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Pristine Community Map (2021)

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Pristine Community Map

 

Welcome to the new Community map. Welcome your new editors:
@AlmostSolitude2@Explora , @Ohana @Sidereal@Vannin

 

Special thank you to @Yaga for hosting and designing.

 

Map Link:   Pristine Community Map

Features
 

1. Map coordinates

The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24").

However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server!

This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.)

 

2. Zoom

The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds.

 

3. Layers

Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical).

 

4. Finding settlements

The map offers an easy-to-use search function for deeds.

 

5. Selecting locations and copy coordinates

You are able to select any point on the map and save the coordinates for future use.

 

Colors and symbols
CyPDqdK.png

 

Map policy

This community map will be using a opt-in policy. If your deed is listed here and you want it removed please post here or send a editor a forum pm.

 

Adding Data

Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!)

Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.)

 

Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]"

 

Highways: Please report the coordinates of all points describing the highway (start,  "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]"

 

Tunnels, Canals, Bridges: Like highways. These elements can also be given a name.

 

Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.)

 

Map Development

 

The software for this map was developed by @Substr and  will be maintained and updated by both Substr and Yaga. It is part of an ongoing project. Further improvements and features will be added in future updates. I am very grateful to Substr, who did an awesome job creating the foundation for this community map project. Special thanks also go to jackjones for his original ideas and concepts, which were the basis of our previous community map and also influenced the development of this new map project.

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How to use the map (Full Instructions with images can be found here: Yaga's Map Instructions.)

 

 

1. Navigating the map

You can zoom and pan (move) the map using your mouse. Zoom in and out by scrolling the mouse wheel or using the "+/-" buttons in the upper right corner. Pan the map by holding the left mouse button while moving your mouse.

 

2. Map coordinates

The map is based on "tile coordinates". According to Wurmpedia "a tile is a 4 meter by 4 meter square on the ground, which pretty much makes up the world of Wurm". The Deliverance server is a square of 2048 x 2048 tiles (corresponding to roughly 8 x 8 kilometers). On the official map dump image as provided by Code Club AB each pixel corresponds to a map tile. Map tiles are described by 2 coordinates (x, y), each counting from 0 to 2047. This coordinate system (unlike the "classical" Cartesian system) has its origin in the upper left corner:

For example, the upper left corner of the map has the coordinates (0,0), the upper right corner is at (2047, 0).

 

While you move your mouse pointer over the map the coordinates of the current map point are displayed in the upper right corner:

This is how you determine the precise coordinates for any map point you may want to work with.

 

You can also select a point on the map (to save its coordinates) by a single left-click. A small crosshair symbol will appear and the coordinates will be shown in the field "Selected". The contents of that field can be copied to the clipboard in the usual way (by selecting and pressing Ctrl-C). Clicking on the same location again (on the crosshair symbol) will remove the marker.

 

3. Layers

Most information on the map is provided as a layer that can be turned on and off. You see a list of available layers in the sidebar.

By clicking the little checkboxes you can toggle that type of map information on and off:

The letters in parentheses are the hotkeys to quickly toggle a layer:

Press "D" to toggle deeds

Press "H" to toggle highways

Press "B" to toggle bridges

Press "T" to toggle tunnels and canals

Press "R" to toggle resources (clay, tar...)

Press "S" to toggle special places (mission structures...)

Press "G" to toggle the map grid.

 

The "map grid" is an overlay showing grid cells that use the same notation as the in-game map. This can be very helpful when trying to describe the location of an area for another player when in-game.

 

4. Map types

In correspondence with the various map dump types released by Code Club AB, you can choose between a pure terrain map and a topographic map:

 

5. Find a settlement or special place

If you want to find a particular settlement or a special place, just use the Search function in the sidebar. You can either enter a name or use the drop-down list:

 

6. Loading the map with coordinates

You can load the map by adding location coordinates to the URL (web address) like this:

https://pristine.yaga.host#<x>,<y>

(Replace <x> and <y> by valid location coordinates).

 

The map will load and be centered on the given location (if the coordinates are valid).

 

In addition, every time you select a location by left-clicking on a point on the map the URL shown in the address field will change to show the selected coordinates. Thus, you are able to share a view of a certain map area by just copying the address shown in the address field of your browser.

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Thanks to Substrand, Ohana, and Yaga for making this wonderful tool and opening it up to the wurmian public - I'm excited to help out and to start filling additional map details, particularly mission structure locations!  Deeds should only be added by the deed owner or with the owner's permission, yes?

Mission construction:  Luck Shrine [1721, 1355]

 

Quote

Both Sidereal and Vannin are old players,

 

I feel like I've finally made it in Wurm when @Evening considers me an 'old player'. 😎

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Would like to add Where the Wind Blows, 1252, 1832. 

 

There are several mission buildings here, I'll update this when the server comes back with their names.

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2 hours ago, fencejumper said:

Would like to add Where the Wind Blows, 1252, 1832. 

 

There are several mission buildings here, I'll update this when the server comes back with their names.

Added

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1236, 1803 <Pylon> Charge Of Left
1244, 1814 <Monument> Cherry Monument
1225, 1817 <Shrine> Secrets Barrow

All are public accessable, though the Shrine will require climbing a 50 slope tile.

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1 hour ago, fencejumper said:

1236, 1803 <Pylon> Charge Of Left
1244, 1814 <Monument> Cherry Monument
1225, 1817 <Shrine> Secrets Barrow


Added to the map of Pristine - thanks!

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Please add: Cragside 1520, 1488

 

Thank you.

 

 

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27 minutes ago, Spolmit said:

Please add: Cragside 1520, 1488


The lovely village of Cragside has been added. :)

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Deeds Removed:
  Fort Zydrate (disbanded by Kaide on Jan 19, 2020)

Deeds Added by request:
 Isle of Innisfree (1386,1797)
 Delphi (1410, 510)

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Posted (edited)

Not sure if this can be done.

Interstate idiot Bridge starting at: 1852x1150  ending at 1920x1341 is not passable and is decaying away very quickly. would be good idea to remove it.

 

Can add:

Hall of Pillars

Backbone of water

Backbone of deep

Symbol of island

 

1879x1071

 

 

Multiples in one cave and 1 up on the hill all the same area.

 

1592x1801 - Reliquary of Deep

 

 

Edited by SmackedDown
added more special places

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Posted (edited)
2 hours ago, SmackedDown said:

Not sure if this can be done.


It can in fact be done - and these updates have been made.  Thank you for these reports from the field, SmackedDown!

ETA: Cleaning up a few more disbanded deeds while looking through things...
Removed
Aurora Keep (disbanded Jul 13, 2019)
Puli (disbanded Mar 24, 2020)
The Asylum (disbanded Nov 10 2020)
Luna del Mar (disbanded Jan 10, 2021)

Added by request
Denali (465, 1840)

Edited by Sidereal
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