Posted May 3, 2021 So I've noticed that though a few items require a high skill level almost all things can be created at the start. I'm also building a monastery entirely out of marble (eek) and would like to see more statue variations, such as for an example there's women and children but no men?. I'm not sure what else to add just that it'd be good to have a lot more variation in the things we can craft especially for aesthetics but also it would be good to lock these variations behind the skill curve. Feel free to reply with anything else you might like to see? 5 Share this post Link to post Share on other sites
Posted May 3, 2021 p.s. I suck at explaining things, hence I never suggest my ideas!. Share this post Link to post Share on other sites
Posted May 3, 2021 yea itd be cool to have more statue variations not coming from archaeology. 1 Share this post Link to post Share on other sites
Posted May 3, 2021 +1 I could definitely get behind more craftable statue variations! 1 Share this post Link to post Share on other sites
Posted May 4, 2021 they just need to add normal taxidermy and fish taxidermy for fishing 1 Share this post Link to post Share on other sites
Posted May 5, 2021 No offense to wurm or its team but I think there are TONS of bugs and wholesome suggestions sitting waiting to get fixed and or implemented. If im being realistic, I think they should first fix current bugs and some add ages old suggestions that has tons of people liking and wanting it. A CA once told me not to expect too much from the team of voluntarily developers. Share this post Link to post Share on other sites