Sign in to follow this  
Godrobotswife

Crashing on long distance travels

Recommended Posts

Whenever im on deed i never crash, but as soon as i go somewhere in my wagon, cart or on a horse, the game crashes with no crash window, it freezes.if i'm near monsters, i always die. this is the log, i couldnt make any sence of it

 

Preparing to enable console logging.
[21:00:15] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.MommaGodRobot.log
[21:00:15] Time is Tue Jan 26 21:00:15 PST 2021
[21:00:15] Running client version 4.2.33
[21:00:15]          client build# 95b7a281cdcd9aa0a2360e734115ac190220295d
[21:00:15]      client build time 2021-01-20 01:15
[21:00:15] 
[21:00:15] === System information ===
[21:00:15] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[21:00:15] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:00:15] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:00:15] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:00:15] Available CPUs: 8
[21:00:15] 
[21:00:15] 
[21:00:15] === Wurm options ===
[21:00:15] animation_playback_self = 0
[21:00:15] ao_level = 0
[21:00:15] auto_mipmaps_enabled = 1
[21:00:15] auto_run_source = 0
[21:00:15] cavedetail = 2
[21:00:15] censor_chat = false
[21:00:15] collada_animations = 3
[21:00:15] colorItemsDamage = true
[21:00:15] color_black = 0.0,0.0,0.0,1.0
[21:00:15] color_cyan = 0.0,1.0,1.0,1.0
[21:00:15] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:00:15] color_enchant_name = 0.0,0.5,0.5,1.0
[21:00:15] color_enchant_power = 0.0,1.0,1.0,1.0
[21:00:15] color_error = 1.0,0.3,0.3,1.0
[21:00:15] color_fuchsia = 1.0,0.0,1.0,1.0
[21:00:15] color_green = 0.2429362,0.9569575,0.98008376,1.0
[21:00:15] color_grey = 0.5,0.75,1.0,1.0
[21:00:15] color_lime = 0.3010433,0.07656316,0.44826728,1.0
[21:00:15] color_maroon = 0.5,0.0,0.0,1.0
[21:00:15] color_navy_blue = 0.949525,0.0011992698,0.9723762,1.0
[21:00:15] color_orange = 1.0,0.58,0.04,1.0
[21:00:15] color_outline_ally = 0.5,1.0,0.5,1.0
[21:00:15] color_outline_friend = 0.5,0.75,1.0,1.0
[21:00:15] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:00:15] color_outline_neutral = 0.63324714,0.054469198,0.46074864,1.0
[21:00:15] color_purple = 0.5,0.0,0.5,1.0
[21:00:15] color_red = 1.0,0.0,0.0,1.0
[21:00:15] color_royal_blue = 0.5,0.5,1.0,1.0
[21:00:15] color_salve_acid = 1.0,1.0,0.0,1.0
[21:00:15] color_salve_fire = 1.0,0.0,0.0,1.0
[21:00:15] color_salve_frost = 0.710322,0.0063508586,0.40112686,1.0
[21:00:15] color_silver = 0.75,0.75,0.75,1.0
[21:00:15] color_system = 0.5,1.0,0.5,1.0
[21:00:15] color_teal = 0.0,0.5,0.5,1.0
[21:00:15] color_white = 0.30573347,0.06490072,0.46368223,1.0
[21:00:15] color_yellow = 0.82593405,0.4984913,0.045579776,1.0
[21:00:15] compressed_textures = false
[21:00:15] compressed_textures_S3TC = true
[21:00:15] contribution_culling = 200
[21:00:15] custim_timer_source = 1
[21:00:15] customTimer1 = -1|-1
[21:00:15] customTimer2 = -1|-1
[21:00:15] customTimer3 = -1|-1
[21:00:15] customTimer4 = -1|-1
[21:00:15] customTimer5 = -1|-1
[21:00:15] debug_mode = false
[21:00:15] defaultActions_source = 0
[21:00:15] depth_clamp_enabled = 2
[21:00:15] disable_select_all_shortcut = false
[21:00:15] display_settings = false:false:0:1366:768:32:60:true:false
[21:00:15] enable_contribution_culling = false
[21:00:15] enable_debugs = false
[21:00:15] enable_lod = true
[21:00:15] enable_seasonal_mappings = true
[21:00:15] enable_shift_drag = false
[21:00:15] enable_volumetric_fog = false
[21:00:15] enable_vsync = true
[21:00:15] enable_world_drag = true
[21:00:15] event_log_rotation = 0
[21:00:15] exec_source = 0
[21:00:15] fast_yield = false
[21:00:15] fbo_enabled = 2
[21:00:15] fog_coord_src = 0
[21:00:15] font_antialias = 2
[21:00:15] font_bold = 11
[21:00:15] font_default = 11
[21:00:15] font_header = 24
[21:00:15] font_italian = 11
[21:00:15] font_monospaced = 11
[21:00:15] font_static = 11
[21:00:15] fov_horizontal = 110
[21:00:15] fps_limit = 54
[21:00:15] fps_limit_background = 32
[21:00:15] fps_limit_enabled = false
[21:00:15] free_look_mode_disable_on_close_component = false
[21:00:15] free_look_mode_disable_on_combat = false
[21:00:15] free_look_mode_disable_on_open_component = false
[21:00:15] free_look_mode_sensitivity = 10
[21:00:15] game_client_thread_priority = 2
[21:00:15] glsl_debug_loading = false
[21:00:15] glsl_enabled = 2
[21:00:15] gpu_skinning = true
[21:00:15] gui_opacity = 4
[21:00:15] gui_skin = 0
[21:00:15] has_read_eula = true
[21:00:15] head_bob = false
[21:00:15] hide_cursor_with_ui = false
[21:00:15] hide_inactive_friends = false
[21:00:15] hide_menu_examine = false
[21:00:15] hide_menu_no_target = false
[21:00:15] hide_menu_spam_mode = true
[21:00:15] hide_menu_stop = false
[21:00:15] hide_onscreen_fail_messages = false
[21:00:15] hide_onscreen_hostile_messages = false
[21:00:15] hide_onscreen_info_messages = false
[21:00:15] hide_personal_goal = false
[21:00:15] high_res_binoculars = true
[21:00:15] hint_texture_scaling = 2
[21:00:15] impColumn = true
[21:00:15] inverse_mouse = false
[21:00:15] irc_log_rotation = 0
[21:00:15] irc_notif = 0
[21:00:15] item_creature_render_distance = 3
[21:00:15] key_bindings_source = 0
[21:00:15] keyboard_layout = 0
[21:00:15] limit_dynamic_lights = false
[21:00:15] loadInventoryStartup = true
[21:00:15] local_list_in_event = true
[21:00:15] lod = 1
[21:00:15] log_extra_errors = false
[21:00:15] log_gl_errors = false
[21:00:15] mark_text_read = true
[21:00:15] material_as_suffix = true
[21:00:15] max_dynamic_lights = 3
[21:00:15] max_shader_lights = 8
[21:00:15] max_texture_size = 3
[21:00:15] mega_texture_size = 4
[21:00:15] model_loader_thread_priority = 2
[21:00:15] model_loading_threads = 4
[21:00:15] mount_control_mode = 0
[21:00:15] mount_rotation = false
[21:00:15] mouse_camera_sensitivity = 19.55747
[21:00:15] mouse_smoothing = 0.38230667
[21:00:15] multicolor_usage = 3
[21:00:15] multidraw_enabled = 1
[21:00:15] no_brightness = false
[21:00:15] no_terrain_render = false
[21:00:15] no_world_render = false
[21:00:15] non_power_of_two = 1
[21:00:15] normal_maps = true
[21:00:15] occlusion_queries_enabled = 2
[21:00:15] offscreen_texture_size = 0
[21:00:15] other_log_rotation = 0
[21:00:15] outline_picking = true
[21:00:15] player_texture_size = 2
[21:00:15] quick_keybinds = true
[21:00:15] reflection_texture_size = 0
[21:00:15] reflections = 0
[21:00:15] remember_password = true
[21:00:15] render_bloom = false
[21:00:15] render_distant_terrain = true
[21:00:15] render_fxaa = true
[21:00:15] render_sun_glare = false
[21:00:15] render_vignette = false
[21:00:15] renderer_type = 1
[21:00:15] resident_models = false
[21:00:15] save_skills_on_quit = false
[21:00:15] screen_brightness = 0.4822284
[21:00:15] screenshot_file_format = 1
[21:00:15] season_override = 0
[21:00:15] send_extra_tile_data = false
[21:00:15] setting_timestamps = true
[21:00:15] settings_version = 14
[21:00:15] shadow_level = 4
[21:00:15] shadow_mapsize = 0
[21:00:15] shift_drag_default = 10
[21:00:15] showKChat = true
[21:00:15] show_body_in_inventory = false
[21:00:15] show_creature_overlay = true
[21:00:15] show_examine_world_text = true
[21:00:15] show_local_world_text = true
[21:00:15] show_old_menu = false
[21:00:15] show_old_quickbar = false
[21:00:15] silent_friends_update = false
[21:00:15] skillgain_minimum = 2
[21:00:15] skillgain_no_alignment = true
[21:00:15] skillgain_no_favor = true
[21:00:15] skydetail = 0
[21:00:15] sound_al_gain = 5
[21:00:15] sound_buzzlevel = 2
[21:00:15] sound_cache_enabled = true
[21:00:15] sound_doppler_enabled = false
[21:00:15] sound_engine = 2
[21:00:15] sound_footstepslevel = 10
[21:00:15] sound_music_level = 0
[21:00:15] sound_play_PMAlert = false
[21:00:15] sound_play_UIsounds = true
[21:00:15] sound_play_ambients = true
[21:00:15] sound_play_buzz = true
[21:00:15] sound_play_combat = true
[21:00:15] sound_play_door = true
[21:00:15] sound_play_emotes = true
[21:00:15] sound_play_footsteps = true
[21:00:15] sound_play_music = false
[21:00:15] sound_play_weather = true
[21:00:15] sound_play_work = true
[21:00:15] structure_render_distance = 3
[21:00:15] submit_client_data = 2
[21:00:15] supersampling = 0
[21:00:15] swap_mouse_buttons = false
[21:00:15] terrain_res = 2
[21:00:15] test_attach_equipment = false
[21:00:15] test_mode = 0
[21:00:15] thirdPerson = false
[21:00:15] tile_transitions = true
[21:00:15] tiledecorations = 4
[21:00:15] togglePushToTalk = true
[21:00:15] treelist_outline = true
[21:00:15] trees = 3
[21:00:15] ui_scale = 90
[21:00:15] update_optional = true
[21:00:15] use_alpha_particles = false
[21:00:15] use_anisotropic_filtering = 2
[21:00:15] use_antialiasing = 1
[21:00:15] use_default_action = true
[21:00:15] use_fast_clock_work_around = true
[21:00:15] use_nano_timer = false
[21:00:15] use_non_alpha_particles = false
[21:00:15] use_phobia_models = false
[21:00:15] use_tree_models = true
[21:00:15] use_weather_particles = false
[21:00:15] vbo_enabled = 1
[21:00:15] vg_ui_theme = 0
[21:00:15] viewport_bob = true
[21:00:15] water_detail = 0
[21:00:15] 
[21:00:16] Setting up WurmModel Model Loader
[21:00:16] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[21:00:16] Translating legacy key NUMPAD7 to KP_7
[21:00:16] Translating legacy key NUMPAD9 to KP_9
[21:00:16] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:00:16] Translating legacy key EQUALS to EQUAL
[21:00:16] Translating legacy key ADD to KP_ADD
[21:00:16] Translating legacy key NUMPAD8 to KP_8
[21:00:16] Translating legacy key NUMPAD5 to KP_5
[21:00:16] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:00:16] Translating legacy key NUMPAD1 to KP_1
[21:00:16] Translating legacy key NUMPAD0 to KP_0
[21:00:16] Translating legacy key NUMPAD3 to KP_3
[21:00:16] Translating legacy key NUMPAD2 to KP_2
[21:00:16] Translating legacy key DECIMAL to KP_DECIMAL
[21:00:16] Translating legacy key DIVIDE to KP_DIVIDE
[21:00:16] Translating legacy key NUMPAD6 to KP_6
[21:00:16] Translating legacy key NUMPAD4 to KP_4
[21:00:17] Word filter loaded: 23
[21:00:17] Starting global frame job manager with 8 worker threads
[21:00:17] Starting global lazy job manager with 4 worker threads
[21:00:17] Setting up OpenAL Sound Engine
[21:00:17] OpenAL version: 1.1 ALSOFT 1.19.1
[21:00:17] OpenAL renderer: OpenAL Soft
[21:00:17] OpenAL vendor: OpenAL Community
[21:00:17] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:00:17] Generating: 128 source channels.
[21:00:17] 
[21:00:17] === OpenGL information ===
[21:00:17] LWJGL version: 3.2.3 1.2.0
[21:00:17] OpenGL vendor: Intel
[21:00:17] OpenGL renderer: Intel(R) Iris(R) Plus Graphics
[21:00:17] OpenGL version: 4.6.0 - Build 27.20.100.9126
[21:00:17] OpenGL extensions:
[21:00:17]     GL_3DFX_texture_compression_FXT1
[21:00:17]     GL_AMD_depth_clamp_separate
[21:00:17]     GL_AMD_vertex_shader_layer
[21:00:17]     GL_AMD_vertex_shader_viewport_index
[21:00:17]     GL_ARB_ES2_compatibility
[21:00:17]     GL_ARB_ES3_1_compatibility
[21:00:17]     GL_ARB_ES3_compatibility
[21:00:17]     GL_ARB_arrays_of_arrays
[21:00:17]     GL_ARB_base_instance
[21:00:17]     GL_ARB_bindless_texture
[21:00:17]     GL_ARB_blend_func_extended
[21:00:17]     GL_ARB_buffer_storage
[21:00:17]     GL_ARB_cl_event
[21:00:17]     GL_ARB_clear_buffer_object
[21:00:17]     GL_ARB_clear_texture
[21:00:17]     GL_ARB_clip_control
[21:00:17]     GL_ARB_color_buffer_float
[21:00:17]     GL_ARB_compatibility
[21:00:17]     GL_ARB_compressed_texture_pixel_storage
[21:00:17]     GL_ARB_compute_shader
[21:00:17]     GL_ARB_conditional_render_inverted
[21:00:17]     GL_ARB_conservative_depth
[21:00:17]     GL_ARB_copy_buffer
[21:00:17]     GL_ARB_copy_image
[21:00:17]     GL_ARB_cull_distance
[21:00:17]     GL_ARB_debug_output
[21:00:17]     GL_ARB_depth_buffer_float
[21:00:17]     GL_ARB_depth_clamp
[21:00:17]     GL_ARB_depth_texture
[21:00:17]     GL_ARB_derivative_control
[21:00:17]     GL_ARB_direct_state_access
[21:00:17]     GL_ARB_draw_buffers
[21:00:17]     GL_ARB_draw_buffers_blend
[21:00:17]     GL_ARB_draw_elements_base_vertex
[21:00:17]     GL_ARB_draw_indirect
[21:00:17]     GL_ARB_draw_instanced
[21:00:17]     GL_ARB_enhanced_layouts
[21:00:17]     GL_ARB_explicit_attrib_location
[21:00:17]     GL_ARB_explicit_uniform_location
[21:00:17]     GL_ARB_fragment_coord_conventions
[21:00:17]     GL_ARB_fragment_layer_viewport
[21:00:17]     GL_ARB_fragment_program
[21:00:17]     GL_ARB_fragment_program_shadow
[21:00:17]     GL_ARB_fragment_shader
[21:00:17]     GL_ARB_fragment_shader_interlock
[21:00:17]     GL_ARB_framebuffer_no_attachments
[21:00:17]     GL_ARB_framebuffer_object
[21:00:17]     GL_ARB_framebuffer_sRGB
[21:00:17]     GL_ARB_geometry_shader4
[21:00:17]     GL_ARB_get_program_binary
[21:00:17]     GL_ARB_get_texture_sub_image
[21:00:17]     GL_ARB_gl_spirv
[21:00:17]     GL_ARB_gpu_shader5
[21:00:17]     GL_ARB_gpu_shader_fp64
[21:00:17]     GL_ARB_half_float_pixel
[21:00:17]     GL_ARB_half_float_vertex
[21:00:17]     GL_ARB_indirect_parameters
[21:00:17]     GL_ARB_instanced_arrays
[21:00:17]     GL_ARB_internalformat_query
[21:00:17]     GL_ARB_internalformat_query2
[21:00:17]     GL_ARB_invalidate_subdata
[21:00:17]     GL_ARB_map_buffer_alignment
[21:00:17]     GL_ARB_map_buffer_range
[21:00:17]     GL_ARB_multi_bind
[21:00:17]     GL_ARB_multi_draw_indirect
[21:00:17]     GL_ARB_multisample
[21:00:17]     GL_ARB_multitexture
[21:00:17]     GL_ARB_occlusion_query
[21:00:17]     GL_ARB_occlusion_query2
[21:00:17]     GL_ARB_pipeline_statistics_query
[21:00:17]     GL_ARB_pixel_buffer_object
[21:00:17]     GL_ARB_point_parameters
[21:00:17]     GL_ARB_point_sprite
[21:00:17]     GL_ARB_polygon_offset_clamp
[21:00:17]     GL_ARB_post_depth_coverage
[21:00:17]     GL_ARB_program_interface_query
[21:00:17]     GL_ARB_provoking_vertex
[21:00:17]     GL_ARB_query_buffer_object
[21:00:17]     GL_ARB_robust_buffer_access_behavior
[21:00:17]     GL_ARB_robustness
[21:00:17]     GL_ARB_robustness_isolation
[21:00:17]     GL_ARB_sample_shading
[21:00:17]     GL_ARB_sampler_objects
[21:00:17]     GL_ARB_seamless_cube_map
[21:00:17]     GL_ARB_seamless_cubemap_per_texture
[21:00:17]     GL_ARB_separate_shader_objects
[21:00:17]     GL_ARB_shader_atomic_counter_ops
[21:00:17]     GL_ARB_shader_atomic_counters
[21:00:17]     GL_ARB_shader_bit_encoding
[21:00:17]     GL_ARB_shader_draw_parameters
[21:00:17]     GL_ARB_shader_group_vote
[21:00:17]     GL_ARB_shader_image_load_store
[21:00:17]     GL_ARB_shader_image_size
[21:00:17]     GL_ARB_shader_objects
[21:00:17]     GL_ARB_shader_precision
[21:00:17]     GL_ARB_shader_stencil_export
[21:00:17]     GL_ARB_shader_storage_buffer_object
[21:00:17]     GL_ARB_shader_subroutine
[21:00:17]     GL_ARB_shader_texture_image_samples
[21:00:17]     GL_ARB_shading_language_100
[21:00:17]     GL_ARB_shading_language_420pack
[21:00:17]     GL_ARB_shading_language_packing
[21:00:17]     GL_ARB_shadow
[21:00:17]     GL_ARB_spirv_extensions
[21:00:17]     GL_ARB_stencil_texturing
[21:00:17]     GL_ARB_sync
[21:00:17]     GL_ARB_tessellation_shader
[21:00:17]     GL_ARB_texture_barrier
[21:00:17]     GL_ARB_texture_border_clamp
[21:00:17]     GL_ARB_texture_buffer_object
[21:00:17]     GL_ARB_texture_buffer_object_rgb32
[21:00:17]     GL_ARB_texture_buffer_range
[21:00:17]     GL_ARB_texture_compression
[21:00:17]     GL_ARB_texture_compression_bptc
[21:00:17]     GL_ARB_texture_compression_rgtc
[21:00:17]     GL_ARB_texture_cube_map
[21:00:17]     GL_ARB_texture_cube_map_array
[21:00:17]     GL_ARB_texture_env_add
[21:00:17]     GL_ARB_texture_env_combine
[21:00:17]     GL_ARB_texture_env_crossbar
[21:00:17]     GL_ARB_texture_env_dot3
[21:00:17]     GL_ARB_texture_filter_anisotropic
[21:00:17]     GL_ARB_texture_float
[21:00:17]     GL_ARB_texture_gather
[21:00:17]     GL_ARB_texture_mirror_clamp_to_edge
[21:00:17]     GL_ARB_texture_mirrored_repeat
[21:00:17]     GL_ARB_texture_multisample
[21:00:17]     GL_ARB_texture_non_power_of_two
[21:00:17]     GL_ARB_texture_query_levels
[21:00:17]     GL_ARB_texture_query_lod
[21:00:17]     GL_ARB_texture_rectangle
[21:00:17]     GL_ARB_texture_rg
[21:00:17]     GL_ARB_texture_rgb10_a2ui
[21:00:17]     GL_ARB_texture_stencil8
[21:00:17]     GL_ARB_texture_storage
[21:00:17]     GL_ARB_texture_storage_multisample
[21:00:17]     GL_ARB_texture_swizzle
[21:00:17]     GL_ARB_texture_view
[21:00:17]     GL_ARB_timer_query
[21:00:17]     GL_ARB_transform_feedback2
[21:00:17]     GL_ARB_transform_feedback3
[21:00:17]     GL_ARB_transform_feedback_instanced
[21:00:17]     GL_ARB_transform_feedback_overflow_query
[21:00:17]     GL_ARB_transpose_matrix
[21:00:17]     GL_ARB_uniform_buffer_object
[21:00:17]     GL_ARB_vertex_array_bgra
[21:00:17]     GL_ARB_vertex_array_object
[21:00:17]     GL_ARB_vertex_attrib_64bit
[21:00:17]     GL_ARB_vertex_attrib_binding
[21:00:17]     GL_ARB_vertex_buffer_object
[21:00:17]     GL_ARB_vertex_program
[21:00:17]     GL_ARB_vertex_shader
[21:00:17]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:00:17]     GL_ARB_vertex_type_2_10_10_10_rev
[21:00:17]     GL_ARB_viewport_array
[21:00:17]     GL_ARB_window_pos
[21:00:17]     GL_ATI_separate_stencil
[21:00:17]     GL_EXT_abgr
[21:00:17]     GL_EXT_bgra
[21:00:17]     GL_EXT_blend_color
[21:00:17]     GL_EXT_blend_equation_separate
[21:00:17]     GL_EXT_blend_func_separate
[21:00:17]     GL_EXT_blend_minmax
[21:00:17]     GL_EXT_blend_subtract
[21:00:17]     GL_EXT_clip_volume_hint
[21:00:17]     GL_EXT_compiled_vertex_array
[21:00:17]     GL_EXT_direct_state_access
[21:00:17]     GL_EXT_draw_buffers2
[21:00:17]     GL_EXT_draw_range_elements
[21:00:17]     GL_EXT_fog_coord
[21:00:17]     GL_EXT_framebuffer_blit
[21:00:17]     GL_EXT_framebuffer_multisample
[21:00:17]     GL_EXT_framebuffer_object
[21:00:17]     GL_EXT_geometry_shader4
[21:00:17]     GL_EXT_gpu_program_parameters
[21:00:17]     GL_EXT_gpu_shader4
[21:00:17]     GL_EXT_multi_draw_arrays
[21:00:17]     GL_EXT_packed_depth_stencil
[21:00:17]     GL_EXT_packed_float
[21:00:17]     GL_EXT_packed_pixels
[21:00:17]     GL_EXT_polygon_offset_clamp
[21:00:17]     GL_EXT_rescale_normal
[21:00:17]     GL_EXT_secondary_color
[21:00:17]     GL_EXT_separate_specular_color
[21:00:17]     GL_EXT_shader_framebuffer_fetch
[21:00:17]     GL_EXT_shader_integer_mix
[21:00:17]     GL_EXT_shadow_funcs
[21:00:17]     GL_EXT_stencil_two_side
[21:00:17]     GL_EXT_stencil_wrap
[21:00:17]     GL_EXT_texture3D
[21:00:17]     GL_EXT_texture_array
[21:00:17]     GL_EXT_texture_compression_s3tc
[21:00:17]     GL_EXT_texture_edge_clamp
[21:00:17]     GL_EXT_texture_env_add
[21:00:17]     GL_EXT_texture_env_combine
[21:00:17]     GL_EXT_texture_filter_anisotropic
[21:00:17]     GL_EXT_texture_integer
[21:00:17]     GL_EXT_texture_lod_bias
[21:00:17]     GL_EXT_texture_rectangle
[21:00:17]     GL_EXT_texture_sRGB
[21:00:17]     GL_EXT_texture_sRGB_decode
[21:00:17]     GL_EXT_texture_shared_exponent
[21:00:17]     GL_EXT_texture_snorm
[21:00:17]     GL_EXT_texture_storage
[21:00:17]     GL_EXT_texture_swizzle
[21:00:17]     GL_EXT_timer_query
[21:00:17]     GL_EXT_transform_feedback
[21:00:17]     GL_IBM_texture_mirrored_repeat
[21:00:17]     GL_INTEL_coarse_fragment_shader
[21:00:17]     GL_INTEL_conservative_rasterization
[21:00:17]     GL_INTEL_fragment_shader_ordering
[21:00:17]     GL_INTEL_framebuffer_CMAA
[21:00:17]     GL_INTEL_map_texture
[21:00:17]     GL_INTEL_multi_rate_fragment_shader
[21:00:17]     GL_INTEL_performance_query
[21:00:17]     GL_KHR_blend_equation_advanced
[21:00:17]     GL_KHR_blend_equation_advanced_coherent
[21:00:17]     GL_KHR_context_flush_control
[21:00:17]     GL_KHR_debug
[21:00:17]     GL_KHR_no_error
[21:00:17]     GL_KHR_shader_subgroup
[21:00:17]     GL_KHR_shader_subgroup_arithmetic
[21:00:17]     GL_KHR_shader_subgroup_ballot
[21:00:17]     GL_KHR_shader_subgroup_basic
[21:00:17]     GL_KHR_shader_subgroup_clustered
[21:00:17]     GL_KHR_shader_subgroup_quad
[21:00:17]     GL_KHR_shader_subgroup_shuffle
[21:00:17]     GL_KHR_shader_subgroup_shuffle_relative
[21:00:17]     GL_KHR_shader_subgroup_vote
[21:00:17]     GL_KHR_texture_compression_astc_ldr
[21:00:17]     GL_NV_blend_square
[21:00:17]     GL_NV_conditional_render
[21:00:17]     GL_NV_primitive_restart
[21:00:17]     GL_NV_texgen_reflection
[21:00:17]     GL_SGIS_generate_mipmap
[21:00:17]     GL_SGIS_texture_edge_clamp
[21:00:17]     GL_SGIS_texture_lod
[21:00:17]     GL_SUN_multi_draw_arrays
[21:00:17]     GL_WIN_swap_hint
[21:00:17]     WGL_EXT_swap_control
[21:00:17] OpenGL pixel format: 8:8:8:8
[21:00:17] OpenGL depth format: 24:8
[21:00:17] 
[21:00:17] GLSL version: 4.60 - Build 27.20.100.9126
[21:00:17] GLSL max vertex uniforms: 4096 (4096)
[21:00:17] GLSL max fragment uniforms: 4096 (4096)
[21:00:17] GLSL max varyings: 64 (64)
[21:00:17] GLSL max lights: 8 (8)
[21:00:17] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:00:17] 
[21:00:17] Vertex/index buffer memory limit: 0MiB
[21:00:17] Starting workaround for fast running clocks
[21:00:17] Using LWJGL timer.
[21:00:18] Startup Phase - Initializing..
[21:00:18] Preloading builtin materials
[21:00:21] Preloading builtin materials done
[21:00:21] Setting up Collada Model Loader
[21:00:21] Launching Collada Model Loader threads
[21:00:21] Launching WOM Loader threads
[21:00:21] Startup Phase - Setting up..
[21:00:21] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MommaGodRobot\windows_1366x768.txt
[21:00:21] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MommaGodRobot\windows_1366x768.txt
[21:00:22] Gui initialized
[21:00:22] Startup Phase - Preparing terrain...
[21:00:24] Startup Phase - Connecting ..
[21:00:25] Disabling Nagles
[21:00:26] Disabling Nagles
[21:00:29] Login successful
[21:00:29] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[21:00:29] Starting update of login splash image...
[21:00:31] Water reflection offscreen size 683x384
[21:00:31] Finished loading new login splash image!
[21:00:44] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[21:24:36] No mapping found for hair0
[21:31:34] Game loop broken due to exception
[21:31:34] java.io.IOException: An established connection was aborted by the software in your host machine
[21:31:34]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[21:31:34]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[21:31:34]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[21:31:34]     at sun.nio.ch.IOUtil.read(Unknown Source)
[21:31:34]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[21:31:34]     at class.CyFyltS8NU.XwhlvVTrl(SourceFile:568)
[21:31:34]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[21:31:34]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[21:31:34]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8370)
[21:31:34]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[21:31:34]     at java.lang.Thread.run(Unknown Source)
[21:31:36] Startup Phase - Disconnected, trying to reconnect...
[21:31:36] Disabling Nagles
[21:31:38] Disabling Nagles
[21:31:43] Login successful
[21:31:46] No mapping found for hair0

Share this post


Link to post
Share on other sites

I have a feeling you're experiencing memory leaks; whenever I go on a long distance travel, I'll notice my wurm forcibly close without an error, and my browser will just say "OUT OF MEMORY".

 

Whenever I stick to my deed, I experience little issue, and sometimes when travelling I'll frequently relog to "negate" the memory leaks.

 

You can try use ILSC to free up your memory automatically, I'm not sure how effective a programme it is and have just started using it myself; I'll let you know how it goes.

 

Share this post


Link to post
Share on other sites

yes, i upgraded the ram in my laptop and it didn't happen again, definitely a ram issue.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this