DemonaNightshade

Valrei International: Feeding time!

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Posted (edited)

I am not sure if we really need 23 new traits, I never met anyone personally who had issues with the number of traits currently.

 

The new items, horse shapes, and in game wurmpedia changes are a welcomed update to the game.

Edited by Nukacola
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1 hour ago, DemonaNightshade said:

Traits will no longer directly be capped by your Animal Husbandry level. Each trait is now worth a certain amount of points (from -10 to 20), and you may have points up to your Animal Husbandry level. This does make negative traits beneficial in some situations due to having a negative "cost", and leaving extra room for more or higher point traits.

So... strategy would be to breed all the good traits AND a bunch of bad traits, then whip out your Fo priest to remove the bad, giving you the mega-awesome horse?

 

Also, in regards to the passive trait:  Can it be used on hell horses and when turned totally passive, will they stay hitched as they grow old?  PLEASE SAY YES!!!!!!  I mean, it would basically eliminate the need for regular horses, other than for looks, but I miss my mostly worry free hell cart days from a few years ago.  I play a few months on and a few off, so it would be great if I could count on my hell carts being intact on my returns.

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so what i'm reading is its gonna take a year+ to get a breeding stock set up (even more for pvp which would want a mix of speed/combat traits) with specific horse types and lots of negative traits (with fo global ###### this up so you have to bash any fo altars too) so you can maximize positive trait count after genesis and you kill 99% of horses because they're pulling wrong trait pools/don't have right rare trait, then you gotta throw horse color into the equation for personal horses

 

yay or nay

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Ob, would you believe they are giving us another grind time sink?

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Posted (edited)
19 minutes ago, Cecci said:

I feel the same! It is way too much to add 23 traits and some players think this will bring in an exodus to WU.

 

But as someone said in another topic, there is always something painful in those big update that they wont tell us and that will upset people.

 

Personally I love the complexity and depth of those newer systems and am super excited for this change! Animal husbandry is one of my favourite parts of the game, but when I reached the point where I could reliably breed 5 speed horses and had collected all the different colours I started losing interest in it. Nothing to discover, no new goals to aim for, just the same old thing, except maybe a new funny name showing up now and then. Breeding other animals like sheep and cows is literally just about making more of them, with no benefits whatsoever from traits. This will make it so much more interesting and rewarding, plus now there can even be different kinds of horse markets and maybe we'll start to see specialist breeders of different animals too! 

Edited by Vorticella
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Posted (edited)
On 5/17/2021 at 2:10 PM, Oblivionnreaver said:

with fo global ###### this up so you have to bash any fo altars too

Actually a really good point, and two things that probably need to be considered:

Holy crop and priests casting genesis on random horses could be extremely detrimental to specialized breeding stock


These concerns were addressed by the removal of negative point values from negative traits

Edited by Arronicus
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I'm wondering how good bisons draft bonus is going to be? Are they going to replace hell horses with horseshoes on carts/wagons? It would be nice to have something else than just hell horses used for everything, but at the same time you won't need as many horseshoes as you need now since most people use vehicles for transportation. Unless we are getting some new animal gear as well.

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54 minutes ago, DemonaNightshade said:

 

Yes, Genesis will still be a thing. It will be harder to breed offspring with the same traits if negative traits are removed before breeding though, since removing the negative points cost could increase the points total OVER your animal husbandry skill.

 

And currently, 5 speed horses/animals have 3 speed specific traits and 2 draft specific traits. So they will technically be a mix. But, because they have a majority in Speed traits it will be easier to breed speed horses from those parents so riding horses should come fairly easily once the update hits.

Ok... that aside, my question was: Will existing 5speed horses still have 5 traits?

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I'm trying to be optimistic about this update but I can't say I'm looking forward to 5 speed horses being insufficient. The amount of effort required just to get the same level of functionality as I have now looks like too much. 

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I see no advantage to negative traits, even if they do have a negative cost, and can allow another 'slot' for a good trait - they are still bound to impact on new players and on breeding.  

 

I don't see how negative traits can add anything to player enjoyment?

 

We have the unique opportunity here to remove all negativity and unnecessary disappointment from animal breeding and husbandry once and for all.  Why are we wasting this chance?

 

Just my opinion.

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Posted (edited)

I suppose there could be a deed setting: Use old breeding/use new breeding.  Allow people to choose how complex they want breeding to be on their own deeds.

 

Edit:  Although I am reminded of the cooking deployment and how completely messed up it was in allowing players to choose with a profile setting.  Whatever changes happen here, it has to be global.

Edited by Wurmhole
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Quote

Traits will no longer directly be capped by your Animal Husbandry level. Each trait is now worth a certain amount of points (from -10 to 20), and you may have points up to your Animal Husbandry level. This does make negative traits beneficial in some situations due to having a negative "cost", and leaving extra room for more or higher point traits. Rare traits will cost no points against your total. This point system will be explained further once the update is ready to be released.

So we have no way to manage traits and NEED a fo priest to remove negative traits?

Sounds familiar like .. old system, hopefully I'm wrong...

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1 minute ago, Muse said:

I see no advantage to negative traits, even if they do have a negative cost, and can allow another 'slot' for a good trait - they are still bound to impact on new players and on breeding.  

 

I don't see how negative traits can add anything to player enjoyment?

 

We have the unique opportunity here to remove all negativity and unnecessary disappointment from animal breeding and husbandry once and for all.  Why are we wasting this chance?

 

Just my opinion.

This is a great point. Add to it all the complications that PvP will encounter with genesis and global casts.  Maybe they should just rethink the system and do away with negatives completely.  With so many traits to choose from, removing the negatives would sure help reduce the extra breeding time needed to get the preferred trait combos.

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1 hour ago, DemonaNightshade said:

Resource - Effect output for things like wool and milk, as well as the quality and quantity of butchered products.

Now only if milk and wool would actually be usefull for something....

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Posted (edited)
On 5/17/2021 at 2:33 PM, Muse said:

I see no advantage to negative traits, even if they do have a negative cost, and can allow another 'slot' for a good trait - they are still bound to impact on new players and on breeding.  

 

I don't see how negative traits can add anything to player enjoyment?

 

We have the unique opportunity here to remove all negativity and unnecessary disappointment from animal breeding and husbandry once and for all.  Why are we wasting this chance?

 

Just my opinion.

I disagree here. If I can have traits that increase food consumption, decrease amount of milk/sheared products, and makes the creature overly aggressive, and in return I can stack even more beneficial traits than otherwise, then I'm definitely going to want negative traits like that. It creates a cost/reward system where I can make certain sacrifices to get other beneficial perks

This was changed by the removal of negative point values from negative traits

Edited by Arronicus
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Posted (edited)

Looks like this didn't get seen by enough eyes early enough to get the big issues (Holy Crop, basically mandatory Fo priest, etc.). Bet they'll just roll on through with it and "We'll fix it later."

Edited by LionIX
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Posted (edited)
1 hour ago, DemonaNightshade said:

All animals will be effected due to the fact that our current "5 speeds" are a mix of speed and draft traits. You'll want to work toward breeding draft traited hell horses for hauling carts, and speed traited mounts.


My god. I’ve been breeding horses since October and slowly progressing to five speed horses. About a week ago I finally bred my first five speed. Today, I now have three female and one male five speed foals waiting to age so I can breed them. 
 

So you’re saying my current 5 speed horses are now going to have traits that won’t count towards speed that need to be bred out and other new speed traits that i again need to randomly breed in?

 

Please give us some way to easily trade out ‘draft’ for ‘speed’ traits (and vice versa) for existing animals. I can’t imagine having to re-breed new traits in.

 

Another worry I have is that this new system will require higher than 50 AH to get the fastest mounts, given talk that number of traits will be point based and some traits are worth 20 points. My primary goal the past few months has been to casually work towards selling 5 speed horses. I saw this as an entirely achievable goal as a player who’s not interested in grinding skills beyond 50. Please tell me that I’ll be able to continue to breed top-speed horses with an AH of just over 50.
 

edit:  continuing on from the last sentence: and without having to play some god-awful juggling game with negative traits and Genesis. I have a very sad feeling my time in Wurm is coming to a close.

 

Edited by Calan
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3 minutes ago, Calan said:


My god. I’ve been breeding horses since October and slowly progressing to five speed horses. About a week ago I finally bred my first five speed. Today, I now have three female and one male five speed foals waiting to age so I can breed them. 
 

So you’re saying my current 5 speed horses are now going to have traits that won’t count towards speed that need to be bred out and other new speed traits that i again need to randomly breed in?

 

Please give us some way to easily trade out ‘draft’ for ‘speed’ traits (and vice versa) for existing animals. I can’t imagine having to re-breed new traits in.

 

Another worry I have is that this new system will require higher than 50 AH to get the fastest mounts, given talk that number of traits will be point based and some traits are worth 20 points. My primary goal the past few months has been to casually work towards selling 5 speed horses. I saw this as an entirely achievable goal as a player who’s not interested in grinding skills beyond 50. Please tell me that I’ll be able to continue to breed top-speed horses with an AH of just over 50. 

 

I wonder how many will feel like Calan, specially on the newer servers :(

Wonder how high AH Malena and her alts have?

Specially on the new cluster.

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Posted (edited)

Sounds great!!  

 

Chickens are still heading for the chopping block though, more trouble than they are worth now. 🤣

 

And as a new player who started getting into horse breeding I welcome the changes, I stopped breeding entirely because the horse market is flooded and over crowded.  Hopefully this will add some more life to it.

Edited by TaiKee
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20 minutes ago, Finnn said:

So we have no way to manage traits and NEED a fo priest to remove negative traits?

Sounds familiar like .. old system, hopefully I'm wrong...

2 more things.. 

 

can we in any way see the rare traits.. can we lose and reset them somehow?(yes 2 in 1)

 

any future plans to make horse's visual hint or clearly tell what traits that horse have?

 

 

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tenor.gif?itemid=15061321 

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With the additional traits, please add a better way to look at traits (like the animal management window system). It's not going to be fun looking through a mountain of text for animals with lots of traits.

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fantastic i look forward to the new items looks like my fine carpentry shop will be working overtime to fill orders for food bowls and troffs for our breeder

 

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Fluffy horses and combat pigs!

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Posted (edited)

With 23 new traits or so, plus the necessity to breed in negative traits to 'free up' a slot for a positive trait, is there any thought to increasing the ratios allowed on deed?

 

Most people will have to rejig their stock and while breeding for these new traits will require a lot of stock. Othrewise I look forward to seeing how this goes :)

 

Pvp will be screwed for a while if not ages though as it relies on lots of stock and easy 5-6 speed traiters being bred fast

Edited by Rhianna
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