Posted June 11, 2021 (edited) TL;DR Alchemy mechanic for producing 'spirit of salt'(liquid) mineral water-> +heat-> aqua salt-> +heat-> oil of salt-> + hot salt-> spirit of salt Spoiler Produce 'aqua salt'(aqua-green mineral salt, inedible) using (same mechanic as salt from salty water) a cauldron to boil mineral water(tastes strongly of rock) collected from underground wells only (for ease of coding). [aqua salt is more-effective-per-quality than iron lump in creating black dye] Further reading: green vitriol; iron(II)sulphate Using a iron/steel/pottery container, heat 'green salt' beyond glowing hot to create 'oil of salt'(liquid). [oil of salt cannot be put inside any wood/copper/bronze/brass/lead/tin/silver/gold/electrum container as this would destroy the container. Water cannot be added to any iron/steel container containing oil of salt, as this would destroy the container. Etc..] Further reading: oil of vitriol; sulphuric acid Combine 'oil of salt' with glowing hot 'salt' to create 'spirit of salt'(liquid) [spirit of salt can only be created in pottery containers and can only be transferred between pottery, copper, silver, electrum and gold containers] Further reading: spirit of salt; hydrochloric acid TL;DR Beverages affinity transfer mechanic: portion of food-> +spirit of salt-> (affinity retaining) chyme-> +unfermented [beverage]-> affinity-offset fermented/distilled [beverage]. Spoiler Use 'spirit of salt' on a portion of food to create 'chyme'(liquid)(retains affinity-type of portion-of-food) [attempting to consume chyme will cause you to vomit, reducing your food and water bars] add 'chyme' to unfermented [any alcohol] to offset the resulting affinity by the value of the 'chyme'. Affinity offset will carry forward to distilled beverages. beverage affinity timer ignores affinity timer of offset starter-product. TOO COMPLICATED; IGNORE TRADITION Affinity-retaining generic-beverage recipe: any stew +any veg/any grain +sugar/syrup +optionals -> unfermented mash-> undistilled weverage-> Weverage Edited June 11, 2021 by Drayka Share this post Link to post Share on other sites