Posted March 12, 2021 (edited) I’m sure the new combat overhaul made everybody think about what they would actually want to have. Before getting any fancy stuff, I suggest fixing the basics by: - Simplifying: Remove unnecessary or needlessly complicated features - Clarifying: Display more numbers of what things do Some of the mechanics that seem to unnecessarily complicate the game: Auto block, combat rounds, weight affecting parrying, alcohol for fighting and many more that most people don’t know about. Another mechanic that sounds neat but has issues in practice is positioning in melee pvp (as in standing behind someone). It doesn’t work in practice as server delay, ping and desync make everyone have a very different view of the battle. For example, when chasing someone both players will think they are ahead. One of Wurms greatest strengths is to be able to play with people all over the world. Combat stats should be displayed in the character screen. The single most important thing in Wurm is to watch progress as your character skills up. Having vague displays isn’t immersive as it just makes players having to seek out this data outside the game. Often, they will even find wrong numbers considering how complicated systems and spread-out information is. You want to see the damage difference easily when improving your weapon 5 quality. Attack speed, dodge chance, block chance, damage per hit and so on. How much damage your body strength gives you. Same goes for display by looking at weapons, shields, tell us exactly what they do and with a number. There’s no reason to display a line of text when the number would give actual more info such as this: Currently there is a lot of information missing from combat and clearing up some of these mechanics should result in - More meaningful player decisions - More noticeable character progression - Much more accessible for players Some more conceptual pictures: Edited March 16, 2021 by Joemog 13 Share this post Link to post Share on other sites
Posted March 12, 2021 (edited) Im not sure if i want to simplify all things in Wurm, i don't love simple games, but as they want exist combat text above creature, it must be useful at least and we have to add readability to let it be. My vision of it I've described here Patch Notes 11/MAR/21 - Website News - Wurm Online Forum On 3/11/2021 at 9:41 PM, Nelsy said: It would be much better to see floating numbers of damage output. I don't really want see which part of body I've hit, but it can be mentioned by small icon near damage number. Also I don't want to know which monster I hit because it too obvious what is his name. Also maybe we can use different colors for different wound damage amount, and use some icon of wound type made. If your attack get glanced or blocked don't need to popup whole message as it in combat log, just little message "block" or "glance" are enough. These small change will make it pretty and useful. Edited March 12, 2021 by Nelsy Share this post Link to post Share on other sites
Posted March 12, 2021 yes to numbers actully showing as dmg! 1 Share this post Link to post Share on other sites
Posted March 12, 2021 bah numbers, even worse floating numbers. -1 Share this post Link to post Share on other sites
Posted March 12, 2021 15 minutes ago, Ekcin said: bah numbers, even worse floating numbers. -1 I suppose you dislike staring at the skill tree too then? Share this post Link to post Share on other sites
Posted March 12, 2021 14 minutes ago, Ekcin said: bah numbers, even worse floating numbers. -1 So you prefer even larger, useless lines of floating text? Numbers are clear and concise. Thankfully for either one, the option to toggle exists. Share this post Link to post Share on other sites
Posted March 16, 2021 I made some more ugly pics since people only comment on the picture part lol Share this post Link to post Share on other sites
Posted March 16, 2021 (edited) @Sinduskhad an amazing mod written for displaying extremely valuable information regarding weapon stats based on your current skills and stuff, and im sure a bunch of other great stuff +1 for providing valuable information on weapons etc , +1 for a damage indicator whether it be above head and in combat log (with a toggle for hud damage display) Edited March 16, 2021 by platinumteef 2 Share this post Link to post Share on other sites
Posted March 16, 2021 you mean you guys don't love just guessing and the supreme amount of misinformation Share this post Link to post Share on other sites
Posted March 16, 2021 (edited) 1 minute ago, Olloch said: you mean you guys don't love just guessing and the supreme amount of misinformation Its basically like we see some kind of arbituary number only that the code uses and the actualy numbers humans could use are hidden Edited March 16, 2021 by Joemog 1 Share this post Link to post Share on other sites
Posted March 16, 2021 (edited) I like the player positioning mechanic, and the complexity. Not knowing all the hidden attributes has some small positives but overall you don't feel or see progress, sure you see your skills go up, but what are the real effects, or the effects of that bangin pvp crowbar you just spend days crafting and enchanting? NFI, no one does completely = less satisfaction. +1 Edited March 16, 2021 by Omar 1 Share this post Link to post Share on other sites
Posted March 17, 2021 12 hours ago, Olloch said: you mean you guys don't love just guessing and the supreme amount of misinformation Hah. Made me chuckle. For real though, please both crowds. You don't want floating numbers? Add an option to disable that stuff like how the screen shakes when you get hit in combat now. I thought I had brain damage first time i saw that stuff. Made me want to throw up. For those who want to see floating numbers and actual reliable info, have the the box to check it and done. Boom. I really hoped the combat update would clarify some of the more occult systems in wurm. 1 Share this post Link to post Share on other sites
Posted March 17, 2021 42 minutes ago, elentari said: I really hoped the combat update would clarify some of the more occult systems in wurm. Really? 😂 Hope is dead; long live hope!! More optional numerical-transparency, please! Some of us *really* enjoy optimising our numbers. Share this post Link to post Share on other sites
Posted March 17, 2021 Big +1. This should have been added long time ago. Let us finally see the stats and if someone doesn't like them, let them turn them off. Wurm has enough of so called "mystery" backed by "reliable" wurmpedia already. 1 Share this post Link to post Share on other sites
Posted March 22, 2021 lol what Wurm has now since the update, is a hilariously long line above the monster you're attacking " YOUR ATTACK GLANCES OF BLABLABLA" Seriously, who thought that was a good idea? who wants to read extremely long combat lines while trying to focus on combat? At least peak at other (online) games and how they do it much more efficiently. What we have currently reminds of games way back in the days, and this was an update in 2021 .... God help us ( and the future of wurm ) 🤣 1 Share this post Link to post Share on other sites
Posted April 9, 2021 (edited) I'm gonna bhump this and ask for less textwall in any combat feedback situation and just give us more numbers. And if we do have to suffer through textwall feedback, at least give us the option to customize said feedback. For example, enter Wurm - Settings > Customize combat feedback > Replace "Your attack glances of <insert opponent> " to whatever we want to write. I would personally write "Your attack glances." Another example: "You hit <insert opponent> deadly hard in the <insert body part> and <insert damage output>. " I would change that to "Deadly hard hit to <insert opponent> (skip body part) and <insert damage output>. Practical situation: 1. Your attack glances. 2. You evade. 3. You miss. 4. Deadly hard hit to aged troll and harm it. 5. Aged troll hits deadly hard and harms you. 6. Deadly hard hit to aged troll and it's dead. Less textwall, easier to follow. Either that or please let us have our damage numbers displayed in combat instead of reading novels of text. Edited April 9, 2021 by elentari 2 Share this post Link to post Share on other sites
Posted May 12, 2021 (edited) Although it's kinda tradition to not give us statistics like this, I would very much enjoy it. Edited May 13, 2021 by Antony fixed image 2 Share this post Link to post Share on other sites
Posted May 16, 2021 (edited) whatever you do, enabling auto fight should result in your avatar moving one monster to another on itself and performing all combat functions that include stances, special moves, targeting/defending, healing himself etc. End of the day thats what 'Auto fight' means - fully automated combat 💁♂️ Edited May 16, 2021 by Skatyna Share this post Link to post Share on other sites
Posted May 16, 2021 51 minutes ago, Skatyna said: whatever you do, enabling auto fight should result in your avatar moving one monster to another on itself and performing all combat functions that include stances, special moves, targeting/defending, healing himself etc. End of the day thats what 'Auto fight' means - fully automated combat 💁♂️ I agee with most of what you suggest except : - Auto-healing and auto-moving. Those 2 belong to shitty mobile MMO auto-walk games with auto-walk/auto-quest/auto-eveything and not on wurm. 1 Share this post Link to post Share on other sites