Posted May 26, 2021 The Animal Update is here! Patch notes: New: Added Donkeys and Mules Donkeys and mules are intended to be effective F2P mounts that don’t require 20+ skill to ride Donkeys can be bred between themselves, mules can’t be bred. Mules come from breeding female horses with male donkeys. Mules are also as good as draft creatures as horses. New: Added new Animal Feeding System New farm tile: Hay Drying Tile can be made using a scythe on grass. Tile productivity is affected by weather and seasons. Harvesting will produce either hay or mixed grass. Yield can be increased by using a pitchfork. on the tile New Items: Pitchfork Hay Hay Bundle (Thatching) Hay Stack (Thatching) Hay Bundles and Hay can be loaded into saddlebags to keep horses fed on the road (PVE Only). Animal Behaviour Changes: Animals will now eat out of containers that cannot be locked. Animals will animate travelling to the food source and eating. Animals hitched to a hitching post will now prioritize eating out of their trough rather than grazing on the floor. New item Pet Bowl: Can be renamed to display the name of the animal on it, Animals will prioritise eating out of this. The Feeding Trough can now be created as a separate item to the hitching post. New: Added a new fluffier sheep model to help show when sheep are ready to be shorn New: Introduced new body shapes for horses. Horse body shape depends on the horse’s trait set. New: Added an option to ‘Inspect animal’ to bred creatures This displays all traits of a creature that you can see with your Animal Husbandry skill, but it also displays the categories of the traits you can’t normally see With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature New: Traits now have categories, the majority category on a creature excluding negative and miscellaneous traits will influence how traits are passed on greatly preferring to pass on its majority to its child. Dominant category is picked from either the mother or the father randomly. The categories are Speed: These traits will increase the speed of a creature when riding on them. Draft: These traits will increase a creature’s carry weight, it will also now act as speed traits when hitched and give a very similar speed bonus to having the speed traits. Combat: These traits increase how tough a creature can be, and how well it can fight. Negative: These traits all have negative effects that are generally unwanted. Output: These traits increase things like butchering output, milk quality/quantity. Misc: These traits don’t fit any other category. If both parents have no traits all categories of traits receive a bonus to seed the initial traits Traits have point values now which influence their chance to pass on and how many traits. Players are now capped at Animal Husbandry level worth of points for creatures they have bred. Inbreeding will now cause the max point value to be divided by 1.5 There is still a cap of 10 traits per creature (this does not include traits like “bred in captivity”) Old “5-speed” horses will be the same as they were before the update, and will go the same base speed. The draft traits only increase the weight a creature can carry before it slows down, so players shouldn’t see much difference in the new 3-speed trait horses compared to what’s called 5-speeds now. Creatures will now remember who their birth parents are even after they have departed the server. Breeding time will now shorten based on your animal husbandry level instead of being random. New: Vehicle Changes Vehicles now slow down as they gain load. The vehicle itself does not add to the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded. Weight of the vehicle is split evenly between all the haulers. Empty carts will continue to go the same speed, only loaded carts will see any reduction. A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality. The weight of the user’s inventory counts onto the vehicle’s weight now. Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched. Players shouldn’t notice much difference outside wagons loaded up with tons of materials. Newly Added and Changed Traits It has very strong leg muscles (changed): movement speed bonus (speed) It has keen senses (changed) to "It seems accustomed to water": moves faster in shallow waters (speed) It seems immortal: Will never die as if cared for (Misc, Rare) It seems extremely tame: Aggressive animals become passive (Misc, Rare) It seems stronger than normal: carry weight bonus (Draft, Rare) It seems more nimble than normal: increased max ridable slope (Draft, Rare) It gives more resources: Increases output of resources such as wool and milk (Output) It seems more friendly: Easier to tame (Combat) It seems prize winning: Gives better products when butchered (Output) It looks plump and ready to butcher: Gives more products when butchered (Output) It seems to pick stuff up: Chance to dig something up when eating, drops items on the ground (Output) It has strong legs: Carry weight bonus (Draft) It seems to be a graceful eater: Less chance to reduce the growth stage of a tile when eating (Misc) It is easy on it’s gear: Equipped gear takes less damage (Draft) It looks extremely sick: Has a very slim chance to pass away when it recieves a hunger tick (Negative) It looks shabby and frail:Reduces output of resources such as milk and wool (negative) It seems to dislike steep terrain: Decreases ridable slope (Negative) It has a chance to produce twins: Chance to birth twins (Misc, Rare) It seems vibrant: Increases output of resources (Output) It has a slow metabolism: eats half as much as a normal animal (Misc) It looks more friendly than normal: Less likely to be attacked by aggressive creatures when tame (Combat) It is especially loyal: keeps loyalty to its tamer longer, loses less when taking damage (Combat) It looks stationary: will stay put as if saddled (Misc) It is unbelievably fast: always on speed bonus similar to hell horses (Speed, Rare) It has very good genes: increased amount and quality of resources like milk and wool (Output, Rare) New: Added a yellow warning message to Summon Soul accept question advising to use caution when accepting New: Added the ability to “kick” Epic Portals and PvP Portals. This will transition the portal between the two states of showing visual particles and not showing visual particles. New: Added a new item: Hay Bed This bed gives 75% of the sleep bonus a regular bed gives Uses mixed grass and a plank to create Change: You are now able to hand-pick grass using the right click menu Change: Added a new title for 100 Pottery. Congrats to Deppen! Change: 70 Soul Depth title is now “Spirited” Change: Bison spawns have been altered and the maximum bison cap has been increased Change: Improved the message given when moving items from a boat hold to inventory Bugfix: Boats will now show correctly as sunken when below quality 10 Bugfix: Capitals will now always be set as the influence chain start when it is swapped Bugfix: Cavalier Helmet can now be improved. Bugfix: Corrected a grammar issue when building an arched wall Bugfix: Corrected event messages when tile has 100 items on it and you are creating an item that drops on the floor Bugfix: Corrected a spelling error in the Switch Diety Window Bugfix: Corrected a spelling error within the journal (Slay 50 Champion Creatures) Bugfix: Correction of message text when meditating (Indifferences/Differences) Bugfix: Cost column in Marks Shop will now sort correctly Bugfix: Event message when praying at the Altar of Three will now show your correct deity Bugfix: Fixed a grammar error when entering an Epic Portal after being in combat Bugfix: Fixed a grammar error where “The” was repeated in event message ( The The venerable sly green dragon hatchling smashes the plain stone wall) Bugfix: Fixed a grammar error in the message shown when transferring bulk items Bugfix: Fixed raid window issues When a village is drained two or more times in a row, it will now display a message in Village Info letting you know how many in a row it has been Raid windows can no longer be changed until two days after a settlement is drained, the same time chain drains fall off Raid windows can no longer be changed during the window, even with no enemies nearby. Bugfix: Fixed some singular/plural errors on event message when harvesting Bugfix: Fixed a pluralization for event message when dropping Apples Bugfix: Lag on Golden Valley should now be fixed Bugfix: Locate Soul spell should no longer cause server lag when being cast Bugfix: Players can no longer cast Summon Soul on themselves Bugfix: Prevented planting of items on another player’s deed without having permissions set Bugfix: Removed an extra space in event message when triggering pole traps Bugfix: Open option on vehicles will now only show in right click menu when you are close enough to open them Bugfix: Sea creatures will now spawn correctly on Defiance Bugfix: Valrei creatures will now spawn on Defiance during campaigns Bugfix: Trowels will now correctly take damage when building fences Bugfix: Vynora priests can now plant flowerbeds Bugfix: You can no longer make slopes over 20 on a highway through leveling Bugfix: You can no longer remove highway pavement on a rock tile without disturbing catseyes Client changes: New: Added an in-game Wurmpedia window The in-game Wurmpedia can be brought up by using the context menu Wurmpedia option, or by using the Wurmpedia button in the UI menus Note: This may not be compatible on all systems from the start, and we look forward to hearing feedback about the functionality. Linux compatible launcher update enabling the in-game browser will launch soon after this update is live. Note: The in-game Wurmpedia is not compatible with the client on MacOS at this point. New: Added a closed eye icon to the combat window to show when focus is not available New: Added the ability to disable the pulsating chat tabs via the UI tab in Settings Bugfix: Closing IRC chat window will no longer close all chat tabs Bugfix: Front horseshoes will now show correctly Bugfix: Hover on Skill Tracker will now align correctly Bugfix: New achievement unlocked text will no longer overlap with achievement name Bugfix: Containers in the toolbelt will now properly show item count Bugfix: Selected items will now show the item count in non-inventory container windows Bugfix: The Spell List window will now expand correctly Bugfix: Using a keybinds on mine doors will now work correctly on all door types Change: The game launcher has been compiled for better compatibility on more Linux systems, and a .deb installer for the Wurm Online launcher will be added to our website soon. Note: Most of these changes are new UI only. Note: With this update, we also announce that the old UI client will be replaced with the new UI client fully in a month – on June 28th the old UI will no longer be accessible. Note: We are also approaching some limitations in regards to our usage of JNLP, so while we aren’t announcing the date of the end of support for the legacy .jnlp launcher yet, we encourage everyone to make sure they are on the regular, default native launcher as we will be forced to stop supporting JNLP once we move beyond Java 8. 15 Share this post Link to post Share on other sites
Posted May 26, 2021 It's todaaaay!!!! I'm so excited 2 Share this post Link to post Share on other sites
Posted May 26, 2021 Will pets also go to their feeding bowls by themselves? I have a dog which stands around my crafting area and does not move. 1 Share this post Link to post Share on other sites
Posted May 26, 2021 26 minutes ago, DevBlog said: New: Added a new fluffier sheep model to help show when sheep are ready to be shorn Awesome! Now we just need lambs that hop 1 Share this post Link to post Share on other sites
Posted May 26, 2021 Animals hitched to a hitching post will now prioritize eating out of their trough rather than grazing on the floor. This will be a problem with hell horses hitched to the hitching posts. As they go aggressive if there is no food in the hitching post. The way it works now is that you can keep food in the hitching post, but they will graze on the enchanted grass that I have them on. Now they will be going aggressive after they eat the food out of the hitching post...this is deadly for those of us breeding them. They will still graze after the food is gone, but it makes using hitching posts with them useless almost. Please rethink this or rework this. This really is going to have an effect on us hell horse breeders. Other then that, I'm excited to see the new changes and have fun learning the new combos of traits. Thanks for the update! Keep up the great work! 1 Share this post Link to post Share on other sites
Posted May 26, 2021 errrggg! Was in the shower when the servers went offline, any mention of how long this is supposed to take? Share this post Link to post Share on other sites
Posted May 26, 2021 31 minutes ago, DevBlog said: or age of the creature This looks fun ! Share this post Link to post Share on other sites
Posted May 26, 2021 1 minute ago, LynD said: any mention of how long this is supposed to take? It says 30 minutes. [09:53:02] Reason: Update! Up to thirty minutes downtime. Patch notes: https://wurm.gg/PN26MAY21 Share this post Link to post Share on other sites
Posted May 26, 2021 Just now, TeeeBOMB said: It says 30 minutes. [09:53:02] Reason: Update! Up to thirty minutes downtime. Patch notes: https://wurm.gg/PN26MAY21 Thank you! Share this post Link to post Share on other sites
Posted May 26, 2021 37 minutes ago, DevBlog said: It seems especially fertile: Chance to birth twins (Misc, Rare) TwinSssssssss !!!!!!!!!!! 1 Share this post Link to post Share on other sites
Posted May 26, 2021 Cool! So much new and improved stuff! The only question that pops up is why does not a hay bed require hay? 1 Share this post Link to post Share on other sites
Posted May 26, 2021 Thanks for all the hard work team. 3 Share this post Link to post Share on other sites
Posted May 26, 2021 43 minutes ago, DevBlog said: Bugfix: Cavalier Helmet can now be improved. Somebody is going to be very happy Share this post Link to post Share on other sites
Posted May 26, 2021 looking good, thanks for keeping updating the game ❤️ Share this post Link to post Share on other sites
Posted May 26, 2021 45 minutes ago, DevBlog said: It is easy on it’s gear A patch notes typo also in game? should be “its” Share this post Link to post Share on other sites
Posted May 26, 2021 4 minutes ago, LionIX said: A patch notes typo also in game? should be “its” Whoops, that was me typing the patch notes up by hand Share this post Link to post Share on other sites
Posted May 26, 2021 49 minutes ago, DevBlog said: Draft: These traits will increase a creature’s carry weight, it will also now act as speed traits when hitched and give a very similar speed bonus to having the speed traits. 49 minutes ago, DevBlog said: The draft traits only increase the weight a creature can carry before it slows down, so players shouldn’t see much difference in the new 3-speed trait horses compared to what’s called 5-speeds now. Aren't these conflicting or is it just me? I also see nothing about how gear affects mount and drafter. Can we put shoes on bison now? Share this post Link to post Share on other sites
Posted May 26, 2021 22 minutes ago, gnomegates said: This will be a problem with hell horses hitched to the hitching posts. As they go aggressive if there is no food in the hitching post. The way it works now is that you can keep food in the hitching post, but they will graze on the enchanted grass that I have them on. Now they will be going aggressive after they eat the food out of the hitching post...this is deadly for those of us breeding them. They will still graze after the food is gone, but it makes using hitching posts with them useless almost. Please rethink this or rework this. This really is going to have an effect on us hell horse breeders. Other then that, I'm excited to see the new changes and have fun learning the new combos of traits. Thanks for the update! Keep up the great work! Will this help???? The Feeding Trough can now be created as a separate item to the hitching post Share this post Link to post Share on other sites
Posted May 26, 2021 (edited) Disappointed by the lack of pheasant action. Edited May 26, 2021 by Ajala 2 Share this post Link to post Share on other sites
Posted May 26, 2021 45 minutes ago, DevBlog said: New: Added an option to ‘Inspect animal’ to bred creatures This displays all traits of a creature that you can see with your Animal Husbandry skill, but it also displays the categories of the traits you can’t normally see With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature While I'm happy for pretty much everything in the update I am really glad for this - thank you Also, whoever decided to add this in this manner rather than some settings toggle is awesome: 48 minutes ago, DevBlog said: New: Added the ability to “kick” Epic Portals and PvP Portals. This will transition the portal between the two states of showing visual particles and not showing visual particles. If it could have a player animation to go with it @Saroman I'd spend silly amounts of time just kicking the things. It didn't bother or affect me in anyway before now, though I know it did for some people. This could be my new form of entertaining my remaining brain cell when there isn't a yule goat handy to pat. Yes, I am strange. 3 Share this post Link to post Share on other sites
Posted May 26, 2021 Horse traits.. do we still have the old traits too? or just these 24 new traits? Share this post Link to post Share on other sites
Posted May 26, 2021 Quote New: Added an in-game Wurmpedia window That'll be SO much better then tabbing off the game😁🥳!!! Share this post Link to post Share on other sites