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HexD

The required leaf

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I keep having problems running out of memory whilst logging in a number of alts on the same machine since the update, I even doubled my RAM to 16gb but all this seems to have done is create memory leaks and doubles my RAM usage per client from 800MB to 1.6-2GB.

The alt clients kept dropping today until I finally won a prize! It's the same message on a few clients.

 

Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/leaf.png>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
[13:18:35] 
[13:18:35] Preparing to enable console logging.
[13:18:35] Now logging to C:\Games\Wurm Online\console.Dufon.log
[13:18:35] Time is Sun May 30 13:18:35 BST 2021
[13:18:35] Running client version 4.2.39
[13:18:35]          client build# 022fd802523f350d411105a9d8de2901bab6904b
[13:18:35]      client build time 2021-05-26 15:42
[13:18:35] 
[13:18:35] === System information ===
[13:18:35] Executing from C:\Games\Wurm Online\
[13:18:35] Operating system: Windows Server 2016 (arch: amd64, version: 10.0)
[13:18:35] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[13:18:35] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[13:18:35] Available CPUs: 4
[13:18:35] 
[13:18:35] 
[13:18:35] === Wurm options ===
[13:18:35] animation_playback_self = 2
[13:18:35] ao_level = 0
[13:18:35] auto_mipmaps_enabled = 1
[13:18:35] auto_run_source = 0
[13:18:35] cavedetail = 0
[13:18:35] censor_chat = false
[13:18:35] collada_animations = 0
[13:18:35] colorItemsDamage = true
[13:18:35] color_black = 0.0,0.0,0.0,1.0
[13:18:35] color_cyan = 0.0,1.0,1.0,1.0
[13:18:35] color_enchant_desc = 0.5,0.5,1.0,1.0
[13:18:35] color_enchant_name = 0.0,0.5,0.5,1.0
[13:18:35] color_enchant_power = 0.0,1.0,1.0,1.0
[13:18:35] color_error = 1.0,0.3,0.3,1.0
[13:18:35] color_fuchsia = 1.0,0.0,1.0,1.0
[13:18:35] color_green = 0.4,0.72,0.47,1.0
[13:18:35] color_grey = 0.5,0.75,1.0,1.0
[13:18:35] color_lime = 0.5,1.0,0.5,1.0
[13:18:35] color_maroon = 0.5,0.0,0.0,1.0
[13:18:35] color_navy_blue = 0.23,0.39,1.0,1.0
[13:18:35] color_orange = 1.0,0.58,0.04,1.0
[13:18:35] color_outline_ally = 0.5,1.0,0.5,1.0
[13:18:35] color_outline_friend = 0.5,0.75,1.0,1.0
[13:18:35] color_outline_hostile = 1.0,0.0,0.0,1.0
[13:18:35] color_outline_neutral = 0.5,0.5,1.0,1.0
[13:18:35] color_purple = 0.5,0.0,0.5,1.0
[13:18:35] color_red = 1.0,0.0,0.0,1.0
[13:18:35] color_royal_blue = 0.5,0.5,1.0,1.0
[13:18:35] color_salve_acid = 1.0,1.0,0.0,1.0
[13:18:35] color_salve_fire = 1.0,0.0,0.0,1.0
[13:18:35] color_salve_frost = 0.0,0.0,1.0,1.0
[13:18:35] color_silver = 0.75,0.75,0.75,1.0
[13:18:35] color_system = 0.5,1.0,0.5,1.0
[13:18:35] color_teal = 0.0,0.5,0.5,1.0
[13:18:35] color_white = 1.0,1.0,1.0,1.0
[13:18:35] color_yellow = 1.0,1.0,0.0,1.0
[13:18:35] combat_world_text = true
[13:18:35] compressed_textures = false
[13:18:35] compressed_textures_S3TC = true
[13:18:35] contribution_culling = 0
[13:18:35] custim_timer_source = 1
[13:18:35] customTimer1 = -1|-1
[13:18:35] customTimer2 = -1|-1
[13:18:35] customTimer3 = -1|-1
[13:18:35] customTimer4 = -1|-1
[13:18:35] customTimer5 = -1|-1
[13:18:35] debug_mode = false
[13:18:35] defaultActions_source = 0
[13:18:35] depth_clamp_enabled = 2
[13:18:35] disable_select_all_shortcut = false
[13:18:35] display_settings = false:false:0:640:480:32:-1:false:false
[13:18:35] enable_contribution_culling = true
[13:18:35] enable_debugs = false
[13:18:35] enable_lod = true
[13:18:35] enable_seasonal_mappings = true
[13:18:35] enable_shift_drag = false
[13:18:35] enable_volumetric_fog = false
[13:18:35] enable_vsync = false
[13:18:35] enable_world_drag = true
[13:18:35] event_log_rotation = 2
[13:18:35] exec_source = 0
[13:18:35] fast_yield = false
[13:18:35] fbo_enabled = 2
[13:18:35] fog_coord_src = 0
[13:18:35] font_antialias = 2
[13:18:35] font_bold = 11
[13:18:35] font_default = 11
[13:18:35] font_header = 24
[13:18:35] font_italian = 11
[13:18:35] font_monospaced = 11
[13:18:35] font_static = 11
[13:18:35] fov_horizontal = 80
[13:18:35] fps_limit = 30
[13:18:35] fps_limit_background = 15
[13:18:35] fps_limit_enabled = true
[13:18:35] free_look_mode_disable_on_close_component = false
[13:18:35] free_look_mode_disable_on_combat = false
[13:18:35] free_look_mode_disable_on_open_component = false
[13:18:35] free_look_mode_sensitivity = 10
[13:18:35] game_client_thread_priority = 2
[13:18:35] glsl_debug_loading = false
[13:18:35] glsl_enabled = 2
[13:18:35] gpu_skinning = true
[13:18:35] gui_opacity = 4
[13:18:35] gui_skin = 1
[13:18:35] hard_mode = false
[13:18:35] has_read_eula = true
[13:18:35] head_bob = false
[13:18:35] hide_cursor_with_ui = false
[13:18:35] hide_inactive_friends = false
[13:18:35] hide_menu_examine = false
[13:18:35] hide_menu_no_target = false
[13:18:35] hide_menu_spam_mode = true
[13:18:35] hide_menu_stop = false
[13:18:35] hide_onscreen_fail_messages = false
[13:18:35] hide_onscreen_hostile_messages = false
[13:18:35] hide_onscreen_info_messages = false
[13:18:35] hide_personal_goal = true
[13:18:35] high_res_binoculars = false
[13:18:35] hint_texture_scaling = 2
[13:18:35] impColumn = true
[13:18:35] inverse_mouse = false
[13:18:35] irc_log_rotation = 2
[13:18:35] irc_notif = 0
[13:18:35] item_creature_render_distance = 0
[13:18:35] key_bindings_source = 0
[13:18:35] keyboard_layout = 0
[13:18:35] limit_dynamic_lights = true
[13:18:35] loadInventoryStartup = true
[13:18:35] local_list_in_event = true
[13:18:35] lod = 0
[13:18:35] log_extra_errors = false
[13:18:35] log_gl_errors = false
[13:18:35] mark_text_read = true
[13:18:35] material_as_suffix = true
[13:18:35] max_dynamic_lights = 1
[13:18:35] max_shader_lights = 8
[13:18:35] max_texture_size = 0
[13:18:35] mega_texture_size = 6
[13:18:35] model_loader_thread_priority = 2
[13:18:35] model_loading_threads = 3
[13:18:35] mount_control_mode = 0
[13:18:35] mount_rotation = false
[13:18:35] mouse_camera_sensitivity = 3.0088496
[13:18:35] mouse_smoothing = 0.0
[13:18:35] multicolor_usage = 1
[13:18:35] multidraw_enabled = 1
[13:18:35] no_brightness = false
[13:18:35] no_terrain_render = false
[13:18:35] no_world_render = true
[13:18:35] non_power_of_two = 1
[13:18:35] normal_maps = false
[13:18:35] occlusion_queries_enabled = 2
[13:18:35] offscreen_texture_size = 0
[13:18:35] other_log_rotation = 2
[13:18:35] outline_picking = true
[13:18:35] player_texture_size = 2
[13:18:35] quick_keybinds = true
[13:18:35] reflection_texture_size = 0
[13:18:35] reflections = 0
[13:18:35] remember_password = true
[13:18:35] render_bloom = false
[13:18:35] render_distant_terrain = false
[13:18:35] render_fxaa = true
[13:18:35] render_sun_glare = false
[13:18:35] render_vignette = false
[13:18:35] renderer_type = 0
[13:18:35] resident_models = false
[13:18:35] save_skills_on_quit = false
[13:18:35] screen_brightness = 0.0
[13:18:35] screen_shake = false
[13:18:35] screenshot_file_format = 1
[13:18:35] season_override = 0
[13:18:35] send_extra_tile_data = false
[13:18:35] setting_timestamps = true
[13:18:35] settings_version = 14
[13:18:35] shadow_level = 0
[13:18:35] shadow_mapsize = 0
[13:18:35] shift_drag_default = 10
[13:18:35] showKChat = true
[13:18:35] show_body_in_inventory = true
[13:18:35] show_creature_overlay = true
[13:18:35] show_detailed_hover = true
[13:18:35] show_examine_world_text = true
[13:18:35] show_hit_direction_indicator = true
[13:18:35] show_local_world_text = true
[13:18:35] show_old_menu = false
[13:18:35] show_old_quickbar = false
[13:18:35] show_tab_blinking = true
[13:18:35] silent_friends_update = false
[13:18:35] skillgain_minimum = 5
[13:18:35] skillgain_no_alignment = true
[13:18:35] skillgain_no_favor = true
[13:18:35] skydetail = 0
[13:18:35] sound_al_gain = 0
[13:18:35] sound_buzzlevel = 2
[13:18:35] sound_cache_enabled = false
[13:18:35] sound_doppler_enabled = false
[13:18:35] sound_engine = 2
[13:18:35] sound_footstepslevel = 10
[13:18:35] sound_music_level = 4
[13:18:35] sound_play_PMAlert = false
[13:18:35] sound_play_UIsounds = false
[13:18:35] sound_play_ambients = false
[13:18:35] sound_play_buzz = true
[13:18:35] sound_play_combat = false
[13:18:35] sound_play_door = false
[13:18:35] sound_play_emotes = false
[13:18:35] sound_play_footsteps = false
[13:18:35] sound_play_music = false
[13:18:35] sound_play_weather = false
[13:18:35] sound_play_work = false
[13:18:35] structure_render_distance = 0
[13:18:35] submit_client_data = 2
[13:18:35] supersampling = 0
[13:18:35] swap_mouse_buttons = false
[13:18:35] terrain_res = 0
[13:18:35] test_attach_equipment = false
[13:18:35] test_mode = 0
[13:18:35] thirdPerson = false
[13:18:35] tile_transitions = true
[13:18:35] tiledecorations = 0
[13:18:35] togglePushToTalk = true
[13:18:35] treelist_outline = true
[13:18:35] trees = 0
[13:18:35] ui_font_scale = 100
[13:18:35] ui_scale = 110
[13:18:35] update_optional = true
[13:18:35] use_alpha_particles = false
[13:18:35] use_anisotropic_filtering = 0
[13:18:35] use_antialiasing = 0
[13:18:35] use_default_action = true
[13:18:35] use_fast_clock_work_around = true
[13:18:35] use_nano_timer = false
[13:18:35] use_non_alpha_particles = false
[13:18:35] use_phobia_models = false
[13:18:35] use_tree_models = false
[13:18:35] use_weather_particles = false
[13:18:35] vbo_enabled = 1
[13:18:35] vg_ui_theme = 1
[13:18:35] viewport_bob = true
[13:18:35] water_detail = 0
[13:18:35] 
[13:18:36] Setting up WurmModel Model Loader
[13:18:37] Executing C:\Games\Wurm Online\configs\default\keybindings.txt
[13:18:37] Translating legacy key NUMPAD7 to KP_7
[13:18:37] Translating legacy key NUMPAD9 to KP_9
[13:18:37] Translating legacy key SUBTRACT to KP_SUBTRACT
[13:18:37] Translating legacy key EQUALS to EQUAL
[13:18:37] Translating legacy key ADD to KP_ADD
[13:18:37] Translating legacy key NUMPAD8 to KP_8
[13:18:37] Translating legacy key NUMPAD5 to KP_5
[13:18:37] Translating legacy key MULTIPLY to KP_MULTIPLY
[13:18:37] Translating legacy key NUMPAD1 to KP_1
[13:18:37] Translating legacy key NUMPAD0 to KP_0
[13:18:37] Translating legacy key NUMPAD3 to KP_3
[13:18:37] Translating legacy key NUMPAD2 to KP_2
[13:18:37] Translating legacy key DECIMAL to KP_DECIMAL
[13:18:37] Translating legacy key EQUALS to EQUAL
[13:18:37] Translating legacy key DIVIDE to KP_DIVIDE
[13:18:37] Translating legacy key NUMPAD6 to KP_6
[13:18:37] Translating legacy key NUMPAD4 to KP_4
[13:18:39] Word filter loaded: 23
[13:18:39] Starting global frame job manager with 4 worker threads
[13:18:39] Starting global lazy job manager with 2 worker threads
[13:18:39] Setting up OpenAL Sound Engine
[13:18:39] OpenAL version: 1.1 ALSOFT 1.19.1
[13:18:39] OpenAL renderer: OpenAL Soft
[13:18:39] OpenAL vendor: OpenAL Community
[13:18:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[13:18:39] Generating: 128 source channels.
[13:18:40] 
[13:18:40] === OpenGL information ===
[13:18:40] LWJGL version: 3.2.3 1.2.0
[13:18:40] OpenGL vendor: NVIDIA Corporation
[13:18:40] OpenGL renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2
[13:18:40] OpenGL version: 4.6.0 NVIDIA 466.27
[13:18:40] OpenGL extensions:
[13:18:40]     GL_AMD_multi_draw_indirect
[13:18:40]     GL_AMD_seamless_cubemap_per_texture
[13:18:40]     GL_AMD_vertex_shader_viewport_index
[13:18:40]     GL_AMD_vertex_shader_layer
[13:18:40]     GL_ARB_arrays_of_arrays
[13:18:40]     GL_ARB_base_instance
[13:18:40]     GL_ARB_bindless_texture
[13:18:40]     GL_ARB_blend_func_extended
[13:18:40]     GL_ARB_buffer_storage
[13:18:40]     GL_ARB_clear_buffer_object
[13:18:40]     GL_ARB_clear_texture
[13:18:40]     GL_ARB_clip_control
[13:18:40]     GL_ARB_color_buffer_float
[13:18:40]     GL_ARB_compatibility
[13:18:40]     GL_ARB_compressed_texture_pixel_storage
[13:18:40]     GL_ARB_conservative_depth
[13:18:40]     GL_ARB_compute_shader
[13:18:40]     GL_ARB_compute_variable_group_size
[13:18:40]     GL_ARB_conditional_render_inverted
[13:18:40]     GL_ARB_copy_buffer
[13:18:40]     GL_ARB_copy_image
[13:18:40]     GL_ARB_cull_distance
[13:18:40]     GL_ARB_debug_output
[13:18:40]     GL_ARB_depth_buffer_float
[13:18:40]     GL_ARB_depth_clamp
[13:18:40]     GL_ARB_depth_texture
[13:18:40]     GL_ARB_derivative_control
[13:18:40]     GL_ARB_direct_state_access
[13:18:40]     GL_ARB_draw_buffers
[13:18:40]     GL_ARB_draw_buffers_blend
[13:18:40]     GL_ARB_draw_indirect
[13:18:40]     GL_ARB_draw_elements_base_vertex
[13:18:40]     GL_ARB_draw_instanced
[13:18:40]     GL_ARB_enhanced_layouts
[13:18:40]     GL_ARB_ES2_compatibility
[13:18:40]     GL_ARB_ES3_compatibility
[13:18:40]     GL_ARB_ES3_1_compatibility
[13:18:40]     GL_ARB_ES3_2_compatibility
[13:18:40]     GL_ARB_explicit_attrib_location
[13:18:40]     GL_ARB_explicit_uniform_location
[13:18:40]     GL_ARB_fragment_coord_conventions
[13:18:40]     GL_ARB_fragment_layer_viewport
[13:18:40]     GL_ARB_fragment_program
[13:18:40]     GL_ARB_fragment_program_shadow
[13:18:40]     GL_ARB_fragment_shader
[13:18:40]     GL_ARB_fragment_shader_interlock
[13:18:40]     GL_ARB_framebuffer_no_attachments
[13:18:40]     GL_ARB_framebuffer_object
[13:18:40]     GL_ARB_framebuffer_sRGB
[13:18:40]     GL_ARB_geometry_shader4
[13:18:40]     GL_ARB_get_program_binary
[13:18:40]     GL_ARB_get_texture_sub_image
[13:18:40]     GL_ARB_gl_spirv
[13:18:40]     GL_ARB_gpu_shader5
[13:18:40]     GL_ARB_gpu_shader_fp64
[13:18:40]     GL_ARB_gpu_shader_int64
[13:18:40]     GL_ARB_half_float_pixel
[13:18:40]     GL_ARB_half_float_vertex
[13:18:40]     GL_ARB_imaging
[13:18:40]     GL_ARB_indirect_parameters
[13:18:40]     GL_ARB_instanced_arrays
[13:18:40]     GL_ARB_internalformat_query
[13:18:40]     GL_ARB_internalformat_query2
[13:18:40]     GL_ARB_invalidate_subdata
[13:18:40]     GL_ARB_map_buffer_alignment
[13:18:40]     GL_ARB_map_buffer_range
[13:18:40]     GL_ARB_multi_bind
[13:18:40]     GL_ARB_multi_draw_indirect
[13:18:40]     GL_ARB_multisample
[13:18:40]     GL_ARB_multitexture
[13:18:40]     GL_ARB_occlusion_query
[13:18:40]     GL_ARB_occlusion_query2
[13:18:40]     GL_ARB_parallel_shader_compile
[13:18:40]     GL_ARB_pipeline_statistics_query
[13:18:40]     GL_ARB_pixel_buffer_object
[13:18:40]     GL_ARB_point_parameters
[13:18:40]     GL_ARB_point_sprite
[13:18:40]     GL_ARB_polygon_offset_clamp
[13:18:40]     GL_ARB_post_depth_coverage
[13:18:40]     GL_ARB_program_interface_query
[13:18:40]     GL_ARB_provoking_vertex
[13:18:40]     GL_ARB_query_buffer_object
[13:18:40]     GL_ARB_robust_buffer_access_behavior
[13:18:40]     GL_ARB_robustness
[13:18:40]     GL_ARB_sample_locations
[13:18:40]     GL_ARB_sample_shading
[13:18:40]     GL_ARB_sampler_objects
[13:18:40]     GL_ARB_seamless_cube_map
[13:18:40]     GL_ARB_seamless_cubemap_per_texture
[13:18:40]     GL_ARB_separate_shader_objects
[13:18:40]     GL_ARB_shader_atomic_counter_ops
[13:18:40]     GL_ARB_shader_atomic_counters
[13:18:40]     GL_ARB_shader_ballot
[13:18:40]     GL_ARB_shader_bit_encoding
[13:18:40]     GL_ARB_shader_clock
[13:18:40]     GL_ARB_shader_draw_parameters
[13:18:40]     GL_ARB_shader_group_vote
[13:18:40]     GL_ARB_shader_image_load_store
[13:18:40]     GL_ARB_shader_image_size
[13:18:40]     GL_ARB_shader_objects
[13:18:40]     GL_ARB_shader_precision
[13:18:40]     GL_ARB_shader_storage_buffer_object
[13:18:40]     GL_ARB_shader_subroutine
[13:18:40]     GL_ARB_shader_texture_image_samples
[13:18:40]     GL_ARB_shader_texture_lod
[13:18:40]     GL_ARB_shading_language_100
[13:18:40]     GL_ARB_shader_viewport_layer_array
[13:18:40]     GL_ARB_shading_language_420pack
[13:18:40]     GL_ARB_shading_language_include
[13:18:40]     GL_ARB_shading_language_packing
[13:18:40]     GL_ARB_shadow
[13:18:40]     GL_ARB_sparse_buffer
[13:18:40]     GL_ARB_sparse_texture
[13:18:40]     GL_ARB_sparse_texture2
[13:18:40]     GL_ARB_sparse_texture_clamp
[13:18:40]     GL_ARB_spirv_extensions
[13:18:40]     GL_ARB_stencil_texturing
[13:18:40]     GL_ARB_sync
[13:18:40]     GL_ARB_tessellation_shader
[13:18:40]     GL_ARB_texture_barrier
[13:18:40]     GL_ARB_texture_border_clamp
[13:18:40]     GL_ARB_texture_buffer_object
[13:18:40]     GL_ARB_texture_buffer_object_rgb32
[13:18:40]     GL_ARB_texture_buffer_range
[13:18:40]     GL_ARB_texture_compression
[13:18:40]     GL_ARB_texture_compression_bptc
[13:18:40]     GL_ARB_texture_compression_rgtc
[13:18:40]     GL_ARB_texture_cube_map
[13:18:40]     GL_ARB_texture_cube_map_array
[13:18:40]     GL_ARB_texture_env_add
[13:18:40]     GL_ARB_texture_env_combine
[13:18:40]     GL_ARB_texture_env_crossbar
[13:18:40]     GL_ARB_texture_env_dot3
[13:18:40]     GL_ARB_texture_filter_anisotropic
[13:18:40]     GL_ARB_texture_filter_minmax
[13:18:40]     GL_ARB_texture_float
[13:18:40]     GL_ARB_texture_gather
[13:18:40]     GL_ARB_texture_mirror_clamp_to_edge
[13:18:40]     GL_ARB_texture_mirrored_repeat
[13:18:40]     GL_ARB_texture_multisample
[13:18:40]     GL_ARB_texture_non_power_of_two
[13:18:40]     GL_ARB_texture_query_levels
[13:18:40]     GL_ARB_texture_query_lod
[13:18:40]     GL_ARB_texture_rectangle
[13:18:40]     GL_ARB_texture_rg
[13:18:40]     GL_ARB_texture_rgb10_a2ui
[13:18:40]     GL_ARB_texture_stencil8
[13:18:40]     GL_ARB_texture_storage
[13:18:40]     GL_ARB_texture_storage_multisample
[13:18:40]     GL_ARB_texture_swizzle
[13:18:40]     GL_ARB_texture_view
[13:18:40]     GL_ARB_timer_query
[13:18:40]     GL_ARB_transform_feedback2
[13:18:40]     GL_ARB_transform_feedback3
[13:18:40]     GL_ARB_transform_feedback_instanced
[13:18:40]     GL_ARB_transform_feedback_overflow_query
[13:18:40]     GL_ARB_transpose_matrix
[13:18:40]     GL_ARB_uniform_buffer_object
[13:18:40]     GL_ARB_vertex_array_bgra
[13:18:40]     GL_ARB_vertex_array_object
[13:18:40]     GL_ARB_vertex_attrib_64bit
[13:18:40]     GL_ARB_vertex_attrib_binding
[13:18:40]     GL_ARB_vertex_buffer_object
[13:18:40]     GL_ARB_vertex_program
[13:18:40]     GL_ARB_vertex_shader
[13:18:40]     GL_ARB_vertex_type_10f_11f_11f_rev
[13:18:40]     GL_ARB_vertex_type_2_10_10_10_rev
[13:18:40]     GL_ARB_viewport_array
[13:18:40]     GL_ARB_window_pos
[13:18:40]     GL_ATI_draw_buffers
[13:18:40]     GL_ATI_texture_float
[13:18:40]     GL_ATI_texture_mirror_once
[13:18:40]     GL_S3_s3tc
[13:18:40]     GL_EXT_texture_env_add
[13:18:40]     GL_EXT_abgr
[13:18:40]     GL_EXT_bgra
[13:18:40]     GL_EXT_bindable_uniform
[13:18:40]     GL_EXT_blend_color
[13:18:40]     GL_EXT_blend_equation_separate
[13:18:40]     GL_EXT_blend_func_separate
[13:18:40]     GL_EXT_blend_minmax
[13:18:40]     GL_EXT_blend_subtract
[13:18:40]     GL_EXT_compiled_vertex_array
[13:18:40]     GL_EXT_Cg_shader
[13:18:40]     GL_EXT_depth_bounds_test
[13:18:40]     GL_EXT_direct_state_access
[13:18:40]     GL_EXT_draw_buffers2
[13:18:40]     GL_EXT_draw_instanced
[13:18:40]     GL_EXT_draw_range_elements
[13:18:40]     GL_EXT_fog_coord
[13:18:40]     GL_EXT_framebuffer_blit
[13:18:40]     GL_EXT_framebuffer_multisample
[13:18:40]     GL_EXTX_framebuffer_mixed_formats
[13:18:40]     GL_EXT_framebuffer_multisample_blit_scaled
[13:18:40]     GL_EXT_framebuffer_object
[13:18:40]     GL_EXT_framebuffer_sRGB
[13:18:40]     GL_EXT_geometry_shader4
[13:18:40]     GL_EXT_gpu_program_parameters
[13:18:40]     GL_EXT_gpu_shader4
[13:18:40]     GL_EXT_multi_draw_arrays
[13:18:40]     GL_EXT_multiview_texture_multisample
[13:18:40]     GL_EXT_multiview_timer_query
[13:18:40]     GL_EXT_packed_depth_stencil
[13:18:40]     GL_EXT_packed_float
[13:18:40]     GL_EXT_packed_pixels
[13:18:40]     GL_EXT_pixel_buffer_object
[13:18:40]     GL_EXT_point_parameters
[13:18:40]     GL_EXT_polygon_offset_clamp
[13:18:40]     GL_EXT_post_depth_coverage
[13:18:40]     GL_EXT_provoking_vertex
[13:18:40]     GL_EXT_raster_multisample
[13:18:40]     GL_EXT_rescale_normal
[13:18:40]     GL_EXT_secondary_color
[13:18:40]     GL_EXT_separate_shader_objects
[13:18:40]     GL_EXT_separate_specular_color
[13:18:40]     GL_EXT_shader_image_load_formatted
[13:18:40]     GL_EXT_shader_image_load_store
[13:18:40]     GL_EXT_shader_integer_mix
[13:18:40]     GL_EXT_shadow_funcs
[13:18:40]     GL_EXT_sparse_texture2
[13:18:40]     GL_EXT_stencil_two_side
[13:18:40]     GL_EXT_stencil_wrap
[13:18:40]     GL_EXT_texture3D
[13:18:40]     GL_EXT_texture_array
[13:18:40]     GL_EXT_texture_buffer_object
[13:18:40]     GL_EXT_texture_compression_dxt1
[13:18:40]     GL_EXT_texture_compression_latc
[13:18:40]     GL_EXT_texture_compression_rgtc
[13:18:40]     GL_EXT_texture_compression_s3tc
[13:18:40]     GL_EXT_texture_cube_map
[13:18:40]     GL_EXT_texture_edge_clamp
[13:18:40]     GL_EXT_texture_env_combine
[13:18:40]     GL_EXT_texture_env_dot3
[13:18:40]     GL_EXT_texture_filter_anisotropic
[13:18:40]     GL_EXT_texture_filter_minmax
[13:18:40]     GL_EXT_texture_integer
[13:18:40]     GL_EXT_texture_lod
[13:18:40]     GL_EXT_texture_lod_bias
[13:18:40]     GL_EXT_texture_mirror_clamp
[13:18:40]     GL_EXT_texture_object
[13:18:40]     GL_EXT_texture_shadow_lod
[13:18:40]     GL_EXT_texture_shared_exponent
[13:18:40]     GL_EXT_texture_sRGB
[13:18:40]     GL_EXT_texture_sRGB_R8
[13:18:40]     GL_EXT_texture_sRGB_decode
[13:18:40]     GL_EXT_texture_storage
[13:18:40]     GL_EXT_texture_swizzle
[13:18:40]     GL_EXT_timer_query
[13:18:40]     GL_EXT_transform_feedback2
[13:18:40]     GL_EXT_vertex_array
[13:18:40]     GL_EXT_vertex_array_bgra
[13:18:40]     GL_EXT_vertex_attrib_64bit
[13:18:40]     GL_EXT_window_rectangles
[13:18:40]     GL_EXT_import_sync_object
[13:18:40]     GL_IBM_rasterpos_clip
[13:18:40]     GL_IBM_texture_mirrored_repeat
[13:18:40]     GL_KHR_context_flush_control
[13:18:40]     GL_KHR_debug
[13:18:40]     GL_EXT_memory_object
[13:18:40]     GL_EXT_memory_object_win32
[13:18:40]     GL_NV_memory_object_sparse
[13:18:40]     GL_EXT_win32_keyed_mutex
[13:18:40]     GL_KHR_parallel_shader_compile
[13:18:40]     GL_KHR_no_error
[13:18:40]     GL_KHR_robust_buffer_access_behavior
[13:18:40]     GL_KHR_robustness
[13:18:40]     GL_EXT_semaphore
[13:18:40]     GL_EXT_semaphore_win32
[13:18:40]     GL_NV_timeline_semaphore
[13:18:40]     GL_KHR_shader_subgroup
[13:18:40]     GL_KTX_buffer_region
[13:18:40]     GL_NV_alpha_to_coverage_dither_control
[13:18:40]     GL_NV_bindless_multi_draw_indirect
[13:18:40]     GL_NV_bindless_multi_draw_indirect_count
[13:18:40]     GL_NV_bindless_texture
[13:18:40]     GL_NV_blend_equation_advanced
[13:18:40]     GL_NV_blend_equation_advanced_coherent
[13:18:40]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[13:18:40]     GL_NV_blend_minmax_factor
[13:18:40]     GL_NV_blend_square
[13:18:40]     GL_NV_clip_space_w_scaling
[13:18:40]     GL_NV_command_list
[13:18:40]     GL_NV_compute_program5
[13:18:40]     GL_NV_conditional_render
[13:18:40]     GL_NV_conservative_raster
[13:18:40]     GL_NV_conservative_raster_dilate
[13:18:40]     GL_NV_conservative_raster_pre_snap_triangles
[13:18:40]     GL_NV_copy_depth_to_color
[13:18:40]     GL_NV_copy_image
[13:18:40]     GL_NV_depth_buffer_float
[13:18:40]     GL_NV_depth_clamp
[13:18:40]     GL_NV_draw_texture
[13:18:40]     GL_NV_draw_vulkan_image
[13:18:40]     GL_NV_ES1_1_compatibility
[13:18:40]     GL_NV_ES3_1_compatibility
[13:18:40]     GL_NV_explicit_multisample
[13:18:40]     GL_NV_feature_query
[13:18:40]     GL_NV_fence
[13:18:40]     GL_NV_fill_rectangle
[13:18:40]     GL_NV_float_buffer
[13:18:40]     GL_NV_fog_distance
[13:18:40]     GL_NV_fragment_coverage_to_color
[13:18:40]     GL_NV_fragment_program
[13:18:40]     GL_NV_fragment_program_option
[13:18:40]     GL_NV_fragment_program2
[13:18:40]     GL_NV_fragment_shader_interlock
[13:18:40]     GL_NV_framebuffer_mixed_samples
[13:18:40]     GL_NV_framebuffer_multisample_coverage
[13:18:40]     GL_NV_geometry_shader4
[13:18:40]     GL_NV_geometry_shader_passthrough
[13:18:40]     GL_NV_gpu_program4
[13:18:40]     GL_NV_internalformat_sample_query
[13:18:40]     GL_NV_gpu_program4_1
[13:18:40]     GL_NV_gpu_program5
[13:18:40]     GL_NV_gpu_program5_mem_extended
[13:18:40]     GL_NV_gpu_program_fp64
[13:18:40]     GL_NV_gpu_shader5
[13:18:40]     GL_NV_half_float
[13:18:40]     GL_NV_light_max_exponent
[13:18:40]     GL_NV_memory_attachment
[13:18:40]     GL_NV_multisample_coverage
[13:18:40]     GL_NV_multisample_filter_hint
[13:18:40]     GL_NV_occlusion_query
[13:18:40]     GL_NV_packed_depth_stencil
[13:18:40]     GL_NV_parameter_buffer_object
[13:18:40]     GL_NV_parameter_buffer_object2
[13:18:40]     GL_NV_path_rendering
[13:18:40]     GL_NV_path_rendering_shared_edge
[13:18:40]     GL_NV_pixel_data_range
[13:18:40]     GL_NV_point_sprite
[13:18:40]     GL_NV_primitive_restart
[13:18:40]     GL_NV_query_resource
[13:18:40]     GL_NV_query_resource_tag
[13:18:40]     GL_NV_register_combiners
[13:18:40]     GL_NV_register_combiners2
[13:18:40]     GL_NV_sample_locations
[13:18:40]     GL_NV_sample_mask_override_coverage
[13:18:40]     GL_NV_shader_atomic_counters
[13:18:40]     GL_NV_shader_atomic_float
[13:18:40]     GL_NV_shader_atomic_float64
[13:18:40]     GL_NV_shader_atomic_fp16_vector
[13:18:40]     GL_NV_shader_atomic_int64
[13:18:40]     GL_NV_shader_buffer_load
[13:18:40]     GL_NV_shader_storage_buffer_object
[13:18:40]     GL_NV_shader_subgroup_partitioned
[13:18:40]     GL_NV_stereo_view_rendering
[13:18:40]     GL_NV_texgen_reflection
[13:18:40]     GL_NV_texture_barrier
[13:18:40]     GL_NV_texture_compression_vtc
[13:18:40]     GL_NV_texture_env_combine4
[13:18:40]     GL_NV_texture_multisample
[13:18:40]     GL_NV_texture_rectangle
[13:18:40]     GL_NV_texture_rectangle_compressed
[13:18:40]     GL_NV_texture_shader
[13:18:40]     GL_NV_texture_shader2
[13:18:40]     GL_NV_texture_shader3
[13:18:40]     GL_NV_transform_feedback
[13:18:40]     GL_NV_transform_feedback2
[13:18:40]     GL_NV_uniform_buffer_unified_memory
[13:18:40]     GL_NV_vertex_array_range
[13:18:40]     GL_NV_vertex_array_range2
[13:18:40]     GL_NV_vertex_attrib_integer_64bit
[13:18:40]     GL_NV_vertex_buffer_unified_memory
[13:18:40]     GL_NV_vertex_program
[13:18:40]     GL_NV_vertex_program1_1
[13:18:40]     GL_NV_vertex_program2
[13:18:40]     GL_NV_vertex_program2_option
[13:18:40]     GL_NV_vertex_program3
[13:18:40]     GL_NV_viewport_array2
[13:18:40]     GL_NV_viewport_swizzle
[13:18:40]     GL_NVX_conditional_render
[13:18:40]     GL_NVX_linked_gpu_multicast
[13:18:40]     GL_NV_gpu_multicast
[13:18:40]     GL_NVX_gpu_multicast2
[13:18:40]     GL_NVX_progress_fence
[13:18:40]     GL_NVX_gpu_memory_info
[13:18:40]     GL_NVX_multigpu_info
[13:18:40]     GL_NVX_nvenc_interop
[13:18:40]     GL_NV_shader_thread_group
[13:18:40]     GL_NV_shader_thread_shuffle
[13:18:40]     GL_KHR_blend_equation_advanced
[13:18:40]     GL_KHR_blend_equation_advanced_coherent
[13:18:40]     GL_OVR_multiview
[13:18:40]     GL_OVR_multiview2
[13:18:40]     GL_SGIS_generate_mipmap
[13:18:40]     GL_SGIS_texture_lod
[13:18:40]     GL_SGIX_depth_texture
[13:18:40]     GL_SGIX_shadow
[13:18:40]     GL_SUN_slice_accum
[13:18:40]     GL_WIN_swap_hint
[13:18:40]     WGL_EXT_swap_control
[13:18:40] OpenGL pixel format: 8:8:8:8
[13:18:40] OpenGL depth format: 24:8
[13:18:40] 
[13:18:40] GLSL version: 4.60 NVIDIA
[13:18:40] GLSL max vertex uniforms: 4096 (4096)
[13:18:40] GLSL max fragment uniforms: 4096 (4096)
[13:18:40] GLSL max varyings: 124 (124)
[13:18:40] GLSL max lights: 8 (8)
[13:18:40] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[13:18:40] 
[13:18:40] Vertex/index buffer memory limit: 1024MiB
[13:18:40] Starting workaround for fast running clocks
[13:18:40] Using LWJGL timer.
[13:18:41] Startup Phase - Initializing..
[13:18:41] Preloading builtin materials
[13:18:41] Preloading builtin materials done
[13:18:41] Setting up Collada Model Loader
[13:18:41] Launching Collada Model Loader threads
[13:18:41] Launching WOM Loader threads
[13:18:41] Startup Phase - Setting up..
[13:18:43] Loading window positions from C:\Games\Wurm Online\players\Dufon\windows_640x480.txt
[13:18:43] Loading props file C:\Games\Wurm Online\players\Dufon\windows_640x480.txt
[13:18:43] Gui initialized
[13:18:43] Startup Phase - Preparing terrain...
[13:18:44] Startup Phase - Connecting ..
[13:18:44] Disabling Nagles
[13:18:45] Writing to C:\Games\Wurm Online\players\Dufon\logs\_Event.2021-05.txt
[13:18:45] Disabling Nagles
[13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\_Friends.2021-05.txt
[13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\CA_HELP.2021-05.txt
[13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\GL-Freedom.2021-05.txt
[13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\Freedom.2021-05.txt
[13:18:46] Writing to C:\Games\Wurm Online\players\Dufon\logs\Trade.2021-05.txt
[13:18:47] Login successful
[13:18:47] Executing C:\Games\Wurm Online\configs\default\autorun.txt
[13:18:47] Starting update of login splash image...
[13:18:47] Finished loading new login splash image!
[13:18:48] Initializing font texture for Cry Uncial (16). Texture Size: 256
[13:18:58] no_world_render now has value false
[13:18:58] No mapping found for hair7.female
[13:18:58] No mapping found for hair6
[13:18:58] No mapping found for hair0
[13:18:58] No mapping found for hair7
[13:20:31] Execution aborted at connection 1, iteration 1535
[13:20:31] Run time  1m, local time Sun May 30 13:20:31 BST 2021
[13:20:31] Destroying game window
[13:20:31] ====== FAILED ASSERT ======
[13:20:31] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/sprite/leaf.png
[13:20:31]     at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71)
[13:20:31]     at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:554)
[13:20:31]     at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:1205)
[13:20:31]     at class.BqVkfH4fha.XwhlvVTrl(SourceFile:139)
[13:20:31]     at class.JG0HICX1pv.<init>(SourceFile:74)
[13:20:31]     at class.JG0HICX1pv.<init>(SourceFile:66)
[13:20:31]     at class.ic92fbs4w2.FZOk5L6Gfy(SourceFile:174)
[13:20:31]     at class.bHq8iF5t3H.mMV5oPkCW(SourceFile:561)
[13:20:31]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434)
[13:20:31]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[13:20:31]     at java.lang.Thread.run(Unknown Source)
[13:20:31] Caused by: javax.imageio.IIOException: Error skipping PNG metadata
[13:20:31]     at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source)
[13:20:31]     at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
[13:20:31]     at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
[13:20:31]     at javax.imageio.ImageIO.read(Unknown Source)
[13:20:31]     at javax.imageio.ImageIO.read(Unknown Source)
[13:20:31]     at class.BqVkfH4fha.FZOk5L6Gfy(SourceFile:548)
[13:20:31]     ... 9 more
[13:20:31] Caused by: java.io.IOException: There is not enough space on the disk
[13:20:31]     at java.io.RandomAccessFile.writeBytes(Native Method)
[13:20:31]     at java.io.RandomAccessFile.write(Unknown Source)
[13:20:31]     at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source)
[13:20:31]     at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source)
[13:20:31]     at javax.imageio.stream.ImageInputStreamImpl.readInt(Unknown Source)
[13:20:31]     ... 15 more
[13:20:31] Could not load resource wurm_icon_128.png.
[13:20:31] javax.imageio.IIOException: Error reading PNG image data
[13:20:31]     at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
[13:20:31]     at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
[13:20:31]     at javax.imageio.ImageIO.read(Unknown Source)
[13:20:31]     at javax.imageio.ImageIO.read(Unknown Source)
[13:20:31]     at class.of3KJnAq0H.FZOk5L6Gfy(SourceFile:340)
[13:20:31]     at com.wurmonline.client.mMV5oPkCW.<init>(SourceFile:62)
[13:20:31]     at com.wurmonline.client.mMV5oPkCW.FZOk5L6Gfy(SourceFile:245)
[13:20:31]     at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1859)
[13:20:31]     at com.wurmonline.client.WurmClientBase.run(SourceFile:1694)


 

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[13:20:31] Caused by: java.io.IOException: There is not enough space on the disk

 

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