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Antony

What skill-specific buildings do you have on deed?

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My deed is looking a bit barren and I'm sure there's common buildings people make to train certain skills in that I'm forgetting to make.

 

Buildings I have so far

  • Smithy
  • Stable
  • Tailor
  • Stonecutting house
  • Woodwork

 

What am I missing?

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Kitchen

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Also a lot of people have a warehouse

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Shipyard

Pub

Arts and Crafts (Pottery)

Distillery

Library 

Archaeology - maybe set up as a museum

Wainwright

Fletcher

Alchemist

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Uffda, looks like I've a lot of construction ahead of me.

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Warehouse or storage. I also built a small 2storey ship storing building. Load some ships unto transporters so they don't end up cloggingg the deed, looks nicer overall. 

 

Small garden with flower beds in the middle with some marble statues also never fails to spruce up the place. 

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Fun question!  At the moment, the skill-related buildings:

Smithy: for blacksmithing and all the subskills
Museum: for archeology and for showcasing unusual or interesting items salvaged from disbanded deeds
Dyeworks: for storing dye precursors & manufacturing dye.  Also has a little showroom attached to show off various tints on various items
Shrine: a small, open-wall hut on a path of knowledge tile for meditation

Library: books and such
Carriage House: top floor is where all the other skills happen: leatherworking, weaving, cooking


Non-skill buildings added for flavor or convenience:

Lighthouse
Mausoleum

Warehouse
Observatory


 

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Currently in the cavern I have:

 

Cookhouse

tailoring

carpentry

smithy

warehouse

brick/dirt storage (so fo can cast dirt all day if she wants)

Masonry

Alchemy/runes

pottery

Gatehouse/guesthouse

Archeology 

 

Planned:

4 individual cottages for each character

favor factory (ropemaking and veggie chopping)

chapel.

 

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"What skill-specific buildings do you have on deed?"

i live in 1x3 with @Miketand @Blackbeardwith everything there, thats all what we have

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I'm built up against a cliff so space is pretty limited, so all I've got is:

 

A warehouse/forge/garage (Though most forging happens down in mines).

A 'house' which serves as a kitchen/tailor (which doesn't actually have my bed in it after 2+ years because that's still in an apartment above the warehouse!)

A boathouse for storing in-progress ship parts.

 

As I reclaim more land from the sea I should have more space for a temple/shrine and a decorative lighthouse, if only for the sake of looking nice.

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15 minutes ago, Furohman said:

I'm built up against a cliff so space is pretty limited, so all I've got is:

 

A warehouse/forge/garage (Though most forging happens down in mines).

A 'house' which serves as a kitchen/tailor (which doesn't actually have my bed in it after 2+ years because that's still in an apartment above the warehouse!)

A boathouse for storing in-progress ship parts.

 

As I reclaim more land from the sea I should have more space for a temple/shrine and a decorative lighthouse, if only for the sake of looking nice.

I also live up against a cliff. I opted to use the little land outside for crops and critters, and made a massive cavern inside for all the buildings. 

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I have a building dedicated to coalmaking. The house contains bsbs for different qualties of coal, tar, ash, coal pile building material and surrounds the area where the piles are built.

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I have a winehouse with a proper cellar. There's fsb in the house for the fruits, fruit press, barrel racks for the sap and syrup, wine barrels in the cellar (wich is a small cave reachable through the house with maple hedge around the entrance).

Edited by Trevize
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Smithy, Kitchen, Sewing Hall, Tannery, Dairy, Shipyard, & Farmhouse. My house is basically a carpentry workshop with living quarters above.

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one building.. and I use corners or containers for specific work, floors... not RP-ing to make craft-specific buildings, walking from A to B to C to D to E.. to grab 1 of x/y/z material to build something sounds like overkill, too much cardio online. 😆

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Let's see....

Fishing hut (fishing)

Warehouse

Shipyard (Ship building)

Pub (Beverages/distilling)

Historical Society (archaeology)

Wine cellar (Aging wine)

Smithy (Blacksmith)

Kitchen (cooking)

Dairy Barn (milking)

Tailor (Tailoring/Leatherworking)

Apothecary (Alchemist)

Bookbinder (papyrusmaking)

Carpentry Workshop (Carp/Fine Carp)

Temple (faith)

Pottery Workshop (pottery)

Brickworks (Masonry)

Stables (AH)

Toymaker's Workshop (Toy making)

 

Planned:

Dyeworks

Hospital

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