Posted January 7, 2021 (edited) https://www.wurmpedia.com/index.php/Quality_level has the latest changes to quality curving, but it's missing the rule of 70 " 110628 Full loot reinstated The partial loot system was abandoned in it's cradle and full loot is reinstated with some major improvements to armour instead: The rule of 70 is applied to armour, which means that armour (like weapons) is 91% effective at quality level 70. At quality level 30 it is 51% effective. " Weapons and armors use this curve, and the curve is applied before the recent "effective ql" change so for example a ~6ql weapon curves up to 30ql, which is 51% effective, or half the damage of a 100ql weapon. This uses the same formula as the "epic curve" which can be seen/compared to the numbers in the patch note at https://www.google.com/search?q=2x-(x%2F10)^2+from+0+to+100 Edited January 7, 2021 by Oblivionnreaver 2 Share this post Link to post Share on other sites
Posted January 18, 2021 it's literally in the patch notes and rolf has a few forum posts discussing it cmon Share this post Link to post Share on other sites
Posted January 24, 2021 Thanks for your research help! The patch from 3 March 2020 has replaced the one you referenced from 28 June 2011. If there was some different issue you were referencing, please let one of us know. Share this post Link to post Share on other sites
Posted January 25, 2021 7 hours ago, NeeNee said: The patch from 3 March 2020 has replaced the one you referenced from 28 June 2011. It didn't replace it, they're both in the game and they stack together. I've tested it with various weapon ql's ingame and there's no mention of it being removed either, and if the old one was removed people would have noticed a massive drop in damage dealt at 60-95ql. Share this post Link to post Share on other sites
Posted January 25, 2021 Okay, we'll look into this. Thanks! Share this post Link to post Share on other sites