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fiveeight

Frequent Steam Client Crashes (also normal client)

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On 6/1/2021 at 8:41 PM, fiveeight said:
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[19:46:29] 
[19:46:29] Preparing to enable console logging.
[19:46:29] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[19:46:29] Time is Tue Jun 01 19:46:29 CEST 2021
[19:46:29] Running client version 4.2.39
[19:46:29]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[19:46:29]      client build time 2021-05-26 15:42
[19:46:29] 
[19:46:29] === System information ===
[19:46:29] Executing from D:\Steam\steamapps\common\Wurm Online\
[19:46:29] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:46:29] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:46:29] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:46:29] Available CPUs: 6
[19:46:29] 
[19:46:29] 
[19:46:29] === Wurm options ===
[19:46:29] animation_playback_self = 0
[19:46:29] ao_level = 1
[19:46:29] auto_mipmaps_enabled = 1
[19:46:29] auto_run_source = 0
[19:46:29] cavedetail = 2
[19:46:29] censor_chat = false
[19:46:29] collada_animations = 3
[19:46:29] colorItemsDamage = true
[19:46:29] color_black = 0.0,0.0,0.0,1.0
[19:46:29] color_cyan = 0.0,1.0,1.0,1.0
[19:46:29] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:46:29] color_enchant_name = 0.0,0.5,0.5,1.0
[19:46:29] color_enchant_power = 0.0,1.0,1.0,1.0
[19:46:29] color_error = 1.0,0.3,0.3,1.0
[19:46:29] color_fuchsia = 1.0,0.0,1.0,1.0
[19:46:29] color_green = 0.4,0.72,0.47,1.0
[19:46:29] color_grey = 0.5,0.75,1.0,1.0
[19:46:29] color_lime = 0.5,1.0,0.5,1.0
[19:46:29] color_maroon = 0.5,0.0,0.0,1.0
[19:46:29] color_navy_blue = 0.23,0.39,1.0,1.0
[19:46:29] color_orange = 1.0,0.58,0.04,1.0
[19:46:29] color_outline_ally = 0.5,1.0,0.5,1.0
[19:46:29] color_outline_friend = 0.5,0.75,1.0,1.0
[19:46:29] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:46:29] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:46:29] color_purple = 0.5,0.0,0.5,1.0
[19:46:29] color_red = 1.0,0.0,0.0,1.0
[19:46:29] color_royal_blue = 0.5,0.5,1.0,1.0
[19:46:29] color_salve_acid = 1.0,1.0,0.0,1.0
[19:46:29] color_salve_fire = 1.0,0.0,0.0,1.0
[19:46:29] color_salve_frost = 0.0,0.0,1.0,1.0
[19:46:29] color_silver = 0.75,0.75,0.75,1.0
[19:46:29] color_system = 0.5,1.0,0.5,1.0
[19:46:29] color_teal = 0.0,0.5,0.5,1.0
[19:46:29] color_white = 1.0,1.0,1.0,1.0
[19:46:29] color_yellow = 1.0,1.0,0.0,1.0
[19:46:29] combat_world_text = true
[19:46:29] compressed_textures = false
[19:46:29] compressed_textures_S3TC = true
[19:46:29] contribution_culling = 200
[19:46:29] custim_timer_source = 1
[19:46:29] customTimer1 = -1|-1
[19:46:29] customTimer2 = -1|-1
[19:46:29] customTimer3 = -1|-1
[19:46:29] customTimer4 = -1|-1
[19:46:29] customTimer5 = -1|-1
[19:46:29] debug_mode = false
[19:46:29] defaultActions_source = 0
[19:46:29] depth_clamp_enabled = 2
[19:46:29] disable_select_all_shortcut = false
[19:46:29] display_settings = false:false:0:2560:1440:32:144:true:false
[19:46:29] enable_contribution_culling = false
[19:46:29] enable_debugs = false
[19:46:29] enable_lod = true
[19:46:29] enable_seasonal_mappings = true
[19:46:29] enable_shift_drag = true
[19:46:29] enable_volumetric_fog = true
[19:46:29] enable_vsync = false
[19:46:29] enable_world_drag = true
[19:46:29] event_log_rotation = 2
[19:46:29] exec_source = 0
[19:46:29] fast_yield = false
[19:46:29] fbo_enabled = 2
[19:46:29] fog_coord_src = 0
[19:46:29] font_antialias = 2
[19:46:29] font_bold = 11
[19:46:29] font_default = 11
[19:46:29] font_header = 24
[19:46:29] font_italian = 11
[19:46:29] font_monospaced = 11
[19:46:29] font_static = 11
[19:46:29] fov_horizontal = 110
[19:46:29] fps_limit = 60
[19:46:29] fps_limit_background = 30
[19:46:29] fps_limit_enabled = true
[19:46:29] free_look_mode_disable_on_close_component = false
[19:46:29] free_look_mode_disable_on_combat = false
[19:46:29] free_look_mode_disable_on_open_component = false
[19:46:29] free_look_mode_sensitivity = 10
[19:46:29] game_client_thread_priority = 2
[19:46:29] glsl_debug_loading = false
[19:46:29] glsl_enabled = 2
[19:46:29] gpu_skinning = true
[19:46:29] gui_opacity = 3
[19:46:29] gui_skin = 1
[19:46:29] hard_mode = false
[19:46:29] has_read_eula = true
[19:46:29] head_bob = false
[19:46:29] hide_cursor_with_ui = false
[19:46:29] hide_inactive_friends = false
[19:46:29] hide_menu_examine = false
[19:46:29] hide_menu_no_target = false
[19:46:29] hide_menu_spam_mode = true
[19:46:29] hide_menu_stop = false
[19:46:29] hide_onscreen_fail_messages = false
[19:46:29] hide_onscreen_hostile_messages = false
[19:46:29] hide_onscreen_info_messages = false
[19:46:29] hide_personal_goal = false
[19:46:29] high_res_binoculars = true
[19:46:29] hint_texture_scaling = 2
[19:46:29] impColumn = true
[19:46:29] inverse_mouse = false
[19:46:29] irc_log_rotation = 2
[19:46:29] irc_notif = 0
[19:46:29] item_creature_render_distance = 3
[19:46:29] key_bindings_source = 0
[19:46:29] keyboard_layout = 0
[19:46:29] limit_dynamic_lights = true
[19:46:29] loadInventoryStartup = true
[19:46:29] local_list_in_event = false
[19:46:29] lod = 1
[19:46:29] log_extra_errors = false
[19:46:29] log_gl_errors = false
[19:46:29] mark_text_read = true
[19:46:29] material_as_suffix = true
[19:46:29] max_dynamic_lights = 8
[19:46:29] max_shader_lights = 8
[19:46:29] max_texture_size = 2
[19:46:29] mega_texture_size = 6
[19:46:29] model_loader_thread_priority = 2
[19:46:29] model_loading_threads = 3
[19:46:29] mount_control_mode = 0
[19:46:29] mount_rotation = false
[19:46:29] mouse_camera_sensitivity = 3.7192233
[19:46:29] mouse_smoothing = 0.0
[19:46:29] multicolor_usage = 1
[19:46:29] multidraw_enabled = 1
[19:46:29] no_brightness = false
[19:46:29] no_terrain_render = false
[19:46:29] no_world_render = false
[19:46:29] non_power_of_two = 1
[19:46:29] normal_maps = true
[19:46:29] occlusion_queries_enabled = 2
[19:46:29] offscreen_texture_size = 2
[19:46:29] other_log_rotation = 2
[19:46:29] outline_picking = true
[19:46:29] player_texture_size = 2
[19:46:29] quick_keybinds = true
[19:46:29] reflection_texture_size = 2
[19:46:29] reflections = 2
[19:46:29] remember_password = true
[19:46:29] render_bloom = false
[19:46:29] render_distant_terrain = true
[19:46:29] render_fxaa = true
[19:46:29] render_sun_glare = false
[19:46:29] render_vignette = false
[19:46:29] renderer_type = 1
[19:46:29] resident_models = false
[19:46:29] save_skills_on_quit = true
[19:46:29] screen_brightness = 0.0
[19:46:29] screen_shake = true
[19:46:29] screenshot_file_format = 1
[19:46:29] season_override = 0
[19:46:29] send_extra_tile_data = false
[19:46:29] setting_timestamps = true
[19:46:29] settings_version = 14
[19:46:29] shadow_level = 2
[19:46:29] shadow_mapsize = 1
[19:46:29] shift_drag_default = 10
[19:46:29] showKChat = true
[19:46:29] show_body_in_inventory = false
[19:46:29] show_creature_overlay = true
[19:46:29] show_detailed_hover = true
[19:46:29] show_examine_world_text = true
[19:46:29] show_hit_direction_indicator = true
[19:46:29] show_local_world_text = true
[19:46:29] show_old_menu = false
[19:46:29] show_old_quickbar = false
[19:46:29] show_tab_blinking = true
[19:46:29] silent_friends_update = false
[19:46:29] skillgain_minimum = 4
[19:46:29] skillgain_no_alignment = true
[19:46:29] skillgain_no_favor = true
[19:46:29] skydetail = 1
[19:46:29] sound_al_gain = 4
[19:46:29] sound_buzzlevel = 2
[19:46:29] sound_cache_enabled = true
[19:46:29] sound_doppler_enabled = true
[19:46:29] sound_engine = 2
[19:46:29] sound_footstepslevel = 10
[19:46:29] sound_music_level = 0
[19:46:29] sound_play_PMAlert = false
[19:46:29] sound_play_UIsounds = true
[19:46:29] sound_play_ambients = false
[19:46:29] sound_play_buzz = true
[19:46:29] sound_play_combat = true
[19:46:29] sound_play_door = true
[19:46:29] sound_play_emotes = true
[19:46:29] sound_play_footsteps = true
[19:46:29] sound_play_music = false
[19:46:29] sound_play_weather = true
[19:46:29] sound_play_work = true
[19:46:29] structure_render_distance = 3
[19:46:29] submit_client_data = 1
[19:46:29] supersampling = 0
[19:46:29] swap_mouse_buttons = false
[19:46:29] terrain_res = 2
[19:46:29] test_attach_equipment = false
[19:46:29] test_mode = 0
[19:46:29] thirdPerson = false
[19:46:29] tile_transitions = true
[19:46:29] tiledecorations = 2
[19:46:29] togglePushToTalk = true
[19:46:29] treelist_outline = true
[19:46:29] trees = 3
[19:46:29] ui_font_scale = 100
[19:46:29] ui_scale = 110
[19:46:29] update_optional = true
[19:46:29] use_alpha_particles = true
[19:46:29] use_anisotropic_filtering = 4
[19:46:29] use_antialiasing = 1
[19:46:29] use_default_action = true
[19:46:29] use_fast_clock_work_around = true
[19:46:29] use_nano_timer = false
[19:46:29] use_non_alpha_particles = true
[19:46:29] use_phobia_models = false
[19:46:29] use_tree_models = true
[19:46:29] use_weather_particles = true
[19:46:29] vbo_enabled = 1
[19:46:29] vg_ui_theme = 1
[19:46:29] viewport_bob = true
[19:46:29] water_detail = 2
[19:46:29] 
[19:46:31] Setting up WurmModel Model Loader
[19:46:31] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[19:46:31] Translating legacy key NUMPAD7 to KP_7
[19:46:31] Translating legacy key NUMPAD9 to KP_9
[19:46:31] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:46:31] Translating legacy key EQUALS to EQUAL
[19:46:31] Translating legacy key ADD to KP_ADD
[19:46:31] Translating legacy key NUMPAD8 to KP_8
[19:46:31] Translating legacy key NUMPAD5 to KP_5
[19:46:31] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:46:31] Translating legacy key NUMPAD1 to KP_1
[19:46:31] Translating legacy key NUMPAD0 to KP_0
[19:46:31] Translating legacy key NUMPAD3 to KP_3
[19:46:31] Translating legacy key NUMPAD2 to KP_2
[19:46:31] Translating legacy key DECIMAL to KP_DECIMAL
[19:46:31] Translating legacy key DIVIDE to KP_DIVIDE
[19:46:31] Translating legacy key NUMPAD6 to KP_6
[19:46:31] Translating legacy key NUMPAD4 to KP_4
[19:46:32] Word filter loaded: 23
[19:46:32] Starting global frame job manager with 6 worker threads
[19:46:32] Starting global lazy job manager with 3 worker threads
[19:46:32] Setting up OpenAL Sound Engine
[19:46:32] OpenAL version: 1.1 ALSOFT 1.19.1
[19:46:32] OpenAL renderer: OpenAL Soft
[19:46:32] OpenAL vendor: OpenAL Community
[19:46:32] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:46:32] Generating: 128 source channels.
[19:46:32] 
[19:46:32] === OpenGL information ===
[19:46:32] LWJGL version: 3.2.3 1.2.0
[19:46:32] OpenGL vendor: NVIDIA Corporation
[19:46:32] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[19:46:32] OpenGL version: 4.6.0 NVIDIA 466.47
[19:46:32] OpenGL extensions:
[19:46:32]     GL_AMD_multi_draw_indirect
[19:46:32]     GL_AMD_seamless_cubemap_per_texture
[19:46:32]     GL_AMD_vertex_shader_viewport_index
[19:46:32]     GL_AMD_vertex_shader_layer
[19:46:32]     GL_ARB_arrays_of_arrays
[19:46:32]     GL_ARB_base_instance
[19:46:32]     GL_ARB_bindless_texture
[19:46:32]     GL_ARB_blend_func_extended
[19:46:32]     GL_ARB_buffer_storage
[19:46:32]     GL_ARB_clear_buffer_object
[19:46:32]     GL_ARB_clear_texture
[19:46:32]     GL_ARB_clip_control
[19:46:32]     GL_ARB_color_buffer_float
[19:46:32]     GL_ARB_compatibility
[19:46:32]     GL_ARB_compressed_texture_pixel_storage
[19:46:32]     GL_ARB_conservative_depth
[19:46:32]     GL_ARB_compute_shader
[19:46:32]     GL_ARB_compute_variable_group_size
[19:46:32]     GL_ARB_conditional_render_inverted
[19:46:32]     GL_ARB_copy_buffer
[19:46:32]     GL_ARB_copy_image
[19:46:32]     GL_ARB_cull_distance
[19:46:32]     GL_ARB_debug_output
[19:46:32]     GL_ARB_depth_buffer_float
[19:46:32]     GL_ARB_depth_clamp
[19:46:32]     GL_ARB_depth_texture
[19:46:32]     GL_ARB_derivative_control
[19:46:32]     GL_ARB_direct_state_access
[19:46:32]     GL_ARB_draw_buffers
[19:46:32]     GL_ARB_draw_buffers_blend
[19:46:32]     GL_ARB_draw_indirect
[19:46:32]     GL_ARB_draw_elements_base_vertex
[19:46:32]     GL_ARB_draw_instanced
[19:46:32]     GL_ARB_enhanced_layouts
[19:46:32]     GL_ARB_ES2_compatibility
[19:46:32]     GL_ARB_ES3_compatibility
[19:46:32]     GL_ARB_ES3_1_compatibility
[19:46:32]     GL_ARB_ES3_2_compatibility
[19:46:32]     GL_ARB_explicit_attrib_location
[19:46:32]     GL_ARB_explicit_uniform_location
[19:46:32]     GL_ARB_fragment_coord_conventions
[19:46:32]     GL_ARB_fragment_layer_viewport
[19:46:32]     GL_ARB_fragment_program
[19:46:32]     GL_ARB_fragment_program_shadow
[19:46:32]     GL_ARB_fragment_shader
[19:46:32]     GL_ARB_fragment_shader_interlock
[19:46:32]     GL_ARB_framebuffer_no_attachments
[19:46:32]     GL_ARB_framebuffer_object
[19:46:32]     GL_ARB_framebuffer_sRGB
[19:46:32]     GL_ARB_geometry_shader4
[19:46:32]     GL_ARB_get_program_binary
[19:46:32]     GL_ARB_get_texture_sub_image
[19:46:32]     GL_ARB_gl_spirv
[19:46:32]     GL_ARB_gpu_shader5
[19:46:32]     GL_ARB_gpu_shader_fp64
[19:46:32]     GL_ARB_gpu_shader_int64
[19:46:32]     GL_ARB_half_float_pixel
[19:46:32]     GL_ARB_half_float_vertex
[19:46:32]     GL_ARB_imaging
[19:46:32]     GL_ARB_indirect_parameters
[19:46:32]     GL_ARB_instanced_arrays
[19:46:32]     GL_ARB_internalformat_query
[19:46:32]     GL_ARB_internalformat_query2
[19:46:32]     GL_ARB_invalidate_subdata
[19:46:32]     GL_ARB_map_buffer_alignment
[19:46:32]     GL_ARB_map_buffer_range
[19:46:32]     GL_ARB_multi_bind
[19:46:32]     GL_ARB_multi_draw_indirect
[19:46:32]     GL_ARB_multisample
[19:46:32]     GL_ARB_multitexture
[19:46:32]     GL_ARB_occlusion_query
[19:46:32]     GL_ARB_occlusion_query2
[19:46:32]     GL_ARB_parallel_shader_compile
[19:46:32]     GL_ARB_pipeline_statistics_query
[19:46:32]     GL_ARB_pixel_buffer_object
[19:46:32]     GL_ARB_point_parameters
[19:46:32]     GL_ARB_point_sprite
[19:46:32]     GL_ARB_polygon_offset_clamp
[19:46:32]     GL_ARB_post_depth_coverage
[19:46:32]     GL_ARB_program_interface_query
[19:46:32]     GL_ARB_provoking_vertex
[19:46:32]     GL_ARB_query_buffer_object
[19:46:32]     GL_ARB_robust_buffer_access_behavior
[19:46:32]     GL_ARB_robustness
[19:46:32]     GL_ARB_sample_locations
[19:46:32]     GL_ARB_sample_shading
[19:46:32]     GL_ARB_sampler_objects
[19:46:32]     GL_ARB_seamless_cube_map
[19:46:32]     GL_ARB_seamless_cubemap_per_texture
[19:46:32]     GL_ARB_separate_shader_objects
[19:46:32]     GL_ARB_shader_atomic_counter_ops
[19:46:32]     GL_ARB_shader_atomic_counters
[19:46:32]     GL_ARB_shader_ballot
[19:46:32]     GL_ARB_shader_bit_encoding
[19:46:32]     GL_ARB_shader_clock
[19:46:32]     GL_ARB_shader_draw_parameters
[19:46:32]     GL_ARB_shader_group_vote
[19:46:32]     GL_ARB_shader_image_load_store
[19:46:32]     GL_ARB_shader_image_size
[19:46:32]     GL_ARB_shader_objects
[19:46:32]     GL_ARB_shader_precision
[19:46:32]     GL_ARB_shader_storage_buffer_object
[19:46:32]     GL_ARB_shader_subroutine
[19:46:32]     GL_ARB_shader_texture_image_samples
[19:46:32]     GL_ARB_shader_texture_lod
[19:46:32]     GL_ARB_shading_language_100
[19:46:32]     GL_ARB_shader_viewport_layer_array
[19:46:32]     GL_ARB_shading_language_420pack
[19:46:32]     GL_ARB_shading_language_include
[19:46:32]     GL_ARB_shading_language_packing
[19:46:32]     GL_ARB_shadow
[19:46:32]     GL_ARB_sparse_buffer
[19:46:32]     GL_ARB_sparse_texture
[19:46:32]     GL_ARB_sparse_texture2
[19:46:32]     GL_ARB_sparse_texture_clamp
[19:46:32]     GL_ARB_spirv_extensions
[19:46:32]     GL_ARB_stencil_texturing
[19:46:32]     GL_ARB_sync
[19:46:32]     GL_ARB_tessellation_shader
[19:46:32]     GL_ARB_texture_barrier
[19:46:32]     GL_ARB_texture_border_clamp
[19:46:32]     GL_ARB_texture_buffer_object
[19:46:32]     GL_ARB_texture_buffer_object_rgb32
[19:46:32]     GL_ARB_texture_buffer_range
[19:46:32]     GL_ARB_texture_compression
[19:46:32]     GL_ARB_texture_compression_bptc
[19:46:32]     GL_ARB_texture_compression_rgtc
[19:46:32]     GL_ARB_texture_cube_map
[19:46:32]     GL_ARB_texture_cube_map_array
[19:46:32]     GL_ARB_texture_env_add
[19:46:32]     GL_ARB_texture_env_combine
[19:46:32]     GL_ARB_texture_env_crossbar
[19:46:32]     GL_ARB_texture_env_dot3
[19:46:32]     GL_ARB_texture_filter_anisotropic
[19:46:32]     GL_ARB_texture_filter_minmax
[19:46:32]     GL_ARB_texture_float
[19:46:32]     GL_ARB_texture_gather
[19:46:32]     GL_ARB_texture_mirror_clamp_to_edge
[19:46:32]     GL_ARB_texture_mirrored_repeat
[19:46:32]     GL_ARB_texture_multisample
[19:46:32]     GL_ARB_texture_non_power_of_two
[19:46:32]     GL_ARB_texture_query_levels
[19:46:32]     GL_ARB_texture_query_lod
[19:46:32]     GL_ARB_texture_rectangle
[19:46:32]     GL_ARB_texture_rg
[19:46:32]     GL_ARB_texture_rgb10_a2ui
[19:46:32]     GL_ARB_texture_stencil8
[19:46:32]     GL_ARB_texture_storage
[19:46:32]     GL_ARB_texture_storage_multisample
[19:46:32]     GL_ARB_texture_swizzle
[19:46:32]     GL_ARB_texture_view
[19:46:32]     GL_ARB_timer_query
[19:46:32]     GL_ARB_transform_feedback2
[19:46:32]     GL_ARB_transform_feedback3
[19:46:32]     GL_ARB_transform_feedback_instanced
[19:46:32]     GL_ARB_transform_feedback_overflow_query
[19:46:32]     GL_ARB_transpose_matrix
[19:46:32]     GL_ARB_uniform_buffer_object
[19:46:32]     GL_ARB_vertex_array_bgra
[19:46:32]     GL_ARB_vertex_array_object
[19:46:32]     GL_ARB_vertex_attrib_64bit
[19:46:32]     GL_ARB_vertex_attrib_binding
[19:46:32]     GL_ARB_vertex_buffer_object
[19:46:32]     GL_ARB_vertex_program
[19:46:32]     GL_ARB_vertex_shader
[19:46:32]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:46:32]     GL_ARB_vertex_type_2_10_10_10_rev
[19:46:32]     GL_ARB_viewport_array
[19:46:32]     GL_ARB_window_pos
[19:46:32]     GL_ATI_draw_buffers
[19:46:32]     GL_ATI_texture_float
[19:46:32]     GL_ATI_texture_mirror_once
[19:46:32]     GL_S3_s3tc
[19:46:32]     GL_EXT_texture_env_add
[19:46:32]     GL_EXT_abgr
[19:46:32]     GL_EXT_bgra
[19:46:32]     GL_EXT_bindable_uniform
[19:46:32]     GL_EXT_blend_color
[19:46:32]     GL_EXT_blend_equation_separate
[19:46:32]     GL_EXT_blend_func_separate
[19:46:32]     GL_EXT_blend_minmax
[19:46:32]     GL_EXT_blend_subtract
[19:46:32]     GL_EXT_compiled_vertex_array
[19:46:32]     GL_EXT_Cg_shader
[19:46:32]     GL_EXT_depth_bounds_test
[19:46:32]     GL_EXT_direct_state_access
[19:46:32]     GL_EXT_draw_buffers2
[19:46:32]     GL_EXT_draw_instanced
[19:46:32]     GL_EXT_draw_range_elements
[19:46:32]     GL_EXT_fog_coord
[19:46:32]     GL_EXT_framebuffer_blit
[19:46:32]     GL_EXT_framebuffer_multisample
[19:46:32]     GL_EXTX_framebuffer_mixed_formats
[19:46:32]     GL_EXT_framebuffer_multisample_blit_scaled
[19:46:32]     GL_EXT_framebuffer_object
[19:46:32]     GL_EXT_framebuffer_sRGB
[19:46:32]     GL_EXT_geometry_shader4
[19:46:32]     GL_EXT_gpu_program_parameters
[19:46:32]     GL_EXT_gpu_shader4
[19:46:32]     GL_EXT_multi_draw_arrays
[19:46:32]     GL_EXT_multiview_texture_multisample
[19:46:32]     GL_EXT_multiview_timer_query
[19:46:32]     GL_EXT_packed_depth_stencil
[19:46:32]     GL_EXT_packed_float
[19:46:32]     GL_EXT_packed_pixels
[19:46:32]     GL_EXT_pixel_buffer_object
[19:46:32]     GL_EXT_point_parameters
[19:46:32]     GL_EXT_polygon_offset_clamp
[19:46:32]     GL_EXT_post_depth_coverage
[19:46:32]     GL_EXT_provoking_vertex
[19:46:32]     GL_EXT_raster_multisample
[19:46:32]     GL_EXT_rescale_normal
[19:46:32]     GL_EXT_secondary_color
[19:46:32]     GL_EXT_separate_shader_objects
[19:46:32]     GL_EXT_separate_specular_color
[19:46:32]     GL_EXT_shader_image_load_formatted
[19:46:32]     GL_EXT_shader_image_load_store
[19:46:32]     GL_EXT_shader_integer_mix
[19:46:32]     GL_EXT_shadow_funcs
[19:46:32]     GL_EXT_sparse_texture2
[19:46:32]     GL_EXT_stencil_two_side
[19:46:32]     GL_EXT_stencil_wrap
[19:46:32]     GL_EXT_texture3D
[19:46:32]     GL_EXT_texture_array
[19:46:32]     GL_EXT_texture_buffer_object
[19:46:32]     GL_EXT_texture_compression_dxt1
[19:46:32]     GL_EXT_texture_compression_latc
[19:46:32]     GL_EXT_texture_compression_rgtc
[19:46:32]     GL_EXT_texture_compression_s3tc
[19:46:32]     GL_EXT_texture_cube_map
[19:46:32]     GL_EXT_texture_edge_clamp
[19:46:32]     GL_EXT_texture_env_combine
[19:46:32]     GL_EXT_texture_env_dot3
[19:46:32]     GL_EXT_texture_filter_anisotropic
[19:46:32]     GL_EXT_texture_filter_minmax
[19:46:32]     GL_EXT_texture_integer
[19:46:32]     GL_EXT_texture_lod
[19:46:32]     GL_EXT_texture_lod_bias
[19:46:32]     GL_EXT_texture_mirror_clamp
[19:46:32]     GL_EXT_texture_object
[19:46:32]     GL_EXT_texture_shadow_lod
[19:46:32]     GL_EXT_texture_shared_exponent
[19:46:32]     GL_EXT_texture_sRGB
[19:46:32]     GL_EXT_texture_sRGB_R8
[19:46:32]     GL_EXT_texture_sRGB_decode
[19:46:32]     GL_EXT_texture_storage
[19:46:32]     GL_EXT_texture_swizzle
[19:46:32]     GL_EXT_timer_query
[19:46:32]     GL_EXT_transform_feedback2
[19:46:32]     GL_EXT_vertex_array
[19:46:32]     GL_EXT_vertex_array_bgra
[19:46:32]     GL_EXT_vertex_attrib_64bit
[19:46:32]     GL_EXT_window_rectangles
[19:46:32]     GL_EXT_import_sync_object
[19:46:32]     GL_IBM_rasterpos_clip
[19:46:32]     GL_IBM_texture_mirrored_repeat
[19:46:32]     GL_KHR_context_flush_control
[19:46:32]     GL_KHR_debug
[19:46:32]     GL_EXT_memory_object
[19:46:32]     GL_EXT_memory_object_win32
[19:46:32]     GL_NV_memory_object_sparse
[19:46:32]     GL_EXT_win32_keyed_mutex
[19:46:32]     GL_KHR_parallel_shader_compile
[19:46:32]     GL_KHR_no_error
[19:46:32]     GL_KHR_robust_buffer_access_behavior
[19:46:32]     GL_KHR_robustness
[19:46:32]     GL_EXT_semaphore
[19:46:32]     GL_EXT_semaphore_win32
[19:46:32]     GL_NV_timeline_semaphore
[19:46:32]     GL_KHR_shader_subgroup
[19:46:32]     GL_KTX_buffer_region
[19:46:32]     GL_NV_alpha_to_coverage_dither_control
[19:46:32]     GL_NV_bindless_multi_draw_indirect
[19:46:32]     GL_NV_bindless_multi_draw_indirect_count
[19:46:32]     GL_NV_bindless_texture
[19:46:32]     GL_NV_blend_equation_advanced
[19:46:32]     GL_NV_blend_equation_advanced_coherent
[19:46:32]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:46:32]     GL_NV_blend_minmax_factor
[19:46:32]     GL_NV_blend_square
[19:46:32]     GL_NV_clip_space_w_scaling
[19:46:32]     GL_NV_command_list
[19:46:32]     GL_NV_compute_program5
[19:46:32]     GL_NV_compute_shader_derivatives
[19:46:32]     GL_NV_conditional_render
[19:46:32]     GL_NV_conservative_raster
[19:46:32]     GL_NV_conservative_raster_dilate
[19:46:32]     GL_NV_conservative_raster_pre_snap
[19:46:32]     GL_NV_conservative_raster_pre_snap_triangles
[19:46:32]     GL_NV_conservative_raster_underestimation
[19:46:32]     GL_NV_copy_depth_to_color
[19:46:32]     GL_NV_copy_image
[19:46:32]     GL_NV_depth_buffer_float
[19:46:32]     GL_NV_depth_clamp
[19:46:32]     GL_NV_draw_texture
[19:46:32]     GL_NV_draw_vulkan_image
[19:46:32]     GL_NV_ES1_1_compatibility
[19:46:32]     GL_NV_ES3_1_compatibility
[19:46:32]     GL_NV_explicit_multisample
[19:46:32]     GL_NV_feature_query
[19:46:32]     GL_NV_fence
[19:46:32]     GL_NV_fill_rectangle
[19:46:32]     GL_NV_float_buffer
[19:46:32]     GL_NV_fog_distance
[19:46:32]     GL_NV_fragment_coverage_to_color
[19:46:32]     GL_NV_fragment_program
[19:46:32]     GL_NV_fragment_program_option
[19:46:32]     GL_NV_fragment_program2
[19:46:32]     GL_NV_fragment_shader_barycentric
[19:46:32]     GL_NV_fragment_shader_interlock
[19:46:32]     GL_NV_framebuffer_mixed_samples
[19:46:32]     GL_NV_framebuffer_multisample_coverage
[19:46:32]     GL_NV_geometry_shader4
[19:46:32]     GL_NV_geometry_shader_passthrough
[19:46:32]     GL_NV_gpu_program4
[19:46:32]     GL_NV_internalformat_sample_query
[19:46:32]     GL_NV_gpu_program4_1
[19:46:32]     GL_NV_gpu_program5
[19:46:32]     GL_NV_gpu_program5_mem_extended
[19:46:32]     GL_NV_gpu_program_fp64
[19:46:32]     GL_NV_gpu_shader5
[19:46:32]     GL_NV_half_float
[19:46:32]     GL_NV_light_max_exponent
[19:46:32]     GL_NV_memory_attachment
[19:46:32]     GL_NV_mesh_shader
[19:46:32]     GL_NV_multisample_coverage
[19:46:32]     GL_NV_multisample_filter_hint
[19:46:32]     GL_NV_occlusion_query
[19:46:32]     GL_NV_packed_depth_stencil
[19:46:32]     GL_NV_parameter_buffer_object
[19:46:32]     GL_NV_parameter_buffer_object2
[19:46:32]     GL_NV_path_rendering
[19:46:32]     GL_NV_path_rendering_shared_edge
[19:46:32]     GL_NV_pixel_data_range
[19:46:32]     GL_NV_point_sprite
[19:46:32]     GL_NV_primitive_restart
[19:46:32]     GL_NV_query_resource
[19:46:32]     GL_NV_query_resource_tag
[19:46:32]     GL_NV_register_combiners
[19:46:32]     GL_NV_register_combiners2
[19:46:32]     GL_NV_representative_fragment_test
[19:46:32]     GL_NV_sample_locations
[19:46:32]     GL_NV_sample_mask_override_coverage
[19:46:32]     GL_NV_scissor_exclusive
[19:46:32]     GL_NV_shader_atomic_counters
[19:46:32]     GL_NV_shader_atomic_float
[19:46:32]     GL_NV_shader_atomic_float64
[19:46:32]     GL_NV_shader_atomic_fp16_vector
[19:46:32]     GL_NV_shader_atomic_int64
[19:46:32]     GL_NV_shader_buffer_load
[19:46:32]     GL_NV_shader_storage_buffer_object
[19:46:32]     GL_NV_shader_subgroup_partitioned
[19:46:32]     GL_NV_shader_texture_footprint
[19:46:32]     GL_NV_shading_rate_image
[19:46:32]     GL_NV_stereo_view_rendering
[19:46:32]     GL_NV_texgen_reflection
[19:46:32]     GL_NV_texture_barrier
[19:46:32]     GL_NV_texture_compression_vtc
[19:46:32]     GL_NV_texture_env_combine4
[19:46:32]     GL_NV_texture_multisample
[19:46:32]     GL_NV_texture_rectangle
[19:46:32]     GL_NV_texture_rectangle_compressed
[19:46:32]     GL_NV_texture_shader
[19:46:32]     GL_NV_texture_shader2
[19:46:32]     GL_NV_texture_shader3
[19:46:32]     GL_NV_transform_feedback
[19:46:32]     GL_NV_transform_feedback2
[19:46:32]     GL_NV_uniform_buffer_unified_memory
[19:46:32]     GL_NV_vertex_array_range
[19:46:32]     GL_NV_vertex_array_range2
[19:46:32]     GL_NV_vertex_attrib_integer_64bit
[19:46:32]     GL_NV_vertex_buffer_unified_memory
[19:46:32]     GL_NV_vertex_program
[19:46:32]     GL_NV_vertex_program1_1
[19:46:32]     GL_NV_vertex_program2
[19:46:32]     GL_NV_vertex_program2_option
[19:46:32]     GL_NV_vertex_program3
[19:46:32]     GL_NV_viewport_array2
[19:46:32]     GL_NV_viewport_swizzle
[19:46:32]     GL_NVX_conditional_render
[19:46:32]     GL_NVX_linked_gpu_multicast
[19:46:32]     GL_NV_gpu_multicast
[19:46:32]     GL_NVX_gpu_multicast2
[19:46:32]     GL_NVX_progress_fence
[19:46:32]     GL_NVX_gpu_memory_info
[19:46:32]     GL_NVX_multigpu_info
[19:46:32]     GL_NVX_nvenc_interop
[19:46:32]     GL_NV_shader_thread_group
[19:46:32]     GL_NV_shader_thread_shuffle
[19:46:32]     GL_KHR_blend_equation_advanced
[19:46:32]     GL_KHR_blend_equation_advanced_coherent
[19:46:32]     GL_OVR_multiview
[19:46:32]     GL_OVR_multiview2
[19:46:32]     GL_SGIS_generate_mipmap
[19:46:32]     GL_SGIS_texture_lod
[19:46:32]     GL_SGIX_depth_texture
[19:46:32]     GL_SGIX_shadow
[19:46:32]     GL_SUN_slice_accum
[19:46:32]     GL_WIN_swap_hint
[19:46:32]     WGL_EXT_swap_control
[19:46:32] OpenGL pixel format: 8:8:8:8
[19:46:32] OpenGL depth format: 24:8
[19:46:32] 
[19:46:32] GLSL version: 4.60 NVIDIA
[19:46:32] GLSL max vertex uniforms: 4096 (4096)
[19:46:32] GLSL max fragment uniforms: 4096 (4096)
[19:46:32] GLSL max varyings: 124 (124)
[19:46:32] GLSL max lights: 8 (8)
[19:46:32] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:46:32] 
[19:46:32] Vertex/index buffer memory limit: 4096MiB
[19:46:32] Starting workaround for fast running clocks
[19:46:32] Using LWJGL timer.
[19:46:34] Startup Phase - Initializing..
[19:46:34] Preloading builtin materials
[19:46:34] Preloading builtin materials done
[19:46:34] Setting up Collada Model Loader
[19:46:34] Launching Collada Model Loader threads
[19:46:34] Launching WOM Loader threads
[19:46:34] Startup Phase - Setting up..
[19:46:35] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:46:35] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:46:35] Gui initialized
[19:46:35] Startup Phase - Preparing terrain...
[19:46:36] Startup Phase - Connecting ..
[19:46:36] Disabling Nagles
[19:46:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[19:46:38] Disabling Nagles
[19:46:39] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[19:46:39] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[19:46:40] Login successful
[19:46:40] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[19:46:40] Starting update of login splash image...
[19:46:40] Finished loading new login splash image!
[19:46:41] Water reflection offscreen size 1280x720
[19:46:44] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:48:22] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[20:36:49] java.lang.NoSuchMethodError: onBeforePluginLoad
[20:36:50] 86
[20:36:53] 259

 

Today alone my steam client has now crashed 5 times, each time with no notification, error message or error code. 

 

This happens almost daily and has been happening for months.

 

Hopefully devs see this and work towards getting it fixed.


EDIT:

It just happened again. 

Log:

  Reveal hidden contents


[20:44:34] 
[20:44:34] Preparing to enable console logging.
[20:44:34] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[20:44:34] Time is Tue Jun 01 20:44:34 CEST 2021
[20:44:34] Running client version 4.2.39
[20:44:34]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[20:44:34]      client build time 2021-05-26 15:42
[20:44:34] 
[20:44:34] === System information ===
[20:44:34] Executing from D:\Steam\steamapps\common\Wurm Online\
[20:44:34] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:44:34] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:44:34] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:44:34] Available CPUs: 6
[20:44:34] 
[20:44:34] 
[20:44:34] === Wurm options ===
[20:44:34] animation_playback_self = 0
[20:44:34] ao_level = 1
[20:44:34] auto_mipmaps_enabled = 1
[20:44:34] auto_run_source = 0
[20:44:34] cavedetail = 2
[20:44:34] censor_chat = false
[20:44:34] collada_animations = 3
[20:44:34] colorItemsDamage = true
[20:44:34] color_black = 0.0,0.0,0.0,1.0
[20:44:34] color_cyan = 0.0,1.0,1.0,1.0
[20:44:34] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:44:34] color_enchant_name = 0.0,0.5,0.5,1.0
[20:44:34] color_enchant_power = 0.0,1.0,1.0,1.0
[20:44:34] color_error = 1.0,0.3,0.3,1.0
[20:44:34] color_fuchsia = 1.0,0.0,1.0,1.0
[20:44:34] color_green = 0.4,0.72,0.47,1.0
[20:44:34] color_grey = 0.5,0.75,1.0,1.0
[20:44:34] color_lime = 0.5,1.0,0.5,1.0
[20:44:34] color_maroon = 0.5,0.0,0.0,1.0
[20:44:34] color_navy_blue = 0.23,0.39,1.0,1.0
[20:44:34] color_orange = 1.0,0.58,0.04,1.0
[20:44:34] color_outline_ally = 0.5,1.0,0.5,1.0
[20:44:34] color_outline_friend = 0.5,0.75,1.0,1.0
[20:44:34] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:44:34] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:44:34] color_purple = 0.5,0.0,0.5,1.0
[20:44:34] color_red = 1.0,0.0,0.0,1.0
[20:44:34] color_royal_blue = 0.5,0.5,1.0,1.0
[20:44:34] color_salve_acid = 1.0,1.0,0.0,1.0
[20:44:34] color_salve_fire = 1.0,0.0,0.0,1.0
[20:44:34] color_salve_frost = 0.0,0.0,1.0,1.0
[20:44:34] color_silver = 0.75,0.75,0.75,1.0
[20:44:34] color_system = 0.5,1.0,0.5,1.0
[20:44:34] color_teal = 0.0,0.5,0.5,1.0
[20:44:34] color_white = 1.0,1.0,1.0,1.0
[20:44:34] color_yellow = 1.0,1.0,0.0,1.0
[20:44:34] combat_world_text = true
[20:44:34] compressed_textures = false
[20:44:34] compressed_textures_S3TC = true
[20:44:34] contribution_culling = 200
[20:44:34] custim_timer_source = 1
[20:44:34] customTimer1 = -1|-1
[20:44:34] customTimer2 = -1|-1
[20:44:34] customTimer3 = -1|-1
[20:44:34] customTimer4 = -1|-1
[20:44:34] customTimer5 = -1|-1
[20:44:34] debug_mode = false
[20:44:34] defaultActions_source = 0
[20:44:34] depth_clamp_enabled = 2
[20:44:34] disable_select_all_shortcut = false
[20:44:34] display_settings = false:false:0:2560:1440:32:144:true:false
[20:44:34] enable_contribution_culling = false
[20:44:34] enable_debugs = false
[20:44:34] enable_lod = true
[20:44:34] enable_seasonal_mappings = true
[20:44:34] enable_shift_drag = true
[20:44:34] enable_volumetric_fog = true
[20:44:34] enable_vsync = false
[20:44:34] enable_world_drag = true
[20:44:34] event_log_rotation = 2
[20:44:34] exec_source = 0
[20:44:34] fast_yield = false
[20:44:34] fbo_enabled = 2
[20:44:34] fog_coord_src = 0
[20:44:34] font_antialias = 2
[20:44:34] font_bold = 11
[20:44:34] font_default = 11
[20:44:34] font_header = 24
[20:44:34] font_italian = 11
[20:44:34] font_monospaced = 11
[20:44:34] font_static = 11
[20:44:34] fov_horizontal = 110
[20:44:34] fps_limit = 60
[20:44:34] fps_limit_background = 30
[20:44:34] fps_limit_enabled = true
[20:44:34] free_look_mode_disable_on_close_component = false
[20:44:34] free_look_mode_disable_on_combat = false
[20:44:34] free_look_mode_disable_on_open_component = false
[20:44:34] free_look_mode_sensitivity = 10
[20:44:34] game_client_thread_priority = 2
[20:44:34] glsl_debug_loading = false
[20:44:34] glsl_enabled = 2
[20:44:34] gpu_skinning = true
[20:44:34] gui_opacity = 3
[20:44:34] gui_skin = 1
[20:44:34] hard_mode = false
[20:44:34] has_read_eula = true
[20:44:34] head_bob = false
[20:44:34] hide_cursor_with_ui = false
[20:44:34] hide_inactive_friends = false
[20:44:34] hide_menu_examine = false
[20:44:34] hide_menu_no_target = false
[20:44:34] hide_menu_spam_mode = true
[20:44:34] hide_menu_stop = false
[20:44:34] hide_onscreen_fail_messages = false
[20:44:34] hide_onscreen_hostile_messages = false
[20:44:34] hide_onscreen_info_messages = false
[20:44:34] hide_personal_goal = false
[20:44:34] high_res_binoculars = true
[20:44:34] hint_texture_scaling = 2
[20:44:34] impColumn = true
[20:44:34] inverse_mouse = false
[20:44:34] irc_log_rotation = 2
[20:44:34] irc_notif = 0
[20:44:34] item_creature_render_distance = 3
[20:44:34] key_bindings_source = 0
[20:44:34] keyboard_layout = 0
[20:44:34] limit_dynamic_lights = true
[20:44:34] loadInventoryStartup = true
[20:44:34] local_list_in_event = false
[20:44:34] lod = 1
[20:44:34] log_extra_errors = false
[20:44:34] log_gl_errors = false
[20:44:34] mark_text_read = true
[20:44:34] material_as_suffix = true
[20:44:34] max_dynamic_lights = 8
[20:44:34] max_shader_lights = 8
[20:44:34] max_texture_size = 2
[20:44:34] mega_texture_size = 6
[20:44:34] model_loader_thread_priority = 2
[20:44:34] model_loading_threads = 3
[20:44:34] mount_control_mode = 0
[20:44:34] mount_rotation = false
[20:44:34] mouse_camera_sensitivity = 3.7192233
[20:44:34] mouse_smoothing = 0.0
[20:44:34] multicolor_usage = 1
[20:44:34] multidraw_enabled = 1
[20:44:34] no_brightness = false
[20:44:34] no_terrain_render = false
[20:44:34] no_world_render = false
[20:44:34] non_power_of_two = 1
[20:44:34] normal_maps = true
[20:44:34] occlusion_queries_enabled = 2
[20:44:34] offscreen_texture_size = 2
[20:44:34] other_log_rotation = 2
[20:44:34] outline_picking = true
[20:44:34] player_texture_size = 2
[20:44:34] quick_keybinds = true
[20:44:34] reflection_texture_size = 2
[20:44:34] reflections = 2
[20:44:34] remember_password = true
[20:44:34] render_bloom = false
[20:44:34] render_distant_terrain = true
[20:44:34] render_fxaa = true
[20:44:34] render_sun_glare = false
[20:44:34] render_vignette = false
[20:44:34] renderer_type = 1
[20:44:34] resident_models = false
[20:44:34] save_skills_on_quit = true
[20:44:34] screen_brightness = 0.0
[20:44:34] screen_shake = true
[20:44:34] screenshot_file_format = 1
[20:44:34] season_override = 0
[20:44:34] send_extra_tile_data = false
[20:44:34] setting_timestamps = true
[20:44:34] settings_version = 14
[20:44:34] shadow_level = 2
[20:44:34] shadow_mapsize = 1
[20:44:34] shift_drag_default = 10
[20:44:34] showKChat = true
[20:44:34] show_body_in_inventory = false
[20:44:34] show_creature_overlay = true
[20:44:34] show_detailed_hover = true
[20:44:34] show_examine_world_text = true
[20:44:34] show_hit_direction_indicator = true
[20:44:34] show_local_world_text = true
[20:44:34] show_old_menu = false
[20:44:34] show_old_quickbar = false
[20:44:34] show_tab_blinking = true
[20:44:34] silent_friends_update = false
[20:44:34] skillgain_minimum = 4
[20:44:34] skillgain_no_alignment = true
[20:44:34] skillgain_no_favor = true
[20:44:34] skydetail = 1
[20:44:34] sound_al_gain = 4
[20:44:34] sound_buzzlevel = 2
[20:44:34] sound_cache_enabled = true
[20:44:34] sound_doppler_enabled = true
[20:44:34] sound_engine = 2
[20:44:34] sound_footstepslevel = 10
[20:44:34] sound_music_level = 0
[20:44:34] sound_play_PMAlert = false
[20:44:34] sound_play_UIsounds = true
[20:44:34] sound_play_ambients = false
[20:44:34] sound_play_buzz = true
[20:44:34] sound_play_combat = true
[20:44:34] sound_play_door = true
[20:44:34] sound_play_emotes = true
[20:44:34] sound_play_footsteps = true
[20:44:34] sound_play_music = false
[20:44:34] sound_play_weather = true
[20:44:34] sound_play_work = true
[20:44:34] structure_render_distance = 3
[20:44:34] submit_client_data = 1
[20:44:34] supersampling = 0
[20:44:34] swap_mouse_buttons = false
[20:44:34] terrain_res = 2
[20:44:34] test_attach_equipment = false
[20:44:34] test_mode = 0
[20:44:34] thirdPerson = false
[20:44:34] tile_transitions = true
[20:44:34] tiledecorations = 2
[20:44:34] togglePushToTalk = true
[20:44:34] treelist_outline = true
[20:44:34] trees = 3
[20:44:34] ui_font_scale = 100
[20:44:34] ui_scale = 110
[20:44:34] update_optional = true
[20:44:34] use_alpha_particles = true
[20:44:34] use_anisotropic_filtering = 4
[20:44:34] use_antialiasing = 1
[20:44:34] use_default_action = true
[20:44:34] use_fast_clock_work_around = true
[20:44:34] use_nano_timer = false
[20:44:34] use_non_alpha_particles = true
[20:44:34] use_phobia_models = false
[20:44:34] use_tree_models = true
[20:44:34] use_weather_particles = true
[20:44:34] vbo_enabled = 1
[20:44:34] vg_ui_theme = 1
[20:44:34] viewport_bob = true
[20:44:34] water_detail = 2
[20:44:34] 
[20:44:35] Setting up WurmModel Model Loader
[20:44:35] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[20:44:35] Translating legacy key NUMPAD7 to KP_7
[20:44:35] Translating legacy key NUMPAD9 to KP_9
[20:44:35] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:44:35] Translating legacy key EQUALS to EQUAL
[20:44:35] Translating legacy key ADD to KP_ADD
[20:44:35] Translating legacy key NUMPAD8 to KP_8
[20:44:35] Translating legacy key NUMPAD5 to KP_5
[20:44:35] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:44:35] Translating legacy key NUMPAD1 to KP_1
[20:44:35] Translating legacy key NUMPAD0 to KP_0
[20:44:35] Translating legacy key NUMPAD3 to KP_3
[20:44:35] Translating legacy key NUMPAD2 to KP_2
[20:44:35] Translating legacy key DECIMAL to KP_DECIMAL
[20:44:35] Translating legacy key DIVIDE to KP_DIVIDE
[20:44:35] Translating legacy key NUMPAD6 to KP_6
[20:44:35] Translating legacy key NUMPAD4 to KP_4
[20:44:36] Word filter loaded: 23
[20:44:36] Starting global frame job manager with 6 worker threads
[20:44:36] Starting global lazy job manager with 3 worker threads
[20:44:36] Setting up OpenAL Sound Engine
[20:44:37] OpenAL version: 1.1 ALSOFT 1.19.1
[20:44:37] OpenAL renderer: OpenAL Soft
[20:44:37] OpenAL vendor: OpenAL Community
[20:44:37] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:44:37] Generating: 128 source channels.
[20:44:37] 
[20:44:37] === OpenGL information ===
[20:44:37] LWJGL version: 3.2.3 1.2.0
[20:44:37] OpenGL vendor: NVIDIA Corporation
[20:44:37] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[20:44:37] OpenGL version: 4.6.0 NVIDIA 466.47
[20:44:37] OpenGL extensions:
[20:44:37]     GL_AMD_multi_draw_indirect
[20:44:37]     GL_AMD_seamless_cubemap_per_texture
[20:44:37]     GL_AMD_vertex_shader_viewport_index
[20:44:37]     GL_AMD_vertex_shader_layer
[20:44:37]     GL_ARB_arrays_of_arrays
[20:44:37]     GL_ARB_base_instance
[20:44:37]     GL_ARB_bindless_texture
[20:44:37]     GL_ARB_blend_func_extended
[20:44:37]     GL_ARB_buffer_storage
[20:44:37]     GL_ARB_clear_buffer_object
[20:44:37]     GL_ARB_clear_texture
[20:44:37]     GL_ARB_clip_control
[20:44:37]     GL_ARB_color_buffer_float
[20:44:37]     GL_ARB_compatibility
[20:44:37]     GL_ARB_compressed_texture_pixel_storage
[20:44:37]     GL_ARB_conservative_depth
[20:44:37]     GL_ARB_compute_shader
[20:44:37]     GL_ARB_compute_variable_group_size
[20:44:37]     GL_ARB_conditional_render_inverted
[20:44:37]     GL_ARB_copy_buffer
[20:44:37]     GL_ARB_copy_image
[20:44:37]     GL_ARB_cull_distance
[20:44:37]     GL_ARB_debug_output
[20:44:37]     GL_ARB_depth_buffer_float
[20:44:37]     GL_ARB_depth_clamp
[20:44:37]     GL_ARB_depth_texture
[20:44:37]     GL_ARB_derivative_control
[20:44:37]     GL_ARB_direct_state_access
[20:44:37]     GL_ARB_draw_buffers
[20:44:37]     GL_ARB_draw_buffers_blend
[20:44:37]     GL_ARB_draw_indirect
[20:44:37]     GL_ARB_draw_elements_base_vertex
[20:44:37]     GL_ARB_draw_instanced
[20:44:37]     GL_ARB_enhanced_layouts
[20:44:37]     GL_ARB_ES2_compatibility
[20:44:37]     GL_ARB_ES3_compatibility
[20:44:37]     GL_ARB_ES3_1_compatibility
[20:44:37]     GL_ARB_ES3_2_compatibility
[20:44:37]     GL_ARB_explicit_attrib_location
[20:44:37]     GL_ARB_explicit_uniform_location
[20:44:37]     GL_ARB_fragment_coord_conventions
[20:44:37]     GL_ARB_fragment_layer_viewport
[20:44:37]     GL_ARB_fragment_program
[20:44:37]     GL_ARB_fragment_program_shadow
[20:44:37]     GL_ARB_fragment_shader
[20:44:37]     GL_ARB_fragment_shader_interlock
[20:44:37]     GL_ARB_framebuffer_no_attachments
[20:44:37]     GL_ARB_framebuffer_object
[20:44:37]     GL_ARB_framebuffer_sRGB
[20:44:37]     GL_ARB_geometry_shader4
[20:44:37]     GL_ARB_get_program_binary
[20:44:37]     GL_ARB_get_texture_sub_image
[20:44:37]     GL_ARB_gl_spirv
[20:44:37]     GL_ARB_gpu_shader5
[20:44:37]     GL_ARB_gpu_shader_fp64
[20:44:37]     GL_ARB_gpu_shader_int64
[20:44:37]     GL_ARB_half_float_pixel
[20:44:37]     GL_ARB_half_float_vertex
[20:44:37]     GL_ARB_imaging
[20:44:37]     GL_ARB_indirect_parameters
[20:44:37]     GL_ARB_instanced_arrays
[20:44:37]     GL_ARB_internalformat_query
[20:44:37]     GL_ARB_internalformat_query2
[20:44:37]     GL_ARB_invalidate_subdata
[20:44:37]     GL_ARB_map_buffer_alignment
[20:44:37]     GL_ARB_map_buffer_range
[20:44:37]     GL_ARB_multi_bind
[20:44:37]     GL_ARB_multi_draw_indirect
[20:44:37]     GL_ARB_multisample
[20:44:37]     GL_ARB_multitexture
[20:44:37]     GL_ARB_occlusion_query
[20:44:37]     GL_ARB_occlusion_query2
[20:44:37]     GL_ARB_parallel_shader_compile
[20:44:37]     GL_ARB_pipeline_statistics_query
[20:44:37]     GL_ARB_pixel_buffer_object
[20:44:37]     GL_ARB_point_parameters
[20:44:37]     GL_ARB_point_sprite
[20:44:37]     GL_ARB_polygon_offset_clamp
[20:44:37]     GL_ARB_post_depth_coverage
[20:44:37]     GL_ARB_program_interface_query
[20:44:37]     GL_ARB_provoking_vertex
[20:44:37]     GL_ARB_query_buffer_object
[20:44:37]     GL_ARB_robust_buffer_access_behavior
[20:44:37]     GL_ARB_robustness
[20:44:37]     GL_ARB_sample_locations
[20:44:37]     GL_ARB_sample_shading
[20:44:37]     GL_ARB_sampler_objects
[20:44:37]     GL_ARB_seamless_cube_map
[20:44:37]     GL_ARB_seamless_cubemap_per_texture
[20:44:37]     GL_ARB_separate_shader_objects
[20:44:37]     GL_ARB_shader_atomic_counter_ops
[20:44:37]     GL_ARB_shader_atomic_counters
[20:44:37]     GL_ARB_shader_ballot
[20:44:37]     GL_ARB_shader_bit_encoding
[20:44:37]     GL_ARB_shader_clock
[20:44:37]     GL_ARB_shader_draw_parameters
[20:44:37]     GL_ARB_shader_group_vote
[20:44:37]     GL_ARB_shader_image_load_store
[20:44:37]     GL_ARB_shader_image_size
[20:44:37]     GL_ARB_shader_objects
[20:44:37]     GL_ARB_shader_precision
[20:44:37]     GL_ARB_shader_storage_buffer_object
[20:44:37]     GL_ARB_shader_subroutine
[20:44:37]     GL_ARB_shader_texture_image_samples
[20:44:37]     GL_ARB_shader_texture_lod
[20:44:37]     GL_ARB_shading_language_100
[20:44:37]     GL_ARB_shader_viewport_layer_array
[20:44:37]     GL_ARB_shading_language_420pack
[20:44:37]     GL_ARB_shading_language_include
[20:44:37]     GL_ARB_shading_language_packing
[20:44:37]     GL_ARB_shadow
[20:44:37]     GL_ARB_sparse_buffer
[20:44:37]     GL_ARB_sparse_texture
[20:44:37]     GL_ARB_sparse_texture2
[20:44:37]     GL_ARB_sparse_texture_clamp
[20:44:37]     GL_ARB_spirv_extensions
[20:44:37]     GL_ARB_stencil_texturing
[20:44:37]     GL_ARB_sync
[20:44:37]     GL_ARB_tessellation_shader
[20:44:37]     GL_ARB_texture_barrier
[20:44:37]     GL_ARB_texture_border_clamp
[20:44:37]     GL_ARB_texture_buffer_object
[20:44:37]     GL_ARB_texture_buffer_object_rgb32
[20:44:37]     GL_ARB_texture_buffer_range
[20:44:37]     GL_ARB_texture_compression
[20:44:37]     GL_ARB_texture_compression_bptc
[20:44:37]     GL_ARB_texture_compression_rgtc
[20:44:37]     GL_ARB_texture_cube_map
[20:44:37]     GL_ARB_texture_cube_map_array
[20:44:37]     GL_ARB_texture_env_add
[20:44:37]     GL_ARB_texture_env_combine
[20:44:37]     GL_ARB_texture_env_crossbar
[20:44:37]     GL_ARB_texture_env_dot3
[20:44:37]     GL_ARB_texture_filter_anisotropic
[20:44:37]     GL_ARB_texture_filter_minmax
[20:44:37]     GL_ARB_texture_float
[20:44:37]     GL_ARB_texture_gather
[20:44:37]     GL_ARB_texture_mirror_clamp_to_edge
[20:44:37]     GL_ARB_texture_mirrored_repeat
[20:44:37]     GL_ARB_texture_multisample
[20:44:37]     GL_ARB_texture_non_power_of_two
[20:44:37]     GL_ARB_texture_query_levels
[20:44:37]     GL_ARB_texture_query_lod
[20:44:37]     GL_ARB_texture_rectangle
[20:44:37]     GL_ARB_texture_rg
[20:44:37]     GL_ARB_texture_rgb10_a2ui
[20:44:37]     GL_ARB_texture_stencil8
[20:44:37]     GL_ARB_texture_storage
[20:44:37]     GL_ARB_texture_storage_multisample
[20:44:37]     GL_ARB_texture_swizzle
[20:44:37]     GL_ARB_texture_view
[20:44:37]     GL_ARB_timer_query
[20:44:37]     GL_ARB_transform_feedback2
[20:44:37]     GL_ARB_transform_feedback3
[20:44:37]     GL_ARB_transform_feedback_instanced
[20:44:37]     GL_ARB_transform_feedback_overflow_query
[20:44:37]     GL_ARB_transpose_matrix
[20:44:37]     GL_ARB_uniform_buffer_object
[20:44:37]     GL_ARB_vertex_array_bgra
[20:44:37]     GL_ARB_vertex_array_object
[20:44:37]     GL_ARB_vertex_attrib_64bit
[20:44:37]     GL_ARB_vertex_attrib_binding
[20:44:37]     GL_ARB_vertex_buffer_object
[20:44:37]     GL_ARB_vertex_program
[20:44:37]     GL_ARB_vertex_shader
[20:44:37]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:44:37]     GL_ARB_vertex_type_2_10_10_10_rev
[20:44:37]     GL_ARB_viewport_array
[20:44:37]     GL_ARB_window_pos
[20:44:37]     GL_ATI_draw_buffers
[20:44:37]     GL_ATI_texture_float
[20:44:37]     GL_ATI_texture_mirror_once
[20:44:37]     GL_S3_s3tc
[20:44:37]     GL_EXT_texture_env_add
[20:44:37]     GL_EXT_abgr
[20:44:37]     GL_EXT_bgra
[20:44:37]     GL_EXT_bindable_uniform
[20:44:37]     GL_EXT_blend_color
[20:44:37]     GL_EXT_blend_equation_separate
[20:44:37]     GL_EXT_blend_func_separate
[20:44:37]     GL_EXT_blend_minmax
[20:44:37]     GL_EXT_blend_subtract
[20:44:37]     GL_EXT_compiled_vertex_array
[20:44:37]     GL_EXT_Cg_shader
[20:44:37]     GL_EXT_depth_bounds_test
[20:44:37]     GL_EXT_direct_state_access
[20:44:37]     GL_EXT_draw_buffers2
[20:44:37]     GL_EXT_draw_instanced
[20:44:37]     GL_EXT_draw_range_elements
[20:44:37]     GL_EXT_fog_coord
[20:44:37]     GL_EXT_framebuffer_blit
[20:44:37]     GL_EXT_framebuffer_multisample
[20:44:37]     GL_EXTX_framebuffer_mixed_formats
[20:44:37]     GL_EXT_framebuffer_multisample_blit_scaled
[20:44:37]     GL_EXT_framebuffer_object
[20:44:37]     GL_EXT_framebuffer_sRGB
[20:44:37]     GL_EXT_geometry_shader4
[20:44:37]     GL_EXT_gpu_program_parameters
[20:44:37]     GL_EXT_gpu_shader4
[20:44:37]     GL_EXT_multi_draw_arrays
[20:44:37]     GL_EXT_multiview_texture_multisample
[20:44:37]     GL_EXT_multiview_timer_query
[20:44:37]     GL_EXT_packed_depth_stencil
[20:44:37]     GL_EXT_packed_float
[20:44:37]     GL_EXT_packed_pixels
[20:44:37]     GL_EXT_pixel_buffer_object
[20:44:37]     GL_EXT_point_parameters
[20:44:37]     GL_EXT_polygon_offset_clamp
[20:44:37]     GL_EXT_post_depth_coverage
[20:44:37]     GL_EXT_provoking_vertex
[20:44:37]     GL_EXT_raster_multisample
[20:44:37]     GL_EXT_rescale_normal
[20:44:37]     GL_EXT_secondary_color
[20:44:37]     GL_EXT_separate_shader_objects
[20:44:37]     GL_EXT_separate_specular_color
[20:44:37]     GL_EXT_shader_image_load_formatted
[20:44:37]     GL_EXT_shader_image_load_store
[20:44:37]     GL_EXT_shader_integer_mix
[20:44:37]     GL_EXT_shadow_funcs
[20:44:37]     GL_EXT_sparse_texture2
[20:44:37]     GL_EXT_stencil_two_side
[20:44:37]     GL_EXT_stencil_wrap
[20:44:37]     GL_EXT_texture3D
[20:44:37]     GL_EXT_texture_array
[20:44:37]     GL_EXT_texture_buffer_object
[20:44:37]     GL_EXT_texture_compression_dxt1
[20:44:37]     GL_EXT_texture_compression_latc
[20:44:37]     GL_EXT_texture_compression_rgtc
[20:44:37]     GL_EXT_texture_compression_s3tc
[20:44:37]     GL_EXT_texture_cube_map
[20:44:37]     GL_EXT_texture_edge_clamp
[20:44:37]     GL_EXT_texture_env_combine
[20:44:37]     GL_EXT_texture_env_dot3
[20:44:37]     GL_EXT_texture_filter_anisotropic
[20:44:37]     GL_EXT_texture_filter_minmax
[20:44:37]     GL_EXT_texture_integer
[20:44:37]     GL_EXT_texture_lod
[20:44:37]     GL_EXT_texture_lod_bias
[20:44:37]     GL_EXT_texture_mirror_clamp
[20:44:37]     GL_EXT_texture_object
[20:44:37]     GL_EXT_texture_shadow_lod
[20:44:37]     GL_EXT_texture_shared_exponent
[20:44:37]     GL_EXT_texture_sRGB
[20:44:37]     GL_EXT_texture_sRGB_R8
[20:44:37]     GL_EXT_texture_sRGB_decode
[20:44:37]     GL_EXT_texture_storage
[20:44:37]     GL_EXT_texture_swizzle
[20:44:37]     GL_EXT_timer_query
[20:44:37]     GL_EXT_transform_feedback2
[20:44:37]     GL_EXT_vertex_array
[20:44:37]     GL_EXT_vertex_array_bgra
[20:44:37]     GL_EXT_vertex_attrib_64bit
[20:44:37]     GL_EXT_window_rectangles
[20:44:37]     GL_EXT_import_sync_object
[20:44:37]     GL_IBM_rasterpos_clip
[20:44:37]     GL_IBM_texture_mirrored_repeat
[20:44:37]     GL_KHR_context_flush_control
[20:44:37]     GL_KHR_debug
[20:44:37]     GL_EXT_memory_object
[20:44:37]     GL_EXT_memory_object_win32
[20:44:37]     GL_NV_memory_object_sparse
[20:44:37]     GL_EXT_win32_keyed_mutex
[20:44:37]     GL_KHR_parallel_shader_compile
[20:44:37]     GL_KHR_no_error
[20:44:37]     GL_KHR_robust_buffer_access_behavior
[20:44:37]     GL_KHR_robustness
[20:44:37]     GL_EXT_semaphore
[20:44:37]     GL_EXT_semaphore_win32
[20:44:37]     GL_NV_timeline_semaphore
[20:44:37]     GL_KHR_shader_subgroup
[20:44:37]     GL_KTX_buffer_region
[20:44:37]     GL_NV_alpha_to_coverage_dither_control
[20:44:37]     GL_NV_bindless_multi_draw_indirect
[20:44:37]     GL_NV_bindless_multi_draw_indirect_count
[20:44:37]     GL_NV_bindless_texture
[20:44:37]     GL_NV_blend_equation_advanced
[20:44:37]     GL_NV_blend_equation_advanced_coherent
[20:44:37]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:44:37]     GL_NV_blend_minmax_factor
[20:44:37]     GL_NV_blend_square
[20:44:37]     GL_NV_clip_space_w_scaling
[20:44:37]     GL_NV_command_list
[20:44:37]     GL_NV_compute_program5
[20:44:37]     GL_NV_compute_shader_derivatives
[20:44:37]     GL_NV_conditional_render
[20:44:37]     GL_NV_conservative_raster
[20:44:37]     GL_NV_conservative_raster_dilate
[20:44:37]     GL_NV_conservative_raster_pre_snap
[20:44:37]     GL_NV_conservative_raster_pre_snap_triangles
[20:44:37]     GL_NV_conservative_raster_underestimation
[20:44:37]     GL_NV_copy_depth_to_color
[20:44:37]     GL_NV_copy_image
[20:44:37]     GL_NV_depth_buffer_float
[20:44:37]     GL_NV_depth_clamp
[20:44:37]     GL_NV_draw_texture
[20:44:37]     GL_NV_draw_vulkan_image
[20:44:37]     GL_NV_ES1_1_compatibility
[20:44:37]     GL_NV_ES3_1_compatibility
[20:44:37]     GL_NV_explicit_multisample
[20:44:37]     GL_NV_feature_query
[20:44:37]     GL_NV_fence
[20:44:37]     GL_NV_fill_rectangle
[20:44:37]     GL_NV_float_buffer
[20:44:37]     GL_NV_fog_distance
[20:44:37]     GL_NV_fragment_coverage_to_color
[20:44:37]     GL_NV_fragment_program
[20:44:37]     GL_NV_fragment_program_option
[20:44:37]     GL_NV_fragment_program2
[20:44:37]     GL_NV_fragment_shader_barycentric
[20:44:37]     GL_NV_fragment_shader_interlock
[20:44:37]     GL_NV_framebuffer_mixed_samples
[20:44:37]     GL_NV_framebuffer_multisample_coverage
[20:44:37]     GL_NV_geometry_shader4
[20:44:37]     GL_NV_geometry_shader_passthrough
[20:44:37]     GL_NV_gpu_program4
[20:44:37]     GL_NV_internalformat_sample_query
[20:44:37]     GL_NV_gpu_program4_1
[20:44:37]     GL_NV_gpu_program5
[20:44:37]     GL_NV_gpu_program5_mem_extended
[20:44:37]     GL_NV_gpu_program_fp64
[20:44:37]     GL_NV_gpu_shader5
[20:44:37]     GL_NV_half_float
[20:44:37]     GL_NV_light_max_exponent
[20:44:37]     GL_NV_memory_attachment
[20:44:37]     GL_NV_mesh_shader
[20:44:37]     GL_NV_multisample_coverage
[20:44:37]     GL_NV_multisample_filter_hint
[20:44:37]     GL_NV_occlusion_query
[20:44:37]     GL_NV_packed_depth_stencil
[20:44:37]     GL_NV_parameter_buffer_object
[20:44:37]     GL_NV_parameter_buffer_object2
[20:44:37]     GL_NV_path_rendering
[20:44:37]     GL_NV_path_rendering_shared_edge
[20:44:37]     GL_NV_pixel_data_range
[20:44:37]     GL_NV_point_sprite
[20:44:37]     GL_NV_primitive_restart
[20:44:37]     GL_NV_query_resource
[20:44:37]     GL_NV_query_resource_tag
[20:44:37]     GL_NV_register_combiners
[20:44:37]     GL_NV_register_combiners2
[20:44:37]     GL_NV_representative_fragment_test
[20:44:37]     GL_NV_sample_locations
[20:44:37]     GL_NV_sample_mask_override_coverage
[20:44:37]     GL_NV_scissor_exclusive
[20:44:37]     GL_NV_shader_atomic_counters
[20:44:37]     GL_NV_shader_atomic_float
[20:44:37]     GL_NV_shader_atomic_float64
[20:44:37]     GL_NV_shader_atomic_fp16_vector
[20:44:37]     GL_NV_shader_atomic_int64
[20:44:37]     GL_NV_shader_buffer_load
[20:44:37]     GL_NV_shader_storage_buffer_object
[20:44:37]     GL_NV_shader_subgroup_partitioned
[20:44:37]     GL_NV_shader_texture_footprint
[20:44:37]     GL_NV_shading_rate_image
[20:44:37]     GL_NV_stereo_view_rendering
[20:44:37]     GL_NV_texgen_reflection
[20:44:37]     GL_NV_texture_barrier
[20:44:37]     GL_NV_texture_compression_vtc
[20:44:37]     GL_NV_texture_env_combine4
[20:44:37]     GL_NV_texture_multisample
[20:44:37]     GL_NV_texture_rectangle
[20:44:37]     GL_NV_texture_rectangle_compressed
[20:44:37]     GL_NV_texture_shader
[20:44:37]     GL_NV_texture_shader2
[20:44:37]     GL_NV_texture_shader3
[20:44:37]     GL_NV_transform_feedback
[20:44:37]     GL_NV_transform_feedback2
[20:44:37]     GL_NV_uniform_buffer_unified_memory
[20:44:37]     GL_NV_vertex_array_range
[20:44:37]     GL_NV_vertex_array_range2
[20:44:37]     GL_NV_vertex_attrib_integer_64bit
[20:44:37]     GL_NV_vertex_buffer_unified_memory
[20:44:37]     GL_NV_vertex_program
[20:44:37]     GL_NV_vertex_program1_1
[20:44:37]     GL_NV_vertex_program2
[20:44:37]     GL_NV_vertex_program2_option
[20:44:37]     GL_NV_vertex_program3
[20:44:37]     GL_NV_viewport_array2
[20:44:37]     GL_NV_viewport_swizzle
[20:44:37]     GL_NVX_conditional_render
[20:44:37]     GL_NVX_linked_gpu_multicast
[20:44:37]     GL_NV_gpu_multicast
[20:44:37]     GL_NVX_gpu_multicast2
[20:44:37]     GL_NVX_progress_fence
[20:44:37]     GL_NVX_gpu_memory_info
[20:44:37]     GL_NVX_multigpu_info
[20:44:37]     GL_NVX_nvenc_interop
[20:44:37]     GL_NV_shader_thread_group
[20:44:37]     GL_NV_shader_thread_shuffle
[20:44:37]     GL_KHR_blend_equation_advanced
[20:44:37]     GL_KHR_blend_equation_advanced_coherent
[20:44:37]     GL_OVR_multiview
[20:44:37]     GL_OVR_multiview2
[20:44:37]     GL_SGIS_generate_mipmap
[20:44:37]     GL_SGIS_texture_lod
[20:44:37]     GL_SGIX_depth_texture
[20:44:37]     GL_SGIX_shadow
[20:44:37]     GL_SUN_slice_accum
[20:44:37]     GL_WIN_swap_hint
[20:44:37]     WGL_EXT_swap_control
[20:44:37] OpenGL pixel format: 8:8:8:8
[20:44:37] OpenGL depth format: 24:8
[20:44:37] 
[20:44:37] GLSL version: 4.60 NVIDIA
[20:44:37] GLSL max vertex uniforms: 4096 (4096)
[20:44:37] GLSL max fragment uniforms: 4096 (4096)
[20:44:37] GLSL max varyings: 124 (124)
[20:44:37] GLSL max lights: 8 (8)
[20:44:37] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:44:37] 
[20:44:37] Vertex/index buffer memory limit: 4096MiB
[20:44:37] Starting workaround for fast running clocks
[20:44:37] Using LWJGL timer.
[20:44:38] Startup Phase - Initializing..
[20:44:39] Preloading builtin materials
[20:44:39] Preloading builtin materials done
[20:44:39] Setting up Collada Model Loader
[20:44:39] Launching Collada Model Loader threads
[20:44:39] Launching WOM Loader threads
[20:44:39] Startup Phase - Setting up..
[20:44:40] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[20:44:40] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[20:44:40] Gui initialized
[20:44:40] Startup Phase - Preparing terrain...
[20:44:41] Startup Phase - Connecting ..
[20:44:41] Disabling Nagles
[20:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[20:44:42] Disabling Nagles
[20:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[20:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[20:44:44] Login successful
[20:44:44] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[20:44:44] Starting update of login splash image...
[20:44:44] Finished loading new login splash image!
[20:44:46] Water reflection offscreen size 1280x720
[20:44:49] Initializing font texture for Cry Uncial (64). Texture Size: 1024

 


 

end of edit.



Following day:

  

On 6/2/2021 at 9:01 PM, fiveeight said:

Daily update: crashed again (normal client crashed an hour pre this also)

 

  Reveal hidden contents


[19:39:06] 
[19:39:06] Preparing to enable console logging.
[19:39:06] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[19:39:06] Time is Wed Jun 02 19:39:06 CEST 2021
[19:39:06] Running client version 4.2.39
[19:39:06]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[19:39:06]      client build time 2021-05-26 15:42
[19:39:06] 
[19:39:06] === System information ===
[19:39:06] Executing from D:\Steam\steamapps\common\Wurm Online\
[19:39:06] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:39:06] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:39:06] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:39:06] Available CPUs: 6
[19:39:06] 
[19:39:06] 
[19:39:06] === Wurm options ===
[19:39:06] animation_playback_self = 0
[19:39:06] ao_level = 1
[19:39:06] auto_mipmaps_enabled = 1
[19:39:06] auto_run_source = 0
[19:39:06] cavedetail = 2
[19:39:06] censor_chat = false
[19:39:06] collada_animations = 3
[19:39:06] colorItemsDamage = true
[19:39:06] color_black = 0.0,0.0,0.0,1.0
[19:39:06] color_cyan = 0.0,1.0,1.0,1.0
[19:39:06] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:39:06] color_enchant_name = 0.0,0.5,0.5,1.0
[19:39:06] color_enchant_power = 0.0,1.0,1.0,1.0
[19:39:06] color_error = 1.0,0.3,0.3,1.0
[19:39:06] color_fuchsia = 1.0,0.0,1.0,1.0
[19:39:06] color_green = 0.4,0.72,0.47,1.0
[19:39:06] color_grey = 0.5,0.75,1.0,1.0
[19:39:06] color_lime = 0.5,1.0,0.5,1.0
[19:39:06] color_maroon = 0.5,0.0,0.0,1.0
[19:39:06] color_navy_blue = 0.23,0.39,1.0,1.0
[19:39:06] color_orange = 1.0,0.58,0.04,1.0
[19:39:06] color_outline_ally = 0.5,1.0,0.5,1.0
[19:39:06] color_outline_friend = 0.5,0.75,1.0,1.0
[19:39:06] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:39:06] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:39:06] color_purple = 0.5,0.0,0.5,1.0
[19:39:06] color_red = 1.0,0.0,0.0,1.0
[19:39:06] color_royal_blue = 0.5,0.5,1.0,1.0
[19:39:06] color_salve_acid = 1.0,1.0,0.0,1.0
[19:39:06] color_salve_fire = 1.0,0.0,0.0,1.0
[19:39:06] color_salve_frost = 0.0,0.0,1.0,1.0
[19:39:06] color_silver = 0.75,0.75,0.75,1.0
[19:39:06] color_system = 0.5,1.0,0.5,1.0
[19:39:06] color_teal = 0.0,0.5,0.5,1.0
[19:39:06] color_white = 1.0,1.0,1.0,1.0
[19:39:06] color_yellow = 1.0,1.0,0.0,1.0
[19:39:06] combat_world_text = true
[19:39:06] compressed_textures = false
[19:39:06] compressed_textures_S3TC = true
[19:39:06] contribution_culling = 200
[19:39:06] custim_timer_source = 1
[19:39:06] customTimer1 = -1|-1
[19:39:06] customTimer2 = -1|-1
[19:39:06] customTimer3 = -1|-1
[19:39:06] customTimer4 = -1|-1
[19:39:06] customTimer5 = -1|-1
[19:39:06] debug_mode = false
[19:39:06] defaultActions_source = 0
[19:39:06] depth_clamp_enabled = 2
[19:39:06] disable_select_all_shortcut = false
[19:39:06] display_settings = false:false:0:2560:1440:32:144:true:false
[19:39:06] enable_contribution_culling = false
[19:39:06] enable_debugs = false
[19:39:06] enable_lod = true
[19:39:06] enable_seasonal_mappings = true
[19:39:06] enable_shift_drag = true
[19:39:06] enable_volumetric_fog = true
[19:39:06] enable_vsync = false
[19:39:06] enable_world_drag = true
[19:39:06] event_log_rotation = 2
[19:39:06] exec_source = 0
[19:39:06] fast_yield = false
[19:39:06] fbo_enabled = 2
[19:39:06] fog_coord_src = 0
[19:39:06] font_antialias = 2
[19:39:06] font_bold = 11
[19:39:06] font_default = 11
[19:39:06] font_header = 24
[19:39:06] font_italian = 11
[19:39:06] font_monospaced = 11
[19:39:06] font_static = 11
[19:39:06] fov_horizontal = 110
[19:39:06] fps_limit = 60
[19:39:06] fps_limit_background = 30
[19:39:06] fps_limit_enabled = true
[19:39:06] free_look_mode_disable_on_close_component = false
[19:39:06] free_look_mode_disable_on_combat = false
[19:39:06] free_look_mode_disable_on_open_component = false
[19:39:06] free_look_mode_sensitivity = 10
[19:39:06] game_client_thread_priority = 2
[19:39:06] glsl_debug_loading = false
[19:39:06] glsl_enabled = 2
[19:39:06] gpu_skinning = true
[19:39:06] gui_opacity = 3
[19:39:06] gui_skin = 1
[19:39:06] hard_mode = false
[19:39:06] has_read_eula = true
[19:39:06] head_bob = false
[19:39:06] hide_cursor_with_ui = false
[19:39:06] hide_inactive_friends = false
[19:39:06] hide_menu_examine = false
[19:39:06] hide_menu_no_target = false
[19:39:06] hide_menu_spam_mode = true
[19:39:06] hide_menu_stop = false
[19:39:06] hide_onscreen_fail_messages = false
[19:39:06] hide_onscreen_hostile_messages = false
[19:39:06] hide_onscreen_info_messages = false
[19:39:06] hide_personal_goal = false
[19:39:06] high_res_binoculars = true
[19:39:06] hint_texture_scaling = 2
[19:39:06] impColumn = true
[19:39:06] inverse_mouse = false
[19:39:06] irc_log_rotation = 2
[19:39:06] irc_notif = 0
[19:39:06] item_creature_render_distance = 3
[19:39:06] key_bindings_source = 0
[19:39:06] keyboard_layout = 0
[19:39:06] limit_dynamic_lights = true
[19:39:06] loadInventoryStartup = true
[19:39:06] local_list_in_event = false
[19:39:06] lod = 1
[19:39:06] log_extra_errors = false
[19:39:06] log_gl_errors = false
[19:39:06] mark_text_read = true
[19:39:06] material_as_suffix = true
[19:39:06] max_dynamic_lights = 8
[19:39:06] max_shader_lights = 8
[19:39:06] max_texture_size = 2
[19:39:06] mega_texture_size = 6
[19:39:06] model_loader_thread_priority = 2
[19:39:06] model_loading_threads = 3
[19:39:06] mount_control_mode = 0
[19:39:06] mount_rotation = false
[19:39:06] mouse_camera_sensitivity = 3.7192233
[19:39:06] mouse_smoothing = 0.0
[19:39:06] multicolor_usage = 1
[19:39:06] multidraw_enabled = 1
[19:39:06] no_brightness = false
[19:39:06] no_terrain_render = false
[19:39:06] no_world_render = false
[19:39:06] non_power_of_two = 1
[19:39:06] normal_maps = true
[19:39:06] occlusion_queries_enabled = 2
[19:39:06] offscreen_texture_size = 2
[19:39:06] other_log_rotation = 2
[19:39:06] outline_picking = true
[19:39:06] player_texture_size = 2
[19:39:06] quick_keybinds = true
[19:39:06] reflection_texture_size = 2
[19:39:06] reflections = 2
[19:39:06] remember_password = true
[19:39:06] render_bloom = false
[19:39:06] render_distant_terrain = true
[19:39:06] render_fxaa = true
[19:39:06] render_sun_glare = false
[19:39:06] render_vignette = false
[19:39:06] renderer_type = 1
[19:39:06] resident_models = false
[19:39:06] save_skills_on_quit = true
[19:39:06] screen_brightness = 0.0
[19:39:06] screen_shake = true
[19:39:06] screenshot_file_format = 1
[19:39:06] season_override = 0
[19:39:06] send_extra_tile_data = false
[19:39:06] setting_timestamps = true
[19:39:06] settings_version = 14
[19:39:06] shadow_level = 2
[19:39:06] shadow_mapsize = 1
[19:39:06] shift_drag_default = 10
[19:39:06] showKChat = true
[19:39:06] show_body_in_inventory = false
[19:39:06] show_creature_overlay = true
[19:39:06] show_detailed_hover = true
[19:39:06] show_examine_world_text = true
[19:39:06] show_hit_direction_indicator = true
[19:39:06] show_local_world_text = true
[19:39:06] show_old_menu = false
[19:39:06] show_old_quickbar = false
[19:39:06] show_tab_blinking = true
[19:39:06] silent_friends_update = false
[19:39:06] skillgain_minimum = 4
[19:39:06] skillgain_no_alignment = true
[19:39:06] skillgain_no_favor = true
[19:39:06] skydetail = 1
[19:39:06] sound_al_gain = 4
[19:39:06] sound_buzzlevel = 2
[19:39:06] sound_cache_enabled = true
[19:39:06] sound_doppler_enabled = true
[19:39:06] sound_engine = 2
[19:39:06] sound_footstepslevel = 10
[19:39:06] sound_music_level = 0
[19:39:06] sound_play_PMAlert = false
[19:39:06] sound_play_UIsounds = true
[19:39:06] sound_play_ambients = false
[19:39:06] sound_play_buzz = true
[19:39:06] sound_play_combat = true
[19:39:06] sound_play_door = true
[19:39:06] sound_play_emotes = true
[19:39:06] sound_play_footsteps = true
[19:39:06] sound_play_music = false
[19:39:06] sound_play_weather = true
[19:39:06] sound_play_work = true
[19:39:06] structure_render_distance = 3
[19:39:06] submit_client_data = 1
[19:39:06] supersampling = 0
[19:39:06] swap_mouse_buttons = false
[19:39:06] terrain_res = 2
[19:39:06] test_attach_equipment = false
[19:39:06] test_mode = 0
[19:39:06] thirdPerson = false
[19:39:06] tile_transitions = true
[19:39:06] tiledecorations = 2
[19:39:06] togglePushToTalk = true
[19:39:06] treelist_outline = true
[19:39:06] trees = 3
[19:39:06] ui_font_scale = 100
[19:39:06] ui_scale = 110
[19:39:06] update_optional = true
[19:39:06] use_alpha_particles = true
[19:39:06] use_anisotropic_filtering = 4
[19:39:06] use_antialiasing = 1
[19:39:06] use_default_action = true
[19:39:06] use_fast_clock_work_around = true
[19:39:06] use_nano_timer = false
[19:39:06] use_non_alpha_particles = true
[19:39:06] use_phobia_models = false
[19:39:06] use_tree_models = true
[19:39:06] use_weather_particles = true
[19:39:06] vbo_enabled = 1
[19:39:06] vg_ui_theme = 1
[19:39:06] viewport_bob = true
[19:39:06] water_detail = 2
[19:39:06] 
[19:39:07] Setting up WurmModel Model Loader
[19:39:08] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[19:39:08] Translating legacy key NUMPAD7 to KP_7
[19:39:08] Translating legacy key NUMPAD9 to KP_9
[19:39:08] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:39:08] Translating legacy key EQUALS to EQUAL
[19:39:08] Translating legacy key ADD to KP_ADD
[19:39:08] Translating legacy key NUMPAD8 to KP_8
[19:39:08] Translating legacy key NUMPAD5 to KP_5
[19:39:08] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:39:08] Translating legacy key NUMPAD1 to KP_1
[19:39:08] Translating legacy key NUMPAD0 to KP_0
[19:39:08] Translating legacy key NUMPAD3 to KP_3
[19:39:08] Translating legacy key NUMPAD2 to KP_2
[19:39:08] Translating legacy key DECIMAL to KP_DECIMAL
[19:39:08] Translating legacy key DIVIDE to KP_DIVIDE
[19:39:08] Translating legacy key NUMPAD6 to KP_6
[19:39:08] Translating legacy key NUMPAD4 to KP_4
[19:39:09] Word filter loaded: 23
[19:39:09] Starting global frame job manager with 6 worker threads
[19:39:09] Starting global lazy job manager with 3 worker threads
[19:39:09] Setting up OpenAL Sound Engine
[19:39:09] OpenAL version: 1.1 ALSOFT 1.19.1
[19:39:09] OpenAL renderer: OpenAL Soft
[19:39:09] OpenAL vendor: OpenAL Community
[19:39:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:39:09] Generating: 128 source channels.
[19:39:09] 
[19:39:09] === OpenGL information ===
[19:39:09] LWJGL version: 3.2.3 1.2.0
[19:39:09] OpenGL vendor: NVIDIA Corporation
[19:39:09] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[19:39:09] OpenGL version: 4.6.0 NVIDIA 466.47
[19:39:09] OpenGL extensions:
[19:39:09]     GL_AMD_multi_draw_indirect
[19:39:09]     GL_AMD_seamless_cubemap_per_texture
[19:39:09]     GL_AMD_vertex_shader_viewport_index
[19:39:09]     GL_AMD_vertex_shader_layer
[19:39:09]     GL_ARB_arrays_of_arrays
[19:39:09]     GL_ARB_base_instance
[19:39:09]     GL_ARB_bindless_texture
[19:39:09]     GL_ARB_blend_func_extended
[19:39:09]     GL_ARB_buffer_storage
[19:39:09]     GL_ARB_clear_buffer_object
[19:39:09]     GL_ARB_clear_texture
[19:39:09]     GL_ARB_clip_control
[19:39:09]     GL_ARB_color_buffer_float
[19:39:09]     GL_ARB_compatibility
[19:39:09]     GL_ARB_compressed_texture_pixel_storage
[19:39:09]     GL_ARB_conservative_depth
[19:39:09]     GL_ARB_compute_shader
[19:39:09]     GL_ARB_compute_variable_group_size
[19:39:09]     GL_ARB_conditional_render_inverted
[19:39:09]     GL_ARB_copy_buffer
[19:39:09]     GL_ARB_copy_image
[19:39:09]     GL_ARB_cull_distance
[19:39:09]     GL_ARB_debug_output
[19:39:09]     GL_ARB_depth_buffer_float
[19:39:09]     GL_ARB_depth_clamp
[19:39:09]     GL_ARB_depth_texture
[19:39:09]     GL_ARB_derivative_control
[19:39:09]     GL_ARB_direct_state_access
[19:39:09]     GL_ARB_draw_buffers
[19:39:09]     GL_ARB_draw_buffers_blend
[19:39:09]     GL_ARB_draw_indirect
[19:39:09]     GL_ARB_draw_elements_base_vertex
[19:39:09]     GL_ARB_draw_instanced
[19:39:09]     GL_ARB_enhanced_layouts
[19:39:09]     GL_ARB_ES2_compatibility
[19:39:09]     GL_ARB_ES3_compatibility
[19:39:09]     GL_ARB_ES3_1_compatibility
[19:39:09]     GL_ARB_ES3_2_compatibility
[19:39:09]     GL_ARB_explicit_attrib_location
[19:39:09]     GL_ARB_explicit_uniform_location
[19:39:09]     GL_ARB_fragment_coord_conventions
[19:39:09]     GL_ARB_fragment_layer_viewport
[19:39:09]     GL_ARB_fragment_program
[19:39:09]     GL_ARB_fragment_program_shadow
[19:39:09]     GL_ARB_fragment_shader
[19:39:09]     GL_ARB_fragment_shader_interlock
[19:39:09]     GL_ARB_framebuffer_no_attachments
[19:39:09]     GL_ARB_framebuffer_object
[19:39:09]     GL_ARB_framebuffer_sRGB
[19:39:09]     GL_ARB_geometry_shader4
[19:39:09]     GL_ARB_get_program_binary
[19:39:09]     GL_ARB_get_texture_sub_image
[19:39:09]     GL_ARB_gl_spirv
[19:39:09]     GL_ARB_gpu_shader5
[19:39:09]     GL_ARB_gpu_shader_fp64
[19:39:09]     GL_ARB_gpu_shader_int64
[19:39:09]     GL_ARB_half_float_pixel
[19:39:09]     GL_ARB_half_float_vertex
[19:39:09]     GL_ARB_imaging
[19:39:09]     GL_ARB_indirect_parameters
[19:39:09]     GL_ARB_instanced_arrays
[19:39:09]     GL_ARB_internalformat_query
[19:39:09]     GL_ARB_internalformat_query2
[19:39:09]     GL_ARB_invalidate_subdata
[19:39:09]     GL_ARB_map_buffer_alignment
[19:39:09]     GL_ARB_map_buffer_range
[19:39:09]     GL_ARB_multi_bind
[19:39:09]     GL_ARB_multi_draw_indirect
[19:39:09]     GL_ARB_multisample
[19:39:09]     GL_ARB_multitexture
[19:39:09]     GL_ARB_occlusion_query
[19:39:09]     GL_ARB_occlusion_query2
[19:39:09]     GL_ARB_parallel_shader_compile
[19:39:09]     GL_ARB_pipeline_statistics_query
[19:39:09]     GL_ARB_pixel_buffer_object
[19:39:09]     GL_ARB_point_parameters
[19:39:09]     GL_ARB_point_sprite
[19:39:09]     GL_ARB_polygon_offset_clamp
[19:39:09]     GL_ARB_post_depth_coverage
[19:39:09]     GL_ARB_program_interface_query
[19:39:09]     GL_ARB_provoking_vertex
[19:39:09]     GL_ARB_query_buffer_object
[19:39:09]     GL_ARB_robust_buffer_access_behavior
[19:39:09]     GL_ARB_robustness
[19:39:09]     GL_ARB_sample_locations
[19:39:09]     GL_ARB_sample_shading
[19:39:09]     GL_ARB_sampler_objects
[19:39:09]     GL_ARB_seamless_cube_map
[19:39:09]     GL_ARB_seamless_cubemap_per_texture
[19:39:09]     GL_ARB_separate_shader_objects
[19:39:09]     GL_ARB_shader_atomic_counter_ops
[19:39:09]     GL_ARB_shader_atomic_counters
[19:39:09]     GL_ARB_shader_ballot
[19:39:09]     GL_ARB_shader_bit_encoding
[19:39:09]     GL_ARB_shader_clock
[19:39:09]     GL_ARB_shader_draw_parameters
[19:39:09]     GL_ARB_shader_group_vote
[19:39:09]     GL_ARB_shader_image_load_store
[19:39:09]     GL_ARB_shader_image_size
[19:39:09]     GL_ARB_shader_objects
[19:39:09]     GL_ARB_shader_precision
[19:39:09]     GL_ARB_shader_storage_buffer_object
[19:39:09]     GL_ARB_shader_subroutine
[19:39:09]     GL_ARB_shader_texture_image_samples
[19:39:09]     GL_ARB_shader_texture_lod
[19:39:09]     GL_ARB_shading_language_100
[19:39:09]     GL_ARB_shader_viewport_layer_array
[19:39:09]     GL_ARB_shading_language_420pack
[19:39:09]     GL_ARB_shading_language_include
[19:39:09]     GL_ARB_shading_language_packing
[19:39:09]     GL_ARB_shadow
[19:39:09]     GL_ARB_sparse_buffer
[19:39:09]     GL_ARB_sparse_texture
[19:39:09]     GL_ARB_sparse_texture2
[19:39:09]     GL_ARB_sparse_texture_clamp
[19:39:09]     GL_ARB_spirv_extensions
[19:39:09]     GL_ARB_stencil_texturing
[19:39:09]     GL_ARB_sync
[19:39:09]     GL_ARB_tessellation_shader
[19:39:09]     GL_ARB_texture_barrier
[19:39:09]     GL_ARB_texture_border_clamp
[19:39:09]     GL_ARB_texture_buffer_object
[19:39:09]     GL_ARB_texture_buffer_object_rgb32
[19:39:09]     GL_ARB_texture_buffer_range
[19:39:09]     GL_ARB_texture_compression
[19:39:09]     GL_ARB_texture_compression_bptc
[19:39:09]     GL_ARB_texture_compression_rgtc
[19:39:09]     GL_ARB_texture_cube_map
[19:39:09]     GL_ARB_texture_cube_map_array
[19:39:09]     GL_ARB_texture_env_add
[19:39:09]     GL_ARB_texture_env_combine
[19:39:09]     GL_ARB_texture_env_crossbar
[19:39:09]     GL_ARB_texture_env_dot3
[19:39:09]     GL_ARB_texture_filter_anisotropic
[19:39:09]     GL_ARB_texture_filter_minmax
[19:39:09]     GL_ARB_texture_float
[19:39:09]     GL_ARB_texture_gather
[19:39:09]     GL_ARB_texture_mirror_clamp_to_edge
[19:39:09]     GL_ARB_texture_mirrored_repeat
[19:39:09]     GL_ARB_texture_multisample
[19:39:09]     GL_ARB_texture_non_power_of_two
[19:39:09]     GL_ARB_texture_query_levels
[19:39:09]     GL_ARB_texture_query_lod
[19:39:09]     GL_ARB_texture_rectangle
[19:39:09]     GL_ARB_texture_rg
[19:39:09]     GL_ARB_texture_rgb10_a2ui
[19:39:09]     GL_ARB_texture_stencil8
[19:39:09]     GL_ARB_texture_storage
[19:39:09]     GL_ARB_texture_storage_multisample
[19:39:09]     GL_ARB_texture_swizzle
[19:39:09]     GL_ARB_texture_view
[19:39:09]     GL_ARB_timer_query
[19:39:09]     GL_ARB_transform_feedback2
[19:39:09]     GL_ARB_transform_feedback3
[19:39:09]     GL_ARB_transform_feedback_instanced
[19:39:09]     GL_ARB_transform_feedback_overflow_query
[19:39:09]     GL_ARB_transpose_matrix
[19:39:09]     GL_ARB_uniform_buffer_object
[19:39:09]     GL_ARB_vertex_array_bgra
[19:39:09]     GL_ARB_vertex_array_object
[19:39:09]     GL_ARB_vertex_attrib_64bit
[19:39:09]     GL_ARB_vertex_attrib_binding
[19:39:09]     GL_ARB_vertex_buffer_object
[19:39:09]     GL_ARB_vertex_program
[19:39:09]     GL_ARB_vertex_shader
[19:39:09]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:39:09]     GL_ARB_vertex_type_2_10_10_10_rev
[19:39:09]     GL_ARB_viewport_array
[19:39:09]     GL_ARB_window_pos
[19:39:09]     GL_ATI_draw_buffers
[19:39:09]     GL_ATI_texture_float
[19:39:09]     GL_ATI_texture_mirror_once
[19:39:09]     GL_S3_s3tc
[19:39:09]     GL_EXT_texture_env_add
[19:39:09]     GL_EXT_abgr
[19:39:09]     GL_EXT_bgra
[19:39:09]     GL_EXT_bindable_uniform
[19:39:09]     GL_EXT_blend_color
[19:39:09]     GL_EXT_blend_equation_separate
[19:39:09]     GL_EXT_blend_func_separate
[19:39:09]     GL_EXT_blend_minmax
[19:39:09]     GL_EXT_blend_subtract
[19:39:09]     GL_EXT_compiled_vertex_array
[19:39:09]     GL_EXT_Cg_shader
[19:39:09]     GL_EXT_depth_bounds_test
[19:39:09]     GL_EXT_direct_state_access
[19:39:09]     GL_EXT_draw_buffers2
[19:39:09]     GL_EXT_draw_instanced
[19:39:09]     GL_EXT_draw_range_elements
[19:39:09]     GL_EXT_fog_coord
[19:39:09]     GL_EXT_framebuffer_blit
[19:39:09]     GL_EXT_framebuffer_multisample
[19:39:09]     GL_EXTX_framebuffer_mixed_formats
[19:39:09]     GL_EXT_framebuffer_multisample_blit_scaled
[19:39:09]     GL_EXT_framebuffer_object
[19:39:09]     GL_EXT_framebuffer_sRGB
[19:39:09]     GL_EXT_geometry_shader4
[19:39:09]     GL_EXT_gpu_program_parameters
[19:39:09]     GL_EXT_gpu_shader4
[19:39:09]     GL_EXT_multi_draw_arrays
[19:39:09]     GL_EXT_multiview_texture_multisample
[19:39:09]     GL_EXT_multiview_timer_query
[19:39:09]     GL_EXT_packed_depth_stencil
[19:39:09]     GL_EXT_packed_float
[19:39:09]     GL_EXT_packed_pixels
[19:39:09]     GL_EXT_pixel_buffer_object
[19:39:09]     GL_EXT_point_parameters
[19:39:09]     GL_EXT_polygon_offset_clamp
[19:39:09]     GL_EXT_post_depth_coverage
[19:39:09]     GL_EXT_provoking_vertex
[19:39:09]     GL_EXT_raster_multisample
[19:39:09]     GL_EXT_rescale_normal
[19:39:09]     GL_EXT_secondary_color
[19:39:09]     GL_EXT_separate_shader_objects
[19:39:09]     GL_EXT_separate_specular_color
[19:39:09]     GL_EXT_shader_image_load_formatted
[19:39:09]     GL_EXT_shader_image_load_store
[19:39:09]     GL_EXT_shader_integer_mix
[19:39:09]     GL_EXT_shadow_funcs
[19:39:09]     GL_EXT_sparse_texture2
[19:39:09]     GL_EXT_stencil_two_side
[19:39:09]     GL_EXT_stencil_wrap
[19:39:09]     GL_EXT_texture3D
[19:39:09]     GL_EXT_texture_array
[19:39:09]     GL_EXT_texture_buffer_object
[19:39:09]     GL_EXT_texture_compression_dxt1
[19:39:09]     GL_EXT_texture_compression_latc
[19:39:09]     GL_EXT_texture_compression_rgtc
[19:39:09]     GL_EXT_texture_compression_s3tc
[19:39:09]     GL_EXT_texture_cube_map
[19:39:09]     GL_EXT_texture_edge_clamp
[19:39:09]     GL_EXT_texture_env_combine
[19:39:09]     GL_EXT_texture_env_dot3
[19:39:09]     GL_EXT_texture_filter_anisotropic
[19:39:09]     GL_EXT_texture_filter_minmax
[19:39:09]     GL_EXT_texture_integer
[19:39:09]     GL_EXT_texture_lod
[19:39:09]     GL_EXT_texture_lod_bias
[19:39:09]     GL_EXT_texture_mirror_clamp
[19:39:09]     GL_EXT_texture_object
[19:39:09]     GL_EXT_texture_shadow_lod
[19:39:09]     GL_EXT_texture_shared_exponent
[19:39:09]     GL_EXT_texture_sRGB
[19:39:09]     GL_EXT_texture_sRGB_R8
[19:39:09]     GL_EXT_texture_sRGB_decode
[19:39:09]     GL_EXT_texture_storage
[19:39:09]     GL_EXT_texture_swizzle
[19:39:09]     GL_EXT_timer_query
[19:39:09]     GL_EXT_transform_feedback2
[19:39:09]     GL_EXT_vertex_array
[19:39:09]     GL_EXT_vertex_array_bgra
[19:39:09]     GL_EXT_vertex_attrib_64bit
[19:39:09]     GL_EXT_window_rectangles
[19:39:09]     GL_EXT_import_sync_object
[19:39:09]     GL_IBM_rasterpos_clip
[19:39:09]     GL_IBM_texture_mirrored_repeat
[19:39:09]     GL_KHR_context_flush_control
[19:39:09]     GL_KHR_debug
[19:39:09]     GL_EXT_memory_object
[19:39:09]     GL_EXT_memory_object_win32
[19:39:09]     GL_NV_memory_object_sparse
[19:39:09]     GL_EXT_win32_keyed_mutex
[19:39:09]     GL_KHR_parallel_shader_compile
[19:39:09]     GL_KHR_no_error
[19:39:09]     GL_KHR_robust_buffer_access_behavior
[19:39:09]     GL_KHR_robustness
[19:39:09]     GL_EXT_semaphore
[19:39:09]     GL_EXT_semaphore_win32
[19:39:09]     GL_NV_timeline_semaphore
[19:39:09]     GL_KHR_shader_subgroup
[19:39:09]     GL_KTX_buffer_region
[19:39:09]     GL_NV_alpha_to_coverage_dither_control
[19:39:09]     GL_NV_bindless_multi_draw_indirect
[19:39:09]     GL_NV_bindless_multi_draw_indirect_count
[19:39:09]     GL_NV_bindless_texture
[19:39:09]     GL_NV_blend_equation_advanced
[19:39:09]     GL_NV_blend_equation_advanced_coherent
[19:39:09]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:39:09]     GL_NV_blend_minmax_factor
[19:39:09]     GL_NV_blend_square
[19:39:09]     GL_NV_clip_space_w_scaling
[19:39:09]     GL_NV_command_list
[19:39:09]     GL_NV_compute_program5
[19:39:09]     GL_NV_compute_shader_derivatives
[19:39:09]     GL_NV_conditional_render
[19:39:09]     GL_NV_conservative_raster
[19:39:09]     GL_NV_conservative_raster_dilate
[19:39:09]     GL_NV_conservative_raster_pre_snap
[19:39:09]     GL_NV_conservative_raster_pre_snap_triangles
[19:39:09]     GL_NV_conservative_raster_underestimation
[19:39:09]     GL_NV_copy_depth_to_color
[19:39:09]     GL_NV_copy_image
[19:39:09]     GL_NV_depth_buffer_float
[19:39:09]     GL_NV_depth_clamp
[19:39:09]     GL_NV_draw_texture
[19:39:09]     GL_NV_draw_vulkan_image
[19:39:09]     GL_NV_ES1_1_compatibility
[19:39:09]     GL_NV_ES3_1_compatibility
[19:39:09]     GL_NV_explicit_multisample
[19:39:09]     GL_NV_feature_query
[19:39:09]     GL_NV_fence
[19:39:09]     GL_NV_fill_rectangle
[19:39:09]     GL_NV_float_buffer
[19:39:09]     GL_NV_fog_distance
[19:39:09]     GL_NV_fragment_coverage_to_color
[19:39:09]     GL_NV_fragment_program
[19:39:09]     GL_NV_fragment_program_option
[19:39:09]     GL_NV_fragment_program2
[19:39:09]     GL_NV_fragment_shader_barycentric
[19:39:09]     GL_NV_fragment_shader_interlock
[19:39:09]     GL_NV_framebuffer_mixed_samples
[19:39:09]     GL_NV_framebuffer_multisample_coverage
[19:39:09]     GL_NV_geometry_shader4
[19:39:09]     GL_NV_geometry_shader_passthrough
[19:39:09]     GL_NV_gpu_program4
[19:39:09]     GL_NV_internalformat_sample_query
[19:39:09]     GL_NV_gpu_program4_1
[19:39:09]     GL_NV_gpu_program5
[19:39:09]     GL_NV_gpu_program5_mem_extended
[19:39:09]     GL_NV_gpu_program_fp64
[19:39:09]     GL_NV_gpu_shader5
[19:39:09]     GL_NV_half_float
[19:39:09]     GL_NV_light_max_exponent
[19:39:09]     GL_NV_memory_attachment
[19:39:09]     GL_NV_mesh_shader
[19:39:09]     GL_NV_multisample_coverage
[19:39:09]     GL_NV_multisample_filter_hint
[19:39:09]     GL_NV_occlusion_query
[19:39:09]     GL_NV_packed_depth_stencil
[19:39:09]     GL_NV_parameter_buffer_object
[19:39:09]     GL_NV_parameter_buffer_object2
[19:39:09]     GL_NV_path_rendering
[19:39:09]     GL_NV_path_rendering_shared_edge
[19:39:09]     GL_NV_pixel_data_range
[19:39:09]     GL_NV_point_sprite
[19:39:09]     GL_NV_primitive_restart
[19:39:09]     GL_NV_query_resource
[19:39:09]     GL_NV_query_resource_tag
[19:39:09]     GL_NV_register_combiners
[19:39:09]     GL_NV_register_combiners2
[19:39:09]     GL_NV_representative_fragment_test
[19:39:09]     GL_NV_sample_locations
[19:39:09]     GL_NV_sample_mask_override_coverage
[19:39:09]     GL_NV_scissor_exclusive
[19:39:09]     GL_NV_shader_atomic_counters
[19:39:09]     GL_NV_shader_atomic_float
[19:39:09]     GL_NV_shader_atomic_float64
[19:39:09]     GL_NV_shader_atomic_fp16_vector
[19:39:09]     GL_NV_shader_atomic_int64
[19:39:09]     GL_NV_shader_buffer_load
[19:39:09]     GL_NV_shader_storage_buffer_object
[19:39:09]     GL_NV_shader_subgroup_partitioned
[19:39:09]     GL_NV_shader_texture_footprint
[19:39:09]     GL_NV_shading_rate_image
[19:39:09]     GL_NV_stereo_view_rendering
[19:39:09]     GL_NV_texgen_reflection
[19:39:09]     GL_NV_texture_barrier
[19:39:09]     GL_NV_texture_compression_vtc
[19:39:09]     GL_NV_texture_env_combine4
[19:39:09]     GL_NV_texture_multisample
[19:39:09]     GL_NV_texture_rectangle
[19:39:09]     GL_NV_texture_rectangle_compressed
[19:39:09]     GL_NV_texture_shader
[19:39:09]     GL_NV_texture_shader2
[19:39:09]     GL_NV_texture_shader3
[19:39:09]     GL_NV_transform_feedback
[19:39:09]     GL_NV_transform_feedback2
[19:39:09]     GL_NV_uniform_buffer_unified_memory
[19:39:09]     GL_NV_vertex_array_range
[19:39:09]     GL_NV_vertex_array_range2
[19:39:09]     GL_NV_vertex_attrib_integer_64bit
[19:39:09]     GL_NV_vertex_buffer_unified_memory
[19:39:09]     GL_NV_vertex_program
[19:39:09]     GL_NV_vertex_program1_1
[19:39:09]     GL_NV_vertex_program2
[19:39:09]     GL_NV_vertex_program2_option
[19:39:09]     GL_NV_vertex_program3
[19:39:09]     GL_NV_viewport_array2
[19:39:09]     GL_NV_viewport_swizzle
[19:39:09]     GL_NVX_conditional_render
[19:39:09]     GL_NVX_linked_gpu_multicast
[19:39:09]     GL_NV_gpu_multicast
[19:39:09]     GL_NVX_gpu_multicast2
[19:39:09]     GL_NVX_progress_fence
[19:39:09]     GL_NVX_gpu_memory_info
[19:39:09]     GL_NVX_multigpu_info
[19:39:09]     GL_NVX_nvenc_interop
[19:39:09]     GL_NV_shader_thread_group
[19:39:09]     GL_NV_shader_thread_shuffle
[19:39:09]     GL_KHR_blend_equation_advanced
[19:39:09]     GL_KHR_blend_equation_advanced_coherent
[19:39:09]     GL_OVR_multiview
[19:39:09]     GL_OVR_multiview2
[19:39:09]     GL_SGIS_generate_mipmap
[19:39:09]     GL_SGIS_texture_lod
[19:39:09]     GL_SGIX_depth_texture
[19:39:09]     GL_SGIX_shadow
[19:39:09]     GL_SUN_slice_accum
[19:39:09]     GL_WIN_swap_hint
[19:39:09]     WGL_EXT_swap_control
[19:39:09] OpenGL pixel format: 8:8:8:8
[19:39:09] OpenGL depth format: 24:8
[19:39:09] 
[19:39:09] GLSL version: 4.60 NVIDIA
[19:39:09] GLSL max vertex uniforms: 4096 (4096)
[19:39:09] GLSL max fragment uniforms: 4096 (4096)
[19:39:09] GLSL max varyings: 124 (124)
[19:39:09] GLSL max lights: 8 (8)
[19:39:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:39:09] 
[19:39:09] Vertex/index buffer memory limit: 4096MiB
[19:39:09] Starting workaround for fast running clocks
[19:39:09] Using LWJGL timer.
[19:39:11] Startup Phase - Initializing..
[19:39:11] Preloading builtin materials
[19:39:11] Preloading builtin materials done
[19:39:11] Setting up Collada Model Loader
[19:39:11] Launching Collada Model Loader threads
[19:39:11] Launching WOM Loader threads
[19:39:11] Startup Phase - Setting up..
[19:39:12] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:39:12] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:39:12] Gui initialized
[19:39:12] Startup Phase - Preparing terrain...
[19:39:13] Startup Phase - Connecting ..
[19:39:13] Disabling Nagles
[19:39:14] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[19:39:14] Disabling Nagles
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[19:39:16] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[19:39:16] Login successful
[19:39:16] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[19:39:16] Starting update of login splash image...
[19:39:16] Finished loading new login splash image!
[19:39:16] Water reflection offscreen size 1280x720
[19:39:16] Missing texture data requested: graphics.jar:texture/sprite/cloudsv3_n.png
[19:39:19] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:40:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[19:42:03] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Leiphy.2021-06.txt
[19:42:13] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Unknown.2021-06.txt
[19:42:17] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Absolutezabba.2021-06.txt
[19:45:04] java.lang.NoSuchMethodError: onBeforePluginLoad
[19:45:06] 72
[19:45:06] 69
[19:45:06] 65
[19:45:06] 76
[20:53:27] 72
[20:53:27] 65
[20:53:27] 89
[20:53:37] 72
[20:53:37] 65
[20:53:37] 89
[20:53:37] 32
[20:53:37] 83
[20:53:37] 84
[20:53:37] 65
[20:53:38] 67
[20:53:38] 75

 

Seems to only happen when this damn login splash image loads, let us disable it or just disable it as it doesn't seem necessary to update it constantly while playing..



TODAY:

 

  

3 hours ago, fiveeight said:

Update: crashed several times yesterday while mid Rift, did not upload logs for those times since i was more concerned with not logging back into death.

 

Today just crashed again after 10 minutes of having client open.

 

  Reveal hidden contents


[10:44:33] 
[10:44:33] Preparing to enable console logging.
[10:44:33] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[10:44:33] Time is Sat Jun 05 10:44:33 CEST 2021
[10:44:33] Running client version 4.2.40
[10:44:33]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[10:44:33]      client build time 2021-06-03 02:51
[10:44:33] 
[10:44:33] === System information ===
[10:44:33] Executing from D:\Steam\steamapps\common\Wurm Online\
[10:44:33] Operating system: Windows 10 (arch: amd64, version: 10.0)
[10:44:33] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[10:44:33] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[10:44:33] Available CPUs: 6
[10:44:33] 
[10:44:33] 
[10:44:33] === Wurm options ===
[10:44:33] animation_playback_self = 0
[10:44:33] ao_level = 1
[10:44:33] auto_mipmaps_enabled = 1
[10:44:33] auto_run_source = 0
[10:44:33] cavedetail = 2
[10:44:33] censor_chat = false
[10:44:33] collada_animations = 3
[10:44:33] colorItemsDamage = true
[10:44:33] color_black = 0.0,0.0,0.0,1.0
[10:44:33] color_cyan = 0.0,1.0,1.0,1.0
[10:44:33] color_enchant_desc = 0.5,0.5,1.0,1.0
[10:44:33] color_enchant_name = 0.0,0.5,0.5,1.0
[10:44:33] color_enchant_power = 0.0,1.0,1.0,1.0
[10:44:33] color_error = 1.0,0.3,0.3,1.0
[10:44:33] color_fuchsia = 1.0,0.0,1.0,1.0
[10:44:33] color_green = 0.4,0.72,0.47,1.0
[10:44:33] color_grey = 0.5,0.75,1.0,1.0
[10:44:33] color_lime = 0.5,1.0,0.5,1.0
[10:44:33] color_maroon = 0.5,0.0,0.0,1.0
[10:44:33] color_navy_blue = 0.23,0.39,1.0,1.0
[10:44:33] color_orange = 1.0,0.58,0.04,1.0
[10:44:33] color_outline_ally = 0.5,1.0,0.5,1.0
[10:44:33] color_outline_friend = 0.5,0.75,1.0,1.0
[10:44:33] color_outline_hostile = 1.0,0.0,0.0,1.0
[10:44:33] color_outline_neutral = 0.5,0.5,1.0,1.0
[10:44:33] color_purple = 0.5,0.0,0.5,1.0
[10:44:33] color_red = 1.0,0.0,0.0,1.0
[10:44:33] color_royal_blue = 0.5,0.5,1.0,1.0
[10:44:33] color_salve_acid = 1.0,1.0,0.0,1.0
[10:44:33] color_salve_fire = 1.0,0.0,0.0,1.0
[10:44:33] color_salve_frost = 0.0,0.0,1.0,1.0
[10:44:33] color_silver = 0.75,0.75,0.75,1.0
[10:44:33] color_system = 0.5,1.0,0.5,1.0
[10:44:33] color_teal = 0.0,0.5,0.5,1.0
[10:44:33] color_white = 1.0,1.0,1.0,1.0
[10:44:33] color_yellow = 1.0,1.0,0.0,1.0
[10:44:33] combat_world_text = true
[10:44:33] compressed_textures = false
[10:44:33] compressed_textures_S3TC = true
[10:44:33] contribution_culling = 200
[10:44:33] custim_timer_source = 1
[10:44:33] customTimer1 = -1|-1
[10:44:33] customTimer2 = -1|-1
[10:44:33] customTimer3 = -1|-1
[10:44:33] customTimer4 = -1|-1
[10:44:33] customTimer5 = -1|-1
[10:44:33] debug_mode = false
[10:44:33] defaultActions_source = 0
[10:44:33] depth_clamp_enabled = 2
[10:44:33] disable_select_all_shortcut = false
[10:44:33] display_settings = false:false:0:2560:1440:32:144:true:false
[10:44:33] enable_contribution_culling = false
[10:44:33] enable_debugs = false
[10:44:33] enable_lod = true
[10:44:33] enable_seasonal_mappings = true
[10:44:33] enable_shift_drag = true
[10:44:33] enable_volumetric_fog = true
[10:44:33] enable_vsync = false
[10:44:33] enable_world_drag = true
[10:44:33] event_log_rotation = 2
[10:44:33] exec_source = 0
[10:44:33] fast_yield = false
[10:44:33] fbo_enabled = 2
[10:44:33] fog_coord_src = 0
[10:44:33] font_antialias = 2
[10:44:33] font_bold = 11
[10:44:33] font_default = 11
[10:44:33] font_header = 24
[10:44:33] font_italian = 11
[10:44:33] font_monospaced = 11
[10:44:33] font_static = 11
[10:44:33] fov_horizontal = 110
[10:44:33] fps_limit = 60
[10:44:33] fps_limit_background = 30
[10:44:33] fps_limit_enabled = true
[10:44:33] free_look_mode_disable_on_close_component = false
[10:44:33] free_look_mode_disable_on_combat = false
[10:44:33] free_look_mode_disable_on_open_component = false
[10:44:33] free_look_mode_sensitivity = 10
[10:44:33] game_client_thread_priority = 2
[10:44:33] glsl_debug_loading = false
[10:44:33] glsl_enabled = 2
[10:44:33] gpu_skinning = true
[10:44:33] gui_opacity = 3
[10:44:33] gui_skin = 1
[10:44:33] hard_mode = false
[10:44:33] has_read_eula = true
[10:44:33] head_bob = false
[10:44:33] hide_cursor_with_ui = false
[10:44:33] hide_inactive_friends = false
[10:44:33] hide_menu_examine = false
[10:44:33] hide_menu_no_target = false
[10:44:33] hide_menu_spam_mode = true
[10:44:33] hide_menu_stop = false
[10:44:33] hide_onscreen_fail_messages = false
[10:44:33] hide_onscreen_hostile_messages = false
[10:44:33] hide_onscreen_info_messages = false
[10:44:33] hide_personal_goal = false
[10:44:33] high_res_binoculars = true
[10:44:33] hint_texture_scaling = 2
[10:44:33] impColumn = true
[10:44:33] inverse_mouse = false
[10:44:33] irc_log_rotation = 2
[10:44:33] irc_notif = 0
[10:44:33] item_creature_render_distance = 3
[10:44:33] key_bindings_source = 0
[10:44:33] keyboard_layout = 0
[10:44:33] limit_dynamic_lights = true
[10:44:33] loadInventoryStartup = true
[10:44:33] local_list_in_event = false
[10:44:33] lod = 1
[10:44:33] log_extra_errors = false
[10:44:33] log_gl_errors = false
[10:44:33] mark_text_read = true
[10:44:33] material_as_suffix = true
[10:44:33] max_dynamic_lights = 8
[10:44:33] max_shader_lights = 8
[10:44:33] max_texture_size = 2
[10:44:33] mega_texture_size = 6
[10:44:33] model_loader_thread_priority = 2
[10:44:33] model_loading_threads = 3
[10:44:33] mount_control_mode = 0
[10:44:33] mount_rotation = false
[10:44:33] mouse_camera_sensitivity = 3.7192233
[10:44:33] mouse_smoothing = 0.0
[10:44:33] multicolor_usage = 1
[10:44:33] multidraw_enabled = 1
[10:44:33] no_brightness = false
[10:44:33] no_terrain_render = false
[10:44:33] no_world_render = false
[10:44:33] non_power_of_two = 1
[10:44:33] normal_maps = true
[10:44:33] occlusion_queries_enabled = 2
[10:44:33] offscreen_texture_size = 2
[10:44:33] other_log_rotation = 2
[10:44:33] outline_picking = true
[10:44:33] player_texture_size = 2
[10:44:33] quick_keybinds = true
[10:44:33] reflection_texture_size = 2
[10:44:33] reflections = 2
[10:44:33] remember_password = true
[10:44:33] render_bloom = false
[10:44:33] render_distant_terrain = true
[10:44:33] render_fxaa = true
[10:44:33] render_sun_glare = false
[10:44:33] render_vignette = false
[10:44:33] renderer_type = 1
[10:44:33] resident_models = false
[10:44:33] save_skills_on_quit = true
[10:44:33] screen_brightness = 0.0
[10:44:33] screen_shake = true
[10:44:33] screenshot_file_format = 1
[10:44:33] season_override = 0
[10:44:33] send_extra_tile_data = false
[10:44:33] setting_timestamps = true
[10:44:33] settings_version = 14
[10:44:33] shadow_level = 2
[10:44:33] shadow_mapsize = 1
[10:44:33] shift_drag_default = 10
[10:44:33] showKChat = true
[10:44:33] show_body_in_inventory = false
[10:44:33] show_creature_overlay = true
[10:44:33] show_detailed_hover = true
[10:44:33] show_examine_world_text = true
[10:44:33] show_hit_direction_indicator = true
[10:44:33] show_local_world_text = true
[10:44:33] show_old_menu = false
[10:44:33] show_old_quickbar = false
[10:44:33] show_tab_blinking = true
[10:44:33] silent_friends_update = false
[10:44:33] skillgain_minimum = 4
[10:44:33] skillgain_no_alignment = true
[10:44:33] skillgain_no_favor = true
[10:44:33] skydetail = 1
[10:44:33] sound_al_gain = 4
[10:44:33] sound_buzzlevel = 2
[10:44:33] sound_cache_enabled = true
[10:44:33] sound_doppler_enabled = true
[10:44:33] sound_engine = 2
[10:44:33] sound_footstepslevel = 10
[10:44:33] sound_music_level = 0
[10:44:33] sound_play_PMAlert = false
[10:44:33] sound_play_UIsounds = true
[10:44:33] sound_play_ambients = false
[10:44:33] sound_play_buzz = true
[10:44:33] sound_play_combat = true
[10:44:33] sound_play_door = true
[10:44:33] sound_play_emotes = true
[10:44:33] sound_play_footsteps = true
[10:44:33] sound_play_music = false
[10:44:33] sound_play_weather = true
[10:44:33] sound_play_work = true
[10:44:33] structure_render_distance = 3
[10:44:33] submit_client_data = 1
[10:44:33] supersampling = 0
[10:44:33] swap_mouse_buttons = false
[10:44:33] terrain_res = 2
[10:44:33] test_attach_equipment = false
[10:44:33] test_mode = 0
[10:44:33] thirdPerson = false
[10:44:33] tile_transitions = true
[10:44:33] tiledecorations = 2
[10:44:33] togglePushToTalk = true
[10:44:33] treelist_outline = true
[10:44:33] trees = 3
[10:44:33] ui_font_scale = 100
[10:44:33] ui_scale = 110
[10:44:33] update_optional = true
[10:44:33] use_alpha_particles = true
[10:44:33] use_anisotropic_filtering = 4
[10:44:33] use_antialiasing = 1
[10:44:33] use_default_action = true
[10:44:33] use_fast_clock_work_around = true
[10:44:33] use_nano_timer = false
[10:44:33] use_non_alpha_particles = true
[10:44:33] use_phobia_models = false
[10:44:33] use_tree_models = true
[10:44:33] use_weather_particles = true
[10:44:33] vbo_enabled = 1
[10:44:33] vg_ui_theme = 1
[10:44:33] viewport_bob = true
[10:44:33] water_detail = 2
[10:44:33] 
[10:44:34] Setting up WurmModel Model Loader
[10:44:34] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[10:44:34] Translating legacy key NUMPAD7 to KP_7
[10:44:34] Translating legacy key NUMPAD9 to KP_9
[10:44:34] Translating legacy key SUBTRACT to KP_SUBTRACT
[10:44:34] Translating legacy key EQUALS to EQUAL
[10:44:34] Translating legacy key ADD to KP_ADD
[10:44:34] Translating legacy key NUMPAD8 to KP_8
[10:44:34] Translating legacy key NUMPAD5 to KP_5
[10:44:34] Translating legacy key MULTIPLY to KP_MULTIPLY
[10:44:34] Translating legacy key NUMPAD1 to KP_1
[10:44:34] Translating legacy key NUMPAD3 to KP_3
[10:44:34] Translating legacy key NUMPAD2 to KP_2
[10:44:34] Translating legacy key DECIMAL to KP_DECIMAL
[10:44:34] Translating legacy key DIVIDE to KP_DIVIDE
[10:44:34] Translating legacy key NUMPAD6 to KP_6
[10:44:34] Translating legacy key NUMPAD4 to KP_4
[10:44:36] Word filter loaded: 23
[10:44:36] Starting global frame job manager with 6 worker threads
[10:44:36] Starting global lazy job manager with 3 worker threads
[10:44:36] Setting up OpenAL Sound Engine
[10:44:36] OpenAL version: 1.1 ALSOFT 1.19.1
[10:44:36] OpenAL renderer: OpenAL Soft
[10:44:36] OpenAL vendor: OpenAL Community
[10:44:36] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[10:44:36] Generating: 128 source channels.
[10:44:36] 
[10:44:36] === OpenGL information ===
[10:44:36] LWJGL version: 3.2.3 1.2.0
[10:44:36] OpenGL vendor: NVIDIA Corporation
[10:44:36] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[10:44:36] OpenGL version: 4.6.0 NVIDIA 466.63
[10:44:36] OpenGL extensions:
[10:44:36]     GL_AMD_multi_draw_indirect
[10:44:36]     GL_AMD_seamless_cubemap_per_texture
[10:44:36]     GL_AMD_vertex_shader_viewport_index
[10:44:36]     GL_AMD_vertex_shader_layer
[10:44:36]     GL_ARB_arrays_of_arrays
[10:44:36]     GL_ARB_base_instance
[10:44:36]     GL_ARB_bindless_texture
[10:44:36]     GL_ARB_blend_func_extended
[10:44:36]     GL_ARB_buffer_storage
[10:44:36]     GL_ARB_clear_buffer_object
[10:44:36]     GL_ARB_clear_texture
[10:44:36]     GL_ARB_clip_control
[10:44:36]     GL_ARB_color_buffer_float
[10:44:36]     GL_ARB_compatibility
[10:44:36]     GL_ARB_compressed_texture_pixel_storage
[10:44:36]     GL_ARB_conservative_depth
[10:44:36]     GL_ARB_compute_shader
[10:44:36]     GL_ARB_compute_variable_group_size
[10:44:36]     GL_ARB_conditional_render_inverted
[10:44:36]     GL_ARB_copy_buffer
[10:44:36]     GL_ARB_copy_image
[10:44:36]     GL_ARB_cull_distance
[10:44:36]     GL_ARB_debug_output
[10:44:36]     GL_ARB_depth_buffer_float
[10:44:36]     GL_ARB_depth_clamp
[10:44:36]     GL_ARB_depth_texture
[10:44:36]     GL_ARB_derivative_control
[10:44:36]     GL_ARB_direct_state_access
[10:44:36]     GL_ARB_draw_buffers
[10:44:36]     GL_ARB_draw_buffers_blend
[10:44:36]     GL_ARB_draw_indirect
[10:44:36]     GL_ARB_draw_elements_base_vertex
[10:44:36]     GL_ARB_draw_instanced
[10:44:36]     GL_ARB_enhanced_layouts
[10:44:36]     GL_ARB_ES2_compatibility
[10:44:36]     GL_ARB_ES3_compatibility
[10:44:36]     GL_ARB_ES3_1_compatibility
[10:44:36]     GL_ARB_ES3_2_compatibility
[10:44:36]     GL_ARB_explicit_attrib_location
[10:44:36]     GL_ARB_explicit_uniform_location
[10:44:36]     GL_ARB_fragment_coord_conventions
[10:44:36]     GL_ARB_fragment_layer_viewport
[10:44:36]     GL_ARB_fragment_program
[10:44:36]     GL_ARB_fragment_program_shadow
[10:44:36]     GL_ARB_fragment_shader
[10:44:36]     GL_ARB_fragment_shader_interlock
[10:44:36]     GL_ARB_framebuffer_no_attachments
[10:44:36]     GL_ARB_framebuffer_object
[10:44:36]     GL_ARB_framebuffer_sRGB
[10:44:36]     GL_ARB_geometry_shader4
[10:44:36]     GL_ARB_get_program_binary
[10:44:36]     GL_ARB_get_texture_sub_image
[10:44:36]     GL_ARB_gl_spirv
[10:44:36]     GL_ARB_gpu_shader5
[10:44:36]     GL_ARB_gpu_shader_fp64
[10:44:36]     GL_ARB_gpu_shader_int64
[10:44:36]     GL_ARB_half_float_pixel
[10:44:36]     GL_ARB_half_float_vertex
[10:44:36]     GL_ARB_imaging
[10:44:36]     GL_ARB_indirect_parameters
[10:44:36]     GL_ARB_instanced_arrays
[10:44:36]     GL_ARB_internalformat_query
[10:44:36]     GL_ARB_internalformat_query2
[10:44:36]     GL_ARB_invalidate_subdata
[10:44:36]     GL_ARB_map_buffer_alignment
[10:44:36]     GL_ARB_map_buffer_range
[10:44:36]     GL_ARB_multi_bind
[10:44:36]     GL_ARB_multi_draw_indirect
[10:44:36]     GL_ARB_multisample
[10:44:36]     GL_ARB_multitexture
[10:44:36]     GL_ARB_occlusion_query
[10:44:36]     GL_ARB_occlusion_query2
[10:44:36]     GL_ARB_parallel_shader_compile
[10:44:36]     GL_ARB_pipeline_statistics_query
[10:44:36]     GL_ARB_pixel_buffer_object
[10:44:36]     GL_ARB_point_parameters
[10:44:36]     GL_ARB_point_sprite
[10:44:36]     GL_ARB_polygon_offset_clamp
[10:44:36]     GL_ARB_post_depth_coverage
[10:44:36]     GL_ARB_program_interface_query
[10:44:36]     GL_ARB_provoking_vertex
[10:44:36]     GL_ARB_query_buffer_object
[10:44:36]     GL_ARB_robust_buffer_access_behavior
[10:44:36]     GL_ARB_robustness
[10:44:36]     GL_ARB_sample_locations
[10:44:36]     GL_ARB_sample_shading
[10:44:36]     GL_ARB_sampler_objects
[10:44:36]     GL_ARB_seamless_cube_map
[10:44:36]     GL_ARB_seamless_cubemap_per_texture
[10:44:36]     GL_ARB_separate_shader_objects
[10:44:36]     GL_ARB_shader_atomic_counter_ops
[10:44:36]     GL_ARB_shader_atomic_counters
[10:44:36]     GL_ARB_shader_ballot
[10:44:36]     GL_ARB_shader_bit_encoding
[10:44:36]     GL_ARB_shader_clock
[10:44:36]     GL_ARB_shader_draw_parameters
[10:44:36]     GL_ARB_shader_group_vote
[10:44:36]     GL_ARB_shader_image_load_store
[10:44:36]     GL_ARB_shader_image_size
[10:44:36]     GL_ARB_shader_objects
[10:44:36]     GL_ARB_shader_precision
[10:44:36]     GL_ARB_shader_storage_buffer_object
[10:44:36]     GL_ARB_shader_subroutine
[10:44:36]     GL_ARB_shader_texture_image_samples
[10:44:36]     GL_ARB_shader_texture_lod
[10:44:36]     GL_ARB_shading_language_100
[10:44:36]     GL_ARB_shader_viewport_layer_array
[10:44:36]     GL_ARB_shading_language_420pack
[10:44:36]     GL_ARB_shading_language_include
[10:44:36]     GL_ARB_shading_language_packing
[10:44:36]     GL_ARB_shadow
[10:44:36]     GL_ARB_sparse_buffer
[10:44:36]     GL_ARB_sparse_texture
[10:44:36]     GL_ARB_sparse_texture2
[10:44:36]     GL_ARB_sparse_texture_clamp
[10:44:36]     GL_ARB_spirv_extensions
[10:44:36]     GL_ARB_stencil_texturing
[10:44:36]     GL_ARB_sync
[10:44:36]     GL_ARB_tessellation_shader
[10:44:36]     GL_ARB_texture_barrier
[10:44:36]     GL_ARB_texture_border_clamp
[10:44:36]     GL_ARB_texture_buffer_object
[10:44:36]     GL_ARB_texture_buffer_object_rgb32
[10:44:36]     GL_ARB_texture_buffer_range
[10:44:36]     GL_ARB_texture_compression
[10:44:36]     GL_ARB_texture_compression_bptc
[10:44:36]     GL_ARB_texture_compression_rgtc
[10:44:36]     GL_ARB_texture_cube_map
[10:44:36]     GL_ARB_texture_cube_map_array
[10:44:36]     GL_ARB_texture_env_add
[10:44:36]     GL_ARB_texture_env_combine
[10:44:36]     GL_ARB_texture_env_crossbar
[10:44:36]     GL_ARB_texture_env_dot3
[10:44:36]     GL_ARB_texture_filter_anisotropic
[10:44:36]     GL_ARB_texture_filter_minmax
[10:44:36]     GL_ARB_texture_float
[10:44:36]     GL_ARB_texture_gather
[10:44:36]     GL_ARB_texture_mirror_clamp_to_edge
[10:44:36]     GL_ARB_texture_mirrored_repeat
[10:44:36]     GL_ARB_texture_multisample
[10:44:36]     GL_ARB_texture_non_power_of_two
[10:44:36]     GL_ARB_texture_query_levels
[10:44:36]     GL_ARB_texture_query_lod
[10:44:36]     GL_ARB_texture_rectangle
[10:44:36]     GL_ARB_texture_rg
[10:44:36]     GL_ARB_texture_rgb10_a2ui
[10:44:36]     GL_ARB_texture_stencil8
[10:44:36]     GL_ARB_texture_storage
[10:44:36]     GL_ARB_texture_storage_multisample
[10:44:36]     GL_ARB_texture_swizzle
[10:44:36]     GL_ARB_texture_view
[10:44:36]     GL_ARB_timer_query
[10:44:36]     GL_ARB_transform_feedback2
[10:44:36]     GL_ARB_transform_feedback3
[10:44:36]     GL_ARB_transform_feedback_instanced
[10:44:36]     GL_ARB_transform_feedback_overflow_query
[10:44:36]     GL_ARB_transpose_matrix
[10:44:36]     GL_ARB_uniform_buffer_object
[10:44:36]     GL_ARB_vertex_array_bgra
[10:44:36]     GL_ARB_vertex_array_object
[10:44:36]     GL_ARB_vertex_attrib_64bit
[10:44:36]     GL_ARB_vertex_attrib_binding
[10:44:36]     GL_ARB_vertex_buffer_object
[10:44:36]     GL_ARB_vertex_program
[10:44:36]     GL_ARB_vertex_shader
[10:44:36]     GL_ARB_vertex_type_10f_11f_11f_rev
[10:44:36]     GL_ARB_vertex_type_2_10_10_10_rev
[10:44:36]     GL_ARB_viewport_array
[10:44:36]     GL_ARB_window_pos
[10:44:36]     GL_ATI_draw_buffers
[10:44:36]     GL_ATI_texture_float
[10:44:36]     GL_ATI_texture_mirror_once
[10:44:36]     GL_S3_s3tc
[10:44:36]     GL_EXT_texture_env_add
[10:44:36]     GL_EXT_abgr
[10:44:36]     GL_EXT_bgra
[10:44:36]     GL_EXT_bindable_uniform
[10:44:36]     GL_EXT_blend_color
[10:44:36]     GL_EXT_blend_equation_separate
[10:44:36]     GL_EXT_blend_func_separate
[10:44:36]     GL_EXT_blend_minmax
[10:44:36]     GL_EXT_blend_subtract
[10:44:36]     GL_EXT_compiled_vertex_array
[10:44:36]     GL_EXT_Cg_shader
[10:44:36]     GL_EXT_depth_bounds_test
[10:44:36]     GL_EXT_direct_state_access
[10:44:36]     GL_EXT_draw_buffers2
[10:44:36]     GL_EXT_draw_instanced
[10:44:36]     GL_EXT_draw_range_elements
[10:44:36]     GL_EXT_fog_coord
[10:44:36]     GL_EXT_framebuffer_blit
[10:44:36]     GL_EXT_framebuffer_multisample
[10:44:36]     GL_EXTX_framebuffer_mixed_formats
[10:44:36]     GL_EXT_framebuffer_multisample_blit_scaled
[10:44:36]     GL_EXT_framebuffer_object
[10:44:36]     GL_EXT_framebuffer_sRGB
[10:44:36]     GL_EXT_geometry_shader4
[10:44:36]     GL_EXT_gpu_program_parameters
[10:44:36]     GL_EXT_gpu_shader4
[10:44:36]     GL_EXT_multi_draw_arrays
[10:44:36]     GL_EXT_multiview_texture_multisample
[10:44:36]     GL_EXT_multiview_timer_query
[10:44:36]     GL_EXT_packed_depth_stencil
[10:44:36]     GL_EXT_packed_float
[10:44:36]     GL_EXT_packed_pixels
[10:44:36]     GL_EXT_pixel_buffer_object
[10:44:36]     GL_EXT_point_parameters
[10:44:36]     GL_EXT_polygon_offset_clamp
[10:44:36]     GL_EXT_post_depth_coverage
[10:44:36]     GL_EXT_provoking_vertex
[10:44:36]     GL_EXT_raster_multisample
[10:44:36]     GL_EXT_rescale_normal
[10:44:36]     GL_EXT_secondary_color
[10:44:36]     GL_EXT_separate_shader_objects
[10:44:36]     GL_EXT_separate_specular_color
[10:44:36]     GL_EXT_shader_image_load_formatted
[10:44:36]     GL_EXT_shader_image_load_store
[10:44:36]     GL_EXT_shader_integer_mix
[10:44:36]     GL_EXT_shadow_funcs
[10:44:36]     GL_EXT_sparse_texture2
[10:44:36]     GL_EXT_stencil_two_side
[10:44:36]     GL_EXT_stencil_wrap
[10:44:36]     GL_EXT_texture3D
[10:44:36]     GL_EXT_texture_array
[10:44:36]     GL_EXT_texture_buffer_object
[10:44:36]     GL_EXT_texture_compression_dxt1
[10:44:36]     GL_EXT_texture_compression_latc
[10:44:36]     GL_EXT_texture_compression_rgtc
[10:44:36]     GL_EXT_texture_compression_s3tc
[10:44:36]     GL_EXT_texture_cube_map
[10:44:36]     GL_EXT_texture_edge_clamp
[10:44:36]     GL_EXT_texture_env_combine
[10:44:36]     GL_EXT_texture_env_dot3
[10:44:36]     GL_EXT_texture_filter_anisotropic
[10:44:36]     GL_EXT_texture_filter_minmax
[10:44:36]     GL_EXT_texture_integer
[10:44:36]     GL_EXT_texture_lod
[10:44:36]     GL_EXT_texture_lod_bias
[10:44:36]     GL_EXT_texture_mirror_clamp
[10:44:36]     GL_EXT_texture_object
[10:44:36]     GL_EXT_texture_shadow_lod
[10:44:36]     GL_EXT_texture_shared_exponent
[10:44:36]     GL_EXT_texture_sRGB
[10:44:36]     GL_EXT_texture_sRGB_R8
[10:44:36]     GL_EXT_texture_sRGB_decode
[10:44:36]     GL_EXT_texture_storage
[10:44:36]     GL_EXT_texture_swizzle
[10:44:36]     GL_EXT_timer_query
[10:44:36]     GL_EXT_transform_feedback2
[10:44:36]     GL_EXT_vertex_array
[10:44:36]     GL_EXT_vertex_array_bgra
[10:44:36]     GL_EXT_vertex_attrib_64bit
[10:44:36]     GL_EXT_window_rectangles
[10:44:36]     GL_EXT_import_sync_object
[10:44:36]     GL_IBM_rasterpos_clip
[10:44:36]     GL_IBM_texture_mirrored_repeat
[10:44:36]     GL_KHR_context_flush_control
[10:44:36]     GL_KHR_debug
[10:44:36]     GL_EXT_memory_object
[10:44:36]     GL_EXT_memory_object_win32
[10:44:36]     GL_NV_memory_object_sparse
[10:44:36]     GL_EXT_win32_keyed_mutex
[10:44:36]     GL_KHR_parallel_shader_compile
[10:44:36]     GL_KHR_no_error
[10:44:36]     GL_KHR_robust_buffer_access_behavior
[10:44:36]     GL_KHR_robustness
[10:44:36]     GL_EXT_semaphore
[10:44:36]     GL_EXT_semaphore_win32
[10:44:36]     GL_NV_timeline_semaphore
[10:44:36]     GL_KHR_shader_subgroup
[10:44:36]     GL_KTX_buffer_region
[10:44:36]     GL_NV_alpha_to_coverage_dither_control
[10:44:36]     GL_NV_bindless_multi_draw_indirect
[10:44:36]     GL_NV_bindless_multi_draw_indirect_count
[10:44:36]     GL_NV_bindless_texture
[10:44:36]     GL_NV_blend_equation_advanced
[10:44:36]     GL_NV_blend_equation_advanced_coherent
[10:44:36]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[10:44:36]     GL_NV_blend_minmax_factor
[10:44:36]     GL_NV_blend_square
[10:44:36]     GL_NV_clip_space_w_scaling
[10:44:36]     GL_NV_command_list
[10:44:36]     GL_NV_compute_program5
[10:44:36]     GL_NV_compute_shader_derivatives
[10:44:36]     GL_NV_conditional_render
[10:44:36]     GL_NV_conservative_raster
[10:44:36]     GL_NV_conservative_raster_dilate
[10:44:36]     GL_NV_conservative_raster_pre_snap
[10:44:36]     GL_NV_conservative_raster_pre_snap_triangles
[10:44:36]     GL_NV_conservative_raster_underestimation
[10:44:36]     GL_NV_copy_depth_to_color
[10:44:36]     GL_NV_copy_image
[10:44:36]     GL_NV_depth_buffer_float
[10:44:36]     GL_NV_depth_clamp
[10:44:36]     GL_NV_draw_texture
[10:44:36]     GL_NV_draw_vulkan_image
[10:44:36]     GL_NV_ES1_1_compatibility
[10:44:36]     GL_NV_ES3_1_compatibility
[10:44:36]     GL_NV_explicit_multisample
[10:44:36]     GL_NV_feature_query
[10:44:36]     GL_NV_fence
[10:44:36]     GL_NV_fill_rectangle
[10:44:36]     GL_NV_float_buffer
[10:44:36]     GL_NV_fog_distance
[10:44:36]     GL_NV_fragment_coverage_to_color
[10:44:36]     GL_NV_fragment_program
[10:44:36]     GL_NV_fragment_program_option
[10:44:36]     GL_NV_fragment_program2
[10:44:36]     GL_NV_fragment_shader_barycentric
[10:44:36]     GL_NV_fragment_shader_interlock
[10:44:36]     GL_NV_framebuffer_mixed_samples
[10:44:36]     GL_NV_framebuffer_multisample_coverage
[10:44:36]     GL_NV_geometry_shader4
[10:44:36]     GL_NV_geometry_shader_passthrough
[10:44:36]     GL_NV_gpu_program4
[10:44:36]     GL_NV_internalformat_sample_query
[10:44:36]     GL_NV_gpu_program4_1
[10:44:36]     GL_NV_gpu_program5
[10:44:36]     GL_NV_gpu_program5_mem_extended
[10:44:36]     GL_NV_gpu_program_fp64
[10:44:36]     GL_NV_gpu_shader5
[10:44:36]     GL_NV_half_float
[10:44:36]     GL_NV_light_max_exponent
[10:44:36]     GL_NV_memory_attachment
[10:44:36]     GL_NV_mesh_shader
[10:44:36]     GL_NV_multisample_coverage
[10:44:36]     GL_NV_multisample_filter_hint
[10:44:36]     GL_NV_occlusion_query
[10:44:36]     GL_NV_packed_depth_stencil
[10:44:36]     GL_NV_parameter_buffer_object
[10:44:36]     GL_NV_parameter_buffer_object2
[10:44:36]     GL_NV_path_rendering
[10:44:36]     GL_NV_path_rendering_shared_edge
[10:44:36]     GL_NV_pixel_data_range
[10:44:36]     GL_NV_point_sprite
[10:44:36]     GL_NV_primitive_restart
[10:44:36]     GL_NV_query_resource
[10:44:36]     GL_NV_query_resource_tag
[10:44:36]     GL_NV_register_combiners
[10:44:36]     GL_NV_register_combiners2
[10:44:36]     GL_NV_representative_fragment_test
[10:44:36]     GL_NV_sample_locations
[10:44:36]     GL_NV_sample_mask_override_coverage
[10:44:36]     GL_NV_scissor_exclusive
[10:44:36]     GL_NV_shader_atomic_counters
[10:44:36]     GL_NV_shader_atomic_float
[10:44:36]     GL_NV_shader_atomic_float64
[10:44:36]     GL_NV_shader_atomic_fp16_vector
[10:44:36]     GL_NV_shader_atomic_int64
[10:44:36]     GL_NV_shader_buffer_load
[10:44:36]     GL_NV_shader_storage_buffer_object
[10:44:36]     GL_NV_shader_subgroup_partitioned
[10:44:36]     GL_NV_shader_texture_footprint
[10:44:36]     GL_NV_shading_rate_image
[10:44:36]     GL_NV_stereo_view_rendering
[10:44:36]     GL_NV_texgen_reflection
[10:44:36]     GL_NV_texture_barrier
[10:44:36]     GL_NV_texture_compression_vtc
[10:44:36]     GL_NV_texture_env_combine4
[10:44:36]     GL_NV_texture_multisample
[10:44:36]     GL_NV_texture_rectangle
[10:44:36]     GL_NV_texture_rectangle_compressed
[10:44:36]     GL_NV_texture_shader
[10:44:36]     GL_NV_texture_shader2
[10:44:36]     GL_NV_texture_shader3
[10:44:36]     GL_NV_transform_feedback
[10:44:36]     GL_NV_transform_feedback2
[10:44:36]     GL_NV_uniform_buffer_unified_memory
[10:44:36]     GL_NV_vertex_array_range
[10:44:36]     GL_NV_vertex_array_range2
[10:44:36]     GL_NV_vertex_attrib_integer_64bit
[10:44:36]     GL_NV_vertex_buffer_unified_memory
[10:44:36]     GL_NV_vertex_program
[10:44:36]     GL_NV_vertex_program1_1
[10:44:36]     GL_NV_vertex_program2
[10:44:36]     GL_NV_vertex_program2_option
[10:44:36]     GL_NV_vertex_program3
[10:44:36]     GL_NV_viewport_array2
[10:44:36]     GL_NV_viewport_swizzle
[10:44:36]     GL_NVX_conditional_render
[10:44:36]     GL_NVX_linked_gpu_multicast
[10:44:36]     GL_NV_gpu_multicast
[10:44:36]     GL_NVX_gpu_multicast2
[10:44:36]     GL_NVX_progress_fence
[10:44:36]     GL_NVX_gpu_memory_info
[10:44:36]     GL_NVX_multigpu_info
[10:44:36]     GL_NVX_nvenc_interop
[10:44:36]     GL_NV_shader_thread_group
[10:44:36]     GL_NV_shader_thread_shuffle
[10:44:36]     GL_KHR_blend_equation_advanced
[10:44:36]     GL_KHR_blend_equation_advanced_coherent
[10:44:36]     GL_OVR_multiview
[10:44:36]     GL_OVR_multiview2
[10:44:36]     GL_SGIS_generate_mipmap
[10:44:36]     GL_SGIS_texture_lod
[10:44:36]     GL_SGIX_depth_texture
[10:44:36]     GL_SGIX_shadow
[10:44:36]     GL_SUN_slice_accum
[10:44:36]     GL_WIN_swap_hint
[10:44:36]     WGL_EXT_swap_control
[10:44:36] OpenGL pixel format: 8:8:8:8
[10:44:36] OpenGL depth format: 24:8
[10:44:36] 
[10:44:36] GLSL version: 4.60 NVIDIA
[10:44:36] GLSL max vertex uniforms: 4096 (4096)
[10:44:36] GLSL max fragment uniforms: 4096 (4096)
[10:44:36] GLSL max varyings: 124 (124)
[10:44:36] GLSL max lights: 8 (8)
[10:44:36] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[10:44:36] 
[10:44:36] Vertex/index buffer memory limit: 4096MiB
[10:44:36] Starting workaround for fast running clocks
[10:44:36] Using LWJGL timer.
[10:44:38] Startup Phase - Initializing..
[10:44:38] Preloading builtin materials
[10:44:38] Preloading builtin materials done
[10:44:38] Setting up Collada Model Loader
[10:44:38] Launching Collada Model Loader threads
[10:44:38] Launching WOM Loader threads
[10:44:38] Startup Phase - Setting up..
[10:44:39] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:44:39] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:44:39] Gui initialized
[10:44:39] Startup Phase - Preparing terrain...
[10:44:40] Startup Phase - Connecting ..
[10:44:40] Disabling Nagles
[10:44:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[10:44:41] Disabling Nagles
[10:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[10:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[10:44:44] Login successful
[10:44:44] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[10:44:44] Starting update of login splash image...
[10:44:44] Finished loading new login splash image!
[10:44:44] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[10:44:46] Water reflection offscreen size 1280x720
[10:46:45] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 

 

 

EDIT:

 

Another crash:

 

  Reveal hidden contents


[12:01:42] 
[12:01:42] Preparing to enable console logging.
[12:01:42] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[12:01:42] Time is Sat Jun 05 12:01:42 CEST 2021
[12:01:42] Running client version 4.2.40
[12:01:42]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[12:01:42]      client build time 2021-06-03 02:51
[12:01:42] 
[12:01:42] === System information ===
[12:01:42] Executing from D:\Steam\steamapps\common\Wurm Online\
[12:01:42] Operating system: Windows 10 (arch: amd64, version: 10.0)
[12:01:42] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[12:01:42] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[12:01:42] Available CPUs: 6
[12:01:42] 
[12:01:42] 
[12:01:42] === Wurm options ===
[12:01:42] animation_playback_self = 0
[12:01:42] ao_level = 1
[12:01:42] auto_mipmaps_enabled = 1
[12:01:42] auto_run_source = 0
[12:01:42] cavedetail = 2
[12:01:42] censor_chat = false
[12:01:42] collada_animations = 3
[12:01:42] colorItemsDamage = true
[12:01:42] color_black = 0.0,0.0,0.0,1.0
[12:01:42] color_cyan = 0.0,1.0,1.0,1.0
[12:01:42] color_enchant_desc = 0.5,0.5,1.0,1.0
[12:01:42] color_enchant_name = 0.0,0.5,0.5,1.0
[12:01:42] color_enchant_power = 0.0,1.0,1.0,1.0
[12:01:42] color_error = 1.0,0.3,0.3,1.0
[12:01:42] color_fuchsia = 1.0,0.0,1.0,1.0
[12:01:42] color_green = 0.4,0.72,0.47,1.0
[12:01:42] color_grey = 0.5,0.75,1.0,1.0
[12:01:42] color_lime = 0.5,1.0,0.5,1.0
[12:01:42] color_maroon = 0.5,0.0,0.0,1.0
[12:01:42] color_navy_blue = 0.23,0.39,1.0,1.0
[12:01:42] color_orange = 1.0,0.58,0.04,1.0
[12:01:42] color_outline_ally = 0.5,1.0,0.5,1.0
[12:01:42] color_outline_friend = 0.5,0.75,1.0,1.0
[12:01:42] color_outline_hostile = 1.0,0.0,0.0,1.0
[12:01:42] color_outline_neutral = 0.5,0.5,1.0,1.0
[12:01:42] color_purple = 0.5,0.0,0.5,1.0
[12:01:42] color_red = 1.0,0.0,0.0,1.0
[12:01:42] color_royal_blue = 0.5,0.5,1.0,1.0
[12:01:42] color_salve_acid = 1.0,1.0,0.0,1.0
[12:01:42] color_salve_fire = 1.0,0.0,0.0,1.0
[12:01:42] color_salve_frost = 0.0,0.0,1.0,1.0
[12:01:42] color_silver = 0.75,0.75,0.75,1.0
[12:01:42] color_system = 0.5,1.0,0.5,1.0
[12:01:42] color_teal = 0.0,0.5,0.5,1.0
[12:01:42] color_white = 1.0,1.0,1.0,1.0
[12:01:42] color_yellow = 1.0,1.0,0.0,1.0
[12:01:42] combat_world_text = true
[12:01:42] compressed_textures = false
[12:01:42] compressed_textures_S3TC = true
[12:01:42] contribution_culling = 200
[12:01:42] custim_timer_source = 1
[12:01:42] customTimer1 = -1|-1
[12:01:42] customTimer2 = -1|-1
[12:01:42] customTimer3 = -1|-1
[12:01:42] customTimer4 = -1|-1
[12:01:42] customTimer5 = -1|-1
[12:01:42] debug_mode = false
[12:01:42] defaultActions_source = 0
[12:01:42] depth_clamp_enabled = 2
[12:01:42] disable_select_all_shortcut = false
[12:01:42] display_settings = false:false:0:2560:1440:32:144:true:false
[12:01:42] enable_contribution_culling = false
[12:01:42] enable_debugs = false
[12:01:42] enable_lod = true
[12:01:42] enable_seasonal_mappings = true
[12:01:42] enable_shift_drag = true
[12:01:42] enable_volumetric_fog = true
[12:01:42] enable_vsync = false
[12:01:42] enable_world_drag = true
[12:01:42] event_log_rotation = 2
[12:01:42] exec_source = 0
[12:01:42] fast_yield = false
[12:01:42] fbo_enabled = 2
[12:01:42] fog_coord_src = 0
[12:01:42] font_antialias = 2
[12:01:42] font_bold = 11
[12:01:42] font_default = 11
[12:01:42] font_header = 24
[12:01:42] font_italian = 11
[12:01:42] font_monospaced = 11
[12:01:42] font_static = 11
[12:01:42] fov_horizontal = 110
[12:01:42] fps_limit = 60
[12:01:42] fps_limit_background = 30
[12:01:42] fps_limit_enabled = true
[12:01:42] free_look_mode_disable_on_close_component = false
[12:01:42] free_look_mode_disable_on_combat = false
[12:01:42] free_look_mode_disable_on_open_component = false
[12:01:42] free_look_mode_sensitivity = 10
[12:01:42] game_client_thread_priority = 2
[12:01:42] glsl_debug_loading = false
[12:01:42] glsl_enabled = 2
[12:01:42] gpu_skinning = true
[12:01:42] gui_opacity = 3
[12:01:42] gui_skin = 1
[12:01:42] hard_mode = false
[12:01:42] has_read_eula = true
[12:01:42] head_bob = false
[12:01:42] hide_cursor_with_ui = false
[12:01:42] hide_inactive_friends = false
[12:01:42] hide_menu_examine = false
[12:01:42] hide_menu_no_target = false
[12:01:42] hide_menu_spam_mode = true
[12:01:42] hide_menu_stop = false
[12:01:42] hide_onscreen_fail_messages = false
[12:01:42] hide_onscreen_hostile_messages = false
[12:01:42] hide_onscreen_info_messages = false
[12:01:42] hide_personal_goal = false
[12:01:42] high_res_binoculars = true
[12:01:42] hint_texture_scaling = 2
[12:01:42] impColumn = true
[12:01:42] inverse_mouse = false
[12:01:42] irc_log_rotation = 2
[12:01:42] irc_notif = 0
[12:01:42] item_creature_render_distance = 3
[12:01:42] key_bindings_source = 0
[12:01:42] keyboard_layout = 0
[12:01:42] limit_dynamic_lights = true
[12:01:42] loadInventoryStartup = true
[12:01:42] local_list_in_event = false
[12:01:42] lod = 1
[12:01:42] log_extra_errors = false
[12:01:42] log_gl_errors = false
[12:01:42] mark_text_read = true
[12:01:42] material_as_suffix = true
[12:01:42] max_dynamic_lights = 8
[12:01:42] max_shader_lights = 8
[12:01:42] max_texture_size = 2
[12:01:42] mega_texture_size = 6
[12:01:42] model_loader_thread_priority = 2
[12:01:42] model_loading_threads = 3
[12:01:42] mount_control_mode = 0
[12:01:42] mount_rotation = false
[12:01:42] mouse_camera_sensitivity = 3.7192233
[12:01:42] mouse_smoothing = 0.0
[12:01:42] multicolor_usage = 1
[12:01:42] multidraw_enabled = 1
[12:01:42] no_brightness = false
[12:01:42] no_terrain_render = false
[12:01:42] no_world_render = false
[12:01:42] non_power_of_two = 1
[12:01:42] normal_maps = true
[12:01:42] occlusion_queries_enabled = 2
[12:01:42] offscreen_texture_size = 2
[12:01:42] other_log_rotation = 2
[12:01:42] outline_picking = true
[12:01:42] player_texture_size = 2
[12:01:42] quick_keybinds = true
[12:01:42] reflection_texture_size = 2
[12:01:42] reflections = 2
[12:01:42] remember_password = true
[12:01:42] render_bloom = false
[12:01:42] render_distant_terrain = true
[12:01:42] render_fxaa = true
[12:01:42] render_sun_glare = false
[12:01:42] render_vignette = false
[12:01:42] renderer_type = 1
[12:01:42] resident_models = false
[12:01:42] save_skills_on_quit = true
[12:01:42] screen_brightness = 0.0
[12:01:42] screen_shake = true
[12:01:42] screenshot_file_format = 1
[12:01:42] season_override = 0
[12:01:42] send_extra_tile_data = false
[12:01:42] setting_timestamps = true
[12:01:42] settings_version = 14
[12:01:42] shadow_level = 2
[12:01:42] shadow_mapsize = 1
[12:01:42] shift_drag_default = 10
[12:01:42] showKChat = true
[12:01:42] show_body_in_inventory = false
[12:01:42] show_creature_overlay = true
[12:01:42] show_detailed_hover = true
[12:01:42] show_examine_world_text = true
[12:01:42] show_hit_direction_indicator = true
[12:01:42] show_local_world_text = true
[12:01:42] show_old_menu = false
[12:01:42] show_old_quickbar = false
[12:01:42] show_tab_blinking = true
[12:01:42] silent_friends_update = false
[12:01:42] skillgain_minimum = 4
[12:01:42] skillgain_no_alignment = true
[12:01:42] skillgain_no_favor = true
[12:01:42] skydetail = 1
[12:01:42] sound_al_gain = 4
[12:01:42] sound_buzzlevel = 2
[12:01:42] sound_cache_enabled = true
[12:01:42] sound_doppler_enabled = true
[12:01:42] sound_engine = 2
[12:01:42] sound_footstepslevel = 10
[12:01:42] sound_music_level = 0
[12:01:42] sound_play_PMAlert = false
[12:01:42] sound_play_UIsounds = true
[12:01:42] sound_play_ambients = false
[12:01:42] sound_play_buzz = true
[12:01:42] sound_play_combat = true
[12:01:42] sound_play_door = true
[12:01:42] sound_play_emotes = true
[12:01:42] sound_play_footsteps = true
[12:01:42] sound_play_music = false
[12:01:42] sound_play_weather = true
[12:01:42] sound_play_work = true
[12:01:42] structure_render_distance = 3
[12:01:42] submit_client_data = 1
[12:01:42] supersampling = 0
[12:01:42] swap_mouse_buttons = false
[12:01:42] terrain_res = 2
[12:01:42] test_attach_equipment = false
[12:01:42] test_mode = 0
[12:01:42] thirdPerson = false
[12:01:42] tile_transitions = true
[12:01:42] tiledecorations = 2
[12:01:42] togglePushToTalk = true
[12:01:42] treelist_outline = true
[12:01:42] trees = 3
[12:01:42] ui_font_scale = 100
[12:01:42] ui_scale = 110
[12:01:42] update_optional = true
[12:01:42] use_alpha_particles = true
[12:01:42] use_anisotropic_filtering = 4
[12:01:42] use_antialiasing = 1
[12:01:42] use_default_action = true
[12:01:42] use_fast_clock_work_around = true
[12:01:42] use_nano_timer = false
[12:01:42] use_non_alpha_particles = true
[12:01:42] use_phobia_models = false
[12:01:42] use_tree_models = true
[12:01:42] use_weather_particles = true
[12:01:42] vbo_enabled = 1
[12:01:42] vg_ui_theme = 1
[12:01:42] viewport_bob = true
[12:01:42] water_detail = 2
[12:01:42] 
[12:01:43] Setting up WurmModel Model Loader
[12:01:43] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[12:01:43] Translating legacy key NUMPAD7 to KP_7
[12:01:43] Translating legacy key NUMPAD9 to KP_9
[12:01:43] Translating legacy key SUBTRACT to KP_SUBTRACT
[12:01:43] Translating legacy key EQUALS to EQUAL
[12:01:43] Translating legacy key ADD to KP_ADD
[12:01:43] Translating legacy key NUMPAD8 to KP_8
[12:01:43] Translating legacy key NUMPAD5 to KP_5
[12:01:43] Translating legacy key MULTIPLY to KP_MULTIPLY
[12:01:43] Translating legacy key NUMPAD1 to KP_1
[12:01:43] Translating legacy key NUMPAD3 to KP_3
[12:01:43] Translating legacy key NUMPAD2 to KP_2
[12:01:43] Translating legacy key DECIMAL to KP_DECIMAL
[12:01:43] Translating legacy key DIVIDE to KP_DIVIDE
[12:01:43] Translating legacy key NUMPAD6 to KP_6
[12:01:43] Translating legacy key NUMPAD4 to KP_4
[12:01:44] Word filter loaded: 23
[12:01:45] Starting global frame job manager with 6 worker threads
[12:01:45] Starting global lazy job manager with 3 worker threads
[12:01:45] Setting up OpenAL Sound Engine
[12:01:45] OpenAL version: 1.1 ALSOFT 1.19.1
[12:01:45] OpenAL renderer: OpenAL Soft
[12:01:45] OpenAL vendor: OpenAL Community
[12:01:45] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[12:01:45] Generating: 128 source channels.
[12:01:45] 
[12:01:45] === OpenGL information ===
[12:01:45] LWJGL version: 3.2.3 1.2.0
[12:01:45] OpenGL vendor: NVIDIA Corporation
[12:01:45] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[12:01:45] OpenGL version: 4.6.0 NVIDIA 466.63
[12:01:45] OpenGL extensions:
[12:01:45]     GL_AMD_multi_draw_indirect
[12:01:45]     GL_AMD_seamless_cubemap_per_texture
[12:01:45]     GL_AMD_vertex_shader_viewport_index
[12:01:45]     GL_AMD_vertex_shader_layer
[12:01:45]     GL_ARB_arrays_of_arrays
[12:01:45]     GL_ARB_base_instance
[12:01:45]     GL_ARB_bindless_texture
[12:01:45]     GL_ARB_blend_func_extended
[12:01:45]     GL_ARB_buffer_storage
[12:01:45]     GL_ARB_clear_buffer_object
[12:01:45]     GL_ARB_clear_texture
[12:01:45]     GL_ARB_clip_control
[12:01:45]     GL_ARB_color_buffer_float
[12:01:45]     GL_ARB_compatibility
[12:01:45]     GL_ARB_compressed_texture_pixel_storage
[12:01:45]     GL_ARB_conservative_depth
[12:01:45]     GL_ARB_compute_shader
[12:01:45]     GL_ARB_compute_variable_group_size
[12:01:45]     GL_ARB_conditional_render_inverted
[12:01:45]     GL_ARB_copy_buffer
[12:01:45]     GL_ARB_copy_image
[12:01:45]     GL_ARB_cull_distance
[12:01:45]     GL_ARB_debug_output
[12:01:45]     GL_ARB_depth_buffer_float
[12:01:45]     GL_ARB_depth_clamp
[12:01:45]     GL_ARB_depth_texture
[12:01:45]     GL_ARB_derivative_control
[12:01:45]     GL_ARB_direct_state_access
[12:01:45]     GL_ARB_draw_buffers
[12:01:45]     GL_ARB_draw_buffers_blend
[12:01:45]     GL_ARB_draw_indirect
[12:01:45]     GL_ARB_draw_elements_base_vertex
[12:01:45]     GL_ARB_draw_instanced
[12:01:45]     GL_ARB_enhanced_layouts
[12:01:45]     GL_ARB_ES2_compatibility
[12:01:45]     GL_ARB_ES3_compatibility
[12:01:45]     GL_ARB_ES3_1_compatibility
[12:01:45]     GL_ARB_ES3_2_compatibility
[12:01:45]     GL_ARB_explicit_attrib_location
[12:01:45]     GL_ARB_explicit_uniform_location
[12:01:45]     GL_ARB_fragment_coord_conventions
[12:01:45]     GL_ARB_fragment_layer_viewport
[12:01:45]     GL_ARB_fragment_program
[12:01:45]     GL_ARB_fragment_program_shadow
[12:01:45]     GL_ARB_fragment_shader
[12:01:45]     GL_ARB_fragment_shader_interlock
[12:01:45]     GL_ARB_framebuffer_no_attachments
[12:01:45]     GL_ARB_framebuffer_object
[12:01:45]     GL_ARB_framebuffer_sRGB
[12:01:45]     GL_ARB_geometry_shader4
[12:01:45]     GL_ARB_get_program_binary
[12:01:45]     GL_ARB_get_texture_sub_image
[12:01:45]     GL_ARB_gl_spirv
[12:01:45]     GL_ARB_gpu_shader5
[12:01:45]     GL_ARB_gpu_shader_fp64
[12:01:45]     GL_ARB_gpu_shader_int64
[12:01:45]     GL_ARB_half_float_pixel
[12:01:45]     GL_ARB_half_float_vertex
[12:01:45]     GL_ARB_imaging
[12:01:45]     GL_ARB_indirect_parameters
[12:01:45]     GL_ARB_instanced_arrays
[12:01:45]     GL_ARB_internalformat_query
[12:01:45]     GL_ARB_internalformat_query2
[12:01:45]     GL_ARB_invalidate_subdata
[12:01:45]     GL_ARB_map_buffer_alignment
[12:01:45]     GL_ARB_map_buffer_range
[12:01:45]     GL_ARB_multi_bind
[12:01:45]     GL_ARB_multi_draw_indirect
[12:01:45]     GL_ARB_multisample
[12:01:45]     GL_ARB_multitexture
[12:01:45]     GL_ARB_occlusion_query
[12:01:45]     GL_ARB_occlusion_query2
[12:01:45]     GL_ARB_parallel_shader_compile
[12:01:45]     GL_ARB_pipeline_statistics_query
[12:01:45]     GL_ARB_pixel_buffer_object
[12:01:45]     GL_ARB_point_parameters
[12:01:45]     GL_ARB_point_sprite
[12:01:45]     GL_ARB_polygon_offset_clamp
[12:01:45]     GL_ARB_post_depth_coverage
[12:01:45]     GL_ARB_program_interface_query
[12:01:45]     GL_ARB_provoking_vertex
[12:01:45]     GL_ARB_query_buffer_object
[12:01:45]     GL_ARB_robust_buffer_access_behavior
[12:01:45]     GL_ARB_robustness
[12:01:45]     GL_ARB_sample_locations
[12:01:45]     GL_ARB_sample_shading
[12:01:45]     GL_ARB_sampler_objects
[12:01:45]     GL_ARB_seamless_cube_map
[12:01:45]     GL_ARB_seamless_cubemap_per_texture
[12:01:45]     GL_ARB_separate_shader_objects
[12:01:45]     GL_ARB_shader_atomic_counter_ops
[12:01:45]     GL_ARB_shader_atomic_counters
[12:01:45]     GL_ARB_shader_ballot
[12:01:45]     GL_ARB_shader_bit_encoding
[12:01:45]     GL_ARB_shader_clock
[12:01:45]     GL_ARB_shader_draw_parameters
[12:01:45]     GL_ARB_shader_group_vote
[12:01:45]     GL_ARB_shader_image_load_store
[12:01:45]     GL_ARB_shader_image_size
[12:01:45]     GL_ARB_shader_objects
[12:01:45]     GL_ARB_shader_precision
[12:01:45]     GL_ARB_shader_storage_buffer_object
[12:01:45]     GL_ARB_shader_subroutine
[12:01:45]     GL_ARB_shader_texture_image_samples
[12:01:45]     GL_ARB_shader_texture_lod
[12:01:45]     GL_ARB_shading_language_100
[12:01:45]     GL_ARB_shader_viewport_layer_array
[12:01:45]     GL_ARB_shading_language_420pack
[12:01:45]     GL_ARB_shading_language_include
[12:01:45]     GL_ARB_shading_language_packing
[12:01:45]     GL_ARB_shadow
[12:01:45]     GL_ARB_sparse_buffer
[12:01:45]     GL_ARB_sparse_texture
[12:01:45]     GL_ARB_sparse_texture2
[12:01:45]     GL_ARB_sparse_texture_clamp
[12:01:45]     GL_ARB_spirv_extensions
[12:01:45]     GL_ARB_stencil_texturing
[12:01:45]     GL_ARB_sync
[12:01:45]     GL_ARB_tessellation_shader
[12:01:45]     GL_ARB_texture_barrier
[12:01:45]     GL_ARB_texture_border_clamp
[12:01:45]     GL_ARB_texture_buffer_object
[12:01:45]     GL_ARB_texture_buffer_object_rgb32
[12:01:45]     GL_ARB_texture_buffer_range
[12:01:45]     GL_ARB_texture_compression
[12:01:45]     GL_ARB_texture_compression_bptc
[12:01:45]     GL_ARB_texture_compression_rgtc
[12:01:45]     GL_ARB_texture_cube_map
[12:01:45]     GL_ARB_texture_cube_map_array
[12:01:45]     GL_ARB_texture_env_add
[12:01:45]     GL_ARB_texture_env_combine
[12:01:45]     GL_ARB_texture_env_crossbar
[12:01:45]     GL_ARB_texture_env_dot3
[12:01:45]     GL_ARB_texture_filter_anisotropic
[12:01:45]     GL_ARB_texture_filter_minmax
[12:01:45]     GL_ARB_texture_float
[12:01:45]     GL_ARB_texture_gather
[12:01:45]     GL_ARB_texture_mirror_clamp_to_edge
[12:01:45]     GL_ARB_texture_mirrored_repeat
[12:01:45]     GL_ARB_texture_multisample
[12:01:45]     GL_ARB_texture_non_power_of_two
[12:01:45]     GL_ARB_texture_query_levels
[12:01:45]     GL_ARB_texture_query_lod
[12:01:45]     GL_ARB_texture_rectangle
[12:01:45]     GL_ARB_texture_rg
[12:01:45]     GL_ARB_texture_rgb10_a2ui
[12:01:45]     GL_ARB_texture_stencil8
[12:01:45]     GL_ARB_texture_storage
[12:01:45]     GL_ARB_texture_storage_multisample
[12:01:45]     GL_ARB_texture_swizzle
[12:01:45]     GL_ARB_texture_view
[12:01:45]     GL_ARB_timer_query
[12:01:45]     GL_ARB_transform_feedback2
[12:01:45]     GL_ARB_transform_feedback3
[12:01:45]     GL_ARB_transform_feedback_instanced
[12:01:45]     GL_ARB_transform_feedback_overflow_query
[12:01:45]     GL_ARB_transpose_matrix
[12:01:45]     GL_ARB_uniform_buffer_object
[12:01:45]     GL_ARB_vertex_array_bgra
[12:01:45]     GL_ARB_vertex_array_object
[12:01:45]     GL_ARB_vertex_attrib_64bit
[12:01:45]     GL_ARB_vertex_attrib_binding
[12:01:45]     GL_ARB_vertex_buffer_object
[12:01:45]     GL_ARB_vertex_program
[12:01:45]     GL_ARB_vertex_shader
[12:01:45]     GL_ARB_vertex_type_10f_11f_11f_rev
[12:01:45]     GL_ARB_vertex_type_2_10_10_10_rev
[12:01:45]     GL_ARB_viewport_array
[12:01:45]     GL_ARB_window_pos
[12:01:45]     GL_ATI_draw_buffers
[12:01:45]     GL_ATI_texture_float
[12:01:45]     GL_ATI_texture_mirror_once
[12:01:45]     GL_S3_s3tc
[12:01:45]     GL_EXT_texture_env_add
[12:01:45]     GL_EXT_abgr
[12:01:45]     GL_EXT_bgra
[12:01:45]     GL_EXT_bindable_uniform
[12:01:45]     GL_EXT_blend_color
[12:01:45]     GL_EXT_blend_equation_separate
[12:01:45]     GL_EXT_blend_func_separate
[12:01:45]     GL_EXT_blend_minmax
[12:01:45]     GL_EXT_blend_subtract
[12:01:45]     GL_EXT_compiled_vertex_array
[12:01:45]     GL_EXT_Cg_shader
[12:01:45]     GL_EXT_depth_bounds_test
[12:01:45]     GL_EXT_direct_state_access
[12:01:45]     GL_EXT_draw_buffers2
[12:01:45]     GL_EXT_draw_instanced
[12:01:45]     GL_EXT_draw_range_elements
[12:01:45]     GL_EXT_fog_coord
[12:01:45]     GL_EXT_framebuffer_blit
[12:01:45]     GL_EXT_framebuffer_multisample
[12:01:45]     GL_EXTX_framebuffer_mixed_formats
[12:01:45]     GL_EXT_framebuffer_multisample_blit_scaled
[12:01:45]     GL_EXT_framebuffer_object
[12:01:45]     GL_EXT_framebuffer_sRGB
[12:01:45]     GL_EXT_geometry_shader4
[12:01:45]     GL_EXT_gpu_program_parameters
[12:01:45]     GL_EXT_gpu_shader4
[12:01:45]     GL_EXT_multi_draw_arrays
[12:01:45]     GL_EXT_multiview_texture_multisample
[12:01:45]     GL_EXT_multiview_timer_query
[12:01:45]     GL_EXT_packed_depth_stencil
[12:01:45]     GL_EXT_packed_float
[12:01:45]     GL_EXT_packed_pixels
[12:01:45]     GL_EXT_pixel_buffer_object
[12:01:45]     GL_EXT_point_parameters
[12:01:45]     GL_EXT_polygon_offset_clamp
[12:01:45]     GL_EXT_post_depth_coverage
[12:01:45]     GL_EXT_provoking_vertex
[12:01:45]     GL_EXT_raster_multisample
[12:01:45]     GL_EXT_rescale_normal
[12:01:45]     GL_EXT_secondary_color
[12:01:45]     GL_EXT_separate_shader_objects
[12:01:45]     GL_EXT_separate_specular_color
[12:01:45]     GL_EXT_shader_image_load_formatted
[12:01:45]     GL_EXT_shader_image_load_store
[12:01:45]     GL_EXT_shader_integer_mix
[12:01:45]     GL_EXT_shadow_funcs
[12:01:45]     GL_EXT_sparse_texture2
[12:01:45]     GL_EXT_stencil_two_side
[12:01:45]     GL_EXT_stencil_wrap
[12:01:45]     GL_EXT_texture3D
[12:01:45]     GL_EXT_texture_array
[12:01:45]     GL_EXT_texture_buffer_object
[12:01:45]     GL_EXT_texture_compression_dxt1
[12:01:45]     GL_EXT_texture_compression_latc
[12:01:45]     GL_EXT_texture_compression_rgtc
[12:01:45]     GL_EXT_texture_compression_s3tc
[12:01:45]     GL_EXT_texture_cube_map
[12:01:45]     GL_EXT_texture_edge_clamp
[12:01:45]     GL_EXT_texture_env_combine
[12:01:45]     GL_EXT_texture_env_dot3
[12:01:45]     GL_EXT_texture_filter_anisotropic
[12:01:45]     GL_EXT_texture_filter_minmax
[12:01:45]     GL_EXT_texture_integer
[12:01:45]     GL_EXT_texture_lod
[12:01:45]     GL_EXT_texture_lod_bias
[12:01:45]     GL_EXT_texture_mirror_clamp
[12:01:45]     GL_EXT_texture_object
[12:01:45]     GL_EXT_texture_shadow_lod
[12:01:45]     GL_EXT_texture_shared_exponent
[12:01:45]     GL_EXT_texture_sRGB
[12:01:45]     GL_EXT_texture_sRGB_R8
[12:01:45]     GL_EXT_texture_sRGB_decode
[12:01:45]     GL_EXT_texture_storage
[12:01:45]     GL_EXT_texture_swizzle
[12:01:45]     GL_EXT_timer_query
[12:01:45]     GL_EXT_transform_feedback2
[12:01:45]     GL_EXT_vertex_array
[12:01:45]     GL_EXT_vertex_array_bgra
[12:01:45]     GL_EXT_vertex_attrib_64bit
[12:01:45]     GL_EXT_window_rectangles
[12:01:45]     GL_EXT_import_sync_object
[12:01:45]     GL_IBM_rasterpos_clip
[12:01:45]     GL_IBM_texture_mirrored_repeat
[12:01:45]     GL_KHR_context_flush_control
[12:01:45]     GL_KHR_debug
[12:01:45]     GL_EXT_memory_object
[12:01:45]     GL_EXT_memory_object_win32
[12:01:45]     GL_NV_memory_object_sparse
[12:01:45]     GL_EXT_win32_keyed_mutex
[12:01:45]     GL_KHR_parallel_shader_compile
[12:01:45]     GL_KHR_no_error
[12:01:45]     GL_KHR_robust_buffer_access_behavior
[12:01:45]     GL_KHR_robustness
[12:01:45]     GL_EXT_semaphore
[12:01:45]     GL_EXT_semaphore_win32
[12:01:45]     GL_NV_timeline_semaphore
[12:01:45]     GL_KHR_shader_subgroup
[12:01:45]     GL_KTX_buffer_region
[12:01:45]     GL_NV_alpha_to_coverage_dither_control
[12:01:45]     GL_NV_bindless_multi_draw_indirect
[12:01:45]     GL_NV_bindless_multi_draw_indirect_count
[12:01:45]     GL_NV_bindless_texture
[12:01:45]     GL_NV_blend_equation_advanced
[12:01:45]     GL_NV_blend_equation_advanced_coherent
[12:01:45]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[12:01:45]     GL_NV_blend_minmax_factor
[12:01:45]     GL_NV_blend_square
[12:01:45]     GL_NV_clip_space_w_scaling
[12:01:45]     GL_NV_command_list
[12:01:45]     GL_NV_compute_program5
[12:01:45]     GL_NV_compute_shader_derivatives
[12:01:45]     GL_NV_conditional_render
[12:01:45]     GL_NV_conservative_raster
[12:01:45]     GL_NV_conservative_raster_dilate
[12:01:45]     GL_NV_conservative_raster_pre_snap
[12:01:45]     GL_NV_conservative_raster_pre_snap_triangles
[12:01:45]     GL_NV_conservative_raster_underestimation
[12:01:45]     GL_NV_copy_depth_to_color
[12:01:45]     GL_NV_copy_image
[12:01:45]     GL_NV_depth_buffer_float
[12:01:45]     GL_NV_depth_clamp
[12:01:45]     GL_NV_draw_texture
[12:01:45]     GL_NV_draw_vulkan_image
[12:01:45]     GL_NV_ES1_1_compatibility
[12:01:45]     GL_NV_ES3_1_compatibility
[12:01:45]     GL_NV_explicit_multisample
[12:01:45]     GL_NV_feature_query
[12:01:45]     GL_NV_fence
[12:01:45]     GL_NV_fill_rectangle
[12:01:45]     GL_NV_float_buffer
[12:01:45]     GL_NV_fog_distance
[12:01:45]     GL_NV_fragment_coverage_to_color
[12:01:45]     GL_NV_fragment_program
[12:01:45]     GL_NV_fragment_program_option
[12:01:45]     GL_NV_fragment_program2
[12:01:45]     GL_NV_fragment_shader_barycentric
[12:01:45]     GL_NV_fragment_shader_interlock
[12:01:45]     GL_NV_framebuffer_mixed_samples
[12:01:45]     GL_NV_framebuffer_multisample_coverage
[12:01:45]     GL_NV_geometry_shader4
[12:01:45]     GL_NV_geometry_shader_passthrough
[12:01:45]     GL_NV_gpu_program4
[12:01:45]     GL_NV_internalformat_sample_query
[12:01:45]     GL_NV_gpu_program4_1
[12:01:45]     GL_NV_gpu_program5
[12:01:45]     GL_NV_gpu_program5_mem_extended
[12:01:45]     GL_NV_gpu_program_fp64
[12:01:45]     GL_NV_gpu_shader5
[12:01:45]     GL_NV_half_float
[12:01:45]     GL_NV_light_max_exponent
[12:01:45]     GL_NV_memory_attachment
[12:01:45]     GL_NV_mesh_shader
[12:01:45]     GL_NV_multisample_coverage
[12:01:45]     GL_NV_multisample_filter_hint
[12:01:45]     GL_NV_occlusion_query
[12:01:45]     GL_NV_packed_depth_stencil
[12:01:45]     GL_NV_parameter_buffer_object
[12:01:45]     GL_NV_parameter_buffer_object2
[12:01:45]     GL_NV_path_rendering
[12:01:45]     GL_NV_path_rendering_shared_edge
[12:01:45]     GL_NV_pixel_data_range
[12:01:45]     GL_NV_point_sprite
[12:01:45]     GL_NV_primitive_restart
[12:01:45]     GL_NV_query_resource
[12:01:45]     GL_NV_query_resource_tag
[12:01:45]     GL_NV_register_combiners
[12:01:45]     GL_NV_register_combiners2
[12:01:45]     GL_NV_representative_fragment_test
[12:01:45]     GL_NV_sample_locations
[12:01:45]     GL_NV_sample_mask_override_coverage
[12:01:45]     GL_NV_scissor_exclusive
[12:01:45]     GL_NV_shader_atomic_counters
[12:01:45]     GL_NV_shader_atomic_float
[12:01:45]     GL_NV_shader_atomic_float64
[12:01:45]     GL_NV_shader_atomic_fp16_vector
[12:01:45]     GL_NV_shader_atomic_int64
[12:01:45]     GL_NV_shader_buffer_load
[12:01:45]     GL_NV_shader_storage_buffer_object
[12:01:45]     GL_NV_shader_subgroup_partitioned
[12:01:45]     GL_NV_shader_texture_footprint
[12:01:45]     GL_NV_shading_rate_image
[12:01:45]     GL_NV_stereo_view_rendering
[12:01:45]     GL_NV_texgen_reflection
[12:01:45]     GL_NV_texture_barrier
[12:01:45]     GL_NV_texture_compression_vtc
[12:01:45]     GL_NV_texture_env_combine4
[12:01:45]     GL_NV_texture_multisample
[12:01:45]     GL_NV_texture_rectangle
[12:01:45]     GL_NV_texture_rectangle_compressed
[12:01:45]     GL_NV_texture_shader
[12:01:45]     GL_NV_texture_shader2
[12:01:45]     GL_NV_texture_shader3
[12:01:45]     GL_NV_transform_feedback
[12:01:45]     GL_NV_transform_feedback2
[12:01:45]     GL_NV_uniform_buffer_unified_memory
[12:01:45]     GL_NV_vertex_array_range
[12:01:45]     GL_NV_vertex_array_range2
[12:01:45]     GL_NV_vertex_attrib_integer_64bit
[12:01:45]     GL_NV_vertex_buffer_unified_memory
[12:01:45]     GL_NV_vertex_program
[12:01:45]     GL_NV_vertex_program1_1
[12:01:45]     GL_NV_vertex_program2
[12:01:45]     GL_NV_vertex_program2_option
[12:01:45]     GL_NV_vertex_program3
[12:01:45]     GL_NV_viewport_array2
[12:01:45]     GL_NV_viewport_swizzle
[12:01:45]     GL_NVX_conditional_render
[12:01:45]     GL_NVX_linked_gpu_multicast
[12:01:45]     GL_NV_gpu_multicast
[12:01:45]     GL_NVX_gpu_multicast2
[12:01:45]     GL_NVX_progress_fence
[12:01:45]     GL_NVX_gpu_memory_info
[12:01:45]     GL_NVX_multigpu_info
[12:01:45]     GL_NVX_nvenc_interop
[12:01:45]     GL_NV_shader_thread_group
[12:01:45]     GL_NV_shader_thread_shuffle
[12:01:45]     GL_KHR_blend_equation_advanced
[12:01:45]     GL_KHR_blend_equation_advanced_coherent
[12:01:45]     GL_OVR_multiview
[12:01:45]     GL_OVR_multiview2
[12:01:45]     GL_SGIS_generate_mipmap
[12:01:45]     GL_SGIS_texture_lod
[12:01:45]     GL_SGIX_depth_texture
[12:01:45]     GL_SGIX_shadow
[12:01:45]     GL_SUN_slice_accum
[12:01:45]     GL_WIN_swap_hint
[12:01:45]     WGL_EXT_swap_control
[12:01:45] OpenGL pixel format: 8:8:8:8
[12:01:45] OpenGL depth format: 24:8
[12:01:45] 
[12:01:45] GLSL version: 4.60 NVIDIA
[12:01:45] GLSL max vertex uniforms: 4096 (4096)
[12:01:45] GLSL max fragment uniforms: 4096 (4096)
[12:01:45] GLSL max varyings: 124 (124)
[12:01:45] GLSL max lights: 8 (8)
[12:01:45] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[12:01:45] 
[12:01:45] Vertex/index buffer memory limit: 4096MiB
[12:01:45] Starting workaround for fast running clocks
[12:01:45] Using LWJGL timer.
[12:01:47] Startup Phase - Initializing..
[12:01:47] Preloading builtin materials
[12:01:47] Preloading builtin materials done
[12:01:47] Setting up Collada Model Loader
[12:01:47] Launching Collada Model Loader threads
[12:01:47] Launching WOM Loader threads
[12:01:47] Startup Phase - Setting up..
[12:01:47] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:01:47] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:01:48] Gui initialized
[12:01:48] Startup Phase - Preparing terrain...
[12:01:49] Startup Phase - Connecting ..
[12:01:49] Disabling Nagles
[12:01:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[12:01:50] Disabling Nagles
[12:01:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[12:01:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[12:01:51] Login successful
[12:01:51] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[12:01:51] Starting update of login splash image...
[12:01:51] Finished loading new login splash image!
[12:01:52] Water reflection offscreen size 1280x720
[12:01:56] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[12:06:21] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[12:10:26] java.lang.NoSuchMethodError: onBeforePluginLoad

 

 

 

EDIT #2:

 

Anothother crash:

 

  Reveal hidden contents


[12:38:39] 
[12:38:39] Preparing to enable console logging.
[12:38:39] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[12:38:39] Time is Sat Jun 05 12:38:39 CEST 2021
[12:38:39] Running client version 4.2.40
[12:38:39]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[12:38:39]      client build time 2021-06-03 02:51
[12:38:39] 
[12:38:39] === System information ===
[12:38:39] Executing from D:\Steam\steamapps\common\Wurm Online\
[12:38:39] Operating system: Windows 10 (arch: amd64, version: 10.0)
[12:38:39] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[12:38:39] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[12:38:39] Available CPUs: 6
[12:38:39] 
[12:38:39] 
[12:38:39] === Wurm options ===
[12:38:39] animation_playback_self = 0
[12:38:39] ao_level = 1
[12:38:39] auto_mipmaps_enabled = 1
[12:38:39] auto_run_source = 0
[12:38:39] cavedetail = 2
[12:38:39] censor_chat = false
[12:38:39] collada_animations = 3
[12:38:39] colorItemsDamage = true
[12:38:39] color_black = 0.0,0.0,0.0,1.0
[12:38:39] color_cyan = 0.0,1.0,1.0,1.0
[12:38:39] color_enchant_desc = 0.5,0.5,1.0,1.0
[12:38:39] color_enchant_name = 0.0,0.5,0.5,1.0
[12:38:39] color_enchant_power = 0.0,1.0,1.0,1.0
[12:38:39] color_error = 1.0,0.3,0.3,1.0
[12:38:39] color_fuchsia = 1.0,0.0,1.0,1.0
[12:38:39] color_green = 0.4,0.72,0.47,1.0
[12:38:39] color_grey = 0.5,0.75,1.0,1.0
[12:38:39] color_lime = 0.5,1.0,0.5,1.0
[12:38:39] color_maroon = 0.5,0.0,0.0,1.0
[12:38:39] color_navy_blue = 0.23,0.39,1.0,1.0
[12:38:39] color_orange = 1.0,0.58,0.04,1.0
[12:38:39] color_outline_ally = 0.5,1.0,0.5,1.0
[12:38:39] color_outline_friend = 0.5,0.75,1.0,1.0
[12:38:39] color_outline_hostile = 1.0,0.0,0.0,1.0
[12:38:39] color_outline_neutral = 0.5,0.5,1.0,1.0
[12:38:39] color_purple = 0.5,0.0,0.5,1.0
[12:38:39] color_red = 1.0,0.0,0.0,1.0
[12:38:39] color_royal_blue = 0.5,0.5,1.0,1.0
[12:38:39] color_salve_acid = 1.0,1.0,0.0,1.0
[12:38:39] color_salve_fire = 1.0,0.0,0.0,1.0
[12:38:39] color_salve_frost = 0.0,0.0,1.0,1.0
[12:38:39] color_silver = 0.75,0.75,0.75,1.0
[12:38:39] color_system = 0.5,1.0,0.5,1.0
[12:38:39] color_teal = 0.0,0.5,0.5,1.0
[12:38:39] color_white = 1.0,1.0,1.0,1.0
[12:38:39] color_yellow = 1.0,1.0,0.0,1.0
[12:38:39] combat_world_text = true
[12:38:39] compressed_textures = false
[12:38:39] compressed_textures_S3TC = true
[12:38:39] contribution_culling = 200
[12:38:39] custim_timer_source = 1
[12:38:39] customTimer1 = -1|-1
[12:38:39] customTimer2 = -1|-1
[12:38:39] customTimer3 = -1|-1
[12:38:39] customTimer4 = -1|-1
[12:38:39] customTimer5 = -1|-1
[12:38:39] debug_mode = false
[12:38:39] defaultActions_source = 0
[12:38:39] depth_clamp_enabled = 2
[12:38:39] disable_select_all_shortcut = false
[12:38:39] display_settings = false:false:0:2560:1440:32:144:true:false
[12:38:39] enable_contribution_culling = false
[12:38:39] enable_debugs = false
[12:38:39] enable_lod = true
[12:38:39] enable_seasonal_mappings = true
[12:38:39] enable_shift_drag = true
[12:38:39] enable_volumetric_fog = true
[12:38:39] enable_vsync = false
[12:38:39] enable_world_drag = true
[12:38:39] event_log_rotation = 2
[12:38:39] exec_source = 0
[12:38:39] fast_yield = false
[12:38:39] fbo_enabled = 2
[12:38:39] fog_coord_src = 0
[12:38:39] font_antialias = 2
[12:38:39] font_bold = 11
[12:38:39] font_default = 11
[12:38:39] font_header = 24
[12:38:39] font_italian = 11
[12:38:39] font_monospaced = 11
[12:38:39] font_static = 11
[12:38:39] fov_horizontal = 110
[12:38:39] fps_limit = 60
[12:38:39] fps_limit_background = 30
[12:38:39] fps_limit_enabled = true
[12:38:39] free_look_mode_disable_on_close_component = false
[12:38:39] free_look_mode_disable_on_combat = false
[12:38:39] free_look_mode_disable_on_open_component = false
[12:38:39] free_look_mode_sensitivity = 10
[12:38:39] game_client_thread_priority = 2
[12:38:39] glsl_debug_loading = false
[12:38:39] glsl_enabled = 2
[12:38:39] gpu_skinning = true
[12:38:39] gui_opacity = 3
[12:38:39] gui_skin = 1
[12:38:39] hard_mode = false
[12:38:39] has_read_eula = true
[12:38:39] head_bob = false
[12:38:39] hide_cursor_with_ui = false
[12:38:39] hide_inactive_friends = false
[12:38:39] hide_menu_examine = false
[12:38:39] hide_menu_no_target = false
[12:38:39] hide_menu_spam_mode = true
[12:38:39] hide_menu_stop = false
[12:38:39] hide_onscreen_fail_messages = false
[12:38:39] hide_onscreen_hostile_messages = false
[12:38:39] hide_onscreen_info_messages = false
[12:38:39] hide_personal_goal = false
[12:38:39] high_res_binoculars = true
[12:38:39] hint_texture_scaling = 2
[12:38:39] impColumn = true
[12:38:39] inverse_mouse = false
[12:38:39] irc_log_rotation = 2
[12:38:39] irc_notif = 0
[12:38:39] item_creature_render_distance = 3
[12:38:39] key_bindings_source = 0
[12:38:39] keyboard_layout = 0
[12:38:39] limit_dynamic_lights = true
[12:38:39] loadInventoryStartup = true
[12:38:39] local_list_in_event = false
[12:38:39] lod = 1
[12:38:39] log_extra_errors = false
[12:38:39] log_gl_errors = false
[12:38:39] mark_text_read = true
[12:38:39] material_as_suffix = true
[12:38:39] max_dynamic_lights = 8
[12:38:39] max_shader_lights = 8
[12:38:39] max_texture_size = 2
[12:38:39] mega_texture_size = 6
[12:38:39] model_loader_thread_priority = 2
[12:38:39] model_loading_threads = 3
[12:38:39] mount_control_mode = 0
[12:38:39] mount_rotation = false
[12:38:39] mouse_camera_sensitivity = 3.7192233
[12:38:39] mouse_smoothing = 0.0
[12:38:39] multicolor_usage = 1
[12:38:39] multidraw_enabled = 1
[12:38:39] no_brightness = false
[12:38:39] no_terrain_render = false
[12:38:39] no_world_render = false
[12:38:39] non_power_of_two = 1
[12:38:39] normal_maps = true
[12:38:39] occlusion_queries_enabled = 2
[12:38:39] offscreen_texture_size = 2
[12:38:39] other_log_rotation = 2
[12:38:39] outline_picking = true
[12:38:39] player_texture_size = 2
[12:38:39] quick_keybinds = true
[12:38:39] reflection_texture_size = 2
[12:38:39] reflections = 2
[12:38:39] remember_password = true
[12:38:39] render_bloom = false
[12:38:39] render_distant_terrain = true
[12:38:39] render_fxaa = true
[12:38:39] render_sun_glare = false
[12:38:39] render_vignette = false
[12:38:39] renderer_type = 1
[12:38:39] resident_models = false
[12:38:39] save_skills_on_quit = true
[12:38:39] screen_brightness = 0.0
[12:38:39] screen_shake = true
[12:38:39] screenshot_file_format = 1
[12:38:39] season_override = 0
[12:38:39] send_extra_tile_data = false
[12:38:39] setting_timestamps = true
[12:38:39] settings_version = 14
[12:38:39] shadow_level = 2
[12:38:39] shadow_mapsize = 1
[12:38:39] shift_drag_default = 10
[12:38:39] showKChat = true
[12:38:39] show_body_in_inventory = false
[12:38:39] show_creature_overlay = true
[12:38:39] show_detailed_hover = true
[12:38:39] show_examine_world_text = true
[12:38:39] show_hit_direction_indicator = true
[12:38:39] show_local_world_text = true
[12:38:39] show_old_menu = false
[12:38:39] show_old_quickbar = false
[12:38:39] show_tab_blinking = true
[12:38:39] silent_friends_update = false
[12:38:39] skillgain_minimum = 4
[12:38:39] skillgain_no_alignment = true
[12:38:39] skillgain_no_favor = true
[12:38:39] skydetail = 1
[12:38:39] sound_al_gain = 4
[12:38:39] sound_buzzlevel = 2
[12:38:39] sound_cache_enabled = true
[12:38:39] sound_doppler_enabled = true
[12:38:39] sound_engine = 2
[12:38:39] sound_footstepslevel = 10
[12:38:39] sound_music_level = 0
[12:38:39] sound_play_PMAlert = false
[12:38:39] sound_play_UIsounds = true
[12:38:39] sound_play_ambients = false
[12:38:39] sound_play_buzz = true
[12:38:39] sound_play_combat = true
[12:38:39] sound_play_door = true
[12:38:39] sound_play_emotes = true
[12:38:39] sound_play_footsteps = true
[12:38:39] sound_play_music = false
[12:38:39] sound_play_weather = true
[12:38:39] sound_play_work = true
[12:38:39] structure_render_distance = 3
[12:38:39] submit_client_data = 1
[12:38:39] supersampling = 0
[12:38:39] swap_mouse_buttons = false
[12:38:39] terrain_res = 2
[12:38:39] test_attach_equipment = false
[12:38:39] test_mode = 0
[12:38:39] thirdPerson = false
[12:38:39] tile_transitions = true
[12:38:39] tiledecorations = 2
[12:38:39] togglePushToTalk = true
[12:38:39] treelist_outline = true
[12:38:39] trees = 3
[12:38:39] ui_font_scale = 100
[12:38:39] ui_scale = 110
[12:38:39] update_optional = true
[12:38:39] use_alpha_particles = true
[12:38:39] use_anisotropic_filtering = 4
[12:38:39] use_antialiasing = 1
[12:38:39] use_default_action = true
[12:38:39] use_fast_clock_work_around = true
[12:38:39] use_nano_timer = false
[12:38:39] use_non_alpha_particles = true
[12:38:39] use_phobia_models = false
[12:38:39] use_tree_models = true
[12:38:39] use_weather_particles = true
[12:38:39] vbo_enabled = 1
[12:38:39] vg_ui_theme = 1
[12:38:39] viewport_bob = true
[12:38:39] water_detail = 2
[12:38:39] 
[12:38:40] Setting up WurmModel Model Loader
[12:38:40] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[12:38:40] Translating legacy key NUMPAD7 to KP_7
[12:38:40] Translating legacy key NUMPAD9 to KP_9
[12:38:40] Translating legacy key SUBTRACT to KP_SUBTRACT
[12:38:40] Translating legacy key EQUALS to EQUAL
[12:38:40] Translating legacy key ADD to KP_ADD
[12:38:40] Translating legacy key NUMPAD8 to KP_8
[12:38:40] Translating legacy key NUMPAD5 to KP_5
[12:38:40] Translating legacy key MULTIPLY to KP_MULTIPLY
[12:38:40] Translating legacy key NUMPAD1 to KP_1
[12:38:40] Translating legacy key NUMPAD3 to KP_3
[12:38:40] Translating legacy key NUMPAD2 to KP_2
[12:38:40] Translating legacy key DECIMAL to KP_DECIMAL
[12:38:40] Translating legacy key DIVIDE to KP_DIVIDE
[12:38:40] Translating legacy key NUMPAD6 to KP_6
[12:38:40] Translating legacy key NUMPAD4 to KP_4
[12:38:42] Word filter loaded: 23
[12:38:42] Starting global frame job manager with 6 worker threads
[12:38:42] Starting global lazy job manager with 3 worker threads
[12:38:42] Setting up OpenAL Sound Engine
[12:38:42] OpenAL version: 1.1 ALSOFT 1.19.1
[12:38:42] OpenAL renderer: OpenAL Soft
[12:38:42] OpenAL vendor: OpenAL Community
[12:38:42] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[12:38:42] Generating: 128 source channels.
[12:38:42] 
[12:38:42] === OpenGL information ===
[12:38:42] LWJGL version: 3.2.3 1.2.0
[12:38:42] OpenGL vendor: NVIDIA Corporation
[12:38:42] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[12:38:42] OpenGL version: 4.6.0 NVIDIA 466.63
[12:38:42] OpenGL extensions:
[12:38:42]     GL_AMD_multi_draw_indirect
[12:38:42]     GL_AMD_seamless_cubemap_per_texture
[12:38:42]     GL_AMD_vertex_shader_viewport_index
[12:38:42]     GL_AMD_vertex_shader_layer
[12:38:42]     GL_ARB_arrays_of_arrays
[12:38:42]     GL_ARB_base_instance
[12:38:42]     GL_ARB_bindless_texture
[12:38:42]     GL_ARB_blend_func_extended
[12:38:42]     GL_ARB_buffer_storage
[12:38:42]     GL_ARB_clear_buffer_object
[12:38:42]     GL_ARB_clear_texture
[12:38:42]     GL_ARB_clip_control
[12:38:42]     GL_ARB_color_buffer_float
[12:38:42]     GL_ARB_compatibility
[12:38:42]     GL_ARB_compressed_texture_pixel_storage
[12:38:42]     GL_ARB_conservative_depth
[12:38:42]     GL_ARB_compute_shader
[12:38:42]     GL_ARB_compute_variable_group_size
[12:38:42]     GL_ARB_conditional_render_inverted
[12:38:42]     GL_ARB_copy_buffer
[12:38:42]     GL_ARB_copy_image
[12:38:42]     GL_ARB_cull_distance
[12:38:42]     GL_ARB_debug_output
[12:38:42]     GL_ARB_depth_buffer_float
[12:38:42]     GL_ARB_depth_clamp
[12:38:42]     GL_ARB_depth_texture
[12:38:42]     GL_ARB_derivative_control
[12:38:42]     GL_ARB_direct_state_access
[12:38:42]     GL_ARB_draw_buffers
[12:38:42]     GL_ARB_draw_buffers_blend
[12:38:42]     GL_ARB_draw_indirect
[12:38:42]     GL_ARB_draw_elements_base_vertex
[12:38:42]     GL_ARB_draw_instanced
[12:38:42]     GL_ARB_enhanced_layouts
[12:38:42]     GL_ARB_ES2_compatibility
[12:38:42]     GL_ARB_ES3_compatibility
[12:38:42]     GL_ARB_ES3_1_compatibility
[12:38:42]     GL_ARB_ES3_2_compatibility
[12:38:42]     GL_ARB_explicit_attrib_location
[12:38:42]     GL_ARB_explicit_uniform_location
[12:38:42]     GL_ARB_fragment_coord_conventions
[12:38:42]     GL_ARB_fragment_layer_viewport
[12:38:42]     GL_ARB_fragment_program
[12:38:42]     GL_ARB_fragment_program_shadow
[12:38:42]     GL_ARB_fragment_shader
[12:38:42]     GL_ARB_fragment_shader_interlock
[12:38:42]     GL_ARB_framebuffer_no_attachments
[12:38:42]     GL_ARB_framebuffer_object
[12:38:42]     GL_ARB_framebuffer_sRGB
[12:38:42]     GL_ARB_geometry_shader4
[12:38:42]     GL_ARB_get_program_binary
[12:38:42]     GL_ARB_get_texture_sub_image
[12:38:42]     GL_ARB_gl_spirv
[12:38:42]     GL_ARB_gpu_shader5
[12:38:42]     GL_ARB_gpu_shader_fp64
[12:38:42]     GL_ARB_gpu_shader_int64
[12:38:42]     GL_ARB_half_float_pixel
[12:38:42]     GL_ARB_half_float_vertex
[12:38:42]     GL_ARB_imaging
[12:38:42]     GL_ARB_indirect_parameters
[12:38:42]     GL_ARB_instanced_arrays
[12:38:42]     GL_ARB_internalformat_query
[12:38:42]     GL_ARB_internalformat_query2
[12:38:42]     GL_ARB_invalidate_subdata
[12:38:42]     GL_ARB_map_buffer_alignment
[12:38:42]     GL_ARB_map_buffer_range
[12:38:42]     GL_ARB_multi_bind
[12:38:42]     GL_ARB_multi_draw_indirect
[12:38:42]     GL_ARB_multisample
[12:38:42]     GL_ARB_multitexture
[12:38:42]     GL_ARB_occlusion_query
[12:38:42]     GL_ARB_occlusion_query2
[12:38:42]     GL_ARB_parallel_shader_compile
[12:38:42]     GL_ARB_pipeline_statistics_query
[12:38:42]     GL_ARB_pixel_buffer_object
[12:38:42]     GL_ARB_point_parameters
[12:38:42]     GL_ARB_point_sprite
[12:38:42]     GL_ARB_polygon_offset_clamp
[12:38:42]     GL_ARB_post_depth_coverage
[12:38:42]     GL_ARB_program_interface_query
[12:38:42]     GL_ARB_provoking_vertex
[12:38:42]     GL_ARB_query_buffer_object
[12:38:42]     GL_ARB_robust_buffer_access_behavior
[12:38:42]     GL_ARB_robustness
[12:38:42]     GL_ARB_sample_locations
[12:38:42]     GL_ARB_sample_shading
[12:38:42]     GL_ARB_sampler_objects
[12:38:42]     GL_ARB_seamless_cube_map
[12:38:42]     GL_ARB_seamless_cubemap_per_texture
[12:38:42]     GL_ARB_separate_shader_objects
[12:38:42]     GL_ARB_shader_atomic_counter_ops
[12:38:42]     GL_ARB_shader_atomic_counters
[12:38:42]     GL_ARB_shader_ballot
[12:38:42]     GL_ARB_shader_bit_encoding
[12:38:42]     GL_ARB_shader_clock
[12:38:42]     GL_ARB_shader_draw_parameters
[12:38:42]     GL_ARB_shader_group_vote
[12:38:42]     GL_ARB_shader_image_load_store
[12:38:42]     GL_ARB_shader_image_size
[12:38:42]     GL_ARB_shader_objects
[12:38:42]     GL_ARB_shader_precision
[12:38:42]     GL_ARB_shader_storage_buffer_object
[12:38:42]     GL_ARB_shader_subroutine
[12:38:42]     GL_ARB_shader_texture_image_samples
[12:38:42]     GL_ARB_shader_texture_lod
[12:38:42]     GL_ARB_shading_language_100
[12:38:42]     GL_ARB_shader_viewport_layer_array
[12:38:42]     GL_ARB_shading_language_420pack
[12:38:42]     GL_ARB_shading_language_include
[12:38:42]     GL_ARB_shading_language_packing
[12:38:42]     GL_ARB_shadow
[12:38:42]     GL_ARB_sparse_buffer
[12:38:42]     GL_ARB_sparse_texture
[12:38:42]     GL_ARB_sparse_texture2
[12:38:42]     GL_ARB_sparse_texture_clamp
[12:38:42]     GL_ARB_spirv_extensions
[12:38:42]     GL_ARB_stencil_texturing
[12:38:42]     GL_ARB_sync
[12:38:42]     GL_ARB_tessellation_shader
[12:38:42]     GL_ARB_texture_barrier
[12:38:42]     GL_ARB_texture_border_clamp
[12:38:42]     GL_ARB_texture_buffer_object
[12:38:42]     GL_ARB_texture_buffer_object_rgb32
[12:38:42]     GL_ARB_texture_buffer_range
[12:38:42]     GL_ARB_texture_compression
[12:38:42]     GL_ARB_texture_compression_bptc
[12:38:42]     GL_ARB_texture_compression_rgtc
[12:38:42]     GL_ARB_texture_cube_map
[12:38:42]     GL_ARB_texture_cube_map_array
[12:38:42]     GL_ARB_texture_env_add
[12:38:42]     GL_ARB_texture_env_combine
[12:38:42]     GL_ARB_texture_env_crossbar
[12:38:42]     GL_ARB_texture_env_dot3
[12:38:42]     GL_ARB_texture_filter_anisotropic
[12:38:42]     GL_ARB_texture_filter_minmax
[12:38:42]     GL_ARB_texture_float
[12:38:42]     GL_ARB_texture_gather
[12:38:42]     GL_ARB_texture_mirror_clamp_to_edge
[12:38:42]     GL_ARB_texture_mirrored_repeat
[12:38:42]     GL_ARB_texture_multisample
[12:38:42]     GL_ARB_texture_non_power_of_two
[12:38:42]     GL_ARB_texture_query_levels
[12:38:42]     GL_ARB_texture_query_lod
[12:38:42]     GL_ARB_texture_rectangle
[12:38:42]     GL_ARB_texture_rg
[12:38:42]     GL_ARB_texture_rgb10_a2ui
[12:38:42]     GL_ARB_texture_stencil8
[12:38:42]     GL_ARB_texture_storage
[12:38:42]     GL_ARB_texture_storage_multisample
[12:38:42]     GL_ARB_texture_swizzle
[12:38:42]     GL_ARB_texture_view
[12:38:42]     GL_ARB_timer_query
[12:38:42]     GL_ARB_transform_feedback2
[12:38:42]     GL_ARB_transform_feedback3
[12:38:42]     GL_ARB_transform_feedback_instanced
[12:38:42]     GL_ARB_transform_feedback_overflow_query
[12:38:42]     GL_ARB_transpose_matrix
[12:38:42]     GL_ARB_uniform_buffer_object
[12:38:42]     GL_ARB_vertex_array_bgra
[12:38:42]     GL_ARB_vertex_array_object
[12:38:42]     GL_ARB_vertex_attrib_64bit
[12:38:42]     GL_ARB_vertex_attrib_binding
[12:38:42]     GL_ARB_vertex_buffer_object
[12:38:42]     GL_ARB_vertex_program
[12:38:42]     GL_ARB_vertex_shader
[12:38:42]     GL_ARB_vertex_type_10f_11f_11f_rev
[12:38:42]     GL_ARB_vertex_type_2_10_10_10_rev
[12:38:42]     GL_ARB_viewport_array
[12:38:42]     GL_ARB_window_pos
[12:38:42]     GL_ATI_draw_buffers
[12:38:42]     GL_ATI_texture_float
[12:38:42]     GL_ATI_texture_mirror_once
[12:38:42]     GL_S3_s3tc
[12:38:42]     GL_EXT_texture_env_add
[12:38:42]     GL_EXT_abgr
[12:38:42]     GL_EXT_bgra
[12:38:42]     GL_EXT_bindable_uniform
[12:38:42]     GL_EXT_blend_color
[12:38:42]     GL_EXT_blend_equation_separate
[12:38:42]     GL_EXT_blend_func_separate
[12:38:42]     GL_EXT_blend_minmax
[12:38:42]     GL_EXT_blend_subtract
[12:38:42]     GL_EXT_compiled_vertex_array
[12:38:42]     GL_EXT_Cg_shader
[12:38:42]     GL_EXT_depth_bounds_test
[12:38:42]     GL_EXT_direct_state_access
[12:38:42]     GL_EXT_draw_buffers2
[12:38:42]     GL_EXT_draw_instanced
[12:38:42]     GL_EXT_draw_range_elements
[12:38:42]     GL_EXT_fog_coord
[12:38:42]     GL_EXT_framebuffer_blit
[12:38:42]     GL_EXT_framebuffer_multisample
[12:38:42]     GL_EXTX_framebuffer_mixed_formats
[12:38:42]     GL_EXT_framebuffer_multisample_blit_scaled
[12:38:42]     GL_EXT_framebuffer_object
[12:38:42]     GL_EXT_framebuffer_sRGB
[12:38:42]     GL_EXT_geometry_shader4
[12:38:42]     GL_EXT_gpu_program_parameters
[12:38:42]     GL_EXT_gpu_shader4
[12:38:42]     GL_EXT_multi_draw_arrays
[12:38:42]     GL_EXT_multiview_texture_multisample
[12:38:42]     GL_EXT_multiview_timer_query
[12:38:42]     GL_EXT_packed_depth_stencil
[12:38:42]     GL_EXT_packed_float
[12:38:42]     GL_EXT_packed_pixels
[12:38:42]     GL_EXT_pixel_buffer_object
[12:38:42]     GL_EXT_point_parameters
[12:38:42]     GL_EXT_polygon_offset_clamp
[12:38:42]     GL_EXT_post_depth_coverage
[12:38:42]     GL_EXT_provoking_vertex
[12:38:42]     GL_EXT_raster_multisample
[12:38:42]     GL_EXT_rescale_normal
[12:38:42]     GL_EXT_secondary_color
[12:38:42]     GL_EXT_separate_shader_objects
[12:38:42]     GL_EXT_separate_specular_color
[12:38:42]     GL_EXT_shader_image_load_formatted
[12:38:42]     GL_EXT_shader_image_load_store
[12:38:42]     GL_EXT_shader_integer_mix
[12:38:42]     GL_EXT_shadow_funcs
[12:38:42]     GL_EXT_sparse_texture2
[12:38:42]     GL_EXT_stencil_two_side
[12:38:42]     GL_EXT_stencil_wrap
[12:38:42]     GL_EXT_texture3D
[12:38:42]     GL_EXT_texture_array
[12:38:42]     GL_EXT_texture_buffer_object
[12:38:42]     GL_EXT_texture_compression_dxt1
[12:38:42]     GL_EXT_texture_compression_latc
[12:38:42]     GL_EXT_texture_compression_rgtc
[12:38:42]     GL_EXT_texture_compression_s3tc
[12:38:42]     GL_EXT_texture_cube_map
[12:38:42]     GL_EXT_texture_edge_clamp
[12:38:42]     GL_EXT_texture_env_combine
[12:38:42]     GL_EXT_texture_env_dot3
[12:38:42]     GL_EXT_texture_filter_anisotropic
[12:38:42]     GL_EXT_texture_filter_minmax
[12:38:42]     GL_EXT_texture_integer
[12:38:42]     GL_EXT_texture_lod
[12:38:42]     GL_EXT_texture_lod_bias
[12:38:42]     GL_EXT_texture_mirror_clamp
[12:38:42]     GL_EXT_texture_object
[12:38:42]     GL_EXT_texture_shadow_lod
[12:38:42]     GL_EXT_texture_shared_exponent
[12:38:42]     GL_EXT_texture_sRGB
[12:38:42]     GL_EXT_texture_sRGB_R8
[12:38:42]     GL_EXT_texture_sRGB_decode
[12:38:42]     GL_EXT_texture_storage
[12:38:42]     GL_EXT_texture_swizzle
[12:38:42]     GL_EXT_timer_query
[12:38:42]     GL_EXT_transform_feedback2
[12:38:42]     GL_EXT_vertex_array
[12:38:42]     GL_EXT_vertex_array_bgra
[12:38:42]     GL_EXT_vertex_attrib_64bit
[12:38:42]     GL_EXT_window_rectangles
[12:38:42]     GL_EXT_import_sync_object
[12:38:42]     GL_IBM_rasterpos_clip
[12:38:42]     GL_IBM_texture_mirrored_repeat
[12:38:42]     GL_KHR_context_flush_control
[12:38:42]     GL_KHR_debug
[12:38:42]     GL_EXT_memory_object
[12:38:42]     GL_EXT_memory_object_win32
[12:38:42]     GL_NV_memory_object_sparse
[12:38:42]     GL_EXT_win32_keyed_mutex
[12:38:42]     GL_KHR_parallel_shader_compile
[12:38:42]     GL_KHR_no_error
[12:38:42]     GL_KHR_robust_buffer_access_behavior
[12:38:42]     GL_KHR_robustness
[12:38:42]     GL_EXT_semaphore
[12:38:42]     GL_EXT_semaphore_win32
[12:38:42]     GL_NV_timeline_semaphore
[12:38:42]     GL_KHR_shader_subgroup
[12:38:42]     GL_KTX_buffer_region
[12:38:42]     GL_NV_alpha_to_coverage_dither_control
[12:38:42]     GL_NV_bindless_multi_draw_indirect
[12:38:42]     GL_NV_bindless_multi_draw_indirect_count
[12:38:42]     GL_NV_bindless_texture
[12:38:42]     GL_NV_blend_equation_advanced
[12:38:42]     GL_NV_blend_equation_advanced_coherent
[12:38:42]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[12:38:42]     GL_NV_blend_minmax_factor
[12:38:42]     GL_NV_blend_square
[12:38:42]     GL_NV_clip_space_w_scaling
[12:38:42]     GL_NV_command_list
[12:38:42]     GL_NV_compute_program5
[12:38:42]     GL_NV_compute_shader_derivatives
[12:38:42]     GL_NV_conditional_render
[12:38:42]     GL_NV_conservative_raster
[12:38:42]     GL_NV_conservative_raster_dilate
[12:38:42]     GL_NV_conservative_raster_pre_snap
[12:38:42]     GL_NV_conservative_raster_pre_snap_triangles
[12:38:42]     GL_NV_conservative_raster_underestimation
[12:38:42]     GL_NV_copy_depth_to_color
[12:38:42]     GL_NV_copy_image
[12:38:42]     GL_NV_depth_buffer_float
[12:38:42]     GL_NV_depth_clamp
[12:38:42]     GL_NV_draw_texture
[12:38:42]     GL_NV_draw_vulkan_image
[12:38:42]     GL_NV_ES1_1_compatibility
[12:38:42]     GL_NV_ES3_1_compatibility
[12:38:42]     GL_NV_explicit_multisample
[12:38:42]     GL_NV_feature_query
[12:38:42]     GL_NV_fence
[12:38:42]     GL_NV_fill_rectangle
[12:38:42]     GL_NV_float_buffer
[12:38:42]     GL_NV_fog_distance
[12:38:42]     GL_NV_fragment_coverage_to_color
[12:38:42]     GL_NV_fragment_program
[12:38:42]     GL_NV_fragment_program_option
[12:38:42]     GL_NV_fragment_program2
[12:38:42]     GL_NV_fragment_shader_barycentric
[12:38:42]     GL_NV_fragment_shader_interlock
[12:38:42]     GL_NV_framebuffer_mixed_samples
[12:38:42]     GL_NV_framebuffer_multisample_coverage
[12:38:42]     GL_NV_geometry_shader4
[12:38:42]     GL_NV_geometry_shader_passthrough
[12:38:42]     GL_NV_gpu_program4
[12:38:42]     GL_NV_internalformat_sample_query
[12:38:42]     GL_NV_gpu_program4_1
[12:38:42]     GL_NV_gpu_program5
[12:38:42]     GL_NV_gpu_program5_mem_extended
[12:38:42]     GL_NV_gpu_program_fp64
[12:38:42]     GL_NV_gpu_shader5
[12:38:42]     GL_NV_half_float
[12:38:42]     GL_NV_light_max_exponent
[12:38:42]     GL_NV_memory_attachment
[12:38:42]     GL_NV_mesh_shader
[12:38:42]     GL_NV_multisample_coverage
[12:38:42]     GL_NV_multisample_filter_hint
[12:38:42]     GL_NV_occlusion_query
[12:38:42]     GL_NV_packed_depth_stencil
[12:38:42]     GL_NV_parameter_buffer_object
[12:38:42]     GL_NV_parameter_buffer_object2
[12:38:42]     GL_NV_path_rendering
[12:38:42]     GL_NV_path_rendering_shared_edge
[12:38:42]     GL_NV_pixel_data_range
[12:38:42]     GL_NV_point_sprite
[12:38:42]     GL_NV_primitive_restart
[12:38:42]     GL_NV_query_resource
[12:38:42]     GL_NV_query_resource_tag
[12:38:42]     GL_NV_register_combiners
[12:38:42]     GL_NV_register_combiners2
[12:38:42]     GL_NV_representative_fragment_test
[12:38:42]     GL_NV_sample_locations
[12:38:42]     GL_NV_sample_mask_override_coverage
[12:38:42]     GL_NV_scissor_exclusive
[12:38:42]     GL_NV_shader_atomic_counters
[12:38:42]     GL_NV_shader_atomic_float
[12:38:42]     GL_NV_shader_atomic_float64
[12:38:42]     GL_NV_shader_atomic_fp16_vector
[12:38:42]     GL_NV_shader_atomic_int64
[12:38:42]     GL_NV_shader_buffer_load
[12:38:42]     GL_NV_shader_storage_buffer_object
[12:38:42]     GL_NV_shader_subgroup_partitioned
[12:38:42]     GL_NV_shader_texture_footprint
[12:38:42]     GL_NV_shading_rate_image
[12:38:42]     GL_NV_stereo_view_rendering
[12:38:42]     GL_NV_texgen_reflection
[12:38:42]     GL_NV_texture_barrier
[12:38:42]     GL_NV_texture_compression_vtc
[12:38:42]     GL_NV_texture_env_combine4
[12:38:42]     GL_NV_texture_multisample
[12:38:42]     GL_NV_texture_rectangle
[12:38:42]     GL_NV_texture_rectangle_compressed
[12:38:42]     GL_NV_texture_shader
[12:38:42]     GL_NV_texture_shader2
[12:38:42]     GL_NV_texture_shader3
[12:38:42]     GL_NV_transform_feedback
[12:38:42]     GL_NV_transform_feedback2
[12:38:42]     GL_NV_uniform_buffer_unified_memory
[12:38:42]     GL_NV_vertex_array_range
[12:38:42]     GL_NV_vertex_array_range2
[12:38:42]     GL_NV_vertex_attrib_integer_64bit
[12:38:42]     GL_NV_vertex_buffer_unified_memory
[12:38:42]     GL_NV_vertex_program
[12:38:42]     GL_NV_vertex_program1_1
[12:38:42]     GL_NV_vertex_program2
[12:38:42]     GL_NV_vertex_program2_option
[12:38:42]     GL_NV_vertex_program3
[12:38:42]     GL_NV_viewport_array2
[12:38:42]     GL_NV_viewport_swizzle
[12:38:42]     GL_NVX_conditional_render
[12:38:42]     GL_NVX_linked_gpu_multicast
[12:38:42]     GL_NV_gpu_multicast
[12:38:42]     GL_NVX_gpu_multicast2
[12:38:42]     GL_NVX_progress_fence
[12:38:42]     GL_NVX_gpu_memory_info
[12:38:42]     GL_NVX_multigpu_info
[12:38:42]     GL_NVX_nvenc_interop
[12:38:42]     GL_NV_shader_thread_group
[12:38:42]     GL_NV_shader_thread_shuffle
[12:38:42]     GL_KHR_blend_equation_advanced
[12:38:42]     GL_KHR_blend_equation_advanced_coherent
[12:38:42]     GL_OVR_multiview
[12:38:42]     GL_OVR_multiview2
[12:38:42]     GL_SGIS_generate_mipmap
[12:38:42]     GL_SGIS_texture_lod
[12:38:42]     GL_SGIX_depth_texture
[12:38:42]     GL_SGIX_shadow
[12:38:42]     GL_SUN_slice_accum
[12:38:42]     GL_WIN_swap_hint
[12:38:42]     WGL_EXT_swap_control
[12:38:42] OpenGL pixel format: 8:8:8:8
[12:38:42] OpenGL depth format: 24:8
[12:38:42] 
[12:38:42] GLSL version: 4.60 NVIDIA
[12:38:42] GLSL max vertex uniforms: 4096 (4096)
[12:38:42] GLSL max fragment uniforms: 4096 (4096)
[12:38:42] GLSL max varyings: 124 (124)
[12:38:42] GLSL max lights: 8 (8)
[12:38:42] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[12:38:42] 
[12:38:42] Vertex/index buffer memory limit: 4096MiB
[12:38:42] Starting workaround for fast running clocks
[12:38:42] Using LWJGL timer.
[12:38:44] Startup Phase - Initializing..
[12:38:44] Preloading builtin materials
[12:38:44] Preloading builtin materials done
[12:38:44] Setting up Collada Model Loader
[12:38:44] Launching Collada Model Loader threads
[12:38:44] Launching WOM Loader threads
[12:38:44] Startup Phase - Setting up..
[12:38:44] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:38:44] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:38:45] Gui initialized
[12:38:45] Startup Phase - Preparing terrain...
[12:38:46] Startup Phase - Connecting ..
[12:38:46] Disabling Nagles
[12:38:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[12:38:47] Disabling Nagles
[12:38:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[12:38:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[12:38:48] Login successful
[12:38:48] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[12:38:48] Starting update of login splash image...
[12:38:48] Finished loading new login splash image!
[12:38:49] Water reflection offscreen size 1280x720
[12:38:52] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[12:43:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Combat.2021-06.txt
[12:43:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 

 

 

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To add, game also doesnt even shut down properly (steam thinks it's still running) forcing me to quit steam and restart it everytime a crash occurs.

EDIT:
Both my main and alt crashed now, alt is on normal client and main on steam.

 

ALT:

Spoiler

[14:43:52] 
[14:43:52] Preparing to enable console logging.
[14:43:52] Now logging to C:\Users\USERNAME\wurm\console.sixnine.log
[14:43:52] Time is Sat Jun 05 14:43:52 CEST 2021
[14:43:52] Running client version 4.2.40
[14:43:52]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[14:43:52]      client build time 2021-06-03 02:51
[14:43:52] 
[14:43:52] === System information ===
[14:43:52] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[14:43:52] Operating system: Windows 10 (arch: amd64, version: 10.0)
[14:43:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[14:43:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[14:43:52] Available CPUs: 6
[14:43:52] 
[14:43:52] 
[14:43:52] === Wurm options ===
[14:43:52] animation_playback_self = 0
[14:43:52] ao_level = 1
[14:43:52] auto_mipmaps_enabled = 1
[14:43:52] auto_run_source = 0
[14:43:52] cavedetail = 2
[14:43:52] censor_chat = false
[14:43:52] collada_animations = 3
[14:43:52] colorItemsDamage = true
[14:43:52] color_black = 0.0,0.0,0.0,1.0
[14:43:52] color_cyan = 0.0,1.0,1.0,1.0
[14:43:52] color_enchant_desc = 0.5,0.5,1.0,1.0
[14:43:52] color_enchant_name = 0.0,0.5,0.5,1.0
[14:43:52] color_enchant_power = 0.0,1.0,1.0,1.0
[14:43:52] color_error = 1.0,0.3,0.3,1.0
[14:43:52] color_fuchsia = 1.0,0.0,1.0,1.0
[14:43:52] color_green = 0.4,0.72,0.47,1.0
[14:43:52] color_grey = 0.5,0.75,1.0,1.0
[14:43:52] color_lime = 0.5,1.0,0.5,1.0
[14:43:52] color_maroon = 0.5,0.0,0.0,1.0
[14:43:52] color_navy_blue = 0.23,0.39,1.0,1.0
[14:43:52] color_orange = 1.0,0.58,0.04,1.0
[14:43:52] color_outline_ally = 0.5,1.0,0.5,1.0
[14:43:52] color_outline_friend = 0.5,0.75,1.0,1.0
[14:43:52] color_outline_hostile = 1.0,0.0,0.0,1.0
[14:43:52] color_outline_neutral = 0.5,0.5,1.0,1.0
[14:43:52] color_purple = 0.5,0.0,0.5,1.0
[14:43:52] color_red = 1.0,0.0,0.0,1.0
[14:43:52] color_royal_blue = 0.5,0.5,1.0,1.0
[14:43:52] color_salve_acid = 1.0,1.0,0.0,1.0
[14:43:52] color_salve_fire = 1.0,0.0,0.0,1.0
[14:43:52] color_salve_frost = 0.0,0.0,1.0,1.0
[14:43:52] color_silver = 0.75,0.75,0.75,1.0
[14:43:52] color_system = 0.5,1.0,0.5,1.0
[14:43:52] color_teal = 0.0,0.5,0.5,1.0
[14:43:52] color_white = 1.0,1.0,1.0,1.0
[14:43:52] color_yellow = 1.0,1.0,0.0,1.0
[14:43:52] combat_world_text = true
[14:43:52] compressed_textures = false
[14:43:52] compressed_textures_S3TC = true
[14:43:52] contribution_culling = 200
[14:43:52] custim_timer_source = 1
[14:43:52] customTimer1 = -1|-1
[14:43:52] customTimer2 = -1|-1
[14:43:52] customTimer3 = -1|-1
[14:43:52] customTimer4 = -1|-1
[14:43:52] customTimer5 = -1|-1
[14:43:52] debug_mode = false
[14:43:52] defaultActions_source = 0
[14:43:52] depth_clamp_enabled = 2
[14:43:52] disable_select_all_shortcut = false
[14:43:52] display_settings = false:false:0:2560:1440:32:-1:false:true
[14:43:52] enable_contribution_culling = false
[14:43:52] enable_debugs = false
[14:43:52] enable_lod = true
[14:43:52] enable_seasonal_mappings = true
[14:43:52] enable_shift_drag = false
[14:43:52] enable_volumetric_fog = true
[14:43:52] enable_vsync = false
[14:43:52] enable_world_drag = true
[14:43:52] event_log_rotation = 2
[14:43:52] exec_source = 0
[14:43:52] fast_yield = false
[14:43:52] fbo_enabled = 2
[14:43:52] fog_coord_src = 0
[14:43:52] font_antialias = 2
[14:43:52] font_bold = 11
[14:43:52] font_default = 11
[14:43:52] font_header = 24
[14:43:52] font_italian = 11
[14:43:52] font_monospaced = 11
[14:43:52] font_static = 11
[14:43:52] fov_horizontal = 110
[14:43:52] fps_limit = 60
[14:43:52] fps_limit_background = 30
[14:43:52] fps_limit_enabled = true
[14:43:52] free_look_mode_disable_on_close_component = false
[14:43:52] free_look_mode_disable_on_combat = false
[14:43:52] free_look_mode_disable_on_open_component = false
[14:43:52] free_look_mode_sensitivity = 10
[14:43:52] game_client_thread_priority = 2
[14:43:52] glsl_debug_loading = false
[14:43:52] glsl_enabled = 2
[14:43:52] gpu_skinning = true
[14:43:52] gui_opacity = 3
[14:43:52] gui_skin = 1
[14:43:52] hard_mode = false
[14:43:52] has_read_eula = true
[14:43:52] head_bob = false
[14:43:52] hide_cursor_with_ui = false
[14:43:52] hide_inactive_friends = false
[14:43:52] hide_menu_examine = false
[14:43:52] hide_menu_no_target = false
[14:43:52] hide_menu_spam_mode = true
[14:43:52] hide_menu_stop = false
[14:43:52] hide_onscreen_fail_messages = false
[14:43:52] hide_onscreen_hostile_messages = false
[14:43:52] hide_onscreen_info_messages = false
[14:43:52] hide_personal_goal = false
[14:43:52] high_res_binoculars = true
[14:43:52] hint_texture_scaling = 2
[14:43:52] impColumn = true
[14:43:52] inverse_mouse = false
[14:43:52] irc_log_rotation = 2
[14:43:52] irc_notif = 0
[14:43:52] item_creature_render_distance = 3
[14:43:52] key_bindings_source = 0
[14:43:52] keyboard_layout = 0
[14:43:52] limit_dynamic_lights = true
[14:43:52] loadInventoryStartup = true
[14:43:52] local_list_in_event = false
[14:43:52] lod = 1
[14:43:52] log_extra_errors = false
[14:43:52] log_gl_errors = false
[14:43:52] mark_text_read = true
[14:43:52] material_as_suffix = true
[14:43:52] max_dynamic_lights = 8
[14:43:52] max_shader_lights = 8
[14:43:52] max_texture_size = 2
[14:43:52] mega_texture_size = 6
[14:43:52] model_loader_thread_priority = 2
[14:43:52] model_loading_threads = 3
[14:43:52] mount_control_mode = 0
[14:43:52] mount_rotation = false
[14:43:52] mouse_camera_sensitivity = 4.7902904
[14:43:52] mouse_smoothing = 0.0
[14:43:52] multicolor_usage = 1
[14:43:52] multidraw_enabled = 1
[14:43:52] no_brightness = false
[14:43:52] no_terrain_render = false
[14:43:52] no_world_render = false
[14:43:52] non_power_of_two = 1
[14:43:52] normal_maps = true
[14:43:52] occlusion_queries_enabled = 2
[14:43:52] offscreen_texture_size = 2
[14:43:52] other_log_rotation = 2
[14:43:52] outline_picking = true
[14:43:52] player_texture_size = 2
[14:43:52] quick_keybinds = true
[14:43:52] reflection_texture_size = 2
[14:43:52] reflections = 2
[14:43:52] remember_password = true
[14:43:52] render_bloom = false
[14:43:52] render_distant_terrain = true
[14:43:52] render_fxaa = true
[14:43:52] render_sun_glare = false
[14:43:52] render_vignette = false
[14:43:52] renderer_type = 1
[14:43:52] resident_models = false
[14:43:52] save_skills_on_quit = true
[14:43:52] screen_brightness = 0.0
[14:43:52] screen_shake = true
[14:43:52] screenshot_file_format = 1
[14:43:52] season_override = 0
[14:43:52] send_extra_tile_data = false
[14:43:52] setting_timestamps = true
[14:43:52] settings_version = 14
[14:43:52] shadow_level = 0
[14:43:52] shadow_mapsize = 1
[14:43:52] shift_drag_default = 10
[14:43:52] showKChat = true
[14:43:52] show_body_in_inventory = false
[14:43:52] show_creature_overlay = true
[14:43:52] show_detailed_hover = true
[14:43:52] show_examine_world_text = true
[14:43:52] show_hit_direction_indicator = true
[14:43:52] show_local_world_text = true
[14:43:52] show_old_menu = false
[14:43:52] show_old_quickbar = false
[14:43:52] show_tab_blinking = true
[14:43:52] silent_friends_update = false
[14:43:52] skillgain_minimum = 5
[14:43:52] skillgain_no_alignment = false
[14:43:52] skillgain_no_favor = false
[14:43:52] skydetail = 1
[14:43:52] sound_al_gain = 5
[14:43:52] sound_buzzlevel = 2
[14:43:52] sound_cache_enabled = true
[14:43:52] sound_doppler_enabled = false
[14:43:52] sound_engine = 2
[14:43:52] sound_footstepslevel = 10
[14:43:52] sound_music_level = 0
[14:43:52] sound_play_PMAlert = false
[14:43:52] sound_play_UIsounds = true
[14:43:52] sound_play_ambients = false
[14:43:52] sound_play_buzz = true
[14:43:52] sound_play_combat = true
[14:43:52] sound_play_door = true
[14:43:52] sound_play_emotes = true
[14:43:52] sound_play_footsteps = true
[14:43:52] sound_play_music = false
[14:43:52] sound_play_weather = true
[14:43:52] sound_play_work = true
[14:43:52] structure_render_distance = 3
[14:43:52] submit_client_data = 1
[14:43:52] supersampling = 0
[14:43:52] swap_mouse_buttons = false
[14:43:52] terrain_res = 2
[14:43:52] test_attach_equipment = false
[14:43:52] test_mode = 0
[14:43:52] thirdPerson = false
[14:43:52] tile_transitions = true
[14:43:52] tiledecorations = 2
[14:43:52] togglePushToTalk = true
[14:43:52] treelist_outline = true
[14:43:52] trees = 3
[14:43:52] ui_font_scale = 100
[14:43:52] ui_scale = 110
[14:43:52] update_optional = true
[14:43:52] use_alpha_particles = true
[14:43:52] use_anisotropic_filtering = 4
[14:43:52] use_antialiasing = 1
[14:43:52] use_default_action = true
[14:43:52] use_fast_clock_work_around = true
[14:43:52] use_nano_timer = false
[14:43:52] use_non_alpha_particles = true
[14:43:52] use_phobia_models = false
[14:43:52] use_tree_models = true
[14:43:52] use_weather_particles = true
[14:43:52] vbo_enabled = 1
[14:43:52] vg_ui_theme = 1
[14:43:52] viewport_bob = true
[14:43:52] water_detail = 2
[14:43:52] 
[14:43:53] Setting up WurmModel Model Loader
[14:43:53] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[14:43:53] Translating legacy key NUMPAD7 to KP_7
[14:43:53] Translating legacy key NUMPAD9 to KP_9
[14:43:53] Translating legacy key SUBTRACT to KP_SUBTRACT
[14:43:53] Translating legacy key EQUALS to EQUAL
[14:43:53] Translating legacy key ADD to KP_ADD
[14:43:53] Translating legacy key NUMPAD8 to KP_8
[14:43:53] Translating legacy key NUMPAD5 to KP_5
[14:43:53] Translating legacy key MULTIPLY to KP_MULTIPLY
[14:43:53] Translating legacy key NUMPAD1 to KP_1
[14:43:53] Translating legacy key NUMPAD0 to KP_0
[14:43:53] Translating legacy key NUMPAD3 to KP_3
[14:43:53] Translating legacy key NUMPAD2 to KP_2
[14:43:53] Translating legacy key DECIMAL to KP_DECIMAL
[14:43:53] Translating legacy key DIVIDE to KP_DIVIDE
[14:43:53] Translating legacy key NUMPAD6 to KP_6
[14:43:53] Translating legacy key NUMPAD4 to KP_4
[14:43:54] Word filter loaded: 23
[14:43:54] Starting global frame job manager with 6 worker threads
[14:43:54] Starting global lazy job manager with 3 worker threads
[14:43:54] Setting up OpenAL Sound Engine
[14:43:54] OpenAL version: 1.1 ALSOFT 1.19.1
[14:43:54] OpenAL renderer: OpenAL Soft
[14:43:54] OpenAL vendor: OpenAL Community
[14:43:54] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[14:43:54] Generating: 128 source channels.
[14:43:54] 
[14:43:54] === OpenGL information ===
[14:43:54] LWJGL version: 3.2.3 1.2.0
[14:43:54] OpenGL vendor: NVIDIA Corporation
[14:43:54] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[14:43:54] OpenGL version: 4.6.0 NVIDIA 466.63
[14:43:54] OpenGL extensions:
[14:43:54]     GL_AMD_multi_draw_indirect
[14:43:54]     GL_AMD_seamless_cubemap_per_texture
[14:43:54]     GL_AMD_vertex_shader_viewport_index
[14:43:54]     GL_AMD_vertex_shader_layer
[14:43:54]     GL_ARB_arrays_of_arrays
[14:43:54]     GL_ARB_base_instance
[14:43:54]     GL_ARB_bindless_texture
[14:43:54]     GL_ARB_blend_func_extended
[14:43:54]     GL_ARB_buffer_storage
[14:43:54]     GL_ARB_clear_buffer_object
[14:43:54]     GL_ARB_clear_texture
[14:43:54]     GL_ARB_clip_control
[14:43:54]     GL_ARB_color_buffer_float
[14:43:54]     GL_ARB_compatibility
[14:43:54]     GL_ARB_compressed_texture_pixel_storage
[14:43:54]     GL_ARB_conservative_depth
[14:43:54]     GL_ARB_compute_shader
[14:43:54]     GL_ARB_compute_variable_group_size
[14:43:54]     GL_ARB_conditional_render_inverted
[14:43:54]     GL_ARB_copy_buffer
[14:43:54]     GL_ARB_copy_image
[14:43:54]     GL_ARB_cull_distance
[14:43:54]     GL_ARB_debug_output
[14:43:54]     GL_ARB_depth_buffer_float
[14:43:54]     GL_ARB_depth_clamp
[14:43:54]     GL_ARB_depth_texture
[14:43:54]     GL_ARB_derivative_control
[14:43:54]     GL_ARB_direct_state_access
[14:43:54]     GL_ARB_draw_buffers
[14:43:54]     GL_ARB_draw_buffers_blend
[14:43:54]     GL_ARB_draw_indirect
[14:43:54]     GL_ARB_draw_elements_base_vertex
[14:43:54]     GL_ARB_draw_instanced
[14:43:54]     GL_ARB_enhanced_layouts
[14:43:54]     GL_ARB_ES2_compatibility
[14:43:54]     GL_ARB_ES3_compatibility
[14:43:54]     GL_ARB_ES3_1_compatibility
[14:43:54]     GL_ARB_ES3_2_compatibility
[14:43:54]     GL_ARB_explicit_attrib_location
[14:43:54]     GL_ARB_explicit_uniform_location
[14:43:54]     GL_ARB_fragment_coord_conventions
[14:43:54]     GL_ARB_fragment_layer_viewport
[14:43:54]     GL_ARB_fragment_program
[14:43:54]     GL_ARB_fragment_program_shadow
[14:43:54]     GL_ARB_fragment_shader
[14:43:54]     GL_ARB_fragment_shader_interlock
[14:43:54]     GL_ARB_framebuffer_no_attachments
[14:43:54]     GL_ARB_framebuffer_object
[14:43:54]     GL_ARB_framebuffer_sRGB
[14:43:54]     GL_ARB_geometry_shader4
[14:43:54]     GL_ARB_get_program_binary
[14:43:54]     GL_ARB_get_texture_sub_image
[14:43:54]     GL_ARB_gl_spirv
[14:43:54]     GL_ARB_gpu_shader5
[14:43:54]     GL_ARB_gpu_shader_fp64
[14:43:54]     GL_ARB_gpu_shader_int64
[14:43:54]     GL_ARB_half_float_pixel
[14:43:54]     GL_ARB_half_float_vertex
[14:43:54]     GL_ARB_imaging
[14:43:54]     GL_ARB_indirect_parameters
[14:43:54]     GL_ARB_instanced_arrays
[14:43:54]     GL_ARB_internalformat_query
[14:43:54]     GL_ARB_internalformat_query2
[14:43:54]     GL_ARB_invalidate_subdata
[14:43:54]     GL_ARB_map_buffer_alignment
[14:43:54]     GL_ARB_map_buffer_range
[14:43:54]     GL_ARB_multi_bind
[14:43:54]     GL_ARB_multi_draw_indirect
[14:43:54]     GL_ARB_multisample
[14:43:54]     GL_ARB_multitexture
[14:43:54]     GL_ARB_occlusion_query
[14:43:54]     GL_ARB_occlusion_query2
[14:43:54]     GL_ARB_parallel_shader_compile
[14:43:54]     GL_ARB_pipeline_statistics_query
[14:43:54]     GL_ARB_pixel_buffer_object
[14:43:54]     GL_ARB_point_parameters
[14:43:54]     GL_ARB_point_sprite
[14:43:54]     GL_ARB_polygon_offset_clamp
[14:43:54]     GL_ARB_post_depth_coverage
[14:43:54]     GL_ARB_program_interface_query
[14:43:54]     GL_ARB_provoking_vertex
[14:43:54]     GL_ARB_query_buffer_object
[14:43:54]     GL_ARB_robust_buffer_access_behavior
[14:43:54]     GL_ARB_robustness
[14:43:54]     GL_ARB_sample_locations
[14:43:54]     GL_ARB_sample_shading
[14:43:54]     GL_ARB_sampler_objects
[14:43:54]     GL_ARB_seamless_cube_map
[14:43:54]     GL_ARB_seamless_cubemap_per_texture
[14:43:54]     GL_ARB_separate_shader_objects
[14:43:54]     GL_ARB_shader_atomic_counter_ops
[14:43:54]     GL_ARB_shader_atomic_counters
[14:43:54]     GL_ARB_shader_ballot
[14:43:54]     GL_ARB_shader_bit_encoding
[14:43:54]     GL_ARB_shader_clock
[14:43:54]     GL_ARB_shader_draw_parameters
[14:43:54]     GL_ARB_shader_group_vote
[14:43:54]     GL_ARB_shader_image_load_store
[14:43:54]     GL_ARB_shader_image_size
[14:43:54]     GL_ARB_shader_objects
[14:43:54]     GL_ARB_shader_precision
[14:43:54]     GL_ARB_shader_storage_buffer_object
[14:43:54]     GL_ARB_shader_subroutine
[14:43:54]     GL_ARB_shader_texture_image_samples
[14:43:54]     GL_ARB_shader_texture_lod
[14:43:54]     GL_ARB_shading_language_100
[14:43:54]     GL_ARB_shader_viewport_layer_array
[14:43:54]     GL_ARB_shading_language_420pack
[14:43:54]     GL_ARB_shading_language_include
[14:43:54]     GL_ARB_shading_language_packing
[14:43:54]     GL_ARB_shadow
[14:43:54]     GL_ARB_sparse_buffer
[14:43:54]     GL_ARB_sparse_texture
[14:43:54]     GL_ARB_sparse_texture2
[14:43:54]     GL_ARB_sparse_texture_clamp
[14:43:54]     GL_ARB_spirv_extensions
[14:43:54]     GL_ARB_stencil_texturing
[14:43:54]     GL_ARB_sync
[14:43:54]     GL_ARB_tessellation_shader
[14:43:54]     GL_ARB_texture_barrier
[14:43:54]     GL_ARB_texture_border_clamp
[14:43:54]     GL_ARB_texture_buffer_object
[14:43:54]     GL_ARB_texture_buffer_object_rgb32
[14:43:54]     GL_ARB_texture_buffer_range
[14:43:54]     GL_ARB_texture_compression
[14:43:54]     GL_ARB_texture_compression_bptc
[14:43:54]     GL_ARB_texture_compression_rgtc
[14:43:54]     GL_ARB_texture_cube_map
[14:43:54]     GL_ARB_texture_cube_map_array
[14:43:54]     GL_ARB_texture_env_add
[14:43:54]     GL_ARB_texture_env_combine
[14:43:54]     GL_ARB_texture_env_crossbar
[14:43:54]     GL_ARB_texture_env_dot3
[14:43:54]     GL_ARB_texture_filter_anisotropic
[14:43:54]     GL_ARB_texture_filter_minmax
[14:43:54]     GL_ARB_texture_float
[14:43:54]     GL_ARB_texture_gather
[14:43:54]     GL_ARB_texture_mirror_clamp_to_edge
[14:43:54]     GL_ARB_texture_mirrored_repeat
[14:43:54]     GL_ARB_texture_multisample
[14:43:54]     GL_ARB_texture_non_power_of_two
[14:43:54]     GL_ARB_texture_query_levels
[14:43:54]     GL_ARB_texture_query_lod
[14:43:54]     GL_ARB_texture_rectangle
[14:43:54]     GL_ARB_texture_rg
[14:43:54]     GL_ARB_texture_rgb10_a2ui
[14:43:54]     GL_ARB_texture_stencil8
[14:43:54]     GL_ARB_texture_storage
[14:43:54]     GL_ARB_texture_storage_multisample
[14:43:54]     GL_ARB_texture_swizzle
[14:43:54]     GL_ARB_texture_view
[14:43:54]     GL_ARB_timer_query
[14:43:54]     GL_ARB_transform_feedback2
[14:43:54]     GL_ARB_transform_feedback3
[14:43:54]     GL_ARB_transform_feedback_instanced
[14:43:54]     GL_ARB_transform_feedback_overflow_query
[14:43:54]     GL_ARB_transpose_matrix
[14:43:54]     GL_ARB_uniform_buffer_object
[14:43:54]     GL_ARB_vertex_array_bgra
[14:43:54]     GL_ARB_vertex_array_object
[14:43:54]     GL_ARB_vertex_attrib_64bit
[14:43:54]     GL_ARB_vertex_attrib_binding
[14:43:54]     GL_ARB_vertex_buffer_object
[14:43:54]     GL_ARB_vertex_program
[14:43:54]     GL_ARB_vertex_shader
[14:43:54]     GL_ARB_vertex_type_10f_11f_11f_rev
[14:43:54]     GL_ARB_vertex_type_2_10_10_10_rev
[14:43:54]     GL_ARB_viewport_array
[14:43:54]     GL_ARB_window_pos
[14:43:54]     GL_ATI_draw_buffers
[14:43:54]     GL_ATI_texture_float
[14:43:54]     GL_ATI_texture_mirror_once
[14:43:54]     GL_S3_s3tc
[14:43:54]     GL_EXT_texture_env_add
[14:43:54]     GL_EXT_abgr
[14:43:54]     GL_EXT_bgra
[14:43:54]     GL_EXT_bindable_uniform
[14:43:54]     GL_EXT_blend_color
[14:43:54]     GL_EXT_blend_equation_separate
[14:43:54]     GL_EXT_blend_func_separate
[14:43:54]     GL_EXT_blend_minmax
[14:43:54]     GL_EXT_blend_subtract
[14:43:54]     GL_EXT_compiled_vertex_array
[14:43:54]     GL_EXT_Cg_shader
[14:43:54]     GL_EXT_depth_bounds_test
[14:43:54]     GL_EXT_direct_state_access
[14:43:54]     GL_EXT_draw_buffers2
[14:43:54]     GL_EXT_draw_instanced
[14:43:54]     GL_EXT_draw_range_elements
[14:43:54]     GL_EXT_fog_coord
[14:43:54]     GL_EXT_framebuffer_blit
[14:43:54]     GL_EXT_framebuffer_multisample
[14:43:54]     GL_EXTX_framebuffer_mixed_formats
[14:43:54]     GL_EXT_framebuffer_multisample_blit_scaled
[14:43:54]     GL_EXT_framebuffer_object
[14:43:54]     GL_EXT_framebuffer_sRGB
[14:43:54]     GL_EXT_geometry_shader4
[14:43:54]     GL_EXT_gpu_program_parameters
[14:43:54]     GL_EXT_gpu_shader4
[14:43:54]     GL_EXT_multi_draw_arrays
[14:43:54]     GL_EXT_multiview_texture_multisample
[14:43:54]     GL_EXT_multiview_timer_query
[14:43:54]     GL_EXT_packed_depth_stencil
[14:43:54]     GL_EXT_packed_float
[14:43:54]     GL_EXT_packed_pixels
[14:43:54]     GL_EXT_pixel_buffer_object
[14:43:54]     GL_EXT_point_parameters
[14:43:54]     GL_EXT_polygon_offset_clamp
[14:43:54]     GL_EXT_post_depth_coverage
[14:43:54]     GL_EXT_provoking_vertex
[14:43:54]     GL_EXT_raster_multisample
[14:43:54]     GL_EXT_rescale_normal
[14:43:54]     GL_EXT_secondary_color
[14:43:54]     GL_EXT_separate_shader_objects
[14:43:54]     GL_EXT_separate_specular_color
[14:43:54]     GL_EXT_shader_image_load_formatted
[14:43:54]     GL_EXT_shader_image_load_store
[14:43:54]     GL_EXT_shader_integer_mix
[14:43:54]     GL_EXT_shadow_funcs
[14:43:54]     GL_EXT_sparse_texture2
[14:43:54]     GL_EXT_stencil_two_side
[14:43:54]     GL_EXT_stencil_wrap
[14:43:54]     GL_EXT_texture3D
[14:43:54]     GL_EXT_texture_array
[14:43:54]     GL_EXT_texture_buffer_object
[14:43:54]     GL_EXT_texture_compression_dxt1
[14:43:54]     GL_EXT_texture_compression_latc
[14:43:54]     GL_EXT_texture_compression_rgtc
[14:43:54]     GL_EXT_texture_compression_s3tc
[14:43:54]     GL_EXT_texture_cube_map
[14:43:54]     GL_EXT_texture_edge_clamp
[14:43:54]     GL_EXT_texture_env_combine
[14:43:54]     GL_EXT_texture_env_dot3
[14:43:54]     GL_EXT_texture_filter_anisotropic
[14:43:54]     GL_EXT_texture_filter_minmax
[14:43:54]     GL_EXT_texture_integer
[14:43:54]     GL_EXT_texture_lod
[14:43:54]     GL_EXT_texture_lod_bias
[14:43:54]     GL_EXT_texture_mirror_clamp
[14:43:54]     GL_EXT_texture_object
[14:43:54]     GL_EXT_texture_shadow_lod
[14:43:54]     GL_EXT_texture_shared_exponent
[14:43:54]     GL_EXT_texture_sRGB
[14:43:54]     GL_EXT_texture_sRGB_R8
[14:43:54]     GL_EXT_texture_sRGB_decode
[14:43:54]     GL_EXT_texture_storage
[14:43:54]     GL_EXT_texture_swizzle
[14:43:54]     GL_EXT_timer_query
[14:43:54]     GL_EXT_transform_feedback2
[14:43:54]     GL_EXT_vertex_array
[14:43:54]     GL_EXT_vertex_array_bgra
[14:43:54]     GL_EXT_vertex_attrib_64bit
[14:43:54]     GL_EXT_window_rectangles
[14:43:54]     GL_EXT_import_sync_object
[14:43:54]     GL_IBM_rasterpos_clip
[14:43:54]     GL_IBM_texture_mirrored_repeat
[14:43:54]     GL_KHR_context_flush_control
[14:43:54]     GL_KHR_debug
[14:43:54]     GL_EXT_memory_object
[14:43:54]     GL_EXT_memory_object_win32
[14:43:54]     GL_NV_memory_object_sparse
[14:43:54]     GL_EXT_win32_keyed_mutex
[14:43:54]     GL_KHR_parallel_shader_compile
[14:43:54]     GL_KHR_no_error
[14:43:54]     GL_KHR_robust_buffer_access_behavior
[14:43:54]     GL_KHR_robustness
[14:43:54]     GL_EXT_semaphore
[14:43:54]     GL_EXT_semaphore_win32
[14:43:54]     GL_NV_timeline_semaphore
[14:43:54]     GL_KHR_shader_subgroup
[14:43:54]     GL_KTX_buffer_region
[14:43:54]     GL_NV_alpha_to_coverage_dither_control
[14:43:54]     GL_NV_bindless_multi_draw_indirect
[14:43:54]     GL_NV_bindless_multi_draw_indirect_count
[14:43:54]     GL_NV_bindless_texture
[14:43:54]     GL_NV_blend_equation_advanced
[14:43:54]     GL_NV_blend_equation_advanced_coherent
[14:43:54]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[14:43:54]     GL_NV_blend_minmax_factor
[14:43:54]     GL_NV_blend_square
[14:43:54]     GL_NV_clip_space_w_scaling
[14:43:54]     GL_NV_command_list
[14:43:54]     GL_NV_compute_program5
[14:43:54]     GL_NV_compute_shader_derivatives
[14:43:54]     GL_NV_conditional_render
[14:43:54]     GL_NV_conservative_raster
[14:43:54]     GL_NV_conservative_raster_dilate
[14:43:54]     GL_NV_conservative_raster_pre_snap
[14:43:54]     GL_NV_conservative_raster_pre_snap_triangles
[14:43:54]     GL_NV_conservative_raster_underestimation
[14:43:54]     GL_NV_copy_depth_to_color
[14:43:54]     GL_NV_copy_image
[14:43:54]     GL_NV_depth_buffer_float
[14:43:54]     GL_NV_depth_clamp
[14:43:54]     GL_NV_draw_texture
[14:43:54]     GL_NV_draw_vulkan_image
[14:43:54]     GL_NV_ES1_1_compatibility
[14:43:54]     GL_NV_ES3_1_compatibility
[14:43:54]     GL_NV_explicit_multisample
[14:43:54]     GL_NV_feature_query
[14:43:54]     GL_NV_fence
[14:43:54]     GL_NV_fill_rectangle
[14:43:54]     GL_NV_float_buffer
[14:43:54]     GL_NV_fog_distance
[14:43:54]     GL_NV_fragment_coverage_to_color
[14:43:54]     GL_NV_fragment_program
[14:43:54]     GL_NV_fragment_program_option
[14:43:54]     GL_NV_fragment_program2
[14:43:54]     GL_NV_fragment_shader_barycentric
[14:43:54]     GL_NV_fragment_shader_interlock
[14:43:54]     GL_NV_framebuffer_mixed_samples
[14:43:54]     GL_NV_framebuffer_multisample_coverage
[14:43:54]     GL_NV_geometry_shader4
[14:43:54]     GL_NV_geometry_shader_passthrough
[14:43:54]     GL_NV_gpu_program4
[14:43:54]     GL_NV_internalformat_sample_query
[14:43:54]     GL_NV_gpu_program4_1
[14:43:54]     GL_NV_gpu_program5
[14:43:54]     GL_NV_gpu_program5_mem_extended
[14:43:54]     GL_NV_gpu_program_fp64
[14:43:54]     GL_NV_gpu_shader5
[14:43:54]     GL_NV_half_float
[14:43:54]     GL_NV_light_max_exponent
[14:43:54]     GL_NV_memory_attachment
[14:43:54]     GL_NV_mesh_shader
[14:43:54]     GL_NV_multisample_coverage
[14:43:54]     GL_NV_multisample_filter_hint
[14:43:54]     GL_NV_occlusion_query
[14:43:54]     GL_NV_packed_depth_stencil
[14:43:54]     GL_NV_parameter_buffer_object
[14:43:54]     GL_NV_parameter_buffer_object2
[14:43:54]     GL_NV_path_rendering
[14:43:54]     GL_NV_path_rendering_shared_edge
[14:43:54]     GL_NV_pixel_data_range
[14:43:54]     GL_NV_point_sprite
[14:43:54]     GL_NV_primitive_restart
[14:43:54]     GL_NV_query_resource
[14:43:54]     GL_NV_query_resource_tag
[14:43:54]     GL_NV_register_combiners
[14:43:54]     GL_NV_register_combiners2
[14:43:54]     GL_NV_representative_fragment_test
[14:43:54]     GL_NV_sample_locations
[14:43:54]     GL_NV_sample_mask_override_coverage
[14:43:54]     GL_NV_scissor_exclusive
[14:43:54]     GL_NV_shader_atomic_counters
[14:43:54]     GL_NV_shader_atomic_float
[14:43:54]     GL_NV_shader_atomic_float64
[14:43:54]     GL_NV_shader_atomic_fp16_vector
[14:43:54]     GL_NV_shader_atomic_int64
[14:43:54]     GL_NV_shader_buffer_load
[14:43:54]     GL_NV_shader_storage_buffer_object
[14:43:54]     GL_NV_shader_subgroup_partitioned
[14:43:54]     GL_NV_shader_texture_footprint
[14:43:54]     GL_NV_shading_rate_image
[14:43:54]     GL_NV_stereo_view_rendering
[14:43:54]     GL_NV_texgen_reflection
[14:43:54]     GL_NV_texture_barrier
[14:43:54]     GL_NV_texture_compression_vtc
[14:43:54]     GL_NV_texture_env_combine4
[14:43:54]     GL_NV_texture_multisample
[14:43:54]     GL_NV_texture_rectangle
[14:43:54]     GL_NV_texture_rectangle_compressed
[14:43:54]     GL_NV_texture_shader
[14:43:54]     GL_NV_texture_shader2
[14:43:54]     GL_NV_texture_shader3
[14:43:54]     GL_NV_transform_feedback
[14:43:54]     GL_NV_transform_feedback2
[14:43:54]     GL_NV_uniform_buffer_unified_memory
[14:43:54]     GL_NV_vertex_array_range
[14:43:54]     GL_NV_vertex_array_range2
[14:43:54]     GL_NV_vertex_attrib_integer_64bit
[14:43:54]     GL_NV_vertex_buffer_unified_memory
[14:43:54]     GL_NV_vertex_program
[14:43:54]     GL_NV_vertex_program1_1
[14:43:54]     GL_NV_vertex_program2
[14:43:54]     GL_NV_vertex_program2_option
[14:43:54]     GL_NV_vertex_program3
[14:43:54]     GL_NV_viewport_array2
[14:43:54]     GL_NV_viewport_swizzle
[14:43:54]     GL_NVX_conditional_render
[14:43:54]     GL_NVX_linked_gpu_multicast
[14:43:54]     GL_NV_gpu_multicast
[14:43:54]     GL_NVX_gpu_multicast2
[14:43:54]     GL_NVX_progress_fence
[14:43:54]     GL_NVX_gpu_memory_info
[14:43:54]     GL_NVX_multigpu_info
[14:43:54]     GL_NVX_nvenc_interop
[14:43:54]     GL_NV_shader_thread_group
[14:43:54]     GL_NV_shader_thread_shuffle
[14:43:54]     GL_KHR_blend_equation_advanced
[14:43:54]     GL_KHR_blend_equation_advanced_coherent
[14:43:54]     GL_OVR_multiview
[14:43:54]     GL_OVR_multiview2
[14:43:54]     GL_SGIS_generate_mipmap
[14:43:54]     GL_SGIS_texture_lod
[14:43:54]     GL_SGIX_depth_texture
[14:43:54]     GL_SGIX_shadow
[14:43:54]     GL_SUN_slice_accum
[14:43:54]     GL_WIN_swap_hint
[14:43:54]     WGL_EXT_swap_control
[14:43:54] OpenGL pixel format: 8:8:8:8
[14:43:54] OpenGL depth format: 24:8
[14:43:54] 
[14:43:54] GLSL version: 4.60 NVIDIA
[14:43:54] GLSL max vertex uniforms: 4096 (4096)
[14:43:54] GLSL max fragment uniforms: 4096 (4096)
[14:43:54] GLSL max varyings: 124 (124)
[14:43:54] GLSL max lights: 8 (8)
[14:43:54] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[14:43:54] 
[14:43:54] Vertex/index buffer memory limit: 4096MiB
[14:43:54] Starting workaround for fast running clocks
[14:43:54] Using LWJGL timer.
[14:43:56] Startup Phase - Initializing..
[14:43:56] Preloading builtin materials
[14:43:56] Preloading builtin materials done
[14:43:56] Setting up Collada Model Loader
[14:43:56] Launching Collada Model Loader threads
[14:43:56] Launching WOM Loader threads
[14:43:56] Startup Phase - Setting up..
[14:43:57] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[14:43:57] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[14:43:57] Gui initialized
[14:43:57] Startup Phase - Preparing terrain...
[14:43:58] Startup Phase - Connecting ..
[14:43:58] Disabling Nagles
[14:43:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Event.2021-06.txt
[14:43:59] Disabling Nagles
[14:43:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Friends.2021-06.txt
[14:43:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Alliance.2021-06.txt
[14:44:00] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\CA_HELP.2021-06.txt
[14:44:00] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\GL-Freedom.2021-06.txt
[14:44:00] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Freedom.2021-06.txt
[14:44:00] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Trade.2021-06.txt
[14:44:00] Login successful
[14:44:00] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[14:44:00] Starting update of login splash image...
[14:44:00] Finished loading new login splash image!
[14:44:01] Water reflection offscreen size 1280x707
[14:44:04] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[14:44:07] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Skills.2021-06.txt

 


MAIN:

 

Spoiler

[14:34:29] 
[14:34:29] Preparing to enable console logging.
[14:34:29] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[14:34:29] Time is Sat Jun 05 14:34:29 CEST 2021
[14:34:29] Running client version 4.2.40
[14:34:29]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[14:34:29]      client build time 2021-06-03 02:51
[14:34:29] 
[14:34:29] === System information ===
[14:34:29] Executing from D:\Steam\steamapps\common\Wurm Online\
[14:34:29] Operating system: Windows 10 (arch: amd64, version: 10.0)
[14:34:29] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[14:34:29] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[14:34:29] Available CPUs: 6
[14:34:29] 
[14:34:29] 
[14:34:29] === Wurm options ===
[14:34:29] animation_playback_self = 0
[14:34:29] ao_level = 1
[14:34:29] auto_mipmaps_enabled = 1
[14:34:29] auto_run_source = 0
[14:34:29] cavedetail = 2
[14:34:29] censor_chat = false
[14:34:29] collada_animations = 3
[14:34:29] colorItemsDamage = true
[14:34:29] color_black = 0.0,0.0,0.0,1.0
[14:34:29] color_cyan = 0.0,1.0,1.0,1.0
[14:34:29] color_enchant_desc = 0.5,0.5,1.0,1.0
[14:34:29] color_enchant_name = 0.0,0.5,0.5,1.0
[14:34:29] color_enchant_power = 0.0,1.0,1.0,1.0
[14:34:29] color_error = 1.0,0.3,0.3,1.0
[14:34:29] color_fuchsia = 1.0,0.0,1.0,1.0
[14:34:29] color_green = 0.4,0.72,0.47,1.0
[14:34:29] color_grey = 0.5,0.75,1.0,1.0
[14:34:29] color_lime = 0.5,1.0,0.5,1.0
[14:34:29] color_maroon = 0.5,0.0,0.0,1.0
[14:34:29] color_navy_blue = 0.23,0.39,1.0,1.0
[14:34:29] color_orange = 1.0,0.58,0.04,1.0
[14:34:29] color_outline_ally = 0.5,1.0,0.5,1.0
[14:34:29] color_outline_friend = 0.5,0.75,1.0,1.0
[14:34:29] color_outline_hostile = 1.0,0.0,0.0,1.0
[14:34:29] color_outline_neutral = 0.5,0.5,1.0,1.0
[14:34:29] color_purple = 0.5,0.0,0.5,1.0
[14:34:29] color_red = 1.0,0.0,0.0,1.0
[14:34:29] color_royal_blue = 0.5,0.5,1.0,1.0
[14:34:29] color_salve_acid = 1.0,1.0,0.0,1.0
[14:34:29] color_salve_fire = 1.0,0.0,0.0,1.0
[14:34:29] color_salve_frost = 0.0,0.0,1.0,1.0
[14:34:29] color_silver = 0.75,0.75,0.75,1.0
[14:34:29] color_system = 0.5,1.0,0.5,1.0
[14:34:29] color_teal = 0.0,0.5,0.5,1.0
[14:34:29] color_white = 1.0,1.0,1.0,1.0
[14:34:29] color_yellow = 1.0,1.0,0.0,1.0
[14:34:29] combat_world_text = true
[14:34:29] compressed_textures = false
[14:34:29] compressed_textures_S3TC = true
[14:34:29] contribution_culling = 200
[14:34:29] custim_timer_source = 1
[14:34:29] customTimer1 = -1|-1
[14:34:29] customTimer2 = -1|-1
[14:34:29] customTimer3 = -1|-1
[14:34:29] customTimer4 = -1|-1
[14:34:29] customTimer5 = -1|-1
[14:34:29] debug_mode = false
[14:34:29] defaultActions_source = 0
[14:34:29] depth_clamp_enabled = 2
[14:34:29] disable_select_all_shortcut = false
[14:34:29] display_settings = false:false:0:2560:1440:32:144:true:false
[14:34:29] enable_contribution_culling = false
[14:34:29] enable_debugs = false
[14:34:29] enable_lod = true
[14:34:29] enable_seasonal_mappings = true
[14:34:29] enable_shift_drag = true
[14:34:29] enable_volumetric_fog = true
[14:34:29] enable_vsync = false
[14:34:29] enable_world_drag = true
[14:34:29] event_log_rotation = 2
[14:34:29] exec_source = 0
[14:34:29] fast_yield = false
[14:34:29] fbo_enabled = 2
[14:34:29] fog_coord_src = 0
[14:34:29] font_antialias = 2
[14:34:29] font_bold = 11
[14:34:29] font_default = 11
[14:34:29] font_header = 24
[14:34:29] font_italian = 11
[14:34:29] font_monospaced = 11
[14:34:29] font_static = 11
[14:34:29] fov_horizontal = 110
[14:34:29] fps_limit = 60
[14:34:29] fps_limit_background = 30
[14:34:29] fps_limit_enabled = true
[14:34:29] free_look_mode_disable_on_close_component = false
[14:34:29] free_look_mode_disable_on_combat = false
[14:34:29] free_look_mode_disable_on_open_component = false
[14:34:29] free_look_mode_sensitivity = 10
[14:34:29] game_client_thread_priority = 2
[14:34:29] glsl_debug_loading = false
[14:34:29] glsl_enabled = 2
[14:34:29] gpu_skinning = true
[14:34:29] gui_opacity = 3
[14:34:29] gui_skin = 1
[14:34:29] hard_mode = false
[14:34:29] has_read_eula = true
[14:34:29] head_bob = false
[14:34:29] hide_cursor_with_ui = false
[14:34:29] hide_inactive_friends = false
[14:34:29] hide_menu_examine = false
[14:34:29] hide_menu_no_target = false
[14:34:29] hide_menu_spam_mode = true
[14:34:29] hide_menu_stop = false
[14:34:29] hide_onscreen_fail_messages = false
[14:34:29] hide_onscreen_hostile_messages = false
[14:34:29] hide_onscreen_info_messages = false
[14:34:29] hide_personal_goal = false
[14:34:29] high_res_binoculars = true
[14:34:29] hint_texture_scaling = 2
[14:34:29] impColumn = true
[14:34:29] inverse_mouse = false
[14:34:29] irc_log_rotation = 2
[14:34:29] irc_notif = 0
[14:34:29] item_creature_render_distance = 3
[14:34:29] key_bindings_source = 0
[14:34:29] keyboard_layout = 0
[14:34:29] limit_dynamic_lights = true
[14:34:29] loadInventoryStartup = true
[14:34:29] local_list_in_event = false
[14:34:29] lod = 1
[14:34:29] log_extra_errors = false
[14:34:29] log_gl_errors = false
[14:34:29] mark_text_read = true
[14:34:29] material_as_suffix = true
[14:34:29] max_dynamic_lights = 8
[14:34:29] max_shader_lights = 8
[14:34:29] max_texture_size = 2
[14:34:29] mega_texture_size = 6
[14:34:29] model_loader_thread_priority = 2
[14:34:29] model_loading_threads = 3
[14:34:29] mount_control_mode = 0
[14:34:29] mount_rotation = false
[14:34:29] mouse_camera_sensitivity = 3.7192233
[14:34:29] mouse_smoothing = 0.0
[14:34:29] multicolor_usage = 1
[14:34:29] multidraw_enabled = 1
[14:34:29] no_brightness = false
[14:34:29] no_terrain_render = false
[14:34:29] no_world_render = false
[14:34:29] non_power_of_two = 1
[14:34:29] normal_maps = true
[14:34:29] occlusion_queries_enabled = 2
[14:34:29] offscreen_texture_size = 2
[14:34:29] other_log_rotation = 2
[14:34:29] outline_picking = true
[14:34:29] player_texture_size = 2
[14:34:29] quick_keybinds = true
[14:34:29] reflection_texture_size = 2
[14:34:29] reflections = 2
[14:34:29] remember_password = true
[14:34:29] render_bloom = false
[14:34:29] render_distant_terrain = true
[14:34:29] render_fxaa = true
[14:34:29] render_sun_glare = false
[14:34:29] render_vignette = false
[14:34:29] renderer_type = 1
[14:34:29] resident_models = false
[14:34:29] save_skills_on_quit = true
[14:34:29] screen_brightness = 0.0
[14:34:29] screen_shake = true
[14:34:29] screenshot_file_format = 1
[14:34:29] season_override = 0
[14:34:29] send_extra_tile_data = false
[14:34:29] setting_timestamps = true
[14:34:29] settings_version = 14
[14:34:29] shadow_level = 2
[14:34:29] shadow_mapsize = 1
[14:34:29] shift_drag_default = 10
[14:34:29] showKChat = true
[14:34:29] show_body_in_inventory = false
[14:34:29] show_creature_overlay = true
[14:34:29] show_detailed_hover = true
[14:34:29] show_examine_world_text = true
[14:34:29] show_hit_direction_indicator = true
[14:34:29] show_local_world_text = true
[14:34:29] show_old_menu = false
[14:34:29] show_old_quickbar = false
[14:34:29] show_tab_blinking = true
[14:34:29] silent_friends_update = false
[14:34:29] skillgain_minimum = 4
[14:34:29] skillgain_no_alignment = true
[14:34:29] skillgain_no_favor = true
[14:34:29] skydetail = 1
[14:34:29] sound_al_gain = 4
[14:34:29] sound_buzzlevel = 2
[14:34:29] sound_cache_enabled = true
[14:34:29] sound_doppler_enabled = true
[14:34:29] sound_engine = 2
[14:34:29] sound_footstepslevel = 10
[14:34:29] sound_music_level = 0
[14:34:29] sound_play_PMAlert = false
[14:34:29] sound_play_UIsounds = true
[14:34:29] sound_play_ambients = false
[14:34:29] sound_play_buzz = true
[14:34:29] sound_play_combat = true
[14:34:29] sound_play_door = true
[14:34:29] sound_play_emotes = true
[14:34:29] sound_play_footsteps = true
[14:34:29] sound_play_music = false
[14:34:29] sound_play_weather = true
[14:34:29] sound_play_work = true
[14:34:29] structure_render_distance = 3
[14:34:29] submit_client_data = 1
[14:34:29] supersampling = 0
[14:34:29] swap_mouse_buttons = false
[14:34:29] terrain_res = 2
[14:34:29] test_attach_equipment = false
[14:34:29] test_mode = 0
[14:34:29] thirdPerson = false
[14:34:29] tile_transitions = true
[14:34:29] tiledecorations = 2
[14:34:29] togglePushToTalk = true
[14:34:29] treelist_outline = true
[14:34:29] trees = 3
[14:34:29] ui_font_scale = 100
[14:34:29] ui_scale = 110
[14:34:29] update_optional = true
[14:34:29] use_alpha_particles = true
[14:34:29] use_anisotropic_filtering = 4
[14:34:29] use_antialiasing = 1
[14:34:29] use_default_action = true
[14:34:29] use_fast_clock_work_around = true
[14:34:29] use_nano_timer = false
[14:34:29] use_non_alpha_particles = true
[14:34:29] use_phobia_models = false
[14:34:29] use_tree_models = true
[14:34:29] use_weather_particles = true
[14:34:29] vbo_enabled = 1
[14:34:29] vg_ui_theme = 1
[14:34:29] viewport_bob = true
[14:34:29] water_detail = 2
[14:34:29] 
[14:34:30] Setting up WurmModel Model Loader
[14:34:30] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[14:34:30] Translating legacy key NUMPAD7 to KP_7
[14:34:30] Translating legacy key NUMPAD9 to KP_9
[14:34:30] Translating legacy key SUBTRACT to KP_SUBTRACT
[14:34:30] Translating legacy key EQUALS to EQUAL
[14:34:30] Translating legacy key ADD to KP_ADD
[14:34:30] Translating legacy key NUMPAD8 to KP_8
[14:34:30] Translating legacy key NUMPAD5 to KP_5
[14:34:30] Translating legacy key MULTIPLY to KP_MULTIPLY
[14:34:30] Translating legacy key NUMPAD1 to KP_1
[14:34:30] Translating legacy key NUMPAD3 to KP_3
[14:34:30] Translating legacy key NUMPAD2 to KP_2
[14:34:30] Translating legacy key DECIMAL to KP_DECIMAL
[14:34:30] Translating legacy key DIVIDE to KP_DIVIDE
[14:34:30] Translating legacy key NUMPAD6 to KP_6
[14:34:30] Translating legacy key NUMPAD4 to KP_4
[14:34:32] Word filter loaded: 23
[14:34:32] Starting global frame job manager with 6 worker threads
[14:34:32] Starting global lazy job manager with 3 worker threads
[14:34:32] Setting up OpenAL Sound Engine
[14:34:32] OpenAL version: 1.1 ALSOFT 1.19.1
[14:34:32] OpenAL renderer: OpenAL Soft
[14:34:32] OpenAL vendor: OpenAL Community
[14:34:32] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[14:34:32] Generating: 128 source channels.
[14:34:32] 
[14:34:32] === OpenGL information ===
[14:34:32] LWJGL version: 3.2.3 1.2.0
[14:34:32] OpenGL vendor: NVIDIA Corporation
[14:34:32] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[14:34:32] OpenGL version: 4.6.0 NVIDIA 466.63
[14:34:32] OpenGL extensions:
[14:34:32]     GL_AMD_multi_draw_indirect
[14:34:32]     GL_AMD_seamless_cubemap_per_texture
[14:34:32]     GL_AMD_vertex_shader_viewport_index
[14:34:32]     GL_AMD_vertex_shader_layer
[14:34:32]     GL_ARB_arrays_of_arrays
[14:34:32]     GL_ARB_base_instance
[14:34:32]     GL_ARB_bindless_texture
[14:34:32]     GL_ARB_blend_func_extended
[14:34:32]     GL_ARB_buffer_storage
[14:34:32]     GL_ARB_clear_buffer_object
[14:34:32]     GL_ARB_clear_texture
[14:34:32]     GL_ARB_clip_control
[14:34:32]     GL_ARB_color_buffer_float
[14:34:32]     GL_ARB_compatibility
[14:34:32]     GL_ARB_compressed_texture_pixel_storage
[14:34:32]     GL_ARB_conservative_depth
[14:34:32]     GL_ARB_compute_shader
[14:34:32]     GL_ARB_compute_variable_group_size
[14:34:32]     GL_ARB_conditional_render_inverted
[14:34:32]     GL_ARB_copy_buffer
[14:34:32]     GL_ARB_copy_image
[14:34:32]     GL_ARB_cull_distance
[14:34:32]     GL_ARB_debug_output
[14:34:32]     GL_ARB_depth_buffer_float
[14:34:32]     GL_ARB_depth_clamp
[14:34:32]     GL_ARB_depth_texture
[14:34:32]     GL_ARB_derivative_control
[14:34:32]     GL_ARB_direct_state_access
[14:34:32]     GL_ARB_draw_buffers
[14:34:32]     GL_ARB_draw_buffers_blend
[14:34:32]     GL_ARB_draw_indirect
[14:34:32]     GL_ARB_draw_elements_base_vertex
[14:34:32]     GL_ARB_draw_instanced
[14:34:32]     GL_ARB_enhanced_layouts
[14:34:32]     GL_ARB_ES2_compatibility
[14:34:32]     GL_ARB_ES3_compatibility
[14:34:32]     GL_ARB_ES3_1_compatibility
[14:34:32]     GL_ARB_ES3_2_compatibility
[14:34:32]     GL_ARB_explicit_attrib_location
[14:34:32]     GL_ARB_explicit_uniform_location
[14:34:32]     GL_ARB_fragment_coord_conventions
[14:34:32]     GL_ARB_fragment_layer_viewport
[14:34:32]     GL_ARB_fragment_program
[14:34:32]     GL_ARB_fragment_program_shadow
[14:34:32]     GL_ARB_fragment_shader
[14:34:32]     GL_ARB_fragment_shader_interlock
[14:34:32]     GL_ARB_framebuffer_no_attachments
[14:34:32]     GL_ARB_framebuffer_object
[14:34:32]     GL_ARB_framebuffer_sRGB
[14:34:32]     GL_ARB_geometry_shader4
[14:34:32]     GL_ARB_get_program_binary
[14:34:32]     GL_ARB_get_texture_sub_image
[14:34:32]     GL_ARB_gl_spirv
[14:34:32]     GL_ARB_gpu_shader5
[14:34:32]     GL_ARB_gpu_shader_fp64
[14:34:32]     GL_ARB_gpu_shader_int64
[14:34:32]     GL_ARB_half_float_pixel
[14:34:32]     GL_ARB_half_float_vertex
[14:34:32]     GL_ARB_imaging
[14:34:32]     GL_ARB_indirect_parameters
[14:34:32]     GL_ARB_instanced_arrays
[14:34:32]     GL_ARB_internalformat_query
[14:34:32]     GL_ARB_internalformat_query2
[14:34:32]     GL_ARB_invalidate_subdata
[14:34:32]     GL_ARB_map_buffer_alignment
[14:34:32]     GL_ARB_map_buffer_range
[14:34:32]     GL_ARB_multi_bind
[14:34:32]     GL_ARB_multi_draw_indirect
[14:34:32]     GL_ARB_multisample
[14:34:32]     GL_ARB_multitexture
[14:34:32]     GL_ARB_occlusion_query
[14:34:32]     GL_ARB_occlusion_query2
[14:34:32]     GL_ARB_parallel_shader_compile
[14:34:32]     GL_ARB_pipeline_statistics_query
[14:34:32]     GL_ARB_pixel_buffer_object
[14:34:32]     GL_ARB_point_parameters
[14:34:32]     GL_ARB_point_sprite
[14:34:32]     GL_ARB_polygon_offset_clamp
[14:34:32]     GL_ARB_post_depth_coverage
[14:34:32]     GL_ARB_program_interface_query
[14:34:32]     GL_ARB_provoking_vertex
[14:34:32]     GL_ARB_query_buffer_object
[14:34:32]     GL_ARB_robust_buffer_access_behavior
[14:34:32]     GL_ARB_robustness
[14:34:32]     GL_ARB_sample_locations
[14:34:32]     GL_ARB_sample_shading
[14:34:32]     GL_ARB_sampler_objects
[14:34:32]     GL_ARB_seamless_cube_map
[14:34:32]     GL_ARB_seamless_cubemap_per_texture
[14:34:32]     GL_ARB_separate_shader_objects
[14:34:32]     GL_ARB_shader_atomic_counter_ops
[14:34:32]     GL_ARB_shader_atomic_counters
[14:34:32]     GL_ARB_shader_ballot
[14:34:32]     GL_ARB_shader_bit_encoding
[14:34:32]     GL_ARB_shader_clock
[14:34:32]     GL_ARB_shader_draw_parameters
[14:34:32]     GL_ARB_shader_group_vote
[14:34:32]     GL_ARB_shader_image_load_store
[14:34:32]     GL_ARB_shader_image_size
[14:34:32]     GL_ARB_shader_objects
[14:34:32]     GL_ARB_shader_precision
[14:34:32]     GL_ARB_shader_storage_buffer_object
[14:34:32]     GL_ARB_shader_subroutine
[14:34:32]     GL_ARB_shader_texture_image_samples
[14:34:32]     GL_ARB_shader_texture_lod
[14:34:32]     GL_ARB_shading_language_100
[14:34:32]     GL_ARB_shader_viewport_layer_array
[14:34:32]     GL_ARB_shading_language_420pack
[14:34:32]     GL_ARB_shading_language_include
[14:34:32]     GL_ARB_shading_language_packing
[14:34:32]     GL_ARB_shadow
[14:34:32]     GL_ARB_sparse_buffer
[14:34:32]     GL_ARB_sparse_texture
[14:34:32]     GL_ARB_sparse_texture2
[14:34:32]     GL_ARB_sparse_texture_clamp
[14:34:32]     GL_ARB_spirv_extensions
[14:34:32]     GL_ARB_stencil_texturing
[14:34:32]     GL_ARB_sync
[14:34:32]     GL_ARB_tessellation_shader
[14:34:32]     GL_ARB_texture_barrier
[14:34:32]     GL_ARB_texture_border_clamp
[14:34:32]     GL_ARB_texture_buffer_object
[14:34:32]     GL_ARB_texture_buffer_object_rgb32
[14:34:32]     GL_ARB_texture_buffer_range
[14:34:32]     GL_ARB_texture_compression
[14:34:32]     GL_ARB_texture_compression_bptc
[14:34:32]     GL_ARB_texture_compression_rgtc
[14:34:32]     GL_ARB_texture_cube_map
[14:34:32]     GL_ARB_texture_cube_map_array
[14:34:32]     GL_ARB_texture_env_add
[14:34:32]     GL_ARB_texture_env_combine
[14:34:32]     GL_ARB_texture_env_crossbar
[14:34:32]     GL_ARB_texture_env_dot3
[14:34:32]     GL_ARB_texture_filter_anisotropic
[14:34:32]     GL_ARB_texture_filter_minmax
[14:34:32]     GL_ARB_texture_float
[14:34:32]     GL_ARB_texture_gather
[14:34:32]     GL_ARB_texture_mirror_clamp_to_edge
[14:34:32]     GL_ARB_texture_mirrored_repeat
[14:34:32]     GL_ARB_texture_multisample
[14:34:32]     GL_ARB_texture_non_power_of_two
[14:34:32]     GL_ARB_texture_query_levels
[14:34:32]     GL_ARB_texture_query_lod
[14:34:32]     GL_ARB_texture_rectangle
[14:34:32]     GL_ARB_texture_rg
[14:34:32]     GL_ARB_texture_rgb10_a2ui
[14:34:32]     GL_ARB_texture_stencil8
[14:34:32]     GL_ARB_texture_storage
[14:34:32]     GL_ARB_texture_storage_multisample
[14:34:32]     GL_ARB_texture_swizzle
[14:34:32]     GL_ARB_texture_view
[14:34:32]     GL_ARB_timer_query
[14:34:32]     GL_ARB_transform_feedback2
[14:34:32]     GL_ARB_transform_feedback3
[14:34:32]     GL_ARB_transform_feedback_instanced
[14:34:32]     GL_ARB_transform_feedback_overflow_query
[14:34:32]     GL_ARB_transpose_matrix
[14:34:32]     GL_ARB_uniform_buffer_object
[14:34:32]     GL_ARB_vertex_array_bgra
[14:34:32]     GL_ARB_vertex_array_object
[14:34:32]     GL_ARB_vertex_attrib_64bit
[14:34:32]     GL_ARB_vertex_attrib_binding
[14:34:32]     GL_ARB_vertex_buffer_object
[14:34:32]     GL_ARB_vertex_program
[14:34:32]     GL_ARB_vertex_shader
[14:34:32]     GL_ARB_vertex_type_10f_11f_11f_rev
[14:34:32]     GL_ARB_vertex_type_2_10_10_10_rev
[14:34:32]     GL_ARB_viewport_array
[14:34:32]     GL_ARB_window_pos
[14:34:32]     GL_ATI_draw_buffers
[14:34:32]     GL_ATI_texture_float
[14:34:32]     GL_ATI_texture_mirror_once
[14:34:32]     GL_S3_s3tc
[14:34:32]     GL_EXT_texture_env_add
[14:34:32]     GL_EXT_abgr
[14:34:32]     GL_EXT_bgra
[14:34:32]     GL_EXT_bindable_uniform
[14:34:32]     GL_EXT_blend_color
[14:34:32]     GL_EXT_blend_equation_separate
[14:34:32]     GL_EXT_blend_func_separate
[14:34:32]     GL_EXT_blend_minmax
[14:34:32]     GL_EXT_blend_subtract
[14:34:32]     GL_EXT_compiled_vertex_array
[14:34:32]     GL_EXT_Cg_shader
[14:34:32]     GL_EXT_depth_bounds_test
[14:34:32]     GL_EXT_direct_state_access
[14:34:32]     GL_EXT_draw_buffers2
[14:34:32]     GL_EXT_draw_instanced
[14:34:32]     GL_EXT_draw_range_elements
[14:34:32]     GL_EXT_fog_coord
[14:34:32]     GL_EXT_framebuffer_blit
[14:34:32]     GL_EXT_framebuffer_multisample
[14:34:32]     GL_EXTX_framebuffer_mixed_formats
[14:34:32]     GL_EXT_framebuffer_multisample_blit_scaled
[14:34:32]     GL_EXT_framebuffer_object
[14:34:32]     GL_EXT_framebuffer_sRGB
[14:34:32]     GL_EXT_geometry_shader4
[14:34:32]     GL_EXT_gpu_program_parameters
[14:34:32]     GL_EXT_gpu_shader4
[14:34:32]     GL_EXT_multi_draw_arrays
[14:34:32]     GL_EXT_multiview_texture_multisample
[14:34:32]     GL_EXT_multiview_timer_query
[14:34:32]     GL_EXT_packed_depth_stencil
[14:34:32]     GL_EXT_packed_float
[14:34:32]     GL_EXT_packed_pixels
[14:34:32]     GL_EXT_pixel_buffer_object
[14:34:32]     GL_EXT_point_parameters
[14:34:32]     GL_EXT_polygon_offset_clamp
[14:34:32]     GL_EXT_post_depth_coverage
[14:34:32]     GL_EXT_provoking_vertex
[14:34:32]     GL_EXT_raster_multisample
[14:34:32]     GL_EXT_rescale_normal
[14:34:32]     GL_EXT_secondary_color
[14:34:32]     GL_EXT_separate_shader_objects
[14:34:32]     GL_EXT_separate_specular_color
[14:34:32]     GL_EXT_shader_image_load_formatted
[14:34:32]     GL_EXT_shader_image_load_store
[14:34:32]     GL_EXT_shader_integer_mix
[14:34:32]     GL_EXT_shadow_funcs
[14:34:32]     GL_EXT_sparse_texture2
[14:34:32]     GL_EXT_stencil_two_side
[14:34:32]     GL_EXT_stencil_wrap
[14:34:32]     GL_EXT_texture3D
[14:34:32]     GL_EXT_texture_array
[14:34:32]     GL_EXT_texture_buffer_object
[14:34:32]     GL_EXT_texture_compression_dxt1
[14:34:32]     GL_EXT_texture_compression_latc
[14:34:32]     GL_EXT_texture_compression_rgtc
[14:34:32]     GL_EXT_texture_compression_s3tc
[14:34:32]     GL_EXT_texture_cube_map
[14:34:32]     GL_EXT_texture_edge_clamp
[14:34:32]     GL_EXT_texture_env_combine
[14:34:32]     GL_EXT_texture_env_dot3
[14:34:32]     GL_EXT_texture_filter_anisotropic
[14:34:32]     GL_EXT_texture_filter_minmax
[14:34:32]     GL_EXT_texture_integer
[14:34:32]     GL_EXT_texture_lod
[14:34:32]     GL_EXT_texture_lod_bias
[14:34:32]     GL_EXT_texture_mirror_clamp
[14:34:32]     GL_EXT_texture_object
[14:34:32]     GL_EXT_texture_shadow_lod
[14:34:32]     GL_EXT_texture_shared_exponent
[14:34:32]     GL_EXT_texture_sRGB
[14:34:32]     GL_EXT_texture_sRGB_R8
[14:34:32]     GL_EXT_texture_sRGB_decode
[14:34:32]     GL_EXT_texture_storage
[14:34:32]     GL_EXT_texture_swizzle
[14:34:32]     GL_EXT_timer_query
[14:34:32]     GL_EXT_transform_feedback2
[14:34:32]     GL_EXT_vertex_array
[14:34:32]     GL_EXT_vertex_array_bgra
[14:34:32]     GL_EXT_vertex_attrib_64bit
[14:34:32]     GL_EXT_window_rectangles
[14:34:32]     GL_EXT_import_sync_object
[14:34:32]     GL_IBM_rasterpos_clip
[14:34:32]     GL_IBM_texture_mirrored_repeat
[14:34:32]     GL_KHR_context_flush_control
[14:34:32]     GL_KHR_debug
[14:34:32]     GL_EXT_memory_object
[14:34:32]     GL_EXT_memory_object_win32
[14:34:32]     GL_NV_memory_object_sparse
[14:34:32]     GL_EXT_win32_keyed_mutex
[14:34:32]     GL_KHR_parallel_shader_compile
[14:34:32]     GL_KHR_no_error
[14:34:32]     GL_KHR_robust_buffer_access_behavior
[14:34:32]     GL_KHR_robustness
[14:34:32]     GL_EXT_semaphore
[14:34:32]     GL_EXT_semaphore_win32
[14:34:32]     GL_NV_timeline_semaphore
[14:34:32]     GL_KHR_shader_subgroup
[14:34:32]     GL_KTX_buffer_region
[14:34:32]     GL_NV_alpha_to_coverage_dither_control
[14:34:32]     GL_NV_bindless_multi_draw_indirect
[14:34:32]     GL_NV_bindless_multi_draw_indirect_count
[14:34:32]     GL_NV_bindless_texture
[14:34:32]     GL_NV_blend_equation_advanced
[14:34:32]     GL_NV_blend_equation_advanced_coherent
[14:34:32]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[14:34:32]     GL_NV_blend_minmax_factor
[14:34:32]     GL_NV_blend_square
[14:34:32]     GL_NV_clip_space_w_scaling
[14:34:32]     GL_NV_command_list
[14:34:32]     GL_NV_compute_program5
[14:34:32]     GL_NV_compute_shader_derivatives
[14:34:32]     GL_NV_conditional_render
[14:34:32]     GL_NV_conservative_raster
[14:34:32]     GL_NV_conservative_raster_dilate
[14:34:32]     GL_NV_conservative_raster_pre_snap
[14:34:32]     GL_NV_conservative_raster_pre_snap_triangles
[14:34:32]     GL_NV_conservative_raster_underestimation
[14:34:32]     GL_NV_copy_depth_to_color
[14:34:32]     GL_NV_copy_image
[14:34:32]     GL_NV_depth_buffer_float
[14:34:32]     GL_NV_depth_clamp
[14:34:32]     GL_NV_draw_texture
[14:34:32]     GL_NV_draw_vulkan_image
[14:34:32]     GL_NV_ES1_1_compatibility
[14:34:32]     GL_NV_ES3_1_compatibility
[14:34:32]     GL_NV_explicit_multisample
[14:34:32]     GL_NV_feature_query
[14:34:32]     GL_NV_fence
[14:34:32]     GL_NV_fill_rectangle
[14:34:32]     GL_NV_float_buffer
[14:34:32]     GL_NV_fog_distance
[14:34:32]     GL_NV_fragment_coverage_to_color
[14:34:32]     GL_NV_fragment_program
[14:34:32]     GL_NV_fragment_program_option
[14:34:32]     GL_NV_fragment_program2
[14:34:32]     GL_NV_fragment_shader_barycentric
[14:34:32]     GL_NV_fragment_shader_interlock
[14:34:32]     GL_NV_framebuffer_mixed_samples
[14:34:32]     GL_NV_framebuffer_multisample_coverage
[14:34:32]     GL_NV_geometry_shader4
[14:34:32]     GL_NV_geometry_shader_passthrough
[14:34:32]     GL_NV_gpu_program4
[14:34:32]     GL_NV_internalformat_sample_query
[14:34:32]     GL_NV_gpu_program4_1
[14:34:32]     GL_NV_gpu_program5
[14:34:32]     GL_NV_gpu_program5_mem_extended
[14:34:32]     GL_NV_gpu_program_fp64
[14:34:32]     GL_NV_gpu_shader5
[14:34:32]     GL_NV_half_float
[14:34:32]     GL_NV_light_max_exponent
[14:34:32]     GL_NV_memory_attachment
[14:34:32]     GL_NV_mesh_shader
[14:34:32]     GL_NV_multisample_coverage
[14:34:32]     GL_NV_multisample_filter_hint
[14:34:32]     GL_NV_occlusion_query
[14:34:32]     GL_NV_packed_depth_stencil
[14:34:32]     GL_NV_parameter_buffer_object
[14:34:32]     GL_NV_parameter_buffer_object2
[14:34:32]     GL_NV_path_rendering
[14:34:32]     GL_NV_path_rendering_shared_edge
[14:34:32]     GL_NV_pixel_data_range
[14:34:32]     GL_NV_point_sprite
[14:34:32]     GL_NV_primitive_restart
[14:34:32]     GL_NV_query_resource
[14:34:32]     GL_NV_query_resource_tag
[14:34:32]     GL_NV_register_combiners
[14:34:32]     GL_NV_register_combiners2
[14:34:32]     GL_NV_representative_fragment_test
[14:34:32]     GL_NV_sample_locations
[14:34:32]     GL_NV_sample_mask_override_coverage
[14:34:32]     GL_NV_scissor_exclusive
[14:34:32]     GL_NV_shader_atomic_counters
[14:34:32]     GL_NV_shader_atomic_float
[14:34:32]     GL_NV_shader_atomic_float64
[14:34:32]     GL_NV_shader_atomic_fp16_vector
[14:34:32]     GL_NV_shader_atomic_int64
[14:34:32]     GL_NV_shader_buffer_load
[14:34:32]     GL_NV_shader_storage_buffer_object
[14:34:32]     GL_NV_shader_subgroup_partitioned
[14:34:32]     GL_NV_shader_texture_footprint
[14:34:32]     GL_NV_shading_rate_image
[14:34:32]     GL_NV_stereo_view_rendering
[14:34:32]     GL_NV_texgen_reflection
[14:34:32]     GL_NV_texture_barrier
[14:34:32]     GL_NV_texture_compression_vtc
[14:34:32]     GL_NV_texture_env_combine4
[14:34:32]     GL_NV_texture_multisample
[14:34:32]     GL_NV_texture_rectangle
[14:34:32]     GL_NV_texture_rectangle_compressed
[14:34:32]     GL_NV_texture_shader
[14:34:32]     GL_NV_texture_shader2
[14:34:32]     GL_NV_texture_shader3
[14:34:32]     GL_NV_transform_feedback
[14:34:32]     GL_NV_transform_feedback2
[14:34:32]     GL_NV_uniform_buffer_unified_memory
[14:34:32]     GL_NV_vertex_array_range
[14:34:32]     GL_NV_vertex_array_range2
[14:34:32]     GL_NV_vertex_attrib_integer_64bit
[14:34:32]     GL_NV_vertex_buffer_unified_memory
[14:34:32]     GL_NV_vertex_program
[14:34:32]     GL_NV_vertex_program1_1
[14:34:32]     GL_NV_vertex_program2
[14:34:32]     GL_NV_vertex_program2_option
[14:34:32]     GL_NV_vertex_program3
[14:34:32]     GL_NV_viewport_array2
[14:34:32]     GL_NV_viewport_swizzle
[14:34:32]     GL_NVX_conditional_render
[14:34:32]     GL_NVX_linked_gpu_multicast
[14:34:32]     GL_NV_gpu_multicast
[14:34:32]     GL_NVX_gpu_multicast2
[14:34:32]     GL_NVX_progress_fence
[14:34:32]     GL_NVX_gpu_memory_info
[14:34:32]     GL_NVX_multigpu_info
[14:34:32]     GL_NVX_nvenc_interop
[14:34:32]     GL_NV_shader_thread_group
[14:34:32]     GL_NV_shader_thread_shuffle
[14:34:32]     GL_KHR_blend_equation_advanced
[14:34:32]     GL_KHR_blend_equation_advanced_coherent
[14:34:32]     GL_OVR_multiview
[14:34:32]     GL_OVR_multiview2
[14:34:32]     GL_SGIS_generate_mipmap
[14:34:32]     GL_SGIS_texture_lod
[14:34:32]     GL_SGIX_depth_texture
[14:34:32]     GL_SGIX_shadow
[14:34:32]     GL_SUN_slice_accum
[14:34:32]     GL_WIN_swap_hint
[14:34:32]     WGL_EXT_swap_control
[14:34:32] OpenGL pixel format: 8:8:8:8
[14:34:32] OpenGL depth format: 24:8
[14:34:32] 
[14:34:32] GLSL version: 4.60 NVIDIA
[14:34:32] GLSL max vertex uniforms: 4096 (4096)
[14:34:32] GLSL max fragment uniforms: 4096 (4096)
[14:34:32] GLSL max varyings: 124 (124)
[14:34:32] GLSL max lights: 8 (8)
[14:34:32] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[14:34:32] 
[14:34:32] Vertex/index buffer memory limit: 4096MiB
[14:34:32] Starting workaround for fast running clocks
[14:34:32] Using LWJGL timer.
[14:34:34] Startup Phase - Initializing..
[14:34:34] Preloading builtin materials
[14:34:34] Preloading builtin materials done
[14:34:34] Setting up Collada Model Loader
[14:34:34] Launching Collada Model Loader threads
[14:34:34] Launching WOM Loader threads
[14:34:34] Startup Phase - Setting up..
[14:34:34] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[14:34:34] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[14:34:35] Gui initialized
[14:34:35] Startup Phase - Preparing terrain...
[14:34:36] Startup Phase - Connecting ..
[14:34:36] Disabling Nagles
[14:34:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[14:34:37] Disabling Nagles
[14:34:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[14:34:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[14:34:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[14:34:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[14:34:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[14:34:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[14:34:38] Login successful
[14:34:38] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[14:34:38] Starting update of login splash image...
[14:34:38] Finished loading new login splash image!
[14:34:39] Water reflection offscreen size 1280x720
[14:34:42] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[14:38:04] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 



EDIT AGAIN:

 

Yet another crash on both clients, only linking main logs:

 

Spoiler

[14:51:44] 
[14:51:44] Preparing to enable console logging.
[14:51:44] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[14:51:44] Time is Sat Jun 05 14:51:44 CEST 2021
[14:51:44] Running client version 4.2.40
[14:51:44]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[14:51:44]      client build time 2021-06-03 02:51
[14:51:44] 
[14:51:44] === System information ===
[14:51:44] Executing from D:\Steam\steamapps\common\Wurm Online\
[14:51:44] Operating system: Windows 10 (arch: amd64, version: 10.0)
[14:51:44] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[14:51:44] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[14:51:44] Available CPUs: 6
[14:51:44] 
[14:51:44] 
[14:51:44] === Wurm options ===
[14:51:44] animation_playback_self = 0
[14:51:44] ao_level = 1
[14:51:44] auto_mipmaps_enabled = 1
[14:51:44] auto_run_source = 0
[14:51:44] cavedetail = 2
[14:51:44] censor_chat = false
[14:51:44] collada_animations = 3
[14:51:44] colorItemsDamage = true
[14:51:44] color_black = 0.0,0.0,0.0,1.0
[14:51:44] color_cyan = 0.0,1.0,1.0,1.0
[14:51:44] color_enchant_desc = 0.5,0.5,1.0,1.0
[14:51:44] color_enchant_name = 0.0,0.5,0.5,1.0
[14:51:44] color_enchant_power = 0.0,1.0,1.0,1.0
[14:51:44] color_error = 1.0,0.3,0.3,1.0
[14:51:44] color_fuchsia = 1.0,0.0,1.0,1.0
[14:51:44] color_green = 0.4,0.72,0.47,1.0
[14:51:44] color_grey = 0.5,0.75,1.0,1.0
[14:51:44] color_lime = 0.5,1.0,0.5,1.0
[14:51:44] color_maroon = 0.5,0.0,0.0,1.0
[14:51:44] color_navy_blue = 0.23,0.39,1.0,1.0
[14:51:44] color_orange = 1.0,0.58,0.04,1.0
[14:51:44] color_outline_ally = 0.5,1.0,0.5,1.0
[14:51:44] color_outline_friend = 0.5,0.75,1.0,1.0
[14:51:44] color_outline_hostile = 1.0,0.0,0.0,1.0
[14:51:44] color_outline_neutral = 0.5,0.5,1.0,1.0
[14:51:44] color_purple = 0.5,0.0,0.5,1.0
[14:51:44] color_red = 1.0,0.0,0.0,1.0
[14:51:44] color_royal_blue = 0.5,0.5,1.0,1.0
[14:51:44] color_salve_acid = 1.0,1.0,0.0,1.0
[14:51:44] color_salve_fire = 1.0,0.0,0.0,1.0
[14:51:44] color_salve_frost = 0.0,0.0,1.0,1.0
[14:51:44] color_silver = 0.75,0.75,0.75,1.0
[14:51:44] color_system = 0.5,1.0,0.5,1.0
[14:51:44] color_teal = 0.0,0.5,0.5,1.0
[14:51:44] color_white = 1.0,1.0,1.0,1.0
[14:51:44] color_yellow = 1.0,1.0,0.0,1.0
[14:51:44] combat_world_text = true
[14:51:44] compressed_textures = false
[14:51:44] compressed_textures_S3TC = true
[14:51:44] contribution_culling = 200
[14:51:44] custim_timer_source = 1
[14:51:44] customTimer1 = -1|-1
[14:51:44] customTimer2 = -1|-1
[14:51:44] customTimer3 = -1|-1
[14:51:44] customTimer4 = -1|-1
[14:51:44] customTimer5 = -1|-1
[14:51:44] debug_mode = false
[14:51:44] defaultActions_source = 0
[14:51:44] depth_clamp_enabled = 2
[14:51:44] disable_select_all_shortcut = false
[14:51:44] display_settings = false:false:0:2560:1440:32:144:true:false
[14:51:44] enable_contribution_culling = false
[14:51:44] enable_debugs = false
[14:51:44] enable_lod = true
[14:51:44] enable_seasonal_mappings = true
[14:51:44] enable_shift_drag = true
[14:51:44] enable_volumetric_fog = true
[14:51:44] enable_vsync = false
[14:51:44] enable_world_drag = true
[14:51:44] event_log_rotation = 2
[14:51:44] exec_source = 0
[14:51:44] fast_yield = false
[14:51:44] fbo_enabled = 2
[14:51:44] fog_coord_src = 0
[14:51:44] font_antialias = 2
[14:51:44] font_bold = 11
[14:51:44] font_default = 11
[14:51:44] font_header = 24
[14:51:44] font_italian = 11
[14:51:44] font_monospaced = 11
[14:51:44] font_static = 11
[14:51:44] fov_horizontal = 110
[14:51:44] fps_limit = 60
[14:51:44] fps_limit_background = 30
[14:51:44] fps_limit_enabled = true
[14:51:44] free_look_mode_disable_on_close_component = false
[14:51:44] free_look_mode_disable_on_combat = false
[14:51:44] free_look_mode_disable_on_open_component = false
[14:51:44] free_look_mode_sensitivity = 10
[14:51:44] game_client_thread_priority = 2
[14:51:44] glsl_debug_loading = false
[14:51:44] glsl_enabled = 2
[14:51:44] gpu_skinning = true
[14:51:44] gui_opacity = 3
[14:51:44] gui_skin = 1
[14:51:44] hard_mode = false
[14:51:44] has_read_eula = true
[14:51:44] head_bob = false
[14:51:44] hide_cursor_with_ui = false
[14:51:44] hide_inactive_friends = false
[14:51:44] hide_menu_examine = false
[14:51:44] hide_menu_no_target = false
[14:51:44] hide_menu_spam_mode = true
[14:51:44] hide_menu_stop = false
[14:51:44] hide_onscreen_fail_messages = false
[14:51:44] hide_onscreen_hostile_messages = false
[14:51:44] hide_onscreen_info_messages = false
[14:51:44] hide_personal_goal = false
[14:51:44] high_res_binoculars = true
[14:51:44] hint_texture_scaling = 2
[14:51:44] impColumn = true
[14:51:44] inverse_mouse = false
[14:51:44] irc_log_rotation = 2
[14:51:44] irc_notif = 0
[14:51:44] item_creature_render_distance = 3
[14:51:44] key_bindings_source = 0
[14:51:44] keyboard_layout = 0
[14:51:44] limit_dynamic_lights = true
[14:51:44] loadInventoryStartup = true
[14:51:44] local_list_in_event = false
[14:51:44] lod = 1
[14:51:44] log_extra_errors = false
[14:51:44] log_gl_errors = false
[14:51:44] mark_text_read = true
[14:51:44] material_as_suffix = true
[14:51:44] max_dynamic_lights = 8
[14:51:44] max_shader_lights = 8
[14:51:44] max_texture_size = 2
[14:51:44] mega_texture_size = 6
[14:51:44] model_loader_thread_priority = 2
[14:51:44] model_loading_threads = 3
[14:51:44] mount_control_mode = 0
[14:51:44] mount_rotation = false
[14:51:44] mouse_camera_sensitivity = 3.7192233
[14:51:44] mouse_smoothing = 0.0
[14:51:44] multicolor_usage = 1
[14:51:44] multidraw_enabled = 1
[14:51:44] no_brightness = false
[14:51:44] no_terrain_render = false
[14:51:44] no_world_render = false
[14:51:44] non_power_of_two = 1
[14:51:44] normal_maps = true
[14:51:44] occlusion_queries_enabled = 2
[14:51:44] offscreen_texture_size = 2
[14:51:44] other_log_rotation = 2
[14:51:44] outline_picking = true
[14:51:44] player_texture_size = 2
[14:51:44] quick_keybinds = true
[14:51:44] reflection_texture_size = 2
[14:51:44] reflections = 2
[14:51:44] remember_password = true
[14:51:44] render_bloom = false
[14:51:44] render_distant_terrain = true
[14:51:44] render_fxaa = true
[14:51:44] render_sun_glare = false
[14:51:44] render_vignette = false
[14:51:44] renderer_type = 1
[14:51:44] resident_models = false
[14:51:44] save_skills_on_quit = true
[14:51:44] screen_brightness = 0.0
[14:51:44] screen_shake = true
[14:51:44] screenshot_file_format = 1
[14:51:44] season_override = 0
[14:51:44] send_extra_tile_data = false
[14:51:44] setting_timestamps = true
[14:51:44] settings_version = 14
[14:51:44] shadow_level = 2
[14:51:44] shadow_mapsize = 1
[14:51:44] shift_drag_default = 10
[14:51:44] showKChat = true
[14:51:44] show_body_in_inventory = false
[14:51:44] show_creature_overlay = true
[14:51:44] show_detailed_hover = true
[14:51:44] show_examine_world_text = true
[14:51:44] show_hit_direction_indicator = true
[14:51:44] show_local_world_text = true
[14:51:44] show_old_menu = false
[14:51:44] show_old_quickbar = false
[14:51:44] show_tab_blinking = true
[14:51:44] silent_friends_update = false
[14:51:44] skillgain_minimum = 4
[14:51:44] skillgain_no_alignment = true
[14:51:44] skillgain_no_favor = true
[14:51:44] skydetail = 1
[14:51:44] sound_al_gain = 4
[14:51:44] sound_buzzlevel = 2
[14:51:44] sound_cache_enabled = true
[14:51:44] sound_doppler_enabled = true
[14:51:44] sound_engine = 2
[14:51:44] sound_footstepslevel = 10
[14:51:44] sound_music_level = 0
[14:51:44] sound_play_PMAlert = false
[14:51:44] sound_play_UIsounds = true
[14:51:44] sound_play_ambients = false
[14:51:44] sound_play_buzz = true
[14:51:44] sound_play_combat = true
[14:51:44] sound_play_door = true
[14:51:44] sound_play_emotes = true
[14:51:44] sound_play_footsteps = true
[14:51:44] sound_play_music = false
[14:51:44] sound_play_weather = true
[14:51:44] sound_play_work = true
[14:51:44] structure_render_distance = 3
[14:51:44] submit_client_data = 1
[14:51:44] supersampling = 0
[14:51:44] swap_mouse_buttons = false
[14:51:44] terrain_res = 2
[14:51:44] test_attach_equipment = false
[14:51:44] test_mode = 0
[14:51:44] thirdPerson = false
[14:51:44] tile_transitions = true
[14:51:44] tiledecorations = 2
[14:51:44] togglePushToTalk = true
[14:51:44] treelist_outline = true
[14:51:44] trees = 3
[14:51:44] ui_font_scale = 100
[14:51:44] ui_scale = 110
[14:51:44] update_optional = true
[14:51:44] use_alpha_particles = true
[14:51:44] use_anisotropic_filtering = 4
[14:51:44] use_antialiasing = 1
[14:51:44] use_default_action = true
[14:51:44] use_fast_clock_work_around = true
[14:51:44] use_nano_timer = false
[14:51:44] use_non_alpha_particles = true
[14:51:44] use_phobia_models = false
[14:51:44] use_tree_models = true
[14:51:44] use_weather_particles = true
[14:51:44] vbo_enabled = 1
[14:51:44] vg_ui_theme = 1
[14:51:44] viewport_bob = true
[14:51:44] water_detail = 2
[14:51:44] 
[14:51:45] Setting up WurmModel Model Loader
[14:51:45] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[14:51:45] Translating legacy key NUMPAD7 to KP_7
[14:51:45] Translating legacy key NUMPAD9 to KP_9
[14:51:45] Translating legacy key SUBTRACT to KP_SUBTRACT
[14:51:45] Translating legacy key EQUALS to EQUAL
[14:51:45] Translating legacy key ADD to KP_ADD
[14:51:45] Translating legacy key NUMPAD8 to KP_8
[14:51:45] Translating legacy key NUMPAD5 to KP_5
[14:51:45] Translating legacy key MULTIPLY to KP_MULTIPLY
[14:51:45] Translating legacy key NUMPAD1 to KP_1
[14:51:45] Translating legacy key NUMPAD3 to KP_3
[14:51:45] Translating legacy key NUMPAD2 to KP_2
[14:51:45] Translating legacy key DECIMAL to KP_DECIMAL
[14:51:45] Translating legacy key DIVIDE to KP_DIVIDE
[14:51:45] Translating legacy key NUMPAD6 to KP_6
[14:51:45] Translating legacy key NUMPAD4 to KP_4
[14:51:46] Word filter loaded: 23
[14:51:46] Starting global frame job manager with 6 worker threads
[14:51:46] Starting global lazy job manager with 3 worker threads
[14:51:46] Setting up OpenAL Sound Engine
[14:51:46] OpenAL version: 1.1 ALSOFT 1.19.1
[14:51:46] OpenAL renderer: OpenAL Soft
[14:51:46] OpenAL vendor: OpenAL Community
[14:51:46] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[14:51:46] Generating: 128 source channels.
[14:51:46] 
[14:51:46] === OpenGL information ===
[14:51:46] LWJGL version: 3.2.3 1.2.0
[14:51:46] OpenGL vendor: NVIDIA Corporation
[14:51:46] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[14:51:46] OpenGL version: 4.6.0 NVIDIA 466.63
[14:51:46] OpenGL extensions:
[14:51:46]     GL_AMD_multi_draw_indirect
[14:51:46]     GL_AMD_seamless_cubemap_per_texture
[14:51:46]     GL_AMD_vertex_shader_viewport_index
[14:51:46]     GL_AMD_vertex_shader_layer
[14:51:46]     GL_ARB_arrays_of_arrays
[14:51:46]     GL_ARB_base_instance
[14:51:46]     GL_ARB_bindless_texture
[14:51:46]     GL_ARB_blend_func_extended
[14:51:46]     GL_ARB_buffer_storage
[14:51:46]     GL_ARB_clear_buffer_object
[14:51:46]     GL_ARB_clear_texture
[14:51:46]     GL_ARB_clip_control
[14:51:46]     GL_ARB_color_buffer_float
[14:51:46]     GL_ARB_compatibility
[14:51:46]     GL_ARB_compressed_texture_pixel_storage
[14:51:46]     GL_ARB_conservative_depth
[14:51:46]     GL_ARB_compute_shader
[14:51:46]     GL_ARB_compute_variable_group_size
[14:51:46]     GL_ARB_conditional_render_inverted
[14:51:46]     GL_ARB_copy_buffer
[14:51:46]     GL_ARB_copy_image
[14:51:46]     GL_ARB_cull_distance
[14:51:46]     GL_ARB_debug_output
[14:51:46]     GL_ARB_depth_buffer_float
[14:51:46]     GL_ARB_depth_clamp
[14:51:46]     GL_ARB_depth_texture
[14:51:46]     GL_ARB_derivative_control
[14:51:46]     GL_ARB_direct_state_access
[14:51:46]     GL_ARB_draw_buffers
[14:51:46]     GL_ARB_draw_buffers_blend
[14:51:46]     GL_ARB_draw_indirect
[14:51:46]     GL_ARB_draw_elements_base_vertex
[14:51:46]     GL_ARB_draw_instanced
[14:51:46]     GL_ARB_enhanced_layouts
[14:51:46]     GL_ARB_ES2_compatibility
[14:51:46]     GL_ARB_ES3_compatibility
[14:51:46]     GL_ARB_ES3_1_compatibility
[14:51:46]     GL_ARB_ES3_2_compatibility
[14:51:46]     GL_ARB_explicit_attrib_location
[14:51:46]     GL_ARB_explicit_uniform_location
[14:51:46]     GL_ARB_fragment_coord_conventions
[14:51:46]     GL_ARB_fragment_layer_viewport
[14:51:46]     GL_ARB_fragment_program
[14:51:46]     GL_ARB_fragment_program_shadow
[14:51:46]     GL_ARB_fragment_shader
[14:51:46]     GL_ARB_fragment_shader_interlock
[14:51:46]     GL_ARB_framebuffer_no_attachments
[14:51:46]     GL_ARB_framebuffer_object
[14:51:46]     GL_ARB_framebuffer_sRGB
[14:51:46]     GL_ARB_geometry_shader4
[14:51:46]     GL_ARB_get_program_binary
[14:51:46]     GL_ARB_get_texture_sub_image
[14:51:46]     GL_ARB_gl_spirv
[14:51:46]     GL_ARB_gpu_shader5
[14:51:46]     GL_ARB_gpu_shader_fp64
[14:51:46]     GL_ARB_gpu_shader_int64
[14:51:46]     GL_ARB_half_float_pixel
[14:51:46]     GL_ARB_half_float_vertex
[14:51:46]     GL_ARB_imaging
[14:51:46]     GL_ARB_indirect_parameters
[14:51:46]     GL_ARB_instanced_arrays
[14:51:46]     GL_ARB_internalformat_query
[14:51:46]     GL_ARB_internalformat_query2
[14:51:46]     GL_ARB_invalidate_subdata
[14:51:46]     GL_ARB_map_buffer_alignment
[14:51:46]     GL_ARB_map_buffer_range
[14:51:46]     GL_ARB_multi_bind
[14:51:46]     GL_ARB_multi_draw_indirect
[14:51:46]     GL_ARB_multisample
[14:51:46]     GL_ARB_multitexture
[14:51:46]     GL_ARB_occlusion_query
[14:51:46]     GL_ARB_occlusion_query2
[14:51:46]     GL_ARB_parallel_shader_compile
[14:51:46]     GL_ARB_pipeline_statistics_query
[14:51:46]     GL_ARB_pixel_buffer_object
[14:51:46]     GL_ARB_point_parameters
[14:51:46]     GL_ARB_point_sprite
[14:51:46]     GL_ARB_polygon_offset_clamp
[14:51:46]     GL_ARB_post_depth_coverage
[14:51:46]     GL_ARB_program_interface_query
[14:51:46]     GL_ARB_provoking_vertex
[14:51:46]     GL_ARB_query_buffer_object
[14:51:46]     GL_ARB_robust_buffer_access_behavior
[14:51:46]     GL_ARB_robustness
[14:51:46]     GL_ARB_sample_locations
[14:51:46]     GL_ARB_sample_shading
[14:51:46]     GL_ARB_sampler_objects
[14:51:46]     GL_ARB_seamless_cube_map
[14:51:46]     GL_ARB_seamless_cubemap_per_texture
[14:51:46]     GL_ARB_separate_shader_objects
[14:51:46]     GL_ARB_shader_atomic_counter_ops
[14:51:46]     GL_ARB_shader_atomic_counters
[14:51:46]     GL_ARB_shader_ballot
[14:51:46]     GL_ARB_shader_bit_encoding
[14:51:46]     GL_ARB_shader_clock
[14:51:46]     GL_ARB_shader_draw_parameters
[14:51:46]     GL_ARB_shader_group_vote
[14:51:46]     GL_ARB_shader_image_load_store
[14:51:46]     GL_ARB_shader_image_size
[14:51:46]     GL_ARB_shader_objects
[14:51:46]     GL_ARB_shader_precision
[14:51:46]     GL_ARB_shader_storage_buffer_object
[14:51:46]     GL_ARB_shader_subroutine
[14:51:46]     GL_ARB_shader_texture_image_samples
[14:51:46]     GL_ARB_shader_texture_lod
[14:51:46]     GL_ARB_shading_language_100
[14:51:46]     GL_ARB_shader_viewport_layer_array
[14:51:46]     GL_ARB_shading_language_420pack
[14:51:46]     GL_ARB_shading_language_include
[14:51:46]     GL_ARB_shading_language_packing
[14:51:46]     GL_ARB_shadow
[14:51:46]     GL_ARB_sparse_buffer
[14:51:46]     GL_ARB_sparse_texture
[14:51:46]     GL_ARB_sparse_texture2
[14:51:46]     GL_ARB_sparse_texture_clamp
[14:51:46]     GL_ARB_spirv_extensions
[14:51:46]     GL_ARB_stencil_texturing
[14:51:46]     GL_ARB_sync
[14:51:46]     GL_ARB_tessellation_shader
[14:51:46]     GL_ARB_texture_barrier
[14:51:46]     GL_ARB_texture_border_clamp
[14:51:46]     GL_ARB_texture_buffer_object
[14:51:46]     GL_ARB_texture_buffer_object_rgb32
[14:51:46]     GL_ARB_texture_buffer_range
[14:51:46]     GL_ARB_texture_compression
[14:51:46]     GL_ARB_texture_compression_bptc
[14:51:46]     GL_ARB_texture_compression_rgtc
[14:51:46]     GL_ARB_texture_cube_map
[14:51:46]     GL_ARB_texture_cube_map_array
[14:51:46]     GL_ARB_texture_env_add
[14:51:46]     GL_ARB_texture_env_combine
[14:51:46]     GL_ARB_texture_env_crossbar
[14:51:46]     GL_ARB_texture_env_dot3
[14:51:46]     GL_ARB_texture_filter_anisotropic
[14:51:46]     GL_ARB_texture_filter_minmax
[14:51:46]     GL_ARB_texture_float
[14:51:46]     GL_ARB_texture_gather
[14:51:46]     GL_ARB_texture_mirror_clamp_to_edge
[14:51:46]     GL_ARB_texture_mirrored_repeat
[14:51:46]     GL_ARB_texture_multisample
[14:51:46]     GL_ARB_texture_non_power_of_two
[14:51:46]     GL_ARB_texture_query_levels
[14:51:46]     GL_ARB_texture_query_lod
[14:51:46]     GL_ARB_texture_rectangle
[14:51:46]     GL_ARB_texture_rg
[14:51:46]     GL_ARB_texture_rgb10_a2ui
[14:51:46]     GL_ARB_texture_stencil8
[14:51:46]     GL_ARB_texture_storage
[14:51:46]     GL_ARB_texture_storage_multisample
[14:51:46]     GL_ARB_texture_swizzle
[14:51:46]     GL_ARB_texture_view
[14:51:46]     GL_ARB_timer_query
[14:51:46]     GL_ARB_transform_feedback2
[14:51:46]     GL_ARB_transform_feedback3
[14:51:46]     GL_ARB_transform_feedback_instanced
[14:51:46]     GL_ARB_transform_feedback_overflow_query
[14:51:46]     GL_ARB_transpose_matrix
[14:51:46]     GL_ARB_uniform_buffer_object
[14:51:46]     GL_ARB_vertex_array_bgra
[14:51:46]     GL_ARB_vertex_array_object
[14:51:46]     GL_ARB_vertex_attrib_64bit
[14:51:46]     GL_ARB_vertex_attrib_binding
[14:51:46]     GL_ARB_vertex_buffer_object
[14:51:46]     GL_ARB_vertex_program
[14:51:46]     GL_ARB_vertex_shader
[14:51:46]     GL_ARB_vertex_type_10f_11f_11f_rev
[14:51:46]     GL_ARB_vertex_type_2_10_10_10_rev
[14:51:46]     GL_ARB_viewport_array
[14:51:46]     GL_ARB_window_pos
[14:51:46]     GL_ATI_draw_buffers
[14:51:46]     GL_ATI_texture_float
[14:51:46]     GL_ATI_texture_mirror_once
[14:51:46]     GL_S3_s3tc
[14:51:46]     GL_EXT_texture_env_add
[14:51:46]     GL_EXT_abgr
[14:51:46]     GL_EXT_bgra
[14:51:46]     GL_EXT_bindable_uniform
[14:51:46]     GL_EXT_blend_color
[14:51:46]     GL_EXT_blend_equation_separate
[14:51:46]     GL_EXT_blend_func_separate
[14:51:46]     GL_EXT_blend_minmax
[14:51:46]     GL_EXT_blend_subtract
[14:51:46]     GL_EXT_compiled_vertex_array
[14:51:46]     GL_EXT_Cg_shader
[14:51:46]     GL_EXT_depth_bounds_test
[14:51:46]     GL_EXT_direct_state_access
[14:51:46]     GL_EXT_draw_buffers2
[14:51:46]     GL_EXT_draw_instanced
[14:51:46]     GL_EXT_draw_range_elements
[14:51:46]     GL_EXT_fog_coord
[14:51:46]     GL_EXT_framebuffer_blit
[14:51:46]     GL_EXT_framebuffer_multisample
[14:51:46]     GL_EXTX_framebuffer_mixed_formats
[14:51:46]     GL_EXT_framebuffer_multisample_blit_scaled
[14:51:46]     GL_EXT_framebuffer_object
[14:51:46]     GL_EXT_framebuffer_sRGB
[14:51:46]     GL_EXT_geometry_shader4
[14:51:46]     GL_EXT_gpu_program_parameters
[14:51:46]     GL_EXT_gpu_shader4
[14:51:46]     GL_EXT_multi_draw_arrays
[14:51:46]     GL_EXT_multiview_texture_multisample
[14:51:46]     GL_EXT_multiview_timer_query
[14:51:46]     GL_EXT_packed_depth_stencil
[14:51:46]     GL_EXT_packed_float
[14:51:46]     GL_EXT_packed_pixels
[14:51:46]     GL_EXT_pixel_buffer_object
[14:51:46]     GL_EXT_point_parameters
[14:51:46]     GL_EXT_polygon_offset_clamp
[14:51:46]     GL_EXT_post_depth_coverage
[14:51:46]     GL_EXT_provoking_vertex
[14:51:46]     GL_EXT_raster_multisample
[14:51:46]     GL_EXT_rescale_normal
[14:51:46]     GL_EXT_secondary_color
[14:51:46]     GL_EXT_separate_shader_objects
[14:51:46]     GL_EXT_separate_specular_color
[14:51:46]     GL_EXT_shader_image_load_formatted
[14:51:46]     GL_EXT_shader_image_load_store
[14:51:46]     GL_EXT_shader_integer_mix
[14:51:46]     GL_EXT_shadow_funcs
[14:51:46]     GL_EXT_sparse_texture2
[14:51:46]     GL_EXT_stencil_two_side
[14:51:46]     GL_EXT_stencil_wrap
[14:51:46]     GL_EXT_texture3D
[14:51:46]     GL_EXT_texture_array
[14:51:46]     GL_EXT_texture_buffer_object
[14:51:46]     GL_EXT_texture_compression_dxt1
[14:51:46]     GL_EXT_texture_compression_latc
[14:51:46]     GL_EXT_texture_compression_rgtc
[14:51:46]     GL_EXT_texture_compression_s3tc
[14:51:46]     GL_EXT_texture_cube_map
[14:51:46]     GL_EXT_texture_edge_clamp
[14:51:46]     GL_EXT_texture_env_combine
[14:51:46]     GL_EXT_texture_env_dot3
[14:51:46]     GL_EXT_texture_filter_anisotropic
[14:51:46]     GL_EXT_texture_filter_minmax
[14:51:46]     GL_EXT_texture_integer
[14:51:46]     GL_EXT_texture_lod
[14:51:46]     GL_EXT_texture_lod_bias
[14:51:46]     GL_EXT_texture_mirror_clamp
[14:51:46]     GL_EXT_texture_object
[14:51:46]     GL_EXT_texture_shadow_lod
[14:51:46]     GL_EXT_texture_shared_exponent
[14:51:46]     GL_EXT_texture_sRGB
[14:51:46]     GL_EXT_texture_sRGB_R8
[14:51:46]     GL_EXT_texture_sRGB_decode
[14:51:46]     GL_EXT_texture_storage
[14:51:46]     GL_EXT_texture_swizzle
[14:51:46]     GL_EXT_timer_query
[14:51:46]     GL_EXT_transform_feedback2
[14:51:46]     GL_EXT_vertex_array
[14:51:46]     GL_EXT_vertex_array_bgra
[14:51:46]     GL_EXT_vertex_attrib_64bit
[14:51:46]     GL_EXT_window_rectangles
[14:51:46]     GL_EXT_import_sync_object
[14:51:46]     GL_IBM_rasterpos_clip
[14:51:46]     GL_IBM_texture_mirrored_repeat
[14:51:46]     GL_KHR_context_flush_control
[14:51:46]     GL_KHR_debug
[14:51:46]     GL_EXT_memory_object
[14:51:46]     GL_EXT_memory_object_win32
[14:51:46]     GL_NV_memory_object_sparse
[14:51:46]     GL_EXT_win32_keyed_mutex
[14:51:46]     GL_KHR_parallel_shader_compile
[14:51:46]     GL_KHR_no_error
[14:51:46]     GL_KHR_robust_buffer_access_behavior
[14:51:46]     GL_KHR_robustness
[14:51:46]     GL_EXT_semaphore
[14:51:46]     GL_EXT_semaphore_win32
[14:51:46]     GL_NV_timeline_semaphore
[14:51:46]     GL_KHR_shader_subgroup
[14:51:46]     GL_KTX_buffer_region
[14:51:46]     GL_NV_alpha_to_coverage_dither_control
[14:51:46]     GL_NV_bindless_multi_draw_indirect
[14:51:46]     GL_NV_bindless_multi_draw_indirect_count
[14:51:46]     GL_NV_bindless_texture
[14:51:46]     GL_NV_blend_equation_advanced
[14:51:46]     GL_NV_blend_equation_advanced_coherent
[14:51:46]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[14:51:46]     GL_NV_blend_minmax_factor
[14:51:46]     GL_NV_blend_square
[14:51:46]     GL_NV_clip_space_w_scaling
[14:51:46]     GL_NV_command_list
[14:51:46]     GL_NV_compute_program5
[14:51:46]     GL_NV_compute_shader_derivatives
[14:51:46]     GL_NV_conditional_render
[14:51:46]     GL_NV_conservative_raster
[14:51:46]     GL_NV_conservative_raster_dilate
[14:51:46]     GL_NV_conservative_raster_pre_snap
[14:51:46]     GL_NV_conservative_raster_pre_snap_triangles
[14:51:46]     GL_NV_conservative_raster_underestimation
[14:51:46]     GL_NV_copy_depth_to_color
[14:51:46]     GL_NV_copy_image
[14:51:46]     GL_NV_depth_buffer_float
[14:51:46]     GL_NV_depth_clamp
[14:51:46]     GL_NV_draw_texture
[14:51:46]     GL_NV_draw_vulkan_image
[14:51:46]     GL_NV_ES1_1_compatibility
[14:51:46]     GL_NV_ES3_1_compatibility
[14:51:46]     GL_NV_explicit_multisample
[14:51:46]     GL_NV_feature_query
[14:51:46]     GL_NV_fence
[14:51:46]     GL_NV_fill_rectangle
[14:51:46]     GL_NV_float_buffer
[14:51:46]     GL_NV_fog_distance
[14:51:46]     GL_NV_fragment_coverage_to_color
[14:51:46]     GL_NV_fragment_program
[14:51:46]     GL_NV_fragment_program_option
[14:51:46]     GL_NV_fragment_program2
[14:51:46]     GL_NV_fragment_shader_barycentric
[14:51:46]     GL_NV_fragment_shader_interlock
[14:51:46]     GL_NV_framebuffer_mixed_samples
[14:51:46]     GL_NV_framebuffer_multisample_coverage
[14:51:46]     GL_NV_geometry_shader4
[14:51:46]     GL_NV_geometry_shader_passthrough
[14:51:46]     GL_NV_gpu_program4
[14:51:46]     GL_NV_internalformat_sample_query
[14:51:46]     GL_NV_gpu_program4_1
[14:51:46]     GL_NV_gpu_program5
[14:51:46]     GL_NV_gpu_program5_mem_extended
[14:51:46]     GL_NV_gpu_program_fp64
[14:51:46]     GL_NV_gpu_shader5
[14:51:46]     GL_NV_half_float
[14:51:46]     GL_NV_light_max_exponent
[14:51:46]     GL_NV_memory_attachment
[14:51:46]     GL_NV_mesh_shader
[14:51:46]     GL_NV_multisample_coverage
[14:51:46]     GL_NV_multisample_filter_hint
[14:51:46]     GL_NV_occlusion_query
[14:51:46]     GL_NV_packed_depth_stencil
[14:51:46]     GL_NV_parameter_buffer_object
[14:51:46]     GL_NV_parameter_buffer_object2
[14:51:46]     GL_NV_path_rendering
[14:51:46]     GL_NV_path_rendering_shared_edge
[14:51:46]     GL_NV_pixel_data_range
[14:51:46]     GL_NV_point_sprite
[14:51:46]     GL_NV_primitive_restart
[14:51:46]     GL_NV_query_resource
[14:51:46]     GL_NV_query_resource_tag
[14:51:46]     GL_NV_register_combiners
[14:51:46]     GL_NV_register_combiners2
[14:51:46]     GL_NV_representative_fragment_test
[14:51:46]     GL_NV_sample_locations
[14:51:46]     GL_NV_sample_mask_override_coverage
[14:51:46]     GL_NV_scissor_exclusive
[14:51:46]     GL_NV_shader_atomic_counters
[14:51:46]     GL_NV_shader_atomic_float
[14:51:46]     GL_NV_shader_atomic_float64
[14:51:46]     GL_NV_shader_atomic_fp16_vector
[14:51:46]     GL_NV_shader_atomic_int64
[14:51:46]     GL_NV_shader_buffer_load
[14:51:46]     GL_NV_shader_storage_buffer_object
[14:51:46]     GL_NV_shader_subgroup_partitioned
[14:51:46]     GL_NV_shader_texture_footprint
[14:51:46]     GL_NV_shading_rate_image
[14:51:46]     GL_NV_stereo_view_rendering
[14:51:46]     GL_NV_texgen_reflection
[14:51:46]     GL_NV_texture_barrier
[14:51:46]     GL_NV_texture_compression_vtc
[14:51:46]     GL_NV_texture_env_combine4
[14:51:46]     GL_NV_texture_multisample
[14:51:46]     GL_NV_texture_rectangle
[14:51:46]     GL_NV_texture_rectangle_compressed
[14:51:46]     GL_NV_texture_shader
[14:51:46]     GL_NV_texture_shader2
[14:51:46]     GL_NV_texture_shader3
[14:51:46]     GL_NV_transform_feedback
[14:51:46]     GL_NV_transform_feedback2
[14:51:46]     GL_NV_uniform_buffer_unified_memory
[14:51:46]     GL_NV_vertex_array_range
[14:51:46]     GL_NV_vertex_array_range2
[14:51:46]     GL_NV_vertex_attrib_integer_64bit
[14:51:46]     GL_NV_vertex_buffer_unified_memory
[14:51:46]     GL_NV_vertex_program
[14:51:46]     GL_NV_vertex_program1_1
[14:51:46]     GL_NV_vertex_program2
[14:51:46]     GL_NV_vertex_program2_option
[14:51:46]     GL_NV_vertex_program3
[14:51:46]     GL_NV_viewport_array2
[14:51:46]     GL_NV_viewport_swizzle
[14:51:46]     GL_NVX_conditional_render
[14:51:46]     GL_NVX_linked_gpu_multicast
[14:51:46]     GL_NV_gpu_multicast
[14:51:46]     GL_NVX_gpu_multicast2
[14:51:46]     GL_NVX_progress_fence
[14:51:46]     GL_NVX_gpu_memory_info
[14:51:46]     GL_NVX_multigpu_info
[14:51:46]     GL_NVX_nvenc_interop
[14:51:46]     GL_NV_shader_thread_group
[14:51:46]     GL_NV_shader_thread_shuffle
[14:51:46]     GL_KHR_blend_equation_advanced
[14:51:46]     GL_KHR_blend_equation_advanced_coherent
[14:51:46]     GL_OVR_multiview
[14:51:46]     GL_OVR_multiview2
[14:51:46]     GL_SGIS_generate_mipmap
[14:51:46]     GL_SGIS_texture_lod
[14:51:46]     GL_SGIX_depth_texture
[14:51:46]     GL_SGIX_shadow
[14:51:46]     GL_SUN_slice_accum
[14:51:46]     GL_WIN_swap_hint
[14:51:46]     WGL_EXT_swap_control
[14:51:46] OpenGL pixel format: 8:8:8:8
[14:51:46] OpenGL depth format: 24:8
[14:51:46] 
[14:51:46] GLSL version: 4.60 NVIDIA
[14:51:46] GLSL max vertex uniforms: 4096 (4096)
[14:51:46] GLSL max fragment uniforms: 4096 (4096)
[14:51:46] GLSL max varyings: 124 (124)
[14:51:46] GLSL max lights: 8 (8)
[14:51:46] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[14:51:46] 
[14:51:46] Vertex/index buffer memory limit: 4096MiB
[14:51:47] Starting workaround for fast running clocks
[14:51:47] Using LWJGL timer.
[14:51:48] Startup Phase - Initializing..
[14:51:48] Preloading builtin materials
[14:51:48] Preloading builtin materials done
[14:51:48] Setting up Collada Model Loader
[14:51:48] Launching Collada Model Loader threads
[14:51:48] Launching WOM Loader threads
[14:51:48] Startup Phase - Setting up..
[14:51:49] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[14:51:49] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[14:51:49] Gui initialized
[14:51:49] Startup Phase - Preparing terrain...
[14:51:50] Startup Phase - Connecting ..
[14:51:50] Disabling Nagles
[14:51:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[14:51:51] Disabling Nagles
[14:51:52] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[14:51:52] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[14:51:53] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[14:51:53] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[14:51:53] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[14:51:53] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[14:51:53] Login successful
[14:51:53] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[14:51:53] Starting update of login splash image...
[14:51:53] Finished loading new login splash image!
[14:51:54] Water reflection offscreen size 1280x720
[14:51:54] Missing texture data requested: graphics.jar:texture/sprite/cloudsv3_n.png
[14:51:57] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[14:54:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[15:10:00] java.lang.NoSuchMethodError: onBeforePluginLoad
[15:32:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Roselina.2021-06.txt
[15:37:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Reverent.2021-06.txt
[16:05:59] No mapping found for hair0

 

 

 

YET ANOTHER EDIT:

Alt client crashed (non-steam client) again:

 

Spoiler

[16:36:51] 
[16:36:51] Preparing to enable console logging.
[16:36:51] Now logging to C:\Users\USERNAME\wurm\console.sixnine.log
[16:36:51] Time is Sat Jun 05 16:36:51 CEST 2021
[16:36:51] Running client version 4.2.40
[16:36:51]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[16:36:51]      client build time 2021-06-03 02:51
[16:36:51] 
[16:36:51] === System information ===
[16:36:51] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[16:36:51] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:36:51] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:36:51] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:36:51] Available CPUs: 6
[16:36:51] 
[16:36:51] 
[16:36:51] === Wurm options ===
[16:36:51] animation_playback_self = 0
[16:36:51] ao_level = 1
[16:36:51] auto_mipmaps_enabled = 1
[16:36:51] auto_run_source = 0
[16:36:51] cavedetail = 2
[16:36:51] censor_chat = false
[16:36:51] collada_animations = 3
[16:36:51] colorItemsDamage = true
[16:36:51] color_black = 0.0,0.0,0.0,1.0
[16:36:51] color_cyan = 0.0,1.0,1.0,1.0
[16:36:51] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:36:51] color_enchant_name = 0.0,0.5,0.5,1.0
[16:36:51] color_enchant_power = 0.0,1.0,1.0,1.0
[16:36:51] color_error = 1.0,0.3,0.3,1.0
[16:36:51] color_fuchsia = 1.0,0.0,1.0,1.0
[16:36:51] color_green = 0.4,0.72,0.47,1.0
[16:36:51] color_grey = 0.5,0.75,1.0,1.0
[16:36:51] color_lime = 0.5,1.0,0.5,1.0
[16:36:51] color_maroon = 0.5,0.0,0.0,1.0
[16:36:51] color_navy_blue = 0.23,0.39,1.0,1.0
[16:36:51] color_orange = 1.0,0.58,0.04,1.0
[16:36:51] color_outline_ally = 0.5,1.0,0.5,1.0
[16:36:51] color_outline_friend = 0.5,0.75,1.0,1.0
[16:36:51] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:36:51] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:36:51] color_purple = 0.5,0.0,0.5,1.0
[16:36:51] color_red = 1.0,0.0,0.0,1.0
[16:36:51] color_royal_blue = 0.5,0.5,1.0,1.0
[16:36:51] color_salve_acid = 1.0,1.0,0.0,1.0
[16:36:51] color_salve_fire = 1.0,0.0,0.0,1.0
[16:36:51] color_salve_frost = 0.0,0.0,1.0,1.0
[16:36:51] color_silver = 0.75,0.75,0.75,1.0
[16:36:51] color_system = 0.5,1.0,0.5,1.0
[16:36:51] color_teal = 0.0,0.5,0.5,1.0
[16:36:51] color_white = 1.0,1.0,1.0,1.0
[16:36:51] color_yellow = 1.0,1.0,0.0,1.0
[16:36:51] combat_world_text = true
[16:36:51] compressed_textures = false
[16:36:51] compressed_textures_S3TC = true
[16:36:51] contribution_culling = 200
[16:36:51] custim_timer_source = 1
[16:36:51] customTimer1 = -1|-1
[16:36:51] customTimer2 = -1|-1
[16:36:51] customTimer3 = -1|-1
[16:36:51] customTimer4 = -1|-1
[16:36:51] customTimer5 = -1|-1
[16:36:51] debug_mode = false
[16:36:51] defaultActions_source = 0
[16:36:51] depth_clamp_enabled = 2
[16:36:51] disable_select_all_shortcut = false
[16:36:51] display_settings = false:false:0:2560:1440:32:-1:false:true
[16:36:51] enable_contribution_culling = false
[16:36:51] enable_debugs = false
[16:36:51] enable_lod = true
[16:36:51] enable_seasonal_mappings = true
[16:36:51] enable_shift_drag = false
[16:36:51] enable_volumetric_fog = true
[16:36:51] enable_vsync = false
[16:36:51] enable_world_drag = true
[16:36:51] event_log_rotation = 2
[16:36:51] exec_source = 0
[16:36:51] fast_yield = false
[16:36:51] fbo_enabled = 2
[16:36:51] fog_coord_src = 0
[16:36:51] font_antialias = 2
[16:36:51] font_bold = 11
[16:36:51] font_default = 11
[16:36:51] font_header = 24
[16:36:51] font_italian = 11
[16:36:51] font_monospaced = 11
[16:36:51] font_static = 11
[16:36:51] fov_horizontal = 110
[16:36:51] fps_limit = 60
[16:36:51] fps_limit_background = 30
[16:36:51] fps_limit_enabled = true
[16:36:51] free_look_mode_disable_on_close_component = false
[16:36:51] free_look_mode_disable_on_combat = false
[16:36:51] free_look_mode_disable_on_open_component = false
[16:36:51] free_look_mode_sensitivity = 10
[16:36:51] game_client_thread_priority = 2
[16:36:51] glsl_debug_loading = false
[16:36:51] glsl_enabled = 2
[16:36:51] gpu_skinning = true
[16:36:51] gui_opacity = 3
[16:36:51] gui_skin = 1
[16:36:51] hard_mode = false
[16:36:51] has_read_eula = true
[16:36:51] head_bob = false
[16:36:51] hide_cursor_with_ui = false
[16:36:51] hide_inactive_friends = false
[16:36:51] hide_menu_examine = false
[16:36:51] hide_menu_no_target = false
[16:36:51] hide_menu_spam_mode = true
[16:36:51] hide_menu_stop = false
[16:36:51] hide_onscreen_fail_messages = false
[16:36:51] hide_onscreen_hostile_messages = false
[16:36:51] hide_onscreen_info_messages = false
[16:36:51] hide_personal_goal = false
[16:36:51] high_res_binoculars = true
[16:36:51] hint_texture_scaling = 2
[16:36:51] impColumn = true
[16:36:51] inverse_mouse = false
[16:36:51] irc_log_rotation = 2
[16:36:51] irc_notif = 0
[16:36:51] item_creature_render_distance = 3
[16:36:51] key_bindings_source = 0
[16:36:51] keyboard_layout = 0
[16:36:51] limit_dynamic_lights = true
[16:36:51] loadInventoryStartup = true
[16:36:51] local_list_in_event = false
[16:36:51] lod = 1
[16:36:51] log_extra_errors = false
[16:36:51] log_gl_errors = false
[16:36:51] mark_text_read = true
[16:36:51] material_as_suffix = true
[16:36:51] max_dynamic_lights = 8
[16:36:51] max_shader_lights = 8
[16:36:51] max_texture_size = 2
[16:36:51] mega_texture_size = 6
[16:36:51] model_loader_thread_priority = 2
[16:36:51] model_loading_threads = 3
[16:36:51] mount_control_mode = 0
[16:36:51] mount_rotation = false
[16:36:51] mouse_camera_sensitivity = 4.7902904
[16:36:51] mouse_smoothing = 0.0
[16:36:51] multicolor_usage = 1
[16:36:51] multidraw_enabled = 1
[16:36:51] no_brightness = false
[16:36:51] no_terrain_render = false
[16:36:51] no_world_render = false
[16:36:51] non_power_of_two = 1
[16:36:51] normal_maps = true
[16:36:51] occlusion_queries_enabled = 2
[16:36:51] offscreen_texture_size = 2
[16:36:51] other_log_rotation = 2
[16:36:51] outline_picking = true
[16:36:51] player_texture_size = 2
[16:36:51] quick_keybinds = true
[16:36:51] reflection_texture_size = 2
[16:36:51] reflections = 2
[16:36:51] remember_password = true
[16:36:51] render_bloom = false
[16:36:51] render_distant_terrain = true
[16:36:51] render_fxaa = true
[16:36:51] render_sun_glare = false
[16:36:51] render_vignette = false
[16:36:51] renderer_type = 1
[16:36:51] resident_models = false
[16:36:51] save_skills_on_quit = true
[16:36:51] screen_brightness = 0.0
[16:36:51] screen_shake = true
[16:36:51] screenshot_file_format = 1
[16:36:51] season_override = 0
[16:36:51] send_extra_tile_data = false
[16:36:51] setting_timestamps = true
[16:36:51] settings_version = 14
[16:36:51] shadow_level = 0
[16:36:51] shadow_mapsize = 1
[16:36:51] shift_drag_default = 10
[16:36:51] showKChat = true
[16:36:51] show_body_in_inventory = false
[16:36:51] show_creature_overlay = true
[16:36:51] show_detailed_hover = true
[16:36:51] show_examine_world_text = true
[16:36:51] show_hit_direction_indicator = true
[16:36:51] show_local_world_text = true
[16:36:51] show_old_menu = false
[16:36:51] show_old_quickbar = false
[16:36:51] show_tab_blinking = true
[16:36:51] silent_friends_update = false
[16:36:51] skillgain_minimum = 5
[16:36:51] skillgain_no_alignment = false
[16:36:51] skillgain_no_favor = false
[16:36:51] skydetail = 1
[16:36:51] sound_al_gain = 5
[16:36:51] sound_buzzlevel = 2
[16:36:51] sound_cache_enabled = true
[16:36:51] sound_doppler_enabled = false
[16:36:51] sound_engine = 2
[16:36:51] sound_footstepslevel = 10
[16:36:51] sound_music_level = 0
[16:36:51] sound_play_PMAlert = false
[16:36:51] sound_play_UIsounds = true
[16:36:51] sound_play_ambients = false
[16:36:51] sound_play_buzz = true
[16:36:51] sound_play_combat = true
[16:36:51] sound_play_door = true
[16:36:51] sound_play_emotes = true
[16:36:51] sound_play_footsteps = true
[16:36:51] sound_play_music = false
[16:36:51] sound_play_weather = true
[16:36:51] sound_play_work = true
[16:36:51] structure_render_distance = 3
[16:36:51] submit_client_data = 1
[16:36:51] supersampling = 0
[16:36:51] swap_mouse_buttons = false
[16:36:51] terrain_res = 2
[16:36:51] test_attach_equipment = false
[16:36:51] test_mode = 0
[16:36:51] thirdPerson = false
[16:36:51] tile_transitions = true
[16:36:51] tiledecorations = 2
[16:36:51] togglePushToTalk = true
[16:36:51] treelist_outline = true
[16:36:51] trees = 3
[16:36:51] ui_font_scale = 100
[16:36:51] ui_scale = 110
[16:36:51] update_optional = true
[16:36:51] use_alpha_particles = true
[16:36:51] use_anisotropic_filtering = 4
[16:36:51] use_antialiasing = 1
[16:36:51] use_default_action = true
[16:36:51] use_fast_clock_work_around = true
[16:36:51] use_nano_timer = false
[16:36:51] use_non_alpha_particles = true
[16:36:51] use_phobia_models = false
[16:36:51] use_tree_models = true
[16:36:51] use_weather_particles = true
[16:36:51] vbo_enabled = 1
[16:36:51] vg_ui_theme = 1
[16:36:51] viewport_bob = true
[16:36:51] water_detail = 2
[16:36:51] 
[16:36:52] Setting up WurmModel Model Loader
[16:36:52] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[16:36:52] Translating legacy key NUMPAD7 to KP_7
[16:36:52] Translating legacy key NUMPAD9 to KP_9
[16:36:52] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:36:52] Translating legacy key EQUALS to EQUAL
[16:36:52] Translating legacy key ADD to KP_ADD
[16:36:52] Translating legacy key NUMPAD8 to KP_8
[16:36:52] Translating legacy key NUMPAD5 to KP_5
[16:36:52] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:36:52] Translating legacy key NUMPAD1 to KP_1
[16:36:52] Translating legacy key NUMPAD0 to KP_0
[16:36:52] Translating legacy key NUMPAD3 to KP_3
[16:36:52] Translating legacy key NUMPAD2 to KP_2
[16:36:52] Translating legacy key DECIMAL to KP_DECIMAL
[16:36:52] Translating legacy key DIVIDE to KP_DIVIDE
[16:36:52] Translating legacy key NUMPAD6 to KP_6
[16:36:52] Translating legacy key NUMPAD4 to KP_4
[16:36:53] Word filter loaded: 23
[16:36:53] Starting global frame job manager with 6 worker threads
[16:36:53] Starting global lazy job manager with 3 worker threads
[16:36:53] Setting up OpenAL Sound Engine
[16:36:54] OpenAL version: 1.1 ALSOFT 1.19.1
[16:36:54] OpenAL renderer: OpenAL Soft
[16:36:54] OpenAL vendor: OpenAL Community
[16:36:54] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:36:54] Generating: 128 source channels.
[16:36:54] 
[16:36:54] === OpenGL information ===
[16:36:54] LWJGL version: 3.2.3 1.2.0
[16:36:54] OpenGL vendor: NVIDIA Corporation
[16:36:54] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[16:36:54] OpenGL version: 4.6.0 NVIDIA 466.63
[16:36:54] OpenGL extensions:
[16:36:54]     GL_AMD_multi_draw_indirect
[16:36:54]     GL_AMD_seamless_cubemap_per_texture
[16:36:54]     GL_AMD_vertex_shader_viewport_index
[16:36:54]     GL_AMD_vertex_shader_layer
[16:36:54]     GL_ARB_arrays_of_arrays
[16:36:54]     GL_ARB_base_instance
[16:36:54]     GL_ARB_bindless_texture
[16:36:54]     GL_ARB_blend_func_extended
[16:36:54]     GL_ARB_buffer_storage
[16:36:54]     GL_ARB_clear_buffer_object
[16:36:54]     GL_ARB_clear_texture
[16:36:54]     GL_ARB_clip_control
[16:36:54]     GL_ARB_color_buffer_float
[16:36:54]     GL_ARB_compatibility
[16:36:54]     GL_ARB_compressed_texture_pixel_storage
[16:36:54]     GL_ARB_conservative_depth
[16:36:54]     GL_ARB_compute_shader
[16:36:54]     GL_ARB_compute_variable_group_size
[16:36:54]     GL_ARB_conditional_render_inverted
[16:36:54]     GL_ARB_copy_buffer
[16:36:54]     GL_ARB_copy_image
[16:36:54]     GL_ARB_cull_distance
[16:36:54]     GL_ARB_debug_output
[16:36:54]     GL_ARB_depth_buffer_float
[16:36:54]     GL_ARB_depth_clamp
[16:36:54]     GL_ARB_depth_texture
[16:36:54]     GL_ARB_derivative_control
[16:36:54]     GL_ARB_direct_state_access
[16:36:54]     GL_ARB_draw_buffers
[16:36:54]     GL_ARB_draw_buffers_blend
[16:36:54]     GL_ARB_draw_indirect
[16:36:54]     GL_ARB_draw_elements_base_vertex
[16:36:54]     GL_ARB_draw_instanced
[16:36:54]     GL_ARB_enhanced_layouts
[16:36:54]     GL_ARB_ES2_compatibility
[16:36:54]     GL_ARB_ES3_compatibility
[16:36:54]     GL_ARB_ES3_1_compatibility
[16:36:54]     GL_ARB_ES3_2_compatibility
[16:36:54]     GL_ARB_explicit_attrib_location
[16:36:54]     GL_ARB_explicit_uniform_location
[16:36:54]     GL_ARB_fragment_coord_conventions
[16:36:54]     GL_ARB_fragment_layer_viewport
[16:36:54]     GL_ARB_fragment_program
[16:36:54]     GL_ARB_fragment_program_shadow
[16:36:54]     GL_ARB_fragment_shader
[16:36:54]     GL_ARB_fragment_shader_interlock
[16:36:54]     GL_ARB_framebuffer_no_attachments
[16:36:54]     GL_ARB_framebuffer_object
[16:36:54]     GL_ARB_framebuffer_sRGB
[16:36:54]     GL_ARB_geometry_shader4
[16:36:54]     GL_ARB_get_program_binary
[16:36:54]     GL_ARB_get_texture_sub_image
[16:36:54]     GL_ARB_gl_spirv
[16:36:54]     GL_ARB_gpu_shader5
[16:36:54]     GL_ARB_gpu_shader_fp64
[16:36:54]     GL_ARB_gpu_shader_int64
[16:36:54]     GL_ARB_half_float_pixel
[16:36:54]     GL_ARB_half_float_vertex
[16:36:54]     GL_ARB_imaging
[16:36:54]     GL_ARB_indirect_parameters
[16:36:54]     GL_ARB_instanced_arrays
[16:36:54]     GL_ARB_internalformat_query
[16:36:54]     GL_ARB_internalformat_query2
[16:36:54]     GL_ARB_invalidate_subdata
[16:36:54]     GL_ARB_map_buffer_alignment
[16:36:54]     GL_ARB_map_buffer_range
[16:36:54]     GL_ARB_multi_bind
[16:36:54]     GL_ARB_multi_draw_indirect
[16:36:54]     GL_ARB_multisample
[16:36:54]     GL_ARB_multitexture
[16:36:54]     GL_ARB_occlusion_query
[16:36:54]     GL_ARB_occlusion_query2
[16:36:54]     GL_ARB_parallel_shader_compile
[16:36:54]     GL_ARB_pipeline_statistics_query
[16:36:54]     GL_ARB_pixel_buffer_object
[16:36:54]     GL_ARB_point_parameters
[16:36:54]     GL_ARB_point_sprite
[16:36:54]     GL_ARB_polygon_offset_clamp
[16:36:54]     GL_ARB_post_depth_coverage
[16:36:54]     GL_ARB_program_interface_query
[16:36:54]     GL_ARB_provoking_vertex
[16:36:54]     GL_ARB_query_buffer_object
[16:36:54]     GL_ARB_robust_buffer_access_behavior
[16:36:54]     GL_ARB_robustness
[16:36:54]     GL_ARB_sample_locations
[16:36:54]     GL_ARB_sample_shading
[16:36:54]     GL_ARB_sampler_objects
[16:36:54]     GL_ARB_seamless_cube_map
[16:36:54]     GL_ARB_seamless_cubemap_per_texture
[16:36:54]     GL_ARB_separate_shader_objects
[16:36:54]     GL_ARB_shader_atomic_counter_ops
[16:36:54]     GL_ARB_shader_atomic_counters
[16:36:54]     GL_ARB_shader_ballot
[16:36:54]     GL_ARB_shader_bit_encoding
[16:36:54]     GL_ARB_shader_clock
[16:36:54]     GL_ARB_shader_draw_parameters
[16:36:54]     GL_ARB_shader_group_vote
[16:36:54]     GL_ARB_shader_image_load_store
[16:36:54]     GL_ARB_shader_image_size
[16:36:54]     GL_ARB_shader_objects
[16:36:54]     GL_ARB_shader_precision
[16:36:54]     GL_ARB_shader_storage_buffer_object
[16:36:54]     GL_ARB_shader_subroutine
[16:36:54]     GL_ARB_shader_texture_image_samples
[16:36:54]     GL_ARB_shader_texture_lod
[16:36:54]     GL_ARB_shading_language_100
[16:36:54]     GL_ARB_shader_viewport_layer_array
[16:36:54]     GL_ARB_shading_language_420pack
[16:36:54]     GL_ARB_shading_language_include
[16:36:54]     GL_ARB_shading_language_packing
[16:36:54]     GL_ARB_shadow
[16:36:54]     GL_ARB_sparse_buffer
[16:36:54]     GL_ARB_sparse_texture
[16:36:54]     GL_ARB_sparse_texture2
[16:36:54]     GL_ARB_sparse_texture_clamp
[16:36:54]     GL_ARB_spirv_extensions
[16:36:54]     GL_ARB_stencil_texturing
[16:36:54]     GL_ARB_sync
[16:36:54]     GL_ARB_tessellation_shader
[16:36:54]     GL_ARB_texture_barrier
[16:36:54]     GL_ARB_texture_border_clamp
[16:36:54]     GL_ARB_texture_buffer_object
[16:36:54]     GL_ARB_texture_buffer_object_rgb32
[16:36:54]     GL_ARB_texture_buffer_range
[16:36:54]     GL_ARB_texture_compression
[16:36:54]     GL_ARB_texture_compression_bptc
[16:36:54]     GL_ARB_texture_compression_rgtc
[16:36:54]     GL_ARB_texture_cube_map
[16:36:54]     GL_ARB_texture_cube_map_array
[16:36:54]     GL_ARB_texture_env_add
[16:36:54]     GL_ARB_texture_env_combine
[16:36:54]     GL_ARB_texture_env_crossbar
[16:36:54]     GL_ARB_texture_env_dot3
[16:36:54]     GL_ARB_texture_filter_anisotropic
[16:36:54]     GL_ARB_texture_filter_minmax
[16:36:54]     GL_ARB_texture_float
[16:36:54]     GL_ARB_texture_gather
[16:36:54]     GL_ARB_texture_mirror_clamp_to_edge
[16:36:54]     GL_ARB_texture_mirrored_repeat
[16:36:54]     GL_ARB_texture_multisample
[16:36:54]     GL_ARB_texture_non_power_of_two
[16:36:54]     GL_ARB_texture_query_levels
[16:36:54]     GL_ARB_texture_query_lod
[16:36:54]     GL_ARB_texture_rectangle
[16:36:54]     GL_ARB_texture_rg
[16:36:54]     GL_ARB_texture_rgb10_a2ui
[16:36:54]     GL_ARB_texture_stencil8
[16:36:54]     GL_ARB_texture_storage
[16:36:54]     GL_ARB_texture_storage_multisample
[16:36:54]     GL_ARB_texture_swizzle
[16:36:54]     GL_ARB_texture_view
[16:36:54]     GL_ARB_timer_query
[16:36:54]     GL_ARB_transform_feedback2
[16:36:54]     GL_ARB_transform_feedback3
[16:36:54]     GL_ARB_transform_feedback_instanced
[16:36:54]     GL_ARB_transform_feedback_overflow_query
[16:36:54]     GL_ARB_transpose_matrix
[16:36:54]     GL_ARB_uniform_buffer_object
[16:36:54]     GL_ARB_vertex_array_bgra
[16:36:54]     GL_ARB_vertex_array_object
[16:36:54]     GL_ARB_vertex_attrib_64bit
[16:36:54]     GL_ARB_vertex_attrib_binding
[16:36:54]     GL_ARB_vertex_buffer_object
[16:36:54]     GL_ARB_vertex_program
[16:36:54]     GL_ARB_vertex_shader
[16:36:54]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:36:54]     GL_ARB_vertex_type_2_10_10_10_rev
[16:36:54]     GL_ARB_viewport_array
[16:36:54]     GL_ARB_window_pos
[16:36:54]     GL_ATI_draw_buffers
[16:36:54]     GL_ATI_texture_float
[16:36:54]     GL_ATI_texture_mirror_once
[16:36:54]     GL_S3_s3tc
[16:36:54]     GL_EXT_texture_env_add
[16:36:54]     GL_EXT_abgr
[16:36:54]     GL_EXT_bgra
[16:36:54]     GL_EXT_bindable_uniform
[16:36:54]     GL_EXT_blend_color
[16:36:54]     GL_EXT_blend_equation_separate
[16:36:54]     GL_EXT_blend_func_separate
[16:36:54]     GL_EXT_blend_minmax
[16:36:54]     GL_EXT_blend_subtract
[16:36:54]     GL_EXT_compiled_vertex_array
[16:36:54]     GL_EXT_Cg_shader
[16:36:54]     GL_EXT_depth_bounds_test
[16:36:54]     GL_EXT_direct_state_access
[16:36:54]     GL_EXT_draw_buffers2
[16:36:54]     GL_EXT_draw_instanced
[16:36:54]     GL_EXT_draw_range_elements
[16:36:54]     GL_EXT_fog_coord
[16:36:54]     GL_EXT_framebuffer_blit
[16:36:54]     GL_EXT_framebuffer_multisample
[16:36:54]     GL_EXTX_framebuffer_mixed_formats
[16:36:54]     GL_EXT_framebuffer_multisample_blit_scaled
[16:36:54]     GL_EXT_framebuffer_object
[16:36:54]     GL_EXT_framebuffer_sRGB
[16:36:54]     GL_EXT_geometry_shader4
[16:36:54]     GL_EXT_gpu_program_parameters
[16:36:54]     GL_EXT_gpu_shader4
[16:36:54]     GL_EXT_multi_draw_arrays
[16:36:54]     GL_EXT_multiview_texture_multisample
[16:36:54]     GL_EXT_multiview_timer_query
[16:36:54]     GL_EXT_packed_depth_stencil
[16:36:54]     GL_EXT_packed_float
[16:36:54]     GL_EXT_packed_pixels
[16:36:54]     GL_EXT_pixel_buffer_object
[16:36:54]     GL_EXT_point_parameters
[16:36:54]     GL_EXT_polygon_offset_clamp
[16:36:54]     GL_EXT_post_depth_coverage
[16:36:54]     GL_EXT_provoking_vertex
[16:36:54]     GL_EXT_raster_multisample
[16:36:54]     GL_EXT_rescale_normal
[16:36:54]     GL_EXT_secondary_color
[16:36:54]     GL_EXT_separate_shader_objects
[16:36:54]     GL_EXT_separate_specular_color
[16:36:54]     GL_EXT_shader_image_load_formatted
[16:36:54]     GL_EXT_shader_image_load_store
[16:36:54]     GL_EXT_shader_integer_mix
[16:36:54]     GL_EXT_shadow_funcs
[16:36:54]     GL_EXT_sparse_texture2
[16:36:54]     GL_EXT_stencil_two_side
[16:36:54]     GL_EXT_stencil_wrap
[16:36:54]     GL_EXT_texture3D
[16:36:54]     GL_EXT_texture_array
[16:36:54]     GL_EXT_texture_buffer_object
[16:36:54]     GL_EXT_texture_compression_dxt1
[16:36:54]     GL_EXT_texture_compression_latc
[16:36:54]     GL_EXT_texture_compression_rgtc
[16:36:54]     GL_EXT_texture_compression_s3tc
[16:36:54]     GL_EXT_texture_cube_map
[16:36:54]     GL_EXT_texture_edge_clamp
[16:36:54]     GL_EXT_texture_env_combine
[16:36:54]     GL_EXT_texture_env_dot3
[16:36:54]     GL_EXT_texture_filter_anisotropic
[16:36:54]     GL_EXT_texture_filter_minmax
[16:36:54]     GL_EXT_texture_integer
[16:36:54]     GL_EXT_texture_lod
[16:36:54]     GL_EXT_texture_lod_bias
[16:36:54]     GL_EXT_texture_mirror_clamp
[16:36:54]     GL_EXT_texture_object
[16:36:54]     GL_EXT_texture_shadow_lod
[16:36:54]     GL_EXT_texture_shared_exponent
[16:36:54]     GL_EXT_texture_sRGB
[16:36:54]     GL_EXT_texture_sRGB_R8
[16:36:54]     GL_EXT_texture_sRGB_decode
[16:36:54]     GL_EXT_texture_storage
[16:36:54]     GL_EXT_texture_swizzle
[16:36:54]     GL_EXT_timer_query
[16:36:54]     GL_EXT_transform_feedback2
[16:36:54]     GL_EXT_vertex_array
[16:36:54]     GL_EXT_vertex_array_bgra
[16:36:54]     GL_EXT_vertex_attrib_64bit
[16:36:54]     GL_EXT_window_rectangles
[16:36:54]     GL_EXT_import_sync_object
[16:36:54]     GL_IBM_rasterpos_clip
[16:36:54]     GL_IBM_texture_mirrored_repeat
[16:36:54]     GL_KHR_context_flush_control
[16:36:54]     GL_KHR_debug
[16:36:54]     GL_EXT_memory_object
[16:36:54]     GL_EXT_memory_object_win32
[16:36:54]     GL_NV_memory_object_sparse
[16:36:54]     GL_EXT_win32_keyed_mutex
[16:36:54]     GL_KHR_parallel_shader_compile
[16:36:54]     GL_KHR_no_error
[16:36:54]     GL_KHR_robust_buffer_access_behavior
[16:36:54]     GL_KHR_robustness
[16:36:54]     GL_EXT_semaphore
[16:36:54]     GL_EXT_semaphore_win32
[16:36:54]     GL_NV_timeline_semaphore
[16:36:54]     GL_KHR_shader_subgroup
[16:36:54]     GL_KTX_buffer_region
[16:36:54]     GL_NV_alpha_to_coverage_dither_control
[16:36:54]     GL_NV_bindless_multi_draw_indirect
[16:36:54]     GL_NV_bindless_multi_draw_indirect_count
[16:36:54]     GL_NV_bindless_texture
[16:36:54]     GL_NV_blend_equation_advanced
[16:36:54]     GL_NV_blend_equation_advanced_coherent
[16:36:54]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:36:54]     GL_NV_blend_minmax_factor
[16:36:54]     GL_NV_blend_square
[16:36:54]     GL_NV_clip_space_w_scaling
[16:36:54]     GL_NV_command_list
[16:36:54]     GL_NV_compute_program5
[16:36:54]     GL_NV_compute_shader_derivatives
[16:36:54]     GL_NV_conditional_render
[16:36:54]     GL_NV_conservative_raster
[16:36:54]     GL_NV_conservative_raster_dilate
[16:36:54]     GL_NV_conservative_raster_pre_snap
[16:36:54]     GL_NV_conservative_raster_pre_snap_triangles
[16:36:54]     GL_NV_conservative_raster_underestimation
[16:36:54]     GL_NV_copy_depth_to_color
[16:36:54]     GL_NV_copy_image
[16:36:54]     GL_NV_depth_buffer_float
[16:36:54]     GL_NV_depth_clamp
[16:36:54]     GL_NV_draw_texture
[16:36:54]     GL_NV_draw_vulkan_image
[16:36:54]     GL_NV_ES1_1_compatibility
[16:36:54]     GL_NV_ES3_1_compatibility
[16:36:54]     GL_NV_explicit_multisample
[16:36:54]     GL_NV_feature_query
[16:36:54]     GL_NV_fence
[16:36:54]     GL_NV_fill_rectangle
[16:36:54]     GL_NV_float_buffer
[16:36:54]     GL_NV_fog_distance
[16:36:54]     GL_NV_fragment_coverage_to_color
[16:36:54]     GL_NV_fragment_program
[16:36:54]     GL_NV_fragment_program_option
[16:36:54]     GL_NV_fragment_program2
[16:36:54]     GL_NV_fragment_shader_barycentric
[16:36:54]     GL_NV_fragment_shader_interlock
[16:36:54]     GL_NV_framebuffer_mixed_samples
[16:36:54]     GL_NV_framebuffer_multisample_coverage
[16:36:54]     GL_NV_geometry_shader4
[16:36:54]     GL_NV_geometry_shader_passthrough
[16:36:54]     GL_NV_gpu_program4
[16:36:54]     GL_NV_internalformat_sample_query
[16:36:54]     GL_NV_gpu_program4_1
[16:36:54]     GL_NV_gpu_program5
[16:36:54]     GL_NV_gpu_program5_mem_extended
[16:36:54]     GL_NV_gpu_program_fp64
[16:36:54]     GL_NV_gpu_shader5
[16:36:54]     GL_NV_half_float
[16:36:54]     GL_NV_light_max_exponent
[16:36:54]     GL_NV_memory_attachment
[16:36:54]     GL_NV_mesh_shader
[16:36:54]     GL_NV_multisample_coverage
[16:36:54]     GL_NV_multisample_filter_hint
[16:36:54]     GL_NV_occlusion_query
[16:36:54]     GL_NV_packed_depth_stencil
[16:36:54]     GL_NV_parameter_buffer_object
[16:36:54]     GL_NV_parameter_buffer_object2
[16:36:54]     GL_NV_path_rendering
[16:36:54]     GL_NV_path_rendering_shared_edge
[16:36:54]     GL_NV_pixel_data_range
[16:36:54]     GL_NV_point_sprite
[16:36:54]     GL_NV_primitive_restart
[16:36:54]     GL_NV_query_resource
[16:36:54]     GL_NV_query_resource_tag
[16:36:54]     GL_NV_register_combiners
[16:36:54]     GL_NV_register_combiners2
[16:36:54]     GL_NV_representative_fragment_test
[16:36:54]     GL_NV_sample_locations
[16:36:54]     GL_NV_sample_mask_override_coverage
[16:36:54]     GL_NV_scissor_exclusive
[16:36:54]     GL_NV_shader_atomic_counters
[16:36:54]     GL_NV_shader_atomic_float
[16:36:54]     GL_NV_shader_atomic_float64
[16:36:54]     GL_NV_shader_atomic_fp16_vector
[16:36:54]     GL_NV_shader_atomic_int64
[16:36:54]     GL_NV_shader_buffer_load
[16:36:54]     GL_NV_shader_storage_buffer_object
[16:36:54]     GL_NV_shader_subgroup_partitioned
[16:36:54]     GL_NV_shader_texture_footprint
[16:36:54]     GL_NV_shading_rate_image
[16:36:54]     GL_NV_stereo_view_rendering
[16:36:54]     GL_NV_texgen_reflection
[16:36:54]     GL_NV_texture_barrier
[16:36:54]     GL_NV_texture_compression_vtc
[16:36:54]     GL_NV_texture_env_combine4
[16:36:54]     GL_NV_texture_multisample
[16:36:54]     GL_NV_texture_rectangle
[16:36:54]     GL_NV_texture_rectangle_compressed
[16:36:54]     GL_NV_texture_shader
[16:36:54]     GL_NV_texture_shader2
[16:36:54]     GL_NV_texture_shader3
[16:36:54]     GL_NV_transform_feedback
[16:36:54]     GL_NV_transform_feedback2
[16:36:54]     GL_NV_uniform_buffer_unified_memory
[16:36:54]     GL_NV_vertex_array_range
[16:36:54]     GL_NV_vertex_array_range2
[16:36:54]     GL_NV_vertex_attrib_integer_64bit
[16:36:54]     GL_NV_vertex_buffer_unified_memory
[16:36:54]     GL_NV_vertex_program
[16:36:54]     GL_NV_vertex_program1_1
[16:36:54]     GL_NV_vertex_program2
[16:36:54]     GL_NV_vertex_program2_option
[16:36:54]     GL_NV_vertex_program3
[16:36:54]     GL_NV_viewport_array2
[16:36:54]     GL_NV_viewport_swizzle
[16:36:54]     GL_NVX_conditional_render
[16:36:54]     GL_NVX_linked_gpu_multicast
[16:36:54]     GL_NV_gpu_multicast
[16:36:54]     GL_NVX_gpu_multicast2
[16:36:54]     GL_NVX_progress_fence
[16:36:54]     GL_NVX_gpu_memory_info
[16:36:54]     GL_NVX_multigpu_info
[16:36:54]     GL_NVX_nvenc_interop
[16:36:54]     GL_NV_shader_thread_group
[16:36:54]     GL_NV_shader_thread_shuffle
[16:36:54]     GL_KHR_blend_equation_advanced
[16:36:54]     GL_KHR_blend_equation_advanced_coherent
[16:36:54]     GL_OVR_multiview
[16:36:54]     GL_OVR_multiview2
[16:36:54]     GL_SGIS_generate_mipmap
[16:36:54]     GL_SGIS_texture_lod
[16:36:54]     GL_SGIX_depth_texture
[16:36:54]     GL_SGIX_shadow
[16:36:54]     GL_SUN_slice_accum
[16:36:54]     GL_WIN_swap_hint
[16:36:54]     WGL_EXT_swap_control
[16:36:54] OpenGL pixel format: 8:8:8:8
[16:36:54] OpenGL depth format: 24:8
[16:36:54] 
[16:36:54] GLSL version: 4.60 NVIDIA
[16:36:54] GLSL max vertex uniforms: 4096 (4096)
[16:36:54] GLSL max fragment uniforms: 4096 (4096)
[16:36:54] GLSL max varyings: 124 (124)
[16:36:54] GLSL max lights: 8 (8)
[16:36:54] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:36:54] 
[16:36:54] Vertex/index buffer memory limit: 4096MiB
[16:36:54] Starting workaround for fast running clocks
[16:36:54] Using LWJGL timer.
[16:36:55] Startup Phase - Initializing..
[16:36:55] Preloading builtin materials
[16:36:55] Preloading builtin materials done
[16:36:55] Setting up Collada Model Loader
[16:36:55] Launching Collada Model Loader threads
[16:36:55] Launching WOM Loader threads
[16:36:55] Startup Phase - Setting up..
[16:36:56] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[16:36:56] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[16:36:56] Gui initialized
[16:36:56] Startup Phase - Preparing terrain...
[16:36:57] Startup Phase - Connecting ..
[16:36:57] Disabling Nagles
[16:36:58] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Event.2021-06.txt
[16:36:58] Disabling Nagles
[16:36:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Friends.2021-06.txt
[16:36:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Alliance.2021-06.txt
[16:36:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\CA_HELP.2021-06.txt
[16:36:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\GL-Freedom.2021-06.txt
[16:36:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Freedom.2021-06.txt
[16:36:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Trade.2021-06.txt
[16:36:59] Login successful
[16:37:00] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[16:37:00] Starting update of login splash image...
[16:37:00] Finished loading new login splash image!
[16:37:00] Water reflection offscreen size 1280x707
[16:37:04] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[16:37:06] No mapping found for hair0
[16:37:07] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Skills.2021-06.txt

 

 

EDIT:

Another ALT crash:

 

Spoiler

[17:14:52] 
[17:14:52] Preparing to enable console logging.
[17:14:52] Now logging to C:\Users\USERNAME\wurm\console.sixnine.log
[17:14:52] Time is Sat Jun 05 17:14:52 CEST 2021
[17:14:52] Running client version 4.2.40
[17:14:52]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[17:14:52]      client build time 2021-06-03 02:51
[17:14:52] 
[17:14:52] === System information ===
[17:14:52] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[17:14:52] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:14:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:14:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:14:52] Available CPUs: 6
[17:14:52] 
[17:14:52] 
[17:14:52] === Wurm options ===
[17:14:52] animation_playback_self = 0
[17:14:52] ao_level = 1
[17:14:52] auto_mipmaps_enabled = 1
[17:14:52] auto_run_source = 0
[17:14:52] cavedetail = 2
[17:14:52] censor_chat = false
[17:14:52] collada_animations = 3
[17:14:52] colorItemsDamage = true
[17:14:52] color_black = 0.0,0.0,0.0,1.0
[17:14:52] color_cyan = 0.0,1.0,1.0,1.0
[17:14:52] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:14:52] color_enchant_name = 0.0,0.5,0.5,1.0
[17:14:52] color_enchant_power = 0.0,1.0,1.0,1.0
[17:14:52] color_error = 1.0,0.3,0.3,1.0
[17:14:52] color_fuchsia = 1.0,0.0,1.0,1.0
[17:14:52] color_green = 0.4,0.72,0.47,1.0
[17:14:52] color_grey = 0.5,0.75,1.0,1.0
[17:14:52] color_lime = 0.5,1.0,0.5,1.0
[17:14:52] color_maroon = 0.5,0.0,0.0,1.0
[17:14:52] color_navy_blue = 0.23,0.39,1.0,1.0
[17:14:52] color_orange = 1.0,0.58,0.04,1.0
[17:14:52] color_outline_ally = 0.5,1.0,0.5,1.0
[17:14:52] color_outline_friend = 0.5,0.75,1.0,1.0
[17:14:52] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:14:52] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:14:52] color_purple = 0.5,0.0,0.5,1.0
[17:14:52] color_red = 1.0,0.0,0.0,1.0
[17:14:52] color_royal_blue = 0.5,0.5,1.0,1.0
[17:14:52] color_salve_acid = 1.0,1.0,0.0,1.0
[17:14:52] color_salve_fire = 1.0,0.0,0.0,1.0
[17:14:52] color_salve_frost = 0.0,0.0,1.0,1.0
[17:14:52] color_silver = 0.75,0.75,0.75,1.0
[17:14:52] color_system = 0.5,1.0,0.5,1.0
[17:14:52] color_teal = 0.0,0.5,0.5,1.0
[17:14:52] color_white = 1.0,1.0,1.0,1.0
[17:14:52] color_yellow = 1.0,1.0,0.0,1.0
[17:14:52] combat_world_text = true
[17:14:52] compressed_textures = false
[17:14:52] compressed_textures_S3TC = true
[17:14:52] contribution_culling = 200
[17:14:52] custim_timer_source = 1
[17:14:52] customTimer1 = -1|-1
[17:14:52] customTimer2 = -1|-1
[17:14:52] customTimer3 = -1|-1
[17:14:52] customTimer4 = -1|-1
[17:14:52] customTimer5 = -1|-1
[17:14:52] debug_mode = false
[17:14:52] defaultActions_source = 0
[17:14:52] depth_clamp_enabled = 2
[17:14:52] disable_select_all_shortcut = false
[17:14:52] display_settings = false:false:0:2560:1440:32:-1:false:true
[17:14:52] enable_contribution_culling = false
[17:14:52] enable_debugs = false
[17:14:52] enable_lod = true
[17:14:52] enable_seasonal_mappings = true
[17:14:52] enable_shift_drag = false
[17:14:52] enable_volumetric_fog = true
[17:14:52] enable_vsync = false
[17:14:52] enable_world_drag = true
[17:14:52] event_log_rotation = 2
[17:14:52] exec_source = 0
[17:14:52] fast_yield = false
[17:14:52] fbo_enabled = 2
[17:14:52] fog_coord_src = 0
[17:14:52] font_antialias = 2
[17:14:52] font_bold = 11
[17:14:52] font_default = 11
[17:14:52] font_header = 24
[17:14:52] font_italian = 11
[17:14:52] font_monospaced = 11
[17:14:52] font_static = 11
[17:14:52] fov_horizontal = 110
[17:14:52] fps_limit = 60
[17:14:52] fps_limit_background = 30
[17:14:52] fps_limit_enabled = true
[17:14:52] free_look_mode_disable_on_close_component = false
[17:14:52] free_look_mode_disable_on_combat = false
[17:14:52] free_look_mode_disable_on_open_component = false
[17:14:52] free_look_mode_sensitivity = 10
[17:14:52] game_client_thread_priority = 2
[17:14:52] glsl_debug_loading = false
[17:14:52] glsl_enabled = 2
[17:14:52] gpu_skinning = true
[17:14:52] gui_opacity = 3
[17:14:52] gui_skin = 1
[17:14:52] hard_mode = false
[17:14:52] has_read_eula = true
[17:14:52] head_bob = false
[17:14:52] hide_cursor_with_ui = false
[17:14:52] hide_inactive_friends = false
[17:14:52] hide_menu_examine = false
[17:14:52] hide_menu_no_target = false
[17:14:52] hide_menu_spam_mode = true
[17:14:52] hide_menu_stop = false
[17:14:52] hide_onscreen_fail_messages = false
[17:14:52] hide_onscreen_hostile_messages = false
[17:14:52] hide_onscreen_info_messages = false
[17:14:52] hide_personal_goal = false
[17:14:52] high_res_binoculars = true
[17:14:52] hint_texture_scaling = 2
[17:14:52] impColumn = true
[17:14:52] inverse_mouse = false
[17:14:52] irc_log_rotation = 2
[17:14:52] irc_notif = 0
[17:14:52] item_creature_render_distance = 3
[17:14:52] key_bindings_source = 0
[17:14:52] keyboard_layout = 0
[17:14:52] limit_dynamic_lights = true
[17:14:52] loadInventoryStartup = true
[17:14:52] local_list_in_event = false
[17:14:52] lod = 1
[17:14:52] log_extra_errors = false
[17:14:52] log_gl_errors = false
[17:14:52] mark_text_read = true
[17:14:52] material_as_suffix = true
[17:14:52] max_dynamic_lights = 8
[17:14:52] max_shader_lights = 8
[17:14:52] max_texture_size = 2
[17:14:52] mega_texture_size = 6
[17:14:52] model_loader_thread_priority = 2
[17:14:52] model_loading_threads = 3
[17:14:52] mount_control_mode = 0
[17:14:52] mount_rotation = false
[17:14:52] mouse_camera_sensitivity = 4.7902904
[17:14:52] mouse_smoothing = 0.0
[17:14:52] multicolor_usage = 1
[17:14:52] multidraw_enabled = 1
[17:14:52] no_brightness = false
[17:14:52] no_terrain_render = false
[17:14:52] no_world_render = false
[17:14:52] non_power_of_two = 1
[17:14:52] normal_maps = true
[17:14:52] occlusion_queries_enabled = 2
[17:14:52] offscreen_texture_size = 2
[17:14:52] other_log_rotation = 2
[17:14:52] outline_picking = true
[17:14:52] player_texture_size = 2
[17:14:52] quick_keybinds = true
[17:14:52] reflection_texture_size = 2
[17:14:52] reflections = 2
[17:14:52] remember_password = true
[17:14:52] render_bloom = false
[17:14:52] render_distant_terrain = true
[17:14:52] render_fxaa = true
[17:14:52] render_sun_glare = false
[17:14:52] render_vignette = false
[17:14:52] renderer_type = 1
[17:14:52] resident_models = false
[17:14:52] save_skills_on_quit = true
[17:14:52] screen_brightness = 0.0
[17:14:52] screen_shake = true
[17:14:52] screenshot_file_format = 1
[17:14:52] season_override = 0
[17:14:52] send_extra_tile_data = false
[17:14:52] setting_timestamps = true
[17:14:52] settings_version = 14
[17:14:52] shadow_level = 0
[17:14:52] shadow_mapsize = 1
[17:14:52] shift_drag_default = 10
[17:14:52] showKChat = true
[17:14:52] show_body_in_inventory = false
[17:14:52] show_creature_overlay = true
[17:14:52] show_detailed_hover = true
[17:14:52] show_examine_world_text = true
[17:14:52] show_hit_direction_indicator = true
[17:14:52] show_local_world_text = true
[17:14:53] show_old_menu = false
[17:14:53] show_old_quickbar = false
[17:14:53] show_tab_blinking = true
[17:14:53] silent_friends_update = false
[17:14:53] skillgain_minimum = 5
[17:14:53] skillgain_no_alignment = false
[17:14:53] skillgain_no_favor = false
[17:14:53] skydetail = 1
[17:14:53] sound_al_gain = 5
[17:14:53] sound_buzzlevel = 2
[17:14:53] sound_cache_enabled = true
[17:14:53] sound_doppler_enabled = false
[17:14:53] sound_engine = 2
[17:14:53] sound_footstepslevel = 10
[17:14:53] sound_music_level = 0
[17:14:53] sound_play_PMAlert = false
[17:14:53] sound_play_UIsounds = true
[17:14:53] sound_play_ambients = false
[17:14:53] sound_play_buzz = true
[17:14:53] sound_play_combat = true
[17:14:53] sound_play_door = true
[17:14:53] sound_play_emotes = true
[17:14:53] sound_play_footsteps = true
[17:14:53] sound_play_music = false
[17:14:53] sound_play_weather = true
[17:14:53] sound_play_work = true
[17:14:53] structure_render_distance = 3
[17:14:53] submit_client_data = 1
[17:14:53] supersampling = 0
[17:14:53] swap_mouse_buttons = false
[17:14:53] terrain_res = 2
[17:14:53] test_attach_equipment = false
[17:14:53] test_mode = 0
[17:14:53] thirdPerson = false
[17:14:53] tile_transitions = true
[17:14:53] tiledecorations = 2
[17:14:53] togglePushToTalk = true
[17:14:53] treelist_outline = true
[17:14:53] trees = 3
[17:14:53] ui_font_scale = 100
[17:14:53] ui_scale = 110
[17:14:53] update_optional = true
[17:14:53] use_alpha_particles = true
[17:14:53] use_anisotropic_filtering = 4
[17:14:53] use_antialiasing = 1
[17:14:53] use_default_action = true
[17:14:53] use_fast_clock_work_around = true
[17:14:53] use_nano_timer = false
[17:14:53] use_non_alpha_particles = true
[17:14:53] use_phobia_models = false
[17:14:53] use_tree_models = true
[17:14:53] use_weather_particles = true
[17:14:53] vbo_enabled = 1
[17:14:53] vg_ui_theme = 1
[17:14:53] viewport_bob = true
[17:14:53] water_detail = 2
[17:14:53] 
[17:14:53] Setting up WurmModel Model Loader
[17:14:54] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[17:14:54] Translating legacy key NUMPAD7 to KP_7
[17:14:54] Translating legacy key NUMPAD9 to KP_9
[17:14:54] Translating legacy key SUBTRACT to KP_SUBTRACT
[17:14:54] Translating legacy key EQUALS to EQUAL
[17:14:54] Translating legacy key ADD to KP_ADD
[17:14:54] Translating legacy key NUMPAD8 to KP_8
[17:14:54] Translating legacy key NUMPAD5 to KP_5
[17:14:54] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:14:54] Translating legacy key NUMPAD1 to KP_1
[17:14:54] Translating legacy key NUMPAD0 to KP_0
[17:14:54] Translating legacy key NUMPAD3 to KP_3
[17:14:54] Translating legacy key NUMPAD2 to KP_2
[17:14:54] Translating legacy key DECIMAL to KP_DECIMAL
[17:14:54] Translating legacy key DIVIDE to KP_DIVIDE
[17:14:54] Translating legacy key NUMPAD6 to KP_6
[17:14:54] Translating legacy key NUMPAD4 to KP_4
[17:14:55] Word filter loaded: 23
[17:14:55] Starting global frame job manager with 6 worker threads
[17:14:55] Starting global lazy job manager with 3 worker threads
[17:14:55] Setting up OpenAL Sound Engine
[17:14:55] OpenAL version: 1.1 ALSOFT 1.19.1
[17:14:55] OpenAL renderer: OpenAL Soft
[17:14:55] OpenAL vendor: OpenAL Community
[17:14:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:14:55] Generating: 128 source channels.
[17:14:55] 
[17:14:55] === OpenGL information ===
[17:14:55] LWJGL version: 3.2.3 1.2.0
[17:14:55] OpenGL vendor: NVIDIA Corporation
[17:14:55] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[17:14:55] OpenGL version: 4.6.0 NVIDIA 466.63
[17:14:55] OpenGL extensions:
[17:14:55]     GL_AMD_multi_draw_indirect
[17:14:55]     GL_AMD_seamless_cubemap_per_texture
[17:14:55]     GL_AMD_vertex_shader_viewport_index
[17:14:55]     GL_AMD_vertex_shader_layer
[17:14:55]     GL_ARB_arrays_of_arrays
[17:14:55]     GL_ARB_base_instance
[17:14:55]     GL_ARB_bindless_texture
[17:14:55]     GL_ARB_blend_func_extended
[17:14:55]     GL_ARB_buffer_storage
[17:14:55]     GL_ARB_clear_buffer_object
[17:14:55]     GL_ARB_clear_texture
[17:14:55]     GL_ARB_clip_control
[17:14:55]     GL_ARB_color_buffer_float
[17:14:55]     GL_ARB_compatibility
[17:14:55]     GL_ARB_compressed_texture_pixel_storage
[17:14:55]     GL_ARB_conservative_depth
[17:14:55]     GL_ARB_compute_shader
[17:14:55]     GL_ARB_compute_variable_group_size
[17:14:55]     GL_ARB_conditional_render_inverted
[17:14:55]     GL_ARB_copy_buffer
[17:14:55]     GL_ARB_copy_image
[17:14:55]     GL_ARB_cull_distance
[17:14:55]     GL_ARB_debug_output
[17:14:55]     GL_ARB_depth_buffer_float
[17:14:55]     GL_ARB_depth_clamp
[17:14:55]     GL_ARB_depth_texture
[17:14:55]     GL_ARB_derivative_control
[17:14:55]     GL_ARB_direct_state_access
[17:14:55]     GL_ARB_draw_buffers
[17:14:55]     GL_ARB_draw_buffers_blend
[17:14:55]     GL_ARB_draw_indirect
[17:14:55]     GL_ARB_draw_elements_base_vertex
[17:14:55]     GL_ARB_draw_instanced
[17:14:55]     GL_ARB_enhanced_layouts
[17:14:55]     GL_ARB_ES2_compatibility
[17:14:55]     GL_ARB_ES3_compatibility
[17:14:55]     GL_ARB_ES3_1_compatibility
[17:14:55]     GL_ARB_ES3_2_compatibility
[17:14:55]     GL_ARB_explicit_attrib_location
[17:14:55]     GL_ARB_explicit_uniform_location
[17:14:55]     GL_ARB_fragment_coord_conventions
[17:14:55]     GL_ARB_fragment_layer_viewport
[17:14:55]     GL_ARB_fragment_program
[17:14:55]     GL_ARB_fragment_program_shadow
[17:14:55]     GL_ARB_fragment_shader
[17:14:55]     GL_ARB_fragment_shader_interlock
[17:14:55]     GL_ARB_framebuffer_no_attachments
[17:14:55]     GL_ARB_framebuffer_object
[17:14:55]     GL_ARB_framebuffer_sRGB
[17:14:55]     GL_ARB_geometry_shader4
[17:14:55]     GL_ARB_get_program_binary
[17:14:55]     GL_ARB_get_texture_sub_image
[17:14:55]     GL_ARB_gl_spirv
[17:14:55]     GL_ARB_gpu_shader5
[17:14:55]     GL_ARB_gpu_shader_fp64
[17:14:55]     GL_ARB_gpu_shader_int64
[17:14:55]     GL_ARB_half_float_pixel
[17:14:55]     GL_ARB_half_float_vertex
[17:14:55]     GL_ARB_imaging
[17:14:55]     GL_ARB_indirect_parameters
[17:14:55]     GL_ARB_instanced_arrays
[17:14:55]     GL_ARB_internalformat_query
[17:14:55]     GL_ARB_internalformat_query2
[17:14:55]     GL_ARB_invalidate_subdata
[17:14:55]     GL_ARB_map_buffer_alignment
[17:14:55]     GL_ARB_map_buffer_range
[17:14:55]     GL_ARB_multi_bind
[17:14:55]     GL_ARB_multi_draw_indirect
[17:14:55]     GL_ARB_multisample
[17:14:55]     GL_ARB_multitexture
[17:14:55]     GL_ARB_occlusion_query
[17:14:55]     GL_ARB_occlusion_query2
[17:14:55]     GL_ARB_parallel_shader_compile
[17:14:55]     GL_ARB_pipeline_statistics_query
[17:14:55]     GL_ARB_pixel_buffer_object
[17:14:55]     GL_ARB_point_parameters
[17:14:55]     GL_ARB_point_sprite
[17:14:55]     GL_ARB_polygon_offset_clamp
[17:14:55]     GL_ARB_post_depth_coverage
[17:14:55]     GL_ARB_program_interface_query
[17:14:55]     GL_ARB_provoking_vertex
[17:14:55]     GL_ARB_query_buffer_object
[17:14:55]     GL_ARB_robust_buffer_access_behavior
[17:14:55]     GL_ARB_robustness
[17:14:55]     GL_ARB_sample_locations
[17:14:55]     GL_ARB_sample_shading
[17:14:55]     GL_ARB_sampler_objects
[17:14:55]     GL_ARB_seamless_cube_map
[17:14:55]     GL_ARB_seamless_cubemap_per_texture
[17:14:55]     GL_ARB_separate_shader_objects
[17:14:55]     GL_ARB_shader_atomic_counter_ops
[17:14:55]     GL_ARB_shader_atomic_counters
[17:14:55]     GL_ARB_shader_ballot
[17:14:55]     GL_ARB_shader_bit_encoding
[17:14:55]     GL_ARB_shader_clock
[17:14:55]     GL_ARB_shader_draw_parameters
[17:14:55]     GL_ARB_shader_group_vote
[17:14:55]     GL_ARB_shader_image_load_store
[17:14:55]     GL_ARB_shader_image_size
[17:14:55]     GL_ARB_shader_objects
[17:14:55]     GL_ARB_shader_precision
[17:14:55]     GL_ARB_shader_storage_buffer_object
[17:14:55]     GL_ARB_shader_subroutine
[17:14:55]     GL_ARB_shader_texture_image_samples
[17:14:55]     GL_ARB_shader_texture_lod
[17:14:55]     GL_ARB_shading_language_100
[17:14:55]     GL_ARB_shader_viewport_layer_array
[17:14:55]     GL_ARB_shading_language_420pack
[17:14:55]     GL_ARB_shading_language_include
[17:14:55]     GL_ARB_shading_language_packing
[17:14:55]     GL_ARB_shadow
[17:14:55]     GL_ARB_sparse_buffer
[17:14:55]     GL_ARB_sparse_texture
[17:14:55]     GL_ARB_sparse_texture2
[17:14:55]     GL_ARB_sparse_texture_clamp
[17:14:55]     GL_ARB_spirv_extensions
[17:14:55]     GL_ARB_stencil_texturing
[17:14:55]     GL_ARB_sync
[17:14:55]     GL_ARB_tessellation_shader
[17:14:55]     GL_ARB_texture_barrier
[17:14:55]     GL_ARB_texture_border_clamp
[17:14:55]     GL_ARB_texture_buffer_object
[17:14:55]     GL_ARB_texture_buffer_object_rgb32
[17:14:55]     GL_ARB_texture_buffer_range
[17:14:55]     GL_ARB_texture_compression
[17:14:55]     GL_ARB_texture_compression_bptc
[17:14:55]     GL_ARB_texture_compression_rgtc
[17:14:55]     GL_ARB_texture_cube_map
[17:14:55]     GL_ARB_texture_cube_map_array
[17:14:55]     GL_ARB_texture_env_add
[17:14:55]     GL_ARB_texture_env_combine
[17:14:55]     GL_ARB_texture_env_crossbar
[17:14:55]     GL_ARB_texture_env_dot3
[17:14:55]     GL_ARB_texture_filter_anisotropic
[17:14:55]     GL_ARB_texture_filter_minmax
[17:14:55]     GL_ARB_texture_float
[17:14:55]     GL_ARB_texture_gather
[17:14:55]     GL_ARB_texture_mirror_clamp_to_edge
[17:14:55]     GL_ARB_texture_mirrored_repeat
[17:14:55]     GL_ARB_texture_multisample
[17:14:55]     GL_ARB_texture_non_power_of_two
[17:14:55]     GL_ARB_texture_query_levels
[17:14:55]     GL_ARB_texture_query_lod
[17:14:55]     GL_ARB_texture_rectangle
[17:14:55]     GL_ARB_texture_rg
[17:14:55]     GL_ARB_texture_rgb10_a2ui
[17:14:55]     GL_ARB_texture_stencil8
[17:14:55]     GL_ARB_texture_storage
[17:14:55]     GL_ARB_texture_storage_multisample
[17:14:55]     GL_ARB_texture_swizzle
[17:14:55]     GL_ARB_texture_view
[17:14:55]     GL_ARB_timer_query
[17:14:55]     GL_ARB_transform_feedback2
[17:14:55]     GL_ARB_transform_feedback3
[17:14:55]     GL_ARB_transform_feedback_instanced
[17:14:55]     GL_ARB_transform_feedback_overflow_query
[17:14:55]     GL_ARB_transpose_matrix
[17:14:55]     GL_ARB_uniform_buffer_object
[17:14:55]     GL_ARB_vertex_array_bgra
[17:14:55]     GL_ARB_vertex_array_object
[17:14:55]     GL_ARB_vertex_attrib_64bit
[17:14:55]     GL_ARB_vertex_attrib_binding
[17:14:55]     GL_ARB_vertex_buffer_object
[17:14:55]     GL_ARB_vertex_program
[17:14:55]     GL_ARB_vertex_shader
[17:14:55]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:14:55]     GL_ARB_vertex_type_2_10_10_10_rev
[17:14:55]     GL_ARB_viewport_array
[17:14:55]     GL_ARB_window_pos
[17:14:55]     GL_ATI_draw_buffers
[17:14:55]     GL_ATI_texture_float
[17:14:55]     GL_ATI_texture_mirror_once
[17:14:55]     GL_S3_s3tc
[17:14:55]     GL_EXT_texture_env_add
[17:14:55]     GL_EXT_abgr
[17:14:55]     GL_EXT_bgra
[17:14:55]     GL_EXT_bindable_uniform
[17:14:55]     GL_EXT_blend_color
[17:14:55]     GL_EXT_blend_equation_separate
[17:14:55]     GL_EXT_blend_func_separate
[17:14:55]     GL_EXT_blend_minmax
[17:14:55]     GL_EXT_blend_subtract
[17:14:55]     GL_EXT_compiled_vertex_array
[17:14:55]     GL_EXT_Cg_shader
[17:14:55]     GL_EXT_depth_bounds_test
[17:14:55]     GL_EXT_direct_state_access
[17:14:55]     GL_EXT_draw_buffers2
[17:14:55]     GL_EXT_draw_instanced
[17:14:55]     GL_EXT_draw_range_elements
[17:14:55]     GL_EXT_fog_coord
[17:14:55]     GL_EXT_framebuffer_blit
[17:14:55]     GL_EXT_framebuffer_multisample
[17:14:55]     GL_EXTX_framebuffer_mixed_formats
[17:14:55]     GL_EXT_framebuffer_multisample_blit_scaled
[17:14:55]     GL_EXT_framebuffer_object
[17:14:55]     GL_EXT_framebuffer_sRGB
[17:14:55]     GL_EXT_geometry_shader4
[17:14:55]     GL_EXT_gpu_program_parameters
[17:14:55]     GL_EXT_gpu_shader4
[17:14:55]     GL_EXT_multi_draw_arrays
[17:14:55]     GL_EXT_multiview_texture_multisample
[17:14:55]     GL_EXT_multiview_timer_query
[17:14:55]     GL_EXT_packed_depth_stencil
[17:14:55]     GL_EXT_packed_float
[17:14:55]     GL_EXT_packed_pixels
[17:14:55]     GL_EXT_pixel_buffer_object
[17:14:55]     GL_EXT_point_parameters
[17:14:55]     GL_EXT_polygon_offset_clamp
[17:14:55]     GL_EXT_post_depth_coverage
[17:14:55]     GL_EXT_provoking_vertex
[17:14:55]     GL_EXT_raster_multisample
[17:14:55]     GL_EXT_rescale_normal
[17:14:55]     GL_EXT_secondary_color
[17:14:55]     GL_EXT_separate_shader_objects
[17:14:55]     GL_EXT_separate_specular_color
[17:14:55]     GL_EXT_shader_image_load_formatted
[17:14:55]     GL_EXT_shader_image_load_store
[17:14:55]     GL_EXT_shader_integer_mix
[17:14:55]     GL_EXT_shadow_funcs
[17:14:55]     GL_EXT_sparse_texture2
[17:14:55]     GL_EXT_stencil_two_side
[17:14:55]     GL_EXT_stencil_wrap
[17:14:55]     GL_EXT_texture3D
[17:14:55]     GL_EXT_texture_array
[17:14:55]     GL_EXT_texture_buffer_object
[17:14:55]     GL_EXT_texture_compression_dxt1
[17:14:55]     GL_EXT_texture_compression_latc
[17:14:55]     GL_EXT_texture_compression_rgtc
[17:14:55]     GL_EXT_texture_compression_s3tc
[17:14:55]     GL_EXT_texture_cube_map
[17:14:55]     GL_EXT_texture_edge_clamp
[17:14:55]     GL_EXT_texture_env_combine
[17:14:55]     GL_EXT_texture_env_dot3
[17:14:55]     GL_EXT_texture_filter_anisotropic
[17:14:55]     GL_EXT_texture_filter_minmax
[17:14:55]     GL_EXT_texture_integer
[17:14:55]     GL_EXT_texture_lod
[17:14:55]     GL_EXT_texture_lod_bias
[17:14:55]     GL_EXT_texture_mirror_clamp
[17:14:55]     GL_EXT_texture_object
[17:14:55]     GL_EXT_texture_shadow_lod
[17:14:55]     GL_EXT_texture_shared_exponent
[17:14:55]     GL_EXT_texture_sRGB
[17:14:55]     GL_EXT_texture_sRGB_R8
[17:14:55]     GL_EXT_texture_sRGB_decode
[17:14:55]     GL_EXT_texture_storage
[17:14:55]     GL_EXT_texture_swizzle
[17:14:55]     GL_EXT_timer_query
[17:14:55]     GL_EXT_transform_feedback2
[17:14:55]     GL_EXT_vertex_array
[17:14:55]     GL_EXT_vertex_array_bgra
[17:14:55]     GL_EXT_vertex_attrib_64bit
[17:14:55]     GL_EXT_window_rectangles
[17:14:55]     GL_EXT_import_sync_object
[17:14:55]     GL_IBM_rasterpos_clip
[17:14:55]     GL_IBM_texture_mirrored_repeat
[17:14:55]     GL_KHR_context_flush_control
[17:14:55]     GL_KHR_debug
[17:14:55]     GL_EXT_memory_object
[17:14:55]     GL_EXT_memory_object_win32
[17:14:55]     GL_NV_memory_object_sparse
[17:14:55]     GL_EXT_win32_keyed_mutex
[17:14:55]     GL_KHR_parallel_shader_compile
[17:14:55]     GL_KHR_no_error
[17:14:55]     GL_KHR_robust_buffer_access_behavior
[17:14:55]     GL_KHR_robustness
[17:14:55]     GL_EXT_semaphore
[17:14:55]     GL_EXT_semaphore_win32
[17:14:55]     GL_NV_timeline_semaphore
[17:14:55]     GL_KHR_shader_subgroup
[17:14:55]     GL_KTX_buffer_region
[17:14:55]     GL_NV_alpha_to_coverage_dither_control
[17:14:55]     GL_NV_bindless_multi_draw_indirect
[17:14:55]     GL_NV_bindless_multi_draw_indirect_count
[17:14:55]     GL_NV_bindless_texture
[17:14:55]     GL_NV_blend_equation_advanced
[17:14:55]     GL_NV_blend_equation_advanced_coherent
[17:14:55]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[17:14:55]     GL_NV_blend_minmax_factor
[17:14:55]     GL_NV_blend_square
[17:14:55]     GL_NV_clip_space_w_scaling
[17:14:55]     GL_NV_command_list
[17:14:55]     GL_NV_compute_program5
[17:14:55]     GL_NV_compute_shader_derivatives
[17:14:55]     GL_NV_conditional_render
[17:14:55]     GL_NV_conservative_raster
[17:14:55]     GL_NV_conservative_raster_dilate
[17:14:55]     GL_NV_conservative_raster_pre_snap
[17:14:55]     GL_NV_conservative_raster_pre_snap_triangles
[17:14:55]     GL_NV_conservative_raster_underestimation
[17:14:55]     GL_NV_copy_depth_to_color
[17:14:55]     GL_NV_copy_image
[17:14:55]     GL_NV_depth_buffer_float
[17:14:55]     GL_NV_depth_clamp
[17:14:55]     GL_NV_draw_texture
[17:14:55]     GL_NV_draw_vulkan_image
[17:14:55]     GL_NV_ES1_1_compatibility
[17:14:55]     GL_NV_ES3_1_compatibility
[17:14:55]     GL_NV_explicit_multisample
[17:14:55]     GL_NV_feature_query
[17:14:55]     GL_NV_fence
[17:14:55]     GL_NV_fill_rectangle
[17:14:55]     GL_NV_float_buffer
[17:14:55]     GL_NV_fog_distance
[17:14:55]     GL_NV_fragment_coverage_to_color
[17:14:55]     GL_NV_fragment_program
[17:14:55]     GL_NV_fragment_program_option
[17:14:55]     GL_NV_fragment_program2
[17:14:55]     GL_NV_fragment_shader_barycentric
[17:14:55]     GL_NV_fragment_shader_interlock
[17:14:55]     GL_NV_framebuffer_mixed_samples
[17:14:55]     GL_NV_framebuffer_multisample_coverage
[17:14:55]     GL_NV_geometry_shader4
[17:14:55]     GL_NV_geometry_shader_passthrough
[17:14:55]     GL_NV_gpu_program4
[17:14:55]     GL_NV_internalformat_sample_query
[17:14:55]     GL_NV_gpu_program4_1
[17:14:55]     GL_NV_gpu_program5
[17:14:55]     GL_NV_gpu_program5_mem_extended
[17:14:55]     GL_NV_gpu_program_fp64
[17:14:55]     GL_NV_gpu_shader5
[17:14:55]     GL_NV_half_float
[17:14:55]     GL_NV_light_max_exponent
[17:14:55]     GL_NV_memory_attachment
[17:14:55]     GL_NV_mesh_shader
[17:14:55]     GL_NV_multisample_coverage
[17:14:55]     GL_NV_multisample_filter_hint
[17:14:55]     GL_NV_occlusion_query
[17:14:55]     GL_NV_packed_depth_stencil
[17:14:55]     GL_NV_parameter_buffer_object
[17:14:55]     GL_NV_parameter_buffer_object2
[17:14:55]     GL_NV_path_rendering
[17:14:55]     GL_NV_path_rendering_shared_edge
[17:14:55]     GL_NV_pixel_data_range
[17:14:55]     GL_NV_point_sprite
[17:14:55]     GL_NV_primitive_restart
[17:14:55]     GL_NV_query_resource
[17:14:55]     GL_NV_query_resource_tag
[17:14:55]     GL_NV_register_combiners
[17:14:55]     GL_NV_register_combiners2
[17:14:55]     GL_NV_representative_fragment_test
[17:14:55]     GL_NV_sample_locations
[17:14:55]     GL_NV_sample_mask_override_coverage
[17:14:55]     GL_NV_scissor_exclusive
[17:14:55]     GL_NV_shader_atomic_counters
[17:14:55]     GL_NV_shader_atomic_float
[17:14:55]     GL_NV_shader_atomic_float64
[17:14:55]     GL_NV_shader_atomic_fp16_vector
[17:14:55]     GL_NV_shader_atomic_int64
[17:14:55]     GL_NV_shader_buffer_load
[17:14:55]     GL_NV_shader_storage_buffer_object
[17:14:55]     GL_NV_shader_subgroup_partitioned
[17:14:55]     GL_NV_shader_texture_footprint
[17:14:55]     GL_NV_shading_rate_image
[17:14:55]     GL_NV_stereo_view_rendering
[17:14:55]     GL_NV_texgen_reflection
[17:14:55]     GL_NV_texture_barrier
[17:14:55]     GL_NV_texture_compression_vtc
[17:14:55]     GL_NV_texture_env_combine4
[17:14:55]     GL_NV_texture_multisample
[17:14:55]     GL_NV_texture_rectangle
[17:14:55]     GL_NV_texture_rectangle_compressed
[17:14:55]     GL_NV_texture_shader
[17:14:55]     GL_NV_texture_shader2
[17:14:55]     GL_NV_texture_shader3
[17:14:55]     GL_NV_transform_feedback
[17:14:55]     GL_NV_transform_feedback2
[17:14:55]     GL_NV_uniform_buffer_unified_memory
[17:14:55]     GL_NV_vertex_array_range
[17:14:55]     GL_NV_vertex_array_range2
[17:14:55]     GL_NV_vertex_attrib_integer_64bit
[17:14:55]     GL_NV_vertex_buffer_unified_memory
[17:14:55]     GL_NV_vertex_program
[17:14:55]     GL_NV_vertex_program1_1
[17:14:55]     GL_NV_vertex_program2
[17:14:55]     GL_NV_vertex_program2_option
[17:14:55]     GL_NV_vertex_program3
[17:14:55]     GL_NV_viewport_array2
[17:14:55]     GL_NV_viewport_swizzle
[17:14:55]     GL_NVX_conditional_render
[17:14:55]     GL_NVX_linked_gpu_multicast
[17:14:55]     GL_NV_gpu_multicast
[17:14:55]     GL_NVX_gpu_multicast2
[17:14:55]     GL_NVX_progress_fence
[17:14:55]     GL_NVX_gpu_memory_info
[17:14:55]     GL_NVX_multigpu_info
[17:14:55]     GL_NVX_nvenc_interop
[17:14:55]     GL_NV_shader_thread_group
[17:14:55]     GL_NV_shader_thread_shuffle
[17:14:55]     GL_KHR_blend_equation_advanced
[17:14:55]     GL_KHR_blend_equation_advanced_coherent
[17:14:55]     GL_OVR_multiview
[17:14:55]     GL_OVR_multiview2
[17:14:55]     GL_SGIS_generate_mipmap
[17:14:55]     GL_SGIS_texture_lod
[17:14:55]     GL_SGIX_depth_texture
[17:14:55]     GL_SGIX_shadow
[17:14:55]     GL_SUN_slice_accum
[17:14:55]     GL_WIN_swap_hint
[17:14:55]     WGL_EXT_swap_control
[17:14:55] OpenGL pixel format: 8:8:8:8
[17:14:55] OpenGL depth format: 24:8
[17:14:55] 
[17:14:55] GLSL version: 4.60 NVIDIA
[17:14:55] GLSL max vertex uniforms: 4096 (4096)
[17:14:55] GLSL max fragment uniforms: 4096 (4096)
[17:14:55] GLSL max varyings: 124 (124)
[17:14:55] GLSL max lights: 8 (8)
[17:14:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:14:55] 
[17:14:55] Vertex/index buffer memory limit: 4096MiB
[17:14:55] Starting workaround for fast running clocks
[17:14:55] Using LWJGL timer.
[17:14:57] Startup Phase - Initializing..
[17:14:57] Preloading builtin materials
[17:14:57] Preloading builtin materials done
[17:14:57] Setting up Collada Model Loader
[17:14:57] Launching Collada Model Loader threads
[17:14:57] Launching WOM Loader threads
[17:14:57] Startup Phase - Setting up..
[17:14:57] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[17:14:57] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[17:14:58] Gui initialized
[17:14:58] Startup Phase - Preparing terrain...
[17:14:59] Startup Phase - Connecting ..
[17:14:59] Disabling Nagles
[17:14:59] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Event.2021-06.txt
[17:14:59] Disabling Nagles
[17:15:01] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Friends.2021-06.txt
[17:15:01] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Alliance.2021-06.txt
[17:15:01] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\CA_HELP.2021-06.txt
[17:15:01] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\GL-Freedom.2021-06.txt
[17:15:01] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Freedom.2021-06.txt
[17:15:01] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Trade.2021-06.txt
[17:15:01] Login successful
[17:15:02] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[17:15:02] Starting update of login splash image...
[17:15:03] Finished loading new login splash image!
[17:15:03] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:15:06] No mapping found for hair0
[17:15:06] Water reflection offscreen size 1280x707
[17:15:37] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Skills.2021-06.txt
[17:24:37] No mapping found for hair0
[17:24:40] No mapping found for hair0

 

 

EDIT: ANOTHER ALT CRASH:

 

Spoiler

[17:40:07] 
[17:40:07] Preparing to enable console logging.
[17:40:07] Now logging to C:\Users\USERNAME\wurm\console.sixnine.log
[17:40:07] Time is Sat Jun 05 17:40:07 CEST 2021
[17:40:07] Running client version 4.2.40
[17:40:07]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[17:40:07]      client build time 2021-06-03 02:51
[17:40:07] 
[17:40:07] === System information ===
[17:40:07] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[17:40:07] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:40:07] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:40:07] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:40:07] Available CPUs: 6
[17:40:07] 
[17:40:07] 
[17:40:07] === Wurm options ===
[17:40:07] animation_playback_self = 0
[17:40:07] ao_level = 1
[17:40:07] auto_mipmaps_enabled = 1
[17:40:07] auto_run_source = 0
[17:40:07] cavedetail = 2
[17:40:07] censor_chat = false
[17:40:07] collada_animations = 3
[17:40:07] colorItemsDamage = true
[17:40:07] color_black = 0.0,0.0,0.0,1.0
[17:40:07] color_cyan = 0.0,1.0,1.0,1.0
[17:40:07] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:40:07] color_enchant_name = 0.0,0.5,0.5,1.0
[17:40:07] color_enchant_power = 0.0,1.0,1.0,1.0
[17:40:07] color_error = 1.0,0.3,0.3,1.0
[17:40:07] color_fuchsia = 1.0,0.0,1.0,1.0
[17:40:07] color_green = 0.4,0.72,0.47,1.0
[17:40:07] color_grey = 0.5,0.75,1.0,1.0
[17:40:07] color_lime = 0.5,1.0,0.5,1.0
[17:40:07] color_maroon = 0.5,0.0,0.0,1.0
[17:40:07] color_navy_blue = 0.23,0.39,1.0,1.0
[17:40:07] color_orange = 1.0,0.58,0.04,1.0
[17:40:07] color_outline_ally = 0.5,1.0,0.5,1.0
[17:40:07] color_outline_friend = 0.5,0.75,1.0,1.0
[17:40:07] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:40:07] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:40:07] color_purple = 0.5,0.0,0.5,1.0
[17:40:07] color_red = 1.0,0.0,0.0,1.0
[17:40:07] color_royal_blue = 0.5,0.5,1.0,1.0
[17:40:07] color_salve_acid = 1.0,1.0,0.0,1.0
[17:40:07] color_salve_fire = 1.0,0.0,0.0,1.0
[17:40:07] color_salve_frost = 0.0,0.0,1.0,1.0
[17:40:07] color_silver = 0.75,0.75,0.75,1.0
[17:40:07] color_system = 0.5,1.0,0.5,1.0
[17:40:07] color_teal = 0.0,0.5,0.5,1.0
[17:40:07] color_white = 1.0,1.0,1.0,1.0
[17:40:07] color_yellow = 1.0,1.0,0.0,1.0
[17:40:07] combat_world_text = true
[17:40:07] compressed_textures = false
[17:40:07] compressed_textures_S3TC = true
[17:40:07] contribution_culling = 200
[17:40:07] custim_timer_source = 1
[17:40:07] customTimer1 = -1|-1
[17:40:07] customTimer2 = -1|-1
[17:40:07] customTimer3 = -1|-1
[17:40:07] customTimer4 = -1|-1
[17:40:07] customTimer5 = -1|-1
[17:40:07] debug_mode = false
[17:40:07] defaultActions_source = 0
[17:40:07] depth_clamp_enabled = 2
[17:40:07] disable_select_all_shortcut = false
[17:40:07] display_settings = false:false:0:2560:1440:32:-1:false:true
[17:40:07] enable_contribution_culling = false
[17:40:07] enable_debugs = false
[17:40:07] enable_lod = true
[17:40:07] enable_seasonal_mappings = true
[17:40:07] enable_shift_drag = false
[17:40:07] enable_volumetric_fog = true
[17:40:07] enable_vsync = false
[17:40:07] enable_world_drag = true
[17:40:07] event_log_rotation = 2
[17:40:07] exec_source = 0
[17:40:07] fast_yield = false
[17:40:07] fbo_enabled = 2
[17:40:07] fog_coord_src = 0
[17:40:07] font_antialias = 2
[17:40:07] font_bold = 11
[17:40:07] font_default = 11
[17:40:07] font_header = 24
[17:40:07] font_italian = 11
[17:40:07] font_monospaced = 11
[17:40:07] font_static = 11
[17:40:07] fov_horizontal = 110
[17:40:07] fps_limit = 60
[17:40:07] fps_limit_background = 30
[17:40:07] fps_limit_enabled = true
[17:40:07] free_look_mode_disable_on_close_component = false
[17:40:07] free_look_mode_disable_on_combat = false
[17:40:07] free_look_mode_disable_on_open_component = false
[17:40:07] free_look_mode_sensitivity = 10
[17:40:07] game_client_thread_priority = 2
[17:40:07] glsl_debug_loading = false
[17:40:07] glsl_enabled = 2
[17:40:07] gpu_skinning = true
[17:40:07] gui_opacity = 3
[17:40:07] gui_skin = 1
[17:40:07] hard_mode = false
[17:40:07] has_read_eula = true
[17:40:07] head_bob = false
[17:40:07] hide_cursor_with_ui = false
[17:40:07] hide_inactive_friends = false
[17:40:07] hide_menu_examine = false
[17:40:07] hide_menu_no_target = false
[17:40:07] hide_menu_spam_mode = true
[17:40:07] hide_menu_stop = false
[17:40:07] hide_onscreen_fail_messages = false
[17:40:07] hide_onscreen_hostile_messages = false
[17:40:07] hide_onscreen_info_messages = false
[17:40:07] hide_personal_goal = false
[17:40:07] high_res_binoculars = true
[17:40:07] hint_texture_scaling = 2
[17:40:07] impColumn = true
[17:40:07] inverse_mouse = false
[17:40:07] irc_log_rotation = 2
[17:40:07] irc_notif = 0
[17:40:07] item_creature_render_distance = 3
[17:40:07] key_bindings_source = 0
[17:40:07] keyboard_layout = 0
[17:40:07] limit_dynamic_lights = true
[17:40:07] loadInventoryStartup = true
[17:40:07] local_list_in_event = false
[17:40:07] lod = 1
[17:40:07] log_extra_errors = false
[17:40:07] log_gl_errors = false
[17:40:07] mark_text_read = true
[17:40:07] material_as_suffix = true
[17:40:07] max_dynamic_lights = 8
[17:40:07] max_shader_lights = 8
[17:40:07] max_texture_size = 2
[17:40:07] mega_texture_size = 6
[17:40:07] model_loader_thread_priority = 2
[17:40:07] model_loading_threads = 3
[17:40:07] mount_control_mode = 0
[17:40:07] mount_rotation = false
[17:40:07] mouse_camera_sensitivity = 4.7902904
[17:40:07] mouse_smoothing = 0.0
[17:40:07] multicolor_usage = 1
[17:40:07] multidraw_enabled = 1
[17:40:07] no_brightness = false
[17:40:07] no_terrain_render = false
[17:40:07] no_world_render = false
[17:40:07] non_power_of_two = 1
[17:40:07] normal_maps = true
[17:40:07] occlusion_queries_enabled = 2
[17:40:07] offscreen_texture_size = 2
[17:40:07] other_log_rotation = 2
[17:40:07] outline_picking = true
[17:40:07] player_texture_size = 2
[17:40:07] quick_keybinds = true
[17:40:07] reflection_texture_size = 2
[17:40:07] reflections = 2
[17:40:07] remember_password = true
[17:40:07] render_bloom = false
[17:40:07] render_distant_terrain = true
[17:40:07] render_fxaa = true
[17:40:07] render_sun_glare = false
[17:40:07] render_vignette = false
[17:40:07] renderer_type = 1
[17:40:07] resident_models = false
[17:40:07] save_skills_on_quit = true
[17:40:07] screen_brightness = 0.0
[17:40:07] screen_shake = true
[17:40:07] screenshot_file_format = 1
[17:40:07] season_override = 0
[17:40:07] send_extra_tile_data = false
[17:40:07] setting_timestamps = true
[17:40:07] settings_version = 14
[17:40:07] shadow_level = 0
[17:40:07] shadow_mapsize = 1
[17:40:07] shift_drag_default = 10
[17:40:07] showKChat = true
[17:40:07] show_body_in_inventory = false
[17:40:07] show_creature_overlay = true
[17:40:07] show_detailed_hover = true
[17:40:07] show_examine_world_text = true
[17:40:07] show_hit_direction_indicator = true
[17:40:07] show_local_world_text = true
[17:40:07] show_old_menu = false
[17:40:07] show_old_quickbar = false
[17:40:07] show_tab_blinking = true
[17:40:07] silent_friends_update = false
[17:40:07] skillgain_minimum = 5
[17:40:07] skillgain_no_alignment = false
[17:40:07] skillgain_no_favor = false
[17:40:07] skydetail = 1
[17:40:07] sound_al_gain = 5
[17:40:07] sound_buzzlevel = 2
[17:40:07] sound_cache_enabled = true
[17:40:07] sound_doppler_enabled = false
[17:40:07] sound_engine = 2
[17:40:07] sound_footstepslevel = 10
[17:40:07] sound_music_level = 0
[17:40:07] sound_play_PMAlert = false
[17:40:07] sound_play_UIsounds = true
[17:40:07] sound_play_ambients = false
[17:40:07] sound_play_buzz = true
[17:40:07] sound_play_combat = true
[17:40:07] sound_play_door = true
[17:40:07] sound_play_emotes = true
[17:40:07] sound_play_footsteps = true
[17:40:07] sound_play_music = false
[17:40:07] sound_play_weather = true
[17:40:07] sound_play_work = true
[17:40:07] structure_render_distance = 3
[17:40:07] submit_client_data = 1
[17:40:07] supersampling = 0
[17:40:07] swap_mouse_buttons = false
[17:40:07] terrain_res = 2
[17:40:07] test_attach_equipment = false
[17:40:07] test_mode = 0
[17:40:07] thirdPerson = false
[17:40:07] tile_transitions = true
[17:40:07] tiledecorations = 2
[17:40:07] togglePushToTalk = true
[17:40:07] treelist_outline = true
[17:40:07] trees = 3
[17:40:07] ui_font_scale = 100
[17:40:07] ui_scale = 110
[17:40:07] update_optional = true
[17:40:07] use_alpha_particles = true
[17:40:07] use_anisotropic_filtering = 4
[17:40:07] use_antialiasing = 1
[17:40:07] use_default_action = true
[17:40:07] use_fast_clock_work_around = true
[17:40:07] use_nano_timer = false
[17:40:07] use_non_alpha_particles = true
[17:40:07] use_phobia_models = false
[17:40:07] use_tree_models = true
[17:40:07] use_weather_particles = true
[17:40:07] vbo_enabled = 1
[17:40:07] vg_ui_theme = 1
[17:40:07] viewport_bob = true
[17:40:07] water_detail = 2
[17:40:07] 
[17:40:08] Setting up WurmModel Model Loader
[17:40:08] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[17:40:08] Translating legacy key NUMPAD7 to KP_7
[17:40:08] Translating legacy key NUMPAD9 to KP_9
[17:40:08] Translating legacy key SUBTRACT to KP_SUBTRACT
[17:40:08] Translating legacy key EQUALS to EQUAL
[17:40:08] Translating legacy key ADD to KP_ADD
[17:40:08] Translating legacy key NUMPAD8 to KP_8
[17:40:08] Translating legacy key NUMPAD5 to KP_5
[17:40:08] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:40:08] Translating legacy key NUMPAD1 to KP_1
[17:40:08] Translating legacy key NUMPAD0 to KP_0
[17:40:08] Translating legacy key NUMPAD3 to KP_3
[17:40:08] Translating legacy key NUMPAD2 to KP_2
[17:40:08] Translating legacy key DECIMAL to KP_DECIMAL
[17:40:08] Translating legacy key DIVIDE to KP_DIVIDE
[17:40:08] Translating legacy key NUMPAD6 to KP_6
[17:40:08] Translating legacy key NUMPAD4 to KP_4
[17:40:09] Word filter loaded: 23
[17:40:09] Starting global frame job manager with 6 worker threads
[17:40:09] Starting global lazy job manager with 3 worker threads
[17:40:09] Setting up OpenAL Sound Engine
[17:40:09] OpenAL version: 1.1 ALSOFT 1.19.1
[17:40:09] OpenAL renderer: OpenAL Soft
[17:40:09] OpenAL vendor: OpenAL Community
[17:40:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:40:09] Generating: 128 source channels.
[17:40:09] 
[17:40:09] === OpenGL information ===
[17:40:09] LWJGL version: 3.2.3 1.2.0
[17:40:09] OpenGL vendor: NVIDIA Corporation
[17:40:09] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[17:40:09] OpenGL version: 4.6.0 NVIDIA 466.63
[17:40:09] OpenGL extensions:
[17:40:09]     GL_AMD_multi_draw_indirect
[17:40:09]     GL_AMD_seamless_cubemap_per_texture
[17:40:09]     GL_AMD_vertex_shader_viewport_index
[17:40:09]     GL_AMD_vertex_shader_layer
[17:40:09]     GL_ARB_arrays_of_arrays
[17:40:09]     GL_ARB_base_instance
[17:40:09]     GL_ARB_bindless_texture
[17:40:09]     GL_ARB_blend_func_extended
[17:40:09]     GL_ARB_buffer_storage
[17:40:09]     GL_ARB_clear_buffer_object
[17:40:09]     GL_ARB_clear_texture
[17:40:09]     GL_ARB_clip_control
[17:40:09]     GL_ARB_color_buffer_float
[17:40:09]     GL_ARB_compatibility
[17:40:09]     GL_ARB_compressed_texture_pixel_storage
[17:40:09]     GL_ARB_conservative_depth
[17:40:09]     GL_ARB_compute_shader
[17:40:09]     GL_ARB_compute_variable_group_size
[17:40:09]     GL_ARB_conditional_render_inverted
[17:40:09]     GL_ARB_copy_buffer
[17:40:09]     GL_ARB_copy_image
[17:40:09]     GL_ARB_cull_distance
[17:40:09]     GL_ARB_debug_output
[17:40:09]     GL_ARB_depth_buffer_float
[17:40:09]     GL_ARB_depth_clamp
[17:40:09]     GL_ARB_depth_texture
[17:40:09]     GL_ARB_derivative_control
[17:40:09]     GL_ARB_direct_state_access
[17:40:09]     GL_ARB_draw_buffers
[17:40:09]     GL_ARB_draw_buffers_blend
[17:40:09]     GL_ARB_draw_indirect
[17:40:09]     GL_ARB_draw_elements_base_vertex
[17:40:09]     GL_ARB_draw_instanced
[17:40:09]     GL_ARB_enhanced_layouts
[17:40:09]     GL_ARB_ES2_compatibility
[17:40:09]     GL_ARB_ES3_compatibility
[17:40:09]     GL_ARB_ES3_1_compatibility
[17:40:09]     GL_ARB_ES3_2_compatibility
[17:40:09]     GL_ARB_explicit_attrib_location
[17:40:09]     GL_ARB_explicit_uniform_location
[17:40:09]     GL_ARB_fragment_coord_conventions
[17:40:09]     GL_ARB_fragment_layer_viewport
[17:40:09]     GL_ARB_fragment_program
[17:40:09]     GL_ARB_fragment_program_shadow
[17:40:09]     GL_ARB_fragment_shader
[17:40:09]     GL_ARB_fragment_shader_interlock
[17:40:09]     GL_ARB_framebuffer_no_attachments
[17:40:09]     GL_ARB_framebuffer_object
[17:40:09]     GL_ARB_framebuffer_sRGB
[17:40:09]     GL_ARB_geometry_shader4
[17:40:09]     GL_ARB_get_program_binary
[17:40:09]     GL_ARB_get_texture_sub_image
[17:40:09]     GL_ARB_gl_spirv
[17:40:09]     GL_ARB_gpu_shader5
[17:40:09]     GL_ARB_gpu_shader_fp64
[17:40:09]     GL_ARB_gpu_shader_int64
[17:40:09]     GL_ARB_half_float_pixel
[17:40:09]     GL_ARB_half_float_vertex
[17:40:09]     GL_ARB_imaging
[17:40:09]     GL_ARB_indirect_parameters
[17:40:09]     GL_ARB_instanced_arrays
[17:40:09]     GL_ARB_internalformat_query
[17:40:09]     GL_ARB_internalformat_query2
[17:40:09]     GL_ARB_invalidate_subdata
[17:40:09]     GL_ARB_map_buffer_alignment
[17:40:09]     GL_ARB_map_buffer_range
[17:40:09]     GL_ARB_multi_bind
[17:40:09]     GL_ARB_multi_draw_indirect
[17:40:09]     GL_ARB_multisample
[17:40:09]     GL_ARB_multitexture
[17:40:09]     GL_ARB_occlusion_query
[17:40:09]     GL_ARB_occlusion_query2
[17:40:09]     GL_ARB_parallel_shader_compile
[17:40:09]     GL_ARB_pipeline_statistics_query
[17:40:09]     GL_ARB_pixel_buffer_object
[17:40:09]     GL_ARB_point_parameters
[17:40:09]     GL_ARB_point_sprite
[17:40:09]     GL_ARB_polygon_offset_clamp
[17:40:09]     GL_ARB_post_depth_coverage
[17:40:09]     GL_ARB_program_interface_query
[17:40:09]     GL_ARB_provoking_vertex
[17:40:09]     GL_ARB_query_buffer_object
[17:40:09]     GL_ARB_robust_buffer_access_behavior
[17:40:09]     GL_ARB_robustness
[17:40:09]     GL_ARB_sample_locations
[17:40:09]     GL_ARB_sample_shading
[17:40:09]     GL_ARB_sampler_objects
[17:40:09]     GL_ARB_seamless_cube_map
[17:40:09]     GL_ARB_seamless_cubemap_per_texture
[17:40:09]     GL_ARB_separate_shader_objects
[17:40:09]     GL_ARB_shader_atomic_counter_ops
[17:40:09]     GL_ARB_shader_atomic_counters
[17:40:09]     GL_ARB_shader_ballot
[17:40:09]     GL_ARB_shader_bit_encoding
[17:40:09]     GL_ARB_shader_clock
[17:40:09]     GL_ARB_shader_draw_parameters
[17:40:09]     GL_ARB_shader_group_vote
[17:40:09]     GL_ARB_shader_image_load_store
[17:40:09]     GL_ARB_shader_image_size
[17:40:09]     GL_ARB_shader_objects
[17:40:09]     GL_ARB_shader_precision
[17:40:09]     GL_ARB_shader_storage_buffer_object
[17:40:09]     GL_ARB_shader_subroutine
[17:40:09]     GL_ARB_shader_texture_image_samples
[17:40:09]     GL_ARB_shader_texture_lod
[17:40:09]     GL_ARB_shading_language_100
[17:40:09]     GL_ARB_shader_viewport_layer_array
[17:40:09]     GL_ARB_shading_language_420pack
[17:40:09]     GL_ARB_shading_language_include
[17:40:09]     GL_ARB_shading_language_packing
[17:40:09]     GL_ARB_shadow
[17:40:09]     GL_ARB_sparse_buffer
[17:40:09]     GL_ARB_sparse_texture
[17:40:09]     GL_ARB_sparse_texture2
[17:40:09]     GL_ARB_sparse_texture_clamp
[17:40:09]     GL_ARB_spirv_extensions
[17:40:09]     GL_ARB_stencil_texturing
[17:40:09]     GL_ARB_sync
[17:40:09]     GL_ARB_tessellation_shader
[17:40:09]     GL_ARB_texture_barrier
[17:40:09]     GL_ARB_texture_border_clamp
[17:40:09]     GL_ARB_texture_buffer_object
[17:40:09]     GL_ARB_texture_buffer_object_rgb32
[17:40:09]     GL_ARB_texture_buffer_range
[17:40:09]     GL_ARB_texture_compression
[17:40:09]     GL_ARB_texture_compression_bptc
[17:40:09]     GL_ARB_texture_compression_rgtc
[17:40:09]     GL_ARB_texture_cube_map
[17:40:09]     GL_ARB_texture_cube_map_array
[17:40:09]     GL_ARB_texture_env_add
[17:40:09]     GL_ARB_texture_env_combine
[17:40:09]     GL_ARB_texture_env_crossbar
[17:40:09]     GL_ARB_texture_env_dot3
[17:40:09]     GL_ARB_texture_filter_anisotropic
[17:40:09]     GL_ARB_texture_filter_minmax
[17:40:09]     GL_ARB_texture_float
[17:40:09]     GL_ARB_texture_gather
[17:40:09]     GL_ARB_texture_mirror_clamp_to_edge
[17:40:09]     GL_ARB_texture_mirrored_repeat
[17:40:09]     GL_ARB_texture_multisample
[17:40:09]     GL_ARB_texture_non_power_of_two
[17:40:09]     GL_ARB_texture_query_levels
[17:40:09]     GL_ARB_texture_query_lod
[17:40:09]     GL_ARB_texture_rectangle
[17:40:09]     GL_ARB_texture_rg
[17:40:09]     GL_ARB_texture_rgb10_a2ui
[17:40:09]     GL_ARB_texture_stencil8
[17:40:09]     GL_ARB_texture_storage
[17:40:09]     GL_ARB_texture_storage_multisample
[17:40:09]     GL_ARB_texture_swizzle
[17:40:09]     GL_ARB_texture_view
[17:40:09]     GL_ARB_timer_query
[17:40:09]     GL_ARB_transform_feedback2
[17:40:09]     GL_ARB_transform_feedback3
[17:40:09]     GL_ARB_transform_feedback_instanced
[17:40:09]     GL_ARB_transform_feedback_overflow_query
[17:40:09]     GL_ARB_transpose_matrix
[17:40:09]     GL_ARB_uniform_buffer_object
[17:40:09]     GL_ARB_vertex_array_bgra
[17:40:09]     GL_ARB_vertex_array_object
[17:40:09]     GL_ARB_vertex_attrib_64bit
[17:40:09]     GL_ARB_vertex_attrib_binding
[17:40:09]     GL_ARB_vertex_buffer_object
[17:40:09]     GL_ARB_vertex_program
[17:40:09]     GL_ARB_vertex_shader
[17:40:09]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:40:09]     GL_ARB_vertex_type_2_10_10_10_rev
[17:40:09]     GL_ARB_viewport_array
[17:40:09]     GL_ARB_window_pos
[17:40:09]     GL_ATI_draw_buffers
[17:40:09]     GL_ATI_texture_float
[17:40:09]     GL_ATI_texture_mirror_once
[17:40:09]     GL_S3_s3tc
[17:40:09]     GL_EXT_texture_env_add
[17:40:09]     GL_EXT_abgr
[17:40:09]     GL_EXT_bgra
[17:40:09]     GL_EXT_bindable_uniform
[17:40:09]     GL_EXT_blend_color
[17:40:09]     GL_EXT_blend_equation_separate
[17:40:09]     GL_EXT_blend_func_separate
[17:40:09]     GL_EXT_blend_minmax
[17:40:09]     GL_EXT_blend_subtract
[17:40:09]     GL_EXT_compiled_vertex_array
[17:40:09]     GL_EXT_Cg_shader
[17:40:09]     GL_EXT_depth_bounds_test
[17:40:09]     GL_EXT_direct_state_access
[17:40:09]     GL_EXT_draw_buffers2
[17:40:09]     GL_EXT_draw_instanced
[17:40:09]     GL_EXT_draw_range_elements
[17:40:09]     GL_EXT_fog_coord
[17:40:09]     GL_EXT_framebuffer_blit
[17:40:09]     GL_EXT_framebuffer_multisample
[17:40:09]     GL_EXTX_framebuffer_mixed_formats
[17:40:09]     GL_EXT_framebuffer_multisample_blit_scaled
[17:40:09]     GL_EXT_framebuffer_object
[17:40:09]     GL_EXT_framebuffer_sRGB
[17:40:09]     GL_EXT_geometry_shader4
[17:40:09]     GL_EXT_gpu_program_parameters
[17:40:09]     GL_EXT_gpu_shader4
[17:40:09]     GL_EXT_multi_draw_arrays
[17:40:09]     GL_EXT_multiview_texture_multisample
[17:40:09]     GL_EXT_multiview_timer_query
[17:40:09]     GL_EXT_packed_depth_stencil
[17:40:09]     GL_EXT_packed_float
[17:40:09]     GL_EXT_packed_pixels
[17:40:09]     GL_EXT_pixel_buffer_object
[17:40:09]     GL_EXT_point_parameters
[17:40:09]     GL_EXT_polygon_offset_clamp
[17:40:09]     GL_EXT_post_depth_coverage
[17:40:09]     GL_EXT_provoking_vertex
[17:40:09]     GL_EXT_raster_multisample
[17:40:09]     GL_EXT_rescale_normal
[17:40:09]     GL_EXT_secondary_color
[17:40:09]     GL_EXT_separate_shader_objects
[17:40:09]     GL_EXT_separate_specular_color
[17:40:09]     GL_EXT_shader_image_load_formatted
[17:40:09]     GL_EXT_shader_image_load_store
[17:40:09]     GL_EXT_shader_integer_mix
[17:40:09]     GL_EXT_shadow_funcs
[17:40:09]     GL_EXT_sparse_texture2
[17:40:09]     GL_EXT_stencil_two_side
[17:40:09]     GL_EXT_stencil_wrap
[17:40:09]     GL_EXT_texture3D
[17:40:09]     GL_EXT_texture_array
[17:40:09]     GL_EXT_texture_buffer_object
[17:40:09]     GL_EXT_texture_compression_dxt1
[17:40:09]     GL_EXT_texture_compression_latc
[17:40:09]     GL_EXT_texture_compression_rgtc
[17:40:09]     GL_EXT_texture_compression_s3tc
[17:40:09]     GL_EXT_texture_cube_map
[17:40:09]     GL_EXT_texture_edge_clamp
[17:40:09]     GL_EXT_texture_env_combine
[17:40:09]     GL_EXT_texture_env_dot3
[17:40:09]     GL_EXT_texture_filter_anisotropic
[17:40:09]     GL_EXT_texture_filter_minmax
[17:40:09]     GL_EXT_texture_integer
[17:40:09]     GL_EXT_texture_lod
[17:40:09]     GL_EXT_texture_lod_bias
[17:40:09]     GL_EXT_texture_mirror_clamp
[17:40:09]     GL_EXT_texture_object
[17:40:09]     GL_EXT_texture_shadow_lod
[17:40:09]     GL_EXT_texture_shared_exponent
[17:40:09]     GL_EXT_texture_sRGB
[17:40:09]     GL_EXT_texture_sRGB_R8
[17:40:09]     GL_EXT_texture_sRGB_decode
[17:40:09]     GL_EXT_texture_storage
[17:40:09]     GL_EXT_texture_swizzle
[17:40:09]     GL_EXT_timer_query
[17:40:09]     GL_EXT_transform_feedback2
[17:40:09]     GL_EXT_vertex_array
[17:40:09]     GL_EXT_vertex_array_bgra
[17:40:09]     GL_EXT_vertex_attrib_64bit
[17:40:09]     GL_EXT_window_rectangles
[17:40:09]     GL_EXT_import_sync_object
[17:40:09]     GL_IBM_rasterpos_clip
[17:40:09]     GL_IBM_texture_mirrored_repeat
[17:40:09]     GL_KHR_context_flush_control
[17:40:09]     GL_KHR_debug
[17:40:09]     GL_EXT_memory_object
[17:40:09]     GL_EXT_memory_object_win32
[17:40:09]     GL_NV_memory_object_sparse
[17:40:09]     GL_EXT_win32_keyed_mutex
[17:40:09]     GL_KHR_parallel_shader_compile
[17:40:09]     GL_KHR_no_error
[17:40:09]     GL_KHR_robust_buffer_access_behavior
[17:40:09]     GL_KHR_robustness
[17:40:09]     GL_EXT_semaphore
[17:40:09]     GL_EXT_semaphore_win32
[17:40:09]     GL_NV_timeline_semaphore
[17:40:09]     GL_KHR_shader_subgroup
[17:40:09]     GL_KTX_buffer_region
[17:40:09]     GL_NV_alpha_to_coverage_dither_control
[17:40:09]     GL_NV_bindless_multi_draw_indirect
[17:40:09]     GL_NV_bindless_multi_draw_indirect_count
[17:40:09]     GL_NV_bindless_texture
[17:40:09]     GL_NV_blend_equation_advanced
[17:40:09]     GL_NV_blend_equation_advanced_coherent
[17:40:09]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[17:40:09]     GL_NV_blend_minmax_factor
[17:40:09]     GL_NV_blend_square
[17:40:09]     GL_NV_clip_space_w_scaling
[17:40:09]     GL_NV_command_list
[17:40:09]     GL_NV_compute_program5
[17:40:09]     GL_NV_compute_shader_derivatives
[17:40:09]     GL_NV_conditional_render
[17:40:09]     GL_NV_conservative_raster
[17:40:09]     GL_NV_conservative_raster_dilate
[17:40:09]     GL_NV_conservative_raster_pre_snap
[17:40:09]     GL_NV_conservative_raster_pre_snap_triangles
[17:40:09]     GL_NV_conservative_raster_underestimation
[17:40:09]     GL_NV_copy_depth_to_color
[17:40:09]     GL_NV_copy_image
[17:40:09]     GL_NV_depth_buffer_float
[17:40:09]     GL_NV_depth_clamp
[17:40:09]     GL_NV_draw_texture
[17:40:09]     GL_NV_draw_vulkan_image
[17:40:09]     GL_NV_ES1_1_compatibility
[17:40:09]     GL_NV_ES3_1_compatibility
[17:40:09]     GL_NV_explicit_multisample
[17:40:09]     GL_NV_feature_query
[17:40:09]     GL_NV_fence
[17:40:09]     GL_NV_fill_rectangle
[17:40:09]     GL_NV_float_buffer
[17:40:09]     GL_NV_fog_distance
[17:40:09]     GL_NV_fragment_coverage_to_color
[17:40:09]     GL_NV_fragment_program
[17:40:09]     GL_NV_fragment_program_option
[17:40:09]     GL_NV_fragment_program2
[17:40:09]     GL_NV_fragment_shader_barycentric
[17:40:09]     GL_NV_fragment_shader_interlock
[17:40:09]     GL_NV_framebuffer_mixed_samples
[17:40:09]     GL_NV_framebuffer_multisample_coverage
[17:40:09]     GL_NV_geometry_shader4
[17:40:09]     GL_NV_geometry_shader_passthrough
[17:40:09]     GL_NV_gpu_program4
[17:40:09]     GL_NV_internalformat_sample_query
[17:40:09]     GL_NV_gpu_program4_1
[17:40:09]     GL_NV_gpu_program5
[17:40:09]     GL_NV_gpu_program5_mem_extended
[17:40:09]     GL_NV_gpu_program_fp64
[17:40:09]     GL_NV_gpu_shader5
[17:40:09]     GL_NV_half_float
[17:40:09]     GL_NV_light_max_exponent
[17:40:09]     GL_NV_memory_attachment
[17:40:09]     GL_NV_mesh_shader
[17:40:09]     GL_NV_multisample_coverage
[17:40:09]     GL_NV_multisample_filter_hint
[17:40:09]     GL_NV_occlusion_query
[17:40:09]     GL_NV_packed_depth_stencil
[17:40:09]     GL_NV_parameter_buffer_object
[17:40:09]     GL_NV_parameter_buffer_object2
[17:40:09]     GL_NV_path_rendering
[17:40:09]     GL_NV_path_rendering_shared_edge
[17:40:09]     GL_NV_pixel_data_range
[17:40:09]     GL_NV_point_sprite
[17:40:09]     GL_NV_primitive_restart
[17:40:09]     GL_NV_query_resource
[17:40:09]     GL_NV_query_resource_tag
[17:40:09]     GL_NV_register_combiners
[17:40:09]     GL_NV_register_combiners2
[17:40:09]     GL_NV_representative_fragment_test
[17:40:09]     GL_NV_sample_locations
[17:40:09]     GL_NV_sample_mask_override_coverage
[17:40:09]     GL_NV_scissor_exclusive
[17:40:09]     GL_NV_shader_atomic_counters
[17:40:09]     GL_NV_shader_atomic_float
[17:40:09]     GL_NV_shader_atomic_float64
[17:40:09]     GL_NV_shader_atomic_fp16_vector
[17:40:09]     GL_NV_shader_atomic_int64
[17:40:09]     GL_NV_shader_buffer_load
[17:40:09]     GL_NV_shader_storage_buffer_object
[17:40:09]     GL_NV_shader_subgroup_partitioned
[17:40:09]     GL_NV_shader_texture_footprint
[17:40:09]     GL_NV_shading_rate_image
[17:40:09]     GL_NV_stereo_view_rendering
[17:40:09]     GL_NV_texgen_reflection
[17:40:09]     GL_NV_texture_barrier
[17:40:09]     GL_NV_texture_compression_vtc
[17:40:09]     GL_NV_texture_env_combine4
[17:40:09]     GL_NV_texture_multisample
[17:40:09]     GL_NV_texture_rectangle
[17:40:09]     GL_NV_texture_rectangle_compressed
[17:40:09]     GL_NV_texture_shader
[17:40:09]     GL_NV_texture_shader2
[17:40:09]     GL_NV_texture_shader3
[17:40:09]     GL_NV_transform_feedback
[17:40:09]     GL_NV_transform_feedback2
[17:40:09]     GL_NV_uniform_buffer_unified_memory
[17:40:09]     GL_NV_vertex_array_range
[17:40:09]     GL_NV_vertex_array_range2
[17:40:09]     GL_NV_vertex_attrib_integer_64bit
[17:40:09]     GL_NV_vertex_buffer_unified_memory
[17:40:09]     GL_NV_vertex_program
[17:40:09]     GL_NV_vertex_program1_1
[17:40:09]     GL_NV_vertex_program2
[17:40:09]     GL_NV_vertex_program2_option
[17:40:09]     GL_NV_vertex_program3
[17:40:09]     GL_NV_viewport_array2
[17:40:09]     GL_NV_viewport_swizzle
[17:40:09]     GL_NVX_conditional_render
[17:40:09]     GL_NVX_linked_gpu_multicast
[17:40:09]     GL_NV_gpu_multicast
[17:40:09]     GL_NVX_gpu_multicast2
[17:40:09]     GL_NVX_progress_fence
[17:40:09]     GL_NVX_gpu_memory_info
[17:40:09]     GL_NVX_multigpu_info
[17:40:09]     GL_NVX_nvenc_interop
[17:40:09]     GL_NV_shader_thread_group
[17:40:09]     GL_NV_shader_thread_shuffle
[17:40:09]     GL_KHR_blend_equation_advanced
[17:40:09]     GL_KHR_blend_equation_advanced_coherent
[17:40:09]     GL_OVR_multiview
[17:40:09]     GL_OVR_multiview2
[17:40:09]     GL_SGIS_generate_mipmap
[17:40:09]     GL_SGIS_texture_lod
[17:40:09]     GL_SGIX_depth_texture
[17:40:09]     GL_SGIX_shadow
[17:40:09]     GL_SUN_slice_accum
[17:40:09]     GL_WIN_swap_hint
[17:40:09]     WGL_EXT_swap_control
[17:40:09] OpenGL pixel format: 8:8:8:8
[17:40:09] OpenGL depth format: 24:8
[17:40:09] 
[17:40:09] GLSL version: 4.60 NVIDIA
[17:40:09] GLSL max vertex uniforms: 4096 (4096)
[17:40:09] GLSL max fragment uniforms: 4096 (4096)
[17:40:09] GLSL max varyings: 124 (124)
[17:40:09] GLSL max lights: 8 (8)
[17:40:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:40:09] 
[17:40:09] Vertex/index buffer memory limit: 4096MiB
[17:40:09] Starting workaround for fast running clocks
[17:40:09] Using LWJGL timer.
[17:40:10] Startup Phase - Initializing..
[17:40:10] Preloading builtin materials
[17:40:11] Preloading builtin materials done
[17:40:11] Setting up Collada Model Loader
[17:40:11] Launching Collada Model Loader threads
[17:40:11] Launching WOM Loader threads
[17:40:11] Startup Phase - Setting up..
[17:40:11] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[17:40:11] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[17:40:11] Gui initialized
[17:40:11] Startup Phase - Preparing terrain...
[17:40:12] Startup Phase - Connecting ..
[17:40:12] Disabling Nagles
[17:40:13] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Event.2021-06.txt
[17:40:13] Disabling Nagles
[17:40:14] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Friends.2021-06.txt
[17:40:14] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Alliance.2021-06.txt
[17:40:14] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\CA_HELP.2021-06.txt
[17:40:14] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\GL-Freedom.2021-06.txt
[17:40:14] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Freedom.2021-06.txt
[17:40:14] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Trade.2021-06.txt
[17:40:14] Login successful
[17:40:14] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[17:40:14] Starting update of login splash image...
[17:40:15] Finished loading new login splash image!
[17:40:15] Water reflection offscreen size 1280x707
[17:40:18] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:40:21] No mapping found for hair0
[17:40:52] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Skills.2021-06.txt
[18:29:02] Saving window positions to C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[18:29:02] Saving props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[18:29:02] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1411.txt
[18:29:02] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1411.txt
[18:29:02] Water reflection offscreen size 1280x705

 

 

I keep seeing either splash art being updated and loaded and then crash (give us a static goddamn splash image then so it doesnt need to do this while you are playing) or its a "hair0" model that cannot be found, again, make a static fallback for this since i couldnt care less if its a shitty model if it ends these crashes.

 

EDIT:

aaand another steam crash:

 

Spoiler

[19:27:33] 
[19:27:33] Preparing to enable console logging.
[19:27:33] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[19:27:33] Time is Sat Jun 05 19:27:33 CEST 2021
[19:27:33] Running client version 4.2.40
[19:27:33]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[19:27:33]      client build time 2021-06-03 02:51
[19:27:33] 
[19:27:33] === System information ===
[19:27:33] Executing from D:\Steam\steamapps\common\Wurm Online\
[19:27:33] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:27:33] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:27:33] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:27:33] Available CPUs: 6
[19:27:33] 
[19:27:33] 
[19:27:33] === Wurm options ===
[19:27:33] animation_playback_self = 0
[19:27:33] ao_level = 1
[19:27:33] auto_mipmaps_enabled = 1
[19:27:33] auto_run_source = 0
[19:27:33] cavedetail = 2
[19:27:33] censor_chat = false
[19:27:33] collada_animations = 3
[19:27:33] colorItemsDamage = true
[19:27:33] color_black = 0.0,0.0,0.0,1.0
[19:27:33] color_cyan = 0.0,1.0,1.0,1.0
[19:27:33] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:27:33] color_enchant_name = 0.0,0.5,0.5,1.0
[19:27:33] color_enchant_power = 0.0,1.0,1.0,1.0
[19:27:33] color_error = 1.0,0.3,0.3,1.0
[19:27:33] color_fuchsia = 1.0,0.0,1.0,1.0
[19:27:33] color_green = 0.4,0.72,0.47,1.0
[19:27:33] color_grey = 0.5,0.75,1.0,1.0
[19:27:33] color_lime = 0.5,1.0,0.5,1.0
[19:27:33] color_maroon = 0.5,0.0,0.0,1.0
[19:27:33] color_navy_blue = 0.23,0.39,1.0,1.0
[19:27:33] color_orange = 1.0,0.58,0.04,1.0
[19:27:33] color_outline_ally = 0.5,1.0,0.5,1.0
[19:27:33] color_outline_friend = 0.5,0.75,1.0,1.0
[19:27:33] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:27:33] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:27:33] color_purple = 0.5,0.0,0.5,1.0
[19:27:33] color_red = 1.0,0.0,0.0,1.0
[19:27:33] color_royal_blue = 0.5,0.5,1.0,1.0
[19:27:33] color_salve_acid = 1.0,1.0,0.0,1.0
[19:27:33] color_salve_fire = 1.0,0.0,0.0,1.0
[19:27:33] color_salve_frost = 0.0,0.0,1.0,1.0
[19:27:33] color_silver = 0.75,0.75,0.75,1.0
[19:27:33] color_system = 0.5,1.0,0.5,1.0
[19:27:33] color_teal = 0.0,0.5,0.5,1.0
[19:27:33] color_white = 1.0,1.0,1.0,1.0
[19:27:33] color_yellow = 1.0,1.0,0.0,1.0
[19:27:33] combat_world_text = true
[19:27:33] compressed_textures = false
[19:27:33] compressed_textures_S3TC = true
[19:27:33] contribution_culling = 200
[19:27:33] custim_timer_source = 1
[19:27:33] customTimer1 = -1|-1
[19:27:33] customTimer2 = -1|-1
[19:27:33] customTimer3 = -1|-1
[19:27:33] customTimer4 = -1|-1
[19:27:33] customTimer5 = -1|-1
[19:27:33] debug_mode = false
[19:27:33] defaultActions_source = 0
[19:27:33] depth_clamp_enabled = 2
[19:27:33] disable_select_all_shortcut = false
[19:27:33] display_settings = false:false:0:2560:1440:32:144:true:false
[19:27:33] enable_contribution_culling = false
[19:27:33] enable_debugs = false
[19:27:33] enable_lod = true
[19:27:33] enable_seasonal_mappings = true
[19:27:33] enable_shift_drag = true
[19:27:33] enable_volumetric_fog = true
[19:27:33] enable_vsync = false
[19:27:33] enable_world_drag = true
[19:27:33] event_log_rotation = 2
[19:27:33] exec_source = 0
[19:27:33] fast_yield = false
[19:27:33] fbo_enabled = 2
[19:27:33] fog_coord_src = 0
[19:27:33] font_antialias = 2
[19:27:33] font_bold = 11
[19:27:33] font_default = 11
[19:27:33] font_header = 24
[19:27:33] font_italian = 11
[19:27:33] font_monospaced = 11
[19:27:33] font_static = 11
[19:27:33] fov_horizontal = 110
[19:27:33] fps_limit = 60
[19:27:33] fps_limit_background = 30
[19:27:33] fps_limit_enabled = true
[19:27:33] free_look_mode_disable_on_close_component = false
[19:27:33] free_look_mode_disable_on_combat = false
[19:27:33] free_look_mode_disable_on_open_component = false
[19:27:33] free_look_mode_sensitivity = 10
[19:27:33] game_client_thread_priority = 2
[19:27:33] glsl_debug_loading = false
[19:27:33] glsl_enabled = 2
[19:27:33] gpu_skinning = true
[19:27:33] gui_opacity = 3
[19:27:33] gui_skin = 1
[19:27:33] hard_mode = false
[19:27:33] has_read_eula = true
[19:27:33] head_bob = false
[19:27:33] hide_cursor_with_ui = false
[19:27:33] hide_inactive_friends = false
[19:27:33] hide_menu_examine = false
[19:27:33] hide_menu_no_target = false
[19:27:33] hide_menu_spam_mode = true
[19:27:33] hide_menu_stop = false
[19:27:33] hide_onscreen_fail_messages = false
[19:27:33] hide_onscreen_hostile_messages = false
[19:27:33] hide_onscreen_info_messages = false
[19:27:33] hide_personal_goal = false
[19:27:33] high_res_binoculars = true
[19:27:33] hint_texture_scaling = 2
[19:27:33] impColumn = true
[19:27:33] inverse_mouse = false
[19:27:33] irc_log_rotation = 2
[19:27:33] irc_notif = 0
[19:27:33] item_creature_render_distance = 3
[19:27:33] key_bindings_source = 0
[19:27:33] keyboard_layout = 0
[19:27:33] limit_dynamic_lights = true
[19:27:33] loadInventoryStartup = true
[19:27:33] local_list_in_event = false
[19:27:33] lod = 1
[19:27:33] log_extra_errors = false
[19:27:33] log_gl_errors = false
[19:27:33] mark_text_read = true
[19:27:33] material_as_suffix = true
[19:27:33] max_dynamic_lights = 8
[19:27:33] max_shader_lights = 8
[19:27:33] max_texture_size = 2
[19:27:33] mega_texture_size = 6
[19:27:33] model_loader_thread_priority = 2
[19:27:33] model_loading_threads = 3
[19:27:33] mount_control_mode = 0
[19:27:33] mount_rotation = false
[19:27:33] mouse_camera_sensitivity = 3.7192233
[19:27:33] mouse_smoothing = 0.0
[19:27:33] multicolor_usage = 1
[19:27:33] multidraw_enabled = 1
[19:27:33] no_brightness = false
[19:27:33] no_terrain_render = false
[19:27:33] no_world_render = false
[19:27:33] non_power_of_two = 1
[19:27:33] normal_maps = true
[19:27:33] occlusion_queries_enabled = 2
[19:27:33] offscreen_texture_size = 2
[19:27:33] other_log_rotation = 2
[19:27:33] outline_picking = true
[19:27:33] player_texture_size = 2
[19:27:33] quick_keybinds = true
[19:27:33] reflection_texture_size = 2
[19:27:33] reflections = 2
[19:27:33] remember_password = true
[19:27:33] render_bloom = false
[19:27:33] render_distant_terrain = true
[19:27:33] render_fxaa = true
[19:27:33] render_sun_glare = false
[19:27:33] render_vignette = false
[19:27:33] renderer_type = 1
[19:27:33] resident_models = false
[19:27:33] save_skills_on_quit = true
[19:27:33] screen_brightness = 0.0
[19:27:33] screen_shake = true
[19:27:33] screenshot_file_format = 1
[19:27:33] season_override = 0
[19:27:33] send_extra_tile_data = false
[19:27:33] setting_timestamps = true
[19:27:33] settings_version = 14
[19:27:33] shadow_level = 2
[19:27:33] shadow_mapsize = 1
[19:27:33] shift_drag_default = 10
[19:27:33] showKChat = true
[19:27:33] show_body_in_inventory = false
[19:27:33] show_creature_overlay = true
[19:27:33] show_detailed_hover = true
[19:27:33] show_examine_world_text = true
[19:27:33] show_hit_direction_indicator = true
[19:27:33] show_local_world_text = true
[19:27:33] show_old_menu = false
[19:27:33] show_old_quickbar = false
[19:27:33] show_tab_blinking = true
[19:27:33] silent_friends_update = false
[19:27:33] skillgain_minimum = 4
[19:27:33] skillgain_no_alignment = true
[19:27:33] skillgain_no_favor = true
[19:27:33] skydetail = 1
[19:27:33] sound_al_gain = 4
[19:27:33] sound_buzzlevel = 2
[19:27:33] sound_cache_enabled = true
[19:27:33] sound_doppler_enabled = true
[19:27:33] sound_engine = 2
[19:27:33] sound_footstepslevel = 10
[19:27:33] sound_music_level = 0
[19:27:33] sound_play_PMAlert = false
[19:27:33] sound_play_UIsounds = true
[19:27:33] sound_play_ambients = false
[19:27:33] sound_play_buzz = true
[19:27:33] sound_play_combat = true
[19:27:33] sound_play_door = true
[19:27:33] sound_play_emotes = true
[19:27:33] sound_play_footsteps = true
[19:27:33] sound_play_music = false
[19:27:33] sound_play_weather = true
[19:27:33] sound_play_work = true
[19:27:33] structure_render_distance = 3
[19:27:33] submit_client_data = 1
[19:27:33] supersampling = 0
[19:27:33] swap_mouse_buttons = false
[19:27:33] terrain_res = 2
[19:27:33] test_attach_equipment = false
[19:27:33] test_mode = 0
[19:27:33] thirdPerson = false
[19:27:33] tile_transitions = true
[19:27:33] tiledecorations = 2
[19:27:33] togglePushToTalk = true
[19:27:33] treelist_outline = true
[19:27:33] trees = 3
[19:27:33] ui_font_scale = 100
[19:27:33] ui_scale = 110
[19:27:33] update_optional = true
[19:27:33] use_alpha_particles = true
[19:27:33] use_anisotropic_filtering = 4
[19:27:33] use_antialiasing = 1
[19:27:33] use_default_action = true
[19:27:33] use_fast_clock_work_around = true
[19:27:33] use_nano_timer = false
[19:27:33] use_non_alpha_particles = true
[19:27:33] use_phobia_models = false
[19:27:33] use_tree_models = true
[19:27:33] use_weather_particles = true
[19:27:33] vbo_enabled = 1
[19:27:33] vg_ui_theme = 1
[19:27:33] viewport_bob = true
[19:27:33] water_detail = 2
[19:27:33] 
[19:27:34] Setting up WurmModel Model Loader
[19:27:34] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[19:27:35] Translating legacy key NUMPAD7 to KP_7
[19:27:35] Translating legacy key NUMPAD9 to KP_9
[19:27:35] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:27:35] Translating legacy key EQUALS to EQUAL
[19:27:35] Translating legacy key ADD to KP_ADD
[19:27:35] Translating legacy key NUMPAD8 to KP_8
[19:27:35] Translating legacy key NUMPAD5 to KP_5
[19:27:35] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:27:35] Translating legacy key NUMPAD1 to KP_1
[19:27:35] Translating legacy key NUMPAD3 to KP_3
[19:27:35] Translating legacy key NUMPAD2 to KP_2
[19:27:35] Translating legacy key DECIMAL to KP_DECIMAL
[19:27:35] Translating legacy key DIVIDE to KP_DIVIDE
[19:27:35] Translating legacy key NUMPAD6 to KP_6
[19:27:35] Translating legacy key NUMPAD4 to KP_4
[19:27:36] Word filter loaded: 23
[19:27:36] Starting global frame job manager with 6 worker threads
[19:27:36] Starting global lazy job manager with 3 worker threads
[19:27:36] Setting up OpenAL Sound Engine
[19:27:37] OpenAL version: 1.1 ALSOFT 1.19.1
[19:27:37] OpenAL renderer: OpenAL Soft
[19:27:37] OpenAL vendor: OpenAL Community
[19:27:37] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:27:37] Generating: 128 source channels.
[19:27:37] 
[19:27:37] === OpenGL information ===
[19:27:37] LWJGL version: 3.2.3 1.2.0
[19:27:37] OpenGL vendor: NVIDIA Corporation
[19:27:37] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[19:27:37] OpenGL version: 4.6.0 NVIDIA 466.63
[19:27:37] OpenGL extensions:
[19:27:37]     GL_AMD_multi_draw_indirect
[19:27:37]     GL_AMD_seamless_cubemap_per_texture
[19:27:37]     GL_AMD_vertex_shader_viewport_index
[19:27:37]     GL_AMD_vertex_shader_layer
[19:27:37]     GL_ARB_arrays_of_arrays
[19:27:37]     GL_ARB_base_instance
[19:27:37]     GL_ARB_bindless_texture
[19:27:37]     GL_ARB_blend_func_extended
[19:27:37]     GL_ARB_buffer_storage
[19:27:37]     GL_ARB_clear_buffer_object
[19:27:37]     GL_ARB_clear_texture
[19:27:37]     GL_ARB_clip_control
[19:27:37]     GL_ARB_color_buffer_float
[19:27:37]     GL_ARB_compatibility
[19:27:37]     GL_ARB_compressed_texture_pixel_storage
[19:27:37]     GL_ARB_conservative_depth
[19:27:37]     GL_ARB_compute_shader
[19:27:37]     GL_ARB_compute_variable_group_size
[19:27:37]     GL_ARB_conditional_render_inverted
[19:27:37]     GL_ARB_copy_buffer
[19:27:37]     GL_ARB_copy_image
[19:27:37]     GL_ARB_cull_distance
[19:27:37]     GL_ARB_debug_output
[19:27:37]     GL_ARB_depth_buffer_float
[19:27:37]     GL_ARB_depth_clamp
[19:27:37]     GL_ARB_depth_texture
[19:27:37]     GL_ARB_derivative_control
[19:27:37]     GL_ARB_direct_state_access
[19:27:37]     GL_ARB_draw_buffers
[19:27:37]     GL_ARB_draw_buffers_blend
[19:27:37]     GL_ARB_draw_indirect
[19:27:37]     GL_ARB_draw_elements_base_vertex
[19:27:37]     GL_ARB_draw_instanced
[19:27:37]     GL_ARB_enhanced_layouts
[19:27:37]     GL_ARB_ES2_compatibility
[19:27:37]     GL_ARB_ES3_compatibility
[19:27:37]     GL_ARB_ES3_1_compatibility
[19:27:37]     GL_ARB_ES3_2_compatibility
[19:27:37]     GL_ARB_explicit_attrib_location
[19:27:37]     GL_ARB_explicit_uniform_location
[19:27:37]     GL_ARB_fragment_coord_conventions
[19:27:37]     GL_ARB_fragment_layer_viewport
[19:27:37]     GL_ARB_fragment_program
[19:27:37]     GL_ARB_fragment_program_shadow
[19:27:37]     GL_ARB_fragment_shader
[19:27:37]     GL_ARB_fragment_shader_interlock
[19:27:37]     GL_ARB_framebuffer_no_attachments
[19:27:37]     GL_ARB_framebuffer_object
[19:27:37]     GL_ARB_framebuffer_sRGB
[19:27:37]     GL_ARB_geometry_shader4
[19:27:37]     GL_ARB_get_program_binary
[19:27:37]     GL_ARB_get_texture_sub_image
[19:27:37]     GL_ARB_gl_spirv
[19:27:37]     GL_ARB_gpu_shader5
[19:27:37]     GL_ARB_gpu_shader_fp64
[19:27:37]     GL_ARB_gpu_shader_int64
[19:27:37]     GL_ARB_half_float_pixel
[19:27:37]     GL_ARB_half_float_vertex
[19:27:37]     GL_ARB_imaging
[19:27:37]     GL_ARB_indirect_parameters
[19:27:37]     GL_ARB_instanced_arrays
[19:27:37]     GL_ARB_internalformat_query
[19:27:37]     GL_ARB_internalformat_query2
[19:27:37]     GL_ARB_invalidate_subdata
[19:27:37]     GL_ARB_map_buffer_alignment
[19:27:37]     GL_ARB_map_buffer_range
[19:27:37]     GL_ARB_multi_bind
[19:27:37]     GL_ARB_multi_draw_indirect
[19:27:37]     GL_ARB_multisample
[19:27:37]     GL_ARB_multitexture
[19:27:37]     GL_ARB_occlusion_query
[19:27:37]     GL_ARB_occlusion_query2
[19:27:37]     GL_ARB_parallel_shader_compile
[19:27:37]     GL_ARB_pipeline_statistics_query
[19:27:37]     GL_ARB_pixel_buffer_object
[19:27:37]     GL_ARB_point_parameters
[19:27:37]     GL_ARB_point_sprite
[19:27:37]     GL_ARB_polygon_offset_clamp
[19:27:37]     GL_ARB_post_depth_coverage
[19:27:37]     GL_ARB_program_interface_query
[19:27:37]     GL_ARB_provoking_vertex
[19:27:37]     GL_ARB_query_buffer_object
[19:27:37]     GL_ARB_robust_buffer_access_behavior
[19:27:37]     GL_ARB_robustness
[19:27:37]     GL_ARB_sample_locations
[19:27:37]     GL_ARB_sample_shading
[19:27:37]     GL_ARB_sampler_objects
[19:27:37]     GL_ARB_seamless_cube_map
[19:27:37]     GL_ARB_seamless_cubemap_per_texture
[19:27:37]     GL_ARB_separate_shader_objects
[19:27:37]     GL_ARB_shader_atomic_counter_ops
[19:27:37]     GL_ARB_shader_atomic_counters
[19:27:37]     GL_ARB_shader_ballot
[19:27:37]     GL_ARB_shader_bit_encoding
[19:27:37]     GL_ARB_shader_clock
[19:27:37]     GL_ARB_shader_draw_parameters
[19:27:37]     GL_ARB_shader_group_vote
[19:27:37]     GL_ARB_shader_image_load_store
[19:27:37]     GL_ARB_shader_image_size
[19:27:37]     GL_ARB_shader_objects
[19:27:37]     GL_ARB_shader_precision
[19:27:37]     GL_ARB_shader_storage_buffer_object
[19:27:37]     GL_ARB_shader_subroutine
[19:27:37]     GL_ARB_shader_texture_image_samples
[19:27:37]     GL_ARB_shader_texture_lod
[19:27:37]     GL_ARB_shading_language_100
[19:27:37]     GL_ARB_shader_viewport_layer_array
[19:27:37]     GL_ARB_shading_language_420pack
[19:27:37]     GL_ARB_shading_language_include
[19:27:37]     GL_ARB_shading_language_packing
[19:27:37]     GL_ARB_shadow
[19:27:37]     GL_ARB_sparse_buffer
[19:27:37]     GL_ARB_sparse_texture
[19:27:37]     GL_ARB_sparse_texture2
[19:27:37]     GL_ARB_sparse_texture_clamp
[19:27:37]     GL_ARB_spirv_extensions
[19:27:37]     GL_ARB_stencil_texturing
[19:27:37]     GL_ARB_sync
[19:27:37]     GL_ARB_tessellation_shader
[19:27:37]     GL_ARB_texture_barrier
[19:27:37]     GL_ARB_texture_border_clamp
[19:27:37]     GL_ARB_texture_buffer_object
[19:27:37]     GL_ARB_texture_buffer_object_rgb32
[19:27:37]     GL_ARB_texture_buffer_range
[19:27:37]     GL_ARB_texture_compression
[19:27:37]     GL_ARB_texture_compression_bptc
[19:27:37]     GL_ARB_texture_compression_rgtc
[19:27:37]     GL_ARB_texture_cube_map
[19:27:37]     GL_ARB_texture_cube_map_array
[19:27:37]     GL_ARB_texture_env_add
[19:27:37]     GL_ARB_texture_env_combine
[19:27:37]     GL_ARB_texture_env_crossbar
[19:27:37]     GL_ARB_texture_env_dot3
[19:27:37]     GL_ARB_texture_filter_anisotropic
[19:27:37]     GL_ARB_texture_filter_minmax
[19:27:37]     GL_ARB_texture_float
[19:27:37]     GL_ARB_texture_gather
[19:27:37]     GL_ARB_texture_mirror_clamp_to_edge
[19:27:37]     GL_ARB_texture_mirrored_repeat
[19:27:37]     GL_ARB_texture_multisample
[19:27:37]     GL_ARB_texture_non_power_of_two
[19:27:37]     GL_ARB_texture_query_levels
[19:27:37]     GL_ARB_texture_query_lod
[19:27:37]     GL_ARB_texture_rectangle
[19:27:37]     GL_ARB_texture_rg
[19:27:37]     GL_ARB_texture_rgb10_a2ui
[19:27:37]     GL_ARB_texture_stencil8
[19:27:37]     GL_ARB_texture_storage
[19:27:37]     GL_ARB_texture_storage_multisample
[19:27:37]     GL_ARB_texture_swizzle
[19:27:37]     GL_ARB_texture_view
[19:27:37]     GL_ARB_timer_query
[19:27:37]     GL_ARB_transform_feedback2
[19:27:37]     GL_ARB_transform_feedback3
[19:27:37]     GL_ARB_transform_feedback_instanced
[19:27:37]     GL_ARB_transform_feedback_overflow_query
[19:27:37]     GL_ARB_transpose_matrix
[19:27:37]     GL_ARB_uniform_buffer_object
[19:27:37]     GL_ARB_vertex_array_bgra
[19:27:37]     GL_ARB_vertex_array_object
[19:27:37]     GL_ARB_vertex_attrib_64bit
[19:27:37]     GL_ARB_vertex_attrib_binding
[19:27:37]     GL_ARB_vertex_buffer_object
[19:27:37]     GL_ARB_vertex_program
[19:27:37]     GL_ARB_vertex_shader
[19:27:37]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:27:37]     GL_ARB_vertex_type_2_10_10_10_rev
[19:27:37]     GL_ARB_viewport_array
[19:27:37]     GL_ARB_window_pos
[19:27:37]     GL_ATI_draw_buffers
[19:27:37]     GL_ATI_texture_float
[19:27:37]     GL_ATI_texture_mirror_once
[19:27:37]     GL_S3_s3tc
[19:27:37]     GL_EXT_texture_env_add
[19:27:37]     GL_EXT_abgr
[19:27:37]     GL_EXT_bgra
[19:27:37]     GL_EXT_bindable_uniform
[19:27:37]     GL_EXT_blend_color
[19:27:37]     GL_EXT_blend_equation_separate
[19:27:37]     GL_EXT_blend_func_separate
[19:27:37]     GL_EXT_blend_minmax
[19:27:37]     GL_EXT_blend_subtract
[19:27:37]     GL_EXT_compiled_vertex_array
[19:27:37]     GL_EXT_Cg_shader
[19:27:37]     GL_EXT_depth_bounds_test
[19:27:37]     GL_EXT_direct_state_access
[19:27:37]     GL_EXT_draw_buffers2
[19:27:37]     GL_EXT_draw_instanced
[19:27:37]     GL_EXT_draw_range_elements
[19:27:37]     GL_EXT_fog_coord
[19:27:37]     GL_EXT_framebuffer_blit
[19:27:37]     GL_EXT_framebuffer_multisample
[19:27:37]     GL_EXTX_framebuffer_mixed_formats
[19:27:37]     GL_EXT_framebuffer_multisample_blit_scaled
[19:27:37]     GL_EXT_framebuffer_object
[19:27:37]     GL_EXT_framebuffer_sRGB
[19:27:37]     GL_EXT_geometry_shader4
[19:27:37]     GL_EXT_gpu_program_parameters
[19:27:37]     GL_EXT_gpu_shader4
[19:27:37]     GL_EXT_multi_draw_arrays
[19:27:37]     GL_EXT_multiview_texture_multisample
[19:27:37]     GL_EXT_multiview_timer_query
[19:27:37]     GL_EXT_packed_depth_stencil
[19:27:37]     GL_EXT_packed_float
[19:27:37]     GL_EXT_packed_pixels
[19:27:37]     GL_EXT_pixel_buffer_object
[19:27:37]     GL_EXT_point_parameters
[19:27:37]     GL_EXT_polygon_offset_clamp
[19:27:37]     GL_EXT_post_depth_coverage
[19:27:37]     GL_EXT_provoking_vertex
[19:27:37]     GL_EXT_raster_multisample
[19:27:37]     GL_EXT_rescale_normal
[19:27:37]     GL_EXT_secondary_color
[19:27:37]     GL_EXT_separate_shader_objects
[19:27:37]     GL_EXT_separate_specular_color
[19:27:37]     GL_EXT_shader_image_load_formatted
[19:27:37]     GL_EXT_shader_image_load_store
[19:27:37]     GL_EXT_shader_integer_mix
[19:27:37]     GL_EXT_shadow_funcs
[19:27:37]     GL_EXT_sparse_texture2
[19:27:37]     GL_EXT_stencil_two_side
[19:27:37]     GL_EXT_stencil_wrap
[19:27:37]     GL_EXT_texture3D
[19:27:37]     GL_EXT_texture_array
[19:27:37]     GL_EXT_texture_buffer_object
[19:27:37]     GL_EXT_texture_compression_dxt1
[19:27:37]     GL_EXT_texture_compression_latc
[19:27:37]     GL_EXT_texture_compression_rgtc
[19:27:37]     GL_EXT_texture_compression_s3tc
[19:27:37]     GL_EXT_texture_cube_map
[19:27:37]     GL_EXT_texture_edge_clamp
[19:27:37]     GL_EXT_texture_env_combine
[19:27:37]     GL_EXT_texture_env_dot3
[19:27:37]     GL_EXT_texture_filter_anisotropic
[19:27:37]     GL_EXT_texture_filter_minmax
[19:27:37]     GL_EXT_texture_integer
[19:27:37]     GL_EXT_texture_lod
[19:27:37]     GL_EXT_texture_lod_bias
[19:27:37]     GL_EXT_texture_mirror_clamp
[19:27:37]     GL_EXT_texture_object
[19:27:37]     GL_EXT_texture_shadow_lod
[19:27:37]     GL_EXT_texture_shared_exponent
[19:27:37]     GL_EXT_texture_sRGB
[19:27:37]     GL_EXT_texture_sRGB_R8
[19:27:37]     GL_EXT_texture_sRGB_decode
[19:27:37]     GL_EXT_texture_storage
[19:27:37]     GL_EXT_texture_swizzle
[19:27:37]     GL_EXT_timer_query
[19:27:37]     GL_EXT_transform_feedback2
[19:27:37]     GL_EXT_vertex_array
[19:27:37]     GL_EXT_vertex_array_bgra
[19:27:37]     GL_EXT_vertex_attrib_64bit
[19:27:37]     GL_EXT_window_rectangles
[19:27:37]     GL_EXT_import_sync_object
[19:27:37]     GL_IBM_rasterpos_clip
[19:27:37]     GL_IBM_texture_mirrored_repeat
[19:27:37]     GL_KHR_context_flush_control
[19:27:37]     GL_KHR_debug
[19:27:37]     GL_EXT_memory_object
[19:27:37]     GL_EXT_memory_object_win32
[19:27:37]     GL_NV_memory_object_sparse
[19:27:37]     GL_EXT_win32_keyed_mutex
[19:27:37]     GL_KHR_parallel_shader_compile
[19:27:37]     GL_KHR_no_error
[19:27:37]     GL_KHR_robust_buffer_access_behavior
[19:27:37]     GL_KHR_robustness
[19:27:37]     GL_EXT_semaphore
[19:27:37]     GL_EXT_semaphore_win32
[19:27:37]     GL_NV_timeline_semaphore
[19:27:37]     GL_KHR_shader_subgroup
[19:27:37]     GL_KTX_buffer_region
[19:27:37]     GL_NV_alpha_to_coverage_dither_control
[19:27:37]     GL_NV_bindless_multi_draw_indirect
[19:27:37]     GL_NV_bindless_multi_draw_indirect_count
[19:27:37]     GL_NV_bindless_texture
[19:27:37]     GL_NV_blend_equation_advanced
[19:27:37]     GL_NV_blend_equation_advanced_coherent
[19:27:37]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:27:37]     GL_NV_blend_minmax_factor
[19:27:37]     GL_NV_blend_square
[19:27:37]     GL_NV_clip_space_w_scaling
[19:27:37]     GL_NV_command_list
[19:27:37]     GL_NV_compute_program5
[19:27:37]     GL_NV_compute_shader_derivatives
[19:27:37]     GL_NV_conditional_render
[19:27:37]     GL_NV_conservative_raster
[19:27:37]     GL_NV_conservative_raster_dilate
[19:27:37]     GL_NV_conservative_raster_pre_snap
[19:27:37]     GL_NV_conservative_raster_pre_snap_triangles
[19:27:37]     GL_NV_conservative_raster_underestimation
[19:27:37]     GL_NV_copy_depth_to_color
[19:27:37]     GL_NV_copy_image
[19:27:37]     GL_NV_depth_buffer_float
[19:27:37]     GL_NV_depth_clamp
[19:27:37]     GL_NV_draw_texture
[19:27:37]     GL_NV_draw_vulkan_image
[19:27:37]     GL_NV_ES1_1_compatibility
[19:27:37]     GL_NV_ES3_1_compatibility
[19:27:37]     GL_NV_explicit_multisample
[19:27:37]     GL_NV_feature_query
[19:27:37]     GL_NV_fence
[19:27:37]     GL_NV_fill_rectangle
[19:27:37]     GL_NV_float_buffer
[19:27:37]     GL_NV_fog_distance
[19:27:37]     GL_NV_fragment_coverage_to_color
[19:27:37]     GL_NV_fragment_program
[19:27:37]     GL_NV_fragment_program_option
[19:27:37]     GL_NV_fragment_program2
[19:27:37]     GL_NV_fragment_shader_barycentric
[19:27:37]     GL_NV_fragment_shader_interlock
[19:27:37]     GL_NV_framebuffer_mixed_samples
[19:27:37]     GL_NV_framebuffer_multisample_coverage
[19:27:37]     GL_NV_geometry_shader4
[19:27:37]     GL_NV_geometry_shader_passthrough
[19:27:37]     GL_NV_gpu_program4
[19:27:37]     GL_NV_internalformat_sample_query
[19:27:37]     GL_NV_gpu_program4_1
[19:27:37]     GL_NV_gpu_program5
[19:27:37]     GL_NV_gpu_program5_mem_extended
[19:27:37]     GL_NV_gpu_program_fp64
[19:27:37]     GL_NV_gpu_shader5
[19:27:37]     GL_NV_half_float
[19:27:37]     GL_NV_light_max_exponent
[19:27:37]     GL_NV_memory_attachment
[19:27:37]     GL_NV_mesh_shader
[19:27:37]     GL_NV_multisample_coverage
[19:27:37]     GL_NV_multisample_filter_hint
[19:27:37]     GL_NV_occlusion_query
[19:27:37]     GL_NV_packed_depth_stencil
[19:27:37]     GL_NV_parameter_buffer_object
[19:27:37]     GL_NV_parameter_buffer_object2
[19:27:37]     GL_NV_path_rendering
[19:27:37]     GL_NV_path_rendering_shared_edge
[19:27:37]     GL_NV_pixel_data_range
[19:27:37]     GL_NV_point_sprite
[19:27:37]     GL_NV_primitive_restart
[19:27:37]     GL_NV_query_resource
[19:27:37]     GL_NV_query_resource_tag
[19:27:37]     GL_NV_register_combiners
[19:27:37]     GL_NV_register_combiners2
[19:27:37]     GL_NV_representative_fragment_test
[19:27:37]     GL_NV_sample_locations
[19:27:37]     GL_NV_sample_mask_override_coverage
[19:27:37]     GL_NV_scissor_exclusive
[19:27:37]     GL_NV_shader_atomic_counters
[19:27:37]     GL_NV_shader_atomic_float
[19:27:37]     GL_NV_shader_atomic_float64
[19:27:37]     GL_NV_shader_atomic_fp16_vector
[19:27:37]     GL_NV_shader_atomic_int64
[19:27:37]     GL_NV_shader_buffer_load
[19:27:37]     GL_NV_shader_storage_buffer_object
[19:27:37]     GL_NV_shader_subgroup_partitioned
[19:27:37]     GL_NV_shader_texture_footprint
[19:27:37]     GL_NV_shading_rate_image
[19:27:37]     GL_NV_stereo_view_rendering
[19:27:37]     GL_NV_texgen_reflection
[19:27:37]     GL_NV_texture_barrier
[19:27:37]     GL_NV_texture_compression_vtc
[19:27:37]     GL_NV_texture_env_combine4
[19:27:37]     GL_NV_texture_multisample
[19:27:37]     GL_NV_texture_rectangle
[19:27:37]     GL_NV_texture_rectangle_compressed
[19:27:37]     GL_NV_texture_shader
[19:27:37]     GL_NV_texture_shader2
[19:27:37]     GL_NV_texture_shader3
[19:27:37]     GL_NV_transform_feedback
[19:27:37]     GL_NV_transform_feedback2
[19:27:37]     GL_NV_uniform_buffer_unified_memory
[19:27:37]     GL_NV_vertex_array_range
[19:27:37]     GL_NV_vertex_array_range2
[19:27:37]     GL_NV_vertex_attrib_integer_64bit
[19:27:37]     GL_NV_vertex_buffer_unified_memory
[19:27:37]     GL_NV_vertex_program
[19:27:37]     GL_NV_vertex_program1_1
[19:27:37]     GL_NV_vertex_program2
[19:27:37]     GL_NV_vertex_program2_option
[19:27:37]     GL_NV_vertex_program3
[19:27:37]     GL_NV_viewport_array2
[19:27:37]     GL_NV_viewport_swizzle
[19:27:37]     GL_NVX_conditional_render
[19:27:37]     GL_NVX_linked_gpu_multicast
[19:27:37]     GL_NV_gpu_multicast
[19:27:37]     GL_NVX_gpu_multicast2
[19:27:37]     GL_NVX_progress_fence
[19:27:37]     GL_NVX_gpu_memory_info
[19:27:37]     GL_NVX_multigpu_info
[19:27:37]     GL_NVX_nvenc_interop
[19:27:37]     GL_NV_shader_thread_group
[19:27:37]     GL_NV_shader_thread_shuffle
[19:27:37]     GL_KHR_blend_equation_advanced
[19:27:37]     GL_KHR_blend_equation_advanced_coherent
[19:27:37]     GL_OVR_multiview
[19:27:37]     GL_OVR_multiview2
[19:27:37]     GL_SGIS_generate_mipmap
[19:27:37]     GL_SGIS_texture_lod
[19:27:37]     GL_SGIX_depth_texture
[19:27:37]     GL_SGIX_shadow
[19:27:37]     GL_SUN_slice_accum
[19:27:37]     GL_WIN_swap_hint
[19:27:37]     WGL_EXT_swap_control
[19:27:37] OpenGL pixel format: 8:8:8:8
[19:27:37] OpenGL depth format: 24:8
[19:27:37] 
[19:27:37] GLSL version: 4.60 NVIDIA
[19:27:37] GLSL max vertex uniforms: 4096 (4096)
[19:27:37] GLSL max fragment uniforms: 4096 (4096)
[19:27:37] GLSL max varyings: 124 (124)
[19:27:37] GLSL max lights: 8 (8)
[19:27:37] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:27:37] 
[19:27:37] Vertex/index buffer memory limit: 4096MiB
[19:27:37] Starting workaround for fast running clocks
[19:27:37] Using LWJGL timer.
[19:27:39] Startup Phase - Initializing..
[19:27:39] Preloading builtin materials
[19:27:39] Preloading builtin materials done
[19:27:39] Setting up Collada Model Loader
[19:27:39] Launching Collada Model Loader threads
[19:27:39] Launching WOM Loader threads
[19:27:39] Startup Phase - Setting up..
[19:27:40] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:27:40] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:27:40] Gui initialized
[19:27:40] Startup Phase - Preparing terrain...
[19:27:42] Startup Phase - Connecting ..
[19:27:42] Disabling Nagles
[19:27:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[19:27:43] Disabling Nagles
[19:27:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[19:27:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[19:27:45] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[19:27:45] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[19:27:45] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[19:27:45] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[19:27:46] Login successful
[19:27:46] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[19:27:46] Starting update of login splash image...
[19:27:46] Finished loading new login splash image!
[19:27:47] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:27:50] Water reflection offscreen size 1280x720
[19:30:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[19:35:05] No mapping found for hair7
[19:35:05] No mapping found for hair7
[19:36:27] No mapping found for hair0
[19:36:29] No mapping found for hair0
[19:37:11] No mapping found for hair0

 

 

EDIT:

 

Alt crashed again, surprise surprise!

 

Spoiler

[19:49:40] 
[19:49:40] Preparing to enable console logging.
[19:49:40] Now logging to C:\Users\USERNAME\wurm\console.sixnine.log
[19:49:40] Time is Sat Jun 05 19:49:40 CEST 2021
[19:49:40] Running client version 4.2.40
[19:49:40]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[19:49:40]      client build time 2021-06-03 02:51
[19:49:40] 
[19:49:40] === System information ===
[19:49:40] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[19:49:40] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:49:40] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:49:40] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:49:40] Available CPUs: 6
[19:49:40] 
[19:49:40] 
[19:49:40] === Wurm options ===
[19:49:40] animation_playback_self = 0
[19:49:40] ao_level = 1
[19:49:40] auto_mipmaps_enabled = 1
[19:49:40] auto_run_source = 0
[19:49:40] cavedetail = 2
[19:49:40] censor_chat = false
[19:49:40] collada_animations = 3
[19:49:40] colorItemsDamage = true
[19:49:40] color_black = 0.0,0.0,0.0,1.0
[19:49:40] color_cyan = 0.0,1.0,1.0,1.0
[19:49:40] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:49:40] color_enchant_name = 0.0,0.5,0.5,1.0
[19:49:40] color_enchant_power = 0.0,1.0,1.0,1.0
[19:49:40] color_error = 1.0,0.3,0.3,1.0
[19:49:40] color_fuchsia = 1.0,0.0,1.0,1.0
[19:49:40] color_green = 0.4,0.72,0.47,1.0
[19:49:40] color_grey = 0.5,0.75,1.0,1.0
[19:49:40] color_lime = 0.5,1.0,0.5,1.0
[19:49:40] color_maroon = 0.5,0.0,0.0,1.0
[19:49:40] color_navy_blue = 0.23,0.39,1.0,1.0
[19:49:40] color_orange = 1.0,0.58,0.04,1.0
[19:49:40] color_outline_ally = 0.5,1.0,0.5,1.0
[19:49:40] color_outline_friend = 0.5,0.75,1.0,1.0
[19:49:40] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:49:40] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:49:40] color_purple = 0.5,0.0,0.5,1.0
[19:49:40] color_red = 1.0,0.0,0.0,1.0
[19:49:40] color_royal_blue = 0.5,0.5,1.0,1.0
[19:49:40] color_salve_acid = 1.0,1.0,0.0,1.0
[19:49:40] color_salve_fire = 1.0,0.0,0.0,1.0
[19:49:40] color_salve_frost = 0.0,0.0,1.0,1.0
[19:49:40] color_silver = 0.75,0.75,0.75,1.0
[19:49:40] color_system = 0.5,1.0,0.5,1.0
[19:49:40] color_teal = 0.0,0.5,0.5,1.0
[19:49:40] color_white = 1.0,1.0,1.0,1.0
[19:49:40] color_yellow = 1.0,1.0,0.0,1.0
[19:49:40] combat_world_text = true
[19:49:40] compressed_textures = false
[19:49:40] compressed_textures_S3TC = true
[19:49:40] contribution_culling = 200
[19:49:40] custim_timer_source = 1
[19:49:40] customTimer1 = -1|-1
[19:49:40] customTimer2 = -1|-1
[19:49:40] customTimer3 = -1|-1
[19:49:40] customTimer4 = -1|-1
[19:49:40] customTimer5 = -1|-1
[19:49:40] debug_mode = false
[19:49:40] defaultActions_source = 0
[19:49:40] depth_clamp_enabled = 2
[19:49:40] disable_select_all_shortcut = false
[19:49:40] display_settings = false:false:0:2560:1440:32:-1:false:true
[19:49:40] enable_contribution_culling = false
[19:49:40] enable_debugs = false
[19:49:41] enable_lod = true
[19:49:41] enable_seasonal_mappings = true
[19:49:41] enable_shift_drag = false
[19:49:41] enable_volumetric_fog = true
[19:49:41] enable_vsync = false
[19:49:41] enable_world_drag = true
[19:49:41] event_log_rotation = 2
[19:49:41] exec_source = 0
[19:49:41] fast_yield = false
[19:49:41] fbo_enabled = 2
[19:49:41] fog_coord_src = 0
[19:49:41] font_antialias = 2
[19:49:41] font_bold = 11
[19:49:41] font_default = 11
[19:49:41] font_header = 24
[19:49:41] font_italian = 11
[19:49:41] font_monospaced = 11
[19:49:41] font_static = 11
[19:49:41] fov_horizontal = 110
[19:49:41] fps_limit = 60
[19:49:41] fps_limit_background = 30
[19:49:41] fps_limit_enabled = true
[19:49:41] free_look_mode_disable_on_close_component = false
[19:49:41] free_look_mode_disable_on_combat = false
[19:49:41] free_look_mode_disable_on_open_component = false
[19:49:41] free_look_mode_sensitivity = 10
[19:49:41] game_client_thread_priority = 2
[19:49:41] glsl_debug_loading = false
[19:49:41] glsl_enabled = 2
[19:49:41] gpu_skinning = true
[19:49:41] gui_opacity = 3
[19:49:41] gui_skin = 1
[19:49:41] hard_mode = false
[19:49:41] has_read_eula = true
[19:49:41] head_bob = false
[19:49:41] hide_cursor_with_ui = false
[19:49:41] hide_inactive_friends = false
[19:49:41] hide_menu_examine = false
[19:49:41] hide_menu_no_target = false
[19:49:41] hide_menu_spam_mode = true
[19:49:41] hide_menu_stop = false
[19:49:41] hide_onscreen_fail_messages = false
[19:49:41] hide_onscreen_hostile_messages = false
[19:49:41] hide_onscreen_info_messages = false
[19:49:41] hide_personal_goal = false
[19:49:41] high_res_binoculars = true
[19:49:41] hint_texture_scaling = 2
[19:49:41] impColumn = true
[19:49:41] inverse_mouse = false
[19:49:41] irc_log_rotation = 2
[19:49:41] irc_notif = 0
[19:49:41] item_creature_render_distance = 3
[19:49:41] key_bindings_source = 0
[19:49:41] keyboard_layout = 0
[19:49:41] limit_dynamic_lights = true
[19:49:41] loadInventoryStartup = true
[19:49:41] local_list_in_event = false
[19:49:41] lod = 1
[19:49:41] log_extra_errors = false
[19:49:41] log_gl_errors = false
[19:49:41] mark_text_read = true
[19:49:41] material_as_suffix = true
[19:49:41] max_dynamic_lights = 8
[19:49:41] max_shader_lights = 8
[19:49:41] max_texture_size = 2
[19:49:41] mega_texture_size = 6
[19:49:41] model_loader_thread_priority = 2
[19:49:41] model_loading_threads = 3
[19:49:41] mount_control_mode = 0
[19:49:41] mount_rotation = false
[19:49:41] mouse_camera_sensitivity = 4.7902904
[19:49:41] mouse_smoothing = 0.0
[19:49:41] multicolor_usage = 1
[19:49:41] multidraw_enabled = 1
[19:49:41] no_brightness = false
[19:49:41] no_terrain_render = false
[19:49:41] no_world_render = false
[19:49:41] non_power_of_two = 1
[19:49:41] normal_maps = true
[19:49:41] occlusion_queries_enabled = 2
[19:49:41] offscreen_texture_size = 2
[19:49:41] other_log_rotation = 2
[19:49:41] outline_picking = true
[19:49:41] player_texture_size = 2
[19:49:41] quick_keybinds = true
[19:49:41] reflection_texture_size = 2
[19:49:41] reflections = 2
[19:49:41] remember_password = true
[19:49:41] render_bloom = false
[19:49:41] render_distant_terrain = true
[19:49:41] render_fxaa = true
[19:49:41] render_sun_glare = false
[19:49:41] render_vignette = false
[19:49:41] renderer_type = 1
[19:49:41] resident_models = false
[19:49:41] save_skills_on_quit = true
[19:49:41] screen_brightness = 0.0
[19:49:41] screen_shake = true
[19:49:41] screenshot_file_format = 1
[19:49:41] season_override = 0
[19:49:41] send_extra_tile_data = false
[19:49:41] setting_timestamps = true
[19:49:41] settings_version = 14
[19:49:41] shadow_level = 0
[19:49:41] shadow_mapsize = 1
[19:49:41] shift_drag_default = 10
[19:49:41] showKChat = true
[19:49:41] show_body_in_inventory = false
[19:49:41] show_creature_overlay = true
[19:49:41] show_detailed_hover = true
[19:49:41] show_examine_world_text = true
[19:49:41] show_hit_direction_indicator = true
[19:49:41] show_local_world_text = true
[19:49:41] show_old_menu = false
[19:49:41] show_old_quickbar = false
[19:49:41] show_tab_blinking = true
[19:49:41] silent_friends_update = false
[19:49:41] skillgain_minimum = 5
[19:49:41] skillgain_no_alignment = false
[19:49:41] skillgain_no_favor = false
[19:49:41] skydetail = 1
[19:49:41] sound_al_gain = 5
[19:49:41] sound_buzzlevel = 2
[19:49:41] sound_cache_enabled = true
[19:49:41] sound_doppler_enabled = false
[19:49:41] sound_engine = 2
[19:49:41] sound_footstepslevel = 10
[19:49:41] sound_music_level = 0
[19:49:41] sound_play_PMAlert = false
[19:49:41] sound_play_UIsounds = true
[19:49:41] sound_play_ambients = false
[19:49:41] sound_play_buzz = true
[19:49:41] sound_play_combat = true
[19:49:41] sound_play_door = true
[19:49:41] sound_play_emotes = true
[19:49:41] sound_play_footsteps = true
[19:49:41] sound_play_music = false
[19:49:41] sound_play_weather = true
[19:49:41] sound_play_work = true
[19:49:41] structure_render_distance = 3
[19:49:41] submit_client_data = 1
[19:49:41] supersampling = 0
[19:49:41] swap_mouse_buttons = false
[19:49:41] terrain_res = 2
[19:49:41] test_attach_equipment = false
[19:49:41] test_mode = 0
[19:49:41] thirdPerson = false
[19:49:41] tile_transitions = true
[19:49:41] tiledecorations = 2
[19:49:41] togglePushToTalk = true
[19:49:41] treelist_outline = true
[19:49:41] trees = 3
[19:49:41] ui_font_scale = 100
[19:49:41] ui_scale = 110
[19:49:41] update_optional = true
[19:49:41] use_alpha_particles = true
[19:49:41] use_anisotropic_filtering = 4
[19:49:41] use_antialiasing = 1
[19:49:41] use_default_action = true
[19:49:41] use_fast_clock_work_around = true
[19:49:41] use_nano_timer = false
[19:49:41] use_non_alpha_particles = true
[19:49:41] use_phobia_models = false
[19:49:41] use_tree_models = true
[19:49:41] use_weather_particles = true
[19:49:41] vbo_enabled = 1
[19:49:41] vg_ui_theme = 1
[19:49:41] viewport_bob = true
[19:49:41] water_detail = 2
[19:49:41] 
[19:49:41] Setting up WurmModel Model Loader
[19:49:41] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[19:49:41] Translating legacy key NUMPAD7 to KP_7
[19:49:41] Translating legacy key NUMPAD9 to KP_9
[19:49:41] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:49:41] Translating legacy key EQUALS to EQUAL
[19:49:41] Translating legacy key ADD to KP_ADD
[19:49:41] Translating legacy key NUMPAD8 to KP_8
[19:49:41] Translating legacy key NUMPAD5 to KP_5
[19:49:41] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:49:41] Translating legacy key NUMPAD1 to KP_1
[19:49:41] Translating legacy key NUMPAD0 to KP_0
[19:49:41] Translating legacy key NUMPAD3 to KP_3
[19:49:41] Translating legacy key NUMPAD2 to KP_2
[19:49:41] Translating legacy key DECIMAL to KP_DECIMAL
[19:49:41] Translating legacy key DIVIDE to KP_DIVIDE
[19:49:41] Translating legacy key NUMPAD6 to KP_6
[19:49:41] Translating legacy key NUMPAD4 to KP_4
[19:49:42] Word filter loaded: 23
[19:49:43] Starting global frame job manager with 6 worker threads
[19:49:43] Starting global lazy job manager with 3 worker threads
[19:49:43] Setting up OpenAL Sound Engine
[19:49:43] OpenAL version: 1.1 ALSOFT 1.19.1
[19:49:43] OpenAL renderer: OpenAL Soft
[19:49:43] OpenAL vendor: OpenAL Community
[19:49:43] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:49:43] Generating: 128 source channels.
[19:49:43] 
[19:49:43] === OpenGL information ===
[19:49:43] LWJGL version: 3.2.3 1.2.0
[19:49:43] OpenGL vendor: NVIDIA Corporation
[19:49:43] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[19:49:43] OpenGL version: 4.6.0 NVIDIA 466.63
[19:49:43] OpenGL extensions:
[19:49:43]     GL_AMD_multi_draw_indirect
[19:49:43]     GL_AMD_seamless_cubemap_per_texture
[19:49:43]     GL_AMD_vertex_shader_viewport_index
[19:49:43]     GL_AMD_vertex_shader_layer
[19:49:43]     GL_ARB_arrays_of_arrays
[19:49:43]     GL_ARB_base_instance
[19:49:43]     GL_ARB_bindless_texture
[19:49:43]     GL_ARB_blend_func_extended
[19:49:43]     GL_ARB_buffer_storage
[19:49:43]     GL_ARB_clear_buffer_object
[19:49:43]     GL_ARB_clear_texture
[19:49:43]     GL_ARB_clip_control
[19:49:43]     GL_ARB_color_buffer_float
[19:49:43]     GL_ARB_compatibility
[19:49:43]     GL_ARB_compressed_texture_pixel_storage
[19:49:43]     GL_ARB_conservative_depth
[19:49:43]     GL_ARB_compute_shader
[19:49:43]     GL_ARB_compute_variable_group_size
[19:49:43]     GL_ARB_conditional_render_inverted
[19:49:43]     GL_ARB_copy_buffer
[19:49:43]     GL_ARB_copy_image
[19:49:43]     GL_ARB_cull_distance
[19:49:43]     GL_ARB_debug_output
[19:49:43]     GL_ARB_depth_buffer_float
[19:49:43]     GL_ARB_depth_clamp
[19:49:43]     GL_ARB_depth_texture
[19:49:43]     GL_ARB_derivative_control
[19:49:43]     GL_ARB_direct_state_access
[19:49:43]     GL_ARB_draw_buffers
[19:49:43]     GL_ARB_draw_buffers_blend
[19:49:43]     GL_ARB_draw_indirect
[19:49:43]     GL_ARB_draw_elements_base_vertex
[19:49:43]     GL_ARB_draw_instanced
[19:49:43]     GL_ARB_enhanced_layouts
[19:49:43]     GL_ARB_ES2_compatibility
[19:49:43]     GL_ARB_ES3_compatibility
[19:49:43]     GL_ARB_ES3_1_compatibility
[19:49:43]     GL_ARB_ES3_2_compatibility
[19:49:43]     GL_ARB_explicit_attrib_location
[19:49:43]     GL_ARB_explicit_uniform_location
[19:49:43]     GL_ARB_fragment_coord_conventions
[19:49:43]     GL_ARB_fragment_layer_viewport
[19:49:43]     GL_ARB_fragment_program
[19:49:43]     GL_ARB_fragment_program_shadow
[19:49:43]     GL_ARB_fragment_shader
[19:49:43]     GL_ARB_fragment_shader_interlock
[19:49:43]     GL_ARB_framebuffer_no_attachments
[19:49:43]     GL_ARB_framebuffer_object
[19:49:43]     GL_ARB_framebuffer_sRGB
[19:49:43]     GL_ARB_geometry_shader4
[19:49:43]     GL_ARB_get_program_binary
[19:49:43]     GL_ARB_get_texture_sub_image
[19:49:43]     GL_ARB_gl_spirv
[19:49:43]     GL_ARB_gpu_shader5
[19:49:43]     GL_ARB_gpu_shader_fp64
[19:49:43]     GL_ARB_gpu_shader_int64
[19:49:43]     GL_ARB_half_float_pixel
[19:49:43]     GL_ARB_half_float_vertex
[19:49:43]     GL_ARB_imaging
[19:49:43]     GL_ARB_indirect_parameters
[19:49:43]     GL_ARB_instanced_arrays
[19:49:43]     GL_ARB_internalformat_query
[19:49:43]     GL_ARB_internalformat_query2
[19:49:43]     GL_ARB_invalidate_subdata
[19:49:43]     GL_ARB_map_buffer_alignment
[19:49:43]     GL_ARB_map_buffer_range
[19:49:43]     GL_ARB_multi_bind
[19:49:43]     GL_ARB_multi_draw_indirect
[19:49:43]     GL_ARB_multisample
[19:49:43]     GL_ARB_multitexture
[19:49:43]     GL_ARB_occlusion_query
[19:49:43]     GL_ARB_occlusion_query2
[19:49:43]     GL_ARB_parallel_shader_compile
[19:49:43]     GL_ARB_pipeline_statistics_query
[19:49:43]     GL_ARB_pixel_buffer_object
[19:49:43]     GL_ARB_point_parameters
[19:49:43]     GL_ARB_point_sprite
[19:49:43]     GL_ARB_polygon_offset_clamp
[19:49:43]     GL_ARB_post_depth_coverage
[19:49:43]     GL_ARB_program_interface_query
[19:49:43]     GL_ARB_provoking_vertex
[19:49:43]     GL_ARB_query_buffer_object
[19:49:43]     GL_ARB_robust_buffer_access_behavior
[19:49:43]     GL_ARB_robustness
[19:49:43]     GL_ARB_sample_locations
[19:49:43]     GL_ARB_sample_shading
[19:49:43]     GL_ARB_sampler_objects
[19:49:43]     GL_ARB_seamless_cube_map
[19:49:43]     GL_ARB_seamless_cubemap_per_texture
[19:49:43]     GL_ARB_separate_shader_objects
[19:49:43]     GL_ARB_shader_atomic_counter_ops
[19:49:43]     GL_ARB_shader_atomic_counters
[19:49:43]     GL_ARB_shader_ballot
[19:49:43]     GL_ARB_shader_bit_encoding
[19:49:43]     GL_ARB_shader_clock
[19:49:43]     GL_ARB_shader_draw_parameters
[19:49:43]     GL_ARB_shader_group_vote
[19:49:43]     GL_ARB_shader_image_load_store
[19:49:43]     GL_ARB_shader_image_size
[19:49:43]     GL_ARB_shader_objects
[19:49:43]     GL_ARB_shader_precision
[19:49:43]     GL_ARB_shader_storage_buffer_object
[19:49:43]     GL_ARB_shader_subroutine
[19:49:43]     GL_ARB_shader_texture_image_samples
[19:49:43]     GL_ARB_shader_texture_lod
[19:49:43]     GL_ARB_shading_language_100
[19:49:43]     GL_ARB_shader_viewport_layer_array
[19:49:43]     GL_ARB_shading_language_420pack
[19:49:43]     GL_ARB_shading_language_include
[19:49:43]     GL_ARB_shading_language_packing
[19:49:43]     GL_ARB_shadow
[19:49:43]     GL_ARB_sparse_buffer
[19:49:43]     GL_ARB_sparse_texture
[19:49:43]     GL_ARB_sparse_texture2
[19:49:43]     GL_ARB_sparse_texture_clamp
[19:49:43]     GL_ARB_spirv_extensions
[19:49:43]     GL_ARB_stencil_texturing
[19:49:43]     GL_ARB_sync
[19:49:43]     GL_ARB_tessellation_shader
[19:49:43]     GL_ARB_texture_barrier
[19:49:43]     GL_ARB_texture_border_clamp
[19:49:43]     GL_ARB_texture_buffer_object
[19:49:43]     GL_ARB_texture_buffer_object_rgb32
[19:49:43]     GL_ARB_texture_buffer_range
[19:49:43]     GL_ARB_texture_compression
[19:49:43]     GL_ARB_texture_compression_bptc
[19:49:43]     GL_ARB_texture_compression_rgtc
[19:49:43]     GL_ARB_texture_cube_map
[19:49:43]     GL_ARB_texture_cube_map_array
[19:49:43]     GL_ARB_texture_env_add
[19:49:43]     GL_ARB_texture_env_combine
[19:49:43]     GL_ARB_texture_env_crossbar
[19:49:43]     GL_ARB_texture_env_dot3
[19:49:43]     GL_ARB_texture_filter_anisotropic
[19:49:43]     GL_ARB_texture_filter_minmax
[19:49:43]     GL_ARB_texture_float
[19:49:43]     GL_ARB_texture_gather
[19:49:43]     GL_ARB_texture_mirror_clamp_to_edge
[19:49:43]     GL_ARB_texture_mirrored_repeat
[19:49:43]     GL_ARB_texture_multisample
[19:49:43]     GL_ARB_texture_non_power_of_two
[19:49:43]     GL_ARB_texture_query_levels
[19:49:43]     GL_ARB_texture_query_lod
[19:49:43]     GL_ARB_texture_rectangle
[19:49:43]     GL_ARB_texture_rg
[19:49:43]     GL_ARB_texture_rgb10_a2ui
[19:49:43]     GL_ARB_texture_stencil8
[19:49:43]     GL_ARB_texture_storage
[19:49:43]     GL_ARB_texture_storage_multisample
[19:49:43]     GL_ARB_texture_swizzle
[19:49:43]     GL_ARB_texture_view
[19:49:43]     GL_ARB_timer_query
[19:49:43]     GL_ARB_transform_feedback2
[19:49:43]     GL_ARB_transform_feedback3
[19:49:43]     GL_ARB_transform_feedback_instanced
[19:49:43]     GL_ARB_transform_feedback_overflow_query
[19:49:43]     GL_ARB_transpose_matrix
[19:49:43]     GL_ARB_uniform_buffer_object
[19:49:43]     GL_ARB_vertex_array_bgra
[19:49:43]     GL_ARB_vertex_array_object
[19:49:43]     GL_ARB_vertex_attrib_64bit
[19:49:43]     GL_ARB_vertex_attrib_binding
[19:49:43]     GL_ARB_vertex_buffer_object
[19:49:43]     GL_ARB_vertex_program
[19:49:43]     GL_ARB_vertex_shader
[19:49:43]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:49:43]     GL_ARB_vertex_type_2_10_10_10_rev
[19:49:43]     GL_ARB_viewport_array
[19:49:43]     GL_ARB_window_pos
[19:49:43]     GL_ATI_draw_buffers
[19:49:43]     GL_ATI_texture_float
[19:49:43]     GL_ATI_texture_mirror_once
[19:49:43]     GL_S3_s3tc
[19:49:43]     GL_EXT_texture_env_add
[19:49:43]     GL_EXT_abgr
[19:49:43]     GL_EXT_bgra
[19:49:43]     GL_EXT_bindable_uniform
[19:49:43]     GL_EXT_blend_color
[19:49:43]     GL_EXT_blend_equation_separate
[19:49:43]     GL_EXT_blend_func_separate
[19:49:43]     GL_EXT_blend_minmax
[19:49:43]     GL_EXT_blend_subtract
[19:49:43]     GL_EXT_compiled_vertex_array
[19:49:43]     GL_EXT_Cg_shader
[19:49:43]     GL_EXT_depth_bounds_test
[19:49:43]     GL_EXT_direct_state_access
[19:49:43]     GL_EXT_draw_buffers2
[19:49:43]     GL_EXT_draw_instanced
[19:49:43]     GL_EXT_draw_range_elements
[19:49:43]     GL_EXT_fog_coord
[19:49:43]     GL_EXT_framebuffer_blit
[19:49:43]     GL_EXT_framebuffer_multisample
[19:49:43]     GL_EXTX_framebuffer_mixed_formats
[19:49:43]     GL_EXT_framebuffer_multisample_blit_scaled
[19:49:43]     GL_EXT_framebuffer_object
[19:49:43]     GL_EXT_framebuffer_sRGB
[19:49:43]     GL_EXT_geometry_shader4
[19:49:43]     GL_EXT_gpu_program_parameters
[19:49:43]     GL_EXT_gpu_shader4
[19:49:43]     GL_EXT_multi_draw_arrays
[19:49:43]     GL_EXT_multiview_texture_multisample
[19:49:43]     GL_EXT_multiview_timer_query
[19:49:43]     GL_EXT_packed_depth_stencil
[19:49:43]     GL_EXT_packed_float
[19:49:43]     GL_EXT_packed_pixels
[19:49:43]     GL_EXT_pixel_buffer_object
[19:49:43]     GL_EXT_point_parameters
[19:49:43]     GL_EXT_polygon_offset_clamp
[19:49:43]     GL_EXT_post_depth_coverage
[19:49:43]     GL_EXT_provoking_vertex
[19:49:43]     GL_EXT_raster_multisample
[19:49:43]     GL_EXT_rescale_normal
[19:49:43]     GL_EXT_secondary_color
[19:49:43]     GL_EXT_separate_shader_objects
[19:49:43]     GL_EXT_separate_specular_color
[19:49:43]     GL_EXT_shader_image_load_formatted
[19:49:43]     GL_EXT_shader_image_load_store
[19:49:43]     GL_EXT_shader_integer_mix
[19:49:43]     GL_EXT_shadow_funcs
[19:49:43]     GL_EXT_sparse_texture2
[19:49:43]     GL_EXT_stencil_two_side
[19:49:43]     GL_EXT_stencil_wrap
[19:49:43]     GL_EXT_texture3D
[19:49:43]     GL_EXT_texture_array
[19:49:43]     GL_EXT_texture_buffer_object
[19:49:43]     GL_EXT_texture_compression_dxt1
[19:49:43]     GL_EXT_texture_compression_latc
[19:49:43]     GL_EXT_texture_compression_rgtc
[19:49:43]     GL_EXT_texture_compression_s3tc
[19:49:43]     GL_EXT_texture_cube_map
[19:49:43]     GL_EXT_texture_edge_clamp
[19:49:43]     GL_EXT_texture_env_combine
[19:49:43]     GL_EXT_texture_env_dot3
[19:49:43]     GL_EXT_texture_filter_anisotropic
[19:49:43]     GL_EXT_texture_filter_minmax
[19:49:43]     GL_EXT_texture_integer
[19:49:43]     GL_EXT_texture_lod
[19:49:43]     GL_EXT_texture_lod_bias
[19:49:43]     GL_EXT_texture_mirror_clamp
[19:49:43]     GL_EXT_texture_object
[19:49:43]     GL_EXT_texture_shadow_lod
[19:49:43]     GL_EXT_texture_shared_exponent
[19:49:43]     GL_EXT_texture_sRGB
[19:49:43]     GL_EXT_texture_sRGB_R8
[19:49:43]     GL_EXT_texture_sRGB_decode
[19:49:43]     GL_EXT_texture_storage
[19:49:43]     GL_EXT_texture_swizzle
[19:49:43]     GL_EXT_timer_query
[19:49:43]     GL_EXT_transform_feedback2
[19:49:43]     GL_EXT_vertex_array
[19:49:43]     GL_EXT_vertex_array_bgra
[19:49:43]     GL_EXT_vertex_attrib_64bit
[19:49:43]     GL_EXT_window_rectangles
[19:49:43]     GL_EXT_import_sync_object
[19:49:43]     GL_IBM_rasterpos_clip
[19:49:43]     GL_IBM_texture_mirrored_repeat
[19:49:43]     GL_KHR_context_flush_control
[19:49:43]     GL_KHR_debug
[19:49:43]     GL_EXT_memory_object
[19:49:43]     GL_EXT_memory_object_win32
[19:49:43]     GL_NV_memory_object_sparse
[19:49:43]     GL_EXT_win32_keyed_mutex
[19:49:43]     GL_KHR_parallel_shader_compile
[19:49:43]     GL_KHR_no_error
[19:49:43]     GL_KHR_robust_buffer_access_behavior
[19:49:43]     GL_KHR_robustness
[19:49:43]     GL_EXT_semaphore
[19:49:43]     GL_EXT_semaphore_win32
[19:49:43]     GL_NV_timeline_semaphore
[19:49:43]     GL_KHR_shader_subgroup
[19:49:43]     GL_KTX_buffer_region
[19:49:43]     GL_NV_alpha_to_coverage_dither_control
[19:49:43]     GL_NV_bindless_multi_draw_indirect
[19:49:43]     GL_NV_bindless_multi_draw_indirect_count
[19:49:43]     GL_NV_bindless_texture
[19:49:43]     GL_NV_blend_equation_advanced
[19:49:43]     GL_NV_blend_equation_advanced_coherent
[19:49:43]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:49:43]     GL_NV_blend_minmax_factor
[19:49:43]     GL_NV_blend_square
[19:49:43]     GL_NV_clip_space_w_scaling
[19:49:43]     GL_NV_command_list
[19:49:43]     GL_NV_compute_program5
[19:49:43]     GL_NV_compute_shader_derivatives
[19:49:43]     GL_NV_conditional_render
[19:49:43]     GL_NV_conservative_raster
[19:49:43]     GL_NV_conservative_raster_dilate
[19:49:43]     GL_NV_conservative_raster_pre_snap
[19:49:43]     GL_NV_conservative_raster_pre_snap_triangles
[19:49:43]     GL_NV_conservative_raster_underestimation
[19:49:43]     GL_NV_copy_depth_to_color
[19:49:43]     GL_NV_copy_image
[19:49:43]     GL_NV_depth_buffer_float
[19:49:43]     GL_NV_depth_clamp
[19:49:43]     GL_NV_draw_texture
[19:49:43]     GL_NV_draw_vulkan_image
[19:49:43]     GL_NV_ES1_1_compatibility
[19:49:43]     GL_NV_ES3_1_compatibility
[19:49:43]     GL_NV_explicit_multisample
[19:49:43]     GL_NV_feature_query
[19:49:43]     GL_NV_fence
[19:49:43]     GL_NV_fill_rectangle
[19:49:43]     GL_NV_float_buffer
[19:49:43]     GL_NV_fog_distance
[19:49:43]     GL_NV_fragment_coverage_to_color
[19:49:43]     GL_NV_fragment_program
[19:49:43]     GL_NV_fragment_program_option
[19:49:43]     GL_NV_fragment_program2
[19:49:43]     GL_NV_fragment_shader_barycentric
[19:49:43]     GL_NV_fragment_shader_interlock
[19:49:43]     GL_NV_framebuffer_mixed_samples
[19:49:43]     GL_NV_framebuffer_multisample_coverage
[19:49:43]     GL_NV_geometry_shader4
[19:49:43]     GL_NV_geometry_shader_passthrough
[19:49:43]     GL_NV_gpu_program4
[19:49:43]     GL_NV_internalformat_sample_query
[19:49:43]     GL_NV_gpu_program4_1
[19:49:43]     GL_NV_gpu_program5
[19:49:43]     GL_NV_gpu_program5_mem_extended
[19:49:43]     GL_NV_gpu_program_fp64
[19:49:43]     GL_NV_gpu_shader5
[19:49:43]     GL_NV_half_float
[19:49:43]     GL_NV_light_max_exponent
[19:49:43]     GL_NV_memory_attachment
[19:49:43]     GL_NV_mesh_shader
[19:49:43]     GL_NV_multisample_coverage
[19:49:43]     GL_NV_multisample_filter_hint
[19:49:43]     GL_NV_occlusion_query
[19:49:43]     GL_NV_packed_depth_stencil
[19:49:43]     GL_NV_parameter_buffer_object
[19:49:43]     GL_NV_parameter_buffer_object2
[19:49:43]     GL_NV_path_rendering
[19:49:43]     GL_NV_path_rendering_shared_edge
[19:49:43]     GL_NV_pixel_data_range
[19:49:43]     GL_NV_point_sprite
[19:49:43]     GL_NV_primitive_restart
[19:49:43]     GL_NV_query_resource
[19:49:43]     GL_NV_query_resource_tag
[19:49:43]     GL_NV_register_combiners
[19:49:43]     GL_NV_register_combiners2
[19:49:43]     GL_NV_representative_fragment_test
[19:49:43]     GL_NV_sample_locations
[19:49:43]     GL_NV_sample_mask_override_coverage
[19:49:43]     GL_NV_scissor_exclusive
[19:49:43]     GL_NV_shader_atomic_counters
[19:49:43]     GL_NV_shader_atomic_float
[19:49:43]     GL_NV_shader_atomic_float64
[19:49:43]     GL_NV_shader_atomic_fp16_vector
[19:49:43]     GL_NV_shader_atomic_int64
[19:49:43]     GL_NV_shader_buffer_load
[19:49:43]     GL_NV_shader_storage_buffer_object
[19:49:43]     GL_NV_shader_subgroup_partitioned
[19:49:43]     GL_NV_shader_texture_footprint
[19:49:43]     GL_NV_shading_rate_image
[19:49:43]     GL_NV_stereo_view_rendering
[19:49:43]     GL_NV_texgen_reflection
[19:49:43]     GL_NV_texture_barrier
[19:49:43]     GL_NV_texture_compression_vtc
[19:49:43]     GL_NV_texture_env_combine4
[19:49:43]     GL_NV_texture_multisample
[19:49:43]     GL_NV_texture_rectangle
[19:49:43]     GL_NV_texture_rectangle_compressed
[19:49:43]     GL_NV_texture_shader
[19:49:43]     GL_NV_texture_shader2
[19:49:43]     GL_NV_texture_shader3
[19:49:43]     GL_NV_transform_feedback
[19:49:43]     GL_NV_transform_feedback2
[19:49:43]     GL_NV_uniform_buffer_unified_memory
[19:49:43]     GL_NV_vertex_array_range
[19:49:43]     GL_NV_vertex_array_range2
[19:49:43]     GL_NV_vertex_attrib_integer_64bit
[19:49:43]     GL_NV_vertex_buffer_unified_memory
[19:49:43]     GL_NV_vertex_program
[19:49:43]     GL_NV_vertex_program1_1
[19:49:43]     GL_NV_vertex_program2
[19:49:43]     GL_NV_vertex_program2_option
[19:49:43]     GL_NV_vertex_program3
[19:49:43]     GL_NV_viewport_array2
[19:49:43]     GL_NV_viewport_swizzle
[19:49:43]     GL_NVX_conditional_render
[19:49:43]     GL_NVX_linked_gpu_multicast
[19:49:43]     GL_NV_gpu_multicast
[19:49:43]     GL_NVX_gpu_multicast2
[19:49:43]     GL_NVX_progress_fence
[19:49:43]     GL_NVX_gpu_memory_info
[19:49:43]     GL_NVX_multigpu_info
[19:49:43]     GL_NVX_nvenc_interop
[19:49:43]     GL_NV_shader_thread_group
[19:49:43]     GL_NV_shader_thread_shuffle
[19:49:43]     GL_KHR_blend_equation_advanced
[19:49:43]     GL_KHR_blend_equation_advanced_coherent
[19:49:43]     GL_OVR_multiview
[19:49:43]     GL_OVR_multiview2
[19:49:43]     GL_SGIS_generate_mipmap
[19:49:43]     GL_SGIS_texture_lod
[19:49:43]     GL_SGIX_depth_texture
[19:49:43]     GL_SGIX_shadow
[19:49:43]     GL_SUN_slice_accum
[19:49:43]     GL_WIN_swap_hint
[19:49:43]     WGL_EXT_swap_control
[19:49:43] OpenGL pixel format: 8:8:8:8
[19:49:43] OpenGL depth format: 24:8
[19:49:43] 
[19:49:43] GLSL version: 4.60 NVIDIA
[19:49:43] GLSL max vertex uniforms: 4096 (4096)
[19:49:43] GLSL max fragment uniforms: 4096 (4096)
[19:49:43] GLSL max varyings: 124 (124)
[19:49:43] GLSL max lights: 8 (8)
[19:49:43] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:49:43] 
[19:49:43] Vertex/index buffer memory limit: 4096MiB
[19:49:43] Starting workaround for fast running clocks
[19:49:43] Using LWJGL timer.
[19:49:44] Startup Phase - Initializing..
[19:49:44] Preloading builtin materials
[19:49:44] Preloading builtin materials done
[19:49:44] Setting up Collada Model Loader
[19:49:44] Launching Collada Model Loader threads
[19:49:44] Launching WOM Loader threads
[19:49:44] Startup Phase - Setting up..
[19:49:45] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[19:49:45] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[19:49:45] Gui initialized
[19:49:45] Startup Phase - Preparing terrain...
[19:49:46] Startup Phase - Connecting ..
[19:49:46] Disabling Nagles
[19:49:47] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Event.2021-06.txt
[19:49:47] Disabling Nagles
[19:49:47] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Friends.2021-06.txt
[19:49:48] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Alliance.2021-06.txt
[19:49:48] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\CA_HELP.2021-06.txt
[19:49:48] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\GL-Freedom.2021-06.txt
[19:49:48] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Freedom.2021-06.txt
[19:49:48] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\Trade.2021-06.txt
[19:49:48] Login successful
[19:49:48] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[19:49:48] Starting update of login splash image...
[19:49:49] Finished loading new login splash image!
[19:49:50] Water reflection offscreen size 1280x707
[19:49:53] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:49:56] No mapping found for hair0
[19:50:30] Writing to C:\Users\USERNAME\wurm\players\sixnine\logs\_Skills.2021-06.txt
[19:57:46] No mapping found for hair6
[19:58:35] No mapping found for hair6
[19:59:12] No mapping found for hair6
[20:08:30] No mapping found for hair6
[20:08:33] Saving window positions to C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[20:08:33] Saving props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1415.txt
[20:08:33] Loading window positions from C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1411.txt
[20:08:33] Loading props file C:\Users\USERNAME\wurm\players\sixnine\windows_2560x1411.txt
[20:08:33] Water reflection offscreen size 1280x705
[20:09:07] No mapping found for hair6

 

 

EDIT AGAIN:

 

Had some more inbetween these but i cba to post every crash, but this is the latest one:

 

Spoiler

[22:26:48] 
[22:26:48] Preparing to enable console logging.
[22:26:48] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[22:26:48] Time is Sat Jun 05 22:26:48 CEST 2021
[22:26:48] Running client version 4.2.40
[22:26:48]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[22:26:48]      client build time 2021-06-03 02:51
[22:26:48] 
[22:26:48] === System information ===
[22:26:48] Executing from D:\Steam\steamapps\common\Wurm Online\
[22:26:48] Operating system: Windows 10 (arch: amd64, version: 10.0)
[22:26:48] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[22:26:48] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[22:26:48] Available CPUs: 6
[22:26:48] 
[22:26:48] 
[22:26:48] === Wurm options ===
[22:26:48] animation_playback_self = 0
[22:26:48] ao_level = 1
[22:26:48] auto_mipmaps_enabled = 1
[22:26:48] auto_run_source = 0
[22:26:48] cavedetail = 2
[22:26:48] censor_chat = false
[22:26:48] collada_animations = 3
[22:26:48] colorItemsDamage = true
[22:26:48] color_black = 0.0,0.0,0.0,1.0
[22:26:48] color_cyan = 0.0,1.0,1.0,1.0
[22:26:48] color_enchant_desc = 0.5,0.5,1.0,1.0
[22:26:48] color_enchant_name = 0.0,0.5,0.5,1.0
[22:26:48] color_enchant_power = 0.0,1.0,1.0,1.0
[22:26:48] color_error = 1.0,0.3,0.3,1.0
[22:26:48] color_fuchsia = 1.0,0.0,1.0,1.0
[22:26:48] color_green = 0.4,0.72,0.47,1.0
[22:26:48] color_grey = 0.5,0.75,1.0,1.0
[22:26:48] color_lime = 0.5,1.0,0.5,1.0
[22:26:48] color_maroon = 0.5,0.0,0.0,1.0
[22:26:48] color_navy_blue = 0.23,0.39,1.0,1.0
[22:26:48] color_orange = 1.0,0.58,0.04,1.0
[22:26:48] color_outline_ally = 0.5,1.0,0.5,1.0
[22:26:48] color_outline_friend = 0.5,0.75,1.0,1.0
[22:26:48] color_outline_hostile = 1.0,0.0,0.0,1.0
[22:26:48] color_outline_neutral = 0.5,0.5,1.0,1.0
[22:26:48] color_purple = 0.5,0.0,0.5,1.0
[22:26:48] color_red = 1.0,0.0,0.0,1.0
[22:26:48] color_royal_blue = 0.5,0.5,1.0,1.0
[22:26:48] color_salve_acid = 1.0,1.0,0.0,1.0
[22:26:48] color_salve_fire = 1.0,0.0,0.0,1.0
[22:26:48] color_salve_frost = 0.0,0.0,1.0,1.0
[22:26:48] color_silver = 0.75,0.75,0.75,1.0
[22:26:48] color_system = 0.5,1.0,0.5,1.0
[22:26:48] color_teal = 0.0,0.5,0.5,1.0
[22:26:48] color_white = 1.0,1.0,1.0,1.0
[22:26:48] color_yellow = 1.0,1.0,0.0,1.0
[22:26:48] combat_world_text = true
[22:26:48] compressed_textures = false
[22:26:48] compressed_textures_S3TC = true
[22:26:48] contribution_culling = 200
[22:26:48] custim_timer_source = 1
[22:26:48] customTimer1 = -1|-1
[22:26:48] customTimer2 = -1|-1
[22:26:48] customTimer3 = -1|-1
[22:26:48] customTimer4 = -1|-1
[22:26:48] customTimer5 = -1|-1
[22:26:48] debug_mode = false
[22:26:48] defaultActions_source = 0
[22:26:48] depth_clamp_enabled = 2
[22:26:48] disable_select_all_shortcut = false
[22:26:48] display_settings = false:false:0:2560:1440:32:144:true:false
[22:26:48] enable_contribution_culling = false
[22:26:48] enable_debugs = false
[22:26:48] enable_lod = true
[22:26:48] enable_seasonal_mappings = true
[22:26:48] enable_shift_drag = true
[22:26:48] enable_volumetric_fog = true
[22:26:48] enable_vsync = false
[22:26:48] enable_world_drag = true
[22:26:48] event_log_rotation = 2
[22:26:48] exec_source = 0
[22:26:48] fast_yield = false
[22:26:48] fbo_enabled = 2
[22:26:48] fog_coord_src = 0
[22:26:48] font_antialias = 2
[22:26:48] font_bold = 11
[22:26:48] font_default = 11
[22:26:48] font_header = 24
[22:26:48] font_italian = 11
[22:26:48] font_monospaced = 11
[22:26:48] font_static = 11
[22:26:48] fov_horizontal = 110
[22:26:48] fps_limit = 60
[22:26:48] fps_limit_background = 30
[22:26:48] fps_limit_enabled = true
[22:26:48] free_look_mode_disable_on_close_component = false
[22:26:48] free_look_mode_disable_on_combat = false
[22:26:48] free_look_mode_disable_on_open_component = false
[22:26:48] free_look_mode_sensitivity = 10
[22:26:48] game_client_thread_priority = 2
[22:26:48] glsl_debug_loading = false
[22:26:48] glsl_enabled = 2
[22:26:48] gpu_skinning = true
[22:26:48] gui_opacity = 3
[22:26:48] gui_skin = 1
[22:26:48] hard_mode = false
[22:26:48] has_read_eula = true
[22:26:48] head_bob = false
[22:26:48] hide_cursor_with_ui = false
[22:26:48] hide_inactive_friends = false
[22:26:48] hide_menu_examine = false
[22:26:48] hide_menu_no_target = false
[22:26:48] hide_menu_spam_mode = true
[22:26:48] hide_menu_stop = false
[22:26:48] hide_onscreen_fail_messages = false
[22:26:48] hide_onscreen_hostile_messages = false
[22:26:48] hide_onscreen_info_messages = false
[22:26:48] hide_personal_goal = false
[22:26:48] high_res_binoculars = true
[22:26:48] hint_texture_scaling = 2
[22:26:48] impColumn = true
[22:26:48] inverse_mouse = false
[22:26:48] irc_log_rotation = 2
[22:26:48] irc_notif = 0
[22:26:48] item_creature_render_distance = 3
[22:26:48] key_bindings_source = 0
[22:26:48] keyboard_layout = 0
[22:26:48] limit_dynamic_lights = true
[22:26:48] loadInventoryStartup = true
[22:26:48] local_list_in_event = false
[22:26:48] lod = 1
[22:26:48] log_extra_errors = false
[22:26:48] log_gl_errors = false
[22:26:48] mark_text_read = true
[22:26:48] material_as_suffix = true
[22:26:48] max_dynamic_lights = 8
[22:26:48] max_shader_lights = 8
[22:26:48] max_texture_size = 2
[22:26:48] mega_texture_size = 6
[22:26:48] model_loader_thread_priority = 2
[22:26:48] model_loading_threads = 3
[22:26:48] mount_control_mode = 0
[22:26:48] mount_rotation = false
[22:26:48] mouse_camera_sensitivity = 3.7192233
[22:26:48] mouse_smoothing = 0.0
[22:26:48] multicolor_usage = 1
[22:26:48] multidraw_enabled = 1
[22:26:48] no_brightness = false
[22:26:48] no_terrain_render = false
[22:26:48] no_world_render = false
[22:26:48] non_power_of_two = 1
[22:26:48] normal_maps = true
[22:26:48] occlusion_queries_enabled = 2
[22:26:48] offscreen_texture_size = 2
[22:26:48] other_log_rotation = 2
[22:26:48] outline_picking = true
[22:26:48] player_texture_size = 2
[22:26:48] quick_keybinds = true
[22:26:48] reflection_texture_size = 2
[22:26:48] reflections = 2
[22:26:48] remember_password = true
[22:26:48] render_bloom = false
[22:26:48] render_distant_terrain = true
[22:26:48] render_fxaa = true
[22:26:48] render_sun_glare = false
[22:26:48] render_vignette = false
[22:26:48] renderer_type = 1
[22:26:48] resident_models = false
[22:26:48] save_skills_on_quit = true
[22:26:48] screen_brightness = 0.0
[22:26:48] screen_shake = true
[22:26:48] screenshot_file_format = 1
[22:26:48] season_override = 0
[22:26:48] send_extra_tile_data = false
[22:26:48] setting_timestamps = true
[22:26:48] settings_version = 14
[22:26:48] shadow_level = 2
[22:26:48] shadow_mapsize = 1
[22:26:48] shift_drag_default = 10
[22:26:48] showKChat = true
[22:26:48] show_body_in_inventory = false
[22:26:48] show_creature_overlay = true
[22:26:48] show_detailed_hover = true
[22:26:48] show_examine_world_text = true
[22:26:48] show_hit_direction_indicator = true
[22:26:48] show_local_world_text = true
[22:26:48] show_old_menu = false
[22:26:48] show_old_quickbar = false
[22:26:48] show_tab_blinking = true
[22:26:48] silent_friends_update = false
[22:26:48] skillgain_minimum = 4
[22:26:48] skillgain_no_alignment = true
[22:26:48] skillgain_no_favor = true
[22:26:48] skydetail = 1
[22:26:48] sound_al_gain = 4
[22:26:48] sound_buzzlevel = 2
[22:26:48] sound_cache_enabled = true
[22:26:48] sound_doppler_enabled = true
[22:26:48] sound_engine = 2
[22:26:48] sound_footstepslevel = 10
[22:26:48] sound_music_level = 0
[22:26:48] sound_play_PMAlert = false
[22:26:48] sound_play_UIsounds = true
[22:26:48] sound_play_ambients = false
[22:26:48] sound_play_buzz = true
[22:26:48] sound_play_combat = true
[22:26:48] sound_play_door = true
[22:26:48] sound_play_emotes = true
[22:26:48] sound_play_footsteps = true
[22:26:48] sound_play_music = false
[22:26:48] sound_play_weather = true
[22:26:48] sound_play_work = true
[22:26:48] structure_render_distance = 3
[22:26:48] submit_client_data = 1
[22:26:48] supersampling = 0
[22:26:48] swap_mouse_buttons = false
[22:26:48] terrain_res = 2
[22:26:48] test_attach_equipment = false
[22:26:48] test_mode = 0
[22:26:48] thirdPerson = false
[22:26:48] tile_transitions = true
[22:26:48] tiledecorations = 2
[22:26:48] togglePushToTalk = true
[22:26:48] treelist_outline = true
[22:26:48] trees = 3
[22:26:48] ui_font_scale = 100
[22:26:48] ui_scale = 110
[22:26:48] update_optional = true
[22:26:48] use_alpha_particles = true
[22:26:48] use_anisotropic_filtering = 4
[22:26:48] use_antialiasing = 1
[22:26:48] use_default_action = true
[22:26:48] use_fast_clock_work_around = true
[22:26:48] use_nano_timer = false
[22:26:48] use_non_alpha_particles = true
[22:26:48] use_phobia_models = false
[22:26:48] use_tree_models = true
[22:26:48] use_weather_particles = true
[22:26:48] vbo_enabled = 1
[22:26:48] vg_ui_theme = 1
[22:26:48] viewport_bob = true
[22:26:48] water_detail = 2
[22:26:48] 
[22:26:49] Setting up WurmModel Model Loader
[22:26:49] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[22:26:49] Translating legacy key NUMPAD7 to KP_7
[22:26:49] Translating legacy key NUMPAD9 to KP_9
[22:26:49] Translating legacy key SUBTRACT to KP_SUBTRACT
[22:26:49] Translating legacy key EQUALS to EQUAL
[22:26:49] Translating legacy key ADD to KP_ADD
[22:26:49] Translating legacy key NUMPAD8 to KP_8
[22:26:49] Translating legacy key NUMPAD5 to KP_5
[22:26:49] Translating legacy key MULTIPLY to KP_MULTIPLY
[22:26:49] Translating legacy key NUMPAD1 to KP_1
[22:26:49] Translating legacy key NUMPAD3 to KP_3
[22:26:49] Translating legacy key NUMPAD2 to KP_2
[22:26:49] Translating legacy key DECIMAL to KP_DECIMAL
[22:26:49] Translating legacy key DIVIDE to KP_DIVIDE
[22:26:49] Translating legacy key NUMPAD6 to KP_6
[22:26:49] Translating legacy key NUMPAD4 to KP_4
[22:26:50] Word filter loaded: 23
[22:26:50] Starting global frame job manager with 6 worker threads
[22:26:50] Starting global lazy job manager with 3 worker threads
[22:26:50] Setting up OpenAL Sound Engine
[22:26:50] OpenAL version: 1.1 ALSOFT 1.19.1
[22:26:50] OpenAL renderer: OpenAL Soft
[22:26:50] OpenAL vendor: OpenAL Community
[22:26:50] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[22:26:50] Generating: 128 source channels.
[22:26:50] 
[22:26:50] === OpenGL information ===
[22:26:50] LWJGL version: 3.2.3 1.2.0
[22:26:50] OpenGL vendor: NVIDIA Corporation
[22:26:50] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[22:26:50] OpenGL version: 4.6.0 NVIDIA 466.63
[22:26:50] OpenGL extensions:
[22:26:50]     GL_AMD_multi_draw_indirect
[22:26:50]     GL_AMD_seamless_cubemap_per_texture
[22:26:50]     GL_AMD_vertex_shader_viewport_index
[22:26:50]     GL_AMD_vertex_shader_layer
[22:26:50]     GL_ARB_arrays_of_arrays
[22:26:50]     GL_ARB_base_instance
[22:26:50]     GL_ARB_bindless_texture
[22:26:50]     GL_ARB_blend_func_extended
[22:26:50]     GL_ARB_buffer_storage
[22:26:50]     GL_ARB_clear_buffer_object
[22:26:50]     GL_ARB_clear_texture
[22:26:50]     GL_ARB_clip_control
[22:26:50]     GL_ARB_color_buffer_float
[22:26:50]     GL_ARB_compatibility
[22:26:50]     GL_ARB_compressed_texture_pixel_storage
[22:26:50]     GL_ARB_conservative_depth
[22:26:50]     GL_ARB_compute_shader
[22:26:50]     GL_ARB_compute_variable_group_size
[22:26:50]     GL_ARB_conditional_render_inverted
[22:26:50]     GL_ARB_copy_buffer
[22:26:50]     GL_ARB_copy_image
[22:26:50]     GL_ARB_cull_distance
[22:26:50]     GL_ARB_debug_output
[22:26:50]     GL_ARB_depth_buffer_float
[22:26:50]     GL_ARB_depth_clamp
[22:26:50]     GL_ARB_depth_texture
[22:26:50]     GL_ARB_derivative_control
[22:26:50]     GL_ARB_direct_state_access
[22:26:50]     GL_ARB_draw_buffers
[22:26:50]     GL_ARB_draw_buffers_blend
[22:26:50]     GL_ARB_draw_indirect
[22:26:50]     GL_ARB_draw_elements_base_vertex
[22:26:50]     GL_ARB_draw_instanced
[22:26:50]     GL_ARB_enhanced_layouts
[22:26:50]     GL_ARB_ES2_compatibility
[22:26:50]     GL_ARB_ES3_compatibility
[22:26:50]     GL_ARB_ES3_1_compatibility
[22:26:50]     GL_ARB_ES3_2_compatibility
[22:26:50]     GL_ARB_explicit_attrib_location
[22:26:50]     GL_ARB_explicit_uniform_location
[22:26:50]     GL_ARB_fragment_coord_conventions
[22:26:50]     GL_ARB_fragment_layer_viewport
[22:26:50]     GL_ARB_fragment_program
[22:26:50]     GL_ARB_fragment_program_shadow
[22:26:50]     GL_ARB_fragment_shader
[22:26:50]     GL_ARB_fragment_shader_interlock
[22:26:50]     GL_ARB_framebuffer_no_attachments
[22:26:50]     GL_ARB_framebuffer_object
[22:26:50]     GL_ARB_framebuffer_sRGB
[22:26:50]     GL_ARB_geometry_shader4
[22:26:50]     GL_ARB_get_program_binary
[22:26:50]     GL_ARB_get_texture_sub_image
[22:26:50]     GL_ARB_gl_spirv
[22:26:50]     GL_ARB_gpu_shader5
[22:26:50]     GL_ARB_gpu_shader_fp64
[22:26:50]     GL_ARB_gpu_shader_int64
[22:26:50]     GL_ARB_half_float_pixel
[22:26:50]     GL_ARB_half_float_vertex
[22:26:50]     GL_ARB_imaging
[22:26:50]     GL_ARB_indirect_parameters
[22:26:50]     GL_ARB_instanced_arrays
[22:26:50]     GL_ARB_internalformat_query
[22:26:50]     GL_ARB_internalformat_query2
[22:26:50]     GL_ARB_invalidate_subdata
[22:26:50]     GL_ARB_map_buffer_alignment
[22:26:50]     GL_ARB_map_buffer_range
[22:26:50]     GL_ARB_multi_bind
[22:26:50]     GL_ARB_multi_draw_indirect
[22:26:50]     GL_ARB_multisample
[22:26:50]     GL_ARB_multitexture
[22:26:50]     GL_ARB_occlusion_query
[22:26:50]     GL_ARB_occlusion_query2
[22:26:50]     GL_ARB_parallel_shader_compile
[22:26:50]     GL_ARB_pipeline_statistics_query
[22:26:50]     GL_ARB_pixel_buffer_object
[22:26:50]     GL_ARB_point_parameters
[22:26:50]     GL_ARB_point_sprite
[22:26:50]     GL_ARB_polygon_offset_clamp
[22:26:50]     GL_ARB_post_depth_coverage
[22:26:50]     GL_ARB_program_interface_query
[22:26:50]     GL_ARB_provoking_vertex
[22:26:50]     GL_ARB_query_buffer_object
[22:26:50]     GL_ARB_robust_buffer_access_behavior
[22:26:50]     GL_ARB_robustness
[22:26:50]     GL_ARB_sample_locations
[22:26:50]     GL_ARB_sample_shading
[22:26:50]     GL_ARB_sampler_objects
[22:26:50]     GL_ARB_seamless_cube_map
[22:26:50]     GL_ARB_seamless_cubemap_per_texture
[22:26:50]     GL_ARB_separate_shader_objects
[22:26:50]     GL_ARB_shader_atomic_counter_ops
[22:26:50]     GL_ARB_shader_atomic_counters
[22:26:50]     GL_ARB_shader_ballot
[22:26:50]     GL_ARB_shader_bit_encoding
[22:26:50]     GL_ARB_shader_clock
[22:26:50]     GL_ARB_shader_draw_parameters
[22:26:50]     GL_ARB_shader_group_vote
[22:26:50]     GL_ARB_shader_image_load_store
[22:26:50]     GL_ARB_shader_image_size
[22:26:50]     GL_ARB_shader_objects
[22:26:50]     GL_ARB_shader_precision
[22:26:50]     GL_ARB_shader_storage_buffer_object
[22:26:50]     GL_ARB_shader_subroutine
[22:26:50]     GL_ARB_shader_texture_image_samples
[22:26:50]     GL_ARB_shader_texture_lod
[22:26:50]     GL_ARB_shading_language_100
[22:26:50]     GL_ARB_shader_viewport_layer_array
[22:26:50]     GL_ARB_shading_language_420pack
[22:26:50]     GL_ARB_shading_language_include
[22:26:50]     GL_ARB_shading_language_packing
[22:26:50]     GL_ARB_shadow
[22:26:50]     GL_ARB_sparse_buffer
[22:26:50]     GL_ARB_sparse_texture
[22:26:50]     GL_ARB_sparse_texture2
[22:26:50]     GL_ARB_sparse_texture_clamp
[22:26:50]     GL_ARB_spirv_extensions
[22:26:50]     GL_ARB_stencil_texturing
[22:26:50]     GL_ARB_sync
[22:26:50]     GL_ARB_tessellation_shader
[22:26:50]     GL_ARB_texture_barrier
[22:26:50]     GL_ARB_texture_border_clamp
[22:26:50]     GL_ARB_texture_buffer_object
[22:26:50]     GL_ARB_texture_buffer_object_rgb32
[22:26:50]     GL_ARB_texture_buffer_range
[22:26:50]     GL_ARB_texture_compression
[22:26:50]     GL_ARB_texture_compression_bptc
[22:26:50]     GL_ARB_texture_compression_rgtc
[22:26:50]     GL_ARB_texture_cube_map
[22:26:50]     GL_ARB_texture_cube_map_array
[22:26:50]     GL_ARB_texture_env_add
[22:26:50]     GL_ARB_texture_env_combine
[22:26:50]     GL_ARB_texture_env_crossbar
[22:26:50]     GL_ARB_texture_env_dot3
[22:26:50]     GL_ARB_texture_filter_anisotropic
[22:26:50]     GL_ARB_texture_filter_minmax
[22:26:50]     GL_ARB_texture_float
[22:26:50]     GL_ARB_texture_gather
[22:26:50]     GL_ARB_texture_mirror_clamp_to_edge
[22:26:50]     GL_ARB_texture_mirrored_repeat
[22:26:50]     GL_ARB_texture_multisample
[22:26:50]     GL_ARB_texture_non_power_of_two
[22:26:50]     GL_ARB_texture_query_levels
[22:26:50]     GL_ARB_texture_query_lod
[22:26:50]     GL_ARB_texture_rectangle
[22:26:50]     GL_ARB_texture_rg
[22:26:50]     GL_ARB_texture_rgb10_a2ui
[22:26:50]     GL_ARB_texture_stencil8
[22:26:50]     GL_ARB_texture_storage
[22:26:50]     GL_ARB_texture_storage_multisample
[22:26:50]     GL_ARB_texture_swizzle
[22:26:50]     GL_ARB_texture_view
[22:26:50]     GL_ARB_timer_query
[22:26:50]     GL_ARB_transform_feedback2
[22:26:50]     GL_ARB_transform_feedback3
[22:26:50]     GL_ARB_transform_feedback_instanced
[22:26:50]     GL_ARB_transform_feedback_overflow_query
[22:26:50]     GL_ARB_transpose_matrix
[22:26:50]     GL_ARB_uniform_buffer_object
[22:26:50]     GL_ARB_vertex_array_bgra
[22:26:50]     GL_ARB_vertex_array_object
[22:26:50]     GL_ARB_vertex_attrib_64bit
[22:26:50]     GL_ARB_vertex_attrib_binding
[22:26:50]     GL_ARB_vertex_buffer_object
[22:26:50]     GL_ARB_vertex_program
[22:26:50]     GL_ARB_vertex_shader
[22:26:50]     GL_ARB_vertex_type_10f_11f_11f_rev
[22:26:50]     GL_ARB_vertex_type_2_10_10_10_rev
[22:26:50]     GL_ARB_viewport_array
[22:26:50]     GL_ARB_window_pos
[22:26:50]     GL_ATI_draw_buffers
[22:26:50]     GL_ATI_texture_float
[22:26:50]     GL_ATI_texture_mirror_once
[22:26:50]     GL_S3_s3tc
[22:26:50]     GL_EXT_texture_env_add
[22:26:50]     GL_EXT_abgr
[22:26:50]     GL_EXT_bgra
[22:26:50]     GL_EXT_bindable_uniform
[22:26:50]     GL_EXT_blend_color
[22:26:50]     GL_EXT_blend_equation_separate
[22:26:50]     GL_EXT_blend_func_separate
[22:26:50]     GL_EXT_blend_minmax
[22:26:50]     GL_EXT_blend_subtract
[22:26:50]     GL_EXT_compiled_vertex_array
[22:26:50]     GL_EXT_Cg_shader
[22:26:50]     GL_EXT_depth_bounds_test
[22:26:50]     GL_EXT_direct_state_access
[22:26:50]     GL_EXT_draw_buffers2
[22:26:50]     GL_EXT_draw_instanced
[22:26:50]     GL_EXT_draw_range_elements
[22:26:50]     GL_EXT_fog_coord
[22:26:50]     GL_EXT_framebuffer_blit
[22:26:50]     GL_EXT_framebuffer_multisample
[22:26:50]     GL_EXTX_framebuffer_mixed_formats
[22:26:50]     GL_EXT_framebuffer_multisample_blit_scaled
[22:26:50]     GL_EXT_framebuffer_object
[22:26:50]     GL_EXT_framebuffer_sRGB
[22:26:50]     GL_EXT_geometry_shader4
[22:26:50]     GL_EXT_gpu_program_parameters
[22:26:50]     GL_EXT_gpu_shader4
[22:26:50]     GL_EXT_multi_draw_arrays
[22:26:50]     GL_EXT_multiview_texture_multisample
[22:26:50]     GL_EXT_multiview_timer_query
[22:26:50]     GL_EXT_packed_depth_stencil
[22:26:50]     GL_EXT_packed_float
[22:26:50]     GL_EXT_packed_pixels
[22:26:50]     GL_EXT_pixel_buffer_object
[22:26:50]     GL_EXT_point_parameters
[22:26:50]     GL_EXT_polygon_offset_clamp
[22:26:50]     GL_EXT_post_depth_coverage
[22:26:50]     GL_EXT_provoking_vertex
[22:26:50]     GL_EXT_raster_multisample
[22:26:50]     GL_EXT_rescale_normal
[22:26:50]     GL_EXT_secondary_color
[22:26:50]     GL_EXT_separate_shader_objects
[22:26:50]     GL_EXT_separate_specular_color
[22:26:50]     GL_EXT_shader_image_load_formatted
[22:26:50]     GL_EXT_shader_image_load_store
[22:26:50]     GL_EXT_shader_integer_mix
[22:26:50]     GL_EXT_shadow_funcs
[22:26:50]     GL_EXT_sparse_texture2
[22:26:50]     GL_EXT_stencil_two_side
[22:26:50]     GL_EXT_stencil_wrap
[22:26:50]     GL_EXT_texture3D
[22:26:50]     GL_EXT_texture_array
[22:26:50]     GL_EXT_texture_buffer_object
[22:26:50]     GL_EXT_texture_compression_dxt1
[22:26:50]     GL_EXT_texture_compression_latc
[22:26:50]     GL_EXT_texture_compression_rgtc
[22:26:50]     GL_EXT_texture_compression_s3tc
[22:26:50]     GL_EXT_texture_cube_map
[22:26:50]     GL_EXT_texture_edge_clamp
[22:26:50]     GL_EXT_texture_env_combine
[22:26:50]     GL_EXT_texture_env_dot3
[22:26:50]     GL_EXT_texture_filter_anisotropic
[22:26:50]     GL_EXT_texture_filter_minmax
[22:26:50]     GL_EXT_texture_integer
[22:26:50]     GL_EXT_texture_lod
[22:26:50]     GL_EXT_texture_lod_bias
[22:26:50]     GL_EXT_texture_mirror_clamp
[22:26:50]     GL_EXT_texture_object
[22:26:50]     GL_EXT_texture_shadow_lod
[22:26:50]     GL_EXT_texture_shared_exponent
[22:26:50]     GL_EXT_texture_sRGB
[22:26:50]     GL_EXT_texture_sRGB_R8
[22:26:50]     GL_EXT_texture_sRGB_decode
[22:26:50]     GL_EXT_texture_storage
[22:26:50]     GL_EXT_texture_swizzle
[22:26:50]     GL_EXT_timer_query
[22:26:50]     GL_EXT_transform_feedback2
[22:26:50]     GL_EXT_vertex_array
[22:26:50]     GL_EXT_vertex_array_bgra
[22:26:50]     GL_EXT_vertex_attrib_64bit
[22:26:50]     GL_EXT_window_rectangles
[22:26:50]     GL_EXT_import_sync_object
[22:26:50]     GL_IBM_rasterpos_clip
[22:26:50]     GL_IBM_texture_mirrored_repeat
[22:26:50]     GL_KHR_context_flush_control
[22:26:50]     GL_KHR_debug
[22:26:50]     GL_EXT_memory_object
[22:26:50]     GL_EXT_memory_object_win32
[22:26:50]     GL_NV_memory_object_sparse
[22:26:50]     GL_EXT_win32_keyed_mutex
[22:26:50]     GL_KHR_parallel_shader_compile
[22:26:50]     GL_KHR_no_error
[22:26:50]     GL_KHR_robust_buffer_access_behavior
[22:26:50]     GL_KHR_robustness
[22:26:50]     GL_EXT_semaphore
[22:26:50]     GL_EXT_semaphore_win32
[22:26:50]     GL_NV_timeline_semaphore
[22:26:50]     GL_KHR_shader_subgroup
[22:26:50]     GL_KTX_buffer_region
[22:26:50]     GL_NV_alpha_to_coverage_dither_control
[22:26:50]     GL_NV_bindless_multi_draw_indirect
[22:26:50]     GL_NV_bindless_multi_draw_indirect_count
[22:26:50]     GL_NV_bindless_texture
[22:26:50]     GL_NV_blend_equation_advanced
[22:26:50]     GL_NV_blend_equation_advanced_coherent
[22:26:50]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[22:26:50]     GL_NV_blend_minmax_factor
[22:26:50]     GL_NV_blend_square
[22:26:50]     GL_NV_clip_space_w_scaling
[22:26:50]     GL_NV_command_list
[22:26:50]     GL_NV_compute_program5
[22:26:50]     GL_NV_compute_shader_derivatives
[22:26:50]     GL_NV_conditional_render
[22:26:50]     GL_NV_conservative_raster
[22:26:50]     GL_NV_conservative_raster_dilate
[22:26:50]     GL_NV_conservative_raster_pre_snap
[22:26:50]     GL_NV_conservative_raster_pre_snap_triangles
[22:26:50]     GL_NV_conservative_raster_underestimation
[22:26:50]     GL_NV_copy_depth_to_color
[22:26:50]     GL_NV_copy_image
[22:26:50]     GL_NV_depth_buffer_float
[22:26:50]     GL_NV_depth_clamp
[22:26:50]     GL_NV_draw_texture
[22:26:50]     GL_NV_draw_vulkan_image
[22:26:50]     GL_NV_ES1_1_compatibility
[22:26:50]     GL_NV_ES3_1_compatibility
[22:26:50]     GL_NV_explicit_multisample
[22:26:50]     GL_NV_feature_query
[22:26:50]     GL_NV_fence
[22:26:50]     GL_NV_fill_rectangle
[22:26:50]     GL_NV_float_buffer
[22:26:50]     GL_NV_fog_distance
[22:26:50]     GL_NV_fragment_coverage_to_color
[22:26:50]     GL_NV_fragment_program
[22:26:50]     GL_NV_fragment_program_option
[22:26:50]     GL_NV_fragment_program2
[22:26:50]     GL_NV_fragment_shader_barycentric
[22:26:50]     GL_NV_fragment_shader_interlock
[22:26:50]     GL_NV_framebuffer_mixed_samples
[22:26:50]     GL_NV_framebuffer_multisample_coverage
[22:26:50]     GL_NV_geometry_shader4
[22:26:50]     GL_NV_geometry_shader_passthrough
[22:26:50]     GL_NV_gpu_program4
[22:26:50]     GL_NV_internalformat_sample_query
[22:26:50]     GL_NV_gpu_program4_1
[22:26:50]     GL_NV_gpu_program5
[22:26:50]     GL_NV_gpu_program5_mem_extended
[22:26:50]     GL_NV_gpu_program_fp64
[22:26:50]     GL_NV_gpu_shader5
[22:26:50]     GL_NV_half_float
[22:26:50]     GL_NV_light_max_exponent
[22:26:50]     GL_NV_memory_attachment
[22:26:50]     GL_NV_mesh_shader
[22:26:50]     GL_NV_multisample_coverage
[22:26:50]     GL_NV_multisample_filter_hint
[22:26:50]     GL_NV_occlusion_query
[22:26:50]     GL_NV_packed_depth_stencil
[22:26:50]     GL_NV_parameter_buffer_object
[22:26:50]     GL_NV_parameter_buffer_object2
[22:26:50]     GL_NV_path_rendering
[22:26:50]     GL_NV_path_rendering_shared_edge
[22:26:50]     GL_NV_pixel_data_range
[22:26:50]     GL_NV_point_sprite
[22:26:50]     GL_NV_primitive_restart
[22:26:50]     GL_NV_query_resource
[22:26:50]     GL_NV_query_resource_tag
[22:26:50]     GL_NV_register_combiners
[22:26:50]     GL_NV_register_combiners2
[22:26:50]     GL_NV_representative_fragment_test
[22:26:50]     GL_NV_sample_locations
[22:26:50]     GL_NV_sample_mask_override_coverage
[22:26:50]     GL_NV_scissor_exclusive
[22:26:50]     GL_NV_shader_atomic_counters
[22:26:50]     GL_NV_shader_atomic_float
[22:26:50]     GL_NV_shader_atomic_float64
[22:26:50]     GL_NV_shader_atomic_fp16_vector
[22:26:50]     GL_NV_shader_atomic_int64
[22:26:50]     GL_NV_shader_buffer_load
[22:26:50]     GL_NV_shader_storage_buffer_object
[22:26:50]     GL_NV_shader_subgroup_partitioned
[22:26:50]     GL_NV_shader_texture_footprint
[22:26:50]     GL_NV_shading_rate_image
[22:26:50]     GL_NV_stereo_view_rendering
[22:26:50]     GL_NV_texgen_reflection
[22:26:50]     GL_NV_texture_barrier
[22:26:50]     GL_NV_texture_compression_vtc
[22:26:50]     GL_NV_texture_env_combine4
[22:26:50]     GL_NV_texture_multisample
[22:26:50]     GL_NV_texture_rectangle
[22:26:50]     GL_NV_texture_rectangle_compressed
[22:26:50]     GL_NV_texture_shader
[22:26:50]     GL_NV_texture_shader2
[22:26:50]     GL_NV_texture_shader3
[22:26:50]     GL_NV_transform_feedback
[22:26:50]     GL_NV_transform_feedback2
[22:26:50]     GL_NV_uniform_buffer_unified_memory
[22:26:50]     GL_NV_vertex_array_range
[22:26:50]     GL_NV_vertex_array_range2
[22:26:50]     GL_NV_vertex_attrib_integer_64bit
[22:26:50]     GL_NV_vertex_buffer_unified_memory
[22:26:50]     GL_NV_vertex_program
[22:26:50]     GL_NV_vertex_program1_1
[22:26:50]     GL_NV_vertex_program2
[22:26:50]     GL_NV_vertex_program2_option
[22:26:50]     GL_NV_vertex_program3
[22:26:50]     GL_NV_viewport_array2
[22:26:50]     GL_NV_viewport_swizzle
[22:26:50]     GL_NVX_conditional_render
[22:26:50]     GL_NVX_linked_gpu_multicast
[22:26:50]     GL_NV_gpu_multicast
[22:26:50]     GL_NVX_gpu_multicast2
[22:26:50]     GL_NVX_progress_fence
[22:26:50]     GL_NVX_gpu_memory_info
[22:26:50]     GL_NVX_multigpu_info
[22:26:50]     GL_NVX_nvenc_interop
[22:26:50]     GL_NV_shader_thread_group
[22:26:50]     GL_NV_shader_thread_shuffle
[22:26:50]     GL_KHR_blend_equation_advanced
[22:26:50]     GL_KHR_blend_equation_advanced_coherent
[22:26:50]     GL_OVR_multiview
[22:26:50]     GL_OVR_multiview2
[22:26:50]     GL_SGIS_generate_mipmap
[22:26:50]     GL_SGIS_texture_lod
[22:26:50]     GL_SGIX_depth_texture
[22:26:50]     GL_SGIX_shadow
[22:26:50]     GL_SUN_slice_accum
[22:26:50]     GL_WIN_swap_hint
[22:26:50]     WGL_EXT_swap_control
[22:26:50] OpenGL pixel format: 8:8:8:8
[22:26:50] OpenGL depth format: 24:8
[22:26:50] 
[22:26:50] GLSL version: 4.60 NVIDIA
[22:26:50] GLSL max vertex uniforms: 4096 (4096)
[22:26:50] GLSL max fragment uniforms: 4096 (4096)
[22:26:50] GLSL max varyings: 124 (124)
[22:26:50] GLSL max lights: 8 (8)
[22:26:50] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[22:26:50] 
[22:26:50] Vertex/index buffer memory limit: 4096MiB
[22:26:50] Starting workaround for fast running clocks
[22:26:50] Using LWJGL timer.
[22:26:52] Startup Phase - Initializing..
[22:26:52] Preloading builtin materials
[22:26:52] Preloading builtin materials done
[22:26:52] Setting up Collada Model Loader
[22:26:52] Launching Collada Model Loader threads
[22:26:52] Launching WOM Loader threads
[22:26:52] Startup Phase - Setting up..
[22:26:53] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[22:26:53] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[22:26:53] Gui initialized
[22:26:53] Startup Phase - Preparing terrain...
[22:26:54] Startup Phase - Connecting ..
[22:26:54] Disabling Nagles
[22:26:55] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[22:26:55] Disabling Nagles
[22:26:56] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[22:26:56] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[22:26:56] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[22:26:56] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[22:26:56] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[22:26:56] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[22:26:56] Login successful
[22:26:57] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[22:26:57] Starting update of login splash image...
[22:26:57] Finished loading new login splash image!
[22:26:58] Water reflection offscreen size 1280x720
[22:27:01] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[22:27:33] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 

 

Edited by fiveeight
CRASHED AGAIN

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new day, new crashes!

 

This morning i got to be online for 20ish minutes before crash :)

 

Spoiler

[10:05:34] 
[10:05:34] Preparing to enable console logging.
[10:05:34] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[10:05:34] Time is Sun Jun 06 10:05:34 CEST 2021
[10:05:34] Running client version 4.2.40
[10:05:34]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[10:05:34]      client build time 2021-06-03 02:51
[10:05:34] 
[10:05:34] === System information ===
[10:05:34] Executing from D:\Steam\steamapps\common\Wurm Online\
[10:05:34] Operating system: Windows 10 (arch: amd64, version: 10.0)
[10:05:34] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[10:05:34] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[10:05:34] Available CPUs: 6
[10:05:34] 
[10:05:34] 
[10:05:34] === Wurm options ===
[10:05:34] animation_playback_self = 0
[10:05:34] ao_level = 1
[10:05:34] auto_mipmaps_enabled = 1
[10:05:34] auto_run_source = 0
[10:05:34] cavedetail = 2
[10:05:34] censor_chat = false
[10:05:34] collada_animations = 3
[10:05:34] colorItemsDamage = true
[10:05:34] color_black = 0.0,0.0,0.0,1.0
[10:05:34] color_cyan = 0.0,1.0,1.0,1.0
[10:05:34] color_enchant_desc = 0.5,0.5,1.0,1.0
[10:05:34] color_enchant_name = 0.0,0.5,0.5,1.0
[10:05:34] color_enchant_power = 0.0,1.0,1.0,1.0
[10:05:34] color_error = 1.0,0.3,0.3,1.0
[10:05:34] color_fuchsia = 1.0,0.0,1.0,1.0
[10:05:34] color_green = 0.4,0.72,0.47,1.0
[10:05:34] color_grey = 0.5,0.75,1.0,1.0
[10:05:34] color_lime = 0.5,1.0,0.5,1.0
[10:05:34] color_maroon = 0.5,0.0,0.0,1.0
[10:05:34] color_navy_blue = 0.23,0.39,1.0,1.0
[10:05:34] color_orange = 1.0,0.58,0.04,1.0
[10:05:34] color_outline_ally = 0.5,1.0,0.5,1.0
[10:05:34] color_outline_friend = 0.5,0.75,1.0,1.0
[10:05:34] color_outline_hostile = 1.0,0.0,0.0,1.0
[10:05:34] color_outline_neutral = 0.5,0.5,1.0,1.0
[10:05:34] color_purple = 0.5,0.0,0.5,1.0
[10:05:34] color_red = 1.0,0.0,0.0,1.0
[10:05:34] color_royal_blue = 0.5,0.5,1.0,1.0
[10:05:34] color_salve_acid = 1.0,1.0,0.0,1.0
[10:05:34] color_salve_fire = 1.0,0.0,0.0,1.0
[10:05:34] color_salve_frost = 0.0,0.0,1.0,1.0
[10:05:34] color_silver = 0.75,0.75,0.75,1.0
[10:05:34] color_system = 0.5,1.0,0.5,1.0
[10:05:34] color_teal = 0.0,0.5,0.5,1.0
[10:05:34] color_white = 1.0,1.0,1.0,1.0
[10:05:34] color_yellow = 1.0,1.0,0.0,1.0
[10:05:34] combat_world_text = true
[10:05:34] compressed_textures = false
[10:05:34] compressed_textures_S3TC = true
[10:05:34] contribution_culling = 200
[10:05:34] custim_timer_source = 1
[10:05:34] customTimer1 = -1|-1
[10:05:34] customTimer2 = -1|-1
[10:05:34] customTimer3 = -1|-1
[10:05:34] customTimer4 = -1|-1
[10:05:34] customTimer5 = -1|-1
[10:05:34] debug_mode = false
[10:05:34] defaultActions_source = 0
[10:05:34] depth_clamp_enabled = 2
[10:05:34] disable_select_all_shortcut = false
[10:05:34] display_settings = false:false:0:2560:1440:32:144:true:false
[10:05:34] enable_contribution_culling = false
[10:05:34] enable_debugs = false
[10:05:34] enable_lod = true
[10:05:34] enable_seasonal_mappings = true
[10:05:34] enable_shift_drag = true
[10:05:34] enable_volumetric_fog = true
[10:05:34] enable_vsync = false
[10:05:34] enable_world_drag = true
[10:05:34] event_log_rotation = 2
[10:05:34] exec_source = 0
[10:05:34] fast_yield = false
[10:05:34] fbo_enabled = 2
[10:05:34] fog_coord_src = 0
[10:05:34] font_antialias = 2
[10:05:34] font_bold = 11
[10:05:34] font_default = 11
[10:05:34] font_header = 24
[10:05:34] font_italian = 11
[10:05:34] font_monospaced = 11
[10:05:34] font_static = 11
[10:05:34] fov_horizontal = 110
[10:05:34] fps_limit = 60
[10:05:34] fps_limit_background = 30
[10:05:34] fps_limit_enabled = true
[10:05:34] free_look_mode_disable_on_close_component = false
[10:05:34] free_look_mode_disable_on_combat = false
[10:05:34] free_look_mode_disable_on_open_component = false
[10:05:34] free_look_mode_sensitivity = 10
[10:05:34] game_client_thread_priority = 2
[10:05:34] glsl_debug_loading = false
[10:05:34] glsl_enabled = 2
[10:05:34] gpu_skinning = true
[10:05:34] gui_opacity = 3
[10:05:34] gui_skin = 1
[10:05:34] hard_mode = false
[10:05:34] has_read_eula = true
[10:05:34] head_bob = false
[10:05:34] hide_cursor_with_ui = false
[10:05:34] hide_inactive_friends = false
[10:05:34] hide_menu_examine = false
[10:05:34] hide_menu_no_target = false
[10:05:34] hide_menu_spam_mode = true
[10:05:34] hide_menu_stop = false
[10:05:34] hide_onscreen_fail_messages = false
[10:05:34] hide_onscreen_hostile_messages = false
[10:05:34] hide_onscreen_info_messages = false
[10:05:34] hide_personal_goal = false
[10:05:34] high_res_binoculars = true
[10:05:34] hint_texture_scaling = 2
[10:05:34] impColumn = true
[10:05:34] inverse_mouse = false
[10:05:34] irc_log_rotation = 2
[10:05:34] irc_notif = 0
[10:05:34] item_creature_render_distance = 3
[10:05:34] key_bindings_source = 0
[10:05:34] keyboard_layout = 0
[10:05:34] limit_dynamic_lights = true
[10:05:34] loadInventoryStartup = true
[10:05:34] local_list_in_event = false
[10:05:34] lod = 1
[10:05:34] log_extra_errors = false
[10:05:34] log_gl_errors = false
[10:05:34] mark_text_read = true
[10:05:34] material_as_suffix = true
[10:05:34] max_dynamic_lights = 8
[10:05:34] max_shader_lights = 8
[10:05:34] max_texture_size = 2
[10:05:34] mega_texture_size = 6
[10:05:34] model_loader_thread_priority = 2
[10:05:34] model_loading_threads = 3
[10:05:34] mount_control_mode = 0
[10:05:34] mount_rotation = false
[10:05:34] mouse_camera_sensitivity = 3.7192233
[10:05:34] mouse_smoothing = 0.0
[10:05:34] multicolor_usage = 1
[10:05:34] multidraw_enabled = 1
[10:05:34] no_brightness = false
[10:05:34] no_terrain_render = false
[10:05:34] no_world_render = false
[10:05:34] non_power_of_two = 1
[10:05:34] normal_maps = true
[10:05:34] occlusion_queries_enabled = 2
[10:05:34] offscreen_texture_size = 2
[10:05:34] other_log_rotation = 2
[10:05:34] outline_picking = true
[10:05:34] player_texture_size = 2
[10:05:34] quick_keybinds = true
[10:05:34] reflection_texture_size = 2
[10:05:34] reflections = 2
[10:05:34] remember_password = true
[10:05:34] render_bloom = false
[10:05:34] render_distant_terrain = true
[10:05:34] render_fxaa = true
[10:05:34] render_sun_glare = false
[10:05:34] render_vignette = false
[10:05:34] renderer_type = 1
[10:05:34] resident_models = false
[10:05:34] save_skills_on_quit = true
[10:05:34] screen_brightness = 0.0
[10:05:34] screen_shake = true
[10:05:34] screenshot_file_format = 1
[10:05:34] season_override = 0
[10:05:34] send_extra_tile_data = false
[10:05:34] setting_timestamps = true
[10:05:34] settings_version = 14
[10:05:34] shadow_level = 2
[10:05:34] shadow_mapsize = 1
[10:05:34] shift_drag_default = 10
[10:05:34] showKChat = true
[10:05:34] show_body_in_inventory = false
[10:05:34] show_creature_overlay = true
[10:05:34] show_detailed_hover = true
[10:05:34] show_examine_world_text = true
[10:05:34] show_hit_direction_indicator = true
[10:05:34] show_local_world_text = true
[10:05:34] show_old_menu = false
[10:05:34] show_old_quickbar = false
[10:05:34] show_tab_blinking = true
[10:05:34] silent_friends_update = false
[10:05:34] skillgain_minimum = 4
[10:05:34] skillgain_no_alignment = true
[10:05:34] skillgain_no_favor = true
[10:05:34] skydetail = 1
[10:05:34] sound_al_gain = 4
[10:05:34] sound_buzzlevel = 2
[10:05:34] sound_cache_enabled = true
[10:05:34] sound_doppler_enabled = true
[10:05:34] sound_engine = 2
[10:05:34] sound_footstepslevel = 10
[10:05:34] sound_music_level = 0
[10:05:34] sound_play_PMAlert = false
[10:05:34] sound_play_UIsounds = true
[10:05:34] sound_play_ambients = false
[10:05:34] sound_play_buzz = true
[10:05:34] sound_play_combat = true
[10:05:34] sound_play_door = true
[10:05:34] sound_play_emotes = true
[10:05:34] sound_play_footsteps = true
[10:05:34] sound_play_music = false
[10:05:34] sound_play_weather = true
[10:05:34] sound_play_work = true
[10:05:34] structure_render_distance = 3
[10:05:34] submit_client_data = 1
[10:05:34] supersampling = 0
[10:05:34] swap_mouse_buttons = false
[10:05:34] terrain_res = 2
[10:05:34] test_attach_equipment = false
[10:05:34] test_mode = 0
[10:05:34] thirdPerson = false
[10:05:34] tile_transitions = true
[10:05:34] tiledecorations = 2
[10:05:34] togglePushToTalk = true
[10:05:34] treelist_outline = true
[10:05:34] trees = 3
[10:05:34] ui_font_scale = 100
[10:05:34] ui_scale = 110
[10:05:34] update_optional = true
[10:05:34] use_alpha_particles = true
[10:05:34] use_anisotropic_filtering = 4
[10:05:34] use_antialiasing = 1
[10:05:34] use_default_action = true
[10:05:34] use_fast_clock_work_around = true
[10:05:34] use_nano_timer = false
[10:05:34] use_non_alpha_particles = true
[10:05:34] use_phobia_models = false
[10:05:34] use_tree_models = true
[10:05:34] use_weather_particles = true
[10:05:34] vbo_enabled = 1
[10:05:34] vg_ui_theme = 1
[10:05:34] viewport_bob = true
[10:05:34] water_detail = 2
[10:05:34] 
[10:05:36] Setting up WurmModel Model Loader
[10:05:36] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[10:05:36] Translating legacy key NUMPAD7 to KP_7
[10:05:36] Translating legacy key NUMPAD9 to KP_9
[10:05:36] Translating legacy key SUBTRACT to KP_SUBTRACT
[10:05:36] Translating legacy key EQUALS to EQUAL
[10:05:36] Translating legacy key ADD to KP_ADD
[10:05:36] Translating legacy key NUMPAD8 to KP_8
[10:05:36] Translating legacy key NUMPAD5 to KP_5
[10:05:36] Translating legacy key MULTIPLY to KP_MULTIPLY
[10:05:36] Translating legacy key NUMPAD1 to KP_1
[10:05:36] Translating legacy key NUMPAD3 to KP_3
[10:05:36] Translating legacy key NUMPAD2 to KP_2
[10:05:36] Translating legacy key DECIMAL to KP_DECIMAL
[10:05:36] Translating legacy key DIVIDE to KP_DIVIDE
[10:05:36] Translating legacy key NUMPAD6 to KP_6
[10:05:36] Translating legacy key NUMPAD4 to KP_4
[10:05:37] Word filter loaded: 23
[10:05:37] Starting global frame job manager with 6 worker threads
[10:05:37] Starting global lazy job manager with 3 worker threads
[10:05:37] Setting up OpenAL Sound Engine
[10:05:37] OpenAL version: 1.1 ALSOFT 1.19.1
[10:05:37] OpenAL renderer: OpenAL Soft
[10:05:37] OpenAL vendor: OpenAL Community
[10:05:37] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[10:05:37] Generating: 128 source channels.
[10:05:37] 
[10:05:37] === OpenGL information ===
[10:05:37] LWJGL version: 3.2.3 1.2.0
[10:05:37] OpenGL vendor: NVIDIA Corporation
[10:05:37] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[10:05:37] OpenGL version: 4.6.0 NVIDIA 466.63
[10:05:37] OpenGL extensions:
[10:05:37]     GL_AMD_multi_draw_indirect
[10:05:37]     GL_AMD_seamless_cubemap_per_texture
[10:05:37]     GL_AMD_vertex_shader_viewport_index
[10:05:37]     GL_AMD_vertex_shader_layer
[10:05:37]     GL_ARB_arrays_of_arrays
[10:05:37]     GL_ARB_base_instance
[10:05:37]     GL_ARB_bindless_texture
[10:05:37]     GL_ARB_blend_func_extended
[10:05:37]     GL_ARB_buffer_storage
[10:05:37]     GL_ARB_clear_buffer_object
[10:05:37]     GL_ARB_clear_texture
[10:05:37]     GL_ARB_clip_control
[10:05:37]     GL_ARB_color_buffer_float
[10:05:37]     GL_ARB_compatibility
[10:05:37]     GL_ARB_compressed_texture_pixel_storage
[10:05:37]     GL_ARB_conservative_depth
[10:05:37]     GL_ARB_compute_shader
[10:05:37]     GL_ARB_compute_variable_group_size
[10:05:37]     GL_ARB_conditional_render_inverted
[10:05:37]     GL_ARB_copy_buffer
[10:05:37]     GL_ARB_copy_image
[10:05:37]     GL_ARB_cull_distance
[10:05:37]     GL_ARB_debug_output
[10:05:37]     GL_ARB_depth_buffer_float
[10:05:37]     GL_ARB_depth_clamp
[10:05:37]     GL_ARB_depth_texture
[10:05:37]     GL_ARB_derivative_control
[10:05:37]     GL_ARB_direct_state_access
[10:05:37]     GL_ARB_draw_buffers
[10:05:37]     GL_ARB_draw_buffers_blend
[10:05:37]     GL_ARB_draw_indirect
[10:05:37]     GL_ARB_draw_elements_base_vertex
[10:05:37]     GL_ARB_draw_instanced
[10:05:37]     GL_ARB_enhanced_layouts
[10:05:37]     GL_ARB_ES2_compatibility
[10:05:37]     GL_ARB_ES3_compatibility
[10:05:37]     GL_ARB_ES3_1_compatibility
[10:05:37]     GL_ARB_ES3_2_compatibility
[10:05:37]     GL_ARB_explicit_attrib_location
[10:05:37]     GL_ARB_explicit_uniform_location
[10:05:37]     GL_ARB_fragment_coord_conventions
[10:05:37]     GL_ARB_fragment_layer_viewport
[10:05:37]     GL_ARB_fragment_program
[10:05:37]     GL_ARB_fragment_program_shadow
[10:05:37]     GL_ARB_fragment_shader
[10:05:37]     GL_ARB_fragment_shader_interlock
[10:05:37]     GL_ARB_framebuffer_no_attachments
[10:05:37]     GL_ARB_framebuffer_object
[10:05:37]     GL_ARB_framebuffer_sRGB
[10:05:37]     GL_ARB_geometry_shader4
[10:05:37]     GL_ARB_get_program_binary
[10:05:37]     GL_ARB_get_texture_sub_image
[10:05:37]     GL_ARB_gl_spirv
[10:05:37]     GL_ARB_gpu_shader5
[10:05:37]     GL_ARB_gpu_shader_fp64
[10:05:37]     GL_ARB_gpu_shader_int64
[10:05:37]     GL_ARB_half_float_pixel
[10:05:37]     GL_ARB_half_float_vertex
[10:05:37]     GL_ARB_imaging
[10:05:37]     GL_ARB_indirect_parameters
[10:05:37]     GL_ARB_instanced_arrays
[10:05:37]     GL_ARB_internalformat_query
[10:05:37]     GL_ARB_internalformat_query2
[10:05:37]     GL_ARB_invalidate_subdata
[10:05:37]     GL_ARB_map_buffer_alignment
[10:05:37]     GL_ARB_map_buffer_range
[10:05:37]     GL_ARB_multi_bind
[10:05:37]     GL_ARB_multi_draw_indirect
[10:05:37]     GL_ARB_multisample
[10:05:37]     GL_ARB_multitexture
[10:05:37]     GL_ARB_occlusion_query
[10:05:37]     GL_ARB_occlusion_query2
[10:05:37]     GL_ARB_parallel_shader_compile
[10:05:37]     GL_ARB_pipeline_statistics_query
[10:05:37]     GL_ARB_pixel_buffer_object
[10:05:37]     GL_ARB_point_parameters
[10:05:37]     GL_ARB_point_sprite
[10:05:37]     GL_ARB_polygon_offset_clamp
[10:05:37]     GL_ARB_post_depth_coverage
[10:05:37]     GL_ARB_program_interface_query
[10:05:37]     GL_ARB_provoking_vertex
[10:05:37]     GL_ARB_query_buffer_object
[10:05:37]     GL_ARB_robust_buffer_access_behavior
[10:05:37]     GL_ARB_robustness
[10:05:37]     GL_ARB_sample_locations
[10:05:37]     GL_ARB_sample_shading
[10:05:37]     GL_ARB_sampler_objects
[10:05:37]     GL_ARB_seamless_cube_map
[10:05:38]     GL_ARB_seamless_cubemap_per_texture
[10:05:38]     GL_ARB_separate_shader_objects
[10:05:38]     GL_ARB_shader_atomic_counter_ops
[10:05:38]     GL_ARB_shader_atomic_counters
[10:05:38]     GL_ARB_shader_ballot
[10:05:38]     GL_ARB_shader_bit_encoding
[10:05:38]     GL_ARB_shader_clock
[10:05:38]     GL_ARB_shader_draw_parameters
[10:05:38]     GL_ARB_shader_group_vote
[10:05:38]     GL_ARB_shader_image_load_store
[10:05:38]     GL_ARB_shader_image_size
[10:05:38]     GL_ARB_shader_objects
[10:05:38]     GL_ARB_shader_precision
[10:05:38]     GL_ARB_shader_storage_buffer_object
[10:05:38]     GL_ARB_shader_subroutine
[10:05:38]     GL_ARB_shader_texture_image_samples
[10:05:38]     GL_ARB_shader_texture_lod
[10:05:38]     GL_ARB_shading_language_100
[10:05:38]     GL_ARB_shader_viewport_layer_array
[10:05:38]     GL_ARB_shading_language_420pack
[10:05:38]     GL_ARB_shading_language_include
[10:05:38]     GL_ARB_shading_language_packing
[10:05:38]     GL_ARB_shadow
[10:05:38]     GL_ARB_sparse_buffer
[10:05:38]     GL_ARB_sparse_texture
[10:05:38]     GL_ARB_sparse_texture2
[10:05:38]     GL_ARB_sparse_texture_clamp
[10:05:38]     GL_ARB_spirv_extensions
[10:05:38]     GL_ARB_stencil_texturing
[10:05:38]     GL_ARB_sync
[10:05:38]     GL_ARB_tessellation_shader
[10:05:38]     GL_ARB_texture_barrier
[10:05:38]     GL_ARB_texture_border_clamp
[10:05:38]     GL_ARB_texture_buffer_object
[10:05:38]     GL_ARB_texture_buffer_object_rgb32
[10:05:38]     GL_ARB_texture_buffer_range
[10:05:38]     GL_ARB_texture_compression
[10:05:38]     GL_ARB_texture_compression_bptc
[10:05:38]     GL_ARB_texture_compression_rgtc
[10:05:38]     GL_ARB_texture_cube_map
[10:05:38]     GL_ARB_texture_cube_map_array
[10:05:38]     GL_ARB_texture_env_add
[10:05:38]     GL_ARB_texture_env_combine
[10:05:38]     GL_ARB_texture_env_crossbar
[10:05:38]     GL_ARB_texture_env_dot3
[10:05:38]     GL_ARB_texture_filter_anisotropic
[10:05:38]     GL_ARB_texture_filter_minmax
[10:05:38]     GL_ARB_texture_float
[10:05:38]     GL_ARB_texture_gather
[10:05:38]     GL_ARB_texture_mirror_clamp_to_edge
[10:05:38]     GL_ARB_texture_mirrored_repeat
[10:05:38]     GL_ARB_texture_multisample
[10:05:38]     GL_ARB_texture_non_power_of_two
[10:05:38]     GL_ARB_texture_query_levels
[10:05:38]     GL_ARB_texture_query_lod
[10:05:38]     GL_ARB_texture_rectangle
[10:05:38]     GL_ARB_texture_rg
[10:05:38]     GL_ARB_texture_rgb10_a2ui
[10:05:38]     GL_ARB_texture_stencil8
[10:05:38]     GL_ARB_texture_storage
[10:05:38]     GL_ARB_texture_storage_multisample
[10:05:38]     GL_ARB_texture_swizzle
[10:05:38]     GL_ARB_texture_view
[10:05:38]     GL_ARB_timer_query
[10:05:38]     GL_ARB_transform_feedback2
[10:05:38]     GL_ARB_transform_feedback3
[10:05:38]     GL_ARB_transform_feedback_instanced
[10:05:38]     GL_ARB_transform_feedback_overflow_query
[10:05:38]     GL_ARB_transpose_matrix
[10:05:38]     GL_ARB_uniform_buffer_object
[10:05:38]     GL_ARB_vertex_array_bgra
[10:05:38]     GL_ARB_vertex_array_object
[10:05:38]     GL_ARB_vertex_attrib_64bit
[10:05:38]     GL_ARB_vertex_attrib_binding
[10:05:38]     GL_ARB_vertex_buffer_object
[10:05:38]     GL_ARB_vertex_program
[10:05:38]     GL_ARB_vertex_shader
[10:05:38]     GL_ARB_vertex_type_10f_11f_11f_rev
[10:05:38]     GL_ARB_vertex_type_2_10_10_10_rev
[10:05:38]     GL_ARB_viewport_array
[10:05:38]     GL_ARB_window_pos
[10:05:38]     GL_ATI_draw_buffers
[10:05:38]     GL_ATI_texture_float
[10:05:38]     GL_ATI_texture_mirror_once
[10:05:38]     GL_S3_s3tc
[10:05:38]     GL_EXT_texture_env_add
[10:05:38]     GL_EXT_abgr
[10:05:38]     GL_EXT_bgra
[10:05:38]     GL_EXT_bindable_uniform
[10:05:38]     GL_EXT_blend_color
[10:05:38]     GL_EXT_blend_equation_separate
[10:05:38]     GL_EXT_blend_func_separate
[10:05:38]     GL_EXT_blend_minmax
[10:05:38]     GL_EXT_blend_subtract
[10:05:38]     GL_EXT_compiled_vertex_array
[10:05:38]     GL_EXT_Cg_shader
[10:05:38]     GL_EXT_depth_bounds_test
[10:05:38]     GL_EXT_direct_state_access
[10:05:38]     GL_EXT_draw_buffers2
[10:05:38]     GL_EXT_draw_instanced
[10:05:38]     GL_EXT_draw_range_elements
[10:05:38]     GL_EXT_fog_coord
[10:05:38]     GL_EXT_framebuffer_blit
[10:05:38]     GL_EXT_framebuffer_multisample
[10:05:38]     GL_EXTX_framebuffer_mixed_formats
[10:05:38]     GL_EXT_framebuffer_multisample_blit_scaled
[10:05:38]     GL_EXT_framebuffer_object
[10:05:38]     GL_EXT_framebuffer_sRGB
[10:05:38]     GL_EXT_geometry_shader4
[10:05:38]     GL_EXT_gpu_program_parameters
[10:05:38]     GL_EXT_gpu_shader4
[10:05:38]     GL_EXT_multi_draw_arrays
[10:05:38]     GL_EXT_multiview_texture_multisample
[10:05:38]     GL_EXT_multiview_timer_query
[10:05:38]     GL_EXT_packed_depth_stencil
[10:05:38]     GL_EXT_packed_float
[10:05:38]     GL_EXT_packed_pixels
[10:05:38]     GL_EXT_pixel_buffer_object
[10:05:38]     GL_EXT_point_parameters
[10:05:38]     GL_EXT_polygon_offset_clamp
[10:05:38]     GL_EXT_post_depth_coverage
[10:05:38]     GL_EXT_provoking_vertex
[10:05:38]     GL_EXT_raster_multisample
[10:05:38]     GL_EXT_rescale_normal
[10:05:38]     GL_EXT_secondary_color
[10:05:38]     GL_EXT_separate_shader_objects
[10:05:38]     GL_EXT_separate_specular_color
[10:05:38]     GL_EXT_shader_image_load_formatted
[10:05:38]     GL_EXT_shader_image_load_store
[10:05:38]     GL_EXT_shader_integer_mix
[10:05:38]     GL_EXT_shadow_funcs
[10:05:38]     GL_EXT_sparse_texture2
[10:05:38]     GL_EXT_stencil_two_side
[10:05:38]     GL_EXT_stencil_wrap
[10:05:38]     GL_EXT_texture3D
[10:05:38]     GL_EXT_texture_array
[10:05:38]     GL_EXT_texture_buffer_object
[10:05:38]     GL_EXT_texture_compression_dxt1
[10:05:38]     GL_EXT_texture_compression_latc
[10:05:38]     GL_EXT_texture_compression_rgtc
[10:05:38]     GL_EXT_texture_compression_s3tc
[10:05:38]     GL_EXT_texture_cube_map
[10:05:38]     GL_EXT_texture_edge_clamp
[10:05:38]     GL_EXT_texture_env_combine
[10:05:38]     GL_EXT_texture_env_dot3
[10:05:38]     GL_EXT_texture_filter_anisotropic
[10:05:38]     GL_EXT_texture_filter_minmax
[10:05:38]     GL_EXT_texture_integer
[10:05:38]     GL_EXT_texture_lod
[10:05:38]     GL_EXT_texture_lod_bias
[10:05:38]     GL_EXT_texture_mirror_clamp
[10:05:38]     GL_EXT_texture_object
[10:05:38]     GL_EXT_texture_shadow_lod
[10:05:38]     GL_EXT_texture_shared_exponent
[10:05:38]     GL_EXT_texture_sRGB
[10:05:38]     GL_EXT_texture_sRGB_R8
[10:05:38]     GL_EXT_texture_sRGB_decode
[10:05:38]     GL_EXT_texture_storage
[10:05:38]     GL_EXT_texture_swizzle
[10:05:38]     GL_EXT_timer_query
[10:05:38]     GL_EXT_transform_feedback2
[10:05:38]     GL_EXT_vertex_array
[10:05:38]     GL_EXT_vertex_array_bgra
[10:05:38]     GL_EXT_vertex_attrib_64bit
[10:05:38]     GL_EXT_window_rectangles
[10:05:38]     GL_EXT_import_sync_object
[10:05:38]     GL_IBM_rasterpos_clip
[10:05:38]     GL_IBM_texture_mirrored_repeat
[10:05:38]     GL_KHR_context_flush_control
[10:05:38]     GL_KHR_debug
[10:05:38]     GL_EXT_memory_object
[10:05:38]     GL_EXT_memory_object_win32
[10:05:38]     GL_NV_memory_object_sparse
[10:05:38]     GL_EXT_win32_keyed_mutex
[10:05:38]     GL_KHR_parallel_shader_compile
[10:05:38]     GL_KHR_no_error
[10:05:38]     GL_KHR_robust_buffer_access_behavior
[10:05:38]     GL_KHR_robustness
[10:05:38]     GL_EXT_semaphore
[10:05:38]     GL_EXT_semaphore_win32
[10:05:38]     GL_NV_timeline_semaphore
[10:05:38]     GL_KHR_shader_subgroup
[10:05:38]     GL_KTX_buffer_region
[10:05:38]     GL_NV_alpha_to_coverage_dither_control
[10:05:38]     GL_NV_bindless_multi_draw_indirect
[10:05:38]     GL_NV_bindless_multi_draw_indirect_count
[10:05:38]     GL_NV_bindless_texture
[10:05:38]     GL_NV_blend_equation_advanced
[10:05:38]     GL_NV_blend_equation_advanced_coherent
[10:05:38]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[10:05:38]     GL_NV_blend_minmax_factor
[10:05:38]     GL_NV_blend_square
[10:05:38]     GL_NV_clip_space_w_scaling
[10:05:38]     GL_NV_command_list
[10:05:38]     GL_NV_compute_program5
[10:05:38]     GL_NV_compute_shader_derivatives
[10:05:38]     GL_NV_conditional_render
[10:05:38]     GL_NV_conservative_raster
[10:05:38]     GL_NV_conservative_raster_dilate
[10:05:38]     GL_NV_conservative_raster_pre_snap
[10:05:38]     GL_NV_conservative_raster_pre_snap_triangles
[10:05:38]     GL_NV_conservative_raster_underestimation
[10:05:38]     GL_NV_copy_depth_to_color
[10:05:38]     GL_NV_copy_image
[10:05:38]     GL_NV_depth_buffer_float
[10:05:38]     GL_NV_depth_clamp
[10:05:38]     GL_NV_draw_texture
[10:05:38]     GL_NV_draw_vulkan_image
[10:05:38]     GL_NV_ES1_1_compatibility
[10:05:38]     GL_NV_ES3_1_compatibility
[10:05:38]     GL_NV_explicit_multisample
[10:05:38]     GL_NV_feature_query
[10:05:38]     GL_NV_fence
[10:05:38]     GL_NV_fill_rectangle
[10:05:38]     GL_NV_float_buffer
[10:05:38]     GL_NV_fog_distance
[10:05:38]     GL_NV_fragment_coverage_to_color
[10:05:38]     GL_NV_fragment_program
[10:05:38]     GL_NV_fragment_program_option
[10:05:38]     GL_NV_fragment_program2
[10:05:38]     GL_NV_fragment_shader_barycentric
[10:05:38]     GL_NV_fragment_shader_interlock
[10:05:38]     GL_NV_framebuffer_mixed_samples
[10:05:38]     GL_NV_framebuffer_multisample_coverage
[10:05:38]     GL_NV_geometry_shader4
[10:05:38]     GL_NV_geometry_shader_passthrough
[10:05:38]     GL_NV_gpu_program4
[10:05:38]     GL_NV_internalformat_sample_query
[10:05:38]     GL_NV_gpu_program4_1
[10:05:38]     GL_NV_gpu_program5
[10:05:38]     GL_NV_gpu_program5_mem_extended
[10:05:38]     GL_NV_gpu_program_fp64
[10:05:38]     GL_NV_gpu_shader5
[10:05:38]     GL_NV_half_float
[10:05:38]     GL_NV_light_max_exponent
[10:05:38]     GL_NV_memory_attachment
[10:05:38]     GL_NV_mesh_shader
[10:05:38]     GL_NV_multisample_coverage
[10:05:38]     GL_NV_multisample_filter_hint
[10:05:38]     GL_NV_occlusion_query
[10:05:38]     GL_NV_packed_depth_stencil
[10:05:38]     GL_NV_parameter_buffer_object
[10:05:38]     GL_NV_parameter_buffer_object2
[10:05:38]     GL_NV_path_rendering
[10:05:38]     GL_NV_path_rendering_shared_edge
[10:05:38]     GL_NV_pixel_data_range
[10:05:38]     GL_NV_point_sprite
[10:05:38]     GL_NV_primitive_restart
[10:05:38]     GL_NV_query_resource
[10:05:38]     GL_NV_query_resource_tag
[10:05:38]     GL_NV_register_combiners
[10:05:38]     GL_NV_register_combiners2
[10:05:38]     GL_NV_representative_fragment_test
[10:05:38]     GL_NV_sample_locations
[10:05:38]     GL_NV_sample_mask_override_coverage
[10:05:38]     GL_NV_scissor_exclusive
[10:05:38]     GL_NV_shader_atomic_counters
[10:05:38]     GL_NV_shader_atomic_float
[10:05:38]     GL_NV_shader_atomic_float64
[10:05:38]     GL_NV_shader_atomic_fp16_vector
[10:05:38]     GL_NV_shader_atomic_int64
[10:05:38]     GL_NV_shader_buffer_load
[10:05:38]     GL_NV_shader_storage_buffer_object
[10:05:38]     GL_NV_shader_subgroup_partitioned
[10:05:38]     GL_NV_shader_texture_footprint
[10:05:38]     GL_NV_shading_rate_image
[10:05:38]     GL_NV_stereo_view_rendering
[10:05:38]     GL_NV_texgen_reflection
[10:05:38]     GL_NV_texture_barrier
[10:05:38]     GL_NV_texture_compression_vtc
[10:05:38]     GL_NV_texture_env_combine4
[10:05:38]     GL_NV_texture_multisample
[10:05:38]     GL_NV_texture_rectangle
[10:05:38]     GL_NV_texture_rectangle_compressed
[10:05:38]     GL_NV_texture_shader
[10:05:38]     GL_NV_texture_shader2
[10:05:38]     GL_NV_texture_shader3
[10:05:38]     GL_NV_transform_feedback
[10:05:38]     GL_NV_transform_feedback2
[10:05:38]     GL_NV_uniform_buffer_unified_memory
[10:05:38]     GL_NV_vertex_array_range
[10:05:38]     GL_NV_vertex_array_range2
[10:05:38]     GL_NV_vertex_attrib_integer_64bit
[10:05:38]     GL_NV_vertex_buffer_unified_memory
[10:05:38]     GL_NV_vertex_program
[10:05:38]     GL_NV_vertex_program1_1
[10:05:38]     GL_NV_vertex_program2
[10:05:38]     GL_NV_vertex_program2_option
[10:05:38]     GL_NV_vertex_program3
[10:05:38]     GL_NV_viewport_array2
[10:05:38]     GL_NV_viewport_swizzle
[10:05:38]     GL_NVX_conditional_render
[10:05:38]     GL_NVX_linked_gpu_multicast
[10:05:38]     GL_NV_gpu_multicast
[10:05:38]     GL_NVX_gpu_multicast2
[10:05:38]     GL_NVX_progress_fence
[10:05:38]     GL_NVX_gpu_memory_info
[10:05:38]     GL_NVX_multigpu_info
[10:05:38]     GL_NVX_nvenc_interop
[10:05:38]     GL_NV_shader_thread_group
[10:05:38]     GL_NV_shader_thread_shuffle
[10:05:38]     GL_KHR_blend_equation_advanced
[10:05:38]     GL_KHR_blend_equation_advanced_coherent
[10:05:38]     GL_OVR_multiview
[10:05:38]     GL_OVR_multiview2
[10:05:38]     GL_SGIS_generate_mipmap
[10:05:38]     GL_SGIS_texture_lod
[10:05:38]     GL_SGIX_depth_texture
[10:05:38]     GL_SGIX_shadow
[10:05:38]     GL_SUN_slice_accum
[10:05:38]     GL_WIN_swap_hint
[10:05:38]     WGL_EXT_swap_control
[10:05:38] OpenGL pixel format: 8:8:8:8
[10:05:38] OpenGL depth format: 24:8
[10:05:38] 
[10:05:38] GLSL version: 4.60 NVIDIA
[10:05:38] GLSL max vertex uniforms: 4096 (4096)
[10:05:38] GLSL max fragment uniforms: 4096 (4096)
[10:05:38] GLSL max varyings: 124 (124)
[10:05:38] GLSL max lights: 8 (8)
[10:05:38] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[10:05:38] 
[10:05:38] Vertex/index buffer memory limit: 4096MiB
[10:05:38] Starting workaround for fast running clocks
[10:05:38] Using LWJGL timer.
[10:05:39] Startup Phase - Initializing..
[10:05:39] Preloading builtin materials
[10:05:39] Preloading builtin materials done
[10:05:39] Setting up Collada Model Loader
[10:05:39] Launching Collada Model Loader threads
[10:05:39] Launching WOM Loader threads
[10:05:39] Startup Phase - Setting up..
[10:05:40] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:05:40] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:05:41] Gui initialized
[10:05:41] Startup Phase - Preparing terrain...
[10:05:42] Startup Phase - Connecting ..
[10:05:42] Disabling Nagles
[10:05:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[10:05:43] Disabling Nagles
[10:05:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[10:05:46] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[10:05:46] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[10:05:46] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[10:05:46] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[10:05:46] Login successful
[10:05:46] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[10:05:46] Starting update of login splash image...
[10:05:46] Finished loading new login splash image!
[10:05:47] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[10:05:49] Water reflection offscreen size 1280x720
[10:07:34] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[10:14:18] No mapping found for hair6
[10:14:20] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Robboeny.2021-06.txt
[10:14:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Shaunchadwick.2021-06.txt
[10:16:12] No mapping found for hair7

 

 

EDIT:

Another one:

 

Spoiler

[10:21:02] 
[10:21:02] Preparing to enable console logging.
[10:21:02] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[10:21:02] Time is Sun Jun 06 10:21:02 CEST 2021
[10:21:02] Running client version 4.2.40
[10:21:02]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[10:21:02]      client build time 2021-06-03 02:51
[10:21:02] 
[10:21:02] === System information ===
[10:21:02] Executing from D:\Steam\steamapps\common\Wurm Online\
[10:21:02] Operating system: Windows 10 (arch: amd64, version: 10.0)
[10:21:02] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[10:21:02] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[10:21:02] Available CPUs: 6
[10:21:02] 
[10:21:02] 
[10:21:02] === Wurm options ===
[10:21:02] animation_playback_self = 0
[10:21:02] ao_level = 1
[10:21:02] auto_mipmaps_enabled = 1
[10:21:02] auto_run_source = 0
[10:21:02] cavedetail = 2
[10:21:02] censor_chat = false
[10:21:02] collada_animations = 3
[10:21:02] colorItemsDamage = true
[10:21:02] color_black = 0.0,0.0,0.0,1.0
[10:21:02] color_cyan = 0.0,1.0,1.0,1.0
[10:21:02] color_enchant_desc = 0.5,0.5,1.0,1.0
[10:21:02] color_enchant_name = 0.0,0.5,0.5,1.0
[10:21:02] color_enchant_power = 0.0,1.0,1.0,1.0
[10:21:02] color_error = 1.0,0.3,0.3,1.0
[10:21:02] color_fuchsia = 1.0,0.0,1.0,1.0
[10:21:02] color_green = 0.4,0.72,0.47,1.0
[10:21:02] color_grey = 0.5,0.75,1.0,1.0
[10:21:02] color_lime = 0.5,1.0,0.5,1.0
[10:21:02] color_maroon = 0.5,0.0,0.0,1.0
[10:21:02] color_navy_blue = 0.23,0.39,1.0,1.0
[10:21:02] color_orange = 1.0,0.58,0.04,1.0
[10:21:02] color_outline_ally = 0.5,1.0,0.5,1.0
[10:21:02] color_outline_friend = 0.5,0.75,1.0,1.0
[10:21:02] color_outline_hostile = 1.0,0.0,0.0,1.0
[10:21:02] color_outline_neutral = 0.5,0.5,1.0,1.0
[10:21:02] color_purple = 0.5,0.0,0.5,1.0
[10:21:02] color_red = 1.0,0.0,0.0,1.0
[10:21:02] color_royal_blue = 0.5,0.5,1.0,1.0
[10:21:02] color_salve_acid = 1.0,1.0,0.0,1.0
[10:21:02] color_salve_fire = 1.0,0.0,0.0,1.0
[10:21:02] color_salve_frost = 0.0,0.0,1.0,1.0
[10:21:02] color_silver = 0.75,0.75,0.75,1.0
[10:21:02] color_system = 0.5,1.0,0.5,1.0
[10:21:02] color_teal = 0.0,0.5,0.5,1.0
[10:21:02] color_white = 1.0,1.0,1.0,1.0
[10:21:02] color_yellow = 1.0,1.0,0.0,1.0
[10:21:02] combat_world_text = true
[10:21:02] compressed_textures = false
[10:21:02] compressed_textures_S3TC = true
[10:21:02] contribution_culling = 200
[10:21:02] custim_timer_source = 1
[10:21:02] customTimer1 = -1|-1
[10:21:02] customTimer2 = -1|-1
[10:21:02] customTimer3 = -1|-1
[10:21:02] customTimer4 = -1|-1
[10:21:02] customTimer5 = -1|-1
[10:21:02] debug_mode = false
[10:21:02] defaultActions_source = 0
[10:21:02] depth_clamp_enabled = 2
[10:21:02] disable_select_all_shortcut = false
[10:21:02] display_settings = false:false:0:2560:1440:32:144:true:false
[10:21:02] enable_contribution_culling = false
[10:21:02] enable_debugs = false
[10:21:02] enable_lod = true
[10:21:02] enable_seasonal_mappings = true
[10:21:02] enable_shift_drag = true
[10:21:02] enable_volumetric_fog = true
[10:21:02] enable_vsync = false
[10:21:02] enable_world_drag = true
[10:21:02] event_log_rotation = 2
[10:21:02] exec_source = 0
[10:21:02] fast_yield = false
[10:21:02] fbo_enabled = 2
[10:21:02] fog_coord_src = 0
[10:21:02] font_antialias = 2
[10:21:02] font_bold = 11
[10:21:02] font_default = 11
[10:21:02] font_header = 24
[10:21:02] font_italian = 11
[10:21:02] font_monospaced = 11
[10:21:02] font_static = 11
[10:21:02] fov_horizontal = 110
[10:21:02] fps_limit = 60
[10:21:02] fps_limit_background = 30
[10:21:02] fps_limit_enabled = true
[10:21:02] free_look_mode_disable_on_close_component = false
[10:21:02] free_look_mode_disable_on_combat = false
[10:21:02] free_look_mode_disable_on_open_component = false
[10:21:02] free_look_mode_sensitivity = 10
[10:21:02] game_client_thread_priority = 2
[10:21:02] glsl_debug_loading = false
[10:21:02] glsl_enabled = 2
[10:21:02] gpu_skinning = true
[10:21:02] gui_opacity = 3
[10:21:02] gui_skin = 1
[10:21:02] hard_mode = false
[10:21:02] has_read_eula = true
[10:21:02] head_bob = false
[10:21:02] hide_cursor_with_ui = false
[10:21:02] hide_inactive_friends = false
[10:21:02] hide_menu_examine = false
[10:21:02] hide_menu_no_target = false
[10:21:02] hide_menu_spam_mode = true
[10:21:02] hide_menu_stop = false
[10:21:02] hide_onscreen_fail_messages = false
[10:21:02] hide_onscreen_hostile_messages = false
[10:21:02] hide_onscreen_info_messages = false
[10:21:02] hide_personal_goal = false
[10:21:02] high_res_binoculars = true
[10:21:02] hint_texture_scaling = 2
[10:21:02] impColumn = true
[10:21:02] inverse_mouse = false
[10:21:02] irc_log_rotation = 2
[10:21:02] irc_notif = 0
[10:21:02] item_creature_render_distance = 3
[10:21:02] key_bindings_source = 0
[10:21:02] keyboard_layout = 0
[10:21:02] limit_dynamic_lights = true
[10:21:02] loadInventoryStartup = true
[10:21:02] local_list_in_event = false
[10:21:02] lod = 1
[10:21:02] log_extra_errors = false
[10:21:02] log_gl_errors = false
[10:21:02] mark_text_read = true
[10:21:02] material_as_suffix = true
[10:21:02] max_dynamic_lights = 8
[10:21:02] max_shader_lights = 8
[10:21:02] max_texture_size = 2
[10:21:02] mega_texture_size = 6
[10:21:02] model_loader_thread_priority = 2
[10:21:02] model_loading_threads = 3
[10:21:02] mount_control_mode = 0
[10:21:02] mount_rotation = false
[10:21:02] mouse_camera_sensitivity = 3.7192233
[10:21:02] mouse_smoothing = 0.0
[10:21:02] multicolor_usage = 1
[10:21:02] multidraw_enabled = 1
[10:21:02] no_brightness = false
[10:21:02] no_terrain_render = false
[10:21:02] no_world_render = false
[10:21:02] non_power_of_two = 1
[10:21:02] normal_maps = true
[10:21:02] occlusion_queries_enabled = 2
[10:21:02] offscreen_texture_size = 2
[10:21:02] other_log_rotation = 2
[10:21:02] outline_picking = true
[10:21:02] player_texture_size = 2
[10:21:02] quick_keybinds = true
[10:21:02] reflection_texture_size = 2
[10:21:02] reflections = 2
[10:21:02] remember_password = true
[10:21:02] render_bloom = false
[10:21:02] render_distant_terrain = true
[10:21:02] render_fxaa = true
[10:21:02] render_sun_glare = false
[10:21:02] render_vignette = false
[10:21:02] renderer_type = 1
[10:21:02] resident_models = false
[10:21:02] save_skills_on_quit = true
[10:21:02] screen_brightness = 0.0
[10:21:02] screen_shake = true
[10:21:02] screenshot_file_format = 1
[10:21:02] season_override = 0
[10:21:02] send_extra_tile_data = false
[10:21:02] setting_timestamps = true
[10:21:02] settings_version = 14
[10:21:02] shadow_level = 2
[10:21:02] shadow_mapsize = 1
[10:21:02] shift_drag_default = 10
[10:21:02] showKChat = true
[10:21:02] show_body_in_inventory = false
[10:21:02] show_creature_overlay = true
[10:21:02] show_detailed_hover = true
[10:21:02] show_examine_world_text = true
[10:21:02] show_hit_direction_indicator = true
[10:21:02] show_local_world_text = true
[10:21:02] show_old_menu = false
[10:21:02] show_old_quickbar = false
[10:21:02] show_tab_blinking = true
[10:21:02] silent_friends_update = false
[10:21:02] skillgain_minimum = 4
[10:21:02] skillgain_no_alignment = true
[10:21:02] skillgain_no_favor = true
[10:21:02] skydetail = 1
[10:21:02] sound_al_gain = 4
[10:21:02] sound_buzzlevel = 2
[10:21:02] sound_cache_enabled = true
[10:21:02] sound_doppler_enabled = true
[10:21:02] sound_engine = 2
[10:21:02] sound_footstepslevel = 10
[10:21:02] sound_music_level = 0
[10:21:02] sound_play_PMAlert = false
[10:21:02] sound_play_UIsounds = true
[10:21:02] sound_play_ambients = false
[10:21:02] sound_play_buzz = true
[10:21:02] sound_play_combat = true
[10:21:02] sound_play_door = true
[10:21:02] sound_play_emotes = true
[10:21:02] sound_play_footsteps = true
[10:21:02] sound_play_music = false
[10:21:02] sound_play_weather = true
[10:21:02] sound_play_work = true
[10:21:02] structure_render_distance = 3
[10:21:02] submit_client_data = 1
[10:21:02] supersampling = 0
[10:21:02] swap_mouse_buttons = false
[10:21:02] terrain_res = 2
[10:21:02] test_attach_equipment = false
[10:21:02] test_mode = 0
[10:21:02] thirdPerson = false
[10:21:02] tile_transitions = true
[10:21:02] tiledecorations = 2
[10:21:02] togglePushToTalk = true
[10:21:02] treelist_outline = true
[10:21:02] trees = 3
[10:21:02] ui_font_scale = 100
[10:21:02] ui_scale = 110
[10:21:02] update_optional = true
[10:21:02] use_alpha_particles = true
[10:21:02] use_anisotropic_filtering = 4
[10:21:02] use_antialiasing = 1
[10:21:02] use_default_action = true
[10:21:02] use_fast_clock_work_around = true
[10:21:02] use_nano_timer = false
[10:21:02] use_non_alpha_particles = true
[10:21:02] use_phobia_models = false
[10:21:02] use_tree_models = true
[10:21:02] use_weather_particles = true
[10:21:02] vbo_enabled = 1
[10:21:02] vg_ui_theme = 1
[10:21:02] viewport_bob = true
[10:21:02] water_detail = 2
[10:21:02] 
[10:21:03] Setting up WurmModel Model Loader
[10:21:04] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[10:21:04] Translating legacy key NUMPAD7 to KP_7
[10:21:04] Translating legacy key NUMPAD9 to KP_9
[10:21:04] Translating legacy key SUBTRACT to KP_SUBTRACT
[10:21:04] Translating legacy key EQUALS to EQUAL
[10:21:04] Translating legacy key ADD to KP_ADD
[10:21:04] Translating legacy key NUMPAD8 to KP_8
[10:21:04] Translating legacy key NUMPAD5 to KP_5
[10:21:04] Translating legacy key MULTIPLY to KP_MULTIPLY
[10:21:04] Translating legacy key NUMPAD1 to KP_1
[10:21:04] Translating legacy key NUMPAD3 to KP_3
[10:21:04] Translating legacy key NUMPAD2 to KP_2
[10:21:04] Translating legacy key DECIMAL to KP_DECIMAL
[10:21:04] Translating legacy key DIVIDE to KP_DIVIDE
[10:21:04] Translating legacy key NUMPAD6 to KP_6
[10:21:04] Translating legacy key NUMPAD4 to KP_4
[10:21:05] Word filter loaded: 23
[10:21:05] Starting global frame job manager with 6 worker threads
[10:21:05] Starting global lazy job manager with 3 worker threads
[10:21:05] Setting up OpenAL Sound Engine
[10:21:05] OpenAL version: 1.1 ALSOFT 1.19.1
[10:21:05] OpenAL renderer: OpenAL Soft
[10:21:05] OpenAL vendor: OpenAL Community
[10:21:05] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[10:21:05] Generating: 128 source channels.
[10:21:05] 
[10:21:05] === OpenGL information ===
[10:21:05] LWJGL version: 3.2.3 1.2.0
[10:21:05] OpenGL vendor: NVIDIA Corporation
[10:21:05] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[10:21:05] OpenGL version: 4.6.0 NVIDIA 466.63
[10:21:05] OpenGL extensions:
[10:21:05]     GL_AMD_multi_draw_indirect
[10:21:05]     GL_AMD_seamless_cubemap_per_texture
[10:21:05]     GL_AMD_vertex_shader_viewport_index
[10:21:05]     GL_AMD_vertex_shader_layer
[10:21:05]     GL_ARB_arrays_of_arrays
[10:21:05]     GL_ARB_base_instance
[10:21:05]     GL_ARB_bindless_texture
[10:21:05]     GL_ARB_blend_func_extended
[10:21:05]     GL_ARB_buffer_storage
[10:21:05]     GL_ARB_clear_buffer_object
[10:21:05]     GL_ARB_clear_texture
[10:21:05]     GL_ARB_clip_control
[10:21:05]     GL_ARB_color_buffer_float
[10:21:05]     GL_ARB_compatibility
[10:21:05]     GL_ARB_compressed_texture_pixel_storage
[10:21:05]     GL_ARB_conservative_depth
[10:21:05]     GL_ARB_compute_shader
[10:21:05]     GL_ARB_compute_variable_group_size
[10:21:05]     GL_ARB_conditional_render_inverted
[10:21:05]     GL_ARB_copy_buffer
[10:21:05]     GL_ARB_copy_image
[10:21:05]     GL_ARB_cull_distance
[10:21:05]     GL_ARB_debug_output
[10:21:05]     GL_ARB_depth_buffer_float
[10:21:05]     GL_ARB_depth_clamp
[10:21:05]     GL_ARB_depth_texture
[10:21:05]     GL_ARB_derivative_control
[10:21:05]     GL_ARB_direct_state_access
[10:21:05]     GL_ARB_draw_buffers
[10:21:05]     GL_ARB_draw_buffers_blend
[10:21:05]     GL_ARB_draw_indirect
[10:21:05]     GL_ARB_draw_elements_base_vertex
[10:21:05]     GL_ARB_draw_instanced
[10:21:05]     GL_ARB_enhanced_layouts
[10:21:05]     GL_ARB_ES2_compatibility
[10:21:05]     GL_ARB_ES3_compatibility
[10:21:05]     GL_ARB_ES3_1_compatibility
[10:21:05]     GL_ARB_ES3_2_compatibility
[10:21:05]     GL_ARB_explicit_attrib_location
[10:21:05]     GL_ARB_explicit_uniform_location
[10:21:05]     GL_ARB_fragment_coord_conventions
[10:21:05]     GL_ARB_fragment_layer_viewport
[10:21:05]     GL_ARB_fragment_program
[10:21:05]     GL_ARB_fragment_program_shadow
[10:21:05]     GL_ARB_fragment_shader
[10:21:05]     GL_ARB_fragment_shader_interlock
[10:21:05]     GL_ARB_framebuffer_no_attachments
[10:21:05]     GL_ARB_framebuffer_object
[10:21:05]     GL_ARB_framebuffer_sRGB
[10:21:05]     GL_ARB_geometry_shader4
[10:21:05]     GL_ARB_get_program_binary
[10:21:05]     GL_ARB_get_texture_sub_image
[10:21:05]     GL_ARB_gl_spirv
[10:21:05]     GL_ARB_gpu_shader5
[10:21:05]     GL_ARB_gpu_shader_fp64
[10:21:05]     GL_ARB_gpu_shader_int64
[10:21:05]     GL_ARB_half_float_pixel
[10:21:05]     GL_ARB_half_float_vertex
[10:21:05]     GL_ARB_imaging
[10:21:05]     GL_ARB_indirect_parameters
[10:21:05]     GL_ARB_instanced_arrays
[10:21:05]     GL_ARB_internalformat_query
[10:21:05]     GL_ARB_internalformat_query2
[10:21:05]     GL_ARB_invalidate_subdata
[10:21:05]     GL_ARB_map_buffer_alignment
[10:21:05]     GL_ARB_map_buffer_range
[10:21:05]     GL_ARB_multi_bind
[10:21:05]     GL_ARB_multi_draw_indirect
[10:21:05]     GL_ARB_multisample
[10:21:05]     GL_ARB_multitexture
[10:21:05]     GL_ARB_occlusion_query
[10:21:05]     GL_ARB_occlusion_query2
[10:21:05]     GL_ARB_parallel_shader_compile
[10:21:05]     GL_ARB_pipeline_statistics_query
[10:21:05]     GL_ARB_pixel_buffer_object
[10:21:05]     GL_ARB_point_parameters
[10:21:05]     GL_ARB_point_sprite
[10:21:05]     GL_ARB_polygon_offset_clamp
[10:21:05]     GL_ARB_post_depth_coverage
[10:21:05]     GL_ARB_program_interface_query
[10:21:05]     GL_ARB_provoking_vertex
[10:21:05]     GL_ARB_query_buffer_object
[10:21:05]     GL_ARB_robust_buffer_access_behavior
[10:21:05]     GL_ARB_robustness
[10:21:05]     GL_ARB_sample_locations
[10:21:05]     GL_ARB_sample_shading
[10:21:05]     GL_ARB_sampler_objects
[10:21:05]     GL_ARB_seamless_cube_map
[10:21:05]     GL_ARB_seamless_cubemap_per_texture
[10:21:05]     GL_ARB_separate_shader_objects
[10:21:05]     GL_ARB_shader_atomic_counter_ops
[10:21:05]     GL_ARB_shader_atomic_counters
[10:21:05]     GL_ARB_shader_ballot
[10:21:05]     GL_ARB_shader_bit_encoding
[10:21:05]     GL_ARB_shader_clock
[10:21:05]     GL_ARB_shader_draw_parameters
[10:21:05]     GL_ARB_shader_group_vote
[10:21:05]     GL_ARB_shader_image_load_store
[10:21:05]     GL_ARB_shader_image_size
[10:21:05]     GL_ARB_shader_objects
[10:21:05]     GL_ARB_shader_precision
[10:21:05]     GL_ARB_shader_storage_buffer_object
[10:21:05]     GL_ARB_shader_subroutine
[10:21:05]     GL_ARB_shader_texture_image_samples
[10:21:05]     GL_ARB_shader_texture_lod
[10:21:05]     GL_ARB_shading_language_100
[10:21:05]     GL_ARB_shader_viewport_layer_array
[10:21:05]     GL_ARB_shading_language_420pack
[10:21:05]     GL_ARB_shading_language_include
[10:21:05]     GL_ARB_shading_language_packing
[10:21:05]     GL_ARB_shadow
[10:21:05]     GL_ARB_sparse_buffer
[10:21:05]     GL_ARB_sparse_texture
[10:21:05]     GL_ARB_sparse_texture2
[10:21:05]     GL_ARB_sparse_texture_clamp
[10:21:05]     GL_ARB_spirv_extensions
[10:21:05]     GL_ARB_stencil_texturing
[10:21:05]     GL_ARB_sync
[10:21:05]     GL_ARB_tessellation_shader
[10:21:05]     GL_ARB_texture_barrier
[10:21:05]     GL_ARB_texture_border_clamp
[10:21:05]     GL_ARB_texture_buffer_object
[10:21:05]     GL_ARB_texture_buffer_object_rgb32
[10:21:05]     GL_ARB_texture_buffer_range
[10:21:05]     GL_ARB_texture_compression
[10:21:05]     GL_ARB_texture_compression_bptc
[10:21:05]     GL_ARB_texture_compression_rgtc
[10:21:05]     GL_ARB_texture_cube_map
[10:21:05]     GL_ARB_texture_cube_map_array
[10:21:05]     GL_ARB_texture_env_add
[10:21:05]     GL_ARB_texture_env_combine
[10:21:05]     GL_ARB_texture_env_crossbar
[10:21:05]     GL_ARB_texture_env_dot3
[10:21:05]     GL_ARB_texture_filter_anisotropic
[10:21:05]     GL_ARB_texture_filter_minmax
[10:21:05]     GL_ARB_texture_float
[10:21:05]     GL_ARB_texture_gather
[10:21:05]     GL_ARB_texture_mirror_clamp_to_edge
[10:21:05]     GL_ARB_texture_mirrored_repeat
[10:21:05]     GL_ARB_texture_multisample
[10:21:05]     GL_ARB_texture_non_power_of_two
[10:21:05]     GL_ARB_texture_query_levels
[10:21:05]     GL_ARB_texture_query_lod
[10:21:05]     GL_ARB_texture_rectangle
[10:21:05]     GL_ARB_texture_rg
[10:21:05]     GL_ARB_texture_rgb10_a2ui
[10:21:05]     GL_ARB_texture_stencil8
[10:21:05]     GL_ARB_texture_storage
[10:21:05]     GL_ARB_texture_storage_multisample
[10:21:05]     GL_ARB_texture_swizzle
[10:21:05]     GL_ARB_texture_view
[10:21:05]     GL_ARB_timer_query
[10:21:05]     GL_ARB_transform_feedback2
[10:21:05]     GL_ARB_transform_feedback3
[10:21:05]     GL_ARB_transform_feedback_instanced
[10:21:05]     GL_ARB_transform_feedback_overflow_query
[10:21:05]     GL_ARB_transpose_matrix
[10:21:05]     GL_ARB_uniform_buffer_object
[10:21:05]     GL_ARB_vertex_array_bgra
[10:21:05]     GL_ARB_vertex_array_object
[10:21:05]     GL_ARB_vertex_attrib_64bit
[10:21:05]     GL_ARB_vertex_attrib_binding
[10:21:05]     GL_ARB_vertex_buffer_object
[10:21:05]     GL_ARB_vertex_program
[10:21:05]     GL_ARB_vertex_shader
[10:21:05]     GL_ARB_vertex_type_10f_11f_11f_rev
[10:21:05]     GL_ARB_vertex_type_2_10_10_10_rev
[10:21:05]     GL_ARB_viewport_array
[10:21:05]     GL_ARB_window_pos
[10:21:05]     GL_ATI_draw_buffers
[10:21:05]     GL_ATI_texture_float
[10:21:05]     GL_ATI_texture_mirror_once
[10:21:05]     GL_S3_s3tc
[10:21:05]     GL_EXT_texture_env_add
[10:21:05]     GL_EXT_abgr
[10:21:05]     GL_EXT_bgra
[10:21:05]     GL_EXT_bindable_uniform
[10:21:05]     GL_EXT_blend_color
[10:21:05]     GL_EXT_blend_equation_separate
[10:21:05]     GL_EXT_blend_func_separate
[10:21:05]     GL_EXT_blend_minmax
[10:21:05]     GL_EXT_blend_subtract
[10:21:05]     GL_EXT_compiled_vertex_array
[10:21:05]     GL_EXT_Cg_shader
[10:21:05]     GL_EXT_depth_bounds_test
[10:21:05]     GL_EXT_direct_state_access
[10:21:05]     GL_EXT_draw_buffers2
[10:21:05]     GL_EXT_draw_instanced
[10:21:05]     GL_EXT_draw_range_elements
[10:21:05]     GL_EXT_fog_coord
[10:21:05]     GL_EXT_framebuffer_blit
[10:21:05]     GL_EXT_framebuffer_multisample
[10:21:05]     GL_EXTX_framebuffer_mixed_formats
[10:21:05]     GL_EXT_framebuffer_multisample_blit_scaled
[10:21:05]     GL_EXT_framebuffer_object
[10:21:05]     GL_EXT_framebuffer_sRGB
[10:21:05]     GL_EXT_geometry_shader4
[10:21:05]     GL_EXT_gpu_program_parameters
[10:21:05]     GL_EXT_gpu_shader4
[10:21:05]     GL_EXT_multi_draw_arrays
[10:21:05]     GL_EXT_multiview_texture_multisample
[10:21:05]     GL_EXT_multiview_timer_query
[10:21:05]     GL_EXT_packed_depth_stencil
[10:21:05]     GL_EXT_packed_float
[10:21:05]     GL_EXT_packed_pixels
[10:21:05]     GL_EXT_pixel_buffer_object
[10:21:05]     GL_EXT_point_parameters
[10:21:05]     GL_EXT_polygon_offset_clamp
[10:21:05]     GL_EXT_post_depth_coverage
[10:21:05]     GL_EXT_provoking_vertex
[10:21:05]     GL_EXT_raster_multisample
[10:21:05]     GL_EXT_rescale_normal
[10:21:05]     GL_EXT_secondary_color
[10:21:05]     GL_EXT_separate_shader_objects
[10:21:05]     GL_EXT_separate_specular_color
[10:21:05]     GL_EXT_shader_image_load_formatted
[10:21:05]     GL_EXT_shader_image_load_store
[10:21:05]     GL_EXT_shader_integer_mix
[10:21:05]     GL_EXT_shadow_funcs
[10:21:05]     GL_EXT_sparse_texture2
[10:21:05]     GL_EXT_stencil_two_side
[10:21:05]     GL_EXT_stencil_wrap
[10:21:05]     GL_EXT_texture3D
[10:21:05]     GL_EXT_texture_array
[10:21:05]     GL_EXT_texture_buffer_object
[10:21:05]     GL_EXT_texture_compression_dxt1
[10:21:05]     GL_EXT_texture_compression_latc
[10:21:05]     GL_EXT_texture_compression_rgtc
[10:21:05]     GL_EXT_texture_compression_s3tc
[10:21:05]     GL_EXT_texture_cube_map
[10:21:05]     GL_EXT_texture_edge_clamp
[10:21:05]     GL_EXT_texture_env_combine
[10:21:05]     GL_EXT_texture_env_dot3
[10:21:05]     GL_EXT_texture_filter_anisotropic
[10:21:05]     GL_EXT_texture_filter_minmax
[10:21:05]     GL_EXT_texture_integer
[10:21:05]     GL_EXT_texture_lod
[10:21:05]     GL_EXT_texture_lod_bias
[10:21:05]     GL_EXT_texture_mirror_clamp
[10:21:05]     GL_EXT_texture_object
[10:21:05]     GL_EXT_texture_shadow_lod
[10:21:05]     GL_EXT_texture_shared_exponent
[10:21:05]     GL_EXT_texture_sRGB
[10:21:05]     GL_EXT_texture_sRGB_R8
[10:21:05]     GL_EXT_texture_sRGB_decode
[10:21:05]     GL_EXT_texture_storage
[10:21:05]     GL_EXT_texture_swizzle
[10:21:05]     GL_EXT_timer_query
[10:21:05]     GL_EXT_transform_feedback2
[10:21:05]     GL_EXT_vertex_array
[10:21:05]     GL_EXT_vertex_array_bgra
[10:21:05]     GL_EXT_vertex_attrib_64bit
[10:21:05]     GL_EXT_window_rectangles
[10:21:05]     GL_EXT_import_sync_object
[10:21:05]     GL_IBM_rasterpos_clip
[10:21:05]     GL_IBM_texture_mirrored_repeat
[10:21:05]     GL_KHR_context_flush_control
[10:21:05]     GL_KHR_debug
[10:21:05]     GL_EXT_memory_object
[10:21:05]     GL_EXT_memory_object_win32
[10:21:05]     GL_NV_memory_object_sparse
[10:21:05]     GL_EXT_win32_keyed_mutex
[10:21:05]     GL_KHR_parallel_shader_compile
[10:21:05]     GL_KHR_no_error
[10:21:05]     GL_KHR_robust_buffer_access_behavior
[10:21:05]     GL_KHR_robustness
[10:21:05]     GL_EXT_semaphore
[10:21:05]     GL_EXT_semaphore_win32
[10:21:05]     GL_NV_timeline_semaphore
[10:21:05]     GL_KHR_shader_subgroup
[10:21:05]     GL_KTX_buffer_region
[10:21:05]     GL_NV_alpha_to_coverage_dither_control
[10:21:05]     GL_NV_bindless_multi_draw_indirect
[10:21:05]     GL_NV_bindless_multi_draw_indirect_count
[10:21:05]     GL_NV_bindless_texture
[10:21:05]     GL_NV_blend_equation_advanced
[10:21:05]     GL_NV_blend_equation_advanced_coherent
[10:21:05]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[10:21:05]     GL_NV_blend_minmax_factor
[10:21:05]     GL_NV_blend_square
[10:21:05]     GL_NV_clip_space_w_scaling
[10:21:05]     GL_NV_command_list
[10:21:05]     GL_NV_compute_program5
[10:21:05]     GL_NV_compute_shader_derivatives
[10:21:05]     GL_NV_conditional_render
[10:21:05]     GL_NV_conservative_raster
[10:21:05]     GL_NV_conservative_raster_dilate
[10:21:05]     GL_NV_conservative_raster_pre_snap
[10:21:05]     GL_NV_conservative_raster_pre_snap_triangles
[10:21:05]     GL_NV_conservative_raster_underestimation
[10:21:05]     GL_NV_copy_depth_to_color
[10:21:05]     GL_NV_copy_image
[10:21:05]     GL_NV_depth_buffer_float
[10:21:05]     GL_NV_depth_clamp
[10:21:05]     GL_NV_draw_texture
[10:21:05]     GL_NV_draw_vulkan_image
[10:21:05]     GL_NV_ES1_1_compatibility
[10:21:05]     GL_NV_ES3_1_compatibility
[10:21:05]     GL_NV_explicit_multisample
[10:21:05]     GL_NV_feature_query
[10:21:05]     GL_NV_fence
[10:21:05]     GL_NV_fill_rectangle
[10:21:05]     GL_NV_float_buffer
[10:21:05]     GL_NV_fog_distance
[10:21:05]     GL_NV_fragment_coverage_to_color
[10:21:05]     GL_NV_fragment_program
[10:21:05]     GL_NV_fragment_program_option
[10:21:05]     GL_NV_fragment_program2
[10:21:05]     GL_NV_fragment_shader_barycentric
[10:21:05]     GL_NV_fragment_shader_interlock
[10:21:05]     GL_NV_framebuffer_mixed_samples
[10:21:05]     GL_NV_framebuffer_multisample_coverage
[10:21:05]     GL_NV_geometry_shader4
[10:21:05]     GL_NV_geometry_shader_passthrough
[10:21:05]     GL_NV_gpu_program4
[10:21:05]     GL_NV_internalformat_sample_query
[10:21:05]     GL_NV_gpu_program4_1
[10:21:05]     GL_NV_gpu_program5
[10:21:05]     GL_NV_gpu_program5_mem_extended
[10:21:05]     GL_NV_gpu_program_fp64
[10:21:05]     GL_NV_gpu_shader5
[10:21:05]     GL_NV_half_float
[10:21:05]     GL_NV_light_max_exponent
[10:21:05]     GL_NV_memory_attachment
[10:21:05]     GL_NV_mesh_shader
[10:21:05]     GL_NV_multisample_coverage
[10:21:05]     GL_NV_multisample_filter_hint
[10:21:05]     GL_NV_occlusion_query
[10:21:05]     GL_NV_packed_depth_stencil
[10:21:05]     GL_NV_parameter_buffer_object
[10:21:05]     GL_NV_parameter_buffer_object2
[10:21:05]     GL_NV_path_rendering
[10:21:05]     GL_NV_path_rendering_shared_edge
[10:21:05]     GL_NV_pixel_data_range
[10:21:05]     GL_NV_point_sprite
[10:21:05]     GL_NV_primitive_restart
[10:21:05]     GL_NV_query_resource
[10:21:05]     GL_NV_query_resource_tag
[10:21:05]     GL_NV_register_combiners
[10:21:05]     GL_NV_register_combiners2
[10:21:05]     GL_NV_representative_fragment_test
[10:21:05]     GL_NV_sample_locations
[10:21:05]     GL_NV_sample_mask_override_coverage
[10:21:05]     GL_NV_scissor_exclusive
[10:21:05]     GL_NV_shader_atomic_counters
[10:21:05]     GL_NV_shader_atomic_float
[10:21:05]     GL_NV_shader_atomic_float64
[10:21:05]     GL_NV_shader_atomic_fp16_vector
[10:21:05]     GL_NV_shader_atomic_int64
[10:21:05]     GL_NV_shader_buffer_load
[10:21:05]     GL_NV_shader_storage_buffer_object
[10:21:05]     GL_NV_shader_subgroup_partitioned
[10:21:05]     GL_NV_shader_texture_footprint
[10:21:05]     GL_NV_shading_rate_image
[10:21:05]     GL_NV_stereo_view_rendering
[10:21:05]     GL_NV_texgen_reflection
[10:21:05]     GL_NV_texture_barrier
[10:21:05]     GL_NV_texture_compression_vtc
[10:21:05]     GL_NV_texture_env_combine4
[10:21:05]     GL_NV_texture_multisample
[10:21:05]     GL_NV_texture_rectangle
[10:21:05]     GL_NV_texture_rectangle_compressed
[10:21:05]     GL_NV_texture_shader
[10:21:05]     GL_NV_texture_shader2
[10:21:05]     GL_NV_texture_shader3
[10:21:05]     GL_NV_transform_feedback
[10:21:05]     GL_NV_transform_feedback2
[10:21:05]     GL_NV_uniform_buffer_unified_memory
[10:21:05]     GL_NV_vertex_array_range
[10:21:05]     GL_NV_vertex_array_range2
[10:21:05]     GL_NV_vertex_attrib_integer_64bit
[10:21:05]     GL_NV_vertex_buffer_unified_memory
[10:21:05]     GL_NV_vertex_program
[10:21:05]     GL_NV_vertex_program1_1
[10:21:05]     GL_NV_vertex_program2
[10:21:05]     GL_NV_vertex_program2_option
[10:21:05]     GL_NV_vertex_program3
[10:21:05]     GL_NV_viewport_array2
[10:21:05]     GL_NV_viewport_swizzle
[10:21:05]     GL_NVX_conditional_render
[10:21:05]     GL_NVX_linked_gpu_multicast
[10:21:05]     GL_NV_gpu_multicast
[10:21:05]     GL_NVX_gpu_multicast2
[10:21:05]     GL_NVX_progress_fence
[10:21:05]     GL_NVX_gpu_memory_info
[10:21:05]     GL_NVX_multigpu_info
[10:21:05]     GL_NVX_nvenc_interop
[10:21:05]     GL_NV_shader_thread_group
[10:21:05]     GL_NV_shader_thread_shuffle
[10:21:05]     GL_KHR_blend_equation_advanced
[10:21:05]     GL_KHR_blend_equation_advanced_coherent
[10:21:05]     GL_OVR_multiview
[10:21:05]     GL_OVR_multiview2
[10:21:05]     GL_SGIS_generate_mipmap
[10:21:05]     GL_SGIS_texture_lod
[10:21:05]     GL_SGIX_depth_texture
[10:21:05]     GL_SGIX_shadow
[10:21:05]     GL_SUN_slice_accum
[10:21:05]     GL_WIN_swap_hint
[10:21:05]     WGL_EXT_swap_control
[10:21:05] OpenGL pixel format: 8:8:8:8
[10:21:05] OpenGL depth format: 24:8
[10:21:05] 
[10:21:05] GLSL version: 4.60 NVIDIA
[10:21:05] GLSL max vertex uniforms: 4096 (4096)
[10:21:05] GLSL max fragment uniforms: 4096 (4096)
[10:21:05] GLSL max varyings: 124 (124)
[10:21:05] GLSL max lights: 8 (8)
[10:21:05] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[10:21:05] 
[10:21:05] Vertex/index buffer memory limit: 4096MiB
[10:21:05] Starting workaround for fast running clocks
[10:21:05] Using LWJGL timer.
[10:21:07] Startup Phase - Initializing..
[10:21:07] Preloading builtin materials
[10:21:07] Preloading builtin materials done
[10:21:07] Setting up Collada Model Loader
[10:21:07] Launching Collada Model Loader threads
[10:21:07] Launching WOM Loader threads
[10:21:07] Startup Phase - Setting up..
[10:21:08] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:21:08] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:21:08] Gui initialized
[10:21:08] Startup Phase - Preparing terrain...
[10:21:09] Startup Phase - Connecting ..
[10:21:09] Disabling Nagles
[10:21:10] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[10:21:10] Disabling Nagles
[10:21:11] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[10:21:12] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[10:21:12] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[10:21:12] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[10:21:12] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[10:21:12] Login successful
[10:21:12] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[10:21:12] Starting update of login splash image...
[10:21:12] Finished loading new login splash image!
[10:21:13] Water reflection offscreen size 1280x720
[10:21:17] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[10:22:01] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[10:26:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Robboeny.2021-06.txt
[10:31:03] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Sillytwit.2021-06.txt
[10:59:19] java.lang.NoSuchMethodError: onBeforePluginLoad
[11:33:05] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[11:54:46] No mapping found for hair7

 

 

EDIT: AGAIN:

 

Spoiler

[12:01:01] 
[12:01:01] Preparing to enable console logging.
[12:01:01] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[12:01:01] Time is Sun Jun 06 12:01:01 CEST 2021
[12:01:01] Running client version 4.2.40
[12:01:01]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[12:01:01]      client build time 2021-06-03 02:51
[12:01:01] 
[12:01:01] === System information ===
[12:01:01] Executing from D:\Steam\steamapps\common\Wurm Online\
[12:01:01] Operating system: Windows 10 (arch: amd64, version: 10.0)
[12:01:01] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[12:01:01] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[12:01:01] Available CPUs: 6
[12:01:01] 
[12:01:01] 
[12:01:01] === Wurm options ===
[12:01:01] animation_playback_self = 0
[12:01:01] ao_level = 1
[12:01:01] auto_mipmaps_enabled = 1
[12:01:01] auto_run_source = 0
[12:01:01] cavedetail = 2
[12:01:01] censor_chat = false
[12:01:01] collada_animations = 3
[12:01:01] colorItemsDamage = true
[12:01:01] color_black = 0.0,0.0,0.0,1.0
[12:01:01] color_cyan = 0.0,1.0,1.0,1.0
[12:01:01] color_enchant_desc = 0.5,0.5,1.0,1.0
[12:01:01] color_enchant_name = 0.0,0.5,0.5,1.0
[12:01:01] color_enchant_power = 0.0,1.0,1.0,1.0
[12:01:01] color_error = 1.0,0.3,0.3,1.0
[12:01:01] color_fuchsia = 1.0,0.0,1.0,1.0
[12:01:01] color_green = 0.4,0.72,0.47,1.0
[12:01:01] color_grey = 0.5,0.75,1.0,1.0
[12:01:01] color_lime = 0.5,1.0,0.5,1.0
[12:01:01] color_maroon = 0.5,0.0,0.0,1.0
[12:01:01] color_navy_blue = 0.23,0.39,1.0,1.0
[12:01:01] color_orange = 1.0,0.58,0.04,1.0
[12:01:01] color_outline_ally = 0.5,1.0,0.5,1.0
[12:01:01] color_outline_friend = 0.5,0.75,1.0,1.0
[12:01:01] color_outline_hostile = 1.0,0.0,0.0,1.0
[12:01:01] color_outline_neutral = 0.5,0.5,1.0,1.0
[12:01:01] color_purple = 0.5,0.0,0.5,1.0
[12:01:01] color_red = 1.0,0.0,0.0,1.0
[12:01:01] color_royal_blue = 0.5,0.5,1.0,1.0
[12:01:01] color_salve_acid = 1.0,1.0,0.0,1.0
[12:01:01] color_salve_fire = 1.0,0.0,0.0,1.0
[12:01:01] color_salve_frost = 0.0,0.0,1.0,1.0
[12:01:01] color_silver = 0.75,0.75,0.75,1.0
[12:01:01] color_system = 0.5,1.0,0.5,1.0
[12:01:01] color_teal = 0.0,0.5,0.5,1.0
[12:01:01] color_white = 1.0,1.0,1.0,1.0
[12:01:01] color_yellow = 1.0,1.0,0.0,1.0
[12:01:01] combat_world_text = true
[12:01:01] compressed_textures = false
[12:01:01] compressed_textures_S3TC = true
[12:01:01] contribution_culling = 200
[12:01:01] custim_timer_source = 1
[12:01:01] customTimer1 = -1|-1
[12:01:01] customTimer2 = -1|-1
[12:01:01] customTimer3 = -1|-1
[12:01:01] customTimer4 = -1|-1
[12:01:01] customTimer5 = -1|-1
[12:01:01] debug_mode = false
[12:01:01] defaultActions_source = 0
[12:01:01] depth_clamp_enabled = 2
[12:01:01] disable_select_all_shortcut = false
[12:01:01] display_settings = false:false:0:2560:1440:32:144:true:false
[12:01:01] enable_contribution_culling = false
[12:01:01] enable_debugs = false
[12:01:01] enable_lod = true
[12:01:01] enable_seasonal_mappings = true
[12:01:01] enable_shift_drag = true
[12:01:01] enable_volumetric_fog = true
[12:01:01] enable_vsync = false
[12:01:01] enable_world_drag = true
[12:01:01] event_log_rotation = 2
[12:01:01] exec_source = 0
[12:01:01] fast_yield = false
[12:01:01] fbo_enabled = 2
[12:01:01] fog_coord_src = 0
[12:01:01] font_antialias = 2
[12:01:01] font_bold = 11
[12:01:01] font_default = 11
[12:01:01] font_header = 24
[12:01:01] font_italian = 11
[12:01:01] font_monospaced = 11
[12:01:01] font_static = 11
[12:01:01] fov_horizontal = 110
[12:01:01] fps_limit = 60
[12:01:01] fps_limit_background = 30
[12:01:01] fps_limit_enabled = true
[12:01:01] free_look_mode_disable_on_close_component = false
[12:01:01] free_look_mode_disable_on_combat = false
[12:01:01] free_look_mode_disable_on_open_component = false
[12:01:01] free_look_mode_sensitivity = 10
[12:01:01] game_client_thread_priority = 2
[12:01:01] glsl_debug_loading = false
[12:01:01] glsl_enabled = 2
[12:01:01] gpu_skinning = true
[12:01:01] gui_opacity = 3
[12:01:01] gui_skin = 1
[12:01:01] hard_mode = false
[12:01:01] has_read_eula = true
[12:01:01] head_bob = false
[12:01:01] hide_cursor_with_ui = false
[12:01:01] hide_inactive_friends = false
[12:01:01] hide_menu_examine = false
[12:01:01] hide_menu_no_target = false
[12:01:01] hide_menu_spam_mode = true
[12:01:01] hide_menu_stop = false
[12:01:01] hide_onscreen_fail_messages = false
[12:01:01] hide_onscreen_hostile_messages = false
[12:01:01] hide_onscreen_info_messages = false
[12:01:01] hide_personal_goal = false
[12:01:01] high_res_binoculars = true
[12:01:01] hint_texture_scaling = 2
[12:01:01] impColumn = true
[12:01:01] inverse_mouse = false
[12:01:01] irc_log_rotation = 2
[12:01:01] irc_notif = 0
[12:01:01] item_creature_render_distance = 3
[12:01:01] key_bindings_source = 0
[12:01:01] keyboard_layout = 0
[12:01:01] limit_dynamic_lights = true
[12:01:01] loadInventoryStartup = true
[12:01:01] local_list_in_event = false
[12:01:01] lod = 1
[12:01:01] log_extra_errors = false
[12:01:01] log_gl_errors = false
[12:01:01] mark_text_read = true
[12:01:01] material_as_suffix = true
[12:01:01] max_dynamic_lights = 8
[12:01:01] max_shader_lights = 8
[12:01:01] max_texture_size = 2
[12:01:01] mega_texture_size = 6
[12:01:01] model_loader_thread_priority = 2
[12:01:01] model_loading_threads = 3
[12:01:01] mount_control_mode = 0
[12:01:01] mount_rotation = false
[12:01:01] mouse_camera_sensitivity = 3.7192233
[12:01:01] mouse_smoothing = 0.0
[12:01:01] multicolor_usage = 1
[12:01:01] multidraw_enabled = 1
[12:01:01] no_brightness = false
[12:01:01] no_terrain_render = false
[12:01:01] no_world_render = false
[12:01:01] non_power_of_two = 1
[12:01:01] normal_maps = true
[12:01:01] occlusion_queries_enabled = 2
[12:01:01] offscreen_texture_size = 2
[12:01:01] other_log_rotation = 2
[12:01:01] outline_picking = true
[12:01:01] player_texture_size = 2
[12:01:01] quick_keybinds = true
[12:01:01] reflection_texture_size = 2
[12:01:01] reflections = 2
[12:01:01] remember_password = true
[12:01:01] render_bloom = false
[12:01:01] render_distant_terrain = true
[12:01:01] render_fxaa = true
[12:01:01] render_sun_glare = false
[12:01:01] render_vignette = false
[12:01:01] renderer_type = 1
[12:01:01] resident_models = false
[12:01:01] save_skills_on_quit = true
[12:01:01] screen_brightness = 0.0
[12:01:01] screen_shake = true
[12:01:01] screenshot_file_format = 1
[12:01:01] season_override = 0
[12:01:01] send_extra_tile_data = false
[12:01:01] setting_timestamps = true
[12:01:01] settings_version = 14
[12:01:01] shadow_level = 2
[12:01:01] shadow_mapsize = 1
[12:01:01] shift_drag_default = 10
[12:01:01] showKChat = true
[12:01:01] show_body_in_inventory = false
[12:01:01] show_creature_overlay = true
[12:01:01] show_detailed_hover = true
[12:01:01] show_examine_world_text = true
[12:01:01] show_hit_direction_indicator = true
[12:01:01] show_local_world_text = true
[12:01:01] show_old_menu = false
[12:01:01] show_old_quickbar = false
[12:01:01] show_tab_blinking = true
[12:01:01] silent_friends_update = false
[12:01:01] skillgain_minimum = 4
[12:01:01] skillgain_no_alignment = true
[12:01:01] skillgain_no_favor = true
[12:01:01] skydetail = 1
[12:01:01] sound_al_gain = 4
[12:01:01] sound_buzzlevel = 2
[12:01:01] sound_cache_enabled = true
[12:01:01] sound_doppler_enabled = true
[12:01:01] sound_engine = 2
[12:01:01] sound_footstepslevel = 10
[12:01:01] sound_music_level = 0
[12:01:01] sound_play_PMAlert = false
[12:01:01] sound_play_UIsounds = true
[12:01:01] sound_play_ambients = false
[12:01:01] sound_play_buzz = true
[12:01:01] sound_play_combat = true
[12:01:01] sound_play_door = true
[12:01:01] sound_play_emotes = true
[12:01:01] sound_play_footsteps = true
[12:01:01] sound_play_music = false
[12:01:01] sound_play_weather = true
[12:01:01] sound_play_work = true
[12:01:01] structure_render_distance = 3
[12:01:01] submit_client_data = 1
[12:01:01] supersampling = 0
[12:01:01] swap_mouse_buttons = false
[12:01:01] terrain_res = 2
[12:01:01] test_attach_equipment = false
[12:01:01] test_mode = 0
[12:01:01] thirdPerson = false
[12:01:01] tile_transitions = true
[12:01:01] tiledecorations = 2
[12:01:01] togglePushToTalk = true
[12:01:01] treelist_outline = true
[12:01:01] trees = 3
[12:01:01] ui_font_scale = 100
[12:01:01] ui_scale = 110
[12:01:01] update_optional = true
[12:01:01] use_alpha_particles = true
[12:01:01] use_anisotropic_filtering = 4
[12:01:01] use_antialiasing = 1
[12:01:01] use_default_action = true
[12:01:01] use_fast_clock_work_around = true
[12:01:01] use_nano_timer = false
[12:01:01] use_non_alpha_particles = true
[12:01:01] use_phobia_models = false
[12:01:01] use_tree_models = true
[12:01:01] use_weather_particles = true
[12:01:01] vbo_enabled = 1
[12:01:01] vg_ui_theme = 1
[12:01:01] viewport_bob = true
[12:01:01] water_detail = 2
[12:01:01] 
[12:01:03] Setting up WurmModel Model Loader
[12:01:03] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[12:01:03] Translating legacy key NUMPAD7 to KP_7
[12:01:03] Translating legacy key NUMPAD9 to KP_9
[12:01:03] Translating legacy key SUBTRACT to KP_SUBTRACT
[12:01:03] Translating legacy key EQUALS to EQUAL
[12:01:03] Translating legacy key ADD to KP_ADD
[12:01:03] Translating legacy key NUMPAD8 to KP_8
[12:01:03] Translating legacy key NUMPAD5 to KP_5
[12:01:03] Translating legacy key MULTIPLY to KP_MULTIPLY
[12:01:03] Translating legacy key NUMPAD1 to KP_1
[12:01:03] Translating legacy key NUMPAD3 to KP_3
[12:01:03] Translating legacy key NUMPAD2 to KP_2
[12:01:03] Translating legacy key DECIMAL to KP_DECIMAL
[12:01:03] Translating legacy key DIVIDE to KP_DIVIDE
[12:01:03] Translating legacy key NUMPAD6 to KP_6
[12:01:03] Translating legacy key NUMPAD4 to KP_4
[12:01:04] Word filter loaded: 23
[12:01:04] Starting global frame job manager with 6 worker threads
[12:01:04] Starting global lazy job manager with 3 worker threads
[12:01:04] Setting up OpenAL Sound Engine
[12:01:04] OpenAL version: 1.1 ALSOFT 1.19.1
[12:01:04] OpenAL renderer: OpenAL Soft
[12:01:04] OpenAL vendor: OpenAL Community
[12:01:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[12:01:04] Generating: 128 source channels.
[12:01:04] 
[12:01:04] === OpenGL information ===
[12:01:04] LWJGL version: 3.2.3 1.2.0
[12:01:04] OpenGL vendor: NVIDIA Corporation
[12:01:04] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[12:01:04] OpenGL version: 4.6.0 NVIDIA 466.63
[12:01:04] OpenGL extensions:
[12:01:04]     GL_AMD_multi_draw_indirect
[12:01:04]     GL_AMD_seamless_cubemap_per_texture
[12:01:04]     GL_AMD_vertex_shader_viewport_index
[12:01:04]     GL_AMD_vertex_shader_layer
[12:01:04]     GL_ARB_arrays_of_arrays
[12:01:04]     GL_ARB_base_instance
[12:01:04]     GL_ARB_bindless_texture
[12:01:04]     GL_ARB_blend_func_extended
[12:01:04]     GL_ARB_buffer_storage
[12:01:04]     GL_ARB_clear_buffer_object
[12:01:04]     GL_ARB_clear_texture
[12:01:04]     GL_ARB_clip_control
[12:01:04]     GL_ARB_color_buffer_float
[12:01:04]     GL_ARB_compatibility
[12:01:04]     GL_ARB_compressed_texture_pixel_storage
[12:01:04]     GL_ARB_conservative_depth
[12:01:04]     GL_ARB_compute_shader
[12:01:04]     GL_ARB_compute_variable_group_size
[12:01:04]     GL_ARB_conditional_render_inverted
[12:01:04]     GL_ARB_copy_buffer
[12:01:04]     GL_ARB_copy_image
[12:01:04]     GL_ARB_cull_distance
[12:01:04]     GL_ARB_debug_output
[12:01:04]     GL_ARB_depth_buffer_float
[12:01:04]     GL_ARB_depth_clamp
[12:01:04]     GL_ARB_depth_texture
[12:01:04]     GL_ARB_derivative_control
[12:01:04]     GL_ARB_direct_state_access
[12:01:04]     GL_ARB_draw_buffers
[12:01:04]     GL_ARB_draw_buffers_blend
[12:01:04]     GL_ARB_draw_indirect
[12:01:04]     GL_ARB_draw_elements_base_vertex
[12:01:04]     GL_ARB_draw_instanced
[12:01:04]     GL_ARB_enhanced_layouts
[12:01:04]     GL_ARB_ES2_compatibility
[12:01:04]     GL_ARB_ES3_compatibility
[12:01:04]     GL_ARB_ES3_1_compatibility
[12:01:04]     GL_ARB_ES3_2_compatibility
[12:01:04]     GL_ARB_explicit_attrib_location
[12:01:04]     GL_ARB_explicit_uniform_location
[12:01:04]     GL_ARB_fragment_coord_conventions
[12:01:04]     GL_ARB_fragment_layer_viewport
[12:01:04]     GL_ARB_fragment_program
[12:01:04]     GL_ARB_fragment_program_shadow
[12:01:04]     GL_ARB_fragment_shader
[12:01:04]     GL_ARB_fragment_shader_interlock
[12:01:04]     GL_ARB_framebuffer_no_attachments
[12:01:04]     GL_ARB_framebuffer_object
[12:01:04]     GL_ARB_framebuffer_sRGB
[12:01:04]     GL_ARB_geometry_shader4
[12:01:04]     GL_ARB_get_program_binary
[12:01:04]     GL_ARB_get_texture_sub_image
[12:01:04]     GL_ARB_gl_spirv
[12:01:04]     GL_ARB_gpu_shader5
[12:01:04]     GL_ARB_gpu_shader_fp64
[12:01:04]     GL_ARB_gpu_shader_int64
[12:01:04]     GL_ARB_half_float_pixel
[12:01:04]     GL_ARB_half_float_vertex
[12:01:04]     GL_ARB_imaging
[12:01:04]     GL_ARB_indirect_parameters
[12:01:04]     GL_ARB_instanced_arrays
[12:01:04]     GL_ARB_internalformat_query
[12:01:04]     GL_ARB_internalformat_query2
[12:01:04]     GL_ARB_invalidate_subdata
[12:01:04]     GL_ARB_map_buffer_alignment
[12:01:04]     GL_ARB_map_buffer_range
[12:01:04]     GL_ARB_multi_bind
[12:01:04]     GL_ARB_multi_draw_indirect
[12:01:04]     GL_ARB_multisample
[12:01:04]     GL_ARB_multitexture
[12:01:04]     GL_ARB_occlusion_query
[12:01:04]     GL_ARB_occlusion_query2
[12:01:04]     GL_ARB_parallel_shader_compile
[12:01:04]     GL_ARB_pipeline_statistics_query
[12:01:04]     GL_ARB_pixel_buffer_object
[12:01:04]     GL_ARB_point_parameters
[12:01:04]     GL_ARB_point_sprite
[12:01:04]     GL_ARB_polygon_offset_clamp
[12:01:04]     GL_ARB_post_depth_coverage
[12:01:04]     GL_ARB_program_interface_query
[12:01:04]     GL_ARB_provoking_vertex
[12:01:04]     GL_ARB_query_buffer_object
[12:01:04]     GL_ARB_robust_buffer_access_behavior
[12:01:04]     GL_ARB_robustness
[12:01:04]     GL_ARB_sample_locations
[12:01:04]     GL_ARB_sample_shading
[12:01:04]     GL_ARB_sampler_objects
[12:01:04]     GL_ARB_seamless_cube_map
[12:01:04]     GL_ARB_seamless_cubemap_per_texture
[12:01:04]     GL_ARB_separate_shader_objects
[12:01:04]     GL_ARB_shader_atomic_counter_ops
[12:01:04]     GL_ARB_shader_atomic_counters
[12:01:04]     GL_ARB_shader_ballot
[12:01:04]     GL_ARB_shader_bit_encoding
[12:01:04]     GL_ARB_shader_clock
[12:01:04]     GL_ARB_shader_draw_parameters
[12:01:04]     GL_ARB_shader_group_vote
[12:01:04]     GL_ARB_shader_image_load_store
[12:01:04]     GL_ARB_shader_image_size
[12:01:04]     GL_ARB_shader_objects
[12:01:04]     GL_ARB_shader_precision
[12:01:04]     GL_ARB_shader_storage_buffer_object
[12:01:04]     GL_ARB_shader_subroutine
[12:01:04]     GL_ARB_shader_texture_image_samples
[12:01:04]     GL_ARB_shader_texture_lod
[12:01:04]     GL_ARB_shading_language_100
[12:01:04]     GL_ARB_shader_viewport_layer_array
[12:01:04]     GL_ARB_shading_language_420pack
[12:01:04]     GL_ARB_shading_language_include
[12:01:04]     GL_ARB_shading_language_packing
[12:01:04]     GL_ARB_shadow
[12:01:04]     GL_ARB_sparse_buffer
[12:01:04]     GL_ARB_sparse_texture
[12:01:04]     GL_ARB_sparse_texture2
[12:01:04]     GL_ARB_sparse_texture_clamp
[12:01:04]     GL_ARB_spirv_extensions
[12:01:04]     GL_ARB_stencil_texturing
[12:01:04]     GL_ARB_sync
[12:01:04]     GL_ARB_tessellation_shader
[12:01:04]     GL_ARB_texture_barrier
[12:01:04]     GL_ARB_texture_border_clamp
[12:01:04]     GL_ARB_texture_buffer_object
[12:01:04]     GL_ARB_texture_buffer_object_rgb32
[12:01:04]     GL_ARB_texture_buffer_range
[12:01:04]     GL_ARB_texture_compression
[12:01:04]     GL_ARB_texture_compression_bptc
[12:01:04]     GL_ARB_texture_compression_rgtc
[12:01:04]     GL_ARB_texture_cube_map
[12:01:04]     GL_ARB_texture_cube_map_array
[12:01:04]     GL_ARB_texture_env_add
[12:01:04]     GL_ARB_texture_env_combine
[12:01:04]     GL_ARB_texture_env_crossbar
[12:01:04]     GL_ARB_texture_env_dot3
[12:01:04]     GL_ARB_texture_filter_anisotropic
[12:01:04]     GL_ARB_texture_filter_minmax
[12:01:04]     GL_ARB_texture_float
[12:01:04]     GL_ARB_texture_gather
[12:01:04]     GL_ARB_texture_mirror_clamp_to_edge
[12:01:04]     GL_ARB_texture_mirrored_repeat
[12:01:04]     GL_ARB_texture_multisample
[12:01:04]     GL_ARB_texture_non_power_of_two
[12:01:04]     GL_ARB_texture_query_levels
[12:01:04]     GL_ARB_texture_query_lod
[12:01:04]     GL_ARB_texture_rectangle
[12:01:04]     GL_ARB_texture_rg
[12:01:04]     GL_ARB_texture_rgb10_a2ui
[12:01:04]     GL_ARB_texture_stencil8
[12:01:04]     GL_ARB_texture_storage
[12:01:04]     GL_ARB_texture_storage_multisample
[12:01:04]     GL_ARB_texture_swizzle
[12:01:04]     GL_ARB_texture_view
[12:01:04]     GL_ARB_timer_query
[12:01:04]     GL_ARB_transform_feedback2
[12:01:04]     GL_ARB_transform_feedback3
[12:01:04]     GL_ARB_transform_feedback_instanced
[12:01:04]     GL_ARB_transform_feedback_overflow_query
[12:01:04]     GL_ARB_transpose_matrix
[12:01:04]     GL_ARB_uniform_buffer_object
[12:01:04]     GL_ARB_vertex_array_bgra
[12:01:04]     GL_ARB_vertex_array_object
[12:01:04]     GL_ARB_vertex_attrib_64bit
[12:01:04]     GL_ARB_vertex_attrib_binding
[12:01:04]     GL_ARB_vertex_buffer_object
[12:01:04]     GL_ARB_vertex_program
[12:01:04]     GL_ARB_vertex_shader
[12:01:04]     GL_ARB_vertex_type_10f_11f_11f_rev
[12:01:04]     GL_ARB_vertex_type_2_10_10_10_rev
[12:01:04]     GL_ARB_viewport_array
[12:01:04]     GL_ARB_window_pos
[12:01:04]     GL_ATI_draw_buffers
[12:01:04]     GL_ATI_texture_float
[12:01:04]     GL_ATI_texture_mirror_once
[12:01:04]     GL_S3_s3tc
[12:01:04]     GL_EXT_texture_env_add
[12:01:04]     GL_EXT_abgr
[12:01:04]     GL_EXT_bgra
[12:01:04]     GL_EXT_bindable_uniform
[12:01:04]     GL_EXT_blend_color
[12:01:04]     GL_EXT_blend_equation_separate
[12:01:04]     GL_EXT_blend_func_separate
[12:01:04]     GL_EXT_blend_minmax
[12:01:04]     GL_EXT_blend_subtract
[12:01:04]     GL_EXT_compiled_vertex_array
[12:01:04]     GL_EXT_Cg_shader
[12:01:04]     GL_EXT_depth_bounds_test
[12:01:04]     GL_EXT_direct_state_access
[12:01:04]     GL_EXT_draw_buffers2
[12:01:04]     GL_EXT_draw_instanced
[12:01:04]     GL_EXT_draw_range_elements
[12:01:04]     GL_EXT_fog_coord
[12:01:04]     GL_EXT_framebuffer_blit
[12:01:04]     GL_EXT_framebuffer_multisample
[12:01:04]     GL_EXTX_framebuffer_mixed_formats
[12:01:04]     GL_EXT_framebuffer_multisample_blit_scaled
[12:01:04]     GL_EXT_framebuffer_object
[12:01:04]     GL_EXT_framebuffer_sRGB
[12:01:04]     GL_EXT_geometry_shader4
[12:01:04]     GL_EXT_gpu_program_parameters
[12:01:04]     GL_EXT_gpu_shader4
[12:01:04]     GL_EXT_multi_draw_arrays
[12:01:04]     GL_EXT_multiview_texture_multisample
[12:01:04]     GL_EXT_multiview_timer_query
[12:01:04]     GL_EXT_packed_depth_stencil
[12:01:04]     GL_EXT_packed_float
[12:01:04]     GL_EXT_packed_pixels
[12:01:04]     GL_EXT_pixel_buffer_object
[12:01:04]     GL_EXT_point_parameters
[12:01:04]     GL_EXT_polygon_offset_clamp
[12:01:04]     GL_EXT_post_depth_coverage
[12:01:04]     GL_EXT_provoking_vertex
[12:01:04]     GL_EXT_raster_multisample
[12:01:04]     GL_EXT_rescale_normal
[12:01:04]     GL_EXT_secondary_color
[12:01:04]     GL_EXT_separate_shader_objects
[12:01:04]     GL_EXT_separate_specular_color
[12:01:04]     GL_EXT_shader_image_load_formatted
[12:01:04]     GL_EXT_shader_image_load_store
[12:01:04]     GL_EXT_shader_integer_mix
[12:01:04]     GL_EXT_shadow_funcs
[12:01:04]     GL_EXT_sparse_texture2
[12:01:04]     GL_EXT_stencil_two_side
[12:01:04]     GL_EXT_stencil_wrap
[12:01:04]     GL_EXT_texture3D
[12:01:04]     GL_EXT_texture_array
[12:01:04]     GL_EXT_texture_buffer_object
[12:01:04]     GL_EXT_texture_compression_dxt1
[12:01:04]     GL_EXT_texture_compression_latc
[12:01:04]     GL_EXT_texture_compression_rgtc
[12:01:04]     GL_EXT_texture_compression_s3tc
[12:01:04]     GL_EXT_texture_cube_map
[12:01:04]     GL_EXT_texture_edge_clamp
[12:01:04]     GL_EXT_texture_env_combine
[12:01:04]     GL_EXT_texture_env_dot3
[12:01:04]     GL_EXT_texture_filter_anisotropic
[12:01:04]     GL_EXT_texture_filter_minmax
[12:01:04]     GL_EXT_texture_integer
[12:01:04]     GL_EXT_texture_lod
[12:01:04]     GL_EXT_texture_lod_bias
[12:01:04]     GL_EXT_texture_mirror_clamp
[12:01:04]     GL_EXT_texture_object
[12:01:04]     GL_EXT_texture_shadow_lod
[12:01:04]     GL_EXT_texture_shared_exponent
[12:01:04]     GL_EXT_texture_sRGB
[12:01:04]     GL_EXT_texture_sRGB_R8
[12:01:04]     GL_EXT_texture_sRGB_decode
[12:01:04]     GL_EXT_texture_storage
[12:01:04]     GL_EXT_texture_swizzle
[12:01:04]     GL_EXT_timer_query
[12:01:04]     GL_EXT_transform_feedback2
[12:01:04]     GL_EXT_vertex_array
[12:01:04]     GL_EXT_vertex_array_bgra
[12:01:04]     GL_EXT_vertex_attrib_64bit
[12:01:04]     GL_EXT_window_rectangles
[12:01:04]     GL_EXT_import_sync_object
[12:01:04]     GL_IBM_rasterpos_clip
[12:01:04]     GL_IBM_texture_mirrored_repeat
[12:01:04]     GL_KHR_context_flush_control
[12:01:04]     GL_KHR_debug
[12:01:04]     GL_EXT_memory_object
[12:01:04]     GL_EXT_memory_object_win32
[12:01:04]     GL_NV_memory_object_sparse
[12:01:04]     GL_EXT_win32_keyed_mutex
[12:01:04]     GL_KHR_parallel_shader_compile
[12:01:04]     GL_KHR_no_error
[12:01:04]     GL_KHR_robust_buffer_access_behavior
[12:01:04]     GL_KHR_robustness
[12:01:04]     GL_EXT_semaphore
[12:01:04]     GL_EXT_semaphore_win32
[12:01:04]     GL_NV_timeline_semaphore
[12:01:04]     GL_KHR_shader_subgroup
[12:01:04]     GL_KTX_buffer_region
[12:01:04]     GL_NV_alpha_to_coverage_dither_control
[12:01:04]     GL_NV_bindless_multi_draw_indirect
[12:01:04]     GL_NV_bindless_multi_draw_indirect_count
[12:01:04]     GL_NV_bindless_texture
[12:01:04]     GL_NV_blend_equation_advanced
[12:01:04]     GL_NV_blend_equation_advanced_coherent
[12:01:04]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[12:01:04]     GL_NV_blend_minmax_factor
[12:01:04]     GL_NV_blend_square
[12:01:04]     GL_NV_clip_space_w_scaling
[12:01:04]     GL_NV_command_list
[12:01:04]     GL_NV_compute_program5
[12:01:04]     GL_NV_compute_shader_derivatives
[12:01:04]     GL_NV_conditional_render
[12:01:04]     GL_NV_conservative_raster
[12:01:04]     GL_NV_conservative_raster_dilate
[12:01:04]     GL_NV_conservative_raster_pre_snap
[12:01:04]     GL_NV_conservative_raster_pre_snap_triangles
[12:01:04]     GL_NV_conservative_raster_underestimation
[12:01:04]     GL_NV_copy_depth_to_color
[12:01:04]     GL_NV_copy_image
[12:01:04]     GL_NV_depth_buffer_float
[12:01:04]     GL_NV_depth_clamp
[12:01:04]     GL_NV_draw_texture
[12:01:04]     GL_NV_draw_vulkan_image
[12:01:04]     GL_NV_ES1_1_compatibility
[12:01:04]     GL_NV_ES3_1_compatibility
[12:01:04]     GL_NV_explicit_multisample
[12:01:04]     GL_NV_feature_query
[12:01:04]     GL_NV_fence
[12:01:04]     GL_NV_fill_rectangle
[12:01:04]     GL_NV_float_buffer
[12:01:04]     GL_NV_fog_distance
[12:01:04]     GL_NV_fragment_coverage_to_color
[12:01:04]     GL_NV_fragment_program
[12:01:04]     GL_NV_fragment_program_option
[12:01:04]     GL_NV_fragment_program2
[12:01:04]     GL_NV_fragment_shader_barycentric
[12:01:04]     GL_NV_fragment_shader_interlock
[12:01:04]     GL_NV_framebuffer_mixed_samples
[12:01:04]     GL_NV_framebuffer_multisample_coverage
[12:01:04]     GL_NV_geometry_shader4
[12:01:04]     GL_NV_geometry_shader_passthrough
[12:01:04]     GL_NV_gpu_program4
[12:01:04]     GL_NV_internalformat_sample_query
[12:01:04]     GL_NV_gpu_program4_1
[12:01:04]     GL_NV_gpu_program5
[12:01:04]     GL_NV_gpu_program5_mem_extended
[12:01:04]     GL_NV_gpu_program_fp64
[12:01:04]     GL_NV_gpu_shader5
[12:01:04]     GL_NV_half_float
[12:01:04]     GL_NV_light_max_exponent
[12:01:04]     GL_NV_memory_attachment
[12:01:04]     GL_NV_mesh_shader
[12:01:04]     GL_NV_multisample_coverage
[12:01:04]     GL_NV_multisample_filter_hint
[12:01:04]     GL_NV_occlusion_query
[12:01:04]     GL_NV_packed_depth_stencil
[12:01:04]     GL_NV_parameter_buffer_object
[12:01:04]     GL_NV_parameter_buffer_object2
[12:01:04]     GL_NV_path_rendering
[12:01:04]     GL_NV_path_rendering_shared_edge
[12:01:04]     GL_NV_pixel_data_range
[12:01:04]     GL_NV_point_sprite
[12:01:04]     GL_NV_primitive_restart
[12:01:04]     GL_NV_query_resource
[12:01:04]     GL_NV_query_resource_tag
[12:01:04]     GL_NV_register_combiners
[12:01:04]     GL_NV_register_combiners2
[12:01:04]     GL_NV_representative_fragment_test
[12:01:04]     GL_NV_sample_locations
[12:01:04]     GL_NV_sample_mask_override_coverage
[12:01:04]     GL_NV_scissor_exclusive
[12:01:04]     GL_NV_shader_atomic_counters
[12:01:04]     GL_NV_shader_atomic_float
[12:01:04]     GL_NV_shader_atomic_float64
[12:01:04]     GL_NV_shader_atomic_fp16_vector
[12:01:04]     GL_NV_shader_atomic_int64
[12:01:04]     GL_NV_shader_buffer_load
[12:01:04]     GL_NV_shader_storage_buffer_object
[12:01:04]     GL_NV_shader_subgroup_partitioned
[12:01:04]     GL_NV_shader_texture_footprint
[12:01:04]     GL_NV_shading_rate_image
[12:01:04]     GL_NV_stereo_view_rendering
[12:01:04]     GL_NV_texgen_reflection
[12:01:04]     GL_NV_texture_barrier
[12:01:04]     GL_NV_texture_compression_vtc
[12:01:04]     GL_NV_texture_env_combine4
[12:01:04]     GL_NV_texture_multisample
[12:01:04]     GL_NV_texture_rectangle
[12:01:04]     GL_NV_texture_rectangle_compressed
[12:01:04]     GL_NV_texture_shader
[12:01:04]     GL_NV_texture_shader2
[12:01:04]     GL_NV_texture_shader3
[12:01:04]     GL_NV_transform_feedback
[12:01:04]     GL_NV_transform_feedback2
[12:01:04]     GL_NV_uniform_buffer_unified_memory
[12:01:04]     GL_NV_vertex_array_range
[12:01:04]     GL_NV_vertex_array_range2
[12:01:04]     GL_NV_vertex_attrib_integer_64bit
[12:01:04]     GL_NV_vertex_buffer_unified_memory
[12:01:04]     GL_NV_vertex_program
[12:01:04]     GL_NV_vertex_program1_1
[12:01:04]     GL_NV_vertex_program2
[12:01:04]     GL_NV_vertex_program2_option
[12:01:04]     GL_NV_vertex_program3
[12:01:04]     GL_NV_viewport_array2
[12:01:04]     GL_NV_viewport_swizzle
[12:01:04]     GL_NVX_conditional_render
[12:01:04]     GL_NVX_linked_gpu_multicast
[12:01:04]     GL_NV_gpu_multicast
[12:01:04]     GL_NVX_gpu_multicast2
[12:01:04]     GL_NVX_progress_fence
[12:01:04]     GL_NVX_gpu_memory_info
[12:01:04]     GL_NVX_multigpu_info
[12:01:04]     GL_NVX_nvenc_interop
[12:01:04]     GL_NV_shader_thread_group
[12:01:04]     GL_NV_shader_thread_shuffle
[12:01:04]     GL_KHR_blend_equation_advanced
[12:01:04]     GL_KHR_blend_equation_advanced_coherent
[12:01:04]     GL_OVR_multiview
[12:01:04]     GL_OVR_multiview2
[12:01:04]     GL_SGIS_generate_mipmap
[12:01:04]     GL_SGIS_texture_lod
[12:01:04]     GL_SGIX_depth_texture
[12:01:04]     GL_SGIX_shadow
[12:01:04]     GL_SUN_slice_accum
[12:01:04]     GL_WIN_swap_hint
[12:01:04]     WGL_EXT_swap_control
[12:01:04] OpenGL pixel format: 8:8:8:8
[12:01:04] OpenGL depth format: 24:8
[12:01:04] 
[12:01:04] GLSL version: 4.60 NVIDIA
[12:01:04] GLSL max vertex uniforms: 4096 (4096)
[12:01:04] GLSL max fragment uniforms: 4096 (4096)
[12:01:04] GLSL max varyings: 124 (124)
[12:01:04] GLSL max lights: 8 (8)
[12:01:04] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[12:01:04] 
[12:01:04] Vertex/index buffer memory limit: 4096MiB
[12:01:04] Starting workaround for fast running clocks
[12:01:04] Using LWJGL timer.
[12:01:06] Startup Phase - Initializing..
[12:01:06] Preloading builtin materials
[12:01:06] Preloading builtin materials done
[12:01:06] Setting up Collada Model Loader
[12:01:06] Launching Collada Model Loader threads
[12:01:06] Launching WOM Loader threads
[12:01:06] Startup Phase - Setting up..
[12:01:07] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:01:07] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:01:07] Gui initialized
[12:01:07] Startup Phase - Preparing terrain...
[12:01:08] Startup Phase - Connecting ..
[12:01:08] Disabling Nagles
[12:01:09] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[12:01:09] Disabling Nagles
[12:01:09] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[12:01:09] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[12:01:10] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[12:01:10] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[12:01:10] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[12:01:10] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[12:01:10] Login successful
[12:01:10] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[12:01:10] Starting update of login splash image...
[12:01:11] Finished loading new login splash image!
[12:01:11] Water reflection offscreen size 1280x720
[12:01:14] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[12:02:06] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[12:03:45] Saving props file D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\gamesettings.txt
[12:03:45] Keybindings saved.
[12:03:45] Keybindings saved.
[12:09:07] No mapping found for hair7

 

 

EDIT:

 

Had probably 3-4 more crashes before this but log file never updated for them so cba writing about them, but here is the latest one:

 

Spoiler

[17:07:32] 
[17:07:32] Preparing to enable console logging.
[17:07:32] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[17:07:32] Time is Sun Jun 06 17:07:32 CEST 2021
[17:07:32] Running client version 4.2.40
[17:07:32]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[17:07:32]      client build time 2021-06-03 02:51
[17:07:32] 
[17:07:32] === System information ===
[17:07:32] Executing from D:\Steam\steamapps\common\Wurm Online\
[17:07:32] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:07:32] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:07:32] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:07:32] Available CPUs: 6
[17:07:32] 
[17:07:32] 
[17:07:32] === Wurm options ===
[17:07:32] animation_playback_self = 0
[17:07:32] ao_level = 1
[17:07:32] auto_mipmaps_enabled = 1
[17:07:32] auto_run_source = 0
[17:07:32] cavedetail = 2
[17:07:32] censor_chat = false
[17:07:32] collada_animations = 3
[17:07:32] colorItemsDamage = true
[17:07:32] color_black = 0.0,0.0,0.0,1.0
[17:07:32] color_cyan = 0.0,1.0,1.0,1.0
[17:07:32] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:07:32] color_enchant_name = 0.0,0.5,0.5,1.0
[17:07:32] color_enchant_power = 0.0,1.0,1.0,1.0
[17:07:32] color_error = 1.0,0.3,0.3,1.0
[17:07:32] color_fuchsia = 1.0,0.0,1.0,1.0
[17:07:32] color_green = 0.4,0.72,0.47,1.0
[17:07:32] color_grey = 0.5,0.75,1.0,1.0
[17:07:32] color_lime = 0.5,1.0,0.5,1.0
[17:07:32] color_maroon = 0.5,0.0,0.0,1.0
[17:07:32] color_navy_blue = 0.23,0.39,1.0,1.0
[17:07:32] color_orange = 1.0,0.58,0.04,1.0
[17:07:32] color_outline_ally = 0.5,1.0,0.5,1.0
[17:07:32] color_outline_friend = 0.5,0.75,1.0,1.0
[17:07:32] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:07:32] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:07:32] color_purple = 0.5,0.0,0.5,1.0
[17:07:32] color_red = 1.0,0.0,0.0,1.0
[17:07:32] color_royal_blue = 0.5,0.5,1.0,1.0
[17:07:32] color_salve_acid = 1.0,1.0,0.0,1.0
[17:07:32] color_salve_fire = 1.0,0.0,0.0,1.0
[17:07:32] color_salve_frost = 0.0,0.0,1.0,1.0
[17:07:32] color_silver = 0.75,0.75,0.75,1.0
[17:07:32] color_system = 0.5,1.0,0.5,1.0
[17:07:32] color_teal = 0.0,0.5,0.5,1.0
[17:07:32] color_white = 1.0,1.0,1.0,1.0
[17:07:32] color_yellow = 1.0,1.0,0.0,1.0
[17:07:32] combat_world_text = true
[17:07:32] compressed_textures = false
[17:07:32] compressed_textures_S3TC = true
[17:07:32] contribution_culling = 200
[17:07:32] custim_timer_source = 1
[17:07:32] customTimer1 = -1|-1
[17:07:32] customTimer2 = -1|-1
[17:07:32] customTimer3 = -1|-1
[17:07:32] customTimer4 = -1|-1
[17:07:32] customTimer5 = -1|-1
[17:07:32] debug_mode = false
[17:07:32] defaultActions_source = 0
[17:07:32] depth_clamp_enabled = 2
[17:07:32] disable_select_all_shortcut = false
[17:07:32] display_settings = false:false:0:2560:1440:32:144:true:false
[17:07:32] enable_contribution_culling = false
[17:07:32] enable_debugs = false
[17:07:32] enable_lod = true
[17:07:32] enable_seasonal_mappings = true
[17:07:32] enable_shift_drag = true
[17:07:32] enable_volumetric_fog = true
[17:07:32] enable_vsync = false
[17:07:32] enable_world_drag = true
[17:07:32] event_log_rotation = 2
[17:07:32] exec_source = 0
[17:07:32] fast_yield = false
[17:07:32] fbo_enabled = 2
[17:07:32] fog_coord_src = 0
[17:07:32] font_antialias = 2
[17:07:32] font_bold = 11
[17:07:32] font_default = 11
[17:07:32] font_header = 24
[17:07:32] font_italian = 11
[17:07:32] font_monospaced = 11
[17:07:32] font_static = 11
[17:07:32] fov_horizontal = 110
[17:07:32] fps_limit = 60
[17:07:32] fps_limit_background = 30
[17:07:32] fps_limit_enabled = true
[17:07:32] free_look_mode_disable_on_close_component = false
[17:07:32] free_look_mode_disable_on_combat = false
[17:07:32] free_look_mode_disable_on_open_component = false
[17:07:32] free_look_mode_sensitivity = 10
[17:07:32] game_client_thread_priority = 2
[17:07:32] glsl_debug_loading = false
[17:07:32] glsl_enabled = 2
[17:07:32] gpu_skinning = true
[17:07:32] gui_opacity = 3
[17:07:32] gui_skin = 1
[17:07:32] hard_mode = false
[17:07:32] has_read_eula = true
[17:07:32] head_bob = false
[17:07:32] hide_cursor_with_ui = false
[17:07:32] hide_inactive_friends = false
[17:07:32] hide_menu_examine = false
[17:07:32] hide_menu_no_target = false
[17:07:32] hide_menu_spam_mode = true
[17:07:32] hide_menu_stop = false
[17:07:32] hide_onscreen_fail_messages = false
[17:07:32] hide_onscreen_hostile_messages = false
[17:07:32] hide_onscreen_info_messages = false
[17:07:32] hide_personal_goal = false
[17:07:32] high_res_binoculars = true
[17:07:32] hint_texture_scaling = 2
[17:07:32] impColumn = true
[17:07:32] inverse_mouse = false
[17:07:32] irc_log_rotation = 2
[17:07:32] irc_notif = 0
[17:07:32] item_creature_render_distance = 3
[17:07:32] key_bindings_source = 0
[17:07:32] keyboard_layout = 0
[17:07:32] limit_dynamic_lights = true
[17:07:32] loadInventoryStartup = true
[17:07:32] local_list_in_event = false
[17:07:32] lod = 1
[17:07:32] log_extra_errors = false
[17:07:32] log_gl_errors = false
[17:07:32] mark_text_read = true
[17:07:32] material_as_suffix = true
[17:07:32] max_dynamic_lights = 8
[17:07:32] max_shader_lights = 8
[17:07:32] max_texture_size = 2
[17:07:32] mega_texture_size = 6
[17:07:32] model_loader_thread_priority = 0
[17:07:32] model_loading_threads = 3
[17:07:32] mount_control_mode = 0
[17:07:32] mount_rotation = false
[17:07:32] mouse_camera_sensitivity = 3.7192233
[17:07:32] mouse_smoothing = 0.0
[17:07:32] multicolor_usage = 1
[17:07:32] multidraw_enabled = 1
[17:07:32] no_brightness = false
[17:07:32] no_terrain_render = false
[17:07:32] no_world_render = false
[17:07:32] non_power_of_two = 1
[17:07:32] normal_maps = true
[17:07:32] occlusion_queries_enabled = 2
[17:07:32] offscreen_texture_size = 2
[17:07:32] other_log_rotation = 2
[17:07:32] outline_picking = true
[17:07:32] player_texture_size = 2
[17:07:32] quick_keybinds = true
[17:07:32] reflection_texture_size = 2
[17:07:32] reflections = 2
[17:07:32] remember_password = true
[17:07:32] render_bloom = false
[17:07:32] render_distant_terrain = true
[17:07:32] render_fxaa = true
[17:07:32] render_sun_glare = false
[17:07:32] render_vignette = false
[17:07:32] renderer_type = 1
[17:07:32] resident_models = false
[17:07:32] save_skills_on_quit = true
[17:07:32] screen_brightness = 0.0
[17:07:32] screen_shake = true
[17:07:32] screenshot_file_format = 1
[17:07:32] season_override = 0
[17:07:32] send_extra_tile_data = false
[17:07:32] setting_timestamps = true
[17:07:32] settings_version = 14
[17:07:32] shadow_level = 2
[17:07:32] shadow_mapsize = 1
[17:07:32] shift_drag_default = 10
[17:07:32] showKChat = true
[17:07:32] show_body_in_inventory = false
[17:07:32] show_creature_overlay = true
[17:07:32] show_detailed_hover = true
[17:07:32] show_examine_world_text = true
[17:07:32] show_hit_direction_indicator = true
[17:07:32] show_local_world_text = true
[17:07:32] show_old_menu = false
[17:07:32] show_old_quickbar = false
[17:07:32] show_tab_blinking = true
[17:07:32] silent_friends_update = false
[17:07:32] skillgain_minimum = 4
[17:07:32] skillgain_no_alignment = true
[17:07:32] skillgain_no_favor = true
[17:07:32] skydetail = 1
[17:07:32] sound_al_gain = 4
[17:07:32] sound_buzzlevel = 2
[17:07:32] sound_cache_enabled = true
[17:07:32] sound_doppler_enabled = true
[17:07:32] sound_engine = 2
[17:07:32] sound_footstepslevel = 10
[17:07:32] sound_music_level = 0
[17:07:32] sound_play_PMAlert = false
[17:07:32] sound_play_UIsounds = true
[17:07:32] sound_play_ambients = false
[17:07:32] sound_play_buzz = true
[17:07:32] sound_play_combat = true
[17:07:32] sound_play_door = true
[17:07:32] sound_play_emotes = true
[17:07:32] sound_play_footsteps = true
[17:07:32] sound_play_music = false
[17:07:32] sound_play_weather = true
[17:07:32] sound_play_work = true
[17:07:32] structure_render_distance = 3
[17:07:32] submit_client_data = 1
[17:07:32] supersampling = 0
[17:07:32] swap_mouse_buttons = false
[17:07:32] terrain_res = 2
[17:07:32] test_attach_equipment = false
[17:07:32] test_mode = 0
[17:07:32] thirdPerson = false
[17:07:32] tile_transitions = true
[17:07:32] tiledecorations = 2
[17:07:32] togglePushToTalk = true
[17:07:32] treelist_outline = true
[17:07:32] trees = 3
[17:07:32] ui_font_scale = 100
[17:07:32] ui_scale = 110
[17:07:32] update_optional = true
[17:07:32] use_alpha_particles = true
[17:07:32] use_anisotropic_filtering = 4
[17:07:32] use_antialiasing = 1
[17:07:32] use_default_action = true
[17:07:32] use_fast_clock_work_around = true
[17:07:32] use_nano_timer = false
[17:07:32] use_non_alpha_particles = true
[17:07:32] use_phobia_models = false
[17:07:32] use_tree_models = true
[17:07:32] use_weather_particles = true
[17:07:32] vbo_enabled = 1
[17:07:32] vg_ui_theme = 1
[17:07:32] viewport_bob = true
[17:07:32] water_detail = 2
[17:07:32] 
[17:07:34] Setting up WurmModel Model Loader
[17:07:34] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[17:07:34] Translating legacy key NUMPAD7 to KP_7
[17:07:34] Translating legacy key NUMPAD9 to KP_9
[17:07:34] Translating legacy key SUBTRACT to KP_SUBTRACT
[17:07:34] Translating legacy key EQUALS to EQUAL
[17:07:34] Translating legacy key ADD to KP_ADD
[17:07:34] Translating legacy key NUMPAD8 to KP_8
[17:07:34] Translating legacy key NUMPAD5 to KP_5
[17:07:34] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:07:34] Translating legacy key NUMPAD1 to KP_1
[17:07:34] Translating legacy key NUMPAD3 to KP_3
[17:07:34] Translating legacy key NUMPAD2 to KP_2
[17:07:34] Translating legacy key DECIMAL to KP_DECIMAL
[17:07:34] Translating legacy key DIVIDE to KP_DIVIDE
[17:07:34] Translating legacy key NUMPAD6 to KP_6
[17:07:34] Translating legacy key NUMPAD4 to KP_4
[17:07:35] Word filter loaded: 23
[17:07:35] Starting global frame job manager with 6 worker threads
[17:07:35] Starting global lazy job manager with 3 worker threads
[17:07:35] Setting up OpenAL Sound Engine
[17:07:35] OpenAL version: 1.1 ALSOFT 1.19.1
[17:07:35] OpenAL renderer: OpenAL Soft
[17:07:35] OpenAL vendor: OpenAL Community
[17:07:35] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:07:35] Generating: 128 source channels.
[17:07:35] 
[17:07:35] === OpenGL information ===
[17:07:35] LWJGL version: 3.2.3 1.2.0
[17:07:35] OpenGL vendor: NVIDIA Corporation
[17:07:35] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[17:07:35] OpenGL version: 4.6.0 NVIDIA 466.63
[17:07:35] OpenGL extensions:
[17:07:35]     GL_AMD_multi_draw_indirect
[17:07:35]     GL_AMD_seamless_cubemap_per_texture
[17:07:35]     GL_AMD_vertex_shader_viewport_index
[17:07:35]     GL_AMD_vertex_shader_layer
[17:07:35]     GL_ARB_arrays_of_arrays
[17:07:35]     GL_ARB_base_instance
[17:07:35]     GL_ARB_bindless_texture
[17:07:35]     GL_ARB_blend_func_extended
[17:07:35]     GL_ARB_buffer_storage
[17:07:35]     GL_ARB_clear_buffer_object
[17:07:35]     GL_ARB_clear_texture
[17:07:35]     GL_ARB_clip_control
[17:07:35]     GL_ARB_color_buffer_float
[17:07:35]     GL_ARB_compatibility
[17:07:35]     GL_ARB_compressed_texture_pixel_storage
[17:07:35]     GL_ARB_conservative_depth
[17:07:35]     GL_ARB_compute_shader
[17:07:35]     GL_ARB_compute_variable_group_size
[17:07:35]     GL_ARB_conditional_render_inverted
[17:07:35]     GL_ARB_copy_buffer
[17:07:35]     GL_ARB_copy_image
[17:07:35]     GL_ARB_cull_distance
[17:07:35]     GL_ARB_debug_output
[17:07:35]     GL_ARB_depth_buffer_float
[17:07:35]     GL_ARB_depth_clamp
[17:07:35]     GL_ARB_depth_texture
[17:07:35]     GL_ARB_derivative_control
[17:07:35]     GL_ARB_direct_state_access
[17:07:35]     GL_ARB_draw_buffers
[17:07:35]     GL_ARB_draw_buffers_blend
[17:07:35]     GL_ARB_draw_indirect
[17:07:35]     GL_ARB_draw_elements_base_vertex
[17:07:35]     GL_ARB_draw_instanced
[17:07:35]     GL_ARB_enhanced_layouts
[17:07:35]     GL_ARB_ES2_compatibility
[17:07:35]     GL_ARB_ES3_compatibility
[17:07:35]     GL_ARB_ES3_1_compatibility
[17:07:35]     GL_ARB_ES3_2_compatibility
[17:07:35]     GL_ARB_explicit_attrib_location
[17:07:35]     GL_ARB_explicit_uniform_location
[17:07:35]     GL_ARB_fragment_coord_conventions
[17:07:35]     GL_ARB_fragment_layer_viewport
[17:07:35]     GL_ARB_fragment_program
[17:07:35]     GL_ARB_fragment_program_shadow
[17:07:35]     GL_ARB_fragment_shader
[17:07:35]     GL_ARB_fragment_shader_interlock
[17:07:35]     GL_ARB_framebuffer_no_attachments
[17:07:35]     GL_ARB_framebuffer_object
[17:07:35]     GL_ARB_framebuffer_sRGB
[17:07:35]     GL_ARB_geometry_shader4
[17:07:35]     GL_ARB_get_program_binary
[17:07:35]     GL_ARB_get_texture_sub_image
[17:07:35]     GL_ARB_gl_spirv
[17:07:35]     GL_ARB_gpu_shader5
[17:07:35]     GL_ARB_gpu_shader_fp64
[17:07:35]     GL_ARB_gpu_shader_int64
[17:07:35]     GL_ARB_half_float_pixel
[17:07:35]     GL_ARB_half_float_vertex
[17:07:35]     GL_ARB_imaging
[17:07:35]     GL_ARB_indirect_parameters
[17:07:35]     GL_ARB_instanced_arrays
[17:07:35]     GL_ARB_internalformat_query
[17:07:35]     GL_ARB_internalformat_query2
[17:07:35]     GL_ARB_invalidate_subdata
[17:07:35]     GL_ARB_map_buffer_alignment
[17:07:35]     GL_ARB_map_buffer_range
[17:07:35]     GL_ARB_multi_bind
[17:07:35]     GL_ARB_multi_draw_indirect
[17:07:35]     GL_ARB_multisample
[17:07:35]     GL_ARB_multitexture
[17:07:35]     GL_ARB_occlusion_query
[17:07:35]     GL_ARB_occlusion_query2
[17:07:35]     GL_ARB_parallel_shader_compile
[17:07:35]     GL_ARB_pipeline_statistics_query
[17:07:35]     GL_ARB_pixel_buffer_object
[17:07:35]     GL_ARB_point_parameters
[17:07:35]     GL_ARB_point_sprite
[17:07:35]     GL_ARB_polygon_offset_clamp
[17:07:35]     GL_ARB_post_depth_coverage
[17:07:35]     GL_ARB_program_interface_query
[17:07:35]     GL_ARB_provoking_vertex
[17:07:35]     GL_ARB_query_buffer_object
[17:07:35]     GL_ARB_robust_buffer_access_behavior
[17:07:35]     GL_ARB_robustness
[17:07:35]     GL_ARB_sample_locations
[17:07:35]     GL_ARB_sample_shading
[17:07:35]     GL_ARB_sampler_objects
[17:07:35]     GL_ARB_seamless_cube_map
[17:07:35]     GL_ARB_seamless_cubemap_per_texture
[17:07:35]     GL_ARB_separate_shader_objects
[17:07:35]     GL_ARB_shader_atomic_counter_ops
[17:07:35]     GL_ARB_shader_atomic_counters
[17:07:35]     GL_ARB_shader_ballot
[17:07:35]     GL_ARB_shader_bit_encoding
[17:07:35]     GL_ARB_shader_clock
[17:07:35]     GL_ARB_shader_draw_parameters
[17:07:35]     GL_ARB_shader_group_vote
[17:07:35]     GL_ARB_shader_image_load_store
[17:07:35]     GL_ARB_shader_image_size
[17:07:35]     GL_ARB_shader_objects
[17:07:35]     GL_ARB_shader_precision
[17:07:35]     GL_ARB_shader_storage_buffer_object
[17:07:35]     GL_ARB_shader_subroutine
[17:07:35]     GL_ARB_shader_texture_image_samples
[17:07:35]     GL_ARB_shader_texture_lod
[17:07:35]     GL_ARB_shading_language_100
[17:07:35]     GL_ARB_shader_viewport_layer_array
[17:07:35]     GL_ARB_shading_language_420pack
[17:07:35]     GL_ARB_shading_language_include
[17:07:35]     GL_ARB_shading_language_packing
[17:07:35]     GL_ARB_shadow
[17:07:35]     GL_ARB_sparse_buffer
[17:07:35]     GL_ARB_sparse_texture
[17:07:35]     GL_ARB_sparse_texture2
[17:07:35]     GL_ARB_sparse_texture_clamp
[17:07:35]     GL_ARB_spirv_extensions
[17:07:35]     GL_ARB_stencil_texturing
[17:07:35]     GL_ARB_sync
[17:07:35]     GL_ARB_tessellation_shader
[17:07:35]     GL_ARB_texture_barrier
[17:07:35]     GL_ARB_texture_border_clamp
[17:07:35]     GL_ARB_texture_buffer_object
[17:07:35]     GL_ARB_texture_buffer_object_rgb32
[17:07:35]     GL_ARB_texture_buffer_range
[17:07:35]     GL_ARB_texture_compression
[17:07:35]     GL_ARB_texture_compression_bptc
[17:07:35]     GL_ARB_texture_compression_rgtc
[17:07:35]     GL_ARB_texture_cube_map
[17:07:35]     GL_ARB_texture_cube_map_array
[17:07:35]     GL_ARB_texture_env_add
[17:07:35]     GL_ARB_texture_env_combine
[17:07:35]     GL_ARB_texture_env_crossbar
[17:07:35]     GL_ARB_texture_env_dot3
[17:07:35]     GL_ARB_texture_filter_anisotropic
[17:07:35]     GL_ARB_texture_filter_minmax
[17:07:35]     GL_ARB_texture_float
[17:07:35]     GL_ARB_texture_gather
[17:07:35]     GL_ARB_texture_mirror_clamp_to_edge
[17:07:35]     GL_ARB_texture_mirrored_repeat
[17:07:35]     GL_ARB_texture_multisample
[17:07:35]     GL_ARB_texture_non_power_of_two
[17:07:35]     GL_ARB_texture_query_levels
[17:07:35]     GL_ARB_texture_query_lod
[17:07:35]     GL_ARB_texture_rectangle
[17:07:35]     GL_ARB_texture_rg
[17:07:35]     GL_ARB_texture_rgb10_a2ui
[17:07:35]     GL_ARB_texture_stencil8
[17:07:35]     GL_ARB_texture_storage
[17:07:35]     GL_ARB_texture_storage_multisample
[17:07:35]     GL_ARB_texture_swizzle
[17:07:35]     GL_ARB_texture_view
[17:07:35]     GL_ARB_timer_query
[17:07:35]     GL_ARB_transform_feedback2
[17:07:35]     GL_ARB_transform_feedback3
[17:07:35]     GL_ARB_transform_feedback_instanced
[17:07:35]     GL_ARB_transform_feedback_overflow_query
[17:07:35]     GL_ARB_transpose_matrix
[17:07:35]     GL_ARB_uniform_buffer_object
[17:07:35]     GL_ARB_vertex_array_bgra
[17:07:35]     GL_ARB_vertex_array_object
[17:07:35]     GL_ARB_vertex_attrib_64bit
[17:07:35]     GL_ARB_vertex_attrib_binding
[17:07:35]     GL_ARB_vertex_buffer_object
[17:07:35]     GL_ARB_vertex_program
[17:07:35]     GL_ARB_vertex_shader
[17:07:35]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:07:35]     GL_ARB_vertex_type_2_10_10_10_rev
[17:07:35]     GL_ARB_viewport_array
[17:07:35]     GL_ARB_window_pos
[17:07:35]     GL_ATI_draw_buffers
[17:07:35]     GL_ATI_texture_float
[17:07:35]     GL_ATI_texture_mirror_once
[17:07:35]     GL_S3_s3tc
[17:07:35]     GL_EXT_texture_env_add
[17:07:35]     GL_EXT_abgr
[17:07:35]     GL_EXT_bgra
[17:07:35]     GL_EXT_bindable_uniform
[17:07:35]     GL_EXT_blend_color
[17:07:35]     GL_EXT_blend_equation_separate
[17:07:35]     GL_EXT_blend_func_separate
[17:07:35]     GL_EXT_blend_minmax
[17:07:35]     GL_EXT_blend_subtract
[17:07:35]     GL_EXT_compiled_vertex_array
[17:07:35]     GL_EXT_Cg_shader
[17:07:35]     GL_EXT_depth_bounds_test
[17:07:35]     GL_EXT_direct_state_access
[17:07:35]     GL_EXT_draw_buffers2
[17:07:35]     GL_EXT_draw_instanced
[17:07:35]     GL_EXT_draw_range_elements
[17:07:35]     GL_EXT_fog_coord
[17:07:35]     GL_EXT_framebuffer_blit
[17:07:35]     GL_EXT_framebuffer_multisample
[17:07:35]     GL_EXTX_framebuffer_mixed_formats
[17:07:35]     GL_EXT_framebuffer_multisample_blit_scaled
[17:07:35]     GL_EXT_framebuffer_object
[17:07:35]     GL_EXT_framebuffer_sRGB
[17:07:35]     GL_EXT_geometry_shader4
[17:07:35]     GL_EXT_gpu_program_parameters
[17:07:35]     GL_EXT_gpu_shader4
[17:07:35]     GL_EXT_multi_draw_arrays
[17:07:35]     GL_EXT_multiview_texture_multisample
[17:07:35]     GL_EXT_multiview_timer_query
[17:07:35]     GL_EXT_packed_depth_stencil
[17:07:35]     GL_EXT_packed_float
[17:07:35]     GL_EXT_packed_pixels
[17:07:35]     GL_EXT_pixel_buffer_object
[17:07:35]     GL_EXT_point_parameters
[17:07:35]     GL_EXT_polygon_offset_clamp
[17:07:35]     GL_EXT_post_depth_coverage
[17:07:35]     GL_EXT_provoking_vertex
[17:07:35]     GL_EXT_raster_multisample
[17:07:35]     GL_EXT_rescale_normal
[17:07:35]     GL_EXT_secondary_color
[17:07:35]     GL_EXT_separate_shader_objects
[17:07:35]     GL_EXT_separate_specular_color
[17:07:35]     GL_EXT_shader_image_load_formatted
[17:07:35]     GL_EXT_shader_image_load_store
[17:07:35]     GL_EXT_shader_integer_mix
[17:07:35]     GL_EXT_shadow_funcs
[17:07:35]     GL_EXT_sparse_texture2
[17:07:35]     GL_EXT_stencil_two_side
[17:07:35]     GL_EXT_stencil_wrap
[17:07:35]     GL_EXT_texture3D
[17:07:35]     GL_EXT_texture_array
[17:07:35]     GL_EXT_texture_buffer_object
[17:07:35]     GL_EXT_texture_compression_dxt1
[17:07:35]     GL_EXT_texture_compression_latc
[17:07:35]     GL_EXT_texture_compression_rgtc
[17:07:35]     GL_EXT_texture_compression_s3tc
[17:07:35]     GL_EXT_texture_cube_map
[17:07:35]     GL_EXT_texture_edge_clamp
[17:07:35]     GL_EXT_texture_env_combine
[17:07:35]     GL_EXT_texture_env_dot3
[17:07:35]     GL_EXT_texture_filter_anisotropic
[17:07:35]     GL_EXT_texture_filter_minmax
[17:07:35]     GL_EXT_texture_integer
[17:07:35]     GL_EXT_texture_lod
[17:07:35]     GL_EXT_texture_lod_bias
[17:07:35]     GL_EXT_texture_mirror_clamp
[17:07:35]     GL_EXT_texture_object
[17:07:35]     GL_EXT_texture_shadow_lod
[17:07:35]     GL_EXT_texture_shared_exponent
[17:07:35]     GL_EXT_texture_sRGB
[17:07:35]     GL_EXT_texture_sRGB_R8
[17:07:35]     GL_EXT_texture_sRGB_decode
[17:07:35]     GL_EXT_texture_storage
[17:07:35]     GL_EXT_texture_swizzle
[17:07:35]     GL_EXT_timer_query
[17:07:35]     GL_EXT_transform_feedback2
[17:07:35]     GL_EXT_vertex_array
[17:07:35]     GL_EXT_vertex_array_bgra
[17:07:35]     GL_EXT_vertex_attrib_64bit
[17:07:35]     GL_EXT_window_rectangles
[17:07:35]     GL_EXT_import_sync_object
[17:07:35]     GL_IBM_rasterpos_clip
[17:07:35]     GL_IBM_texture_mirrored_repeat
[17:07:35]     GL_KHR_context_flush_control
[17:07:35]     GL_KHR_debug
[17:07:35]     GL_EXT_memory_object
[17:07:35]     GL_EXT_memory_object_win32
[17:07:35]     GL_NV_memory_object_sparse
[17:07:35]     GL_EXT_win32_keyed_mutex
[17:07:35]     GL_KHR_parallel_shader_compile
[17:07:35]     GL_KHR_no_error
[17:07:35]     GL_KHR_robust_buffer_access_behavior
[17:07:35]     GL_KHR_robustness
[17:07:35]     GL_EXT_semaphore
[17:07:35]     GL_EXT_semaphore_win32
[17:07:35]     GL_NV_timeline_semaphore
[17:07:35]     GL_KHR_shader_subgroup
[17:07:35]     GL_KTX_buffer_region
[17:07:35]     GL_NV_alpha_to_coverage_dither_control
[17:07:35]     GL_NV_bindless_multi_draw_indirect
[17:07:35]     GL_NV_bindless_multi_draw_indirect_count
[17:07:35]     GL_NV_bindless_texture
[17:07:35]     GL_NV_blend_equation_advanced
[17:07:35]     GL_NV_blend_equation_advanced_coherent
[17:07:35]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[17:07:35]     GL_NV_blend_minmax_factor
[17:07:35]     GL_NV_blend_square
[17:07:35]     GL_NV_clip_space_w_scaling
[17:07:35]     GL_NV_command_list
[17:07:35]     GL_NV_compute_program5
[17:07:35]     GL_NV_compute_shader_derivatives
[17:07:35]     GL_NV_conditional_render
[17:07:35]     GL_NV_conservative_raster
[17:07:35]     GL_NV_conservative_raster_dilate
[17:07:35]     GL_NV_conservative_raster_pre_snap
[17:07:35]     GL_NV_conservative_raster_pre_snap_triangles
[17:07:35]     GL_NV_conservative_raster_underestimation
[17:07:35]     GL_NV_copy_depth_to_color
[17:07:35]     GL_NV_copy_image
[17:07:35]     GL_NV_depth_buffer_float
[17:07:35]     GL_NV_depth_clamp
[17:07:35]     GL_NV_draw_texture
[17:07:35]     GL_NV_draw_vulkan_image
[17:07:35]     GL_NV_ES1_1_compatibility
[17:07:35]     GL_NV_ES3_1_compatibility
[17:07:35]     GL_NV_explicit_multisample
[17:07:35]     GL_NV_feature_query
[17:07:35]     GL_NV_fence
[17:07:35]     GL_NV_fill_rectangle
[17:07:35]     GL_NV_float_buffer
[17:07:35]     GL_NV_fog_distance
[17:07:35]     GL_NV_fragment_coverage_to_color
[17:07:35]     GL_NV_fragment_program
[17:07:35]     GL_NV_fragment_program_option
[17:07:35]     GL_NV_fragment_program2
[17:07:35]     GL_NV_fragment_shader_barycentric
[17:07:35]     GL_NV_fragment_shader_interlock
[17:07:35]     GL_NV_framebuffer_mixed_samples
[17:07:35]     GL_NV_framebuffer_multisample_coverage
[17:07:35]     GL_NV_geometry_shader4
[17:07:35]     GL_NV_geometry_shader_passthrough
[17:07:35]     GL_NV_gpu_program4
[17:07:35]     GL_NV_internalformat_sample_query
[17:07:35]     GL_NV_gpu_program4_1
[17:07:35]     GL_NV_gpu_program5
[17:07:35]     GL_NV_gpu_program5_mem_extended
[17:07:35]     GL_NV_gpu_program_fp64
[17:07:35]     GL_NV_gpu_shader5
[17:07:35]     GL_NV_half_float
[17:07:35]     GL_NV_light_max_exponent
[17:07:35]     GL_NV_memory_attachment
[17:07:35]     GL_NV_mesh_shader
[17:07:35]     GL_NV_multisample_coverage
[17:07:35]     GL_NV_multisample_filter_hint
[17:07:35]     GL_NV_occlusion_query
[17:07:35]     GL_NV_packed_depth_stencil
[17:07:35]     GL_NV_parameter_buffer_object
[17:07:35]     GL_NV_parameter_buffer_object2
[17:07:35]     GL_NV_path_rendering
[17:07:35]     GL_NV_path_rendering_shared_edge
[17:07:35]     GL_NV_pixel_data_range
[17:07:35]     GL_NV_point_sprite
[17:07:35]     GL_NV_primitive_restart
[17:07:35]     GL_NV_query_resource
[17:07:35]     GL_NV_query_resource_tag
[17:07:35]     GL_NV_register_combiners
[17:07:35]     GL_NV_register_combiners2
[17:07:35]     GL_NV_representative_fragment_test
[17:07:35]     GL_NV_sample_locations
[17:07:35]     GL_NV_sample_mask_override_coverage
[17:07:35]     GL_NV_scissor_exclusive
[17:07:35]     GL_NV_shader_atomic_counters
[17:07:35]     GL_NV_shader_atomic_float
[17:07:35]     GL_NV_shader_atomic_float64
[17:07:35]     GL_NV_shader_atomic_fp16_vector
[17:07:35]     GL_NV_shader_atomic_int64
[17:07:35]     GL_NV_shader_buffer_load
[17:07:35]     GL_NV_shader_storage_buffer_object
[17:07:35]     GL_NV_shader_subgroup_partitioned
[17:07:35]     GL_NV_shader_texture_footprint
[17:07:35]     GL_NV_shading_rate_image
[17:07:35]     GL_NV_stereo_view_rendering
[17:07:35]     GL_NV_texgen_reflection
[17:07:35]     GL_NV_texture_barrier
[17:07:35]     GL_NV_texture_compression_vtc
[17:07:35]     GL_NV_texture_env_combine4
[17:07:35]     GL_NV_texture_multisample
[17:07:35]     GL_NV_texture_rectangle
[17:07:35]     GL_NV_texture_rectangle_compressed
[17:07:35]     GL_NV_texture_shader
[17:07:35]     GL_NV_texture_shader2
[17:07:35]     GL_NV_texture_shader3
[17:07:35]     GL_NV_transform_feedback
[17:07:35]     GL_NV_transform_feedback2
[17:07:35]     GL_NV_uniform_buffer_unified_memory
[17:07:35]     GL_NV_vertex_array_range
[17:07:35]     GL_NV_vertex_array_range2
[17:07:35]     GL_NV_vertex_attrib_integer_64bit
[17:07:35]     GL_NV_vertex_buffer_unified_memory
[17:07:35]     GL_NV_vertex_program
[17:07:35]     GL_NV_vertex_program1_1
[17:07:35]     GL_NV_vertex_program2
[17:07:35]     GL_NV_vertex_program2_option
[17:07:35]     GL_NV_vertex_program3
[17:07:35]     GL_NV_viewport_array2
[17:07:35]     GL_NV_viewport_swizzle
[17:07:35]     GL_NVX_conditional_render
[17:07:35]     GL_NVX_linked_gpu_multicast
[17:07:35]     GL_NV_gpu_multicast
[17:07:35]     GL_NVX_gpu_multicast2
[17:07:35]     GL_NVX_progress_fence
[17:07:35]     GL_NVX_gpu_memory_info
[17:07:35]     GL_NVX_multigpu_info
[17:07:35]     GL_NVX_nvenc_interop
[17:07:35]     GL_NV_shader_thread_group
[17:07:35]     GL_NV_shader_thread_shuffle
[17:07:35]     GL_KHR_blend_equation_advanced
[17:07:35]     GL_KHR_blend_equation_advanced_coherent
[17:07:35]     GL_OVR_multiview
[17:07:35]     GL_OVR_multiview2
[17:07:35]     GL_SGIS_generate_mipmap
[17:07:35]     GL_SGIS_texture_lod
[17:07:35]     GL_SGIX_depth_texture
[17:07:35]     GL_SGIX_shadow
[17:07:35]     GL_SUN_slice_accum
[17:07:35]     GL_WIN_swap_hint
[17:07:35]     WGL_EXT_swap_control
[17:07:35] OpenGL pixel format: 8:8:8:8
[17:07:35] OpenGL depth format: 24:8
[17:07:35] 
[17:07:35] GLSL version: 4.60 NVIDIA
[17:07:35] GLSL max vertex uniforms: 4096 (4096)
[17:07:35] GLSL max fragment uniforms: 4096 (4096)
[17:07:35] GLSL max varyings: 124 (124)
[17:07:35] GLSL max lights: 8 (8)
[17:07:35] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:07:35] 
[17:07:35] Vertex/index buffer memory limit: 4096MiB
[17:07:35] Starting workaround for fast running clocks
[17:07:35] Using LWJGL timer.
[17:07:36] Startup Phase - Initializing..
[17:07:36] Preloading builtin materials
[17:07:37] Preloading builtin materials done
[17:07:37] Setting up Collada Model Loader
[17:07:37] Launching Collada Model Loader threads
[17:07:37] Launching WOM Loader threads
[17:07:37] Startup Phase - Setting up..
[17:07:37] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[17:07:37] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[17:07:37] Gui initialized
[17:07:37] Startup Phase - Preparing terrain...
[17:07:38] Startup Phase - Connecting ..
[17:07:38] Disabling Nagles
[17:07:39] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[17:07:39] Disabling Nagles
[17:07:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[17:07:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[17:07:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[17:07:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[17:07:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[17:07:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[17:07:41] Login successful
[17:07:42] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[17:07:42] Starting update of login splash image...
[17:07:42] Finished loading new login splash image!
[17:07:43] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:07:44] Water reflection offscreen size 1280x720
[17:07:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[17:21:28] java.lang.NoSuchMethodError: onBeforePluginLoad

 

 

EDIT:

ANOTHER ONE:

 

Spoiler

[18:51:42] 
[18:51:42] Preparing to enable console logging.
[18:51:42] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[18:51:42] Time is Sun Jun 06 18:51:42 CEST 2021
[18:51:42] Running client version 4.2.40
[18:51:42]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[18:51:42]      client build time 2021-06-03 02:51
[18:51:42] 
[18:51:42] === System information ===
[18:51:42] Executing from D:\Steam\steamapps\common\Wurm Online\
[18:51:42] Operating system: Windows 10 (arch: amd64, version: 10.0)
[18:51:42] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[18:51:42] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[18:51:42] Available CPUs: 6
[18:51:42] 
[18:51:42] 
[18:51:42] === Wurm options ===
[18:51:42] animation_playback_self = 0
[18:51:42] ao_level = 1
[18:51:42] auto_mipmaps_enabled = 1
[18:51:42] auto_run_source = 0
[18:51:42] cavedetail = 2
[18:51:42] censor_chat = false
[18:51:42] collada_animations = 3
[18:51:42] colorItemsDamage = true
[18:51:42] color_black = 0.0,0.0,0.0,1.0
[18:51:42] color_cyan = 0.0,1.0,1.0,1.0
[18:51:42] color_enchant_desc = 0.5,0.5,1.0,1.0
[18:51:42] color_enchant_name = 0.0,0.5,0.5,1.0
[18:51:42] color_enchant_power = 0.0,1.0,1.0,1.0
[18:51:42] color_error = 1.0,0.3,0.3,1.0
[18:51:42] color_fuchsia = 1.0,0.0,1.0,1.0
[18:51:42] color_green = 0.4,0.72,0.47,1.0
[18:51:42] color_grey = 0.5,0.75,1.0,1.0
[18:51:42] color_lime = 0.5,1.0,0.5,1.0
[18:51:42] color_maroon = 0.5,0.0,0.0,1.0
[18:51:42] color_navy_blue = 0.23,0.39,1.0,1.0
[18:51:42] color_orange = 1.0,0.58,0.04,1.0
[18:51:42] color_outline_ally = 0.5,1.0,0.5,1.0
[18:51:42] color_outline_friend = 0.5,0.75,1.0,1.0
[18:51:42] color_outline_hostile = 1.0,0.0,0.0,1.0
[18:51:42] color_outline_neutral = 0.5,0.5,1.0,1.0
[18:51:42] color_purple = 0.5,0.0,0.5,1.0
[18:51:42] color_red = 1.0,0.0,0.0,1.0
[18:51:42] color_royal_blue = 0.5,0.5,1.0,1.0
[18:51:42] color_salve_acid = 1.0,1.0,0.0,1.0
[18:51:42] color_salve_fire = 1.0,0.0,0.0,1.0
[18:51:42] color_salve_frost = 0.0,0.0,1.0,1.0
[18:51:42] color_silver = 0.75,0.75,0.75,1.0
[18:51:42] color_system = 0.5,1.0,0.5,1.0
[18:51:42] color_teal = 0.0,0.5,0.5,1.0
[18:51:42] color_white = 1.0,1.0,1.0,1.0
[18:51:42] color_yellow = 1.0,1.0,0.0,1.0
[18:51:42] combat_world_text = true
[18:51:42] compressed_textures = false
[18:51:42] compressed_textures_S3TC = true
[18:51:42] contribution_culling = 200
[18:51:42] custim_timer_source = 1
[18:51:42] customTimer1 = -1|-1
[18:51:42] customTimer2 = -1|-1
[18:51:42] customTimer3 = -1|-1
[18:51:42] customTimer4 = -1|-1
[18:51:42] customTimer5 = -1|-1
[18:51:42] debug_mode = false
[18:51:42] defaultActions_source = 0
[18:51:42] depth_clamp_enabled = 2
[18:51:42] disable_select_all_shortcut = false
[18:51:42] display_settings = false:false:0:2560:1440:32:144:true:false
[18:51:42] enable_contribution_culling = false
[18:51:42] enable_debugs = false
[18:51:42] enable_lod = true
[18:51:42] enable_seasonal_mappings = true
[18:51:42] enable_shift_drag = true
[18:51:42] enable_volumetric_fog = true
[18:51:42] enable_vsync = false
[18:51:42] enable_world_drag = true
[18:51:42] event_log_rotation = 2
[18:51:42] exec_source = 0
[18:51:42] fast_yield = false
[18:51:42] fbo_enabled = 2
[18:51:42] fog_coord_src = 0
[18:51:42] font_antialias = 2
[18:51:42] font_bold = 11
[18:51:42] font_default = 11
[18:51:42] font_header = 24
[18:51:42] font_italian = 11
[18:51:42] font_monospaced = 11
[18:51:42] font_static = 11
[18:51:42] fov_horizontal = 110
[18:51:42] fps_limit = 60
[18:51:42] fps_limit_background = 30
[18:51:42] fps_limit_enabled = true
[18:51:42] free_look_mode_disable_on_close_component = false
[18:51:42] free_look_mode_disable_on_combat = false
[18:51:42] free_look_mode_disable_on_open_component = false
[18:51:42] free_look_mode_sensitivity = 10
[18:51:42] game_client_thread_priority = 2
[18:51:42] glsl_debug_loading = false
[18:51:42] glsl_enabled = 2
[18:51:42] gpu_skinning = true
[18:51:42] gui_opacity = 3
[18:51:42] gui_skin = 1
[18:51:42] hard_mode = false
[18:51:42] has_read_eula = true
[18:51:42] head_bob = false
[18:51:42] hide_cursor_with_ui = false
[18:51:42] hide_inactive_friends = false
[18:51:42] hide_menu_examine = false
[18:51:42] hide_menu_no_target = false
[18:51:42] hide_menu_spam_mode = true
[18:51:42] hide_menu_stop = false
[18:51:42] hide_onscreen_fail_messages = false
[18:51:42] hide_onscreen_hostile_messages = false
[18:51:42] hide_onscreen_info_messages = false
[18:51:42] hide_personal_goal = false
[18:51:42] high_res_binoculars = true
[18:51:42] hint_texture_scaling = 2
[18:51:42] impColumn = true
[18:51:42] inverse_mouse = false
[18:51:42] irc_log_rotation = 2
[18:51:42] irc_notif = 0
[18:51:42] item_creature_render_distance = 3
[18:51:42] key_bindings_source = 0
[18:51:42] keyboard_layout = 0
[18:51:42] limit_dynamic_lights = true
[18:51:42] loadInventoryStartup = true
[18:51:42] local_list_in_event = false
[18:51:42] lod = 1
[18:51:42] log_extra_errors = false
[18:51:42] log_gl_errors = false
[18:51:42] mark_text_read = true
[18:51:42] material_as_suffix = true
[18:51:42] max_dynamic_lights = 8
[18:51:42] max_shader_lights = 8
[18:51:42] max_texture_size = 2
[18:51:42] mega_texture_size = 6
[18:51:42] model_loader_thread_priority = 0
[18:51:42] model_loading_threads = 3
[18:51:42] mount_control_mode = 0
[18:51:42] mount_rotation = false
[18:51:42] mouse_camera_sensitivity = 3.7192233
[18:51:42] mouse_smoothing = 0.0
[18:51:42] multicolor_usage = 1
[18:51:42] multidraw_enabled = 1
[18:51:42] no_brightness = false
[18:51:42] no_terrain_render = false
[18:51:42] no_world_render = false
[18:51:42] non_power_of_two = 1
[18:51:42] normal_maps = true
[18:51:42] occlusion_queries_enabled = 2
[18:51:42] offscreen_texture_size = 2
[18:51:42] other_log_rotation = 2
[18:51:42] outline_picking = true
[18:51:42] player_texture_size = 2
[18:51:42] quick_keybinds = true
[18:51:42] reflection_texture_size = 2
[18:51:42] reflections = 2
[18:51:42] remember_password = true
[18:51:42] render_bloom = false
[18:51:42] render_distant_terrain = true
[18:51:42] render_fxaa = true
[18:51:42] render_sun_glare = false
[18:51:42] render_vignette = false
[18:51:42] renderer_type = 1
[18:51:42] resident_models = false
[18:51:42] save_skills_on_quit = true
[18:51:42] screen_brightness = 0.0
[18:51:42] screen_shake = true
[18:51:42] screenshot_file_format = 1
[18:51:42] season_override = 0
[18:51:42] send_extra_tile_data = false
[18:51:42] setting_timestamps = true
[18:51:42] settings_version = 14
[18:51:42] shadow_level = 2
[18:51:42] shadow_mapsize = 1
[18:51:42] shift_drag_default = 10
[18:51:42] showKChat = true
[18:51:42] show_body_in_inventory = false
[18:51:42] show_creature_overlay = true
[18:51:42] show_detailed_hover = true
[18:51:42] show_examine_world_text = true
[18:51:42] show_hit_direction_indicator = true
[18:51:42] show_local_world_text = true
[18:51:42] show_old_menu = false
[18:51:42] show_old_quickbar = false
[18:51:42] show_tab_blinking = true
[18:51:42] silent_friends_update = false
[18:51:42] skillgain_minimum = 4
[18:51:42] skillgain_no_alignment = true
[18:51:42] skillgain_no_favor = true
[18:51:42] skydetail = 1
[18:51:42] sound_al_gain = 4
[18:51:42] sound_buzzlevel = 2
[18:51:42] sound_cache_enabled = true
[18:51:42] sound_doppler_enabled = true
[18:51:42] sound_engine = 2
[18:51:42] sound_footstepslevel = 10
[18:51:42] sound_music_level = 0
[18:51:42] sound_play_PMAlert = false
[18:51:42] sound_play_UIsounds = true
[18:51:42] sound_play_ambients = false
[18:51:42] sound_play_buzz = true
[18:51:42] sound_play_combat = true
[18:51:42] sound_play_door = true
[18:51:42] sound_play_emotes = true
[18:51:42] sound_play_footsteps = true
[18:51:42] sound_play_music = false
[18:51:42] sound_play_weather = true
[18:51:42] sound_play_work = true
[18:51:42] structure_render_distance = 3
[18:51:42] submit_client_data = 1
[18:51:42] supersampling = 0
[18:51:42] swap_mouse_buttons = false
[18:51:42] terrain_res = 2
[18:51:42] test_attach_equipment = false
[18:51:42] test_mode = 0
[18:51:42] thirdPerson = false
[18:51:42] tile_transitions = true
[18:51:42] tiledecorations = 2
[18:51:42] togglePushToTalk = true
[18:51:42] treelist_outline = true
[18:51:42] trees = 3
[18:51:42] ui_font_scale = 100
[18:51:42] ui_scale = 110
[18:51:42] update_optional = true
[18:51:42] use_alpha_particles = true
[18:51:42] use_anisotropic_filtering = 4
[18:51:42] use_antialiasing = 1
[18:51:42] use_default_action = true
[18:51:42] use_fast_clock_work_around = true
[18:51:42] use_nano_timer = false
[18:51:42] use_non_alpha_particles = true
[18:51:42] use_phobia_models = false
[18:51:42] use_tree_models = true
[18:51:42] use_weather_particles = true
[18:51:42] vbo_enabled = 1
[18:51:42] vg_ui_theme = 1
[18:51:42] viewport_bob = true
[18:51:42] water_detail = 2
[18:51:42] 
[18:51:43] Setting up WurmModel Model Loader
[18:51:43] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[18:51:43] Translating legacy key NUMPAD7 to KP_7
[18:51:43] Translating legacy key NUMPAD9 to KP_9
[18:51:43] Translating legacy key SUBTRACT to KP_SUBTRACT
[18:51:43] Translating legacy key EQUALS to EQUAL
[18:51:43] Translating legacy key ADD to KP_ADD
[18:51:43] Translating legacy key NUMPAD8 to KP_8
[18:51:43] Translating legacy key NUMPAD5 to KP_5
[18:51:43] Translating legacy key MULTIPLY to KP_MULTIPLY
[18:51:43] Translating legacy key NUMPAD1 to KP_1
[18:51:43] Translating legacy key NUMPAD3 to KP_3
[18:51:43] Translating legacy key NUMPAD2 to KP_2
[18:51:43] Translating legacy key DECIMAL to KP_DECIMAL
[18:51:43] Translating legacy key DIVIDE to KP_DIVIDE
[18:51:43] Translating legacy key NUMPAD6 to KP_6
[18:51:43] Translating legacy key NUMPAD4 to KP_4
[18:51:44] Word filter loaded: 23
[18:51:44] Starting global frame job manager with 6 worker threads
[18:51:44] Starting global lazy job manager with 3 worker threads
[18:51:44] Setting up OpenAL Sound Engine
[18:51:44] OpenAL version: 1.1 ALSOFT 1.19.1
[18:51:44] OpenAL renderer: OpenAL Soft
[18:51:44] OpenAL vendor: OpenAL Community
[18:51:44] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[18:51:44] Generating: 128 source channels.
[18:51:44] 
[18:51:44] === OpenGL information ===
[18:51:44] LWJGL version: 3.2.3 1.2.0
[18:51:44] OpenGL vendor: NVIDIA Corporation
[18:51:44] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[18:51:44] OpenGL version: 4.6.0 NVIDIA 466.63
[18:51:44] OpenGL extensions:
[18:51:44]     GL_AMD_multi_draw_indirect
[18:51:44]     GL_AMD_seamless_cubemap_per_texture
[18:51:44]     GL_AMD_vertex_shader_viewport_index
[18:51:44]     GL_AMD_vertex_shader_layer
[18:51:44]     GL_ARB_arrays_of_arrays
[18:51:44]     GL_ARB_base_instance
[18:51:44]     GL_ARB_bindless_texture
[18:51:44]     GL_ARB_blend_func_extended
[18:51:44]     GL_ARB_buffer_storage
[18:51:44]     GL_ARB_clear_buffer_object
[18:51:44]     GL_ARB_clear_texture
[18:51:44]     GL_ARB_clip_control
[18:51:44]     GL_ARB_color_buffer_float
[18:51:44]     GL_ARB_compatibility
[18:51:44]     GL_ARB_compressed_texture_pixel_storage
[18:51:44]     GL_ARB_conservative_depth
[18:51:44]     GL_ARB_compute_shader
[18:51:44]     GL_ARB_compute_variable_group_size
[18:51:44]     GL_ARB_conditional_render_inverted
[18:51:44]     GL_ARB_copy_buffer
[18:51:44]     GL_ARB_copy_image
[18:51:44]     GL_ARB_cull_distance
[18:51:44]     GL_ARB_debug_output
[18:51:44]     GL_ARB_depth_buffer_float
[18:51:44]     GL_ARB_depth_clamp
[18:51:44]     GL_ARB_depth_texture
[18:51:44]     GL_ARB_derivative_control
[18:51:44]     GL_ARB_direct_state_access
[18:51:44]     GL_ARB_draw_buffers
[18:51:44]     GL_ARB_draw_buffers_blend
[18:51:44]     GL_ARB_draw_indirect
[18:51:44]     GL_ARB_draw_elements_base_vertex
[18:51:44]     GL_ARB_draw_instanced
[18:51:44]     GL_ARB_enhanced_layouts
[18:51:44]     GL_ARB_ES2_compatibility
[18:51:44]     GL_ARB_ES3_compatibility
[18:51:44]     GL_ARB_ES3_1_compatibility
[18:51:44]     GL_ARB_ES3_2_compatibility
[18:51:44]     GL_ARB_explicit_attrib_location
[18:51:44]     GL_ARB_explicit_uniform_location
[18:51:44]     GL_ARB_fragment_coord_conventions
[18:51:44]     GL_ARB_fragment_layer_viewport
[18:51:44]     GL_ARB_fragment_program
[18:51:44]     GL_ARB_fragment_program_shadow
[18:51:44]     GL_ARB_fragment_shader
[18:51:44]     GL_ARB_fragment_shader_interlock
[18:51:44]     GL_ARB_framebuffer_no_attachments
[18:51:44]     GL_ARB_framebuffer_object
[18:51:44]     GL_ARB_framebuffer_sRGB
[18:51:44]     GL_ARB_geometry_shader4
[18:51:44]     GL_ARB_get_program_binary
[18:51:44]     GL_ARB_get_texture_sub_image
[18:51:44]     GL_ARB_gl_spirv
[18:51:44]     GL_ARB_gpu_shader5
[18:51:44]     GL_ARB_gpu_shader_fp64
[18:51:44]     GL_ARB_gpu_shader_int64
[18:51:44]     GL_ARB_half_float_pixel
[18:51:44]     GL_ARB_half_float_vertex
[18:51:44]     GL_ARB_imaging
[18:51:44]     GL_ARB_indirect_parameters
[18:51:44]     GL_ARB_instanced_arrays
[18:51:44]     GL_ARB_internalformat_query
[18:51:44]     GL_ARB_internalformat_query2
[18:51:44]     GL_ARB_invalidate_subdata
[18:51:44]     GL_ARB_map_buffer_alignment
[18:51:44]     GL_ARB_map_buffer_range
[18:51:44]     GL_ARB_multi_bind
[18:51:44]     GL_ARB_multi_draw_indirect
[18:51:44]     GL_ARB_multisample
[18:51:44]     GL_ARB_multitexture
[18:51:44]     GL_ARB_occlusion_query
[18:51:44]     GL_ARB_occlusion_query2
[18:51:44]     GL_ARB_parallel_shader_compile
[18:51:44]     GL_ARB_pipeline_statistics_query
[18:51:44]     GL_ARB_pixel_buffer_object
[18:51:44]     GL_ARB_point_parameters
[18:51:44]     GL_ARB_point_sprite
[18:51:44]     GL_ARB_polygon_offset_clamp
[18:51:44]     GL_ARB_post_depth_coverage
[18:51:44]     GL_ARB_program_interface_query
[18:51:44]     GL_ARB_provoking_vertex
[18:51:44]     GL_ARB_query_buffer_object
[18:51:44]     GL_ARB_robust_buffer_access_behavior
[18:51:44]     GL_ARB_robustness
[18:51:44]     GL_ARB_sample_locations
[18:51:44]     GL_ARB_sample_shading
[18:51:44]     GL_ARB_sampler_objects
[18:51:44]     GL_ARB_seamless_cube_map
[18:51:44]     GL_ARB_seamless_cubemap_per_texture
[18:51:44]     GL_ARB_separate_shader_objects
[18:51:44]     GL_ARB_shader_atomic_counter_ops
[18:51:44]     GL_ARB_shader_atomic_counters
[18:51:44]     GL_ARB_shader_ballot
[18:51:44]     GL_ARB_shader_bit_encoding
[18:51:44]     GL_ARB_shader_clock
[18:51:44]     GL_ARB_shader_draw_parameters
[18:51:44]     GL_ARB_shader_group_vote
[18:51:44]     GL_ARB_shader_image_load_store
[18:51:44]     GL_ARB_shader_image_size
[18:51:44]     GL_ARB_shader_objects
[18:51:44]     GL_ARB_shader_precision
[18:51:44]     GL_ARB_shader_storage_buffer_object
[18:51:44]     GL_ARB_shader_subroutine
[18:51:44]     GL_ARB_shader_texture_image_samples
[18:51:44]     GL_ARB_shader_texture_lod
[18:51:44]     GL_ARB_shading_language_100
[18:51:44]     GL_ARB_shader_viewport_layer_array
[18:51:44]     GL_ARB_shading_language_420pack
[18:51:44]     GL_ARB_shading_language_include
[18:51:44]     GL_ARB_shading_language_packing
[18:51:44]     GL_ARB_shadow
[18:51:44]     GL_ARB_sparse_buffer
[18:51:44]     GL_ARB_sparse_texture
[18:51:44]     GL_ARB_sparse_texture2
[18:51:44]     GL_ARB_sparse_texture_clamp
[18:51:44]     GL_ARB_spirv_extensions
[18:51:44]     GL_ARB_stencil_texturing
[18:51:44]     GL_ARB_sync
[18:51:44]     GL_ARB_tessellation_shader
[18:51:44]     GL_ARB_texture_barrier
[18:51:44]     GL_ARB_texture_border_clamp
[18:51:44]     GL_ARB_texture_buffer_object
[18:51:44]     GL_ARB_texture_buffer_object_rgb32
[18:51:44]     GL_ARB_texture_buffer_range
[18:51:44]     GL_ARB_texture_compression
[18:51:44]     GL_ARB_texture_compression_bptc
[18:51:44]     GL_ARB_texture_compression_rgtc
[18:51:44]     GL_ARB_texture_cube_map
[18:51:44]     GL_ARB_texture_cube_map_array
[18:51:44]     GL_ARB_texture_env_add
[18:51:44]     GL_ARB_texture_env_combine
[18:51:44]     GL_ARB_texture_env_crossbar
[18:51:44]     GL_ARB_texture_env_dot3
[18:51:44]     GL_ARB_texture_filter_anisotropic
[18:51:44]     GL_ARB_texture_filter_minmax
[18:51:44]     GL_ARB_texture_float
[18:51:44]     GL_ARB_texture_gather
[18:51:44]     GL_ARB_texture_mirror_clamp_to_edge
[18:51:44]     GL_ARB_texture_mirrored_repeat
[18:51:44]     GL_ARB_texture_multisample
[18:51:44]     GL_ARB_texture_non_power_of_two
[18:51:44]     GL_ARB_texture_query_levels
[18:51:44]     GL_ARB_texture_query_lod
[18:51:44]     GL_ARB_texture_rectangle
[18:51:44]     GL_ARB_texture_rg
[18:51:44]     GL_ARB_texture_rgb10_a2ui
[18:51:44]     GL_ARB_texture_stencil8
[18:51:44]     GL_ARB_texture_storage
[18:51:44]     GL_ARB_texture_storage_multisample
[18:51:44]     GL_ARB_texture_swizzle
[18:51:44]     GL_ARB_texture_view
[18:51:44]     GL_ARB_timer_query
[18:51:44]     GL_ARB_transform_feedback2
[18:51:44]     GL_ARB_transform_feedback3
[18:51:44]     GL_ARB_transform_feedback_instanced
[18:51:44]     GL_ARB_transform_feedback_overflow_query
[18:51:44]     GL_ARB_transpose_matrix
[18:51:44]     GL_ARB_uniform_buffer_object
[18:51:44]     GL_ARB_vertex_array_bgra
[18:51:44]     GL_ARB_vertex_array_object
[18:51:44]     GL_ARB_vertex_attrib_64bit
[18:51:44]     GL_ARB_vertex_attrib_binding
[18:51:44]     GL_ARB_vertex_buffer_object
[18:51:44]     GL_ARB_vertex_program
[18:51:44]     GL_ARB_vertex_shader
[18:51:44]     GL_ARB_vertex_type_10f_11f_11f_rev
[18:51:44]     GL_ARB_vertex_type_2_10_10_10_rev
[18:51:44]     GL_ARB_viewport_array
[18:51:44]     GL_ARB_window_pos
[18:51:44]     GL_ATI_draw_buffers
[18:51:44]     GL_ATI_texture_float
[18:51:44]     GL_ATI_texture_mirror_once
[18:51:44]     GL_S3_s3tc
[18:51:44]     GL_EXT_texture_env_add
[18:51:44]     GL_EXT_abgr
[18:51:44]     GL_EXT_bgra
[18:51:44]     GL_EXT_bindable_uniform
[18:51:44]     GL_EXT_blend_color
[18:51:44]     GL_EXT_blend_equation_separate
[18:51:44]     GL_EXT_blend_func_separate
[18:51:44]     GL_EXT_blend_minmax
[18:51:44]     GL_EXT_blend_subtract
[18:51:44]     GL_EXT_compiled_vertex_array
[18:51:44]     GL_EXT_Cg_shader
[18:51:44]     GL_EXT_depth_bounds_test
[18:51:44]     GL_EXT_direct_state_access
[18:51:44]     GL_EXT_draw_buffers2
[18:51:44]     GL_EXT_draw_instanced
[18:51:44]     GL_EXT_draw_range_elements
[18:51:44]     GL_EXT_fog_coord
[18:51:44]     GL_EXT_framebuffer_blit
[18:51:44]     GL_EXT_framebuffer_multisample
[18:51:44]     GL_EXTX_framebuffer_mixed_formats
[18:51:44]     GL_EXT_framebuffer_multisample_blit_scaled
[18:51:44]     GL_EXT_framebuffer_object
[18:51:44]     GL_EXT_framebuffer_sRGB
[18:51:44]     GL_EXT_geometry_shader4
[18:51:44]     GL_EXT_gpu_program_parameters
[18:51:44]     GL_EXT_gpu_shader4
[18:51:44]     GL_EXT_multi_draw_arrays
[18:51:44]     GL_EXT_multiview_texture_multisample
[18:51:44]     GL_EXT_multiview_timer_query
[18:51:44]     GL_EXT_packed_depth_stencil
[18:51:44]     GL_EXT_packed_float
[18:51:44]     GL_EXT_packed_pixels
[18:51:44]     GL_EXT_pixel_buffer_object
[18:51:44]     GL_EXT_point_parameters
[18:51:44]     GL_EXT_polygon_offset_clamp
[18:51:44]     GL_EXT_post_depth_coverage
[18:51:44]     GL_EXT_provoking_vertex
[18:51:44]     GL_EXT_raster_multisample
[18:51:44]     GL_EXT_rescale_normal
[18:51:44]     GL_EXT_secondary_color
[18:51:44]     GL_EXT_separate_shader_objects
[18:51:44]     GL_EXT_separate_specular_color
[18:51:44]     GL_EXT_shader_image_load_formatted
[18:51:44]     GL_EXT_shader_image_load_store
[18:51:44]     GL_EXT_shader_integer_mix
[18:51:44]     GL_EXT_shadow_funcs
[18:51:44]     GL_EXT_sparse_texture2
[18:51:44]     GL_EXT_stencil_two_side
[18:51:44]     GL_EXT_stencil_wrap
[18:51:44]     GL_EXT_texture3D
[18:51:44]     GL_EXT_texture_array
[18:51:44]     GL_EXT_texture_buffer_object
[18:51:44]     GL_EXT_texture_compression_dxt1
[18:51:44]     GL_EXT_texture_compression_latc
[18:51:44]     GL_EXT_texture_compression_rgtc
[18:51:44]     GL_EXT_texture_compression_s3tc
[18:51:44]     GL_EXT_texture_cube_map
[18:51:44]     GL_EXT_texture_edge_clamp
[18:51:44]     GL_EXT_texture_env_combine
[18:51:44]     GL_EXT_texture_env_dot3
[18:51:44]     GL_EXT_texture_filter_anisotropic
[18:51:44]     GL_EXT_texture_filter_minmax
[18:51:44]     GL_EXT_texture_integer
[18:51:44]     GL_EXT_texture_lod
[18:51:44]     GL_EXT_texture_lod_bias
[18:51:44]     GL_EXT_texture_mirror_clamp
[18:51:44]     GL_EXT_texture_object
[18:51:44]     GL_EXT_texture_shadow_lod
[18:51:44]     GL_EXT_texture_shared_exponent
[18:51:44]     GL_EXT_texture_sRGB
[18:51:44]     GL_EXT_texture_sRGB_R8
[18:51:44]     GL_EXT_texture_sRGB_decode
[18:51:44]     GL_EXT_texture_storage
[18:51:44]     GL_EXT_texture_swizzle
[18:51:44]     GL_EXT_timer_query
[18:51:44]     GL_EXT_transform_feedback2
[18:51:44]     GL_EXT_vertex_array
[18:51:44]     GL_EXT_vertex_array_bgra
[18:51:44]     GL_EXT_vertex_attrib_64bit
[18:51:44]     GL_EXT_window_rectangles
[18:51:44]     GL_EXT_import_sync_object
[18:51:44]     GL_IBM_rasterpos_clip
[18:51:44]     GL_IBM_texture_mirrored_repeat
[18:51:44]     GL_KHR_context_flush_control
[18:51:44]     GL_KHR_debug
[18:51:44]     GL_EXT_memory_object
[18:51:44]     GL_EXT_memory_object_win32
[18:51:44]     GL_NV_memory_object_sparse
[18:51:44]     GL_EXT_win32_keyed_mutex
[18:51:44]     GL_KHR_parallel_shader_compile
[18:51:44]     GL_KHR_no_error
[18:51:44]     GL_KHR_robust_buffer_access_behavior
[18:51:44]     GL_KHR_robustness
[18:51:44]     GL_EXT_semaphore
[18:51:44]     GL_EXT_semaphore_win32
[18:51:44]     GL_NV_timeline_semaphore
[18:51:44]     GL_KHR_shader_subgroup
[18:51:44]     GL_KTX_buffer_region
[18:51:44]     GL_NV_alpha_to_coverage_dither_control
[18:51:44]     GL_NV_bindless_multi_draw_indirect
[18:51:44]     GL_NV_bindless_multi_draw_indirect_count
[18:51:44]     GL_NV_bindless_texture
[18:51:44]     GL_NV_blend_equation_advanced
[18:51:44]     GL_NV_blend_equation_advanced_coherent
[18:51:44]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[18:51:44]     GL_NV_blend_minmax_factor
[18:51:44]     GL_NV_blend_square
[18:51:44]     GL_NV_clip_space_w_scaling
[18:51:44]     GL_NV_command_list
[18:51:44]     GL_NV_compute_program5
[18:51:44]     GL_NV_compute_shader_derivatives
[18:51:44]     GL_NV_conditional_render
[18:51:44]     GL_NV_conservative_raster
[18:51:44]     GL_NV_conservative_raster_dilate
[18:51:44]     GL_NV_conservative_raster_pre_snap
[18:51:44]     GL_NV_conservative_raster_pre_snap_triangles
[18:51:44]     GL_NV_conservative_raster_underestimation
[18:51:44]     GL_NV_copy_depth_to_color
[18:51:44]     GL_NV_copy_image
[18:51:44]     GL_NV_depth_buffer_float
[18:51:44]     GL_NV_depth_clamp
[18:51:44]     GL_NV_draw_texture
[18:51:44]     GL_NV_draw_vulkan_image
[18:51:44]     GL_NV_ES1_1_compatibility
[18:51:44]     GL_NV_ES3_1_compatibility
[18:51:44]     GL_NV_explicit_multisample
[18:51:44]     GL_NV_feature_query
[18:51:44]     GL_NV_fence
[18:51:44]     GL_NV_fill_rectangle
[18:51:44]     GL_NV_float_buffer
[18:51:44]     GL_NV_fog_distance
[18:51:44]     GL_NV_fragment_coverage_to_color
[18:51:44]     GL_NV_fragment_program
[18:51:44]     GL_NV_fragment_program_option
[18:51:44]     GL_NV_fragment_program2
[18:51:44]     GL_NV_fragment_shader_barycentric
[18:51:44]     GL_NV_fragment_shader_interlock
[18:51:44]     GL_NV_framebuffer_mixed_samples
[18:51:44]     GL_NV_framebuffer_multisample_coverage
[18:51:44]     GL_NV_geometry_shader4
[18:51:44]     GL_NV_geometry_shader_passthrough
[18:51:44]     GL_NV_gpu_program4
[18:51:44]     GL_NV_internalformat_sample_query
[18:51:44]     GL_NV_gpu_program4_1
[18:51:44]     GL_NV_gpu_program5
[18:51:44]     GL_NV_gpu_program5_mem_extended
[18:51:44]     GL_NV_gpu_program_fp64
[18:51:44]     GL_NV_gpu_shader5
[18:51:44]     GL_NV_half_float
[18:51:44]     GL_NV_light_max_exponent
[18:51:44]     GL_NV_memory_attachment
[18:51:44]     GL_NV_mesh_shader
[18:51:44]     GL_NV_multisample_coverage
[18:51:44]     GL_NV_multisample_filter_hint
[18:51:44]     GL_NV_occlusion_query
[18:51:44]     GL_NV_packed_depth_stencil
[18:51:44]     GL_NV_parameter_buffer_object
[18:51:44]     GL_NV_parameter_buffer_object2
[18:51:44]     GL_NV_path_rendering
[18:51:44]     GL_NV_path_rendering_shared_edge
[18:51:44]     GL_NV_pixel_data_range
[18:51:44]     GL_NV_point_sprite
[18:51:44]     GL_NV_primitive_restart
[18:51:44]     GL_NV_query_resource
[18:51:44]     GL_NV_query_resource_tag
[18:51:44]     GL_NV_register_combiners
[18:51:44]     GL_NV_register_combiners2
[18:51:44]     GL_NV_representative_fragment_test
[18:51:44]     GL_NV_sample_locations
[18:51:44]     GL_NV_sample_mask_override_coverage
[18:51:44]     GL_NV_scissor_exclusive
[18:51:44]     GL_NV_shader_atomic_counters
[18:51:44]     GL_NV_shader_atomic_float
[18:51:44]     GL_NV_shader_atomic_float64
[18:51:44]     GL_NV_shader_atomic_fp16_vector
[18:51:44]     GL_NV_shader_atomic_int64
[18:51:44]     GL_NV_shader_buffer_load
[18:51:44]     GL_NV_shader_storage_buffer_object
[18:51:44]     GL_NV_shader_subgroup_partitioned
[18:51:44]     GL_NV_shader_texture_footprint
[18:51:44]     GL_NV_shading_rate_image
[18:51:44]     GL_NV_stereo_view_rendering
[18:51:44]     GL_NV_texgen_reflection
[18:51:44]     GL_NV_texture_barrier
[18:51:44]     GL_NV_texture_compression_vtc
[18:51:44]     GL_NV_texture_env_combine4
[18:51:44]     GL_NV_texture_multisample
[18:51:44]     GL_NV_texture_rectangle
[18:51:44]     GL_NV_texture_rectangle_compressed
[18:51:44]     GL_NV_texture_shader
[18:51:44]     GL_NV_texture_shader2
[18:51:44]     GL_NV_texture_shader3
[18:51:44]     GL_NV_transform_feedback
[18:51:44]     GL_NV_transform_feedback2
[18:51:44]     GL_NV_uniform_buffer_unified_memory
[18:51:44]     GL_NV_vertex_array_range
[18:51:44]     GL_NV_vertex_array_range2
[18:51:44]     GL_NV_vertex_attrib_integer_64bit
[18:51:44]     GL_NV_vertex_buffer_unified_memory
[18:51:44]     GL_NV_vertex_program
[18:51:44]     GL_NV_vertex_program1_1
[18:51:44]     GL_NV_vertex_program2
[18:51:44]     GL_NV_vertex_program2_option
[18:51:44]     GL_NV_vertex_program3
[18:51:44]     GL_NV_viewport_array2
[18:51:44]     GL_NV_viewport_swizzle
[18:51:44]     GL_NVX_conditional_render
[18:51:44]     GL_NVX_linked_gpu_multicast
[18:51:44]     GL_NV_gpu_multicast
[18:51:44]     GL_NVX_gpu_multicast2
[18:51:44]     GL_NVX_progress_fence
[18:51:44]     GL_NVX_gpu_memory_info
[18:51:44]     GL_NVX_multigpu_info
[18:51:44]     GL_NVX_nvenc_interop
[18:51:44]     GL_NV_shader_thread_group
[18:51:44]     GL_NV_shader_thread_shuffle
[18:51:44]     GL_KHR_blend_equation_advanced
[18:51:44]     GL_KHR_blend_equation_advanced_coherent
[18:51:44]     GL_OVR_multiview
[18:51:44]     GL_OVR_multiview2
[18:51:44]     GL_SGIS_generate_mipmap
[18:51:44]     GL_SGIS_texture_lod
[18:51:44]     GL_SGIX_depth_texture
[18:51:44]     GL_SGIX_shadow
[18:51:44]     GL_SUN_slice_accum
[18:51:44]     GL_WIN_swap_hint
[18:51:44]     WGL_EXT_swap_control
[18:51:44] OpenGL pixel format: 8:8:8:8
[18:51:44] OpenGL depth format: 24:8
[18:51:44] 
[18:51:44] GLSL version: 4.60 NVIDIA
[18:51:44] GLSL max vertex uniforms: 4096 (4096)
[18:51:44] GLSL max fragment uniforms: 4096 (4096)
[18:51:44] GLSL max varyings: 124 (124)
[18:51:44] GLSL max lights: 8 (8)
[18:51:44] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[18:51:44] 
[18:51:44] Vertex/index buffer memory limit: 4096MiB
[18:51:44] Starting workaround for fast running clocks
[18:51:44] Using LWJGL timer.
[18:51:46] Startup Phase - Initializing..
[18:51:46] Preloading builtin materials
[18:51:46] Preloading builtin materials done
[18:51:46] Setting up Collada Model Loader
[18:51:46] Launching Collada Model Loader threads
[18:51:46] Launching WOM Loader threads
[18:51:46] Startup Phase - Setting up..
[18:51:46] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[18:51:46] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[18:51:47] Gui initialized
[18:51:47] Startup Phase - Preparing terrain...
[18:51:47] Startup Phase - Connecting ..
[18:51:48] Disabling Nagles
[18:51:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[18:51:48] Disabling Nagles
[18:51:49] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[18:51:49] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[18:51:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[18:51:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[18:51:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[18:51:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[18:51:50] Login successful
[18:51:50] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[18:51:50] Starting update of login splash image...
[18:51:50] Finished loading new login splash image!
[18:51:51] Water reflection offscreen size 1280x720
[18:51:54] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[18:53:11] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[19:04:36] java.lang.NoSuchMethodError: onBeforePluginLoad
[19:06:59] No mapping found for hair0
[19:07:07] No mapping found for hair0

 

 

Edited by fiveeight
CRASHED AGAIN

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Lets keep this going! New day, crashed after not even 10 minutes of playing :)

 

Spoiler

[07:44:32] 
[07:44:32] Preparing to enable console logging.
[07:44:32] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[07:44:32] Time is Mon Jun 07 07:44:32 CEST 2021
[07:44:32] Running client version 4.2.40
[07:44:32]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[07:44:32]      client build time 2021-06-03 02:51
[07:44:32] 
[07:44:32] === System information ===
[07:44:32] Executing from D:\Steam\steamapps\common\Wurm Online\
[07:44:32] Operating system: Windows 10 (arch: amd64, version: 10.0)
[07:44:32] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[07:44:32] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[07:44:32] Available CPUs: 6
[07:44:32] 
[07:44:32] 
[07:44:32] === Wurm options ===
[07:44:32] animation_playback_self = 0
[07:44:32] ao_level = 1
[07:44:32] auto_mipmaps_enabled = 1
[07:44:32] auto_run_source = 0
[07:44:32] cavedetail = 2
[07:44:32] censor_chat = false
[07:44:32] collada_animations = 3
[07:44:32] colorItemsDamage = true
[07:44:32] color_black = 0.0,0.0,0.0,1.0
[07:44:32] color_cyan = 0.0,1.0,1.0,1.0
[07:44:32] color_enchant_desc = 0.5,0.5,1.0,1.0
[07:44:32] color_enchant_name = 0.0,0.5,0.5,1.0
[07:44:32] color_enchant_power = 0.0,1.0,1.0,1.0
[07:44:32] color_error = 1.0,0.3,0.3,1.0
[07:44:32] color_fuchsia = 1.0,0.0,1.0,1.0
[07:44:32] color_green = 0.4,0.72,0.47,1.0
[07:44:32] color_grey = 0.5,0.75,1.0,1.0
[07:44:32] color_lime = 0.5,1.0,0.5,1.0
[07:44:32] color_maroon = 0.5,0.0,0.0,1.0
[07:44:32] color_navy_blue = 0.23,0.39,1.0,1.0
[07:44:32] color_orange = 1.0,0.58,0.04,1.0
[07:44:32] color_outline_ally = 0.5,1.0,0.5,1.0
[07:44:32] color_outline_friend = 0.5,0.75,1.0,1.0
[07:44:32] color_outline_hostile = 1.0,0.0,0.0,1.0
[07:44:32] color_outline_neutral = 0.5,0.5,1.0,1.0
[07:44:32] color_purple = 0.5,0.0,0.5,1.0
[07:44:32] color_red = 1.0,0.0,0.0,1.0
[07:44:32] color_royal_blue = 0.5,0.5,1.0,1.0
[07:44:32] color_salve_acid = 1.0,1.0,0.0,1.0
[07:44:32] color_salve_fire = 1.0,0.0,0.0,1.0
[07:44:32] color_salve_frost = 0.0,0.0,1.0,1.0
[07:44:32] color_silver = 0.75,0.75,0.75,1.0
[07:44:32] color_system = 0.5,1.0,0.5,1.0
[07:44:32] color_teal = 0.0,0.5,0.5,1.0
[07:44:32] color_white = 1.0,1.0,1.0,1.0
[07:44:32] color_yellow = 1.0,1.0,0.0,1.0
[07:44:32] combat_world_text = true
[07:44:32] compressed_textures = false
[07:44:32] compressed_textures_S3TC = true
[07:44:32] contribution_culling = 200
[07:44:32] custim_timer_source = 1
[07:44:32] customTimer1 = -1|-1
[07:44:32] customTimer2 = -1|-1
[07:44:32] customTimer3 = -1|-1
[07:44:32] customTimer4 = -1|-1
[07:44:32] customTimer5 = -1|-1
[07:44:32] debug_mode = false
[07:44:32] defaultActions_source = 0
[07:44:32] depth_clamp_enabled = 2
[07:44:32] disable_select_all_shortcut = false
[07:44:32] display_settings = false:false:0:2560:1440:32:144:true:false
[07:44:32] enable_contribution_culling = false
[07:44:32] enable_debugs = false
[07:44:32] enable_lod = true
[07:44:32] enable_seasonal_mappings = true
[07:44:32] enable_shift_drag = true
[07:44:32] enable_volumetric_fog = true
[07:44:32] enable_vsync = false
[07:44:32] enable_world_drag = true
[07:44:32] event_log_rotation = 2
[07:44:32] exec_source = 0
[07:44:32] fast_yield = false
[07:44:32] fbo_enabled = 2
[07:44:32] fog_coord_src = 0
[07:44:32] font_antialias = 2
[07:44:32] font_bold = 11
[07:44:32] font_default = 11
[07:44:32] font_header = 24
[07:44:32] font_italian = 11
[07:44:32] font_monospaced = 11
[07:44:32] font_static = 11
[07:44:32] fov_horizontal = 110
[07:44:32] fps_limit = 60
[07:44:32] fps_limit_background = 30
[07:44:32] fps_limit_enabled = true
[07:44:32] free_look_mode_disable_on_close_component = false
[07:44:32] free_look_mode_disable_on_combat = false
[07:44:32] free_look_mode_disable_on_open_component = false
[07:44:32] free_look_mode_sensitivity = 10
[07:44:32] game_client_thread_priority = 2
[07:44:32] glsl_debug_loading = false
[07:44:32] glsl_enabled = 2
[07:44:32] gpu_skinning = true
[07:44:32] gui_opacity = 3
[07:44:32] gui_skin = 1
[07:44:32] hard_mode = false
[07:44:32] has_read_eula = true
[07:44:32] head_bob = false
[07:44:32] hide_cursor_with_ui = false
[07:44:32] hide_inactive_friends = false
[07:44:32] hide_menu_examine = false
[07:44:32] hide_menu_no_target = false
[07:44:32] hide_menu_spam_mode = true
[07:44:32] hide_menu_stop = false
[07:44:32] hide_onscreen_fail_messages = false
[07:44:32] hide_onscreen_hostile_messages = false
[07:44:32] hide_onscreen_info_messages = false
[07:44:32] hide_personal_goal = false
[07:44:32] high_res_binoculars = true
[07:44:32] hint_texture_scaling = 2
[07:44:32] impColumn = true
[07:44:32] inverse_mouse = false
[07:44:32] irc_log_rotation = 2
[07:44:32] irc_notif = 0
[07:44:32] item_creature_render_distance = 3
[07:44:32] key_bindings_source = 0
[07:44:32] keyboard_layout = 0
[07:44:32] limit_dynamic_lights = true
[07:44:32] loadInventoryStartup = true
[07:44:32] local_list_in_event = false
[07:44:32] lod = 1
[07:44:32] log_extra_errors = false
[07:44:32] log_gl_errors = false
[07:44:32] mark_text_read = true
[07:44:32] material_as_suffix = true
[07:44:32] max_dynamic_lights = 8
[07:44:32] max_shader_lights = 8
[07:44:32] max_texture_size = 2
[07:44:32] mega_texture_size = 6
[07:44:32] model_loader_thread_priority = 0
[07:44:32] model_loading_threads = 3
[07:44:32] mount_control_mode = 0
[07:44:32] mount_rotation = false
[07:44:32] mouse_camera_sensitivity = 3.7192233
[07:44:32] mouse_smoothing = 0.0
[07:44:32] multicolor_usage = 1
[07:44:32] multidraw_enabled = 1
[07:44:32] no_brightness = false
[07:44:32] no_terrain_render = false
[07:44:32] no_world_render = false
[07:44:32] non_power_of_two = 1
[07:44:32] normal_maps = true
[07:44:32] occlusion_queries_enabled = 2
[07:44:32] offscreen_texture_size = 2
[07:44:32] other_log_rotation = 2
[07:44:32] outline_picking = true
[07:44:32] player_texture_size = 2
[07:44:32] quick_keybinds = true
[07:44:32] reflection_texture_size = 2
[07:44:32] reflections = 2
[07:44:32] remember_password = true
[07:44:32] render_bloom = false
[07:44:32] render_distant_terrain = true
[07:44:32] render_fxaa = true
[07:44:32] render_sun_glare = false
[07:44:32] render_vignette = false
[07:44:32] renderer_type = 1
[07:44:32] resident_models = false
[07:44:32] save_skills_on_quit = true
[07:44:32] screen_brightness = 0.0
[07:44:32] screen_shake = true
[07:44:32] screenshot_file_format = 1
[07:44:32] season_override = 0
[07:44:32] send_extra_tile_data = false
[07:44:32] setting_timestamps = true
[07:44:32] settings_version = 14
[07:44:32] shadow_level = 2
[07:44:32] shadow_mapsize = 1
[07:44:32] shift_drag_default = 10
[07:44:32] showKChat = true
[07:44:32] show_body_in_inventory = false
[07:44:32] show_creature_overlay = true
[07:44:32] show_detailed_hover = true
[07:44:32] show_examine_world_text = true
[07:44:32] show_hit_direction_indicator = true
[07:44:32] show_local_world_text = true
[07:44:32] show_old_menu = false
[07:44:32] show_old_quickbar = false
[07:44:32] show_tab_blinking = true
[07:44:32] silent_friends_update = false
[07:44:32] skillgain_minimum = 4
[07:44:32] skillgain_no_alignment = true
[07:44:32] skillgain_no_favor = true
[07:44:32] skydetail = 1
[07:44:32] sound_al_gain = 4
[07:44:32] sound_buzzlevel = 2
[07:44:32] sound_cache_enabled = true
[07:44:32] sound_doppler_enabled = true
[07:44:32] sound_engine = 2
[07:44:32] sound_footstepslevel = 10
[07:44:32] sound_music_level = 0
[07:44:32] sound_play_PMAlert = false
[07:44:32] sound_play_UIsounds = true
[07:44:32] sound_play_ambients = false
[07:44:32] sound_play_buzz = true
[07:44:32] sound_play_combat = true
[07:44:32] sound_play_door = true
[07:44:32] sound_play_emotes = true
[07:44:32] sound_play_footsteps = true
[07:44:32] sound_play_music = false
[07:44:32] sound_play_weather = true
[07:44:32] sound_play_work = true
[07:44:32] structure_render_distance = 3
[07:44:32] submit_client_data = 1
[07:44:32] supersampling = 0
[07:44:32] swap_mouse_buttons = false
[07:44:32] terrain_res = 2
[07:44:32] test_attach_equipment = false
[07:44:32] test_mode = 0
[07:44:32] thirdPerson = false
[07:44:32] tile_transitions = true
[07:44:32] tiledecorations = 2
[07:44:32] togglePushToTalk = true
[07:44:32] treelist_outline = true
[07:44:32] trees = 3
[07:44:32] ui_font_scale = 100
[07:44:32] ui_scale = 110
[07:44:32] update_optional = true
[07:44:32] use_alpha_particles = true
[07:44:32] use_anisotropic_filtering = 4
[07:44:32] use_antialiasing = 1
[07:44:32] use_default_action = true
[07:44:32] use_fast_clock_work_around = true
[07:44:32] use_nano_timer = false
[07:44:32] use_non_alpha_particles = true
[07:44:32] use_phobia_models = false
[07:44:32] use_tree_models = true
[07:44:32] use_weather_particles = true
[07:44:32] vbo_enabled = 1
[07:44:32] vg_ui_theme = 1
[07:44:32] viewport_bob = true
[07:44:32] water_detail = 2
[07:44:32] 
[07:44:34] Setting up WurmModel Model Loader
[07:44:34] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[07:44:34] Translating legacy key NUMPAD7 to KP_7
[07:44:34] Translating legacy key NUMPAD9 to KP_9
[07:44:34] Translating legacy key SUBTRACT to KP_SUBTRACT
[07:44:34] Translating legacy key EQUALS to EQUAL
[07:44:34] Translating legacy key ADD to KP_ADD
[07:44:34] Translating legacy key NUMPAD8 to KP_8
[07:44:34] Translating legacy key NUMPAD5 to KP_5
[07:44:34] Translating legacy key MULTIPLY to KP_MULTIPLY
[07:44:34] Translating legacy key NUMPAD1 to KP_1
[07:44:34] Translating legacy key NUMPAD3 to KP_3
[07:44:34] Translating legacy key NUMPAD2 to KP_2
[07:44:34] Translating legacy key DECIMAL to KP_DECIMAL
[07:44:34] Translating legacy key DIVIDE to KP_DIVIDE
[07:44:34] Translating legacy key NUMPAD6 to KP_6
[07:44:34] Translating legacy key NUMPAD4 to KP_4
[07:44:35] Word filter loaded: 23
[07:44:36] Starting global frame job manager with 6 worker threads
[07:44:36] Starting global lazy job manager with 3 worker threads
[07:44:36] Setting up OpenAL Sound Engine
[07:44:36] OpenAL version: 1.1 ALSOFT 1.19.1
[07:44:36] OpenAL renderer: OpenAL Soft
[07:44:36] OpenAL vendor: OpenAL Community
[07:44:36] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[07:44:36] Generating: 128 source channels.
[07:44:36] 
[07:44:36] === OpenGL information ===
[07:44:36] LWJGL version: 3.2.3 1.2.0
[07:44:36] OpenGL vendor: NVIDIA Corporation
[07:44:36] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[07:44:36] OpenGL version: 4.6.0 NVIDIA 466.63
[07:44:36] OpenGL extensions:
[07:44:36]     GL_AMD_multi_draw_indirect
[07:44:36]     GL_AMD_seamless_cubemap_per_texture
[07:44:36]     GL_AMD_vertex_shader_viewport_index
[07:44:36]     GL_AMD_vertex_shader_layer
[07:44:36]     GL_ARB_arrays_of_arrays
[07:44:36]     GL_ARB_base_instance
[07:44:36]     GL_ARB_bindless_texture
[07:44:36]     GL_ARB_blend_func_extended
[07:44:36]     GL_ARB_buffer_storage
[07:44:36]     GL_ARB_clear_buffer_object
[07:44:36]     GL_ARB_clear_texture
[07:44:36]     GL_ARB_clip_control
[07:44:36]     GL_ARB_color_buffer_float
[07:44:36]     GL_ARB_compatibility
[07:44:36]     GL_ARB_compressed_texture_pixel_storage
[07:44:36]     GL_ARB_conservative_depth
[07:44:36]     GL_ARB_compute_shader
[07:44:36]     GL_ARB_compute_variable_group_size
[07:44:36]     GL_ARB_conditional_render_inverted
[07:44:36]     GL_ARB_copy_buffer
[07:44:36]     GL_ARB_copy_image
[07:44:36]     GL_ARB_cull_distance
[07:44:36]     GL_ARB_debug_output
[07:44:36]     GL_ARB_depth_buffer_float
[07:44:36]     GL_ARB_depth_clamp
[07:44:36]     GL_ARB_depth_texture
[07:44:36]     GL_ARB_derivative_control
[07:44:36]     GL_ARB_direct_state_access
[07:44:36]     GL_ARB_draw_buffers
[07:44:36]     GL_ARB_draw_buffers_blend
[07:44:36]     GL_ARB_draw_indirect
[07:44:36]     GL_ARB_draw_elements_base_vertex
[07:44:36]     GL_ARB_draw_instanced
[07:44:36]     GL_ARB_enhanced_layouts
[07:44:36]     GL_ARB_ES2_compatibility
[07:44:36]     GL_ARB_ES3_compatibility
[07:44:36]     GL_ARB_ES3_1_compatibility
[07:44:36]     GL_ARB_ES3_2_compatibility
[07:44:36]     GL_ARB_explicit_attrib_location
[07:44:36]     GL_ARB_explicit_uniform_location
[07:44:36]     GL_ARB_fragment_coord_conventions
[07:44:36]     GL_ARB_fragment_layer_viewport
[07:44:36]     GL_ARB_fragment_program
[07:44:36]     GL_ARB_fragment_program_shadow
[07:44:36]     GL_ARB_fragment_shader
[07:44:36]     GL_ARB_fragment_shader_interlock
[07:44:36]     GL_ARB_framebuffer_no_attachments
[07:44:36]     GL_ARB_framebuffer_object
[07:44:36]     GL_ARB_framebuffer_sRGB
[07:44:36]     GL_ARB_geometry_shader4
[07:44:36]     GL_ARB_get_program_binary
[07:44:36]     GL_ARB_get_texture_sub_image
[07:44:36]     GL_ARB_gl_spirv
[07:44:36]     GL_ARB_gpu_shader5
[07:44:36]     GL_ARB_gpu_shader_fp64
[07:44:36]     GL_ARB_gpu_shader_int64
[07:44:36]     GL_ARB_half_float_pixel
[07:44:36]     GL_ARB_half_float_vertex
[07:44:36]     GL_ARB_imaging
[07:44:36]     GL_ARB_indirect_parameters
[07:44:36]     GL_ARB_instanced_arrays
[07:44:36]     GL_ARB_internalformat_query
[07:44:36]     GL_ARB_internalformat_query2
[07:44:36]     GL_ARB_invalidate_subdata
[07:44:36]     GL_ARB_map_buffer_alignment
[07:44:36]     GL_ARB_map_buffer_range
[07:44:36]     GL_ARB_multi_bind
[07:44:36]     GL_ARB_multi_draw_indirect
[07:44:36]     GL_ARB_multisample
[07:44:36]     GL_ARB_multitexture
[07:44:36]     GL_ARB_occlusion_query
[07:44:36]     GL_ARB_occlusion_query2
[07:44:36]     GL_ARB_parallel_shader_compile
[07:44:36]     GL_ARB_pipeline_statistics_query
[07:44:36]     GL_ARB_pixel_buffer_object
[07:44:36]     GL_ARB_point_parameters
[07:44:36]     GL_ARB_point_sprite
[07:44:36]     GL_ARB_polygon_offset_clamp
[07:44:36]     GL_ARB_post_depth_coverage
[07:44:36]     GL_ARB_program_interface_query
[07:44:36]     GL_ARB_provoking_vertex
[07:44:36]     GL_ARB_query_buffer_object
[07:44:36]     GL_ARB_robust_buffer_access_behavior
[07:44:36]     GL_ARB_robustness
[07:44:36]     GL_ARB_sample_locations
[07:44:36]     GL_ARB_sample_shading
[07:44:36]     GL_ARB_sampler_objects
[07:44:36]     GL_ARB_seamless_cube_map
[07:44:36]     GL_ARB_seamless_cubemap_per_texture
[07:44:36]     GL_ARB_separate_shader_objects
[07:44:36]     GL_ARB_shader_atomic_counter_ops
[07:44:36]     GL_ARB_shader_atomic_counters
[07:44:36]     GL_ARB_shader_ballot
[07:44:36]     GL_ARB_shader_bit_encoding
[07:44:36]     GL_ARB_shader_clock
[07:44:36]     GL_ARB_shader_draw_parameters
[07:44:36]     GL_ARB_shader_group_vote
[07:44:36]     GL_ARB_shader_image_load_store
[07:44:36]     GL_ARB_shader_image_size
[07:44:36]     GL_ARB_shader_objects
[07:44:36]     GL_ARB_shader_precision
[07:44:36]     GL_ARB_shader_storage_buffer_object
[07:44:36]     GL_ARB_shader_subroutine
[07:44:36]     GL_ARB_shader_texture_image_samples
[07:44:36]     GL_ARB_shader_texture_lod
[07:44:36]     GL_ARB_shading_language_100
[07:44:36]     GL_ARB_shader_viewport_layer_array
[07:44:36]     GL_ARB_shading_language_420pack
[07:44:36]     GL_ARB_shading_language_include
[07:44:36]     GL_ARB_shading_language_packing
[07:44:36]     GL_ARB_shadow
[07:44:36]     GL_ARB_sparse_buffer
[07:44:36]     GL_ARB_sparse_texture
[07:44:36]     GL_ARB_sparse_texture2
[07:44:36]     GL_ARB_sparse_texture_clamp
[07:44:36]     GL_ARB_spirv_extensions
[07:44:36]     GL_ARB_stencil_texturing
[07:44:36]     GL_ARB_sync
[07:44:36]     GL_ARB_tessellation_shader
[07:44:36]     GL_ARB_texture_barrier
[07:44:36]     GL_ARB_texture_border_clamp
[07:44:36]     GL_ARB_texture_buffer_object
[07:44:36]     GL_ARB_texture_buffer_object_rgb32
[07:44:36]     GL_ARB_texture_buffer_range
[07:44:36]     GL_ARB_texture_compression
[07:44:36]     GL_ARB_texture_compression_bptc
[07:44:36]     GL_ARB_texture_compression_rgtc
[07:44:36]     GL_ARB_texture_cube_map
[07:44:36]     GL_ARB_texture_cube_map_array
[07:44:36]     GL_ARB_texture_env_add
[07:44:36]     GL_ARB_texture_env_combine
[07:44:36]     GL_ARB_texture_env_crossbar
[07:44:36]     GL_ARB_texture_env_dot3
[07:44:36]     GL_ARB_texture_filter_anisotropic
[07:44:36]     GL_ARB_texture_filter_minmax
[07:44:36]     GL_ARB_texture_float
[07:44:36]     GL_ARB_texture_gather
[07:44:36]     GL_ARB_texture_mirror_clamp_to_edge
[07:44:36]     GL_ARB_texture_mirrored_repeat
[07:44:36]     GL_ARB_texture_multisample
[07:44:36]     GL_ARB_texture_non_power_of_two
[07:44:36]     GL_ARB_texture_query_levels
[07:44:36]     GL_ARB_texture_query_lod
[07:44:36]     GL_ARB_texture_rectangle
[07:44:36]     GL_ARB_texture_rg
[07:44:36]     GL_ARB_texture_rgb10_a2ui
[07:44:36]     GL_ARB_texture_stencil8
[07:44:36]     GL_ARB_texture_storage
[07:44:36]     GL_ARB_texture_storage_multisample
[07:44:36]     GL_ARB_texture_swizzle
[07:44:36]     GL_ARB_texture_view
[07:44:36]     GL_ARB_timer_query
[07:44:36]     GL_ARB_transform_feedback2
[07:44:36]     GL_ARB_transform_feedback3
[07:44:36]     GL_ARB_transform_feedback_instanced
[07:44:36]     GL_ARB_transform_feedback_overflow_query
[07:44:36]     GL_ARB_transpose_matrix
[07:44:36]     GL_ARB_uniform_buffer_object
[07:44:36]     GL_ARB_vertex_array_bgra
[07:44:36]     GL_ARB_vertex_array_object
[07:44:36]     GL_ARB_vertex_attrib_64bit
[07:44:36]     GL_ARB_vertex_attrib_binding
[07:44:36]     GL_ARB_vertex_buffer_object
[07:44:36]     GL_ARB_vertex_program
[07:44:36]     GL_ARB_vertex_shader
[07:44:36]     GL_ARB_vertex_type_10f_11f_11f_rev
[07:44:36]     GL_ARB_vertex_type_2_10_10_10_rev
[07:44:36]     GL_ARB_viewport_array
[07:44:36]     GL_ARB_window_pos
[07:44:36]     GL_ATI_draw_buffers
[07:44:36]     GL_ATI_texture_float
[07:44:36]     GL_ATI_texture_mirror_once
[07:44:36]     GL_S3_s3tc
[07:44:36]     GL_EXT_texture_env_add
[07:44:36]     GL_EXT_abgr
[07:44:36]     GL_EXT_bgra
[07:44:36]     GL_EXT_bindable_uniform
[07:44:36]     GL_EXT_blend_color
[07:44:36]     GL_EXT_blend_equation_separate
[07:44:36]     GL_EXT_blend_func_separate
[07:44:36]     GL_EXT_blend_minmax
[07:44:36]     GL_EXT_blend_subtract
[07:44:36]     GL_EXT_compiled_vertex_array
[07:44:36]     GL_EXT_Cg_shader
[07:44:36]     GL_EXT_depth_bounds_test
[07:44:36]     GL_EXT_direct_state_access
[07:44:36]     GL_EXT_draw_buffers2
[07:44:36]     GL_EXT_draw_instanced
[07:44:36]     GL_EXT_draw_range_elements
[07:44:36]     GL_EXT_fog_coord
[07:44:36]     GL_EXT_framebuffer_blit
[07:44:36]     GL_EXT_framebuffer_multisample
[07:44:36]     GL_EXTX_framebuffer_mixed_formats
[07:44:36]     GL_EXT_framebuffer_multisample_blit_scaled
[07:44:36]     GL_EXT_framebuffer_object
[07:44:36]     GL_EXT_framebuffer_sRGB
[07:44:36]     GL_EXT_geometry_shader4
[07:44:36]     GL_EXT_gpu_program_parameters
[07:44:36]     GL_EXT_gpu_shader4
[07:44:36]     GL_EXT_multi_draw_arrays
[07:44:36]     GL_EXT_multiview_texture_multisample
[07:44:36]     GL_EXT_multiview_timer_query
[07:44:36]     GL_EXT_packed_depth_stencil
[07:44:36]     GL_EXT_packed_float
[07:44:36]     GL_EXT_packed_pixels
[07:44:36]     GL_EXT_pixel_buffer_object
[07:44:36]     GL_EXT_point_parameters
[07:44:36]     GL_EXT_polygon_offset_clamp
[07:44:36]     GL_EXT_post_depth_coverage
[07:44:36]     GL_EXT_provoking_vertex
[07:44:36]     GL_EXT_raster_multisample
[07:44:36]     GL_EXT_rescale_normal
[07:44:36]     GL_EXT_secondary_color
[07:44:36]     GL_EXT_separate_shader_objects
[07:44:36]     GL_EXT_separate_specular_color
[07:44:36]     GL_EXT_shader_image_load_formatted
[07:44:36]     GL_EXT_shader_image_load_store
[07:44:36]     GL_EXT_shader_integer_mix
[07:44:36]     GL_EXT_shadow_funcs
[07:44:36]     GL_EXT_sparse_texture2
[07:44:36]     GL_EXT_stencil_two_side
[07:44:36]     GL_EXT_stencil_wrap
[07:44:36]     GL_EXT_texture3D
[07:44:36]     GL_EXT_texture_array
[07:44:36]     GL_EXT_texture_buffer_object
[07:44:36]     GL_EXT_texture_compression_dxt1
[07:44:36]     GL_EXT_texture_compression_latc
[07:44:36]     GL_EXT_texture_compression_rgtc
[07:44:36]     GL_EXT_texture_compression_s3tc
[07:44:36]     GL_EXT_texture_cube_map
[07:44:36]     GL_EXT_texture_edge_clamp
[07:44:36]     GL_EXT_texture_env_combine
[07:44:36]     GL_EXT_texture_env_dot3
[07:44:36]     GL_EXT_texture_filter_anisotropic
[07:44:36]     GL_EXT_texture_filter_minmax
[07:44:36]     GL_EXT_texture_integer
[07:44:36]     GL_EXT_texture_lod
[07:44:36]     GL_EXT_texture_lod_bias
[07:44:36]     GL_EXT_texture_mirror_clamp
[07:44:36]     GL_EXT_texture_object
[07:44:36]     GL_EXT_texture_shadow_lod
[07:44:36]     GL_EXT_texture_shared_exponent
[07:44:36]     GL_EXT_texture_sRGB
[07:44:36]     GL_EXT_texture_sRGB_R8
[07:44:36]     GL_EXT_texture_sRGB_decode
[07:44:36]     GL_EXT_texture_storage
[07:44:36]     GL_EXT_texture_swizzle
[07:44:36]     GL_EXT_timer_query
[07:44:36]     GL_EXT_transform_feedback2
[07:44:36]     GL_EXT_vertex_array
[07:44:36]     GL_EXT_vertex_array_bgra
[07:44:36]     GL_EXT_vertex_attrib_64bit
[07:44:36]     GL_EXT_window_rectangles
[07:44:36]     GL_EXT_import_sync_object
[07:44:36]     GL_IBM_rasterpos_clip
[07:44:36]     GL_IBM_texture_mirrored_repeat
[07:44:36]     GL_KHR_context_flush_control
[07:44:36]     GL_KHR_debug
[07:44:36]     GL_EXT_memory_object
[07:44:36]     GL_EXT_memory_object_win32
[07:44:36]     GL_NV_memory_object_sparse
[07:44:36]     GL_EXT_win32_keyed_mutex
[07:44:36]     GL_KHR_parallel_shader_compile
[07:44:36]     GL_KHR_no_error
[07:44:36]     GL_KHR_robust_buffer_access_behavior
[07:44:36]     GL_KHR_robustness
[07:44:36]     GL_EXT_semaphore
[07:44:36]     GL_EXT_semaphore_win32
[07:44:36]     GL_NV_timeline_semaphore
[07:44:36]     GL_KHR_shader_subgroup
[07:44:36]     GL_KTX_buffer_region
[07:44:36]     GL_NV_alpha_to_coverage_dither_control
[07:44:36]     GL_NV_bindless_multi_draw_indirect
[07:44:36]     GL_NV_bindless_multi_draw_indirect_count
[07:44:36]     GL_NV_bindless_texture
[07:44:36]     GL_NV_blend_equation_advanced
[07:44:36]     GL_NV_blend_equation_advanced_coherent
[07:44:36]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[07:44:36]     GL_NV_blend_minmax_factor
[07:44:36]     GL_NV_blend_square
[07:44:36]     GL_NV_clip_space_w_scaling
[07:44:36]     GL_NV_command_list
[07:44:36]     GL_NV_compute_program5
[07:44:36]     GL_NV_compute_shader_derivatives
[07:44:36]     GL_NV_conditional_render
[07:44:36]     GL_NV_conservative_raster
[07:44:36]     GL_NV_conservative_raster_dilate
[07:44:36]     GL_NV_conservative_raster_pre_snap
[07:44:36]     GL_NV_conservative_raster_pre_snap_triangles
[07:44:36]     GL_NV_conservative_raster_underestimation
[07:44:36]     GL_NV_copy_depth_to_color
[07:44:36]     GL_NV_copy_image
[07:44:36]     GL_NV_depth_buffer_float
[07:44:36]     GL_NV_depth_clamp
[07:44:36]     GL_NV_draw_texture
[07:44:36]     GL_NV_draw_vulkan_image
[07:44:36]     GL_NV_ES1_1_compatibility
[07:44:36]     GL_NV_ES3_1_compatibility
[07:44:36]     GL_NV_explicit_multisample
[07:44:36]     GL_NV_feature_query
[07:44:36]     GL_NV_fence
[07:44:36]     GL_NV_fill_rectangle
[07:44:36]     GL_NV_float_buffer
[07:44:36]     GL_NV_fog_distance
[07:44:36]     GL_NV_fragment_coverage_to_color
[07:44:36]     GL_NV_fragment_program
[07:44:36]     GL_NV_fragment_program_option
[07:44:36]     GL_NV_fragment_program2
[07:44:36]     GL_NV_fragment_shader_barycentric
[07:44:36]     GL_NV_fragment_shader_interlock
[07:44:36]     GL_NV_framebuffer_mixed_samples
[07:44:36]     GL_NV_framebuffer_multisample_coverage
[07:44:36]     GL_NV_geometry_shader4
[07:44:36]     GL_NV_geometry_shader_passthrough
[07:44:36]     GL_NV_gpu_program4
[07:44:36]     GL_NV_internalformat_sample_query
[07:44:36]     GL_NV_gpu_program4_1
[07:44:36]     GL_NV_gpu_program5
[07:44:36]     GL_NV_gpu_program5_mem_extended
[07:44:36]     GL_NV_gpu_program_fp64
[07:44:36]     GL_NV_gpu_shader5
[07:44:36]     GL_NV_half_float
[07:44:36]     GL_NV_light_max_exponent
[07:44:36]     GL_NV_memory_attachment
[07:44:36]     GL_NV_mesh_shader
[07:44:36]     GL_NV_multisample_coverage
[07:44:36]     GL_NV_multisample_filter_hint
[07:44:36]     GL_NV_occlusion_query
[07:44:36]     GL_NV_packed_depth_stencil
[07:44:36]     GL_NV_parameter_buffer_object
[07:44:36]     GL_NV_parameter_buffer_object2
[07:44:36]     GL_NV_path_rendering
[07:44:36]     GL_NV_path_rendering_shared_edge
[07:44:36]     GL_NV_pixel_data_range
[07:44:36]     GL_NV_point_sprite
[07:44:36]     GL_NV_primitive_restart
[07:44:36]     GL_NV_query_resource
[07:44:36]     GL_NV_query_resource_tag
[07:44:36]     GL_NV_register_combiners
[07:44:36]     GL_NV_register_combiners2
[07:44:36]     GL_NV_representative_fragment_test
[07:44:36]     GL_NV_sample_locations
[07:44:36]     GL_NV_sample_mask_override_coverage
[07:44:36]     GL_NV_scissor_exclusive
[07:44:36]     GL_NV_shader_atomic_counters
[07:44:36]     GL_NV_shader_atomic_float
[07:44:36]     GL_NV_shader_atomic_float64
[07:44:36]     GL_NV_shader_atomic_fp16_vector
[07:44:36]     GL_NV_shader_atomic_int64
[07:44:36]     GL_NV_shader_buffer_load
[07:44:36]     GL_NV_shader_storage_buffer_object
[07:44:36]     GL_NV_shader_subgroup_partitioned
[07:44:36]     GL_NV_shader_texture_footprint
[07:44:36]     GL_NV_shading_rate_image
[07:44:36]     GL_NV_stereo_view_rendering
[07:44:36]     GL_NV_texgen_reflection
[07:44:36]     GL_NV_texture_barrier
[07:44:36]     GL_NV_texture_compression_vtc
[07:44:36]     GL_NV_texture_env_combine4
[07:44:36]     GL_NV_texture_multisample
[07:44:36]     GL_NV_texture_rectangle
[07:44:36]     GL_NV_texture_rectangle_compressed
[07:44:36]     GL_NV_texture_shader
[07:44:36]     GL_NV_texture_shader2
[07:44:36]     GL_NV_texture_shader3
[07:44:36]     GL_NV_transform_feedback
[07:44:36]     GL_NV_transform_feedback2
[07:44:36]     GL_NV_uniform_buffer_unified_memory
[07:44:36]     GL_NV_vertex_array_range
[07:44:36]     GL_NV_vertex_array_range2
[07:44:36]     GL_NV_vertex_attrib_integer_64bit
[07:44:36]     GL_NV_vertex_buffer_unified_memory
[07:44:36]     GL_NV_vertex_program
[07:44:36]     GL_NV_vertex_program1_1
[07:44:36]     GL_NV_vertex_program2
[07:44:36]     GL_NV_vertex_program2_option
[07:44:36]     GL_NV_vertex_program3
[07:44:36]     GL_NV_viewport_array2
[07:44:36]     GL_NV_viewport_swizzle
[07:44:36]     GL_NVX_conditional_render
[07:44:36]     GL_NVX_linked_gpu_multicast
[07:44:36]     GL_NV_gpu_multicast
[07:44:36]     GL_NVX_gpu_multicast2
[07:44:36]     GL_NVX_progress_fence
[07:44:36]     GL_NVX_gpu_memory_info
[07:44:36]     GL_NVX_multigpu_info
[07:44:36]     GL_NVX_nvenc_interop
[07:44:36]     GL_NV_shader_thread_group
[07:44:36]     GL_NV_shader_thread_shuffle
[07:44:36]     GL_KHR_blend_equation_advanced
[07:44:36]     GL_KHR_blend_equation_advanced_coherent
[07:44:36]     GL_OVR_multiview
[07:44:36]     GL_OVR_multiview2
[07:44:36]     GL_SGIS_generate_mipmap
[07:44:36]     GL_SGIS_texture_lod
[07:44:36]     GL_SGIX_depth_texture
[07:44:36]     GL_SGIX_shadow
[07:44:36]     GL_SUN_slice_accum
[07:44:36]     GL_WIN_swap_hint
[07:44:36]     WGL_EXT_swap_control
[07:44:36] OpenGL pixel format: 8:8:8:8
[07:44:36] OpenGL depth format: 24:8
[07:44:36] 
[07:44:36] GLSL version: 4.60 NVIDIA
[07:44:36] GLSL max vertex uniforms: 4096 (4096)
[07:44:36] GLSL max fragment uniforms: 4096 (4096)
[07:44:36] GLSL max varyings: 124 (124)
[07:44:36] GLSL max lights: 8 (8)
[07:44:36] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[07:44:36] 
[07:44:36] Vertex/index buffer memory limit: 4096MiB
[07:44:36] Starting workaround for fast running clocks
[07:44:36] Using LWJGL timer.
[07:44:38] Startup Phase - Initializing..
[07:44:38] Preloading builtin materials
[07:44:38] Preloading builtin materials done
[07:44:38] Setting up Collada Model Loader
[07:44:38] Launching Collada Model Loader threads
[07:44:38] Launching WOM Loader threads
[07:44:38] Startup Phase - Setting up..
[07:44:39] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[07:44:39] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[07:44:39] Gui initialized
[07:44:39] Startup Phase - Preparing terrain...
[07:44:40] Startup Phase - Connecting ..
[07:44:40] Disabling Nagles
[07:44:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[07:44:41] Disabling Nagles
[07:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[07:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[07:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[07:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[07:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[07:44:44] Login successful
[07:44:44] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[07:44:44] Starting update of login splash image...
[07:44:44] Finished loading new login splash image!
[07:44:44] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[07:44:46] Water reflection offscreen size 1280x720
[07:47:11] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 

 

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This still happens 10x times a day, I just cba posting logs here everytime when it seemingly is getting no replies whatsoever

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My alt has so far crashed 16 times today..this is become ridiculous and outright shameful. Not a single person ahs reached out to try to assist with this issue.

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Deleted. Sorry it was a mistake

Edited by Zarwaddim
Unintended

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I am having same issue this was just last night

crash.png

 

Do you have more thank 1 monitor? It seems to be related to that?

Edited by Bramson

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53 minutes ago, Bramson said:

I am having same issue this was just last night

crash.png

 

Do you have more thank 1 monitor? It seems to be related to that?

No i am playing on 1 monitor.

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Been having odd crashes on and off, usually two or three per 8hrs a day. I tried both old launcher and steam, both still does it. I did manage to mess with the graphic settings, doesnt seem to be the problems and there no way in hell i am going to have GSL whatver that is turned off, its the ugliest thing i ever seen.

 

I still think has something to do with Java, they had a major update awhile back.

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Ye i still crash all day, every day..

 

Just today ive played 1h, and crashed 4 times on my main..and twice on my alt. In 1 hour.

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Im up to 16 crashes today on my main char, my alt has had only 1 crash today. This is within 3 hours of playing.

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3 hours ago, fiveeight said:

Im up to 16 crashes today on my main char, my alt has had only 1 crash today. This is within 3 hours of playing.

 

I know how annoying can be having so many crashes in a single day. I think the most i ever had is four, that was less than three hours of play.

 

Curious what your pc specs?

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Hi all,

 

well I have begun to experience this crashed myself. The game reboots me from the game and back into it. This is happening every 3-4 minutes.

This is happening on both the normal Wurm client and also the steam one.

 

Does anyone have any ideas for a fix for this please?

 

My system is 1 year old and is a gaming PC, 1TB SSD, 16GB Ram and 2GB Geforce RTX 2060.

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