Posted February 6, 2021 (edited) Rather than only having the option of +100% skillgain, perhaps the player could choose to focus the mental freshness that we call "sleep bonus" in different ways: increasing the skill gained by performing an action (just so we're clear that this options remains, and will indeed be the default) increasing the speed of item creation (since burning sleep bonus is broadly similar to Circle Of Cunning, allow an option that has the same effect as Wind Of Ages) increasing the quality of created items (instead of an item being created at 20% of your smithing skill, perhaps allow it to be created at 25%, or 30%, or 40%.) increasing the chance of improving items (perhaps halve the chance of failing an improve action) increasing the chance of creating items (perhaps halve the chance of failing a creation action. This should not, I think, allow creation of items that would otherwise be beyond a player's skill) None of these are going to severely impact the game balance, I don't think (with the possible exception of the last). Obviously there are decisions to be made about how effective each boost should be. But it should be easy enough to find a percentage that has roughly the same value to the player as x2 skillgain. Edited February 7, 2021 by Sheffie 1 Share this post Link to post Share on other sites
Posted February 6, 2021 more options would be nice. would have to have some serious math going on tho. 1 Share this post Link to post Share on other sites
Posted February 6, 2021 I like options but I suspect it will be difficult to balance. Such a change may seem small but it's going to touch or interact with many systems in Wurm code. And that means there is risk involved. I'm not sure on a cost benefit analysis of such options would be worth it. The cost is time to make, time to balance, time to test/debug. Benefit would be more options for players and hopeful greater player attitude/retention. The only way I could see this paying off is if the benefit very much helped players who don't grind. This is because grinders are the ones who benefit most from SB. 2 Share this post Link to post Share on other sites
Posted February 8, 2021 13 hours ago, armyskin said: -1 I'll let Retrograde answer this one Provide constructive comments, +1's and -1's aren't useful, we overlook and ignore them anyways, post why you like or dislike something. Share this post Link to post Share on other sites
Posted February 8, 2021 I don't see this as necessary, or even particularly beneficial. The current skillgain buff is not only sufficient, but tends to give those others suggested, albeit to a lesser degree. Share this post Link to post Share on other sites
Posted February 9, 2021 +1 The idea is interesting and I think more options could be beneficial for different types of playstyles like was mentioned here. On 2/6/2021 at 9:48 AM, Ogare said: This is because grinders are the ones who benefit most from SB. However, I do also agree this mechanic would probably require quite a substantial amount of balancing and testing that I find it unlikely to be added. At least now with how big the team is and how many get paid. 1 Share this post Link to post Share on other sites