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Nelsy

Crashing repeatedly

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Can't play normally because of this crashes... What i should do to get unswer? I tired to write about it in proper thread.

Spoiler

Unexpected crash while playing The error was: <class.UAv8xuNtcz cannot be cast to class.T28OGQ9aL>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[19:34:57] 
[19:34:57] Preparing to enable console logging.
[19:34:57] Now logging to C:\Games\Wurm\console.Nelse.log
[19:34:57] Time is Tue Nov 03 19:34:57 YEKT 2020
[19:34:57] Running client version 4.2.27
[19:34:57]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[19:34:57]      client build time 2020-10-29 14:35
[19:34:57] 
[19:34:57] === System information ===
[19:34:57] Executing from C:\Games\Wurm Online\
[19:34:57] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:34:57] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:34:57] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:34:57] Available CPUs: 12
[19:34:57] 
[19:34:57] 
[19:34:57] === Wurm options ===
[19:34:57] animation_playback_self = 0
[19:34:57] ao_level = 1
[19:34:57] auto_mipmaps_enabled = 1
[19:34:57] auto_run_source = 0
[19:34:57] cavedetail = 2
[19:34:57] censor_chat = true
[19:34:57] collada_animations = 3
[19:34:57] colorItemsDamage = true
[19:34:57] color_black = 0.0,0.0,0.0,1.0
[19:34:57] color_cyan = 0.0,1.0,1.0,1.0
[19:34:57] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:34:57] color_enchant_name = 0.0,0.5,0.5,1.0
[19:34:57] color_enchant_power = 0.0,1.0,1.0,1.0
[19:34:57] color_error = 1.0,0.3,0.3,1.0
[19:34:57] color_fuchsia = 1.0,0.0,1.0,1.0
[19:34:57] color_green = 0.4,0.72,0.47,1.0
[19:34:57] color_grey = 0.5,0.75,1.0,1.0
[19:34:57] color_lime = 0.5,1.0,0.5,1.0
[19:34:57] color_maroon = 0.5,0.0,0.0,1.0
[19:34:57] color_navy_blue = 0.23,0.39,1.0,1.0
[19:34:57] color_orange = 1.0,0.58,0.04,1.0
[19:34:57] color_outline_ally = 0.5,1.0,0.5,1.0
[19:34:57] color_outline_friend = 0.5,0.75,1.0,1.0
[19:34:57] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:34:57] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:34:57] color_purple = 0.5,0.0,0.5,1.0
[19:34:57] color_red = 1.0,0.0,0.0,1.0
[19:34:57] color_royal_blue = 0.5,0.5,1.0,1.0
[19:34:57] color_salve_acid = 1.0,1.0,0.0,1.0
[19:34:57] color_salve_fire = 1.0,0.0,0.0,1.0
[19:34:57] color_salve_frost = 0.0,0.0,1.0,1.0
[19:34:57] color_silver = 0.75,0.75,0.75,1.0
[19:34:57] color_system = 0.5,1.0,0.5,1.0
[19:34:57] color_teal = 0.0,0.5,0.5,1.0
[19:34:57] color_white = 1.0,1.0,1.0,1.0
[19:34:57] color_yellow = 1.0,1.0,0.0,1.0
[19:34:57] compressed_textures = false
[19:34:57] compressed_textures_S3TC = true
[19:34:57] contribution_culling = 200
[19:34:57] custim_timer_source = 1
[19:34:57] customTimer1 = -1|-1
[19:34:57] customTimer2 = -1|-1
[19:34:57] customTimer3 = -1|-1
[19:34:57] customTimer4 = -1|-1
[19:34:57] customTimer5 = -1|-1
[19:34:57] debug_mode = false
[19:34:57] defaultActions_source = 0
[19:34:57] depth_clamp_enabled = 2
[19:34:57] disable_select_all_shortcut = false
[19:34:57] display_settings = false:false:0:1024:768:32:-1:false:false
[19:34:57] enable_contribution_culling = false
[19:34:57] enable_debugs = false
[19:34:57] enable_lod = true
[19:34:57] enable_seasonal_mappings = true
[19:34:57] enable_shift_drag = false
[19:34:57] enable_volumetric_fog = true
[19:34:57] enable_vsync = false
[19:34:57] enable_world_drag = true
[19:34:57] event_log_rotation = 2
[19:34:57] exec_source = 0
[19:34:57] fast_yield = false
[19:34:57] fbo_enabled = 2
[19:34:57] fog_coord_src = 0
[19:34:57] font_antialias = 2
[19:34:57] font_bold = 11
[19:34:57] font_default = 11
[19:34:57] font_header = 24
[19:34:57] font_italian = 11
[19:34:57] font_monospaced = 11
[19:34:57] font_static = 11
[19:34:57] fov_horizontal = 110
[19:34:57] fps_limit = 60
[19:34:57] fps_limit_background = 30
[19:34:57] fps_limit_enabled = true
[19:34:57] free_look_mode_disable_on_close_component = false
[19:34:57] free_look_mode_disable_on_combat = false
[19:34:57] free_look_mode_disable_on_open_component = false
[19:34:57] free_look_mode_sensitivity = 10
[19:34:57] game_client_thread_priority = 2
[19:34:57] glsl_debug_loading = false
[19:34:57] glsl_enabled = 2
[19:34:57] gpu_skinning = true
[19:34:57] gui_opacity = 3
[19:34:57] gui_skin = 1
[19:34:57] has_read_eula = true
[19:34:57] head_bob = false
[19:34:57] hide_cursor_with_ui = false
[19:34:57] hide_inactive_friends = false
[19:34:57] hide_menu_examine = false
[19:34:57] hide_menu_no_target = false
[19:34:57] hide_menu_spam_mode = true
[19:34:57] hide_menu_stop = false
[19:34:57] hide_onscreen_fail_messages = false
[19:34:57] hide_onscreen_hostile_messages = false
[19:34:57] hide_onscreen_info_messages = false
[19:34:57] hide_personal_goal = false
[19:34:57] high_res_binoculars = true
[19:34:57] hint_texture_scaling = 2
[19:34:57] impColumn = true
[19:34:57] inverse_mouse = false
[19:34:57] irc_log_rotation = 2
[19:34:57] irc_notif = 0
[19:34:57] item_creature_render_distance = 3
[19:34:57] key_bindings_source = 0
[19:34:57] keyboard_layout = 0
[19:34:57] limit_dynamic_lights = true
[19:34:57] loadInventoryStartup = true
[19:34:57] local_list_in_event = false
[19:34:57] lod = 1
[19:34:57] log_extra_errors = false
[19:34:57] log_gl_errors = false
[19:34:57] mark_text_read = true
[19:34:57] material_as_suffix = true
[19:34:57] max_dynamic_lights = 8
[19:34:57] max_shader_lights = 8
[19:34:57] max_texture_size = 2
[19:34:57] mega_texture_size = 6
[19:34:57] model_loader_thread_priority = 2
[19:34:57] model_loading_threads = 3
[19:34:57] mount_control_mode = 0
[19:34:57] mount_rotation = false
[19:34:57] mouse_camera_sensitivity = 10.0
[19:34:57] mouse_smoothing = 0.0
[19:34:57] multicolor_usage = 1
[19:34:57] multidraw_enabled = 1
[19:34:57] no_brightness = false
[19:34:57] no_terrain_render = false
[19:34:57] no_world_render = false
[19:34:57] non_power_of_two = 1
[19:34:57] normal_maps = true
[19:34:57] occlusion_queries_enabled = 2
[19:34:57] offscreen_texture_size = 2
[19:34:57] other_log_rotation = 2
[19:34:57] outline_picking = true
[19:34:57] player_texture_size = 2
[19:34:57] quick_keybinds = true
[19:34:57] reflection_texture_size = 2
[19:34:57] reflections = 2
[19:34:57] remember_password = true
[19:34:57] render_bloom = false
[19:34:57] render_distant_terrain = true
[19:34:57] render_fxaa = true
[19:34:57] render_sun_glare = false
[19:34:57] render_vignette = false
[19:34:57] renderer_type = 1
[19:34:57] resident_models = false
[19:34:57] save_skills_on_quit = true
[19:34:57] screen_brightness = 0.0
[19:34:57] screenshot_file_format = 1
[19:34:57] season_override = 0
[19:34:57] send_extra_tile_data = false
[19:34:57] setting_timestamps = true
[19:34:57] settings_version = 14
[19:34:57] shadow_level = 0
[19:34:57] shadow_mapsize = 1
[19:34:57] shift_drag_default = 10
[19:34:57] showKChat = true
[19:34:57] show_body_in_inventory = false
[19:34:57] show_creature_overlay = true
[19:34:57] show_examine_world_text = true
[19:34:57] show_local_world_text = true
[19:34:57] show_old_menu = false
[19:34:57] show_old_quickbar = false
[19:34:57] silent_friends_update = false
[19:34:57] skillgain_minimum = 5
[19:34:57] skillgain_no_alignment = false
[19:34:57] skillgain_no_favor = false
[19:34:57] skydetail = 1
[19:34:57] sound_al_gain = 0
[19:34:57] sound_buzzlevel = 2
[19:34:57] sound_cache_enabled = true
[19:34:57] sound_doppler_enabled = false
[19:34:57] sound_engine = 2
[19:34:57] sound_footstepslevel = 10
[19:34:57] sound_music_level = 4
[19:34:57] sound_play_PMAlert = true
[19:34:57] sound_play_UIsounds = true
[19:34:57] sound_play_ambients = true
[19:34:57] sound_play_buzz = true
[19:34:57] sound_play_combat = true
[19:34:57] sound_play_door = true
[19:34:57] sound_play_emotes = true
[19:34:57] sound_play_footsteps = true
[19:34:57] sound_play_music = true
[19:34:57] sound_play_weather = true
[19:34:57] sound_play_work = true
[19:34:57] structure_render_distance = 3
[19:34:57] submit_client_data = 2
[19:34:57] supersampling = 0
[19:34:57] swap_mouse_buttons = false
[19:34:57] terrain_res = 2
[19:34:57] test_attach_equipment = false
[19:34:57] test_mode = 0
[19:34:57] thirdPerson = false
[19:34:57] tile_transitions = true
[19:34:57] tiledecorations = 2
[19:34:57] togglePushToTalk = true
[19:34:57] treelist_outline = true
[19:34:57] trees = 3
[19:34:57] ui_scale = 110
[19:34:57] update_optional = true
[19:34:57] use_alpha_particles = true
[19:34:57] use_anisotropic_filtering = 4
[19:34:57] use_antialiasing = 1
[19:34:57] use_default_action = true
[19:34:57] use_fast_clock_work_around = true
[19:34:57] use_nano_timer = false
[19:34:57] use_non_alpha_particles = true
[19:34:57] use_phobia_models = false
[19:34:57] use_tree_models = true
[19:34:57] use_weather_particles = true
[19:34:57] vbo_enabled = 1
[19:34:57] vg_ui_theme = 1
[19:34:57] viewport_bob = true
[19:34:57] water_detail = 2
[19:34:57] 
[19:34:58] Setting up WurmModel Model Loader
[19:34:58] Executing C:\Games\Wurm\configs\default\keybindings.txt
[19:34:58] Translating legacy key NUMPAD9 to KP_9
[19:34:58] Translating legacy key EQUALS to EQUAL
[19:34:58] Translating legacy key ADD to KP_ADD
[19:34:58] Translating legacy key NUMPAD8 to KP_8
[19:34:58] Translating legacy key NUMPAD5 to KP_5
[19:34:58] Translating legacy key NUMPAD1 to KP_1
[19:34:58] Translating legacy key NUMPAD0 to KP_0
[19:34:58] Translating legacy key NUMPAD3 to KP_3
[19:34:58] Translating legacy key NUMPAD2 to KP_2
[19:34:58] Translating legacy key DECIMAL to KP_DECIMAL
[19:34:58] Translating legacy key DIVIDE to KP_DIVIDE
[19:34:58] Translating legacy key NUMPAD4 to KP_4
[19:34:58] Translating legacy key NUMPAD7 to KP_7
[19:34:58] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:34:58] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:34:58] Translating legacy key NUMPAD6 to KP_6
[19:34:59] Word filter loaded: 23
[19:34:59] Starting global frame job manager with 12 worker threads
[19:34:59] Starting global lazy job manager with 6 worker threads
[19:34:59] Setting up OpenAL Sound Engine
[19:35:00] OpenAL version: 1.1 ALSOFT 1.19.1
[19:35:00] OpenAL renderer: OpenAL Soft
[19:35:00] OpenAL vendor: OpenAL Community
[19:35:00] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:35:00] Generating: 128 source channels.
[19:35:00] 
[19:35:00] === OpenGL information ===
[19:35:00] LWJGL version: 3.2.3 1.2.0
[19:35:00] OpenGL vendor: NVIDIA Corporation
[19:35:00] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[19:35:00] OpenGL version: 4.6.0 NVIDIA 456.71
[19:35:00] OpenGL extensions:
[19:35:00]     GL_AMD_multi_draw_indirect
[19:35:00]     GL_AMD_seamless_cubemap_per_texture
[19:35:00]     GL_AMD_vertex_shader_viewport_index
[19:35:00]     GL_AMD_vertex_shader_layer
[19:35:00]     GL_ARB_arrays_of_arrays
[19:35:00]     GL_ARB_base_instance
[19:35:00]     GL_ARB_bindless_texture
[19:35:00]     GL_ARB_blend_func_extended
[19:35:00]     GL_ARB_buffer_storage
[19:35:00]     GL_ARB_clear_buffer_object
[19:35:00]     GL_ARB_clear_texture
[19:35:00]     GL_ARB_clip_control
[19:35:00]     GL_ARB_color_buffer_float
[19:35:00]     GL_ARB_compatibility
[19:35:00]     GL_ARB_compressed_texture_pixel_storage
[19:35:00]     GL_ARB_conservative_depth
[19:35:00]     GL_ARB_compute_shader
[19:35:00]     GL_ARB_compute_variable_group_size
[19:35:00]     GL_ARB_conditional_render_inverted
[19:35:00]     GL_ARB_copy_buffer
[19:35:00]     GL_ARB_copy_image
[19:35:00]     GL_ARB_cull_distance
[19:35:00]     GL_ARB_debug_output
[19:35:00]     GL_ARB_depth_buffer_float
[19:35:00]     GL_ARB_depth_clamp
[19:35:00]     GL_ARB_depth_texture
[19:35:00]     GL_ARB_derivative_control
[19:35:00]     GL_ARB_direct_state_access
[19:35:00]     GL_ARB_draw_buffers
[19:35:00]     GL_ARB_draw_buffers_blend
[19:35:00]     GL_ARB_draw_indirect
[19:35:00]     GL_ARB_draw_elements_base_vertex
[19:35:00]     GL_ARB_draw_instanced
[19:35:00]     GL_ARB_enhanced_layouts
[19:35:00]     GL_ARB_ES2_compatibility
[19:35:00]     GL_ARB_ES3_compatibility
[19:35:00]     GL_ARB_ES3_1_compatibility
[19:35:00]     GL_ARB_ES3_2_compatibility
[19:35:00]     GL_ARB_explicit_attrib_location
[19:35:00]     GL_ARB_explicit_uniform_location
[19:35:00]     GL_ARB_fragment_coord_conventions
[19:35:00]     GL_ARB_fragment_layer_viewport
[19:35:00]     GL_ARB_fragment_program
[19:35:00]     GL_ARB_fragment_program_shadow
[19:35:00]     GL_ARB_fragment_shader
[19:35:00]     GL_ARB_fragment_shader_interlock
[19:35:00]     GL_ARB_framebuffer_no_attachments
[19:35:00]     GL_ARB_framebuffer_object
[19:35:00]     GL_ARB_framebuffer_sRGB
[19:35:00]     GL_ARB_geometry_shader4
[19:35:00]     GL_ARB_get_program_binary
[19:35:00]     GL_ARB_get_texture_sub_image
[19:35:00]     GL_ARB_gl_spirv
[19:35:00]     GL_ARB_gpu_shader5
[19:35:00]     GL_ARB_gpu_shader_fp64
[19:35:00]     GL_ARB_gpu_shader_int64
[19:35:00]     GL_ARB_half_float_pixel
[19:35:00]     GL_ARB_half_float_vertex
[19:35:00]     GL_ARB_imaging
[19:35:00]     GL_ARB_indirect_parameters
[19:35:00]     GL_ARB_instanced_arrays
[19:35:00]     GL_ARB_internalformat_query
[19:35:00]     GL_ARB_internalformat_query2
[19:35:00]     GL_ARB_invalidate_subdata
[19:35:00]     GL_ARB_map_buffer_alignment
[19:35:00]     GL_ARB_map_buffer_range
[19:35:00]     GL_ARB_multi_bind
[19:35:00]     GL_ARB_multi_draw_indirect
[19:35:00]     GL_ARB_multisample
[19:35:00]     GL_ARB_multitexture
[19:35:00]     GL_ARB_occlusion_query
[19:35:00]     GL_ARB_occlusion_query2
[19:35:00]     GL_ARB_parallel_shader_compile
[19:35:00]     GL_ARB_pipeline_statistics_query
[19:35:00]     GL_ARB_pixel_buffer_object
[19:35:00]     GL_ARB_point_parameters
[19:35:00]     GL_ARB_point_sprite
[19:35:00]     GL_ARB_polygon_offset_clamp
[19:35:00]     GL_ARB_post_depth_coverage
[19:35:00]     GL_ARB_program_interface_query
[19:35:00]     GL_ARB_provoking_vertex
[19:35:00]     GL_ARB_query_buffer_object
[19:35:00]     GL_ARB_robust_buffer_access_behavior
[19:35:00]     GL_ARB_robustness
[19:35:00]     GL_ARB_sample_locations
[19:35:00]     GL_ARB_sample_shading
[19:35:00]     GL_ARB_sampler_objects
[19:35:00]     GL_ARB_seamless_cube_map
[19:35:00]     GL_ARB_seamless_cubemap_per_texture
[19:35:00]     GL_ARB_separate_shader_objects
[19:35:00]     GL_ARB_shader_atomic_counter_ops
[19:35:00]     GL_ARB_shader_atomic_counters
[19:35:00]     GL_ARB_shader_ballot
[19:35:00]     GL_ARB_shader_bit_encoding
[19:35:00]     GL_ARB_shader_clock
[19:35:00]     GL_ARB_shader_draw_parameters
[19:35:00]     GL_ARB_shader_group_vote
[19:35:00]     GL_ARB_shader_image_load_store
[19:35:00]     GL_ARB_shader_image_size
[19:35:00]     GL_ARB_shader_objects
[19:35:00]     GL_ARB_shader_precision
[19:35:00]     GL_ARB_shader_storage_buffer_object
[19:35:00]     GL_ARB_shader_subroutine
[19:35:00]     GL_ARB_shader_texture_image_samples
[19:35:00]     GL_ARB_shader_texture_lod
[19:35:00]     GL_ARB_shading_language_100
[19:35:00]     GL_ARB_shader_viewport_layer_array
[19:35:00]     GL_ARB_shading_language_420pack
[19:35:00]     GL_ARB_shading_language_include
[19:35:00]     GL_ARB_shading_language_packing
[19:35:00]     GL_ARB_shadow
[19:35:00]     GL_ARB_sparse_buffer
[19:35:00]     GL_ARB_sparse_texture
[19:35:00]     GL_ARB_sparse_texture2
[19:35:00]     GL_ARB_sparse_texture_clamp
[19:35:00]     GL_ARB_spirv_extensions
[19:35:00]     GL_ARB_stencil_texturing
[19:35:00]     GL_ARB_sync
[19:35:00]     GL_ARB_tessellation_shader
[19:35:00]     GL_ARB_texture_barrier
[19:35:00]     GL_ARB_texture_border_clamp
[19:35:00]     GL_ARB_texture_buffer_object
[19:35:00]     GL_ARB_texture_buffer_object_rgb32
[19:35:00]     GL_ARB_texture_buffer_range
[19:35:00]     GL_ARB_texture_compression
[19:35:00]     GL_ARB_texture_compression_bptc
[19:35:00]     GL_ARB_texture_compression_rgtc
[19:35:00]     GL_ARB_texture_cube_map
[19:35:00]     GL_ARB_texture_cube_map_array
[19:35:00]     GL_ARB_texture_env_add
[19:35:00]     GL_ARB_texture_env_combine
[19:35:00]     GL_ARB_texture_env_crossbar
[19:35:00]     GL_ARB_texture_env_dot3
[19:35:00]     GL_ARB_texture_filter_anisotropic
[19:35:00]     GL_ARB_texture_filter_minmax
[19:35:00]     GL_ARB_texture_float
[19:35:00]     GL_ARB_texture_gather
[19:35:00]     GL_ARB_texture_mirror_clamp_to_edge
[19:35:00]     GL_ARB_texture_mirrored_repeat
[19:35:00]     GL_ARB_texture_multisample
[19:35:00]     GL_ARB_texture_non_power_of_two
[19:35:00]     GL_ARB_texture_query_levels
[19:35:00]     GL_ARB_texture_query_lod
[19:35:00]     GL_ARB_texture_rectangle
[19:35:00]     GL_ARB_texture_rg
[19:35:00]     GL_ARB_texture_rgb10_a2ui
[19:35:00]     GL_ARB_texture_stencil8
[19:35:00]     GL_ARB_texture_storage
[19:35:00]     GL_ARB_texture_storage_multisample
[19:35:00]     GL_ARB_texture_swizzle
[19:35:00]     GL_ARB_texture_view
[19:35:00]     GL_ARB_timer_query
[19:35:00]     GL_ARB_transform_feedback2
[19:35:00]     GL_ARB_transform_feedback3
[19:35:00]     GL_ARB_transform_feedback_instanced
[19:35:00]     GL_ARB_transform_feedback_overflow_query
[19:35:00]     GL_ARB_transpose_matrix
[19:35:00]     GL_ARB_uniform_buffer_object
[19:35:00]     GL_ARB_vertex_array_bgra
[19:35:00]     GL_ARB_vertex_array_object
[19:35:00]     GL_ARB_vertex_attrib_64bit
[19:35:00]     GL_ARB_vertex_attrib_binding
[19:35:00]     GL_ARB_vertex_buffer_object
[19:35:00]     GL_ARB_vertex_program
[19:35:00]     GL_ARB_vertex_shader
[19:35:00]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:35:00]     GL_ARB_vertex_type_2_10_10_10_rev
[19:35:00]     GL_ARB_viewport_array
[19:35:00]     GL_ARB_window_pos
[19:35:00]     GL_ATI_draw_buffers
[19:35:00]     GL_ATI_texture_float
[19:35:00]     GL_ATI_texture_mirror_once
[19:35:00]     GL_S3_s3tc
[19:35:00]     GL_EXT_texture_env_add
[19:35:00]     GL_EXT_abgr
[19:35:00]     GL_EXT_bgra
[19:35:00]     GL_EXT_bindable_uniform
[19:35:00]     GL_EXT_blend_color
[19:35:00]     GL_EXT_blend_equation_separate
[19:35:00]     GL_EXT_blend_func_separate
[19:35:00]     GL_EXT_blend_minmax
[19:35:00]     GL_EXT_blend_subtract
[19:35:00]     GL_EXT_compiled_vertex_array
[19:35:00]     GL_EXT_Cg_shader
[19:35:00]     GL_EXT_depth_bounds_test
[19:35:00]     GL_EXT_direct_state_access
[19:35:00]     GL_EXT_draw_buffers2
[19:35:00]     GL_EXT_draw_instanced
[19:35:00]     GL_EXT_draw_range_elements
[19:35:00]     GL_EXT_fog_coord
[19:35:00]     GL_EXT_framebuffer_blit
[19:35:00]     GL_EXT_framebuffer_multisample
[19:35:00]     GL_EXTX_framebuffer_mixed_formats
[19:35:00]     GL_EXT_framebuffer_multisample_blit_scaled
[19:35:00]     GL_EXT_framebuffer_object
[19:35:00]     GL_EXT_framebuffer_sRGB
[19:35:00]     GL_EXT_geometry_shader4
[19:35:00]     GL_EXT_gpu_program_parameters
[19:35:00]     GL_EXT_gpu_shader4
[19:35:00]     GL_EXT_multi_draw_arrays
[19:35:00]     GL_EXT_multiview_texture_multisample
[19:35:00]     GL_EXT_multiview_timer_query
[19:35:00]     GL_EXT_packed_depth_stencil
[19:35:00]     GL_EXT_packed_float
[19:35:00]     GL_EXT_packed_pixels
[19:35:00]     GL_EXT_pixel_buffer_object
[19:35:00]     GL_EXT_point_parameters
[19:35:00]     GL_EXT_polygon_offset_clamp
[19:35:00]     GL_EXT_post_depth_coverage
[19:35:00]     GL_EXT_provoking_vertex
[19:35:00]     GL_EXT_raster_multisample
[19:35:00]     GL_EXT_rescale_normal
[19:35:00]     GL_EXT_secondary_color
[19:35:00]     GL_EXT_separate_shader_objects
[19:35:00]     GL_EXT_separate_specular_color
[19:35:00]     GL_EXT_shader_image_load_formatted
[19:35:00]     GL_EXT_shader_image_load_store
[19:35:00]     GL_EXT_shader_integer_mix
[19:35:00]     GL_EXT_shadow_funcs
[19:35:00]     GL_EXT_sparse_texture2
[19:35:00]     GL_EXT_stencil_two_side
[19:35:00]     GL_EXT_stencil_wrap
[19:35:00]     GL_EXT_texture3D
[19:35:00]     GL_EXT_texture_array
[19:35:00]     GL_EXT_texture_buffer_object
[19:35:00]     GL_EXT_texture_compression_dxt1
[19:35:00]     GL_EXT_texture_compression_latc
[19:35:00]     GL_EXT_texture_compression_rgtc
[19:35:00]     GL_EXT_texture_compression_s3tc
[19:35:00]     GL_EXT_texture_cube_map
[19:35:00]     GL_EXT_texture_edge_clamp
[19:35:00]     GL_EXT_texture_env_combine
[19:35:00]     GL_EXT_texture_env_dot3
[19:35:00]     GL_EXT_texture_filter_anisotropic
[19:35:00]     GL_EXT_texture_filter_minmax
[19:35:00]     GL_EXT_texture_integer
[19:35:00]     GL_EXT_texture_lod
[19:35:00]     GL_EXT_texture_lod_bias
[19:35:00]     GL_EXT_texture_mirror_clamp
[19:35:00]     GL_EXT_texture_object
[19:35:00]     GL_EXT_texture_shadow_lod
[19:35:00]     GL_EXT_texture_shared_exponent
[19:35:00]     GL_EXT_texture_sRGB
[19:35:00]     GL_EXT_texture_sRGB_R8
[19:35:00]     GL_EXT_texture_sRGB_decode
[19:35:00]     GL_EXT_texture_storage
[19:35:00]     GL_EXT_texture_swizzle
[19:35:00]     GL_EXT_timer_query
[19:35:00]     GL_EXT_transform_feedback2
[19:35:00]     GL_EXT_vertex_array
[19:35:00]     GL_EXT_vertex_array_bgra
[19:35:00]     GL_EXT_vertex_attrib_64bit
[19:35:00]     GL_EXT_window_rectangles
[19:35:00]     GL_EXT_import_sync_object
[19:35:00]     GL_IBM_rasterpos_clip
[19:35:00]     GL_IBM_texture_mirrored_repeat
[19:35:00]     GL_KHR_context_flush_control
[19:35:00]     GL_KHR_debug
[19:35:00]     GL_EXT_memory_object
[19:35:00]     GL_EXT_memory_object_win32
[19:35:00]     GL_EXT_win32_keyed_mutex
[19:35:00]     GL_KHR_parallel_shader_compile
[19:35:00]     GL_KHR_no_error
[19:35:00]     GL_KHR_robust_buffer_access_behavior
[19:35:00]     GL_KHR_robustness
[19:35:00]     GL_EXT_semaphore
[19:35:00]     GL_EXT_semaphore_win32
[19:35:00]     GL_KHR_shader_subgroup
[19:35:00]     GL_KTX_buffer_region
[19:35:00]     GL_NV_alpha_to_coverage_dither_control
[19:35:00]     GL_NV_bindless_multi_draw_indirect
[19:35:00]     GL_NV_bindless_multi_draw_indirect_count
[19:35:00]     GL_NV_bindless_texture
[19:35:00]     GL_NV_blend_equation_advanced
[19:35:00]     GL_NV_blend_equation_advanced_coherent
[19:35:00]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:35:00]     GL_NV_blend_minmax_factor
[19:35:00]     GL_NV_blend_square
[19:35:00]     GL_NV_clip_space_w_scaling
[19:35:00]     GL_NV_command_list
[19:35:00]     GL_NV_compute_program5
[19:35:00]     GL_NV_conditional_render
[19:35:00]     GL_NV_conservative_raster
[19:35:00]     GL_NV_conservative_raster_dilate
[19:35:00]     GL_NV_conservative_raster_pre_snap_triangles
[19:35:00]     GL_NV_copy_depth_to_color
[19:35:00]     GL_NV_copy_image
[19:35:00]     GL_NV_depth_buffer_float
[19:35:00]     GL_NV_depth_clamp
[19:35:00]     GL_NV_draw_texture
[19:35:00]     GL_NV_draw_vulkan_image
[19:35:00]     GL_NV_ES1_1_compatibility
[19:35:00]     GL_NV_ES3_1_compatibility
[19:35:00]     GL_NV_explicit_multisample
[19:35:00]     GL_NV_feature_query
[19:35:00]     GL_NV_fence
[19:35:00]     GL_NV_fill_rectangle
[19:35:00]     GL_NV_float_buffer
[19:35:00]     GL_NV_fog_distance
[19:35:00]     GL_NV_fragment_coverage_to_color
[19:35:00]     GL_NV_fragment_program
[19:35:00]     GL_NV_fragment_program_option
[19:35:00]     GL_NV_fragment_program2
[19:35:00]     GL_NV_fragment_shader_interlock
[19:35:00]     GL_NV_framebuffer_mixed_samples
[19:35:00]     GL_NV_framebuffer_multisample_coverage
[19:35:00]     GL_NV_geometry_shader4
[19:35:00]     GL_NV_geometry_shader_passthrough
[19:35:00]     GL_NV_gpu_program4
[19:35:00]     GL_NV_internalformat_sample_query
[19:35:00]     GL_NV_gpu_program4_1
[19:35:00]     GL_NV_gpu_program5
[19:35:00]     GL_NV_gpu_program5_mem_extended
[19:35:00]     GL_NV_gpu_program_fp64
[19:35:00]     GL_NV_gpu_shader5
[19:35:00]     GL_NV_half_float
[19:35:00]     GL_NV_light_max_exponent
[19:35:00]     GL_NV_memory_attachment
[19:35:00]     GL_NV_multisample_coverage
[19:35:00]     GL_NV_multisample_filter_hint
[19:35:00]     GL_NV_occlusion_query
[19:35:00]     GL_NV_packed_depth_stencil
[19:35:00]     GL_NV_parameter_buffer_object
[19:35:00]     GL_NV_parameter_buffer_object2
[19:35:00]     GL_NV_path_rendering
[19:35:00]     GL_NV_path_rendering_shared_edge
[19:35:00]     GL_NV_pixel_data_range
[19:35:00]     GL_NV_point_sprite
[19:35:00]     GL_NV_primitive_restart
[19:35:00]     GL_NV_query_resource
[19:35:00]     GL_NV_query_resource_tag
[19:35:00]     GL_NV_register_combiners
[19:35:00]     GL_NV_register_combiners2
[19:35:00]     GL_NV_sample_locations
[19:35:00]     GL_NV_sample_mask_override_coverage
[19:35:00]     GL_NV_shader_atomic_counters
[19:35:00]     GL_NV_shader_atomic_float
[19:35:00]     GL_NV_shader_atomic_float64
[19:35:00]     GL_NV_shader_atomic_fp16_vector
[19:35:00]     GL_NV_shader_atomic_int64
[19:35:00]     GL_NV_shader_buffer_load
[19:35:00]     GL_NV_shader_storage_buffer_object
[19:35:00]     GL_NV_shader_subgroup_partitioned
[19:35:00]     GL_NV_stereo_view_rendering
[19:35:00]     GL_NV_texgen_reflection
[19:35:00]     GL_NV_texture_barrier
[19:35:00]     GL_NV_texture_compression_vtc
[19:35:00]     GL_NV_texture_env_combine4
[19:35:00]     GL_NV_texture_multisample
[19:35:00]     GL_NV_texture_rectangle
[19:35:00]     GL_NV_texture_rectangle_compressed
[19:35:00]     GL_NV_texture_shader
[19:35:00]     GL_NV_texture_shader2
[19:35:00]     GL_NV_texture_shader3
[19:35:00]     GL_NV_transform_feedback
[19:35:00]     GL_NV_transform_feedback2
[19:35:00]     GL_NV_uniform_buffer_unified_memory
[19:35:00]     GL_NV_vertex_array_range
[19:35:00]     GL_NV_vertex_array_range2
[19:35:00]     GL_NV_vertex_attrib_integer_64bit
[19:35:00]     GL_NV_vertex_buffer_unified_memory
[19:35:00]     GL_NV_vertex_program
[19:35:00]     GL_NV_vertex_program1_1
[19:35:00]     GL_NV_vertex_program2
[19:35:00]     GL_NV_vertex_program2_option
[19:35:00]     GL_NV_vertex_program3
[19:35:00]     GL_NV_viewport_array2
[19:35:00]     GL_NV_viewport_swizzle
[19:35:00]     GL_NVX_conditional_render
[19:35:00]     GL_NVX_linked_gpu_multicast
[19:35:00]     GL_NV_gpu_multicast
[19:35:00]     GL_NVX_gpu_multicast2
[19:35:00]     GL_NVX_progress_fence
[19:35:00]     GL_NVX_gpu_memory_info
[19:35:00]     GL_NVX_multigpu_info
[19:35:00]     GL_NVX_nvenc_interop
[19:35:00]     GL_NV_shader_thread_group
[19:35:00]     GL_NV_shader_thread_shuffle
[19:35:00]     GL_KHR_blend_equation_advanced
[19:35:00]     GL_KHR_blend_equation_advanced_coherent
[19:35:00]     GL_OVR_multiview
[19:35:00]     GL_OVR_multiview2
[19:35:00]     GL_SGIS_generate_mipmap
[19:35:00]     GL_SGIS_texture_lod
[19:35:00]     GL_SGIX_depth_texture
[19:35:00]     GL_SGIX_shadow
[19:35:00]     GL_SUN_slice_accum
[19:35:00]     GL_WIN_swap_hint
[19:35:00]     WGL_EXT_swap_control
[19:35:00] OpenGL pixel format: 8:8:8:8
[19:35:00] OpenGL depth format: 24:8
[19:35:00] 
[19:35:00] GLSL version: 4.60 NVIDIA
[19:35:00] GLSL max vertex uniforms: 4096 (4096)
[19:35:00] GLSL max fragment uniforms: 4096 (4096)
[19:35:00] GLSL max varyings: 124 (124)
[19:35:00] GLSL max lights: 8 (8)
[19:35:00] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:35:00] 
[19:35:00] Vertex/index buffer memory limit: 3072MiB
[19:35:00] Starting workaround for fast running clocks
[19:35:00] Using LWJGL timer.
[19:35:01] Startup Phase - Initializing..
[19:35:01] Preloading builtin materials
[19:35:01] Preloading builtin materials done
[19:35:01] Setting up Collada Model Loader
[19:35:01] Launching Collada Model Loader threads
[19:35:01] Launching WOM Loader threads
[19:35:01] Startup Phase - Setting up..
[19:35:02] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:35:02] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:35:02] Gui initialized
[19:35:02] Startup Phase - Preparing terrain...
[19:35:02] Startup Phase - Connecting ..
[19:35:02] Disabling Nagles
[19:35:04] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[19:35:04] Disabling Nagles
[19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[19:35:05] Login successful
[19:35:05] Executing C:\Games\Wurm\configs\default\autorun.txt
[19:35:05] Starting update of login splash image...
[19:35:06] Finished loading new login splash image!
[19:35:06] Water reflection offscreen size 512x384
[19:35:07] Failed: null
[19:35:07] java.lang.NullPointerException
[19:35:07]     at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:591)
[19:35:07]     at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:2233)
[19:35:07]     at class.i7TTSJ4Cou.FZOk5L6Gfy(SourceFile:71)
[19:35:07]     at class.YzrqlEdFEj.run(SourceFile:1162)
[19:35:07]     at java.lang.Thread.run(Unknown Source)
[19:35:07] Error while loading graphics.jar:creatures/horse/Horse_main_hal.wom
[19:35:07] java.lang.NullPointerException
[19:35:07]     at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:591)
[19:35:07]     at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:2233)
[19:35:07]     at class.i7TTSJ4Cou.FZOk5L6Gfy(SourceFile:71)
[19:35:07]     at class.YzrqlEdFEj.run(SourceFile:1162)
[19:35:07]     at java.lang.Thread.run(Unknown Source)
[19:35:07] Execution aborted at connection 1, iteration 1
[19:35:07] Run time 0s, local time Tue Nov 03 19:35:07 YEKT 2020
[19:35:07] Destroying game window
[19:35:07] ====== CLIENT CRASH ======
[19:35:07] Unexpected crash while playing
[19:35:07] java.lang.ClassCastException: class.UAv8xuNtcz cannot be cast to class.T28OGQ9aL
[19:35:07]     at class.lOv27hch1D.FZOk5L6Gfy(SourceFile:1009)
[19:35:07]     at class.TSPCUKMogy.FZOk5L6Gfy(SourceFile:1391)
[19:35:07]     at class.Ico8o4ok2O.FZOk5L6Gfy(SourceFile:145)
[19:35:07]     at class.hIXhTL1XAZ.FZOk5L6Gfy(SourceFile:182)
[19:35:07]     at class.YzrqlEdFEj.mMV5oPkCW(SourceFile:146)
[19:35:07]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8377)
[19:35:07]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[19:35:07]     at java.lang.Thread.run(Unknown Source)
 

 

HEEEELLLLPPPPP!!

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[19:38:48] 
[19:38:48] Preparing to enable console logging.
[19:38:48] Now logging to C:\Games\Wurm\console.Nelse.log
[19:38:48] Time is Tue Nov 03 19:38:48 YEKT 2020
[19:38:48] Running client version 4.2.27
[19:38:48]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[19:38:48]      client build time 2020-10-29 14:35
[19:38:48] 
[19:38:48] === System information ===
[19:38:48] Executing from C:\Games\Wurm Online\
[19:38:48] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:38:48] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:38:48] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:38:48] Available CPUs: 12
[19:38:48] 
[19:38:48] 
[19:38:48] === Wurm options ===
[19:38:48] animation_playback_self = 0
[19:38:48] ao_level = 1
[19:38:48] auto_mipmaps_enabled = 1
[19:38:48] auto_run_source = 0
[19:38:48] cavedetail = 2
[19:38:48] censor_chat = true
[19:38:48] collada_animations = 3
[19:38:48] colorItemsDamage = true
[19:38:48] color_black = 0.0,0.0,0.0,1.0
[19:38:48] color_cyan = 0.0,1.0,1.0,1.0
[19:38:48] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:38:48] color_enchant_name = 0.0,0.5,0.5,1.0
[19:38:48] color_enchant_power = 0.0,1.0,1.0,1.0
[19:38:48] color_error = 1.0,0.3,0.3,1.0
[19:38:48] color_fuchsia = 1.0,0.0,1.0,1.0
[19:38:48] color_green = 0.4,0.72,0.47,1.0
[19:38:48] color_grey = 0.5,0.75,1.0,1.0
[19:38:48] color_lime = 0.5,1.0,0.5,1.0
[19:38:48] color_maroon = 0.5,0.0,0.0,1.0
[19:38:48] color_navy_blue = 0.23,0.39,1.0,1.0
[19:38:48] color_orange = 1.0,0.58,0.04,1.0
[19:38:48] color_outline_ally = 0.5,1.0,0.5,1.0
[19:38:48] color_outline_friend = 0.5,0.75,1.0,1.0
[19:38:48] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:38:48] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:38:48] color_purple = 0.5,0.0,0.5,1.0
[19:38:48] color_red = 1.0,0.0,0.0,1.0
[19:38:48] color_royal_blue = 0.5,0.5,1.0,1.0
[19:38:48] color_salve_acid = 1.0,1.0,0.0,1.0
[19:38:48] color_salve_fire = 1.0,0.0,0.0,1.0
[19:38:48] color_salve_frost = 0.0,0.0,1.0,1.0
[19:38:48] color_silver = 0.75,0.75,0.75,1.0
[19:38:48] color_system = 0.5,1.0,0.5,1.0
[19:38:48] color_teal = 0.0,0.5,0.5,1.0
[19:38:48] color_white = 1.0,1.0,1.0,1.0
[19:38:48] color_yellow = 1.0,1.0,0.0,1.0
[19:38:48] compressed_textures = false
[19:38:48] compressed_textures_S3TC = true
[19:38:48] contribution_culling = 200
[19:38:48] custim_timer_source = 1
[19:38:48] customTimer1 = -1|-1
[19:38:48] customTimer2 = -1|-1
[19:38:48] customTimer3 = -1|-1
[19:38:48] customTimer4 = -1|-1
[19:38:48] customTimer5 = -1|-1
[19:38:48] debug_mode = false
[19:38:48] defaultActions_source = 0
[19:38:48] depth_clamp_enabled = 2
[19:38:48] disable_select_all_shortcut = false
[19:38:48] display_settings = false:false:0:1024:768:32:-1:false:false
[19:38:48] enable_contribution_culling = false
[19:38:48] enable_debugs = false
[19:38:48] enable_lod = true
[19:38:48] enable_seasonal_mappings = true
[19:38:48] enable_shift_drag = false
[19:38:48] enable_volumetric_fog = true
[19:38:48] enable_vsync = false
[19:38:48] enable_world_drag = true
[19:38:48] event_log_rotation = 2
[19:38:48] exec_source = 0
[19:38:48] fast_yield = false
[19:38:48] fbo_enabled = 2
[19:38:48] fog_coord_src = 0
[19:38:48] font_antialias = 2
[19:38:48] font_bold = 11
[19:38:48] font_default = 11
[19:38:48] font_header = 24
[19:38:48] font_italian = 11
[19:38:48] font_monospaced = 11
[19:38:48] font_static = 11
[19:38:48] fov_horizontal = 110
[19:38:48] fps_limit = 60
[19:38:48] fps_limit_background = 30
[19:38:48] fps_limit_enabled = true
[19:38:48] free_look_mode_disable_on_close_component = false
[19:38:48] free_look_mode_disable_on_combat = false
[19:38:48] free_look_mode_disable_on_open_component = false
[19:38:48] free_look_mode_sensitivity = 10
[19:38:48] game_client_thread_priority = 2
[19:38:48] glsl_debug_loading = false
[19:38:48] glsl_enabled = 2
[19:38:48] gpu_skinning = true
[19:38:48] gui_opacity = 3
[19:38:48] gui_skin = 1
[19:38:48] has_read_eula = true
[19:38:48] head_bob = false
[19:38:48] hide_cursor_with_ui = false
[19:38:48] hide_inactive_friends = false
[19:38:48] hide_menu_examine = false
[19:38:48] hide_menu_no_target = false
[19:38:48] hide_menu_spam_mode = true
[19:38:48] hide_menu_stop = false
[19:38:48] hide_onscreen_fail_messages = false
[19:38:48] hide_onscreen_hostile_messages = false
[19:38:48] hide_onscreen_info_messages = false
[19:38:48] hide_personal_goal = false
[19:38:48] high_res_binoculars = true
[19:38:48] hint_texture_scaling = 2
[19:38:48] impColumn = true
[19:38:48] inverse_mouse = false
[19:38:48] irc_log_rotation = 2
[19:38:48] irc_notif = 0
[19:38:48] item_creature_render_distance = 3
[19:38:48] key_bindings_source = 0
[19:38:48] keyboard_layout = 0
[19:38:48] limit_dynamic_lights = true
[19:38:48] loadInventoryStartup = true
[19:38:48] local_list_in_event = false
[19:38:48] lod = 1
[19:38:48] log_extra_errors = false
[19:38:48] log_gl_errors = false
[19:38:48] mark_text_read = true
[19:38:48] material_as_suffix = true
[19:38:48] max_dynamic_lights = 8
[19:38:48] max_shader_lights = 8
[19:38:48] max_texture_size = 2
[19:38:48] mega_texture_size = 6
[19:38:48] model_loader_thread_priority = 2
[19:38:48] model_loading_threads = 3
[19:38:48] mount_control_mode = 0
[19:38:48] mount_rotation = false
[19:38:48] mouse_camera_sensitivity = 10.0
[19:38:48] mouse_smoothing = 0.0
[19:38:48] multicolor_usage = 1
[19:38:48] multidraw_enabled = 1
[19:38:48] no_brightness = false
[19:38:48] no_terrain_render = false
[19:38:48] no_world_render = false
[19:38:48] non_power_of_two = 1
[19:38:48] normal_maps = true
[19:38:48] occlusion_queries_enabled = 2
[19:38:48] offscreen_texture_size = 2
[19:38:48] other_log_rotation = 2
[19:38:48] outline_picking = true
[19:38:48] player_texture_size = 2
[19:38:48] quick_keybinds = true
[19:38:48] reflection_texture_size = 2
[19:38:48] reflections = 2
[19:38:48] remember_password = true
[19:38:48] render_bloom = false
[19:38:48] render_distant_terrain = true
[19:38:48] render_fxaa = true
[19:38:48] render_sun_glare = false
[19:38:48] render_vignette = false
[19:38:48] renderer_type = 1
[19:38:48] resident_models = false
[19:38:48] save_skills_on_quit = true
[19:38:48] screen_brightness = 0.0
[19:38:48] screenshot_file_format = 1
[19:38:48] season_override = 0
[19:38:48] send_extra_tile_data = false
[19:38:48] setting_timestamps = true
[19:38:48] settings_version = 14
[19:38:48] shadow_level = 0
[19:38:48] shadow_mapsize = 1
[19:38:48] shift_drag_default = 10
[19:38:48] showKChat = true
[19:38:48] show_body_in_inventory = false
[19:38:48] show_creature_overlay = true
[19:38:48] show_examine_world_text = true
[19:38:48] show_local_world_text = true
[19:38:48] show_old_menu = false
[19:38:48] show_old_quickbar = false
[19:38:48] silent_friends_update = false
[19:38:48] skillgain_minimum = 5
[19:38:48] skillgain_no_alignment = false
[19:38:48] skillgain_no_favor = false
[19:38:48] skydetail = 1
[19:38:48] sound_al_gain = 0
[19:38:48] sound_buzzlevel = 2
[19:38:48] sound_cache_enabled = true
[19:38:48] sound_doppler_enabled = false
[19:38:48] sound_engine = 2
[19:38:48] sound_footstepslevel = 10
[19:38:48] sound_music_level = 4
[19:38:48] sound_play_PMAlert = true
[19:38:48] sound_play_UIsounds = true
[19:38:48] sound_play_ambients = true
[19:38:48] sound_play_buzz = true
[19:38:48] sound_play_combat = true
[19:38:48] sound_play_door = true
[19:38:48] sound_play_emotes = true
[19:38:48] sound_play_footsteps = true
[19:38:48] sound_play_music = true
[19:38:48] sound_play_weather = true
[19:38:48] sound_play_work = true
[19:38:48] structure_render_distance = 3
[19:38:48] submit_client_data = 2
[19:38:48] supersampling = 0
[19:38:48] swap_mouse_buttons = false
[19:38:48] terrain_res = 2
[19:38:48] test_attach_equipment = false
[19:38:48] test_mode = 0
[19:38:48] thirdPerson = false
[19:38:48] tile_transitions = true
[19:38:48] tiledecorations = 2
[19:38:48] togglePushToTalk = true
[19:38:48] treelist_outline = true
[19:38:48] trees = 3
[19:38:48] ui_scale = 110
[19:38:48] update_optional = true
[19:38:48] use_alpha_particles = true
[19:38:48] use_anisotropic_filtering = 4
[19:38:48] use_antialiasing = 1
[19:38:48] use_default_action = true
[19:38:48] use_fast_clock_work_around = true
[19:38:48] use_nano_timer = false
[19:38:48] use_non_alpha_particles = true
[19:38:48] use_phobia_models = false
[19:38:48] use_tree_models = true
[19:38:48] use_weather_particles = true
[19:38:48] vbo_enabled = 1
[19:38:48] vg_ui_theme = 1
[19:38:48] viewport_bob = true
[19:38:48] water_detail = 2
[19:38:48] 
[19:38:48] Setting up WurmModel Model Loader
[19:38:48] Executing C:\Games\Wurm\configs\default\keybindings.txt
[19:38:48] Translating legacy key NUMPAD9 to KP_9
[19:38:48] Translating legacy key EQUALS to EQUAL
[19:38:48] Translating legacy key ADD to KP_ADD
[19:38:48] Translating legacy key NUMPAD8 to KP_8
[19:38:48] Translating legacy key NUMPAD5 to KP_5
[19:38:48] Translating legacy key NUMPAD1 to KP_1
[19:38:48] Translating legacy key NUMPAD0 to KP_0
[19:38:48] Translating legacy key NUMPAD3 to KP_3
[19:38:48] Translating legacy key NUMPAD2 to KP_2
[19:38:48] Translating legacy key DECIMAL to KP_DECIMAL
[19:38:48] Translating legacy key DIVIDE to KP_DIVIDE
[19:38:48] Translating legacy key NUMPAD4 to KP_4
[19:38:48] Translating legacy key NUMPAD7 to KP_7
[19:38:48] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:38:48] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:38:48] Translating legacy key NUMPAD6 to KP_6
[19:38:49] Word filter loaded: 23
[19:38:49] Starting global frame job manager with 12 worker threads
[19:38:49] Starting global lazy job manager with 6 worker threads
[19:38:49] Setting up OpenAL Sound Engine
[19:38:50] OpenAL version: 1.1 ALSOFT 1.19.1
[19:38:50] OpenAL renderer: OpenAL Soft
[19:38:50] OpenAL vendor: OpenAL Community
[19:38:50] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:38:50] Generating: 128 source channels.
[19:38:50] 
[19:38:50] === OpenGL information ===
[19:38:50] LWJGL version: 3.2.3 1.2.0
[19:38:50] OpenGL vendor: NVIDIA Corporation
[19:38:50] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[19:38:50] OpenGL version: 4.6.0 NVIDIA 456.71
[19:38:50] OpenGL extensions:
[19:38:50]     GL_AMD_multi_draw_indirect
[19:38:50]     GL_AMD_seamless_cubemap_per_texture
[19:38:50]     GL_AMD_vertex_shader_viewport_index
[19:38:50]     GL_AMD_vertex_shader_layer
[19:38:50]     GL_ARB_arrays_of_arrays
[19:38:50]     GL_ARB_base_instance
[19:38:50]     GL_ARB_bindless_texture
[19:38:50]     GL_ARB_blend_func_extended
[19:38:50]     GL_ARB_buffer_storage
[19:38:50]     GL_ARB_clear_buffer_object
[19:38:50]     GL_ARB_clear_texture
[19:38:50]     GL_ARB_clip_control
[19:38:50]     GL_ARB_color_buffer_float
[19:38:50]     GL_ARB_compatibility
[19:38:50]     GL_ARB_compressed_texture_pixel_storage
[19:38:50]     GL_ARB_conservative_depth
[19:38:50]     GL_ARB_compute_shader
[19:38:50]     GL_ARB_compute_variable_group_size
[19:38:50]     GL_ARB_conditional_render_inverted
[19:38:50]     GL_ARB_copy_buffer
[19:38:50]     GL_ARB_copy_image
[19:38:50]     GL_ARB_cull_distance
[19:38:50]     GL_ARB_debug_output
[19:38:50]     GL_ARB_depth_buffer_float
[19:38:50]     GL_ARB_depth_clamp
[19:38:50]     GL_ARB_depth_texture
[19:38:50]     GL_ARB_derivative_control
[19:38:50]     GL_ARB_direct_state_access
[19:38:50]     GL_ARB_draw_buffers
[19:38:50]     GL_ARB_draw_buffers_blend
[19:38:50]     GL_ARB_draw_indirect
[19:38:50]     GL_ARB_draw_elements_base_vertex
[19:38:50]     GL_ARB_draw_instanced
[19:38:50]     GL_ARB_enhanced_layouts
[19:38:50]     GL_ARB_ES2_compatibility
[19:38:50]     GL_ARB_ES3_compatibility
[19:38:50]     GL_ARB_ES3_1_compatibility
[19:38:50]     GL_ARB_ES3_2_compatibility
[19:38:50]     GL_ARB_explicit_attrib_location
[19:38:50]     GL_ARB_explicit_uniform_location
[19:38:50]     GL_ARB_fragment_coord_conventions
[19:38:50]     GL_ARB_fragment_layer_viewport
[19:38:50]     GL_ARB_fragment_program
[19:38:50]     GL_ARB_fragment_program_shadow
[19:38:50]     GL_ARB_fragment_shader
[19:38:50]     GL_ARB_fragment_shader_interlock
[19:38:50]     GL_ARB_framebuffer_no_attachments
[19:38:50]     GL_ARB_framebuffer_object
[19:38:50]     GL_ARB_framebuffer_sRGB
[19:38:50]     GL_ARB_geometry_shader4
[19:38:50]     GL_ARB_get_program_binary
[19:38:50]     GL_ARB_get_texture_sub_image
[19:38:50]     GL_ARB_gl_spirv
[19:38:50]     GL_ARB_gpu_shader5
[19:38:50]     GL_ARB_gpu_shader_fp64
[19:38:50]     GL_ARB_gpu_shader_int64
[19:38:50]     GL_ARB_half_float_pixel
[19:38:50]     GL_ARB_half_float_vertex
[19:38:50]     GL_ARB_imaging
[19:38:50]     GL_ARB_indirect_parameters
[19:38:50]     GL_ARB_instanced_arrays
[19:38:50]     GL_ARB_internalformat_query
[19:38:50]     GL_ARB_internalformat_query2
[19:38:50]     GL_ARB_invalidate_subdata
[19:38:50]     GL_ARB_map_buffer_alignment
[19:38:50]     GL_ARB_map_buffer_range
[19:38:50]     GL_ARB_multi_bind
[19:38:50]     GL_ARB_multi_draw_indirect
[19:38:50]     GL_ARB_multisample
[19:38:50]     GL_ARB_multitexture
[19:38:50]     GL_ARB_occlusion_query
[19:38:50]     GL_ARB_occlusion_query2
[19:38:50]     GL_ARB_parallel_shader_compile
[19:38:50]     GL_ARB_pipeline_statistics_query
[19:38:50]     GL_ARB_pixel_buffer_object
[19:38:50]     GL_ARB_point_parameters
[19:38:50]     GL_ARB_point_sprite
[19:38:50]     GL_ARB_polygon_offset_clamp
[19:38:50]     GL_ARB_post_depth_coverage
[19:38:50]     GL_ARB_program_interface_query
[19:38:50]     GL_ARB_provoking_vertex
[19:38:50]     GL_ARB_query_buffer_object
[19:38:50]     GL_ARB_robust_buffer_access_behavior
[19:38:50]     GL_ARB_robustness
[19:38:50]     GL_ARB_sample_locations
[19:38:50]     GL_ARB_sample_shading
[19:38:50]     GL_ARB_sampler_objects
[19:38:50]     GL_ARB_seamless_cube_map
[19:38:50]     GL_ARB_seamless_cubemap_per_texture
[19:38:50]     GL_ARB_separate_shader_objects
[19:38:50]     GL_ARB_shader_atomic_counter_ops
[19:38:50]     GL_ARB_shader_atomic_counters
[19:38:50]     GL_ARB_shader_ballot
[19:38:50]     GL_ARB_shader_bit_encoding
[19:38:50]     GL_ARB_shader_clock
[19:38:50]     GL_ARB_shader_draw_parameters
[19:38:50]     GL_ARB_shader_group_vote
[19:38:50]     GL_ARB_shader_image_load_store
[19:38:50]     GL_ARB_shader_image_size
[19:38:50]     GL_ARB_shader_objects
[19:38:50]     GL_ARB_shader_precision
[19:38:50]     GL_ARB_shader_storage_buffer_object
[19:38:50]     GL_ARB_shader_subroutine
[19:38:50]     GL_ARB_shader_texture_image_samples
[19:38:50]     GL_ARB_shader_texture_lod
[19:38:50]     GL_ARB_shading_language_100
[19:38:50]     GL_ARB_shader_viewport_layer_array
[19:38:50]     GL_ARB_shading_language_420pack
[19:38:50]     GL_ARB_shading_language_include
[19:38:50]     GL_ARB_shading_language_packing
[19:38:50]     GL_ARB_shadow
[19:38:50]     GL_ARB_sparse_buffer
[19:38:50]     GL_ARB_sparse_texture
[19:38:50]     GL_ARB_sparse_texture2
[19:38:50]     GL_ARB_sparse_texture_clamp
[19:38:50]     GL_ARB_spirv_extensions
[19:38:50]     GL_ARB_stencil_texturing
[19:38:50]     GL_ARB_sync
[19:38:50]     GL_ARB_tessellation_shader
[19:38:50]     GL_ARB_texture_barrier
[19:38:50]     GL_ARB_texture_border_clamp
[19:38:50]     GL_ARB_texture_buffer_object
[19:38:50]     GL_ARB_texture_buffer_object_rgb32
[19:38:50]     GL_ARB_texture_buffer_range
[19:38:50]     GL_ARB_texture_compression
[19:38:50]     GL_ARB_texture_compression_bptc
[19:38:50]     GL_ARB_texture_compression_rgtc
[19:38:50]     GL_ARB_texture_cube_map
[19:38:50]     GL_ARB_texture_cube_map_array
[19:38:50]     GL_ARB_texture_env_add
[19:38:50]     GL_ARB_texture_env_combine
[19:38:50]     GL_ARB_texture_env_crossbar
[19:38:50]     GL_ARB_texture_env_dot3
[19:38:50]     GL_ARB_texture_filter_anisotropic
[19:38:50]     GL_ARB_texture_filter_minmax
[19:38:50]     GL_ARB_texture_float
[19:38:50]     GL_ARB_texture_gather
[19:38:50]     GL_ARB_texture_mirror_clamp_to_edge
[19:38:50]     GL_ARB_texture_mirrored_repeat
[19:38:50]     GL_ARB_texture_multisample
[19:38:50]     GL_ARB_texture_non_power_of_two
[19:38:50]     GL_ARB_texture_query_levels
[19:38:50]     GL_ARB_texture_query_lod
[19:38:50]     GL_ARB_texture_rectangle
[19:38:50]     GL_ARB_texture_rg
[19:38:50]     GL_ARB_texture_rgb10_a2ui
[19:38:50]     GL_ARB_texture_stencil8
[19:38:50]     GL_ARB_texture_storage
[19:38:50]     GL_ARB_texture_storage_multisample
[19:38:50]     GL_ARB_texture_swizzle
[19:38:50]     GL_ARB_texture_view
[19:38:50]     GL_ARB_timer_query
[19:38:50]     GL_ARB_transform_feedback2
[19:38:50]     GL_ARB_transform_feedback3
[19:38:50]     GL_ARB_transform_feedback_instanced
[19:38:50]     GL_ARB_transform_feedback_overflow_query
[19:38:50]     GL_ARB_transpose_matrix
[19:38:50]     GL_ARB_uniform_buffer_object
[19:38:50]     GL_ARB_vertex_array_bgra
[19:38:50]     GL_ARB_vertex_array_object
[19:38:50]     GL_ARB_vertex_attrib_64bit
[19:38:50]     GL_ARB_vertex_attrib_binding
[19:38:50]     GL_ARB_vertex_buffer_object
[19:38:50]     GL_ARB_vertex_program
[19:38:50]     GL_ARB_vertex_shader
[19:38:50]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:38:50]     GL_ARB_vertex_type_2_10_10_10_rev
[19:38:50]     GL_ARB_viewport_array
[19:38:50]     GL_ARB_window_pos
[19:38:50]     GL_ATI_draw_buffers
[19:38:50]     GL_ATI_texture_float
[19:38:50]     GL_ATI_texture_mirror_once
[19:38:50]     GL_S3_s3tc
[19:38:50]     GL_EXT_texture_env_add
[19:38:50]     GL_EXT_abgr
[19:38:50]     GL_EXT_bgra
[19:38:50]     GL_EXT_bindable_uniform
[19:38:50]     GL_EXT_blend_color
[19:38:50]     GL_EXT_blend_equation_separate
[19:38:50]     GL_EXT_blend_func_separate
[19:38:50]     GL_EXT_blend_minmax
[19:38:50]     GL_EXT_blend_subtract
[19:38:50]     GL_EXT_compiled_vertex_array
[19:38:50]     GL_EXT_Cg_shader
[19:38:50]     GL_EXT_depth_bounds_test
[19:38:50]     GL_EXT_direct_state_access
[19:38:50]     GL_EXT_draw_buffers2
[19:38:50]     GL_EXT_draw_instanced
[19:38:50]     GL_EXT_draw_range_elements
[19:38:50]     GL_EXT_fog_coord
[19:38:50]     GL_EXT_framebuffer_blit
[19:38:50]     GL_EXT_framebuffer_multisample
[19:38:50]     GL_EXTX_framebuffer_mixed_formats
[19:38:50]     GL_EXT_framebuffer_multisample_blit_scaled
[19:38:50]     GL_EXT_framebuffer_object
[19:38:50]     GL_EXT_framebuffer_sRGB
[19:38:50]     GL_EXT_geometry_shader4
[19:38:50]     GL_EXT_gpu_program_parameters
[19:38:50]     GL_EXT_gpu_shader4
[19:38:50]     GL_EXT_multi_draw_arrays
[19:38:50]     GL_EXT_multiview_texture_multisample
[19:38:50]     GL_EXT_multiview_timer_query
[19:38:50]     GL_EXT_packed_depth_stencil
[19:38:50]     GL_EXT_packed_float
[19:38:50]     GL_EXT_packed_pixels
[19:38:50]     GL_EXT_pixel_buffer_object
[19:38:50]     GL_EXT_point_parameters
[19:38:50]     GL_EXT_polygon_offset_clamp
[19:38:50]     GL_EXT_post_depth_coverage
[19:38:50]     GL_EXT_provoking_vertex
[19:38:50]     GL_EXT_raster_multisample
[19:38:50]     GL_EXT_rescale_normal
[19:38:50]     GL_EXT_secondary_color
[19:38:50]     GL_EXT_separate_shader_objects
[19:38:50]     GL_EXT_separate_specular_color
[19:38:50]     GL_EXT_shader_image_load_formatted
[19:38:50]     GL_EXT_shader_image_load_store
[19:38:50]     GL_EXT_shader_integer_mix
[19:38:50]     GL_EXT_shadow_funcs
[19:38:50]     GL_EXT_sparse_texture2
[19:38:50]     GL_EXT_stencil_two_side
[19:38:50]     GL_EXT_stencil_wrap
[19:38:50]     GL_EXT_texture3D
[19:38:50]     GL_EXT_texture_array
[19:38:50]     GL_EXT_texture_buffer_object
[19:38:50]     GL_EXT_texture_compression_dxt1
[19:38:50]     GL_EXT_texture_compression_latc
[19:38:50]     GL_EXT_texture_compression_rgtc
[19:38:50]     GL_EXT_texture_compression_s3tc
[19:38:50]     GL_EXT_texture_cube_map
[19:38:50]     GL_EXT_texture_edge_clamp
[19:38:50]     GL_EXT_texture_env_combine
[19:38:50]     GL_EXT_texture_env_dot3
[19:38:50]     GL_EXT_texture_filter_anisotropic
[19:38:50]     GL_EXT_texture_filter_minmax
[19:38:50]     GL_EXT_texture_integer
[19:38:50]     GL_EXT_texture_lod
[19:38:50]     GL_EXT_texture_lod_bias
[19:38:50]     GL_EXT_texture_mirror_clamp
[19:38:50]     GL_EXT_texture_object
[19:38:50]     GL_EXT_texture_shadow_lod
[19:38:50]     GL_EXT_texture_shared_exponent
[19:38:50]     GL_EXT_texture_sRGB
[19:38:50]     GL_EXT_texture_sRGB_R8
[19:38:50]     GL_EXT_texture_sRGB_decode
[19:38:50]     GL_EXT_texture_storage
[19:38:50]     GL_EXT_texture_swizzle
[19:38:50]     GL_EXT_timer_query
[19:38:50]     GL_EXT_transform_feedback2
[19:38:50]     GL_EXT_vertex_array
[19:38:50]     GL_EXT_vertex_array_bgra
[19:38:50]     GL_EXT_vertex_attrib_64bit
[19:38:50]     GL_EXT_window_rectangles
[19:38:50]     GL_EXT_import_sync_object
[19:38:50]     GL_IBM_rasterpos_clip
[19:38:50]     GL_IBM_texture_mirrored_repeat
[19:38:50]     GL_KHR_context_flush_control
[19:38:50]     GL_KHR_debug
[19:38:50]     GL_EXT_memory_object
[19:38:50]     GL_EXT_memory_object_win32
[19:38:50]     GL_EXT_win32_keyed_mutex
[19:38:50]     GL_KHR_parallel_shader_compile
[19:38:50]     GL_KHR_no_error
[19:38:50]     GL_KHR_robust_buffer_access_behavior
[19:38:50]     GL_KHR_robustness
[19:38:50]     GL_EXT_semaphore
[19:38:50]     GL_EXT_semaphore_win32
[19:38:50]     GL_KHR_shader_subgroup
[19:38:50]     GL_KTX_buffer_region
[19:38:50]     GL_NV_alpha_to_coverage_dither_control
[19:38:50]     GL_NV_bindless_multi_draw_indirect
[19:38:50]     GL_NV_bindless_multi_draw_indirect_count
[19:38:50]     GL_NV_bindless_texture
[19:38:50]     GL_NV_blend_equation_advanced
[19:38:50]     GL_NV_blend_equation_advanced_coherent
[19:38:50]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:38:50]     GL_NV_blend_minmax_factor
[19:38:50]     GL_NV_blend_square
[19:38:50]     GL_NV_clip_space_w_scaling
[19:38:50]     GL_NV_command_list
[19:38:50]     GL_NV_compute_program5
[19:38:50]     GL_NV_conditional_render
[19:38:50]     GL_NV_conservative_raster
[19:38:50]     GL_NV_conservative_raster_dilate
[19:38:50]     GL_NV_conservative_raster_pre_snap_triangles
[19:38:50]     GL_NV_copy_depth_to_color
[19:38:50]     GL_NV_copy_image
[19:38:50]     GL_NV_depth_buffer_float
[19:38:50]     GL_NV_depth_clamp
[19:38:50]     GL_NV_draw_texture
[19:38:50]     GL_NV_draw_vulkan_image
[19:38:50]     GL_NV_ES1_1_compatibility
[19:38:50]     GL_NV_ES3_1_compatibility
[19:38:50]     GL_NV_explicit_multisample
[19:38:50]     GL_NV_feature_query
[19:38:50]     GL_NV_fence
[19:38:50]     GL_NV_fill_rectangle
[19:38:50]     GL_NV_float_buffer
[19:38:50]     GL_NV_fog_distance
[19:38:50]     GL_NV_fragment_coverage_to_color
[19:38:50]     GL_NV_fragment_program
[19:38:50]     GL_NV_fragment_program_option
[19:38:50]     GL_NV_fragment_program2
[19:38:50]     GL_NV_fragment_shader_interlock
[19:38:50]     GL_NV_framebuffer_mixed_samples
[19:38:50]     GL_NV_framebuffer_multisample_coverage
[19:38:50]     GL_NV_geometry_shader4
[19:38:50]     GL_NV_geometry_shader_passthrough
[19:38:50]     GL_NV_gpu_program4
[19:38:50]     GL_NV_internalformat_sample_query
[19:38:50]     GL_NV_gpu_program4_1
[19:38:50]     GL_NV_gpu_program5
[19:38:50]     GL_NV_gpu_program5_mem_extended
[19:38:50]     GL_NV_gpu_program_fp64
[19:38:50]     GL_NV_gpu_shader5
[19:38:50]     GL_NV_half_float
[19:38:50]     GL_NV_light_max_exponent
[19:38:50]     GL_NV_memory_attachment
[19:38:50]     GL_NV_multisample_coverage
[19:38:50]     GL_NV_multisample_filter_hint
[19:38:50]     GL_NV_occlusion_query
[19:38:50]     GL_NV_packed_depth_stencil
[19:38:50]     GL_NV_parameter_buffer_object
[19:38:50]     GL_NV_parameter_buffer_object2
[19:38:50]     GL_NV_path_rendering
[19:38:50]     GL_NV_path_rendering_shared_edge
[19:38:50]     GL_NV_pixel_data_range
[19:38:50]     GL_NV_point_sprite
[19:38:50]     GL_NV_primitive_restart
[19:38:50]     GL_NV_query_resource
[19:38:50]     GL_NV_query_resource_tag
[19:38:50]     GL_NV_register_combiners
[19:38:50]     GL_NV_register_combiners2
[19:38:50]     GL_NV_sample_locations
[19:38:50]     GL_NV_sample_mask_override_coverage
[19:38:50]     GL_NV_shader_atomic_counters
[19:38:50]     GL_NV_shader_atomic_float
[19:38:50]     GL_NV_shader_atomic_float64
[19:38:50]     GL_NV_shader_atomic_fp16_vector
[19:38:50]     GL_NV_shader_atomic_int64
[19:38:50]     GL_NV_shader_buffer_load
[19:38:50]     GL_NV_shader_storage_buffer_object
[19:38:50]     GL_NV_shader_subgroup_partitioned
[19:38:50]     GL_NV_stereo_view_rendering
[19:38:50]     GL_NV_texgen_reflection
[19:38:50]     GL_NV_texture_barrier
[19:38:50]     GL_NV_texture_compression_vtc
[19:38:50]     GL_NV_texture_env_combine4
[19:38:50]     GL_NV_texture_multisample
[19:38:50]     GL_NV_texture_rectangle
[19:38:50]     GL_NV_texture_rectangle_compressed
[19:38:50]     GL_NV_texture_shader
[19:38:50]     GL_NV_texture_shader2
[19:38:50]     GL_NV_texture_shader3
[19:38:50]     GL_NV_transform_feedback
[19:38:50]     GL_NV_transform_feedback2
[19:38:50]     GL_NV_uniform_buffer_unified_memory
[19:38:50]     GL_NV_vertex_array_range
[19:38:50]     GL_NV_vertex_array_range2
[19:38:50]     GL_NV_vertex_attrib_integer_64bit
[19:38:50]     GL_NV_vertex_buffer_unified_memory
[19:38:50]     GL_NV_vertex_program
[19:38:50]     GL_NV_vertex_program1_1
[19:38:50]     GL_NV_vertex_program2
[19:38:50]     GL_NV_vertex_program2_option
[19:38:50]     GL_NV_vertex_program3
[19:38:50]     GL_NV_viewport_array2
[19:38:50]     GL_NV_viewport_swizzle
[19:38:50]     GL_NVX_conditional_render
[19:38:50]     GL_NVX_linked_gpu_multicast
[19:38:50]     GL_NV_gpu_multicast
[19:38:50]     GL_NVX_gpu_multicast2
[19:38:50]     GL_NVX_progress_fence
[19:38:50]     GL_NVX_gpu_memory_info
[19:38:50]     GL_NVX_multigpu_info
[19:38:50]     GL_NVX_nvenc_interop
[19:38:50]     GL_NV_shader_thread_group
[19:38:50]     GL_NV_shader_thread_shuffle
[19:38:50]     GL_KHR_blend_equation_advanced
[19:38:50]     GL_KHR_blend_equation_advanced_coherent
[19:38:50]     GL_OVR_multiview
[19:38:50]     GL_OVR_multiview2
[19:38:50]     GL_SGIS_generate_mipmap
[19:38:50]     GL_SGIS_texture_lod
[19:38:50]     GL_SGIX_depth_texture
[19:38:50]     GL_SGIX_shadow
[19:38:50]     GL_SUN_slice_accum
[19:38:50]     GL_WIN_swap_hint
[19:38:50]     WGL_EXT_swap_control
[19:38:50] OpenGL pixel format: 8:8:8:8
[19:38:50] OpenGL depth format: 24:8
[19:38:50] 
[19:38:50] GLSL version: 4.60 NVIDIA
[19:38:50] GLSL max vertex uniforms: 4096 (4096)
[19:38:50] GLSL max fragment uniforms: 4096 (4096)
[19:38:50] GLSL max varyings: 124 (124)
[19:38:50] GLSL max lights: 8 (8)
[19:38:50] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:38:50] 
[19:38:50] Vertex/index buffer memory limit: 3072MiB
[19:38:50] Starting workaround for fast running clocks
[19:38:50] Using LWJGL timer.
[19:38:51] Startup Phase - Initializing..
[19:38:51] Preloading builtin materials
[19:38:51] Preloading builtin materials done
[19:38:51] Setting up Collada Model Loader
[19:38:51] Launching Collada Model Loader threads
[19:38:51] Launching WOM Loader threads
[19:38:51] Startup Phase - Setting up..
[19:38:51] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:38:51] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:38:52] Gui initialized
[19:38:52] Startup Phase - Preparing terrain...
[19:38:52] Startup Phase - Connecting ..
[19:38:52] Disabling Nagles
[19:38:53] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[19:38:53] Disabling Nagles
[19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[19:38:54] Login successful
[19:38:54] Executing C:\Games\Wurm\configs\default\autorun.txt
[19:38:54] Starting update of login splash image...
[19:38:55] Water reflection offscreen size 512x384
[19:38:55] Finished loading new login splash image!
[19:38:56] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:38:58] No mapping found for hair6
[19:39:18] Writing to C:\Games\Wurm\players\Nelse\logs\_Combat.2020-11.txt
[19:39:23] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[19:40:42] bind Q LEAD
[19:40:42] Keybinds UI: Key Q already bound to TURN_LEFT. Replaced with LEAD
[19:40:42] Keybindings saved.
[19:41:58] Keybindings saved.
[19:45:36] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Zekezoor.2020-11.txt
[19:48:30] No mapping found for hair6
[19:50:15] Execution aborted at connection 1, iteration 37716
[19:50:15] Run time  11m, local time Tue Nov 03 19:50:15 YEKT 2020
[19:50:15] Destroying game window
[19:50:15] ====== CLIENT CRASH ======
[19:50:15] Unexpected crash while playing
[19:50:15] java.lang.NullPointerException
[19:50:15]     at class.fIrbai3zy.mMV5oPkCW(SourceFile:660)
[19:50:15]     at class.fIrbai3zy.FZOk5L6Gfy(SourceFile:404)
[19:50:15]     at class.fIrbai3zy.FZOk5L6Gfy(SourceFile:8367)
[19:50:15]     at class.ONkY2XpGCF.fgtPPuD8uC(SourceFile:1685)
[19:50:15]     at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:1335)
[19:50:15]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12526)
[19:50:15]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[19:50:15]     at java.lang.Thread.run(Unknown Source)
 


I CANT PLAY MY PREMIUM TIME

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[19:51:07] 
[19:51:07] Preparing to enable console logging.
[19:51:07] Now logging to C:\Games\Wurm\console.Nelse.log
[19:51:07] Time is Tue Nov 03 19:51:07 YEKT 2020
[19:51:07] Running client version 4.2.27
[19:51:07]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[19:51:07]      client build time 2020-10-29 14:35
[19:51:07] 
[19:51:07] === System information ===
[19:51:07] Executing from C:\Games\Wurm Online\
[19:51:07] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:51:07] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:51:07] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:51:07] Available CPUs: 12
[19:51:07] 
[19:51:07] 
[19:51:07] === Wurm options ===
[19:51:07] animation_playback_self = 0
[19:51:07] ao_level = 1
[19:51:07] auto_mipmaps_enabled = 1
[19:51:07] auto_run_source = 0
[19:51:07] cavedetail = 2
[19:51:07] censor_chat = true
[19:51:07] collada_animations = 3
[19:51:07] colorItemsDamage = true
[19:51:07] color_black = 0.0,0.0,0.0,1.0
[19:51:07] color_cyan = 0.0,1.0,1.0,1.0
[19:51:07] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:51:07] color_enchant_name = 0.0,0.5,0.5,1.0
[19:51:07] color_enchant_power = 0.0,1.0,1.0,1.0
[19:51:07] color_error = 1.0,0.3,0.3,1.0
[19:51:07] color_fuchsia = 1.0,0.0,1.0,1.0
[19:51:07] color_green = 0.4,0.72,0.47,1.0
[19:51:07] color_grey = 0.5,0.75,1.0,1.0
[19:51:07] color_lime = 0.5,1.0,0.5,1.0
[19:51:07] color_maroon = 0.5,0.0,0.0,1.0
[19:51:07] color_navy_blue = 0.23,0.39,1.0,1.0
[19:51:07] color_orange = 1.0,0.58,0.04,1.0
[19:51:07] color_outline_ally = 0.5,1.0,0.5,1.0
[19:51:07] color_outline_friend = 0.5,0.75,1.0,1.0
[19:51:07] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:51:07] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:51:07] color_purple = 0.5,0.0,0.5,1.0
[19:51:07] color_red = 1.0,0.0,0.0,1.0
[19:51:07] color_royal_blue = 0.5,0.5,1.0,1.0
[19:51:07] color_salve_acid = 1.0,1.0,0.0,1.0
[19:51:07] color_salve_fire = 1.0,0.0,0.0,1.0
[19:51:07] color_salve_frost = 0.0,0.0,1.0,1.0
[19:51:07] color_silver = 0.75,0.75,0.75,1.0
[19:51:07] color_system = 0.5,1.0,0.5,1.0
[19:51:07] color_teal = 0.0,0.5,0.5,1.0
[19:51:07] color_white = 1.0,1.0,1.0,1.0
[19:51:07] color_yellow = 1.0,1.0,0.0,1.0
[19:51:07] compressed_textures = false
[19:51:07] compressed_textures_S3TC = true
[19:51:07] contribution_culling = 200
[19:51:07] custim_timer_source = 1
[19:51:07] customTimer1 = -1|-1
[19:51:07] customTimer2 = -1|-1
[19:51:07] customTimer3 = -1|-1
[19:51:07] customTimer4 = -1|-1
[19:51:07] customTimer5 = -1|-1
[19:51:07] debug_mode = false
[19:51:07] defaultActions_source = 0
[19:51:07] depth_clamp_enabled = 2
[19:51:07] disable_select_all_shortcut = false
[19:51:07] display_settings = false:false:0:1024:768:32:-1:false:false
[19:51:07] enable_contribution_culling = false
[19:51:07] enable_debugs = false
[19:51:07] enable_lod = true
[19:51:07] enable_seasonal_mappings = true
[19:51:07] enable_shift_drag = false
[19:51:07] enable_volumetric_fog = true
[19:51:07] enable_vsync = false
[19:51:07] enable_world_drag = true
[19:51:07] event_log_rotation = 2
[19:51:07] exec_source = 0
[19:51:07] fast_yield = false
[19:51:07] fbo_enabled = 2
[19:51:07] fog_coord_src = 0
[19:51:07] font_antialias = 2
[19:51:07] font_bold = 11
[19:51:07] font_default = 11
[19:51:07] font_header = 24
[19:51:07] font_italian = 11
[19:51:07] font_monospaced = 11
[19:51:07] font_static = 11
[19:51:07] fov_horizontal = 110
[19:51:07] fps_limit = 60
[19:51:07] fps_limit_background = 30
[19:51:07] fps_limit_enabled = true
[19:51:07] free_look_mode_disable_on_close_component = false
[19:51:07] free_look_mode_disable_on_combat = false
[19:51:07] free_look_mode_disable_on_open_component = false
[19:51:07] free_look_mode_sensitivity = 10
[19:51:07] game_client_thread_priority = 2
[19:51:07] glsl_debug_loading = false
[19:51:07] glsl_enabled = 2
[19:51:07] gpu_skinning = true
[19:51:07] gui_opacity = 3
[19:51:07] gui_skin = 1
[19:51:07] has_read_eula = true
[19:51:07] head_bob = false
[19:51:07] hide_cursor_with_ui = false
[19:51:07] hide_inactive_friends = false
[19:51:07] hide_menu_examine = false
[19:51:07] hide_menu_no_target = false
[19:51:07] hide_menu_spam_mode = true
[19:51:07] hide_menu_stop = false
[19:51:07] hide_onscreen_fail_messages = false
[19:51:07] hide_onscreen_hostile_messages = false
[19:51:07] hide_onscreen_info_messages = false
[19:51:07] hide_personal_goal = false
[19:51:07] high_res_binoculars = true
[19:51:07] hint_texture_scaling = 2
[19:51:07] impColumn = true
[19:51:07] inverse_mouse = false
[19:51:07] irc_log_rotation = 2
[19:51:07] irc_notif = 0
[19:51:07] item_creature_render_distance = 3
[19:51:07] key_bindings_source = 0
[19:51:07] keyboard_layout = 0
[19:51:07] limit_dynamic_lights = true
[19:51:07] loadInventoryStartup = true
[19:51:07] local_list_in_event = false
[19:51:07] lod = 1
[19:51:07] log_extra_errors = false
[19:51:07] log_gl_errors = false
[19:51:07] mark_text_read = true
[19:51:07] material_as_suffix = true
[19:51:07] max_dynamic_lights = 8
[19:51:07] max_shader_lights = 8
[19:51:07] max_texture_size = 2
[19:51:07] mega_texture_size = 6
[19:51:07] model_loader_thread_priority = 2
[19:51:07] model_loading_threads = 3
[19:51:07] mount_control_mode = 0
[19:51:07] mount_rotation = false
[19:51:07] mouse_camera_sensitivity = 10.0
[19:51:07] mouse_smoothing = 0.0
[19:51:07] multicolor_usage = 1
[19:51:07] multidraw_enabled = 1
[19:51:07] no_brightness = false
[19:51:07] no_terrain_render = false
[19:51:07] no_world_render = false
[19:51:07] non_power_of_two = 1
[19:51:07] normal_maps = true
[19:51:07] occlusion_queries_enabled = 2
[19:51:07] offscreen_texture_size = 2
[19:51:07] other_log_rotation = 2
[19:51:07] outline_picking = true
[19:51:07] player_texture_size = 2
[19:51:07] quick_keybinds = true
[19:51:07] reflection_texture_size = 2
[19:51:07] reflections = 2
[19:51:07] remember_password = true
[19:51:07] render_bloom = false
[19:51:07] render_distant_terrain = true
[19:51:07] render_fxaa = true
[19:51:07] render_sun_glare = false
[19:51:07] render_vignette = false
[19:51:07] renderer_type = 1
[19:51:07] resident_models = false
[19:51:07] save_skills_on_quit = true
[19:51:07] screen_brightness = 0.0
[19:51:07] screenshot_file_format = 1
[19:51:07] season_override = 0
[19:51:07] send_extra_tile_data = false
[19:51:07] setting_timestamps = true
[19:51:07] settings_version = 14
[19:51:07] shadow_level = 0
[19:51:07] shadow_mapsize = 1
[19:51:07] shift_drag_default = 10
[19:51:07] showKChat = true
[19:51:07] show_body_in_inventory = false
[19:51:07] show_creature_overlay = true
[19:51:07] show_examine_world_text = true
[19:51:07] show_local_world_text = true
[19:51:07] show_old_menu = false
[19:51:07] show_old_quickbar = false
[19:51:07] silent_friends_update = false
[19:51:07] skillgain_minimum = 5
[19:51:07] skillgain_no_alignment = false
[19:51:07] skillgain_no_favor = false
[19:51:07] skydetail = 1
[19:51:07] sound_al_gain = 0
[19:51:07] sound_buzzlevel = 2
[19:51:07] sound_cache_enabled = true
[19:51:07] sound_doppler_enabled = false
[19:51:07] sound_engine = 2
[19:51:07] sound_footstepslevel = 10
[19:51:07] sound_music_level = 4
[19:51:07] sound_play_PMAlert = true
[19:51:07] sound_play_UIsounds = true
[19:51:07] sound_play_ambients = true
[19:51:07] sound_play_buzz = true
[19:51:07] sound_play_combat = true
[19:51:07] sound_play_door = true
[19:51:07] sound_play_emotes = true
[19:51:07] sound_play_footsteps = true
[19:51:07] sound_play_music = true
[19:51:07] sound_play_weather = true
[19:51:07] sound_play_work = true
[19:51:07] structure_render_distance = 3
[19:51:07] submit_client_data = 2
[19:51:07] supersampling = 0
[19:51:07] swap_mouse_buttons = false
[19:51:07] terrain_res = 2
[19:51:07] test_attach_equipment = false
[19:51:07] test_mode = 0
[19:51:07] thirdPerson = false
[19:51:07] tile_transitions = true
[19:51:07] tiledecorations = 2
[19:51:07] togglePushToTalk = true
[19:51:07] treelist_outline = true
[19:51:07] trees = 3
[19:51:07] ui_scale = 110
[19:51:07] update_optional = true
[19:51:07] use_alpha_particles = true
[19:51:07] use_anisotropic_filtering = 4
[19:51:07] use_antialiasing = 1
[19:51:07] use_default_action = true
[19:51:07] use_fast_clock_work_around = true
[19:51:07] use_nano_timer = false
[19:51:07] use_non_alpha_particles = true
[19:51:07] use_phobia_models = false
[19:51:07] use_tree_models = true
[19:51:07] use_weather_particles = true
[19:51:07] vbo_enabled = 1
[19:51:07] vg_ui_theme = 1
[19:51:07] viewport_bob = true
[19:51:07] water_detail = 2
[19:51:07] 
[19:51:08] Setting up WurmModel Model Loader
[19:51:08] Executing C:\Games\Wurm\configs\default\keybindings.txt
[19:51:08] Translating legacy key NUMPAD9 to KP_9
[19:51:08] Translating legacy key EQUALS to EQUAL
[19:51:08] Translating legacy key ADD to KP_ADD
[19:51:08] Translating legacy key NUMPAD8 to KP_8
[19:51:08] Translating legacy key NUMPAD5 to KP_5
[19:51:08] Translating legacy key NUMPAD1 to KP_1
[19:51:08] Translating legacy key NUMPAD0 to KP_0
[19:51:08] Translating legacy key NUMPAD3 to KP_3
[19:51:08] Translating legacy key NUMPAD2 to KP_2
[19:51:08] Translating legacy key DECIMAL to KP_DECIMAL
[19:51:08] Translating legacy key DIVIDE to KP_DIVIDE
[19:51:08] Translating legacy key NUMPAD4 to KP_4
[19:51:08] Translating legacy key NUMPAD7 to KP_7
[19:51:08] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:51:08] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:51:08] Translating legacy key NUMPAD6 to KP_6
[19:51:09] Word filter loaded: 23
[19:51:09] Starting global frame job manager with 12 worker threads
[19:51:09] Starting global lazy job manager with 6 worker threads
[19:51:09] Setting up OpenAL Sound Engine
[19:51:09] OpenAL version: 1.1 ALSOFT 1.19.1
[19:51:09] OpenAL renderer: OpenAL Soft
[19:51:09] OpenAL vendor: OpenAL Community
[19:51:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:51:09] Generating: 128 source channels.
[19:51:09] 
[19:51:09] === OpenGL information ===
[19:51:09] LWJGL version: 3.2.3 1.2.0
[19:51:09] OpenGL vendor: NVIDIA Corporation
[19:51:09] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[19:51:09] OpenGL version: 4.6.0 NVIDIA 456.71
[19:51:09] OpenGL extensions:
[19:51:09]     GL_AMD_multi_draw_indirect
[19:51:09]     GL_AMD_seamless_cubemap_per_texture
[19:51:09]     GL_AMD_vertex_shader_viewport_index
[19:51:09]     GL_AMD_vertex_shader_layer
[19:51:09]     GL_ARB_arrays_of_arrays
[19:51:09]     GL_ARB_base_instance
[19:51:09]     GL_ARB_bindless_texture
[19:51:09]     GL_ARB_blend_func_extended
[19:51:09]     GL_ARB_buffer_storage
[19:51:09]     GL_ARB_clear_buffer_object
[19:51:09]     GL_ARB_clear_texture
[19:51:09]     GL_ARB_clip_control
[19:51:09]     GL_ARB_color_buffer_float
[19:51:09]     GL_ARB_compatibility
[19:51:09]     GL_ARB_compressed_texture_pixel_storage
[19:51:09]     GL_ARB_conservative_depth
[19:51:09]     GL_ARB_compute_shader
[19:51:09]     GL_ARB_compute_variable_group_size
[19:51:09]     GL_ARB_conditional_render_inverted
[19:51:09]     GL_ARB_copy_buffer
[19:51:09]     GL_ARB_copy_image
[19:51:09]     GL_ARB_cull_distance
[19:51:09]     GL_ARB_debug_output
[19:51:09]     GL_ARB_depth_buffer_float
[19:51:09]     GL_ARB_depth_clamp
[19:51:09]     GL_ARB_depth_texture
[19:51:09]     GL_ARB_derivative_control
[19:51:09]     GL_ARB_direct_state_access
[19:51:09]     GL_ARB_draw_buffers
[19:51:09]     GL_ARB_draw_buffers_blend
[19:51:09]     GL_ARB_draw_indirect
[19:51:09]     GL_ARB_draw_elements_base_vertex
[19:51:09]     GL_ARB_draw_instanced
[19:51:09]     GL_ARB_enhanced_layouts
[19:51:09]     GL_ARB_ES2_compatibility
[19:51:09]     GL_ARB_ES3_compatibility
[19:51:09]     GL_ARB_ES3_1_compatibility
[19:51:09]     GL_ARB_ES3_2_compatibility
[19:51:09]     GL_ARB_explicit_attrib_location
[19:51:09]     GL_ARB_explicit_uniform_location
[19:51:09]     GL_ARB_fragment_coord_conventions
[19:51:09]     GL_ARB_fragment_layer_viewport
[19:51:09]     GL_ARB_fragment_program
[19:51:09]     GL_ARB_fragment_program_shadow
[19:51:09]     GL_ARB_fragment_shader
[19:51:09]     GL_ARB_fragment_shader_interlock
[19:51:09]     GL_ARB_framebuffer_no_attachments
[19:51:09]     GL_ARB_framebuffer_object
[19:51:09]     GL_ARB_framebuffer_sRGB
[19:51:09]     GL_ARB_geometry_shader4
[19:51:09]     GL_ARB_get_program_binary
[19:51:09]     GL_ARB_get_texture_sub_image
[19:51:09]     GL_ARB_gl_spirv
[19:51:09]     GL_ARB_gpu_shader5
[19:51:09]     GL_ARB_gpu_shader_fp64
[19:51:09]     GL_ARB_gpu_shader_int64
[19:51:09]     GL_ARB_half_float_pixel
[19:51:09]     GL_ARB_half_float_vertex
[19:51:09]     GL_ARB_imaging
[19:51:09]     GL_ARB_indirect_parameters
[19:51:09]     GL_ARB_instanced_arrays
[19:51:09]     GL_ARB_internalformat_query
[19:51:09]     GL_ARB_internalformat_query2
[19:51:09]     GL_ARB_invalidate_subdata
[19:51:09]     GL_ARB_map_buffer_alignment
[19:51:09]     GL_ARB_map_buffer_range
[19:51:09]     GL_ARB_multi_bind
[19:51:09]     GL_ARB_multi_draw_indirect
[19:51:09]     GL_ARB_multisample
[19:51:09]     GL_ARB_multitexture
[19:51:09]     GL_ARB_occlusion_query
[19:51:09]     GL_ARB_occlusion_query2
[19:51:09]     GL_ARB_parallel_shader_compile
[19:51:09]     GL_ARB_pipeline_statistics_query
[19:51:09]     GL_ARB_pixel_buffer_object
[19:51:09]     GL_ARB_point_parameters
[19:51:09]     GL_ARB_point_sprite
[19:51:09]     GL_ARB_polygon_offset_clamp
[19:51:09]     GL_ARB_post_depth_coverage
[19:51:09]     GL_ARB_program_interface_query
[19:51:09]     GL_ARB_provoking_vertex
[19:51:09]     GL_ARB_query_buffer_object
[19:51:09]     GL_ARB_robust_buffer_access_behavior
[19:51:09]     GL_ARB_robustness
[19:51:09]     GL_ARB_sample_locations
[19:51:09]     GL_ARB_sample_shading
[19:51:09]     GL_ARB_sampler_objects
[19:51:09]     GL_ARB_seamless_cube_map
[19:51:09]     GL_ARB_seamless_cubemap_per_texture
[19:51:09]     GL_ARB_separate_shader_objects
[19:51:09]     GL_ARB_shader_atomic_counter_ops
[19:51:09]     GL_ARB_shader_atomic_counters
[19:51:09]     GL_ARB_shader_ballot
[19:51:09]     GL_ARB_shader_bit_encoding
[19:51:09]     GL_ARB_shader_clock
[19:51:09]     GL_ARB_shader_draw_parameters
[19:51:09]     GL_ARB_shader_group_vote
[19:51:09]     GL_ARB_shader_image_load_store
[19:51:09]     GL_ARB_shader_image_size
[19:51:09]     GL_ARB_shader_objects
[19:51:09]     GL_ARB_shader_precision
[19:51:09]     GL_ARB_shader_storage_buffer_object
[19:51:09]     GL_ARB_shader_subroutine
[19:51:09]     GL_ARB_shader_texture_image_samples
[19:51:09]     GL_ARB_shader_texture_lod
[19:51:09]     GL_ARB_shading_language_100
[19:51:09]     GL_ARB_shader_viewport_layer_array
[19:51:09]     GL_ARB_shading_language_420pack
[19:51:09]     GL_ARB_shading_language_include
[19:51:09]     GL_ARB_shading_language_packing
[19:51:09]     GL_ARB_shadow
[19:51:09]     GL_ARB_sparse_buffer
[19:51:09]     GL_ARB_sparse_texture
[19:51:09]     GL_ARB_sparse_texture2
[19:51:09]     GL_ARB_sparse_texture_clamp
[19:51:09]     GL_ARB_spirv_extensions
[19:51:09]     GL_ARB_stencil_texturing
[19:51:09]     GL_ARB_sync
[19:51:09]     GL_ARB_tessellation_shader
[19:51:09]     GL_ARB_texture_barrier
[19:51:09]     GL_ARB_texture_border_clamp
[19:51:09]     GL_ARB_texture_buffer_object
[19:51:09]     GL_ARB_texture_buffer_object_rgb32
[19:51:09]     GL_ARB_texture_buffer_range
[19:51:09]     GL_ARB_texture_compression
[19:51:09]     GL_ARB_texture_compression_bptc
[19:51:09]     GL_ARB_texture_compression_rgtc
[19:51:09]     GL_ARB_texture_cube_map
[19:51:09]     GL_ARB_texture_cube_map_array
[19:51:09]     GL_ARB_texture_env_add
[19:51:09]     GL_ARB_texture_env_combine
[19:51:09]     GL_ARB_texture_env_crossbar
[19:51:09]     GL_ARB_texture_env_dot3
[19:51:09]     GL_ARB_texture_filter_anisotropic
[19:51:09]     GL_ARB_texture_filter_minmax
[19:51:09]     GL_ARB_texture_float
[19:51:09]     GL_ARB_texture_gather
[19:51:09]     GL_ARB_texture_mirror_clamp_to_edge
[19:51:09]     GL_ARB_texture_mirrored_repeat
[19:51:09]     GL_ARB_texture_multisample
[19:51:09]     GL_ARB_texture_non_power_of_two
[19:51:09]     GL_ARB_texture_query_levels
[19:51:09]     GL_ARB_texture_query_lod
[19:51:09]     GL_ARB_texture_rectangle
[19:51:09]     GL_ARB_texture_rg
[19:51:09]     GL_ARB_texture_rgb10_a2ui
[19:51:09]     GL_ARB_texture_stencil8
[19:51:09]     GL_ARB_texture_storage
[19:51:09]     GL_ARB_texture_storage_multisample
[19:51:09]     GL_ARB_texture_swizzle
[19:51:09]     GL_ARB_texture_view
[19:51:09]     GL_ARB_timer_query
[19:51:09]     GL_ARB_transform_feedback2
[19:51:09]     GL_ARB_transform_feedback3
[19:51:09]     GL_ARB_transform_feedback_instanced
[19:51:09]     GL_ARB_transform_feedback_overflow_query
[19:51:09]     GL_ARB_transpose_matrix
[19:51:09]     GL_ARB_uniform_buffer_object
[19:51:09]     GL_ARB_vertex_array_bgra
[19:51:09]     GL_ARB_vertex_array_object
[19:51:09]     GL_ARB_vertex_attrib_64bit
[19:51:09]     GL_ARB_vertex_attrib_binding
[19:51:09]     GL_ARB_vertex_buffer_object
[19:51:09]     GL_ARB_vertex_program
[19:51:09]     GL_ARB_vertex_shader
[19:51:09]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:51:09]     GL_ARB_vertex_type_2_10_10_10_rev
[19:51:09]     GL_ARB_viewport_array
[19:51:09]     GL_ARB_window_pos
[19:51:09]     GL_ATI_draw_buffers
[19:51:09]     GL_ATI_texture_float
[19:51:09]     GL_ATI_texture_mirror_once
[19:51:09]     GL_S3_s3tc
[19:51:09]     GL_EXT_texture_env_add
[19:51:09]     GL_EXT_abgr
[19:51:09]     GL_EXT_bgra
[19:51:09]     GL_EXT_bindable_uniform
[19:51:09]     GL_EXT_blend_color
[19:51:09]     GL_EXT_blend_equation_separate
[19:51:09]     GL_EXT_blend_func_separate
[19:51:09]     GL_EXT_blend_minmax
[19:51:09]     GL_EXT_blend_subtract
[19:51:09]     GL_EXT_compiled_vertex_array
[19:51:09]     GL_EXT_Cg_shader
[19:51:09]     GL_EXT_depth_bounds_test
[19:51:09]     GL_EXT_direct_state_access
[19:51:09]     GL_EXT_draw_buffers2
[19:51:09]     GL_EXT_draw_instanced
[19:51:09]     GL_EXT_draw_range_elements
[19:51:09]     GL_EXT_fog_coord
[19:51:09]     GL_EXT_framebuffer_blit
[19:51:09]     GL_EXT_framebuffer_multisample
[19:51:09]     GL_EXTX_framebuffer_mixed_formats
[19:51:09]     GL_EXT_framebuffer_multisample_blit_scaled
[19:51:09]     GL_EXT_framebuffer_object
[19:51:09]     GL_EXT_framebuffer_sRGB
[19:51:09]     GL_EXT_geometry_shader4
[19:51:09]     GL_EXT_gpu_program_parameters
[19:51:09]     GL_EXT_gpu_shader4
[19:51:09]     GL_EXT_multi_draw_arrays
[19:51:09]     GL_EXT_multiview_texture_multisample
[19:51:09]     GL_EXT_multiview_timer_query
[19:51:09]     GL_EXT_packed_depth_stencil
[19:51:09]     GL_EXT_packed_float
[19:51:09]     GL_EXT_packed_pixels
[19:51:09]     GL_EXT_pixel_buffer_object
[19:51:09]     GL_EXT_point_parameters
[19:51:09]     GL_EXT_polygon_offset_clamp
[19:51:09]     GL_EXT_post_depth_coverage
[19:51:09]     GL_EXT_provoking_vertex
[19:51:09]     GL_EXT_raster_multisample
[19:51:09]     GL_EXT_rescale_normal
[19:51:09]     GL_EXT_secondary_color
[19:51:09]     GL_EXT_separate_shader_objects
[19:51:09]     GL_EXT_separate_specular_color
[19:51:09]     GL_EXT_shader_image_load_formatted
[19:51:09]     GL_EXT_shader_image_load_store
[19:51:09]     GL_EXT_shader_integer_mix
[19:51:09]     GL_EXT_shadow_funcs
[19:51:09]     GL_EXT_sparse_texture2
[19:51:09]     GL_EXT_stencil_two_side
[19:51:09]     GL_EXT_stencil_wrap
[19:51:09]     GL_EXT_texture3D
[19:51:09]     GL_EXT_texture_array
[19:51:09]     GL_EXT_texture_buffer_object
[19:51:09]     GL_EXT_texture_compression_dxt1
[19:51:09]     GL_EXT_texture_compression_latc
[19:51:09]     GL_EXT_texture_compression_rgtc
[19:51:09]     GL_EXT_texture_compression_s3tc
[19:51:09]     GL_EXT_texture_cube_map
[19:51:09]     GL_EXT_texture_edge_clamp
[19:51:09]     GL_EXT_texture_env_combine
[19:51:09]     GL_EXT_texture_env_dot3
[19:51:09]     GL_EXT_texture_filter_anisotropic
[19:51:09]     GL_EXT_texture_filter_minmax
[19:51:09]     GL_EXT_texture_integer
[19:51:09]     GL_EXT_texture_lod
[19:51:09]     GL_EXT_texture_lod_bias
[19:51:09]     GL_EXT_texture_mirror_clamp
[19:51:09]     GL_EXT_texture_object
[19:51:09]     GL_EXT_texture_shadow_lod
[19:51:09]     GL_EXT_texture_shared_exponent
[19:51:09]     GL_EXT_texture_sRGB
[19:51:09]     GL_EXT_texture_sRGB_R8
[19:51:09]     GL_EXT_texture_sRGB_decode
[19:51:09]     GL_EXT_texture_storage
[19:51:09]     GL_EXT_texture_swizzle
[19:51:09]     GL_EXT_timer_query
[19:51:09]     GL_EXT_transform_feedback2
[19:51:09]     GL_EXT_vertex_array
[19:51:09]     GL_EXT_vertex_array_bgra
[19:51:09]     GL_EXT_vertex_attrib_64bit
[19:51:09]     GL_EXT_window_rectangles
[19:51:09]     GL_EXT_import_sync_object
[19:51:09]     GL_IBM_rasterpos_clip
[19:51:09]     GL_IBM_texture_mirrored_repeat
[19:51:09]     GL_KHR_context_flush_control
[19:51:09]     GL_KHR_debug
[19:51:09]     GL_EXT_memory_object
[19:51:09]     GL_EXT_memory_object_win32
[19:51:09]     GL_EXT_win32_keyed_mutex
[19:51:09]     GL_KHR_parallel_shader_compile
[19:51:09]     GL_KHR_no_error
[19:51:09]     GL_KHR_robust_buffer_access_behavior
[19:51:09]     GL_KHR_robustness
[19:51:09]     GL_EXT_semaphore
[19:51:09]     GL_EXT_semaphore_win32
[19:51:09]     GL_KHR_shader_subgroup
[19:51:09]     GL_KTX_buffer_region
[19:51:09]     GL_NV_alpha_to_coverage_dither_control
[19:51:09]     GL_NV_bindless_multi_draw_indirect
[19:51:09]     GL_NV_bindless_multi_draw_indirect_count
[19:51:09]     GL_NV_bindless_texture
[19:51:09]     GL_NV_blend_equation_advanced
[19:51:09]     GL_NV_blend_equation_advanced_coherent
[19:51:09]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:51:09]     GL_NV_blend_minmax_factor
[19:51:09]     GL_NV_blend_square
[19:51:09]     GL_NV_clip_space_w_scaling
[19:51:09]     GL_NV_command_list
[19:51:09]     GL_NV_compute_program5
[19:51:09]     GL_NV_conditional_render
[19:51:09]     GL_NV_conservative_raster
[19:51:09]     GL_NV_conservative_raster_dilate
[19:51:09]     GL_NV_conservative_raster_pre_snap_triangles
[19:51:09]     GL_NV_copy_depth_to_color
[19:51:09]     GL_NV_copy_image
[19:51:09]     GL_NV_depth_buffer_float
[19:51:09]     GL_NV_depth_clamp
[19:51:09]     GL_NV_draw_texture
[19:51:09]     GL_NV_draw_vulkan_image
[19:51:09]     GL_NV_ES1_1_compatibility
[19:51:09]     GL_NV_ES3_1_compatibility
[19:51:09]     GL_NV_explicit_multisample
[19:51:09]     GL_NV_feature_query
[19:51:09]     GL_NV_fence
[19:51:09]     GL_NV_fill_rectangle
[19:51:09]     GL_NV_float_buffer
[19:51:09]     GL_NV_fog_distance
[19:51:09]     GL_NV_fragment_coverage_to_color
[19:51:09]     GL_NV_fragment_program
[19:51:09]     GL_NV_fragment_program_option
[19:51:09]     GL_NV_fragment_program2
[19:51:09]     GL_NV_fragment_shader_interlock
[19:51:09]     GL_NV_framebuffer_mixed_samples
[19:51:09]     GL_NV_framebuffer_multisample_coverage
[19:51:09]     GL_NV_geometry_shader4
[19:51:09]     GL_NV_geometry_shader_passthrough
[19:51:09]     GL_NV_gpu_program4
[19:51:09]     GL_NV_internalformat_sample_query
[19:51:09]     GL_NV_gpu_program4_1
[19:51:09]     GL_NV_gpu_program5
[19:51:09]     GL_NV_gpu_program5_mem_extended
[19:51:09]     GL_NV_gpu_program_fp64
[19:51:09]     GL_NV_gpu_shader5
[19:51:09]     GL_NV_half_float
[19:51:09]     GL_NV_light_max_exponent
[19:51:09]     GL_NV_memory_attachment
[19:51:09]     GL_NV_multisample_coverage
[19:51:09]     GL_NV_multisample_filter_hint
[19:51:09]     GL_NV_occlusion_query
[19:51:09]     GL_NV_packed_depth_stencil
[19:51:09]     GL_NV_parameter_buffer_object
[19:51:09]     GL_NV_parameter_buffer_object2
[19:51:09]     GL_NV_path_rendering
[19:51:09]     GL_NV_path_rendering_shared_edge
[19:51:09]     GL_NV_pixel_data_range
[19:51:09]     GL_NV_point_sprite
[19:51:09]     GL_NV_primitive_restart
[19:51:09]     GL_NV_query_resource
[19:51:09]     GL_NV_query_resource_tag
[19:51:09]     GL_NV_register_combiners
[19:51:09]     GL_NV_register_combiners2
[19:51:09]     GL_NV_sample_locations
[19:51:09]     GL_NV_sample_mask_override_coverage
[19:51:09]     GL_NV_shader_atomic_counters
[19:51:09]     GL_NV_shader_atomic_float
[19:51:09]     GL_NV_shader_atomic_float64
[19:51:09]     GL_NV_shader_atomic_fp16_vector
[19:51:09]     GL_NV_shader_atomic_int64
[19:51:09]     GL_NV_shader_buffer_load
[19:51:09]     GL_NV_shader_storage_buffer_object
[19:51:09]     GL_NV_shader_subgroup_partitioned
[19:51:09]     GL_NV_stereo_view_rendering
[19:51:09]     GL_NV_texgen_reflection
[19:51:09]     GL_NV_texture_barrier
[19:51:09]     GL_NV_texture_compression_vtc
[19:51:09]     GL_NV_texture_env_combine4
[19:51:09]     GL_NV_texture_multisample
[19:51:09]     GL_NV_texture_rectangle
[19:51:09]     GL_NV_texture_rectangle_compressed
[19:51:09]     GL_NV_texture_shader
[19:51:09]     GL_NV_texture_shader2
[19:51:09]     GL_NV_texture_shader3
[19:51:09]     GL_NV_transform_feedback
[19:51:09]     GL_NV_transform_feedback2
[19:51:09]     GL_NV_uniform_buffer_unified_memory
[19:51:09]     GL_NV_vertex_array_range
[19:51:09]     GL_NV_vertex_array_range2
[19:51:09]     GL_NV_vertex_attrib_integer_64bit
[19:51:09]     GL_NV_vertex_buffer_unified_memory
[19:51:09]     GL_NV_vertex_program
[19:51:09]     GL_NV_vertex_program1_1
[19:51:09]     GL_NV_vertex_program2
[19:51:09]     GL_NV_vertex_program2_option
[19:51:09]     GL_NV_vertex_program3
[19:51:09]     GL_NV_viewport_array2
[19:51:09]     GL_NV_viewport_swizzle
[19:51:09]     GL_NVX_conditional_render
[19:51:09]     GL_NVX_linked_gpu_multicast
[19:51:09]     GL_NV_gpu_multicast
[19:51:09]     GL_NVX_gpu_multicast2
[19:51:09]     GL_NVX_progress_fence
[19:51:09]     GL_NVX_gpu_memory_info
[19:51:09]     GL_NVX_multigpu_info
[19:51:09]     GL_NVX_nvenc_interop
[19:51:09]     GL_NV_shader_thread_group
[19:51:09]     GL_NV_shader_thread_shuffle
[19:51:09]     GL_KHR_blend_equation_advanced
[19:51:09]     GL_KHR_blend_equation_advanced_coherent
[19:51:09]     GL_OVR_multiview
[19:51:09]     GL_OVR_multiview2
[19:51:09]     GL_SGIS_generate_mipmap
[19:51:09]     GL_SGIS_texture_lod
[19:51:09]     GL_SGIX_depth_texture
[19:51:09]     GL_SGIX_shadow
[19:51:09]     GL_SUN_slice_accum
[19:51:09]     GL_WIN_swap_hint
[19:51:09]     WGL_EXT_swap_control
[19:51:09] OpenGL pixel format: 8:8:8:8
[19:51:09] OpenGL depth format: 24:8
[19:51:09] 
[19:51:09] GLSL version: 4.60 NVIDIA
[19:51:09] GLSL max vertex uniforms: 4096 (4096)
[19:51:09] GLSL max fragment uniforms: 4096 (4096)
[19:51:09] GLSL max varyings: 124 (124)
[19:51:09] GLSL max lights: 8 (8)
[19:51:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:51:09] 
[19:51:09] Vertex/index buffer memory limit: 3072MiB
[19:51:10] Starting workaround for fast running clocks
[19:51:10] Using LWJGL timer.
[19:51:10] Startup Phase - Initializing..
[19:51:10] Preloading builtin materials
[19:51:10] Preloading builtin materials done
[19:51:10] Setting up Collada Model Loader
[19:51:10] Launching Collada Model Loader threads
[19:51:10] Launching WOM Loader threads
[19:51:10] Startup Phase - Setting up..
[19:51:11] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:51:11] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:51:11] Gui initialized
[19:51:11] Startup Phase - Preparing terrain...
[19:51:12] Startup Phase - Connecting ..
[19:51:12] Disabling Nagles
[19:51:12] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[19:51:12] Disabling Nagles
[19:51:13] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[19:51:13] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[19:51:14] Login successful
[19:51:14] Executing C:\Games\Wurm\configs\default\autorun.txt
[19:51:14] Starting update of login splash image...
[19:51:14] Water reflection offscreen size 512x384
[19:51:14] Finished loading new login splash image!
[19:51:16] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:51:17] No mapping found for hair6
[19:51:17] No mapping found for hair6
[19:51:19] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[19:51:28] No mapping found for hair6
[19:58:31] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Zekezoor.2020-11.txt
[19:58:51] Execution aborted at connection 1, iteration 24540
[19:58:51] Run time  7m, local time Tue Nov 03 19:58:51 YEKT 2020
[19:58:51] Destroying game window
[19:58:51] ====== CLIENT CRASH ======
[19:58:51] Unexpected crash while playing
[19:58:51] java.lang.NullPointerException
[19:58:51]     at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831)
[19:58:51]     at class.O4L23jFkBS.FZOk5L6Gfy(SourceFile:94)
[19:58:51]     at class.CbjaW7BM4E.FZOk5L6Gfy(SourceFile:293)
[19:58:51]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[19:58:51]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[19:58:51]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[19:58:51]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[19:58:51]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[19:58:51]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[19:58:51]     at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832)
[19:58:51]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[19:58:51]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[19:58:51]     at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960)
[19:58:51]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[19:58:51]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[19:58:51]     at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277)
[19:58:51]     at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151)
[19:58:51]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538)
[19:58:51]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[19:58:51]     at java.lang.Thread.run(Unknown Source)
 

 

I need technical support!

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[19:59:38] 
[19:59:38] Preparing to enable console logging.
[19:59:38] Now logging to C:\Games\Wurm\console.Nelse.log
[19:59:38] Time is Tue Nov 03 19:59:38 YEKT 2020
[19:59:38] Running client version 4.2.27
[19:59:38]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[19:59:38]      client build time 2020-10-29 14:35
[19:59:38] 
[19:59:38] === System information ===
[19:59:38] Executing from C:\Games\Wurm Online\
[19:59:38] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:59:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:59:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:59:38] Available CPUs: 12
[19:59:38] 
[19:59:38] 
[19:59:38] === Wurm options ===
[19:59:38] animation_playback_self = 0
[19:59:38] ao_level = 1
[19:59:38] auto_mipmaps_enabled = 1
[19:59:38] auto_run_source = 0
[19:59:38] cavedetail = 2
[19:59:38] censor_chat = true
[19:59:38] collada_animations = 3
[19:59:38] colorItemsDamage = true
[19:59:38] color_black = 0.0,0.0,0.0,1.0
[19:59:38] color_cyan = 0.0,1.0,1.0,1.0
[19:59:38] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:59:38] color_enchant_name = 0.0,0.5,0.5,1.0
[19:59:38] color_enchant_power = 0.0,1.0,1.0,1.0
[19:59:38] color_error = 1.0,0.3,0.3,1.0
[19:59:38] color_fuchsia = 1.0,0.0,1.0,1.0
[19:59:38] color_green = 0.4,0.72,0.47,1.0
[19:59:38] color_grey = 0.5,0.75,1.0,1.0
[19:59:38] color_lime = 0.5,1.0,0.5,1.0
[19:59:38] color_maroon = 0.5,0.0,0.0,1.0
[19:59:38] color_navy_blue = 0.23,0.39,1.0,1.0
[19:59:38] color_orange = 1.0,0.58,0.04,1.0
[19:59:38] color_outline_ally = 0.5,1.0,0.5,1.0
[19:59:38] color_outline_friend = 0.5,0.75,1.0,1.0
[19:59:38] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:59:38] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:59:38] color_purple = 0.5,0.0,0.5,1.0
[19:59:38] color_red = 1.0,0.0,0.0,1.0
[19:59:38] color_royal_blue = 0.5,0.5,1.0,1.0
[19:59:38] color_salve_acid = 1.0,1.0,0.0,1.0
[19:59:38] color_salve_fire = 1.0,0.0,0.0,1.0
[19:59:38] color_salve_frost = 0.0,0.0,1.0,1.0
[19:59:38] color_silver = 0.75,0.75,0.75,1.0
[19:59:38] color_system = 0.5,1.0,0.5,1.0
[19:59:38] color_teal = 0.0,0.5,0.5,1.0
[19:59:38] color_white = 1.0,1.0,1.0,1.0
[19:59:38] color_yellow = 1.0,1.0,0.0,1.0
[19:59:38] compressed_textures = false
[19:59:38] compressed_textures_S3TC = true
[19:59:38] contribution_culling = 200
[19:59:38] custim_timer_source = 1
[19:59:38] customTimer1 = -1|-1
[19:59:38] customTimer2 = -1|-1
[19:59:38] customTimer3 = -1|-1
[19:59:38] customTimer4 = -1|-1
[19:59:38] customTimer5 = -1|-1
[19:59:38] debug_mode = false
[19:59:38] defaultActions_source = 0
[19:59:38] depth_clamp_enabled = 2
[19:59:38] disable_select_all_shortcut = false
[19:59:38] display_settings = false:false:0:1024:768:32:-1:false:false
[19:59:38] enable_contribution_culling = false
[19:59:38] enable_debugs = false
[19:59:38] enable_lod = true
[19:59:38] enable_seasonal_mappings = true
[19:59:38] enable_shift_drag = false
[19:59:38] enable_volumetric_fog = true
[19:59:38] enable_vsync = false
[19:59:38] enable_world_drag = true
[19:59:38] event_log_rotation = 2
[19:59:38] exec_source = 0
[19:59:38] fast_yield = false
[19:59:38] fbo_enabled = 2
[19:59:38] fog_coord_src = 0
[19:59:38] font_antialias = 2
[19:59:38] font_bold = 11
[19:59:38] font_default = 11
[19:59:38] font_header = 24
[19:59:38] font_italian = 11
[19:59:38] font_monospaced = 11
[19:59:38] font_static = 11
[19:59:38] fov_horizontal = 110
[19:59:38] fps_limit = 60
[19:59:38] fps_limit_background = 30
[19:59:38] fps_limit_enabled = true
[19:59:38] free_look_mode_disable_on_close_component = false
[19:59:38] free_look_mode_disable_on_combat = false
[19:59:38] free_look_mode_disable_on_open_component = false
[19:59:38] free_look_mode_sensitivity = 10
[19:59:38] game_client_thread_priority = 2
[19:59:38] glsl_debug_loading = false
[19:59:38] glsl_enabled = 2
[19:59:38] gpu_skinning = true
[19:59:38] gui_opacity = 3
[19:59:38] gui_skin = 1
[19:59:38] has_read_eula = true
[19:59:38] head_bob = false
[19:59:38] hide_cursor_with_ui = false
[19:59:38] hide_inactive_friends = false
[19:59:38] hide_menu_examine = false
[19:59:38] hide_menu_no_target = false
[19:59:38] hide_menu_spam_mode = true
[19:59:38] hide_menu_stop = false
[19:59:38] hide_onscreen_fail_messages = false
[19:59:38] hide_onscreen_hostile_messages = false
[19:59:38] hide_onscreen_info_messages = false
[19:59:38] hide_personal_goal = false
[19:59:38] high_res_binoculars = true
[19:59:38] hint_texture_scaling = 2
[19:59:38] impColumn = true
[19:59:38] inverse_mouse = false
[19:59:38] irc_log_rotation = 2
[19:59:38] irc_notif = 0
[19:59:38] item_creature_render_distance = 3
[19:59:38] key_bindings_source = 0
[19:59:38] keyboard_layout = 0
[19:59:38] limit_dynamic_lights = true
[19:59:38] loadInventoryStartup = true
[19:59:38] local_list_in_event = false
[19:59:38] lod = 1
[19:59:38] log_extra_errors = false
[19:59:38] log_gl_errors = false
[19:59:38] mark_text_read = true
[19:59:38] material_as_suffix = true
[19:59:38] max_dynamic_lights = 8
[19:59:38] max_shader_lights = 8
[19:59:38] max_texture_size = 2
[19:59:38] mega_texture_size = 6
[19:59:38] model_loader_thread_priority = 2
[19:59:38] model_loading_threads = 3
[19:59:38] mount_control_mode = 0
[19:59:38] mount_rotation = false
[19:59:38] mouse_camera_sensitivity = 10.0
[19:59:38] mouse_smoothing = 0.0
[19:59:38] multicolor_usage = 1
[19:59:38] multidraw_enabled = 1
[19:59:38] no_brightness = false
[19:59:38] no_terrain_render = false
[19:59:38] no_world_render = false
[19:59:38] non_power_of_two = 1
[19:59:38] normal_maps = true
[19:59:38] occlusion_queries_enabled = 2
[19:59:38] offscreen_texture_size = 2
[19:59:38] other_log_rotation = 2
[19:59:38] outline_picking = true
[19:59:38] player_texture_size = 2
[19:59:38] quick_keybinds = true
[19:59:38] reflection_texture_size = 2
[19:59:38] reflections = 2
[19:59:38] remember_password = true
[19:59:38] render_bloom = false
[19:59:38] render_distant_terrain = true
[19:59:38] render_fxaa = true
[19:59:38] render_sun_glare = false
[19:59:38] render_vignette = false
[19:59:38] renderer_type = 1
[19:59:38] resident_models = false
[19:59:38] save_skills_on_quit = true
[19:59:38] screen_brightness = 0.0
[19:59:38] screenshot_file_format = 1
[19:59:38] season_override = 0
[19:59:38] send_extra_tile_data = false
[19:59:38] setting_timestamps = true
[19:59:38] settings_version = 14
[19:59:38] shadow_level = 0
[19:59:38] shadow_mapsize = 1
[19:59:38] shift_drag_default = 10
[19:59:38] showKChat = true
[19:59:38] show_body_in_inventory = false
[19:59:38] show_creature_overlay = true
[19:59:38] show_examine_world_text = true
[19:59:38] show_local_world_text = true
[19:59:38] show_old_menu = false
[19:59:38] show_old_quickbar = false
[19:59:38] silent_friends_update = false
[19:59:38] skillgain_minimum = 5
[19:59:38] skillgain_no_alignment = false
[19:59:38] skillgain_no_favor = false
[19:59:38] skydetail = 1
[19:59:38] sound_al_gain = 0
[19:59:38] sound_buzzlevel = 2
[19:59:38] sound_cache_enabled = true
[19:59:38] sound_doppler_enabled = false
[19:59:38] sound_engine = 2
[19:59:38] sound_footstepslevel = 10
[19:59:38] sound_music_level = 4
[19:59:38] sound_play_PMAlert = true
[19:59:38] sound_play_UIsounds = true
[19:59:38] sound_play_ambients = true
[19:59:38] sound_play_buzz = true
[19:59:38] sound_play_combat = true
[19:59:38] sound_play_door = true
[19:59:38] sound_play_emotes = true
[19:59:38] sound_play_footsteps = true
[19:59:38] sound_play_music = true
[19:59:38] sound_play_weather = true
[19:59:38] sound_play_work = true
[19:59:38] structure_render_distance = 3
[19:59:38] submit_client_data = 2
[19:59:38] supersampling = 0
[19:59:38] swap_mouse_buttons = false
[19:59:38] terrain_res = 2
[19:59:38] test_attach_equipment = false
[19:59:38] test_mode = 0
[19:59:38] thirdPerson = false
[19:59:38] tile_transitions = true
[19:59:38] tiledecorations = 2
[19:59:38] togglePushToTalk = true
[19:59:38] treelist_outline = true
[19:59:38] trees = 3
[19:59:38] ui_scale = 110
[19:59:38] update_optional = true
[19:59:38] use_alpha_particles = true
[19:59:38] use_anisotropic_filtering = 4
[19:59:38] use_antialiasing = 1
[19:59:38] use_default_action = true
[19:59:38] use_fast_clock_work_around = true
[19:59:38] use_nano_timer = false
[19:59:38] use_non_alpha_particles = true
[19:59:38] use_phobia_models = false
[19:59:38] use_tree_models = true
[19:59:38] use_weather_particles = true
[19:59:38] vbo_enabled = 1
[19:59:38] vg_ui_theme = 1
[19:59:38] viewport_bob = true
[19:59:38] water_detail = 2
[19:59:38] 
[19:59:39] Setting up WurmModel Model Loader
[19:59:39] Executing C:\Games\Wurm\configs\default\keybindings.txt
[19:59:39] Translating legacy key NUMPAD9 to KP_9
[19:59:39] Translating legacy key EQUALS to EQUAL
[19:59:39] Translating legacy key ADD to KP_ADD
[19:59:39] Translating legacy key NUMPAD8 to KP_8
[19:59:39] Translating legacy key NUMPAD5 to KP_5
[19:59:39] Translating legacy key NUMPAD1 to KP_1
[19:59:39] Translating legacy key NUMPAD0 to KP_0
[19:59:39] Translating legacy key NUMPAD3 to KP_3
[19:59:39] Translating legacy key NUMPAD2 to KP_2
[19:59:39] Translating legacy key DECIMAL to KP_DECIMAL
[19:59:39] Translating legacy key DIVIDE to KP_DIVIDE
[19:59:39] Translating legacy key NUMPAD4 to KP_4
[19:59:39] Translating legacy key NUMPAD7 to KP_7
[19:59:39] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:59:39] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:59:39] Translating legacy key NUMPAD6 to KP_6
[19:59:40] Word filter loaded: 23
[19:59:40] Starting global frame job manager with 12 worker threads
[19:59:40] Starting global lazy job manager with 6 worker threads
[19:59:40] Setting up OpenAL Sound Engine
[19:59:40] OpenAL version: 1.1 ALSOFT 1.19.1
[19:59:40] OpenAL renderer: OpenAL Soft
[19:59:40] OpenAL vendor: OpenAL Community
[19:59:40] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:59:40] Generating: 128 source channels.
[19:59:40] 
[19:59:40] === OpenGL information ===
[19:59:40] LWJGL version: 3.2.3 1.2.0
[19:59:40] OpenGL vendor: NVIDIA Corporation
[19:59:40] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[19:59:40] OpenGL version: 4.6.0 NVIDIA 456.71
[19:59:40] OpenGL extensions:
[19:59:40]     GL_AMD_multi_draw_indirect
[19:59:40]     GL_AMD_seamless_cubemap_per_texture
[19:59:40]     GL_AMD_vertex_shader_viewport_index
[19:59:40]     GL_AMD_vertex_shader_layer
[19:59:40]     GL_ARB_arrays_of_arrays
[19:59:40]     GL_ARB_base_instance
[19:59:40]     GL_ARB_bindless_texture
[19:59:40]     GL_ARB_blend_func_extended
[19:59:40]     GL_ARB_buffer_storage
[19:59:40]     GL_ARB_clear_buffer_object
[19:59:40]     GL_ARB_clear_texture
[19:59:40]     GL_ARB_clip_control
[19:59:40]     GL_ARB_color_buffer_float
[19:59:40]     GL_ARB_compatibility
[19:59:40]     GL_ARB_compressed_texture_pixel_storage
[19:59:40]     GL_ARB_conservative_depth
[19:59:40]     GL_ARB_compute_shader
[19:59:40]     GL_ARB_compute_variable_group_size
[19:59:40]     GL_ARB_conditional_render_inverted
[19:59:40]     GL_ARB_copy_buffer
[19:59:40]     GL_ARB_copy_image
[19:59:40]     GL_ARB_cull_distance
[19:59:40]     GL_ARB_debug_output
[19:59:40]     GL_ARB_depth_buffer_float
[19:59:40]     GL_ARB_depth_clamp
[19:59:40]     GL_ARB_depth_texture
[19:59:40]     GL_ARB_derivative_control
[19:59:40]     GL_ARB_direct_state_access
[19:59:40]     GL_ARB_draw_buffers
[19:59:40]     GL_ARB_draw_buffers_blend
[19:59:40]     GL_ARB_draw_indirect
[19:59:40]     GL_ARB_draw_elements_base_vertex
[19:59:40]     GL_ARB_draw_instanced
[19:59:40]     GL_ARB_enhanced_layouts
[19:59:40]     GL_ARB_ES2_compatibility
[19:59:40]     GL_ARB_ES3_compatibility
[19:59:40]     GL_ARB_ES3_1_compatibility
[19:59:40]     GL_ARB_ES3_2_compatibility
[19:59:40]     GL_ARB_explicit_attrib_location
[19:59:40]     GL_ARB_explicit_uniform_location
[19:59:40]     GL_ARB_fragment_coord_conventions
[19:59:40]     GL_ARB_fragment_layer_viewport
[19:59:40]     GL_ARB_fragment_program
[19:59:40]     GL_ARB_fragment_program_shadow
[19:59:40]     GL_ARB_fragment_shader
[19:59:40]     GL_ARB_fragment_shader_interlock
[19:59:40]     GL_ARB_framebuffer_no_attachments
[19:59:40]     GL_ARB_framebuffer_object
[19:59:40]     GL_ARB_framebuffer_sRGB
[19:59:40]     GL_ARB_geometry_shader4
[19:59:40]     GL_ARB_get_program_binary
[19:59:40]     GL_ARB_get_texture_sub_image
[19:59:40]     GL_ARB_gl_spirv
[19:59:40]     GL_ARB_gpu_shader5
[19:59:40]     GL_ARB_gpu_shader_fp64
[19:59:40]     GL_ARB_gpu_shader_int64
[19:59:40]     GL_ARB_half_float_pixel
[19:59:40]     GL_ARB_half_float_vertex
[19:59:40]     GL_ARB_imaging
[19:59:40]     GL_ARB_indirect_parameters
[19:59:40]     GL_ARB_instanced_arrays
[19:59:40]     GL_ARB_internalformat_query
[19:59:40]     GL_ARB_internalformat_query2
[19:59:40]     GL_ARB_invalidate_subdata
[19:59:40]     GL_ARB_map_buffer_alignment
[19:59:40]     GL_ARB_map_buffer_range
[19:59:40]     GL_ARB_multi_bind
[19:59:40]     GL_ARB_multi_draw_indirect
[19:59:40]     GL_ARB_multisample
[19:59:40]     GL_ARB_multitexture
[19:59:40]     GL_ARB_occlusion_query
[19:59:40]     GL_ARB_occlusion_query2
[19:59:40]     GL_ARB_parallel_shader_compile
[19:59:40]     GL_ARB_pipeline_statistics_query
[19:59:40]     GL_ARB_pixel_buffer_object
[19:59:40]     GL_ARB_point_parameters
[19:59:40]     GL_ARB_point_sprite
[19:59:40]     GL_ARB_polygon_offset_clamp
[19:59:40]     GL_ARB_post_depth_coverage
[19:59:40]     GL_ARB_program_interface_query
[19:59:40]     GL_ARB_provoking_vertex
[19:59:40]     GL_ARB_query_buffer_object
[19:59:40]     GL_ARB_robust_buffer_access_behavior
[19:59:40]     GL_ARB_robustness
[19:59:40]     GL_ARB_sample_locations
[19:59:40]     GL_ARB_sample_shading
[19:59:40]     GL_ARB_sampler_objects
[19:59:40]     GL_ARB_seamless_cube_map
[19:59:40]     GL_ARB_seamless_cubemap_per_texture
[19:59:40]     GL_ARB_separate_shader_objects
[19:59:40]     GL_ARB_shader_atomic_counter_ops
[19:59:40]     GL_ARB_shader_atomic_counters
[19:59:40]     GL_ARB_shader_ballot
[19:59:40]     GL_ARB_shader_bit_encoding
[19:59:40]     GL_ARB_shader_clock
[19:59:40]     GL_ARB_shader_draw_parameters
[19:59:40]     GL_ARB_shader_group_vote
[19:59:40]     GL_ARB_shader_image_load_store
[19:59:40]     GL_ARB_shader_image_size
[19:59:40]     GL_ARB_shader_objects
[19:59:40]     GL_ARB_shader_precision
[19:59:40]     GL_ARB_shader_storage_buffer_object
[19:59:40]     GL_ARB_shader_subroutine
[19:59:40]     GL_ARB_shader_texture_image_samples
[19:59:40]     GL_ARB_shader_texture_lod
[19:59:40]     GL_ARB_shading_language_100
[19:59:40]     GL_ARB_shader_viewport_layer_array
[19:59:40]     GL_ARB_shading_language_420pack
[19:59:40]     GL_ARB_shading_language_include
[19:59:40]     GL_ARB_shading_language_packing
[19:59:40]     GL_ARB_shadow
[19:59:40]     GL_ARB_sparse_buffer
[19:59:40]     GL_ARB_sparse_texture
[19:59:40]     GL_ARB_sparse_texture2
[19:59:40]     GL_ARB_sparse_texture_clamp
[19:59:40]     GL_ARB_spirv_extensions
[19:59:40]     GL_ARB_stencil_texturing
[19:59:40]     GL_ARB_sync
[19:59:40]     GL_ARB_tessellation_shader
[19:59:40]     GL_ARB_texture_barrier
[19:59:40]     GL_ARB_texture_border_clamp
[19:59:40]     GL_ARB_texture_buffer_object
[19:59:40]     GL_ARB_texture_buffer_object_rgb32
[19:59:40]     GL_ARB_texture_buffer_range
[19:59:40]     GL_ARB_texture_compression
[19:59:40]     GL_ARB_texture_compression_bptc
[19:59:40]     GL_ARB_texture_compression_rgtc
[19:59:40]     GL_ARB_texture_cube_map
[19:59:40]     GL_ARB_texture_cube_map_array
[19:59:40]     GL_ARB_texture_env_add
[19:59:40]     GL_ARB_texture_env_combine
[19:59:40]     GL_ARB_texture_env_crossbar
[19:59:40]     GL_ARB_texture_env_dot3
[19:59:40]     GL_ARB_texture_filter_anisotropic
[19:59:40]     GL_ARB_texture_filter_minmax
[19:59:40]     GL_ARB_texture_float
[19:59:40]     GL_ARB_texture_gather
[19:59:40]     GL_ARB_texture_mirror_clamp_to_edge
[19:59:40]     GL_ARB_texture_mirrored_repeat
[19:59:40]     GL_ARB_texture_multisample
[19:59:40]     GL_ARB_texture_non_power_of_two
[19:59:40]     GL_ARB_texture_query_levels
[19:59:40]     GL_ARB_texture_query_lod
[19:59:40]     GL_ARB_texture_rectangle
[19:59:40]     GL_ARB_texture_rg
[19:59:40]     GL_ARB_texture_rgb10_a2ui
[19:59:40]     GL_ARB_texture_stencil8
[19:59:40]     GL_ARB_texture_storage
[19:59:40]     GL_ARB_texture_storage_multisample
[19:59:40]     GL_ARB_texture_swizzle
[19:59:40]     GL_ARB_texture_view
[19:59:40]     GL_ARB_timer_query
[19:59:40]     GL_ARB_transform_feedback2
[19:59:40]     GL_ARB_transform_feedback3
[19:59:40]     GL_ARB_transform_feedback_instanced
[19:59:40]     GL_ARB_transform_feedback_overflow_query
[19:59:40]     GL_ARB_transpose_matrix
[19:59:40]     GL_ARB_uniform_buffer_object
[19:59:40]     GL_ARB_vertex_array_bgra
[19:59:40]     GL_ARB_vertex_array_object
[19:59:40]     GL_ARB_vertex_attrib_64bit
[19:59:40]     GL_ARB_vertex_attrib_binding
[19:59:40]     GL_ARB_vertex_buffer_object
[19:59:40]     GL_ARB_vertex_program
[19:59:40]     GL_ARB_vertex_shader
[19:59:40]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:59:40]     GL_ARB_vertex_type_2_10_10_10_rev
[19:59:40]     GL_ARB_viewport_array
[19:59:40]     GL_ARB_window_pos
[19:59:40]     GL_ATI_draw_buffers
[19:59:40]     GL_ATI_texture_float
[19:59:40]     GL_ATI_texture_mirror_once
[19:59:40]     GL_S3_s3tc
[19:59:40]     GL_EXT_texture_env_add
[19:59:40]     GL_EXT_abgr
[19:59:40]     GL_EXT_bgra
[19:59:40]     GL_EXT_bindable_uniform
[19:59:40]     GL_EXT_blend_color
[19:59:40]     GL_EXT_blend_equation_separate
[19:59:40]     GL_EXT_blend_func_separate
[19:59:40]     GL_EXT_blend_minmax
[19:59:40]     GL_EXT_blend_subtract
[19:59:40]     GL_EXT_compiled_vertex_array
[19:59:40]     GL_EXT_Cg_shader
[19:59:40]     GL_EXT_depth_bounds_test
[19:59:40]     GL_EXT_direct_state_access
[19:59:40]     GL_EXT_draw_buffers2
[19:59:40]     GL_EXT_draw_instanced
[19:59:40]     GL_EXT_draw_range_elements
[19:59:40]     GL_EXT_fog_coord
[19:59:40]     GL_EXT_framebuffer_blit
[19:59:40]     GL_EXT_framebuffer_multisample
[19:59:40]     GL_EXTX_framebuffer_mixed_formats
[19:59:40]     GL_EXT_framebuffer_multisample_blit_scaled
[19:59:40]     GL_EXT_framebuffer_object
[19:59:40]     GL_EXT_framebuffer_sRGB
[19:59:40]     GL_EXT_geometry_shader4
[19:59:40]     GL_EXT_gpu_program_parameters
[19:59:40]     GL_EXT_gpu_shader4
[19:59:40]     GL_EXT_multi_draw_arrays
[19:59:40]     GL_EXT_multiview_texture_multisample
[19:59:40]     GL_EXT_multiview_timer_query
[19:59:40]     GL_EXT_packed_depth_stencil
[19:59:40]     GL_EXT_packed_float
[19:59:40]     GL_EXT_packed_pixels
[19:59:40]     GL_EXT_pixel_buffer_object
[19:59:40]     GL_EXT_point_parameters
[19:59:40]     GL_EXT_polygon_offset_clamp
[19:59:40]     GL_EXT_post_depth_coverage
[19:59:40]     GL_EXT_provoking_vertex
[19:59:40]     GL_EXT_raster_multisample
[19:59:40]     GL_EXT_rescale_normal
[19:59:40]     GL_EXT_secondary_color
[19:59:40]     GL_EXT_separate_shader_objects
[19:59:40]     GL_EXT_separate_specular_color
[19:59:40]     GL_EXT_shader_image_load_formatted
[19:59:40]     GL_EXT_shader_image_load_store
[19:59:40]     GL_EXT_shader_integer_mix
[19:59:40]     GL_EXT_shadow_funcs
[19:59:40]     GL_EXT_sparse_texture2
[19:59:40]     GL_EXT_stencil_two_side
[19:59:40]     GL_EXT_stencil_wrap
[19:59:40]     GL_EXT_texture3D
[19:59:40]     GL_EXT_texture_array
[19:59:40]     GL_EXT_texture_buffer_object
[19:59:40]     GL_EXT_texture_compression_dxt1
[19:59:40]     GL_EXT_texture_compression_latc
[19:59:40]     GL_EXT_texture_compression_rgtc
[19:59:40]     GL_EXT_texture_compression_s3tc
[19:59:40]     GL_EXT_texture_cube_map
[19:59:40]     GL_EXT_texture_edge_clamp
[19:59:40]     GL_EXT_texture_env_combine
[19:59:40]     GL_EXT_texture_env_dot3
[19:59:40]     GL_EXT_texture_filter_anisotropic
[19:59:40]     GL_EXT_texture_filter_minmax
[19:59:40]     GL_EXT_texture_integer
[19:59:40]     GL_EXT_texture_lod
[19:59:40]     GL_EXT_texture_lod_bias
[19:59:40]     GL_EXT_texture_mirror_clamp
[19:59:40]     GL_EXT_texture_object
[19:59:40]     GL_EXT_texture_shadow_lod
[19:59:40]     GL_EXT_texture_shared_exponent
[19:59:40]     GL_EXT_texture_sRGB
[19:59:40]     GL_EXT_texture_sRGB_R8
[19:59:40]     GL_EXT_texture_sRGB_decode
[19:59:40]     GL_EXT_texture_storage
[19:59:40]     GL_EXT_texture_swizzle
[19:59:40]     GL_EXT_timer_query
[19:59:40]     GL_EXT_transform_feedback2
[19:59:40]     GL_EXT_vertex_array
[19:59:40]     GL_EXT_vertex_array_bgra
[19:59:40]     GL_EXT_vertex_attrib_64bit
[19:59:40]     GL_EXT_window_rectangles
[19:59:40]     GL_EXT_import_sync_object
[19:59:40]     GL_IBM_rasterpos_clip
[19:59:40]     GL_IBM_texture_mirrored_repeat
[19:59:40]     GL_KHR_context_flush_control
[19:59:40]     GL_KHR_debug
[19:59:40]     GL_EXT_memory_object
[19:59:40]     GL_EXT_memory_object_win32
[19:59:40]     GL_EXT_win32_keyed_mutex
[19:59:40]     GL_KHR_parallel_shader_compile
[19:59:40]     GL_KHR_no_error
[19:59:40]     GL_KHR_robust_buffer_access_behavior
[19:59:40]     GL_KHR_robustness
[19:59:40]     GL_EXT_semaphore
[19:59:40]     GL_EXT_semaphore_win32
[19:59:40]     GL_KHR_shader_subgroup
[19:59:40]     GL_KTX_buffer_region
[19:59:40]     GL_NV_alpha_to_coverage_dither_control
[19:59:40]     GL_NV_bindless_multi_draw_indirect
[19:59:40]     GL_NV_bindless_multi_draw_indirect_count
[19:59:40]     GL_NV_bindless_texture
[19:59:40]     GL_NV_blend_equation_advanced
[19:59:40]     GL_NV_blend_equation_advanced_coherent
[19:59:40]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:59:40]     GL_NV_blend_minmax_factor
[19:59:40]     GL_NV_blend_square
[19:59:40]     GL_NV_clip_space_w_scaling
[19:59:40]     GL_NV_command_list
[19:59:40]     GL_NV_compute_program5
[19:59:40]     GL_NV_conditional_render
[19:59:40]     GL_NV_conservative_raster
[19:59:40]     GL_NV_conservative_raster_dilate
[19:59:40]     GL_NV_conservative_raster_pre_snap_triangles
[19:59:40]     GL_NV_copy_depth_to_color
[19:59:40]     GL_NV_copy_image
[19:59:40]     GL_NV_depth_buffer_float
[19:59:40]     GL_NV_depth_clamp
[19:59:40]     GL_NV_draw_texture
[19:59:40]     GL_NV_draw_vulkan_image
[19:59:40]     GL_NV_ES1_1_compatibility
[19:59:40]     GL_NV_ES3_1_compatibility
[19:59:40]     GL_NV_explicit_multisample
[19:59:40]     GL_NV_feature_query
[19:59:40]     GL_NV_fence
[19:59:40]     GL_NV_fill_rectangle
[19:59:40]     GL_NV_float_buffer
[19:59:40]     GL_NV_fog_distance
[19:59:40]     GL_NV_fragment_coverage_to_color
[19:59:40]     GL_NV_fragment_program
[19:59:40]     GL_NV_fragment_program_option
[19:59:40]     GL_NV_fragment_program2
[19:59:40]     GL_NV_fragment_shader_interlock
[19:59:40]     GL_NV_framebuffer_mixed_samples
[19:59:40]     GL_NV_framebuffer_multisample_coverage
[19:59:40]     GL_NV_geometry_shader4
[19:59:40]     GL_NV_geometry_shader_passthrough
[19:59:40]     GL_NV_gpu_program4
[19:59:40]     GL_NV_internalformat_sample_query
[19:59:40]     GL_NV_gpu_program4_1
[19:59:40]     GL_NV_gpu_program5
[19:59:40]     GL_NV_gpu_program5_mem_extended
[19:59:40]     GL_NV_gpu_program_fp64
[19:59:40]     GL_NV_gpu_shader5
[19:59:40]     GL_NV_half_float
[19:59:40]     GL_NV_light_max_exponent
[19:59:40]     GL_NV_memory_attachment
[19:59:40]     GL_NV_multisample_coverage
[19:59:40]     GL_NV_multisample_filter_hint
[19:59:40]     GL_NV_occlusion_query
[19:59:40]     GL_NV_packed_depth_stencil
[19:59:40]     GL_NV_parameter_buffer_object
[19:59:40]     GL_NV_parameter_buffer_object2
[19:59:40]     GL_NV_path_rendering
[19:59:40]     GL_NV_path_rendering_shared_edge
[19:59:40]     GL_NV_pixel_data_range
[19:59:40]     GL_NV_point_sprite
[19:59:40]     GL_NV_primitive_restart
[19:59:40]     GL_NV_query_resource
[19:59:40]     GL_NV_query_resource_tag
[19:59:40]     GL_NV_register_combiners
[19:59:40]     GL_NV_register_combiners2
[19:59:40]     GL_NV_sample_locations
[19:59:40]     GL_NV_sample_mask_override_coverage
[19:59:40]     GL_NV_shader_atomic_counters
[19:59:40]     GL_NV_shader_atomic_float
[19:59:40]     GL_NV_shader_atomic_float64
[19:59:40]     GL_NV_shader_atomic_fp16_vector
[19:59:40]     GL_NV_shader_atomic_int64
[19:59:40]     GL_NV_shader_buffer_load
[19:59:40]     GL_NV_shader_storage_buffer_object
[19:59:40]     GL_NV_shader_subgroup_partitioned
[19:59:40]     GL_NV_stereo_view_rendering
[19:59:40]     GL_NV_texgen_reflection
[19:59:40]     GL_NV_texture_barrier
[19:59:40]     GL_NV_texture_compression_vtc
[19:59:40]     GL_NV_texture_env_combine4
[19:59:40]     GL_NV_texture_multisample
[19:59:40]     GL_NV_texture_rectangle
[19:59:40]     GL_NV_texture_rectangle_compressed
[19:59:40]     GL_NV_texture_shader
[19:59:40]     GL_NV_texture_shader2
[19:59:40]     GL_NV_texture_shader3
[19:59:40]     GL_NV_transform_feedback
[19:59:40]     GL_NV_transform_feedback2
[19:59:40]     GL_NV_uniform_buffer_unified_memory
[19:59:40]     GL_NV_vertex_array_range
[19:59:40]     GL_NV_vertex_array_range2
[19:59:40]     GL_NV_vertex_attrib_integer_64bit
[19:59:40]     GL_NV_vertex_buffer_unified_memory
[19:59:40]     GL_NV_vertex_program
[19:59:40]     GL_NV_vertex_program1_1
[19:59:40]     GL_NV_vertex_program2
[19:59:40]     GL_NV_vertex_program2_option
[19:59:40]     GL_NV_vertex_program3
[19:59:40]     GL_NV_viewport_array2
[19:59:40]     GL_NV_viewport_swizzle
[19:59:40]     GL_NVX_conditional_render
[19:59:40]     GL_NVX_linked_gpu_multicast
[19:59:40]     GL_NV_gpu_multicast
[19:59:40]     GL_NVX_gpu_multicast2
[19:59:40]     GL_NVX_progress_fence
[19:59:40]     GL_NVX_gpu_memory_info
[19:59:40]     GL_NVX_multigpu_info
[19:59:40]     GL_NVX_nvenc_interop
[19:59:40]     GL_NV_shader_thread_group
[19:59:40]     GL_NV_shader_thread_shuffle
[19:59:40]     GL_KHR_blend_equation_advanced
[19:59:40]     GL_KHR_blend_equation_advanced_coherent
[19:59:40]     GL_OVR_multiview
[19:59:40]     GL_OVR_multiview2
[19:59:40]     GL_SGIS_generate_mipmap
[19:59:40]     GL_SGIS_texture_lod
[19:59:40]     GL_SGIX_depth_texture
[19:59:40]     GL_SGIX_shadow
[19:59:40]     GL_SUN_slice_accum
[19:59:40]     GL_WIN_swap_hint
[19:59:40]     WGL_EXT_swap_control
[19:59:40] OpenGL pixel format: 8:8:8:8
[19:59:40] OpenGL depth format: 24:8
[19:59:40] 
[19:59:40] GLSL version: 4.60 NVIDIA
[19:59:40] GLSL max vertex uniforms: 4096 (4096)
[19:59:40] GLSL max fragment uniforms: 4096 (4096)
[19:59:40] GLSL max varyings: 124 (124)
[19:59:40] GLSL max lights: 8 (8)
[19:59:40] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:59:40] 
[19:59:40] Vertex/index buffer memory limit: 3072MiB
[19:59:40] Starting workaround for fast running clocks
[19:59:40] Using LWJGL timer.
[19:59:41] Startup Phase - Initializing..
[19:59:41] Preloading builtin materials
[19:59:41] Preloading builtin materials done
[19:59:41] Setting up Collada Model Loader
[19:59:41] Launching Collada Model Loader threads
[19:59:41] Launching WOM Loader threads
[19:59:41] Startup Phase - Setting up..
[19:59:42] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:59:42] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt
[19:59:42] Gui initialized
[19:59:42] Startup Phase - Preparing terrain...
[19:59:43] Startup Phase - Connecting ..
[19:59:43] Disabling Nagles
[19:59:44] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[19:59:44] Disabling Nagles
[19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[19:59:45] Login successful
[19:59:45] Executing C:\Games\Wurm\configs\default\autorun.txt
[19:59:45] Starting update of login splash image...
[19:59:46] Water reflection offscreen size 512x384
[19:59:46] Finished loading new login splash image!
[19:59:47] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:59:49] No mapping found for hair6
[19:59:49] No mapping found for hair6
[19:59:50] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[20:00:02] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Zekezoor.2020-11.txt
[20:02:11] No mapping found for hair6
[20:03:53] No mapping found for hair6
[20:09:48] Execution aborted at connection 1, iteration 32672
[20:09:48] Run time  10m, local time Tue Nov 03 20:09:48 YEKT 2020
[20:09:48] Destroying game window
[20:09:49] ====== CLIENT CRASH ======
[20:09:49] Unexpected crash while playing
[20:09:49] java.lang.NullPointerException
[20:09:49]     at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831)
[20:09:49]     at class.Pcb3P7vsWq.FZOk5L6Gfy(SourceFile:131)
[20:09:49]     at class.Pcb3P7vsWq.FZOk5L6Gfy(SourceFile:67)
[20:09:49]     at class.IkDaXfFoLb.FZOk5L6Gfy(SourceFile:142)
[20:09:49]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[20:09:49]     at class.jjrHBR9SEn.FZOk5L6Gfy(SourceFile:73)
[20:09:49]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[20:09:49]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[20:09:49]     at class.xHYFJrMTwk.FZOk5L6Gfy(SourceFile:250)
[20:09:49]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[20:09:49]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[20:09:49]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:211)
[20:09:49]     at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960)
[20:09:49]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[20:09:49]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[20:09:49]     at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277)
[20:09:49]     at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151)
[20:09:49]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538)
[20:09:49]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[20:09:49]     at java.lang.Thread.run(Unknown Source)
 

 

I need help!

Spoiler

Unexpected crash while playing The error was: </ by zero>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[20:26:38] 
[20:26:38] Preparing to enable console logging.
[20:26:38] Now logging to C:\Games\Wurm\console.Nelse.log
[20:26:38] Time is Tue Nov 03 20:26:38 YEKT 2020
[20:26:38] Running client version 4.2.27
[20:26:38]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[20:26:38]      client build time 2020-10-29 14:35
[20:26:38] 
[20:26:38] === System information ===
[20:26:38] Executing from C:\Games\Wurm Online\
[20:26:38] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:26:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:26:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:26:38] Available CPUs: 12
[20:26:38] 
[20:26:38] 
[20:26:38] === Wurm options ===
[20:26:38] animation_playback_self = 0
[20:26:38] ao_level = 1
[20:26:38] auto_mipmaps_enabled = 1
[20:26:38] auto_run_source = 0
[20:26:38] cavedetail = 2
[20:26:38] censor_chat = true
[20:26:38] collada_animations = 3
[20:26:38] colorItemsDamage = true
[20:26:38] color_black = 0.0,0.0,0.0,1.0
[20:26:38] color_cyan = 0.0,1.0,1.0,1.0
[20:26:38] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:26:38] color_enchant_name = 0.0,0.5,0.5,1.0
[20:26:38] color_enchant_power = 0.0,1.0,1.0,1.0
[20:26:38] color_error = 1.0,0.3,0.3,1.0
[20:26:38] color_fuchsia = 1.0,0.0,1.0,1.0
[20:26:38] color_green = 0.4,0.72,0.47,1.0
[20:26:38] color_grey = 0.5,0.75,1.0,1.0
[20:26:38] color_lime = 0.5,1.0,0.5,1.0
[20:26:38] color_maroon = 0.5,0.0,0.0,1.0
[20:26:38] color_navy_blue = 0.23,0.39,1.0,1.0
[20:26:38] color_orange = 1.0,0.58,0.04,1.0
[20:26:38] color_outline_ally = 0.5,1.0,0.5,1.0
[20:26:38] color_outline_friend = 0.5,0.75,1.0,1.0
[20:26:38] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:26:38] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:26:38] color_purple = 0.5,0.0,0.5,1.0
[20:26:38] color_red = 1.0,0.0,0.0,1.0
[20:26:38] color_royal_blue = 0.5,0.5,1.0,1.0
[20:26:38] color_salve_acid = 1.0,1.0,0.0,1.0
[20:26:38] color_salve_fire = 1.0,0.0,0.0,1.0
[20:26:38] color_salve_frost = 0.0,0.0,1.0,1.0
[20:26:38] color_silver = 0.75,0.75,0.75,1.0
[20:26:38] color_system = 0.5,1.0,0.5,1.0
[20:26:38] color_teal = 0.0,0.5,0.5,1.0
[20:26:38] color_white = 1.0,1.0,1.0,1.0
[20:26:38] color_yellow = 1.0,1.0,0.0,1.0
[20:26:38] compressed_textures = false
[20:26:38] compressed_textures_S3TC = true
[20:26:38] contribution_culling = 200
[20:26:38] custim_timer_source = 1
[20:26:38] customTimer1 = -1|-1
[20:26:38] customTimer2 = -1|-1
[20:26:38] customTimer3 = -1|-1
[20:26:38] customTimer4 = -1|-1
[20:26:38] customTimer5 = -1|-1
[20:26:38] debug_mode = false
[20:26:38] defaultActions_source = 0
[20:26:38] depth_clamp_enabled = 2
[20:26:38] disable_select_all_shortcut = false
[20:26:38] display_settings = false:false:0:1920:1080:32:75:true:false
[20:26:38] enable_contribution_culling = false
[20:26:38] enable_debugs = false
[20:26:38] enable_lod = true
[20:26:38] enable_seasonal_mappings = true
[20:26:38] enable_shift_drag = false
[20:26:38] enable_volumetric_fog = true
[20:26:38] enable_vsync = false
[20:26:38] enable_world_drag = true
[20:26:38] event_log_rotation = 2
[20:26:38] exec_source = 0
[20:26:38] fast_yield = false
[20:26:38] fbo_enabled = 2
[20:26:38] fog_coord_src = 0
[20:26:38] font_antialias = 2
[20:26:38] font_bold = 11
[20:26:38] font_default = 11
[20:26:38] font_header = 24
[20:26:38] font_italian = 11
[20:26:38] font_monospaced = 11
[20:26:38] font_static = 11
[20:26:38] fov_horizontal = 110
[20:26:38] fps_limit = 60
[20:26:38] fps_limit_background = 30
[20:26:38] fps_limit_enabled = true
[20:26:38] free_look_mode_disable_on_close_component = false
[20:26:38] free_look_mode_disable_on_combat = false
[20:26:38] free_look_mode_disable_on_open_component = false
[20:26:38] free_look_mode_sensitivity = 10
[20:26:38] game_client_thread_priority = 2
[20:26:38] glsl_debug_loading = false
[20:26:38] glsl_enabled = 2
[20:26:38] gpu_skinning = true
[20:26:38] gui_opacity = 3
[20:26:38] gui_skin = 1
[20:26:38] has_read_eula = true
[20:26:38] head_bob = false
[20:26:38] hide_cursor_with_ui = false
[20:26:38] hide_inactive_friends = false
[20:26:38] hide_menu_examine = false
[20:26:38] hide_menu_no_target = false
[20:26:38] hide_menu_spam_mode = true
[20:26:38] hide_menu_stop = false
[20:26:38] hide_onscreen_fail_messages = false
[20:26:38] hide_onscreen_hostile_messages = false
[20:26:38] hide_onscreen_info_messages = false
[20:26:38] hide_personal_goal = false
[20:26:38] high_res_binoculars = true
[20:26:38] hint_texture_scaling = 2
[20:26:38] impColumn = true
[20:26:38] inverse_mouse = false
[20:26:38] irc_log_rotation = 2
[20:26:38] irc_notif = 0
[20:26:38] item_creature_render_distance = 3
[20:26:38] key_bindings_source = 0
[20:26:38] keyboard_layout = 0
[20:26:38] limit_dynamic_lights = true
[20:26:38] loadInventoryStartup = true
[20:26:38] local_list_in_event = false
[20:26:38] lod = 1
[20:26:38] log_extra_errors = false
[20:26:38] log_gl_errors = false
[20:26:38] mark_text_read = true
[20:26:38] material_as_suffix = true
[20:26:38] max_dynamic_lights = 8
[20:26:38] max_shader_lights = 8
[20:26:38] max_texture_size = 2
[20:26:38] mega_texture_size = 6
[20:26:38] model_loader_thread_priority = 2
[20:26:38] model_loading_threads = 3
[20:26:38] mount_control_mode = 0
[20:26:38] mount_rotation = false
[20:26:38] mouse_camera_sensitivity = 10.0
[20:26:38] mouse_smoothing = 0.0
[20:26:38] multicolor_usage = 1
[20:26:38] multidraw_enabled = 1
[20:26:38] no_brightness = false
[20:26:38] no_terrain_render = false
[20:26:38] no_world_render = false
[20:26:38] non_power_of_two = 1
[20:26:38] normal_maps = true
[20:26:38] occlusion_queries_enabled = 2
[20:26:38] offscreen_texture_size = 2
[20:26:38] other_log_rotation = 2
[20:26:38] outline_picking = true
[20:26:38] player_texture_size = 2
[20:26:38] quick_keybinds = true
[20:26:38] reflection_texture_size = 2
[20:26:38] reflections = 2
[20:26:38] remember_password = true
[20:26:38] render_bloom = false
[20:26:38] render_distant_terrain = true
[20:26:38] render_fxaa = true
[20:26:38] render_sun_glare = false
[20:26:38] render_vignette = false
[20:26:38] renderer_type = 1
[20:26:38] resident_models = false
[20:26:38] save_skills_on_quit = true
[20:26:38] screen_brightness = 0.0
[20:26:38] screenshot_file_format = 1
[20:26:38] season_override = 0
[20:26:38] send_extra_tile_data = false
[20:26:38] setting_timestamps = true
[20:26:38] settings_version = 14
[20:26:38] shadow_level = 0
[20:26:38] shadow_mapsize = 1
[20:26:38] shift_drag_default = 10
[20:26:38] showKChat = true
[20:26:38] show_body_in_inventory = false
[20:26:38] show_creature_overlay = true
[20:26:38] show_examine_world_text = true
[20:26:38] show_local_world_text = true
[20:26:38] show_old_menu = false
[20:26:38] show_old_quickbar = false
[20:26:38] silent_friends_update = false
[20:26:38] skillgain_minimum = 5
[20:26:38] skillgain_no_alignment = false
[20:26:38] skillgain_no_favor = false
[20:26:38] skydetail = 1
[20:26:38] sound_al_gain = 8
[20:26:38] sound_buzzlevel = 2
[20:26:38] sound_cache_enabled = true
[20:26:38] sound_doppler_enabled = false
[20:26:38] sound_engine = 2
[20:26:38] sound_footstepslevel = 10
[20:26:38] sound_music_level = 4
[20:26:38] sound_play_PMAlert = true
[20:26:38] sound_play_UIsounds = true
[20:26:38] sound_play_ambients = true
[20:26:38] sound_play_buzz = true
[20:26:38] sound_play_combat = true
[20:26:38] sound_play_door = true
[20:26:38] sound_play_emotes = true
[20:26:38] sound_play_footsteps = true
[20:26:38] sound_play_music = true
[20:26:38] sound_play_weather = true
[20:26:38] sound_play_work = true
[20:26:38] structure_render_distance = 3
[20:26:38] submit_client_data = 2
[20:26:38] supersampling = 0
[20:26:38] swap_mouse_buttons = false
[20:26:38] terrain_res = 2
[20:26:38] test_attach_equipment = false
[20:26:38] test_mode = 0
[20:26:38] thirdPerson = false
[20:26:38] tile_transitions = true
[20:26:38] tiledecorations = 2
[20:26:38] togglePushToTalk = true
[20:26:38] treelist_outline = true
[20:26:38] trees = 3
[20:26:38] ui_scale = 110
[20:26:38] update_optional = true
[20:26:38] use_alpha_particles = true
[20:26:38] use_anisotropic_filtering = 4
[20:26:38] use_antialiasing = 1
[20:26:38] use_default_action = true
[20:26:38] use_fast_clock_work_around = true
[20:26:38] use_nano_timer = false
[20:26:38] use_non_alpha_particles = true
[20:26:38] use_phobia_models = false
[20:26:38] use_tree_models = true
[20:26:38] use_weather_particles = true
[20:26:38] vbo_enabled = 1
[20:26:38] vg_ui_theme = 1
[20:26:38] viewport_bob = true
[20:26:38] water_detail = 2
[20:26:38] 
[20:26:39] Setting up WurmModel Model Loader
[20:26:39] Executing C:\Games\Wurm\configs\default\keybindings.txt
[20:26:39] Translating legacy key NUMPAD9 to KP_9
[20:26:39] Translating legacy key EQUALS to EQUAL
[20:26:39] Translating legacy key ADD to KP_ADD
[20:26:39] Translating legacy key NUMPAD8 to KP_8
[20:26:39] Translating legacy key NUMPAD5 to KP_5
[20:26:39] Translating legacy key NUMPAD1 to KP_1
[20:26:39] Translating legacy key NUMPAD0 to KP_0
[20:26:39] Translating legacy key NUMPAD3 to KP_3
[20:26:39] Translating legacy key NUMPAD2 to KP_2
[20:26:39] Translating legacy key DECIMAL to KP_DECIMAL
[20:26:39] Translating legacy key DIVIDE to KP_DIVIDE
[20:26:39] Translating legacy key NUMPAD4 to KP_4
[20:26:39] Translating legacy key NUMPAD7 to KP_7
[20:26:39] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:26:39] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:26:39] Translating legacy key NUMPAD6 to KP_6
[20:26:40] Word filter loaded: 23
[20:26:40] Starting global frame job manager with 12 worker threads
[20:26:40] Starting global lazy job manager with 6 worker threads
[20:26:40] Setting up OpenAL Sound Engine
[20:26:41] OpenAL version: 1.1 ALSOFT 1.19.1
[20:26:41] OpenAL renderer: OpenAL Soft
[20:26:41] OpenAL vendor: OpenAL Community
[20:26:41] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:26:41] Generating: 128 source channels.
[20:26:41] 
[20:26:41] === OpenGL information ===
[20:26:41] LWJGL version: 3.2.3 1.2.0
[20:26:41] OpenGL vendor: NVIDIA Corporation
[20:26:41] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[20:26:41] OpenGL version: 4.6.0 NVIDIA 456.71
[20:26:41] OpenGL extensions:
[20:26:41]     GL_AMD_multi_draw_indirect
[20:26:41]     GL_AMD_seamless_cubemap_per_texture
[20:26:41]     GL_AMD_vertex_shader_viewport_index
[20:26:41]     GL_AMD_vertex_shader_layer
[20:26:41]     GL_ARB_arrays_of_arrays
[20:26:41]     GL_ARB_base_instance
[20:26:41]     GL_ARB_bindless_texture
[20:26:41]     GL_ARB_blend_func_extended
[20:26:41]     GL_ARB_buffer_storage
[20:26:41]     GL_ARB_clear_buffer_object
[20:26:41]     GL_ARB_clear_texture
[20:26:41]     GL_ARB_clip_control
[20:26:41]     GL_ARB_color_buffer_float
[20:26:41]     GL_ARB_compatibility
[20:26:41]     GL_ARB_compressed_texture_pixel_storage
[20:26:41]     GL_ARB_conservative_depth
[20:26:41]     GL_ARB_compute_shader
[20:26:41]     GL_ARB_compute_variable_group_size
[20:26:41]     GL_ARB_conditional_render_inverted
[20:26:41]     GL_ARB_copy_buffer
[20:26:41]     GL_ARB_copy_image
[20:26:41]     GL_ARB_cull_distance
[20:26:41]     GL_ARB_debug_output
[20:26:41]     GL_ARB_depth_buffer_float
[20:26:41]     GL_ARB_depth_clamp
[20:26:41]     GL_ARB_depth_texture
[20:26:41]     GL_ARB_derivative_control
[20:26:41]     GL_ARB_direct_state_access
[20:26:41]     GL_ARB_draw_buffers
[20:26:41]     GL_ARB_draw_buffers_blend
[20:26:41]     GL_ARB_draw_indirect
[20:26:41]     GL_ARB_draw_elements_base_vertex
[20:26:41]     GL_ARB_draw_instanced
[20:26:41]     GL_ARB_enhanced_layouts
[20:26:41]     GL_ARB_ES2_compatibility
[20:26:41]     GL_ARB_ES3_compatibility
[20:26:41]     GL_ARB_ES3_1_compatibility
[20:26:41]     GL_ARB_ES3_2_compatibility
[20:26:41]     GL_ARB_explicit_attrib_location
[20:26:41]     GL_ARB_explicit_uniform_location
[20:26:41]     GL_ARB_fragment_coord_conventions
[20:26:41]     GL_ARB_fragment_layer_viewport
[20:26:41]     GL_ARB_fragment_program
[20:26:41]     GL_ARB_fragment_program_shadow
[20:26:41]     GL_ARB_fragment_shader
[20:26:41]     GL_ARB_fragment_shader_interlock
[20:26:41]     GL_ARB_framebuffer_no_attachments
[20:26:41]     GL_ARB_framebuffer_object
[20:26:41]     GL_ARB_framebuffer_sRGB
[20:26:41]     GL_ARB_geometry_shader4
[20:26:41]     GL_ARB_get_program_binary
[20:26:41]     GL_ARB_get_texture_sub_image
[20:26:41]     GL_ARB_gl_spirv
[20:26:41]     GL_ARB_gpu_shader5
[20:26:41]     GL_ARB_gpu_shader_fp64
[20:26:41]     GL_ARB_gpu_shader_int64
[20:26:41]     GL_ARB_half_float_pixel
[20:26:41]     GL_ARB_half_float_vertex
[20:26:41]     GL_ARB_imaging
[20:26:41]     GL_ARB_indirect_parameters
[20:26:41]     GL_ARB_instanced_arrays
[20:26:41]     GL_ARB_internalformat_query
[20:26:41]     GL_ARB_internalformat_query2
[20:26:41]     GL_ARB_invalidate_subdata
[20:26:41]     GL_ARB_map_buffer_alignment
[20:26:41]     GL_ARB_map_buffer_range
[20:26:41]     GL_ARB_multi_bind
[20:26:41]     GL_ARB_multi_draw_indirect
[20:26:41]     GL_ARB_multisample
[20:26:41]     GL_ARB_multitexture
[20:26:41]     GL_ARB_occlusion_query
[20:26:41]     GL_ARB_occlusion_query2
[20:26:41]     GL_ARB_parallel_shader_compile
[20:26:41]     GL_ARB_pipeline_statistics_query
[20:26:41]     GL_ARB_pixel_buffer_object
[20:26:41]     GL_ARB_point_parameters
[20:26:41]     GL_ARB_point_sprite
[20:26:41]     GL_ARB_polygon_offset_clamp
[20:26:41]     GL_ARB_post_depth_coverage
[20:26:41]     GL_ARB_program_interface_query
[20:26:41]     GL_ARB_provoking_vertex
[20:26:41]     GL_ARB_query_buffer_object
[20:26:41]     GL_ARB_robust_buffer_access_behavior
[20:26:41]     GL_ARB_robustness
[20:26:41]     GL_ARB_sample_locations
[20:26:41]     GL_ARB_sample_shading
[20:26:41]     GL_ARB_sampler_objects
[20:26:41]     GL_ARB_seamless_cube_map
[20:26:41]     GL_ARB_seamless_cubemap_per_texture
[20:26:41]     GL_ARB_separate_shader_objects
[20:26:41]     GL_ARB_shader_atomic_counter_ops
[20:26:41]     GL_ARB_shader_atomic_counters
[20:26:41]     GL_ARB_shader_ballot
[20:26:41]     GL_ARB_shader_bit_encoding
[20:26:41]     GL_ARB_shader_clock
[20:26:41]     GL_ARB_shader_draw_parameters
[20:26:41]     GL_ARB_shader_group_vote
[20:26:41]     GL_ARB_shader_image_load_store
[20:26:41]     GL_ARB_shader_image_size
[20:26:41]     GL_ARB_shader_objects
[20:26:41]     GL_ARB_shader_precision
[20:26:41]     GL_ARB_shader_storage_buffer_object
[20:26:41]     GL_ARB_shader_subroutine
[20:26:41]     GL_ARB_shader_texture_image_samples
[20:26:41]     GL_ARB_shader_texture_lod
[20:26:41]     GL_ARB_shading_language_100
[20:26:41]     GL_ARB_shader_viewport_layer_array
[20:26:41]     GL_ARB_shading_language_420pack
[20:26:41]     GL_ARB_shading_language_include
[20:26:41]     GL_ARB_shading_language_packing
[20:26:41]     GL_ARB_shadow
[20:26:41]     GL_ARB_sparse_buffer
[20:26:41]     GL_ARB_sparse_texture
[20:26:41]     GL_ARB_sparse_texture2
[20:26:41]     GL_ARB_sparse_texture_clamp
[20:26:41]     GL_ARB_spirv_extensions
[20:26:41]     GL_ARB_stencil_texturing
[20:26:41]     GL_ARB_sync
[20:26:41]     GL_ARB_tessellation_shader
[20:26:41]     GL_ARB_texture_barrier
[20:26:41]     GL_ARB_texture_border_clamp
[20:26:41]     GL_ARB_texture_buffer_object
[20:26:41]     GL_ARB_texture_buffer_object_rgb32
[20:26:41]     GL_ARB_texture_buffer_range
[20:26:41]     GL_ARB_texture_compression
[20:26:41]     GL_ARB_texture_compression_bptc
[20:26:41]     GL_ARB_texture_compression_rgtc
[20:26:41]     GL_ARB_texture_cube_map
[20:26:41]     GL_ARB_texture_cube_map_array
[20:26:41]     GL_ARB_texture_env_add
[20:26:41]     GL_ARB_texture_env_combine
[20:26:41]     GL_ARB_texture_env_crossbar
[20:26:41]     GL_ARB_texture_env_dot3
[20:26:41]     GL_ARB_texture_filter_anisotropic
[20:26:41]     GL_ARB_texture_filter_minmax
[20:26:41]     GL_ARB_texture_float
[20:26:41]     GL_ARB_texture_gather
[20:26:41]     GL_ARB_texture_mirror_clamp_to_edge
[20:26:41]     GL_ARB_texture_mirrored_repeat
[20:26:41]     GL_ARB_texture_multisample
[20:26:41]     GL_ARB_texture_non_power_of_two
[20:26:41]     GL_ARB_texture_query_levels
[20:26:41]     GL_ARB_texture_query_lod
[20:26:41]     GL_ARB_texture_rectangle
[20:26:41]     GL_ARB_texture_rg
[20:26:41]     GL_ARB_texture_rgb10_a2ui
[20:26:41]     GL_ARB_texture_stencil8
[20:26:41]     GL_ARB_texture_storage
[20:26:41]     GL_ARB_texture_storage_multisample
[20:26:41]     GL_ARB_texture_swizzle
[20:26:41]     GL_ARB_texture_view
[20:26:41]     GL_ARB_timer_query
[20:26:41]     GL_ARB_transform_feedback2
[20:26:41]     GL_ARB_transform_feedback3
[20:26:41]     GL_ARB_transform_feedback_instanced
[20:26:41]     GL_ARB_transform_feedback_overflow_query
[20:26:41]     GL_ARB_transpose_matrix
[20:26:41]     GL_ARB_uniform_buffer_object
[20:26:41]     GL_ARB_vertex_array_bgra
[20:26:41]     GL_ARB_vertex_array_object
[20:26:41]     GL_ARB_vertex_attrib_64bit
[20:26:41]     GL_ARB_vertex_attrib_binding
[20:26:41]     GL_ARB_vertex_buffer_object
[20:26:41]     GL_ARB_vertex_program
[20:26:41]     GL_ARB_vertex_shader
[20:26:41]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:26:41]     GL_ARB_vertex_type_2_10_10_10_rev
[20:26:41]     GL_ARB_viewport_array
[20:26:41]     GL_ARB_window_pos
[20:26:41]     GL_ATI_draw_buffers
[20:26:41]     GL_ATI_texture_float
[20:26:41]     GL_ATI_texture_mirror_once
[20:26:41]     GL_S3_s3tc
[20:26:41]     GL_EXT_texture_env_add
[20:26:41]     GL_EXT_abgr
[20:26:41]     GL_EXT_bgra
[20:26:41]     GL_EXT_bindable_uniform
[20:26:41]     GL_EXT_blend_color
[20:26:41]     GL_EXT_blend_equation_separate
[20:26:41]     GL_EXT_blend_func_separate
[20:26:41]     GL_EXT_blend_minmax
[20:26:41]     GL_EXT_blend_subtract
[20:26:41]     GL_EXT_compiled_vertex_array
[20:26:41]     GL_EXT_Cg_shader
[20:26:41]     GL_EXT_depth_bounds_test
[20:26:41]     GL_EXT_direct_state_access
[20:26:41]     GL_EXT_draw_buffers2
[20:26:41]     GL_EXT_draw_instanced
[20:26:41]     GL_EXT_draw_range_elements
[20:26:41]     GL_EXT_fog_coord
[20:26:41]     GL_EXT_framebuffer_blit
[20:26:41]     GL_EXT_framebuffer_multisample
[20:26:41]     GL_EXTX_framebuffer_mixed_formats
[20:26:41]     GL_EXT_framebuffer_multisample_blit_scaled
[20:26:41]     GL_EXT_framebuffer_object
[20:26:41]     GL_EXT_framebuffer_sRGB
[20:26:41]     GL_EXT_geometry_shader4
[20:26:41]     GL_EXT_gpu_program_parameters
[20:26:41]     GL_EXT_gpu_shader4
[20:26:41]     GL_EXT_multi_draw_arrays
[20:26:41]     GL_EXT_multiview_texture_multisample
[20:26:41]     GL_EXT_multiview_timer_query
[20:26:41]     GL_EXT_packed_depth_stencil
[20:26:41]     GL_EXT_packed_float
[20:26:41]     GL_EXT_packed_pixels
[20:26:41]     GL_EXT_pixel_buffer_object
[20:26:41]     GL_EXT_point_parameters
[20:26:41]     GL_EXT_polygon_offset_clamp
[20:26:41]     GL_EXT_post_depth_coverage
[20:26:41]     GL_EXT_provoking_vertex
[20:26:41]     GL_EXT_raster_multisample
[20:26:41]     GL_EXT_rescale_normal
[20:26:41]     GL_EXT_secondary_color
[20:26:41]     GL_EXT_separate_shader_objects
[20:26:41]     GL_EXT_separate_specular_color
[20:26:41]     GL_EXT_shader_image_load_formatted
[20:26:41]     GL_EXT_shader_image_load_store
[20:26:41]     GL_EXT_shader_integer_mix
[20:26:41]     GL_EXT_shadow_funcs
[20:26:41]     GL_EXT_sparse_texture2
[20:26:41]     GL_EXT_stencil_two_side
[20:26:41]     GL_EXT_stencil_wrap
[20:26:41]     GL_EXT_texture3D
[20:26:41]     GL_EXT_texture_array
[20:26:41]     GL_EXT_texture_buffer_object
[20:26:41]     GL_EXT_texture_compression_dxt1
[20:26:41]     GL_EXT_texture_compression_latc
[20:26:41]     GL_EXT_texture_compression_rgtc
[20:26:41]     GL_EXT_texture_compression_s3tc
[20:26:41]     GL_EXT_texture_cube_map
[20:26:41]     GL_EXT_texture_edge_clamp
[20:26:41]     GL_EXT_texture_env_combine
[20:26:41]     GL_EXT_texture_env_dot3
[20:26:41]     GL_EXT_texture_filter_anisotropic
[20:26:41]     GL_EXT_texture_filter_minmax
[20:26:41]     GL_EXT_texture_integer
[20:26:41]     GL_EXT_texture_lod
[20:26:41]     GL_EXT_texture_lod_bias
[20:26:41]     GL_EXT_texture_mirror_clamp
[20:26:41]     GL_EXT_texture_object
[20:26:41]     GL_EXT_texture_shadow_lod
[20:26:41]     GL_EXT_texture_shared_exponent
[20:26:41]     GL_EXT_texture_sRGB
[20:26:41]     GL_EXT_texture_sRGB_R8
[20:26:41]     GL_EXT_texture_sRGB_decode
[20:26:41]     GL_EXT_texture_storage
[20:26:41]     GL_EXT_texture_swizzle
[20:26:41]     GL_EXT_timer_query
[20:26:41]     GL_EXT_transform_feedback2
[20:26:41]     GL_EXT_vertex_array
[20:26:41]     GL_EXT_vertex_array_bgra
[20:26:41]     GL_EXT_vertex_attrib_64bit
[20:26:41]     GL_EXT_window_rectangles
[20:26:41]     GL_EXT_import_sync_object
[20:26:41]     GL_IBM_rasterpos_clip
[20:26:41]     GL_IBM_texture_mirrored_repeat
[20:26:41]     GL_KHR_context_flush_control
[20:26:41]     GL_KHR_debug
[20:26:41]     GL_EXT_memory_object
[20:26:41]     GL_EXT_memory_object_win32
[20:26:41]     GL_EXT_win32_keyed_mutex
[20:26:41]     GL_KHR_parallel_shader_compile
[20:26:41]     GL_KHR_no_error
[20:26:41]     GL_KHR_robust_buffer_access_behavior
[20:26:41]     GL_KHR_robustness
[20:26:41]     GL_EXT_semaphore
[20:26:41]     GL_EXT_semaphore_win32
[20:26:41]     GL_KHR_shader_subgroup
[20:26:41]     GL_KTX_buffer_region
[20:26:41]     GL_NV_alpha_to_coverage_dither_control
[20:26:41]     GL_NV_bindless_multi_draw_indirect
[20:26:41]     GL_NV_bindless_multi_draw_indirect_count
[20:26:41]     GL_NV_bindless_texture
[20:26:41]     GL_NV_blend_equation_advanced
[20:26:41]     GL_NV_blend_equation_advanced_coherent
[20:26:41]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:26:41]     GL_NV_blend_minmax_factor
[20:26:41]     GL_NV_blend_square
[20:26:41]     GL_NV_clip_space_w_scaling
[20:26:41]     GL_NV_command_list
[20:26:41]     GL_NV_compute_program5
[20:26:41]     GL_NV_conditional_render
[20:26:41]     GL_NV_conservative_raster
[20:26:41]     GL_NV_conservative_raster_dilate
[20:26:41]     GL_NV_conservative_raster_pre_snap_triangles
[20:26:41]     GL_NV_copy_depth_to_color
[20:26:41]     GL_NV_copy_image
[20:26:41]     GL_NV_depth_buffer_float
[20:26:41]     GL_NV_depth_clamp
[20:26:41]     GL_NV_draw_texture
[20:26:41]     GL_NV_draw_vulkan_image
[20:26:41]     GL_NV_ES1_1_compatibility
[20:26:41]     GL_NV_ES3_1_compatibility
[20:26:41]     GL_NV_explicit_multisample
[20:26:41]     GL_NV_feature_query
[20:26:41]     GL_NV_fence
[20:26:41]     GL_NV_fill_rectangle
[20:26:41]     GL_NV_float_buffer
[20:26:41]     GL_NV_fog_distance
[20:26:41]     GL_NV_fragment_coverage_to_color
[20:26:41]     GL_NV_fragment_program
[20:26:41]     GL_NV_fragment_program_option
[20:26:41]     GL_NV_fragment_program2
[20:26:41]     GL_NV_fragment_shader_interlock
[20:26:41]     GL_NV_framebuffer_mixed_samples
[20:26:41]     GL_NV_framebuffer_multisample_coverage
[20:26:41]     GL_NV_geometry_shader4
[20:26:41]     GL_NV_geometry_shader_passthrough
[20:26:41]     GL_NV_gpu_program4
[20:26:41]     GL_NV_internalformat_sample_query
[20:26:41]     GL_NV_gpu_program4_1
[20:26:41]     GL_NV_gpu_program5
[20:26:41]     GL_NV_gpu_program5_mem_extended
[20:26:41]     GL_NV_gpu_program_fp64
[20:26:41]     GL_NV_gpu_shader5
[20:26:41]     GL_NV_half_float
[20:26:41]     GL_NV_light_max_exponent
[20:26:41]     GL_NV_memory_attachment
[20:26:41]     GL_NV_multisample_coverage
[20:26:41]     GL_NV_multisample_filter_hint
[20:26:41]     GL_NV_occlusion_query
[20:26:41]     GL_NV_packed_depth_stencil
[20:26:41]     GL_NV_parameter_buffer_object
[20:26:41]     GL_NV_parameter_buffer_object2
[20:26:41]     GL_NV_path_rendering
[20:26:41]     GL_NV_path_rendering_shared_edge
[20:26:41]     GL_NV_pixel_data_range
[20:26:41]     GL_NV_point_sprite
[20:26:41]     GL_NV_primitive_restart
[20:26:41]     GL_NV_query_resource
[20:26:41]     GL_NV_query_resource_tag
[20:26:41]     GL_NV_register_combiners
[20:26:41]     GL_NV_register_combiners2
[20:26:41]     GL_NV_sample_locations
[20:26:41]     GL_NV_sample_mask_override_coverage
[20:26:41]     GL_NV_shader_atomic_counters
[20:26:41]     GL_NV_shader_atomic_float
[20:26:41]     GL_NV_shader_atomic_float64
[20:26:41]     GL_NV_shader_atomic_fp16_vector
[20:26:41]     GL_NV_shader_atomic_int64
[20:26:41]     GL_NV_shader_buffer_load
[20:26:41]     GL_NV_shader_storage_buffer_object
[20:26:41]     GL_NV_shader_subgroup_partitioned
[20:26:41]     GL_NV_stereo_view_rendering
[20:26:41]     GL_NV_texgen_reflection
[20:26:41]     GL_NV_texture_barrier
[20:26:41]     GL_NV_texture_compression_vtc
[20:26:41]     GL_NV_texture_env_combine4
[20:26:41]     GL_NV_texture_multisample
[20:26:41]     GL_NV_texture_rectangle
[20:26:41]     GL_NV_texture_rectangle_compressed
[20:26:41]     GL_NV_texture_shader
[20:26:41]     GL_NV_texture_shader2
[20:26:41]     GL_NV_texture_shader3
[20:26:41]     GL_NV_transform_feedback
[20:26:41]     GL_NV_transform_feedback2
[20:26:41]     GL_NV_uniform_buffer_unified_memory
[20:26:41]     GL_NV_vertex_array_range
[20:26:41]     GL_NV_vertex_array_range2
[20:26:41]     GL_NV_vertex_attrib_integer_64bit
[20:26:41]     GL_NV_vertex_buffer_unified_memory
[20:26:41]     GL_NV_vertex_program
[20:26:41]     GL_NV_vertex_program1_1
[20:26:41]     GL_NV_vertex_program2
[20:26:41]     GL_NV_vertex_program2_option
[20:26:41]     GL_NV_vertex_program3
[20:26:41]     GL_NV_viewport_array2
[20:26:41]     GL_NV_viewport_swizzle
[20:26:41]     GL_NVX_conditional_render
[20:26:41]     GL_NVX_linked_gpu_multicast
[20:26:41]     GL_NV_gpu_multicast
[20:26:41]     GL_NVX_gpu_multicast2
[20:26:41]     GL_NVX_progress_fence
[20:26:41]     GL_NVX_gpu_memory_info
[20:26:41]     GL_NVX_multigpu_info
[20:26:41]     GL_NVX_nvenc_interop
[20:26:41]     GL_NV_shader_thread_group
[20:26:41]     GL_NV_shader_thread_shuffle
[20:26:41]     GL_KHR_blend_equation_advanced
[20:26:41]     GL_KHR_blend_equation_advanced_coherent
[20:26:41]     GL_OVR_multiview
[20:26:41]     GL_OVR_multiview2
[20:26:41]     GL_SGIS_generate_mipmap
[20:26:41]     GL_SGIS_texture_lod
[20:26:41]     GL_SGIX_depth_texture
[20:26:41]     GL_SGIX_shadow
[20:26:41]     GL_SUN_slice_accum
[20:26:41]     GL_WIN_swap_hint
[20:26:41]     WGL_EXT_swap_control
[20:26:41] OpenGL pixel format: 8:8:8:8
[20:26:41] OpenGL depth format: 24:8
[20:26:41] 
[20:26:41] GLSL version: 4.60 NVIDIA
[20:26:41] GLSL max vertex uniforms: 4096 (4096)
[20:26:41] GLSL max fragment uniforms: 4096 (4096)
[20:26:41] GLSL max varyings: 124 (124)
[20:26:41] GLSL max lights: 8 (8)
[20:26:41] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:26:41] 
[20:26:41] Vertex/index buffer memory limit: 3072MiB
[20:26:41] Starting workaround for fast running clocks
[20:26:41] Using LWJGL timer.
[20:26:42] Startup Phase - Initializing..
[20:26:42] Preloading builtin materials
[20:26:42] Preloading builtin materials done
[20:26:42] Setting up Collada Model Loader
[20:26:42] Launching Collada Model Loader threads
[20:26:42] Launching WOM Loader threads
[20:26:42] Startup Phase - Setting up..
[20:26:43] No positions file for 0x0
[20:26:43] No position data stored for fightwindow
[20:26:43] No position data stored for healthbar
[20:26:43] No position data stored for missionprogress
[20:26:43] No position data stored for target
[20:26:43] No position data stored for selected
[20:26:43] No position data stored for quickbar
[20:26:43] No position data stored for toolbelt
[20:26:43] No position data stored for compass
[20:26:43] No position data stored for skillTracker
[20:26:43] No position data stored for notification
[20:26:43] No position data stored for statusEffect
[20:26:43] No position data stored for skills
[20:26:43] No position data stored for spelleffects
[20:26:43] No position data stored for missions
[20:26:43] No position data stored for achievementWindow
[20:26:43] No position data stored for chat
[20:26:43] No position data stored for event
[20:26:43] No position data stored for inventory
[20:26:43] No position data stored for Character
[20:26:43] No position data stored for timers
[20:26:43] No position data stored for creation
[20:26:43] No position data stored for creationList
[20:26:43] No position data stored for recipeList
[20:26:43] No position data stored for journal
[20:26:43] No position data stored for equipment
[20:26:43] No position data stored for wikisearch
[20:26:43] No position data stored for stats
[20:26:43] No position data stored for friend
[20:26:43] No position data stored for support
[20:26:43] No position data stored for trade
[20:26:43] Gui initialized
[20:26:43] Startup Phase - Preparing terrain...
[20:26:44] Could not complete FBO with format (0x1908): 36054 (0x8cd6)
[20:26:44] Could not complete FBO with format (0x1908): 36054 (0x8cd6)
[20:26:44] Startup Phase - Connecting ..
[20:26:44] Disabling Nagles
[20:26:45] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[20:26:45] Disabling Nagles
[20:26:45] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[20:26:45] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[20:26:46] Login successful
[20:26:46] Executing C:\Games\Wurm\configs\default\autorun.txt
[20:26:46] Starting update of login splash image...
[20:26:47] Finished loading new login splash image!
[20:26:48] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[20:26:51] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[20:26:52] No mapping found for hair6
[20:26:52] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[20:26:52] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[20:26:52] Water reflection offscreen size 960x540
[20:26:53] Execution aborted at connection 1, iteration 71
[20:26:53] Run time 4s, local time Tue Nov 03 20:26:53 YEKT 2020
[20:26:53] Destroying game window
[20:26:53] ====== CLIENT CRASH ======
[20:26:53] Unexpected crash while playing
[20:26:53] java.lang.ArithmeticException: / by zero
[20:26:53]     at class.CbjaW7BM4E.FZOk5L6Gfy(SourceFile:275)
[20:26:53]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[20:26:53]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[20:26:53]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[20:26:53]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[20:26:53]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[20:26:53]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[20:26:53]     at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832)
[20:26:53]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[20:26:53]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[20:26:53]     at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960)
[20:26:53]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[20:26:53]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[20:26:53]     at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277)
[20:26:53]     at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151)
[20:26:53]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538)
[20:26:53]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[20:26:53]     at java.lang.Thread.run(Unknown Source)
 

 

Black lives matter!

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[20:31:21] 
[20:31:21] Preparing to enable console logging.
[20:31:21] Now logging to C:\Games\Wurm\console.Nelse.log
[20:31:21] Time is Tue Nov 03 20:31:21 YEKT 2020
[20:31:21] Running client version 4.2.27
[20:31:21]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[20:31:21]      client build time 2020-10-29 14:35
[20:31:21] 
[20:31:21] === System information ===
[20:31:21] Executing from C:\Games\Wurm Online\
[20:31:21] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:31:21] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:31:21] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:31:21] Available CPUs: 12
[20:31:21] 
[20:31:21] 
[20:31:21] === Wurm options ===
[20:31:21] animation_playback_self = 0
[20:31:21] ao_level = 1
[20:31:21] auto_mipmaps_enabled = 1
[20:31:21] auto_run_source = 0
[20:31:21] cavedetail = 2
[20:31:21] censor_chat = true
[20:31:21] collada_animations = 3
[20:31:21] colorItemsDamage = true
[20:31:21] color_black = 0.0,0.0,0.0,1.0
[20:31:21] color_cyan = 0.0,1.0,1.0,1.0
[20:31:21] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:31:21] color_enchant_name = 0.0,0.5,0.5,1.0
[20:31:21] color_enchant_power = 0.0,1.0,1.0,1.0
[20:31:21] color_error = 1.0,0.3,0.3,1.0
[20:31:21] color_fuchsia = 1.0,0.0,1.0,1.0
[20:31:21] color_green = 0.4,0.72,0.47,1.0
[20:31:21] color_grey = 0.5,0.75,1.0,1.0
[20:31:21] color_lime = 0.5,1.0,0.5,1.0
[20:31:21] color_maroon = 0.5,0.0,0.0,1.0
[20:31:21] color_navy_blue = 0.23,0.39,1.0,1.0
[20:31:21] color_orange = 1.0,0.58,0.04,1.0
[20:31:21] color_outline_ally = 0.5,1.0,0.5,1.0
[20:31:21] color_outline_friend = 0.5,0.75,1.0,1.0
[20:31:21] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:31:21] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:31:21] color_purple = 0.5,0.0,0.5,1.0
[20:31:21] color_red = 1.0,0.0,0.0,1.0
[20:31:21] color_royal_blue = 0.5,0.5,1.0,1.0
[20:31:21] color_salve_acid = 1.0,1.0,0.0,1.0
[20:31:21] color_salve_fire = 1.0,0.0,0.0,1.0
[20:31:21] color_salve_frost = 0.0,0.0,1.0,1.0
[20:31:21] color_silver = 0.75,0.75,0.75,1.0
[20:31:21] color_system = 0.5,1.0,0.5,1.0
[20:31:21] color_teal = 0.0,0.5,0.5,1.0
[20:31:21] color_white = 1.0,1.0,1.0,1.0
[20:31:21] color_yellow = 1.0,1.0,0.0,1.0
[20:31:21] compressed_textures = false
[20:31:21] compressed_textures_S3TC = true
[20:31:21] contribution_culling = 200
[20:31:21] custim_timer_source = 1
[20:31:21] customTimer1 = -1|-1
[20:31:21] customTimer2 = -1|-1
[20:31:21] customTimer3 = -1|-1
[20:31:21] customTimer4 = -1|-1
[20:31:21] customTimer5 = -1|-1
[20:31:21] debug_mode = false
[20:31:21] defaultActions_source = 0
[20:31:21] depth_clamp_enabled = 2
[20:31:21] disable_select_all_shortcut = false
[20:31:21] display_settings = false:false:0:1920:1080:32:75:true:false
[20:31:21] enable_contribution_culling = false
[20:31:21] enable_debugs = false
[20:31:21] enable_lod = true
[20:31:21] enable_seasonal_mappings = true
[20:31:21] enable_shift_drag = false
[20:31:21] enable_volumetric_fog = true
[20:31:21] enable_vsync = false
[20:31:21] enable_world_drag = true
[20:31:21] event_log_rotation = 2
[20:31:21] exec_source = 0
[20:31:21] fast_yield = false
[20:31:21] fbo_enabled = 2
[20:31:21] fog_coord_src = 0
[20:31:21] font_antialias = 2
[20:31:21] font_bold = 11
[20:31:21] font_default = 11
[20:31:21] font_header = 24
[20:31:21] font_italian = 11
[20:31:21] font_monospaced = 11
[20:31:21] font_static = 11
[20:31:21] fov_horizontal = 110
[20:31:21] fps_limit = 60
[20:31:21] fps_limit_background = 30
[20:31:21] fps_limit_enabled = true
[20:31:21] free_look_mode_disable_on_close_component = false
[20:31:21] free_look_mode_disable_on_combat = false
[20:31:21] free_look_mode_disable_on_open_component = false
[20:31:21] free_look_mode_sensitivity = 10
[20:31:21] game_client_thread_priority = 2
[20:31:21] glsl_debug_loading = false
[20:31:21] glsl_enabled = 2
[20:31:21] gpu_skinning = true
[20:31:21] gui_opacity = 3
[20:31:21] gui_skin = 1
[20:31:21] has_read_eula = true
[20:31:21] head_bob = false
[20:31:21] hide_cursor_with_ui = false
[20:31:21] hide_inactive_friends = false
[20:31:21] hide_menu_examine = false
[20:31:21] hide_menu_no_target = false
[20:31:21] hide_menu_spam_mode = true
[20:31:21] hide_menu_stop = false
[20:31:21] hide_onscreen_fail_messages = false
[20:31:21] hide_onscreen_hostile_messages = false
[20:31:21] hide_onscreen_info_messages = false
[20:31:21] hide_personal_goal = false
[20:31:21] high_res_binoculars = true
[20:31:21] hint_texture_scaling = 2
[20:31:21] impColumn = true
[20:31:21] inverse_mouse = false
[20:31:21] irc_log_rotation = 2
[20:31:21] irc_notif = 0
[20:31:21] item_creature_render_distance = 3
[20:31:21] key_bindings_source = 0
[20:31:21] keyboard_layout = 0
[20:31:21] limit_dynamic_lights = true
[20:31:21] loadInventoryStartup = true
[20:31:21] local_list_in_event = false
[20:31:21] lod = 1
[20:31:21] log_extra_errors = false
[20:31:21] log_gl_errors = false
[20:31:21] mark_text_read = true
[20:31:21] material_as_suffix = true
[20:31:21] max_dynamic_lights = 8
[20:31:21] max_shader_lights = 8
[20:31:21] max_texture_size = 2
[20:31:21] mega_texture_size = 6
[20:31:21] model_loader_thread_priority = 2
[20:31:21] model_loading_threads = 3
[20:31:21] mount_control_mode = 0
[20:31:21] mount_rotation = false
[20:31:21] mouse_camera_sensitivity = 10.0
[20:31:21] mouse_smoothing = 0.0
[20:31:21] multicolor_usage = 1
[20:31:21] multidraw_enabled = 1
[20:31:21] no_brightness = false
[20:31:21] no_terrain_render = false
[20:31:21] no_world_render = false
[20:31:21] non_power_of_two = 1
[20:31:21] normal_maps = true
[20:31:21] occlusion_queries_enabled = 2
[20:31:21] offscreen_texture_size = 2
[20:31:21] other_log_rotation = 2
[20:31:21] outline_picking = true
[20:31:21] player_texture_size = 2
[20:31:21] quick_keybinds = true
[20:31:21] reflection_texture_size = 2
[20:31:21] reflections = 2
[20:31:21] remember_password = true
[20:31:21] render_bloom = false
[20:31:21] render_distant_terrain = true
[20:31:21] render_fxaa = true
[20:31:21] render_sun_glare = false
[20:31:21] render_vignette = false
[20:31:21] renderer_type = 1
[20:31:21] resident_models = false
[20:31:21] save_skills_on_quit = true
[20:31:21] screen_brightness = 0.0
[20:31:21] screenshot_file_format = 1
[20:31:21] season_override = 0
[20:31:21] send_extra_tile_data = false
[20:31:21] setting_timestamps = true
[20:31:21] settings_version = 14
[20:31:21] shadow_level = 0
[20:31:21] shadow_mapsize = 1
[20:31:21] shift_drag_default = 10
[20:31:21] showKChat = true
[20:31:21] show_body_in_inventory = false
[20:31:21] show_creature_overlay = true
[20:31:21] show_examine_world_text = true
[20:31:21] show_local_world_text = true
[20:31:21] show_old_menu = false
[20:31:21] show_old_quickbar = false
[20:31:21] silent_friends_update = false
[20:31:21] skillgain_minimum = 5
[20:31:21] skillgain_no_alignment = false
[20:31:21] skillgain_no_favor = false
[20:31:21] skydetail = 1
[20:31:21] sound_al_gain = 8
[20:31:21] sound_buzzlevel = 2
[20:31:21] sound_cache_enabled = true
[20:31:21] sound_doppler_enabled = false
[20:31:21] sound_engine = 2
[20:31:21] sound_footstepslevel = 10
[20:31:21] sound_music_level = 4
[20:31:21] sound_play_PMAlert = true
[20:31:21] sound_play_UIsounds = true
[20:31:21] sound_play_ambients = true
[20:31:21] sound_play_buzz = true
[20:31:21] sound_play_combat = true
[20:31:21] sound_play_door = true
[20:31:21] sound_play_emotes = true
[20:31:21] sound_play_footsteps = true
[20:31:21] sound_play_music = true
[20:31:21] sound_play_weather = true
[20:31:21] sound_play_work = true
[20:31:21] structure_render_distance = 3
[20:31:21] submit_client_data = 2
[20:31:21] supersampling = 0
[20:31:21] swap_mouse_buttons = false
[20:31:21] terrain_res = 2
[20:31:21] test_attach_equipment = false
[20:31:21] test_mode = 0
[20:31:21] thirdPerson = false
[20:31:21] tile_transitions = true
[20:31:21] tiledecorations = 2
[20:31:21] togglePushToTalk = true
[20:31:21] treelist_outline = true
[20:31:21] trees = 3
[20:31:21] ui_scale = 110
[20:31:21] update_optional = true
[20:31:21] use_alpha_particles = true
[20:31:21] use_anisotropic_filtering = 4
[20:31:21] use_antialiasing = 1
[20:31:21] use_default_action = true
[20:31:21] use_fast_clock_work_around = true
[20:31:21] use_nano_timer = false
[20:31:21] use_non_alpha_particles = true
[20:31:21] use_phobia_models = false
[20:31:21] use_tree_models = true
[20:31:21] use_weather_particles = true
[20:31:21] vbo_enabled = 1
[20:31:21] vg_ui_theme = 1
[20:31:21] viewport_bob = true
[20:31:21] water_detail = 2
[20:31:21] 
[20:31:21] Setting up WurmModel Model Loader
[20:31:21] Executing C:\Games\Wurm\configs\default\keybindings.txt
[20:31:21] Translating legacy key NUMPAD9 to KP_9
[20:31:21] Translating legacy key EQUALS to EQUAL
[20:31:21] Translating legacy key ADD to KP_ADD
[20:31:21] Translating legacy key NUMPAD8 to KP_8
[20:31:21] Translating legacy key NUMPAD5 to KP_5
[20:31:21] Translating legacy key NUMPAD1 to KP_1
[20:31:21] Translating legacy key NUMPAD0 to KP_0
[20:31:21] Translating legacy key NUMPAD3 to KP_3
[20:31:21] Translating legacy key NUMPAD2 to KP_2
[20:31:21] Translating legacy key DECIMAL to KP_DECIMAL
[20:31:21] Translating legacy key DIVIDE to KP_DIVIDE
[20:31:21] Translating legacy key NUMPAD4 to KP_4
[20:31:21] Translating legacy key NUMPAD7 to KP_7
[20:31:21] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:31:21] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:31:21] Translating legacy key NUMPAD6 to KP_6
[20:31:22] Word filter loaded: 23
[20:31:22] Starting global frame job manager with 12 worker threads
[20:31:22] Starting global lazy job manager with 6 worker threads
[20:31:22] Setting up OpenAL Sound Engine
[20:31:23] OpenAL version: 1.1 ALSOFT 1.19.1
[20:31:23] OpenAL renderer: OpenAL Soft
[20:31:23] OpenAL vendor: OpenAL Community
[20:31:23] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:31:23] Generating: 128 source channels.
[20:31:23] 
[20:31:23] === OpenGL information ===
[20:31:23] LWJGL version: 3.2.3 1.2.0
[20:31:23] OpenGL vendor: NVIDIA Corporation
[20:31:23] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[20:31:23] OpenGL version: 4.6.0 NVIDIA 456.71
[20:31:23] OpenGL extensions:
[20:31:23]     GL_AMD_multi_draw_indirect
[20:31:23]     GL_AMD_seamless_cubemap_per_texture
[20:31:23]     GL_AMD_vertex_shader_viewport_index
[20:31:23]     GL_AMD_vertex_shader_layer
[20:31:23]     GL_ARB_arrays_of_arrays
[20:31:23]     GL_ARB_base_instance
[20:31:23]     GL_ARB_bindless_texture
[20:31:23]     GL_ARB_blend_func_extended
[20:31:23]     GL_ARB_buffer_storage
[20:31:23]     GL_ARB_clear_buffer_object
[20:31:23]     GL_ARB_clear_texture
[20:31:23]     GL_ARB_clip_control
[20:31:23]     GL_ARB_color_buffer_float
[20:31:23]     GL_ARB_compatibility
[20:31:23]     GL_ARB_compressed_texture_pixel_storage
[20:31:23]     GL_ARB_conservative_depth
[20:31:23]     GL_ARB_compute_shader
[20:31:23]     GL_ARB_compute_variable_group_size
[20:31:23]     GL_ARB_conditional_render_inverted
[20:31:23]     GL_ARB_copy_buffer
[20:31:23]     GL_ARB_copy_image
[20:31:23]     GL_ARB_cull_distance
[20:31:23]     GL_ARB_debug_output
[20:31:23]     GL_ARB_depth_buffer_float
[20:31:23]     GL_ARB_depth_clamp
[20:31:23]     GL_ARB_depth_texture
[20:31:23]     GL_ARB_derivative_control
[20:31:23]     GL_ARB_direct_state_access
[20:31:23]     GL_ARB_draw_buffers
[20:31:23]     GL_ARB_draw_buffers_blend
[20:31:23]     GL_ARB_draw_indirect
[20:31:23]     GL_ARB_draw_elements_base_vertex
[20:31:23]     GL_ARB_draw_instanced
[20:31:23]     GL_ARB_enhanced_layouts
[20:31:23]     GL_ARB_ES2_compatibility
[20:31:23]     GL_ARB_ES3_compatibility
[20:31:23]     GL_ARB_ES3_1_compatibility
[20:31:23]     GL_ARB_ES3_2_compatibility
[20:31:23]     GL_ARB_explicit_attrib_location
[20:31:23]     GL_ARB_explicit_uniform_location
[20:31:23]     GL_ARB_fragment_coord_conventions
[20:31:23]     GL_ARB_fragment_layer_viewport
[20:31:23]     GL_ARB_fragment_program
[20:31:23]     GL_ARB_fragment_program_shadow
[20:31:23]     GL_ARB_fragment_shader
[20:31:23]     GL_ARB_fragment_shader_interlock
[20:31:23]     GL_ARB_framebuffer_no_attachments
[20:31:23]     GL_ARB_framebuffer_object
[20:31:23]     GL_ARB_framebuffer_sRGB
[20:31:23]     GL_ARB_geometry_shader4
[20:31:23]     GL_ARB_get_program_binary
[20:31:23]     GL_ARB_get_texture_sub_image
[20:31:23]     GL_ARB_gl_spirv
[20:31:23]     GL_ARB_gpu_shader5
[20:31:23]     GL_ARB_gpu_shader_fp64
[20:31:23]     GL_ARB_gpu_shader_int64
[20:31:23]     GL_ARB_half_float_pixel
[20:31:23]     GL_ARB_half_float_vertex
[20:31:23]     GL_ARB_imaging
[20:31:23]     GL_ARB_indirect_parameters
[20:31:23]     GL_ARB_instanced_arrays
[20:31:23]     GL_ARB_internalformat_query
[20:31:23]     GL_ARB_internalformat_query2
[20:31:23]     GL_ARB_invalidate_subdata
[20:31:23]     GL_ARB_map_buffer_alignment
[20:31:23]     GL_ARB_map_buffer_range
[20:31:23]     GL_ARB_multi_bind
[20:31:23]     GL_ARB_multi_draw_indirect
[20:31:23]     GL_ARB_multisample
[20:31:23]     GL_ARB_multitexture
[20:31:23]     GL_ARB_occlusion_query
[20:31:23]     GL_ARB_occlusion_query2
[20:31:23]     GL_ARB_parallel_shader_compile
[20:31:23]     GL_ARB_pipeline_statistics_query
[20:31:23]     GL_ARB_pixel_buffer_object
[20:31:23]     GL_ARB_point_parameters
[20:31:23]     GL_ARB_point_sprite
[20:31:23]     GL_ARB_polygon_offset_clamp
[20:31:23]     GL_ARB_post_depth_coverage
[20:31:23]     GL_ARB_program_interface_query
[20:31:23]     GL_ARB_provoking_vertex
[20:31:23]     GL_ARB_query_buffer_object
[20:31:23]     GL_ARB_robust_buffer_access_behavior
[20:31:23]     GL_ARB_robustness
[20:31:23]     GL_ARB_sample_locations
[20:31:23]     GL_ARB_sample_shading
[20:31:23]     GL_ARB_sampler_objects
[20:31:23]     GL_ARB_seamless_cube_map
[20:31:23]     GL_ARB_seamless_cubemap_per_texture
[20:31:23]     GL_ARB_separate_shader_objects
[20:31:23]     GL_ARB_shader_atomic_counter_ops
[20:31:23]     GL_ARB_shader_atomic_counters
[20:31:23]     GL_ARB_shader_ballot
[20:31:23]     GL_ARB_shader_bit_encoding
[20:31:23]     GL_ARB_shader_clock
[20:31:23]     GL_ARB_shader_draw_parameters
[20:31:23]     GL_ARB_shader_group_vote
[20:31:23]     GL_ARB_shader_image_load_store
[20:31:23]     GL_ARB_shader_image_size
[20:31:23]     GL_ARB_shader_objects
[20:31:23]     GL_ARB_shader_precision
[20:31:23]     GL_ARB_shader_storage_buffer_object
[20:31:23]     GL_ARB_shader_subroutine
[20:31:23]     GL_ARB_shader_texture_image_samples
[20:31:23]     GL_ARB_shader_texture_lod
[20:31:23]     GL_ARB_shading_language_100
[20:31:23]     GL_ARB_shader_viewport_layer_array
[20:31:23]     GL_ARB_shading_language_420pack
[20:31:23]     GL_ARB_shading_language_include
[20:31:23]     GL_ARB_shading_language_packing
[20:31:23]     GL_ARB_shadow
[20:31:23]     GL_ARB_sparse_buffer
[20:31:23]     GL_ARB_sparse_texture
[20:31:23]     GL_ARB_sparse_texture2
[20:31:23]     GL_ARB_sparse_texture_clamp
[20:31:23]     GL_ARB_spirv_extensions
[20:31:23]     GL_ARB_stencil_texturing
[20:31:23]     GL_ARB_sync
[20:31:23]     GL_ARB_tessellation_shader
[20:31:23]     GL_ARB_texture_barrier
[20:31:23]     GL_ARB_texture_border_clamp
[20:31:23]     GL_ARB_texture_buffer_object
[20:31:23]     GL_ARB_texture_buffer_object_rgb32
[20:31:23]     GL_ARB_texture_buffer_range
[20:31:23]     GL_ARB_texture_compression
[20:31:23]     GL_ARB_texture_compression_bptc
[20:31:23]     GL_ARB_texture_compression_rgtc
[20:31:23]     GL_ARB_texture_cube_map
[20:31:23]     GL_ARB_texture_cube_map_array
[20:31:23]     GL_ARB_texture_env_add
[20:31:23]     GL_ARB_texture_env_combine
[20:31:23]     GL_ARB_texture_env_crossbar
[20:31:23]     GL_ARB_texture_env_dot3
[20:31:23]     GL_ARB_texture_filter_anisotropic
[20:31:23]     GL_ARB_texture_filter_minmax
[20:31:23]     GL_ARB_texture_float
[20:31:23]     GL_ARB_texture_gather
[20:31:23]     GL_ARB_texture_mirror_clamp_to_edge
[20:31:23]     GL_ARB_texture_mirrored_repeat
[20:31:23]     GL_ARB_texture_multisample
[20:31:23]     GL_ARB_texture_non_power_of_two
[20:31:23]     GL_ARB_texture_query_levels
[20:31:23]     GL_ARB_texture_query_lod
[20:31:23]     GL_ARB_texture_rectangle
[20:31:23]     GL_ARB_texture_rg
[20:31:23]     GL_ARB_texture_rgb10_a2ui
[20:31:23]     GL_ARB_texture_stencil8
[20:31:23]     GL_ARB_texture_storage
[20:31:23]     GL_ARB_texture_storage_multisample
[20:31:23]     GL_ARB_texture_swizzle
[20:31:23]     GL_ARB_texture_view
[20:31:23]     GL_ARB_timer_query
[20:31:23]     GL_ARB_transform_feedback2
[20:31:23]     GL_ARB_transform_feedback3
[20:31:23]     GL_ARB_transform_feedback_instanced
[20:31:23]     GL_ARB_transform_feedback_overflow_query
[20:31:23]     GL_ARB_transpose_matrix
[20:31:23]     GL_ARB_uniform_buffer_object
[20:31:23]     GL_ARB_vertex_array_bgra
[20:31:23]     GL_ARB_vertex_array_object
[20:31:23]     GL_ARB_vertex_attrib_64bit
[20:31:23]     GL_ARB_vertex_attrib_binding
[20:31:23]     GL_ARB_vertex_buffer_object
[20:31:23]     GL_ARB_vertex_program
[20:31:23]     GL_ARB_vertex_shader
[20:31:23]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:31:23]     GL_ARB_vertex_type_2_10_10_10_rev
[20:31:23]     GL_ARB_viewport_array
[20:31:23]     GL_ARB_window_pos
[20:31:23]     GL_ATI_draw_buffers
[20:31:23]     GL_ATI_texture_float
[20:31:23]     GL_ATI_texture_mirror_once
[20:31:23]     GL_S3_s3tc
[20:31:23]     GL_EXT_texture_env_add
[20:31:23]     GL_EXT_abgr
[20:31:23]     GL_EXT_bgra
[20:31:23]     GL_EXT_bindable_uniform
[20:31:23]     GL_EXT_blend_color
[20:31:23]     GL_EXT_blend_equation_separate
[20:31:23]     GL_EXT_blend_func_separate
[20:31:23]     GL_EXT_blend_minmax
[20:31:23]     GL_EXT_blend_subtract
[20:31:23]     GL_EXT_compiled_vertex_array
[20:31:23]     GL_EXT_Cg_shader
[20:31:23]     GL_EXT_depth_bounds_test
[20:31:23]     GL_EXT_direct_state_access
[20:31:23]     GL_EXT_draw_buffers2
[20:31:23]     GL_EXT_draw_instanced
[20:31:23]     GL_EXT_draw_range_elements
[20:31:23]     GL_EXT_fog_coord
[20:31:23]     GL_EXT_framebuffer_blit
[20:31:23]     GL_EXT_framebuffer_multisample
[20:31:23]     GL_EXTX_framebuffer_mixed_formats
[20:31:23]     GL_EXT_framebuffer_multisample_blit_scaled
[20:31:23]     GL_EXT_framebuffer_object
[20:31:23]     GL_EXT_framebuffer_sRGB
[20:31:23]     GL_EXT_geometry_shader4
[20:31:23]     GL_EXT_gpu_program_parameters
[20:31:23]     GL_EXT_gpu_shader4
[20:31:23]     GL_EXT_multi_draw_arrays
[20:31:23]     GL_EXT_multiview_texture_multisample
[20:31:23]     GL_EXT_multiview_timer_query
[20:31:23]     GL_EXT_packed_depth_stencil
[20:31:23]     GL_EXT_packed_float
[20:31:23]     GL_EXT_packed_pixels
[20:31:23]     GL_EXT_pixel_buffer_object
[20:31:23]     GL_EXT_point_parameters
[20:31:23]     GL_EXT_polygon_offset_clamp
[20:31:23]     GL_EXT_post_depth_coverage
[20:31:23]     GL_EXT_provoking_vertex
[20:31:23]     GL_EXT_raster_multisample
[20:31:23]     GL_EXT_rescale_normal
[20:31:23]     GL_EXT_secondary_color
[20:31:23]     GL_EXT_separate_shader_objects
[20:31:23]     GL_EXT_separate_specular_color
[20:31:23]     GL_EXT_shader_image_load_formatted
[20:31:23]     GL_EXT_shader_image_load_store
[20:31:23]     GL_EXT_shader_integer_mix
[20:31:23]     GL_EXT_shadow_funcs
[20:31:23]     GL_EXT_sparse_texture2
[20:31:23]     GL_EXT_stencil_two_side
[20:31:23]     GL_EXT_stencil_wrap
[20:31:23]     GL_EXT_texture3D
[20:31:23]     GL_EXT_texture_array
[20:31:23]     GL_EXT_texture_buffer_object
[20:31:23]     GL_EXT_texture_compression_dxt1
[20:31:23]     GL_EXT_texture_compression_latc
[20:31:23]     GL_EXT_texture_compression_rgtc
[20:31:23]     GL_EXT_texture_compression_s3tc
[20:31:23]     GL_EXT_texture_cube_map
[20:31:23]     GL_EXT_texture_edge_clamp
[20:31:23]     GL_EXT_texture_env_combine
[20:31:23]     GL_EXT_texture_env_dot3
[20:31:23]     GL_EXT_texture_filter_anisotropic
[20:31:23]     GL_EXT_texture_filter_minmax
[20:31:23]     GL_EXT_texture_integer
[20:31:23]     GL_EXT_texture_lod
[20:31:23]     GL_EXT_texture_lod_bias
[20:31:23]     GL_EXT_texture_mirror_clamp
[20:31:23]     GL_EXT_texture_object
[20:31:23]     GL_EXT_texture_shadow_lod
[20:31:23]     GL_EXT_texture_shared_exponent
[20:31:23]     GL_EXT_texture_sRGB
[20:31:23]     GL_EXT_texture_sRGB_R8
[20:31:23]     GL_EXT_texture_sRGB_decode
[20:31:23]     GL_EXT_texture_storage
[20:31:23]     GL_EXT_texture_swizzle
[20:31:23]     GL_EXT_timer_query
[20:31:23]     GL_EXT_transform_feedback2
[20:31:23]     GL_EXT_vertex_array
[20:31:23]     GL_EXT_vertex_array_bgra
[20:31:23]     GL_EXT_vertex_attrib_64bit
[20:31:23]     GL_EXT_window_rectangles
[20:31:23]     GL_EXT_import_sync_object
[20:31:23]     GL_IBM_rasterpos_clip
[20:31:23]     GL_IBM_texture_mirrored_repeat
[20:31:23]     GL_KHR_context_flush_control
[20:31:23]     GL_KHR_debug
[20:31:23]     GL_EXT_memory_object
[20:31:23]     GL_EXT_memory_object_win32
[20:31:23]     GL_EXT_win32_keyed_mutex
[20:31:23]     GL_KHR_parallel_shader_compile
[20:31:23]     GL_KHR_no_error
[20:31:23]     GL_KHR_robust_buffer_access_behavior
[20:31:23]     GL_KHR_robustness
[20:31:23]     GL_EXT_semaphore
[20:31:23]     GL_EXT_semaphore_win32
[20:31:23]     GL_KHR_shader_subgroup
[20:31:23]     GL_KTX_buffer_region
[20:31:23]     GL_NV_alpha_to_coverage_dither_control
[20:31:23]     GL_NV_bindless_multi_draw_indirect
[20:31:23]     GL_NV_bindless_multi_draw_indirect_count
[20:31:23]     GL_NV_bindless_texture
[20:31:23]     GL_NV_blend_equation_advanced
[20:31:23]     GL_NV_blend_equation_advanced_coherent
[20:31:23]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:31:23]     GL_NV_blend_minmax_factor
[20:31:23]     GL_NV_blend_square
[20:31:23]     GL_NV_clip_space_w_scaling
[20:31:23]     GL_NV_command_list
[20:31:23]     GL_NV_compute_program5
[20:31:23]     GL_NV_conditional_render
[20:31:23]     GL_NV_conservative_raster
[20:31:23]     GL_NV_conservative_raster_dilate
[20:31:23]     GL_NV_conservative_raster_pre_snap_triangles
[20:31:23]     GL_NV_copy_depth_to_color
[20:31:23]     GL_NV_copy_image
[20:31:23]     GL_NV_depth_buffer_float
[20:31:23]     GL_NV_depth_clamp
[20:31:23]     GL_NV_draw_texture
[20:31:23]     GL_NV_draw_vulkan_image
[20:31:23]     GL_NV_ES1_1_compatibility
[20:31:23]     GL_NV_ES3_1_compatibility
[20:31:23]     GL_NV_explicit_multisample
[20:31:23]     GL_NV_feature_query
[20:31:23]     GL_NV_fence
[20:31:23]     GL_NV_fill_rectangle
[20:31:23]     GL_NV_float_buffer
[20:31:23]     GL_NV_fog_distance
[20:31:23]     GL_NV_fragment_coverage_to_color
[20:31:23]     GL_NV_fragment_program
[20:31:23]     GL_NV_fragment_program_option
[20:31:23]     GL_NV_fragment_program2
[20:31:23]     GL_NV_fragment_shader_interlock
[20:31:23]     GL_NV_framebuffer_mixed_samples
[20:31:23]     GL_NV_framebuffer_multisample_coverage
[20:31:23]     GL_NV_geometry_shader4
[20:31:23]     GL_NV_geometry_shader_passthrough
[20:31:23]     GL_NV_gpu_program4
[20:31:23]     GL_NV_internalformat_sample_query
[20:31:23]     GL_NV_gpu_program4_1
[20:31:23]     GL_NV_gpu_program5
[20:31:23]     GL_NV_gpu_program5_mem_extended
[20:31:23]     GL_NV_gpu_program_fp64
[20:31:23]     GL_NV_gpu_shader5
[20:31:23]     GL_NV_half_float
[20:31:23]     GL_NV_light_max_exponent
[20:31:23]     GL_NV_memory_attachment
[20:31:23]     GL_NV_multisample_coverage
[20:31:23]     GL_NV_multisample_filter_hint
[20:31:23]     GL_NV_occlusion_query
[20:31:23]     GL_NV_packed_depth_stencil
[20:31:23]     GL_NV_parameter_buffer_object
[20:31:23]     GL_NV_parameter_buffer_object2
[20:31:23]     GL_NV_path_rendering
[20:31:23]     GL_NV_path_rendering_shared_edge
[20:31:23]     GL_NV_pixel_data_range
[20:31:23]     GL_NV_point_sprite
[20:31:23]     GL_NV_primitive_restart
[20:31:23]     GL_NV_query_resource
[20:31:23]     GL_NV_query_resource_tag
[20:31:23]     GL_NV_register_combiners
[20:31:23]     GL_NV_register_combiners2
[20:31:23]     GL_NV_sample_locations
[20:31:23]     GL_NV_sample_mask_override_coverage
[20:31:23]     GL_NV_shader_atomic_counters
[20:31:23]     GL_NV_shader_atomic_float
[20:31:23]     GL_NV_shader_atomic_float64
[20:31:23]     GL_NV_shader_atomic_fp16_vector
[20:31:23]     GL_NV_shader_atomic_int64
[20:31:23]     GL_NV_shader_buffer_load
[20:31:23]     GL_NV_shader_storage_buffer_object
[20:31:23]     GL_NV_shader_subgroup_partitioned
[20:31:23]     GL_NV_stereo_view_rendering
[20:31:23]     GL_NV_texgen_reflection
[20:31:23]     GL_NV_texture_barrier
[20:31:23]     GL_NV_texture_compression_vtc
[20:31:23]     GL_NV_texture_env_combine4
[20:31:23]     GL_NV_texture_multisample
[20:31:23]     GL_NV_texture_rectangle
[20:31:23]     GL_NV_texture_rectangle_compressed
[20:31:23]     GL_NV_texture_shader
[20:31:23]     GL_NV_texture_shader2
[20:31:23]     GL_NV_texture_shader3
[20:31:23]     GL_NV_transform_feedback
[20:31:23]     GL_NV_transform_feedback2
[20:31:23]     GL_NV_uniform_buffer_unified_memory
[20:31:23]     GL_NV_vertex_array_range
[20:31:23]     GL_NV_vertex_array_range2
[20:31:23]     GL_NV_vertex_attrib_integer_64bit
[20:31:23]     GL_NV_vertex_buffer_unified_memory
[20:31:23]     GL_NV_vertex_program
[20:31:23]     GL_NV_vertex_program1_1
[20:31:23]     GL_NV_vertex_program2
[20:31:23]     GL_NV_vertex_program2_option
[20:31:23]     GL_NV_vertex_program3
[20:31:23]     GL_NV_viewport_array2
[20:31:23]     GL_NV_viewport_swizzle
[20:31:23]     GL_NVX_conditional_render
[20:31:23]     GL_NVX_linked_gpu_multicast
[20:31:23]     GL_NV_gpu_multicast
[20:31:23]     GL_NVX_gpu_multicast2
[20:31:23]     GL_NVX_progress_fence
[20:31:23]     GL_NVX_gpu_memory_info
[20:31:23]     GL_NVX_multigpu_info
[20:31:23]     GL_NVX_nvenc_interop
[20:31:23]     GL_NV_shader_thread_group
[20:31:23]     GL_NV_shader_thread_shuffle
[20:31:23]     GL_KHR_blend_equation_advanced
[20:31:23]     GL_KHR_blend_equation_advanced_coherent
[20:31:23]     GL_OVR_multiview
[20:31:23]     GL_OVR_multiview2
[20:31:23]     GL_SGIS_generate_mipmap
[20:31:23]     GL_SGIS_texture_lod
[20:31:23]     GL_SGIX_depth_texture
[20:31:23]     GL_SGIX_shadow
[20:31:23]     GL_SUN_slice_accum
[20:31:23]     GL_WIN_swap_hint
[20:31:23]     WGL_EXT_swap_control
[20:31:23] OpenGL pixel format: 8:8:8:8
[20:31:23] OpenGL depth format: 24:8
[20:31:23] 
[20:31:23] GLSL version: 4.60 NVIDIA
[20:31:23] GLSL max vertex uniforms: 4096 (4096)
[20:31:23] GLSL max fragment uniforms: 4096 (4096)
[20:31:23] GLSL max varyings: 124 (124)
[20:31:23] GLSL max lights: 8 (8)
[20:31:23] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:31:23] 
[20:31:23] Vertex/index buffer memory limit: 3072MiB
[20:31:23] Starting workaround for fast running clocks
[20:31:23] Using LWJGL timer.
[20:31:24] Startup Phase - Initializing..
[20:31:24] Preloading builtin materials
[20:31:24] Preloading builtin materials done
[20:31:24] Setting up Collada Model Loader
[20:31:24] Launching Collada Model Loader threads
[20:31:24] Launching WOM Loader threads
[20:31:24] Startup Phase - Setting up..
[20:31:24] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[20:31:24] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[20:31:25] Invalid position data stored for Character
[20:31:25] Invalid position data stored for creation
[20:31:25] Invalid position data stored for wikisearch
[20:31:25] Gui initialized
[20:31:25] Startup Phase - Preparing terrain...
[20:31:25] Startup Phase - Connecting ..
[20:31:25] Disabling Nagles
[20:31:26] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[20:31:27] Disabling Nagles
[20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[20:31:28] Login successful
[20:31:28] Executing C:\Games\Wurm\configs\default\autorun.txt
[20:31:28] Starting update of login splash image...
[20:31:28] Finished loading new login splash image!
[20:31:28] Water reflection offscreen size 960x540
[20:31:30] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[20:31:31] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[20:31:32] No mapping found for hair6
[20:31:39] Writing to C:\Games\Wurm\players\Nelse\logs\_Combat.2020-11.txt
[20:33:36] No mapping found for hair6
[20:37:59] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Tibba.2020-11.txt
[20:39:34] No mapping found for hair6
[20:41:58] No mapping found for hair6
[20:42:05] No mapping found for hair6
[20:42:14] No mapping found for hair6
[20:43:17] No mapping found for hair6
[20:43:49] No mapping found for hair6
[20:43:56] No mapping found for hair6
[20:43:58] No mapping found for hair6
[20:44:58] No mapping found for hair6
[20:45:17] No mapping found for hair6
[20:45:18] No mapping found for hair6
[20:45:32] No mapping found for hair6
[20:47:32] No mapping found for hair6
[20:48:49] No mapping found for hair6
[20:53:37] No mapping found for hair6
[20:55:23] No mapping found for hair6
[20:55:25] No mapping found for hair6
[21:00:01] No mapping found for hair6
[21:01:00] No mapping found for hair6
[21:03:04] No mapping found for hair6
[21:03:30] Execution aborted at connection 1, iteration 111692
[21:03:30] Run time  32m, local time Tue Nov 03 21:03:30 YEKT 2020
[21:03:30] Destroying game window
[21:03:31] ====== CLIENT CRASH ======
[21:03:31] Unexpected crash while playing
[21:03:31] java.lang.NullPointerException
[21:03:31]     at class.UnxIz1yclc.FZOk5L6Gfy(SourceFile:68)
[21:03:31]     at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:580)
[21:03:31]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434)
[21:03:31]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[21:03:31]     at java.lang.Thread.run(Unknown Source)
 

 

Help please!

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[21:07:52] 
[21:07:52] Preparing to enable console logging.
[21:07:52] Now logging to C:\Games\Wurm\console.Nelse.log
[21:07:52] Time is Tue Nov 03 21:07:52 YEKT 2020
[21:07:52] Running client version 4.2.27
[21:07:52]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[21:07:52]      client build time 2020-10-29 14:35
[21:07:52] 
[21:07:52] === System information ===
[21:07:52] Executing from C:\Games\Wurm Online\
[21:07:52] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:07:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:07:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:07:52] Available CPUs: 12
[21:07:52] 
[21:07:52] 
[21:07:52] === Wurm options ===
[21:07:52] animation_playback_self = 0
[21:07:52] ao_level = 1
[21:07:52] auto_mipmaps_enabled = 1
[21:07:52] auto_run_source = 0
[21:07:52] cavedetail = 2
[21:07:52] censor_chat = true
[21:07:52] collada_animations = 3
[21:07:52] colorItemsDamage = true
[21:07:52] color_black = 0.0,0.0,0.0,1.0
[21:07:52] color_cyan = 0.0,1.0,1.0,1.0
[21:07:52] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:07:52] color_enchant_name = 0.0,0.5,0.5,1.0
[21:07:52] color_enchant_power = 0.0,1.0,1.0,1.0
[21:07:52] color_error = 1.0,0.3,0.3,1.0
[21:07:52] color_fuchsia = 1.0,0.0,1.0,1.0
[21:07:52] color_green = 0.4,0.72,0.47,1.0
[21:07:52] color_grey = 0.5,0.75,1.0,1.0
[21:07:52] color_lime = 0.5,1.0,0.5,1.0
[21:07:52] color_maroon = 0.5,0.0,0.0,1.0
[21:07:52] color_navy_blue = 0.23,0.39,1.0,1.0
[21:07:52] color_orange = 1.0,0.58,0.04,1.0
[21:07:52] color_outline_ally = 0.5,1.0,0.5,1.0
[21:07:52] color_outline_friend = 0.5,0.75,1.0,1.0
[21:07:52] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:07:52] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:07:52] color_purple = 0.5,0.0,0.5,1.0
[21:07:52] color_red = 1.0,0.0,0.0,1.0
[21:07:52] color_royal_blue = 0.5,0.5,1.0,1.0
[21:07:52] color_salve_acid = 1.0,1.0,0.0,1.0
[21:07:52] color_salve_fire = 1.0,0.0,0.0,1.0
[21:07:52] color_salve_frost = 0.0,0.0,1.0,1.0
[21:07:52] color_silver = 0.75,0.75,0.75,1.0
[21:07:52] color_system = 0.5,1.0,0.5,1.0
[21:07:52] color_teal = 0.0,0.5,0.5,1.0
[21:07:52] color_white = 1.0,1.0,1.0,1.0
[21:07:52] color_yellow = 1.0,1.0,0.0,1.0
[21:07:52] compressed_textures = false
[21:07:52] compressed_textures_S3TC = true
[21:07:52] contribution_culling = 200
[21:07:52] custim_timer_source = 1
[21:07:52] customTimer1 = -1|-1
[21:07:52] customTimer2 = -1|-1
[21:07:52] customTimer3 = -1|-1
[21:07:52] customTimer4 = -1|-1
[21:07:52] customTimer5 = -1|-1
[21:07:52] debug_mode = false
[21:07:52] defaultActions_source = 0
[21:07:52] depth_clamp_enabled = 2
[21:07:52] disable_select_all_shortcut = false
[21:07:52] display_settings = false:false:0:1920:1080:32:75:true:false
[21:07:52] enable_contribution_culling = false
[21:07:52] enable_debugs = false
[21:07:52] enable_lod = true
[21:07:52] enable_seasonal_mappings = true
[21:07:52] enable_shift_drag = false
[21:07:52] enable_volumetric_fog = true
[21:07:52] enable_vsync = false
[21:07:52] enable_world_drag = true
[21:07:52] event_log_rotation = 2
[21:07:52] exec_source = 0
[21:07:52] fast_yield = false
[21:07:52] fbo_enabled = 2
[21:07:52] fog_coord_src = 0
[21:07:52] font_antialias = 2
[21:07:52] font_bold = 11
[21:07:52] font_default = 11
[21:07:52] font_header = 24
[21:07:52] font_italian = 11
[21:07:52] font_monospaced = 11
[21:07:52] font_static = 11
[21:07:52] fov_horizontal = 110
[21:07:52] fps_limit = 60
[21:07:52] fps_limit_background = 30
[21:07:52] fps_limit_enabled = true
[21:07:52] free_look_mode_disable_on_close_component = false
[21:07:52] free_look_mode_disable_on_combat = false
[21:07:52] free_look_mode_disable_on_open_component = false
[21:07:52] free_look_mode_sensitivity = 10
[21:07:52] game_client_thread_priority = 2
[21:07:52] glsl_debug_loading = false
[21:07:52] glsl_enabled = 2
[21:07:52] gpu_skinning = true
[21:07:52] gui_opacity = 3
[21:07:52] gui_skin = 1
[21:07:52] has_read_eula = true
[21:07:52] head_bob = false
[21:07:52] hide_cursor_with_ui = false
[21:07:52] hide_inactive_friends = false
[21:07:52] hide_menu_examine = false
[21:07:52] hide_menu_no_target = false
[21:07:52] hide_menu_spam_mode = true
[21:07:52] hide_menu_stop = false
[21:07:52] hide_onscreen_fail_messages = false
[21:07:52] hide_onscreen_hostile_messages = false
[21:07:52] hide_onscreen_info_messages = false
[21:07:52] hide_personal_goal = false
[21:07:52] high_res_binoculars = true
[21:07:52] hint_texture_scaling = 2
[21:07:52] impColumn = true
[21:07:52] inverse_mouse = false
[21:07:52] irc_log_rotation = 2
[21:07:52] irc_notif = 0
[21:07:52] item_creature_render_distance = 3
[21:07:52] key_bindings_source = 0
[21:07:52] keyboard_layout = 0
[21:07:52] limit_dynamic_lights = true
[21:07:52] loadInventoryStartup = true
[21:07:52] local_list_in_event = false
[21:07:52] lod = 1
[21:07:52] log_extra_errors = false
[21:07:52] log_gl_errors = false
[21:07:52] mark_text_read = true
[21:07:52] material_as_suffix = true
[21:07:52] max_dynamic_lights = 8
[21:07:52] max_shader_lights = 8
[21:07:52] max_texture_size = 2
[21:07:52] mega_texture_size = 6
[21:07:52] model_loader_thread_priority = 2
[21:07:52] model_loading_threads = 3
[21:07:52] mount_control_mode = 0
[21:07:52] mount_rotation = false
[21:07:52] mouse_camera_sensitivity = 10.0
[21:07:52] mouse_smoothing = 0.0
[21:07:52] multicolor_usage = 1
[21:07:52] multidraw_enabled = 1
[21:07:52] no_brightness = false
[21:07:52] no_terrain_render = false
[21:07:52] no_world_render = false
[21:07:52] non_power_of_two = 1
[21:07:52] normal_maps = true
[21:07:52] occlusion_queries_enabled = 2
[21:07:52] offscreen_texture_size = 2
[21:07:52] other_log_rotation = 2
[21:07:52] outline_picking = true
[21:07:52] player_texture_size = 2
[21:07:52] quick_keybinds = true
[21:07:52] reflection_texture_size = 2
[21:07:52] reflections = 2
[21:07:52] remember_password = true
[21:07:52] render_bloom = false
[21:07:52] render_distant_terrain = true
[21:07:52] render_fxaa = true
[21:07:52] render_sun_glare = false
[21:07:52] render_vignette = false
[21:07:52] renderer_type = 1
[21:07:52] resident_models = false
[21:07:52] save_skills_on_quit = true
[21:07:52] screen_brightness = 0.0
[21:07:52] screenshot_file_format = 1
[21:07:52] season_override = 0
[21:07:52] send_extra_tile_data = false
[21:07:52] setting_timestamps = true
[21:07:52] settings_version = 14
[21:07:52] shadow_level = 0
[21:07:52] shadow_mapsize = 1
[21:07:52] shift_drag_default = 10
[21:07:52] showKChat = true
[21:07:52] show_body_in_inventory = false
[21:07:52] show_creature_overlay = true
[21:07:52] show_examine_world_text = true
[21:07:52] show_local_world_text = true
[21:07:52] show_old_menu = false
[21:07:52] show_old_quickbar = false
[21:07:52] silent_friends_update = false
[21:07:52] skillgain_minimum = 5
[21:07:52] skillgain_no_alignment = false
[21:07:52] skillgain_no_favor = false
[21:07:52] skydetail = 1
[21:07:52] sound_al_gain = 8
[21:07:52] sound_buzzlevel = 2
[21:07:52] sound_cache_enabled = true
[21:07:52] sound_doppler_enabled = false
[21:07:52] sound_engine = 2
[21:07:52] sound_footstepslevel = 10
[21:07:52] sound_music_level = 4
[21:07:52] sound_play_PMAlert = true
[21:07:52] sound_play_UIsounds = true
[21:07:52] sound_play_ambients = true
[21:07:52] sound_play_buzz = true
[21:07:52] sound_play_combat = true
[21:07:52] sound_play_door = true
[21:07:52] sound_play_emotes = true
[21:07:52] sound_play_footsteps = true
[21:07:52] sound_play_music = true
[21:07:52] sound_play_weather = true
[21:07:52] sound_play_work = true
[21:07:52] structure_render_distance = 3
[21:07:52] submit_client_data = 2
[21:07:52] supersampling = 0
[21:07:52] swap_mouse_buttons = false
[21:07:52] terrain_res = 2
[21:07:52] test_attach_equipment = false
[21:07:52] test_mode = 0
[21:07:52] thirdPerson = false
[21:07:52] tile_transitions = true
[21:07:52] tiledecorations = 2
[21:07:52] togglePushToTalk = true
[21:07:52] treelist_outline = true
[21:07:52] trees = 3
[21:07:52] ui_scale = 110
[21:07:52] update_optional = true
[21:07:52] use_alpha_particles = true
[21:07:52] use_anisotropic_filtering = 4
[21:07:52] use_antialiasing = 1
[21:07:52] use_default_action = true
[21:07:52] use_fast_clock_work_around = true
[21:07:52] use_nano_timer = false
[21:07:52] use_non_alpha_particles = true
[21:07:52] use_phobia_models = false
[21:07:52] use_tree_models = true
[21:07:52] use_weather_particles = true
[21:07:52] vbo_enabled = 1
[21:07:52] vg_ui_theme = 1
[21:07:52] viewport_bob = true
[21:07:52] water_detail = 2
[21:07:52] 
[21:07:53] Setting up WurmModel Model Loader
[21:07:53] Executing C:\Games\Wurm\configs\default\keybindings.txt
[21:07:53] Translating legacy key NUMPAD9 to KP_9
[21:07:53] Translating legacy key EQUALS to EQUAL
[21:07:53] Translating legacy key ADD to KP_ADD
[21:07:53] Translating legacy key NUMPAD8 to KP_8
[21:07:53] Translating legacy key NUMPAD5 to KP_5
[21:07:53] Translating legacy key NUMPAD1 to KP_1
[21:07:53] Translating legacy key NUMPAD0 to KP_0
[21:07:53] Translating legacy key NUMPAD3 to KP_3
[21:07:53] Translating legacy key NUMPAD2 to KP_2
[21:07:53] Translating legacy key DECIMAL to KP_DECIMAL
[21:07:53] Translating legacy key DIVIDE to KP_DIVIDE
[21:07:53] Translating legacy key NUMPAD4 to KP_4
[21:07:53] Translating legacy key NUMPAD7 to KP_7
[21:07:53] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:07:53] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:07:53] Translating legacy key NUMPAD6 to KP_6
[21:07:54] Word filter loaded: 23
[21:07:54] Starting global frame job manager with 12 worker threads
[21:07:54] Starting global lazy job manager with 6 worker threads
[21:07:54] Setting up OpenAL Sound Engine
[21:07:55] OpenAL version: 1.1 ALSOFT 1.19.1
[21:07:55] OpenAL renderer: OpenAL Soft
[21:07:55] OpenAL vendor: OpenAL Community
[21:07:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:07:55] Generating: 128 source channels.
[21:07:55] 
[21:07:55] === OpenGL information ===
[21:07:55] LWJGL version: 3.2.3 1.2.0
[21:07:55] OpenGL vendor: NVIDIA Corporation
[21:07:55] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[21:07:55] OpenGL version: 4.6.0 NVIDIA 456.71
[21:07:55] OpenGL extensions:
[21:07:55]     GL_AMD_multi_draw_indirect
[21:07:55]     GL_AMD_seamless_cubemap_per_texture
[21:07:55]     GL_AMD_vertex_shader_viewport_index
[21:07:55]     GL_AMD_vertex_shader_layer
[21:07:55]     GL_ARB_arrays_of_arrays
[21:07:55]     GL_ARB_base_instance
[21:07:55]     GL_ARB_bindless_texture
[21:07:55]     GL_ARB_blend_func_extended
[21:07:55]     GL_ARB_buffer_storage
[21:07:55]     GL_ARB_clear_buffer_object
[21:07:55]     GL_ARB_clear_texture
[21:07:55]     GL_ARB_clip_control
[21:07:55]     GL_ARB_color_buffer_float
[21:07:55]     GL_ARB_compatibility
[21:07:55]     GL_ARB_compressed_texture_pixel_storage
[21:07:55]     GL_ARB_conservative_depth
[21:07:55]     GL_ARB_compute_shader
[21:07:55]     GL_ARB_compute_variable_group_size
[21:07:55]     GL_ARB_conditional_render_inverted
[21:07:55]     GL_ARB_copy_buffer
[21:07:55]     GL_ARB_copy_image
[21:07:55]     GL_ARB_cull_distance
[21:07:55]     GL_ARB_debug_output
[21:07:55]     GL_ARB_depth_buffer_float
[21:07:55]     GL_ARB_depth_clamp
[21:07:55]     GL_ARB_depth_texture
[21:07:55]     GL_ARB_derivative_control
[21:07:55]     GL_ARB_direct_state_access
[21:07:55]     GL_ARB_draw_buffers
[21:07:55]     GL_ARB_draw_buffers_blend
[21:07:55]     GL_ARB_draw_indirect
[21:07:55]     GL_ARB_draw_elements_base_vertex
[21:07:55]     GL_ARB_draw_instanced
[21:07:55]     GL_ARB_enhanced_layouts
[21:07:55]     GL_ARB_ES2_compatibility
[21:07:55]     GL_ARB_ES3_compatibility
[21:07:55]     GL_ARB_ES3_1_compatibility
[21:07:55]     GL_ARB_ES3_2_compatibility
[21:07:55]     GL_ARB_explicit_attrib_location
[21:07:55]     GL_ARB_explicit_uniform_location
[21:07:55]     GL_ARB_fragment_coord_conventions
[21:07:55]     GL_ARB_fragment_layer_viewport
[21:07:55]     GL_ARB_fragment_program
[21:07:55]     GL_ARB_fragment_program_shadow
[21:07:55]     GL_ARB_fragment_shader
[21:07:55]     GL_ARB_fragment_shader_interlock
[21:07:55]     GL_ARB_framebuffer_no_attachments
[21:07:55]     GL_ARB_framebuffer_object
[21:07:55]     GL_ARB_framebuffer_sRGB
[21:07:55]     GL_ARB_geometry_shader4
[21:07:55]     GL_ARB_get_program_binary
[21:07:55]     GL_ARB_get_texture_sub_image
[21:07:55]     GL_ARB_gl_spirv
[21:07:55]     GL_ARB_gpu_shader5
[21:07:55]     GL_ARB_gpu_shader_fp64
[21:07:55]     GL_ARB_gpu_shader_int64
[21:07:55]     GL_ARB_half_float_pixel
[21:07:55]     GL_ARB_half_float_vertex
[21:07:55]     GL_ARB_imaging
[21:07:55]     GL_ARB_indirect_parameters
[21:07:55]     GL_ARB_instanced_arrays
[21:07:55]     GL_ARB_internalformat_query
[21:07:55]     GL_ARB_internalformat_query2
[21:07:55]     GL_ARB_invalidate_subdata
[21:07:55]     GL_ARB_map_buffer_alignment
[21:07:55]     GL_ARB_map_buffer_range
[21:07:55]     GL_ARB_multi_bind
[21:07:55]     GL_ARB_multi_draw_indirect
[21:07:55]     GL_ARB_multisample
[21:07:55]     GL_ARB_multitexture
[21:07:55]     GL_ARB_occlusion_query
[21:07:55]     GL_ARB_occlusion_query2
[21:07:55]     GL_ARB_parallel_shader_compile
[21:07:55]     GL_ARB_pipeline_statistics_query
[21:07:55]     GL_ARB_pixel_buffer_object
[21:07:55]     GL_ARB_point_parameters
[21:07:55]     GL_ARB_point_sprite
[21:07:55]     GL_ARB_polygon_offset_clamp
[21:07:55]     GL_ARB_post_depth_coverage
[21:07:55]     GL_ARB_program_interface_query
[21:07:55]     GL_ARB_provoking_vertex
[21:07:55]     GL_ARB_query_buffer_object
[21:07:55]     GL_ARB_robust_buffer_access_behavior
[21:07:55]     GL_ARB_robustness
[21:07:55]     GL_ARB_sample_locations
[21:07:55]     GL_ARB_sample_shading
[21:07:55]     GL_ARB_sampler_objects
[21:07:55]     GL_ARB_seamless_cube_map
[21:07:55]     GL_ARB_seamless_cubemap_per_texture
[21:07:55]     GL_ARB_separate_shader_objects
[21:07:55]     GL_ARB_shader_atomic_counter_ops
[21:07:55]     GL_ARB_shader_atomic_counters
[21:07:55]     GL_ARB_shader_ballot
[21:07:55]     GL_ARB_shader_bit_encoding
[21:07:55]     GL_ARB_shader_clock
[21:07:55]     GL_ARB_shader_draw_parameters
[21:07:55]     GL_ARB_shader_group_vote
[21:07:55]     GL_ARB_shader_image_load_store
[21:07:55]     GL_ARB_shader_image_size
[21:07:55]     GL_ARB_shader_objects
[21:07:55]     GL_ARB_shader_precision
[21:07:55]     GL_ARB_shader_storage_buffer_object
[21:07:55]     GL_ARB_shader_subroutine
[21:07:55]     GL_ARB_shader_texture_image_samples
[21:07:55]     GL_ARB_shader_texture_lod
[21:07:55]     GL_ARB_shading_language_100
[21:07:55]     GL_ARB_shader_viewport_layer_array
[21:07:55]     GL_ARB_shading_language_420pack
[21:07:55]     GL_ARB_shading_language_include
[21:07:55]     GL_ARB_shading_language_packing
[21:07:55]     GL_ARB_shadow
[21:07:55]     GL_ARB_sparse_buffer
[21:07:55]     GL_ARB_sparse_texture
[21:07:55]     GL_ARB_sparse_texture2
[21:07:55]     GL_ARB_sparse_texture_clamp
[21:07:55]     GL_ARB_spirv_extensions
[21:07:55]     GL_ARB_stencil_texturing
[21:07:55]     GL_ARB_sync
[21:07:55]     GL_ARB_tessellation_shader
[21:07:55]     GL_ARB_texture_barrier
[21:07:55]     GL_ARB_texture_border_clamp
[21:07:55]     GL_ARB_texture_buffer_object
[21:07:55]     GL_ARB_texture_buffer_object_rgb32
[21:07:55]     GL_ARB_texture_buffer_range
[21:07:55]     GL_ARB_texture_compression
[21:07:55]     GL_ARB_texture_compression_bptc
[21:07:55]     GL_ARB_texture_compression_rgtc
[21:07:55]     GL_ARB_texture_cube_map
[21:07:55]     GL_ARB_texture_cube_map_array
[21:07:55]     GL_ARB_texture_env_add
[21:07:55]     GL_ARB_texture_env_combine
[21:07:55]     GL_ARB_texture_env_crossbar
[21:07:55]     GL_ARB_texture_env_dot3
[21:07:55]     GL_ARB_texture_filter_anisotropic
[21:07:55]     GL_ARB_texture_filter_minmax
[21:07:55]     GL_ARB_texture_float
[21:07:55]     GL_ARB_texture_gather
[21:07:55]     GL_ARB_texture_mirror_clamp_to_edge
[21:07:55]     GL_ARB_texture_mirrored_repeat
[21:07:55]     GL_ARB_texture_multisample
[21:07:55]     GL_ARB_texture_non_power_of_two
[21:07:55]     GL_ARB_texture_query_levels
[21:07:55]     GL_ARB_texture_query_lod
[21:07:55]     GL_ARB_texture_rectangle
[21:07:55]     GL_ARB_texture_rg
[21:07:55]     GL_ARB_texture_rgb10_a2ui
[21:07:55]     GL_ARB_texture_stencil8
[21:07:55]     GL_ARB_texture_storage
[21:07:55]     GL_ARB_texture_storage_multisample
[21:07:55]     GL_ARB_texture_swizzle
[21:07:55]     GL_ARB_texture_view
[21:07:55]     GL_ARB_timer_query
[21:07:55]     GL_ARB_transform_feedback2
[21:07:55]     GL_ARB_transform_feedback3
[21:07:55]     GL_ARB_transform_feedback_instanced
[21:07:55]     GL_ARB_transform_feedback_overflow_query
[21:07:55]     GL_ARB_transpose_matrix
[21:07:55]     GL_ARB_uniform_buffer_object
[21:07:55]     GL_ARB_vertex_array_bgra
[21:07:55]     GL_ARB_vertex_array_object
[21:07:55]     GL_ARB_vertex_attrib_64bit
[21:07:55]     GL_ARB_vertex_attrib_binding
[21:07:55]     GL_ARB_vertex_buffer_object
[21:07:55]     GL_ARB_vertex_program
[21:07:55]     GL_ARB_vertex_shader
[21:07:55]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:07:55]     GL_ARB_vertex_type_2_10_10_10_rev
[21:07:55]     GL_ARB_viewport_array
[21:07:55]     GL_ARB_window_pos
[21:07:55]     GL_ATI_draw_buffers
[21:07:55]     GL_ATI_texture_float
[21:07:55]     GL_ATI_texture_mirror_once
[21:07:55]     GL_S3_s3tc
[21:07:55]     GL_EXT_texture_env_add
[21:07:55]     GL_EXT_abgr
[21:07:55]     GL_EXT_bgra
[21:07:55]     GL_EXT_bindable_uniform
[21:07:55]     GL_EXT_blend_color
[21:07:55]     GL_EXT_blend_equation_separate
[21:07:55]     GL_EXT_blend_func_separate
[21:07:55]     GL_EXT_blend_minmax
[21:07:55]     GL_EXT_blend_subtract
[21:07:55]     GL_EXT_compiled_vertex_array
[21:07:55]     GL_EXT_Cg_shader
[21:07:55]     GL_EXT_depth_bounds_test
[21:07:55]     GL_EXT_direct_state_access
[21:07:55]     GL_EXT_draw_buffers2
[21:07:55]     GL_EXT_draw_instanced
[21:07:55]     GL_EXT_draw_range_elements
[21:07:55]     GL_EXT_fog_coord
[21:07:55]     GL_EXT_framebuffer_blit
[21:07:55]     GL_EXT_framebuffer_multisample
[21:07:55]     GL_EXTX_framebuffer_mixed_formats
[21:07:55]     GL_EXT_framebuffer_multisample_blit_scaled
[21:07:55]     GL_EXT_framebuffer_object
[21:07:55]     GL_EXT_framebuffer_sRGB
[21:07:55]     GL_EXT_geometry_shader4
[21:07:55]     GL_EXT_gpu_program_parameters
[21:07:55]     GL_EXT_gpu_shader4
[21:07:55]     GL_EXT_multi_draw_arrays
[21:07:55]     GL_EXT_multiview_texture_multisample
[21:07:55]     GL_EXT_multiview_timer_query
[21:07:55]     GL_EXT_packed_depth_stencil
[21:07:55]     GL_EXT_packed_float
[21:07:55]     GL_EXT_packed_pixels
[21:07:55]     GL_EXT_pixel_buffer_object
[21:07:55]     GL_EXT_point_parameters
[21:07:55]     GL_EXT_polygon_offset_clamp
[21:07:55]     GL_EXT_post_depth_coverage
[21:07:55]     GL_EXT_provoking_vertex
[21:07:55]     GL_EXT_raster_multisample
[21:07:55]     GL_EXT_rescale_normal
[21:07:55]     GL_EXT_secondary_color
[21:07:55]     GL_EXT_separate_shader_objects
[21:07:55]     GL_EXT_separate_specular_color
[21:07:55]     GL_EXT_shader_image_load_formatted
[21:07:55]     GL_EXT_shader_image_load_store
[21:07:55]     GL_EXT_shader_integer_mix
[21:07:55]     GL_EXT_shadow_funcs
[21:07:55]     GL_EXT_sparse_texture2
[21:07:55]     GL_EXT_stencil_two_side
[21:07:55]     GL_EXT_stencil_wrap
[21:07:55]     GL_EXT_texture3D
[21:07:55]     GL_EXT_texture_array
[21:07:55]     GL_EXT_texture_buffer_object
[21:07:55]     GL_EXT_texture_compression_dxt1
[21:07:55]     GL_EXT_texture_compression_latc
[21:07:55]     GL_EXT_texture_compression_rgtc
[21:07:55]     GL_EXT_texture_compression_s3tc
[21:07:55]     GL_EXT_texture_cube_map
[21:07:55]     GL_EXT_texture_edge_clamp
[21:07:55]     GL_EXT_texture_env_combine
[21:07:55]     GL_EXT_texture_env_dot3
[21:07:55]     GL_EXT_texture_filter_anisotropic
[21:07:55]     GL_EXT_texture_filter_minmax
[21:07:55]     GL_EXT_texture_integer
[21:07:55]     GL_EXT_texture_lod
[21:07:55]     GL_EXT_texture_lod_bias
[21:07:55]     GL_EXT_texture_mirror_clamp
[21:07:55]     GL_EXT_texture_object
[21:07:55]     GL_EXT_texture_shadow_lod
[21:07:55]     GL_EXT_texture_shared_exponent
[21:07:55]     GL_EXT_texture_sRGB
[21:07:55]     GL_EXT_texture_sRGB_R8
[21:07:55]     GL_EXT_texture_sRGB_decode
[21:07:55]     GL_EXT_texture_storage
[21:07:55]     GL_EXT_texture_swizzle
[21:07:55]     GL_EXT_timer_query
[21:07:55]     GL_EXT_transform_feedback2
[21:07:55]     GL_EXT_vertex_array
[21:07:55]     GL_EXT_vertex_array_bgra
[21:07:55]     GL_EXT_vertex_attrib_64bit
[21:07:55]     GL_EXT_window_rectangles
[21:07:55]     GL_EXT_import_sync_object
[21:07:55]     GL_IBM_rasterpos_clip
[21:07:55]     GL_IBM_texture_mirrored_repeat
[21:07:55]     GL_KHR_context_flush_control
[21:07:55]     GL_KHR_debug
[21:07:55]     GL_EXT_memory_object
[21:07:55]     GL_EXT_memory_object_win32
[21:07:55]     GL_EXT_win32_keyed_mutex
[21:07:55]     GL_KHR_parallel_shader_compile
[21:07:55]     GL_KHR_no_error
[21:07:55]     GL_KHR_robust_buffer_access_behavior
[21:07:55]     GL_KHR_robustness
[21:07:55]     GL_EXT_semaphore
[21:07:55]     GL_EXT_semaphore_win32
[21:07:55]     GL_KHR_shader_subgroup
[21:07:55]     GL_KTX_buffer_region
[21:07:55]     GL_NV_alpha_to_coverage_dither_control
[21:07:55]     GL_NV_bindless_multi_draw_indirect
[21:07:55]     GL_NV_bindless_multi_draw_indirect_count
[21:07:55]     GL_NV_bindless_texture
[21:07:55]     GL_NV_blend_equation_advanced
[21:07:55]     GL_NV_blend_equation_advanced_coherent
[21:07:55]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:07:55]     GL_NV_blend_minmax_factor
[21:07:55]     GL_NV_blend_square
[21:07:55]     GL_NV_clip_space_w_scaling
[21:07:55]     GL_NV_command_list
[21:07:55]     GL_NV_compute_program5
[21:07:55]     GL_NV_conditional_render
[21:07:55]     GL_NV_conservative_raster
[21:07:55]     GL_NV_conservative_raster_dilate
[21:07:55]     GL_NV_conservative_raster_pre_snap_triangles
[21:07:55]     GL_NV_copy_depth_to_color
[21:07:55]     GL_NV_copy_image
[21:07:55]     GL_NV_depth_buffer_float
[21:07:55]     GL_NV_depth_clamp
[21:07:55]     GL_NV_draw_texture
[21:07:55]     GL_NV_draw_vulkan_image
[21:07:55]     GL_NV_ES1_1_compatibility
[21:07:55]     GL_NV_ES3_1_compatibility
[21:07:55]     GL_NV_explicit_multisample
[21:07:55]     GL_NV_feature_query
[21:07:55]     GL_NV_fence
[21:07:55]     GL_NV_fill_rectangle
[21:07:55]     GL_NV_float_buffer
[21:07:55]     GL_NV_fog_distance
[21:07:55]     GL_NV_fragment_coverage_to_color
[21:07:55]     GL_NV_fragment_program
[21:07:55]     GL_NV_fragment_program_option
[21:07:55]     GL_NV_fragment_program2
[21:07:55]     GL_NV_fragment_shader_interlock
[21:07:55]     GL_NV_framebuffer_mixed_samples
[21:07:55]     GL_NV_framebuffer_multisample_coverage
[21:07:55]     GL_NV_geometry_shader4
[21:07:55]     GL_NV_geometry_shader_passthrough
[21:07:55]     GL_NV_gpu_program4
[21:07:55]     GL_NV_internalformat_sample_query
[21:07:55]     GL_NV_gpu_program4_1
[21:07:55]     GL_NV_gpu_program5
[21:07:55]     GL_NV_gpu_program5_mem_extended
[21:07:55]     GL_NV_gpu_program_fp64
[21:07:55]     GL_NV_gpu_shader5
[21:07:55]     GL_NV_half_float
[21:07:55]     GL_NV_light_max_exponent
[21:07:55]     GL_NV_memory_attachment
[21:07:55]     GL_NV_multisample_coverage
[21:07:55]     GL_NV_multisample_filter_hint
[21:07:55]     GL_NV_occlusion_query
[21:07:55]     GL_NV_packed_depth_stencil
[21:07:55]     GL_NV_parameter_buffer_object
[21:07:55]     GL_NV_parameter_buffer_object2
[21:07:55]     GL_NV_path_rendering
[21:07:55]     GL_NV_path_rendering_shared_edge
[21:07:55]     GL_NV_pixel_data_range
[21:07:55]     GL_NV_point_sprite
[21:07:55]     GL_NV_primitive_restart
[21:07:55]     GL_NV_query_resource
[21:07:55]     GL_NV_query_resource_tag
[21:07:55]     GL_NV_register_combiners
[21:07:55]     GL_NV_register_combiners2
[21:07:55]     GL_NV_sample_locations
[21:07:55]     GL_NV_sample_mask_override_coverage
[21:07:55]     GL_NV_shader_atomic_counters
[21:07:55]     GL_NV_shader_atomic_float
[21:07:55]     GL_NV_shader_atomic_float64
[21:07:55]     GL_NV_shader_atomic_fp16_vector
[21:07:55]     GL_NV_shader_atomic_int64
[21:07:55]     GL_NV_shader_buffer_load
[21:07:55]     GL_NV_shader_storage_buffer_object
[21:07:55]     GL_NV_shader_subgroup_partitioned
[21:07:55]     GL_NV_stereo_view_rendering
[21:07:55]     GL_NV_texgen_reflection
[21:07:55]     GL_NV_texture_barrier
[21:07:55]     GL_NV_texture_compression_vtc
[21:07:55]     GL_NV_texture_env_combine4
[21:07:55]     GL_NV_texture_multisample
[21:07:55]     GL_NV_texture_rectangle
[21:07:55]     GL_NV_texture_rectangle_compressed
[21:07:55]     GL_NV_texture_shader
[21:07:55]     GL_NV_texture_shader2
[21:07:55]     GL_NV_texture_shader3
[21:07:55]     GL_NV_transform_feedback
[21:07:55]     GL_NV_transform_feedback2
[21:07:55]     GL_NV_uniform_buffer_unified_memory
[21:07:55]     GL_NV_vertex_array_range
[21:07:55]     GL_NV_vertex_array_range2
[21:07:55]     GL_NV_vertex_attrib_integer_64bit
[21:07:55]     GL_NV_vertex_buffer_unified_memory
[21:07:55]     GL_NV_vertex_program
[21:07:55]     GL_NV_vertex_program1_1
[21:07:55]     GL_NV_vertex_program2
[21:07:55]     GL_NV_vertex_program2_option
[21:07:55]     GL_NV_vertex_program3
[21:07:55]     GL_NV_viewport_array2
[21:07:55]     GL_NV_viewport_swizzle
[21:07:55]     GL_NVX_conditional_render
[21:07:55]     GL_NVX_linked_gpu_multicast
[21:07:55]     GL_NV_gpu_multicast
[21:07:55]     GL_NVX_gpu_multicast2
[21:07:55]     GL_NVX_progress_fence
[21:07:55]     GL_NVX_gpu_memory_info
[21:07:55]     GL_NVX_multigpu_info
[21:07:55]     GL_NVX_nvenc_interop
[21:07:55]     GL_NV_shader_thread_group
[21:07:55]     GL_NV_shader_thread_shuffle
[21:07:55]     GL_KHR_blend_equation_advanced
[21:07:55]     GL_KHR_blend_equation_advanced_coherent
[21:07:55]     GL_OVR_multiview
[21:07:55]     GL_OVR_multiview2
[21:07:55]     GL_SGIS_generate_mipmap
[21:07:55]     GL_SGIS_texture_lod
[21:07:55]     GL_SGIX_depth_texture
[21:07:55]     GL_SGIX_shadow
[21:07:55]     GL_SUN_slice_accum
[21:07:55]     GL_WIN_swap_hint
[21:07:55]     WGL_EXT_swap_control
[21:07:55] OpenGL pixel format: 8:8:8:8
[21:07:55] OpenGL depth format: 24:8
[21:07:55] 
[21:07:55] GLSL version: 4.60 NVIDIA
[21:07:55] GLSL max vertex uniforms: 4096 (4096)
[21:07:55] GLSL max fragment uniforms: 4096 (4096)
[21:07:55] GLSL max varyings: 124 (124)
[21:07:55] GLSL max lights: 8 (8)
[21:07:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:07:55] 
[21:07:55] Vertex/index buffer memory limit: 3072MiB
[21:07:55] Starting workaround for fast running clocks
[21:07:55] Using LWJGL timer.
[21:07:55] Startup Phase - Initializing..
[21:07:55] Preloading builtin materials
[21:07:55] Preloading builtin materials done
[21:07:55] Setting up Collada Model Loader
[21:07:55] Launching Collada Model Loader threads
[21:07:55] Launching WOM Loader threads
[21:07:55] Startup Phase - Setting up..
[21:07:56] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[21:07:56] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[21:07:56] Gui initialized
[21:07:56] Startup Phase - Preparing terrain...
[21:07:57] Startup Phase - Connecting ..
[21:07:57] Disabling Nagles
[21:07:58] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[21:07:58] Disabling Nagles
[21:07:58] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[21:07:58] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[21:07:59] Login successful
[21:07:59] Executing C:\Games\Wurm\configs\default\autorun.txt
[21:07:59] Starting update of login splash image...
[21:07:59] Water reflection offscreen size 960x540
[21:07:59] Finished loading new login splash image!
[21:08:00] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[21:08:03] No mapping found for hair6
[21:08:03] No mapping found for hair6
[21:08:03] No mapping found for hair6
[21:08:04] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[21:08:53] No mapping found for hair6
[21:10:29] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
[21:10:29] Keybindings saved.
[21:10:29] Keybindings saved.
[21:10:35] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
[21:10:35] Keybindings saved.
[21:10:35] Keybindings saved.
[21:10:41] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
[21:10:41] Keybindings saved.
[21:10:41] Keybindings saved.
[21:10:44] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
[21:10:44] Keybindings saved.
[21:10:44] Keybindings saved.
[21:11:03] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
[21:11:03] Keybindings saved.
[21:11:03] Keybindings saved.
[21:11:36] No mapping found for hair6
[21:12:10] No mapping found for hair6
[21:12:45] No mapping found for hair6
[21:13:42] Execution aborted at connection 1, iteration 20106
[21:13:42] Run time  5m, local time Tue Nov 03 21:13:42 YEKT 2020
[21:13:42] Destroying game window
[21:13:42] ====== CLIENT CRASH ======
[21:13:42] Unexpected crash while playing
[21:13:42] java.lang.NullPointerException
[21:13:42]     at class.UnxIz1yclc.FZOk5L6Gfy(SourceFile:68)
[21:13:42]     at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:580)
[21:13:42]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434)
[21:13:42]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[21:13:42]     at java.lang.Thread.run(Unknown Source)
 

 

My body my choice!

Spoiler

Unexpected crash while playing The error was: </ by zero>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[21:15:46] 
[21:15:46] Preparing to enable console logging.
[21:15:46] Now logging to C:\Games\Wurm\console.Nelse.log
[21:15:46] Time is Tue Nov 03 21:15:46 YEKT 2020
[21:15:46] Running client version 4.2.27
[21:15:46]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[21:15:46]      client build time 2020-10-29 14:35
[21:15:46] 
[21:15:46] === System information ===
[21:15:46] Executing from C:\Games\Wurm Online\
[21:15:46] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:15:46] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:15:46] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:15:46] Available CPUs: 12
[21:15:46] 
[21:15:46] 
[21:15:46] === Wurm options ===
[21:15:46] animation_playback_self = 0
[21:15:46] ao_level = 1
[21:15:46] auto_mipmaps_enabled = 1
[21:15:46] auto_run_source = 0
[21:15:46] cavedetail = 2
[21:15:46] censor_chat = true
[21:15:46] collada_animations = 3
[21:15:46] colorItemsDamage = true
[21:15:46] color_black = 0.0,0.0,0.0,1.0
[21:15:46] color_cyan = 0.0,1.0,1.0,1.0
[21:15:46] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:15:46] color_enchant_name = 0.0,0.5,0.5,1.0
[21:15:46] color_enchant_power = 0.0,1.0,1.0,1.0
[21:15:46] color_error = 1.0,0.3,0.3,1.0
[21:15:46] color_fuchsia = 1.0,0.0,1.0,1.0
[21:15:46] color_green = 0.4,0.72,0.47,1.0
[21:15:46] color_grey = 0.5,0.75,1.0,1.0
[21:15:46] color_lime = 0.5,1.0,0.5,1.0
[21:15:46] color_maroon = 0.5,0.0,0.0,1.0
[21:15:46] color_navy_blue = 0.23,0.39,1.0,1.0
[21:15:46] color_orange = 1.0,0.58,0.04,1.0
[21:15:46] color_outline_ally = 0.5,1.0,0.5,1.0
[21:15:46] color_outline_friend = 0.5,0.75,1.0,1.0
[21:15:46] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:15:46] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:15:46] color_purple = 0.5,0.0,0.5,1.0
[21:15:46] color_red = 1.0,0.0,0.0,1.0
[21:15:46] color_royal_blue = 0.5,0.5,1.0,1.0
[21:15:46] color_salve_acid = 1.0,1.0,0.0,1.0
[21:15:46] color_salve_fire = 1.0,0.0,0.0,1.0
[21:15:46] color_salve_frost = 0.0,0.0,1.0,1.0
[21:15:46] color_silver = 0.75,0.75,0.75,1.0
[21:15:46] color_system = 0.5,1.0,0.5,1.0
[21:15:46] color_teal = 0.0,0.5,0.5,1.0
[21:15:46] color_white = 1.0,1.0,1.0,1.0
[21:15:46] color_yellow = 1.0,1.0,0.0,1.0
[21:15:46] compressed_textures = false
[21:15:46] compressed_textures_S3TC = true
[21:15:46] contribution_culling = 200
[21:15:46] custim_timer_source = 1
[21:15:46] customTimer1 = -1|-1
[21:15:46] customTimer2 = -1|-1
[21:15:46] customTimer3 = -1|-1
[21:15:46] customTimer4 = -1|-1
[21:15:46] customTimer5 = -1|-1
[21:15:46] debug_mode = false
[21:15:46] defaultActions_source = 0
[21:15:46] depth_clamp_enabled = 2
[21:15:46] disable_select_all_shortcut = false
[21:15:46] display_settings = false:false:0:1920:1080:32:75:true:false
[21:15:46] enable_contribution_culling = false
[21:15:46] enable_debugs = false
[21:15:46] enable_lod = true
[21:15:46] enable_seasonal_mappings = true
[21:15:46] enable_shift_drag = false
[21:15:46] enable_volumetric_fog = true
[21:15:46] enable_vsync = false
[21:15:46] enable_world_drag = true
[21:15:46] event_log_rotation = 2
[21:15:46] exec_source = 0
[21:15:46] fast_yield = false
[21:15:46] fbo_enabled = 2
[21:15:46] fog_coord_src = 0
[21:15:46] font_antialias = 2
[21:15:46] font_bold = 11
[21:15:46] font_default = 11
[21:15:46] font_header = 24
[21:15:46] font_italian = 11
[21:15:46] font_monospaced = 11
[21:15:46] font_static = 11
[21:15:46] fov_horizontal = 110
[21:15:46] fps_limit = 60
[21:15:46] fps_limit_background = 30
[21:15:46] fps_limit_enabled = true
[21:15:46] free_look_mode_disable_on_close_component = false
[21:15:46] free_look_mode_disable_on_combat = false
[21:15:46] free_look_mode_disable_on_open_component = false
[21:15:46] free_look_mode_sensitivity = 10
[21:15:46] game_client_thread_priority = 2
[21:15:46] glsl_debug_loading = false
[21:15:46] glsl_enabled = 2
[21:15:46] gpu_skinning = true
[21:15:46] gui_opacity = 3
[21:15:46] gui_skin = 1
[21:15:46] has_read_eula = true
[21:15:46] head_bob = false
[21:15:46] hide_cursor_with_ui = false
[21:15:46] hide_inactive_friends = false
[21:15:46] hide_menu_examine = false
[21:15:46] hide_menu_no_target = false
[21:15:46] hide_menu_spam_mode = true
[21:15:46] hide_menu_stop = false
[21:15:46] hide_onscreen_fail_messages = false
[21:15:46] hide_onscreen_hostile_messages = false
[21:15:46] hide_onscreen_info_messages = false
[21:15:46] hide_personal_goal = false
[21:15:46] high_res_binoculars = true
[21:15:46] hint_texture_scaling = 2
[21:15:46] impColumn = true
[21:15:46] inverse_mouse = false
[21:15:46] irc_log_rotation = 2
[21:15:46] irc_notif = 0
[21:15:46] item_creature_render_distance = 3
[21:15:46] key_bindings_source = 0
[21:15:46] keyboard_layout = 0
[21:15:46] limit_dynamic_lights = true
[21:15:46] loadInventoryStartup = true
[21:15:46] local_list_in_event = false
[21:15:46] lod = 1
[21:15:46] log_extra_errors = false
[21:15:46] log_gl_errors = false
[21:15:46] mark_text_read = true
[21:15:46] material_as_suffix = true
[21:15:46] max_dynamic_lights = 8
[21:15:46] max_shader_lights = 8
[21:15:46] max_texture_size = 2
[21:15:46] mega_texture_size = 6
[21:15:46] model_loader_thread_priority = 2
[21:15:46] model_loading_threads = 3
[21:15:46] mount_control_mode = 0
[21:15:46] mount_rotation = false
[21:15:46] mouse_camera_sensitivity = 10.0
[21:15:46] mouse_smoothing = 0.0
[21:15:46] multicolor_usage = 1
[21:15:46] multidraw_enabled = 1
[21:15:46] no_brightness = false
[21:15:46] no_terrain_render = false
[21:15:46] no_world_render = false
[21:15:46] non_power_of_two = 1
[21:15:46] normal_maps = true
[21:15:46] occlusion_queries_enabled = 2
[21:15:46] offscreen_texture_size = 2
[21:15:46] other_log_rotation = 2
[21:15:46] outline_picking = true
[21:15:46] player_texture_size = 2
[21:15:46] quick_keybinds = true
[21:15:46] reflection_texture_size = 2
[21:15:46] reflections = 2
[21:15:46] remember_password = true
[21:15:46] render_bloom = false
[21:15:46] render_distant_terrain = true
[21:15:46] render_fxaa = true
[21:15:46] render_sun_glare = false
[21:15:46] render_vignette = false
[21:15:46] renderer_type = 1
[21:15:46] resident_models = false
[21:15:46] save_skills_on_quit = true
[21:15:46] screen_brightness = 0.0
[21:15:46] screenshot_file_format = 1
[21:15:46] season_override = 0
[21:15:46] send_extra_tile_data = false
[21:15:46] setting_timestamps = true
[21:15:46] settings_version = 14
[21:15:46] shadow_level = 0
[21:15:46] shadow_mapsize = 1
[21:15:46] shift_drag_default = 10
[21:15:46] showKChat = true
[21:15:46] show_body_in_inventory = false
[21:15:46] show_creature_overlay = true
[21:15:46] show_examine_world_text = true
[21:15:46] show_local_world_text = true
[21:15:46] show_old_menu = false
[21:15:46] show_old_quickbar = false
[21:15:46] silent_friends_update = false
[21:15:46] skillgain_minimum = 5
[21:15:46] skillgain_no_alignment = false
[21:15:46] skillgain_no_favor = false
[21:15:46] skydetail = 1
[21:15:46] sound_al_gain = 1
[21:15:46] sound_buzzlevel = 2
[21:15:46] sound_cache_enabled = true
[21:15:46] sound_doppler_enabled = false
[21:15:46] sound_engine = 2
[21:15:46] sound_footstepslevel = 10
[21:15:46] sound_music_level = 4
[21:15:46] sound_play_PMAlert = true
[21:15:46] sound_play_UIsounds = true
[21:15:46] sound_play_ambients = false
[21:15:46] sound_play_buzz = true
[21:15:46] sound_play_combat = true
[21:15:46] sound_play_door = true
[21:15:46] sound_play_emotes = true
[21:15:46] sound_play_footsteps = true
[21:15:46] sound_play_music = true
[21:15:46] sound_play_weather = false
[21:15:46] sound_play_work = true
[21:15:46] structure_render_distance = 3
[21:15:46] submit_client_data = 2
[21:15:46] supersampling = 0
[21:15:46] swap_mouse_buttons = false
[21:15:46] terrain_res = 2
[21:15:46] test_attach_equipment = false
[21:15:46] test_mode = 0
[21:15:46] thirdPerson = false
[21:15:46] tile_transitions = true
[21:15:46] tiledecorations = 2
[21:15:46] togglePushToTalk = true
[21:15:46] treelist_outline = true
[21:15:46] trees = 3
[21:15:46] ui_scale = 110
[21:15:46] update_optional = true
[21:15:46] use_alpha_particles = true
[21:15:46] use_anisotropic_filtering = 4
[21:15:46] use_antialiasing = 1
[21:15:46] use_default_action = true
[21:15:46] use_fast_clock_work_around = true
[21:15:46] use_nano_timer = false
[21:15:46] use_non_alpha_particles = true
[21:15:46] use_phobia_models = false
[21:15:46] use_tree_models = true
[21:15:46] use_weather_particles = true
[21:15:46] vbo_enabled = 1
[21:15:46] vg_ui_theme = 1
[21:15:46] viewport_bob = true
[21:15:46] water_detail = 2
[21:15:46] 
[21:15:47] Setting up WurmModel Model Loader
[21:15:47] Executing C:\Games\Wurm\configs\default\keybindings.txt
[21:15:47] Translating legacy key NUMPAD9 to KP_9
[21:15:47] Translating legacy key EQUALS to EQUAL
[21:15:47] Translating legacy key ADD to KP_ADD
[21:15:47] Translating legacy key NUMPAD8 to KP_8
[21:15:47] Translating legacy key NUMPAD5 to KP_5
[21:15:47] Translating legacy key NUMPAD1 to KP_1
[21:15:47] Translating legacy key NUMPAD0 to KP_0
[21:15:47] Translating legacy key NUMPAD3 to KP_3
[21:15:47] Translating legacy key NUMPAD2 to KP_2
[21:15:47] Translating legacy key DECIMAL to KP_DECIMAL
[21:15:47] Translating legacy key DIVIDE to KP_DIVIDE
[21:15:47] Translating legacy key NUMPAD4 to KP_4
[21:15:47] Translating legacy key NUMPAD7 to KP_7
[21:15:47] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:15:47] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:15:47] Translating legacy key NUMPAD6 to KP_6
[21:15:48] Word filter loaded: 23
[21:15:48] Starting global frame job manager with 12 worker threads
[21:15:48] Starting global lazy job manager with 6 worker threads
[21:15:48] Setting up OpenAL Sound Engine
[21:15:48] OpenAL version: 1.1 ALSOFT 1.19.1
[21:15:48] OpenAL renderer: OpenAL Soft
[21:15:48] OpenAL vendor: OpenAL Community
[21:15:48] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:15:48] Generating: 128 source channels.
[21:15:48] 
[21:15:48] === OpenGL information ===
[21:15:48] LWJGL version: 3.2.3 1.2.0
[21:15:48] OpenGL vendor: NVIDIA Corporation
[21:15:48] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[21:15:48] OpenGL version: 4.6.0 NVIDIA 456.71
[21:15:48] OpenGL extensions:
[21:15:48]     GL_AMD_multi_draw_indirect
[21:15:48]     GL_AMD_seamless_cubemap_per_texture
[21:15:48]     GL_AMD_vertex_shader_viewport_index
[21:15:48]     GL_AMD_vertex_shader_layer
[21:15:48]     GL_ARB_arrays_of_arrays
[21:15:48]     GL_ARB_base_instance
[21:15:48]     GL_ARB_bindless_texture
[21:15:48]     GL_ARB_blend_func_extended
[21:15:48]     GL_ARB_buffer_storage
[21:15:48]     GL_ARB_clear_buffer_object
[21:15:48]     GL_ARB_clear_texture
[21:15:48]     GL_ARB_clip_control
[21:15:48]     GL_ARB_color_buffer_float
[21:15:48]     GL_ARB_compatibility
[21:15:48]     GL_ARB_compressed_texture_pixel_storage
[21:15:48]     GL_ARB_conservative_depth
[21:15:48]     GL_ARB_compute_shader
[21:15:48]     GL_ARB_compute_variable_group_size
[21:15:48]     GL_ARB_conditional_render_inverted
[21:15:48]     GL_ARB_copy_buffer
[21:15:48]     GL_ARB_copy_image
[21:15:48]     GL_ARB_cull_distance
[21:15:48]     GL_ARB_debug_output
[21:15:48]     GL_ARB_depth_buffer_float
[21:15:48]     GL_ARB_depth_clamp
[21:15:48]     GL_ARB_depth_texture
[21:15:48]     GL_ARB_derivative_control
[21:15:48]     GL_ARB_direct_state_access
[21:15:48]     GL_ARB_draw_buffers
[21:15:48]     GL_ARB_draw_buffers_blend
[21:15:48]     GL_ARB_draw_indirect
[21:15:48]     GL_ARB_draw_elements_base_vertex
[21:15:48]     GL_ARB_draw_instanced
[21:15:48]     GL_ARB_enhanced_layouts
[21:15:48]     GL_ARB_ES2_compatibility
[21:15:48]     GL_ARB_ES3_compatibility
[21:15:48]     GL_ARB_ES3_1_compatibility
[21:15:48]     GL_ARB_ES3_2_compatibility
[21:15:48]     GL_ARB_explicit_attrib_location
[21:15:48]     GL_ARB_explicit_uniform_location
[21:15:48]     GL_ARB_fragment_coord_conventions
[21:15:48]     GL_ARB_fragment_layer_viewport
[21:15:48]     GL_ARB_fragment_program
[21:15:48]     GL_ARB_fragment_program_shadow
[21:15:48]     GL_ARB_fragment_shader
[21:15:48]     GL_ARB_fragment_shader_interlock
[21:15:48]     GL_ARB_framebuffer_no_attachments
[21:15:48]     GL_ARB_framebuffer_object
[21:15:48]     GL_ARB_framebuffer_sRGB
[21:15:48]     GL_ARB_geometry_shader4
[21:15:48]     GL_ARB_get_program_binary
[21:15:48]     GL_ARB_get_texture_sub_image
[21:15:48]     GL_ARB_gl_spirv
[21:15:48]     GL_ARB_gpu_shader5
[21:15:48]     GL_ARB_gpu_shader_fp64
[21:15:48]     GL_ARB_gpu_shader_int64
[21:15:48]     GL_ARB_half_float_pixel
[21:15:48]     GL_ARB_half_float_vertex
[21:15:48]     GL_ARB_imaging
[21:15:48]     GL_ARB_indirect_parameters
[21:15:48]     GL_ARB_instanced_arrays
[21:15:48]     GL_ARB_internalformat_query
[21:15:48]     GL_ARB_internalformat_query2
[21:15:48]     GL_ARB_invalidate_subdata
[21:15:48]     GL_ARB_map_buffer_alignment
[21:15:48]     GL_ARB_map_buffer_range
[21:15:48]     GL_ARB_multi_bind
[21:15:48]     GL_ARB_multi_draw_indirect
[21:15:48]     GL_ARB_multisample
[21:15:48]     GL_ARB_multitexture
[21:15:48]     GL_ARB_occlusion_query
[21:15:48]     GL_ARB_occlusion_query2
[21:15:48]     GL_ARB_parallel_shader_compile
[21:15:48]     GL_ARB_pipeline_statistics_query
[21:15:48]     GL_ARB_pixel_buffer_object
[21:15:48]     GL_ARB_point_parameters
[21:15:48]     GL_ARB_point_sprite
[21:15:48]     GL_ARB_polygon_offset_clamp
[21:15:48]     GL_ARB_post_depth_coverage
[21:15:48]     GL_ARB_program_interface_query
[21:15:48]     GL_ARB_provoking_vertex
[21:15:48]     GL_ARB_query_buffer_object
[21:15:48]     GL_ARB_robust_buffer_access_behavior
[21:15:48]     GL_ARB_robustness
[21:15:48]     GL_ARB_sample_locations
[21:15:48]     GL_ARB_sample_shading
[21:15:48]     GL_ARB_sampler_objects
[21:15:48]     GL_ARB_seamless_cube_map
[21:15:48]     GL_ARB_seamless_cubemap_per_texture
[21:15:48]     GL_ARB_separate_shader_objects
[21:15:48]     GL_ARB_shader_atomic_counter_ops
[21:15:48]     GL_ARB_shader_atomic_counters
[21:15:48]     GL_ARB_shader_ballot
[21:15:48]     GL_ARB_shader_bit_encoding
[21:15:48]     GL_ARB_shader_clock
[21:15:48]     GL_ARB_shader_draw_parameters
[21:15:48]     GL_ARB_shader_group_vote
[21:15:48]     GL_ARB_shader_image_load_store
[21:15:48]     GL_ARB_shader_image_size
[21:15:48]     GL_ARB_shader_objects
[21:15:48]     GL_ARB_shader_precision
[21:15:48]     GL_ARB_shader_storage_buffer_object
[21:15:48]     GL_ARB_shader_subroutine
[21:15:48]     GL_ARB_shader_texture_image_samples
[21:15:48]     GL_ARB_shader_texture_lod
[21:15:48]     GL_ARB_shading_language_100
[21:15:48]     GL_ARB_shader_viewport_layer_array
[21:15:48]     GL_ARB_shading_language_420pack
[21:15:48]     GL_ARB_shading_language_include
[21:15:48]     GL_ARB_shading_language_packing
[21:15:48]     GL_ARB_shadow
[21:15:48]     GL_ARB_sparse_buffer
[21:15:48]     GL_ARB_sparse_texture
[21:15:48]     GL_ARB_sparse_texture2
[21:15:48]     GL_ARB_sparse_texture_clamp
[21:15:48]     GL_ARB_spirv_extensions
[21:15:48]     GL_ARB_stencil_texturing
[21:15:48]     GL_ARB_sync
[21:15:48]     GL_ARB_tessellation_shader
[21:15:48]     GL_ARB_texture_barrier
[21:15:48]     GL_ARB_texture_border_clamp
[21:15:48]     GL_ARB_texture_buffer_object
[21:15:48]     GL_ARB_texture_buffer_object_rgb32
[21:15:48]     GL_ARB_texture_buffer_range
[21:15:48]     GL_ARB_texture_compression
[21:15:48]     GL_ARB_texture_compression_bptc
[21:15:48]     GL_ARB_texture_compression_rgtc
[21:15:48]     GL_ARB_texture_cube_map
[21:15:48]     GL_ARB_texture_cube_map_array
[21:15:48]     GL_ARB_texture_env_add
[21:15:48]     GL_ARB_texture_env_combine
[21:15:48]     GL_ARB_texture_env_crossbar
[21:15:48]     GL_ARB_texture_env_dot3
[21:15:48]     GL_ARB_texture_filter_anisotropic
[21:15:48]     GL_ARB_texture_filter_minmax
[21:15:48]     GL_ARB_texture_float
[21:15:48]     GL_ARB_texture_gather
[21:15:48]     GL_ARB_texture_mirror_clamp_to_edge
[21:15:48]     GL_ARB_texture_mirrored_repeat
[21:15:48]     GL_ARB_texture_multisample
[21:15:48]     GL_ARB_texture_non_power_of_two
[21:15:48]     GL_ARB_texture_query_levels
[21:15:48]     GL_ARB_texture_query_lod
[21:15:48]     GL_ARB_texture_rectangle
[21:15:48]     GL_ARB_texture_rg
[21:15:48]     GL_ARB_texture_rgb10_a2ui
[21:15:48]     GL_ARB_texture_stencil8
[21:15:48]     GL_ARB_texture_storage
[21:15:48]     GL_ARB_texture_storage_multisample
[21:15:48]     GL_ARB_texture_swizzle
[21:15:48]     GL_ARB_texture_view
[21:15:48]     GL_ARB_timer_query
[21:15:48]     GL_ARB_transform_feedback2
[21:15:48]     GL_ARB_transform_feedback3
[21:15:48]     GL_ARB_transform_feedback_instanced
[21:15:48]     GL_ARB_transform_feedback_overflow_query
[21:15:48]     GL_ARB_transpose_matrix
[21:15:48]     GL_ARB_uniform_buffer_object
[21:15:48]     GL_ARB_vertex_array_bgra
[21:15:48]     GL_ARB_vertex_array_object
[21:15:48]     GL_ARB_vertex_attrib_64bit
[21:15:48]     GL_ARB_vertex_attrib_binding
[21:15:48]     GL_ARB_vertex_buffer_object
[21:15:48]     GL_ARB_vertex_program
[21:15:48]     GL_ARB_vertex_shader
[21:15:48]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:15:48]     GL_ARB_vertex_type_2_10_10_10_rev
[21:15:48]     GL_ARB_viewport_array
[21:15:48]     GL_ARB_window_pos
[21:15:48]     GL_ATI_draw_buffers
[21:15:48]     GL_ATI_texture_float
[21:15:48]     GL_ATI_texture_mirror_once
[21:15:48]     GL_S3_s3tc
[21:15:48]     GL_EXT_texture_env_add
[21:15:48]     GL_EXT_abgr
[21:15:48]     GL_EXT_bgra
[21:15:48]     GL_EXT_bindable_uniform
[21:15:48]     GL_EXT_blend_color
[21:15:48]     GL_EXT_blend_equation_separate
[21:15:48]     GL_EXT_blend_func_separate
[21:15:48]     GL_EXT_blend_minmax
[21:15:48]     GL_EXT_blend_subtract
[21:15:48]     GL_EXT_compiled_vertex_array
[21:15:48]     GL_EXT_Cg_shader
[21:15:48]     GL_EXT_depth_bounds_test
[21:15:48]     GL_EXT_direct_state_access
[21:15:48]     GL_EXT_draw_buffers2
[21:15:48]     GL_EXT_draw_instanced
[21:15:48]     GL_EXT_draw_range_elements
[21:15:48]     GL_EXT_fog_coord
[21:15:48]     GL_EXT_framebuffer_blit
[21:15:48]     GL_EXT_framebuffer_multisample
[21:15:48]     GL_EXTX_framebuffer_mixed_formats
[21:15:48]     GL_EXT_framebuffer_multisample_blit_scaled
[21:15:48]     GL_EXT_framebuffer_object
[21:15:48]     GL_EXT_framebuffer_sRGB
[21:15:48]     GL_EXT_geometry_shader4
[21:15:48]     GL_EXT_gpu_program_parameters
[21:15:48]     GL_EXT_gpu_shader4
[21:15:48]     GL_EXT_multi_draw_arrays
[21:15:48]     GL_EXT_multiview_texture_multisample
[21:15:48]     GL_EXT_multiview_timer_query
[21:15:48]     GL_EXT_packed_depth_stencil
[21:15:48]     GL_EXT_packed_float
[21:15:48]     GL_EXT_packed_pixels
[21:15:48]     GL_EXT_pixel_buffer_object
[21:15:48]     GL_EXT_point_parameters
[21:15:48]     GL_EXT_polygon_offset_clamp
[21:15:48]     GL_EXT_post_depth_coverage
[21:15:48]     GL_EXT_provoking_vertex
[21:15:48]     GL_EXT_raster_multisample
[21:15:48]     GL_EXT_rescale_normal
[21:15:48]     GL_EXT_secondary_color
[21:15:48]     GL_EXT_separate_shader_objects
[21:15:48]     GL_EXT_separate_specular_color
[21:15:48]     GL_EXT_shader_image_load_formatted
[21:15:48]     GL_EXT_shader_image_load_store
[21:15:48]     GL_EXT_shader_integer_mix
[21:15:48]     GL_EXT_shadow_funcs
[21:15:48]     GL_EXT_sparse_texture2
[21:15:48]     GL_EXT_stencil_two_side
[21:15:48]     GL_EXT_stencil_wrap
[21:15:48]     GL_EXT_texture3D
[21:15:48]     GL_EXT_texture_array
[21:15:48]     GL_EXT_texture_buffer_object
[21:15:48]     GL_EXT_texture_compression_dxt1
[21:15:48]     GL_EXT_texture_compression_latc
[21:15:48]     GL_EXT_texture_compression_rgtc
[21:15:48]     GL_EXT_texture_compression_s3tc
[21:15:48]     GL_EXT_texture_cube_map
[21:15:48]     GL_EXT_texture_edge_clamp
[21:15:48]     GL_EXT_texture_env_combine
[21:15:48]     GL_EXT_texture_env_dot3
[21:15:48]     GL_EXT_texture_filter_anisotropic
[21:15:48]     GL_EXT_texture_filter_minmax
[21:15:48]     GL_EXT_texture_integer
[21:15:48]     GL_EXT_texture_lod
[21:15:48]     GL_EXT_texture_lod_bias
[21:15:48]     GL_EXT_texture_mirror_clamp
[21:15:48]     GL_EXT_texture_object
[21:15:48]     GL_EXT_texture_shadow_lod
[21:15:48]     GL_EXT_texture_shared_exponent
[21:15:48]     GL_EXT_texture_sRGB
[21:15:48]     GL_EXT_texture_sRGB_R8
[21:15:48]     GL_EXT_texture_sRGB_decode
[21:15:48]     GL_EXT_texture_storage
[21:15:48]     GL_EXT_texture_swizzle
[21:15:48]     GL_EXT_timer_query
[21:15:48]     GL_EXT_transform_feedback2
[21:15:48]     GL_EXT_vertex_array
[21:15:48]     GL_EXT_vertex_array_bgra
[21:15:48]     GL_EXT_vertex_attrib_64bit
[21:15:48]     GL_EXT_window_rectangles
[21:15:48]     GL_EXT_import_sync_object
[21:15:48]     GL_IBM_rasterpos_clip
[21:15:48]     GL_IBM_texture_mirrored_repeat
[21:15:48]     GL_KHR_context_flush_control
[21:15:48]     GL_KHR_debug
[21:15:48]     GL_EXT_memory_object
[21:15:48]     GL_EXT_memory_object_win32
[21:15:48]     GL_EXT_win32_keyed_mutex
[21:15:48]     GL_KHR_parallel_shader_compile
[21:15:48]     GL_KHR_no_error
[21:15:48]     GL_KHR_robust_buffer_access_behavior
[21:15:48]     GL_KHR_robustness
[21:15:48]     GL_EXT_semaphore
[21:15:48]     GL_EXT_semaphore_win32
[21:15:48]     GL_KHR_shader_subgroup
[21:15:48]     GL_KTX_buffer_region
[21:15:48]     GL_NV_alpha_to_coverage_dither_control
[21:15:48]     GL_NV_bindless_multi_draw_indirect
[21:15:48]     GL_NV_bindless_multi_draw_indirect_count
[21:15:48]     GL_NV_bindless_texture
[21:15:48]     GL_NV_blend_equation_advanced
[21:15:48]     GL_NV_blend_equation_advanced_coherent
[21:15:48]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:15:48]     GL_NV_blend_minmax_factor
[21:15:48]     GL_NV_blend_square
[21:15:48]     GL_NV_clip_space_w_scaling
[21:15:48]     GL_NV_command_list
[21:15:48]     GL_NV_compute_program5
[21:15:48]     GL_NV_conditional_render
[21:15:48]     GL_NV_conservative_raster
[21:15:48]     GL_NV_conservative_raster_dilate
[21:15:48]     GL_NV_conservative_raster_pre_snap_triangles
[21:15:48]     GL_NV_copy_depth_to_color
[21:15:48]     GL_NV_copy_image
[21:15:48]     GL_NV_depth_buffer_float
[21:15:48]     GL_NV_depth_clamp
[21:15:48]     GL_NV_draw_texture
[21:15:48]     GL_NV_draw_vulkan_image
[21:15:48]     GL_NV_ES1_1_compatibility
[21:15:48]     GL_NV_ES3_1_compatibility
[21:15:48]     GL_NV_explicit_multisample
[21:15:48]     GL_NV_feature_query
[21:15:48]     GL_NV_fence
[21:15:48]     GL_NV_fill_rectangle
[21:15:48]     GL_NV_float_buffer
[21:15:48]     GL_NV_fog_distance
[21:15:48]     GL_NV_fragment_coverage_to_color
[21:15:48]     GL_NV_fragment_program
[21:15:48]     GL_NV_fragment_program_option
[21:15:48]     GL_NV_fragment_program2
[21:15:48]     GL_NV_fragment_shader_interlock
[21:15:48]     GL_NV_framebuffer_mixed_samples
[21:15:48]     GL_NV_framebuffer_multisample_coverage
[21:15:48]     GL_NV_geometry_shader4
[21:15:48]     GL_NV_geometry_shader_passthrough
[21:15:48]     GL_NV_gpu_program4
[21:15:48]     GL_NV_internalformat_sample_query
[21:15:48]     GL_NV_gpu_program4_1
[21:15:48]     GL_NV_gpu_program5
[21:15:48]     GL_NV_gpu_program5_mem_extended
[21:15:48]     GL_NV_gpu_program_fp64
[21:15:48]     GL_NV_gpu_shader5
[21:15:48]     GL_NV_half_float
[21:15:48]     GL_NV_light_max_exponent
[21:15:48]     GL_NV_memory_attachment
[21:15:48]     GL_NV_multisample_coverage
[21:15:48]     GL_NV_multisample_filter_hint
[21:15:48]     GL_NV_occlusion_query
[21:15:48]     GL_NV_packed_depth_stencil
[21:15:48]     GL_NV_parameter_buffer_object
[21:15:48]     GL_NV_parameter_buffer_object2
[21:15:48]     GL_NV_path_rendering
[21:15:48]     GL_NV_path_rendering_shared_edge
[21:15:48]     GL_NV_pixel_data_range
[21:15:48]     GL_NV_point_sprite
[21:15:48]     GL_NV_primitive_restart
[21:15:48]     GL_NV_query_resource
[21:15:48]     GL_NV_query_resource_tag
[21:15:48]     GL_NV_register_combiners
[21:15:48]     GL_NV_register_combiners2
[21:15:48]     GL_NV_sample_locations
[21:15:48]     GL_NV_sample_mask_override_coverage
[21:15:48]     GL_NV_shader_atomic_counters
[21:15:48]     GL_NV_shader_atomic_float
[21:15:48]     GL_NV_shader_atomic_float64
[21:15:48]     GL_NV_shader_atomic_fp16_vector
[21:15:48]     GL_NV_shader_atomic_int64
[21:15:48]     GL_NV_shader_buffer_load
[21:15:48]     GL_NV_shader_storage_buffer_object
[21:15:48]     GL_NV_shader_subgroup_partitioned
[21:15:48]     GL_NV_stereo_view_rendering
[21:15:48]     GL_NV_texgen_reflection
[21:15:48]     GL_NV_texture_barrier
[21:15:48]     GL_NV_texture_compression_vtc
[21:15:48]     GL_NV_texture_env_combine4
[21:15:48]     GL_NV_texture_multisample
[21:15:48]     GL_NV_texture_rectangle
[21:15:48]     GL_NV_texture_rectangle_compressed
[21:15:48]     GL_NV_texture_shader
[21:15:48]     GL_NV_texture_shader2
[21:15:48]     GL_NV_texture_shader3
[21:15:48]     GL_NV_transform_feedback
[21:15:48]     GL_NV_transform_feedback2
[21:15:48]     GL_NV_uniform_buffer_unified_memory
[21:15:48]     GL_NV_vertex_array_range
[21:15:48]     GL_NV_vertex_array_range2
[21:15:48]     GL_NV_vertex_attrib_integer_64bit
[21:15:48]     GL_NV_vertex_buffer_unified_memory
[21:15:48]     GL_NV_vertex_program
[21:15:48]     GL_NV_vertex_program1_1
[21:15:48]     GL_NV_vertex_program2
[21:15:48]     GL_NV_vertex_program2_option
[21:15:48]     GL_NV_vertex_program3
[21:15:48]     GL_NV_viewport_array2
[21:15:48]     GL_NV_viewport_swizzle
[21:15:48]     GL_NVX_conditional_render
[21:15:48]     GL_NVX_linked_gpu_multicast
[21:15:48]     GL_NV_gpu_multicast
[21:15:48]     GL_NVX_gpu_multicast2
[21:15:48]     GL_NVX_progress_fence
[21:15:48]     GL_NVX_gpu_memory_info
[21:15:48]     GL_NVX_multigpu_info
[21:15:48]     GL_NVX_nvenc_interop
[21:15:48]     GL_NV_shader_thread_group
[21:15:48]     GL_NV_shader_thread_shuffle
[21:15:48]     GL_KHR_blend_equation_advanced
[21:15:48]     GL_KHR_blend_equation_advanced_coherent
[21:15:48]     GL_OVR_multiview
[21:15:48]     GL_OVR_multiview2
[21:15:48]     GL_SGIS_generate_mipmap
[21:15:48]     GL_SGIS_texture_lod
[21:15:48]     GL_SGIX_depth_texture
[21:15:48]     GL_SGIX_shadow
[21:15:48]     GL_SUN_slice_accum
[21:15:48]     GL_WIN_swap_hint
[21:15:48]     WGL_EXT_swap_control
[21:15:48] OpenGL pixel format: 8:8:8:8
[21:15:48] OpenGL depth format: 24:8
[21:15:48] 
[21:15:48] GLSL version: 4.60 NVIDIA
[21:15:48] GLSL max vertex uniforms: 4096 (4096)
[21:15:48] GLSL max fragment uniforms: 4096 (4096)
[21:15:48] GLSL max varyings: 124 (124)
[21:15:48] GLSL max lights: 8 (8)
[21:15:48] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:15:48] 
[21:15:48] Vertex/index buffer memory limit: 3072MiB
[21:15:48] Starting workaround for fast running clocks
[21:15:48] Using LWJGL timer.
[21:15:49] Startup Phase - Initializing..
[21:15:49] Preloading builtin materials
[21:15:49] Preloading builtin materials done
[21:15:49] Setting up Collada Model Loader
[21:15:49] Launching Collada Model Loader threads
[21:15:49] Launching WOM Loader threads
[21:15:49] Startup Phase - Setting up..
[21:15:50] No positions file for 0x0
[21:15:50] No position data stored for fightwindow
[21:15:50] No position data stored for healthbar
[21:15:50] No position data stored for missionprogress
[21:15:50] No position data stored for target
[21:15:50] No position data stored for selected
[21:15:50] No position data stored for quickbar
[21:15:50] No position data stored for toolbelt
[21:15:50] No position data stored for compass
[21:15:50] No position data stored for skillTracker
[21:15:50] No position data stored for notification
[21:15:50] No position data stored for statusEffect
[21:15:50] No position data stored for skills
[21:15:50] No position data stored for spelleffects
[21:15:50] No position data stored for missions
[21:15:50] No position data stored for achievementWindow
[21:15:50] No position data stored for chat
[21:15:50] No position data stored for event
[21:15:50] No position data stored for inventory
[21:15:50] No position data stored for Character
[21:15:50] No position data stored for timers
[21:15:50] No position data stored for creation
[21:15:50] No position data stored for creationList
[21:15:50] No position data stored for recipeList
[21:15:50] No position data stored for journal
[21:15:50] No position data stored for equipment
[21:15:50] No position data stored for wikisearch
[21:15:50] No position data stored for stats
[21:15:50] No position data stored for friend
[21:15:50] No position data stored for support
[21:15:50] No position data stored for trade
[21:15:50] Gui initialized
[21:15:50] Startup Phase - Preparing terrain...
[21:15:50] Could not complete FBO with format (0x1908): 36054 (0x8cd6)
[21:15:50] Could not complete FBO with format (0x1908): 36054 (0x8cd6)
[21:15:50] Startup Phase - Connecting ..
[21:15:51] Disabling Nagles
[21:15:51] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[21:15:51] Disabling Nagles
[21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[21:15:52] Login successful
[21:15:52] Executing C:\Games\Wurm\configs\default\autorun.txt
[21:15:52] Starting update of login splash image...
[21:15:53] Finished loading new login splash image!
[21:15:53] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[21:15:57] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[21:18:23] No mapping found for hair6
[21:18:23] No mapping found for hair6
[21:18:23] No mapping found for hair6
[21:18:24] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[21:18:24] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[21:18:24] Water reflection offscreen size 960x540
[21:18:24] Execution aborted at connection 1, iteration 4400
[21:18:24] Run time  2m, local time Tue Nov 03 21:18:24 YEKT 2020
[21:18:24] Destroying game window
[21:18:24] ====== CLIENT CRASH ======
[21:18:24] Unexpected crash while playing
[21:18:24] java.lang.ArithmeticException: / by zero
[21:18:24]     at class.CbjaW7BM4E.FZOk5L6Gfy(SourceFile:275)
[21:18:24]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[21:18:24]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[21:18:24]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[21:18:24]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[21:18:24]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[21:18:24]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[21:18:24]     at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832)
[21:18:24]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[21:18:24]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[21:18:24]     at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960)
[21:18:24]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[21:18:24]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[21:18:24]     at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277)
[21:18:24]     at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151)
[21:18:24]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538)
[21:18:24]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[21:18:24]     at java.lang.Thread.run(Unknown Source)
 

 

Please HELP!

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[21:22:01] 
[21:22:01] Preparing to enable console logging.
[21:22:01] Now logging to C:\Games\Wurm\console.Nelse.log
[21:22:01] Time is Tue Nov 03 21:22:01 YEKT 2020
[21:22:01] Running client version 4.2.27
[21:22:01]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[21:22:01]      client build time 2020-10-29 14:35
[21:22:01] 
[21:22:01] === System information ===
[21:22:01] Executing from C:\Games\Wurm Online\
[21:22:01] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:22:01] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:22:01] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:22:01] Available CPUs: 12
[21:22:01] 
[21:22:01] 
[21:22:01] === Wurm options ===
[21:22:01] animation_playback_self = 0
[21:22:01] ao_level = 1
[21:22:01] auto_mipmaps_enabled = 1
[21:22:01] auto_run_source = 0
[21:22:01] cavedetail = 2
[21:22:01] censor_chat = true
[21:22:01] collada_animations = 3
[21:22:01] colorItemsDamage = true
[21:22:01] color_black = 0.0,0.0,0.0,1.0
[21:22:01] color_cyan = 0.0,1.0,1.0,1.0
[21:22:01] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:22:01] color_enchant_name = 0.0,0.5,0.5,1.0
[21:22:01] color_enchant_power = 0.0,1.0,1.0,1.0
[21:22:01] color_error = 1.0,0.3,0.3,1.0
[21:22:01] color_fuchsia = 1.0,0.0,1.0,1.0
[21:22:01] color_green = 0.4,0.72,0.47,1.0
[21:22:01] color_grey = 0.5,0.75,1.0,1.0
[21:22:01] color_lime = 0.5,1.0,0.5,1.0
[21:22:01] color_maroon = 0.5,0.0,0.0,1.0
[21:22:01] color_navy_blue = 0.23,0.39,1.0,1.0
[21:22:01] color_orange = 1.0,0.58,0.04,1.0
[21:22:01] color_outline_ally = 0.5,1.0,0.5,1.0
[21:22:01] color_outline_friend = 0.5,0.75,1.0,1.0
[21:22:01] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:22:01] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:22:01] color_purple = 0.5,0.0,0.5,1.0
[21:22:01] color_red = 1.0,0.0,0.0,1.0
[21:22:01] color_royal_blue = 0.5,0.5,1.0,1.0
[21:22:01] color_salve_acid = 1.0,1.0,0.0,1.0
[21:22:01] color_salve_fire = 1.0,0.0,0.0,1.0
[21:22:01] color_salve_frost = 0.0,0.0,1.0,1.0
[21:22:01] color_silver = 0.75,0.75,0.75,1.0
[21:22:01] color_system = 0.5,1.0,0.5,1.0
[21:22:01] color_teal = 0.0,0.5,0.5,1.0
[21:22:01] color_white = 1.0,1.0,1.0,1.0
[21:22:01] color_yellow = 1.0,1.0,0.0,1.0
[21:22:01] compressed_textures = false
[21:22:01] compressed_textures_S3TC = true
[21:22:01] contribution_culling = 200
[21:22:01] custim_timer_source = 1
[21:22:01] customTimer1 = -1|-1
[21:22:01] customTimer2 = -1|-1
[21:22:01] customTimer3 = -1|-1
[21:22:01] customTimer4 = -1|-1
[21:22:01] customTimer5 = -1|-1
[21:22:01] debug_mode = false
[21:22:01] defaultActions_source = 0
[21:22:01] depth_clamp_enabled = 2
[21:22:01] disable_select_all_shortcut = false
[21:22:01] display_settings = false:false:0:1920:1080:32:75:true:false
[21:22:01] enable_contribution_culling = false
[21:22:01] enable_debugs = false
[21:22:01] enable_lod = true
[21:22:01] enable_seasonal_mappings = true
[21:22:01] enable_shift_drag = false
[21:22:01] enable_volumetric_fog = true
[21:22:01] enable_vsync = false
[21:22:01] enable_world_drag = true
[21:22:01] event_log_rotation = 2
[21:22:01] exec_source = 0
[21:22:01] fast_yield = false
[21:22:01] fbo_enabled = 2
[21:22:01] fog_coord_src = 0
[21:22:01] font_antialias = 2
[21:22:01] font_bold = 11
[21:22:01] font_default = 11
[21:22:01] font_header = 24
[21:22:01] font_italian = 11
[21:22:01] font_monospaced = 11
[21:22:01] font_static = 11
[21:22:01] fov_horizontal = 110
[21:22:01] fps_limit = 60
[21:22:01] fps_limit_background = 30
[21:22:01] fps_limit_enabled = true
[21:22:01] free_look_mode_disable_on_close_component = false
[21:22:01] free_look_mode_disable_on_combat = false
[21:22:01] free_look_mode_disable_on_open_component = false
[21:22:01] free_look_mode_sensitivity = 10
[21:22:01] game_client_thread_priority = 2
[21:22:01] glsl_debug_loading = false
[21:22:01] glsl_enabled = 2
[21:22:01] gpu_skinning = true
[21:22:01] gui_opacity = 3
[21:22:01] gui_skin = 1
[21:22:01] has_read_eula = true
[21:22:01] head_bob = false
[21:22:01] hide_cursor_with_ui = false
[21:22:01] hide_inactive_friends = false
[21:22:01] hide_menu_examine = false
[21:22:01] hide_menu_no_target = false
[21:22:01] hide_menu_spam_mode = true
[21:22:01] hide_menu_stop = false
[21:22:01] hide_onscreen_fail_messages = false
[21:22:01] hide_onscreen_hostile_messages = false
[21:22:01] hide_onscreen_info_messages = false
[21:22:01] hide_personal_goal = false
[21:22:01] high_res_binoculars = true
[21:22:01] hint_texture_scaling = 2
[21:22:01] impColumn = true
[21:22:01] inverse_mouse = false
[21:22:01] irc_log_rotation = 2
[21:22:01] irc_notif = 0
[21:22:01] item_creature_render_distance = 3
[21:22:01] key_bindings_source = 0
[21:22:01] keyboard_layout = 0
[21:22:01] limit_dynamic_lights = true
[21:22:01] loadInventoryStartup = true
[21:22:01] local_list_in_event = false
[21:22:01] lod = 1
[21:22:01] log_extra_errors = false
[21:22:01] log_gl_errors = false
[21:22:01] mark_text_read = true
[21:22:01] material_as_suffix = true
[21:22:01] max_dynamic_lights = 8
[21:22:01] max_shader_lights = 8
[21:22:01] max_texture_size = 2
[21:22:01] mega_texture_size = 6
[21:22:01] model_loader_thread_priority = 2
[21:22:01] model_loading_threads = 3
[21:22:01] mount_control_mode = 0
[21:22:01] mount_rotation = false
[21:22:01] mouse_camera_sensitivity = 10.0
[21:22:01] mouse_smoothing = 0.0
[21:22:01] multicolor_usage = 1
[21:22:01] multidraw_enabled = 1
[21:22:01] no_brightness = false
[21:22:01] no_terrain_render = false
[21:22:01] no_world_render = false
[21:22:01] non_power_of_two = 1
[21:22:01] normal_maps = true
[21:22:01] occlusion_queries_enabled = 2
[21:22:01] offscreen_texture_size = 2
[21:22:01] other_log_rotation = 2
[21:22:01] outline_picking = true
[21:22:01] player_texture_size = 2
[21:22:01] quick_keybinds = true
[21:22:01] reflection_texture_size = 2
[21:22:01] reflections = 2
[21:22:01] remember_password = true
[21:22:01] render_bloom = false
[21:22:01] render_distant_terrain = true
[21:22:01] render_fxaa = true
[21:22:01] render_sun_glare = false
[21:22:01] render_vignette = false
[21:22:01] renderer_type = 1
[21:22:01] resident_models = false
[21:22:01] save_skills_on_quit = true
[21:22:01] screen_brightness = 0.0
[21:22:01] screenshot_file_format = 1
[21:22:01] season_override = 0
[21:22:01] send_extra_tile_data = false
[21:22:01] setting_timestamps = true
[21:22:01] settings_version = 14
[21:22:01] shadow_level = 0
[21:22:01] shadow_mapsize = 1
[21:22:01] shift_drag_default = 10
[21:22:01] showKChat = true
[21:22:01] show_body_in_inventory = false
[21:22:01] show_creature_overlay = true
[21:22:01] show_examine_world_text = true
[21:22:01] show_local_world_text = true
[21:22:01] show_old_menu = false
[21:22:01] show_old_quickbar = false
[21:22:01] silent_friends_update = false
[21:22:01] skillgain_minimum = 5
[21:22:01] skillgain_no_alignment = false
[21:22:01] skillgain_no_favor = false
[21:22:01] skydetail = 1
[21:22:01] sound_al_gain = 1
[21:22:01] sound_buzzlevel = 2
[21:22:01] sound_cache_enabled = true
[21:22:01] sound_doppler_enabled = false
[21:22:01] sound_engine = 2
[21:22:01] sound_footstepslevel = 10
[21:22:01] sound_music_level = 4
[21:22:01] sound_play_PMAlert = true
[21:22:01] sound_play_UIsounds = true
[21:22:01] sound_play_ambients = false
[21:22:01] sound_play_buzz = true
[21:22:01] sound_play_combat = true
[21:22:01] sound_play_door = true
[21:22:01] sound_play_emotes = true
[21:22:01] sound_play_footsteps = true
[21:22:01] sound_play_music = true
[21:22:01] sound_play_weather = false
[21:22:01] sound_play_work = true
[21:22:01] structure_render_distance = 3
[21:22:01] submit_client_data = 2
[21:22:01] supersampling = 0
[21:22:01] swap_mouse_buttons = false
[21:22:01] terrain_res = 2
[21:22:01] test_attach_equipment = false
[21:22:01] test_mode = 0
[21:22:01] thirdPerson = false
[21:22:01] tile_transitions = true
[21:22:01] tiledecorations = 2
[21:22:01] togglePushToTalk = true
[21:22:01] treelist_outline = true
[21:22:01] trees = 3
[21:22:01] ui_scale = 110
[21:22:01] update_optional = true
[21:22:01] use_alpha_particles = true
[21:22:01] use_anisotropic_filtering = 4
[21:22:01] use_antialiasing = 1
[21:22:01] use_default_action = true
[21:22:01] use_fast_clock_work_around = true
[21:22:01] use_nano_timer = false
[21:22:01] use_non_alpha_particles = true
[21:22:01] use_phobia_models = false
[21:22:01] use_tree_models = true
[21:22:01] use_weather_particles = true
[21:22:01] vbo_enabled = 1
[21:22:01] vg_ui_theme = 1
[21:22:01] viewport_bob = true
[21:22:01] water_detail = 2
[21:22:01] 
[21:22:02] Setting up WurmModel Model Loader
[21:22:02] Executing C:\Games\Wurm\configs\default\keybindings.txt
[21:22:02] Translating legacy key NUMPAD9 to KP_9
[21:22:02] Translating legacy key EQUALS to EQUAL
[21:22:02] Translating legacy key ADD to KP_ADD
[21:22:02] Translating legacy key NUMPAD8 to KP_8
[21:22:02] Translating legacy key NUMPAD5 to KP_5
[21:22:02] Translating legacy key NUMPAD1 to KP_1
[21:22:02] Translating legacy key NUMPAD0 to KP_0
[21:22:02] Translating legacy key NUMPAD3 to KP_3
[21:22:02] Translating legacy key NUMPAD2 to KP_2
[21:22:02] Translating legacy key DECIMAL to KP_DECIMAL
[21:22:02] Translating legacy key DIVIDE to KP_DIVIDE
[21:22:02] Translating legacy key NUMPAD4 to KP_4
[21:22:02] Translating legacy key NUMPAD7 to KP_7
[21:22:02] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:22:02] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:22:02] Translating legacy key NUMPAD6 to KP_6
[21:22:03] Word filter loaded: 23
[21:22:03] Starting global frame job manager with 12 worker threads
[21:22:03] Starting global lazy job manager with 6 worker threads
[21:22:03] Setting up OpenAL Sound Engine
[21:22:03] OpenAL version: 1.1 ALSOFT 1.19.1
[21:22:03] OpenAL renderer: OpenAL Soft
[21:22:03] OpenAL vendor: OpenAL Community
[21:22:03] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:22:03] Generating: 128 source channels.
[21:22:03] 
[21:22:03] === OpenGL information ===
[21:22:03] LWJGL version: 3.2.3 1.2.0
[21:22:03] OpenGL vendor: NVIDIA Corporation
[21:22:03] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[21:22:03] OpenGL version: 4.6.0 NVIDIA 456.71
[21:22:03] OpenGL extensions:
[21:22:03]     GL_AMD_multi_draw_indirect
[21:22:03]     GL_AMD_seamless_cubemap_per_texture
[21:22:03]     GL_AMD_vertex_shader_viewport_index
[21:22:03]     GL_AMD_vertex_shader_layer
[21:22:03]     GL_ARB_arrays_of_arrays
[21:22:03]     GL_ARB_base_instance
[21:22:03]     GL_ARB_bindless_texture
[21:22:03]     GL_ARB_blend_func_extended
[21:22:03]     GL_ARB_buffer_storage
[21:22:03]     GL_ARB_clear_buffer_object
[21:22:03]     GL_ARB_clear_texture
[21:22:03]     GL_ARB_clip_control
[21:22:03]     GL_ARB_color_buffer_float
[21:22:03]     GL_ARB_compatibility
[21:22:03]     GL_ARB_compressed_texture_pixel_storage
[21:22:03]     GL_ARB_conservative_depth
[21:22:03]     GL_ARB_compute_shader
[21:22:03]     GL_ARB_compute_variable_group_size
[21:22:03]     GL_ARB_conditional_render_inverted
[21:22:03]     GL_ARB_copy_buffer
[21:22:03]     GL_ARB_copy_image
[21:22:03]     GL_ARB_cull_distance
[21:22:03]     GL_ARB_debug_output
[21:22:03]     GL_ARB_depth_buffer_float
[21:22:03]     GL_ARB_depth_clamp
[21:22:03]     GL_ARB_depth_texture
[21:22:03]     GL_ARB_derivative_control
[21:22:03]     GL_ARB_direct_state_access
[21:22:03]     GL_ARB_draw_buffers
[21:22:03]     GL_ARB_draw_buffers_blend
[21:22:03]     GL_ARB_draw_indirect
[21:22:03]     GL_ARB_draw_elements_base_vertex
[21:22:03]     GL_ARB_draw_instanced
[21:22:03]     GL_ARB_enhanced_layouts
[21:22:03]     GL_ARB_ES2_compatibility
[21:22:03]     GL_ARB_ES3_compatibility
[21:22:03]     GL_ARB_ES3_1_compatibility
[21:22:03]     GL_ARB_ES3_2_compatibility
[21:22:03]     GL_ARB_explicit_attrib_location
[21:22:03]     GL_ARB_explicit_uniform_location
[21:22:03]     GL_ARB_fragment_coord_conventions
[21:22:03]     GL_ARB_fragment_layer_viewport
[21:22:03]     GL_ARB_fragment_program
[21:22:03]     GL_ARB_fragment_program_shadow
[21:22:03]     GL_ARB_fragment_shader
[21:22:03]     GL_ARB_fragment_shader_interlock
[21:22:03]     GL_ARB_framebuffer_no_attachments
[21:22:03]     GL_ARB_framebuffer_object
[21:22:03]     GL_ARB_framebuffer_sRGB
[21:22:03]     GL_ARB_geometry_shader4
[21:22:03]     GL_ARB_get_program_binary
[21:22:03]     GL_ARB_get_texture_sub_image
[21:22:03]     GL_ARB_gl_spirv
[21:22:03]     GL_ARB_gpu_shader5
[21:22:03]     GL_ARB_gpu_shader_fp64
[21:22:03]     GL_ARB_gpu_shader_int64
[21:22:03]     GL_ARB_half_float_pixel
[21:22:03]     GL_ARB_half_float_vertex
[21:22:03]     GL_ARB_imaging
[21:22:03]     GL_ARB_indirect_parameters
[21:22:03]     GL_ARB_instanced_arrays
[21:22:03]     GL_ARB_internalformat_query
[21:22:03]     GL_ARB_internalformat_query2
[21:22:03]     GL_ARB_invalidate_subdata
[21:22:03]     GL_ARB_map_buffer_alignment
[21:22:03]     GL_ARB_map_buffer_range
[21:22:03]     GL_ARB_multi_bind
[21:22:03]     GL_ARB_multi_draw_indirect
[21:22:03]     GL_ARB_multisample
[21:22:03]     GL_ARB_multitexture
[21:22:03]     GL_ARB_occlusion_query
[21:22:03]     GL_ARB_occlusion_query2
[21:22:03]     GL_ARB_parallel_shader_compile
[21:22:03]     GL_ARB_pipeline_statistics_query
[21:22:03]     GL_ARB_pixel_buffer_object
[21:22:03]     GL_ARB_point_parameters
[21:22:03]     GL_ARB_point_sprite
[21:22:03]     GL_ARB_polygon_offset_clamp
[21:22:03]     GL_ARB_post_depth_coverage
[21:22:03]     GL_ARB_program_interface_query
[21:22:03]     GL_ARB_provoking_vertex
[21:22:03]     GL_ARB_query_buffer_object
[21:22:03]     GL_ARB_robust_buffer_access_behavior
[21:22:03]     GL_ARB_robustness
[21:22:03]     GL_ARB_sample_locations
[21:22:03]     GL_ARB_sample_shading
[21:22:03]     GL_ARB_sampler_objects
[21:22:03]     GL_ARB_seamless_cube_map
[21:22:03]     GL_ARB_seamless_cubemap_per_texture
[21:22:03]     GL_ARB_separate_shader_objects
[21:22:03]     GL_ARB_shader_atomic_counter_ops
[21:22:03]     GL_ARB_shader_atomic_counters
[21:22:03]     GL_ARB_shader_ballot
[21:22:03]     GL_ARB_shader_bit_encoding
[21:22:03]     GL_ARB_shader_clock
[21:22:03]     GL_ARB_shader_draw_parameters
[21:22:03]     GL_ARB_shader_group_vote
[21:22:03]     GL_ARB_shader_image_load_store
[21:22:03]     GL_ARB_shader_image_size
[21:22:03]     GL_ARB_shader_objects
[21:22:03]     GL_ARB_shader_precision
[21:22:03]     GL_ARB_shader_storage_buffer_object
[21:22:03]     GL_ARB_shader_subroutine
[21:22:03]     GL_ARB_shader_texture_image_samples
[21:22:03]     GL_ARB_shader_texture_lod
[21:22:03]     GL_ARB_shading_language_100
[21:22:03]     GL_ARB_shader_viewport_layer_array
[21:22:03]     GL_ARB_shading_language_420pack
[21:22:03]     GL_ARB_shading_language_include
[21:22:03]     GL_ARB_shading_language_packing
[21:22:03]     GL_ARB_shadow
[21:22:03]     GL_ARB_sparse_buffer
[21:22:03]     GL_ARB_sparse_texture
[21:22:03]     GL_ARB_sparse_texture2
[21:22:03]     GL_ARB_sparse_texture_clamp
[21:22:03]     GL_ARB_spirv_extensions
[21:22:03]     GL_ARB_stencil_texturing
[21:22:03]     GL_ARB_sync
[21:22:03]     GL_ARB_tessellation_shader
[21:22:03]     GL_ARB_texture_barrier
[21:22:03]     GL_ARB_texture_border_clamp
[21:22:03]     GL_ARB_texture_buffer_object
[21:22:03]     GL_ARB_texture_buffer_object_rgb32
[21:22:03]     GL_ARB_texture_buffer_range
[21:22:03]     GL_ARB_texture_compression
[21:22:03]     GL_ARB_texture_compression_bptc
[21:22:03]     GL_ARB_texture_compression_rgtc
[21:22:03]     GL_ARB_texture_cube_map
[21:22:03]     GL_ARB_texture_cube_map_array
[21:22:03]     GL_ARB_texture_env_add
[21:22:03]     GL_ARB_texture_env_combine
[21:22:03]     GL_ARB_texture_env_crossbar
[21:22:03]     GL_ARB_texture_env_dot3
[21:22:03]     GL_ARB_texture_filter_anisotropic
[21:22:03]     GL_ARB_texture_filter_minmax
[21:22:03]     GL_ARB_texture_float
[21:22:03]     GL_ARB_texture_gather
[21:22:03]     GL_ARB_texture_mirror_clamp_to_edge
[21:22:03]     GL_ARB_texture_mirrored_repeat
[21:22:03]     GL_ARB_texture_multisample
[21:22:03]     GL_ARB_texture_non_power_of_two
[21:22:03]     GL_ARB_texture_query_levels
[21:22:03]     GL_ARB_texture_query_lod
[21:22:03]     GL_ARB_texture_rectangle
[21:22:03]     GL_ARB_texture_rg
[21:22:03]     GL_ARB_texture_rgb10_a2ui
[21:22:03]     GL_ARB_texture_stencil8
[21:22:03]     GL_ARB_texture_storage
[21:22:03]     GL_ARB_texture_storage_multisample
[21:22:03]     GL_ARB_texture_swizzle
[21:22:03]     GL_ARB_texture_view
[21:22:03]     GL_ARB_timer_query
[21:22:03]     GL_ARB_transform_feedback2
[21:22:03]     GL_ARB_transform_feedback3
[21:22:03]     GL_ARB_transform_feedback_instanced
[21:22:03]     GL_ARB_transform_feedback_overflow_query
[21:22:03]     GL_ARB_transpose_matrix
[21:22:03]     GL_ARB_uniform_buffer_object
[21:22:03]     GL_ARB_vertex_array_bgra
[21:22:03]     GL_ARB_vertex_array_object
[21:22:03]     GL_ARB_vertex_attrib_64bit
[21:22:03]     GL_ARB_vertex_attrib_binding
[21:22:03]     GL_ARB_vertex_buffer_object
[21:22:03]     GL_ARB_vertex_program
[21:22:03]     GL_ARB_vertex_shader
[21:22:03]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:22:03]     GL_ARB_vertex_type_2_10_10_10_rev
[21:22:03]     GL_ARB_viewport_array
[21:22:03]     GL_ARB_window_pos
[21:22:03]     GL_ATI_draw_buffers
[21:22:03]     GL_ATI_texture_float
[21:22:03]     GL_ATI_texture_mirror_once
[21:22:03]     GL_S3_s3tc
[21:22:03]     GL_EXT_texture_env_add
[21:22:03]     GL_EXT_abgr
[21:22:03]     GL_EXT_bgra
[21:22:03]     GL_EXT_bindable_uniform
[21:22:03]     GL_EXT_blend_color
[21:22:03]     GL_EXT_blend_equation_separate
[21:22:03]     GL_EXT_blend_func_separate
[21:22:03]     GL_EXT_blend_minmax
[21:22:03]     GL_EXT_blend_subtract
[21:22:03]     GL_EXT_compiled_vertex_array
[21:22:03]     GL_EXT_Cg_shader
[21:22:03]     GL_EXT_depth_bounds_test
[21:22:03]     GL_EXT_direct_state_access
[21:22:03]     GL_EXT_draw_buffers2
[21:22:03]     GL_EXT_draw_instanced
[21:22:03]     GL_EXT_draw_range_elements
[21:22:03]     GL_EXT_fog_coord
[21:22:03]     GL_EXT_framebuffer_blit
[21:22:03]     GL_EXT_framebuffer_multisample
[21:22:03]     GL_EXTX_framebuffer_mixed_formats
[21:22:03]     GL_EXT_framebuffer_multisample_blit_scaled
[21:22:03]     GL_EXT_framebuffer_object
[21:22:03]     GL_EXT_framebuffer_sRGB
[21:22:03]     GL_EXT_geometry_shader4
[21:22:03]     GL_EXT_gpu_program_parameters
[21:22:03]     GL_EXT_gpu_shader4
[21:22:03]     GL_EXT_multi_draw_arrays
[21:22:03]     GL_EXT_multiview_texture_multisample
[21:22:03]     GL_EXT_multiview_timer_query
[21:22:03]     GL_EXT_packed_depth_stencil
[21:22:03]     GL_EXT_packed_float
[21:22:03]     GL_EXT_packed_pixels
[21:22:03]     GL_EXT_pixel_buffer_object
[21:22:03]     GL_EXT_point_parameters
[21:22:03]     GL_EXT_polygon_offset_clamp
[21:22:03]     GL_EXT_post_depth_coverage
[21:22:03]     GL_EXT_provoking_vertex
[21:22:03]     GL_EXT_raster_multisample
[21:22:03]     GL_EXT_rescale_normal
[21:22:03]     GL_EXT_secondary_color
[21:22:03]     GL_EXT_separate_shader_objects
[21:22:03]     GL_EXT_separate_specular_color
[21:22:03]     GL_EXT_shader_image_load_formatted
[21:22:03]     GL_EXT_shader_image_load_store
[21:22:03]     GL_EXT_shader_integer_mix
[21:22:03]     GL_EXT_shadow_funcs
[21:22:03]     GL_EXT_sparse_texture2
[21:22:03]     GL_EXT_stencil_two_side
[21:22:03]     GL_EXT_stencil_wrap
[21:22:03]     GL_EXT_texture3D
[21:22:03]     GL_EXT_texture_array
[21:22:03]     GL_EXT_texture_buffer_object
[21:22:03]     GL_EXT_texture_compression_dxt1
[21:22:03]     GL_EXT_texture_compression_latc
[21:22:03]     GL_EXT_texture_compression_rgtc
[21:22:03]     GL_EXT_texture_compression_s3tc
[21:22:03]     GL_EXT_texture_cube_map
[21:22:03]     GL_EXT_texture_edge_clamp
[21:22:03]     GL_EXT_texture_env_combine
[21:22:03]     GL_EXT_texture_env_dot3
[21:22:03]     GL_EXT_texture_filter_anisotropic
[21:22:03]     GL_EXT_texture_filter_minmax
[21:22:03]     GL_EXT_texture_integer
[21:22:03]     GL_EXT_texture_lod
[21:22:03]     GL_EXT_texture_lod_bias
[21:22:03]     GL_EXT_texture_mirror_clamp
[21:22:03]     GL_EXT_texture_object
[21:22:03]     GL_EXT_texture_shadow_lod
[21:22:03]     GL_EXT_texture_shared_exponent
[21:22:03]     GL_EXT_texture_sRGB
[21:22:03]     GL_EXT_texture_sRGB_R8
[21:22:03]     GL_EXT_texture_sRGB_decode
[21:22:03]     GL_EXT_texture_storage
[21:22:03]     GL_EXT_texture_swizzle
[21:22:03]     GL_EXT_timer_query
[21:22:03]     GL_EXT_transform_feedback2
[21:22:03]     GL_EXT_vertex_array
[21:22:03]     GL_EXT_vertex_array_bgra
[21:22:03]     GL_EXT_vertex_attrib_64bit
[21:22:03]     GL_EXT_window_rectangles
[21:22:03]     GL_EXT_import_sync_object
[21:22:03]     GL_IBM_rasterpos_clip
[21:22:03]     GL_IBM_texture_mirrored_repeat
[21:22:03]     GL_KHR_context_flush_control
[21:22:03]     GL_KHR_debug
[21:22:03]     GL_EXT_memory_object
[21:22:03]     GL_EXT_memory_object_win32
[21:22:03]     GL_EXT_win32_keyed_mutex
[21:22:03]     GL_KHR_parallel_shader_compile
[21:22:03]     GL_KHR_no_error
[21:22:03]     GL_KHR_robust_buffer_access_behavior
[21:22:03]     GL_KHR_robustness
[21:22:03]     GL_EXT_semaphore
[21:22:03]     GL_EXT_semaphore_win32
[21:22:03]     GL_KHR_shader_subgroup
[21:22:03]     GL_KTX_buffer_region
[21:22:03]     GL_NV_alpha_to_coverage_dither_control
[21:22:03]     GL_NV_bindless_multi_draw_indirect
[21:22:03]     GL_NV_bindless_multi_draw_indirect_count
[21:22:03]     GL_NV_bindless_texture
[21:22:03]     GL_NV_blend_equation_advanced
[21:22:03]     GL_NV_blend_equation_advanced_coherent
[21:22:03]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:22:03]     GL_NV_blend_minmax_factor
[21:22:03]     GL_NV_blend_square
[21:22:03]     GL_NV_clip_space_w_scaling
[21:22:03]     GL_NV_command_list
[21:22:03]     GL_NV_compute_program5
[21:22:03]     GL_NV_conditional_render
[21:22:03]     GL_NV_conservative_raster
[21:22:03]     GL_NV_conservative_raster_dilate
[21:22:03]     GL_NV_conservative_raster_pre_snap_triangles
[21:22:03]     GL_NV_copy_depth_to_color
[21:22:03]     GL_NV_copy_image
[21:22:03]     GL_NV_depth_buffer_float
[21:22:03]     GL_NV_depth_clamp
[21:22:03]     GL_NV_draw_texture
[21:22:03]     GL_NV_draw_vulkan_image
[21:22:03]     GL_NV_ES1_1_compatibility
[21:22:03]     GL_NV_ES3_1_compatibility
[21:22:03]     GL_NV_explicit_multisample
[21:22:03]     GL_NV_feature_query
[21:22:03]     GL_NV_fence
[21:22:03]     GL_NV_fill_rectangle
[21:22:03]     GL_NV_float_buffer
[21:22:03]     GL_NV_fog_distance
[21:22:03]     GL_NV_fragment_coverage_to_color
[21:22:03]     GL_NV_fragment_program
[21:22:03]     GL_NV_fragment_program_option
[21:22:03]     GL_NV_fragment_program2
[21:22:03]     GL_NV_fragment_shader_interlock
[21:22:03]     GL_NV_framebuffer_mixed_samples
[21:22:03]     GL_NV_framebuffer_multisample_coverage
[21:22:03]     GL_NV_geometry_shader4
[21:22:03]     GL_NV_geometry_shader_passthrough
[21:22:03]     GL_NV_gpu_program4
[21:22:03]     GL_NV_internalformat_sample_query
[21:22:03]     GL_NV_gpu_program4_1
[21:22:03]     GL_NV_gpu_program5
[21:22:03]     GL_NV_gpu_program5_mem_extended
[21:22:03]     GL_NV_gpu_program_fp64
[21:22:03]     GL_NV_gpu_shader5
[21:22:03]     GL_NV_half_float
[21:22:03]     GL_NV_light_max_exponent
[21:22:03]     GL_NV_memory_attachment
[21:22:03]     GL_NV_multisample_coverage
[21:22:03]     GL_NV_multisample_filter_hint
[21:22:03]     GL_NV_occlusion_query
[21:22:03]     GL_NV_packed_depth_stencil
[21:22:03]     GL_NV_parameter_buffer_object
[21:22:03]     GL_NV_parameter_buffer_object2
[21:22:03]     GL_NV_path_rendering
[21:22:03]     GL_NV_path_rendering_shared_edge
[21:22:03]     GL_NV_pixel_data_range
[21:22:03]     GL_NV_point_sprite
[21:22:03]     GL_NV_primitive_restart
[21:22:03]     GL_NV_query_resource
[21:22:03]     GL_NV_query_resource_tag
[21:22:03]     GL_NV_register_combiners
[21:22:03]     GL_NV_register_combiners2
[21:22:03]     GL_NV_sample_locations
[21:22:03]     GL_NV_sample_mask_override_coverage
[21:22:03]     GL_NV_shader_atomic_counters
[21:22:03]     GL_NV_shader_atomic_float
[21:22:03]     GL_NV_shader_atomic_float64
[21:22:03]     GL_NV_shader_atomic_fp16_vector
[21:22:03]     GL_NV_shader_atomic_int64
[21:22:03]     GL_NV_shader_buffer_load
[21:22:03]     GL_NV_shader_storage_buffer_object
[21:22:03]     GL_NV_shader_subgroup_partitioned
[21:22:03]     GL_NV_stereo_view_rendering
[21:22:03]     GL_NV_texgen_reflection
[21:22:03]     GL_NV_texture_barrier
[21:22:03]     GL_NV_texture_compression_vtc
[21:22:03]     GL_NV_texture_env_combine4
[21:22:03]     GL_NV_texture_multisample
[21:22:03]     GL_NV_texture_rectangle
[21:22:03]     GL_NV_texture_rectangle_compressed
[21:22:03]     GL_NV_texture_shader
[21:22:03]     GL_NV_texture_shader2
[21:22:03]     GL_NV_texture_shader3
[21:22:03]     GL_NV_transform_feedback
[21:22:03]     GL_NV_transform_feedback2
[21:22:03]     GL_NV_uniform_buffer_unified_memory
[21:22:03]     GL_NV_vertex_array_range
[21:22:03]     GL_NV_vertex_array_range2
[21:22:03]     GL_NV_vertex_attrib_integer_64bit
[21:22:03]     GL_NV_vertex_buffer_unified_memory
[21:22:03]     GL_NV_vertex_program
[21:22:03]     GL_NV_vertex_program1_1
[21:22:03]     GL_NV_vertex_program2
[21:22:03]     GL_NV_vertex_program2_option
[21:22:03]     GL_NV_vertex_program3
[21:22:03]     GL_NV_viewport_array2
[21:22:03]     GL_NV_viewport_swizzle
[21:22:03]     GL_NVX_conditional_render
[21:22:03]     GL_NVX_linked_gpu_multicast
[21:22:03]     GL_NV_gpu_multicast
[21:22:03]     GL_NVX_gpu_multicast2
[21:22:03]     GL_NVX_progress_fence
[21:22:03]     GL_NVX_gpu_memory_info
[21:22:03]     GL_NVX_multigpu_info
[21:22:03]     GL_NVX_nvenc_interop
[21:22:03]     GL_NV_shader_thread_group
[21:22:03]     GL_NV_shader_thread_shuffle
[21:22:03]     GL_KHR_blend_equation_advanced
[21:22:03]     GL_KHR_blend_equation_advanced_coherent
[21:22:03]     GL_OVR_multiview
[21:22:03]     GL_OVR_multiview2
[21:22:03]     GL_SGIS_generate_mipmap
[21:22:03]     GL_SGIS_texture_lod
[21:22:03]     GL_SGIX_depth_texture
[21:22:03]     GL_SGIX_shadow
[21:22:03]     GL_SUN_slice_accum
[21:22:03]     GL_WIN_swap_hint
[21:22:03]     WGL_EXT_swap_control
[21:22:03] OpenGL pixel format: 8:8:8:8
[21:22:03] OpenGL depth format: 24:8
[21:22:03] 
[21:22:03] GLSL version: 4.60 NVIDIA
[21:22:03] GLSL max vertex uniforms: 4096 (4096)
[21:22:03] GLSL max fragment uniforms: 4096 (4096)
[21:22:03] GLSL max varyings: 124 (124)
[21:22:03] GLSL max lights: 8 (8)
[21:22:03] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:22:03] 
[21:22:03] Vertex/index buffer memory limit: 3072MiB
[21:22:03] Starting workaround for fast running clocks
[21:22:03] Using LWJGL timer.
[21:22:04] Startup Phase - Initializing..
[21:22:04] Preloading builtin materials
[21:22:04] Preloading builtin materials done
[21:22:04] Setting up Collada Model Loader
[21:22:04] Launching Collada Model Loader threads
[21:22:04] Launching WOM Loader threads
[21:22:04] Startup Phase - Setting up..
[21:22:05] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[21:22:05] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[21:22:05] Invalid position data stored for Character
[21:22:05] Invalid position data stored for creation
[21:22:05] Invalid position data stored for wikisearch
[21:22:05] Gui initialized
[21:22:05] Startup Phase - Preparing terrain...
[21:22:05] Startup Phase - Connecting ..
[21:22:06] Disabling Nagles
[21:22:06] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[21:22:06] Disabling Nagles
[21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[21:22:07] Login successful
[21:22:07] Executing C:\Games\Wurm\configs\default\autorun.txt
[21:22:07] Starting update of login splash image...
[21:22:08] Water reflection offscreen size 960x540
[21:22:08] Missing texture data requested: graphics.jar:texture/weather/rainbow.png
[21:22:08] Finished loading new login splash image!
[21:22:10] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[21:22:12] No mapping found for hair6
[21:22:12] No mapping found for hair6
[21:22:12] No mapping found for hair6
[21:22:12] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[21:22:20] No mapping found for hair6
[21:24:25] Execution aborted at connection 1, iteration 7645
[21:24:25] Run time  2m, local time Tue Nov 03 21:24:25 YEKT 2020
[21:24:25] Destroying game window
[21:24:25] ====== CLIENT CRASH ======
[21:24:25] Unexpected crash while playing
[21:24:25] java.lang.NullPointerException
[21:24:25]     at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831)
[21:24:25]     at class.UahdMvwViy.FZOk5L6Gfy(SourceFile:312)
[21:24:25]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[21:24:25]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[21:24:25]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:211)
[21:24:25]     at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960)
[21:24:25]     at class.mSpYJFuHeH.FZOk5L6Gfy(SourceFile:82)
[21:24:25]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[21:24:25]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[21:24:25]     at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277)
[21:24:25]     at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151)
[21:24:25]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538)
[21:24:25]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[21:24:25]     at java.lang.Thread.run(Unknown Source)
 

 

HEEEEEEELP

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[22:00:21] 
[22:00:21] Preparing to enable console logging.
[22:00:21] Now logging to C:\Games\Wurm\console.Nelse.log
[22:00:21] Time is Tue Nov 03 22:00:21 YEKT 2020
[22:00:21] Running client version 4.2.27
[22:00:21]          client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9
[22:00:21]      client build time 2020-10-29 14:35
[22:00:21] 
[22:00:21] === System information ===
[22:00:21] Executing from C:\Games\Wurm Online\
[22:00:21] Operating system: Windows 10 (arch: amd64, version: 10.0)
[22:00:21] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[22:00:21] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[22:00:21] Available CPUs: 12
[22:00:21] 
[22:00:21] 
[22:00:21] === Wurm options ===
[22:00:21] animation_playback_self = 0
[22:00:21] ao_level = 1
[22:00:21] auto_mipmaps_enabled = 1
[22:00:21] auto_run_source = 0
[22:00:21] cavedetail = 2
[22:00:21] censor_chat = true
[22:00:21] collada_animations = 3
[22:00:21] colorItemsDamage = true
[22:00:21] color_black = 0.0,0.0,0.0,1.0
[22:00:21] color_cyan = 0.0,1.0,1.0,1.0
[22:00:21] color_enchant_desc = 0.5,0.5,1.0,1.0
[22:00:21] color_enchant_name = 0.0,0.5,0.5,1.0
[22:00:21] color_enchant_power = 0.0,1.0,1.0,1.0
[22:00:21] color_error = 1.0,0.3,0.3,1.0
[22:00:21] color_fuchsia = 1.0,0.0,1.0,1.0
[22:00:21] color_green = 0.4,0.72,0.47,1.0
[22:00:21] color_grey = 0.5,0.75,1.0,1.0
[22:00:21] color_lime = 0.5,1.0,0.5,1.0
[22:00:21] color_maroon = 0.5,0.0,0.0,1.0
[22:00:21] color_navy_blue = 0.23,0.39,1.0,1.0
[22:00:21] color_orange = 1.0,0.58,0.04,1.0
[22:00:21] color_outline_ally = 0.5,1.0,0.5,1.0
[22:00:21] color_outline_friend = 0.5,0.75,1.0,1.0
[22:00:21] color_outline_hostile = 1.0,0.0,0.0,1.0
[22:00:21] color_outline_neutral = 0.5,0.5,1.0,1.0
[22:00:21] color_purple = 0.5,0.0,0.5,1.0
[22:00:21] color_red = 1.0,0.0,0.0,1.0
[22:00:21] color_royal_blue = 0.5,0.5,1.0,1.0
[22:00:21] color_salve_acid = 1.0,1.0,0.0,1.0
[22:00:21] color_salve_fire = 1.0,0.0,0.0,1.0
[22:00:21] color_salve_frost = 0.0,0.0,1.0,1.0
[22:00:21] color_silver = 0.75,0.75,0.75,1.0
[22:00:21] color_system = 0.5,1.0,0.5,1.0
[22:00:21] color_teal = 0.0,0.5,0.5,1.0
[22:00:21] color_white = 1.0,1.0,1.0,1.0
[22:00:21] color_yellow = 1.0,1.0,0.0,1.0
[22:00:21] compressed_textures = false
[22:00:21] compressed_textures_S3TC = true
[22:00:21] contribution_culling = 200
[22:00:21] custim_timer_source = 1
[22:00:21] customTimer1 = -1|-1
[22:00:21] customTimer2 = -1|-1
[22:00:21] customTimer3 = -1|-1
[22:00:21] customTimer4 = -1|-1
[22:00:21] customTimer5 = -1|-1
[22:00:21] debug_mode = false
[22:00:21] defaultActions_source = 0
[22:00:21] depth_clamp_enabled = 2
[22:00:21] disable_select_all_shortcut = false
[22:00:21] display_settings = false:false:0:1920:1080:32:75:true:false
[22:00:21] enable_contribution_culling = false
[22:00:21] enable_debugs = false
[22:00:21] enable_lod = true
[22:00:21] enable_seasonal_mappings = true
[22:00:21] enable_shift_drag = false
[22:00:21] enable_volumetric_fog = true
[22:00:21] enable_vsync = false
[22:00:21] enable_world_drag = true
[22:00:21] event_log_rotation = 2
[22:00:21] exec_source = 0
[22:00:21] fast_yield = false
[22:00:21] fbo_enabled = 2
[22:00:21] fog_coord_src = 0
[22:00:21] font_antialias = 2
[22:00:21] font_bold = 11
[22:00:21] font_default = 11
[22:00:21] font_header = 24
[22:00:21] font_italian = 11
[22:00:21] font_monospaced = 11
[22:00:21] font_static = 11
[22:00:21] fov_horizontal = 110
[22:00:21] fps_limit = 60
[22:00:21] fps_limit_background = 30
[22:00:21] fps_limit_enabled = true
[22:00:21] free_look_mode_disable_on_close_component = false
[22:00:21] free_look_mode_disable_on_combat = false
[22:00:21] free_look_mode_disable_on_open_component = false
[22:00:21] free_look_mode_sensitivity = 10
[22:00:21] game_client_thread_priority = 2
[22:00:21] glsl_debug_loading = false
[22:00:21] glsl_enabled = 2
[22:00:21] gpu_skinning = true
[22:00:21] gui_opacity = 3
[22:00:21] gui_skin = 1
[22:00:21] has_read_eula = true
[22:00:21] head_bob = false
[22:00:21] hide_cursor_with_ui = false
[22:00:21] hide_inactive_friends = false
[22:00:21] hide_menu_examine = false
[22:00:21] hide_menu_no_target = false
[22:00:21] hide_menu_spam_mode = true
[22:00:21] hide_menu_stop = false
[22:00:21] hide_onscreen_fail_messages = false
[22:00:21] hide_onscreen_hostile_messages = false
[22:00:21] hide_onscreen_info_messages = false
[22:00:21] hide_personal_goal = false
[22:00:21] high_res_binoculars = true
[22:00:21] hint_texture_scaling = 2
[22:00:21] impColumn = true
[22:00:21] inverse_mouse = false
[22:00:21] irc_log_rotation = 2
[22:00:21] irc_notif = 0
[22:00:21] item_creature_render_distance = 3
[22:00:21] key_bindings_source = 0
[22:00:21] keyboard_layout = 0
[22:00:21] limit_dynamic_lights = true
[22:00:21] loadInventoryStartup = true
[22:00:21] local_list_in_event = false
[22:00:21] lod = 1
[22:00:21] log_extra_errors = false
[22:00:21] log_gl_errors = false
[22:00:21] mark_text_read = true
[22:00:21] material_as_suffix = true
[22:00:21] max_dynamic_lights = 8
[22:00:21] max_shader_lights = 8
[22:00:21] max_texture_size = 2
[22:00:21] mega_texture_size = 6
[22:00:21] model_loader_thread_priority = 2
[22:00:21] model_loading_threads = 3
[22:00:21] mount_control_mode = 0
[22:00:21] mount_rotation = false
[22:00:21] mouse_camera_sensitivity = 10.0
[22:00:21] mouse_smoothing = 0.0
[22:00:21] multicolor_usage = 1
[22:00:21] multidraw_enabled = 1
[22:00:21] no_brightness = false
[22:00:21] no_terrain_render = false
[22:00:21] no_world_render = false
[22:00:21] non_power_of_two = 1
[22:00:21] normal_maps = true
[22:00:21] occlusion_queries_enabled = 2
[22:00:21] offscreen_texture_size = 2
[22:00:21] other_log_rotation = 2
[22:00:21] outline_picking = true
[22:00:21] player_texture_size = 2
[22:00:21] quick_keybinds = true
[22:00:21] reflection_texture_size = 2
[22:00:21] reflections = 2
[22:00:21] remember_password = true
[22:00:21] render_bloom = false
[22:00:21] render_distant_terrain = true
[22:00:21] render_fxaa = true
[22:00:21] render_sun_glare = false
[22:00:21] render_vignette = false
[22:00:21] renderer_type = 1
[22:00:21] resident_models = false
[22:00:21] save_skills_on_quit = true
[22:00:21] screen_brightness = 0.0
[22:00:21] screenshot_file_format = 1
[22:00:21] season_override = 0
[22:00:21] send_extra_tile_data = false
[22:00:21] setting_timestamps = true
[22:00:21] settings_version = 14
[22:00:21] shadow_level = 0
[22:00:21] shadow_mapsize = 1
[22:00:21] shift_drag_default = 10
[22:00:21] showKChat = true
[22:00:21] show_body_in_inventory = false
[22:00:21] show_creature_overlay = true
[22:00:21] show_examine_world_text = true
[22:00:21] show_local_world_text = true
[22:00:21] show_old_menu = false
[22:00:21] show_old_quickbar = false
[22:00:21] silent_friends_update = false
[22:00:21] skillgain_minimum = 5
[22:00:21] skillgain_no_alignment = false
[22:00:21] skillgain_no_favor = false
[22:00:21] skydetail = 1
[22:00:21] sound_al_gain = 1
[22:00:21] sound_buzzlevel = 2
[22:00:21] sound_cache_enabled = true
[22:00:21] sound_doppler_enabled = false
[22:00:21] sound_engine = 2
[22:00:21] sound_footstepslevel = 10
[22:00:21] sound_music_level = 4
[22:00:21] sound_play_PMAlert = true
[22:00:21] sound_play_UIsounds = true
[22:00:21] sound_play_ambients = false
[22:00:21] sound_play_buzz = true
[22:00:21] sound_play_combat = true
[22:00:21] sound_play_door = true
[22:00:21] sound_play_emotes = true
[22:00:21] sound_play_footsteps = true
[22:00:21] sound_play_music = true
[22:00:21] sound_play_weather = false
[22:00:21] sound_play_work = true
[22:00:21] structure_render_distance = 3
[22:00:21] submit_client_data = 2
[22:00:21] supersampling = 0
[22:00:21] swap_mouse_buttons = false
[22:00:21] terrain_res = 2
[22:00:21] test_attach_equipment = false
[22:00:21] test_mode = 0
[22:00:21] thirdPerson = false
[22:00:21] tile_transitions = true
[22:00:21] tiledecorations = 2
[22:00:21] togglePushToTalk = true
[22:00:21] treelist_outline = true
[22:00:21] trees = 3
[22:00:21] ui_scale = 110
[22:00:21] update_optional = true
[22:00:21] use_alpha_particles = true
[22:00:21] use_anisotropic_filtering = 4
[22:00:21] use_antialiasing = 1
[22:00:21] use_default_action = true
[22:00:21] use_fast_clock_work_around = true
[22:00:21] use_nano_timer = false
[22:00:21] use_non_alpha_particles = true
[22:00:21] use_phobia_models = false
[22:00:21] use_tree_models = true
[22:00:21] use_weather_particles = true
[22:00:21] vbo_enabled = 1
[22:00:21] vg_ui_theme = 1
[22:00:21] viewport_bob = true
[22:00:21] water_detail = 2
[22:00:21] 
[22:00:21] Setting up WurmModel Model Loader
[22:00:21] Executing C:\Games\Wurm\configs\default\keybindings.txt
[22:00:21] Translating legacy key NUMPAD9 to KP_9
[22:00:21] Translating legacy key EQUALS to EQUAL
[22:00:21] Translating legacy key ADD to KP_ADD
[22:00:21] Translating legacy key NUMPAD8 to KP_8
[22:00:21] Translating legacy key NUMPAD5 to KP_5
[22:00:21] Translating legacy key NUMPAD1 to KP_1
[22:00:21] Translating legacy key NUMPAD0 to KP_0
[22:00:21] Translating legacy key NUMPAD3 to KP_3
[22:00:21] Translating legacy key NUMPAD2 to KP_2
[22:00:21] Translating legacy key DECIMAL to KP_DECIMAL
[22:00:21] Translating legacy key DIVIDE to KP_DIVIDE
[22:00:21] Translating legacy key NUMPAD4 to KP_4
[22:00:21] Translating legacy key NUMPAD7 to KP_7
[22:00:21] Translating legacy key SUBTRACT to KP_SUBTRACT
[22:00:21] Translating legacy key MULTIPLY to KP_MULTIPLY
[22:00:21] Translating legacy key NUMPAD6 to KP_6
[22:00:22] Word filter loaded: 23
[22:00:22] Starting global frame job manager with 12 worker threads
[22:00:22] Starting global lazy job manager with 6 worker threads
[22:00:22] Setting up OpenAL Sound Engine
[22:00:23] OpenAL version: 1.1 ALSOFT 1.19.1
[22:00:23] OpenAL renderer: OpenAL Soft
[22:00:23] OpenAL vendor: OpenAL Community
[22:00:23] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[22:00:23] Generating: 128 source channels.
[22:00:23] 
[22:00:23] === OpenGL information ===
[22:00:23] LWJGL version: 3.2.3 1.2.0
[22:00:23] OpenGL vendor: NVIDIA Corporation
[22:00:23] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[22:00:23] OpenGL version: 4.6.0 NVIDIA 456.71
[22:00:23] OpenGL extensions:
[22:00:23]     GL_AMD_multi_draw_indirect
[22:00:23]     GL_AMD_seamless_cubemap_per_texture
[22:00:23]     GL_AMD_vertex_shader_viewport_index
[22:00:23]     GL_AMD_vertex_shader_layer
[22:00:23]     GL_ARB_arrays_of_arrays
[22:00:23]     GL_ARB_base_instance
[22:00:23]     GL_ARB_bindless_texture
[22:00:23]     GL_ARB_blend_func_extended
[22:00:23]     GL_ARB_buffer_storage
[22:00:23]     GL_ARB_clear_buffer_object
[22:00:23]     GL_ARB_clear_texture
[22:00:23]     GL_ARB_clip_control
[22:00:23]     GL_ARB_color_buffer_float
[22:00:23]     GL_ARB_compatibility
[22:00:23]     GL_ARB_compressed_texture_pixel_storage
[22:00:23]     GL_ARB_conservative_depth
[22:00:23]     GL_ARB_compute_shader
[22:00:23]     GL_ARB_compute_variable_group_size
[22:00:23]     GL_ARB_conditional_render_inverted
[22:00:23]     GL_ARB_copy_buffer
[22:00:23]     GL_ARB_copy_image
[22:00:23]     GL_ARB_cull_distance
[22:00:23]     GL_ARB_debug_output
[22:00:23]     GL_ARB_depth_buffer_float
[22:00:23]     GL_ARB_depth_clamp
[22:00:23]     GL_ARB_depth_texture
[22:00:23]     GL_ARB_derivative_control
[22:00:23]     GL_ARB_direct_state_access
[22:00:23]     GL_ARB_draw_buffers
[22:00:23]     GL_ARB_draw_buffers_blend
[22:00:23]     GL_ARB_draw_indirect
[22:00:23]     GL_ARB_draw_elements_base_vertex
[22:00:23]     GL_ARB_draw_instanced
[22:00:23]     GL_ARB_enhanced_layouts
[22:00:23]     GL_ARB_ES2_compatibility
[22:00:23]     GL_ARB_ES3_compatibility
[22:00:23]     GL_ARB_ES3_1_compatibility
[22:00:23]     GL_ARB_ES3_2_compatibility
[22:00:23]     GL_ARB_explicit_attrib_location
[22:00:23]     GL_ARB_explicit_uniform_location
[22:00:23]     GL_ARB_fragment_coord_conventions
[22:00:23]     GL_ARB_fragment_layer_viewport
[22:00:23]     GL_ARB_fragment_program
[22:00:23]     GL_ARB_fragment_program_shadow
[22:00:23]     GL_ARB_fragment_shader
[22:00:23]     GL_ARB_fragment_shader_interlock
[22:00:23]     GL_ARB_framebuffer_no_attachments
[22:00:23]     GL_ARB_framebuffer_object
[22:00:23]     GL_ARB_framebuffer_sRGB
[22:00:23]     GL_ARB_geometry_shader4
[22:00:23]     GL_ARB_get_program_binary
[22:00:23]     GL_ARB_get_texture_sub_image
[22:00:23]     GL_ARB_gl_spirv
[22:00:23]     GL_ARB_gpu_shader5
[22:00:23]     GL_ARB_gpu_shader_fp64
[22:00:23]     GL_ARB_gpu_shader_int64
[22:00:23]     GL_ARB_half_float_pixel
[22:00:23]     GL_ARB_half_float_vertex
[22:00:23]     GL_ARB_imaging
[22:00:23]     GL_ARB_indirect_parameters
[22:00:23]     GL_ARB_instanced_arrays
[22:00:23]     GL_ARB_internalformat_query
[22:00:23]     GL_ARB_internalformat_query2
[22:00:23]     GL_ARB_invalidate_subdata
[22:00:23]     GL_ARB_map_buffer_alignment
[22:00:23]     GL_ARB_map_buffer_range
[22:00:23]     GL_ARB_multi_bind
[22:00:23]     GL_ARB_multi_draw_indirect
[22:00:23]     GL_ARB_multisample
[22:00:23]     GL_ARB_multitexture
[22:00:23]     GL_ARB_occlusion_query
[22:00:23]     GL_ARB_occlusion_query2
[22:00:23]     GL_ARB_parallel_shader_compile
[22:00:23]     GL_ARB_pipeline_statistics_query
[22:00:23]     GL_ARB_pixel_buffer_object
[22:00:23]     GL_ARB_point_parameters
[22:00:23]     GL_ARB_point_sprite
[22:00:23]     GL_ARB_polygon_offset_clamp
[22:00:23]     GL_ARB_post_depth_coverage
[22:00:23]     GL_ARB_program_interface_query
[22:00:23]     GL_ARB_provoking_vertex
[22:00:23]     GL_ARB_query_buffer_object
[22:00:23]     GL_ARB_robust_buffer_access_behavior
[22:00:23]     GL_ARB_robustness
[22:00:23]     GL_ARB_sample_locations
[22:00:23]     GL_ARB_sample_shading
[22:00:23]     GL_ARB_sampler_objects
[22:00:23]     GL_ARB_seamless_cube_map
[22:00:23]     GL_ARB_seamless_cubemap_per_texture
[22:00:23]     GL_ARB_separate_shader_objects
[22:00:23]     GL_ARB_shader_atomic_counter_ops
[22:00:23]     GL_ARB_shader_atomic_counters
[22:00:23]     GL_ARB_shader_ballot
[22:00:23]     GL_ARB_shader_bit_encoding
[22:00:23]     GL_ARB_shader_clock
[22:00:23]     GL_ARB_shader_draw_parameters
[22:00:23]     GL_ARB_shader_group_vote
[22:00:23]     GL_ARB_shader_image_load_store
[22:00:23]     GL_ARB_shader_image_size
[22:00:23]     GL_ARB_shader_objects
[22:00:23]     GL_ARB_shader_precision
[22:00:23]     GL_ARB_shader_storage_buffer_object
[22:00:23]     GL_ARB_shader_subroutine
[22:00:23]     GL_ARB_shader_texture_image_samples
[22:00:23]     GL_ARB_shader_texture_lod
[22:00:23]     GL_ARB_shading_language_100
[22:00:23]     GL_ARB_shader_viewport_layer_array
[22:00:23]     GL_ARB_shading_language_420pack
[22:00:23]     GL_ARB_shading_language_include
[22:00:23]     GL_ARB_shading_language_packing
[22:00:23]     GL_ARB_shadow
[22:00:23]     GL_ARB_sparse_buffer
[22:00:23]     GL_ARB_sparse_texture
[22:00:23]     GL_ARB_sparse_texture2
[22:00:23]     GL_ARB_sparse_texture_clamp
[22:00:23]     GL_ARB_spirv_extensions
[22:00:23]     GL_ARB_stencil_texturing
[22:00:23]     GL_ARB_sync
[22:00:23]     GL_ARB_tessellation_shader
[22:00:23]     GL_ARB_texture_barrier
[22:00:23]     GL_ARB_texture_border_clamp
[22:00:23]     GL_ARB_texture_buffer_object
[22:00:23]     GL_ARB_texture_buffer_object_rgb32
[22:00:23]     GL_ARB_texture_buffer_range
[22:00:23]     GL_ARB_texture_compression
[22:00:23]     GL_ARB_texture_compression_bptc
[22:00:23]     GL_ARB_texture_compression_rgtc
[22:00:23]     GL_ARB_texture_cube_map
[22:00:23]     GL_ARB_texture_cube_map_array
[22:00:23]     GL_ARB_texture_env_add
[22:00:23]     GL_ARB_texture_env_combine
[22:00:23]     GL_ARB_texture_env_crossbar
[22:00:23]     GL_ARB_texture_env_dot3
[22:00:23]     GL_ARB_texture_filter_anisotropic
[22:00:23]     GL_ARB_texture_filter_minmax
[22:00:23]     GL_ARB_texture_float
[22:00:23]     GL_ARB_texture_gather
[22:00:23]     GL_ARB_texture_mirror_clamp_to_edge
[22:00:23]     GL_ARB_texture_mirrored_repeat
[22:00:23]     GL_ARB_texture_multisample
[22:00:23]     GL_ARB_texture_non_power_of_two
[22:00:23]     GL_ARB_texture_query_levels
[22:00:23]     GL_ARB_texture_query_lod
[22:00:23]     GL_ARB_texture_rectangle
[22:00:23]     GL_ARB_texture_rg
[22:00:23]     GL_ARB_texture_rgb10_a2ui
[22:00:23]     GL_ARB_texture_stencil8
[22:00:23]     GL_ARB_texture_storage
[22:00:23]     GL_ARB_texture_storage_multisample
[22:00:23]     GL_ARB_texture_swizzle
[22:00:23]     GL_ARB_texture_view
[22:00:23]     GL_ARB_timer_query
[22:00:23]     GL_ARB_transform_feedback2
[22:00:23]     GL_ARB_transform_feedback3
[22:00:23]     GL_ARB_transform_feedback_instanced
[22:00:23]     GL_ARB_transform_feedback_overflow_query
[22:00:23]     GL_ARB_transpose_matrix
[22:00:23]     GL_ARB_uniform_buffer_object
[22:00:23]     GL_ARB_vertex_array_bgra
[22:00:23]     GL_ARB_vertex_array_object
[22:00:23]     GL_ARB_vertex_attrib_64bit
[22:00:23]     GL_ARB_vertex_attrib_binding
[22:00:23]     GL_ARB_vertex_buffer_object
[22:00:23]     GL_ARB_vertex_program
[22:00:23]     GL_ARB_vertex_shader
[22:00:23]     GL_ARB_vertex_type_10f_11f_11f_rev
[22:00:23]     GL_ARB_vertex_type_2_10_10_10_rev
[22:00:23]     GL_ARB_viewport_array
[22:00:23]     GL_ARB_window_pos
[22:00:23]     GL_ATI_draw_buffers
[22:00:23]     GL_ATI_texture_float
[22:00:23]     GL_ATI_texture_mirror_once
[22:00:23]     GL_S3_s3tc
[22:00:23]     GL_EXT_texture_env_add
[22:00:23]     GL_EXT_abgr
[22:00:23]     GL_EXT_bgra
[22:00:23]     GL_EXT_bindable_uniform
[22:00:23]     GL_EXT_blend_color
[22:00:23]     GL_EXT_blend_equation_separate
[22:00:23]     GL_EXT_blend_func_separate
[22:00:23]     GL_EXT_blend_minmax
[22:00:23]     GL_EXT_blend_subtract
[22:00:23]     GL_EXT_compiled_vertex_array
[22:00:23]     GL_EXT_Cg_shader
[22:00:23]     GL_EXT_depth_bounds_test
[22:00:23]     GL_EXT_direct_state_access
[22:00:23]     GL_EXT_draw_buffers2
[22:00:23]     GL_EXT_draw_instanced
[22:00:23]     GL_EXT_draw_range_elements
[22:00:23]     GL_EXT_fog_coord
[22:00:23]     GL_EXT_framebuffer_blit
[22:00:23]     GL_EXT_framebuffer_multisample
[22:00:23]     GL_EXTX_framebuffer_mixed_formats
[22:00:23]     GL_EXT_framebuffer_multisample_blit_scaled
[22:00:23]     GL_EXT_framebuffer_object
[22:00:23]     GL_EXT_framebuffer_sRGB
[22:00:23]     GL_EXT_geometry_shader4
[22:00:23]     GL_EXT_gpu_program_parameters
[22:00:23]     GL_EXT_gpu_shader4
[22:00:23]     GL_EXT_multi_draw_arrays
[22:00:23]     GL_EXT_multiview_texture_multisample
[22:00:23]     GL_EXT_multiview_timer_query
[22:00:23]     GL_EXT_packed_depth_stencil
[22:00:23]     GL_EXT_packed_float
[22:00:23]     GL_EXT_packed_pixels
[22:00:23]     GL_EXT_pixel_buffer_object
[22:00:23]     GL_EXT_point_parameters
[22:00:23]     GL_EXT_polygon_offset_clamp
[22:00:23]     GL_EXT_post_depth_coverage
[22:00:23]     GL_EXT_provoking_vertex
[22:00:23]     GL_EXT_raster_multisample
[22:00:23]     GL_EXT_rescale_normal
[22:00:23]     GL_EXT_secondary_color
[22:00:23]     GL_EXT_separate_shader_objects
[22:00:23]     GL_EXT_separate_specular_color
[22:00:23]     GL_EXT_shader_image_load_formatted
[22:00:23]     GL_EXT_shader_image_load_store
[22:00:23]     GL_EXT_shader_integer_mix
[22:00:23]     GL_EXT_shadow_funcs
[22:00:23]     GL_EXT_sparse_texture2
[22:00:23]     GL_EXT_stencil_two_side
[22:00:23]     GL_EXT_stencil_wrap
[22:00:23]     GL_EXT_texture3D
[22:00:23]     GL_EXT_texture_array
[22:00:23]     GL_EXT_texture_buffer_object
[22:00:23]     GL_EXT_texture_compression_dxt1
[22:00:23]     GL_EXT_texture_compression_latc
[22:00:23]     GL_EXT_texture_compression_rgtc
[22:00:23]     GL_EXT_texture_compression_s3tc
[22:00:23]     GL_EXT_texture_cube_map
[22:00:23]     GL_EXT_texture_edge_clamp
[22:00:23]     GL_EXT_texture_env_combine
[22:00:23]     GL_EXT_texture_env_dot3
[22:00:23]     GL_EXT_texture_filter_anisotropic
[22:00:23]     GL_EXT_texture_filter_minmax
[22:00:23]     GL_EXT_texture_integer
[22:00:23]     GL_EXT_texture_lod
[22:00:23]     GL_EXT_texture_lod_bias
[22:00:23]     GL_EXT_texture_mirror_clamp
[22:00:23]     GL_EXT_texture_object
[22:00:23]     GL_EXT_texture_shadow_lod
[22:00:23]     GL_EXT_texture_shared_exponent
[22:00:23]     GL_EXT_texture_sRGB
[22:00:23]     GL_EXT_texture_sRGB_R8
[22:00:23]     GL_EXT_texture_sRGB_decode
[22:00:23]     GL_EXT_texture_storage
[22:00:23]     GL_EXT_texture_swizzle
[22:00:23]     GL_EXT_timer_query
[22:00:23]     GL_EXT_transform_feedback2
[22:00:23]     GL_EXT_vertex_array
[22:00:23]     GL_EXT_vertex_array_bgra
[22:00:23]     GL_EXT_vertex_attrib_64bit
[22:00:23]     GL_EXT_window_rectangles
[22:00:23]     GL_EXT_import_sync_object
[22:00:23]     GL_IBM_rasterpos_clip
[22:00:23]     GL_IBM_texture_mirrored_repeat
[22:00:23]     GL_KHR_context_flush_control
[22:00:23]     GL_KHR_debug
[22:00:23]     GL_EXT_memory_object
[22:00:23]     GL_EXT_memory_object_win32
[22:00:23]     GL_EXT_win32_keyed_mutex
[22:00:23]     GL_KHR_parallel_shader_compile
[22:00:23]     GL_KHR_no_error
[22:00:23]     GL_KHR_robust_buffer_access_behavior
[22:00:23]     GL_KHR_robustness
[22:00:23]     GL_EXT_semaphore
[22:00:23]     GL_EXT_semaphore_win32
[22:00:23]     GL_KHR_shader_subgroup
[22:00:23]     GL_KTX_buffer_region
[22:00:23]     GL_NV_alpha_to_coverage_dither_control
[22:00:23]     GL_NV_bindless_multi_draw_indirect
[22:00:23]     GL_NV_bindless_multi_draw_indirect_count
[22:00:23]     GL_NV_bindless_texture
[22:00:23]     GL_NV_blend_equation_advanced
[22:00:23]     GL_NV_blend_equation_advanced_coherent
[22:00:23]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[22:00:23]     GL_NV_blend_minmax_factor
[22:00:23]     GL_NV_blend_square
[22:00:23]     GL_NV_clip_space_w_scaling
[22:00:23]     GL_NV_command_list
[22:00:23]     GL_NV_compute_program5
[22:00:23]     GL_NV_conditional_render
[22:00:23]     GL_NV_conservative_raster
[22:00:23]     GL_NV_conservative_raster_dilate
[22:00:23]     GL_NV_conservative_raster_pre_snap_triangles
[22:00:23]     GL_NV_copy_depth_to_color
[22:00:23]     GL_NV_copy_image
[22:00:23]     GL_NV_depth_buffer_float
[22:00:23]     GL_NV_depth_clamp
[22:00:23]     GL_NV_draw_texture
[22:00:23]     GL_NV_draw_vulkan_image
[22:00:23]     GL_NV_ES1_1_compatibility
[22:00:23]     GL_NV_ES3_1_compatibility
[22:00:23]     GL_NV_explicit_multisample
[22:00:23]     GL_NV_feature_query
[22:00:23]     GL_NV_fence
[22:00:23]     GL_NV_fill_rectangle
[22:00:23]     GL_NV_float_buffer
[22:00:23]     GL_NV_fog_distance
[22:00:23]     GL_NV_fragment_coverage_to_color
[22:00:23]     GL_NV_fragment_program
[22:00:23]     GL_NV_fragment_program_option
[22:00:23]     GL_NV_fragment_program2
[22:00:23]     GL_NV_fragment_shader_interlock
[22:00:23]     GL_NV_framebuffer_mixed_samples
[22:00:23]     GL_NV_framebuffer_multisample_coverage
[22:00:23]     GL_NV_geometry_shader4
[22:00:23]     GL_NV_geometry_shader_passthrough
[22:00:23]     GL_NV_gpu_program4
[22:00:23]     GL_NV_internalformat_sample_query
[22:00:23]     GL_NV_gpu_program4_1
[22:00:23]     GL_NV_gpu_program5
[22:00:23]     GL_NV_gpu_program5_mem_extended
[22:00:23]     GL_NV_gpu_program_fp64
[22:00:23]     GL_NV_gpu_shader5
[22:00:23]     GL_NV_half_float
[22:00:23]     GL_NV_light_max_exponent
[22:00:23]     GL_NV_memory_attachment
[22:00:23]     GL_NV_multisample_coverage
[22:00:23]     GL_NV_multisample_filter_hint
[22:00:23]     GL_NV_occlusion_query
[22:00:23]     GL_NV_packed_depth_stencil
[22:00:23]     GL_NV_parameter_buffer_object
[22:00:23]     GL_NV_parameter_buffer_object2
[22:00:23]     GL_NV_path_rendering
[22:00:23]     GL_NV_path_rendering_shared_edge
[22:00:23]     GL_NV_pixel_data_range
[22:00:23]     GL_NV_point_sprite
[22:00:23]     GL_NV_primitive_restart
[22:00:23]     GL_NV_query_resource
[22:00:23]     GL_NV_query_resource_tag
[22:00:23]     GL_NV_register_combiners
[22:00:23]     GL_NV_register_combiners2
[22:00:23]     GL_NV_sample_locations
[22:00:23]     GL_NV_sample_mask_override_coverage
[22:00:23]     GL_NV_shader_atomic_counters
[22:00:23]     GL_NV_shader_atomic_float
[22:00:23]     GL_NV_shader_atomic_float64
[22:00:23]     GL_NV_shader_atomic_fp16_vector
[22:00:23]     GL_NV_shader_atomic_int64
[22:00:23]     GL_NV_shader_buffer_load
[22:00:23]     GL_NV_shader_storage_buffer_object
[22:00:23]     GL_NV_shader_subgroup_partitioned
[22:00:23]     GL_NV_stereo_view_rendering
[22:00:23]     GL_NV_texgen_reflection
[22:00:23]     GL_NV_texture_barrier
[22:00:23]     GL_NV_texture_compression_vtc
[22:00:23]     GL_NV_texture_env_combine4
[22:00:23]     GL_NV_texture_multisample
[22:00:23]     GL_NV_texture_rectangle
[22:00:23]     GL_NV_texture_rectangle_compressed
[22:00:23]     GL_NV_texture_shader
[22:00:23]     GL_NV_texture_shader2
[22:00:23]     GL_NV_texture_shader3
[22:00:23]     GL_NV_transform_feedback
[22:00:23]     GL_NV_transform_feedback2
[22:00:23]     GL_NV_uniform_buffer_unified_memory
[22:00:23]     GL_NV_vertex_array_range
[22:00:23]     GL_NV_vertex_array_range2
[22:00:23]     GL_NV_vertex_attrib_integer_64bit
[22:00:23]     GL_NV_vertex_buffer_unified_memory
[22:00:23]     GL_NV_vertex_program
[22:00:23]     GL_NV_vertex_program1_1
[22:00:23]     GL_NV_vertex_program2
[22:00:23]     GL_NV_vertex_program2_option
[22:00:23]     GL_NV_vertex_program3
[22:00:23]     GL_NV_viewport_array2
[22:00:23]     GL_NV_viewport_swizzle
[22:00:23]     GL_NVX_conditional_render
[22:00:23]     GL_NVX_linked_gpu_multicast
[22:00:23]     GL_NV_gpu_multicast
[22:00:23]     GL_NVX_gpu_multicast2
[22:00:23]     GL_NVX_progress_fence
[22:00:23]     GL_NVX_gpu_memory_info
[22:00:23]     GL_NVX_multigpu_info
[22:00:23]     GL_NVX_nvenc_interop
[22:00:23]     GL_NV_shader_thread_group
[22:00:23]     GL_NV_shader_thread_shuffle
[22:00:23]     GL_KHR_blend_equation_advanced
[22:00:23]     GL_KHR_blend_equation_advanced_coherent
[22:00:23]     GL_OVR_multiview
[22:00:23]     GL_OVR_multiview2
[22:00:23]     GL_SGIS_generate_mipmap
[22:00:23]     GL_SGIS_texture_lod
[22:00:23]     GL_SGIX_depth_texture
[22:00:23]     GL_SGIX_shadow
[22:00:23]     GL_SUN_slice_accum
[22:00:23]     GL_WIN_swap_hint
[22:00:23]     WGL_EXT_swap_control
[22:00:23] OpenGL pixel format: 8:8:8:8
[22:00:23] OpenGL depth format: 24:8
[22:00:23] 
[22:00:23] GLSL version: 4.60 NVIDIA
[22:00:23] GLSL max vertex uniforms: 4096 (4096)
[22:00:23] GLSL max fragment uniforms: 4096 (4096)
[22:00:23] GLSL max varyings: 124 (124)
[22:00:23] GLSL max lights: 8 (8)
[22:00:23] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[22:00:23] 
[22:00:23] Vertex/index buffer memory limit: 3072MiB
[22:00:23] Starting workaround for fast running clocks
[22:00:23] Using LWJGL timer.
[22:00:24] Startup Phase - Initializing..
[22:00:24] Preloading builtin materials
[22:00:24] Preloading builtin materials done
[22:00:24] Setting up Collada Model Loader
[22:00:24] Launching Collada Model Loader threads
[22:00:24] Launching WOM Loader threads
[22:00:24] Startup Phase - Setting up..
[22:00:24] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[22:00:24] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
[22:00:25] Gui initialized
[22:00:25] Startup Phase - Preparing terrain...
[22:00:25] Startup Phase - Connecting ..
[22:00:25] Disabling Nagles
[22:00:28] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
[22:00:28] Disabling Nagles
[22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
[22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
[22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
[22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
[22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
[22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
[22:00:29] Login successful
[22:00:29] Executing C:\Games\Wurm\configs\default\autorun.txt
[22:00:29] Starting update of login splash image...
[22:00:29] Water reflection offscreen size 960x540
[22:00:30] Finished loading new login splash image!
[22:00:31] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[22:00:33] No mapping found for hair6
[22:00:33] No mapping found for hair0
[22:00:33] No mapping found for hair6
[22:00:33] No mapping found for hair6
[22:00:34] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
[22:00:58] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Lordvyn.2020-11.txt
[22:15:34] No mapping found for hair6
[22:16:57] No mapping found for hair6
[22:18:14] No mapping found for hair6
[22:22:29] Execution aborted at connection 1, iteration 70110
[22:22:29] Run time  21m, local time Tue Nov 03 22:22:29 YEKT 2020
[22:22:29] Destroying game window
[22:22:29] ====== CLIENT CRASH ======
[22:22:29] Unexpected crash while playing
[22:22:29] java.lang.NullPointerException
[22:22:29]     at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831)
[22:22:29]     at class.HVON6n0M2.mMV5oPkCW(SourceFile:627)
[22:22:29]     at class.NPiNs8twr.FZOk5L6Gfy(SourceFile:504)
[22:22:29]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[22:22:29]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[22:22:29]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[22:22:29]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[22:22:29]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[22:22:29]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[22:22:29]     at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110)
[22:22:29]     at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832)
[22:22:29]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227)
[22:22:29]     at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213)
[22:22:29]     at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960)
[22:22:29]     at class.mSpYJFuHeH.FZOk5L6Gfy(SourceFile:82)
[22:22:29]     at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219)
[22:22:29]     at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228)
[22:22:29]     at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277)
[22:22:29]     at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151)
[22:22:29]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538)
[22:22:29]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[22:22:29]     at java.lang.Thread.run(Unknown Source)
 

 

Edited by Nelsy
  • Like 2

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Split from Patch Notes thread. Hopefully someone will find it and be able to assist you.

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5 minutes ago, neopherus said:

Split from Patch Notes thread. Hopefully someone will find it and be able to assist you.

I done some posts here. 

 

 

And also had other thread about freezes, stutter, silent client crashes but got no real technical help for long period of time. It just hopeless already

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3 hours ago my pc kept freezing and restarting whilst playing..no idea what was up but it was stressing me lol

 

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This is not my PC issue, and it lasts for many longer than 3 hours. Here is nothing to laugh on, this is serious problem. I changed my CPU to 10th gen but it does not help, I reinstalled windows 10 and wurm client, deleted all my settings but it doesnot help, I done everything I can but got no ever even a f*cking word from tech support... Do you think is funny?
Atleast I can say that turning of GLSL helps but brings new issues. Also run low memory client with old GUI work more stable but still crashes just takes longer time for it. Normally game crash right on time when you run it, sometime it takes 30 mins, but with low mem client and default it can lasts stable for 2 hours. You can run Wurm on lowest possbile settings it will work but with some other issues. You dont want play any game that shitty graphic settins on PC that can handle veryhigh-extreme settings on any latest game. More patches they release it feel more unplayble for me, just for 4 mounths this game become for me from trully beautiful game to shity game which worth less then pixel game and gameplay feels worse than in 2013 when i frist time played this game. This is not how old game should work on PC worth more than 1500$. And only devs can figure out this, but looks like they feel if some one got rare issue, this is his issue, while devs PC run Wurm perfeclty stable this problem not exists for them and they think thats users stupid faults ruined their perfect game and brings to crashes... I paid for this game enough money to get help, but no, paying money here is not enough to get REAL THECHICAL PRDUCT SUPPORT, here is only miracle can help!
 

Edit:

Got last crash after few hours of playing on low memory client with default settings(spoiler below). Can't say it playble for PvP. With normal client I cant play even 30 mins without crash, and all this get wrse to this state after latest patch, before it i had some problems but not that hard. 

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Games\Wurm\console.Nelse.log
Time is Tue Nov 03 22:27:31 YEKT 2020
Running client version 4.1.124
         client build# 416cd68baaa473a1c646dc1d1b9d038677ae382c
     client build time 2020-10-29 14:31

=== System information ===
Executing from C:\Games\Wurm Online\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 12


=== Wurm options ===
animation_playback_self = 0
ao_level = 1
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:75:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_seasonal_mappings = true
enable_shift_drag = false
enable_volumetric_fog = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 110
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = false
hide_cursor_with_ui = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_control_mode = 0
mount_rotation = false
mouse_smoothing = 0.0
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = true
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 14
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 1
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 4
sound_play_PMAlert = true
sound_play_ambients = false
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = false
sound_play_work = true
structure_render_distance = 3
submit_client_data = 2
supersampling = 0
swap_mouse_buttons = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up WurmModel Model Loader
Executing C:\Games\Wurm\configs\default\keybindings.txt
Translating legacy key NUMPAD9 to KP_9
Translating legacy key EQUALS to EQUAL
Translating legacy key ADD to KP_ADD
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD4 to KP_4
Translating legacy key NUMPAD7 to KP_7
Translating legacy key SUBTRACT to KP_SUBTRACT
Warning: Unrecognized action DEFAULT_ACTION
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD6 to KP_6
Word filter loaded: 23
Starting global frame job manager with 12 worker threads
Starting global lazy job manager with 6 worker threads
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 3.2.3 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 456.71
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_multiview_texture_multisample
    GL_EXT_multiview_timer_query
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_win32_keyed_mutex
    GL_KHR_parallel_shader_compile
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_KHR_shader_subgroup
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NV_blend_minmax_factor
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_feature_query
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_memory_attachment
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_query_resource
    GL_NV_query_resource_tag
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_shader_subgroup_partitioned
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_rectangle_compressed
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_conditional_render
    GL_NVX_linked_gpu_multicast
    GL_NV_gpu_multicast
    GL_NVX_gpu_multicast2
    GL_NVX_progress_fence
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.60 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 3072MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 512
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt
Disabling Nagles
Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt
Login successful
Executing C:\Games\Wurm\configs\default\autorun.txt
Starting update of login splash image...
Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt
Initializing font texture for SansSerif (12). Texture Size: 512
Water reflection offscreen size 960x540
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
No mapping found for hair6
No mapping found for hair0
No mapping found for hair6
No mapping found for hair6
Writing to C:\Games\Wurm\players\Nelse\logs\PM__Lordvyn.2020-11.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 512
Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\PM__Tibba.2020-11.txt
No mapping found for hair6
No mapping found for hair0
No mapping found for hair6
No mapping found for hair6
No mapping found for hair0
No mapping found for hair6
No mapping found for hair0
No mapping found for hair0
No mapping found for hair6
No mapping found for hair6
No mapping found for hair6
No mapping found for hair6
Writing to C:\Games\Wurm\players\Nelse\logs\_Local.2020-11.txt
No mapping found for hair0
No mapping found for hair6
Keybindings saved.
Initializing font texture for SansSerif (24, bold). Texture Size: 1024
Writing to C:\Games\Wurm\players\Nelse\logs\_Combat.2020-11.txt
No mapping found for hair6
No mapping found for hair6
No mapping found for hair6
Writing to C:\Games\Wurm\players\Nelse\logs\PM__Electroprobe.2020-11.txt
No mapping found for hair6
No mapping found for hair0
No mapping found for hair7.female
No mapping found for hair7.female
No mapping found for hair0
No mapping found for hair7.female
No mapping found for hair0
No mapping found for hair7.female
No mapping found for hair7.female
No mapping found for hair7.female
No mapping found for hair0
No mapping found for hair7.female
No mapping found for hair7.female
Missing texture data requested: graphics.jar:player/textures/Face/Default/female/eyebrow/female_eyeBrow2_Default.dds
No mapping found for hair0
Disabling Nagles
Writing to C:\Games\Wurm\players\Nelse\logs\CA_HELP.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\GL-Freedom.2020-11.txt
Writing to C:\Games\Wurm\players\Nelse\logs\Freedom.2020-11.txt
Disabling Nagles
No mapping found for hair0
Error loading DDS <graphics.jar:texture/sprite/Fields/wood_n.dds>.

Java heap space
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
No mapping found for hair6
No mapping found for hair0
No mapping found for hair0
No mapping found for hair0
No mapping found for hair0
No mapping found for hair0
No mapping found for hair0
No mapping found for hair0
Keybindings saved.
No mapping found for hair6
No mapping found for hair0
No mapping found for hair6
No mapping found for hair6
Disabling Nagles
Disabling Nagles
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds
Missing texture data requested: graphics.jar:player/textures/Face/Default/male/hairline/Male_hair_g_00_n.dds
No mapping found for hair0
No mapping found for hair6
Execution aborted at connection 1, iteration 690652
Run time  3h 41m, local time Wed Nov 04 02:09:21 YEKT 2020
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.KGtEzfMmrb.mMV5oPkCW(SourceFile:520)
    at class.zfXOCIqhzy.FZOk5L6Gfy(SourceFile:397)
    at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:1468)
    at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:8172)
    at class.gGViwK1WfL.XwhlvVTrl(SourceFile:622)
    at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
    at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
    at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:7375)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:35326)
    at java.lang.Thread.run(Unknown Source)


Actuallay ignoring these you force people throw Wurm and forgot about it as a bad dream. So i not surpriced that even good launch was ruined back to low online and only people left which are Wurm funs, but even they you push to limints and bring them to go away decision. I trying to fit in my "stupid head" how the f*cking service can be SO BAD in 2020, how the F*CK it can be! Can you do atleast someting to make sense you atleaset exists tech supp, no? Can you make atleast view that you care and you trying, no? Why people should fight with you and your Wurm to be able to play it?! I'm not crazy, you make people looks and feels crazy after playing Wurm Online. Even moderator know that only thing i can count here is HOPE, i can only HOPE i paying money to play game and get something playble in return, OMG! Bet you will answer in a hour if I got issue with payment for next premium month! Oh my gosh, save me please, help me being calm seing all of this!

Edited by Nelsy

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Hmm with my rig setup, i havent had any issues or crashes. Got my settings on max though. Have you checked for another video card? Drivers?? Even hard drives can have bad sectors uploading the game files can be annoying too, tried switch to SSD. Try work on something cheap and small before moving up something big, cause this maybe simple than you think.

 

Sometimes i had to reformat my main drive with the OS is to get the programs to work properly, so i dont if there something fishy with the registery, cause few games i tried to play wouldnt launch at all and after formatted my main drive with the OS is, fixes the problems.

 

Hope this help and good luck out there! I know can be pain dealing with these issues, been there.

 

PS: check your PSU, some are cheap and unrealible to have and should be avoided at all cost.

Edited by Wildelf

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On 11/4/2020 at 3:03 PM, Wildelf said:

Hmm with my rig setup, i havent had any issues or crashes. Got my settings on max though. Have you checked for another video card? Drivers?? Even hard drives can have bad sectors uploading the game files can be annoying too, tried switch to SSD. Try work on something cheap and small before moving up something big, cause this maybe simple than you think.

Reinstalled windows, drivers as well (done clear install). Wurm on SSD(few years old). PSU are good enough Cougar STX 650. Continue of this, I reinstall Java too, fully disable my Kaspersky Total security, I tried to disable sound in game to exclude audio problems. Honestly I trayed everything Is possible, also I update my hardware CPU, motherboard and RAM, and update my BIOS. What I can do more? Soon ill change my GTX 1060 to RTX3070 or 80(thinking about it) and I'm pretty sure it will be same. Next stage is just accept it and quit Wurm.

Edited by Nelsy

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i've heard others talk about crashes ever since the halloween patch hit, try disabling the graphics from it- that's the best i got

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14 hours ago, Nelsy said:

Reinstalled windows, drivers as well (done clear install). Wurm on SSD(few years old). PSU are good enough Cougar STX 650. Continue of this, I reinstall Java too, fully disable my Kaspersky Total security, I tried to disable sound in game to except audio problems. Honestly I trayed everything Is possible, also I update my hardware CPU, motherboard and RAM, and update my BIOS. What I can do more? Soon ill change my GTX 1060 to RTX3070 or 80(thinking about it) and I'm pretty sure it will be same. Next stage is just accept it and quit Wurm.

 

Your video card is what i have too, the VR ready one. I  cant really say what the issues, just send them the debug reports during the crashes or errors. I think they have one, not really sure, some games have crash reports in game's folder for debug, etc. Also Microsoft Windows can be pain, take time to update them and once you already reinstall those programs (not OS) make sure the directory is deleted as well and some the registry need to be fixes or deleted. That is why i formatted my drive to start over fresh, like cleaning out your room completely that doesnt have any bugs. Once your PC starting all over again, this can be pain, when your Windows has auto update, that can slow down or even cause some issues while playing. I got mine on disabled auto update and only check once in awhile if needed and update Windows manually.

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