
[15:56:51] free_look_mode_sensitivity = 10
[15:56:51] game_client_thread_priority = 2
[15:56:51] glsl_debug_loading = false
[15:56:51] glsl_enabled = 2
[15:56:51] gpu_skinning = true
[15:56:51] gui_opacity = 3
[15:56:51] gui_skin = 1
[15:56:51] hard_mode = false
[15:56:51] has_read_eula = true
[15:56:51] head_bob = false
[15:56:51] hide_cursor_with_ui = false
[15:56:51] hide_inactive_friends = false
[15:56:51] hide_menu_examine = false
[15:56:51] hide_menu_no_target = false
[15:56:51] hide_menu_spam_mode = true
[15:56:51] hide_menu_stop = false
[15:56:51] hide_onscreen_fail_messages = false
[15:56:51] hide_onscreen_hostile_messages = false
[15:56:51] hide_onscreen_info_messages = false
[15:56:51] hide_personal_goal = true
[15:56:51] high_res_binoculars = true
[15:56:51] hint_texture_scaling = 2
[15:56:51] impColumn = true
[15:56:51] inverse_mouse = false
[15:56:51] irc_log_rotation = 2
[15:56:51] irc_notif = 0
[15:56:51] item_creature_render_distance = 3
[15:56:51] key_bindings_source = 0
[15:56:51] keyboard_layout = 0
[15:56:51] limit_dynamic_lights = true
[15:56:51] loadInventoryStartup = true
[15:56:51] local_list_in_event = true
[15:56:51] lod = 1
[15:56:51] log_extra_errors = false
[15:56:51] log_gl_errors = false
[15:56:51] mark_text_read = true
[15:56:51] material_as_suffix = true
[15:56:51] max_dynamic_lights = 8
[15:56:51] max_shader_lights = 8
[15:56:51] max_texture_size = 2
[15:56:51] mega_texture_size = 4
[15:56:51] model_loader_thread_priority = 2
[15:56:51] model_loading_threads = 3
[15:56:51] mount_control_mode = 0
[15:56:51] mount_rotation = false
[15:56:51] mouse_camera_sensitivity = 6.611105
[15:56:51] mouse_smoothing = 0.0
[15:56:51] multicolor_usage = 3
[15:56:51] multidraw_enabled = 1
[15:56:51] no_brightness = false
[15:56:51] no_terrain_render = false
[15:56:51] no_world_render = false
[15:56:51] non_power_of_two = 1
[15:56:51] normal_maps = true
[15:56:51] occlusion_queries_enabled = 2
[15:56:51] offscreen_texture_size = 2
[15:56:51] other_log_rotation = 2
[15:56:51] outline_picking = true
[15:56:51] player_texture_size = 2
[15:56:51] quick_keybinds = true
[15:56:51] reflection_texture_size = 1
[15:56:51] reflections = 0
[15:56:51] remember_password = true
[15:56:51] render_bloom = false
[15:56:51] render_distant_terrain = true
[15:56:51] render_fxaa = true
[15:56:51] render_sun_glare = false
[15:56:51] render_vignette = false
[15:56:51] renderer_type = 1
[15:56:51] resident_models = false
[15:56:51] save_skills_on_quit = false
[15:56:51] screen_brightness = 0.0
[15:56:51] screen_shake = false
[15:56:51] screenshot_file_format = 1
[15:56:51] season_override = 0
[15:56:51] send_extra_tile_data = false
[15:56:51] setting_timestamps = true
[15:56:51] settings_version = 14
[15:56:51] shadow_level = 0
[15:56:51] shadow_mapsize = 1
[15:56:51] shift_drag_default = 10
[15:56:51] showKChat = true
[15:56:51] show_body_in_inventory = false
[15:56:51] show_creature_overlay = true
[15:56:51] show_detailed_hover = true
[15:56:51] show_examine_world_text = false
[15:56:51] show_hit_direction_indicator = true
[15:56:51] show_local_world_text = true
[15:56:51] show_old_menu = false
[15:56:51] show_old_quickbar = false
[15:56:51] show_tab_blinking = true
[15:56:51] silent_friends_update = false
[15:56:51] skillgain_minimum = 4
[15:56:51] skillgain_no_alignment = true
[15:56:51] skillgain_no_favor = true
[15:56:51] skydetail = 1
[15:56:51] sound_al_gain = 12
[15:56:51] sound_buzzlevel = 5
[15:56:51] sound_cache_enabled = true
[15:56:51] sound_doppler_enabled = false
[15:56:51] sound_engine = 2
[15:56:51] sound_footstepslevel = 10
[15:56:51] sound_music_level = 4
[15:56:51] sound_play_PMAlert = true
[15:56:51] sound_play_UIsounds = true
[15:56:51] sound_play_ambients = true
[15:56:51] sound_play_buzz = true
[15:56:51] sound_play_combat = true
[15:56:51] sound_play_door = true
[15:56:51] sound_play_emotes = true
[15:56:51] sound_play_footsteps = true
[15:56:51] sound_play_music = false
[15:56:51] sound_play_weather = true
[15:56:51] sound_play_work = true
[15:56:51] structure_render_distance = 3
[15:56:51] submit_client_data = 1
[15:56:51] supersampling = 0
[15:56:51] swap_mouse_buttons = false
[15:56:51] terrain_res = 2
[15:56:51] test_attach_equipment = false
[15:56:51] test_mode = 0
[15:56:51] thirdPerson = false
[15:56:51] tile_transitions = true
[15:56:51] tiledecorations = 2
[15:56:51] togglePushToTalk = true
[15:56:51] treelist_outline = true
[15:56:51] trees = 2
[15:56:51] ui_font_scale = 100
[15:56:51] ui_scale = 110
[15:56:51] update_optional = true
[15:56:51] use_alpha_particles = true
[15:56:51] use_anisotropic_filtering = 4
[15:56:51] use_antialiasing = 1
[15:56:51] use_default_action = true
[15:56:51] use_fast_clock_work_around = true
[15:56:51] use_nano_timer = false
[15:56:51] use_non_alpha_particles = true
[15:56:51] use_phobia_models = false
[15:56:51] use_tree_models = true
[15:56:51] use_weather_particles = true
[15:56:51] vbo_enabled = 1
[15:56:51] vg_ui_theme = 1
[15:56:51] viewport_bob = true
[15:56:51] water_detail = 1
[15:56:51] 
[15:56:53] Setting up WurmModel Model Loader
[15:56:53] Executing D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[15:56:53] Translating legacy key NUMPAD7 to KP_7
[15:56:53] Translating legacy key NUMPAD9 to KP_9
[15:56:53] Translating legacy key SUBTRACT to KP_SUBTRACT
[15:56:53] Translating legacy key NUMPAD8 to KP_8
[15:56:53] Translating legacy key NUMPAD5 to KP_5
[15:56:53] Translating legacy key NUMPAD1 to KP_1
[15:56:53] Translating legacy key NUMPAD0 to KP_0
[15:56:53] Translating legacy key NUMPAD3 to KP_3
[15:56:53] Translating legacy key NUMPAD2 to KP_2
[15:56:53] Translating legacy key NUMPAD6 to KP_6
[15:56:53] Translating legacy key NUMPAD4 to KP_4
[15:56:54] Word filter loaded: 23
[15:56:55] Starting global frame job manager with 4 worker threads
[15:56:55] Starting global lazy job manager with 2 worker threads
[15:56:55] Setting up OpenAL Sound Engine
[15:56:55] OpenAL version: 1.1 ALSOFT 1.19.1
[15:56:55] OpenAL renderer: OpenAL Soft
[15:56:55] OpenAL vendor: OpenAL Community
[15:56:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[15:56:55] Generating: 128 source channels.
[15:56:55] 
[15:56:55] === OpenGL information ===
[15:56:55] LWJGL version: 3.2.3 1.2.0
[15:56:55] OpenGL vendor: Intel
[15:56:55] OpenGL renderer: Intel(R) UHD Graphics 620
[15:56:55] OpenGL version: 4.6.0 - Build 27.20.100.8853
[15:56:55] OpenGL extensions:
[15:56:55]     GL_3DFX_texture_compression_FXT1
[15:56:55]     GL_AMD_depth_clamp_separate
[15:56:55]     GL_AMD_vertex_shader_layer
[15:56:55]     GL_AMD_vertex_shader_viewport_index
[15:56:55]     GL_ARB_ES2_compatibility
[15:56:55]     GL_ARB_ES3_1_compatibility
[15:56:55]     GL_ARB_ES3_compatibility
[15:56:55]     GL_ARB_arrays_of_arrays
[15:56:55]     GL_ARB_base_instance
[15:56:55]     GL_ARB_bindless_texture
[15:56:55]     GL_ARB_blend_func_extended
[15:56:55]     GL_ARB_buffer_storage
[15:56:55]     GL_ARB_cl_event
[15:56:55]     GL_ARB_clear_buffer_object
[15:56:55]     GL_ARB_clear_texture
[15:56:55]     GL_ARB_clip_control
[15:56:55]     GL_ARB_color_buffer_float
[15:56:55]     GL_ARB_compatibility
[15:56:55]     GL_ARB_compressed_texture_pixel_storage
[15:56:55]     GL_ARB_compute_shader
[15:56:55]     GL_ARB_conditional_render_inverted
[15:56:55]     GL_ARB_conservative_depth
[15:56:55]     GL_ARB_copy_buffer
[15:56:55]     GL_ARB_copy_image
[15:56:55]     GL_ARB_cull_distance
[15:56:55]     GL_ARB_debug_output
[15:56:55]     GL_ARB_depth_buffer_float
[15:56:55]     GL_ARB_depth_clamp
[15:56:55]     GL_ARB_depth_texture
[15:56:55]     GL_ARB_derivative_control
[15:56:55]     GL_ARB_direct_state_access
[15:56:55]     GL_ARB_draw_buffers
[15:56:55]     GL_ARB_draw_buffers_blend
[15:56:55]     GL_ARB_draw_elements_base_vertex
[15:56:55]     GL_ARB_draw_indirect
[15:56:55]     GL_ARB_draw_instanced
[15:56:55]     GL_ARB_enhanced_layouts
[15:56:55]     GL_ARB_explicit_attrib_location
[15:56:55]     GL_ARB_explicit_uniform_location
[15:56:55]     GL_ARB_fragment_coord_conventions
[15:56:55]     GL_ARB_fragment_layer_viewport
[15:56:55]     GL_ARB_fragment_program
[15:56:55]     GL_ARB_fragment_program_shadow
[15:56:55]     GL_ARB_fragment_shader
[15:56:55]     GL_ARB_fragment_shader_interlock
[15:56:55]     GL_ARB_framebuffer_no_attachments
[15:56:55]     GL_ARB_framebuffer_object
[15:56:55]     GL_ARB_framebuffer_sRGB
[15:56:55]     GL_ARB_geometry_shader4
[15:56:55]     GL_ARB_get_program_binary
[15:56:55]     GL_ARB_get_texture_sub_image
[15:56:55]     GL_ARB_gl_spirv
[15:56:55]     GL_ARB_gpu_shader5
[15:56:55]     GL_ARB_gpu_shader_fp64
[15:56:55]     GL_ARB_half_float_pixel
[15:56:55]     GL_ARB_half_float_vertex
[15:56:55]     GL_ARB_indirect_parameters
[15:56:55]     GL_ARB_instanced_arrays
[15:56:55]     GL_ARB_internalformat_query
[15:56:55]     GL_ARB_internalformat_query2
[15:56:55]     GL_ARB_invalidate_subdata
[15:56:55]     GL_ARB_map_buffer_alignment
[15:56:55]     GL_ARB_map_buffer_range
[15:56:55]     GL_ARB_multi_bind
[15:56:55]     GL_ARB_multi_draw_indirect
[15:56:55]     GL_ARB_multisample
[15:56:55]     GL_ARB_multitexture
[15:56:55]     GL_ARB_occlusion_query
[15:56:55]     GL_ARB_occlusion_query2
[15:56:55]     GL_ARB_pipeline_statistics_query
[15:56:55]     GL_ARB_pixel_buffer_object
[15:56:55]     GL_ARB_point_parameters
[15:56:55]     GL_ARB_point_sprite
[15:56:55]     GL_ARB_polygon_offset_clamp
[15:56:55]     GL_ARB_post_depth_coverage
[15:56:55]     GL_ARB_program_interface_query
[15:56:55]     GL_ARB_provoking_vertex
[15:56:55]     GL_ARB_query_buffer_object
[15:56:55]     GL_ARB_robust_buffer_access_behavior
[15:56:55]     GL_ARB_robustness
[15:56:55]     GL_ARB_robustness_isolation
[15:56:55]     GL_ARB_sample_shading
[15:56:55]     GL_ARB_sampler_objects
[15:56:55]     GL_ARB_seamless_cube_map
[15:56:55]     GL_ARB_seamless_cubemap_per_texture
[15:56:55]     GL_ARB_separate_shader_objects
[15:56:55]     GL_ARB_shader_atomic_counter_ops
[15:56:55]     GL_ARB_shader_atomic_counters
[15:56:55]     GL_ARB_shader_bit_encoding
[15:56:55]     GL_ARB_shader_draw_parameters
[15:56:55]     GL_ARB_shader_group_vote
[15:56:55]     GL_ARB_shader_image_load_store
[15:56:55]     GL_ARB_shader_image_size
[15:56:55]     GL_ARB_shader_objects
[15:56:55]     GL_ARB_shader_precision
[15:56:55]     GL_ARB_shader_stencil_export
[15:56:55]     GL_ARB_shader_storage_buffer_object
[15:56:55]     GL_ARB_shader_subroutine
[15:56:55]     GL_ARB_shader_texture_image_samples
[15:56:55]     GL_ARB_shading_language_100
[15:56:55]     GL_ARB_shading_language_420pack
[15:56:55]     GL_ARB_shading_language_packing
[15:56:55]     GL_ARB_shadow
[15:56:55]     GL_ARB_spirv_extensions
[15:56:55]     GL_ARB_stencil_texturing
[15:56:55]     GL_ARB_sync
[15:56:55]     GL_ARB_tessellation_shader
[15:56:55]     GL_ARB_texture_barrier
[15:56:55]     GL_ARB_texture_border_clamp
[15:56:55]     GL_ARB_texture_buffer_object
[15:56:55]     GL_ARB_texture_buffer_object_rgb32
[15:56:55]     GL_ARB_texture_buffer_range
[15:56:55]     GL_ARB_texture_compression
[15:56:55]     GL_ARB_texture_compression_bptc
[15:56:55]     GL_ARB_texture_compression_rgtc
[15:56:55]     GL_ARB_texture_cube_map
[15:56:55]     GL_ARB_texture_cube_map_array
[15:56:55]     GL_ARB_texture_env_add
[15:56:55]     GL_ARB_texture_env_combine
[15:56:55]     GL_ARB_texture_env_crossbar
[15:56:55]     GL_ARB_texture_env_dot3
[15:56:55]     GL_ARB_texture_filter_anisotropic
[15:56:55]     GL_ARB_texture_float
[15:56:55]     GL_ARB_texture_gather
[15:56:55]     GL_ARB_texture_mirror_clamp_to_edge
[15:56:55]     GL_ARB_texture_mirrored_repeat
[15:56:55]     GL_ARB_texture_multisample
[15:56:55]     GL_ARB_texture_non_power_of_two
[15:56:55]     GL_ARB_texture_query_levels
[15:56:55]     GL_ARB_texture_query_lod
[15:56:55]     GL_ARB_texture_rectangle
[15:56:55]     GL_ARB_texture_rg
[15:56:55]     GL_ARB_texture_rgb10_a2ui
[15:56:55]     GL_ARB_texture_stencil8
[15:56:55]     GL_ARB_texture_storage
[15:56:55]     GL_ARB_texture_storage_multisample
[15:56:55]     GL_ARB_texture_swizzle
[15:56:55]     GL_ARB_texture_view
[15:56:55]     GL_ARB_timer_query
[15:56:55]     GL_ARB_transform_feedback2
[15:56:55]     GL_ARB_transform_feedback3
[15:56:55]     GL_ARB_transform_feedback_instanced
[15:56:55]     GL_ARB_transform_feedback_overflow_query
[15:56:55]     GL_ARB_transpose_matrix
[15:56:55]     GL_ARB_uniform_buffer_object
[15:56:55]     GL_ARB_vertex_array_bgra
[15:56:55]     GL_ARB_vertex_array_object
[15:56:55]     GL_ARB_vertex_attrib_64bit
[15:56:55]     GL_ARB_vertex_attrib_binding
[15:56:55]     GL_ARB_vertex_buffer_object
[15:56:55]     GL_ARB_vertex_program
[15:56:55]     GL_ARB_vertex_shader
[15:56:55]     GL_ARB_vertex_type_10f_11f_11f_rev
[15:56:55]     GL_ARB_vertex_type_2_10_10_10_rev
[15:56:55]     GL_ARB_viewport_array
[15:56:55]     GL_ARB_window_pos
[15:56:55]     GL_ATI_separate_stencil
[15:56:55]     GL_EXT_abgr
[15:56:55]     GL_EXT_bgra
[15:56:55]     GL_EXT_blend_color
[15:56:55]     GL_EXT_blend_equation_separate
[15:56:55]     GL_EXT_blend_func_separate
[15:56:55]     GL_EXT_blend_minmax
[15:56:55]     GL_EXT_blend_subtract
[15:56:55]     GL_EXT_clip_volume_hint
[15:56:55]     GL_EXT_compiled_vertex_array
[15:56:55]     GL_EXT_direct_state_access
[15:56:55]     GL_EXT_draw_buffers2
[15:56:55]     GL_EXT_draw_range_elements
[15:56:55]     GL_EXT_fog_coord
[15:56:55]     GL_EXT_framebuffer_blit
[15:56:55]     GL_EXT_framebuffer_multisample
[15:56:55]     GL_EXT_framebuffer_object
[15:56:55]     GL_EXT_geometry_shader4
[15:56:55]     GL_EXT_gpu_program_parameters
[15:56:55]     GL_EXT_gpu_shader4
[15:56:55]     GL_EXT_multi_draw_arrays
[15:56:55]     GL_EXT_packed_depth_stencil
[15:56:55]     GL_EXT_packed_float
[15:56:55]     GL_EXT_packed_pixels
[15:56:55]     GL_EXT_polygon_offset_clamp
[15:56:55]     GL_EXT_rescale_normal
[15:56:55]     GL_EXT_secondary_color
[15:56:55]     GL_EXT_separate_specular_color
[15:56:55]     GL_EXT_shader_framebuffer_fetch
[15:56:55]     GL_EXT_shader_integer_mix
[15:56:55]     GL_EXT_shadow_funcs
[15:56:55]     GL_EXT_stencil_two_side
[15:56:55]     GL_EXT_stencil_wrap
[15:56:55]     GL_EXT_texture3D
[15:56:55]     GL_EXT_texture_array
[15:56:55]     GL_EXT_texture_compression_s3tc
[15:56:55]     GL_EXT_texture_edge_clamp
[15:56:55]     GL_EXT_texture_env_add
[15:56:55]     GL_EXT_texture_env_combine
[15:56:55]     GL_EXT_texture_filter_anisotropic
[15:56:55]     GL_EXT_texture_integer
[15:56:55]     GL_EXT_texture_lod_bias
[15:56:55]     GL_EXT_texture_rectangle
[15:56:55]     GL_EXT_texture_sRGB
[15:56:55]     GL_EXT_texture_sRGB_decode
[15:56:55]     GL_EXT_texture_shared_exponent
[15:56:55]     GL_EXT_texture_snorm
[15:56:55]     GL_EXT_texture_storage
[15:56:55]     GL_EXT_texture_swizzle
[15:56:55]     GL_EXT_timer_query
[15:56:55]     GL_EXT_transform_feedback
[15:56:55]     GL_IBM_texture_mirrored_repeat
[15:56:55]     GL_INTEL_conservative_rasterization
[15:56:55]     GL_INTEL_fragment_shader_ordering
[15:56:55]     GL_INTEL_framebuffer_CMAA
[15:56:55]     GL_INTEL_map_texture
[15:56:55]     GL_INTEL_multi_rate_fragment_shader
[15:56:55]     GL_INTEL_performance_query
[15:56:55]     GL_KHR_blend_equation_advanced
[15:56:55]     GL_KHR_blend_equation_advanced_coherent
[15:56:55]     GL_KHR_context_flush_control
[15:56:55]     GL_KHR_debug
[15:56:55]     GL_KHR_no_error
[15:56:55]     GL_KHR_shader_subgroup
[15:56:55]     GL_KHR_shader_subgroup_arithmetic
[15:56:55]     GL_KHR_shader_subgroup_ballot
[15:56:55]     GL_KHR_shader_subgroup_basic
[15:56:55]     GL_KHR_shader_subgroup_clustered
[15:56:55]     GL_KHR_shader_subgroup_quad
[15:56:55]     GL_KHR_shader_subgroup_shuffle
[15:56:55]     GL_KHR_shader_subgroup_shuffle_relative
[15:56:55]     GL_KHR_shader_subgroup_vote
[15:56:55]     GL_KHR_texture_compression_astc_hdr
[15:56:55]     GL_KHR_texture_compression_astc_ldr
[15:56:55]     GL_NV_blend_square
[15:56:55]     GL_NV_conditional_render
[15:56:55]     GL_NV_primitive_restart
[15:56:55]     GL_NV_texgen_reflection
[15:56:55]     GL_SGIS_generate_mipmap
[15:56:55]     GL_SGIS_texture_edge_clamp
[15:56:55]     GL_SGIS_texture_lod
[15:56:55]     GL_SUN_multi_draw_arrays
[15:56:55]     GL_WIN_swap_hint
[15:56:55]     WGL_EXT_swap_control
[15:56:55] OpenGL pixel format: 8:8:8:8
[15:56:55] OpenGL depth format: 24:8
[15:56:55] 
[15:56:55] GLSL version: 4.60 - Build 27.20.100.8853
[15:56:55] GLSL max vertex uniforms: 4096 (4096)
[15:56:55] GLSL max fragment uniforms: 4096 (4096)
[15:56:55] GLSL max varyings: 64 (64)
[15:56:55] GLSL max lights: 8 (8)
[15:56:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[15:56:55] 
[15:56:55] Vertex/index buffer memory limit: 0MiB
[15:56:55] Starting workaround for fast running clocks
[15:56:55] Using LWJGL timer.
[15:56:56] Startup Phase - Initializing..
[15:56:56] Preloading builtin materials
[15:56:58] Preloading builtin materials done
[15:56:58] Setting up Collada Model Loader
[15:56:58] Launching Collada Model Loader threads
[15:56:58] Launching WOM Loader threads
[15:56:58] Startup Phase - Setting up..
[15:56:59] Loading window positions from D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Mazrius\windows_1600x900.txt
[15:56:59] Loading props file D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Mazrius\windows_1600x900.txt
[15:56:59] Gui initialized
[15:56:59] Startup Phase - Preparing terrain...
[15:57:03] Startup Phase - Connecting ..
[15:57:03] Disabling Nagles
[15:57:04] Writing to D:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Mazrius\logs\_Event.2021-06.txt
[15:57:04] Disabling Nagles
[15:57:05] Execution aborted at connection 0, iteration 0
[15:57:05] Run time 0s, local time Tue Jun 15 15:57:05 EDT 2021
[15:57:05] Destroying game window
[15:57:05] ====== CONNECT DENIED ======
[15:57:05] You may not create accounts here. Use the registration page at http://register.wurmonline.com

 

 

 

 

The when I was able to log in the other night and last night with him I had major issues and had to put a ticket in for those as well; gear missing, unable to move boat, unable to get off of boat, and mulitple other things.

 

corresponding ticket with the rest of the errors with the character is  #64081

Edited by Tahlula
added corresponding ticket number

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