Gawain

Cadence Community Map

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Heya o/

Would you add my deed

Wet Willows

at 2768, 729 please?

 

Thank you!

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Deed on Island just west of Oakville, Sunlit Isle. 2152, 3538

Deed of Bountiful Woods about at 2314, 3568

Sunrise Hills west of Kaykumu but may go later, or switch ownership. At about 2135, 3619 Fate of deed uncertain at this time but upkeep being paid for currently

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Valhalla located at 2414, 1416  or I18 on other map..  the white marble bridge at 2471. 1397 is completed and now active on network..  in addition the canal located at 2970, 1179 in now fixed all shallow areas have been mined and dredged  down to 21 so corbitas can use it..    and more dredging is planned to make waterways far more easier to get around.. 

 

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On 6/10/2022 at 2:41 PM, Thompson said:

Heya o/

Would you add my deed

Wet Willows

at 2768, 729 please?

 

Thank you!

Done

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On 6/11/2022 at 4:57 AM, AdventurerWurmer said:

Deed on Island just west of Oakville, Sunlit Isle. 2152, 3538

Deed of Bountiful Woods about at 2314, 3568

Sunrise Hills west of Kaykumu but may go later, or switch ownership. At about 2135, 3619 Fate of deed uncertain at this time but upkeep being paid for currently

Done

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Hi,
Could you add the following ?
 
Deeds
2451, 3372 Covingglen
2446, 3350 Springbell
2421, 3355 Covingglen market
 
Special place
2414, 3326 Small shrine - Wisdoms Sacrarium
 
Guard towers
2434, 3364 - Hinge 962
2434, 3298 - Baylin 570
 
To remove:
2448, 3287 Brewmaster which has been disbanded

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Heya,

 

and thx for the great help you guys provide with those maps, first of all! Then: Would you please add another deed?

Cabin In The Woods [3806,2138]

And I guess with treasure hunts adding guard towers really makes sense now, or? So maybe this too (name stuff as shown in tooltip) ...

guard tower (L25 Retreat Security Agency) Jindala 458 [3796, 2140]

Considering the highway I'm not done with charting out the connections. So while the following represents connected highway in-game, it would show as a separate part on the map for now. Didn't find any hint if you add them as such? In case you do we can start with the part that I should have gotten right so far:

Highway [3814,2129], [3814,2114], [3792,2114]
Tunnel "Equator Tunnel L25 (Length 66, Slope 394)" [3792,2114], [3726,2114]
Highway [3726,2114], [3720,2114], [3713,2107]

Tunnel name is just my working title, feel free to put whatever (or nothing) as you see fit. I'll get back to more of this at a later point ...

 

Thx already in advance, Jindala

 

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On 6/10/2022 at 9:57 PM, AdventurerWurmer said:

Deed on Island just west of Oakville, Sunlit Isle. 2152, 3538

...

 

A little more north on the map; to fix it. About where the little pixel isle itself directly west of Oakville is. 🙂

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Woud Add Zredna 3608, 3173 (Q24)

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there is a canal at m8 that was moved to the wrong position, its on the middle of the sea right now at https://cadence.yaga.host/#280,2323 it should be moved to be on 363, 2340 to 339, 2338 and the tunnel flag should be turned to false, its clearly an open air canal looking at the map dump.

 

there is also a huge open air canal marked from M9 to M11 (the big blue line) and im not sure if that is just a tunnel or a tunnel canal but that is definatly not an open air canal. that should also be moved now that we can see the tunnel entrances on the map dump it should be from 462, 2385 to 927, 2389


wrongly placed deeds:

Nagiala should be at 518, 3147


highways:

Q9 - [[454, 3077],[475, 3077],[475, 3091],[508, 3091],[508, 3140],[511, 3143],[511, 3160],[516, 3165],[516, 3201]]

Q9 to R10 - [[516, 3201],[593, 3201],[593, 3242],[644, 3242],[649, 3238],[702, 3238]]

R10 to Q10 bridge - [[702, 3238],[719, 3221],[718, 3176],[729, 3167]]

Q10 bridge 1 - 729, 3167 / 732, 3164

Q10 bridge 2 - 732, 3164 / 732, 3162

Q10 bride to P11  - [[732, 3161],[732, 3157],[804, 3085],[804, 3072],[832, 3045],[832, 2961],[841, 2961]]

 

guard towers(scouted by viceren who doesnt use the forums.):

Qyxi 858 - 461, 3098

Tasiel 266 - 2932, 1774

Blueheart 354 - 3220 1950

Kalrach 506 - 3504 2317

Kapybara 626 - 2780 1834

Tasiel 714 - 3011 1830

Heidrune 898 - 3347 2096

Arno 770 - 3768 2336

Sheder 906 - 3711 2374

Melicas 394 - 3112 2472

Sirgree 530 - 3069 2326

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Posted (edited)

.

Edited by Viceren

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Thank you, and some more highway coming up right away ...

Highway [3713,2107], [3686,2134], [3686,2158], [3603,2158], [3669,2151]
Highway [3603,2224], [3436,2057], [3436,2001], [3434,1999], [3434,1942], [3433,1941], [3433,1892], [3403,1862]

The latter part connects to what can be seen on the current map, however the placement there is a bit off. You can deduct how the highway really goes from the map dump. Not sure how to go about adjusting this?

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Posted (edited)
On 6/22/2022 at 2:14 AM, Viceren said:

 https://docs.google.com/spreadsheets/d/1A6pEDMfk........ 

 

- 91 Dead Deeds Needing Removal

- 49 Guard Towers

- 3 Mission Structures

- 11 Colossi

- 172 Deeds Confirmed Alive.

You breaking the forum rules by posting that information. Have you read rules on first page? Have you asked all deed owners do they want their private information to be published? Delete your post.

Edited by DzhoDzhok

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Posted (edited)

Argonauts [3065, 444], Drunkyard [3169, 559], The Hollow [3087, 477], Dark Hollow [3031, 641], Raven Roost [3012, 424] and Whispering Winds [1608, 547] are no longer there.
Could you also help add Ironwood Valley [3115, 544]? Thanks. 🙂
 

Edited by CocoCereza

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Posted (edited)

Sunrise Hills is in the process of Disbanding, but Sunrise Bay has taken over what was Weemans Land. And yes Sunrise Bay mayor is one of my alts.

Edited by AdventurerWurmer
typo

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Posted (edited)

It's been brought to my attention that the person who had previously complained about my showcasing a list of X,Y axis for guard towers, dead deeds, mission structures and colossi, does not have the authority to dictate what can, and can not be posted.

 

So I am reposting what information I have gathered to be added to the map. I've also updated the list to include a JSON coordinate style [####,####] format for the [X,Y] Axis to make things easier on the map-makers.

 

https://docs.google.com/spreadsheets/d/1A6pEDMfkG9Kdi01Ik1ALwZb6QSwW21Md-N9P2oDayFw/edit#gid=0

 

- 91 Dead Deeds Needing Removal

- 49 Guard Towers

- 3 Mission Structures

- 11 Colossi

- 172 Deeds Confirmed Alive.

 

If a moderator, map-maker or thread owner has an issue with what I've posted, please let me know in game under Viceren, I will make adjustments as requested.

 

I would also suggest that an "Abandoned Deed" and "Colossus" tab be added, specifically to help segregate information better for ease of use. Abandoned deeds could then be retained in a separate form, so people treasure hunting or archaeology''ing can find historical sites easier.

 

I also hereby volunteer to be an associate, cartographer, or helper to the main map maker for Cadence, as I want to see Cadence's map thrive and succeed.

Edited by Viceren
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56 minutes ago, Viceren said:

It's been brought to my attention that the person who had previously complained about my showcasing a list of X,Y axis for guard towers, dead deeds, mission structures and colossi, does not have the authority to dictate what can, and can not be posted.

That person telling that you violated current topic rules. And till they changed you can't post that information here.

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I would love to have my deed Honayo Ranch put on the map, its 3262 2577 Thank You! (My alt owns it)

 

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4 hours ago, DzhoDzhok said:

That person telling that you violated current topic rules. And till they changed you can't post that information here.

 

"community maps are exactly as the name implies: run by the community. Wurm Online staff do not moderate these outside of the standard game rules provided."

 

The map maker can have whatever rules they want, and they do not have to copy any info they don't like. But Viceren can absolutely post that stuff here.

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Posted (edited)
On 12/2/2020 at 11:03 PM, Gawain said:

DO NOT POST DEEDS THAT AREN'T YOURS OR HAVE APPROVAL TO POST BY MAYOR.

No, he can't because this is current rule for this topic

 

And you misleading people posting devs answer in different cotext. 

This topic already have the rules, and that person violated them.

Edited by DzhoDzhok

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