PromisedOne

Unique Slaying Mechanics Revamp

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This has been talked about to death over the years and now that I am back in Wurm I see it still has not changed.  I honestly thought with the change to Steam and removal of RMT this would of finally gotten the revamp it really needs.  My suggestion is below in detail.

 

1.) Like Rift events unique slayings will now provide a set number of points to each participant who attempts to strike the unique.  This means alts sitting in carts doing nothing will no longer leech free blood.  This does mean that hoarding uniques no longer serves a purpose by removing the direct monetary value of said uniques.

2.) Points given will be based on the unique slayed, but can be used cumulatively for certain items in a unique shop such as a rare strange bone (Butchering uniques will no longer have the chance to yield rare bones)

3.) All tomes will now be in the unique shop and assigned point values along with rare and supreme bones

 

So after a few months of unique slaying a player's point card would look something like this.

 

Red Dragon Points: 100

Forest Giant Points: 200

Goblin Leader Points: 100

Black Dragon Hatchling Points: 100

 

Players would then be able to redeem points for item as listed below:

 

Goblin Leader Blood: 60 Goblin Leader Points

.05kg Drake Hide: 75 Any Hatchling Points (Figure out the color part later)

.05kg Scale: 75 Any Dragon Points

Rare Strange Bone: 1,250 Any Unique Points

Tome of Blank: 1,000 Any Unique Points (1 Charge)

Summer Hat: 5,000 Any Unique Points

Small Steel Magical Chest: 2,500 Any Unique Points (You see where I am going with this)

 

The back end requires a database to keep track of players and point totals while the front end requires a store user interface to redeem those points.  Drops and butchered items aside from meat would be removed and the system already outputs who was attacking a unique so the people to be awarded points already exists.  The dev time to do this is actually not that bad, and I am willing to donate my personal time to code changes if that is what it takes.  I would love to seem some suggestions on the point table, additional items to be added to the uniques store, or what you think is good or bad about it.  Lets finally flush this out and make it a thing worth doing rather than having the constant bickering about uniques, private hunt parties, etc.  With this system you build a foundation to introduce limited time items available in the unique store.  Also goes without saying you must be premium to obtain points from a unique slaying.

 

Now I know all the tryhards are not going to like this because it will directly affect income from uniques, but the reality is this change is healthy for the game as a whole.  More slayings will be public, more people will be logging in and playing for these, and more interaction will occur across servers.  I look forward to reading your responses below on why or why not to do something like this in Wurm.

 

Edited by PromisedOne
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There's apparently plans for a rework at some point; but as always we know nothing about it or when it may happen.

 

But for the love of god, no more point systems.

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I agree it needs a revamp.

15 minutes ago, PromisedOne said:

So after a few months of unique slaying a player's point card would look something like this.

 

Red Dragon Points: 100

Forest Giant Points: 200

Goblin Leader Points: 100

Black Dragon Hatchling Points: 100

Seems to me you would need a lot more spawns for this time line. At least on Xan. Which I'm all for btw. ;)

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The main reason uniques are quietly killed is dragon hide & scale. Bloods can go to all premium players in local like it does now. 

 

Hide/scale is a set amount divided between all that are in local. THAT is the main reason for private slayings and is what needs to be changed.

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15 minutes ago, PromisedOne said:

This does mean that hoarding uniques no longer serves a purpose by removing the direct monetary value of said uniques.

artificial scarcity would still be a monetary reason to not make them public, as would the logistics of an event (hosting a public slaying takes hours of preparation for penning, setting up deed, all that stuff). With no extra monetary value to the penner, hosting a public slaying would be cash out of pocket for them, which would reduce the likeliness of a public slaying, as they could kill it with their friends and not spend time/money making a pen deed.

 

i'll give it a 6/10

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Yes I agree, and by removing them from butchering and making them obtainable via points the private slaying would stop.

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I would suggest if the point system were to be used a spawn frequency should increase a bit.  If people want to kill one with a few friends that just means less points circulating, but since many of the items can be obtained by points from various uniques I don't see this as a problem.

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How would this help? People would still just use private groups of high level players to maximize their points. The work isn't killing them, it's in finding and penning them.

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This would unlock access to items by allowing players to redeem points for them via the "Any Unique Points" method.  This means players cannot get a tome via hunt groups unless they kill a ton of uniques and obtaining said points is the same regardless of the number of players until the hard cap is reached.  I believe this is currently 25.  Obviously the fact they can be penned in mines is part of the problem, but without in depth knowledge of the unique creature AI I am not sure how to fix it.

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Rifts are already critiqued and unloved in the community as it is - forming a unique system like a rift system is bound to fail as it is.

This fix looks ugly and sounds awful.

 

-1 

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On 4/7/2021 at 10:05 PM, Jore said:

There's apparently plans for a rework at some point; but as always we know nothing about it or when it may happen.

 

But for the love of god, no more point systems.

There have been plans for reworks for years; like many of wurm's systems.

 

Reworks rarely work out!

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