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MarkSilard

SOme keybindings and UI buttons suddenly not working need to force quit from task manager

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Second time is happening to me in  few days that some keybinds and UI buttons not working.Again same things: character window, crafting window, hud settings  and quit button  or keybinds not working. Logged in , played for a few min then tried to open crafting window and it does not work. Need to force quit game from task manager and log back to fix it. 

This is console log, noticed some "no position data stored for..." messages

 

Spoiler

[08:16:39] Setting up OpenAL Sound Engine
[08:16:39] OpenAL version: 1.1 ALSOFT 1.19.1
[08:16:39] OpenAL renderer: OpenAL Soft
[08:16:39] OpenAL vendor: OpenAL Community
[08:16:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[08:16:39] Generating: 128 source channels.
[08:16:39] 
[08:16:39] === OpenGL information ===
[08:16:39] LWJGL version: 3.2.3 1.2.0
[08:16:39] OpenGL vendor: NVIDIA Corporation
[08:16:39] OpenGL renderer: GeForce GT 710/PCIe/SSE2
[08:16:39] OpenGL version: 4.6.0 NVIDIA 456.71
[08:16:39] OpenGL extensions:
[08:16:39]     GL_AMD_multi_draw_indirect
[08:16:39]     GL_AMD_seamless_cubemap_per_texture
[08:16:39]     GL_ARB_arrays_of_arrays
[08:16:39]     GL_ARB_base_instance
[08:16:39]     GL_ARB_bindless_texture
[08:16:39]     GL_ARB_blend_func_extended
[08:16:39]     GL_ARB_buffer_storage
[08:16:39]     GL_ARB_clear_buffer_object
[08:16:39]     GL_ARB_clear_texture
[08:16:39]     GL_ARB_clip_control
[08:16:39]     GL_ARB_color_buffer_float
[08:16:39]     GL_ARB_compatibility
[08:16:39]     GL_ARB_compressed_texture_pixel_storage
[08:16:39]     GL_ARB_conservative_depth
[08:16:39]     GL_ARB_compute_shader
[08:16:39]     GL_ARB_compute_variable_group_size
[08:16:39]     GL_ARB_conditional_render_inverted
[08:16:39]     GL_ARB_copy_buffer
[08:16:39]     GL_ARB_copy_image
[08:16:39]     GL_ARB_cull_distance
[08:16:39]     GL_ARB_debug_output
[08:16:39]     GL_ARB_depth_buffer_float
[08:16:39]     GL_ARB_depth_clamp
[08:16:39]     GL_ARB_depth_texture
[08:16:39]     GL_ARB_derivative_control
[08:16:39]     GL_ARB_direct_state_access
[08:16:39]     GL_ARB_draw_buffers
[08:16:39]     GL_ARB_draw_buffers_blend
[08:16:39]     GL_ARB_draw_indirect
[08:16:39]     GL_ARB_draw_elements_base_vertex
[08:16:39]     GL_ARB_draw_instanced
[08:16:39]     GL_ARB_enhanced_layouts
[08:16:39]     GL_ARB_ES2_compatibility
[08:16:39]     GL_ARB_ES3_compatibility
[08:16:39]     GL_ARB_ES3_1_compatibility
[08:16:39]     GL_ARB_ES3_2_compatibility
[08:16:39]     GL_ARB_explicit_attrib_location
[08:16:39]     GL_ARB_explicit_uniform_location
[08:16:39]     GL_ARB_fragment_coord_conventions
[08:16:39]     GL_ARB_fragment_layer_viewport
[08:16:39]     GL_ARB_fragment_program
[08:16:39]     GL_ARB_fragment_program_shadow
[08:16:39]     GL_ARB_fragment_shader
[08:16:39]     GL_ARB_framebuffer_no_attachments
[08:16:39]     GL_ARB_framebuffer_object
[08:16:39]     GL_ARB_framebuffer_sRGB
[08:16:39]     GL_ARB_geometry_shader4
[08:16:39]     GL_ARB_get_program_binary
[08:16:39]     GL_ARB_get_texture_sub_image
[08:16:39]     GL_ARB_gl_spirv
[08:16:39]     GL_ARB_gpu_shader5
[08:16:39]     GL_ARB_gpu_shader_fp64
[08:16:39]     GL_ARB_gpu_shader_int64
[08:16:39]     GL_ARB_half_float_pixel
[08:16:39]     GL_ARB_half_float_vertex
[08:16:39]     GL_ARB_imaging
[08:16:39]     GL_ARB_indirect_parameters
[08:16:39]     GL_ARB_instanced_arrays
[08:16:39]     GL_ARB_internalformat_query
[08:16:39]     GL_ARB_internalformat_query2
[08:16:39]     GL_ARB_invalidate_subdata
[08:16:39]     GL_ARB_map_buffer_alignment
[08:16:39]     GL_ARB_map_buffer_range
[08:16:39]     GL_ARB_multi_bind
[08:16:39]     GL_ARB_multi_draw_indirect
[08:16:39]     GL_ARB_multisample
[08:16:39]     GL_ARB_multitexture
[08:16:39]     GL_ARB_occlusion_query
[08:16:39]     GL_ARB_occlusion_query2
[08:16:39]     GL_ARB_parallel_shader_compile
[08:16:39]     GL_ARB_pipeline_statistics_query
[08:16:39]     GL_ARB_pixel_buffer_object
[08:16:39]     GL_ARB_point_parameters
[08:16:39]     GL_ARB_point_sprite
[08:16:39]     GL_ARB_polygon_offset_clamp
[08:16:39]     GL_ARB_program_interface_query
[08:16:39]     GL_ARB_provoking_vertex
[08:16:39]     GL_ARB_query_buffer_object
[08:16:39]     GL_ARB_robust_buffer_access_behavior
[08:16:39]     GL_ARB_robustness
[08:16:39]     GL_ARB_sample_shading
[08:16:39]     GL_ARB_sampler_objects
[08:16:39]     GL_ARB_seamless_cube_map
[08:16:39]     GL_ARB_seamless_cubemap_per_texture
[08:16:39]     GL_ARB_separate_shader_objects
[08:16:39]     GL_ARB_shader_atomic_counter_ops
[08:16:39]     GL_ARB_shader_atomic_counters
[08:16:39]     GL_ARB_shader_ballot
[08:16:39]     GL_ARB_shader_bit_encoding
[08:16:39]     GL_ARB_shader_clock
[08:16:39]     GL_ARB_shader_draw_parameters
[08:16:39]     GL_ARB_shader_group_vote
[08:16:39]     GL_ARB_shader_image_load_store
[08:16:39]     GL_ARB_shader_image_size
[08:16:39]     GL_ARB_shader_objects
[08:16:39]     GL_ARB_shader_precision
[08:16:39]     GL_ARB_shader_storage_buffer_object
[08:16:39]     GL_ARB_shader_subroutine
[08:16:39]     GL_ARB_shader_texture_image_samples
[08:16:39]     GL_ARB_shader_texture_lod
[08:16:39]     GL_ARB_shading_language_100
[08:16:39]     GL_ARB_shading_language_420pack
[08:16:39]     GL_ARB_shading_language_include
[08:16:39]     GL_ARB_shading_language_packing
[08:16:39]     GL_ARB_shadow
[08:16:39]     GL_ARB_sparse_buffer
[08:16:39]     GL_ARB_sparse_texture
[08:16:39]     GL_ARB_spirv_extensions
[08:16:39]     GL_ARB_stencil_texturing
[08:16:39]     GL_ARB_sync
[08:16:39]     GL_ARB_tessellation_shader
[08:16:39]     GL_ARB_texture_barrier
[08:16:39]     GL_ARB_texture_border_clamp
[08:16:39]     GL_ARB_texture_buffer_object
[08:16:39]     GL_ARB_texture_buffer_object_rgb32
[08:16:39]     GL_ARB_texture_buffer_range
[08:16:39]     GL_ARB_texture_compression
[08:16:39]     GL_ARB_texture_compression_bptc
[08:16:39]     GL_ARB_texture_compression_rgtc
[08:16:39]     GL_ARB_texture_cube_map
[08:16:39]     GL_ARB_texture_cube_map_array
[08:16:39]     GL_ARB_texture_env_add
[08:16:39]     GL_ARB_texture_env_combine
[08:16:39]     GL_ARB_texture_env_crossbar
[08:16:39]     GL_ARB_texture_env_dot3
[08:16:39]     GL_ARB_texture_filter_anisotropic
[08:16:39]     GL_ARB_texture_float
[08:16:39]     GL_ARB_texture_gather
[08:16:39]     GL_ARB_texture_mirror_clamp_to_edge
[08:16:39]     GL_ARB_texture_mirrored_repeat
[08:16:39]     GL_ARB_texture_multisample
[08:16:39]     GL_ARB_texture_non_power_of_two
[08:16:39]     GL_ARB_texture_query_levels
[08:16:39]     GL_ARB_texture_query_lod
[08:16:39]     GL_ARB_texture_rectangle
[08:16:39]     GL_ARB_texture_rg
[08:16:39]     GL_ARB_texture_rgb10_a2ui
[08:16:39]     GL_ARB_texture_stencil8
[08:16:39]     GL_ARB_texture_storage
[08:16:39]     GL_ARB_texture_storage_multisample
[08:16:39]     GL_ARB_texture_swizzle
[08:16:39]     GL_ARB_texture_view
[08:16:39]     GL_ARB_timer_query
[08:16:39]     GL_ARB_transform_feedback2
[08:16:39]     GL_ARB_transform_feedback3
[08:16:39]     GL_ARB_transform_feedback_instanced
[08:16:39]     GL_ARB_transform_feedback_overflow_query
[08:16:39]     GL_ARB_transpose_matrix
[08:16:39]     GL_ARB_uniform_buffer_object
[08:16:39]     GL_ARB_vertex_array_bgra
[08:16:39]     GL_ARB_vertex_array_object
[08:16:39]     GL_ARB_vertex_attrib_64bit
[08:16:39]     GL_ARB_vertex_attrib_binding
[08:16:39]     GL_ARB_vertex_buffer_object
[08:16:39]     GL_ARB_vertex_program
[08:16:39]     GL_ARB_vertex_shader
[08:16:39]     GL_ARB_vertex_type_10f_11f_11f_rev
[08:16:39]     GL_ARB_vertex_type_2_10_10_10_rev
[08:16:39]     GL_ARB_viewport_array
[08:16:39]     GL_ARB_window_pos
[08:16:39]     GL_ATI_draw_buffers
[08:16:39]     GL_ATI_texture_float
[08:16:39]     GL_ATI_texture_mirror_once
[08:16:39]     GL_S3_s3tc
[08:16:39]     GL_EXT_texture_env_add
[08:16:39]     GL_EXT_abgr
[08:16:39]     GL_EXT_bgra
[08:16:39]     GL_EXT_bindable_uniform
[08:16:39]     GL_EXT_blend_color
[08:16:39]     GL_EXT_blend_equation_separate
[08:16:39]     GL_EXT_blend_func_separate
[08:16:39]     GL_EXT_blend_minmax
[08:16:39]     GL_EXT_blend_subtract
[08:16:39]     GL_EXT_compiled_vertex_array
[08:16:39]     GL_EXT_Cg_shader
[08:16:39]     GL_EXT_depth_bounds_test
[08:16:39]     GL_EXT_direct_state_access
[08:16:39]     GL_EXT_draw_buffers2
[08:16:39]     GL_EXT_draw_instanced
[08:16:39]     GL_EXT_draw_range_elements
[08:16:39]     GL_EXT_fog_coord
[08:16:39]     GL_EXT_framebuffer_blit
[08:16:39]     GL_EXT_framebuffer_multisample
[08:16:39]     GL_EXTX_framebuffer_mixed_formats
[08:16:39]     GL_EXT_framebuffer_multisample_blit_scaled
[08:16:39]     GL_EXT_framebuffer_object
[08:16:39]     GL_EXT_framebuffer_sRGB
[08:16:39]     GL_EXT_geometry_shader4
[08:16:39]     GL_EXT_gpu_program_parameters
[08:16:39]     GL_EXT_gpu_shader4
[08:16:39]     GL_EXT_multi_draw_arrays
[08:16:39]     GL_EXT_multiview_texture_multisample
[08:16:39]     GL_EXT_multiview_timer_query
[08:16:39]     GL_EXT_packed_depth_stencil
[08:16:39]     GL_EXT_packed_float
[08:16:39]     GL_EXT_packed_pixels
[08:16:39]     GL_EXT_pixel_buffer_object
[08:16:39]     GL_EXT_point_parameters
[08:16:39]     GL_EXT_polygon_offset_clamp
[08:16:39]     GL_EXT_provoking_vertex
[08:16:39]     GL_EXT_rescale_normal
[08:16:39]     GL_EXT_secondary_color
[08:16:39]     GL_EXT_separate_shader_objects
[08:16:39]     GL_EXT_separate_specular_color
[08:16:39]     GL_EXT_shader_image_load_store
[08:16:39]     GL_EXT_shader_integer_mix
[08:16:39]     GL_EXT_shadow_funcs
[08:16:39]     GL_EXT_stencil_two_side
[08:16:39]     GL_EXT_stencil_wrap
[08:16:39]     GL_EXT_texture3D
[08:16:39]     GL_EXT_texture_array
[08:16:39]     GL_EXT_texture_buffer_object
[08:16:39]     GL_EXT_texture_compression_dxt1
[08:16:39]     GL_EXT_texture_compression_latc
[08:16:39]     GL_EXT_texture_compression_rgtc
[08:16:39]     GL_EXT_texture_compression_s3tc
[08:16:39]     GL_EXT_texture_cube_map
[08:16:39]     GL_EXT_texture_edge_clamp
[08:16:39]     GL_EXT_texture_env_combine
[08:16:39]     GL_EXT_texture_env_dot3
[08:16:39]     GL_EXT_texture_filter_anisotropic
[08:16:39]     GL_EXT_texture_integer
[08:16:39]     GL_EXT_texture_lod
[08:16:39]     GL_EXT_texture_lod_bias
[08:16:39]     GL_EXT_texture_mirror_clamp
[08:16:39]     GL_EXT_texture_object
[08:16:39]     GL_EXT_texture_shadow_lod
[08:16:39]     GL_EXT_texture_shared_exponent
[08:16:39]     GL_EXT_texture_sRGB
[08:16:39]     GL_EXT_texture_sRGB_R8
[08:16:39]     GL_EXT_texture_sRGB_decode
[08:16:39]     GL_EXT_texture_storage
[08:16:39]     GL_EXT_texture_swizzle
[08:16:39]     GL_EXT_timer_query
[08:16:39]     GL_EXT_transform_feedback2
[08:16:39]     GL_EXT_vertex_array
[08:16:39]     GL_EXT_vertex_array_bgra
[08:16:39]     GL_EXT_vertex_attrib_64bit
[08:16:39]     GL_EXT_window_rectangles
[08:16:39]     GL_EXT_import_sync_object
[08:16:39]     GL_IBM_rasterpos_clip
[08:16:39]     GL_IBM_texture_mirrored_repeat
[08:16:39]     GL_KHR_context_flush_control
[08:16:39]     GL_KHR_debug
[08:16:39]     GL_EXT_memory_object
[08:16:39]     GL_EXT_memory_object_win32
[08:16:39]     GL_EXT_win32_keyed_mutex
[08:16:39]     GL_KHR_parallel_shader_compile
[08:16:39]     GL_KHR_no_error
[08:16:39]     GL_KHR_robust_buffer_access_behavior
[08:16:39]     GL_KHR_robustness
[08:16:39]     GL_EXT_semaphore
[08:16:39]     GL_EXT_semaphore_win32
[08:16:39]     GL_KHR_shader_subgroup
[08:16:39]     GL_KTX_buffer_region
[08:16:39]     GL_NV_alpha_to_coverage_dither_control
[08:16:39]     GL_NV_bindless_multi_draw_indirect
[08:16:39]     GL_NV_bindless_multi_draw_indirect_count
[08:16:39]     GL_NV_bindless_texture
[08:16:39]     GL_NV_blend_equation_advanced
[08:16:39]     GL_NV_blend_square
[08:16:39]     GL_NV_command_list
[08:16:39]     GL_NV_compute_program5
[08:16:39]     GL_NV_conditional_render
[08:16:39]     GL_NV_copy_depth_to_color
[08:16:39]     GL_NV_copy_image
[08:16:39]     GL_NV_depth_buffer_float
[08:16:39]     GL_NV_depth_clamp
[08:16:39]     GL_NV_draw_texture
[08:16:39]     GL_NV_draw_vulkan_image
[08:16:39]     GL_NV_ES1_1_compatibility
[08:16:39]     GL_NV_ES3_1_compatibility
[08:16:39]     GL_NV_explicit_multisample
[08:16:39]     GL_NV_feature_query
[08:16:39]     GL_NV_fence
[08:16:39]     GL_NV_float_buffer
[08:16:39]     GL_NV_fog_distance
[08:16:39]     GL_NV_fragment_program
[08:16:39]     GL_NV_fragment_program_option
[08:16:39]     GL_NV_fragment_program2
[08:16:39]     GL_NV_framebuffer_multisample_coverage
[08:16:39]     GL_NV_geometry_shader4
[08:16:39]     GL_NV_gpu_program4
[08:16:39]     GL_NV_internalformat_sample_query
[08:16:39]     GL_NV_gpu_program4_1
[08:16:39]     GL_NV_gpu_program5
[08:16:39]     GL_NV_gpu_program5_mem_extended
[08:16:39]     GL_NV_gpu_program_fp64
[08:16:39]     GL_NV_gpu_shader5
[08:16:39]     GL_NV_half_float
[08:16:39]     GL_NV_light_max_exponent
[08:16:39]     GL_NV_multisample_coverage
[08:16:39]     GL_NV_multisample_filter_hint
[08:16:39]     GL_NV_occlusion_query
[08:16:39]     GL_NV_packed_depth_stencil
[08:16:39]     GL_NV_parameter_buffer_object
[08:16:39]     GL_NV_parameter_buffer_object2
[08:16:39]     GL_NV_path_rendering
[08:16:39]     GL_NV_pixel_data_range
[08:16:39]     GL_NV_point_sprite
[08:16:39]     GL_NV_primitive_restart
[08:16:39]     GL_NV_query_resource
[08:16:39]     GL_NV_query_resource_tag
[08:16:39]     GL_NV_register_combiners
[08:16:39]     GL_NV_register_combiners2
[08:16:39]     GL_NV_shader_atomic_counters
[08:16:39]     GL_NV_shader_atomic_float
[08:16:39]     GL_NV_shader_atomic_int64
[08:16:39]     GL_NV_shader_buffer_load
[08:16:39]     GL_NV_shader_storage_buffer_object
[08:16:39]     GL_NV_shader_subgroup_partitioned
[08:16:39]     GL_NV_texgen_reflection
[08:16:39]     GL_NV_texture_barrier
[08:16:39]     GL_NV_texture_compression_vtc
[08:16:39]     GL_NV_texture_env_combine4
[08:16:39]     GL_NV_texture_multisample
[08:16:39]     GL_NV_texture_rectangle
[08:16:39]     GL_NV_texture_rectangle_compressed
[08:16:39]     GL_NV_texture_shader
[08:16:39]     GL_NV_texture_shader2
[08:16:39]     GL_NV_texture_shader3
[08:16:39]     GL_NV_transform_feedback
[08:16:39]     GL_NV_transform_feedback2
[08:16:39]     GL_NV_uniform_buffer_unified_memory
[08:16:39]     GL_NV_vertex_array_range
[08:16:39]     GL_NV_vertex_array_range2
[08:16:39]     GL_NV_vertex_attrib_integer_64bit
[08:16:39]     GL_NV_vertex_buffer_unified_memory
[08:16:39]     GL_NV_vertex_program
[08:16:39]     GL_NV_vertex_program1_1
[08:16:39]     GL_NV_vertex_program2
[08:16:39]     GL_NV_vertex_program2_option
[08:16:39]     GL_NV_vertex_program3
[08:16:39]     GL_NVX_conditional_render
[08:16:39]     GL_NVX_linked_gpu_multicast
[08:16:39]     GL_NV_gpu_multicast
[08:16:39]     GL_NVX_gpu_multicast2
[08:16:39]     GL_NVX_progress_fence
[08:16:39]     GL_NVX_gpu_memory_info
[08:16:39]     GL_NVX_multigpu_info
[08:16:39]     GL_NVX_nvenc_interop
[08:16:39]     GL_NV_shader_thread_group
[08:16:39]     GL_NV_shader_thread_shuffle
[08:16:39]     GL_KHR_blend_equation_advanced
[08:16:39]     GL_OVR_multiview
[08:16:39]     GL_OVR_multiview2
[08:16:39]     GL_SGIS_generate_mipmap
[08:16:39]     GL_SGIS_texture_lod
[08:16:39]     GL_SGIX_depth_texture
[08:16:39]     GL_SGIX_shadow
[08:16:39]     GL_SUN_slice_accum
[08:16:39]     GL_WIN_swap_hint
[08:16:39]     WGL_EXT_swap_control
[08:16:39] OpenGL pixel format: 8:8:8:8
[08:16:39] OpenGL depth format: 24:8
[08:16:39] 
[08:16:39] GLSL version: 4.60 NVIDIA
[08:16:39] GLSL max vertex uniforms: 4096 (4096)
[08:16:39] GLSL max fragment uniforms: 4096 (4096)
[08:16:39] GLSL max varyings: 124 (124)
[08:16:39] GLSL max lights: 8 (8)
[08:16:39] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[08:16:39] 
[08:16:39] Vertex/index buffer memory limit: 1024MiB
[08:16:39] Starting workaround for fast running clocks
[08:16:39] Using LWJGL timer.
[08:16:41] Startup Phase - Initializing..
[08:16:41] Preloading builtin materials
[08:16:41] Preloading builtin materials done
[08:16:41] Setting up Collada Model Loader
[08:16:41] Launching Collada Model Loader threads
[08:16:41] Launching WOM Loader threads
[08:16:41] Startup Phase - Setting up..
[08:16:43] No positions file for 0x0
[08:16:43] No position data stored for fightwindow
[08:16:43] No position data stored for healthbar
[08:16:43] No position data stored for missionprogress
[08:16:43] No position data stored for target
[08:16:43] No position data stored for selected
[08:16:43] No position data stored for quickbar
[08:16:43] No position data stored for toolbelt
[08:16:43] No position data stored for compass
[08:16:43] No position data stored for skillTracker
[08:16:43] No position data stored for notification
[08:16:43] No position data stored for statusEffect
[08:16:43] No position data stored for skills
[08:16:43] No position data stored for spelleffects
[08:16:43] No position data stored for missions
[08:16:43] No position data stored for achievementWindow
[08:16:43] No position data stored for chat
[08:16:43] No position data stored for event
[08:16:43] No position data stored for inventory
[08:16:43] No position data stored for Character
[08:16:43] No position data stored for timers
[08:16:43] No position data stored for creation
[08:16:43] No position data stored for creationList
[08:16:43] No position data stored for recipeList
[08:16:43] No position data stored for journal
[08:16:43] No position data stored for equipment
[08:16:43] No position data stored for wikisearch
[08:16:43] No position data stored for stats
[08:16:43] No position data stored for friend
[08:16:43] No position data stored for support
[08:16:43] No position data stored for trade
[08:16:43] Gui initialized
[08:16:43] Startup Phase - Preparing terrain...
[08:16:46] Could not complete FBO with format (0x1908): 36054 (0x8cd6)
[08:16:46] Could not complete FBO with format (0x1908): 36054 (0x8cd6)
[08:16:47] Startup Phase - Connecting ..
[08:16:48] Disabling Nagles
[08:16:49] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\_Event.2021-04-28.txt
[08:16:49] Disabling Nagles
[08:16:50] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\Alliance.2021-04.txt
[08:16:51] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\Village.2021-04.txt
[08:16:51] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[08:16:52] Login successful
[08:16:52] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\autorun.txt
[08:16:52] Starting update of login splash image...
[08:16:52] Finished loading new login splash image!
[08:16:53] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\windows_1920x1080.txt
[08:16:53] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\windows_1920x1080.txt
[08:16:54] Water reflection offscreen size 960x540
[08:17:02] No mapping found for hair6
[08:20:08] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\_Skills.2021-04-28.txt
[08:31:03] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\_Local.2021-04.txt
[08:32:04] tra 28, 2021 8:32:04 AM class.qDwoyh3BoB mMV5oPkCW
[08:32:04] SEVERE: Input does not appear to be an Ogg bitstream.
[08:32:04] tra 28, 2021 8:32:04 AM class.qDwoyh3BoB mMV5oPkCW
[08:32:04] SEVERE: res/missingsound.ogg
[08:37:14] No mapping found for hair6
[08:39:22] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\Trade.2021-04.txt
[08:39:52] tra 28, 2021 8:39:52 AM class.qDwoyh3BoB mMV5oPkCW
[08:39:52] SEVERE: Input does not appear to be an Ogg bitstream.
[08:39:52] tra 28, 2021 8:39:52 AM class.qDwoyh3BoB mMV5oPkCW
[08:39:52] SEVERE: res/missingsound.ogg
[08:46:23] No mapping found for hair6
[08:50:03] No mapping found for hair0
[08:52:10] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\logs\Freedom.2021-04.txt
[09:00:46] tra 28, 2021 9:00:46 AM class.qDwoyh3BoB mMV5oPkCW
[09:00:46] SEVERE: Input does not appear to be an Ogg bitstream.
[09:00:46] tra 28, 2021 9:00:46 AM class.qDwoyh3BoB mMV5oPkCW
[09:00:46] SEVERE: res/missingsound.ogg
[09:00:59] Saved screenshot to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\screenshots\wurm.20210428.0900.jpg.
[09:10:14] No mapping found for hair7
[09:10:52] Saving props file D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\gamesettings.txt
[09:10:52] Copied default file defaults/keybindings.txt to D:\Steam\steamapps\common\Wurm Online\gamedata\players\AlmalexiaNova\keybindings.txt
[09:10:52] Keybindings saved.
[09:10:52] Keybindings saved.
 

Edited by MarkSilard

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