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fiveeight

Frequent Steam Client Crashes (also normal client)

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[19:46:29] 
[19:46:29] Preparing to enable console logging.
[19:46:29] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[19:46:29] Time is Tue Jun 01 19:46:29 CEST 2021
[19:46:29] Running client version 4.2.39
[19:46:29]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[19:46:29]      client build time 2021-05-26 15:42
[19:46:29] 
[19:46:29] === System information ===
[19:46:29] Executing from D:\Steam\steamapps\common\Wurm Online\
[19:46:29] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:46:29] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:46:29] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:46:29] Available CPUs: 6
[19:46:29] 
[19:46:29] 
[19:46:29] === Wurm options ===
[19:46:29] animation_playback_self = 0
[19:46:29] ao_level = 1
[19:46:29] auto_mipmaps_enabled = 1
[19:46:29] auto_run_source = 0
[19:46:29] cavedetail = 2
[19:46:29] censor_chat = false
[19:46:29] collada_animations = 3
[19:46:29] colorItemsDamage = true
[19:46:29] color_black = 0.0,0.0,0.0,1.0
[19:46:29] color_cyan = 0.0,1.0,1.0,1.0
[19:46:29] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:46:29] color_enchant_name = 0.0,0.5,0.5,1.0
[19:46:29] color_enchant_power = 0.0,1.0,1.0,1.0
[19:46:29] color_error = 1.0,0.3,0.3,1.0
[19:46:29] color_fuchsia = 1.0,0.0,1.0,1.0
[19:46:29] color_green = 0.4,0.72,0.47,1.0
[19:46:29] color_grey = 0.5,0.75,1.0,1.0
[19:46:29] color_lime = 0.5,1.0,0.5,1.0
[19:46:29] color_maroon = 0.5,0.0,0.0,1.0
[19:46:29] color_navy_blue = 0.23,0.39,1.0,1.0
[19:46:29] color_orange = 1.0,0.58,0.04,1.0
[19:46:29] color_outline_ally = 0.5,1.0,0.5,1.0
[19:46:29] color_outline_friend = 0.5,0.75,1.0,1.0
[19:46:29] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:46:29] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:46:29] color_purple = 0.5,0.0,0.5,1.0
[19:46:29] color_red = 1.0,0.0,0.0,1.0
[19:46:29] color_royal_blue = 0.5,0.5,1.0,1.0
[19:46:29] color_salve_acid = 1.0,1.0,0.0,1.0
[19:46:29] color_salve_fire = 1.0,0.0,0.0,1.0
[19:46:29] color_salve_frost = 0.0,0.0,1.0,1.0
[19:46:29] color_silver = 0.75,0.75,0.75,1.0
[19:46:29] color_system = 0.5,1.0,0.5,1.0
[19:46:29] color_teal = 0.0,0.5,0.5,1.0
[19:46:29] color_white = 1.0,1.0,1.0,1.0
[19:46:29] color_yellow = 1.0,1.0,0.0,1.0
[19:46:29] combat_world_text = true
[19:46:29] compressed_textures = false
[19:46:29] compressed_textures_S3TC = true
[19:46:29] contribution_culling = 200
[19:46:29] custim_timer_source = 1
[19:46:29] customTimer1 = -1|-1
[19:46:29] customTimer2 = -1|-1
[19:46:29] customTimer3 = -1|-1
[19:46:29] customTimer4 = -1|-1
[19:46:29] customTimer5 = -1|-1
[19:46:29] debug_mode = false
[19:46:29] defaultActions_source = 0
[19:46:29] depth_clamp_enabled = 2
[19:46:29] disable_select_all_shortcut = false
[19:46:29] display_settings = false:false:0:2560:1440:32:144:true:false
[19:46:29] enable_contribution_culling = false
[19:46:29] enable_debugs = false
[19:46:29] enable_lod = true
[19:46:29] enable_seasonal_mappings = true
[19:46:29] enable_shift_drag = true
[19:46:29] enable_volumetric_fog = true
[19:46:29] enable_vsync = false
[19:46:29] enable_world_drag = true
[19:46:29] event_log_rotation = 2
[19:46:29] exec_source = 0
[19:46:29] fast_yield = false
[19:46:29] fbo_enabled = 2
[19:46:29] fog_coord_src = 0
[19:46:29] font_antialias = 2
[19:46:29] font_bold = 11
[19:46:29] font_default = 11
[19:46:29] font_header = 24
[19:46:29] font_italian = 11
[19:46:29] font_monospaced = 11
[19:46:29] font_static = 11
[19:46:29] fov_horizontal = 110
[19:46:29] fps_limit = 60
[19:46:29] fps_limit_background = 30
[19:46:29] fps_limit_enabled = true
[19:46:29] free_look_mode_disable_on_close_component = false
[19:46:29] free_look_mode_disable_on_combat = false
[19:46:29] free_look_mode_disable_on_open_component = false
[19:46:29] free_look_mode_sensitivity = 10
[19:46:29] game_client_thread_priority = 2
[19:46:29] glsl_debug_loading = false
[19:46:29] glsl_enabled = 2
[19:46:29] gpu_skinning = true
[19:46:29] gui_opacity = 3
[19:46:29] gui_skin = 1
[19:46:29] hard_mode = false
[19:46:29] has_read_eula = true
[19:46:29] head_bob = false
[19:46:29] hide_cursor_with_ui = false
[19:46:29] hide_inactive_friends = false
[19:46:29] hide_menu_examine = false
[19:46:29] hide_menu_no_target = false
[19:46:29] hide_menu_spam_mode = true
[19:46:29] hide_menu_stop = false
[19:46:29] hide_onscreen_fail_messages = false
[19:46:29] hide_onscreen_hostile_messages = false
[19:46:29] hide_onscreen_info_messages = false
[19:46:29] hide_personal_goal = false
[19:46:29] high_res_binoculars = true
[19:46:29] hint_texture_scaling = 2
[19:46:29] impColumn = true
[19:46:29] inverse_mouse = false
[19:46:29] irc_log_rotation = 2
[19:46:29] irc_notif = 0
[19:46:29] item_creature_render_distance = 3
[19:46:29] key_bindings_source = 0
[19:46:29] keyboard_layout = 0
[19:46:29] limit_dynamic_lights = true
[19:46:29] loadInventoryStartup = true
[19:46:29] local_list_in_event = false
[19:46:29] lod = 1
[19:46:29] log_extra_errors = false
[19:46:29] log_gl_errors = false
[19:46:29] mark_text_read = true
[19:46:29] material_as_suffix = true
[19:46:29] max_dynamic_lights = 8
[19:46:29] max_shader_lights = 8
[19:46:29] max_texture_size = 2
[19:46:29] mega_texture_size = 6
[19:46:29] model_loader_thread_priority = 2
[19:46:29] model_loading_threads = 3
[19:46:29] mount_control_mode = 0
[19:46:29] mount_rotation = false
[19:46:29] mouse_camera_sensitivity = 3.7192233
[19:46:29] mouse_smoothing = 0.0
[19:46:29] multicolor_usage = 1
[19:46:29] multidraw_enabled = 1
[19:46:29] no_brightness = false
[19:46:29] no_terrain_render = false
[19:46:29] no_world_render = false
[19:46:29] non_power_of_two = 1
[19:46:29] normal_maps = true
[19:46:29] occlusion_queries_enabled = 2
[19:46:29] offscreen_texture_size = 2
[19:46:29] other_log_rotation = 2
[19:46:29] outline_picking = true
[19:46:29] player_texture_size = 2
[19:46:29] quick_keybinds = true
[19:46:29] reflection_texture_size = 2
[19:46:29] reflections = 2
[19:46:29] remember_password = true
[19:46:29] render_bloom = false
[19:46:29] render_distant_terrain = true
[19:46:29] render_fxaa = true
[19:46:29] render_sun_glare = false
[19:46:29] render_vignette = false
[19:46:29] renderer_type = 1
[19:46:29] resident_models = false
[19:46:29] save_skills_on_quit = true
[19:46:29] screen_brightness = 0.0
[19:46:29] screen_shake = true
[19:46:29] screenshot_file_format = 1
[19:46:29] season_override = 0
[19:46:29] send_extra_tile_data = false
[19:46:29] setting_timestamps = true
[19:46:29] settings_version = 14
[19:46:29] shadow_level = 2
[19:46:29] shadow_mapsize = 1
[19:46:29] shift_drag_default = 10
[19:46:29] showKChat = true
[19:46:29] show_body_in_inventory = false
[19:46:29] show_creature_overlay = true
[19:46:29] show_detailed_hover = true
[19:46:29] show_examine_world_text = true
[19:46:29] show_hit_direction_indicator = true
[19:46:29] show_local_world_text = true
[19:46:29] show_old_menu = false
[19:46:29] show_old_quickbar = false
[19:46:29] show_tab_blinking = true
[19:46:29] silent_friends_update = false
[19:46:29] skillgain_minimum = 4
[19:46:29] skillgain_no_alignment = true
[19:46:29] skillgain_no_favor = true
[19:46:29] skydetail = 1
[19:46:29] sound_al_gain = 4
[19:46:29] sound_buzzlevel = 2
[19:46:29] sound_cache_enabled = true
[19:46:29] sound_doppler_enabled = true
[19:46:29] sound_engine = 2
[19:46:29] sound_footstepslevel = 10
[19:46:29] sound_music_level = 0
[19:46:29] sound_play_PMAlert = false
[19:46:29] sound_play_UIsounds = true
[19:46:29] sound_play_ambients = false
[19:46:29] sound_play_buzz = true
[19:46:29] sound_play_combat = true
[19:46:29] sound_play_door = true
[19:46:29] sound_play_emotes = true
[19:46:29] sound_play_footsteps = true
[19:46:29] sound_play_music = false
[19:46:29] sound_play_weather = true
[19:46:29] sound_play_work = true
[19:46:29] structure_render_distance = 3
[19:46:29] submit_client_data = 1
[19:46:29] supersampling = 0
[19:46:29] swap_mouse_buttons = false
[19:46:29] terrain_res = 2
[19:46:29] test_attach_equipment = false
[19:46:29] test_mode = 0
[19:46:29] thirdPerson = false
[19:46:29] tile_transitions = true
[19:46:29] tiledecorations = 2
[19:46:29] togglePushToTalk = true
[19:46:29] treelist_outline = true
[19:46:29] trees = 3
[19:46:29] ui_font_scale = 100
[19:46:29] ui_scale = 110
[19:46:29] update_optional = true
[19:46:29] use_alpha_particles = true
[19:46:29] use_anisotropic_filtering = 4
[19:46:29] use_antialiasing = 1
[19:46:29] use_default_action = true
[19:46:29] use_fast_clock_work_around = true
[19:46:29] use_nano_timer = false
[19:46:29] use_non_alpha_particles = true
[19:46:29] use_phobia_models = false
[19:46:29] use_tree_models = true
[19:46:29] use_weather_particles = true
[19:46:29] vbo_enabled = 1
[19:46:29] vg_ui_theme = 1
[19:46:29] viewport_bob = true
[19:46:29] water_detail = 2
[19:46:29] 
[19:46:31] Setting up WurmModel Model Loader
[19:46:31] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[19:46:31] Translating legacy key NUMPAD7 to KP_7
[19:46:31] Translating legacy key NUMPAD9 to KP_9
[19:46:31] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:46:31] Translating legacy key EQUALS to EQUAL
[19:46:31] Translating legacy key ADD to KP_ADD
[19:46:31] Translating legacy key NUMPAD8 to KP_8
[19:46:31] Translating legacy key NUMPAD5 to KP_5
[19:46:31] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:46:31] Translating legacy key NUMPAD1 to KP_1
[19:46:31] Translating legacy key NUMPAD0 to KP_0
[19:46:31] Translating legacy key NUMPAD3 to KP_3
[19:46:31] Translating legacy key NUMPAD2 to KP_2
[19:46:31] Translating legacy key DECIMAL to KP_DECIMAL
[19:46:31] Translating legacy key DIVIDE to KP_DIVIDE
[19:46:31] Translating legacy key NUMPAD6 to KP_6
[19:46:31] Translating legacy key NUMPAD4 to KP_4
[19:46:32] Word filter loaded: 23
[19:46:32] Starting global frame job manager with 6 worker threads
[19:46:32] Starting global lazy job manager with 3 worker threads
[19:46:32] Setting up OpenAL Sound Engine
[19:46:32] OpenAL version: 1.1 ALSOFT 1.19.1
[19:46:32] OpenAL renderer: OpenAL Soft
[19:46:32] OpenAL vendor: OpenAL Community
[19:46:32] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:46:32] Generating: 128 source channels.
[19:46:32] 
[19:46:32] === OpenGL information ===
[19:46:32] LWJGL version: 3.2.3 1.2.0
[19:46:32] OpenGL vendor: NVIDIA Corporation
[19:46:32] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[19:46:32] OpenGL version: 4.6.0 NVIDIA 466.47
[19:46:32] OpenGL extensions:
[19:46:32]     GL_AMD_multi_draw_indirect
[19:46:32]     GL_AMD_seamless_cubemap_per_texture
[19:46:32]     GL_AMD_vertex_shader_viewport_index
[19:46:32]     GL_AMD_vertex_shader_layer
[19:46:32]     GL_ARB_arrays_of_arrays
[19:46:32]     GL_ARB_base_instance
[19:46:32]     GL_ARB_bindless_texture
[19:46:32]     GL_ARB_blend_func_extended
[19:46:32]     GL_ARB_buffer_storage
[19:46:32]     GL_ARB_clear_buffer_object
[19:46:32]     GL_ARB_clear_texture
[19:46:32]     GL_ARB_clip_control
[19:46:32]     GL_ARB_color_buffer_float
[19:46:32]     GL_ARB_compatibility
[19:46:32]     GL_ARB_compressed_texture_pixel_storage
[19:46:32]     GL_ARB_conservative_depth
[19:46:32]     GL_ARB_compute_shader
[19:46:32]     GL_ARB_compute_variable_group_size
[19:46:32]     GL_ARB_conditional_render_inverted
[19:46:32]     GL_ARB_copy_buffer
[19:46:32]     GL_ARB_copy_image
[19:46:32]     GL_ARB_cull_distance
[19:46:32]     GL_ARB_debug_output
[19:46:32]     GL_ARB_depth_buffer_float
[19:46:32]     GL_ARB_depth_clamp
[19:46:32]     GL_ARB_depth_texture
[19:46:32]     GL_ARB_derivative_control
[19:46:32]     GL_ARB_direct_state_access
[19:46:32]     GL_ARB_draw_buffers
[19:46:32]     GL_ARB_draw_buffers_blend
[19:46:32]     GL_ARB_draw_indirect
[19:46:32]     GL_ARB_draw_elements_base_vertex
[19:46:32]     GL_ARB_draw_instanced
[19:46:32]     GL_ARB_enhanced_layouts
[19:46:32]     GL_ARB_ES2_compatibility
[19:46:32]     GL_ARB_ES3_compatibility
[19:46:32]     GL_ARB_ES3_1_compatibility
[19:46:32]     GL_ARB_ES3_2_compatibility
[19:46:32]     GL_ARB_explicit_attrib_location
[19:46:32]     GL_ARB_explicit_uniform_location
[19:46:32]     GL_ARB_fragment_coord_conventions
[19:46:32]     GL_ARB_fragment_layer_viewport
[19:46:32]     GL_ARB_fragment_program
[19:46:32]     GL_ARB_fragment_program_shadow
[19:46:32]     GL_ARB_fragment_shader
[19:46:32]     GL_ARB_fragment_shader_interlock
[19:46:32]     GL_ARB_framebuffer_no_attachments
[19:46:32]     GL_ARB_framebuffer_object
[19:46:32]     GL_ARB_framebuffer_sRGB
[19:46:32]     GL_ARB_geometry_shader4
[19:46:32]     GL_ARB_get_program_binary
[19:46:32]     GL_ARB_get_texture_sub_image
[19:46:32]     GL_ARB_gl_spirv
[19:46:32]     GL_ARB_gpu_shader5
[19:46:32]     GL_ARB_gpu_shader_fp64
[19:46:32]     GL_ARB_gpu_shader_int64
[19:46:32]     GL_ARB_half_float_pixel
[19:46:32]     GL_ARB_half_float_vertex
[19:46:32]     GL_ARB_imaging
[19:46:32]     GL_ARB_indirect_parameters
[19:46:32]     GL_ARB_instanced_arrays
[19:46:32]     GL_ARB_internalformat_query
[19:46:32]     GL_ARB_internalformat_query2
[19:46:32]     GL_ARB_invalidate_subdata
[19:46:32]     GL_ARB_map_buffer_alignment
[19:46:32]     GL_ARB_map_buffer_range
[19:46:32]     GL_ARB_multi_bind
[19:46:32]     GL_ARB_multi_draw_indirect
[19:46:32]     GL_ARB_multisample
[19:46:32]     GL_ARB_multitexture
[19:46:32]     GL_ARB_occlusion_query
[19:46:32]     GL_ARB_occlusion_query2
[19:46:32]     GL_ARB_parallel_shader_compile
[19:46:32]     GL_ARB_pipeline_statistics_query
[19:46:32]     GL_ARB_pixel_buffer_object
[19:46:32]     GL_ARB_point_parameters
[19:46:32]     GL_ARB_point_sprite
[19:46:32]     GL_ARB_polygon_offset_clamp
[19:46:32]     GL_ARB_post_depth_coverage
[19:46:32]     GL_ARB_program_interface_query
[19:46:32]     GL_ARB_provoking_vertex
[19:46:32]     GL_ARB_query_buffer_object
[19:46:32]     GL_ARB_robust_buffer_access_behavior
[19:46:32]     GL_ARB_robustness
[19:46:32]     GL_ARB_sample_locations
[19:46:32]     GL_ARB_sample_shading
[19:46:32]     GL_ARB_sampler_objects
[19:46:32]     GL_ARB_seamless_cube_map
[19:46:32]     GL_ARB_seamless_cubemap_per_texture
[19:46:32]     GL_ARB_separate_shader_objects
[19:46:32]     GL_ARB_shader_atomic_counter_ops
[19:46:32]     GL_ARB_shader_atomic_counters
[19:46:32]     GL_ARB_shader_ballot
[19:46:32]     GL_ARB_shader_bit_encoding
[19:46:32]     GL_ARB_shader_clock
[19:46:32]     GL_ARB_shader_draw_parameters
[19:46:32]     GL_ARB_shader_group_vote
[19:46:32]     GL_ARB_shader_image_load_store
[19:46:32]     GL_ARB_shader_image_size
[19:46:32]     GL_ARB_shader_objects
[19:46:32]     GL_ARB_shader_precision
[19:46:32]     GL_ARB_shader_storage_buffer_object
[19:46:32]     GL_ARB_shader_subroutine
[19:46:32]     GL_ARB_shader_texture_image_samples
[19:46:32]     GL_ARB_shader_texture_lod
[19:46:32]     GL_ARB_shading_language_100
[19:46:32]     GL_ARB_shader_viewport_layer_array
[19:46:32]     GL_ARB_shading_language_420pack
[19:46:32]     GL_ARB_shading_language_include
[19:46:32]     GL_ARB_shading_language_packing
[19:46:32]     GL_ARB_shadow
[19:46:32]     GL_ARB_sparse_buffer
[19:46:32]     GL_ARB_sparse_texture
[19:46:32]     GL_ARB_sparse_texture2
[19:46:32]     GL_ARB_sparse_texture_clamp
[19:46:32]     GL_ARB_spirv_extensions
[19:46:32]     GL_ARB_stencil_texturing
[19:46:32]     GL_ARB_sync
[19:46:32]     GL_ARB_tessellation_shader
[19:46:32]     GL_ARB_texture_barrier
[19:46:32]     GL_ARB_texture_border_clamp
[19:46:32]     GL_ARB_texture_buffer_object
[19:46:32]     GL_ARB_texture_buffer_object_rgb32
[19:46:32]     GL_ARB_texture_buffer_range
[19:46:32]     GL_ARB_texture_compression
[19:46:32]     GL_ARB_texture_compression_bptc
[19:46:32]     GL_ARB_texture_compression_rgtc
[19:46:32]     GL_ARB_texture_cube_map
[19:46:32]     GL_ARB_texture_cube_map_array
[19:46:32]     GL_ARB_texture_env_add
[19:46:32]     GL_ARB_texture_env_combine
[19:46:32]     GL_ARB_texture_env_crossbar
[19:46:32]     GL_ARB_texture_env_dot3
[19:46:32]     GL_ARB_texture_filter_anisotropic
[19:46:32]     GL_ARB_texture_filter_minmax
[19:46:32]     GL_ARB_texture_float
[19:46:32]     GL_ARB_texture_gather
[19:46:32]     GL_ARB_texture_mirror_clamp_to_edge
[19:46:32]     GL_ARB_texture_mirrored_repeat
[19:46:32]     GL_ARB_texture_multisample
[19:46:32]     GL_ARB_texture_non_power_of_two
[19:46:32]     GL_ARB_texture_query_levels
[19:46:32]     GL_ARB_texture_query_lod
[19:46:32]     GL_ARB_texture_rectangle
[19:46:32]     GL_ARB_texture_rg
[19:46:32]     GL_ARB_texture_rgb10_a2ui
[19:46:32]     GL_ARB_texture_stencil8
[19:46:32]     GL_ARB_texture_storage
[19:46:32]     GL_ARB_texture_storage_multisample
[19:46:32]     GL_ARB_texture_swizzle
[19:46:32]     GL_ARB_texture_view
[19:46:32]     GL_ARB_timer_query
[19:46:32]     GL_ARB_transform_feedback2
[19:46:32]     GL_ARB_transform_feedback3
[19:46:32]     GL_ARB_transform_feedback_instanced
[19:46:32]     GL_ARB_transform_feedback_overflow_query
[19:46:32]     GL_ARB_transpose_matrix
[19:46:32]     GL_ARB_uniform_buffer_object
[19:46:32]     GL_ARB_vertex_array_bgra
[19:46:32]     GL_ARB_vertex_array_object
[19:46:32]     GL_ARB_vertex_attrib_64bit
[19:46:32]     GL_ARB_vertex_attrib_binding
[19:46:32]     GL_ARB_vertex_buffer_object
[19:46:32]     GL_ARB_vertex_program
[19:46:32]     GL_ARB_vertex_shader
[19:46:32]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:46:32]     GL_ARB_vertex_type_2_10_10_10_rev
[19:46:32]     GL_ARB_viewport_array
[19:46:32]     GL_ARB_window_pos
[19:46:32]     GL_ATI_draw_buffers
[19:46:32]     GL_ATI_texture_float
[19:46:32]     GL_ATI_texture_mirror_once
[19:46:32]     GL_S3_s3tc
[19:46:32]     GL_EXT_texture_env_add
[19:46:32]     GL_EXT_abgr
[19:46:32]     GL_EXT_bgra
[19:46:32]     GL_EXT_bindable_uniform
[19:46:32]     GL_EXT_blend_color
[19:46:32]     GL_EXT_blend_equation_separate
[19:46:32]     GL_EXT_blend_func_separate
[19:46:32]     GL_EXT_blend_minmax
[19:46:32]     GL_EXT_blend_subtract
[19:46:32]     GL_EXT_compiled_vertex_array
[19:46:32]     GL_EXT_Cg_shader
[19:46:32]     GL_EXT_depth_bounds_test
[19:46:32]     GL_EXT_direct_state_access
[19:46:32]     GL_EXT_draw_buffers2
[19:46:32]     GL_EXT_draw_instanced
[19:46:32]     GL_EXT_draw_range_elements
[19:46:32]     GL_EXT_fog_coord
[19:46:32]     GL_EXT_framebuffer_blit
[19:46:32]     GL_EXT_framebuffer_multisample
[19:46:32]     GL_EXTX_framebuffer_mixed_formats
[19:46:32]     GL_EXT_framebuffer_multisample_blit_scaled
[19:46:32]     GL_EXT_framebuffer_object
[19:46:32]     GL_EXT_framebuffer_sRGB
[19:46:32]     GL_EXT_geometry_shader4
[19:46:32]     GL_EXT_gpu_program_parameters
[19:46:32]     GL_EXT_gpu_shader4
[19:46:32]     GL_EXT_multi_draw_arrays
[19:46:32]     GL_EXT_multiview_texture_multisample
[19:46:32]     GL_EXT_multiview_timer_query
[19:46:32]     GL_EXT_packed_depth_stencil
[19:46:32]     GL_EXT_packed_float
[19:46:32]     GL_EXT_packed_pixels
[19:46:32]     GL_EXT_pixel_buffer_object
[19:46:32]     GL_EXT_point_parameters
[19:46:32]     GL_EXT_polygon_offset_clamp
[19:46:32]     GL_EXT_post_depth_coverage
[19:46:32]     GL_EXT_provoking_vertex
[19:46:32]     GL_EXT_raster_multisample
[19:46:32]     GL_EXT_rescale_normal
[19:46:32]     GL_EXT_secondary_color
[19:46:32]     GL_EXT_separate_shader_objects
[19:46:32]     GL_EXT_separate_specular_color
[19:46:32]     GL_EXT_shader_image_load_formatted
[19:46:32]     GL_EXT_shader_image_load_store
[19:46:32]     GL_EXT_shader_integer_mix
[19:46:32]     GL_EXT_shadow_funcs
[19:46:32]     GL_EXT_sparse_texture2
[19:46:32]     GL_EXT_stencil_two_side
[19:46:32]     GL_EXT_stencil_wrap
[19:46:32]     GL_EXT_texture3D
[19:46:32]     GL_EXT_texture_array
[19:46:32]     GL_EXT_texture_buffer_object
[19:46:32]     GL_EXT_texture_compression_dxt1
[19:46:32]     GL_EXT_texture_compression_latc
[19:46:32]     GL_EXT_texture_compression_rgtc
[19:46:32]     GL_EXT_texture_compression_s3tc
[19:46:32]     GL_EXT_texture_cube_map
[19:46:32]     GL_EXT_texture_edge_clamp
[19:46:32]     GL_EXT_texture_env_combine
[19:46:32]     GL_EXT_texture_env_dot3
[19:46:32]     GL_EXT_texture_filter_anisotropic
[19:46:32]     GL_EXT_texture_filter_minmax
[19:46:32]     GL_EXT_texture_integer
[19:46:32]     GL_EXT_texture_lod
[19:46:32]     GL_EXT_texture_lod_bias
[19:46:32]     GL_EXT_texture_mirror_clamp
[19:46:32]     GL_EXT_texture_object
[19:46:32]     GL_EXT_texture_shadow_lod
[19:46:32]     GL_EXT_texture_shared_exponent
[19:46:32]     GL_EXT_texture_sRGB
[19:46:32]     GL_EXT_texture_sRGB_R8
[19:46:32]     GL_EXT_texture_sRGB_decode
[19:46:32]     GL_EXT_texture_storage
[19:46:32]     GL_EXT_texture_swizzle
[19:46:32]     GL_EXT_timer_query
[19:46:32]     GL_EXT_transform_feedback2
[19:46:32]     GL_EXT_vertex_array
[19:46:32]     GL_EXT_vertex_array_bgra
[19:46:32]     GL_EXT_vertex_attrib_64bit
[19:46:32]     GL_EXT_window_rectangles
[19:46:32]     GL_EXT_import_sync_object
[19:46:32]     GL_IBM_rasterpos_clip
[19:46:32]     GL_IBM_texture_mirrored_repeat
[19:46:32]     GL_KHR_context_flush_control
[19:46:32]     GL_KHR_debug
[19:46:32]     GL_EXT_memory_object
[19:46:32]     GL_EXT_memory_object_win32
[19:46:32]     GL_NV_memory_object_sparse
[19:46:32]     GL_EXT_win32_keyed_mutex
[19:46:32]     GL_KHR_parallel_shader_compile
[19:46:32]     GL_KHR_no_error
[19:46:32]     GL_KHR_robust_buffer_access_behavior
[19:46:32]     GL_KHR_robustness
[19:46:32]     GL_EXT_semaphore
[19:46:32]     GL_EXT_semaphore_win32
[19:46:32]     GL_NV_timeline_semaphore
[19:46:32]     GL_KHR_shader_subgroup
[19:46:32]     GL_KTX_buffer_region
[19:46:32]     GL_NV_alpha_to_coverage_dither_control
[19:46:32]     GL_NV_bindless_multi_draw_indirect
[19:46:32]     GL_NV_bindless_multi_draw_indirect_count
[19:46:32]     GL_NV_bindless_texture
[19:46:32]     GL_NV_blend_equation_advanced
[19:46:32]     GL_NV_blend_equation_advanced_coherent
[19:46:32]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:46:32]     GL_NV_blend_minmax_factor
[19:46:32]     GL_NV_blend_square
[19:46:32]     GL_NV_clip_space_w_scaling
[19:46:32]     GL_NV_command_list
[19:46:32]     GL_NV_compute_program5
[19:46:32]     GL_NV_compute_shader_derivatives
[19:46:32]     GL_NV_conditional_render
[19:46:32]     GL_NV_conservative_raster
[19:46:32]     GL_NV_conservative_raster_dilate
[19:46:32]     GL_NV_conservative_raster_pre_snap
[19:46:32]     GL_NV_conservative_raster_pre_snap_triangles
[19:46:32]     GL_NV_conservative_raster_underestimation
[19:46:32]     GL_NV_copy_depth_to_color
[19:46:32]     GL_NV_copy_image
[19:46:32]     GL_NV_depth_buffer_float
[19:46:32]     GL_NV_depth_clamp
[19:46:32]     GL_NV_draw_texture
[19:46:32]     GL_NV_draw_vulkan_image
[19:46:32]     GL_NV_ES1_1_compatibility
[19:46:32]     GL_NV_ES3_1_compatibility
[19:46:32]     GL_NV_explicit_multisample
[19:46:32]     GL_NV_feature_query
[19:46:32]     GL_NV_fence
[19:46:32]     GL_NV_fill_rectangle
[19:46:32]     GL_NV_float_buffer
[19:46:32]     GL_NV_fog_distance
[19:46:32]     GL_NV_fragment_coverage_to_color
[19:46:32]     GL_NV_fragment_program
[19:46:32]     GL_NV_fragment_program_option
[19:46:32]     GL_NV_fragment_program2
[19:46:32]     GL_NV_fragment_shader_barycentric
[19:46:32]     GL_NV_fragment_shader_interlock
[19:46:32]     GL_NV_framebuffer_mixed_samples
[19:46:32]     GL_NV_framebuffer_multisample_coverage
[19:46:32]     GL_NV_geometry_shader4
[19:46:32]     GL_NV_geometry_shader_passthrough
[19:46:32]     GL_NV_gpu_program4
[19:46:32]     GL_NV_internalformat_sample_query
[19:46:32]     GL_NV_gpu_program4_1
[19:46:32]     GL_NV_gpu_program5
[19:46:32]     GL_NV_gpu_program5_mem_extended
[19:46:32]     GL_NV_gpu_program_fp64
[19:46:32]     GL_NV_gpu_shader5
[19:46:32]     GL_NV_half_float
[19:46:32]     GL_NV_light_max_exponent
[19:46:32]     GL_NV_memory_attachment
[19:46:32]     GL_NV_mesh_shader
[19:46:32]     GL_NV_multisample_coverage
[19:46:32]     GL_NV_multisample_filter_hint
[19:46:32]     GL_NV_occlusion_query
[19:46:32]     GL_NV_packed_depth_stencil
[19:46:32]     GL_NV_parameter_buffer_object
[19:46:32]     GL_NV_parameter_buffer_object2
[19:46:32]     GL_NV_path_rendering
[19:46:32]     GL_NV_path_rendering_shared_edge
[19:46:32]     GL_NV_pixel_data_range
[19:46:32]     GL_NV_point_sprite
[19:46:32]     GL_NV_primitive_restart
[19:46:32]     GL_NV_query_resource
[19:46:32]     GL_NV_query_resource_tag
[19:46:32]     GL_NV_register_combiners
[19:46:32]     GL_NV_register_combiners2
[19:46:32]     GL_NV_representative_fragment_test
[19:46:32]     GL_NV_sample_locations
[19:46:32]     GL_NV_sample_mask_override_coverage
[19:46:32]     GL_NV_scissor_exclusive
[19:46:32]     GL_NV_shader_atomic_counters
[19:46:32]     GL_NV_shader_atomic_float
[19:46:32]     GL_NV_shader_atomic_float64
[19:46:32]     GL_NV_shader_atomic_fp16_vector
[19:46:32]     GL_NV_shader_atomic_int64
[19:46:32]     GL_NV_shader_buffer_load
[19:46:32]     GL_NV_shader_storage_buffer_object
[19:46:32]     GL_NV_shader_subgroup_partitioned
[19:46:32]     GL_NV_shader_texture_footprint
[19:46:32]     GL_NV_shading_rate_image
[19:46:32]     GL_NV_stereo_view_rendering
[19:46:32]     GL_NV_texgen_reflection
[19:46:32]     GL_NV_texture_barrier
[19:46:32]     GL_NV_texture_compression_vtc
[19:46:32]     GL_NV_texture_env_combine4
[19:46:32]     GL_NV_texture_multisample
[19:46:32]     GL_NV_texture_rectangle
[19:46:32]     GL_NV_texture_rectangle_compressed
[19:46:32]     GL_NV_texture_shader
[19:46:32]     GL_NV_texture_shader2
[19:46:32]     GL_NV_texture_shader3
[19:46:32]     GL_NV_transform_feedback
[19:46:32]     GL_NV_transform_feedback2
[19:46:32]     GL_NV_uniform_buffer_unified_memory
[19:46:32]     GL_NV_vertex_array_range
[19:46:32]     GL_NV_vertex_array_range2
[19:46:32]     GL_NV_vertex_attrib_integer_64bit
[19:46:32]     GL_NV_vertex_buffer_unified_memory
[19:46:32]     GL_NV_vertex_program
[19:46:32]     GL_NV_vertex_program1_1
[19:46:32]     GL_NV_vertex_program2
[19:46:32]     GL_NV_vertex_program2_option
[19:46:32]     GL_NV_vertex_program3
[19:46:32]     GL_NV_viewport_array2
[19:46:32]     GL_NV_viewport_swizzle
[19:46:32]     GL_NVX_conditional_render
[19:46:32]     GL_NVX_linked_gpu_multicast
[19:46:32]     GL_NV_gpu_multicast
[19:46:32]     GL_NVX_gpu_multicast2
[19:46:32]     GL_NVX_progress_fence
[19:46:32]     GL_NVX_gpu_memory_info
[19:46:32]     GL_NVX_multigpu_info
[19:46:32]     GL_NVX_nvenc_interop
[19:46:32]     GL_NV_shader_thread_group
[19:46:32]     GL_NV_shader_thread_shuffle
[19:46:32]     GL_KHR_blend_equation_advanced
[19:46:32]     GL_KHR_blend_equation_advanced_coherent
[19:46:32]     GL_OVR_multiview
[19:46:32]     GL_OVR_multiview2
[19:46:32]     GL_SGIS_generate_mipmap
[19:46:32]     GL_SGIS_texture_lod
[19:46:32]     GL_SGIX_depth_texture
[19:46:32]     GL_SGIX_shadow
[19:46:32]     GL_SUN_slice_accum
[19:46:32]     GL_WIN_swap_hint
[19:46:32]     WGL_EXT_swap_control
[19:46:32] OpenGL pixel format: 8:8:8:8
[19:46:32] OpenGL depth format: 24:8
[19:46:32] 
[19:46:32] GLSL version: 4.60 NVIDIA
[19:46:32] GLSL max vertex uniforms: 4096 (4096)
[19:46:32] GLSL max fragment uniforms: 4096 (4096)
[19:46:32] GLSL max varyings: 124 (124)
[19:46:32] GLSL max lights: 8 (8)
[19:46:32] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:46:32] 
[19:46:32] Vertex/index buffer memory limit: 4096MiB
[19:46:32] Starting workaround for fast running clocks
[19:46:32] Using LWJGL timer.
[19:46:34] Startup Phase - Initializing..
[19:46:34] Preloading builtin materials
[19:46:34] Preloading builtin materials done
[19:46:34] Setting up Collada Model Loader
[19:46:34] Launching Collada Model Loader threads
[19:46:34] Launching WOM Loader threads
[19:46:34] Startup Phase - Setting up..
[19:46:35] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:46:35] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:46:35] Gui initialized
[19:46:35] Startup Phase - Preparing terrain...
[19:46:36] Startup Phase - Connecting ..
[19:46:36] Disabling Nagles
[19:46:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[19:46:38] Disabling Nagles
[19:46:39] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[19:46:39] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[19:46:40] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[19:46:40] Login successful
[19:46:40] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[19:46:40] Starting update of login splash image...
[19:46:40] Finished loading new login splash image!
[19:46:41] Water reflection offscreen size 1280x720
[19:46:44] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:48:22] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[20:36:49] java.lang.NoSuchMethodError: onBeforePluginLoad
[20:36:50] 86
[20:36:53] 259

 

Today alone my steam client has now crashed 5 times, each time with no notification, error message or error code. 

 

This happens almost daily and has been happening for months.

 

Hopefully devs see this and work towards getting it fixed.


EDIT:

It just happened again. 

Log:

Spoiler

[20:44:34] 
[20:44:34] Preparing to enable console logging.
[20:44:34] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[20:44:34] Time is Tue Jun 01 20:44:34 CEST 2021
[20:44:34] Running client version 4.2.39
[20:44:34]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[20:44:34]      client build time 2021-05-26 15:42
[20:44:34] 
[20:44:34] === System information ===
[20:44:34] Executing from D:\Steam\steamapps\common\Wurm Online\
[20:44:34] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:44:34] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:44:34] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:44:34] Available CPUs: 6
[20:44:34] 
[20:44:34] 
[20:44:34] === Wurm options ===
[20:44:34] animation_playback_self = 0
[20:44:34] ao_level = 1
[20:44:34] auto_mipmaps_enabled = 1
[20:44:34] auto_run_source = 0
[20:44:34] cavedetail = 2
[20:44:34] censor_chat = false
[20:44:34] collada_animations = 3
[20:44:34] colorItemsDamage = true
[20:44:34] color_black = 0.0,0.0,0.0,1.0
[20:44:34] color_cyan = 0.0,1.0,1.0,1.0
[20:44:34] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:44:34] color_enchant_name = 0.0,0.5,0.5,1.0
[20:44:34] color_enchant_power = 0.0,1.0,1.0,1.0
[20:44:34] color_error = 1.0,0.3,0.3,1.0
[20:44:34] color_fuchsia = 1.0,0.0,1.0,1.0
[20:44:34] color_green = 0.4,0.72,0.47,1.0
[20:44:34] color_grey = 0.5,0.75,1.0,1.0
[20:44:34] color_lime = 0.5,1.0,0.5,1.0
[20:44:34] color_maroon = 0.5,0.0,0.0,1.0
[20:44:34] color_navy_blue = 0.23,0.39,1.0,1.0
[20:44:34] color_orange = 1.0,0.58,0.04,1.0
[20:44:34] color_outline_ally = 0.5,1.0,0.5,1.0
[20:44:34] color_outline_friend = 0.5,0.75,1.0,1.0
[20:44:34] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:44:34] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:44:34] color_purple = 0.5,0.0,0.5,1.0
[20:44:34] color_red = 1.0,0.0,0.0,1.0
[20:44:34] color_royal_blue = 0.5,0.5,1.0,1.0
[20:44:34] color_salve_acid = 1.0,1.0,0.0,1.0
[20:44:34] color_salve_fire = 1.0,0.0,0.0,1.0
[20:44:34] color_salve_frost = 0.0,0.0,1.0,1.0
[20:44:34] color_silver = 0.75,0.75,0.75,1.0
[20:44:34] color_system = 0.5,1.0,0.5,1.0
[20:44:34] color_teal = 0.0,0.5,0.5,1.0
[20:44:34] color_white = 1.0,1.0,1.0,1.0
[20:44:34] color_yellow = 1.0,1.0,0.0,1.0
[20:44:34] combat_world_text = true
[20:44:34] compressed_textures = false
[20:44:34] compressed_textures_S3TC = true
[20:44:34] contribution_culling = 200
[20:44:34] custim_timer_source = 1
[20:44:34] customTimer1 = -1|-1
[20:44:34] customTimer2 = -1|-1
[20:44:34] customTimer3 = -1|-1
[20:44:34] customTimer4 = -1|-1
[20:44:34] customTimer5 = -1|-1
[20:44:34] debug_mode = false
[20:44:34] defaultActions_source = 0
[20:44:34] depth_clamp_enabled = 2
[20:44:34] disable_select_all_shortcut = false
[20:44:34] display_settings = false:false:0:2560:1440:32:144:true:false
[20:44:34] enable_contribution_culling = false
[20:44:34] enable_debugs = false
[20:44:34] enable_lod = true
[20:44:34] enable_seasonal_mappings = true
[20:44:34] enable_shift_drag = true
[20:44:34] enable_volumetric_fog = true
[20:44:34] enable_vsync = false
[20:44:34] enable_world_drag = true
[20:44:34] event_log_rotation = 2
[20:44:34] exec_source = 0
[20:44:34] fast_yield = false
[20:44:34] fbo_enabled = 2
[20:44:34] fog_coord_src = 0
[20:44:34] font_antialias = 2
[20:44:34] font_bold = 11
[20:44:34] font_default = 11
[20:44:34] font_header = 24
[20:44:34] font_italian = 11
[20:44:34] font_monospaced = 11
[20:44:34] font_static = 11
[20:44:34] fov_horizontal = 110
[20:44:34] fps_limit = 60
[20:44:34] fps_limit_background = 30
[20:44:34] fps_limit_enabled = true
[20:44:34] free_look_mode_disable_on_close_component = false
[20:44:34] free_look_mode_disable_on_combat = false
[20:44:34] free_look_mode_disable_on_open_component = false
[20:44:34] free_look_mode_sensitivity = 10
[20:44:34] game_client_thread_priority = 2
[20:44:34] glsl_debug_loading = false
[20:44:34] glsl_enabled = 2
[20:44:34] gpu_skinning = true
[20:44:34] gui_opacity = 3
[20:44:34] gui_skin = 1
[20:44:34] hard_mode = false
[20:44:34] has_read_eula = true
[20:44:34] head_bob = false
[20:44:34] hide_cursor_with_ui = false
[20:44:34] hide_inactive_friends = false
[20:44:34] hide_menu_examine = false
[20:44:34] hide_menu_no_target = false
[20:44:34] hide_menu_spam_mode = true
[20:44:34] hide_menu_stop = false
[20:44:34] hide_onscreen_fail_messages = false
[20:44:34] hide_onscreen_hostile_messages = false
[20:44:34] hide_onscreen_info_messages = false
[20:44:34] hide_personal_goal = false
[20:44:34] high_res_binoculars = true
[20:44:34] hint_texture_scaling = 2
[20:44:34] impColumn = true
[20:44:34] inverse_mouse = false
[20:44:34] irc_log_rotation = 2
[20:44:34] irc_notif = 0
[20:44:34] item_creature_render_distance = 3
[20:44:34] key_bindings_source = 0
[20:44:34] keyboard_layout = 0
[20:44:34] limit_dynamic_lights = true
[20:44:34] loadInventoryStartup = true
[20:44:34] local_list_in_event = false
[20:44:34] lod = 1
[20:44:34] log_extra_errors = false
[20:44:34] log_gl_errors = false
[20:44:34] mark_text_read = true
[20:44:34] material_as_suffix = true
[20:44:34] max_dynamic_lights = 8
[20:44:34] max_shader_lights = 8
[20:44:34] max_texture_size = 2
[20:44:34] mega_texture_size = 6
[20:44:34] model_loader_thread_priority = 2
[20:44:34] model_loading_threads = 3
[20:44:34] mount_control_mode = 0
[20:44:34] mount_rotation = false
[20:44:34] mouse_camera_sensitivity = 3.7192233
[20:44:34] mouse_smoothing = 0.0
[20:44:34] multicolor_usage = 1
[20:44:34] multidraw_enabled = 1
[20:44:34] no_brightness = false
[20:44:34] no_terrain_render = false
[20:44:34] no_world_render = false
[20:44:34] non_power_of_two = 1
[20:44:34] normal_maps = true
[20:44:34] occlusion_queries_enabled = 2
[20:44:34] offscreen_texture_size = 2
[20:44:34] other_log_rotation = 2
[20:44:34] outline_picking = true
[20:44:34] player_texture_size = 2
[20:44:34] quick_keybinds = true
[20:44:34] reflection_texture_size = 2
[20:44:34] reflections = 2
[20:44:34] remember_password = true
[20:44:34] render_bloom = false
[20:44:34] render_distant_terrain = true
[20:44:34] render_fxaa = true
[20:44:34] render_sun_glare = false
[20:44:34] render_vignette = false
[20:44:34] renderer_type = 1
[20:44:34] resident_models = false
[20:44:34] save_skills_on_quit = true
[20:44:34] screen_brightness = 0.0
[20:44:34] screen_shake = true
[20:44:34] screenshot_file_format = 1
[20:44:34] season_override = 0
[20:44:34] send_extra_tile_data = false
[20:44:34] setting_timestamps = true
[20:44:34] settings_version = 14
[20:44:34] shadow_level = 2
[20:44:34] shadow_mapsize = 1
[20:44:34] shift_drag_default = 10
[20:44:34] showKChat = true
[20:44:34] show_body_in_inventory = false
[20:44:34] show_creature_overlay = true
[20:44:34] show_detailed_hover = true
[20:44:34] show_examine_world_text = true
[20:44:34] show_hit_direction_indicator = true
[20:44:34] show_local_world_text = true
[20:44:34] show_old_menu = false
[20:44:34] show_old_quickbar = false
[20:44:34] show_tab_blinking = true
[20:44:34] silent_friends_update = false
[20:44:34] skillgain_minimum = 4
[20:44:34] skillgain_no_alignment = true
[20:44:34] skillgain_no_favor = true
[20:44:34] skydetail = 1
[20:44:34] sound_al_gain = 4
[20:44:34] sound_buzzlevel = 2
[20:44:34] sound_cache_enabled = true
[20:44:34] sound_doppler_enabled = true
[20:44:34] sound_engine = 2
[20:44:34] sound_footstepslevel = 10
[20:44:34] sound_music_level = 0
[20:44:34] sound_play_PMAlert = false
[20:44:34] sound_play_UIsounds = true
[20:44:34] sound_play_ambients = false
[20:44:34] sound_play_buzz = true
[20:44:34] sound_play_combat = true
[20:44:34] sound_play_door = true
[20:44:34] sound_play_emotes = true
[20:44:34] sound_play_footsteps = true
[20:44:34] sound_play_music = false
[20:44:34] sound_play_weather = true
[20:44:34] sound_play_work = true
[20:44:34] structure_render_distance = 3
[20:44:34] submit_client_data = 1
[20:44:34] supersampling = 0
[20:44:34] swap_mouse_buttons = false
[20:44:34] terrain_res = 2
[20:44:34] test_attach_equipment = false
[20:44:34] test_mode = 0
[20:44:34] thirdPerson = false
[20:44:34] tile_transitions = true
[20:44:34] tiledecorations = 2
[20:44:34] togglePushToTalk = true
[20:44:34] treelist_outline = true
[20:44:34] trees = 3
[20:44:34] ui_font_scale = 100
[20:44:34] ui_scale = 110
[20:44:34] update_optional = true
[20:44:34] use_alpha_particles = true
[20:44:34] use_anisotropic_filtering = 4
[20:44:34] use_antialiasing = 1
[20:44:34] use_default_action = true
[20:44:34] use_fast_clock_work_around = true
[20:44:34] use_nano_timer = false
[20:44:34] use_non_alpha_particles = true
[20:44:34] use_phobia_models = false
[20:44:34] use_tree_models = true
[20:44:34] use_weather_particles = true
[20:44:34] vbo_enabled = 1
[20:44:34] vg_ui_theme = 1
[20:44:34] viewport_bob = true
[20:44:34] water_detail = 2
[20:44:34] 
[20:44:35] Setting up WurmModel Model Loader
[20:44:35] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[20:44:35] Translating legacy key NUMPAD7 to KP_7
[20:44:35] Translating legacy key NUMPAD9 to KP_9
[20:44:35] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:44:35] Translating legacy key EQUALS to EQUAL
[20:44:35] Translating legacy key ADD to KP_ADD
[20:44:35] Translating legacy key NUMPAD8 to KP_8
[20:44:35] Translating legacy key NUMPAD5 to KP_5
[20:44:35] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:44:35] Translating legacy key NUMPAD1 to KP_1
[20:44:35] Translating legacy key NUMPAD0 to KP_0
[20:44:35] Translating legacy key NUMPAD3 to KP_3
[20:44:35] Translating legacy key NUMPAD2 to KP_2
[20:44:35] Translating legacy key DECIMAL to KP_DECIMAL
[20:44:35] Translating legacy key DIVIDE to KP_DIVIDE
[20:44:35] Translating legacy key NUMPAD6 to KP_6
[20:44:35] Translating legacy key NUMPAD4 to KP_4
[20:44:36] Word filter loaded: 23
[20:44:36] Starting global frame job manager with 6 worker threads
[20:44:36] Starting global lazy job manager with 3 worker threads
[20:44:36] Setting up OpenAL Sound Engine
[20:44:37] OpenAL version: 1.1 ALSOFT 1.19.1
[20:44:37] OpenAL renderer: OpenAL Soft
[20:44:37] OpenAL vendor: OpenAL Community
[20:44:37] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:44:37] Generating: 128 source channels.
[20:44:37] 
[20:44:37] === OpenGL information ===
[20:44:37] LWJGL version: 3.2.3 1.2.0
[20:44:37] OpenGL vendor: NVIDIA Corporation
[20:44:37] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[20:44:37] OpenGL version: 4.6.0 NVIDIA 466.47
[20:44:37] OpenGL extensions:
[20:44:37]     GL_AMD_multi_draw_indirect
[20:44:37]     GL_AMD_seamless_cubemap_per_texture
[20:44:37]     GL_AMD_vertex_shader_viewport_index
[20:44:37]     GL_AMD_vertex_shader_layer
[20:44:37]     GL_ARB_arrays_of_arrays
[20:44:37]     GL_ARB_base_instance
[20:44:37]     GL_ARB_bindless_texture
[20:44:37]     GL_ARB_blend_func_extended
[20:44:37]     GL_ARB_buffer_storage
[20:44:37]     GL_ARB_clear_buffer_object
[20:44:37]     GL_ARB_clear_texture
[20:44:37]     GL_ARB_clip_control
[20:44:37]     GL_ARB_color_buffer_float
[20:44:37]     GL_ARB_compatibility
[20:44:37]     GL_ARB_compressed_texture_pixel_storage
[20:44:37]     GL_ARB_conservative_depth
[20:44:37]     GL_ARB_compute_shader
[20:44:37]     GL_ARB_compute_variable_group_size
[20:44:37]     GL_ARB_conditional_render_inverted
[20:44:37]     GL_ARB_copy_buffer
[20:44:37]     GL_ARB_copy_image
[20:44:37]     GL_ARB_cull_distance
[20:44:37]     GL_ARB_debug_output
[20:44:37]     GL_ARB_depth_buffer_float
[20:44:37]     GL_ARB_depth_clamp
[20:44:37]     GL_ARB_depth_texture
[20:44:37]     GL_ARB_derivative_control
[20:44:37]     GL_ARB_direct_state_access
[20:44:37]     GL_ARB_draw_buffers
[20:44:37]     GL_ARB_draw_buffers_blend
[20:44:37]     GL_ARB_draw_indirect
[20:44:37]     GL_ARB_draw_elements_base_vertex
[20:44:37]     GL_ARB_draw_instanced
[20:44:37]     GL_ARB_enhanced_layouts
[20:44:37]     GL_ARB_ES2_compatibility
[20:44:37]     GL_ARB_ES3_compatibility
[20:44:37]     GL_ARB_ES3_1_compatibility
[20:44:37]     GL_ARB_ES3_2_compatibility
[20:44:37]     GL_ARB_explicit_attrib_location
[20:44:37]     GL_ARB_explicit_uniform_location
[20:44:37]     GL_ARB_fragment_coord_conventions
[20:44:37]     GL_ARB_fragment_layer_viewport
[20:44:37]     GL_ARB_fragment_program
[20:44:37]     GL_ARB_fragment_program_shadow
[20:44:37]     GL_ARB_fragment_shader
[20:44:37]     GL_ARB_fragment_shader_interlock
[20:44:37]     GL_ARB_framebuffer_no_attachments
[20:44:37]     GL_ARB_framebuffer_object
[20:44:37]     GL_ARB_framebuffer_sRGB
[20:44:37]     GL_ARB_geometry_shader4
[20:44:37]     GL_ARB_get_program_binary
[20:44:37]     GL_ARB_get_texture_sub_image
[20:44:37]     GL_ARB_gl_spirv
[20:44:37]     GL_ARB_gpu_shader5
[20:44:37]     GL_ARB_gpu_shader_fp64
[20:44:37]     GL_ARB_gpu_shader_int64
[20:44:37]     GL_ARB_half_float_pixel
[20:44:37]     GL_ARB_half_float_vertex
[20:44:37]     GL_ARB_imaging
[20:44:37]     GL_ARB_indirect_parameters
[20:44:37]     GL_ARB_instanced_arrays
[20:44:37]     GL_ARB_internalformat_query
[20:44:37]     GL_ARB_internalformat_query2
[20:44:37]     GL_ARB_invalidate_subdata
[20:44:37]     GL_ARB_map_buffer_alignment
[20:44:37]     GL_ARB_map_buffer_range
[20:44:37]     GL_ARB_multi_bind
[20:44:37]     GL_ARB_multi_draw_indirect
[20:44:37]     GL_ARB_multisample
[20:44:37]     GL_ARB_multitexture
[20:44:37]     GL_ARB_occlusion_query
[20:44:37]     GL_ARB_occlusion_query2
[20:44:37]     GL_ARB_parallel_shader_compile
[20:44:37]     GL_ARB_pipeline_statistics_query
[20:44:37]     GL_ARB_pixel_buffer_object
[20:44:37]     GL_ARB_point_parameters
[20:44:37]     GL_ARB_point_sprite
[20:44:37]     GL_ARB_polygon_offset_clamp
[20:44:37]     GL_ARB_post_depth_coverage
[20:44:37]     GL_ARB_program_interface_query
[20:44:37]     GL_ARB_provoking_vertex
[20:44:37]     GL_ARB_query_buffer_object
[20:44:37]     GL_ARB_robust_buffer_access_behavior
[20:44:37]     GL_ARB_robustness
[20:44:37]     GL_ARB_sample_locations
[20:44:37]     GL_ARB_sample_shading
[20:44:37]     GL_ARB_sampler_objects
[20:44:37]     GL_ARB_seamless_cube_map
[20:44:37]     GL_ARB_seamless_cubemap_per_texture
[20:44:37]     GL_ARB_separate_shader_objects
[20:44:37]     GL_ARB_shader_atomic_counter_ops
[20:44:37]     GL_ARB_shader_atomic_counters
[20:44:37]     GL_ARB_shader_ballot
[20:44:37]     GL_ARB_shader_bit_encoding
[20:44:37]     GL_ARB_shader_clock
[20:44:37]     GL_ARB_shader_draw_parameters
[20:44:37]     GL_ARB_shader_group_vote
[20:44:37]     GL_ARB_shader_image_load_store
[20:44:37]     GL_ARB_shader_image_size
[20:44:37]     GL_ARB_shader_objects
[20:44:37]     GL_ARB_shader_precision
[20:44:37]     GL_ARB_shader_storage_buffer_object
[20:44:37]     GL_ARB_shader_subroutine
[20:44:37]     GL_ARB_shader_texture_image_samples
[20:44:37]     GL_ARB_shader_texture_lod
[20:44:37]     GL_ARB_shading_language_100
[20:44:37]     GL_ARB_shader_viewport_layer_array
[20:44:37]     GL_ARB_shading_language_420pack
[20:44:37]     GL_ARB_shading_language_include
[20:44:37]     GL_ARB_shading_language_packing
[20:44:37]     GL_ARB_shadow
[20:44:37]     GL_ARB_sparse_buffer
[20:44:37]     GL_ARB_sparse_texture
[20:44:37]     GL_ARB_sparse_texture2
[20:44:37]     GL_ARB_sparse_texture_clamp
[20:44:37]     GL_ARB_spirv_extensions
[20:44:37]     GL_ARB_stencil_texturing
[20:44:37]     GL_ARB_sync
[20:44:37]     GL_ARB_tessellation_shader
[20:44:37]     GL_ARB_texture_barrier
[20:44:37]     GL_ARB_texture_border_clamp
[20:44:37]     GL_ARB_texture_buffer_object
[20:44:37]     GL_ARB_texture_buffer_object_rgb32
[20:44:37]     GL_ARB_texture_buffer_range
[20:44:37]     GL_ARB_texture_compression
[20:44:37]     GL_ARB_texture_compression_bptc
[20:44:37]     GL_ARB_texture_compression_rgtc
[20:44:37]     GL_ARB_texture_cube_map
[20:44:37]     GL_ARB_texture_cube_map_array
[20:44:37]     GL_ARB_texture_env_add
[20:44:37]     GL_ARB_texture_env_combine
[20:44:37]     GL_ARB_texture_env_crossbar
[20:44:37]     GL_ARB_texture_env_dot3
[20:44:37]     GL_ARB_texture_filter_anisotropic
[20:44:37]     GL_ARB_texture_filter_minmax
[20:44:37]     GL_ARB_texture_float
[20:44:37]     GL_ARB_texture_gather
[20:44:37]     GL_ARB_texture_mirror_clamp_to_edge
[20:44:37]     GL_ARB_texture_mirrored_repeat
[20:44:37]     GL_ARB_texture_multisample
[20:44:37]     GL_ARB_texture_non_power_of_two
[20:44:37]     GL_ARB_texture_query_levels
[20:44:37]     GL_ARB_texture_query_lod
[20:44:37]     GL_ARB_texture_rectangle
[20:44:37]     GL_ARB_texture_rg
[20:44:37]     GL_ARB_texture_rgb10_a2ui
[20:44:37]     GL_ARB_texture_stencil8
[20:44:37]     GL_ARB_texture_storage
[20:44:37]     GL_ARB_texture_storage_multisample
[20:44:37]     GL_ARB_texture_swizzle
[20:44:37]     GL_ARB_texture_view
[20:44:37]     GL_ARB_timer_query
[20:44:37]     GL_ARB_transform_feedback2
[20:44:37]     GL_ARB_transform_feedback3
[20:44:37]     GL_ARB_transform_feedback_instanced
[20:44:37]     GL_ARB_transform_feedback_overflow_query
[20:44:37]     GL_ARB_transpose_matrix
[20:44:37]     GL_ARB_uniform_buffer_object
[20:44:37]     GL_ARB_vertex_array_bgra
[20:44:37]     GL_ARB_vertex_array_object
[20:44:37]     GL_ARB_vertex_attrib_64bit
[20:44:37]     GL_ARB_vertex_attrib_binding
[20:44:37]     GL_ARB_vertex_buffer_object
[20:44:37]     GL_ARB_vertex_program
[20:44:37]     GL_ARB_vertex_shader
[20:44:37]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:44:37]     GL_ARB_vertex_type_2_10_10_10_rev
[20:44:37]     GL_ARB_viewport_array
[20:44:37]     GL_ARB_window_pos
[20:44:37]     GL_ATI_draw_buffers
[20:44:37]     GL_ATI_texture_float
[20:44:37]     GL_ATI_texture_mirror_once
[20:44:37]     GL_S3_s3tc
[20:44:37]     GL_EXT_texture_env_add
[20:44:37]     GL_EXT_abgr
[20:44:37]     GL_EXT_bgra
[20:44:37]     GL_EXT_bindable_uniform
[20:44:37]     GL_EXT_blend_color
[20:44:37]     GL_EXT_blend_equation_separate
[20:44:37]     GL_EXT_blend_func_separate
[20:44:37]     GL_EXT_blend_minmax
[20:44:37]     GL_EXT_blend_subtract
[20:44:37]     GL_EXT_compiled_vertex_array
[20:44:37]     GL_EXT_Cg_shader
[20:44:37]     GL_EXT_depth_bounds_test
[20:44:37]     GL_EXT_direct_state_access
[20:44:37]     GL_EXT_draw_buffers2
[20:44:37]     GL_EXT_draw_instanced
[20:44:37]     GL_EXT_draw_range_elements
[20:44:37]     GL_EXT_fog_coord
[20:44:37]     GL_EXT_framebuffer_blit
[20:44:37]     GL_EXT_framebuffer_multisample
[20:44:37]     GL_EXTX_framebuffer_mixed_formats
[20:44:37]     GL_EXT_framebuffer_multisample_blit_scaled
[20:44:37]     GL_EXT_framebuffer_object
[20:44:37]     GL_EXT_framebuffer_sRGB
[20:44:37]     GL_EXT_geometry_shader4
[20:44:37]     GL_EXT_gpu_program_parameters
[20:44:37]     GL_EXT_gpu_shader4
[20:44:37]     GL_EXT_multi_draw_arrays
[20:44:37]     GL_EXT_multiview_texture_multisample
[20:44:37]     GL_EXT_multiview_timer_query
[20:44:37]     GL_EXT_packed_depth_stencil
[20:44:37]     GL_EXT_packed_float
[20:44:37]     GL_EXT_packed_pixels
[20:44:37]     GL_EXT_pixel_buffer_object
[20:44:37]     GL_EXT_point_parameters
[20:44:37]     GL_EXT_polygon_offset_clamp
[20:44:37]     GL_EXT_post_depth_coverage
[20:44:37]     GL_EXT_provoking_vertex
[20:44:37]     GL_EXT_raster_multisample
[20:44:37]     GL_EXT_rescale_normal
[20:44:37]     GL_EXT_secondary_color
[20:44:37]     GL_EXT_separate_shader_objects
[20:44:37]     GL_EXT_separate_specular_color
[20:44:37]     GL_EXT_shader_image_load_formatted
[20:44:37]     GL_EXT_shader_image_load_store
[20:44:37]     GL_EXT_shader_integer_mix
[20:44:37]     GL_EXT_shadow_funcs
[20:44:37]     GL_EXT_sparse_texture2
[20:44:37]     GL_EXT_stencil_two_side
[20:44:37]     GL_EXT_stencil_wrap
[20:44:37]     GL_EXT_texture3D
[20:44:37]     GL_EXT_texture_array
[20:44:37]     GL_EXT_texture_buffer_object
[20:44:37]     GL_EXT_texture_compression_dxt1
[20:44:37]     GL_EXT_texture_compression_latc
[20:44:37]     GL_EXT_texture_compression_rgtc
[20:44:37]     GL_EXT_texture_compression_s3tc
[20:44:37]     GL_EXT_texture_cube_map
[20:44:37]     GL_EXT_texture_edge_clamp
[20:44:37]     GL_EXT_texture_env_combine
[20:44:37]     GL_EXT_texture_env_dot3
[20:44:37]     GL_EXT_texture_filter_anisotropic
[20:44:37]     GL_EXT_texture_filter_minmax
[20:44:37]     GL_EXT_texture_integer
[20:44:37]     GL_EXT_texture_lod
[20:44:37]     GL_EXT_texture_lod_bias
[20:44:37]     GL_EXT_texture_mirror_clamp
[20:44:37]     GL_EXT_texture_object
[20:44:37]     GL_EXT_texture_shadow_lod
[20:44:37]     GL_EXT_texture_shared_exponent
[20:44:37]     GL_EXT_texture_sRGB
[20:44:37]     GL_EXT_texture_sRGB_R8
[20:44:37]     GL_EXT_texture_sRGB_decode
[20:44:37]     GL_EXT_texture_storage
[20:44:37]     GL_EXT_texture_swizzle
[20:44:37]     GL_EXT_timer_query
[20:44:37]     GL_EXT_transform_feedback2
[20:44:37]     GL_EXT_vertex_array
[20:44:37]     GL_EXT_vertex_array_bgra
[20:44:37]     GL_EXT_vertex_attrib_64bit
[20:44:37]     GL_EXT_window_rectangles
[20:44:37]     GL_EXT_import_sync_object
[20:44:37]     GL_IBM_rasterpos_clip
[20:44:37]     GL_IBM_texture_mirrored_repeat
[20:44:37]     GL_KHR_context_flush_control
[20:44:37]     GL_KHR_debug
[20:44:37]     GL_EXT_memory_object
[20:44:37]     GL_EXT_memory_object_win32
[20:44:37]     GL_NV_memory_object_sparse
[20:44:37]     GL_EXT_win32_keyed_mutex
[20:44:37]     GL_KHR_parallel_shader_compile
[20:44:37]     GL_KHR_no_error
[20:44:37]     GL_KHR_robust_buffer_access_behavior
[20:44:37]     GL_KHR_robustness
[20:44:37]     GL_EXT_semaphore
[20:44:37]     GL_EXT_semaphore_win32
[20:44:37]     GL_NV_timeline_semaphore
[20:44:37]     GL_KHR_shader_subgroup
[20:44:37]     GL_KTX_buffer_region
[20:44:37]     GL_NV_alpha_to_coverage_dither_control
[20:44:37]     GL_NV_bindless_multi_draw_indirect
[20:44:37]     GL_NV_bindless_multi_draw_indirect_count
[20:44:37]     GL_NV_bindless_texture
[20:44:37]     GL_NV_blend_equation_advanced
[20:44:37]     GL_NV_blend_equation_advanced_coherent
[20:44:37]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:44:37]     GL_NV_blend_minmax_factor
[20:44:37]     GL_NV_blend_square
[20:44:37]     GL_NV_clip_space_w_scaling
[20:44:37]     GL_NV_command_list
[20:44:37]     GL_NV_compute_program5
[20:44:37]     GL_NV_compute_shader_derivatives
[20:44:37]     GL_NV_conditional_render
[20:44:37]     GL_NV_conservative_raster
[20:44:37]     GL_NV_conservative_raster_dilate
[20:44:37]     GL_NV_conservative_raster_pre_snap
[20:44:37]     GL_NV_conservative_raster_pre_snap_triangles
[20:44:37]     GL_NV_conservative_raster_underestimation
[20:44:37]     GL_NV_copy_depth_to_color
[20:44:37]     GL_NV_copy_image
[20:44:37]     GL_NV_depth_buffer_float
[20:44:37]     GL_NV_depth_clamp
[20:44:37]     GL_NV_draw_texture
[20:44:37]     GL_NV_draw_vulkan_image
[20:44:37]     GL_NV_ES1_1_compatibility
[20:44:37]     GL_NV_ES3_1_compatibility
[20:44:37]     GL_NV_explicit_multisample
[20:44:37]     GL_NV_feature_query
[20:44:37]     GL_NV_fence
[20:44:37]     GL_NV_fill_rectangle
[20:44:37]     GL_NV_float_buffer
[20:44:37]     GL_NV_fog_distance
[20:44:37]     GL_NV_fragment_coverage_to_color
[20:44:37]     GL_NV_fragment_program
[20:44:37]     GL_NV_fragment_program_option
[20:44:37]     GL_NV_fragment_program2
[20:44:37]     GL_NV_fragment_shader_barycentric
[20:44:37]     GL_NV_fragment_shader_interlock
[20:44:37]     GL_NV_framebuffer_mixed_samples
[20:44:37]     GL_NV_framebuffer_multisample_coverage
[20:44:37]     GL_NV_geometry_shader4
[20:44:37]     GL_NV_geometry_shader_passthrough
[20:44:37]     GL_NV_gpu_program4
[20:44:37]     GL_NV_internalformat_sample_query
[20:44:37]     GL_NV_gpu_program4_1
[20:44:37]     GL_NV_gpu_program5
[20:44:37]     GL_NV_gpu_program5_mem_extended
[20:44:37]     GL_NV_gpu_program_fp64
[20:44:37]     GL_NV_gpu_shader5
[20:44:37]     GL_NV_half_float
[20:44:37]     GL_NV_light_max_exponent
[20:44:37]     GL_NV_memory_attachment
[20:44:37]     GL_NV_mesh_shader
[20:44:37]     GL_NV_multisample_coverage
[20:44:37]     GL_NV_multisample_filter_hint
[20:44:37]     GL_NV_occlusion_query
[20:44:37]     GL_NV_packed_depth_stencil
[20:44:37]     GL_NV_parameter_buffer_object
[20:44:37]     GL_NV_parameter_buffer_object2
[20:44:37]     GL_NV_path_rendering
[20:44:37]     GL_NV_path_rendering_shared_edge
[20:44:37]     GL_NV_pixel_data_range
[20:44:37]     GL_NV_point_sprite
[20:44:37]     GL_NV_primitive_restart
[20:44:37]     GL_NV_query_resource
[20:44:37]     GL_NV_query_resource_tag
[20:44:37]     GL_NV_register_combiners
[20:44:37]     GL_NV_register_combiners2
[20:44:37]     GL_NV_representative_fragment_test
[20:44:37]     GL_NV_sample_locations
[20:44:37]     GL_NV_sample_mask_override_coverage
[20:44:37]     GL_NV_scissor_exclusive
[20:44:37]     GL_NV_shader_atomic_counters
[20:44:37]     GL_NV_shader_atomic_float
[20:44:37]     GL_NV_shader_atomic_float64
[20:44:37]     GL_NV_shader_atomic_fp16_vector
[20:44:37]     GL_NV_shader_atomic_int64
[20:44:37]     GL_NV_shader_buffer_load
[20:44:37]     GL_NV_shader_storage_buffer_object
[20:44:37]     GL_NV_shader_subgroup_partitioned
[20:44:37]     GL_NV_shader_texture_footprint
[20:44:37]     GL_NV_shading_rate_image
[20:44:37]     GL_NV_stereo_view_rendering
[20:44:37]     GL_NV_texgen_reflection
[20:44:37]     GL_NV_texture_barrier
[20:44:37]     GL_NV_texture_compression_vtc
[20:44:37]     GL_NV_texture_env_combine4
[20:44:37]     GL_NV_texture_multisample
[20:44:37]     GL_NV_texture_rectangle
[20:44:37]     GL_NV_texture_rectangle_compressed
[20:44:37]     GL_NV_texture_shader
[20:44:37]     GL_NV_texture_shader2
[20:44:37]     GL_NV_texture_shader3
[20:44:37]     GL_NV_transform_feedback
[20:44:37]     GL_NV_transform_feedback2
[20:44:37]     GL_NV_uniform_buffer_unified_memory
[20:44:37]     GL_NV_vertex_array_range
[20:44:37]     GL_NV_vertex_array_range2
[20:44:37]     GL_NV_vertex_attrib_integer_64bit
[20:44:37]     GL_NV_vertex_buffer_unified_memory
[20:44:37]     GL_NV_vertex_program
[20:44:37]     GL_NV_vertex_program1_1
[20:44:37]     GL_NV_vertex_program2
[20:44:37]     GL_NV_vertex_program2_option
[20:44:37]     GL_NV_vertex_program3
[20:44:37]     GL_NV_viewport_array2
[20:44:37]     GL_NV_viewport_swizzle
[20:44:37]     GL_NVX_conditional_render
[20:44:37]     GL_NVX_linked_gpu_multicast
[20:44:37]     GL_NV_gpu_multicast
[20:44:37]     GL_NVX_gpu_multicast2
[20:44:37]     GL_NVX_progress_fence
[20:44:37]     GL_NVX_gpu_memory_info
[20:44:37]     GL_NVX_multigpu_info
[20:44:37]     GL_NVX_nvenc_interop
[20:44:37]     GL_NV_shader_thread_group
[20:44:37]     GL_NV_shader_thread_shuffle
[20:44:37]     GL_KHR_blend_equation_advanced
[20:44:37]     GL_KHR_blend_equation_advanced_coherent
[20:44:37]     GL_OVR_multiview
[20:44:37]     GL_OVR_multiview2
[20:44:37]     GL_SGIS_generate_mipmap
[20:44:37]     GL_SGIS_texture_lod
[20:44:37]     GL_SGIX_depth_texture
[20:44:37]     GL_SGIX_shadow
[20:44:37]     GL_SUN_slice_accum
[20:44:37]     GL_WIN_swap_hint
[20:44:37]     WGL_EXT_swap_control
[20:44:37] OpenGL pixel format: 8:8:8:8
[20:44:37] OpenGL depth format: 24:8
[20:44:37] 
[20:44:37] GLSL version: 4.60 NVIDIA
[20:44:37] GLSL max vertex uniforms: 4096 (4096)
[20:44:37] GLSL max fragment uniforms: 4096 (4096)
[20:44:37] GLSL max varyings: 124 (124)
[20:44:37] GLSL max lights: 8 (8)
[20:44:37] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:44:37] 
[20:44:37] Vertex/index buffer memory limit: 4096MiB
[20:44:37] Starting workaround for fast running clocks
[20:44:37] Using LWJGL timer.
[20:44:38] Startup Phase - Initializing..
[20:44:39] Preloading builtin materials
[20:44:39] Preloading builtin materials done
[20:44:39] Setting up Collada Model Loader
[20:44:39] Launching Collada Model Loader threads
[20:44:39] Launching WOM Loader threads
[20:44:39] Startup Phase - Setting up..
[20:44:40] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[20:44:40] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[20:44:40] Gui initialized
[20:44:40] Startup Phase - Preparing terrain...
[20:44:41] Startup Phase - Connecting ..
[20:44:41] Disabling Nagles
[20:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[20:44:42] Disabling Nagles
[20:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[20:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[20:44:44] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[20:44:44] Login successful
[20:44:44] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[20:44:44] Starting update of login splash image...
[20:44:44] Finished loading new login splash image!
[20:44:46] Water reflection offscreen size 1280x720
[20:44:49] Initializing font texture for Cry Uncial (64). Texture Size: 1024

 


 

end of edit.

Edited by fiveeight

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Daily update: crashed again (normal client crashed an hour pre this also)

 

Spoiler

[19:39:06] 
[19:39:06] Preparing to enable console logging.
[19:39:06] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[19:39:06] Time is Wed Jun 02 19:39:06 CEST 2021
[19:39:06] Running client version 4.2.39
[19:39:06]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[19:39:06]      client build time 2021-05-26 15:42
[19:39:06] 
[19:39:06] === System information ===
[19:39:06] Executing from D:\Steam\steamapps\common\Wurm Online\
[19:39:06] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:39:06] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:39:06] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:39:06] Available CPUs: 6
[19:39:06] 
[19:39:06] 
[19:39:06] === Wurm options ===
[19:39:06] animation_playback_self = 0
[19:39:06] ao_level = 1
[19:39:06] auto_mipmaps_enabled = 1
[19:39:06] auto_run_source = 0
[19:39:06] cavedetail = 2
[19:39:06] censor_chat = false
[19:39:06] collada_animations = 3
[19:39:06] colorItemsDamage = true
[19:39:06] color_black = 0.0,0.0,0.0,1.0
[19:39:06] color_cyan = 0.0,1.0,1.0,1.0
[19:39:06] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:39:06] color_enchant_name = 0.0,0.5,0.5,1.0
[19:39:06] color_enchant_power = 0.0,1.0,1.0,1.0
[19:39:06] color_error = 1.0,0.3,0.3,1.0
[19:39:06] color_fuchsia = 1.0,0.0,1.0,1.0
[19:39:06] color_green = 0.4,0.72,0.47,1.0
[19:39:06] color_grey = 0.5,0.75,1.0,1.0
[19:39:06] color_lime = 0.5,1.0,0.5,1.0
[19:39:06] color_maroon = 0.5,0.0,0.0,1.0
[19:39:06] color_navy_blue = 0.23,0.39,1.0,1.0
[19:39:06] color_orange = 1.0,0.58,0.04,1.0
[19:39:06] color_outline_ally = 0.5,1.0,0.5,1.0
[19:39:06] color_outline_friend = 0.5,0.75,1.0,1.0
[19:39:06] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:39:06] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:39:06] color_purple = 0.5,0.0,0.5,1.0
[19:39:06] color_red = 1.0,0.0,0.0,1.0
[19:39:06] color_royal_blue = 0.5,0.5,1.0,1.0
[19:39:06] color_salve_acid = 1.0,1.0,0.0,1.0
[19:39:06] color_salve_fire = 1.0,0.0,0.0,1.0
[19:39:06] color_salve_frost = 0.0,0.0,1.0,1.0
[19:39:06] color_silver = 0.75,0.75,0.75,1.0
[19:39:06] color_system = 0.5,1.0,0.5,1.0
[19:39:06] color_teal = 0.0,0.5,0.5,1.0
[19:39:06] color_white = 1.0,1.0,1.0,1.0
[19:39:06] color_yellow = 1.0,1.0,0.0,1.0
[19:39:06] combat_world_text = true
[19:39:06] compressed_textures = false
[19:39:06] compressed_textures_S3TC = true
[19:39:06] contribution_culling = 200
[19:39:06] custim_timer_source = 1
[19:39:06] customTimer1 = -1|-1
[19:39:06] customTimer2 = -1|-1
[19:39:06] customTimer3 = -1|-1
[19:39:06] customTimer4 = -1|-1
[19:39:06] customTimer5 = -1|-1
[19:39:06] debug_mode = false
[19:39:06] defaultActions_source = 0
[19:39:06] depth_clamp_enabled = 2
[19:39:06] disable_select_all_shortcut = false
[19:39:06] display_settings = false:false:0:2560:1440:32:144:true:false
[19:39:06] enable_contribution_culling = false
[19:39:06] enable_debugs = false
[19:39:06] enable_lod = true
[19:39:06] enable_seasonal_mappings = true
[19:39:06] enable_shift_drag = true
[19:39:06] enable_volumetric_fog = true
[19:39:06] enable_vsync = false
[19:39:06] enable_world_drag = true
[19:39:06] event_log_rotation = 2
[19:39:06] exec_source = 0
[19:39:06] fast_yield = false
[19:39:06] fbo_enabled = 2
[19:39:06] fog_coord_src = 0
[19:39:06] font_antialias = 2
[19:39:06] font_bold = 11
[19:39:06] font_default = 11
[19:39:06] font_header = 24
[19:39:06] font_italian = 11
[19:39:06] font_monospaced = 11
[19:39:06] font_static = 11
[19:39:06] fov_horizontal = 110
[19:39:06] fps_limit = 60
[19:39:06] fps_limit_background = 30
[19:39:06] fps_limit_enabled = true
[19:39:06] free_look_mode_disable_on_close_component = false
[19:39:06] free_look_mode_disable_on_combat = false
[19:39:06] free_look_mode_disable_on_open_component = false
[19:39:06] free_look_mode_sensitivity = 10
[19:39:06] game_client_thread_priority = 2
[19:39:06] glsl_debug_loading = false
[19:39:06] glsl_enabled = 2
[19:39:06] gpu_skinning = true
[19:39:06] gui_opacity = 3
[19:39:06] gui_skin = 1
[19:39:06] hard_mode = false
[19:39:06] has_read_eula = true
[19:39:06] head_bob = false
[19:39:06] hide_cursor_with_ui = false
[19:39:06] hide_inactive_friends = false
[19:39:06] hide_menu_examine = false
[19:39:06] hide_menu_no_target = false
[19:39:06] hide_menu_spam_mode = true
[19:39:06] hide_menu_stop = false
[19:39:06] hide_onscreen_fail_messages = false
[19:39:06] hide_onscreen_hostile_messages = false
[19:39:06] hide_onscreen_info_messages = false
[19:39:06] hide_personal_goal = false
[19:39:06] high_res_binoculars = true
[19:39:06] hint_texture_scaling = 2
[19:39:06] impColumn = true
[19:39:06] inverse_mouse = false
[19:39:06] irc_log_rotation = 2
[19:39:06] irc_notif = 0
[19:39:06] item_creature_render_distance = 3
[19:39:06] key_bindings_source = 0
[19:39:06] keyboard_layout = 0
[19:39:06] limit_dynamic_lights = true
[19:39:06] loadInventoryStartup = true
[19:39:06] local_list_in_event = false
[19:39:06] lod = 1
[19:39:06] log_extra_errors = false
[19:39:06] log_gl_errors = false
[19:39:06] mark_text_read = true
[19:39:06] material_as_suffix = true
[19:39:06] max_dynamic_lights = 8
[19:39:06] max_shader_lights = 8
[19:39:06] max_texture_size = 2
[19:39:06] mega_texture_size = 6
[19:39:06] model_loader_thread_priority = 2
[19:39:06] model_loading_threads = 3
[19:39:06] mount_control_mode = 0
[19:39:06] mount_rotation = false
[19:39:06] mouse_camera_sensitivity = 3.7192233
[19:39:06] mouse_smoothing = 0.0
[19:39:06] multicolor_usage = 1
[19:39:06] multidraw_enabled = 1
[19:39:06] no_brightness = false
[19:39:06] no_terrain_render = false
[19:39:06] no_world_render = false
[19:39:06] non_power_of_two = 1
[19:39:06] normal_maps = true
[19:39:06] occlusion_queries_enabled = 2
[19:39:06] offscreen_texture_size = 2
[19:39:06] other_log_rotation = 2
[19:39:06] outline_picking = true
[19:39:06] player_texture_size = 2
[19:39:06] quick_keybinds = true
[19:39:06] reflection_texture_size = 2
[19:39:06] reflections = 2
[19:39:06] remember_password = true
[19:39:06] render_bloom = false
[19:39:06] render_distant_terrain = true
[19:39:06] render_fxaa = true
[19:39:06] render_sun_glare = false
[19:39:06] render_vignette = false
[19:39:06] renderer_type = 1
[19:39:06] resident_models = false
[19:39:06] save_skills_on_quit = true
[19:39:06] screen_brightness = 0.0
[19:39:06] screen_shake = true
[19:39:06] screenshot_file_format = 1
[19:39:06] season_override = 0
[19:39:06] send_extra_tile_data = false
[19:39:06] setting_timestamps = true
[19:39:06] settings_version = 14
[19:39:06] shadow_level = 2
[19:39:06] shadow_mapsize = 1
[19:39:06] shift_drag_default = 10
[19:39:06] showKChat = true
[19:39:06] show_body_in_inventory = false
[19:39:06] show_creature_overlay = true
[19:39:06] show_detailed_hover = true
[19:39:06] show_examine_world_text = true
[19:39:06] show_hit_direction_indicator = true
[19:39:06] show_local_world_text = true
[19:39:06] show_old_menu = false
[19:39:06] show_old_quickbar = false
[19:39:06] show_tab_blinking = true
[19:39:06] silent_friends_update = false
[19:39:06] skillgain_minimum = 4
[19:39:06] skillgain_no_alignment = true
[19:39:06] skillgain_no_favor = true
[19:39:06] skydetail = 1
[19:39:06] sound_al_gain = 4
[19:39:06] sound_buzzlevel = 2
[19:39:06] sound_cache_enabled = true
[19:39:06] sound_doppler_enabled = true
[19:39:06] sound_engine = 2
[19:39:06] sound_footstepslevel = 10
[19:39:06] sound_music_level = 0
[19:39:06] sound_play_PMAlert = false
[19:39:06] sound_play_UIsounds = true
[19:39:06] sound_play_ambients = false
[19:39:06] sound_play_buzz = true
[19:39:06] sound_play_combat = true
[19:39:06] sound_play_door = true
[19:39:06] sound_play_emotes = true
[19:39:06] sound_play_footsteps = true
[19:39:06] sound_play_music = false
[19:39:06] sound_play_weather = true
[19:39:06] sound_play_work = true
[19:39:06] structure_render_distance = 3
[19:39:06] submit_client_data = 1
[19:39:06] supersampling = 0
[19:39:06] swap_mouse_buttons = false
[19:39:06] terrain_res = 2
[19:39:06] test_attach_equipment = false
[19:39:06] test_mode = 0
[19:39:06] thirdPerson = false
[19:39:06] tile_transitions = true
[19:39:06] tiledecorations = 2
[19:39:06] togglePushToTalk = true
[19:39:06] treelist_outline = true
[19:39:06] trees = 3
[19:39:06] ui_font_scale = 100
[19:39:06] ui_scale = 110
[19:39:06] update_optional = true
[19:39:06] use_alpha_particles = true
[19:39:06] use_anisotropic_filtering = 4
[19:39:06] use_antialiasing = 1
[19:39:06] use_default_action = true
[19:39:06] use_fast_clock_work_around = true
[19:39:06] use_nano_timer = false
[19:39:06] use_non_alpha_particles = true
[19:39:06] use_phobia_models = false
[19:39:06] use_tree_models = true
[19:39:06] use_weather_particles = true
[19:39:06] vbo_enabled = 1
[19:39:06] vg_ui_theme = 1
[19:39:06] viewport_bob = true
[19:39:06] water_detail = 2
[19:39:06] 
[19:39:07] Setting up WurmModel Model Loader
[19:39:08] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[19:39:08] Translating legacy key NUMPAD7 to KP_7
[19:39:08] Translating legacy key NUMPAD9 to KP_9
[19:39:08] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:39:08] Translating legacy key EQUALS to EQUAL
[19:39:08] Translating legacy key ADD to KP_ADD
[19:39:08] Translating legacy key NUMPAD8 to KP_8
[19:39:08] Translating legacy key NUMPAD5 to KP_5
[19:39:08] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:39:08] Translating legacy key NUMPAD1 to KP_1
[19:39:08] Translating legacy key NUMPAD0 to KP_0
[19:39:08] Translating legacy key NUMPAD3 to KP_3
[19:39:08] Translating legacy key NUMPAD2 to KP_2
[19:39:08] Translating legacy key DECIMAL to KP_DECIMAL
[19:39:08] Translating legacy key DIVIDE to KP_DIVIDE
[19:39:08] Translating legacy key NUMPAD6 to KP_6
[19:39:08] Translating legacy key NUMPAD4 to KP_4
[19:39:09] Word filter loaded: 23
[19:39:09] Starting global frame job manager with 6 worker threads
[19:39:09] Starting global lazy job manager with 3 worker threads
[19:39:09] Setting up OpenAL Sound Engine
[19:39:09] OpenAL version: 1.1 ALSOFT 1.19.1
[19:39:09] OpenAL renderer: OpenAL Soft
[19:39:09] OpenAL vendor: OpenAL Community
[19:39:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:39:09] Generating: 128 source channels.
[19:39:09] 
[19:39:09] === OpenGL information ===
[19:39:09] LWJGL version: 3.2.3 1.2.0
[19:39:09] OpenGL vendor: NVIDIA Corporation
[19:39:09] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[19:39:09] OpenGL version: 4.6.0 NVIDIA 466.47
[19:39:09] OpenGL extensions:
[19:39:09]     GL_AMD_multi_draw_indirect
[19:39:09]     GL_AMD_seamless_cubemap_per_texture
[19:39:09]     GL_AMD_vertex_shader_viewport_index
[19:39:09]     GL_AMD_vertex_shader_layer
[19:39:09]     GL_ARB_arrays_of_arrays
[19:39:09]     GL_ARB_base_instance
[19:39:09]     GL_ARB_bindless_texture
[19:39:09]     GL_ARB_blend_func_extended
[19:39:09]     GL_ARB_buffer_storage
[19:39:09]     GL_ARB_clear_buffer_object
[19:39:09]     GL_ARB_clear_texture
[19:39:09]     GL_ARB_clip_control
[19:39:09]     GL_ARB_color_buffer_float
[19:39:09]     GL_ARB_compatibility
[19:39:09]     GL_ARB_compressed_texture_pixel_storage
[19:39:09]     GL_ARB_conservative_depth
[19:39:09]     GL_ARB_compute_shader
[19:39:09]     GL_ARB_compute_variable_group_size
[19:39:09]     GL_ARB_conditional_render_inverted
[19:39:09]     GL_ARB_copy_buffer
[19:39:09]     GL_ARB_copy_image
[19:39:09]     GL_ARB_cull_distance
[19:39:09]     GL_ARB_debug_output
[19:39:09]     GL_ARB_depth_buffer_float
[19:39:09]     GL_ARB_depth_clamp
[19:39:09]     GL_ARB_depth_texture
[19:39:09]     GL_ARB_derivative_control
[19:39:09]     GL_ARB_direct_state_access
[19:39:09]     GL_ARB_draw_buffers
[19:39:09]     GL_ARB_draw_buffers_blend
[19:39:09]     GL_ARB_draw_indirect
[19:39:09]     GL_ARB_draw_elements_base_vertex
[19:39:09]     GL_ARB_draw_instanced
[19:39:09]     GL_ARB_enhanced_layouts
[19:39:09]     GL_ARB_ES2_compatibility
[19:39:09]     GL_ARB_ES3_compatibility
[19:39:09]     GL_ARB_ES3_1_compatibility
[19:39:09]     GL_ARB_ES3_2_compatibility
[19:39:09]     GL_ARB_explicit_attrib_location
[19:39:09]     GL_ARB_explicit_uniform_location
[19:39:09]     GL_ARB_fragment_coord_conventions
[19:39:09]     GL_ARB_fragment_layer_viewport
[19:39:09]     GL_ARB_fragment_program
[19:39:09]     GL_ARB_fragment_program_shadow
[19:39:09]     GL_ARB_fragment_shader
[19:39:09]     GL_ARB_fragment_shader_interlock
[19:39:09]     GL_ARB_framebuffer_no_attachments
[19:39:09]     GL_ARB_framebuffer_object
[19:39:09]     GL_ARB_framebuffer_sRGB
[19:39:09]     GL_ARB_geometry_shader4
[19:39:09]     GL_ARB_get_program_binary
[19:39:09]     GL_ARB_get_texture_sub_image
[19:39:09]     GL_ARB_gl_spirv
[19:39:09]     GL_ARB_gpu_shader5
[19:39:09]     GL_ARB_gpu_shader_fp64
[19:39:09]     GL_ARB_gpu_shader_int64
[19:39:09]     GL_ARB_half_float_pixel
[19:39:09]     GL_ARB_half_float_vertex
[19:39:09]     GL_ARB_imaging
[19:39:09]     GL_ARB_indirect_parameters
[19:39:09]     GL_ARB_instanced_arrays
[19:39:09]     GL_ARB_internalformat_query
[19:39:09]     GL_ARB_internalformat_query2
[19:39:09]     GL_ARB_invalidate_subdata
[19:39:09]     GL_ARB_map_buffer_alignment
[19:39:09]     GL_ARB_map_buffer_range
[19:39:09]     GL_ARB_multi_bind
[19:39:09]     GL_ARB_multi_draw_indirect
[19:39:09]     GL_ARB_multisample
[19:39:09]     GL_ARB_multitexture
[19:39:09]     GL_ARB_occlusion_query
[19:39:09]     GL_ARB_occlusion_query2
[19:39:09]     GL_ARB_parallel_shader_compile
[19:39:09]     GL_ARB_pipeline_statistics_query
[19:39:09]     GL_ARB_pixel_buffer_object
[19:39:09]     GL_ARB_point_parameters
[19:39:09]     GL_ARB_point_sprite
[19:39:09]     GL_ARB_polygon_offset_clamp
[19:39:09]     GL_ARB_post_depth_coverage
[19:39:09]     GL_ARB_program_interface_query
[19:39:09]     GL_ARB_provoking_vertex
[19:39:09]     GL_ARB_query_buffer_object
[19:39:09]     GL_ARB_robust_buffer_access_behavior
[19:39:09]     GL_ARB_robustness
[19:39:09]     GL_ARB_sample_locations
[19:39:09]     GL_ARB_sample_shading
[19:39:09]     GL_ARB_sampler_objects
[19:39:09]     GL_ARB_seamless_cube_map
[19:39:09]     GL_ARB_seamless_cubemap_per_texture
[19:39:09]     GL_ARB_separate_shader_objects
[19:39:09]     GL_ARB_shader_atomic_counter_ops
[19:39:09]     GL_ARB_shader_atomic_counters
[19:39:09]     GL_ARB_shader_ballot
[19:39:09]     GL_ARB_shader_bit_encoding
[19:39:09]     GL_ARB_shader_clock
[19:39:09]     GL_ARB_shader_draw_parameters
[19:39:09]     GL_ARB_shader_group_vote
[19:39:09]     GL_ARB_shader_image_load_store
[19:39:09]     GL_ARB_shader_image_size
[19:39:09]     GL_ARB_shader_objects
[19:39:09]     GL_ARB_shader_precision
[19:39:09]     GL_ARB_shader_storage_buffer_object
[19:39:09]     GL_ARB_shader_subroutine
[19:39:09]     GL_ARB_shader_texture_image_samples
[19:39:09]     GL_ARB_shader_texture_lod
[19:39:09]     GL_ARB_shading_language_100
[19:39:09]     GL_ARB_shader_viewport_layer_array
[19:39:09]     GL_ARB_shading_language_420pack
[19:39:09]     GL_ARB_shading_language_include
[19:39:09]     GL_ARB_shading_language_packing
[19:39:09]     GL_ARB_shadow
[19:39:09]     GL_ARB_sparse_buffer
[19:39:09]     GL_ARB_sparse_texture
[19:39:09]     GL_ARB_sparse_texture2
[19:39:09]     GL_ARB_sparse_texture_clamp
[19:39:09]     GL_ARB_spirv_extensions
[19:39:09]     GL_ARB_stencil_texturing
[19:39:09]     GL_ARB_sync
[19:39:09]     GL_ARB_tessellation_shader
[19:39:09]     GL_ARB_texture_barrier
[19:39:09]     GL_ARB_texture_border_clamp
[19:39:09]     GL_ARB_texture_buffer_object
[19:39:09]     GL_ARB_texture_buffer_object_rgb32
[19:39:09]     GL_ARB_texture_buffer_range
[19:39:09]     GL_ARB_texture_compression
[19:39:09]     GL_ARB_texture_compression_bptc
[19:39:09]     GL_ARB_texture_compression_rgtc
[19:39:09]     GL_ARB_texture_cube_map
[19:39:09]     GL_ARB_texture_cube_map_array
[19:39:09]     GL_ARB_texture_env_add
[19:39:09]     GL_ARB_texture_env_combine
[19:39:09]     GL_ARB_texture_env_crossbar
[19:39:09]     GL_ARB_texture_env_dot3
[19:39:09]     GL_ARB_texture_filter_anisotropic
[19:39:09]     GL_ARB_texture_filter_minmax
[19:39:09]     GL_ARB_texture_float
[19:39:09]     GL_ARB_texture_gather
[19:39:09]     GL_ARB_texture_mirror_clamp_to_edge
[19:39:09]     GL_ARB_texture_mirrored_repeat
[19:39:09]     GL_ARB_texture_multisample
[19:39:09]     GL_ARB_texture_non_power_of_two
[19:39:09]     GL_ARB_texture_query_levels
[19:39:09]     GL_ARB_texture_query_lod
[19:39:09]     GL_ARB_texture_rectangle
[19:39:09]     GL_ARB_texture_rg
[19:39:09]     GL_ARB_texture_rgb10_a2ui
[19:39:09]     GL_ARB_texture_stencil8
[19:39:09]     GL_ARB_texture_storage
[19:39:09]     GL_ARB_texture_storage_multisample
[19:39:09]     GL_ARB_texture_swizzle
[19:39:09]     GL_ARB_texture_view
[19:39:09]     GL_ARB_timer_query
[19:39:09]     GL_ARB_transform_feedback2
[19:39:09]     GL_ARB_transform_feedback3
[19:39:09]     GL_ARB_transform_feedback_instanced
[19:39:09]     GL_ARB_transform_feedback_overflow_query
[19:39:09]     GL_ARB_transpose_matrix
[19:39:09]     GL_ARB_uniform_buffer_object
[19:39:09]     GL_ARB_vertex_array_bgra
[19:39:09]     GL_ARB_vertex_array_object
[19:39:09]     GL_ARB_vertex_attrib_64bit
[19:39:09]     GL_ARB_vertex_attrib_binding
[19:39:09]     GL_ARB_vertex_buffer_object
[19:39:09]     GL_ARB_vertex_program
[19:39:09]     GL_ARB_vertex_shader
[19:39:09]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:39:09]     GL_ARB_vertex_type_2_10_10_10_rev
[19:39:09]     GL_ARB_viewport_array
[19:39:09]     GL_ARB_window_pos
[19:39:09]     GL_ATI_draw_buffers
[19:39:09]     GL_ATI_texture_float
[19:39:09]     GL_ATI_texture_mirror_once
[19:39:09]     GL_S3_s3tc
[19:39:09]     GL_EXT_texture_env_add
[19:39:09]     GL_EXT_abgr
[19:39:09]     GL_EXT_bgra
[19:39:09]     GL_EXT_bindable_uniform
[19:39:09]     GL_EXT_blend_color
[19:39:09]     GL_EXT_blend_equation_separate
[19:39:09]     GL_EXT_blend_func_separate
[19:39:09]     GL_EXT_blend_minmax
[19:39:09]     GL_EXT_blend_subtract
[19:39:09]     GL_EXT_compiled_vertex_array
[19:39:09]     GL_EXT_Cg_shader
[19:39:09]     GL_EXT_depth_bounds_test
[19:39:09]     GL_EXT_direct_state_access
[19:39:09]     GL_EXT_draw_buffers2
[19:39:09]     GL_EXT_draw_instanced
[19:39:09]     GL_EXT_draw_range_elements
[19:39:09]     GL_EXT_fog_coord
[19:39:09]     GL_EXT_framebuffer_blit
[19:39:09]     GL_EXT_framebuffer_multisample
[19:39:09]     GL_EXTX_framebuffer_mixed_formats
[19:39:09]     GL_EXT_framebuffer_multisample_blit_scaled
[19:39:09]     GL_EXT_framebuffer_object
[19:39:09]     GL_EXT_framebuffer_sRGB
[19:39:09]     GL_EXT_geometry_shader4
[19:39:09]     GL_EXT_gpu_program_parameters
[19:39:09]     GL_EXT_gpu_shader4
[19:39:09]     GL_EXT_multi_draw_arrays
[19:39:09]     GL_EXT_multiview_texture_multisample
[19:39:09]     GL_EXT_multiview_timer_query
[19:39:09]     GL_EXT_packed_depth_stencil
[19:39:09]     GL_EXT_packed_float
[19:39:09]     GL_EXT_packed_pixels
[19:39:09]     GL_EXT_pixel_buffer_object
[19:39:09]     GL_EXT_point_parameters
[19:39:09]     GL_EXT_polygon_offset_clamp
[19:39:09]     GL_EXT_post_depth_coverage
[19:39:09]     GL_EXT_provoking_vertex
[19:39:09]     GL_EXT_raster_multisample
[19:39:09]     GL_EXT_rescale_normal
[19:39:09]     GL_EXT_secondary_color
[19:39:09]     GL_EXT_separate_shader_objects
[19:39:09]     GL_EXT_separate_specular_color
[19:39:09]     GL_EXT_shader_image_load_formatted
[19:39:09]     GL_EXT_shader_image_load_store
[19:39:09]     GL_EXT_shader_integer_mix
[19:39:09]     GL_EXT_shadow_funcs
[19:39:09]     GL_EXT_sparse_texture2
[19:39:09]     GL_EXT_stencil_two_side
[19:39:09]     GL_EXT_stencil_wrap
[19:39:09]     GL_EXT_texture3D
[19:39:09]     GL_EXT_texture_array
[19:39:09]     GL_EXT_texture_buffer_object
[19:39:09]     GL_EXT_texture_compression_dxt1
[19:39:09]     GL_EXT_texture_compression_latc
[19:39:09]     GL_EXT_texture_compression_rgtc
[19:39:09]     GL_EXT_texture_compression_s3tc
[19:39:09]     GL_EXT_texture_cube_map
[19:39:09]     GL_EXT_texture_edge_clamp
[19:39:09]     GL_EXT_texture_env_combine
[19:39:09]     GL_EXT_texture_env_dot3
[19:39:09]     GL_EXT_texture_filter_anisotropic
[19:39:09]     GL_EXT_texture_filter_minmax
[19:39:09]     GL_EXT_texture_integer
[19:39:09]     GL_EXT_texture_lod
[19:39:09]     GL_EXT_texture_lod_bias
[19:39:09]     GL_EXT_texture_mirror_clamp
[19:39:09]     GL_EXT_texture_object
[19:39:09]     GL_EXT_texture_shadow_lod
[19:39:09]     GL_EXT_texture_shared_exponent
[19:39:09]     GL_EXT_texture_sRGB
[19:39:09]     GL_EXT_texture_sRGB_R8
[19:39:09]     GL_EXT_texture_sRGB_decode
[19:39:09]     GL_EXT_texture_storage
[19:39:09]     GL_EXT_texture_swizzle
[19:39:09]     GL_EXT_timer_query
[19:39:09]     GL_EXT_transform_feedback2
[19:39:09]     GL_EXT_vertex_array
[19:39:09]     GL_EXT_vertex_array_bgra
[19:39:09]     GL_EXT_vertex_attrib_64bit
[19:39:09]     GL_EXT_window_rectangles
[19:39:09]     GL_EXT_import_sync_object
[19:39:09]     GL_IBM_rasterpos_clip
[19:39:09]     GL_IBM_texture_mirrored_repeat
[19:39:09]     GL_KHR_context_flush_control
[19:39:09]     GL_KHR_debug
[19:39:09]     GL_EXT_memory_object
[19:39:09]     GL_EXT_memory_object_win32
[19:39:09]     GL_NV_memory_object_sparse
[19:39:09]     GL_EXT_win32_keyed_mutex
[19:39:09]     GL_KHR_parallel_shader_compile
[19:39:09]     GL_KHR_no_error
[19:39:09]     GL_KHR_robust_buffer_access_behavior
[19:39:09]     GL_KHR_robustness
[19:39:09]     GL_EXT_semaphore
[19:39:09]     GL_EXT_semaphore_win32
[19:39:09]     GL_NV_timeline_semaphore
[19:39:09]     GL_KHR_shader_subgroup
[19:39:09]     GL_KTX_buffer_region
[19:39:09]     GL_NV_alpha_to_coverage_dither_control
[19:39:09]     GL_NV_bindless_multi_draw_indirect
[19:39:09]     GL_NV_bindless_multi_draw_indirect_count
[19:39:09]     GL_NV_bindless_texture
[19:39:09]     GL_NV_blend_equation_advanced
[19:39:09]     GL_NV_blend_equation_advanced_coherent
[19:39:09]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:39:09]     GL_NV_blend_minmax_factor
[19:39:09]     GL_NV_blend_square
[19:39:09]     GL_NV_clip_space_w_scaling
[19:39:09]     GL_NV_command_list
[19:39:09]     GL_NV_compute_program5
[19:39:09]     GL_NV_compute_shader_derivatives
[19:39:09]     GL_NV_conditional_render
[19:39:09]     GL_NV_conservative_raster
[19:39:09]     GL_NV_conservative_raster_dilate
[19:39:09]     GL_NV_conservative_raster_pre_snap
[19:39:09]     GL_NV_conservative_raster_pre_snap_triangles
[19:39:09]     GL_NV_conservative_raster_underestimation
[19:39:09]     GL_NV_copy_depth_to_color
[19:39:09]     GL_NV_copy_image
[19:39:09]     GL_NV_depth_buffer_float
[19:39:09]     GL_NV_depth_clamp
[19:39:09]     GL_NV_draw_texture
[19:39:09]     GL_NV_draw_vulkan_image
[19:39:09]     GL_NV_ES1_1_compatibility
[19:39:09]     GL_NV_ES3_1_compatibility
[19:39:09]     GL_NV_explicit_multisample
[19:39:09]     GL_NV_feature_query
[19:39:09]     GL_NV_fence
[19:39:09]     GL_NV_fill_rectangle
[19:39:09]     GL_NV_float_buffer
[19:39:09]     GL_NV_fog_distance
[19:39:09]     GL_NV_fragment_coverage_to_color
[19:39:09]     GL_NV_fragment_program
[19:39:09]     GL_NV_fragment_program_option
[19:39:09]     GL_NV_fragment_program2
[19:39:09]     GL_NV_fragment_shader_barycentric
[19:39:09]     GL_NV_fragment_shader_interlock
[19:39:09]     GL_NV_framebuffer_mixed_samples
[19:39:09]     GL_NV_framebuffer_multisample_coverage
[19:39:09]     GL_NV_geometry_shader4
[19:39:09]     GL_NV_geometry_shader_passthrough
[19:39:09]     GL_NV_gpu_program4
[19:39:09]     GL_NV_internalformat_sample_query
[19:39:09]     GL_NV_gpu_program4_1
[19:39:09]     GL_NV_gpu_program5
[19:39:09]     GL_NV_gpu_program5_mem_extended
[19:39:09]     GL_NV_gpu_program_fp64
[19:39:09]     GL_NV_gpu_shader5
[19:39:09]     GL_NV_half_float
[19:39:09]     GL_NV_light_max_exponent
[19:39:09]     GL_NV_memory_attachment
[19:39:09]     GL_NV_mesh_shader
[19:39:09]     GL_NV_multisample_coverage
[19:39:09]     GL_NV_multisample_filter_hint
[19:39:09]     GL_NV_occlusion_query
[19:39:09]     GL_NV_packed_depth_stencil
[19:39:09]     GL_NV_parameter_buffer_object
[19:39:09]     GL_NV_parameter_buffer_object2
[19:39:09]     GL_NV_path_rendering
[19:39:09]     GL_NV_path_rendering_shared_edge
[19:39:09]     GL_NV_pixel_data_range
[19:39:09]     GL_NV_point_sprite
[19:39:09]     GL_NV_primitive_restart
[19:39:09]     GL_NV_query_resource
[19:39:09]     GL_NV_query_resource_tag
[19:39:09]     GL_NV_register_combiners
[19:39:09]     GL_NV_register_combiners2
[19:39:09]     GL_NV_representative_fragment_test
[19:39:09]     GL_NV_sample_locations
[19:39:09]     GL_NV_sample_mask_override_coverage
[19:39:09]     GL_NV_scissor_exclusive
[19:39:09]     GL_NV_shader_atomic_counters
[19:39:09]     GL_NV_shader_atomic_float
[19:39:09]     GL_NV_shader_atomic_float64
[19:39:09]     GL_NV_shader_atomic_fp16_vector
[19:39:09]     GL_NV_shader_atomic_int64
[19:39:09]     GL_NV_shader_buffer_load
[19:39:09]     GL_NV_shader_storage_buffer_object
[19:39:09]     GL_NV_shader_subgroup_partitioned
[19:39:09]     GL_NV_shader_texture_footprint
[19:39:09]     GL_NV_shading_rate_image
[19:39:09]     GL_NV_stereo_view_rendering
[19:39:09]     GL_NV_texgen_reflection
[19:39:09]     GL_NV_texture_barrier
[19:39:09]     GL_NV_texture_compression_vtc
[19:39:09]     GL_NV_texture_env_combine4
[19:39:09]     GL_NV_texture_multisample
[19:39:09]     GL_NV_texture_rectangle
[19:39:09]     GL_NV_texture_rectangle_compressed
[19:39:09]     GL_NV_texture_shader
[19:39:09]     GL_NV_texture_shader2
[19:39:09]     GL_NV_texture_shader3
[19:39:09]     GL_NV_transform_feedback
[19:39:09]     GL_NV_transform_feedback2
[19:39:09]     GL_NV_uniform_buffer_unified_memory
[19:39:09]     GL_NV_vertex_array_range
[19:39:09]     GL_NV_vertex_array_range2
[19:39:09]     GL_NV_vertex_attrib_integer_64bit
[19:39:09]     GL_NV_vertex_buffer_unified_memory
[19:39:09]     GL_NV_vertex_program
[19:39:09]     GL_NV_vertex_program1_1
[19:39:09]     GL_NV_vertex_program2
[19:39:09]     GL_NV_vertex_program2_option
[19:39:09]     GL_NV_vertex_program3
[19:39:09]     GL_NV_viewport_array2
[19:39:09]     GL_NV_viewport_swizzle
[19:39:09]     GL_NVX_conditional_render
[19:39:09]     GL_NVX_linked_gpu_multicast
[19:39:09]     GL_NV_gpu_multicast
[19:39:09]     GL_NVX_gpu_multicast2
[19:39:09]     GL_NVX_progress_fence
[19:39:09]     GL_NVX_gpu_memory_info
[19:39:09]     GL_NVX_multigpu_info
[19:39:09]     GL_NVX_nvenc_interop
[19:39:09]     GL_NV_shader_thread_group
[19:39:09]     GL_NV_shader_thread_shuffle
[19:39:09]     GL_KHR_blend_equation_advanced
[19:39:09]     GL_KHR_blend_equation_advanced_coherent
[19:39:09]     GL_OVR_multiview
[19:39:09]     GL_OVR_multiview2
[19:39:09]     GL_SGIS_generate_mipmap
[19:39:09]     GL_SGIS_texture_lod
[19:39:09]     GL_SGIX_depth_texture
[19:39:09]     GL_SGIX_shadow
[19:39:09]     GL_SUN_slice_accum
[19:39:09]     GL_WIN_swap_hint
[19:39:09]     WGL_EXT_swap_control
[19:39:09] OpenGL pixel format: 8:8:8:8
[19:39:09] OpenGL depth format: 24:8
[19:39:09] 
[19:39:09] GLSL version: 4.60 NVIDIA
[19:39:09] GLSL max vertex uniforms: 4096 (4096)
[19:39:09] GLSL max fragment uniforms: 4096 (4096)
[19:39:09] GLSL max varyings: 124 (124)
[19:39:09] GLSL max lights: 8 (8)
[19:39:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:39:09] 
[19:39:09] Vertex/index buffer memory limit: 4096MiB
[19:39:09] Starting workaround for fast running clocks
[19:39:09] Using LWJGL timer.
[19:39:11] Startup Phase - Initializing..
[19:39:11] Preloading builtin materials
[19:39:11] Preloading builtin materials done
[19:39:11] Setting up Collada Model Loader
[19:39:11] Launching Collada Model Loader threads
[19:39:11] Launching WOM Loader threads
[19:39:11] Startup Phase - Setting up..
[19:39:12] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:39:12] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[19:39:12] Gui initialized
[19:39:12] Startup Phase - Preparing terrain...
[19:39:13] Startup Phase - Connecting ..
[19:39:13] Disabling Nagles
[19:39:14] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[19:39:14] Disabling Nagles
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[19:39:15] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[19:39:16] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[19:39:16] Login successful
[19:39:16] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[19:39:16] Starting update of login splash image...
[19:39:16] Finished loading new login splash image!
[19:39:16] Water reflection offscreen size 1280x720
[19:39:16] Missing texture data requested: graphics.jar:texture/sprite/cloudsv3_n.png
[19:39:19] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:40:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[19:42:03] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Leiphy.2021-06.txt
[19:42:13] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Unknown.2021-06.txt
[19:42:17] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\PM__Absolutezabba.2021-06.txt
[19:45:04] java.lang.NoSuchMethodError: onBeforePluginLoad
[19:45:06] 72
[19:45:06] 69
[19:45:06] 65
[19:45:06] 76
[20:53:27] 72
[20:53:27] 65
[20:53:27] 89
[20:53:37] 72
[20:53:37] 65
[20:53:37] 89
[20:53:37] 32
[20:53:37] 83
[20:53:37] 84
[20:53:37] 65
[20:53:38] 67
[20:53:38] 75

 

Seems to only happen when this damn login splash image loads, let us disable it or just disable it as it doesn't seem necessary to update it constantly while playing..

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Update: crashed several times yesterday while mid Rift, did not upload logs for those times since i was more concerned with not logging back into death.

 

Today just crashed again after 10 minutes of having client open.

 

Spoiler

[10:44:33] 
[10:44:33] Preparing to enable console logging.
[10:44:33] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[10:44:33] Time is Sat Jun 05 10:44:33 CEST 2021
[10:44:33] Running client version 4.2.40
[10:44:33]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[10:44:33]      client build time 2021-06-03 02:51
[10:44:33] 
[10:44:33] === System information ===
[10:44:33] Executing from D:\Steam\steamapps\common\Wurm Online\
[10:44:33] Operating system: Windows 10 (arch: amd64, version: 10.0)
[10:44:33] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[10:44:33] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[10:44:33] Available CPUs: 6
[10:44:33] 
[10:44:33] 
[10:44:33] === Wurm options ===
[10:44:33] animation_playback_self = 0
[10:44:33] ao_level = 1
[10:44:33] auto_mipmaps_enabled = 1
[10:44:33] auto_run_source = 0
[10:44:33] cavedetail = 2
[10:44:33] censor_chat = false
[10:44:33] collada_animations = 3
[10:44:33] colorItemsDamage = true
[10:44:33] color_black = 0.0,0.0,0.0,1.0
[10:44:33] color_cyan = 0.0,1.0,1.0,1.0
[10:44:33] color_enchant_desc = 0.5,0.5,1.0,1.0
[10:44:33] color_enchant_name = 0.0,0.5,0.5,1.0
[10:44:33] color_enchant_power = 0.0,1.0,1.0,1.0
[10:44:33] color_error = 1.0,0.3,0.3,1.0
[10:44:33] color_fuchsia = 1.0,0.0,1.0,1.0
[10:44:33] color_green = 0.4,0.72,0.47,1.0
[10:44:33] color_grey = 0.5,0.75,1.0,1.0
[10:44:33] color_lime = 0.5,1.0,0.5,1.0
[10:44:33] color_maroon = 0.5,0.0,0.0,1.0
[10:44:33] color_navy_blue = 0.23,0.39,1.0,1.0
[10:44:33] color_orange = 1.0,0.58,0.04,1.0
[10:44:33] color_outline_ally = 0.5,1.0,0.5,1.0
[10:44:33] color_outline_friend = 0.5,0.75,1.0,1.0
[10:44:33] color_outline_hostile = 1.0,0.0,0.0,1.0
[10:44:33] color_outline_neutral = 0.5,0.5,1.0,1.0
[10:44:33] color_purple = 0.5,0.0,0.5,1.0
[10:44:33] color_red = 1.0,0.0,0.0,1.0
[10:44:33] color_royal_blue = 0.5,0.5,1.0,1.0
[10:44:33] color_salve_acid = 1.0,1.0,0.0,1.0
[10:44:33] color_salve_fire = 1.0,0.0,0.0,1.0
[10:44:33] color_salve_frost = 0.0,0.0,1.0,1.0
[10:44:33] color_silver = 0.75,0.75,0.75,1.0
[10:44:33] color_system = 0.5,1.0,0.5,1.0
[10:44:33] color_teal = 0.0,0.5,0.5,1.0
[10:44:33] color_white = 1.0,1.0,1.0,1.0
[10:44:33] color_yellow = 1.0,1.0,0.0,1.0
[10:44:33] combat_world_text = true
[10:44:33] compressed_textures = false
[10:44:33] compressed_textures_S3TC = true
[10:44:33] contribution_culling = 200
[10:44:33] custim_timer_source = 1
[10:44:33] customTimer1 = -1|-1
[10:44:33] customTimer2 = -1|-1
[10:44:33] customTimer3 = -1|-1
[10:44:33] customTimer4 = -1|-1
[10:44:33] customTimer5 = -1|-1
[10:44:33] debug_mode = false
[10:44:33] defaultActions_source = 0
[10:44:33] depth_clamp_enabled = 2
[10:44:33] disable_select_all_shortcut = false
[10:44:33] display_settings = false:false:0:2560:1440:32:144:true:false
[10:44:33] enable_contribution_culling = false
[10:44:33] enable_debugs = false
[10:44:33] enable_lod = true
[10:44:33] enable_seasonal_mappings = true
[10:44:33] enable_shift_drag = true
[10:44:33] enable_volumetric_fog = true
[10:44:33] enable_vsync = false
[10:44:33] enable_world_drag = true
[10:44:33] event_log_rotation = 2
[10:44:33] exec_source = 0
[10:44:33] fast_yield = false
[10:44:33] fbo_enabled = 2
[10:44:33] fog_coord_src = 0
[10:44:33] font_antialias = 2
[10:44:33] font_bold = 11
[10:44:33] font_default = 11
[10:44:33] font_header = 24
[10:44:33] font_italian = 11
[10:44:33] font_monospaced = 11
[10:44:33] font_static = 11
[10:44:33] fov_horizontal = 110
[10:44:33] fps_limit = 60
[10:44:33] fps_limit_background = 30
[10:44:33] fps_limit_enabled = true
[10:44:33] free_look_mode_disable_on_close_component = false
[10:44:33] free_look_mode_disable_on_combat = false
[10:44:33] free_look_mode_disable_on_open_component = false
[10:44:33] free_look_mode_sensitivity = 10
[10:44:33] game_client_thread_priority = 2
[10:44:33] glsl_debug_loading = false
[10:44:33] glsl_enabled = 2
[10:44:33] gpu_skinning = true
[10:44:33] gui_opacity = 3
[10:44:33] gui_skin = 1
[10:44:33] hard_mode = false
[10:44:33] has_read_eula = true
[10:44:33] head_bob = false
[10:44:33] hide_cursor_with_ui = false
[10:44:33] hide_inactive_friends = false
[10:44:33] hide_menu_examine = false
[10:44:33] hide_menu_no_target = false
[10:44:33] hide_menu_spam_mode = true
[10:44:33] hide_menu_stop = false
[10:44:33] hide_onscreen_fail_messages = false
[10:44:33] hide_onscreen_hostile_messages = false
[10:44:33] hide_onscreen_info_messages = false
[10:44:33] hide_personal_goal = false
[10:44:33] high_res_binoculars = true
[10:44:33] hint_texture_scaling = 2
[10:44:33] impColumn = true
[10:44:33] inverse_mouse = false
[10:44:33] irc_log_rotation = 2
[10:44:33] irc_notif = 0
[10:44:33] item_creature_render_distance = 3
[10:44:33] key_bindings_source = 0
[10:44:33] keyboard_layout = 0
[10:44:33] limit_dynamic_lights = true
[10:44:33] loadInventoryStartup = true
[10:44:33] local_list_in_event = false
[10:44:33] lod = 1
[10:44:33] log_extra_errors = false
[10:44:33] log_gl_errors = false
[10:44:33] mark_text_read = true
[10:44:33] material_as_suffix = true
[10:44:33] max_dynamic_lights = 8
[10:44:33] max_shader_lights = 8
[10:44:33] max_texture_size = 2
[10:44:33] mega_texture_size = 6
[10:44:33] model_loader_thread_priority = 2
[10:44:33] model_loading_threads = 3
[10:44:33] mount_control_mode = 0
[10:44:33] mount_rotation = false
[10:44:33] mouse_camera_sensitivity = 3.7192233
[10:44:33] mouse_smoothing = 0.0
[10:44:33] multicolor_usage = 1
[10:44:33] multidraw_enabled = 1
[10:44:33] no_brightness = false
[10:44:33] no_terrain_render = false
[10:44:33] no_world_render = false
[10:44:33] non_power_of_two = 1
[10:44:33] normal_maps = true
[10:44:33] occlusion_queries_enabled = 2
[10:44:33] offscreen_texture_size = 2
[10:44:33] other_log_rotation = 2
[10:44:33] outline_picking = true
[10:44:33] player_texture_size = 2
[10:44:33] quick_keybinds = true
[10:44:33] reflection_texture_size = 2
[10:44:33] reflections = 2
[10:44:33] remember_password = true
[10:44:33] render_bloom = false
[10:44:33] render_distant_terrain = true
[10:44:33] render_fxaa = true
[10:44:33] render_sun_glare = false
[10:44:33] render_vignette = false
[10:44:33] renderer_type = 1
[10:44:33] resident_models = false
[10:44:33] save_skills_on_quit = true
[10:44:33] screen_brightness = 0.0
[10:44:33] screen_shake = true
[10:44:33] screenshot_file_format = 1
[10:44:33] season_override = 0
[10:44:33] send_extra_tile_data = false
[10:44:33] setting_timestamps = true
[10:44:33] settings_version = 14
[10:44:33] shadow_level = 2
[10:44:33] shadow_mapsize = 1
[10:44:33] shift_drag_default = 10
[10:44:33] showKChat = true
[10:44:33] show_body_in_inventory = false
[10:44:33] show_creature_overlay = true
[10:44:33] show_detailed_hover = true
[10:44:33] show_examine_world_text = true
[10:44:33] show_hit_direction_indicator = true
[10:44:33] show_local_world_text = true
[10:44:33] show_old_menu = false
[10:44:33] show_old_quickbar = false
[10:44:33] show_tab_blinking = true
[10:44:33] silent_friends_update = false
[10:44:33] skillgain_minimum = 4
[10:44:33] skillgain_no_alignment = true
[10:44:33] skillgain_no_favor = true
[10:44:33] skydetail = 1
[10:44:33] sound_al_gain = 4
[10:44:33] sound_buzzlevel = 2
[10:44:33] sound_cache_enabled = true
[10:44:33] sound_doppler_enabled = true
[10:44:33] sound_engine = 2
[10:44:33] sound_footstepslevel = 10
[10:44:33] sound_music_level = 0
[10:44:33] sound_play_PMAlert = false
[10:44:33] sound_play_UIsounds = true
[10:44:33] sound_play_ambients = false
[10:44:33] sound_play_buzz = true
[10:44:33] sound_play_combat = true
[10:44:33] sound_play_door = true
[10:44:33] sound_play_emotes = true
[10:44:33] sound_play_footsteps = true
[10:44:33] sound_play_music = false
[10:44:33] sound_play_weather = true
[10:44:33] sound_play_work = true
[10:44:33] structure_render_distance = 3
[10:44:33] submit_client_data = 1
[10:44:33] supersampling = 0
[10:44:33] swap_mouse_buttons = false
[10:44:33] terrain_res = 2
[10:44:33] test_attach_equipment = false
[10:44:33] test_mode = 0
[10:44:33] thirdPerson = false
[10:44:33] tile_transitions = true
[10:44:33] tiledecorations = 2
[10:44:33] togglePushToTalk = true
[10:44:33] treelist_outline = true
[10:44:33] trees = 3
[10:44:33] ui_font_scale = 100
[10:44:33] ui_scale = 110
[10:44:33] update_optional = true
[10:44:33] use_alpha_particles = true
[10:44:33] use_anisotropic_filtering = 4
[10:44:33] use_antialiasing = 1
[10:44:33] use_default_action = true
[10:44:33] use_fast_clock_work_around = true
[10:44:33] use_nano_timer = false
[10:44:33] use_non_alpha_particles = true
[10:44:33] use_phobia_models = false
[10:44:33] use_tree_models = true
[10:44:33] use_weather_particles = true
[10:44:33] vbo_enabled = 1
[10:44:33] vg_ui_theme = 1
[10:44:33] viewport_bob = true
[10:44:33] water_detail = 2
[10:44:33] 
[10:44:34] Setting up WurmModel Model Loader
[10:44:34] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[10:44:34] Translating legacy key NUMPAD7 to KP_7
[10:44:34] Translating legacy key NUMPAD9 to KP_9
[10:44:34] Translating legacy key SUBTRACT to KP_SUBTRACT
[10:44:34] Translating legacy key EQUALS to EQUAL
[10:44:34] Translating legacy key ADD to KP_ADD
[10:44:34] Translating legacy key NUMPAD8 to KP_8
[10:44:34] Translating legacy key NUMPAD5 to KP_5
[10:44:34] Translating legacy key MULTIPLY to KP_MULTIPLY
[10:44:34] Translating legacy key NUMPAD1 to KP_1
[10:44:34] Translating legacy key NUMPAD3 to KP_3
[10:44:34] Translating legacy key NUMPAD2 to KP_2
[10:44:34] Translating legacy key DECIMAL to KP_DECIMAL
[10:44:34] Translating legacy key DIVIDE to KP_DIVIDE
[10:44:34] Translating legacy key NUMPAD6 to KP_6
[10:44:34] Translating legacy key NUMPAD4 to KP_4
[10:44:36] Word filter loaded: 23
[10:44:36] Starting global frame job manager with 6 worker threads
[10:44:36] Starting global lazy job manager with 3 worker threads
[10:44:36] Setting up OpenAL Sound Engine
[10:44:36] OpenAL version: 1.1 ALSOFT 1.19.1
[10:44:36] OpenAL renderer: OpenAL Soft
[10:44:36] OpenAL vendor: OpenAL Community
[10:44:36] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[10:44:36] Generating: 128 source channels.
[10:44:36] 
[10:44:36] === OpenGL information ===
[10:44:36] LWJGL version: 3.2.3 1.2.0
[10:44:36] OpenGL vendor: NVIDIA Corporation
[10:44:36] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[10:44:36] OpenGL version: 4.6.0 NVIDIA 466.63
[10:44:36] OpenGL extensions:
[10:44:36]     GL_AMD_multi_draw_indirect
[10:44:36]     GL_AMD_seamless_cubemap_per_texture
[10:44:36]     GL_AMD_vertex_shader_viewport_index
[10:44:36]     GL_AMD_vertex_shader_layer
[10:44:36]     GL_ARB_arrays_of_arrays
[10:44:36]     GL_ARB_base_instance
[10:44:36]     GL_ARB_bindless_texture
[10:44:36]     GL_ARB_blend_func_extended
[10:44:36]     GL_ARB_buffer_storage
[10:44:36]     GL_ARB_clear_buffer_object
[10:44:36]     GL_ARB_clear_texture
[10:44:36]     GL_ARB_clip_control
[10:44:36]     GL_ARB_color_buffer_float
[10:44:36]     GL_ARB_compatibility
[10:44:36]     GL_ARB_compressed_texture_pixel_storage
[10:44:36]     GL_ARB_conservative_depth
[10:44:36]     GL_ARB_compute_shader
[10:44:36]     GL_ARB_compute_variable_group_size
[10:44:36]     GL_ARB_conditional_render_inverted
[10:44:36]     GL_ARB_copy_buffer
[10:44:36]     GL_ARB_copy_image
[10:44:36]     GL_ARB_cull_distance
[10:44:36]     GL_ARB_debug_output
[10:44:36]     GL_ARB_depth_buffer_float
[10:44:36]     GL_ARB_depth_clamp
[10:44:36]     GL_ARB_depth_texture
[10:44:36]     GL_ARB_derivative_control
[10:44:36]     GL_ARB_direct_state_access
[10:44:36]     GL_ARB_draw_buffers
[10:44:36]     GL_ARB_draw_buffers_blend
[10:44:36]     GL_ARB_draw_indirect
[10:44:36]     GL_ARB_draw_elements_base_vertex
[10:44:36]     GL_ARB_draw_instanced
[10:44:36]     GL_ARB_enhanced_layouts
[10:44:36]     GL_ARB_ES2_compatibility
[10:44:36]     GL_ARB_ES3_compatibility
[10:44:36]     GL_ARB_ES3_1_compatibility
[10:44:36]     GL_ARB_ES3_2_compatibility
[10:44:36]     GL_ARB_explicit_attrib_location
[10:44:36]     GL_ARB_explicit_uniform_location
[10:44:36]     GL_ARB_fragment_coord_conventions
[10:44:36]     GL_ARB_fragment_layer_viewport
[10:44:36]     GL_ARB_fragment_program
[10:44:36]     GL_ARB_fragment_program_shadow
[10:44:36]     GL_ARB_fragment_shader
[10:44:36]     GL_ARB_fragment_shader_interlock
[10:44:36]     GL_ARB_framebuffer_no_attachments
[10:44:36]     GL_ARB_framebuffer_object
[10:44:36]     GL_ARB_framebuffer_sRGB
[10:44:36]     GL_ARB_geometry_shader4
[10:44:36]     GL_ARB_get_program_binary
[10:44:36]     GL_ARB_get_texture_sub_image
[10:44:36]     GL_ARB_gl_spirv
[10:44:36]     GL_ARB_gpu_shader5
[10:44:36]     GL_ARB_gpu_shader_fp64
[10:44:36]     GL_ARB_gpu_shader_int64
[10:44:36]     GL_ARB_half_float_pixel
[10:44:36]     GL_ARB_half_float_vertex
[10:44:36]     GL_ARB_imaging
[10:44:36]     GL_ARB_indirect_parameters
[10:44:36]     GL_ARB_instanced_arrays
[10:44:36]     GL_ARB_internalformat_query
[10:44:36]     GL_ARB_internalformat_query2
[10:44:36]     GL_ARB_invalidate_subdata
[10:44:36]     GL_ARB_map_buffer_alignment
[10:44:36]     GL_ARB_map_buffer_range
[10:44:36]     GL_ARB_multi_bind
[10:44:36]     GL_ARB_multi_draw_indirect
[10:44:36]     GL_ARB_multisample
[10:44:36]     GL_ARB_multitexture
[10:44:36]     GL_ARB_occlusion_query
[10:44:36]     GL_ARB_occlusion_query2
[10:44:36]     GL_ARB_parallel_shader_compile
[10:44:36]     GL_ARB_pipeline_statistics_query
[10:44:36]     GL_ARB_pixel_buffer_object
[10:44:36]     GL_ARB_point_parameters
[10:44:36]     GL_ARB_point_sprite
[10:44:36]     GL_ARB_polygon_offset_clamp
[10:44:36]     GL_ARB_post_depth_coverage
[10:44:36]     GL_ARB_program_interface_query
[10:44:36]     GL_ARB_provoking_vertex
[10:44:36]     GL_ARB_query_buffer_object
[10:44:36]     GL_ARB_robust_buffer_access_behavior
[10:44:36]     GL_ARB_robustness
[10:44:36]     GL_ARB_sample_locations
[10:44:36]     GL_ARB_sample_shading
[10:44:36]     GL_ARB_sampler_objects
[10:44:36]     GL_ARB_seamless_cube_map
[10:44:36]     GL_ARB_seamless_cubemap_per_texture
[10:44:36]     GL_ARB_separate_shader_objects
[10:44:36]     GL_ARB_shader_atomic_counter_ops
[10:44:36]     GL_ARB_shader_atomic_counters
[10:44:36]     GL_ARB_shader_ballot
[10:44:36]     GL_ARB_shader_bit_encoding
[10:44:36]     GL_ARB_shader_clock
[10:44:36]     GL_ARB_shader_draw_parameters
[10:44:36]     GL_ARB_shader_group_vote
[10:44:36]     GL_ARB_shader_image_load_store
[10:44:36]     GL_ARB_shader_image_size
[10:44:36]     GL_ARB_shader_objects
[10:44:36]     GL_ARB_shader_precision
[10:44:36]     GL_ARB_shader_storage_buffer_object
[10:44:36]     GL_ARB_shader_subroutine
[10:44:36]     GL_ARB_shader_texture_image_samples
[10:44:36]     GL_ARB_shader_texture_lod
[10:44:36]     GL_ARB_shading_language_100
[10:44:36]     GL_ARB_shader_viewport_layer_array
[10:44:36]     GL_ARB_shading_language_420pack
[10:44:36]     GL_ARB_shading_language_include
[10:44:36]     GL_ARB_shading_language_packing
[10:44:36]     GL_ARB_shadow
[10:44:36]     GL_ARB_sparse_buffer
[10:44:36]     GL_ARB_sparse_texture
[10:44:36]     GL_ARB_sparse_texture2
[10:44:36]     GL_ARB_sparse_texture_clamp
[10:44:36]     GL_ARB_spirv_extensions
[10:44:36]     GL_ARB_stencil_texturing
[10:44:36]     GL_ARB_sync
[10:44:36]     GL_ARB_tessellation_shader
[10:44:36]     GL_ARB_texture_barrier
[10:44:36]     GL_ARB_texture_border_clamp
[10:44:36]     GL_ARB_texture_buffer_object
[10:44:36]     GL_ARB_texture_buffer_object_rgb32
[10:44:36]     GL_ARB_texture_buffer_range
[10:44:36]     GL_ARB_texture_compression
[10:44:36]     GL_ARB_texture_compression_bptc
[10:44:36]     GL_ARB_texture_compression_rgtc
[10:44:36]     GL_ARB_texture_cube_map
[10:44:36]     GL_ARB_texture_cube_map_array
[10:44:36]     GL_ARB_texture_env_add
[10:44:36]     GL_ARB_texture_env_combine
[10:44:36]     GL_ARB_texture_env_crossbar
[10:44:36]     GL_ARB_texture_env_dot3
[10:44:36]     GL_ARB_texture_filter_anisotropic
[10:44:36]     GL_ARB_texture_filter_minmax
[10:44:36]     GL_ARB_texture_float
[10:44:36]     GL_ARB_texture_gather
[10:44:36]     GL_ARB_texture_mirror_clamp_to_edge
[10:44:36]     GL_ARB_texture_mirrored_repeat
[10:44:36]     GL_ARB_texture_multisample
[10:44:36]     GL_ARB_texture_non_power_of_two
[10:44:36]     GL_ARB_texture_query_levels
[10:44:36]     GL_ARB_texture_query_lod
[10:44:36]     GL_ARB_texture_rectangle
[10:44:36]     GL_ARB_texture_rg
[10:44:36]     GL_ARB_texture_rgb10_a2ui
[10:44:36]     GL_ARB_texture_stencil8
[10:44:36]     GL_ARB_texture_storage
[10:44:36]     GL_ARB_texture_storage_multisample
[10:44:36]     GL_ARB_texture_swizzle
[10:44:36]     GL_ARB_texture_view
[10:44:36]     GL_ARB_timer_query
[10:44:36]     GL_ARB_transform_feedback2
[10:44:36]     GL_ARB_transform_feedback3
[10:44:36]     GL_ARB_transform_feedback_instanced
[10:44:36]     GL_ARB_transform_feedback_overflow_query
[10:44:36]     GL_ARB_transpose_matrix
[10:44:36]     GL_ARB_uniform_buffer_object
[10:44:36]     GL_ARB_vertex_array_bgra
[10:44:36]     GL_ARB_vertex_array_object
[10:44:36]     GL_ARB_vertex_attrib_64bit
[10:44:36]     GL_ARB_vertex_attrib_binding
[10:44:36]     GL_ARB_vertex_buffer_object
[10:44:36]     GL_ARB_vertex_program
[10:44:36]     GL_ARB_vertex_shader
[10:44:36]     GL_ARB_vertex_type_10f_11f_11f_rev
[10:44:36]     GL_ARB_vertex_type_2_10_10_10_rev
[10:44:36]     GL_ARB_viewport_array
[10:44:36]     GL_ARB_window_pos
[10:44:36]     GL_ATI_draw_buffers
[10:44:36]     GL_ATI_texture_float
[10:44:36]     GL_ATI_texture_mirror_once
[10:44:36]     GL_S3_s3tc
[10:44:36]     GL_EXT_texture_env_add
[10:44:36]     GL_EXT_abgr
[10:44:36]     GL_EXT_bgra
[10:44:36]     GL_EXT_bindable_uniform
[10:44:36]     GL_EXT_blend_color
[10:44:36]     GL_EXT_blend_equation_separate
[10:44:36]     GL_EXT_blend_func_separate
[10:44:36]     GL_EXT_blend_minmax
[10:44:36]     GL_EXT_blend_subtract
[10:44:36]     GL_EXT_compiled_vertex_array
[10:44:36]     GL_EXT_Cg_shader
[10:44:36]     GL_EXT_depth_bounds_test
[10:44:36]     GL_EXT_direct_state_access
[10:44:36]     GL_EXT_draw_buffers2
[10:44:36]     GL_EXT_draw_instanced
[10:44:36]     GL_EXT_draw_range_elements
[10:44:36]     GL_EXT_fog_coord
[10:44:36]     GL_EXT_framebuffer_blit
[10:44:36]     GL_EXT_framebuffer_multisample
[10:44:36]     GL_EXTX_framebuffer_mixed_formats
[10:44:36]     GL_EXT_framebuffer_multisample_blit_scaled
[10:44:36]     GL_EXT_framebuffer_object
[10:44:36]     GL_EXT_framebuffer_sRGB
[10:44:36]     GL_EXT_geometry_shader4
[10:44:36]     GL_EXT_gpu_program_parameters
[10:44:36]     GL_EXT_gpu_shader4
[10:44:36]     GL_EXT_multi_draw_arrays
[10:44:36]     GL_EXT_multiview_texture_multisample
[10:44:36]     GL_EXT_multiview_timer_query
[10:44:36]     GL_EXT_packed_depth_stencil
[10:44:36]     GL_EXT_packed_float
[10:44:36]     GL_EXT_packed_pixels
[10:44:36]     GL_EXT_pixel_buffer_object
[10:44:36]     GL_EXT_point_parameters
[10:44:36]     GL_EXT_polygon_offset_clamp
[10:44:36]     GL_EXT_post_depth_coverage
[10:44:36]     GL_EXT_provoking_vertex
[10:44:36]     GL_EXT_raster_multisample
[10:44:36]     GL_EXT_rescale_normal
[10:44:36]     GL_EXT_secondary_color
[10:44:36]     GL_EXT_separate_shader_objects
[10:44:36]     GL_EXT_separate_specular_color
[10:44:36]     GL_EXT_shader_image_load_formatted
[10:44:36]     GL_EXT_shader_image_load_store
[10:44:36]     GL_EXT_shader_integer_mix
[10:44:36]     GL_EXT_shadow_funcs
[10:44:36]     GL_EXT_sparse_texture2
[10:44:36]     GL_EXT_stencil_two_side
[10:44:36]     GL_EXT_stencil_wrap
[10:44:36]     GL_EXT_texture3D
[10:44:36]     GL_EXT_texture_array
[10:44:36]     GL_EXT_texture_buffer_object
[10:44:36]     GL_EXT_texture_compression_dxt1
[10:44:36]     GL_EXT_texture_compression_latc
[10:44:36]     GL_EXT_texture_compression_rgtc
[10:44:36]     GL_EXT_texture_compression_s3tc
[10:44:36]     GL_EXT_texture_cube_map
[10:44:36]     GL_EXT_texture_edge_clamp
[10:44:36]     GL_EXT_texture_env_combine
[10:44:36]     GL_EXT_texture_env_dot3
[10:44:36]     GL_EXT_texture_filter_anisotropic
[10:44:36]     GL_EXT_texture_filter_minmax
[10:44:36]     GL_EXT_texture_integer
[10:44:36]     GL_EXT_texture_lod
[10:44:36]     GL_EXT_texture_lod_bias
[10:44:36]     GL_EXT_texture_mirror_clamp
[10:44:36]     GL_EXT_texture_object
[10:44:36]     GL_EXT_texture_shadow_lod
[10:44:36]     GL_EXT_texture_shared_exponent
[10:44:36]     GL_EXT_texture_sRGB
[10:44:36]     GL_EXT_texture_sRGB_R8
[10:44:36]     GL_EXT_texture_sRGB_decode
[10:44:36]     GL_EXT_texture_storage
[10:44:36]     GL_EXT_texture_swizzle
[10:44:36]     GL_EXT_timer_query
[10:44:36]     GL_EXT_transform_feedback2
[10:44:36]     GL_EXT_vertex_array
[10:44:36]     GL_EXT_vertex_array_bgra
[10:44:36]     GL_EXT_vertex_attrib_64bit
[10:44:36]     GL_EXT_window_rectangles
[10:44:36]     GL_EXT_import_sync_object
[10:44:36]     GL_IBM_rasterpos_clip
[10:44:36]     GL_IBM_texture_mirrored_repeat
[10:44:36]     GL_KHR_context_flush_control
[10:44:36]     GL_KHR_debug
[10:44:36]     GL_EXT_memory_object
[10:44:36]     GL_EXT_memory_object_win32
[10:44:36]     GL_NV_memory_object_sparse
[10:44:36]     GL_EXT_win32_keyed_mutex
[10:44:36]     GL_KHR_parallel_shader_compile
[10:44:36]     GL_KHR_no_error
[10:44:36]     GL_KHR_robust_buffer_access_behavior
[10:44:36]     GL_KHR_robustness
[10:44:36]     GL_EXT_semaphore
[10:44:36]     GL_EXT_semaphore_win32
[10:44:36]     GL_NV_timeline_semaphore
[10:44:36]     GL_KHR_shader_subgroup
[10:44:36]     GL_KTX_buffer_region
[10:44:36]     GL_NV_alpha_to_coverage_dither_control
[10:44:36]     GL_NV_bindless_multi_draw_indirect
[10:44:36]     GL_NV_bindless_multi_draw_indirect_count
[10:44:36]     GL_NV_bindless_texture
[10:44:36]     GL_NV_blend_equation_advanced
[10:44:36]     GL_NV_blend_equation_advanced_coherent
[10:44:36]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[10:44:36]     GL_NV_blend_minmax_factor
[10:44:36]     GL_NV_blend_square
[10:44:36]     GL_NV_clip_space_w_scaling
[10:44:36]     GL_NV_command_list
[10:44:36]     GL_NV_compute_program5
[10:44:36]     GL_NV_compute_shader_derivatives
[10:44:36]     GL_NV_conditional_render
[10:44:36]     GL_NV_conservative_raster
[10:44:36]     GL_NV_conservative_raster_dilate
[10:44:36]     GL_NV_conservative_raster_pre_snap
[10:44:36]     GL_NV_conservative_raster_pre_snap_triangles
[10:44:36]     GL_NV_conservative_raster_underestimation
[10:44:36]     GL_NV_copy_depth_to_color
[10:44:36]     GL_NV_copy_image
[10:44:36]     GL_NV_depth_buffer_float
[10:44:36]     GL_NV_depth_clamp
[10:44:36]     GL_NV_draw_texture
[10:44:36]     GL_NV_draw_vulkan_image
[10:44:36]     GL_NV_ES1_1_compatibility
[10:44:36]     GL_NV_ES3_1_compatibility
[10:44:36]     GL_NV_explicit_multisample
[10:44:36]     GL_NV_feature_query
[10:44:36]     GL_NV_fence
[10:44:36]     GL_NV_fill_rectangle
[10:44:36]     GL_NV_float_buffer
[10:44:36]     GL_NV_fog_distance
[10:44:36]     GL_NV_fragment_coverage_to_color
[10:44:36]     GL_NV_fragment_program
[10:44:36]     GL_NV_fragment_program_option
[10:44:36]     GL_NV_fragment_program2
[10:44:36]     GL_NV_fragment_shader_barycentric
[10:44:36]     GL_NV_fragment_shader_interlock
[10:44:36]     GL_NV_framebuffer_mixed_samples
[10:44:36]     GL_NV_framebuffer_multisample_coverage
[10:44:36]     GL_NV_geometry_shader4
[10:44:36]     GL_NV_geometry_shader_passthrough
[10:44:36]     GL_NV_gpu_program4
[10:44:36]     GL_NV_internalformat_sample_query
[10:44:36]     GL_NV_gpu_program4_1
[10:44:36]     GL_NV_gpu_program5
[10:44:36]     GL_NV_gpu_program5_mem_extended
[10:44:36]     GL_NV_gpu_program_fp64
[10:44:36]     GL_NV_gpu_shader5
[10:44:36]     GL_NV_half_float
[10:44:36]     GL_NV_light_max_exponent
[10:44:36]     GL_NV_memory_attachment
[10:44:36]     GL_NV_mesh_shader
[10:44:36]     GL_NV_multisample_coverage
[10:44:36]     GL_NV_multisample_filter_hint
[10:44:36]     GL_NV_occlusion_query
[10:44:36]     GL_NV_packed_depth_stencil
[10:44:36]     GL_NV_parameter_buffer_object
[10:44:36]     GL_NV_parameter_buffer_object2
[10:44:36]     GL_NV_path_rendering
[10:44:36]     GL_NV_path_rendering_shared_edge
[10:44:36]     GL_NV_pixel_data_range
[10:44:36]     GL_NV_point_sprite
[10:44:36]     GL_NV_primitive_restart
[10:44:36]     GL_NV_query_resource
[10:44:36]     GL_NV_query_resource_tag
[10:44:36]     GL_NV_register_combiners
[10:44:36]     GL_NV_register_combiners2
[10:44:36]     GL_NV_representative_fragment_test
[10:44:36]     GL_NV_sample_locations
[10:44:36]     GL_NV_sample_mask_override_coverage
[10:44:36]     GL_NV_scissor_exclusive
[10:44:36]     GL_NV_shader_atomic_counters
[10:44:36]     GL_NV_shader_atomic_float
[10:44:36]     GL_NV_shader_atomic_float64
[10:44:36]     GL_NV_shader_atomic_fp16_vector
[10:44:36]     GL_NV_shader_atomic_int64
[10:44:36]     GL_NV_shader_buffer_load
[10:44:36]     GL_NV_shader_storage_buffer_object
[10:44:36]     GL_NV_shader_subgroup_partitioned
[10:44:36]     GL_NV_shader_texture_footprint
[10:44:36]     GL_NV_shading_rate_image
[10:44:36]     GL_NV_stereo_view_rendering
[10:44:36]     GL_NV_texgen_reflection
[10:44:36]     GL_NV_texture_barrier
[10:44:36]     GL_NV_texture_compression_vtc
[10:44:36]     GL_NV_texture_env_combine4
[10:44:36]     GL_NV_texture_multisample
[10:44:36]     GL_NV_texture_rectangle
[10:44:36]     GL_NV_texture_rectangle_compressed
[10:44:36]     GL_NV_texture_shader
[10:44:36]     GL_NV_texture_shader2
[10:44:36]     GL_NV_texture_shader3
[10:44:36]     GL_NV_transform_feedback
[10:44:36]     GL_NV_transform_feedback2
[10:44:36]     GL_NV_uniform_buffer_unified_memory
[10:44:36]     GL_NV_vertex_array_range
[10:44:36]     GL_NV_vertex_array_range2
[10:44:36]     GL_NV_vertex_attrib_integer_64bit
[10:44:36]     GL_NV_vertex_buffer_unified_memory
[10:44:36]     GL_NV_vertex_program
[10:44:36]     GL_NV_vertex_program1_1
[10:44:36]     GL_NV_vertex_program2
[10:44:36]     GL_NV_vertex_program2_option
[10:44:36]     GL_NV_vertex_program3
[10:44:36]     GL_NV_viewport_array2
[10:44:36]     GL_NV_viewport_swizzle
[10:44:36]     GL_NVX_conditional_render
[10:44:36]     GL_NVX_linked_gpu_multicast
[10:44:36]     GL_NV_gpu_multicast
[10:44:36]     GL_NVX_gpu_multicast2
[10:44:36]     GL_NVX_progress_fence
[10:44:36]     GL_NVX_gpu_memory_info
[10:44:36]     GL_NVX_multigpu_info
[10:44:36]     GL_NVX_nvenc_interop
[10:44:36]     GL_NV_shader_thread_group
[10:44:36]     GL_NV_shader_thread_shuffle
[10:44:36]     GL_KHR_blend_equation_advanced
[10:44:36]     GL_KHR_blend_equation_advanced_coherent
[10:44:36]     GL_OVR_multiview
[10:44:36]     GL_OVR_multiview2
[10:44:36]     GL_SGIS_generate_mipmap
[10:44:36]     GL_SGIS_texture_lod
[10:44:36]     GL_SGIX_depth_texture
[10:44:36]     GL_SGIX_shadow
[10:44:36]     GL_SUN_slice_accum
[10:44:36]     GL_WIN_swap_hint
[10:44:36]     WGL_EXT_swap_control
[10:44:36] OpenGL pixel format: 8:8:8:8
[10:44:36] OpenGL depth format: 24:8
[10:44:36] 
[10:44:36] GLSL version: 4.60 NVIDIA
[10:44:36] GLSL max vertex uniforms: 4096 (4096)
[10:44:36] GLSL max fragment uniforms: 4096 (4096)
[10:44:36] GLSL max varyings: 124 (124)
[10:44:36] GLSL max lights: 8 (8)
[10:44:36] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[10:44:36] 
[10:44:36] Vertex/index buffer memory limit: 4096MiB
[10:44:36] Starting workaround for fast running clocks
[10:44:36] Using LWJGL timer.
[10:44:38] Startup Phase - Initializing..
[10:44:38] Preloading builtin materials
[10:44:38] Preloading builtin materials done
[10:44:38] Setting up Collada Model Loader
[10:44:38] Launching Collada Model Loader threads
[10:44:38] Launching WOM Loader threads
[10:44:38] Startup Phase - Setting up..
[10:44:39] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:44:39] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[10:44:39] Gui initialized
[10:44:39] Startup Phase - Preparing terrain...
[10:44:40] Startup Phase - Connecting ..
[10:44:40] Disabling Nagles
[10:44:41] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[10:44:41] Disabling Nagles
[10:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[10:44:42] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[10:44:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[10:44:44] Login successful
[10:44:44] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[10:44:44] Starting update of login splash image...
[10:44:44] Finished loading new login splash image!
[10:44:44] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[10:44:46] Water reflection offscreen size 1280x720
[10:46:45] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 

 

 

EDIT:

 

Another crash:

 

Spoiler

[12:01:42] 
[12:01:42] Preparing to enable console logging.
[12:01:42] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[12:01:42] Time is Sat Jun 05 12:01:42 CEST 2021
[12:01:42] Running client version 4.2.40
[12:01:42]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[12:01:42]      client build time 2021-06-03 02:51
[12:01:42] 
[12:01:42] === System information ===
[12:01:42] Executing from D:\Steam\steamapps\common\Wurm Online\
[12:01:42] Operating system: Windows 10 (arch: amd64, version: 10.0)
[12:01:42] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[12:01:42] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[12:01:42] Available CPUs: 6
[12:01:42] 
[12:01:42] 
[12:01:42] === Wurm options ===
[12:01:42] animation_playback_self = 0
[12:01:42] ao_level = 1
[12:01:42] auto_mipmaps_enabled = 1
[12:01:42] auto_run_source = 0
[12:01:42] cavedetail = 2
[12:01:42] censor_chat = false
[12:01:42] collada_animations = 3
[12:01:42] colorItemsDamage = true
[12:01:42] color_black = 0.0,0.0,0.0,1.0
[12:01:42] color_cyan = 0.0,1.0,1.0,1.0
[12:01:42] color_enchant_desc = 0.5,0.5,1.0,1.0
[12:01:42] color_enchant_name = 0.0,0.5,0.5,1.0
[12:01:42] color_enchant_power = 0.0,1.0,1.0,1.0
[12:01:42] color_error = 1.0,0.3,0.3,1.0
[12:01:42] color_fuchsia = 1.0,0.0,1.0,1.0
[12:01:42] color_green = 0.4,0.72,0.47,1.0
[12:01:42] color_grey = 0.5,0.75,1.0,1.0
[12:01:42] color_lime = 0.5,1.0,0.5,1.0
[12:01:42] color_maroon = 0.5,0.0,0.0,1.0
[12:01:42] color_navy_blue = 0.23,0.39,1.0,1.0
[12:01:42] color_orange = 1.0,0.58,0.04,1.0
[12:01:42] color_outline_ally = 0.5,1.0,0.5,1.0
[12:01:42] color_outline_friend = 0.5,0.75,1.0,1.0
[12:01:42] color_outline_hostile = 1.0,0.0,0.0,1.0
[12:01:42] color_outline_neutral = 0.5,0.5,1.0,1.0
[12:01:42] color_purple = 0.5,0.0,0.5,1.0
[12:01:42] color_red = 1.0,0.0,0.0,1.0
[12:01:42] color_royal_blue = 0.5,0.5,1.0,1.0
[12:01:42] color_salve_acid = 1.0,1.0,0.0,1.0
[12:01:42] color_salve_fire = 1.0,0.0,0.0,1.0
[12:01:42] color_salve_frost = 0.0,0.0,1.0,1.0
[12:01:42] color_silver = 0.75,0.75,0.75,1.0
[12:01:42] color_system = 0.5,1.0,0.5,1.0
[12:01:42] color_teal = 0.0,0.5,0.5,1.0
[12:01:42] color_white = 1.0,1.0,1.0,1.0
[12:01:42] color_yellow = 1.0,1.0,0.0,1.0
[12:01:42] combat_world_text = true
[12:01:42] compressed_textures = false
[12:01:42] compressed_textures_S3TC = true
[12:01:42] contribution_culling = 200
[12:01:42] custim_timer_source = 1
[12:01:42] customTimer1 = -1|-1
[12:01:42] customTimer2 = -1|-1
[12:01:42] customTimer3 = -1|-1
[12:01:42] customTimer4 = -1|-1
[12:01:42] customTimer5 = -1|-1
[12:01:42] debug_mode = false
[12:01:42] defaultActions_source = 0
[12:01:42] depth_clamp_enabled = 2
[12:01:42] disable_select_all_shortcut = false
[12:01:42] display_settings = false:false:0:2560:1440:32:144:true:false
[12:01:42] enable_contribution_culling = false
[12:01:42] enable_debugs = false
[12:01:42] enable_lod = true
[12:01:42] enable_seasonal_mappings = true
[12:01:42] enable_shift_drag = true
[12:01:42] enable_volumetric_fog = true
[12:01:42] enable_vsync = false
[12:01:42] enable_world_drag = true
[12:01:42] event_log_rotation = 2
[12:01:42] exec_source = 0
[12:01:42] fast_yield = false
[12:01:42] fbo_enabled = 2
[12:01:42] fog_coord_src = 0
[12:01:42] font_antialias = 2
[12:01:42] font_bold = 11
[12:01:42] font_default = 11
[12:01:42] font_header = 24
[12:01:42] font_italian = 11
[12:01:42] font_monospaced = 11
[12:01:42] font_static = 11
[12:01:42] fov_horizontal = 110
[12:01:42] fps_limit = 60
[12:01:42] fps_limit_background = 30
[12:01:42] fps_limit_enabled = true
[12:01:42] free_look_mode_disable_on_close_component = false
[12:01:42] free_look_mode_disable_on_combat = false
[12:01:42] free_look_mode_disable_on_open_component = false
[12:01:42] free_look_mode_sensitivity = 10
[12:01:42] game_client_thread_priority = 2
[12:01:42] glsl_debug_loading = false
[12:01:42] glsl_enabled = 2
[12:01:42] gpu_skinning = true
[12:01:42] gui_opacity = 3
[12:01:42] gui_skin = 1
[12:01:42] hard_mode = false
[12:01:42] has_read_eula = true
[12:01:42] head_bob = false
[12:01:42] hide_cursor_with_ui = false
[12:01:42] hide_inactive_friends = false
[12:01:42] hide_menu_examine = false
[12:01:42] hide_menu_no_target = false
[12:01:42] hide_menu_spam_mode = true
[12:01:42] hide_menu_stop = false
[12:01:42] hide_onscreen_fail_messages = false
[12:01:42] hide_onscreen_hostile_messages = false
[12:01:42] hide_onscreen_info_messages = false
[12:01:42] hide_personal_goal = false
[12:01:42] high_res_binoculars = true
[12:01:42] hint_texture_scaling = 2
[12:01:42] impColumn = true
[12:01:42] inverse_mouse = false
[12:01:42] irc_log_rotation = 2
[12:01:42] irc_notif = 0
[12:01:42] item_creature_render_distance = 3
[12:01:42] key_bindings_source = 0
[12:01:42] keyboard_layout = 0
[12:01:42] limit_dynamic_lights = true
[12:01:42] loadInventoryStartup = true
[12:01:42] local_list_in_event = false
[12:01:42] lod = 1
[12:01:42] log_extra_errors = false
[12:01:42] log_gl_errors = false
[12:01:42] mark_text_read = true
[12:01:42] material_as_suffix = true
[12:01:42] max_dynamic_lights = 8
[12:01:42] max_shader_lights = 8
[12:01:42] max_texture_size = 2
[12:01:42] mega_texture_size = 6
[12:01:42] model_loader_thread_priority = 2
[12:01:42] model_loading_threads = 3
[12:01:42] mount_control_mode = 0
[12:01:42] mount_rotation = false
[12:01:42] mouse_camera_sensitivity = 3.7192233
[12:01:42] mouse_smoothing = 0.0
[12:01:42] multicolor_usage = 1
[12:01:42] multidraw_enabled = 1
[12:01:42] no_brightness = false
[12:01:42] no_terrain_render = false
[12:01:42] no_world_render = false
[12:01:42] non_power_of_two = 1
[12:01:42] normal_maps = true
[12:01:42] occlusion_queries_enabled = 2
[12:01:42] offscreen_texture_size = 2
[12:01:42] other_log_rotation = 2
[12:01:42] outline_picking = true
[12:01:42] player_texture_size = 2
[12:01:42] quick_keybinds = true
[12:01:42] reflection_texture_size = 2
[12:01:42] reflections = 2
[12:01:42] remember_password = true
[12:01:42] render_bloom = false
[12:01:42] render_distant_terrain = true
[12:01:42] render_fxaa = true
[12:01:42] render_sun_glare = false
[12:01:42] render_vignette = false
[12:01:42] renderer_type = 1
[12:01:42] resident_models = false
[12:01:42] save_skills_on_quit = true
[12:01:42] screen_brightness = 0.0
[12:01:42] screen_shake = true
[12:01:42] screenshot_file_format = 1
[12:01:42] season_override = 0
[12:01:42] send_extra_tile_data = false
[12:01:42] setting_timestamps = true
[12:01:42] settings_version = 14
[12:01:42] shadow_level = 2
[12:01:42] shadow_mapsize = 1
[12:01:42] shift_drag_default = 10
[12:01:42] showKChat = true
[12:01:42] show_body_in_inventory = false
[12:01:42] show_creature_overlay = true
[12:01:42] show_detailed_hover = true
[12:01:42] show_examine_world_text = true
[12:01:42] show_hit_direction_indicator = true
[12:01:42] show_local_world_text = true
[12:01:42] show_old_menu = false
[12:01:42] show_old_quickbar = false
[12:01:42] show_tab_blinking = true
[12:01:42] silent_friends_update = false
[12:01:42] skillgain_minimum = 4
[12:01:42] skillgain_no_alignment = true
[12:01:42] skillgain_no_favor = true
[12:01:42] skydetail = 1
[12:01:42] sound_al_gain = 4
[12:01:42] sound_buzzlevel = 2
[12:01:42] sound_cache_enabled = true
[12:01:42] sound_doppler_enabled = true
[12:01:42] sound_engine = 2
[12:01:42] sound_footstepslevel = 10
[12:01:42] sound_music_level = 0
[12:01:42] sound_play_PMAlert = false
[12:01:42] sound_play_UIsounds = true
[12:01:42] sound_play_ambients = false
[12:01:42] sound_play_buzz = true
[12:01:42] sound_play_combat = true
[12:01:42] sound_play_door = true
[12:01:42] sound_play_emotes = true
[12:01:42] sound_play_footsteps = true
[12:01:42] sound_play_music = false
[12:01:42] sound_play_weather = true
[12:01:42] sound_play_work = true
[12:01:42] structure_render_distance = 3
[12:01:42] submit_client_data = 1
[12:01:42] supersampling = 0
[12:01:42] swap_mouse_buttons = false
[12:01:42] terrain_res = 2
[12:01:42] test_attach_equipment = false
[12:01:42] test_mode = 0
[12:01:42] thirdPerson = false
[12:01:42] tile_transitions = true
[12:01:42] tiledecorations = 2
[12:01:42] togglePushToTalk = true
[12:01:42] treelist_outline = true
[12:01:42] trees = 3
[12:01:42] ui_font_scale = 100
[12:01:42] ui_scale = 110
[12:01:42] update_optional = true
[12:01:42] use_alpha_particles = true
[12:01:42] use_anisotropic_filtering = 4
[12:01:42] use_antialiasing = 1
[12:01:42] use_default_action = true
[12:01:42] use_fast_clock_work_around = true
[12:01:42] use_nano_timer = false
[12:01:42] use_non_alpha_particles = true
[12:01:42] use_phobia_models = false
[12:01:42] use_tree_models = true
[12:01:42] use_weather_particles = true
[12:01:42] vbo_enabled = 1
[12:01:42] vg_ui_theme = 1
[12:01:42] viewport_bob = true
[12:01:42] water_detail = 2
[12:01:42] 
[12:01:43] Setting up WurmModel Model Loader
[12:01:43] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[12:01:43] Translating legacy key NUMPAD7 to KP_7
[12:01:43] Translating legacy key NUMPAD9 to KP_9
[12:01:43] Translating legacy key SUBTRACT to KP_SUBTRACT
[12:01:43] Translating legacy key EQUALS to EQUAL
[12:01:43] Translating legacy key ADD to KP_ADD
[12:01:43] Translating legacy key NUMPAD8 to KP_8
[12:01:43] Translating legacy key NUMPAD5 to KP_5
[12:01:43] Translating legacy key MULTIPLY to KP_MULTIPLY
[12:01:43] Translating legacy key NUMPAD1 to KP_1
[12:01:43] Translating legacy key NUMPAD3 to KP_3
[12:01:43] Translating legacy key NUMPAD2 to KP_2
[12:01:43] Translating legacy key DECIMAL to KP_DECIMAL
[12:01:43] Translating legacy key DIVIDE to KP_DIVIDE
[12:01:43] Translating legacy key NUMPAD6 to KP_6
[12:01:43] Translating legacy key NUMPAD4 to KP_4
[12:01:44] Word filter loaded: 23
[12:01:45] Starting global frame job manager with 6 worker threads
[12:01:45] Starting global lazy job manager with 3 worker threads
[12:01:45] Setting up OpenAL Sound Engine
[12:01:45] OpenAL version: 1.1 ALSOFT 1.19.1
[12:01:45] OpenAL renderer: OpenAL Soft
[12:01:45] OpenAL vendor: OpenAL Community
[12:01:45] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[12:01:45] Generating: 128 source channels.
[12:01:45] 
[12:01:45] === OpenGL information ===
[12:01:45] LWJGL version: 3.2.3 1.2.0
[12:01:45] OpenGL vendor: NVIDIA Corporation
[12:01:45] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[12:01:45] OpenGL version: 4.6.0 NVIDIA 466.63
[12:01:45] OpenGL extensions:
[12:01:45]     GL_AMD_multi_draw_indirect
[12:01:45]     GL_AMD_seamless_cubemap_per_texture
[12:01:45]     GL_AMD_vertex_shader_viewport_index
[12:01:45]     GL_AMD_vertex_shader_layer
[12:01:45]     GL_ARB_arrays_of_arrays
[12:01:45]     GL_ARB_base_instance
[12:01:45]     GL_ARB_bindless_texture
[12:01:45]     GL_ARB_blend_func_extended
[12:01:45]     GL_ARB_buffer_storage
[12:01:45]     GL_ARB_clear_buffer_object
[12:01:45]     GL_ARB_clear_texture
[12:01:45]     GL_ARB_clip_control
[12:01:45]     GL_ARB_color_buffer_float
[12:01:45]     GL_ARB_compatibility
[12:01:45]     GL_ARB_compressed_texture_pixel_storage
[12:01:45]     GL_ARB_conservative_depth
[12:01:45]     GL_ARB_compute_shader
[12:01:45]     GL_ARB_compute_variable_group_size
[12:01:45]     GL_ARB_conditional_render_inverted
[12:01:45]     GL_ARB_copy_buffer
[12:01:45]     GL_ARB_copy_image
[12:01:45]     GL_ARB_cull_distance
[12:01:45]     GL_ARB_debug_output
[12:01:45]     GL_ARB_depth_buffer_float
[12:01:45]     GL_ARB_depth_clamp
[12:01:45]     GL_ARB_depth_texture
[12:01:45]     GL_ARB_derivative_control
[12:01:45]     GL_ARB_direct_state_access
[12:01:45]     GL_ARB_draw_buffers
[12:01:45]     GL_ARB_draw_buffers_blend
[12:01:45]     GL_ARB_draw_indirect
[12:01:45]     GL_ARB_draw_elements_base_vertex
[12:01:45]     GL_ARB_draw_instanced
[12:01:45]     GL_ARB_enhanced_layouts
[12:01:45]     GL_ARB_ES2_compatibility
[12:01:45]     GL_ARB_ES3_compatibility
[12:01:45]     GL_ARB_ES3_1_compatibility
[12:01:45]     GL_ARB_ES3_2_compatibility
[12:01:45]     GL_ARB_explicit_attrib_location
[12:01:45]     GL_ARB_explicit_uniform_location
[12:01:45]     GL_ARB_fragment_coord_conventions
[12:01:45]     GL_ARB_fragment_layer_viewport
[12:01:45]     GL_ARB_fragment_program
[12:01:45]     GL_ARB_fragment_program_shadow
[12:01:45]     GL_ARB_fragment_shader
[12:01:45]     GL_ARB_fragment_shader_interlock
[12:01:45]     GL_ARB_framebuffer_no_attachments
[12:01:45]     GL_ARB_framebuffer_object
[12:01:45]     GL_ARB_framebuffer_sRGB
[12:01:45]     GL_ARB_geometry_shader4
[12:01:45]     GL_ARB_get_program_binary
[12:01:45]     GL_ARB_get_texture_sub_image
[12:01:45]     GL_ARB_gl_spirv
[12:01:45]     GL_ARB_gpu_shader5
[12:01:45]     GL_ARB_gpu_shader_fp64
[12:01:45]     GL_ARB_gpu_shader_int64
[12:01:45]     GL_ARB_half_float_pixel
[12:01:45]     GL_ARB_half_float_vertex
[12:01:45]     GL_ARB_imaging
[12:01:45]     GL_ARB_indirect_parameters
[12:01:45]     GL_ARB_instanced_arrays
[12:01:45]     GL_ARB_internalformat_query
[12:01:45]     GL_ARB_internalformat_query2
[12:01:45]     GL_ARB_invalidate_subdata
[12:01:45]     GL_ARB_map_buffer_alignment
[12:01:45]     GL_ARB_map_buffer_range
[12:01:45]     GL_ARB_multi_bind
[12:01:45]     GL_ARB_multi_draw_indirect
[12:01:45]     GL_ARB_multisample
[12:01:45]     GL_ARB_multitexture
[12:01:45]     GL_ARB_occlusion_query
[12:01:45]     GL_ARB_occlusion_query2
[12:01:45]     GL_ARB_parallel_shader_compile
[12:01:45]     GL_ARB_pipeline_statistics_query
[12:01:45]     GL_ARB_pixel_buffer_object
[12:01:45]     GL_ARB_point_parameters
[12:01:45]     GL_ARB_point_sprite
[12:01:45]     GL_ARB_polygon_offset_clamp
[12:01:45]     GL_ARB_post_depth_coverage
[12:01:45]     GL_ARB_program_interface_query
[12:01:45]     GL_ARB_provoking_vertex
[12:01:45]     GL_ARB_query_buffer_object
[12:01:45]     GL_ARB_robust_buffer_access_behavior
[12:01:45]     GL_ARB_robustness
[12:01:45]     GL_ARB_sample_locations
[12:01:45]     GL_ARB_sample_shading
[12:01:45]     GL_ARB_sampler_objects
[12:01:45]     GL_ARB_seamless_cube_map
[12:01:45]     GL_ARB_seamless_cubemap_per_texture
[12:01:45]     GL_ARB_separate_shader_objects
[12:01:45]     GL_ARB_shader_atomic_counter_ops
[12:01:45]     GL_ARB_shader_atomic_counters
[12:01:45]     GL_ARB_shader_ballot
[12:01:45]     GL_ARB_shader_bit_encoding
[12:01:45]     GL_ARB_shader_clock
[12:01:45]     GL_ARB_shader_draw_parameters
[12:01:45]     GL_ARB_shader_group_vote
[12:01:45]     GL_ARB_shader_image_load_store
[12:01:45]     GL_ARB_shader_image_size
[12:01:45]     GL_ARB_shader_objects
[12:01:45]     GL_ARB_shader_precision
[12:01:45]     GL_ARB_shader_storage_buffer_object
[12:01:45]     GL_ARB_shader_subroutine
[12:01:45]     GL_ARB_shader_texture_image_samples
[12:01:45]     GL_ARB_shader_texture_lod
[12:01:45]     GL_ARB_shading_language_100
[12:01:45]     GL_ARB_shader_viewport_layer_array
[12:01:45]     GL_ARB_shading_language_420pack
[12:01:45]     GL_ARB_shading_language_include
[12:01:45]     GL_ARB_shading_language_packing
[12:01:45]     GL_ARB_shadow
[12:01:45]     GL_ARB_sparse_buffer
[12:01:45]     GL_ARB_sparse_texture
[12:01:45]     GL_ARB_sparse_texture2
[12:01:45]     GL_ARB_sparse_texture_clamp
[12:01:45]     GL_ARB_spirv_extensions
[12:01:45]     GL_ARB_stencil_texturing
[12:01:45]     GL_ARB_sync
[12:01:45]     GL_ARB_tessellation_shader
[12:01:45]     GL_ARB_texture_barrier
[12:01:45]     GL_ARB_texture_border_clamp
[12:01:45]     GL_ARB_texture_buffer_object
[12:01:45]     GL_ARB_texture_buffer_object_rgb32
[12:01:45]     GL_ARB_texture_buffer_range
[12:01:45]     GL_ARB_texture_compression
[12:01:45]     GL_ARB_texture_compression_bptc
[12:01:45]     GL_ARB_texture_compression_rgtc
[12:01:45]     GL_ARB_texture_cube_map
[12:01:45]     GL_ARB_texture_cube_map_array
[12:01:45]     GL_ARB_texture_env_add
[12:01:45]     GL_ARB_texture_env_combine
[12:01:45]     GL_ARB_texture_env_crossbar
[12:01:45]     GL_ARB_texture_env_dot3
[12:01:45]     GL_ARB_texture_filter_anisotropic
[12:01:45]     GL_ARB_texture_filter_minmax
[12:01:45]     GL_ARB_texture_float
[12:01:45]     GL_ARB_texture_gather
[12:01:45]     GL_ARB_texture_mirror_clamp_to_edge
[12:01:45]     GL_ARB_texture_mirrored_repeat
[12:01:45]     GL_ARB_texture_multisample
[12:01:45]     GL_ARB_texture_non_power_of_two
[12:01:45]     GL_ARB_texture_query_levels
[12:01:45]     GL_ARB_texture_query_lod
[12:01:45]     GL_ARB_texture_rectangle
[12:01:45]     GL_ARB_texture_rg
[12:01:45]     GL_ARB_texture_rgb10_a2ui
[12:01:45]     GL_ARB_texture_stencil8
[12:01:45]     GL_ARB_texture_storage
[12:01:45]     GL_ARB_texture_storage_multisample
[12:01:45]     GL_ARB_texture_swizzle
[12:01:45]     GL_ARB_texture_view
[12:01:45]     GL_ARB_timer_query
[12:01:45]     GL_ARB_transform_feedback2
[12:01:45]     GL_ARB_transform_feedback3
[12:01:45]     GL_ARB_transform_feedback_instanced
[12:01:45]     GL_ARB_transform_feedback_overflow_query
[12:01:45]     GL_ARB_transpose_matrix
[12:01:45]     GL_ARB_uniform_buffer_object
[12:01:45]     GL_ARB_vertex_array_bgra
[12:01:45]     GL_ARB_vertex_array_object
[12:01:45]     GL_ARB_vertex_attrib_64bit
[12:01:45]     GL_ARB_vertex_attrib_binding
[12:01:45]     GL_ARB_vertex_buffer_object
[12:01:45]     GL_ARB_vertex_program
[12:01:45]     GL_ARB_vertex_shader
[12:01:45]     GL_ARB_vertex_type_10f_11f_11f_rev
[12:01:45]     GL_ARB_vertex_type_2_10_10_10_rev
[12:01:45]     GL_ARB_viewport_array
[12:01:45]     GL_ARB_window_pos
[12:01:45]     GL_ATI_draw_buffers
[12:01:45]     GL_ATI_texture_float
[12:01:45]     GL_ATI_texture_mirror_once
[12:01:45]     GL_S3_s3tc
[12:01:45]     GL_EXT_texture_env_add
[12:01:45]     GL_EXT_abgr
[12:01:45]     GL_EXT_bgra
[12:01:45]     GL_EXT_bindable_uniform
[12:01:45]     GL_EXT_blend_color
[12:01:45]     GL_EXT_blend_equation_separate
[12:01:45]     GL_EXT_blend_func_separate
[12:01:45]     GL_EXT_blend_minmax
[12:01:45]     GL_EXT_blend_subtract
[12:01:45]     GL_EXT_compiled_vertex_array
[12:01:45]     GL_EXT_Cg_shader
[12:01:45]     GL_EXT_depth_bounds_test
[12:01:45]     GL_EXT_direct_state_access
[12:01:45]     GL_EXT_draw_buffers2
[12:01:45]     GL_EXT_draw_instanced
[12:01:45]     GL_EXT_draw_range_elements
[12:01:45]     GL_EXT_fog_coord
[12:01:45]     GL_EXT_framebuffer_blit
[12:01:45]     GL_EXT_framebuffer_multisample
[12:01:45]     GL_EXTX_framebuffer_mixed_formats
[12:01:45]     GL_EXT_framebuffer_multisample_blit_scaled
[12:01:45]     GL_EXT_framebuffer_object
[12:01:45]     GL_EXT_framebuffer_sRGB
[12:01:45]     GL_EXT_geometry_shader4
[12:01:45]     GL_EXT_gpu_program_parameters
[12:01:45]     GL_EXT_gpu_shader4
[12:01:45]     GL_EXT_multi_draw_arrays
[12:01:45]     GL_EXT_multiview_texture_multisample
[12:01:45]     GL_EXT_multiview_timer_query
[12:01:45]     GL_EXT_packed_depth_stencil
[12:01:45]     GL_EXT_packed_float
[12:01:45]     GL_EXT_packed_pixels
[12:01:45]     GL_EXT_pixel_buffer_object
[12:01:45]     GL_EXT_point_parameters
[12:01:45]     GL_EXT_polygon_offset_clamp
[12:01:45]     GL_EXT_post_depth_coverage
[12:01:45]     GL_EXT_provoking_vertex
[12:01:45]     GL_EXT_raster_multisample
[12:01:45]     GL_EXT_rescale_normal
[12:01:45]     GL_EXT_secondary_color
[12:01:45]     GL_EXT_separate_shader_objects
[12:01:45]     GL_EXT_separate_specular_color
[12:01:45]     GL_EXT_shader_image_load_formatted
[12:01:45]     GL_EXT_shader_image_load_store
[12:01:45]     GL_EXT_shader_integer_mix
[12:01:45]     GL_EXT_shadow_funcs
[12:01:45]     GL_EXT_sparse_texture2
[12:01:45]     GL_EXT_stencil_two_side
[12:01:45]     GL_EXT_stencil_wrap
[12:01:45]     GL_EXT_texture3D
[12:01:45]     GL_EXT_texture_array
[12:01:45]     GL_EXT_texture_buffer_object
[12:01:45]     GL_EXT_texture_compression_dxt1
[12:01:45]     GL_EXT_texture_compression_latc
[12:01:45]     GL_EXT_texture_compression_rgtc
[12:01:45]     GL_EXT_texture_compression_s3tc
[12:01:45]     GL_EXT_texture_cube_map
[12:01:45]     GL_EXT_texture_edge_clamp
[12:01:45]     GL_EXT_texture_env_combine
[12:01:45]     GL_EXT_texture_env_dot3
[12:01:45]     GL_EXT_texture_filter_anisotropic
[12:01:45]     GL_EXT_texture_filter_minmax
[12:01:45]     GL_EXT_texture_integer
[12:01:45]     GL_EXT_texture_lod
[12:01:45]     GL_EXT_texture_lod_bias
[12:01:45]     GL_EXT_texture_mirror_clamp
[12:01:45]     GL_EXT_texture_object
[12:01:45]     GL_EXT_texture_shadow_lod
[12:01:45]     GL_EXT_texture_shared_exponent
[12:01:45]     GL_EXT_texture_sRGB
[12:01:45]     GL_EXT_texture_sRGB_R8
[12:01:45]     GL_EXT_texture_sRGB_decode
[12:01:45]     GL_EXT_texture_storage
[12:01:45]     GL_EXT_texture_swizzle
[12:01:45]     GL_EXT_timer_query
[12:01:45]     GL_EXT_transform_feedback2
[12:01:45]     GL_EXT_vertex_array
[12:01:45]     GL_EXT_vertex_array_bgra
[12:01:45]     GL_EXT_vertex_attrib_64bit
[12:01:45]     GL_EXT_window_rectangles
[12:01:45]     GL_EXT_import_sync_object
[12:01:45]     GL_IBM_rasterpos_clip
[12:01:45]     GL_IBM_texture_mirrored_repeat
[12:01:45]     GL_KHR_context_flush_control
[12:01:45]     GL_KHR_debug
[12:01:45]     GL_EXT_memory_object
[12:01:45]     GL_EXT_memory_object_win32
[12:01:45]     GL_NV_memory_object_sparse
[12:01:45]     GL_EXT_win32_keyed_mutex
[12:01:45]     GL_KHR_parallel_shader_compile
[12:01:45]     GL_KHR_no_error
[12:01:45]     GL_KHR_robust_buffer_access_behavior
[12:01:45]     GL_KHR_robustness
[12:01:45]     GL_EXT_semaphore
[12:01:45]     GL_EXT_semaphore_win32
[12:01:45]     GL_NV_timeline_semaphore
[12:01:45]     GL_KHR_shader_subgroup
[12:01:45]     GL_KTX_buffer_region
[12:01:45]     GL_NV_alpha_to_coverage_dither_control
[12:01:45]     GL_NV_bindless_multi_draw_indirect
[12:01:45]     GL_NV_bindless_multi_draw_indirect_count
[12:01:45]     GL_NV_bindless_texture
[12:01:45]     GL_NV_blend_equation_advanced
[12:01:45]     GL_NV_blend_equation_advanced_coherent
[12:01:45]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[12:01:45]     GL_NV_blend_minmax_factor
[12:01:45]     GL_NV_blend_square
[12:01:45]     GL_NV_clip_space_w_scaling
[12:01:45]     GL_NV_command_list
[12:01:45]     GL_NV_compute_program5
[12:01:45]     GL_NV_compute_shader_derivatives
[12:01:45]     GL_NV_conditional_render
[12:01:45]     GL_NV_conservative_raster
[12:01:45]     GL_NV_conservative_raster_dilate
[12:01:45]     GL_NV_conservative_raster_pre_snap
[12:01:45]     GL_NV_conservative_raster_pre_snap_triangles
[12:01:45]     GL_NV_conservative_raster_underestimation
[12:01:45]     GL_NV_copy_depth_to_color
[12:01:45]     GL_NV_copy_image
[12:01:45]     GL_NV_depth_buffer_float
[12:01:45]     GL_NV_depth_clamp
[12:01:45]     GL_NV_draw_texture
[12:01:45]     GL_NV_draw_vulkan_image
[12:01:45]     GL_NV_ES1_1_compatibility
[12:01:45]     GL_NV_ES3_1_compatibility
[12:01:45]     GL_NV_explicit_multisample
[12:01:45]     GL_NV_feature_query
[12:01:45]     GL_NV_fence
[12:01:45]     GL_NV_fill_rectangle
[12:01:45]     GL_NV_float_buffer
[12:01:45]     GL_NV_fog_distance
[12:01:45]     GL_NV_fragment_coverage_to_color
[12:01:45]     GL_NV_fragment_program
[12:01:45]     GL_NV_fragment_program_option
[12:01:45]     GL_NV_fragment_program2
[12:01:45]     GL_NV_fragment_shader_barycentric
[12:01:45]     GL_NV_fragment_shader_interlock
[12:01:45]     GL_NV_framebuffer_mixed_samples
[12:01:45]     GL_NV_framebuffer_multisample_coverage
[12:01:45]     GL_NV_geometry_shader4
[12:01:45]     GL_NV_geometry_shader_passthrough
[12:01:45]     GL_NV_gpu_program4
[12:01:45]     GL_NV_internalformat_sample_query
[12:01:45]     GL_NV_gpu_program4_1
[12:01:45]     GL_NV_gpu_program5
[12:01:45]     GL_NV_gpu_program5_mem_extended
[12:01:45]     GL_NV_gpu_program_fp64
[12:01:45]     GL_NV_gpu_shader5
[12:01:45]     GL_NV_half_float
[12:01:45]     GL_NV_light_max_exponent
[12:01:45]     GL_NV_memory_attachment
[12:01:45]     GL_NV_mesh_shader
[12:01:45]     GL_NV_multisample_coverage
[12:01:45]     GL_NV_multisample_filter_hint
[12:01:45]     GL_NV_occlusion_query
[12:01:45]     GL_NV_packed_depth_stencil
[12:01:45]     GL_NV_parameter_buffer_object
[12:01:45]     GL_NV_parameter_buffer_object2
[12:01:45]     GL_NV_path_rendering
[12:01:45]     GL_NV_path_rendering_shared_edge
[12:01:45]     GL_NV_pixel_data_range
[12:01:45]     GL_NV_point_sprite
[12:01:45]     GL_NV_primitive_restart
[12:01:45]     GL_NV_query_resource
[12:01:45]     GL_NV_query_resource_tag
[12:01:45]     GL_NV_register_combiners
[12:01:45]     GL_NV_register_combiners2
[12:01:45]     GL_NV_representative_fragment_test
[12:01:45]     GL_NV_sample_locations
[12:01:45]     GL_NV_sample_mask_override_coverage
[12:01:45]     GL_NV_scissor_exclusive
[12:01:45]     GL_NV_shader_atomic_counters
[12:01:45]     GL_NV_shader_atomic_float
[12:01:45]     GL_NV_shader_atomic_float64
[12:01:45]     GL_NV_shader_atomic_fp16_vector
[12:01:45]     GL_NV_shader_atomic_int64
[12:01:45]     GL_NV_shader_buffer_load
[12:01:45]     GL_NV_shader_storage_buffer_object
[12:01:45]     GL_NV_shader_subgroup_partitioned
[12:01:45]     GL_NV_shader_texture_footprint
[12:01:45]     GL_NV_shading_rate_image
[12:01:45]     GL_NV_stereo_view_rendering
[12:01:45]     GL_NV_texgen_reflection
[12:01:45]     GL_NV_texture_barrier
[12:01:45]     GL_NV_texture_compression_vtc
[12:01:45]     GL_NV_texture_env_combine4
[12:01:45]     GL_NV_texture_multisample
[12:01:45]     GL_NV_texture_rectangle
[12:01:45]     GL_NV_texture_rectangle_compressed
[12:01:45]     GL_NV_texture_shader
[12:01:45]     GL_NV_texture_shader2
[12:01:45]     GL_NV_texture_shader3
[12:01:45]     GL_NV_transform_feedback
[12:01:45]     GL_NV_transform_feedback2
[12:01:45]     GL_NV_uniform_buffer_unified_memory
[12:01:45]     GL_NV_vertex_array_range
[12:01:45]     GL_NV_vertex_array_range2
[12:01:45]     GL_NV_vertex_attrib_integer_64bit
[12:01:45]     GL_NV_vertex_buffer_unified_memory
[12:01:45]     GL_NV_vertex_program
[12:01:45]     GL_NV_vertex_program1_1
[12:01:45]     GL_NV_vertex_program2
[12:01:45]     GL_NV_vertex_program2_option
[12:01:45]     GL_NV_vertex_program3
[12:01:45]     GL_NV_viewport_array2
[12:01:45]     GL_NV_viewport_swizzle
[12:01:45]     GL_NVX_conditional_render
[12:01:45]     GL_NVX_linked_gpu_multicast
[12:01:45]     GL_NV_gpu_multicast
[12:01:45]     GL_NVX_gpu_multicast2
[12:01:45]     GL_NVX_progress_fence
[12:01:45]     GL_NVX_gpu_memory_info
[12:01:45]     GL_NVX_multigpu_info
[12:01:45]     GL_NVX_nvenc_interop
[12:01:45]     GL_NV_shader_thread_group
[12:01:45]     GL_NV_shader_thread_shuffle
[12:01:45]     GL_KHR_blend_equation_advanced
[12:01:45]     GL_KHR_blend_equation_advanced_coherent
[12:01:45]     GL_OVR_multiview
[12:01:45]     GL_OVR_multiview2
[12:01:45]     GL_SGIS_generate_mipmap
[12:01:45]     GL_SGIS_texture_lod
[12:01:45]     GL_SGIX_depth_texture
[12:01:45]     GL_SGIX_shadow
[12:01:45]     GL_SUN_slice_accum
[12:01:45]     GL_WIN_swap_hint
[12:01:45]     WGL_EXT_swap_control
[12:01:45] OpenGL pixel format: 8:8:8:8
[12:01:45] OpenGL depth format: 24:8
[12:01:45] 
[12:01:45] GLSL version: 4.60 NVIDIA
[12:01:45] GLSL max vertex uniforms: 4096 (4096)
[12:01:45] GLSL max fragment uniforms: 4096 (4096)
[12:01:45] GLSL max varyings: 124 (124)
[12:01:45] GLSL max lights: 8 (8)
[12:01:45] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[12:01:45] 
[12:01:45] Vertex/index buffer memory limit: 4096MiB
[12:01:45] Starting workaround for fast running clocks
[12:01:45] Using LWJGL timer.
[12:01:47] Startup Phase - Initializing..
[12:01:47] Preloading builtin materials
[12:01:47] Preloading builtin materials done
[12:01:47] Setting up Collada Model Loader
[12:01:47] Launching Collada Model Loader threads
[12:01:47] Launching WOM Loader threads
[12:01:47] Startup Phase - Setting up..
[12:01:47] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:01:47] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:01:48] Gui initialized
[12:01:48] Startup Phase - Preparing terrain...
[12:01:49] Startup Phase - Connecting ..
[12:01:49] Disabling Nagles
[12:01:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[12:01:50] Disabling Nagles
[12:01:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[12:01:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[12:01:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[12:01:51] Login successful
[12:01:51] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[12:01:51] Starting update of login splash image...
[12:01:51] Finished loading new login splash image!
[12:01:52] Water reflection offscreen size 1280x720
[12:01:56] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[12:06:21] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt
[12:10:26] java.lang.NoSuchMethodError: onBeforePluginLoad

 

 

 

EDIT #2:

 

Anothother crash:

 

Spoiler

[12:38:39] 
[12:38:39] Preparing to enable console logging.
[12:38:39] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.fiveeight.log
[12:38:39] Time is Sat Jun 05 12:38:39 CEST 2021
[12:38:39] Running client version 4.2.40
[12:38:39]          client build# 4626f76265a189bb23e448efa666b1aa72b0c39d
[12:38:39]      client build time 2021-06-03 02:51
[12:38:39] 
[12:38:39] === System information ===
[12:38:39] Executing from D:\Steam\steamapps\common\Wurm Online\
[12:38:39] Operating system: Windows 10 (arch: amd64, version: 10.0)
[12:38:39] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[12:38:39] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[12:38:39] Available CPUs: 6
[12:38:39] 
[12:38:39] 
[12:38:39] === Wurm options ===
[12:38:39] animation_playback_self = 0
[12:38:39] ao_level = 1
[12:38:39] auto_mipmaps_enabled = 1
[12:38:39] auto_run_source = 0
[12:38:39] cavedetail = 2
[12:38:39] censor_chat = false
[12:38:39] collada_animations = 3
[12:38:39] colorItemsDamage = true
[12:38:39] color_black = 0.0,0.0,0.0,1.0
[12:38:39] color_cyan = 0.0,1.0,1.0,1.0
[12:38:39] color_enchant_desc = 0.5,0.5,1.0,1.0
[12:38:39] color_enchant_name = 0.0,0.5,0.5,1.0
[12:38:39] color_enchant_power = 0.0,1.0,1.0,1.0
[12:38:39] color_error = 1.0,0.3,0.3,1.0
[12:38:39] color_fuchsia = 1.0,0.0,1.0,1.0
[12:38:39] color_green = 0.4,0.72,0.47,1.0
[12:38:39] color_grey = 0.5,0.75,1.0,1.0
[12:38:39] color_lime = 0.5,1.0,0.5,1.0
[12:38:39] color_maroon = 0.5,0.0,0.0,1.0
[12:38:39] color_navy_blue = 0.23,0.39,1.0,1.0
[12:38:39] color_orange = 1.0,0.58,0.04,1.0
[12:38:39] color_outline_ally = 0.5,1.0,0.5,1.0
[12:38:39] color_outline_friend = 0.5,0.75,1.0,1.0
[12:38:39] color_outline_hostile = 1.0,0.0,0.0,1.0
[12:38:39] color_outline_neutral = 0.5,0.5,1.0,1.0
[12:38:39] color_purple = 0.5,0.0,0.5,1.0
[12:38:39] color_red = 1.0,0.0,0.0,1.0
[12:38:39] color_royal_blue = 0.5,0.5,1.0,1.0
[12:38:39] color_salve_acid = 1.0,1.0,0.0,1.0
[12:38:39] color_salve_fire = 1.0,0.0,0.0,1.0
[12:38:39] color_salve_frost = 0.0,0.0,1.0,1.0
[12:38:39] color_silver = 0.75,0.75,0.75,1.0
[12:38:39] color_system = 0.5,1.0,0.5,1.0
[12:38:39] color_teal = 0.0,0.5,0.5,1.0
[12:38:39] color_white = 1.0,1.0,1.0,1.0
[12:38:39] color_yellow = 1.0,1.0,0.0,1.0
[12:38:39] combat_world_text = true
[12:38:39] compressed_textures = false
[12:38:39] compressed_textures_S3TC = true
[12:38:39] contribution_culling = 200
[12:38:39] custim_timer_source = 1
[12:38:39] customTimer1 = -1|-1
[12:38:39] customTimer2 = -1|-1
[12:38:39] customTimer3 = -1|-1
[12:38:39] customTimer4 = -1|-1
[12:38:39] customTimer5 = -1|-1
[12:38:39] debug_mode = false
[12:38:39] defaultActions_source = 0
[12:38:39] depth_clamp_enabled = 2
[12:38:39] disable_select_all_shortcut = false
[12:38:39] display_settings = false:false:0:2560:1440:32:144:true:false
[12:38:39] enable_contribution_culling = false
[12:38:39] enable_debugs = false
[12:38:39] enable_lod = true
[12:38:39] enable_seasonal_mappings = true
[12:38:39] enable_shift_drag = true
[12:38:39] enable_volumetric_fog = true
[12:38:39] enable_vsync = false
[12:38:39] enable_world_drag = true
[12:38:39] event_log_rotation = 2
[12:38:39] exec_source = 0
[12:38:39] fast_yield = false
[12:38:39] fbo_enabled = 2
[12:38:39] fog_coord_src = 0
[12:38:39] font_antialias = 2
[12:38:39] font_bold = 11
[12:38:39] font_default = 11
[12:38:39] font_header = 24
[12:38:39] font_italian = 11
[12:38:39] font_monospaced = 11
[12:38:39] font_static = 11
[12:38:39] fov_horizontal = 110
[12:38:39] fps_limit = 60
[12:38:39] fps_limit_background = 30
[12:38:39] fps_limit_enabled = true
[12:38:39] free_look_mode_disable_on_close_component = false
[12:38:39] free_look_mode_disable_on_combat = false
[12:38:39] free_look_mode_disable_on_open_component = false
[12:38:39] free_look_mode_sensitivity = 10
[12:38:39] game_client_thread_priority = 2
[12:38:39] glsl_debug_loading = false
[12:38:39] glsl_enabled = 2
[12:38:39] gpu_skinning = true
[12:38:39] gui_opacity = 3
[12:38:39] gui_skin = 1
[12:38:39] hard_mode = false
[12:38:39] has_read_eula = true
[12:38:39] head_bob = false
[12:38:39] hide_cursor_with_ui = false
[12:38:39] hide_inactive_friends = false
[12:38:39] hide_menu_examine = false
[12:38:39] hide_menu_no_target = false
[12:38:39] hide_menu_spam_mode = true
[12:38:39] hide_menu_stop = false
[12:38:39] hide_onscreen_fail_messages = false
[12:38:39] hide_onscreen_hostile_messages = false
[12:38:39] hide_onscreen_info_messages = false
[12:38:39] hide_personal_goal = false
[12:38:39] high_res_binoculars = true
[12:38:39] hint_texture_scaling = 2
[12:38:39] impColumn = true
[12:38:39] inverse_mouse = false
[12:38:39] irc_log_rotation = 2
[12:38:39] irc_notif = 0
[12:38:39] item_creature_render_distance = 3
[12:38:39] key_bindings_source = 0
[12:38:39] keyboard_layout = 0
[12:38:39] limit_dynamic_lights = true
[12:38:39] loadInventoryStartup = true
[12:38:39] local_list_in_event = false
[12:38:39] lod = 1
[12:38:39] log_extra_errors = false
[12:38:39] log_gl_errors = false
[12:38:39] mark_text_read = true
[12:38:39] material_as_suffix = true
[12:38:39] max_dynamic_lights = 8
[12:38:39] max_shader_lights = 8
[12:38:39] max_texture_size = 2
[12:38:39] mega_texture_size = 6
[12:38:39] model_loader_thread_priority = 2
[12:38:39] model_loading_threads = 3
[12:38:39] mount_control_mode = 0
[12:38:39] mount_rotation = false
[12:38:39] mouse_camera_sensitivity = 3.7192233
[12:38:39] mouse_smoothing = 0.0
[12:38:39] multicolor_usage = 1
[12:38:39] multidraw_enabled = 1
[12:38:39] no_brightness = false
[12:38:39] no_terrain_render = false
[12:38:39] no_world_render = false
[12:38:39] non_power_of_two = 1
[12:38:39] normal_maps = true
[12:38:39] occlusion_queries_enabled = 2
[12:38:39] offscreen_texture_size = 2
[12:38:39] other_log_rotation = 2
[12:38:39] outline_picking = true
[12:38:39] player_texture_size = 2
[12:38:39] quick_keybinds = true
[12:38:39] reflection_texture_size = 2
[12:38:39] reflections = 2
[12:38:39] remember_password = true
[12:38:39] render_bloom = false
[12:38:39] render_distant_terrain = true
[12:38:39] render_fxaa = true
[12:38:39] render_sun_glare = false
[12:38:39] render_vignette = false
[12:38:39] renderer_type = 1
[12:38:39] resident_models = false
[12:38:39] save_skills_on_quit = true
[12:38:39] screen_brightness = 0.0
[12:38:39] screen_shake = true
[12:38:39] screenshot_file_format = 1
[12:38:39] season_override = 0
[12:38:39] send_extra_tile_data = false
[12:38:39] setting_timestamps = true
[12:38:39] settings_version = 14
[12:38:39] shadow_level = 2
[12:38:39] shadow_mapsize = 1
[12:38:39] shift_drag_default = 10
[12:38:39] showKChat = true
[12:38:39] show_body_in_inventory = false
[12:38:39] show_creature_overlay = true
[12:38:39] show_detailed_hover = true
[12:38:39] show_examine_world_text = true
[12:38:39] show_hit_direction_indicator = true
[12:38:39] show_local_world_text = true
[12:38:39] show_old_menu = false
[12:38:39] show_old_quickbar = false
[12:38:39] show_tab_blinking = true
[12:38:39] silent_friends_update = false
[12:38:39] skillgain_minimum = 4
[12:38:39] skillgain_no_alignment = true
[12:38:39] skillgain_no_favor = true
[12:38:39] skydetail = 1
[12:38:39] sound_al_gain = 4
[12:38:39] sound_buzzlevel = 2
[12:38:39] sound_cache_enabled = true
[12:38:39] sound_doppler_enabled = true
[12:38:39] sound_engine = 2
[12:38:39] sound_footstepslevel = 10
[12:38:39] sound_music_level = 0
[12:38:39] sound_play_PMAlert = false
[12:38:39] sound_play_UIsounds = true
[12:38:39] sound_play_ambients = false
[12:38:39] sound_play_buzz = true
[12:38:39] sound_play_combat = true
[12:38:39] sound_play_door = true
[12:38:39] sound_play_emotes = true
[12:38:39] sound_play_footsteps = true
[12:38:39] sound_play_music = false
[12:38:39] sound_play_weather = true
[12:38:39] sound_play_work = true
[12:38:39] structure_render_distance = 3
[12:38:39] submit_client_data = 1
[12:38:39] supersampling = 0
[12:38:39] swap_mouse_buttons = false
[12:38:39] terrain_res = 2
[12:38:39] test_attach_equipment = false
[12:38:39] test_mode = 0
[12:38:39] thirdPerson = false
[12:38:39] tile_transitions = true
[12:38:39] tiledecorations = 2
[12:38:39] togglePushToTalk = true
[12:38:39] treelist_outline = true
[12:38:39] trees = 3
[12:38:39] ui_font_scale = 100
[12:38:39] ui_scale = 110
[12:38:39] update_optional = true
[12:38:39] use_alpha_particles = true
[12:38:39] use_anisotropic_filtering = 4
[12:38:39] use_antialiasing = 1
[12:38:39] use_default_action = true
[12:38:39] use_fast_clock_work_around = true
[12:38:39] use_nano_timer = false
[12:38:39] use_non_alpha_particles = true
[12:38:39] use_phobia_models = false
[12:38:39] use_tree_models = true
[12:38:39] use_weather_particles = true
[12:38:39] vbo_enabled = 1
[12:38:39] vg_ui_theme = 1
[12:38:39] viewport_bob = true
[12:38:39] water_detail = 2
[12:38:39] 
[12:38:40] Setting up WurmModel Model Loader
[12:38:40] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[12:38:40] Translating legacy key NUMPAD7 to KP_7
[12:38:40] Translating legacy key NUMPAD9 to KP_9
[12:38:40] Translating legacy key SUBTRACT to KP_SUBTRACT
[12:38:40] Translating legacy key EQUALS to EQUAL
[12:38:40] Translating legacy key ADD to KP_ADD
[12:38:40] Translating legacy key NUMPAD8 to KP_8
[12:38:40] Translating legacy key NUMPAD5 to KP_5
[12:38:40] Translating legacy key MULTIPLY to KP_MULTIPLY
[12:38:40] Translating legacy key NUMPAD1 to KP_1
[12:38:40] Translating legacy key NUMPAD3 to KP_3
[12:38:40] Translating legacy key NUMPAD2 to KP_2
[12:38:40] Translating legacy key DECIMAL to KP_DECIMAL
[12:38:40] Translating legacy key DIVIDE to KP_DIVIDE
[12:38:40] Translating legacy key NUMPAD6 to KP_6
[12:38:40] Translating legacy key NUMPAD4 to KP_4
[12:38:42] Word filter loaded: 23
[12:38:42] Starting global frame job manager with 6 worker threads
[12:38:42] Starting global lazy job manager with 3 worker threads
[12:38:42] Setting up OpenAL Sound Engine
[12:38:42] OpenAL version: 1.1 ALSOFT 1.19.1
[12:38:42] OpenAL renderer: OpenAL Soft
[12:38:42] OpenAL vendor: OpenAL Community
[12:38:42] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[12:38:42] Generating: 128 source channels.
[12:38:42] 
[12:38:42] === OpenGL information ===
[12:38:42] LWJGL version: 3.2.3 1.2.0
[12:38:42] OpenGL vendor: NVIDIA Corporation
[12:38:42] OpenGL renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
[12:38:42] OpenGL version: 4.6.0 NVIDIA 466.63
[12:38:42] OpenGL extensions:
[12:38:42]     GL_AMD_multi_draw_indirect
[12:38:42]     GL_AMD_seamless_cubemap_per_texture
[12:38:42]     GL_AMD_vertex_shader_viewport_index
[12:38:42]     GL_AMD_vertex_shader_layer
[12:38:42]     GL_ARB_arrays_of_arrays
[12:38:42]     GL_ARB_base_instance
[12:38:42]     GL_ARB_bindless_texture
[12:38:42]     GL_ARB_blend_func_extended
[12:38:42]     GL_ARB_buffer_storage
[12:38:42]     GL_ARB_clear_buffer_object
[12:38:42]     GL_ARB_clear_texture
[12:38:42]     GL_ARB_clip_control
[12:38:42]     GL_ARB_color_buffer_float
[12:38:42]     GL_ARB_compatibility
[12:38:42]     GL_ARB_compressed_texture_pixel_storage
[12:38:42]     GL_ARB_conservative_depth
[12:38:42]     GL_ARB_compute_shader
[12:38:42]     GL_ARB_compute_variable_group_size
[12:38:42]     GL_ARB_conditional_render_inverted
[12:38:42]     GL_ARB_copy_buffer
[12:38:42]     GL_ARB_copy_image
[12:38:42]     GL_ARB_cull_distance
[12:38:42]     GL_ARB_debug_output
[12:38:42]     GL_ARB_depth_buffer_float
[12:38:42]     GL_ARB_depth_clamp
[12:38:42]     GL_ARB_depth_texture
[12:38:42]     GL_ARB_derivative_control
[12:38:42]     GL_ARB_direct_state_access
[12:38:42]     GL_ARB_draw_buffers
[12:38:42]     GL_ARB_draw_buffers_blend
[12:38:42]     GL_ARB_draw_indirect
[12:38:42]     GL_ARB_draw_elements_base_vertex
[12:38:42]     GL_ARB_draw_instanced
[12:38:42]     GL_ARB_enhanced_layouts
[12:38:42]     GL_ARB_ES2_compatibility
[12:38:42]     GL_ARB_ES3_compatibility
[12:38:42]     GL_ARB_ES3_1_compatibility
[12:38:42]     GL_ARB_ES3_2_compatibility
[12:38:42]     GL_ARB_explicit_attrib_location
[12:38:42]     GL_ARB_explicit_uniform_location
[12:38:42]     GL_ARB_fragment_coord_conventions
[12:38:42]     GL_ARB_fragment_layer_viewport
[12:38:42]     GL_ARB_fragment_program
[12:38:42]     GL_ARB_fragment_program_shadow
[12:38:42]     GL_ARB_fragment_shader
[12:38:42]     GL_ARB_fragment_shader_interlock
[12:38:42]     GL_ARB_framebuffer_no_attachments
[12:38:42]     GL_ARB_framebuffer_object
[12:38:42]     GL_ARB_framebuffer_sRGB
[12:38:42]     GL_ARB_geometry_shader4
[12:38:42]     GL_ARB_get_program_binary
[12:38:42]     GL_ARB_get_texture_sub_image
[12:38:42]     GL_ARB_gl_spirv
[12:38:42]     GL_ARB_gpu_shader5
[12:38:42]     GL_ARB_gpu_shader_fp64
[12:38:42]     GL_ARB_gpu_shader_int64
[12:38:42]     GL_ARB_half_float_pixel
[12:38:42]     GL_ARB_half_float_vertex
[12:38:42]     GL_ARB_imaging
[12:38:42]     GL_ARB_indirect_parameters
[12:38:42]     GL_ARB_instanced_arrays
[12:38:42]     GL_ARB_internalformat_query
[12:38:42]     GL_ARB_internalformat_query2
[12:38:42]     GL_ARB_invalidate_subdata
[12:38:42]     GL_ARB_map_buffer_alignment
[12:38:42]     GL_ARB_map_buffer_range
[12:38:42]     GL_ARB_multi_bind
[12:38:42]     GL_ARB_multi_draw_indirect
[12:38:42]     GL_ARB_multisample
[12:38:42]     GL_ARB_multitexture
[12:38:42]     GL_ARB_occlusion_query
[12:38:42]     GL_ARB_occlusion_query2
[12:38:42]     GL_ARB_parallel_shader_compile
[12:38:42]     GL_ARB_pipeline_statistics_query
[12:38:42]     GL_ARB_pixel_buffer_object
[12:38:42]     GL_ARB_point_parameters
[12:38:42]     GL_ARB_point_sprite
[12:38:42]     GL_ARB_polygon_offset_clamp
[12:38:42]     GL_ARB_post_depth_coverage
[12:38:42]     GL_ARB_program_interface_query
[12:38:42]     GL_ARB_provoking_vertex
[12:38:42]     GL_ARB_query_buffer_object
[12:38:42]     GL_ARB_robust_buffer_access_behavior
[12:38:42]     GL_ARB_robustness
[12:38:42]     GL_ARB_sample_locations
[12:38:42]     GL_ARB_sample_shading
[12:38:42]     GL_ARB_sampler_objects
[12:38:42]     GL_ARB_seamless_cube_map
[12:38:42]     GL_ARB_seamless_cubemap_per_texture
[12:38:42]     GL_ARB_separate_shader_objects
[12:38:42]     GL_ARB_shader_atomic_counter_ops
[12:38:42]     GL_ARB_shader_atomic_counters
[12:38:42]     GL_ARB_shader_ballot
[12:38:42]     GL_ARB_shader_bit_encoding
[12:38:42]     GL_ARB_shader_clock
[12:38:42]     GL_ARB_shader_draw_parameters
[12:38:42]     GL_ARB_shader_group_vote
[12:38:42]     GL_ARB_shader_image_load_store
[12:38:42]     GL_ARB_shader_image_size
[12:38:42]     GL_ARB_shader_objects
[12:38:42]     GL_ARB_shader_precision
[12:38:42]     GL_ARB_shader_storage_buffer_object
[12:38:42]     GL_ARB_shader_subroutine
[12:38:42]     GL_ARB_shader_texture_image_samples
[12:38:42]     GL_ARB_shader_texture_lod
[12:38:42]     GL_ARB_shading_language_100
[12:38:42]     GL_ARB_shader_viewport_layer_array
[12:38:42]     GL_ARB_shading_language_420pack
[12:38:42]     GL_ARB_shading_language_include
[12:38:42]     GL_ARB_shading_language_packing
[12:38:42]     GL_ARB_shadow
[12:38:42]     GL_ARB_sparse_buffer
[12:38:42]     GL_ARB_sparse_texture
[12:38:42]     GL_ARB_sparse_texture2
[12:38:42]     GL_ARB_sparse_texture_clamp
[12:38:42]     GL_ARB_spirv_extensions
[12:38:42]     GL_ARB_stencil_texturing
[12:38:42]     GL_ARB_sync
[12:38:42]     GL_ARB_tessellation_shader
[12:38:42]     GL_ARB_texture_barrier
[12:38:42]     GL_ARB_texture_border_clamp
[12:38:42]     GL_ARB_texture_buffer_object
[12:38:42]     GL_ARB_texture_buffer_object_rgb32
[12:38:42]     GL_ARB_texture_buffer_range
[12:38:42]     GL_ARB_texture_compression
[12:38:42]     GL_ARB_texture_compression_bptc
[12:38:42]     GL_ARB_texture_compression_rgtc
[12:38:42]     GL_ARB_texture_cube_map
[12:38:42]     GL_ARB_texture_cube_map_array
[12:38:42]     GL_ARB_texture_env_add
[12:38:42]     GL_ARB_texture_env_combine
[12:38:42]     GL_ARB_texture_env_crossbar
[12:38:42]     GL_ARB_texture_env_dot3
[12:38:42]     GL_ARB_texture_filter_anisotropic
[12:38:42]     GL_ARB_texture_filter_minmax
[12:38:42]     GL_ARB_texture_float
[12:38:42]     GL_ARB_texture_gather
[12:38:42]     GL_ARB_texture_mirror_clamp_to_edge
[12:38:42]     GL_ARB_texture_mirrored_repeat
[12:38:42]     GL_ARB_texture_multisample
[12:38:42]     GL_ARB_texture_non_power_of_two
[12:38:42]     GL_ARB_texture_query_levels
[12:38:42]     GL_ARB_texture_query_lod
[12:38:42]     GL_ARB_texture_rectangle
[12:38:42]     GL_ARB_texture_rg
[12:38:42]     GL_ARB_texture_rgb10_a2ui
[12:38:42]     GL_ARB_texture_stencil8
[12:38:42]     GL_ARB_texture_storage
[12:38:42]     GL_ARB_texture_storage_multisample
[12:38:42]     GL_ARB_texture_swizzle
[12:38:42]     GL_ARB_texture_view
[12:38:42]     GL_ARB_timer_query
[12:38:42]     GL_ARB_transform_feedback2
[12:38:42]     GL_ARB_transform_feedback3
[12:38:42]     GL_ARB_transform_feedback_instanced
[12:38:42]     GL_ARB_transform_feedback_overflow_query
[12:38:42]     GL_ARB_transpose_matrix
[12:38:42]     GL_ARB_uniform_buffer_object
[12:38:42]     GL_ARB_vertex_array_bgra
[12:38:42]     GL_ARB_vertex_array_object
[12:38:42]     GL_ARB_vertex_attrib_64bit
[12:38:42]     GL_ARB_vertex_attrib_binding
[12:38:42]     GL_ARB_vertex_buffer_object
[12:38:42]     GL_ARB_vertex_program
[12:38:42]     GL_ARB_vertex_shader
[12:38:42]     GL_ARB_vertex_type_10f_11f_11f_rev
[12:38:42]     GL_ARB_vertex_type_2_10_10_10_rev
[12:38:42]     GL_ARB_viewport_array
[12:38:42]     GL_ARB_window_pos
[12:38:42]     GL_ATI_draw_buffers
[12:38:42]     GL_ATI_texture_float
[12:38:42]     GL_ATI_texture_mirror_once
[12:38:42]     GL_S3_s3tc
[12:38:42]     GL_EXT_texture_env_add
[12:38:42]     GL_EXT_abgr
[12:38:42]     GL_EXT_bgra
[12:38:42]     GL_EXT_bindable_uniform
[12:38:42]     GL_EXT_blend_color
[12:38:42]     GL_EXT_blend_equation_separate
[12:38:42]     GL_EXT_blend_func_separate
[12:38:42]     GL_EXT_blend_minmax
[12:38:42]     GL_EXT_blend_subtract
[12:38:42]     GL_EXT_compiled_vertex_array
[12:38:42]     GL_EXT_Cg_shader
[12:38:42]     GL_EXT_depth_bounds_test
[12:38:42]     GL_EXT_direct_state_access
[12:38:42]     GL_EXT_draw_buffers2
[12:38:42]     GL_EXT_draw_instanced
[12:38:42]     GL_EXT_draw_range_elements
[12:38:42]     GL_EXT_fog_coord
[12:38:42]     GL_EXT_framebuffer_blit
[12:38:42]     GL_EXT_framebuffer_multisample
[12:38:42]     GL_EXTX_framebuffer_mixed_formats
[12:38:42]     GL_EXT_framebuffer_multisample_blit_scaled
[12:38:42]     GL_EXT_framebuffer_object
[12:38:42]     GL_EXT_framebuffer_sRGB
[12:38:42]     GL_EXT_geometry_shader4
[12:38:42]     GL_EXT_gpu_program_parameters
[12:38:42]     GL_EXT_gpu_shader4
[12:38:42]     GL_EXT_multi_draw_arrays
[12:38:42]     GL_EXT_multiview_texture_multisample
[12:38:42]     GL_EXT_multiview_timer_query
[12:38:42]     GL_EXT_packed_depth_stencil
[12:38:42]     GL_EXT_packed_float
[12:38:42]     GL_EXT_packed_pixels
[12:38:42]     GL_EXT_pixel_buffer_object
[12:38:42]     GL_EXT_point_parameters
[12:38:42]     GL_EXT_polygon_offset_clamp
[12:38:42]     GL_EXT_post_depth_coverage
[12:38:42]     GL_EXT_provoking_vertex
[12:38:42]     GL_EXT_raster_multisample
[12:38:42]     GL_EXT_rescale_normal
[12:38:42]     GL_EXT_secondary_color
[12:38:42]     GL_EXT_separate_shader_objects
[12:38:42]     GL_EXT_separate_specular_color
[12:38:42]     GL_EXT_shader_image_load_formatted
[12:38:42]     GL_EXT_shader_image_load_store
[12:38:42]     GL_EXT_shader_integer_mix
[12:38:42]     GL_EXT_shadow_funcs
[12:38:42]     GL_EXT_sparse_texture2
[12:38:42]     GL_EXT_stencil_two_side
[12:38:42]     GL_EXT_stencil_wrap
[12:38:42]     GL_EXT_texture3D
[12:38:42]     GL_EXT_texture_array
[12:38:42]     GL_EXT_texture_buffer_object
[12:38:42]     GL_EXT_texture_compression_dxt1
[12:38:42]     GL_EXT_texture_compression_latc
[12:38:42]     GL_EXT_texture_compression_rgtc
[12:38:42]     GL_EXT_texture_compression_s3tc
[12:38:42]     GL_EXT_texture_cube_map
[12:38:42]     GL_EXT_texture_edge_clamp
[12:38:42]     GL_EXT_texture_env_combine
[12:38:42]     GL_EXT_texture_env_dot3
[12:38:42]     GL_EXT_texture_filter_anisotropic
[12:38:42]     GL_EXT_texture_filter_minmax
[12:38:42]     GL_EXT_texture_integer
[12:38:42]     GL_EXT_texture_lod
[12:38:42]     GL_EXT_texture_lod_bias
[12:38:42]     GL_EXT_texture_mirror_clamp
[12:38:42]     GL_EXT_texture_object
[12:38:42]     GL_EXT_texture_shadow_lod
[12:38:42]     GL_EXT_texture_shared_exponent
[12:38:42]     GL_EXT_texture_sRGB
[12:38:42]     GL_EXT_texture_sRGB_R8
[12:38:42]     GL_EXT_texture_sRGB_decode
[12:38:42]     GL_EXT_texture_storage
[12:38:42]     GL_EXT_texture_swizzle
[12:38:42]     GL_EXT_timer_query
[12:38:42]     GL_EXT_transform_feedback2
[12:38:42]     GL_EXT_vertex_array
[12:38:42]     GL_EXT_vertex_array_bgra
[12:38:42]     GL_EXT_vertex_attrib_64bit
[12:38:42]     GL_EXT_window_rectangles
[12:38:42]     GL_EXT_import_sync_object
[12:38:42]     GL_IBM_rasterpos_clip
[12:38:42]     GL_IBM_texture_mirrored_repeat
[12:38:42]     GL_KHR_context_flush_control
[12:38:42]     GL_KHR_debug
[12:38:42]     GL_EXT_memory_object
[12:38:42]     GL_EXT_memory_object_win32
[12:38:42]     GL_NV_memory_object_sparse
[12:38:42]     GL_EXT_win32_keyed_mutex
[12:38:42]     GL_KHR_parallel_shader_compile
[12:38:42]     GL_KHR_no_error
[12:38:42]     GL_KHR_robust_buffer_access_behavior
[12:38:42]     GL_KHR_robustness
[12:38:42]     GL_EXT_semaphore
[12:38:42]     GL_EXT_semaphore_win32
[12:38:42]     GL_NV_timeline_semaphore
[12:38:42]     GL_KHR_shader_subgroup
[12:38:42]     GL_KTX_buffer_region
[12:38:42]     GL_NV_alpha_to_coverage_dither_control
[12:38:42]     GL_NV_bindless_multi_draw_indirect
[12:38:42]     GL_NV_bindless_multi_draw_indirect_count
[12:38:42]     GL_NV_bindless_texture
[12:38:42]     GL_NV_blend_equation_advanced
[12:38:42]     GL_NV_blend_equation_advanced_coherent
[12:38:42]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[12:38:42]     GL_NV_blend_minmax_factor
[12:38:42]     GL_NV_blend_square
[12:38:42]     GL_NV_clip_space_w_scaling
[12:38:42]     GL_NV_command_list
[12:38:42]     GL_NV_compute_program5
[12:38:42]     GL_NV_compute_shader_derivatives
[12:38:42]     GL_NV_conditional_render
[12:38:42]     GL_NV_conservative_raster
[12:38:42]     GL_NV_conservative_raster_dilate
[12:38:42]     GL_NV_conservative_raster_pre_snap
[12:38:42]     GL_NV_conservative_raster_pre_snap_triangles
[12:38:42]     GL_NV_conservative_raster_underestimation
[12:38:42]     GL_NV_copy_depth_to_color
[12:38:42]     GL_NV_copy_image
[12:38:42]     GL_NV_depth_buffer_float
[12:38:42]     GL_NV_depth_clamp
[12:38:42]     GL_NV_draw_texture
[12:38:42]     GL_NV_draw_vulkan_image
[12:38:42]     GL_NV_ES1_1_compatibility
[12:38:42]     GL_NV_ES3_1_compatibility
[12:38:42]     GL_NV_explicit_multisample
[12:38:42]     GL_NV_feature_query
[12:38:42]     GL_NV_fence
[12:38:42]     GL_NV_fill_rectangle
[12:38:42]     GL_NV_float_buffer
[12:38:42]     GL_NV_fog_distance
[12:38:42]     GL_NV_fragment_coverage_to_color
[12:38:42]     GL_NV_fragment_program
[12:38:42]     GL_NV_fragment_program_option
[12:38:42]     GL_NV_fragment_program2
[12:38:42]     GL_NV_fragment_shader_barycentric
[12:38:42]     GL_NV_fragment_shader_interlock
[12:38:42]     GL_NV_framebuffer_mixed_samples
[12:38:42]     GL_NV_framebuffer_multisample_coverage
[12:38:42]     GL_NV_geometry_shader4
[12:38:42]     GL_NV_geometry_shader_passthrough
[12:38:42]     GL_NV_gpu_program4
[12:38:42]     GL_NV_internalformat_sample_query
[12:38:42]     GL_NV_gpu_program4_1
[12:38:42]     GL_NV_gpu_program5
[12:38:42]     GL_NV_gpu_program5_mem_extended
[12:38:42]     GL_NV_gpu_program_fp64
[12:38:42]     GL_NV_gpu_shader5
[12:38:42]     GL_NV_half_float
[12:38:42]     GL_NV_light_max_exponent
[12:38:42]     GL_NV_memory_attachment
[12:38:42]     GL_NV_mesh_shader
[12:38:42]     GL_NV_multisample_coverage
[12:38:42]     GL_NV_multisample_filter_hint
[12:38:42]     GL_NV_occlusion_query
[12:38:42]     GL_NV_packed_depth_stencil
[12:38:42]     GL_NV_parameter_buffer_object
[12:38:42]     GL_NV_parameter_buffer_object2
[12:38:42]     GL_NV_path_rendering
[12:38:42]     GL_NV_path_rendering_shared_edge
[12:38:42]     GL_NV_pixel_data_range
[12:38:42]     GL_NV_point_sprite
[12:38:42]     GL_NV_primitive_restart
[12:38:42]     GL_NV_query_resource
[12:38:42]     GL_NV_query_resource_tag
[12:38:42]     GL_NV_register_combiners
[12:38:42]     GL_NV_register_combiners2
[12:38:42]     GL_NV_representative_fragment_test
[12:38:42]     GL_NV_sample_locations
[12:38:42]     GL_NV_sample_mask_override_coverage
[12:38:42]     GL_NV_scissor_exclusive
[12:38:42]     GL_NV_shader_atomic_counters
[12:38:42]     GL_NV_shader_atomic_float
[12:38:42]     GL_NV_shader_atomic_float64
[12:38:42]     GL_NV_shader_atomic_fp16_vector
[12:38:42]     GL_NV_shader_atomic_int64
[12:38:42]     GL_NV_shader_buffer_load
[12:38:42]     GL_NV_shader_storage_buffer_object
[12:38:42]     GL_NV_shader_subgroup_partitioned
[12:38:42]     GL_NV_shader_texture_footprint
[12:38:42]     GL_NV_shading_rate_image
[12:38:42]     GL_NV_stereo_view_rendering
[12:38:42]     GL_NV_texgen_reflection
[12:38:42]     GL_NV_texture_barrier
[12:38:42]     GL_NV_texture_compression_vtc
[12:38:42]     GL_NV_texture_env_combine4
[12:38:42]     GL_NV_texture_multisample
[12:38:42]     GL_NV_texture_rectangle
[12:38:42]     GL_NV_texture_rectangle_compressed
[12:38:42]     GL_NV_texture_shader
[12:38:42]     GL_NV_texture_shader2
[12:38:42]     GL_NV_texture_shader3
[12:38:42]     GL_NV_transform_feedback
[12:38:42]     GL_NV_transform_feedback2
[12:38:42]     GL_NV_uniform_buffer_unified_memory
[12:38:42]     GL_NV_vertex_array_range
[12:38:42]     GL_NV_vertex_array_range2
[12:38:42]     GL_NV_vertex_attrib_integer_64bit
[12:38:42]     GL_NV_vertex_buffer_unified_memory
[12:38:42]     GL_NV_vertex_program
[12:38:42]     GL_NV_vertex_program1_1
[12:38:42]     GL_NV_vertex_program2
[12:38:42]     GL_NV_vertex_program2_option
[12:38:42]     GL_NV_vertex_program3
[12:38:42]     GL_NV_viewport_array2
[12:38:42]     GL_NV_viewport_swizzle
[12:38:42]     GL_NVX_conditional_render
[12:38:42]     GL_NVX_linked_gpu_multicast
[12:38:42]     GL_NV_gpu_multicast
[12:38:42]     GL_NVX_gpu_multicast2
[12:38:42]     GL_NVX_progress_fence
[12:38:42]     GL_NVX_gpu_memory_info
[12:38:42]     GL_NVX_multigpu_info
[12:38:42]     GL_NVX_nvenc_interop
[12:38:42]     GL_NV_shader_thread_group
[12:38:42]     GL_NV_shader_thread_shuffle
[12:38:42]     GL_KHR_blend_equation_advanced
[12:38:42]     GL_KHR_blend_equation_advanced_coherent
[12:38:42]     GL_OVR_multiview
[12:38:42]     GL_OVR_multiview2
[12:38:42]     GL_SGIS_generate_mipmap
[12:38:42]     GL_SGIS_texture_lod
[12:38:42]     GL_SGIX_depth_texture
[12:38:42]     GL_SGIX_shadow
[12:38:42]     GL_SUN_slice_accum
[12:38:42]     GL_WIN_swap_hint
[12:38:42]     WGL_EXT_swap_control
[12:38:42] OpenGL pixel format: 8:8:8:8
[12:38:42] OpenGL depth format: 24:8
[12:38:42] 
[12:38:42] GLSL version: 4.60 NVIDIA
[12:38:42] GLSL max vertex uniforms: 4096 (4096)
[12:38:42] GLSL max fragment uniforms: 4096 (4096)
[12:38:42] GLSL max varyings: 124 (124)
[12:38:42] GLSL max lights: 8 (8)
[12:38:42] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[12:38:42] 
[12:38:42] Vertex/index buffer memory limit: 4096MiB
[12:38:42] Starting workaround for fast running clocks
[12:38:42] Using LWJGL timer.
[12:38:44] Startup Phase - Initializing..
[12:38:44] Preloading builtin materials
[12:38:44] Preloading builtin materials done
[12:38:44] Setting up Collada Model Loader
[12:38:44] Launching Collada Model Loader threads
[12:38:44] Launching WOM Loader threads
[12:38:44] Startup Phase - Setting up..
[12:38:44] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:38:44] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\windows_2560x1440.txt
[12:38:45] Gui initialized
[12:38:45] Startup Phase - Preparing terrain...
[12:38:46] Startup Phase - Connecting ..
[12:38:46] Disabling Nagles
[12:38:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Event.2021-06.txt
[12:38:47] Disabling Nagles
[12:38:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Friends.2021-06.txt
[12:38:47] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Alliance.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\CA_HELP.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\GL-Freedom.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Freedom.2021-06.txt
[12:38:48] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\Trade.2021-06.txt
[12:38:48] Login successful
[12:38:48] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[12:38:48] Starting update of login splash image...
[12:38:48] Finished loading new login splash image!
[12:38:49] Water reflection offscreen size 1280x720
[12:38:52] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[12:43:38] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Combat.2021-06.txt
[12:43:43] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\fiveeight\logs\_Skills.2021-06.txt

 

 

Edited by fiveeight
ANOTHER CRASH

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I've been having plenty (5+) of crashes per day as well. This has become much worse in the last few weeks since about the animal update I guess?

 

Its a random guess and I don't know if the crashes are related, but I'm also having the issue of a runaway jcef_helper chrome browser integration that doesn't terminate even when I close all clients, and it keeps hogging memory, slowly growing.

 

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39 minutes ago, Bramson said:

Fiveeight, are you using multiple monitors? 

No I'm using only the 1 monitor.

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