Posted November 3, 2020 (edited) Can't play normally because of this crashes... What i should do to get unswer? I tired to write about it in proper thread. Spoiler Unexpected crash while playing The error was: <class.UAv8xuNtcz cannot be cast to class.T28OGQ9aL> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [19:34:57] [19:34:57] Preparing to enable console logging. [19:34:57] Now logging to C:\Games\Wurm\console.Nelse.log [19:34:57] Time is Tue Nov 03 19:34:57 YEKT 2020 [19:34:57] Running client version 4.2.27 [19:34:57] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [19:34:57] client build time 2020-10-29 14:35 [19:34:57] [19:34:57] === System information === [19:34:57] Executing from C:\Games\Wurm Online\ [19:34:57] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:34:57] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:34:57] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:34:57] Available CPUs: 12 [19:34:57] [19:34:57] [19:34:57] === Wurm options === [19:34:57] animation_playback_self = 0 [19:34:57] ao_level = 1 [19:34:57] auto_mipmaps_enabled = 1 [19:34:57] auto_run_source = 0 [19:34:57] cavedetail = 2 [19:34:57] censor_chat = true [19:34:57] collada_animations = 3 [19:34:57] colorItemsDamage = true [19:34:57] color_black = 0.0,0.0,0.0,1.0 [19:34:57] color_cyan = 0.0,1.0,1.0,1.0 [19:34:57] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:34:57] color_enchant_name = 0.0,0.5,0.5,1.0 [19:34:57] color_enchant_power = 0.0,1.0,1.0,1.0 [19:34:57] color_error = 1.0,0.3,0.3,1.0 [19:34:57] color_fuchsia = 1.0,0.0,1.0,1.0 [19:34:57] color_green = 0.4,0.72,0.47,1.0 [19:34:57] color_grey = 0.5,0.75,1.0,1.0 [19:34:57] color_lime = 0.5,1.0,0.5,1.0 [19:34:57] color_maroon = 0.5,0.0,0.0,1.0 [19:34:57] color_navy_blue = 0.23,0.39,1.0,1.0 [19:34:57] color_orange = 1.0,0.58,0.04,1.0 [19:34:57] color_outline_ally = 0.5,1.0,0.5,1.0 [19:34:57] color_outline_friend = 0.5,0.75,1.0,1.0 [19:34:57] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:34:57] color_outline_neutral = 0.5,0.5,1.0,1.0 [19:34:57] color_purple = 0.5,0.0,0.5,1.0 [19:34:57] color_red = 1.0,0.0,0.0,1.0 [19:34:57] color_royal_blue = 0.5,0.5,1.0,1.0 [19:34:57] color_salve_acid = 1.0,1.0,0.0,1.0 [19:34:57] color_salve_fire = 1.0,0.0,0.0,1.0 [19:34:57] color_salve_frost = 0.0,0.0,1.0,1.0 [19:34:57] color_silver = 0.75,0.75,0.75,1.0 [19:34:57] color_system = 0.5,1.0,0.5,1.0 [19:34:57] color_teal = 0.0,0.5,0.5,1.0 [19:34:57] color_white = 1.0,1.0,1.0,1.0 [19:34:57] color_yellow = 1.0,1.0,0.0,1.0 [19:34:57] compressed_textures = false [19:34:57] compressed_textures_S3TC = true [19:34:57] contribution_culling = 200 [19:34:57] custim_timer_source = 1 [19:34:57] customTimer1 = -1|-1 [19:34:57] customTimer2 = -1|-1 [19:34:57] customTimer3 = -1|-1 [19:34:57] customTimer4 = -1|-1 [19:34:57] customTimer5 = -1|-1 [19:34:57] debug_mode = false [19:34:57] defaultActions_source = 0 [19:34:57] depth_clamp_enabled = 2 [19:34:57] disable_select_all_shortcut = false [19:34:57] display_settings = false:false:0:1024:768:32:-1:false:false [19:34:57] enable_contribution_culling = false [19:34:57] enable_debugs = false [19:34:57] enable_lod = true [19:34:57] enable_seasonal_mappings = true [19:34:57] enable_shift_drag = false [19:34:57] enable_volumetric_fog = true [19:34:57] enable_vsync = false [19:34:57] enable_world_drag = true [19:34:57] event_log_rotation = 2 [19:34:57] exec_source = 0 [19:34:57] fast_yield = false [19:34:57] fbo_enabled = 2 [19:34:57] fog_coord_src = 0 [19:34:57] font_antialias = 2 [19:34:57] font_bold = 11 [19:34:57] font_default = 11 [19:34:57] font_header = 24 [19:34:57] font_italian = 11 [19:34:57] font_monospaced = 11 [19:34:57] font_static = 11 [19:34:57] fov_horizontal = 110 [19:34:57] fps_limit = 60 [19:34:57] fps_limit_background = 30 [19:34:57] fps_limit_enabled = true [19:34:57] free_look_mode_disable_on_close_component = false [19:34:57] free_look_mode_disable_on_combat = false [19:34:57] free_look_mode_disable_on_open_component = false [19:34:57] free_look_mode_sensitivity = 10 [19:34:57] game_client_thread_priority = 2 [19:34:57] glsl_debug_loading = false [19:34:57] glsl_enabled = 2 [19:34:57] gpu_skinning = true [19:34:57] gui_opacity = 3 [19:34:57] gui_skin = 1 [19:34:57] has_read_eula = true [19:34:57] head_bob = false [19:34:57] hide_cursor_with_ui = false [19:34:57] hide_inactive_friends = false [19:34:57] hide_menu_examine = false [19:34:57] hide_menu_no_target = false [19:34:57] hide_menu_spam_mode = true [19:34:57] hide_menu_stop = false [19:34:57] hide_onscreen_fail_messages = false [19:34:57] hide_onscreen_hostile_messages = false [19:34:57] hide_onscreen_info_messages = false [19:34:57] hide_personal_goal = false [19:34:57] high_res_binoculars = true [19:34:57] hint_texture_scaling = 2 [19:34:57] impColumn = true [19:34:57] inverse_mouse = false [19:34:57] irc_log_rotation = 2 [19:34:57] irc_notif = 0 [19:34:57] item_creature_render_distance = 3 [19:34:57] key_bindings_source = 0 [19:34:57] keyboard_layout = 0 [19:34:57] limit_dynamic_lights = true [19:34:57] loadInventoryStartup = true [19:34:57] local_list_in_event = false [19:34:57] lod = 1 [19:34:57] log_extra_errors = false [19:34:57] log_gl_errors = false [19:34:57] mark_text_read = true [19:34:57] material_as_suffix = true [19:34:57] max_dynamic_lights = 8 [19:34:57] max_shader_lights = 8 [19:34:57] max_texture_size = 2 [19:34:57] mega_texture_size = 6 [19:34:57] model_loader_thread_priority = 2 [19:34:57] model_loading_threads = 3 [19:34:57] mount_control_mode = 0 [19:34:57] mount_rotation = false [19:34:57] mouse_camera_sensitivity = 10.0 [19:34:57] mouse_smoothing = 0.0 [19:34:57] multicolor_usage = 1 [19:34:57] multidraw_enabled = 1 [19:34:57] no_brightness = false [19:34:57] no_terrain_render = false [19:34:57] no_world_render = false [19:34:57] non_power_of_two = 1 [19:34:57] normal_maps = true [19:34:57] occlusion_queries_enabled = 2 [19:34:57] offscreen_texture_size = 2 [19:34:57] other_log_rotation = 2 [19:34:57] outline_picking = true [19:34:57] player_texture_size = 2 [19:34:57] quick_keybinds = true [19:34:57] reflection_texture_size = 2 [19:34:57] reflections = 2 [19:34:57] remember_password = true [19:34:57] render_bloom = false [19:34:57] render_distant_terrain = true [19:34:57] render_fxaa = true [19:34:57] render_sun_glare = false [19:34:57] render_vignette = false [19:34:57] renderer_type = 1 [19:34:57] resident_models = false [19:34:57] save_skills_on_quit = true [19:34:57] screen_brightness = 0.0 [19:34:57] screenshot_file_format = 1 [19:34:57] season_override = 0 [19:34:57] send_extra_tile_data = false [19:34:57] setting_timestamps = true [19:34:57] settings_version = 14 [19:34:57] shadow_level = 0 [19:34:57] shadow_mapsize = 1 [19:34:57] shift_drag_default = 10 [19:34:57] showKChat = true [19:34:57] show_body_in_inventory = false [19:34:57] show_creature_overlay = true [19:34:57] show_examine_world_text = true [19:34:57] show_local_world_text = true [19:34:57] show_old_menu = false [19:34:57] show_old_quickbar = false [19:34:57] silent_friends_update = false [19:34:57] skillgain_minimum = 5 [19:34:57] skillgain_no_alignment = false [19:34:57] skillgain_no_favor = false [19:34:57] skydetail = 1 [19:34:57] sound_al_gain = 0 [19:34:57] sound_buzzlevel = 2 [19:34:57] sound_cache_enabled = true [19:34:57] sound_doppler_enabled = false [19:34:57] sound_engine = 2 [19:34:57] sound_footstepslevel = 10 [19:34:57] sound_music_level = 4 [19:34:57] sound_play_PMAlert = true [19:34:57] sound_play_UIsounds = true [19:34:57] sound_play_ambients = true [19:34:57] sound_play_buzz = true [19:34:57] sound_play_combat = true [19:34:57] sound_play_door = true [19:34:57] sound_play_emotes = true [19:34:57] sound_play_footsteps = true [19:34:57] sound_play_music = true [19:34:57] sound_play_weather = true [19:34:57] sound_play_work = true [19:34:57] structure_render_distance = 3 [19:34:57] submit_client_data = 2 [19:34:57] supersampling = 0 [19:34:57] swap_mouse_buttons = false [19:34:57] terrain_res = 2 [19:34:57] test_attach_equipment = false [19:34:57] test_mode = 0 [19:34:57] thirdPerson = false [19:34:57] tile_transitions = true [19:34:57] tiledecorations = 2 [19:34:57] togglePushToTalk = true [19:34:57] treelist_outline = true [19:34:57] trees = 3 [19:34:57] ui_scale = 110 [19:34:57] update_optional = true [19:34:57] use_alpha_particles = true [19:34:57] use_anisotropic_filtering = 4 [19:34:57] use_antialiasing = 1 [19:34:57] use_default_action = true [19:34:57] use_fast_clock_work_around = true [19:34:57] use_nano_timer = false [19:34:57] use_non_alpha_particles = true [19:34:57] use_phobia_models = false [19:34:57] use_tree_models = true [19:34:57] use_weather_particles = true [19:34:57] vbo_enabled = 1 [19:34:57] vg_ui_theme = 1 [19:34:57] viewport_bob = true [19:34:57] water_detail = 2 [19:34:57] [19:34:58] Setting up WurmModel Model Loader [19:34:58] Executing C:\Games\Wurm\configs\default\keybindings.txt [19:34:58] Translating legacy key NUMPAD9 to KP_9 [19:34:58] Translating legacy key EQUALS to EQUAL [19:34:58] Translating legacy key ADD to KP_ADD [19:34:58] Translating legacy key NUMPAD8 to KP_8 [19:34:58] Translating legacy key NUMPAD5 to KP_5 [19:34:58] Translating legacy key NUMPAD1 to KP_1 [19:34:58] Translating legacy key NUMPAD0 to KP_0 [19:34:58] Translating legacy key NUMPAD3 to KP_3 [19:34:58] Translating legacy key NUMPAD2 to KP_2 [19:34:58] Translating legacy key DECIMAL to KP_DECIMAL [19:34:58] Translating legacy key DIVIDE to KP_DIVIDE [19:34:58] Translating legacy key NUMPAD4 to KP_4 [19:34:58] Translating legacy key NUMPAD7 to KP_7 [19:34:58] Translating legacy key SUBTRACT to KP_SUBTRACT [19:34:58] Translating legacy key MULTIPLY to KP_MULTIPLY [19:34:58] Translating legacy key NUMPAD6 to KP_6 [19:34:59] Word filter loaded: 23 [19:34:59] Starting global frame job manager with 12 worker threads [19:34:59] Starting global lazy job manager with 6 worker threads [19:34:59] Setting up OpenAL Sound Engine [19:35:00] OpenAL version: 1.1 ALSOFT 1.19.1 [19:35:00] OpenAL renderer: OpenAL Soft [19:35:00] OpenAL vendor: OpenAL Community [19:35:00] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [19:35:00] Generating: 128 source channels. [19:35:00] [19:35:00] === OpenGL information === [19:35:00] LWJGL version: 3.2.3 1.2.0 [19:35:00] OpenGL vendor: NVIDIA Corporation [19:35:00] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [19:35:00] OpenGL version: 4.6.0 NVIDIA 456.71 [19:35:00] OpenGL extensions: [19:35:00] GL_AMD_multi_draw_indirect [19:35:00] GL_AMD_seamless_cubemap_per_texture [19:35:00] GL_AMD_vertex_shader_viewport_index [19:35:00] GL_AMD_vertex_shader_layer [19:35:00] GL_ARB_arrays_of_arrays [19:35:00] GL_ARB_base_instance [19:35:00] GL_ARB_bindless_texture [19:35:00] GL_ARB_blend_func_extended [19:35:00] GL_ARB_buffer_storage [19:35:00] GL_ARB_clear_buffer_object [19:35:00] GL_ARB_clear_texture [19:35:00] GL_ARB_clip_control [19:35:00] GL_ARB_color_buffer_float [19:35:00] GL_ARB_compatibility [19:35:00] GL_ARB_compressed_texture_pixel_storage [19:35:00] GL_ARB_conservative_depth [19:35:00] GL_ARB_compute_shader [19:35:00] GL_ARB_compute_variable_group_size [19:35:00] GL_ARB_conditional_render_inverted [19:35:00] GL_ARB_copy_buffer [19:35:00] GL_ARB_copy_image [19:35:00] GL_ARB_cull_distance [19:35:00] GL_ARB_debug_output [19:35:00] GL_ARB_depth_buffer_float [19:35:00] GL_ARB_depth_clamp [19:35:00] GL_ARB_depth_texture [19:35:00] GL_ARB_derivative_control [19:35:00] GL_ARB_direct_state_access [19:35:00] GL_ARB_draw_buffers [19:35:00] GL_ARB_draw_buffers_blend [19:35:00] GL_ARB_draw_indirect [19:35:00] GL_ARB_draw_elements_base_vertex [19:35:00] GL_ARB_draw_instanced [19:35:00] GL_ARB_enhanced_layouts [19:35:00] GL_ARB_ES2_compatibility [19:35:00] GL_ARB_ES3_compatibility [19:35:00] GL_ARB_ES3_1_compatibility [19:35:00] GL_ARB_ES3_2_compatibility [19:35:00] GL_ARB_explicit_attrib_location [19:35:00] GL_ARB_explicit_uniform_location [19:35:00] GL_ARB_fragment_coord_conventions [19:35:00] GL_ARB_fragment_layer_viewport [19:35:00] GL_ARB_fragment_program [19:35:00] GL_ARB_fragment_program_shadow [19:35:00] GL_ARB_fragment_shader [19:35:00] GL_ARB_fragment_shader_interlock [19:35:00] GL_ARB_framebuffer_no_attachments [19:35:00] GL_ARB_framebuffer_object [19:35:00] GL_ARB_framebuffer_sRGB [19:35:00] GL_ARB_geometry_shader4 [19:35:00] GL_ARB_get_program_binary [19:35:00] GL_ARB_get_texture_sub_image [19:35:00] GL_ARB_gl_spirv [19:35:00] GL_ARB_gpu_shader5 [19:35:00] GL_ARB_gpu_shader_fp64 [19:35:00] GL_ARB_gpu_shader_int64 [19:35:00] GL_ARB_half_float_pixel [19:35:00] GL_ARB_half_float_vertex [19:35:00] GL_ARB_imaging [19:35:00] GL_ARB_indirect_parameters [19:35:00] GL_ARB_instanced_arrays [19:35:00] GL_ARB_internalformat_query [19:35:00] GL_ARB_internalformat_query2 [19:35:00] GL_ARB_invalidate_subdata [19:35:00] GL_ARB_map_buffer_alignment [19:35:00] GL_ARB_map_buffer_range [19:35:00] GL_ARB_multi_bind [19:35:00] GL_ARB_multi_draw_indirect [19:35:00] GL_ARB_multisample [19:35:00] GL_ARB_multitexture [19:35:00] GL_ARB_occlusion_query [19:35:00] GL_ARB_occlusion_query2 [19:35:00] GL_ARB_parallel_shader_compile [19:35:00] GL_ARB_pipeline_statistics_query [19:35:00] GL_ARB_pixel_buffer_object [19:35:00] GL_ARB_point_parameters [19:35:00] GL_ARB_point_sprite [19:35:00] GL_ARB_polygon_offset_clamp [19:35:00] GL_ARB_post_depth_coverage [19:35:00] GL_ARB_program_interface_query [19:35:00] GL_ARB_provoking_vertex [19:35:00] GL_ARB_query_buffer_object [19:35:00] GL_ARB_robust_buffer_access_behavior [19:35:00] GL_ARB_robustness [19:35:00] GL_ARB_sample_locations [19:35:00] GL_ARB_sample_shading [19:35:00] GL_ARB_sampler_objects [19:35:00] GL_ARB_seamless_cube_map [19:35:00] GL_ARB_seamless_cubemap_per_texture [19:35:00] GL_ARB_separate_shader_objects [19:35:00] GL_ARB_shader_atomic_counter_ops [19:35:00] GL_ARB_shader_atomic_counters [19:35:00] GL_ARB_shader_ballot [19:35:00] GL_ARB_shader_bit_encoding [19:35:00] GL_ARB_shader_clock [19:35:00] GL_ARB_shader_draw_parameters [19:35:00] GL_ARB_shader_group_vote [19:35:00] GL_ARB_shader_image_load_store [19:35:00] GL_ARB_shader_image_size [19:35:00] GL_ARB_shader_objects [19:35:00] GL_ARB_shader_precision [19:35:00] GL_ARB_shader_storage_buffer_object [19:35:00] GL_ARB_shader_subroutine [19:35:00] GL_ARB_shader_texture_image_samples [19:35:00] GL_ARB_shader_texture_lod [19:35:00] GL_ARB_shading_language_100 [19:35:00] GL_ARB_shader_viewport_layer_array [19:35:00] GL_ARB_shading_language_420pack [19:35:00] GL_ARB_shading_language_include [19:35:00] GL_ARB_shading_language_packing [19:35:00] GL_ARB_shadow [19:35:00] GL_ARB_sparse_buffer [19:35:00] GL_ARB_sparse_texture [19:35:00] GL_ARB_sparse_texture2 [19:35:00] GL_ARB_sparse_texture_clamp [19:35:00] GL_ARB_spirv_extensions [19:35:00] GL_ARB_stencil_texturing [19:35:00] GL_ARB_sync [19:35:00] GL_ARB_tessellation_shader [19:35:00] GL_ARB_texture_barrier [19:35:00] GL_ARB_texture_border_clamp [19:35:00] GL_ARB_texture_buffer_object [19:35:00] GL_ARB_texture_buffer_object_rgb32 [19:35:00] GL_ARB_texture_buffer_range [19:35:00] GL_ARB_texture_compression [19:35:00] GL_ARB_texture_compression_bptc [19:35:00] GL_ARB_texture_compression_rgtc [19:35:00] GL_ARB_texture_cube_map [19:35:00] GL_ARB_texture_cube_map_array [19:35:00] GL_ARB_texture_env_add [19:35:00] GL_ARB_texture_env_combine [19:35:00] GL_ARB_texture_env_crossbar [19:35:00] GL_ARB_texture_env_dot3 [19:35:00] GL_ARB_texture_filter_anisotropic [19:35:00] GL_ARB_texture_filter_minmax [19:35:00] GL_ARB_texture_float [19:35:00] GL_ARB_texture_gather [19:35:00] GL_ARB_texture_mirror_clamp_to_edge [19:35:00] GL_ARB_texture_mirrored_repeat [19:35:00] GL_ARB_texture_multisample [19:35:00] GL_ARB_texture_non_power_of_two [19:35:00] GL_ARB_texture_query_levels [19:35:00] GL_ARB_texture_query_lod [19:35:00] GL_ARB_texture_rectangle [19:35:00] GL_ARB_texture_rg [19:35:00] GL_ARB_texture_rgb10_a2ui [19:35:00] GL_ARB_texture_stencil8 [19:35:00] GL_ARB_texture_storage [19:35:00] GL_ARB_texture_storage_multisample [19:35:00] GL_ARB_texture_swizzle [19:35:00] GL_ARB_texture_view [19:35:00] GL_ARB_timer_query [19:35:00] GL_ARB_transform_feedback2 [19:35:00] GL_ARB_transform_feedback3 [19:35:00] GL_ARB_transform_feedback_instanced [19:35:00] GL_ARB_transform_feedback_overflow_query [19:35:00] GL_ARB_transpose_matrix [19:35:00] GL_ARB_uniform_buffer_object [19:35:00] GL_ARB_vertex_array_bgra [19:35:00] GL_ARB_vertex_array_object [19:35:00] GL_ARB_vertex_attrib_64bit [19:35:00] GL_ARB_vertex_attrib_binding [19:35:00] GL_ARB_vertex_buffer_object [19:35:00] GL_ARB_vertex_program [19:35:00] GL_ARB_vertex_shader [19:35:00] GL_ARB_vertex_type_10f_11f_11f_rev [19:35:00] GL_ARB_vertex_type_2_10_10_10_rev [19:35:00] GL_ARB_viewport_array [19:35:00] GL_ARB_window_pos [19:35:00] GL_ATI_draw_buffers [19:35:00] GL_ATI_texture_float [19:35:00] GL_ATI_texture_mirror_once [19:35:00] GL_S3_s3tc [19:35:00] GL_EXT_texture_env_add [19:35:00] GL_EXT_abgr [19:35:00] GL_EXT_bgra [19:35:00] GL_EXT_bindable_uniform [19:35:00] GL_EXT_blend_color [19:35:00] GL_EXT_blend_equation_separate [19:35:00] GL_EXT_blend_func_separate [19:35:00] GL_EXT_blend_minmax [19:35:00] GL_EXT_blend_subtract [19:35:00] GL_EXT_compiled_vertex_array [19:35:00] GL_EXT_Cg_shader [19:35:00] GL_EXT_depth_bounds_test [19:35:00] GL_EXT_direct_state_access [19:35:00] GL_EXT_draw_buffers2 [19:35:00] GL_EXT_draw_instanced [19:35:00] GL_EXT_draw_range_elements [19:35:00] GL_EXT_fog_coord [19:35:00] GL_EXT_framebuffer_blit [19:35:00] GL_EXT_framebuffer_multisample [19:35:00] GL_EXTX_framebuffer_mixed_formats [19:35:00] GL_EXT_framebuffer_multisample_blit_scaled [19:35:00] GL_EXT_framebuffer_object [19:35:00] GL_EXT_framebuffer_sRGB [19:35:00] GL_EXT_geometry_shader4 [19:35:00] GL_EXT_gpu_program_parameters [19:35:00] GL_EXT_gpu_shader4 [19:35:00] GL_EXT_multi_draw_arrays [19:35:00] GL_EXT_multiview_texture_multisample [19:35:00] GL_EXT_multiview_timer_query [19:35:00] GL_EXT_packed_depth_stencil [19:35:00] GL_EXT_packed_float [19:35:00] GL_EXT_packed_pixels [19:35:00] GL_EXT_pixel_buffer_object [19:35:00] GL_EXT_point_parameters [19:35:00] GL_EXT_polygon_offset_clamp [19:35:00] GL_EXT_post_depth_coverage [19:35:00] GL_EXT_provoking_vertex [19:35:00] GL_EXT_raster_multisample [19:35:00] GL_EXT_rescale_normal [19:35:00] GL_EXT_secondary_color [19:35:00] GL_EXT_separate_shader_objects [19:35:00] GL_EXT_separate_specular_color [19:35:00] GL_EXT_shader_image_load_formatted [19:35:00] GL_EXT_shader_image_load_store [19:35:00] GL_EXT_shader_integer_mix [19:35:00] GL_EXT_shadow_funcs [19:35:00] GL_EXT_sparse_texture2 [19:35:00] GL_EXT_stencil_two_side [19:35:00] GL_EXT_stencil_wrap [19:35:00] GL_EXT_texture3D [19:35:00] GL_EXT_texture_array [19:35:00] GL_EXT_texture_buffer_object [19:35:00] GL_EXT_texture_compression_dxt1 [19:35:00] GL_EXT_texture_compression_latc [19:35:00] GL_EXT_texture_compression_rgtc [19:35:00] GL_EXT_texture_compression_s3tc [19:35:00] GL_EXT_texture_cube_map [19:35:00] GL_EXT_texture_edge_clamp [19:35:00] GL_EXT_texture_env_combine [19:35:00] GL_EXT_texture_env_dot3 [19:35:00] GL_EXT_texture_filter_anisotropic [19:35:00] GL_EXT_texture_filter_minmax [19:35:00] GL_EXT_texture_integer [19:35:00] GL_EXT_texture_lod [19:35:00] GL_EXT_texture_lod_bias [19:35:00] GL_EXT_texture_mirror_clamp [19:35:00] GL_EXT_texture_object [19:35:00] GL_EXT_texture_shadow_lod [19:35:00] GL_EXT_texture_shared_exponent [19:35:00] GL_EXT_texture_sRGB [19:35:00] GL_EXT_texture_sRGB_R8 [19:35:00] GL_EXT_texture_sRGB_decode [19:35:00] GL_EXT_texture_storage [19:35:00] GL_EXT_texture_swizzle [19:35:00] GL_EXT_timer_query [19:35:00] GL_EXT_transform_feedback2 [19:35:00] GL_EXT_vertex_array [19:35:00] GL_EXT_vertex_array_bgra [19:35:00] GL_EXT_vertex_attrib_64bit [19:35:00] GL_EXT_window_rectangles [19:35:00] GL_EXT_import_sync_object [19:35:00] GL_IBM_rasterpos_clip [19:35:00] GL_IBM_texture_mirrored_repeat [19:35:00] GL_KHR_context_flush_control [19:35:00] GL_KHR_debug [19:35:00] GL_EXT_memory_object [19:35:00] GL_EXT_memory_object_win32 [19:35:00] GL_EXT_win32_keyed_mutex [19:35:00] GL_KHR_parallel_shader_compile [19:35:00] GL_KHR_no_error [19:35:00] GL_KHR_robust_buffer_access_behavior [19:35:00] GL_KHR_robustness [19:35:00] GL_EXT_semaphore [19:35:00] GL_EXT_semaphore_win32 [19:35:00] GL_KHR_shader_subgroup [19:35:00] GL_KTX_buffer_region [19:35:00] GL_NV_alpha_to_coverage_dither_control [19:35:00] GL_NV_bindless_multi_draw_indirect [19:35:00] GL_NV_bindless_multi_draw_indirect_count [19:35:00] GL_NV_bindless_texture [19:35:00] GL_NV_blend_equation_advanced [19:35:00] GL_NV_blend_equation_advanced_coherent [19:35:00] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:35:00] GL_NV_blend_minmax_factor [19:35:00] GL_NV_blend_square [19:35:00] GL_NV_clip_space_w_scaling [19:35:00] GL_NV_command_list [19:35:00] GL_NV_compute_program5 [19:35:00] GL_NV_conditional_render [19:35:00] GL_NV_conservative_raster [19:35:00] GL_NV_conservative_raster_dilate [19:35:00] GL_NV_conservative_raster_pre_snap_triangles [19:35:00] GL_NV_copy_depth_to_color [19:35:00] GL_NV_copy_image [19:35:00] GL_NV_depth_buffer_float [19:35:00] GL_NV_depth_clamp [19:35:00] GL_NV_draw_texture [19:35:00] GL_NV_draw_vulkan_image [19:35:00] GL_NV_ES1_1_compatibility [19:35:00] GL_NV_ES3_1_compatibility [19:35:00] GL_NV_explicit_multisample [19:35:00] GL_NV_feature_query [19:35:00] GL_NV_fence [19:35:00] GL_NV_fill_rectangle [19:35:00] GL_NV_float_buffer [19:35:00] GL_NV_fog_distance [19:35:00] GL_NV_fragment_coverage_to_color [19:35:00] GL_NV_fragment_program [19:35:00] GL_NV_fragment_program_option [19:35:00] GL_NV_fragment_program2 [19:35:00] GL_NV_fragment_shader_interlock [19:35:00] GL_NV_framebuffer_mixed_samples [19:35:00] GL_NV_framebuffer_multisample_coverage [19:35:00] GL_NV_geometry_shader4 [19:35:00] GL_NV_geometry_shader_passthrough [19:35:00] GL_NV_gpu_program4 [19:35:00] GL_NV_internalformat_sample_query [19:35:00] GL_NV_gpu_program4_1 [19:35:00] GL_NV_gpu_program5 [19:35:00] GL_NV_gpu_program5_mem_extended [19:35:00] GL_NV_gpu_program_fp64 [19:35:00] GL_NV_gpu_shader5 [19:35:00] GL_NV_half_float [19:35:00] GL_NV_light_max_exponent [19:35:00] GL_NV_memory_attachment [19:35:00] GL_NV_multisample_coverage [19:35:00] GL_NV_multisample_filter_hint [19:35:00] GL_NV_occlusion_query [19:35:00] GL_NV_packed_depth_stencil [19:35:00] GL_NV_parameter_buffer_object [19:35:00] GL_NV_parameter_buffer_object2 [19:35:00] GL_NV_path_rendering [19:35:00] GL_NV_path_rendering_shared_edge [19:35:00] GL_NV_pixel_data_range [19:35:00] GL_NV_point_sprite [19:35:00] GL_NV_primitive_restart [19:35:00] GL_NV_query_resource [19:35:00] GL_NV_query_resource_tag [19:35:00] GL_NV_register_combiners [19:35:00] GL_NV_register_combiners2 [19:35:00] GL_NV_sample_locations [19:35:00] GL_NV_sample_mask_override_coverage [19:35:00] GL_NV_shader_atomic_counters [19:35:00] GL_NV_shader_atomic_float [19:35:00] GL_NV_shader_atomic_float64 [19:35:00] GL_NV_shader_atomic_fp16_vector [19:35:00] GL_NV_shader_atomic_int64 [19:35:00] GL_NV_shader_buffer_load [19:35:00] GL_NV_shader_storage_buffer_object [19:35:00] GL_NV_shader_subgroup_partitioned [19:35:00] GL_NV_stereo_view_rendering [19:35:00] GL_NV_texgen_reflection [19:35:00] GL_NV_texture_barrier [19:35:00] GL_NV_texture_compression_vtc [19:35:00] GL_NV_texture_env_combine4 [19:35:00] GL_NV_texture_multisample [19:35:00] GL_NV_texture_rectangle [19:35:00] GL_NV_texture_rectangle_compressed [19:35:00] GL_NV_texture_shader [19:35:00] GL_NV_texture_shader2 [19:35:00] GL_NV_texture_shader3 [19:35:00] GL_NV_transform_feedback [19:35:00] GL_NV_transform_feedback2 [19:35:00] GL_NV_uniform_buffer_unified_memory [19:35:00] GL_NV_vertex_array_range [19:35:00] GL_NV_vertex_array_range2 [19:35:00] GL_NV_vertex_attrib_integer_64bit [19:35:00] GL_NV_vertex_buffer_unified_memory [19:35:00] GL_NV_vertex_program [19:35:00] GL_NV_vertex_program1_1 [19:35:00] GL_NV_vertex_program2 [19:35:00] GL_NV_vertex_program2_option [19:35:00] GL_NV_vertex_program3 [19:35:00] GL_NV_viewport_array2 [19:35:00] GL_NV_viewport_swizzle [19:35:00] GL_NVX_conditional_render [19:35:00] GL_NVX_linked_gpu_multicast [19:35:00] GL_NV_gpu_multicast [19:35:00] GL_NVX_gpu_multicast2 [19:35:00] GL_NVX_progress_fence [19:35:00] GL_NVX_gpu_memory_info [19:35:00] GL_NVX_multigpu_info [19:35:00] GL_NVX_nvenc_interop [19:35:00] GL_NV_shader_thread_group [19:35:00] GL_NV_shader_thread_shuffle [19:35:00] GL_KHR_blend_equation_advanced [19:35:00] GL_KHR_blend_equation_advanced_coherent [19:35:00] GL_OVR_multiview [19:35:00] GL_OVR_multiview2 [19:35:00] GL_SGIS_generate_mipmap [19:35:00] GL_SGIS_texture_lod [19:35:00] GL_SGIX_depth_texture [19:35:00] GL_SGIX_shadow [19:35:00] GL_SUN_slice_accum [19:35:00] GL_WIN_swap_hint [19:35:00] WGL_EXT_swap_control [19:35:00] OpenGL pixel format: 8:8:8:8 [19:35:00] OpenGL depth format: 24:8 [19:35:00] [19:35:00] GLSL version: 4.60 NVIDIA [19:35:00] GLSL max vertex uniforms: 4096 (4096) [19:35:00] GLSL max fragment uniforms: 4096 (4096) [19:35:00] GLSL max varyings: 124 (124) [19:35:00] GLSL max lights: 8 (8) [19:35:00] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:35:00] [19:35:00] Vertex/index buffer memory limit: 3072MiB [19:35:00] Starting workaround for fast running clocks [19:35:00] Using LWJGL timer. [19:35:01] Startup Phase - Initializing.. [19:35:01] Preloading builtin materials [19:35:01] Preloading builtin materials done [19:35:01] Setting up Collada Model Loader [19:35:01] Launching Collada Model Loader threads [19:35:01] Launching WOM Loader threads [19:35:01] Startup Phase - Setting up.. [19:35:02] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:35:02] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:35:02] Gui initialized [19:35:02] Startup Phase - Preparing terrain... [19:35:02] Startup Phase - Connecting .. [19:35:02] Disabling Nagles [19:35:04] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [19:35:04] Disabling Nagles [19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [19:35:05] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [19:35:05] Login successful [19:35:05] Executing C:\Games\Wurm\configs\default\autorun.txt [19:35:05] Starting update of login splash image... [19:35:06] Finished loading new login splash image! [19:35:06] Water reflection offscreen size 512x384 [19:35:07] Failed: null [19:35:07] java.lang.NullPointerException [19:35:07] at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:591) [19:35:07] at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:2233) [19:35:07] at class.i7TTSJ4Cou.FZOk5L6Gfy(SourceFile:71) [19:35:07] at class.YzrqlEdFEj.run(SourceFile:1162) [19:35:07] at java.lang.Thread.run(Unknown Source) [19:35:07] Error while loading graphics.jar:creatures/horse/Horse_main_hal.wom [19:35:07] java.lang.NullPointerException [19:35:07] at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:591) [19:35:07] at class.i7TTSJ4Cou.mMV5oPkCW(SourceFile:2233) [19:35:07] at class.i7TTSJ4Cou.FZOk5L6Gfy(SourceFile:71) [19:35:07] at class.YzrqlEdFEj.run(SourceFile:1162) [19:35:07] at java.lang.Thread.run(Unknown Source) [19:35:07] Execution aborted at connection 1, iteration 1 [19:35:07] Run time 0s, local time Tue Nov 03 19:35:07 YEKT 2020 [19:35:07] Destroying game window [19:35:07] ====== CLIENT CRASH ====== [19:35:07] Unexpected crash while playing [19:35:07] java.lang.ClassCastException: class.UAv8xuNtcz cannot be cast to class.T28OGQ9aL [19:35:07] at class.lOv27hch1D.FZOk5L6Gfy(SourceFile:1009) [19:35:07] at class.TSPCUKMogy.FZOk5L6Gfy(SourceFile:1391) [19:35:07] at class.Ico8o4ok2O.FZOk5L6Gfy(SourceFile:145) [19:35:07] at class.hIXhTL1XAZ.FZOk5L6Gfy(SourceFile:182) [19:35:07] at class.YzrqlEdFEj.mMV5oPkCW(SourceFile:146) [19:35:07] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8377) [19:35:07] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [19:35:07] at java.lang.Thread.run(Unknown Source) HEEEELLLLPPPPP!! Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [19:38:48] [19:38:48] Preparing to enable console logging. [19:38:48] Now logging to C:\Games\Wurm\console.Nelse.log [19:38:48] Time is Tue Nov 03 19:38:48 YEKT 2020 [19:38:48] Running client version 4.2.27 [19:38:48] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [19:38:48] client build time 2020-10-29 14:35 [19:38:48] [19:38:48] === System information === [19:38:48] Executing from C:\Games\Wurm Online\ [19:38:48] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:38:48] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:38:48] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:38:48] Available CPUs: 12 [19:38:48] [19:38:48] [19:38:48] === Wurm options === [19:38:48] animation_playback_self = 0 [19:38:48] ao_level = 1 [19:38:48] auto_mipmaps_enabled = 1 [19:38:48] auto_run_source = 0 [19:38:48] cavedetail = 2 [19:38:48] censor_chat = true [19:38:48] collada_animations = 3 [19:38:48] colorItemsDamage = true [19:38:48] color_black = 0.0,0.0,0.0,1.0 [19:38:48] color_cyan = 0.0,1.0,1.0,1.0 [19:38:48] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:38:48] color_enchant_name = 0.0,0.5,0.5,1.0 [19:38:48] color_enchant_power = 0.0,1.0,1.0,1.0 [19:38:48] color_error = 1.0,0.3,0.3,1.0 [19:38:48] color_fuchsia = 1.0,0.0,1.0,1.0 [19:38:48] color_green = 0.4,0.72,0.47,1.0 [19:38:48] color_grey = 0.5,0.75,1.0,1.0 [19:38:48] color_lime = 0.5,1.0,0.5,1.0 [19:38:48] color_maroon = 0.5,0.0,0.0,1.0 [19:38:48] color_navy_blue = 0.23,0.39,1.0,1.0 [19:38:48] color_orange = 1.0,0.58,0.04,1.0 [19:38:48] color_outline_ally = 0.5,1.0,0.5,1.0 [19:38:48] color_outline_friend = 0.5,0.75,1.0,1.0 [19:38:48] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:38:48] color_outline_neutral = 0.5,0.5,1.0,1.0 [19:38:48] color_purple = 0.5,0.0,0.5,1.0 [19:38:48] color_red = 1.0,0.0,0.0,1.0 [19:38:48] color_royal_blue = 0.5,0.5,1.0,1.0 [19:38:48] color_salve_acid = 1.0,1.0,0.0,1.0 [19:38:48] color_salve_fire = 1.0,0.0,0.0,1.0 [19:38:48] color_salve_frost = 0.0,0.0,1.0,1.0 [19:38:48] color_silver = 0.75,0.75,0.75,1.0 [19:38:48] color_system = 0.5,1.0,0.5,1.0 [19:38:48] color_teal = 0.0,0.5,0.5,1.0 [19:38:48] color_white = 1.0,1.0,1.0,1.0 [19:38:48] color_yellow = 1.0,1.0,0.0,1.0 [19:38:48] compressed_textures = false [19:38:48] compressed_textures_S3TC = true [19:38:48] contribution_culling = 200 [19:38:48] custim_timer_source = 1 [19:38:48] customTimer1 = -1|-1 [19:38:48] customTimer2 = -1|-1 [19:38:48] customTimer3 = -1|-1 [19:38:48] customTimer4 = -1|-1 [19:38:48] customTimer5 = -1|-1 [19:38:48] debug_mode = false [19:38:48] defaultActions_source = 0 [19:38:48] depth_clamp_enabled = 2 [19:38:48] disable_select_all_shortcut = false [19:38:48] display_settings = false:false:0:1024:768:32:-1:false:false [19:38:48] enable_contribution_culling = false [19:38:48] enable_debugs = false [19:38:48] enable_lod = true [19:38:48] enable_seasonal_mappings = true [19:38:48] enable_shift_drag = false [19:38:48] enable_volumetric_fog = true [19:38:48] enable_vsync = false [19:38:48] enable_world_drag = true [19:38:48] event_log_rotation = 2 [19:38:48] exec_source = 0 [19:38:48] fast_yield = false [19:38:48] fbo_enabled = 2 [19:38:48] fog_coord_src = 0 [19:38:48] font_antialias = 2 [19:38:48] font_bold = 11 [19:38:48] font_default = 11 [19:38:48] font_header = 24 [19:38:48] font_italian = 11 [19:38:48] font_monospaced = 11 [19:38:48] font_static = 11 [19:38:48] fov_horizontal = 110 [19:38:48] fps_limit = 60 [19:38:48] fps_limit_background = 30 [19:38:48] fps_limit_enabled = true [19:38:48] free_look_mode_disable_on_close_component = false [19:38:48] free_look_mode_disable_on_combat = false [19:38:48] free_look_mode_disable_on_open_component = false [19:38:48] free_look_mode_sensitivity = 10 [19:38:48] game_client_thread_priority = 2 [19:38:48] glsl_debug_loading = false [19:38:48] glsl_enabled = 2 [19:38:48] gpu_skinning = true [19:38:48] gui_opacity = 3 [19:38:48] gui_skin = 1 [19:38:48] has_read_eula = true [19:38:48] head_bob = false [19:38:48] hide_cursor_with_ui = false [19:38:48] hide_inactive_friends = false [19:38:48] hide_menu_examine = false [19:38:48] hide_menu_no_target = false [19:38:48] hide_menu_spam_mode = true [19:38:48] hide_menu_stop = false [19:38:48] hide_onscreen_fail_messages = false [19:38:48] hide_onscreen_hostile_messages = false [19:38:48] hide_onscreen_info_messages = false [19:38:48] hide_personal_goal = false [19:38:48] high_res_binoculars = true [19:38:48] hint_texture_scaling = 2 [19:38:48] impColumn = true [19:38:48] inverse_mouse = false [19:38:48] irc_log_rotation = 2 [19:38:48] irc_notif = 0 [19:38:48] item_creature_render_distance = 3 [19:38:48] key_bindings_source = 0 [19:38:48] keyboard_layout = 0 [19:38:48] limit_dynamic_lights = true [19:38:48] loadInventoryStartup = true [19:38:48] local_list_in_event = false [19:38:48] lod = 1 [19:38:48] log_extra_errors = false [19:38:48] log_gl_errors = false [19:38:48] mark_text_read = true [19:38:48] material_as_suffix = true [19:38:48] max_dynamic_lights = 8 [19:38:48] max_shader_lights = 8 [19:38:48] max_texture_size = 2 [19:38:48] mega_texture_size = 6 [19:38:48] model_loader_thread_priority = 2 [19:38:48] model_loading_threads = 3 [19:38:48] mount_control_mode = 0 [19:38:48] mount_rotation = false [19:38:48] mouse_camera_sensitivity = 10.0 [19:38:48] mouse_smoothing = 0.0 [19:38:48] multicolor_usage = 1 [19:38:48] multidraw_enabled = 1 [19:38:48] no_brightness = false [19:38:48] no_terrain_render = false [19:38:48] no_world_render = false [19:38:48] non_power_of_two = 1 [19:38:48] normal_maps = true [19:38:48] occlusion_queries_enabled = 2 [19:38:48] offscreen_texture_size = 2 [19:38:48] other_log_rotation = 2 [19:38:48] outline_picking = true [19:38:48] player_texture_size = 2 [19:38:48] quick_keybinds = true [19:38:48] reflection_texture_size = 2 [19:38:48] reflections = 2 [19:38:48] remember_password = true [19:38:48] render_bloom = false [19:38:48] render_distant_terrain = true [19:38:48] render_fxaa = true [19:38:48] render_sun_glare = false [19:38:48] render_vignette = false [19:38:48] renderer_type = 1 [19:38:48] resident_models = false [19:38:48] save_skills_on_quit = true [19:38:48] screen_brightness = 0.0 [19:38:48] screenshot_file_format = 1 [19:38:48] season_override = 0 [19:38:48] send_extra_tile_data = false [19:38:48] setting_timestamps = true [19:38:48] settings_version = 14 [19:38:48] shadow_level = 0 [19:38:48] shadow_mapsize = 1 [19:38:48] shift_drag_default = 10 [19:38:48] showKChat = true [19:38:48] show_body_in_inventory = false [19:38:48] show_creature_overlay = true [19:38:48] show_examine_world_text = true [19:38:48] show_local_world_text = true [19:38:48] show_old_menu = false [19:38:48] show_old_quickbar = false [19:38:48] silent_friends_update = false [19:38:48] skillgain_minimum = 5 [19:38:48] skillgain_no_alignment = false [19:38:48] skillgain_no_favor = false [19:38:48] skydetail = 1 [19:38:48] sound_al_gain = 0 [19:38:48] sound_buzzlevel = 2 [19:38:48] sound_cache_enabled = true [19:38:48] sound_doppler_enabled = false [19:38:48] sound_engine = 2 [19:38:48] sound_footstepslevel = 10 [19:38:48] sound_music_level = 4 [19:38:48] sound_play_PMAlert = true [19:38:48] sound_play_UIsounds = true [19:38:48] sound_play_ambients = true [19:38:48] sound_play_buzz = true [19:38:48] sound_play_combat = true [19:38:48] sound_play_door = true [19:38:48] sound_play_emotes = true [19:38:48] sound_play_footsteps = true [19:38:48] sound_play_music = true [19:38:48] sound_play_weather = true [19:38:48] sound_play_work = true [19:38:48] structure_render_distance = 3 [19:38:48] submit_client_data = 2 [19:38:48] supersampling = 0 [19:38:48] swap_mouse_buttons = false [19:38:48] terrain_res = 2 [19:38:48] test_attach_equipment = false [19:38:48] test_mode = 0 [19:38:48] thirdPerson = false [19:38:48] tile_transitions = true [19:38:48] tiledecorations = 2 [19:38:48] togglePushToTalk = true [19:38:48] treelist_outline = true [19:38:48] trees = 3 [19:38:48] ui_scale = 110 [19:38:48] update_optional = true [19:38:48] use_alpha_particles = true [19:38:48] use_anisotropic_filtering = 4 [19:38:48] use_antialiasing = 1 [19:38:48] use_default_action = true [19:38:48] use_fast_clock_work_around = true [19:38:48] use_nano_timer = false [19:38:48] use_non_alpha_particles = true [19:38:48] use_phobia_models = false [19:38:48] use_tree_models = true [19:38:48] use_weather_particles = true [19:38:48] vbo_enabled = 1 [19:38:48] vg_ui_theme = 1 [19:38:48] viewport_bob = true [19:38:48] water_detail = 2 [19:38:48] [19:38:48] Setting up WurmModel Model Loader [19:38:48] Executing C:\Games\Wurm\configs\default\keybindings.txt [19:38:48] Translating legacy key NUMPAD9 to KP_9 [19:38:48] Translating legacy key EQUALS to EQUAL [19:38:48] Translating legacy key ADD to KP_ADD [19:38:48] Translating legacy key NUMPAD8 to KP_8 [19:38:48] Translating legacy key NUMPAD5 to KP_5 [19:38:48] Translating legacy key NUMPAD1 to KP_1 [19:38:48] Translating legacy key NUMPAD0 to KP_0 [19:38:48] Translating legacy key NUMPAD3 to KP_3 [19:38:48] Translating legacy key NUMPAD2 to KP_2 [19:38:48] Translating legacy key DECIMAL to KP_DECIMAL [19:38:48] Translating legacy key DIVIDE to KP_DIVIDE [19:38:48] Translating legacy key NUMPAD4 to KP_4 [19:38:48] Translating legacy key NUMPAD7 to KP_7 [19:38:48] Translating legacy key SUBTRACT to KP_SUBTRACT [19:38:48] Translating legacy key MULTIPLY to KP_MULTIPLY [19:38:48] Translating legacy key NUMPAD6 to KP_6 [19:38:49] Word filter loaded: 23 [19:38:49] Starting global frame job manager with 12 worker threads [19:38:49] Starting global lazy job manager with 6 worker threads [19:38:49] Setting up OpenAL Sound Engine [19:38:50] OpenAL version: 1.1 ALSOFT 1.19.1 [19:38:50] OpenAL renderer: OpenAL Soft [19:38:50] OpenAL vendor: OpenAL Community [19:38:50] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [19:38:50] Generating: 128 source channels. [19:38:50] [19:38:50] === OpenGL information === [19:38:50] LWJGL version: 3.2.3 1.2.0 [19:38:50] OpenGL vendor: NVIDIA Corporation [19:38:50] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [19:38:50] OpenGL version: 4.6.0 NVIDIA 456.71 [19:38:50] OpenGL extensions: [19:38:50] GL_AMD_multi_draw_indirect [19:38:50] GL_AMD_seamless_cubemap_per_texture [19:38:50] GL_AMD_vertex_shader_viewport_index [19:38:50] GL_AMD_vertex_shader_layer [19:38:50] GL_ARB_arrays_of_arrays [19:38:50] GL_ARB_base_instance [19:38:50] GL_ARB_bindless_texture [19:38:50] GL_ARB_blend_func_extended [19:38:50] GL_ARB_buffer_storage [19:38:50] GL_ARB_clear_buffer_object [19:38:50] GL_ARB_clear_texture [19:38:50] GL_ARB_clip_control [19:38:50] GL_ARB_color_buffer_float [19:38:50] GL_ARB_compatibility [19:38:50] GL_ARB_compressed_texture_pixel_storage [19:38:50] GL_ARB_conservative_depth [19:38:50] GL_ARB_compute_shader [19:38:50] GL_ARB_compute_variable_group_size [19:38:50] GL_ARB_conditional_render_inverted [19:38:50] GL_ARB_copy_buffer [19:38:50] GL_ARB_copy_image [19:38:50] GL_ARB_cull_distance [19:38:50] GL_ARB_debug_output [19:38:50] GL_ARB_depth_buffer_float [19:38:50] GL_ARB_depth_clamp [19:38:50] GL_ARB_depth_texture [19:38:50] GL_ARB_derivative_control [19:38:50] GL_ARB_direct_state_access [19:38:50] GL_ARB_draw_buffers [19:38:50] GL_ARB_draw_buffers_blend [19:38:50] GL_ARB_draw_indirect [19:38:50] GL_ARB_draw_elements_base_vertex [19:38:50] GL_ARB_draw_instanced [19:38:50] GL_ARB_enhanced_layouts [19:38:50] GL_ARB_ES2_compatibility [19:38:50] GL_ARB_ES3_compatibility [19:38:50] GL_ARB_ES3_1_compatibility [19:38:50] GL_ARB_ES3_2_compatibility [19:38:50] GL_ARB_explicit_attrib_location [19:38:50] GL_ARB_explicit_uniform_location [19:38:50] GL_ARB_fragment_coord_conventions [19:38:50] GL_ARB_fragment_layer_viewport [19:38:50] GL_ARB_fragment_program [19:38:50] GL_ARB_fragment_program_shadow [19:38:50] GL_ARB_fragment_shader [19:38:50] GL_ARB_fragment_shader_interlock [19:38:50] GL_ARB_framebuffer_no_attachments [19:38:50] GL_ARB_framebuffer_object [19:38:50] GL_ARB_framebuffer_sRGB [19:38:50] GL_ARB_geometry_shader4 [19:38:50] GL_ARB_get_program_binary [19:38:50] GL_ARB_get_texture_sub_image [19:38:50] GL_ARB_gl_spirv [19:38:50] GL_ARB_gpu_shader5 [19:38:50] GL_ARB_gpu_shader_fp64 [19:38:50] GL_ARB_gpu_shader_int64 [19:38:50] GL_ARB_half_float_pixel [19:38:50] GL_ARB_half_float_vertex [19:38:50] GL_ARB_imaging [19:38:50] GL_ARB_indirect_parameters [19:38:50] GL_ARB_instanced_arrays [19:38:50] GL_ARB_internalformat_query [19:38:50] GL_ARB_internalformat_query2 [19:38:50] GL_ARB_invalidate_subdata [19:38:50] GL_ARB_map_buffer_alignment [19:38:50] GL_ARB_map_buffer_range [19:38:50] GL_ARB_multi_bind [19:38:50] GL_ARB_multi_draw_indirect [19:38:50] GL_ARB_multisample [19:38:50] GL_ARB_multitexture [19:38:50] GL_ARB_occlusion_query [19:38:50] GL_ARB_occlusion_query2 [19:38:50] GL_ARB_parallel_shader_compile [19:38:50] GL_ARB_pipeline_statistics_query [19:38:50] GL_ARB_pixel_buffer_object [19:38:50] GL_ARB_point_parameters [19:38:50] GL_ARB_point_sprite [19:38:50] GL_ARB_polygon_offset_clamp [19:38:50] GL_ARB_post_depth_coverage [19:38:50] GL_ARB_program_interface_query [19:38:50] GL_ARB_provoking_vertex [19:38:50] GL_ARB_query_buffer_object [19:38:50] GL_ARB_robust_buffer_access_behavior [19:38:50] GL_ARB_robustness [19:38:50] GL_ARB_sample_locations [19:38:50] GL_ARB_sample_shading [19:38:50] GL_ARB_sampler_objects [19:38:50] GL_ARB_seamless_cube_map [19:38:50] GL_ARB_seamless_cubemap_per_texture [19:38:50] GL_ARB_separate_shader_objects [19:38:50] GL_ARB_shader_atomic_counter_ops [19:38:50] GL_ARB_shader_atomic_counters [19:38:50] GL_ARB_shader_ballot [19:38:50] GL_ARB_shader_bit_encoding [19:38:50] GL_ARB_shader_clock [19:38:50] GL_ARB_shader_draw_parameters [19:38:50] GL_ARB_shader_group_vote [19:38:50] GL_ARB_shader_image_load_store [19:38:50] GL_ARB_shader_image_size [19:38:50] GL_ARB_shader_objects [19:38:50] GL_ARB_shader_precision [19:38:50] GL_ARB_shader_storage_buffer_object [19:38:50] GL_ARB_shader_subroutine [19:38:50] GL_ARB_shader_texture_image_samples [19:38:50] GL_ARB_shader_texture_lod [19:38:50] GL_ARB_shading_language_100 [19:38:50] GL_ARB_shader_viewport_layer_array [19:38:50] GL_ARB_shading_language_420pack [19:38:50] GL_ARB_shading_language_include [19:38:50] GL_ARB_shading_language_packing [19:38:50] GL_ARB_shadow [19:38:50] GL_ARB_sparse_buffer [19:38:50] GL_ARB_sparse_texture [19:38:50] GL_ARB_sparse_texture2 [19:38:50] GL_ARB_sparse_texture_clamp [19:38:50] GL_ARB_spirv_extensions [19:38:50] GL_ARB_stencil_texturing [19:38:50] GL_ARB_sync [19:38:50] GL_ARB_tessellation_shader [19:38:50] GL_ARB_texture_barrier [19:38:50] GL_ARB_texture_border_clamp [19:38:50] GL_ARB_texture_buffer_object [19:38:50] GL_ARB_texture_buffer_object_rgb32 [19:38:50] GL_ARB_texture_buffer_range [19:38:50] GL_ARB_texture_compression [19:38:50] GL_ARB_texture_compression_bptc [19:38:50] GL_ARB_texture_compression_rgtc [19:38:50] GL_ARB_texture_cube_map [19:38:50] GL_ARB_texture_cube_map_array [19:38:50] GL_ARB_texture_env_add [19:38:50] GL_ARB_texture_env_combine [19:38:50] GL_ARB_texture_env_crossbar [19:38:50] GL_ARB_texture_env_dot3 [19:38:50] GL_ARB_texture_filter_anisotropic [19:38:50] GL_ARB_texture_filter_minmax [19:38:50] GL_ARB_texture_float [19:38:50] GL_ARB_texture_gather [19:38:50] GL_ARB_texture_mirror_clamp_to_edge [19:38:50] GL_ARB_texture_mirrored_repeat [19:38:50] GL_ARB_texture_multisample [19:38:50] GL_ARB_texture_non_power_of_two [19:38:50] GL_ARB_texture_query_levels [19:38:50] GL_ARB_texture_query_lod [19:38:50] GL_ARB_texture_rectangle [19:38:50] GL_ARB_texture_rg [19:38:50] GL_ARB_texture_rgb10_a2ui [19:38:50] GL_ARB_texture_stencil8 [19:38:50] GL_ARB_texture_storage [19:38:50] GL_ARB_texture_storage_multisample [19:38:50] GL_ARB_texture_swizzle [19:38:50] GL_ARB_texture_view [19:38:50] GL_ARB_timer_query [19:38:50] GL_ARB_transform_feedback2 [19:38:50] GL_ARB_transform_feedback3 [19:38:50] GL_ARB_transform_feedback_instanced [19:38:50] GL_ARB_transform_feedback_overflow_query [19:38:50] GL_ARB_transpose_matrix [19:38:50] GL_ARB_uniform_buffer_object [19:38:50] GL_ARB_vertex_array_bgra [19:38:50] GL_ARB_vertex_array_object [19:38:50] GL_ARB_vertex_attrib_64bit [19:38:50] GL_ARB_vertex_attrib_binding [19:38:50] GL_ARB_vertex_buffer_object [19:38:50] GL_ARB_vertex_program [19:38:50] GL_ARB_vertex_shader [19:38:50] GL_ARB_vertex_type_10f_11f_11f_rev [19:38:50] GL_ARB_vertex_type_2_10_10_10_rev [19:38:50] GL_ARB_viewport_array [19:38:50] GL_ARB_window_pos [19:38:50] GL_ATI_draw_buffers [19:38:50] GL_ATI_texture_float [19:38:50] GL_ATI_texture_mirror_once [19:38:50] GL_S3_s3tc [19:38:50] GL_EXT_texture_env_add [19:38:50] GL_EXT_abgr [19:38:50] GL_EXT_bgra [19:38:50] GL_EXT_bindable_uniform [19:38:50] GL_EXT_blend_color [19:38:50] GL_EXT_blend_equation_separate [19:38:50] GL_EXT_blend_func_separate [19:38:50] GL_EXT_blend_minmax [19:38:50] GL_EXT_blend_subtract [19:38:50] GL_EXT_compiled_vertex_array [19:38:50] GL_EXT_Cg_shader [19:38:50] GL_EXT_depth_bounds_test [19:38:50] GL_EXT_direct_state_access [19:38:50] GL_EXT_draw_buffers2 [19:38:50] GL_EXT_draw_instanced [19:38:50] GL_EXT_draw_range_elements [19:38:50] GL_EXT_fog_coord [19:38:50] GL_EXT_framebuffer_blit [19:38:50] GL_EXT_framebuffer_multisample [19:38:50] GL_EXTX_framebuffer_mixed_formats [19:38:50] GL_EXT_framebuffer_multisample_blit_scaled [19:38:50] GL_EXT_framebuffer_object [19:38:50] GL_EXT_framebuffer_sRGB [19:38:50] GL_EXT_geometry_shader4 [19:38:50] GL_EXT_gpu_program_parameters [19:38:50] GL_EXT_gpu_shader4 [19:38:50] GL_EXT_multi_draw_arrays [19:38:50] GL_EXT_multiview_texture_multisample [19:38:50] GL_EXT_multiview_timer_query [19:38:50] GL_EXT_packed_depth_stencil [19:38:50] GL_EXT_packed_float [19:38:50] GL_EXT_packed_pixels [19:38:50] GL_EXT_pixel_buffer_object [19:38:50] GL_EXT_point_parameters [19:38:50] GL_EXT_polygon_offset_clamp [19:38:50] GL_EXT_post_depth_coverage [19:38:50] GL_EXT_provoking_vertex [19:38:50] GL_EXT_raster_multisample [19:38:50] GL_EXT_rescale_normal [19:38:50] GL_EXT_secondary_color [19:38:50] GL_EXT_separate_shader_objects [19:38:50] GL_EXT_separate_specular_color [19:38:50] GL_EXT_shader_image_load_formatted [19:38:50] GL_EXT_shader_image_load_store [19:38:50] GL_EXT_shader_integer_mix [19:38:50] GL_EXT_shadow_funcs [19:38:50] GL_EXT_sparse_texture2 [19:38:50] GL_EXT_stencil_two_side [19:38:50] GL_EXT_stencil_wrap [19:38:50] GL_EXT_texture3D [19:38:50] GL_EXT_texture_array [19:38:50] GL_EXT_texture_buffer_object [19:38:50] GL_EXT_texture_compression_dxt1 [19:38:50] GL_EXT_texture_compression_latc [19:38:50] GL_EXT_texture_compression_rgtc [19:38:50] GL_EXT_texture_compression_s3tc [19:38:50] GL_EXT_texture_cube_map [19:38:50] GL_EXT_texture_edge_clamp [19:38:50] GL_EXT_texture_env_combine [19:38:50] GL_EXT_texture_env_dot3 [19:38:50] GL_EXT_texture_filter_anisotropic [19:38:50] GL_EXT_texture_filter_minmax [19:38:50] GL_EXT_texture_integer [19:38:50] GL_EXT_texture_lod [19:38:50] GL_EXT_texture_lod_bias [19:38:50] GL_EXT_texture_mirror_clamp [19:38:50] GL_EXT_texture_object [19:38:50] GL_EXT_texture_shadow_lod [19:38:50] GL_EXT_texture_shared_exponent [19:38:50] GL_EXT_texture_sRGB [19:38:50] GL_EXT_texture_sRGB_R8 [19:38:50] GL_EXT_texture_sRGB_decode [19:38:50] GL_EXT_texture_storage [19:38:50] GL_EXT_texture_swizzle [19:38:50] GL_EXT_timer_query [19:38:50] GL_EXT_transform_feedback2 [19:38:50] GL_EXT_vertex_array [19:38:50] GL_EXT_vertex_array_bgra [19:38:50] GL_EXT_vertex_attrib_64bit [19:38:50] GL_EXT_window_rectangles [19:38:50] GL_EXT_import_sync_object [19:38:50] GL_IBM_rasterpos_clip [19:38:50] GL_IBM_texture_mirrored_repeat [19:38:50] GL_KHR_context_flush_control [19:38:50] GL_KHR_debug [19:38:50] GL_EXT_memory_object [19:38:50] GL_EXT_memory_object_win32 [19:38:50] GL_EXT_win32_keyed_mutex [19:38:50] GL_KHR_parallel_shader_compile [19:38:50] GL_KHR_no_error [19:38:50] GL_KHR_robust_buffer_access_behavior [19:38:50] GL_KHR_robustness [19:38:50] GL_EXT_semaphore [19:38:50] GL_EXT_semaphore_win32 [19:38:50] GL_KHR_shader_subgroup [19:38:50] GL_KTX_buffer_region [19:38:50] GL_NV_alpha_to_coverage_dither_control [19:38:50] GL_NV_bindless_multi_draw_indirect [19:38:50] GL_NV_bindless_multi_draw_indirect_count [19:38:50] GL_NV_bindless_texture [19:38:50] GL_NV_blend_equation_advanced [19:38:50] GL_NV_blend_equation_advanced_coherent [19:38:50] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:38:50] GL_NV_blend_minmax_factor [19:38:50] GL_NV_blend_square [19:38:50] GL_NV_clip_space_w_scaling [19:38:50] GL_NV_command_list [19:38:50] GL_NV_compute_program5 [19:38:50] GL_NV_conditional_render [19:38:50] GL_NV_conservative_raster [19:38:50] GL_NV_conservative_raster_dilate [19:38:50] GL_NV_conservative_raster_pre_snap_triangles [19:38:50] GL_NV_copy_depth_to_color [19:38:50] GL_NV_copy_image [19:38:50] GL_NV_depth_buffer_float [19:38:50] GL_NV_depth_clamp [19:38:50] GL_NV_draw_texture [19:38:50] GL_NV_draw_vulkan_image [19:38:50] GL_NV_ES1_1_compatibility [19:38:50] GL_NV_ES3_1_compatibility [19:38:50] GL_NV_explicit_multisample [19:38:50] GL_NV_feature_query [19:38:50] GL_NV_fence [19:38:50] GL_NV_fill_rectangle [19:38:50] GL_NV_float_buffer [19:38:50] GL_NV_fog_distance [19:38:50] GL_NV_fragment_coverage_to_color [19:38:50] GL_NV_fragment_program [19:38:50] GL_NV_fragment_program_option [19:38:50] GL_NV_fragment_program2 [19:38:50] GL_NV_fragment_shader_interlock [19:38:50] GL_NV_framebuffer_mixed_samples [19:38:50] GL_NV_framebuffer_multisample_coverage [19:38:50] GL_NV_geometry_shader4 [19:38:50] GL_NV_geometry_shader_passthrough [19:38:50] GL_NV_gpu_program4 [19:38:50] GL_NV_internalformat_sample_query [19:38:50] GL_NV_gpu_program4_1 [19:38:50] GL_NV_gpu_program5 [19:38:50] GL_NV_gpu_program5_mem_extended [19:38:50] GL_NV_gpu_program_fp64 [19:38:50] GL_NV_gpu_shader5 [19:38:50] GL_NV_half_float [19:38:50] GL_NV_light_max_exponent [19:38:50] GL_NV_memory_attachment [19:38:50] GL_NV_multisample_coverage [19:38:50] GL_NV_multisample_filter_hint [19:38:50] GL_NV_occlusion_query [19:38:50] GL_NV_packed_depth_stencil [19:38:50] GL_NV_parameter_buffer_object [19:38:50] GL_NV_parameter_buffer_object2 [19:38:50] GL_NV_path_rendering [19:38:50] GL_NV_path_rendering_shared_edge [19:38:50] GL_NV_pixel_data_range [19:38:50] GL_NV_point_sprite [19:38:50] GL_NV_primitive_restart [19:38:50] GL_NV_query_resource [19:38:50] GL_NV_query_resource_tag [19:38:50] GL_NV_register_combiners [19:38:50] GL_NV_register_combiners2 [19:38:50] GL_NV_sample_locations [19:38:50] GL_NV_sample_mask_override_coverage [19:38:50] GL_NV_shader_atomic_counters [19:38:50] GL_NV_shader_atomic_float [19:38:50] GL_NV_shader_atomic_float64 [19:38:50] GL_NV_shader_atomic_fp16_vector [19:38:50] GL_NV_shader_atomic_int64 [19:38:50] GL_NV_shader_buffer_load [19:38:50] GL_NV_shader_storage_buffer_object [19:38:50] GL_NV_shader_subgroup_partitioned [19:38:50] GL_NV_stereo_view_rendering [19:38:50] GL_NV_texgen_reflection [19:38:50] GL_NV_texture_barrier [19:38:50] GL_NV_texture_compression_vtc [19:38:50] GL_NV_texture_env_combine4 [19:38:50] GL_NV_texture_multisample [19:38:50] GL_NV_texture_rectangle [19:38:50] GL_NV_texture_rectangle_compressed [19:38:50] GL_NV_texture_shader [19:38:50] GL_NV_texture_shader2 [19:38:50] GL_NV_texture_shader3 [19:38:50] GL_NV_transform_feedback [19:38:50] GL_NV_transform_feedback2 [19:38:50] GL_NV_uniform_buffer_unified_memory [19:38:50] GL_NV_vertex_array_range [19:38:50] GL_NV_vertex_array_range2 [19:38:50] GL_NV_vertex_attrib_integer_64bit [19:38:50] GL_NV_vertex_buffer_unified_memory [19:38:50] GL_NV_vertex_program [19:38:50] GL_NV_vertex_program1_1 [19:38:50] GL_NV_vertex_program2 [19:38:50] GL_NV_vertex_program2_option [19:38:50] GL_NV_vertex_program3 [19:38:50] GL_NV_viewport_array2 [19:38:50] GL_NV_viewport_swizzle [19:38:50] GL_NVX_conditional_render [19:38:50] GL_NVX_linked_gpu_multicast [19:38:50] GL_NV_gpu_multicast [19:38:50] GL_NVX_gpu_multicast2 [19:38:50] GL_NVX_progress_fence [19:38:50] GL_NVX_gpu_memory_info [19:38:50] GL_NVX_multigpu_info [19:38:50] GL_NVX_nvenc_interop [19:38:50] GL_NV_shader_thread_group [19:38:50] GL_NV_shader_thread_shuffle [19:38:50] GL_KHR_blend_equation_advanced [19:38:50] GL_KHR_blend_equation_advanced_coherent [19:38:50] GL_OVR_multiview [19:38:50] GL_OVR_multiview2 [19:38:50] GL_SGIS_generate_mipmap [19:38:50] GL_SGIS_texture_lod [19:38:50] GL_SGIX_depth_texture [19:38:50] GL_SGIX_shadow [19:38:50] GL_SUN_slice_accum [19:38:50] GL_WIN_swap_hint [19:38:50] WGL_EXT_swap_control [19:38:50] OpenGL pixel format: 8:8:8:8 [19:38:50] OpenGL depth format: 24:8 [19:38:50] [19:38:50] GLSL version: 4.60 NVIDIA [19:38:50] GLSL max vertex uniforms: 4096 (4096) [19:38:50] GLSL max fragment uniforms: 4096 (4096) [19:38:50] GLSL max varyings: 124 (124) [19:38:50] GLSL max lights: 8 (8) [19:38:50] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:38:50] [19:38:50] Vertex/index buffer memory limit: 3072MiB [19:38:50] Starting workaround for fast running clocks [19:38:50] Using LWJGL timer. [19:38:51] Startup Phase - Initializing.. [19:38:51] Preloading builtin materials [19:38:51] Preloading builtin materials done [19:38:51] Setting up Collada Model Loader [19:38:51] Launching Collada Model Loader threads [19:38:51] Launching WOM Loader threads [19:38:51] Startup Phase - Setting up.. [19:38:51] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:38:51] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:38:52] Gui initialized [19:38:52] Startup Phase - Preparing terrain... [19:38:52] Startup Phase - Connecting .. [19:38:52] Disabling Nagles [19:38:53] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [19:38:53] Disabling Nagles [19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [19:38:54] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [19:38:54] Login successful [19:38:54] Executing C:\Games\Wurm\configs\default\autorun.txt [19:38:54] Starting update of login splash image... [19:38:55] Water reflection offscreen size 512x384 [19:38:55] Finished loading new login splash image! [19:38:56] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [19:38:58] No mapping found for hair6 [19:39:18] Writing to C:\Games\Wurm\players\Nelse\logs\_Combat.2020-11.txt [19:39:23] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [19:40:42] bind Q LEAD [19:40:42] Keybinds UI: Key Q already bound to TURN_LEFT. Replaced with LEAD [19:40:42] Keybindings saved. [19:41:58] Keybindings saved. [19:45:36] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Zekezoor.2020-11.txt [19:48:30] No mapping found for hair6 [19:50:15] Execution aborted at connection 1, iteration 37716 [19:50:15] Run time 11m, local time Tue Nov 03 19:50:15 YEKT 2020 [19:50:15] Destroying game window [19:50:15] ====== CLIENT CRASH ====== [19:50:15] Unexpected crash while playing [19:50:15] java.lang.NullPointerException [19:50:15] at class.fIrbai3zy.mMV5oPkCW(SourceFile:660) [19:50:15] at class.fIrbai3zy.FZOk5L6Gfy(SourceFile:404) [19:50:15] at class.fIrbai3zy.FZOk5L6Gfy(SourceFile:8367) [19:50:15] at class.ONkY2XpGCF.fgtPPuD8uC(SourceFile:1685) [19:50:15] at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:1335) [19:50:15] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12526) [19:50:15] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [19:50:15] at java.lang.Thread.run(Unknown Source) I CANT PLAY MY PREMIUM TIME Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [19:51:07] [19:51:07] Preparing to enable console logging. [19:51:07] Now logging to C:\Games\Wurm\console.Nelse.log [19:51:07] Time is Tue Nov 03 19:51:07 YEKT 2020 [19:51:07] Running client version 4.2.27 [19:51:07] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [19:51:07] client build time 2020-10-29 14:35 [19:51:07] [19:51:07] === System information === [19:51:07] Executing from C:\Games\Wurm Online\ [19:51:07] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:51:07] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:51:07] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:51:07] Available CPUs: 12 [19:51:07] [19:51:07] [19:51:07] === Wurm options === [19:51:07] animation_playback_self = 0 [19:51:07] ao_level = 1 [19:51:07] auto_mipmaps_enabled = 1 [19:51:07] auto_run_source = 0 [19:51:07] cavedetail = 2 [19:51:07] censor_chat = true [19:51:07] collada_animations = 3 [19:51:07] colorItemsDamage = true [19:51:07] color_black = 0.0,0.0,0.0,1.0 [19:51:07] color_cyan = 0.0,1.0,1.0,1.0 [19:51:07] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:51:07] color_enchant_name = 0.0,0.5,0.5,1.0 [19:51:07] color_enchant_power = 0.0,1.0,1.0,1.0 [19:51:07] color_error = 1.0,0.3,0.3,1.0 [19:51:07] color_fuchsia = 1.0,0.0,1.0,1.0 [19:51:07] color_green = 0.4,0.72,0.47,1.0 [19:51:07] color_grey = 0.5,0.75,1.0,1.0 [19:51:07] color_lime = 0.5,1.0,0.5,1.0 [19:51:07] color_maroon = 0.5,0.0,0.0,1.0 [19:51:07] color_navy_blue = 0.23,0.39,1.0,1.0 [19:51:07] color_orange = 1.0,0.58,0.04,1.0 [19:51:07] color_outline_ally = 0.5,1.0,0.5,1.0 [19:51:07] color_outline_friend = 0.5,0.75,1.0,1.0 [19:51:07] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:51:07] color_outline_neutral = 0.5,0.5,1.0,1.0 [19:51:07] color_purple = 0.5,0.0,0.5,1.0 [19:51:07] color_red = 1.0,0.0,0.0,1.0 [19:51:07] color_royal_blue = 0.5,0.5,1.0,1.0 [19:51:07] color_salve_acid = 1.0,1.0,0.0,1.0 [19:51:07] color_salve_fire = 1.0,0.0,0.0,1.0 [19:51:07] color_salve_frost = 0.0,0.0,1.0,1.0 [19:51:07] color_silver = 0.75,0.75,0.75,1.0 [19:51:07] color_system = 0.5,1.0,0.5,1.0 [19:51:07] color_teal = 0.0,0.5,0.5,1.0 [19:51:07] color_white = 1.0,1.0,1.0,1.0 [19:51:07] color_yellow = 1.0,1.0,0.0,1.0 [19:51:07] compressed_textures = false [19:51:07] compressed_textures_S3TC = true [19:51:07] contribution_culling = 200 [19:51:07] custim_timer_source = 1 [19:51:07] customTimer1 = -1|-1 [19:51:07] customTimer2 = -1|-1 [19:51:07] customTimer3 = -1|-1 [19:51:07] customTimer4 = -1|-1 [19:51:07] customTimer5 = -1|-1 [19:51:07] debug_mode = false [19:51:07] defaultActions_source = 0 [19:51:07] depth_clamp_enabled = 2 [19:51:07] disable_select_all_shortcut = false [19:51:07] display_settings = false:false:0:1024:768:32:-1:false:false [19:51:07] enable_contribution_culling = false [19:51:07] enable_debugs = false [19:51:07] enable_lod = true [19:51:07] enable_seasonal_mappings = true [19:51:07] enable_shift_drag = false [19:51:07] enable_volumetric_fog = true [19:51:07] enable_vsync = false [19:51:07] enable_world_drag = true [19:51:07] event_log_rotation = 2 [19:51:07] exec_source = 0 [19:51:07] fast_yield = false [19:51:07] fbo_enabled = 2 [19:51:07] fog_coord_src = 0 [19:51:07] font_antialias = 2 [19:51:07] font_bold = 11 [19:51:07] font_default = 11 [19:51:07] font_header = 24 [19:51:07] font_italian = 11 [19:51:07] font_monospaced = 11 [19:51:07] font_static = 11 [19:51:07] fov_horizontal = 110 [19:51:07] fps_limit = 60 [19:51:07] fps_limit_background = 30 [19:51:07] fps_limit_enabled = true [19:51:07] free_look_mode_disable_on_close_component = false [19:51:07] free_look_mode_disable_on_combat = false [19:51:07] free_look_mode_disable_on_open_component = false [19:51:07] free_look_mode_sensitivity = 10 [19:51:07] game_client_thread_priority = 2 [19:51:07] glsl_debug_loading = false [19:51:07] glsl_enabled = 2 [19:51:07] gpu_skinning = true [19:51:07] gui_opacity = 3 [19:51:07] gui_skin = 1 [19:51:07] has_read_eula = true [19:51:07] head_bob = false [19:51:07] hide_cursor_with_ui = false [19:51:07] hide_inactive_friends = false [19:51:07] hide_menu_examine = false [19:51:07] hide_menu_no_target = false [19:51:07] hide_menu_spam_mode = true [19:51:07] hide_menu_stop = false [19:51:07] hide_onscreen_fail_messages = false [19:51:07] hide_onscreen_hostile_messages = false [19:51:07] hide_onscreen_info_messages = false [19:51:07] hide_personal_goal = false [19:51:07] high_res_binoculars = true [19:51:07] hint_texture_scaling = 2 [19:51:07] impColumn = true [19:51:07] inverse_mouse = false [19:51:07] irc_log_rotation = 2 [19:51:07] irc_notif = 0 [19:51:07] item_creature_render_distance = 3 [19:51:07] key_bindings_source = 0 [19:51:07] keyboard_layout = 0 [19:51:07] limit_dynamic_lights = true [19:51:07] loadInventoryStartup = true [19:51:07] local_list_in_event = false [19:51:07] lod = 1 [19:51:07] log_extra_errors = false [19:51:07] log_gl_errors = false [19:51:07] mark_text_read = true [19:51:07] material_as_suffix = true [19:51:07] max_dynamic_lights = 8 [19:51:07] max_shader_lights = 8 [19:51:07] max_texture_size = 2 [19:51:07] mega_texture_size = 6 [19:51:07] model_loader_thread_priority = 2 [19:51:07] model_loading_threads = 3 [19:51:07] mount_control_mode = 0 [19:51:07] mount_rotation = false [19:51:07] mouse_camera_sensitivity = 10.0 [19:51:07] mouse_smoothing = 0.0 [19:51:07] multicolor_usage = 1 [19:51:07] multidraw_enabled = 1 [19:51:07] no_brightness = false [19:51:07] no_terrain_render = false [19:51:07] no_world_render = false [19:51:07] non_power_of_two = 1 [19:51:07] normal_maps = true [19:51:07] occlusion_queries_enabled = 2 [19:51:07] offscreen_texture_size = 2 [19:51:07] other_log_rotation = 2 [19:51:07] outline_picking = true [19:51:07] player_texture_size = 2 [19:51:07] quick_keybinds = true [19:51:07] reflection_texture_size = 2 [19:51:07] reflections = 2 [19:51:07] remember_password = true [19:51:07] render_bloom = false [19:51:07] render_distant_terrain = true [19:51:07] render_fxaa = true [19:51:07] render_sun_glare = false [19:51:07] render_vignette = false [19:51:07] renderer_type = 1 [19:51:07] resident_models = false [19:51:07] save_skills_on_quit = true [19:51:07] screen_brightness = 0.0 [19:51:07] screenshot_file_format = 1 [19:51:07] season_override = 0 [19:51:07] send_extra_tile_data = false [19:51:07] setting_timestamps = true [19:51:07] settings_version = 14 [19:51:07] shadow_level = 0 [19:51:07] shadow_mapsize = 1 [19:51:07] shift_drag_default = 10 [19:51:07] showKChat = true [19:51:07] show_body_in_inventory = false [19:51:07] show_creature_overlay = true [19:51:07] show_examine_world_text = true [19:51:07] show_local_world_text = true [19:51:07] show_old_menu = false [19:51:07] show_old_quickbar = false [19:51:07] silent_friends_update = false [19:51:07] skillgain_minimum = 5 [19:51:07] skillgain_no_alignment = false [19:51:07] skillgain_no_favor = false [19:51:07] skydetail = 1 [19:51:07] sound_al_gain = 0 [19:51:07] sound_buzzlevel = 2 [19:51:07] sound_cache_enabled = true [19:51:07] sound_doppler_enabled = false [19:51:07] sound_engine = 2 [19:51:07] sound_footstepslevel = 10 [19:51:07] sound_music_level = 4 [19:51:07] sound_play_PMAlert = true [19:51:07] sound_play_UIsounds = true [19:51:07] sound_play_ambients = true [19:51:07] sound_play_buzz = true [19:51:07] sound_play_combat = true [19:51:07] sound_play_door = true [19:51:07] sound_play_emotes = true [19:51:07] sound_play_footsteps = true [19:51:07] sound_play_music = true [19:51:07] sound_play_weather = true [19:51:07] sound_play_work = true [19:51:07] structure_render_distance = 3 [19:51:07] submit_client_data = 2 [19:51:07] supersampling = 0 [19:51:07] swap_mouse_buttons = false [19:51:07] terrain_res = 2 [19:51:07] test_attach_equipment = false [19:51:07] test_mode = 0 [19:51:07] thirdPerson = false [19:51:07] tile_transitions = true [19:51:07] tiledecorations = 2 [19:51:07] togglePushToTalk = true [19:51:07] treelist_outline = true [19:51:07] trees = 3 [19:51:07] ui_scale = 110 [19:51:07] update_optional = true [19:51:07] use_alpha_particles = true [19:51:07] use_anisotropic_filtering = 4 [19:51:07] use_antialiasing = 1 [19:51:07] use_default_action = true [19:51:07] use_fast_clock_work_around = true [19:51:07] use_nano_timer = false [19:51:07] use_non_alpha_particles = true [19:51:07] use_phobia_models = false [19:51:07] use_tree_models = true [19:51:07] use_weather_particles = true [19:51:07] vbo_enabled = 1 [19:51:07] vg_ui_theme = 1 [19:51:07] viewport_bob = true [19:51:07] water_detail = 2 [19:51:07] [19:51:08] Setting up WurmModel Model Loader [19:51:08] Executing C:\Games\Wurm\configs\default\keybindings.txt [19:51:08] Translating legacy key NUMPAD9 to KP_9 [19:51:08] Translating legacy key EQUALS to EQUAL [19:51:08] Translating legacy key ADD to KP_ADD [19:51:08] Translating legacy key NUMPAD8 to KP_8 [19:51:08] Translating legacy key NUMPAD5 to KP_5 [19:51:08] Translating legacy key NUMPAD1 to KP_1 [19:51:08] Translating legacy key NUMPAD0 to KP_0 [19:51:08] Translating legacy key NUMPAD3 to KP_3 [19:51:08] Translating legacy key NUMPAD2 to KP_2 [19:51:08] Translating legacy key DECIMAL to KP_DECIMAL [19:51:08] Translating legacy key DIVIDE to KP_DIVIDE [19:51:08] Translating legacy key NUMPAD4 to KP_4 [19:51:08] Translating legacy key NUMPAD7 to KP_7 [19:51:08] Translating legacy key SUBTRACT to KP_SUBTRACT [19:51:08] Translating legacy key MULTIPLY to KP_MULTIPLY [19:51:08] Translating legacy key NUMPAD6 to KP_6 [19:51:09] Word filter loaded: 23 [19:51:09] Starting global frame job manager with 12 worker threads [19:51:09] Starting global lazy job manager with 6 worker threads [19:51:09] Setting up OpenAL Sound Engine [19:51:09] OpenAL version: 1.1 ALSOFT 1.19.1 [19:51:09] OpenAL renderer: OpenAL Soft [19:51:09] OpenAL vendor: OpenAL Community [19:51:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [19:51:09] Generating: 128 source channels. [19:51:09] [19:51:09] === OpenGL information === [19:51:09] LWJGL version: 3.2.3 1.2.0 [19:51:09] OpenGL vendor: NVIDIA Corporation [19:51:09] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [19:51:09] OpenGL version: 4.6.0 NVIDIA 456.71 [19:51:09] OpenGL extensions: [19:51:09] GL_AMD_multi_draw_indirect [19:51:09] GL_AMD_seamless_cubemap_per_texture [19:51:09] GL_AMD_vertex_shader_viewport_index [19:51:09] GL_AMD_vertex_shader_layer [19:51:09] GL_ARB_arrays_of_arrays [19:51:09] GL_ARB_base_instance [19:51:09] GL_ARB_bindless_texture [19:51:09] GL_ARB_blend_func_extended [19:51:09] GL_ARB_buffer_storage [19:51:09] GL_ARB_clear_buffer_object [19:51:09] GL_ARB_clear_texture [19:51:09] GL_ARB_clip_control [19:51:09] GL_ARB_color_buffer_float [19:51:09] GL_ARB_compatibility [19:51:09] GL_ARB_compressed_texture_pixel_storage [19:51:09] GL_ARB_conservative_depth [19:51:09] GL_ARB_compute_shader [19:51:09] GL_ARB_compute_variable_group_size [19:51:09] GL_ARB_conditional_render_inverted [19:51:09] GL_ARB_copy_buffer [19:51:09] GL_ARB_copy_image [19:51:09] GL_ARB_cull_distance [19:51:09] GL_ARB_debug_output [19:51:09] GL_ARB_depth_buffer_float [19:51:09] GL_ARB_depth_clamp [19:51:09] GL_ARB_depth_texture [19:51:09] GL_ARB_derivative_control [19:51:09] GL_ARB_direct_state_access [19:51:09] GL_ARB_draw_buffers [19:51:09] GL_ARB_draw_buffers_blend [19:51:09] GL_ARB_draw_indirect [19:51:09] GL_ARB_draw_elements_base_vertex [19:51:09] GL_ARB_draw_instanced [19:51:09] GL_ARB_enhanced_layouts [19:51:09] GL_ARB_ES2_compatibility [19:51:09] GL_ARB_ES3_compatibility [19:51:09] GL_ARB_ES3_1_compatibility [19:51:09] GL_ARB_ES3_2_compatibility [19:51:09] GL_ARB_explicit_attrib_location [19:51:09] GL_ARB_explicit_uniform_location [19:51:09] GL_ARB_fragment_coord_conventions [19:51:09] GL_ARB_fragment_layer_viewport [19:51:09] GL_ARB_fragment_program [19:51:09] GL_ARB_fragment_program_shadow [19:51:09] GL_ARB_fragment_shader [19:51:09] GL_ARB_fragment_shader_interlock [19:51:09] GL_ARB_framebuffer_no_attachments [19:51:09] GL_ARB_framebuffer_object [19:51:09] GL_ARB_framebuffer_sRGB [19:51:09] GL_ARB_geometry_shader4 [19:51:09] GL_ARB_get_program_binary [19:51:09] GL_ARB_get_texture_sub_image [19:51:09] GL_ARB_gl_spirv [19:51:09] GL_ARB_gpu_shader5 [19:51:09] GL_ARB_gpu_shader_fp64 [19:51:09] GL_ARB_gpu_shader_int64 [19:51:09] GL_ARB_half_float_pixel [19:51:09] GL_ARB_half_float_vertex [19:51:09] GL_ARB_imaging [19:51:09] GL_ARB_indirect_parameters [19:51:09] GL_ARB_instanced_arrays [19:51:09] GL_ARB_internalformat_query [19:51:09] GL_ARB_internalformat_query2 [19:51:09] GL_ARB_invalidate_subdata [19:51:09] GL_ARB_map_buffer_alignment [19:51:09] GL_ARB_map_buffer_range [19:51:09] GL_ARB_multi_bind [19:51:09] GL_ARB_multi_draw_indirect [19:51:09] GL_ARB_multisample [19:51:09] GL_ARB_multitexture [19:51:09] GL_ARB_occlusion_query [19:51:09] GL_ARB_occlusion_query2 [19:51:09] GL_ARB_parallel_shader_compile [19:51:09] GL_ARB_pipeline_statistics_query [19:51:09] GL_ARB_pixel_buffer_object [19:51:09] GL_ARB_point_parameters [19:51:09] GL_ARB_point_sprite [19:51:09] GL_ARB_polygon_offset_clamp [19:51:09] GL_ARB_post_depth_coverage [19:51:09] GL_ARB_program_interface_query [19:51:09] GL_ARB_provoking_vertex [19:51:09] GL_ARB_query_buffer_object [19:51:09] GL_ARB_robust_buffer_access_behavior [19:51:09] GL_ARB_robustness [19:51:09] GL_ARB_sample_locations [19:51:09] GL_ARB_sample_shading [19:51:09] GL_ARB_sampler_objects [19:51:09] GL_ARB_seamless_cube_map [19:51:09] GL_ARB_seamless_cubemap_per_texture [19:51:09] GL_ARB_separate_shader_objects [19:51:09] GL_ARB_shader_atomic_counter_ops [19:51:09] GL_ARB_shader_atomic_counters [19:51:09] GL_ARB_shader_ballot [19:51:09] GL_ARB_shader_bit_encoding [19:51:09] GL_ARB_shader_clock [19:51:09] GL_ARB_shader_draw_parameters [19:51:09] GL_ARB_shader_group_vote [19:51:09] GL_ARB_shader_image_load_store [19:51:09] GL_ARB_shader_image_size [19:51:09] GL_ARB_shader_objects [19:51:09] GL_ARB_shader_precision [19:51:09] GL_ARB_shader_storage_buffer_object [19:51:09] GL_ARB_shader_subroutine [19:51:09] GL_ARB_shader_texture_image_samples [19:51:09] GL_ARB_shader_texture_lod [19:51:09] GL_ARB_shading_language_100 [19:51:09] GL_ARB_shader_viewport_layer_array [19:51:09] GL_ARB_shading_language_420pack [19:51:09] GL_ARB_shading_language_include [19:51:09] GL_ARB_shading_language_packing [19:51:09] GL_ARB_shadow [19:51:09] GL_ARB_sparse_buffer [19:51:09] GL_ARB_sparse_texture [19:51:09] GL_ARB_sparse_texture2 [19:51:09] GL_ARB_sparse_texture_clamp [19:51:09] GL_ARB_spirv_extensions [19:51:09] GL_ARB_stencil_texturing [19:51:09] GL_ARB_sync [19:51:09] GL_ARB_tessellation_shader [19:51:09] GL_ARB_texture_barrier [19:51:09] GL_ARB_texture_border_clamp [19:51:09] GL_ARB_texture_buffer_object [19:51:09] GL_ARB_texture_buffer_object_rgb32 [19:51:09] GL_ARB_texture_buffer_range [19:51:09] GL_ARB_texture_compression [19:51:09] GL_ARB_texture_compression_bptc [19:51:09] GL_ARB_texture_compression_rgtc [19:51:09] GL_ARB_texture_cube_map [19:51:09] GL_ARB_texture_cube_map_array [19:51:09] GL_ARB_texture_env_add [19:51:09] GL_ARB_texture_env_combine [19:51:09] GL_ARB_texture_env_crossbar [19:51:09] GL_ARB_texture_env_dot3 [19:51:09] GL_ARB_texture_filter_anisotropic [19:51:09] GL_ARB_texture_filter_minmax [19:51:09] GL_ARB_texture_float [19:51:09] GL_ARB_texture_gather [19:51:09] GL_ARB_texture_mirror_clamp_to_edge [19:51:09] GL_ARB_texture_mirrored_repeat [19:51:09] GL_ARB_texture_multisample [19:51:09] GL_ARB_texture_non_power_of_two [19:51:09] GL_ARB_texture_query_levels [19:51:09] GL_ARB_texture_query_lod [19:51:09] GL_ARB_texture_rectangle [19:51:09] GL_ARB_texture_rg [19:51:09] GL_ARB_texture_rgb10_a2ui [19:51:09] GL_ARB_texture_stencil8 [19:51:09] GL_ARB_texture_storage [19:51:09] GL_ARB_texture_storage_multisample [19:51:09] GL_ARB_texture_swizzle [19:51:09] GL_ARB_texture_view [19:51:09] GL_ARB_timer_query [19:51:09] GL_ARB_transform_feedback2 [19:51:09] GL_ARB_transform_feedback3 [19:51:09] GL_ARB_transform_feedback_instanced [19:51:09] GL_ARB_transform_feedback_overflow_query [19:51:09] GL_ARB_transpose_matrix [19:51:09] GL_ARB_uniform_buffer_object [19:51:09] GL_ARB_vertex_array_bgra [19:51:09] GL_ARB_vertex_array_object [19:51:09] GL_ARB_vertex_attrib_64bit [19:51:09] GL_ARB_vertex_attrib_binding [19:51:09] GL_ARB_vertex_buffer_object [19:51:09] GL_ARB_vertex_program [19:51:09] GL_ARB_vertex_shader [19:51:09] GL_ARB_vertex_type_10f_11f_11f_rev [19:51:09] GL_ARB_vertex_type_2_10_10_10_rev [19:51:09] GL_ARB_viewport_array [19:51:09] GL_ARB_window_pos [19:51:09] GL_ATI_draw_buffers [19:51:09] GL_ATI_texture_float [19:51:09] GL_ATI_texture_mirror_once [19:51:09] GL_S3_s3tc [19:51:09] GL_EXT_texture_env_add [19:51:09] GL_EXT_abgr [19:51:09] GL_EXT_bgra [19:51:09] GL_EXT_bindable_uniform [19:51:09] GL_EXT_blend_color [19:51:09] GL_EXT_blend_equation_separate [19:51:09] GL_EXT_blend_func_separate [19:51:09] GL_EXT_blend_minmax [19:51:09] GL_EXT_blend_subtract [19:51:09] GL_EXT_compiled_vertex_array [19:51:09] GL_EXT_Cg_shader [19:51:09] GL_EXT_depth_bounds_test [19:51:09] GL_EXT_direct_state_access [19:51:09] GL_EXT_draw_buffers2 [19:51:09] GL_EXT_draw_instanced [19:51:09] GL_EXT_draw_range_elements [19:51:09] GL_EXT_fog_coord [19:51:09] GL_EXT_framebuffer_blit [19:51:09] GL_EXT_framebuffer_multisample [19:51:09] GL_EXTX_framebuffer_mixed_formats [19:51:09] GL_EXT_framebuffer_multisample_blit_scaled [19:51:09] GL_EXT_framebuffer_object [19:51:09] GL_EXT_framebuffer_sRGB [19:51:09] GL_EXT_geometry_shader4 [19:51:09] GL_EXT_gpu_program_parameters [19:51:09] GL_EXT_gpu_shader4 [19:51:09] GL_EXT_multi_draw_arrays [19:51:09] GL_EXT_multiview_texture_multisample [19:51:09] GL_EXT_multiview_timer_query [19:51:09] GL_EXT_packed_depth_stencil [19:51:09] GL_EXT_packed_float [19:51:09] GL_EXT_packed_pixels [19:51:09] GL_EXT_pixel_buffer_object [19:51:09] GL_EXT_point_parameters [19:51:09] GL_EXT_polygon_offset_clamp [19:51:09] GL_EXT_post_depth_coverage [19:51:09] GL_EXT_provoking_vertex [19:51:09] GL_EXT_raster_multisample [19:51:09] GL_EXT_rescale_normal [19:51:09] GL_EXT_secondary_color [19:51:09] GL_EXT_separate_shader_objects [19:51:09] GL_EXT_separate_specular_color [19:51:09] GL_EXT_shader_image_load_formatted [19:51:09] GL_EXT_shader_image_load_store [19:51:09] GL_EXT_shader_integer_mix [19:51:09] GL_EXT_shadow_funcs [19:51:09] GL_EXT_sparse_texture2 [19:51:09] GL_EXT_stencil_two_side [19:51:09] GL_EXT_stencil_wrap [19:51:09] GL_EXT_texture3D [19:51:09] GL_EXT_texture_array [19:51:09] GL_EXT_texture_buffer_object [19:51:09] GL_EXT_texture_compression_dxt1 [19:51:09] GL_EXT_texture_compression_latc [19:51:09] GL_EXT_texture_compression_rgtc [19:51:09] GL_EXT_texture_compression_s3tc [19:51:09] GL_EXT_texture_cube_map [19:51:09] GL_EXT_texture_edge_clamp [19:51:09] GL_EXT_texture_env_combine [19:51:09] GL_EXT_texture_env_dot3 [19:51:09] GL_EXT_texture_filter_anisotropic [19:51:09] GL_EXT_texture_filter_minmax [19:51:09] GL_EXT_texture_integer [19:51:09] GL_EXT_texture_lod [19:51:09] GL_EXT_texture_lod_bias [19:51:09] GL_EXT_texture_mirror_clamp [19:51:09] GL_EXT_texture_object [19:51:09] GL_EXT_texture_shadow_lod [19:51:09] GL_EXT_texture_shared_exponent [19:51:09] GL_EXT_texture_sRGB [19:51:09] GL_EXT_texture_sRGB_R8 [19:51:09] GL_EXT_texture_sRGB_decode [19:51:09] GL_EXT_texture_storage [19:51:09] GL_EXT_texture_swizzle [19:51:09] GL_EXT_timer_query [19:51:09] GL_EXT_transform_feedback2 [19:51:09] GL_EXT_vertex_array [19:51:09] GL_EXT_vertex_array_bgra [19:51:09] GL_EXT_vertex_attrib_64bit [19:51:09] GL_EXT_window_rectangles [19:51:09] GL_EXT_import_sync_object [19:51:09] GL_IBM_rasterpos_clip [19:51:09] GL_IBM_texture_mirrored_repeat [19:51:09] GL_KHR_context_flush_control [19:51:09] GL_KHR_debug [19:51:09] GL_EXT_memory_object [19:51:09] GL_EXT_memory_object_win32 [19:51:09] GL_EXT_win32_keyed_mutex [19:51:09] GL_KHR_parallel_shader_compile [19:51:09] GL_KHR_no_error [19:51:09] GL_KHR_robust_buffer_access_behavior [19:51:09] GL_KHR_robustness [19:51:09] GL_EXT_semaphore [19:51:09] GL_EXT_semaphore_win32 [19:51:09] GL_KHR_shader_subgroup [19:51:09] GL_KTX_buffer_region [19:51:09] GL_NV_alpha_to_coverage_dither_control [19:51:09] GL_NV_bindless_multi_draw_indirect [19:51:09] GL_NV_bindless_multi_draw_indirect_count [19:51:09] GL_NV_bindless_texture [19:51:09] GL_NV_blend_equation_advanced [19:51:09] GL_NV_blend_equation_advanced_coherent [19:51:09] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:51:09] GL_NV_blend_minmax_factor [19:51:09] GL_NV_blend_square [19:51:09] GL_NV_clip_space_w_scaling [19:51:09] GL_NV_command_list [19:51:09] GL_NV_compute_program5 [19:51:09] GL_NV_conditional_render [19:51:09] GL_NV_conservative_raster [19:51:09] GL_NV_conservative_raster_dilate [19:51:09] GL_NV_conservative_raster_pre_snap_triangles [19:51:09] GL_NV_copy_depth_to_color [19:51:09] GL_NV_copy_image [19:51:09] GL_NV_depth_buffer_float [19:51:09] GL_NV_depth_clamp [19:51:09] GL_NV_draw_texture [19:51:09] GL_NV_draw_vulkan_image [19:51:09] GL_NV_ES1_1_compatibility [19:51:09] GL_NV_ES3_1_compatibility [19:51:09] GL_NV_explicit_multisample [19:51:09] GL_NV_feature_query [19:51:09] GL_NV_fence [19:51:09] GL_NV_fill_rectangle [19:51:09] GL_NV_float_buffer [19:51:09] GL_NV_fog_distance [19:51:09] GL_NV_fragment_coverage_to_color [19:51:09] GL_NV_fragment_program [19:51:09] GL_NV_fragment_program_option [19:51:09] GL_NV_fragment_program2 [19:51:09] GL_NV_fragment_shader_interlock [19:51:09] GL_NV_framebuffer_mixed_samples [19:51:09] GL_NV_framebuffer_multisample_coverage [19:51:09] GL_NV_geometry_shader4 [19:51:09] GL_NV_geometry_shader_passthrough [19:51:09] GL_NV_gpu_program4 [19:51:09] GL_NV_internalformat_sample_query [19:51:09] GL_NV_gpu_program4_1 [19:51:09] GL_NV_gpu_program5 [19:51:09] GL_NV_gpu_program5_mem_extended [19:51:09] GL_NV_gpu_program_fp64 [19:51:09] GL_NV_gpu_shader5 [19:51:09] GL_NV_half_float [19:51:09] GL_NV_light_max_exponent [19:51:09] GL_NV_memory_attachment [19:51:09] GL_NV_multisample_coverage [19:51:09] GL_NV_multisample_filter_hint [19:51:09] GL_NV_occlusion_query [19:51:09] GL_NV_packed_depth_stencil [19:51:09] GL_NV_parameter_buffer_object [19:51:09] GL_NV_parameter_buffer_object2 [19:51:09] GL_NV_path_rendering [19:51:09] GL_NV_path_rendering_shared_edge [19:51:09] GL_NV_pixel_data_range [19:51:09] GL_NV_point_sprite [19:51:09] GL_NV_primitive_restart [19:51:09] GL_NV_query_resource [19:51:09] GL_NV_query_resource_tag [19:51:09] GL_NV_register_combiners [19:51:09] GL_NV_register_combiners2 [19:51:09] GL_NV_sample_locations [19:51:09] GL_NV_sample_mask_override_coverage [19:51:09] GL_NV_shader_atomic_counters [19:51:09] GL_NV_shader_atomic_float [19:51:09] GL_NV_shader_atomic_float64 [19:51:09] GL_NV_shader_atomic_fp16_vector [19:51:09] GL_NV_shader_atomic_int64 [19:51:09] GL_NV_shader_buffer_load [19:51:09] GL_NV_shader_storage_buffer_object [19:51:09] GL_NV_shader_subgroup_partitioned [19:51:09] GL_NV_stereo_view_rendering [19:51:09] GL_NV_texgen_reflection [19:51:09] GL_NV_texture_barrier [19:51:09] GL_NV_texture_compression_vtc [19:51:09] GL_NV_texture_env_combine4 [19:51:09] GL_NV_texture_multisample [19:51:09] GL_NV_texture_rectangle [19:51:09] GL_NV_texture_rectangle_compressed [19:51:09] GL_NV_texture_shader [19:51:09] GL_NV_texture_shader2 [19:51:09] GL_NV_texture_shader3 [19:51:09] GL_NV_transform_feedback [19:51:09] GL_NV_transform_feedback2 [19:51:09] GL_NV_uniform_buffer_unified_memory [19:51:09] GL_NV_vertex_array_range [19:51:09] GL_NV_vertex_array_range2 [19:51:09] GL_NV_vertex_attrib_integer_64bit [19:51:09] GL_NV_vertex_buffer_unified_memory [19:51:09] GL_NV_vertex_program [19:51:09] GL_NV_vertex_program1_1 [19:51:09] GL_NV_vertex_program2 [19:51:09] GL_NV_vertex_program2_option [19:51:09] GL_NV_vertex_program3 [19:51:09] GL_NV_viewport_array2 [19:51:09] GL_NV_viewport_swizzle [19:51:09] GL_NVX_conditional_render [19:51:09] GL_NVX_linked_gpu_multicast [19:51:09] GL_NV_gpu_multicast [19:51:09] GL_NVX_gpu_multicast2 [19:51:09] GL_NVX_progress_fence [19:51:09] GL_NVX_gpu_memory_info [19:51:09] GL_NVX_multigpu_info [19:51:09] GL_NVX_nvenc_interop [19:51:09] GL_NV_shader_thread_group [19:51:09] GL_NV_shader_thread_shuffle [19:51:09] GL_KHR_blend_equation_advanced [19:51:09] GL_KHR_blend_equation_advanced_coherent [19:51:09] GL_OVR_multiview [19:51:09] GL_OVR_multiview2 [19:51:09] GL_SGIS_generate_mipmap [19:51:09] GL_SGIS_texture_lod [19:51:09] GL_SGIX_depth_texture [19:51:09] GL_SGIX_shadow [19:51:09] GL_SUN_slice_accum [19:51:09] GL_WIN_swap_hint [19:51:09] WGL_EXT_swap_control [19:51:09] OpenGL pixel format: 8:8:8:8 [19:51:09] OpenGL depth format: 24:8 [19:51:09] [19:51:09] GLSL version: 4.60 NVIDIA [19:51:09] GLSL max vertex uniforms: 4096 (4096) [19:51:09] GLSL max fragment uniforms: 4096 (4096) [19:51:09] GLSL max varyings: 124 (124) [19:51:09] GLSL max lights: 8 (8) [19:51:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:51:09] [19:51:09] Vertex/index buffer memory limit: 3072MiB [19:51:10] Starting workaround for fast running clocks [19:51:10] Using LWJGL timer. [19:51:10] Startup Phase - Initializing.. [19:51:10] Preloading builtin materials [19:51:10] Preloading builtin materials done [19:51:10] Setting up Collada Model Loader [19:51:10] Launching Collada Model Loader threads [19:51:10] Launching WOM Loader threads [19:51:10] Startup Phase - Setting up.. [19:51:11] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:51:11] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:51:11] Gui initialized [19:51:11] Startup Phase - Preparing terrain... [19:51:12] Startup Phase - Connecting .. [19:51:12] Disabling Nagles [19:51:12] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [19:51:12] Disabling Nagles [19:51:13] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [19:51:13] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [19:51:14] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [19:51:14] Login successful [19:51:14] Executing C:\Games\Wurm\configs\default\autorun.txt [19:51:14] Starting update of login splash image... [19:51:14] Water reflection offscreen size 512x384 [19:51:14] Finished loading new login splash image! [19:51:16] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [19:51:17] No mapping found for hair6 [19:51:17] No mapping found for hair6 [19:51:19] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [19:51:28] No mapping found for hair6 [19:58:31] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Zekezoor.2020-11.txt [19:58:51] Execution aborted at connection 1, iteration 24540 [19:58:51] Run time 7m, local time Tue Nov 03 19:58:51 YEKT 2020 [19:58:51] Destroying game window [19:58:51] ====== CLIENT CRASH ====== [19:58:51] Unexpected crash while playing [19:58:51] java.lang.NullPointerException [19:58:51] at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831) [19:58:51] at class.O4L23jFkBS.FZOk5L6Gfy(SourceFile:94) [19:58:51] at class.CbjaW7BM4E.FZOk5L6Gfy(SourceFile:293) [19:58:51] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [19:58:51] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [19:58:51] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [19:58:51] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [19:58:51] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [19:58:51] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [19:58:51] at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832) [19:58:51] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [19:58:51] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [19:58:51] at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960) [19:58:51] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [19:58:51] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [19:58:51] at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277) [19:58:51] at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151) [19:58:51] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [19:58:51] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [19:58:51] at java.lang.Thread.run(Unknown Source) I need technical support! Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [19:59:38] [19:59:38] Preparing to enable console logging. [19:59:38] Now logging to C:\Games\Wurm\console.Nelse.log [19:59:38] Time is Tue Nov 03 19:59:38 YEKT 2020 [19:59:38] Running client version 4.2.27 [19:59:38] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [19:59:38] client build time 2020-10-29 14:35 [19:59:38] [19:59:38] === System information === [19:59:38] Executing from C:\Games\Wurm Online\ [19:59:38] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:59:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:59:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:59:38] Available CPUs: 12 [19:59:38] [19:59:38] [19:59:38] === Wurm options === [19:59:38] animation_playback_self = 0 [19:59:38] ao_level = 1 [19:59:38] auto_mipmaps_enabled = 1 [19:59:38] auto_run_source = 0 [19:59:38] cavedetail = 2 [19:59:38] censor_chat = true [19:59:38] collada_animations = 3 [19:59:38] colorItemsDamage = true [19:59:38] color_black = 0.0,0.0,0.0,1.0 [19:59:38] color_cyan = 0.0,1.0,1.0,1.0 [19:59:38] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:59:38] color_enchant_name = 0.0,0.5,0.5,1.0 [19:59:38] color_enchant_power = 0.0,1.0,1.0,1.0 [19:59:38] color_error = 1.0,0.3,0.3,1.0 [19:59:38] color_fuchsia = 1.0,0.0,1.0,1.0 [19:59:38] color_green = 0.4,0.72,0.47,1.0 [19:59:38] color_grey = 0.5,0.75,1.0,1.0 [19:59:38] color_lime = 0.5,1.0,0.5,1.0 [19:59:38] color_maroon = 0.5,0.0,0.0,1.0 [19:59:38] color_navy_blue = 0.23,0.39,1.0,1.0 [19:59:38] color_orange = 1.0,0.58,0.04,1.0 [19:59:38] color_outline_ally = 0.5,1.0,0.5,1.0 [19:59:38] color_outline_friend = 0.5,0.75,1.0,1.0 [19:59:38] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:59:38] color_outline_neutral = 0.5,0.5,1.0,1.0 [19:59:38] color_purple = 0.5,0.0,0.5,1.0 [19:59:38] color_red = 1.0,0.0,0.0,1.0 [19:59:38] color_royal_blue = 0.5,0.5,1.0,1.0 [19:59:38] color_salve_acid = 1.0,1.0,0.0,1.0 [19:59:38] color_salve_fire = 1.0,0.0,0.0,1.0 [19:59:38] color_salve_frost = 0.0,0.0,1.0,1.0 [19:59:38] color_silver = 0.75,0.75,0.75,1.0 [19:59:38] color_system = 0.5,1.0,0.5,1.0 [19:59:38] color_teal = 0.0,0.5,0.5,1.0 [19:59:38] color_white = 1.0,1.0,1.0,1.0 [19:59:38] color_yellow = 1.0,1.0,0.0,1.0 [19:59:38] compressed_textures = false [19:59:38] compressed_textures_S3TC = true [19:59:38] contribution_culling = 200 [19:59:38] custim_timer_source = 1 [19:59:38] customTimer1 = -1|-1 [19:59:38] customTimer2 = -1|-1 [19:59:38] customTimer3 = -1|-1 [19:59:38] customTimer4 = -1|-1 [19:59:38] customTimer5 = -1|-1 [19:59:38] debug_mode = false [19:59:38] defaultActions_source = 0 [19:59:38] depth_clamp_enabled = 2 [19:59:38] disable_select_all_shortcut = false [19:59:38] display_settings = false:false:0:1024:768:32:-1:false:false [19:59:38] enable_contribution_culling = false [19:59:38] enable_debugs = false [19:59:38] enable_lod = true [19:59:38] enable_seasonal_mappings = true [19:59:38] enable_shift_drag = false [19:59:38] enable_volumetric_fog = true [19:59:38] enable_vsync = false [19:59:38] enable_world_drag = true [19:59:38] event_log_rotation = 2 [19:59:38] exec_source = 0 [19:59:38] fast_yield = false [19:59:38] fbo_enabled = 2 [19:59:38] fog_coord_src = 0 [19:59:38] font_antialias = 2 [19:59:38] font_bold = 11 [19:59:38] font_default = 11 [19:59:38] font_header = 24 [19:59:38] font_italian = 11 [19:59:38] font_monospaced = 11 [19:59:38] font_static = 11 [19:59:38] fov_horizontal = 110 [19:59:38] fps_limit = 60 [19:59:38] fps_limit_background = 30 [19:59:38] fps_limit_enabled = true [19:59:38] free_look_mode_disable_on_close_component = false [19:59:38] free_look_mode_disable_on_combat = false [19:59:38] free_look_mode_disable_on_open_component = false [19:59:38] free_look_mode_sensitivity = 10 [19:59:38] game_client_thread_priority = 2 [19:59:38] glsl_debug_loading = false [19:59:38] glsl_enabled = 2 [19:59:38] gpu_skinning = true [19:59:38] gui_opacity = 3 [19:59:38] gui_skin = 1 [19:59:38] has_read_eula = true [19:59:38] head_bob = false [19:59:38] hide_cursor_with_ui = false [19:59:38] hide_inactive_friends = false [19:59:38] hide_menu_examine = false [19:59:38] hide_menu_no_target = false [19:59:38] hide_menu_spam_mode = true [19:59:38] hide_menu_stop = false [19:59:38] hide_onscreen_fail_messages = false [19:59:38] hide_onscreen_hostile_messages = false [19:59:38] hide_onscreen_info_messages = false [19:59:38] hide_personal_goal = false [19:59:38] high_res_binoculars = true [19:59:38] hint_texture_scaling = 2 [19:59:38] impColumn = true [19:59:38] inverse_mouse = false [19:59:38] irc_log_rotation = 2 [19:59:38] irc_notif = 0 [19:59:38] item_creature_render_distance = 3 [19:59:38] key_bindings_source = 0 [19:59:38] keyboard_layout = 0 [19:59:38] limit_dynamic_lights = true [19:59:38] loadInventoryStartup = true [19:59:38] local_list_in_event = false [19:59:38] lod = 1 [19:59:38] log_extra_errors = false [19:59:38] log_gl_errors = false [19:59:38] mark_text_read = true [19:59:38] material_as_suffix = true [19:59:38] max_dynamic_lights = 8 [19:59:38] max_shader_lights = 8 [19:59:38] max_texture_size = 2 [19:59:38] mega_texture_size = 6 [19:59:38] model_loader_thread_priority = 2 [19:59:38] model_loading_threads = 3 [19:59:38] mount_control_mode = 0 [19:59:38] mount_rotation = false [19:59:38] mouse_camera_sensitivity = 10.0 [19:59:38] mouse_smoothing = 0.0 [19:59:38] multicolor_usage = 1 [19:59:38] multidraw_enabled = 1 [19:59:38] no_brightness = false [19:59:38] no_terrain_render = false [19:59:38] no_world_render = false [19:59:38] non_power_of_two = 1 [19:59:38] normal_maps = true [19:59:38] occlusion_queries_enabled = 2 [19:59:38] offscreen_texture_size = 2 [19:59:38] other_log_rotation = 2 [19:59:38] outline_picking = true [19:59:38] player_texture_size = 2 [19:59:38] quick_keybinds = true [19:59:38] reflection_texture_size = 2 [19:59:38] reflections = 2 [19:59:38] remember_password = true [19:59:38] render_bloom = false [19:59:38] render_distant_terrain = true [19:59:38] render_fxaa = true [19:59:38] render_sun_glare = false [19:59:38] render_vignette = false [19:59:38] renderer_type = 1 [19:59:38] resident_models = false [19:59:38] save_skills_on_quit = true [19:59:38] screen_brightness = 0.0 [19:59:38] screenshot_file_format = 1 [19:59:38] season_override = 0 [19:59:38] send_extra_tile_data = false [19:59:38] setting_timestamps = true [19:59:38] settings_version = 14 [19:59:38] shadow_level = 0 [19:59:38] shadow_mapsize = 1 [19:59:38] shift_drag_default = 10 [19:59:38] showKChat = true [19:59:38] show_body_in_inventory = false [19:59:38] show_creature_overlay = true [19:59:38] show_examine_world_text = true [19:59:38] show_local_world_text = true [19:59:38] show_old_menu = false [19:59:38] show_old_quickbar = false [19:59:38] silent_friends_update = false [19:59:38] skillgain_minimum = 5 [19:59:38] skillgain_no_alignment = false [19:59:38] skillgain_no_favor = false [19:59:38] skydetail = 1 [19:59:38] sound_al_gain = 0 [19:59:38] sound_buzzlevel = 2 [19:59:38] sound_cache_enabled = true [19:59:38] sound_doppler_enabled = false [19:59:38] sound_engine = 2 [19:59:38] sound_footstepslevel = 10 [19:59:38] sound_music_level = 4 [19:59:38] sound_play_PMAlert = true [19:59:38] sound_play_UIsounds = true [19:59:38] sound_play_ambients = true [19:59:38] sound_play_buzz = true [19:59:38] sound_play_combat = true [19:59:38] sound_play_door = true [19:59:38] sound_play_emotes = true [19:59:38] sound_play_footsteps = true [19:59:38] sound_play_music = true [19:59:38] sound_play_weather = true [19:59:38] sound_play_work = true [19:59:38] structure_render_distance = 3 [19:59:38] submit_client_data = 2 [19:59:38] supersampling = 0 [19:59:38] swap_mouse_buttons = false [19:59:38] terrain_res = 2 [19:59:38] test_attach_equipment = false [19:59:38] test_mode = 0 [19:59:38] thirdPerson = false [19:59:38] tile_transitions = true [19:59:38] tiledecorations = 2 [19:59:38] togglePushToTalk = true [19:59:38] treelist_outline = true [19:59:38] trees = 3 [19:59:38] ui_scale = 110 [19:59:38] update_optional = true [19:59:38] use_alpha_particles = true [19:59:38] use_anisotropic_filtering = 4 [19:59:38] use_antialiasing = 1 [19:59:38] use_default_action = true [19:59:38] use_fast_clock_work_around = true [19:59:38] use_nano_timer = false [19:59:38] use_non_alpha_particles = true [19:59:38] use_phobia_models = false [19:59:38] use_tree_models = true [19:59:38] use_weather_particles = true [19:59:38] vbo_enabled = 1 [19:59:38] vg_ui_theme = 1 [19:59:38] viewport_bob = true [19:59:38] water_detail = 2 [19:59:38] [19:59:39] Setting up WurmModel Model Loader [19:59:39] Executing C:\Games\Wurm\configs\default\keybindings.txt [19:59:39] Translating legacy key NUMPAD9 to KP_9 [19:59:39] Translating legacy key EQUALS to EQUAL [19:59:39] Translating legacy key ADD to KP_ADD [19:59:39] Translating legacy key NUMPAD8 to KP_8 [19:59:39] Translating legacy key NUMPAD5 to KP_5 [19:59:39] Translating legacy key NUMPAD1 to KP_1 [19:59:39] Translating legacy key NUMPAD0 to KP_0 [19:59:39] Translating legacy key NUMPAD3 to KP_3 [19:59:39] Translating legacy key NUMPAD2 to KP_2 [19:59:39] Translating legacy key DECIMAL to KP_DECIMAL [19:59:39] Translating legacy key DIVIDE to KP_DIVIDE [19:59:39] Translating legacy key NUMPAD4 to KP_4 [19:59:39] Translating legacy key NUMPAD7 to KP_7 [19:59:39] Translating legacy key SUBTRACT to KP_SUBTRACT [19:59:39] Translating legacy key MULTIPLY to KP_MULTIPLY [19:59:39] Translating legacy key NUMPAD6 to KP_6 [19:59:40] Word filter loaded: 23 [19:59:40] Starting global frame job manager with 12 worker threads [19:59:40] Starting global lazy job manager with 6 worker threads [19:59:40] Setting up OpenAL Sound Engine [19:59:40] OpenAL version: 1.1 ALSOFT 1.19.1 [19:59:40] OpenAL renderer: OpenAL Soft [19:59:40] OpenAL vendor: OpenAL Community [19:59:40] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [19:59:40] Generating: 128 source channels. [19:59:40] [19:59:40] === OpenGL information === [19:59:40] LWJGL version: 3.2.3 1.2.0 [19:59:40] OpenGL vendor: NVIDIA Corporation [19:59:40] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [19:59:40] OpenGL version: 4.6.0 NVIDIA 456.71 [19:59:40] OpenGL extensions: [19:59:40] GL_AMD_multi_draw_indirect [19:59:40] GL_AMD_seamless_cubemap_per_texture [19:59:40] GL_AMD_vertex_shader_viewport_index [19:59:40] GL_AMD_vertex_shader_layer [19:59:40] GL_ARB_arrays_of_arrays [19:59:40] GL_ARB_base_instance [19:59:40] GL_ARB_bindless_texture [19:59:40] GL_ARB_blend_func_extended [19:59:40] GL_ARB_buffer_storage [19:59:40] GL_ARB_clear_buffer_object [19:59:40] GL_ARB_clear_texture [19:59:40] GL_ARB_clip_control [19:59:40] GL_ARB_color_buffer_float [19:59:40] GL_ARB_compatibility [19:59:40] GL_ARB_compressed_texture_pixel_storage [19:59:40] GL_ARB_conservative_depth [19:59:40] GL_ARB_compute_shader [19:59:40] GL_ARB_compute_variable_group_size [19:59:40] GL_ARB_conditional_render_inverted [19:59:40] GL_ARB_copy_buffer [19:59:40] GL_ARB_copy_image [19:59:40] GL_ARB_cull_distance [19:59:40] GL_ARB_debug_output [19:59:40] GL_ARB_depth_buffer_float [19:59:40] GL_ARB_depth_clamp [19:59:40] GL_ARB_depth_texture [19:59:40] GL_ARB_derivative_control [19:59:40] GL_ARB_direct_state_access [19:59:40] GL_ARB_draw_buffers [19:59:40] GL_ARB_draw_buffers_blend [19:59:40] GL_ARB_draw_indirect [19:59:40] GL_ARB_draw_elements_base_vertex [19:59:40] GL_ARB_draw_instanced [19:59:40] GL_ARB_enhanced_layouts [19:59:40] GL_ARB_ES2_compatibility [19:59:40] GL_ARB_ES3_compatibility [19:59:40] GL_ARB_ES3_1_compatibility [19:59:40] GL_ARB_ES3_2_compatibility [19:59:40] GL_ARB_explicit_attrib_location [19:59:40] GL_ARB_explicit_uniform_location [19:59:40] GL_ARB_fragment_coord_conventions [19:59:40] GL_ARB_fragment_layer_viewport [19:59:40] GL_ARB_fragment_program [19:59:40] GL_ARB_fragment_program_shadow [19:59:40] GL_ARB_fragment_shader [19:59:40] GL_ARB_fragment_shader_interlock [19:59:40] GL_ARB_framebuffer_no_attachments [19:59:40] GL_ARB_framebuffer_object [19:59:40] GL_ARB_framebuffer_sRGB [19:59:40] GL_ARB_geometry_shader4 [19:59:40] GL_ARB_get_program_binary [19:59:40] GL_ARB_get_texture_sub_image [19:59:40] GL_ARB_gl_spirv [19:59:40] GL_ARB_gpu_shader5 [19:59:40] GL_ARB_gpu_shader_fp64 [19:59:40] GL_ARB_gpu_shader_int64 [19:59:40] GL_ARB_half_float_pixel [19:59:40] GL_ARB_half_float_vertex [19:59:40] GL_ARB_imaging [19:59:40] GL_ARB_indirect_parameters [19:59:40] GL_ARB_instanced_arrays [19:59:40] GL_ARB_internalformat_query [19:59:40] GL_ARB_internalformat_query2 [19:59:40] GL_ARB_invalidate_subdata [19:59:40] GL_ARB_map_buffer_alignment [19:59:40] GL_ARB_map_buffer_range [19:59:40] GL_ARB_multi_bind [19:59:40] GL_ARB_multi_draw_indirect [19:59:40] GL_ARB_multisample [19:59:40] GL_ARB_multitexture [19:59:40] GL_ARB_occlusion_query [19:59:40] GL_ARB_occlusion_query2 [19:59:40] GL_ARB_parallel_shader_compile [19:59:40] GL_ARB_pipeline_statistics_query [19:59:40] GL_ARB_pixel_buffer_object [19:59:40] GL_ARB_point_parameters [19:59:40] GL_ARB_point_sprite [19:59:40] GL_ARB_polygon_offset_clamp [19:59:40] GL_ARB_post_depth_coverage [19:59:40] GL_ARB_program_interface_query [19:59:40] GL_ARB_provoking_vertex [19:59:40] GL_ARB_query_buffer_object [19:59:40] GL_ARB_robust_buffer_access_behavior [19:59:40] GL_ARB_robustness [19:59:40] GL_ARB_sample_locations [19:59:40] GL_ARB_sample_shading [19:59:40] GL_ARB_sampler_objects [19:59:40] GL_ARB_seamless_cube_map [19:59:40] GL_ARB_seamless_cubemap_per_texture [19:59:40] GL_ARB_separate_shader_objects [19:59:40] GL_ARB_shader_atomic_counter_ops [19:59:40] GL_ARB_shader_atomic_counters [19:59:40] GL_ARB_shader_ballot [19:59:40] GL_ARB_shader_bit_encoding [19:59:40] GL_ARB_shader_clock [19:59:40] GL_ARB_shader_draw_parameters [19:59:40] GL_ARB_shader_group_vote [19:59:40] GL_ARB_shader_image_load_store [19:59:40] GL_ARB_shader_image_size [19:59:40] GL_ARB_shader_objects [19:59:40] GL_ARB_shader_precision [19:59:40] GL_ARB_shader_storage_buffer_object [19:59:40] GL_ARB_shader_subroutine [19:59:40] GL_ARB_shader_texture_image_samples [19:59:40] GL_ARB_shader_texture_lod [19:59:40] GL_ARB_shading_language_100 [19:59:40] GL_ARB_shader_viewport_layer_array [19:59:40] GL_ARB_shading_language_420pack [19:59:40] GL_ARB_shading_language_include [19:59:40] GL_ARB_shading_language_packing [19:59:40] GL_ARB_shadow [19:59:40] GL_ARB_sparse_buffer [19:59:40] GL_ARB_sparse_texture [19:59:40] GL_ARB_sparse_texture2 [19:59:40] GL_ARB_sparse_texture_clamp [19:59:40] GL_ARB_spirv_extensions [19:59:40] GL_ARB_stencil_texturing [19:59:40] GL_ARB_sync [19:59:40] GL_ARB_tessellation_shader [19:59:40] GL_ARB_texture_barrier [19:59:40] GL_ARB_texture_border_clamp [19:59:40] GL_ARB_texture_buffer_object [19:59:40] GL_ARB_texture_buffer_object_rgb32 [19:59:40] GL_ARB_texture_buffer_range [19:59:40] GL_ARB_texture_compression [19:59:40] GL_ARB_texture_compression_bptc [19:59:40] GL_ARB_texture_compression_rgtc [19:59:40] GL_ARB_texture_cube_map [19:59:40] GL_ARB_texture_cube_map_array [19:59:40] GL_ARB_texture_env_add [19:59:40] GL_ARB_texture_env_combine [19:59:40] GL_ARB_texture_env_crossbar [19:59:40] GL_ARB_texture_env_dot3 [19:59:40] GL_ARB_texture_filter_anisotropic [19:59:40] GL_ARB_texture_filter_minmax [19:59:40] GL_ARB_texture_float [19:59:40] GL_ARB_texture_gather [19:59:40] GL_ARB_texture_mirror_clamp_to_edge [19:59:40] GL_ARB_texture_mirrored_repeat [19:59:40] GL_ARB_texture_multisample [19:59:40] GL_ARB_texture_non_power_of_two [19:59:40] GL_ARB_texture_query_levels [19:59:40] GL_ARB_texture_query_lod [19:59:40] GL_ARB_texture_rectangle [19:59:40] GL_ARB_texture_rg [19:59:40] GL_ARB_texture_rgb10_a2ui [19:59:40] GL_ARB_texture_stencil8 [19:59:40] GL_ARB_texture_storage [19:59:40] GL_ARB_texture_storage_multisample [19:59:40] GL_ARB_texture_swizzle [19:59:40] GL_ARB_texture_view [19:59:40] GL_ARB_timer_query [19:59:40] GL_ARB_transform_feedback2 [19:59:40] GL_ARB_transform_feedback3 [19:59:40] GL_ARB_transform_feedback_instanced [19:59:40] GL_ARB_transform_feedback_overflow_query [19:59:40] GL_ARB_transpose_matrix [19:59:40] GL_ARB_uniform_buffer_object [19:59:40] GL_ARB_vertex_array_bgra [19:59:40] GL_ARB_vertex_array_object [19:59:40] GL_ARB_vertex_attrib_64bit [19:59:40] GL_ARB_vertex_attrib_binding [19:59:40] GL_ARB_vertex_buffer_object [19:59:40] GL_ARB_vertex_program [19:59:40] GL_ARB_vertex_shader [19:59:40] GL_ARB_vertex_type_10f_11f_11f_rev [19:59:40] GL_ARB_vertex_type_2_10_10_10_rev [19:59:40] GL_ARB_viewport_array [19:59:40] GL_ARB_window_pos [19:59:40] GL_ATI_draw_buffers [19:59:40] GL_ATI_texture_float [19:59:40] GL_ATI_texture_mirror_once [19:59:40] GL_S3_s3tc [19:59:40] GL_EXT_texture_env_add [19:59:40] GL_EXT_abgr [19:59:40] GL_EXT_bgra [19:59:40] GL_EXT_bindable_uniform [19:59:40] GL_EXT_blend_color [19:59:40] GL_EXT_blend_equation_separate [19:59:40] GL_EXT_blend_func_separate [19:59:40] GL_EXT_blend_minmax [19:59:40] GL_EXT_blend_subtract [19:59:40] GL_EXT_compiled_vertex_array [19:59:40] GL_EXT_Cg_shader [19:59:40] GL_EXT_depth_bounds_test [19:59:40] GL_EXT_direct_state_access [19:59:40] GL_EXT_draw_buffers2 [19:59:40] GL_EXT_draw_instanced [19:59:40] GL_EXT_draw_range_elements [19:59:40] GL_EXT_fog_coord [19:59:40] GL_EXT_framebuffer_blit [19:59:40] GL_EXT_framebuffer_multisample [19:59:40] GL_EXTX_framebuffer_mixed_formats [19:59:40] GL_EXT_framebuffer_multisample_blit_scaled [19:59:40] GL_EXT_framebuffer_object [19:59:40] GL_EXT_framebuffer_sRGB [19:59:40] GL_EXT_geometry_shader4 [19:59:40] GL_EXT_gpu_program_parameters [19:59:40] GL_EXT_gpu_shader4 [19:59:40] GL_EXT_multi_draw_arrays [19:59:40] GL_EXT_multiview_texture_multisample [19:59:40] GL_EXT_multiview_timer_query [19:59:40] GL_EXT_packed_depth_stencil [19:59:40] GL_EXT_packed_float [19:59:40] GL_EXT_packed_pixels [19:59:40] GL_EXT_pixel_buffer_object [19:59:40] GL_EXT_point_parameters [19:59:40] GL_EXT_polygon_offset_clamp [19:59:40] GL_EXT_post_depth_coverage [19:59:40] GL_EXT_provoking_vertex [19:59:40] GL_EXT_raster_multisample [19:59:40] GL_EXT_rescale_normal [19:59:40] GL_EXT_secondary_color [19:59:40] GL_EXT_separate_shader_objects [19:59:40] GL_EXT_separate_specular_color [19:59:40] GL_EXT_shader_image_load_formatted [19:59:40] GL_EXT_shader_image_load_store [19:59:40] GL_EXT_shader_integer_mix [19:59:40] GL_EXT_shadow_funcs [19:59:40] GL_EXT_sparse_texture2 [19:59:40] GL_EXT_stencil_two_side [19:59:40] GL_EXT_stencil_wrap [19:59:40] GL_EXT_texture3D [19:59:40] GL_EXT_texture_array [19:59:40] GL_EXT_texture_buffer_object [19:59:40] GL_EXT_texture_compression_dxt1 [19:59:40] GL_EXT_texture_compression_latc [19:59:40] GL_EXT_texture_compression_rgtc [19:59:40] GL_EXT_texture_compression_s3tc [19:59:40] GL_EXT_texture_cube_map [19:59:40] GL_EXT_texture_edge_clamp [19:59:40] GL_EXT_texture_env_combine [19:59:40] GL_EXT_texture_env_dot3 [19:59:40] GL_EXT_texture_filter_anisotropic [19:59:40] GL_EXT_texture_filter_minmax [19:59:40] GL_EXT_texture_integer [19:59:40] GL_EXT_texture_lod [19:59:40] GL_EXT_texture_lod_bias [19:59:40] GL_EXT_texture_mirror_clamp [19:59:40] GL_EXT_texture_object [19:59:40] GL_EXT_texture_shadow_lod [19:59:40] GL_EXT_texture_shared_exponent [19:59:40] GL_EXT_texture_sRGB [19:59:40] GL_EXT_texture_sRGB_R8 [19:59:40] GL_EXT_texture_sRGB_decode [19:59:40] GL_EXT_texture_storage [19:59:40] GL_EXT_texture_swizzle [19:59:40] GL_EXT_timer_query [19:59:40] GL_EXT_transform_feedback2 [19:59:40] GL_EXT_vertex_array [19:59:40] GL_EXT_vertex_array_bgra [19:59:40] GL_EXT_vertex_attrib_64bit [19:59:40] GL_EXT_window_rectangles [19:59:40] GL_EXT_import_sync_object [19:59:40] GL_IBM_rasterpos_clip [19:59:40] GL_IBM_texture_mirrored_repeat [19:59:40] GL_KHR_context_flush_control [19:59:40] GL_KHR_debug [19:59:40] GL_EXT_memory_object [19:59:40] GL_EXT_memory_object_win32 [19:59:40] GL_EXT_win32_keyed_mutex [19:59:40] GL_KHR_parallel_shader_compile [19:59:40] GL_KHR_no_error [19:59:40] GL_KHR_robust_buffer_access_behavior [19:59:40] GL_KHR_robustness [19:59:40] GL_EXT_semaphore [19:59:40] GL_EXT_semaphore_win32 [19:59:40] GL_KHR_shader_subgroup [19:59:40] GL_KTX_buffer_region [19:59:40] GL_NV_alpha_to_coverage_dither_control [19:59:40] GL_NV_bindless_multi_draw_indirect [19:59:40] GL_NV_bindless_multi_draw_indirect_count [19:59:40] GL_NV_bindless_texture [19:59:40] GL_NV_blend_equation_advanced [19:59:40] GL_NV_blend_equation_advanced_coherent [19:59:40] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:59:40] GL_NV_blend_minmax_factor [19:59:40] GL_NV_blend_square [19:59:40] GL_NV_clip_space_w_scaling [19:59:40] GL_NV_command_list [19:59:40] GL_NV_compute_program5 [19:59:40] GL_NV_conditional_render [19:59:40] GL_NV_conservative_raster [19:59:40] GL_NV_conservative_raster_dilate [19:59:40] GL_NV_conservative_raster_pre_snap_triangles [19:59:40] GL_NV_copy_depth_to_color [19:59:40] GL_NV_copy_image [19:59:40] GL_NV_depth_buffer_float [19:59:40] GL_NV_depth_clamp [19:59:40] GL_NV_draw_texture [19:59:40] GL_NV_draw_vulkan_image [19:59:40] GL_NV_ES1_1_compatibility [19:59:40] GL_NV_ES3_1_compatibility [19:59:40] GL_NV_explicit_multisample [19:59:40] GL_NV_feature_query [19:59:40] GL_NV_fence [19:59:40] GL_NV_fill_rectangle [19:59:40] GL_NV_float_buffer [19:59:40] GL_NV_fog_distance [19:59:40] GL_NV_fragment_coverage_to_color [19:59:40] GL_NV_fragment_program [19:59:40] GL_NV_fragment_program_option [19:59:40] GL_NV_fragment_program2 [19:59:40] GL_NV_fragment_shader_interlock [19:59:40] GL_NV_framebuffer_mixed_samples [19:59:40] GL_NV_framebuffer_multisample_coverage [19:59:40] GL_NV_geometry_shader4 [19:59:40] GL_NV_geometry_shader_passthrough [19:59:40] GL_NV_gpu_program4 [19:59:40] GL_NV_internalformat_sample_query [19:59:40] GL_NV_gpu_program4_1 [19:59:40] GL_NV_gpu_program5 [19:59:40] GL_NV_gpu_program5_mem_extended [19:59:40] GL_NV_gpu_program_fp64 [19:59:40] GL_NV_gpu_shader5 [19:59:40] GL_NV_half_float [19:59:40] GL_NV_light_max_exponent [19:59:40] GL_NV_memory_attachment [19:59:40] GL_NV_multisample_coverage [19:59:40] GL_NV_multisample_filter_hint [19:59:40] GL_NV_occlusion_query [19:59:40] GL_NV_packed_depth_stencil [19:59:40] GL_NV_parameter_buffer_object [19:59:40] GL_NV_parameter_buffer_object2 [19:59:40] GL_NV_path_rendering [19:59:40] GL_NV_path_rendering_shared_edge [19:59:40] GL_NV_pixel_data_range [19:59:40] GL_NV_point_sprite [19:59:40] GL_NV_primitive_restart [19:59:40] GL_NV_query_resource [19:59:40] GL_NV_query_resource_tag [19:59:40] GL_NV_register_combiners [19:59:40] GL_NV_register_combiners2 [19:59:40] GL_NV_sample_locations [19:59:40] GL_NV_sample_mask_override_coverage [19:59:40] GL_NV_shader_atomic_counters [19:59:40] GL_NV_shader_atomic_float [19:59:40] GL_NV_shader_atomic_float64 [19:59:40] GL_NV_shader_atomic_fp16_vector [19:59:40] GL_NV_shader_atomic_int64 [19:59:40] GL_NV_shader_buffer_load [19:59:40] GL_NV_shader_storage_buffer_object [19:59:40] GL_NV_shader_subgroup_partitioned [19:59:40] GL_NV_stereo_view_rendering [19:59:40] GL_NV_texgen_reflection [19:59:40] GL_NV_texture_barrier [19:59:40] GL_NV_texture_compression_vtc [19:59:40] GL_NV_texture_env_combine4 [19:59:40] GL_NV_texture_multisample [19:59:40] GL_NV_texture_rectangle [19:59:40] GL_NV_texture_rectangle_compressed [19:59:40] GL_NV_texture_shader [19:59:40] GL_NV_texture_shader2 [19:59:40] GL_NV_texture_shader3 [19:59:40] GL_NV_transform_feedback [19:59:40] GL_NV_transform_feedback2 [19:59:40] GL_NV_uniform_buffer_unified_memory [19:59:40] GL_NV_vertex_array_range [19:59:40] GL_NV_vertex_array_range2 [19:59:40] GL_NV_vertex_attrib_integer_64bit [19:59:40] GL_NV_vertex_buffer_unified_memory [19:59:40] GL_NV_vertex_program [19:59:40] GL_NV_vertex_program1_1 [19:59:40] GL_NV_vertex_program2 [19:59:40] GL_NV_vertex_program2_option [19:59:40] GL_NV_vertex_program3 [19:59:40] GL_NV_viewport_array2 [19:59:40] GL_NV_viewport_swizzle [19:59:40] GL_NVX_conditional_render [19:59:40] GL_NVX_linked_gpu_multicast [19:59:40] GL_NV_gpu_multicast [19:59:40] GL_NVX_gpu_multicast2 [19:59:40] GL_NVX_progress_fence [19:59:40] GL_NVX_gpu_memory_info [19:59:40] GL_NVX_multigpu_info [19:59:40] GL_NVX_nvenc_interop [19:59:40] GL_NV_shader_thread_group [19:59:40] GL_NV_shader_thread_shuffle [19:59:40] GL_KHR_blend_equation_advanced [19:59:40] GL_KHR_blend_equation_advanced_coherent [19:59:40] GL_OVR_multiview [19:59:40] GL_OVR_multiview2 [19:59:40] GL_SGIS_generate_mipmap [19:59:40] GL_SGIS_texture_lod [19:59:40] GL_SGIX_depth_texture [19:59:40] GL_SGIX_shadow [19:59:40] GL_SUN_slice_accum [19:59:40] GL_WIN_swap_hint [19:59:40] WGL_EXT_swap_control [19:59:40] OpenGL pixel format: 8:8:8:8 [19:59:40] OpenGL depth format: 24:8 [19:59:40] [19:59:40] GLSL version: 4.60 NVIDIA [19:59:40] GLSL max vertex uniforms: 4096 (4096) [19:59:40] GLSL max fragment uniforms: 4096 (4096) [19:59:40] GLSL max varyings: 124 (124) [19:59:40] GLSL max lights: 8 (8) [19:59:40] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:59:40] [19:59:40] Vertex/index buffer memory limit: 3072MiB [19:59:40] Starting workaround for fast running clocks [19:59:40] Using LWJGL timer. [19:59:41] Startup Phase - Initializing.. [19:59:41] Preloading builtin materials [19:59:41] Preloading builtin materials done [19:59:41] Setting up Collada Model Loader [19:59:41] Launching Collada Model Loader threads [19:59:41] Launching WOM Loader threads [19:59:41] Startup Phase - Setting up.. [19:59:42] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:59:42] Loading props file C:\Games\Wurm\players\Nelse\windows_1024x768.txt [19:59:42] Gui initialized [19:59:42] Startup Phase - Preparing terrain... [19:59:43] Startup Phase - Connecting .. [19:59:43] Disabling Nagles [19:59:44] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [19:59:44] Disabling Nagles [19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [19:59:45] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [19:59:45] Login successful [19:59:45] Executing C:\Games\Wurm\configs\default\autorun.txt [19:59:45] Starting update of login splash image... [19:59:46] Water reflection offscreen size 512x384 [19:59:46] Finished loading new login splash image! [19:59:47] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [19:59:49] No mapping found for hair6 [19:59:49] No mapping found for hair6 [19:59:50] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [20:00:02] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Zekezoor.2020-11.txt [20:02:11] No mapping found for hair6 [20:03:53] No mapping found for hair6 [20:09:48] Execution aborted at connection 1, iteration 32672 [20:09:48] Run time 10m, local time Tue Nov 03 20:09:48 YEKT 2020 [20:09:48] Destroying game window [20:09:49] ====== CLIENT CRASH ====== [20:09:49] Unexpected crash while playing [20:09:49] java.lang.NullPointerException [20:09:49] at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831) [20:09:49] at class.Pcb3P7vsWq.FZOk5L6Gfy(SourceFile:131) [20:09:49] at class.Pcb3P7vsWq.FZOk5L6Gfy(SourceFile:67) [20:09:49] at class.IkDaXfFoLb.FZOk5L6Gfy(SourceFile:142) [20:09:49] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [20:09:49] at class.jjrHBR9SEn.FZOk5L6Gfy(SourceFile:73) [20:09:49] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [20:09:49] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [20:09:49] at class.xHYFJrMTwk.FZOk5L6Gfy(SourceFile:250) [20:09:49] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [20:09:49] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [20:09:49] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:211) [20:09:49] at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960) [20:09:49] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [20:09:49] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [20:09:49] at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277) [20:09:49] at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151) [20:09:49] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [20:09:49] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [20:09:49] at java.lang.Thread.run(Unknown Source) I need help! Spoiler Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [20:26:38] [20:26:38] Preparing to enable console logging. [20:26:38] Now logging to C:\Games\Wurm\console.Nelse.log [20:26:38] Time is Tue Nov 03 20:26:38 YEKT 2020 [20:26:38] Running client version 4.2.27 [20:26:38] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [20:26:38] client build time 2020-10-29 14:35 [20:26:38] [20:26:38] === System information === [20:26:38] Executing from C:\Games\Wurm Online\ [20:26:38] Operating system: Windows 10 (arch: amd64, version: 10.0) [20:26:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [20:26:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [20:26:38] Available CPUs: 12 [20:26:38] [20:26:38] [20:26:38] === Wurm options === [20:26:38] animation_playback_self = 0 [20:26:38] ao_level = 1 [20:26:38] auto_mipmaps_enabled = 1 [20:26:38] auto_run_source = 0 [20:26:38] cavedetail = 2 [20:26:38] censor_chat = true [20:26:38] collada_animations = 3 [20:26:38] colorItemsDamage = true [20:26:38] color_black = 0.0,0.0,0.0,1.0 [20:26:38] color_cyan = 0.0,1.0,1.0,1.0 [20:26:38] color_enchant_desc = 0.5,0.5,1.0,1.0 [20:26:38] color_enchant_name = 0.0,0.5,0.5,1.0 [20:26:38] color_enchant_power = 0.0,1.0,1.0,1.0 [20:26:38] color_error = 1.0,0.3,0.3,1.0 [20:26:38] color_fuchsia = 1.0,0.0,1.0,1.0 [20:26:38] color_green = 0.4,0.72,0.47,1.0 [20:26:38] color_grey = 0.5,0.75,1.0,1.0 [20:26:38] color_lime = 0.5,1.0,0.5,1.0 [20:26:38] color_maroon = 0.5,0.0,0.0,1.0 [20:26:38] color_navy_blue = 0.23,0.39,1.0,1.0 [20:26:38] color_orange = 1.0,0.58,0.04,1.0 [20:26:38] color_outline_ally = 0.5,1.0,0.5,1.0 [20:26:38] color_outline_friend = 0.5,0.75,1.0,1.0 [20:26:38] color_outline_hostile = 1.0,0.0,0.0,1.0 [20:26:38] color_outline_neutral = 0.5,0.5,1.0,1.0 [20:26:38] color_purple = 0.5,0.0,0.5,1.0 [20:26:38] color_red = 1.0,0.0,0.0,1.0 [20:26:38] color_royal_blue = 0.5,0.5,1.0,1.0 [20:26:38] color_salve_acid = 1.0,1.0,0.0,1.0 [20:26:38] color_salve_fire = 1.0,0.0,0.0,1.0 [20:26:38] color_salve_frost = 0.0,0.0,1.0,1.0 [20:26:38] color_silver = 0.75,0.75,0.75,1.0 [20:26:38] color_system = 0.5,1.0,0.5,1.0 [20:26:38] color_teal = 0.0,0.5,0.5,1.0 [20:26:38] color_white = 1.0,1.0,1.0,1.0 [20:26:38] color_yellow = 1.0,1.0,0.0,1.0 [20:26:38] compressed_textures = false [20:26:38] compressed_textures_S3TC = true [20:26:38] contribution_culling = 200 [20:26:38] custim_timer_source = 1 [20:26:38] customTimer1 = -1|-1 [20:26:38] customTimer2 = -1|-1 [20:26:38] customTimer3 = -1|-1 [20:26:38] customTimer4 = -1|-1 [20:26:38] customTimer5 = -1|-1 [20:26:38] debug_mode = false [20:26:38] defaultActions_source = 0 [20:26:38] depth_clamp_enabled = 2 [20:26:38] disable_select_all_shortcut = false [20:26:38] display_settings = false:false:0:1920:1080:32:75:true:false [20:26:38] enable_contribution_culling = false [20:26:38] enable_debugs = false [20:26:38] enable_lod = true [20:26:38] enable_seasonal_mappings = true [20:26:38] enable_shift_drag = false [20:26:38] enable_volumetric_fog = true [20:26:38] enable_vsync = false [20:26:38] enable_world_drag = true [20:26:38] event_log_rotation = 2 [20:26:38] exec_source = 0 [20:26:38] fast_yield = false [20:26:38] fbo_enabled = 2 [20:26:38] fog_coord_src = 0 [20:26:38] font_antialias = 2 [20:26:38] font_bold = 11 [20:26:38] font_default = 11 [20:26:38] font_header = 24 [20:26:38] font_italian = 11 [20:26:38] font_monospaced = 11 [20:26:38] font_static = 11 [20:26:38] fov_horizontal = 110 [20:26:38] fps_limit = 60 [20:26:38] fps_limit_background = 30 [20:26:38] fps_limit_enabled = true [20:26:38] free_look_mode_disable_on_close_component = false [20:26:38] free_look_mode_disable_on_combat = false [20:26:38] free_look_mode_disable_on_open_component = false [20:26:38] free_look_mode_sensitivity = 10 [20:26:38] game_client_thread_priority = 2 [20:26:38] glsl_debug_loading = false [20:26:38] glsl_enabled = 2 [20:26:38] gpu_skinning = true [20:26:38] gui_opacity = 3 [20:26:38] gui_skin = 1 [20:26:38] has_read_eula = true [20:26:38] head_bob = false [20:26:38] hide_cursor_with_ui = false [20:26:38] hide_inactive_friends = false [20:26:38] hide_menu_examine = false [20:26:38] hide_menu_no_target = false [20:26:38] hide_menu_spam_mode = true [20:26:38] hide_menu_stop = false [20:26:38] hide_onscreen_fail_messages = false [20:26:38] hide_onscreen_hostile_messages = false [20:26:38] hide_onscreen_info_messages = false [20:26:38] hide_personal_goal = false [20:26:38] high_res_binoculars = true [20:26:38] hint_texture_scaling = 2 [20:26:38] impColumn = true [20:26:38] inverse_mouse = false [20:26:38] irc_log_rotation = 2 [20:26:38] irc_notif = 0 [20:26:38] item_creature_render_distance = 3 [20:26:38] key_bindings_source = 0 [20:26:38] keyboard_layout = 0 [20:26:38] limit_dynamic_lights = true [20:26:38] loadInventoryStartup = true [20:26:38] local_list_in_event = false [20:26:38] lod = 1 [20:26:38] log_extra_errors = false [20:26:38] log_gl_errors = false [20:26:38] mark_text_read = true [20:26:38] material_as_suffix = true [20:26:38] max_dynamic_lights = 8 [20:26:38] max_shader_lights = 8 [20:26:38] max_texture_size = 2 [20:26:38] mega_texture_size = 6 [20:26:38] model_loader_thread_priority = 2 [20:26:38] model_loading_threads = 3 [20:26:38] mount_control_mode = 0 [20:26:38] mount_rotation = false [20:26:38] mouse_camera_sensitivity = 10.0 [20:26:38] mouse_smoothing = 0.0 [20:26:38] multicolor_usage = 1 [20:26:38] multidraw_enabled = 1 [20:26:38] no_brightness = false [20:26:38] no_terrain_render = false [20:26:38] no_world_render = false [20:26:38] non_power_of_two = 1 [20:26:38] normal_maps = true [20:26:38] occlusion_queries_enabled = 2 [20:26:38] offscreen_texture_size = 2 [20:26:38] other_log_rotation = 2 [20:26:38] outline_picking = true [20:26:38] player_texture_size = 2 [20:26:38] quick_keybinds = true [20:26:38] reflection_texture_size = 2 [20:26:38] reflections = 2 [20:26:38] remember_password = true [20:26:38] render_bloom = false [20:26:38] render_distant_terrain = true [20:26:38] render_fxaa = true [20:26:38] render_sun_glare = false [20:26:38] render_vignette = false [20:26:38] renderer_type = 1 [20:26:38] resident_models = false [20:26:38] save_skills_on_quit = true [20:26:38] screen_brightness = 0.0 [20:26:38] screenshot_file_format = 1 [20:26:38] season_override = 0 [20:26:38] send_extra_tile_data = false [20:26:38] setting_timestamps = true [20:26:38] settings_version = 14 [20:26:38] shadow_level = 0 [20:26:38] shadow_mapsize = 1 [20:26:38] shift_drag_default = 10 [20:26:38] showKChat = true [20:26:38] show_body_in_inventory = false [20:26:38] show_creature_overlay = true [20:26:38] show_examine_world_text = true [20:26:38] show_local_world_text = true [20:26:38] show_old_menu = false [20:26:38] show_old_quickbar = false [20:26:38] silent_friends_update = false [20:26:38] skillgain_minimum = 5 [20:26:38] skillgain_no_alignment = false [20:26:38] skillgain_no_favor = false [20:26:38] skydetail = 1 [20:26:38] sound_al_gain = 8 [20:26:38] sound_buzzlevel = 2 [20:26:38] sound_cache_enabled = true [20:26:38] sound_doppler_enabled = false [20:26:38] sound_engine = 2 [20:26:38] sound_footstepslevel = 10 [20:26:38] sound_music_level = 4 [20:26:38] sound_play_PMAlert = true [20:26:38] sound_play_UIsounds = true [20:26:38] sound_play_ambients = true [20:26:38] sound_play_buzz = true [20:26:38] sound_play_combat = true [20:26:38] sound_play_door = true [20:26:38] sound_play_emotes = true [20:26:38] sound_play_footsteps = true [20:26:38] sound_play_music = true [20:26:38] sound_play_weather = true [20:26:38] sound_play_work = true [20:26:38] structure_render_distance = 3 [20:26:38] submit_client_data = 2 [20:26:38] supersampling = 0 [20:26:38] swap_mouse_buttons = false [20:26:38] terrain_res = 2 [20:26:38] test_attach_equipment = false [20:26:38] test_mode = 0 [20:26:38] thirdPerson = false [20:26:38] tile_transitions = true [20:26:38] tiledecorations = 2 [20:26:38] togglePushToTalk = true [20:26:38] treelist_outline = true [20:26:38] trees = 3 [20:26:38] ui_scale = 110 [20:26:38] update_optional = true [20:26:38] use_alpha_particles = true [20:26:38] use_anisotropic_filtering = 4 [20:26:38] use_antialiasing = 1 [20:26:38] use_default_action = true [20:26:38] use_fast_clock_work_around = true [20:26:38] use_nano_timer = false [20:26:38] use_non_alpha_particles = true [20:26:38] use_phobia_models = false [20:26:38] use_tree_models = true [20:26:38] use_weather_particles = true [20:26:38] vbo_enabled = 1 [20:26:38] vg_ui_theme = 1 [20:26:38] viewport_bob = true [20:26:38] water_detail = 2 [20:26:38] [20:26:39] Setting up WurmModel Model Loader [20:26:39] Executing C:\Games\Wurm\configs\default\keybindings.txt [20:26:39] Translating legacy key NUMPAD9 to KP_9 [20:26:39] Translating legacy key EQUALS to EQUAL [20:26:39] Translating legacy key ADD to KP_ADD [20:26:39] Translating legacy key NUMPAD8 to KP_8 [20:26:39] Translating legacy key NUMPAD5 to KP_5 [20:26:39] Translating legacy key NUMPAD1 to KP_1 [20:26:39] Translating legacy key NUMPAD0 to KP_0 [20:26:39] Translating legacy key NUMPAD3 to KP_3 [20:26:39] Translating legacy key NUMPAD2 to KP_2 [20:26:39] Translating legacy key DECIMAL to KP_DECIMAL [20:26:39] Translating legacy key DIVIDE to KP_DIVIDE [20:26:39] Translating legacy key NUMPAD4 to KP_4 [20:26:39] Translating legacy key NUMPAD7 to KP_7 [20:26:39] Translating legacy key SUBTRACT to KP_SUBTRACT [20:26:39] Translating legacy key MULTIPLY to KP_MULTIPLY [20:26:39] Translating legacy key NUMPAD6 to KP_6 [20:26:40] Word filter loaded: 23 [20:26:40] Starting global frame job manager with 12 worker threads [20:26:40] Starting global lazy job manager with 6 worker threads [20:26:40] Setting up OpenAL Sound Engine [20:26:41] OpenAL version: 1.1 ALSOFT 1.19.1 [20:26:41] OpenAL renderer: OpenAL Soft [20:26:41] OpenAL vendor: OpenAL Community [20:26:41] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [20:26:41] Generating: 128 source channels. [20:26:41] [20:26:41] === OpenGL information === [20:26:41] LWJGL version: 3.2.3 1.2.0 [20:26:41] OpenGL vendor: NVIDIA Corporation [20:26:41] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [20:26:41] OpenGL version: 4.6.0 NVIDIA 456.71 [20:26:41] OpenGL extensions: [20:26:41] GL_AMD_multi_draw_indirect [20:26:41] GL_AMD_seamless_cubemap_per_texture [20:26:41] GL_AMD_vertex_shader_viewport_index [20:26:41] GL_AMD_vertex_shader_layer [20:26:41] GL_ARB_arrays_of_arrays [20:26:41] GL_ARB_base_instance [20:26:41] GL_ARB_bindless_texture [20:26:41] GL_ARB_blend_func_extended [20:26:41] GL_ARB_buffer_storage [20:26:41] GL_ARB_clear_buffer_object [20:26:41] GL_ARB_clear_texture [20:26:41] GL_ARB_clip_control [20:26:41] GL_ARB_color_buffer_float [20:26:41] GL_ARB_compatibility [20:26:41] GL_ARB_compressed_texture_pixel_storage [20:26:41] GL_ARB_conservative_depth [20:26:41] GL_ARB_compute_shader [20:26:41] GL_ARB_compute_variable_group_size [20:26:41] GL_ARB_conditional_render_inverted [20:26:41] GL_ARB_copy_buffer [20:26:41] GL_ARB_copy_image [20:26:41] GL_ARB_cull_distance [20:26:41] GL_ARB_debug_output [20:26:41] GL_ARB_depth_buffer_float [20:26:41] GL_ARB_depth_clamp [20:26:41] GL_ARB_depth_texture [20:26:41] GL_ARB_derivative_control [20:26:41] GL_ARB_direct_state_access [20:26:41] GL_ARB_draw_buffers [20:26:41] GL_ARB_draw_buffers_blend [20:26:41] GL_ARB_draw_indirect [20:26:41] GL_ARB_draw_elements_base_vertex [20:26:41] GL_ARB_draw_instanced [20:26:41] GL_ARB_enhanced_layouts [20:26:41] GL_ARB_ES2_compatibility [20:26:41] GL_ARB_ES3_compatibility [20:26:41] GL_ARB_ES3_1_compatibility [20:26:41] GL_ARB_ES3_2_compatibility [20:26:41] GL_ARB_explicit_attrib_location [20:26:41] GL_ARB_explicit_uniform_location [20:26:41] GL_ARB_fragment_coord_conventions [20:26:41] GL_ARB_fragment_layer_viewport [20:26:41] GL_ARB_fragment_program [20:26:41] GL_ARB_fragment_program_shadow [20:26:41] GL_ARB_fragment_shader [20:26:41] GL_ARB_fragment_shader_interlock [20:26:41] GL_ARB_framebuffer_no_attachments [20:26:41] GL_ARB_framebuffer_object [20:26:41] GL_ARB_framebuffer_sRGB [20:26:41] GL_ARB_geometry_shader4 [20:26:41] GL_ARB_get_program_binary [20:26:41] GL_ARB_get_texture_sub_image [20:26:41] GL_ARB_gl_spirv [20:26:41] GL_ARB_gpu_shader5 [20:26:41] GL_ARB_gpu_shader_fp64 [20:26:41] GL_ARB_gpu_shader_int64 [20:26:41] GL_ARB_half_float_pixel [20:26:41] GL_ARB_half_float_vertex [20:26:41] GL_ARB_imaging [20:26:41] GL_ARB_indirect_parameters [20:26:41] GL_ARB_instanced_arrays [20:26:41] GL_ARB_internalformat_query [20:26:41] GL_ARB_internalformat_query2 [20:26:41] GL_ARB_invalidate_subdata [20:26:41] GL_ARB_map_buffer_alignment [20:26:41] GL_ARB_map_buffer_range [20:26:41] GL_ARB_multi_bind [20:26:41] GL_ARB_multi_draw_indirect [20:26:41] GL_ARB_multisample [20:26:41] GL_ARB_multitexture [20:26:41] GL_ARB_occlusion_query [20:26:41] GL_ARB_occlusion_query2 [20:26:41] GL_ARB_parallel_shader_compile [20:26:41] GL_ARB_pipeline_statistics_query [20:26:41] GL_ARB_pixel_buffer_object [20:26:41] GL_ARB_point_parameters [20:26:41] GL_ARB_point_sprite [20:26:41] GL_ARB_polygon_offset_clamp [20:26:41] GL_ARB_post_depth_coverage [20:26:41] GL_ARB_program_interface_query [20:26:41] GL_ARB_provoking_vertex [20:26:41] GL_ARB_query_buffer_object [20:26:41] GL_ARB_robust_buffer_access_behavior [20:26:41] GL_ARB_robustness [20:26:41] GL_ARB_sample_locations [20:26:41] GL_ARB_sample_shading [20:26:41] GL_ARB_sampler_objects [20:26:41] GL_ARB_seamless_cube_map [20:26:41] GL_ARB_seamless_cubemap_per_texture [20:26:41] GL_ARB_separate_shader_objects [20:26:41] GL_ARB_shader_atomic_counter_ops [20:26:41] GL_ARB_shader_atomic_counters [20:26:41] GL_ARB_shader_ballot [20:26:41] GL_ARB_shader_bit_encoding [20:26:41] GL_ARB_shader_clock [20:26:41] GL_ARB_shader_draw_parameters [20:26:41] GL_ARB_shader_group_vote [20:26:41] GL_ARB_shader_image_load_store [20:26:41] GL_ARB_shader_image_size [20:26:41] GL_ARB_shader_objects [20:26:41] GL_ARB_shader_precision [20:26:41] GL_ARB_shader_storage_buffer_object [20:26:41] GL_ARB_shader_subroutine [20:26:41] GL_ARB_shader_texture_image_samples [20:26:41] GL_ARB_shader_texture_lod [20:26:41] GL_ARB_shading_language_100 [20:26:41] GL_ARB_shader_viewport_layer_array [20:26:41] GL_ARB_shading_language_420pack [20:26:41] GL_ARB_shading_language_include [20:26:41] GL_ARB_shading_language_packing [20:26:41] GL_ARB_shadow [20:26:41] GL_ARB_sparse_buffer [20:26:41] GL_ARB_sparse_texture [20:26:41] GL_ARB_sparse_texture2 [20:26:41] GL_ARB_sparse_texture_clamp [20:26:41] GL_ARB_spirv_extensions [20:26:41] GL_ARB_stencil_texturing [20:26:41] GL_ARB_sync [20:26:41] GL_ARB_tessellation_shader [20:26:41] GL_ARB_texture_barrier [20:26:41] GL_ARB_texture_border_clamp [20:26:41] GL_ARB_texture_buffer_object [20:26:41] GL_ARB_texture_buffer_object_rgb32 [20:26:41] GL_ARB_texture_buffer_range [20:26:41] GL_ARB_texture_compression [20:26:41] GL_ARB_texture_compression_bptc [20:26:41] GL_ARB_texture_compression_rgtc [20:26:41] GL_ARB_texture_cube_map [20:26:41] GL_ARB_texture_cube_map_array [20:26:41] GL_ARB_texture_env_add [20:26:41] GL_ARB_texture_env_combine [20:26:41] GL_ARB_texture_env_crossbar [20:26:41] GL_ARB_texture_env_dot3 [20:26:41] GL_ARB_texture_filter_anisotropic [20:26:41] GL_ARB_texture_filter_minmax [20:26:41] GL_ARB_texture_float [20:26:41] GL_ARB_texture_gather [20:26:41] GL_ARB_texture_mirror_clamp_to_edge [20:26:41] GL_ARB_texture_mirrored_repeat [20:26:41] GL_ARB_texture_multisample [20:26:41] GL_ARB_texture_non_power_of_two [20:26:41] GL_ARB_texture_query_levels [20:26:41] GL_ARB_texture_query_lod [20:26:41] GL_ARB_texture_rectangle [20:26:41] GL_ARB_texture_rg [20:26:41] GL_ARB_texture_rgb10_a2ui [20:26:41] GL_ARB_texture_stencil8 [20:26:41] GL_ARB_texture_storage [20:26:41] GL_ARB_texture_storage_multisample [20:26:41] GL_ARB_texture_swizzle [20:26:41] GL_ARB_texture_view [20:26:41] GL_ARB_timer_query [20:26:41] GL_ARB_transform_feedback2 [20:26:41] GL_ARB_transform_feedback3 [20:26:41] GL_ARB_transform_feedback_instanced [20:26:41] GL_ARB_transform_feedback_overflow_query [20:26:41] GL_ARB_transpose_matrix [20:26:41] GL_ARB_uniform_buffer_object [20:26:41] GL_ARB_vertex_array_bgra [20:26:41] GL_ARB_vertex_array_object [20:26:41] GL_ARB_vertex_attrib_64bit [20:26:41] GL_ARB_vertex_attrib_binding [20:26:41] GL_ARB_vertex_buffer_object [20:26:41] GL_ARB_vertex_program [20:26:41] GL_ARB_vertex_shader [20:26:41] GL_ARB_vertex_type_10f_11f_11f_rev [20:26:41] GL_ARB_vertex_type_2_10_10_10_rev [20:26:41] GL_ARB_viewport_array [20:26:41] GL_ARB_window_pos [20:26:41] GL_ATI_draw_buffers [20:26:41] GL_ATI_texture_float [20:26:41] GL_ATI_texture_mirror_once [20:26:41] GL_S3_s3tc [20:26:41] GL_EXT_texture_env_add [20:26:41] GL_EXT_abgr [20:26:41] GL_EXT_bgra [20:26:41] GL_EXT_bindable_uniform [20:26:41] GL_EXT_blend_color [20:26:41] GL_EXT_blend_equation_separate [20:26:41] GL_EXT_blend_func_separate [20:26:41] GL_EXT_blend_minmax [20:26:41] GL_EXT_blend_subtract [20:26:41] GL_EXT_compiled_vertex_array [20:26:41] GL_EXT_Cg_shader [20:26:41] GL_EXT_depth_bounds_test [20:26:41] GL_EXT_direct_state_access [20:26:41] GL_EXT_draw_buffers2 [20:26:41] GL_EXT_draw_instanced [20:26:41] GL_EXT_draw_range_elements [20:26:41] GL_EXT_fog_coord [20:26:41] GL_EXT_framebuffer_blit [20:26:41] GL_EXT_framebuffer_multisample [20:26:41] GL_EXTX_framebuffer_mixed_formats [20:26:41] GL_EXT_framebuffer_multisample_blit_scaled [20:26:41] GL_EXT_framebuffer_object [20:26:41] GL_EXT_framebuffer_sRGB [20:26:41] GL_EXT_geometry_shader4 [20:26:41] GL_EXT_gpu_program_parameters [20:26:41] GL_EXT_gpu_shader4 [20:26:41] GL_EXT_multi_draw_arrays [20:26:41] GL_EXT_multiview_texture_multisample [20:26:41] GL_EXT_multiview_timer_query [20:26:41] GL_EXT_packed_depth_stencil [20:26:41] GL_EXT_packed_float [20:26:41] GL_EXT_packed_pixels [20:26:41] GL_EXT_pixel_buffer_object [20:26:41] GL_EXT_point_parameters [20:26:41] GL_EXT_polygon_offset_clamp [20:26:41] GL_EXT_post_depth_coverage [20:26:41] GL_EXT_provoking_vertex [20:26:41] GL_EXT_raster_multisample [20:26:41] GL_EXT_rescale_normal [20:26:41] GL_EXT_secondary_color [20:26:41] GL_EXT_separate_shader_objects [20:26:41] GL_EXT_separate_specular_color [20:26:41] GL_EXT_shader_image_load_formatted [20:26:41] GL_EXT_shader_image_load_store [20:26:41] GL_EXT_shader_integer_mix [20:26:41] GL_EXT_shadow_funcs [20:26:41] GL_EXT_sparse_texture2 [20:26:41] GL_EXT_stencil_two_side [20:26:41] GL_EXT_stencil_wrap [20:26:41] GL_EXT_texture3D [20:26:41] GL_EXT_texture_array [20:26:41] GL_EXT_texture_buffer_object [20:26:41] GL_EXT_texture_compression_dxt1 [20:26:41] GL_EXT_texture_compression_latc [20:26:41] GL_EXT_texture_compression_rgtc [20:26:41] GL_EXT_texture_compression_s3tc [20:26:41] GL_EXT_texture_cube_map [20:26:41] GL_EXT_texture_edge_clamp [20:26:41] GL_EXT_texture_env_combine [20:26:41] GL_EXT_texture_env_dot3 [20:26:41] GL_EXT_texture_filter_anisotropic [20:26:41] GL_EXT_texture_filter_minmax [20:26:41] GL_EXT_texture_integer [20:26:41] GL_EXT_texture_lod [20:26:41] GL_EXT_texture_lod_bias [20:26:41] GL_EXT_texture_mirror_clamp [20:26:41] GL_EXT_texture_object [20:26:41] GL_EXT_texture_shadow_lod [20:26:41] GL_EXT_texture_shared_exponent [20:26:41] GL_EXT_texture_sRGB [20:26:41] GL_EXT_texture_sRGB_R8 [20:26:41] GL_EXT_texture_sRGB_decode [20:26:41] GL_EXT_texture_storage [20:26:41] GL_EXT_texture_swizzle [20:26:41] GL_EXT_timer_query [20:26:41] GL_EXT_transform_feedback2 [20:26:41] GL_EXT_vertex_array [20:26:41] GL_EXT_vertex_array_bgra [20:26:41] GL_EXT_vertex_attrib_64bit [20:26:41] GL_EXT_window_rectangles [20:26:41] GL_EXT_import_sync_object [20:26:41] GL_IBM_rasterpos_clip [20:26:41] GL_IBM_texture_mirrored_repeat [20:26:41] GL_KHR_context_flush_control [20:26:41] GL_KHR_debug [20:26:41] GL_EXT_memory_object [20:26:41] GL_EXT_memory_object_win32 [20:26:41] GL_EXT_win32_keyed_mutex [20:26:41] GL_KHR_parallel_shader_compile [20:26:41] GL_KHR_no_error [20:26:41] GL_KHR_robust_buffer_access_behavior [20:26:41] GL_KHR_robustness [20:26:41] GL_EXT_semaphore [20:26:41] GL_EXT_semaphore_win32 [20:26:41] GL_KHR_shader_subgroup [20:26:41] GL_KTX_buffer_region [20:26:41] GL_NV_alpha_to_coverage_dither_control [20:26:41] GL_NV_bindless_multi_draw_indirect [20:26:41] GL_NV_bindless_multi_draw_indirect_count [20:26:41] GL_NV_bindless_texture [20:26:41] GL_NV_blend_equation_advanced [20:26:41] GL_NV_blend_equation_advanced_coherent [20:26:41] GL_NVX_blend_equation_advanced_multi_draw_buffers [20:26:41] GL_NV_blend_minmax_factor [20:26:41] GL_NV_blend_square [20:26:41] GL_NV_clip_space_w_scaling [20:26:41] GL_NV_command_list [20:26:41] GL_NV_compute_program5 [20:26:41] GL_NV_conditional_render [20:26:41] GL_NV_conservative_raster [20:26:41] GL_NV_conservative_raster_dilate [20:26:41] GL_NV_conservative_raster_pre_snap_triangles [20:26:41] GL_NV_copy_depth_to_color [20:26:41] GL_NV_copy_image [20:26:41] GL_NV_depth_buffer_float [20:26:41] GL_NV_depth_clamp [20:26:41] GL_NV_draw_texture [20:26:41] GL_NV_draw_vulkan_image [20:26:41] GL_NV_ES1_1_compatibility [20:26:41] GL_NV_ES3_1_compatibility [20:26:41] GL_NV_explicit_multisample [20:26:41] GL_NV_feature_query [20:26:41] GL_NV_fence [20:26:41] GL_NV_fill_rectangle [20:26:41] GL_NV_float_buffer [20:26:41] GL_NV_fog_distance [20:26:41] GL_NV_fragment_coverage_to_color [20:26:41] GL_NV_fragment_program [20:26:41] GL_NV_fragment_program_option [20:26:41] GL_NV_fragment_program2 [20:26:41] GL_NV_fragment_shader_interlock [20:26:41] GL_NV_framebuffer_mixed_samples [20:26:41] GL_NV_framebuffer_multisample_coverage [20:26:41] GL_NV_geometry_shader4 [20:26:41] GL_NV_geometry_shader_passthrough [20:26:41] GL_NV_gpu_program4 [20:26:41] GL_NV_internalformat_sample_query [20:26:41] GL_NV_gpu_program4_1 [20:26:41] GL_NV_gpu_program5 [20:26:41] GL_NV_gpu_program5_mem_extended [20:26:41] GL_NV_gpu_program_fp64 [20:26:41] GL_NV_gpu_shader5 [20:26:41] GL_NV_half_float [20:26:41] GL_NV_light_max_exponent [20:26:41] GL_NV_memory_attachment [20:26:41] GL_NV_multisample_coverage [20:26:41] GL_NV_multisample_filter_hint [20:26:41] GL_NV_occlusion_query [20:26:41] GL_NV_packed_depth_stencil [20:26:41] GL_NV_parameter_buffer_object [20:26:41] GL_NV_parameter_buffer_object2 [20:26:41] GL_NV_path_rendering [20:26:41] GL_NV_path_rendering_shared_edge [20:26:41] GL_NV_pixel_data_range [20:26:41] GL_NV_point_sprite [20:26:41] GL_NV_primitive_restart [20:26:41] GL_NV_query_resource [20:26:41] GL_NV_query_resource_tag [20:26:41] GL_NV_register_combiners [20:26:41] GL_NV_register_combiners2 [20:26:41] GL_NV_sample_locations [20:26:41] GL_NV_sample_mask_override_coverage [20:26:41] GL_NV_shader_atomic_counters [20:26:41] GL_NV_shader_atomic_float [20:26:41] GL_NV_shader_atomic_float64 [20:26:41] GL_NV_shader_atomic_fp16_vector [20:26:41] GL_NV_shader_atomic_int64 [20:26:41] GL_NV_shader_buffer_load [20:26:41] GL_NV_shader_storage_buffer_object [20:26:41] GL_NV_shader_subgroup_partitioned [20:26:41] GL_NV_stereo_view_rendering [20:26:41] GL_NV_texgen_reflection [20:26:41] GL_NV_texture_barrier [20:26:41] GL_NV_texture_compression_vtc [20:26:41] GL_NV_texture_env_combine4 [20:26:41] GL_NV_texture_multisample [20:26:41] GL_NV_texture_rectangle [20:26:41] GL_NV_texture_rectangle_compressed [20:26:41] GL_NV_texture_shader [20:26:41] GL_NV_texture_shader2 [20:26:41] GL_NV_texture_shader3 [20:26:41] GL_NV_transform_feedback [20:26:41] GL_NV_transform_feedback2 [20:26:41] GL_NV_uniform_buffer_unified_memory [20:26:41] GL_NV_vertex_array_range [20:26:41] GL_NV_vertex_array_range2 [20:26:41] GL_NV_vertex_attrib_integer_64bit [20:26:41] GL_NV_vertex_buffer_unified_memory [20:26:41] GL_NV_vertex_program [20:26:41] GL_NV_vertex_program1_1 [20:26:41] GL_NV_vertex_program2 [20:26:41] GL_NV_vertex_program2_option [20:26:41] GL_NV_vertex_program3 [20:26:41] GL_NV_viewport_array2 [20:26:41] GL_NV_viewport_swizzle [20:26:41] GL_NVX_conditional_render [20:26:41] GL_NVX_linked_gpu_multicast [20:26:41] GL_NV_gpu_multicast [20:26:41] GL_NVX_gpu_multicast2 [20:26:41] GL_NVX_progress_fence [20:26:41] GL_NVX_gpu_memory_info [20:26:41] GL_NVX_multigpu_info [20:26:41] GL_NVX_nvenc_interop [20:26:41] GL_NV_shader_thread_group [20:26:41] GL_NV_shader_thread_shuffle [20:26:41] GL_KHR_blend_equation_advanced [20:26:41] GL_KHR_blend_equation_advanced_coherent [20:26:41] GL_OVR_multiview [20:26:41] GL_OVR_multiview2 [20:26:41] GL_SGIS_generate_mipmap [20:26:41] GL_SGIS_texture_lod [20:26:41] GL_SGIX_depth_texture [20:26:41] GL_SGIX_shadow [20:26:41] GL_SUN_slice_accum [20:26:41] GL_WIN_swap_hint [20:26:41] WGL_EXT_swap_control [20:26:41] OpenGL pixel format: 8:8:8:8 [20:26:41] OpenGL depth format: 24:8 [20:26:41] [20:26:41] GLSL version: 4.60 NVIDIA [20:26:41] GLSL max vertex uniforms: 4096 (4096) [20:26:41] GLSL max fragment uniforms: 4096 (4096) [20:26:41] GLSL max varyings: 124 (124) [20:26:41] GLSL max lights: 8 (8) [20:26:41] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [20:26:41] [20:26:41] Vertex/index buffer memory limit: 3072MiB [20:26:41] Starting workaround for fast running clocks [20:26:41] Using LWJGL timer. [20:26:42] Startup Phase - Initializing.. [20:26:42] Preloading builtin materials [20:26:42] Preloading builtin materials done [20:26:42] Setting up Collada Model Loader [20:26:42] Launching Collada Model Loader threads [20:26:42] Launching WOM Loader threads [20:26:42] Startup Phase - Setting up.. [20:26:43] No positions file for 0x0 [20:26:43] No position data stored for fightwindow [20:26:43] No position data stored for healthbar [20:26:43] No position data stored for missionprogress [20:26:43] No position data stored for target [20:26:43] No position data stored for selected [20:26:43] No position data stored for quickbar [20:26:43] No position data stored for toolbelt [20:26:43] No position data stored for compass [20:26:43] No position data stored for skillTracker [20:26:43] No position data stored for notification [20:26:43] No position data stored for statusEffect [20:26:43] No position data stored for skills [20:26:43] No position data stored for spelleffects [20:26:43] No position data stored for missions [20:26:43] No position data stored for achievementWindow [20:26:43] No position data stored for chat [20:26:43] No position data stored for event [20:26:43] No position data stored for inventory [20:26:43] No position data stored for Character [20:26:43] No position data stored for timers [20:26:43] No position data stored for creation [20:26:43] No position data stored for creationList [20:26:43] No position data stored for recipeList [20:26:43] No position data stored for journal [20:26:43] No position data stored for equipment [20:26:43] No position data stored for wikisearch [20:26:43] No position data stored for stats [20:26:43] No position data stored for friend [20:26:43] No position data stored for support [20:26:43] No position data stored for trade [20:26:43] Gui initialized [20:26:43] Startup Phase - Preparing terrain... [20:26:44] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [20:26:44] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [20:26:44] Startup Phase - Connecting .. [20:26:44] Disabling Nagles [20:26:45] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [20:26:45] Disabling Nagles [20:26:45] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [20:26:45] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [20:26:46] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [20:26:46] Login successful [20:26:46] Executing C:\Games\Wurm\configs\default\autorun.txt [20:26:46] Starting update of login splash image... [20:26:47] Finished loading new login splash image! [20:26:48] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [20:26:51] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [20:26:52] No mapping found for hair6 [20:26:52] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [20:26:52] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [20:26:52] Water reflection offscreen size 960x540 [20:26:53] Execution aborted at connection 1, iteration 71 [20:26:53] Run time 4s, local time Tue Nov 03 20:26:53 YEKT 2020 [20:26:53] Destroying game window [20:26:53] ====== CLIENT CRASH ====== [20:26:53] Unexpected crash while playing [20:26:53] java.lang.ArithmeticException: / by zero [20:26:53] at class.CbjaW7BM4E.FZOk5L6Gfy(SourceFile:275) [20:26:53] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [20:26:53] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [20:26:53] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [20:26:53] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [20:26:53] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [20:26:53] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [20:26:53] at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832) [20:26:53] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [20:26:53] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [20:26:53] at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960) [20:26:53] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [20:26:53] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [20:26:53] at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277) [20:26:53] at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151) [20:26:53] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [20:26:53] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [20:26:53] at java.lang.Thread.run(Unknown Source) Black lives matter! Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [20:31:21] [20:31:21] Preparing to enable console logging. [20:31:21] Now logging to C:\Games\Wurm\console.Nelse.log [20:31:21] Time is Tue Nov 03 20:31:21 YEKT 2020 [20:31:21] Running client version 4.2.27 [20:31:21] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [20:31:21] client build time 2020-10-29 14:35 [20:31:21] [20:31:21] === System information === [20:31:21] Executing from C:\Games\Wurm Online\ [20:31:21] Operating system: Windows 10 (arch: amd64, version: 10.0) [20:31:21] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [20:31:21] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [20:31:21] Available CPUs: 12 [20:31:21] [20:31:21] [20:31:21] === Wurm options === [20:31:21] animation_playback_self = 0 [20:31:21] ao_level = 1 [20:31:21] auto_mipmaps_enabled = 1 [20:31:21] auto_run_source = 0 [20:31:21] cavedetail = 2 [20:31:21] censor_chat = true [20:31:21] collada_animations = 3 [20:31:21] colorItemsDamage = true [20:31:21] color_black = 0.0,0.0,0.0,1.0 [20:31:21] color_cyan = 0.0,1.0,1.0,1.0 [20:31:21] color_enchant_desc = 0.5,0.5,1.0,1.0 [20:31:21] color_enchant_name = 0.0,0.5,0.5,1.0 [20:31:21] color_enchant_power = 0.0,1.0,1.0,1.0 [20:31:21] color_error = 1.0,0.3,0.3,1.0 [20:31:21] color_fuchsia = 1.0,0.0,1.0,1.0 [20:31:21] color_green = 0.4,0.72,0.47,1.0 [20:31:21] color_grey = 0.5,0.75,1.0,1.0 [20:31:21] color_lime = 0.5,1.0,0.5,1.0 [20:31:21] color_maroon = 0.5,0.0,0.0,1.0 [20:31:21] color_navy_blue = 0.23,0.39,1.0,1.0 [20:31:21] color_orange = 1.0,0.58,0.04,1.0 [20:31:21] color_outline_ally = 0.5,1.0,0.5,1.0 [20:31:21] color_outline_friend = 0.5,0.75,1.0,1.0 [20:31:21] color_outline_hostile = 1.0,0.0,0.0,1.0 [20:31:21] color_outline_neutral = 0.5,0.5,1.0,1.0 [20:31:21] color_purple = 0.5,0.0,0.5,1.0 [20:31:21] color_red = 1.0,0.0,0.0,1.0 [20:31:21] color_royal_blue = 0.5,0.5,1.0,1.0 [20:31:21] color_salve_acid = 1.0,1.0,0.0,1.0 [20:31:21] color_salve_fire = 1.0,0.0,0.0,1.0 [20:31:21] color_salve_frost = 0.0,0.0,1.0,1.0 [20:31:21] color_silver = 0.75,0.75,0.75,1.0 [20:31:21] color_system = 0.5,1.0,0.5,1.0 [20:31:21] color_teal = 0.0,0.5,0.5,1.0 [20:31:21] color_white = 1.0,1.0,1.0,1.0 [20:31:21] color_yellow = 1.0,1.0,0.0,1.0 [20:31:21] compressed_textures = false [20:31:21] compressed_textures_S3TC = true [20:31:21] contribution_culling = 200 [20:31:21] custim_timer_source = 1 [20:31:21] customTimer1 = -1|-1 [20:31:21] customTimer2 = -1|-1 [20:31:21] customTimer3 = -1|-1 [20:31:21] customTimer4 = -1|-1 [20:31:21] customTimer5 = -1|-1 [20:31:21] debug_mode = false [20:31:21] defaultActions_source = 0 [20:31:21] depth_clamp_enabled = 2 [20:31:21] disable_select_all_shortcut = false [20:31:21] display_settings = false:false:0:1920:1080:32:75:true:false [20:31:21] enable_contribution_culling = false [20:31:21] enable_debugs = false [20:31:21] enable_lod = true [20:31:21] enable_seasonal_mappings = true [20:31:21] enable_shift_drag = false [20:31:21] enable_volumetric_fog = true [20:31:21] enable_vsync = false [20:31:21] enable_world_drag = true [20:31:21] event_log_rotation = 2 [20:31:21] exec_source = 0 [20:31:21] fast_yield = false [20:31:21] fbo_enabled = 2 [20:31:21] fog_coord_src = 0 [20:31:21] font_antialias = 2 [20:31:21] font_bold = 11 [20:31:21] font_default = 11 [20:31:21] font_header = 24 [20:31:21] font_italian = 11 [20:31:21] font_monospaced = 11 [20:31:21] font_static = 11 [20:31:21] fov_horizontal = 110 [20:31:21] fps_limit = 60 [20:31:21] fps_limit_background = 30 [20:31:21] fps_limit_enabled = true [20:31:21] free_look_mode_disable_on_close_component = false [20:31:21] free_look_mode_disable_on_combat = false [20:31:21] free_look_mode_disable_on_open_component = false [20:31:21] free_look_mode_sensitivity = 10 [20:31:21] game_client_thread_priority = 2 [20:31:21] glsl_debug_loading = false [20:31:21] glsl_enabled = 2 [20:31:21] gpu_skinning = true [20:31:21] gui_opacity = 3 [20:31:21] gui_skin = 1 [20:31:21] has_read_eula = true [20:31:21] head_bob = false [20:31:21] hide_cursor_with_ui = false [20:31:21] hide_inactive_friends = false [20:31:21] hide_menu_examine = false [20:31:21] hide_menu_no_target = false [20:31:21] hide_menu_spam_mode = true [20:31:21] hide_menu_stop = false [20:31:21] hide_onscreen_fail_messages = false [20:31:21] hide_onscreen_hostile_messages = false [20:31:21] hide_onscreen_info_messages = false [20:31:21] hide_personal_goal = false [20:31:21] high_res_binoculars = true [20:31:21] hint_texture_scaling = 2 [20:31:21] impColumn = true [20:31:21] inverse_mouse = false [20:31:21] irc_log_rotation = 2 [20:31:21] irc_notif = 0 [20:31:21] item_creature_render_distance = 3 [20:31:21] key_bindings_source = 0 [20:31:21] keyboard_layout = 0 [20:31:21] limit_dynamic_lights = true [20:31:21] loadInventoryStartup = true [20:31:21] local_list_in_event = false [20:31:21] lod = 1 [20:31:21] log_extra_errors = false [20:31:21] log_gl_errors = false [20:31:21] mark_text_read = true [20:31:21] material_as_suffix = true [20:31:21] max_dynamic_lights = 8 [20:31:21] max_shader_lights = 8 [20:31:21] max_texture_size = 2 [20:31:21] mega_texture_size = 6 [20:31:21] model_loader_thread_priority = 2 [20:31:21] model_loading_threads = 3 [20:31:21] mount_control_mode = 0 [20:31:21] mount_rotation = false [20:31:21] mouse_camera_sensitivity = 10.0 [20:31:21] mouse_smoothing = 0.0 [20:31:21] multicolor_usage = 1 [20:31:21] multidraw_enabled = 1 [20:31:21] no_brightness = false [20:31:21] no_terrain_render = false [20:31:21] no_world_render = false [20:31:21] non_power_of_two = 1 [20:31:21] normal_maps = true [20:31:21] occlusion_queries_enabled = 2 [20:31:21] offscreen_texture_size = 2 [20:31:21] other_log_rotation = 2 [20:31:21] outline_picking = true [20:31:21] player_texture_size = 2 [20:31:21] quick_keybinds = true [20:31:21] reflection_texture_size = 2 [20:31:21] reflections = 2 [20:31:21] remember_password = true [20:31:21] render_bloom = false [20:31:21] render_distant_terrain = true [20:31:21] render_fxaa = true [20:31:21] render_sun_glare = false [20:31:21] render_vignette = false [20:31:21] renderer_type = 1 [20:31:21] resident_models = false [20:31:21] save_skills_on_quit = true [20:31:21] screen_brightness = 0.0 [20:31:21] screenshot_file_format = 1 [20:31:21] season_override = 0 [20:31:21] send_extra_tile_data = false [20:31:21] setting_timestamps = true [20:31:21] settings_version = 14 [20:31:21] shadow_level = 0 [20:31:21] shadow_mapsize = 1 [20:31:21] shift_drag_default = 10 [20:31:21] showKChat = true [20:31:21] show_body_in_inventory = false [20:31:21] show_creature_overlay = true [20:31:21] show_examine_world_text = true [20:31:21] show_local_world_text = true [20:31:21] show_old_menu = false [20:31:21] show_old_quickbar = false [20:31:21] silent_friends_update = false [20:31:21] skillgain_minimum = 5 [20:31:21] skillgain_no_alignment = false [20:31:21] skillgain_no_favor = false [20:31:21] skydetail = 1 [20:31:21] sound_al_gain = 8 [20:31:21] sound_buzzlevel = 2 [20:31:21] sound_cache_enabled = true [20:31:21] sound_doppler_enabled = false [20:31:21] sound_engine = 2 [20:31:21] sound_footstepslevel = 10 [20:31:21] sound_music_level = 4 [20:31:21] sound_play_PMAlert = true [20:31:21] sound_play_UIsounds = true [20:31:21] sound_play_ambients = true [20:31:21] sound_play_buzz = true [20:31:21] sound_play_combat = true [20:31:21] sound_play_door = true [20:31:21] sound_play_emotes = true [20:31:21] sound_play_footsteps = true [20:31:21] sound_play_music = true [20:31:21] sound_play_weather = true [20:31:21] sound_play_work = true [20:31:21] structure_render_distance = 3 [20:31:21] submit_client_data = 2 [20:31:21] supersampling = 0 [20:31:21] swap_mouse_buttons = false [20:31:21] terrain_res = 2 [20:31:21] test_attach_equipment = false [20:31:21] test_mode = 0 [20:31:21] thirdPerson = false [20:31:21] tile_transitions = true [20:31:21] tiledecorations = 2 [20:31:21] togglePushToTalk = true [20:31:21] treelist_outline = true [20:31:21] trees = 3 [20:31:21] ui_scale = 110 [20:31:21] update_optional = true [20:31:21] use_alpha_particles = true [20:31:21] use_anisotropic_filtering = 4 [20:31:21] use_antialiasing = 1 [20:31:21] use_default_action = true [20:31:21] use_fast_clock_work_around = true [20:31:21] use_nano_timer = false [20:31:21] use_non_alpha_particles = true [20:31:21] use_phobia_models = false [20:31:21] use_tree_models = true [20:31:21] use_weather_particles = true [20:31:21] vbo_enabled = 1 [20:31:21] vg_ui_theme = 1 [20:31:21] viewport_bob = true [20:31:21] water_detail = 2 [20:31:21] [20:31:21] Setting up WurmModel Model Loader [20:31:21] Executing C:\Games\Wurm\configs\default\keybindings.txt [20:31:21] Translating legacy key NUMPAD9 to KP_9 [20:31:21] Translating legacy key EQUALS to EQUAL [20:31:21] Translating legacy key ADD to KP_ADD [20:31:21] Translating legacy key NUMPAD8 to KP_8 [20:31:21] Translating legacy key NUMPAD5 to KP_5 [20:31:21] Translating legacy key NUMPAD1 to KP_1 [20:31:21] Translating legacy key NUMPAD0 to KP_0 [20:31:21] Translating legacy key NUMPAD3 to KP_3 [20:31:21] Translating legacy key NUMPAD2 to KP_2 [20:31:21] Translating legacy key DECIMAL to KP_DECIMAL [20:31:21] Translating legacy key DIVIDE to KP_DIVIDE [20:31:21] Translating legacy key NUMPAD4 to KP_4 [20:31:21] Translating legacy key NUMPAD7 to KP_7 [20:31:21] Translating legacy key SUBTRACT to KP_SUBTRACT [20:31:21] Translating legacy key MULTIPLY to KP_MULTIPLY [20:31:21] Translating legacy key NUMPAD6 to KP_6 [20:31:22] Word filter loaded: 23 [20:31:22] Starting global frame job manager with 12 worker threads [20:31:22] Starting global lazy job manager with 6 worker threads [20:31:22] Setting up OpenAL Sound Engine [20:31:23] OpenAL version: 1.1 ALSOFT 1.19.1 [20:31:23] OpenAL renderer: OpenAL Soft [20:31:23] OpenAL vendor: OpenAL Community [20:31:23] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [20:31:23] Generating: 128 source channels. [20:31:23] [20:31:23] === OpenGL information === [20:31:23] LWJGL version: 3.2.3 1.2.0 [20:31:23] OpenGL vendor: NVIDIA Corporation [20:31:23] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [20:31:23] OpenGL version: 4.6.0 NVIDIA 456.71 [20:31:23] OpenGL extensions: [20:31:23] GL_AMD_multi_draw_indirect [20:31:23] GL_AMD_seamless_cubemap_per_texture [20:31:23] GL_AMD_vertex_shader_viewport_index [20:31:23] GL_AMD_vertex_shader_layer [20:31:23] GL_ARB_arrays_of_arrays [20:31:23] GL_ARB_base_instance [20:31:23] GL_ARB_bindless_texture [20:31:23] GL_ARB_blend_func_extended [20:31:23] GL_ARB_buffer_storage [20:31:23] GL_ARB_clear_buffer_object [20:31:23] GL_ARB_clear_texture [20:31:23] GL_ARB_clip_control [20:31:23] GL_ARB_color_buffer_float [20:31:23] GL_ARB_compatibility [20:31:23] GL_ARB_compressed_texture_pixel_storage [20:31:23] GL_ARB_conservative_depth [20:31:23] GL_ARB_compute_shader [20:31:23] GL_ARB_compute_variable_group_size [20:31:23] GL_ARB_conditional_render_inverted [20:31:23] GL_ARB_copy_buffer [20:31:23] GL_ARB_copy_image [20:31:23] GL_ARB_cull_distance [20:31:23] GL_ARB_debug_output [20:31:23] GL_ARB_depth_buffer_float [20:31:23] GL_ARB_depth_clamp [20:31:23] GL_ARB_depth_texture [20:31:23] GL_ARB_derivative_control [20:31:23] GL_ARB_direct_state_access [20:31:23] GL_ARB_draw_buffers [20:31:23] GL_ARB_draw_buffers_blend [20:31:23] GL_ARB_draw_indirect [20:31:23] GL_ARB_draw_elements_base_vertex [20:31:23] GL_ARB_draw_instanced [20:31:23] GL_ARB_enhanced_layouts [20:31:23] GL_ARB_ES2_compatibility [20:31:23] GL_ARB_ES3_compatibility [20:31:23] GL_ARB_ES3_1_compatibility [20:31:23] GL_ARB_ES3_2_compatibility [20:31:23] GL_ARB_explicit_attrib_location [20:31:23] GL_ARB_explicit_uniform_location [20:31:23] GL_ARB_fragment_coord_conventions [20:31:23] GL_ARB_fragment_layer_viewport [20:31:23] GL_ARB_fragment_program [20:31:23] GL_ARB_fragment_program_shadow [20:31:23] GL_ARB_fragment_shader [20:31:23] GL_ARB_fragment_shader_interlock [20:31:23] GL_ARB_framebuffer_no_attachments [20:31:23] GL_ARB_framebuffer_object [20:31:23] GL_ARB_framebuffer_sRGB [20:31:23] GL_ARB_geometry_shader4 [20:31:23] GL_ARB_get_program_binary [20:31:23] GL_ARB_get_texture_sub_image [20:31:23] GL_ARB_gl_spirv [20:31:23] GL_ARB_gpu_shader5 [20:31:23] GL_ARB_gpu_shader_fp64 [20:31:23] GL_ARB_gpu_shader_int64 [20:31:23] GL_ARB_half_float_pixel [20:31:23] GL_ARB_half_float_vertex [20:31:23] GL_ARB_imaging [20:31:23] GL_ARB_indirect_parameters [20:31:23] GL_ARB_instanced_arrays [20:31:23] GL_ARB_internalformat_query [20:31:23] GL_ARB_internalformat_query2 [20:31:23] GL_ARB_invalidate_subdata [20:31:23] GL_ARB_map_buffer_alignment [20:31:23] GL_ARB_map_buffer_range [20:31:23] GL_ARB_multi_bind [20:31:23] GL_ARB_multi_draw_indirect [20:31:23] GL_ARB_multisample [20:31:23] GL_ARB_multitexture [20:31:23] GL_ARB_occlusion_query [20:31:23] GL_ARB_occlusion_query2 [20:31:23] GL_ARB_parallel_shader_compile [20:31:23] GL_ARB_pipeline_statistics_query [20:31:23] GL_ARB_pixel_buffer_object [20:31:23] GL_ARB_point_parameters [20:31:23] GL_ARB_point_sprite [20:31:23] GL_ARB_polygon_offset_clamp [20:31:23] GL_ARB_post_depth_coverage [20:31:23] GL_ARB_program_interface_query [20:31:23] GL_ARB_provoking_vertex [20:31:23] GL_ARB_query_buffer_object [20:31:23] GL_ARB_robust_buffer_access_behavior [20:31:23] GL_ARB_robustness [20:31:23] GL_ARB_sample_locations [20:31:23] GL_ARB_sample_shading [20:31:23] GL_ARB_sampler_objects [20:31:23] GL_ARB_seamless_cube_map [20:31:23] GL_ARB_seamless_cubemap_per_texture [20:31:23] GL_ARB_separate_shader_objects [20:31:23] GL_ARB_shader_atomic_counter_ops [20:31:23] GL_ARB_shader_atomic_counters [20:31:23] GL_ARB_shader_ballot [20:31:23] GL_ARB_shader_bit_encoding [20:31:23] GL_ARB_shader_clock [20:31:23] GL_ARB_shader_draw_parameters [20:31:23] GL_ARB_shader_group_vote [20:31:23] GL_ARB_shader_image_load_store [20:31:23] GL_ARB_shader_image_size [20:31:23] GL_ARB_shader_objects [20:31:23] GL_ARB_shader_precision [20:31:23] GL_ARB_shader_storage_buffer_object [20:31:23] GL_ARB_shader_subroutine [20:31:23] GL_ARB_shader_texture_image_samples [20:31:23] GL_ARB_shader_texture_lod [20:31:23] GL_ARB_shading_language_100 [20:31:23] GL_ARB_shader_viewport_layer_array [20:31:23] GL_ARB_shading_language_420pack [20:31:23] GL_ARB_shading_language_include [20:31:23] GL_ARB_shading_language_packing [20:31:23] GL_ARB_shadow [20:31:23] GL_ARB_sparse_buffer [20:31:23] GL_ARB_sparse_texture [20:31:23] GL_ARB_sparse_texture2 [20:31:23] GL_ARB_sparse_texture_clamp [20:31:23] GL_ARB_spirv_extensions [20:31:23] GL_ARB_stencil_texturing [20:31:23] GL_ARB_sync [20:31:23] GL_ARB_tessellation_shader [20:31:23] GL_ARB_texture_barrier [20:31:23] GL_ARB_texture_border_clamp [20:31:23] GL_ARB_texture_buffer_object [20:31:23] GL_ARB_texture_buffer_object_rgb32 [20:31:23] GL_ARB_texture_buffer_range [20:31:23] GL_ARB_texture_compression [20:31:23] GL_ARB_texture_compression_bptc [20:31:23] GL_ARB_texture_compression_rgtc [20:31:23] GL_ARB_texture_cube_map [20:31:23] GL_ARB_texture_cube_map_array [20:31:23] GL_ARB_texture_env_add [20:31:23] GL_ARB_texture_env_combine [20:31:23] GL_ARB_texture_env_crossbar [20:31:23] GL_ARB_texture_env_dot3 [20:31:23] GL_ARB_texture_filter_anisotropic [20:31:23] GL_ARB_texture_filter_minmax [20:31:23] GL_ARB_texture_float [20:31:23] GL_ARB_texture_gather [20:31:23] GL_ARB_texture_mirror_clamp_to_edge [20:31:23] GL_ARB_texture_mirrored_repeat [20:31:23] GL_ARB_texture_multisample [20:31:23] GL_ARB_texture_non_power_of_two [20:31:23] GL_ARB_texture_query_levels [20:31:23] GL_ARB_texture_query_lod [20:31:23] GL_ARB_texture_rectangle [20:31:23] GL_ARB_texture_rg [20:31:23] GL_ARB_texture_rgb10_a2ui [20:31:23] GL_ARB_texture_stencil8 [20:31:23] GL_ARB_texture_storage [20:31:23] GL_ARB_texture_storage_multisample [20:31:23] GL_ARB_texture_swizzle [20:31:23] GL_ARB_texture_view [20:31:23] GL_ARB_timer_query [20:31:23] GL_ARB_transform_feedback2 [20:31:23] GL_ARB_transform_feedback3 [20:31:23] GL_ARB_transform_feedback_instanced [20:31:23] GL_ARB_transform_feedback_overflow_query [20:31:23] GL_ARB_transpose_matrix [20:31:23] GL_ARB_uniform_buffer_object [20:31:23] GL_ARB_vertex_array_bgra [20:31:23] GL_ARB_vertex_array_object [20:31:23] GL_ARB_vertex_attrib_64bit [20:31:23] GL_ARB_vertex_attrib_binding [20:31:23] GL_ARB_vertex_buffer_object [20:31:23] GL_ARB_vertex_program [20:31:23] GL_ARB_vertex_shader [20:31:23] GL_ARB_vertex_type_10f_11f_11f_rev [20:31:23] GL_ARB_vertex_type_2_10_10_10_rev [20:31:23] GL_ARB_viewport_array [20:31:23] GL_ARB_window_pos [20:31:23] GL_ATI_draw_buffers [20:31:23] GL_ATI_texture_float [20:31:23] GL_ATI_texture_mirror_once [20:31:23] GL_S3_s3tc [20:31:23] GL_EXT_texture_env_add [20:31:23] GL_EXT_abgr [20:31:23] GL_EXT_bgra [20:31:23] GL_EXT_bindable_uniform [20:31:23] GL_EXT_blend_color [20:31:23] GL_EXT_blend_equation_separate [20:31:23] GL_EXT_blend_func_separate [20:31:23] GL_EXT_blend_minmax [20:31:23] GL_EXT_blend_subtract [20:31:23] GL_EXT_compiled_vertex_array [20:31:23] GL_EXT_Cg_shader [20:31:23] GL_EXT_depth_bounds_test [20:31:23] GL_EXT_direct_state_access [20:31:23] GL_EXT_draw_buffers2 [20:31:23] GL_EXT_draw_instanced [20:31:23] GL_EXT_draw_range_elements [20:31:23] GL_EXT_fog_coord [20:31:23] GL_EXT_framebuffer_blit [20:31:23] GL_EXT_framebuffer_multisample [20:31:23] GL_EXTX_framebuffer_mixed_formats [20:31:23] GL_EXT_framebuffer_multisample_blit_scaled [20:31:23] GL_EXT_framebuffer_object [20:31:23] GL_EXT_framebuffer_sRGB [20:31:23] GL_EXT_geometry_shader4 [20:31:23] GL_EXT_gpu_program_parameters [20:31:23] GL_EXT_gpu_shader4 [20:31:23] GL_EXT_multi_draw_arrays [20:31:23] GL_EXT_multiview_texture_multisample [20:31:23] GL_EXT_multiview_timer_query [20:31:23] GL_EXT_packed_depth_stencil [20:31:23] GL_EXT_packed_float [20:31:23] GL_EXT_packed_pixels [20:31:23] GL_EXT_pixel_buffer_object [20:31:23] GL_EXT_point_parameters [20:31:23] GL_EXT_polygon_offset_clamp [20:31:23] GL_EXT_post_depth_coverage [20:31:23] GL_EXT_provoking_vertex [20:31:23] GL_EXT_raster_multisample [20:31:23] GL_EXT_rescale_normal [20:31:23] GL_EXT_secondary_color [20:31:23] GL_EXT_separate_shader_objects [20:31:23] GL_EXT_separate_specular_color [20:31:23] GL_EXT_shader_image_load_formatted [20:31:23] GL_EXT_shader_image_load_store [20:31:23] GL_EXT_shader_integer_mix [20:31:23] GL_EXT_shadow_funcs [20:31:23] GL_EXT_sparse_texture2 [20:31:23] GL_EXT_stencil_two_side [20:31:23] GL_EXT_stencil_wrap [20:31:23] GL_EXT_texture3D [20:31:23] GL_EXT_texture_array [20:31:23] GL_EXT_texture_buffer_object [20:31:23] GL_EXT_texture_compression_dxt1 [20:31:23] GL_EXT_texture_compression_latc [20:31:23] GL_EXT_texture_compression_rgtc [20:31:23] GL_EXT_texture_compression_s3tc [20:31:23] GL_EXT_texture_cube_map [20:31:23] GL_EXT_texture_edge_clamp [20:31:23] GL_EXT_texture_env_combine [20:31:23] GL_EXT_texture_env_dot3 [20:31:23] GL_EXT_texture_filter_anisotropic [20:31:23] GL_EXT_texture_filter_minmax [20:31:23] GL_EXT_texture_integer [20:31:23] GL_EXT_texture_lod [20:31:23] GL_EXT_texture_lod_bias [20:31:23] GL_EXT_texture_mirror_clamp [20:31:23] GL_EXT_texture_object [20:31:23] GL_EXT_texture_shadow_lod [20:31:23] GL_EXT_texture_shared_exponent [20:31:23] GL_EXT_texture_sRGB [20:31:23] GL_EXT_texture_sRGB_R8 [20:31:23] GL_EXT_texture_sRGB_decode [20:31:23] GL_EXT_texture_storage [20:31:23] GL_EXT_texture_swizzle [20:31:23] GL_EXT_timer_query [20:31:23] GL_EXT_transform_feedback2 [20:31:23] GL_EXT_vertex_array [20:31:23] GL_EXT_vertex_array_bgra [20:31:23] GL_EXT_vertex_attrib_64bit [20:31:23] GL_EXT_window_rectangles [20:31:23] GL_EXT_import_sync_object [20:31:23] GL_IBM_rasterpos_clip [20:31:23] GL_IBM_texture_mirrored_repeat [20:31:23] GL_KHR_context_flush_control [20:31:23] GL_KHR_debug [20:31:23] GL_EXT_memory_object [20:31:23] GL_EXT_memory_object_win32 [20:31:23] GL_EXT_win32_keyed_mutex [20:31:23] GL_KHR_parallel_shader_compile [20:31:23] GL_KHR_no_error [20:31:23] GL_KHR_robust_buffer_access_behavior [20:31:23] GL_KHR_robustness [20:31:23] GL_EXT_semaphore [20:31:23] GL_EXT_semaphore_win32 [20:31:23] GL_KHR_shader_subgroup [20:31:23] GL_KTX_buffer_region [20:31:23] GL_NV_alpha_to_coverage_dither_control [20:31:23] GL_NV_bindless_multi_draw_indirect [20:31:23] GL_NV_bindless_multi_draw_indirect_count [20:31:23] GL_NV_bindless_texture [20:31:23] GL_NV_blend_equation_advanced [20:31:23] GL_NV_blend_equation_advanced_coherent [20:31:23] GL_NVX_blend_equation_advanced_multi_draw_buffers [20:31:23] GL_NV_blend_minmax_factor [20:31:23] GL_NV_blend_square [20:31:23] GL_NV_clip_space_w_scaling [20:31:23] GL_NV_command_list [20:31:23] GL_NV_compute_program5 [20:31:23] GL_NV_conditional_render [20:31:23] GL_NV_conservative_raster [20:31:23] GL_NV_conservative_raster_dilate [20:31:23] GL_NV_conservative_raster_pre_snap_triangles [20:31:23] GL_NV_copy_depth_to_color [20:31:23] GL_NV_copy_image [20:31:23] GL_NV_depth_buffer_float [20:31:23] GL_NV_depth_clamp [20:31:23] GL_NV_draw_texture [20:31:23] GL_NV_draw_vulkan_image [20:31:23] GL_NV_ES1_1_compatibility [20:31:23] GL_NV_ES3_1_compatibility [20:31:23] GL_NV_explicit_multisample [20:31:23] GL_NV_feature_query [20:31:23] GL_NV_fence [20:31:23] GL_NV_fill_rectangle [20:31:23] GL_NV_float_buffer [20:31:23] GL_NV_fog_distance [20:31:23] GL_NV_fragment_coverage_to_color [20:31:23] GL_NV_fragment_program [20:31:23] GL_NV_fragment_program_option [20:31:23] GL_NV_fragment_program2 [20:31:23] GL_NV_fragment_shader_interlock [20:31:23] GL_NV_framebuffer_mixed_samples [20:31:23] GL_NV_framebuffer_multisample_coverage [20:31:23] GL_NV_geometry_shader4 [20:31:23] GL_NV_geometry_shader_passthrough [20:31:23] GL_NV_gpu_program4 [20:31:23] GL_NV_internalformat_sample_query [20:31:23] GL_NV_gpu_program4_1 [20:31:23] GL_NV_gpu_program5 [20:31:23] GL_NV_gpu_program5_mem_extended [20:31:23] GL_NV_gpu_program_fp64 [20:31:23] GL_NV_gpu_shader5 [20:31:23] GL_NV_half_float [20:31:23] GL_NV_light_max_exponent [20:31:23] GL_NV_memory_attachment [20:31:23] GL_NV_multisample_coverage [20:31:23] GL_NV_multisample_filter_hint [20:31:23] GL_NV_occlusion_query [20:31:23] GL_NV_packed_depth_stencil [20:31:23] GL_NV_parameter_buffer_object [20:31:23] GL_NV_parameter_buffer_object2 [20:31:23] GL_NV_path_rendering [20:31:23] GL_NV_path_rendering_shared_edge [20:31:23] GL_NV_pixel_data_range [20:31:23] GL_NV_point_sprite [20:31:23] GL_NV_primitive_restart [20:31:23] GL_NV_query_resource [20:31:23] GL_NV_query_resource_tag [20:31:23] GL_NV_register_combiners [20:31:23] GL_NV_register_combiners2 [20:31:23] GL_NV_sample_locations [20:31:23] GL_NV_sample_mask_override_coverage [20:31:23] GL_NV_shader_atomic_counters [20:31:23] GL_NV_shader_atomic_float [20:31:23] GL_NV_shader_atomic_float64 [20:31:23] GL_NV_shader_atomic_fp16_vector [20:31:23] GL_NV_shader_atomic_int64 [20:31:23] GL_NV_shader_buffer_load [20:31:23] GL_NV_shader_storage_buffer_object [20:31:23] GL_NV_shader_subgroup_partitioned [20:31:23] GL_NV_stereo_view_rendering [20:31:23] GL_NV_texgen_reflection [20:31:23] GL_NV_texture_barrier [20:31:23] GL_NV_texture_compression_vtc [20:31:23] GL_NV_texture_env_combine4 [20:31:23] GL_NV_texture_multisample [20:31:23] GL_NV_texture_rectangle [20:31:23] GL_NV_texture_rectangle_compressed [20:31:23] GL_NV_texture_shader [20:31:23] GL_NV_texture_shader2 [20:31:23] GL_NV_texture_shader3 [20:31:23] GL_NV_transform_feedback [20:31:23] GL_NV_transform_feedback2 [20:31:23] GL_NV_uniform_buffer_unified_memory [20:31:23] GL_NV_vertex_array_range [20:31:23] GL_NV_vertex_array_range2 [20:31:23] GL_NV_vertex_attrib_integer_64bit [20:31:23] GL_NV_vertex_buffer_unified_memory [20:31:23] GL_NV_vertex_program [20:31:23] GL_NV_vertex_program1_1 [20:31:23] GL_NV_vertex_program2 [20:31:23] GL_NV_vertex_program2_option [20:31:23] GL_NV_vertex_program3 [20:31:23] GL_NV_viewport_array2 [20:31:23] GL_NV_viewport_swizzle [20:31:23] GL_NVX_conditional_render [20:31:23] GL_NVX_linked_gpu_multicast [20:31:23] GL_NV_gpu_multicast [20:31:23] GL_NVX_gpu_multicast2 [20:31:23] GL_NVX_progress_fence [20:31:23] GL_NVX_gpu_memory_info [20:31:23] GL_NVX_multigpu_info [20:31:23] GL_NVX_nvenc_interop [20:31:23] GL_NV_shader_thread_group [20:31:23] GL_NV_shader_thread_shuffle [20:31:23] GL_KHR_blend_equation_advanced [20:31:23] GL_KHR_blend_equation_advanced_coherent [20:31:23] GL_OVR_multiview [20:31:23] GL_OVR_multiview2 [20:31:23] GL_SGIS_generate_mipmap [20:31:23] GL_SGIS_texture_lod [20:31:23] GL_SGIX_depth_texture [20:31:23] GL_SGIX_shadow [20:31:23] GL_SUN_slice_accum [20:31:23] GL_WIN_swap_hint [20:31:23] WGL_EXT_swap_control [20:31:23] OpenGL pixel format: 8:8:8:8 [20:31:23] OpenGL depth format: 24:8 [20:31:23] [20:31:23] GLSL version: 4.60 NVIDIA [20:31:23] GLSL max vertex uniforms: 4096 (4096) [20:31:23] GLSL max fragment uniforms: 4096 (4096) [20:31:23] GLSL max varyings: 124 (124) [20:31:23] GLSL max lights: 8 (8) [20:31:23] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [20:31:23] [20:31:23] Vertex/index buffer memory limit: 3072MiB [20:31:23] Starting workaround for fast running clocks [20:31:23] Using LWJGL timer. [20:31:24] Startup Phase - Initializing.. [20:31:24] Preloading builtin materials [20:31:24] Preloading builtin materials done [20:31:24] Setting up Collada Model Loader [20:31:24] Launching Collada Model Loader threads [20:31:24] Launching WOM Loader threads [20:31:24] Startup Phase - Setting up.. [20:31:24] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [20:31:24] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [20:31:25] Invalid position data stored for Character [20:31:25] Invalid position data stored for creation [20:31:25] Invalid position data stored for wikisearch [20:31:25] Gui initialized [20:31:25] Startup Phase - Preparing terrain... [20:31:25] Startup Phase - Connecting .. [20:31:25] Disabling Nagles [20:31:26] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [20:31:27] Disabling Nagles [20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [20:31:28] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [20:31:28] Login successful [20:31:28] Executing C:\Games\Wurm\configs\default\autorun.txt [20:31:28] Starting update of login splash image... [20:31:28] Finished loading new login splash image! [20:31:28] Water reflection offscreen size 960x540 [20:31:30] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [20:31:31] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [20:31:32] No mapping found for hair6 [20:31:39] Writing to C:\Games\Wurm\players\Nelse\logs\_Combat.2020-11.txt [20:33:36] No mapping found for hair6 [20:37:59] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Tibba.2020-11.txt [20:39:34] No mapping found for hair6 [20:41:58] No mapping found for hair6 [20:42:05] No mapping found for hair6 [20:42:14] No mapping found for hair6 [20:43:17] No mapping found for hair6 [20:43:49] No mapping found for hair6 [20:43:56] No mapping found for hair6 [20:43:58] No mapping found for hair6 [20:44:58] No mapping found for hair6 [20:45:17] No mapping found for hair6 [20:45:18] No mapping found for hair6 [20:45:32] No mapping found for hair6 [20:47:32] No mapping found for hair6 [20:48:49] No mapping found for hair6 [20:53:37] No mapping found for hair6 [20:55:23] No mapping found for hair6 [20:55:25] No mapping found for hair6 [21:00:01] No mapping found for hair6 [21:01:00] No mapping found for hair6 [21:03:04] No mapping found for hair6 [21:03:30] Execution aborted at connection 1, iteration 111692 [21:03:30] Run time 32m, local time Tue Nov 03 21:03:30 YEKT 2020 [21:03:30] Destroying game window [21:03:31] ====== CLIENT CRASH ====== [21:03:31] Unexpected crash while playing [21:03:31] java.lang.NullPointerException [21:03:31] at class.UnxIz1yclc.FZOk5L6Gfy(SourceFile:68) [21:03:31] at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:580) [21:03:31] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434) [21:03:31] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [21:03:31] at java.lang.Thread.run(Unknown Source) Help please! Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [21:07:52] [21:07:52] Preparing to enable console logging. [21:07:52] Now logging to C:\Games\Wurm\console.Nelse.log [21:07:52] Time is Tue Nov 03 21:07:52 YEKT 2020 [21:07:52] Running client version 4.2.27 [21:07:52] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [21:07:52] client build time 2020-10-29 14:35 [21:07:52] [21:07:52] === System information === [21:07:52] Executing from C:\Games\Wurm Online\ [21:07:52] Operating system: Windows 10 (arch: amd64, version: 10.0) [21:07:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [21:07:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [21:07:52] Available CPUs: 12 [21:07:52] [21:07:52] [21:07:52] === Wurm options === [21:07:52] animation_playback_self = 0 [21:07:52] ao_level = 1 [21:07:52] auto_mipmaps_enabled = 1 [21:07:52] auto_run_source = 0 [21:07:52] cavedetail = 2 [21:07:52] censor_chat = true [21:07:52] collada_animations = 3 [21:07:52] colorItemsDamage = true [21:07:52] color_black = 0.0,0.0,0.0,1.0 [21:07:52] color_cyan = 0.0,1.0,1.0,1.0 [21:07:52] color_enchant_desc = 0.5,0.5,1.0,1.0 [21:07:52] color_enchant_name = 0.0,0.5,0.5,1.0 [21:07:52] color_enchant_power = 0.0,1.0,1.0,1.0 [21:07:52] color_error = 1.0,0.3,0.3,1.0 [21:07:52] color_fuchsia = 1.0,0.0,1.0,1.0 [21:07:52] color_green = 0.4,0.72,0.47,1.0 [21:07:52] color_grey = 0.5,0.75,1.0,1.0 [21:07:52] color_lime = 0.5,1.0,0.5,1.0 [21:07:52] color_maroon = 0.5,0.0,0.0,1.0 [21:07:52] color_navy_blue = 0.23,0.39,1.0,1.0 [21:07:52] color_orange = 1.0,0.58,0.04,1.0 [21:07:52] color_outline_ally = 0.5,1.0,0.5,1.0 [21:07:52] color_outline_friend = 0.5,0.75,1.0,1.0 [21:07:52] color_outline_hostile = 1.0,0.0,0.0,1.0 [21:07:52] color_outline_neutral = 0.5,0.5,1.0,1.0 [21:07:52] color_purple = 0.5,0.0,0.5,1.0 [21:07:52] color_red = 1.0,0.0,0.0,1.0 [21:07:52] color_royal_blue = 0.5,0.5,1.0,1.0 [21:07:52] color_salve_acid = 1.0,1.0,0.0,1.0 [21:07:52] color_salve_fire = 1.0,0.0,0.0,1.0 [21:07:52] color_salve_frost = 0.0,0.0,1.0,1.0 [21:07:52] color_silver = 0.75,0.75,0.75,1.0 [21:07:52] color_system = 0.5,1.0,0.5,1.0 [21:07:52] color_teal = 0.0,0.5,0.5,1.0 [21:07:52] color_white = 1.0,1.0,1.0,1.0 [21:07:52] color_yellow = 1.0,1.0,0.0,1.0 [21:07:52] compressed_textures = false [21:07:52] compressed_textures_S3TC = true [21:07:52] contribution_culling = 200 [21:07:52] custim_timer_source = 1 [21:07:52] customTimer1 = -1|-1 [21:07:52] customTimer2 = -1|-1 [21:07:52] customTimer3 = -1|-1 [21:07:52] customTimer4 = -1|-1 [21:07:52] customTimer5 = -1|-1 [21:07:52] debug_mode = false [21:07:52] defaultActions_source = 0 [21:07:52] depth_clamp_enabled = 2 [21:07:52] disable_select_all_shortcut = false [21:07:52] display_settings = false:false:0:1920:1080:32:75:true:false [21:07:52] enable_contribution_culling = false [21:07:52] enable_debugs = false [21:07:52] enable_lod = true [21:07:52] enable_seasonal_mappings = true [21:07:52] enable_shift_drag = false [21:07:52] enable_volumetric_fog = true [21:07:52] enable_vsync = false [21:07:52] enable_world_drag = true [21:07:52] event_log_rotation = 2 [21:07:52] exec_source = 0 [21:07:52] fast_yield = false [21:07:52] fbo_enabled = 2 [21:07:52] fog_coord_src = 0 [21:07:52] font_antialias = 2 [21:07:52] font_bold = 11 [21:07:52] font_default = 11 [21:07:52] font_header = 24 [21:07:52] font_italian = 11 [21:07:52] font_monospaced = 11 [21:07:52] font_static = 11 [21:07:52] fov_horizontal = 110 [21:07:52] fps_limit = 60 [21:07:52] fps_limit_background = 30 [21:07:52] fps_limit_enabled = true [21:07:52] free_look_mode_disable_on_close_component = false [21:07:52] free_look_mode_disable_on_combat = false [21:07:52] free_look_mode_disable_on_open_component = false [21:07:52] free_look_mode_sensitivity = 10 [21:07:52] game_client_thread_priority = 2 [21:07:52] glsl_debug_loading = false [21:07:52] glsl_enabled = 2 [21:07:52] gpu_skinning = true [21:07:52] gui_opacity = 3 [21:07:52] gui_skin = 1 [21:07:52] has_read_eula = true [21:07:52] head_bob = false [21:07:52] hide_cursor_with_ui = false [21:07:52] hide_inactive_friends = false [21:07:52] hide_menu_examine = false [21:07:52] hide_menu_no_target = false [21:07:52] hide_menu_spam_mode = true [21:07:52] hide_menu_stop = false [21:07:52] hide_onscreen_fail_messages = false [21:07:52] hide_onscreen_hostile_messages = false [21:07:52] hide_onscreen_info_messages = false [21:07:52] hide_personal_goal = false [21:07:52] high_res_binoculars = true [21:07:52] hint_texture_scaling = 2 [21:07:52] impColumn = true [21:07:52] inverse_mouse = false [21:07:52] irc_log_rotation = 2 [21:07:52] irc_notif = 0 [21:07:52] item_creature_render_distance = 3 [21:07:52] key_bindings_source = 0 [21:07:52] keyboard_layout = 0 [21:07:52] limit_dynamic_lights = true [21:07:52] loadInventoryStartup = true [21:07:52] local_list_in_event = false [21:07:52] lod = 1 [21:07:52] log_extra_errors = false [21:07:52] log_gl_errors = false [21:07:52] mark_text_read = true [21:07:52] material_as_suffix = true [21:07:52] max_dynamic_lights = 8 [21:07:52] max_shader_lights = 8 [21:07:52] max_texture_size = 2 [21:07:52] mega_texture_size = 6 [21:07:52] model_loader_thread_priority = 2 [21:07:52] model_loading_threads = 3 [21:07:52] mount_control_mode = 0 [21:07:52] mount_rotation = false [21:07:52] mouse_camera_sensitivity = 10.0 [21:07:52] mouse_smoothing = 0.0 [21:07:52] multicolor_usage = 1 [21:07:52] multidraw_enabled = 1 [21:07:52] no_brightness = false [21:07:52] no_terrain_render = false [21:07:52] no_world_render = false [21:07:52] non_power_of_two = 1 [21:07:52] normal_maps = true [21:07:52] occlusion_queries_enabled = 2 [21:07:52] offscreen_texture_size = 2 [21:07:52] other_log_rotation = 2 [21:07:52] outline_picking = true [21:07:52] player_texture_size = 2 [21:07:52] quick_keybinds = true [21:07:52] reflection_texture_size = 2 [21:07:52] reflections = 2 [21:07:52] remember_password = true [21:07:52] render_bloom = false [21:07:52] render_distant_terrain = true [21:07:52] render_fxaa = true [21:07:52] render_sun_glare = false [21:07:52] render_vignette = false [21:07:52] renderer_type = 1 [21:07:52] resident_models = false [21:07:52] save_skills_on_quit = true [21:07:52] screen_brightness = 0.0 [21:07:52] screenshot_file_format = 1 [21:07:52] season_override = 0 [21:07:52] send_extra_tile_data = false [21:07:52] setting_timestamps = true [21:07:52] settings_version = 14 [21:07:52] shadow_level = 0 [21:07:52] shadow_mapsize = 1 [21:07:52] shift_drag_default = 10 [21:07:52] showKChat = true [21:07:52] show_body_in_inventory = false [21:07:52] show_creature_overlay = true [21:07:52] show_examine_world_text = true [21:07:52] show_local_world_text = true [21:07:52] show_old_menu = false [21:07:52] show_old_quickbar = false [21:07:52] silent_friends_update = false [21:07:52] skillgain_minimum = 5 [21:07:52] skillgain_no_alignment = false [21:07:52] skillgain_no_favor = false [21:07:52] skydetail = 1 [21:07:52] sound_al_gain = 8 [21:07:52] sound_buzzlevel = 2 [21:07:52] sound_cache_enabled = true [21:07:52] sound_doppler_enabled = false [21:07:52] sound_engine = 2 [21:07:52] sound_footstepslevel = 10 [21:07:52] sound_music_level = 4 [21:07:52] sound_play_PMAlert = true [21:07:52] sound_play_UIsounds = true [21:07:52] sound_play_ambients = true [21:07:52] sound_play_buzz = true [21:07:52] sound_play_combat = true [21:07:52] sound_play_door = true [21:07:52] sound_play_emotes = true [21:07:52] sound_play_footsteps = true [21:07:52] sound_play_music = true [21:07:52] sound_play_weather = true [21:07:52] sound_play_work = true [21:07:52] structure_render_distance = 3 [21:07:52] submit_client_data = 2 [21:07:52] supersampling = 0 [21:07:52] swap_mouse_buttons = false [21:07:52] terrain_res = 2 [21:07:52] test_attach_equipment = false [21:07:52] test_mode = 0 [21:07:52] thirdPerson = false [21:07:52] tile_transitions = true [21:07:52] tiledecorations = 2 [21:07:52] togglePushToTalk = true [21:07:52] treelist_outline = true [21:07:52] trees = 3 [21:07:52] ui_scale = 110 [21:07:52] update_optional = true [21:07:52] use_alpha_particles = true [21:07:52] use_anisotropic_filtering = 4 [21:07:52] use_antialiasing = 1 [21:07:52] use_default_action = true [21:07:52] use_fast_clock_work_around = true [21:07:52] use_nano_timer = false [21:07:52] use_non_alpha_particles = true [21:07:52] use_phobia_models = false [21:07:52] use_tree_models = true [21:07:52] use_weather_particles = true [21:07:52] vbo_enabled = 1 [21:07:52] vg_ui_theme = 1 [21:07:52] viewport_bob = true [21:07:52] water_detail = 2 [21:07:52] [21:07:53] Setting up WurmModel Model Loader [21:07:53] Executing C:\Games\Wurm\configs\default\keybindings.txt [21:07:53] Translating legacy key NUMPAD9 to KP_9 [21:07:53] Translating legacy key EQUALS to EQUAL [21:07:53] Translating legacy key ADD to KP_ADD [21:07:53] Translating legacy key NUMPAD8 to KP_8 [21:07:53] Translating legacy key NUMPAD5 to KP_5 [21:07:53] Translating legacy key NUMPAD1 to KP_1 [21:07:53] Translating legacy key NUMPAD0 to KP_0 [21:07:53] Translating legacy key NUMPAD3 to KP_3 [21:07:53] Translating legacy key NUMPAD2 to KP_2 [21:07:53] Translating legacy key DECIMAL to KP_DECIMAL [21:07:53] Translating legacy key DIVIDE to KP_DIVIDE [21:07:53] Translating legacy key NUMPAD4 to KP_4 [21:07:53] Translating legacy key NUMPAD7 to KP_7 [21:07:53] Translating legacy key SUBTRACT to KP_SUBTRACT [21:07:53] Translating legacy key MULTIPLY to KP_MULTIPLY [21:07:53] Translating legacy key NUMPAD6 to KP_6 [21:07:54] Word filter loaded: 23 [21:07:54] Starting global frame job manager with 12 worker threads [21:07:54] Starting global lazy job manager with 6 worker threads [21:07:54] Setting up OpenAL Sound Engine [21:07:55] OpenAL version: 1.1 ALSOFT 1.19.1 [21:07:55] OpenAL renderer: OpenAL Soft [21:07:55] OpenAL vendor: OpenAL Community [21:07:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [21:07:55] Generating: 128 source channels. [21:07:55] [21:07:55] === OpenGL information === [21:07:55] LWJGL version: 3.2.3 1.2.0 [21:07:55] OpenGL vendor: NVIDIA Corporation [21:07:55] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [21:07:55] OpenGL version: 4.6.0 NVIDIA 456.71 [21:07:55] OpenGL extensions: [21:07:55] GL_AMD_multi_draw_indirect [21:07:55] GL_AMD_seamless_cubemap_per_texture [21:07:55] GL_AMD_vertex_shader_viewport_index [21:07:55] GL_AMD_vertex_shader_layer [21:07:55] GL_ARB_arrays_of_arrays [21:07:55] GL_ARB_base_instance [21:07:55] GL_ARB_bindless_texture [21:07:55] GL_ARB_blend_func_extended [21:07:55] GL_ARB_buffer_storage [21:07:55] GL_ARB_clear_buffer_object [21:07:55] GL_ARB_clear_texture [21:07:55] GL_ARB_clip_control [21:07:55] GL_ARB_color_buffer_float [21:07:55] GL_ARB_compatibility [21:07:55] GL_ARB_compressed_texture_pixel_storage [21:07:55] GL_ARB_conservative_depth [21:07:55] GL_ARB_compute_shader [21:07:55] GL_ARB_compute_variable_group_size [21:07:55] GL_ARB_conditional_render_inverted [21:07:55] GL_ARB_copy_buffer [21:07:55] GL_ARB_copy_image [21:07:55] GL_ARB_cull_distance [21:07:55] GL_ARB_debug_output [21:07:55] GL_ARB_depth_buffer_float [21:07:55] GL_ARB_depth_clamp [21:07:55] GL_ARB_depth_texture [21:07:55] GL_ARB_derivative_control [21:07:55] GL_ARB_direct_state_access [21:07:55] GL_ARB_draw_buffers [21:07:55] GL_ARB_draw_buffers_blend [21:07:55] GL_ARB_draw_indirect [21:07:55] GL_ARB_draw_elements_base_vertex [21:07:55] GL_ARB_draw_instanced [21:07:55] GL_ARB_enhanced_layouts [21:07:55] GL_ARB_ES2_compatibility [21:07:55] GL_ARB_ES3_compatibility [21:07:55] GL_ARB_ES3_1_compatibility [21:07:55] GL_ARB_ES3_2_compatibility [21:07:55] GL_ARB_explicit_attrib_location [21:07:55] GL_ARB_explicit_uniform_location [21:07:55] GL_ARB_fragment_coord_conventions [21:07:55] GL_ARB_fragment_layer_viewport [21:07:55] GL_ARB_fragment_program [21:07:55] GL_ARB_fragment_program_shadow [21:07:55] GL_ARB_fragment_shader [21:07:55] GL_ARB_fragment_shader_interlock [21:07:55] GL_ARB_framebuffer_no_attachments [21:07:55] GL_ARB_framebuffer_object [21:07:55] GL_ARB_framebuffer_sRGB [21:07:55] GL_ARB_geometry_shader4 [21:07:55] GL_ARB_get_program_binary [21:07:55] GL_ARB_get_texture_sub_image [21:07:55] GL_ARB_gl_spirv [21:07:55] GL_ARB_gpu_shader5 [21:07:55] GL_ARB_gpu_shader_fp64 [21:07:55] GL_ARB_gpu_shader_int64 [21:07:55] GL_ARB_half_float_pixel [21:07:55] GL_ARB_half_float_vertex [21:07:55] GL_ARB_imaging [21:07:55] GL_ARB_indirect_parameters [21:07:55] GL_ARB_instanced_arrays [21:07:55] GL_ARB_internalformat_query [21:07:55] GL_ARB_internalformat_query2 [21:07:55] GL_ARB_invalidate_subdata [21:07:55] GL_ARB_map_buffer_alignment [21:07:55] GL_ARB_map_buffer_range [21:07:55] GL_ARB_multi_bind [21:07:55] GL_ARB_multi_draw_indirect [21:07:55] GL_ARB_multisample [21:07:55] GL_ARB_multitexture [21:07:55] GL_ARB_occlusion_query [21:07:55] GL_ARB_occlusion_query2 [21:07:55] GL_ARB_parallel_shader_compile [21:07:55] GL_ARB_pipeline_statistics_query [21:07:55] GL_ARB_pixel_buffer_object [21:07:55] GL_ARB_point_parameters [21:07:55] GL_ARB_point_sprite [21:07:55] GL_ARB_polygon_offset_clamp [21:07:55] GL_ARB_post_depth_coverage [21:07:55] GL_ARB_program_interface_query [21:07:55] GL_ARB_provoking_vertex [21:07:55] GL_ARB_query_buffer_object [21:07:55] GL_ARB_robust_buffer_access_behavior [21:07:55] GL_ARB_robustness [21:07:55] GL_ARB_sample_locations [21:07:55] GL_ARB_sample_shading [21:07:55] GL_ARB_sampler_objects [21:07:55] GL_ARB_seamless_cube_map [21:07:55] GL_ARB_seamless_cubemap_per_texture [21:07:55] GL_ARB_separate_shader_objects [21:07:55] GL_ARB_shader_atomic_counter_ops [21:07:55] GL_ARB_shader_atomic_counters [21:07:55] GL_ARB_shader_ballot [21:07:55] GL_ARB_shader_bit_encoding [21:07:55] GL_ARB_shader_clock [21:07:55] GL_ARB_shader_draw_parameters [21:07:55] GL_ARB_shader_group_vote [21:07:55] GL_ARB_shader_image_load_store [21:07:55] GL_ARB_shader_image_size [21:07:55] GL_ARB_shader_objects [21:07:55] GL_ARB_shader_precision [21:07:55] GL_ARB_shader_storage_buffer_object [21:07:55] GL_ARB_shader_subroutine [21:07:55] GL_ARB_shader_texture_image_samples [21:07:55] GL_ARB_shader_texture_lod [21:07:55] GL_ARB_shading_language_100 [21:07:55] GL_ARB_shader_viewport_layer_array [21:07:55] GL_ARB_shading_language_420pack [21:07:55] GL_ARB_shading_language_include [21:07:55] GL_ARB_shading_language_packing [21:07:55] GL_ARB_shadow [21:07:55] GL_ARB_sparse_buffer [21:07:55] GL_ARB_sparse_texture [21:07:55] GL_ARB_sparse_texture2 [21:07:55] GL_ARB_sparse_texture_clamp [21:07:55] GL_ARB_spirv_extensions [21:07:55] GL_ARB_stencil_texturing [21:07:55] GL_ARB_sync [21:07:55] GL_ARB_tessellation_shader [21:07:55] GL_ARB_texture_barrier [21:07:55] GL_ARB_texture_border_clamp [21:07:55] GL_ARB_texture_buffer_object [21:07:55] GL_ARB_texture_buffer_object_rgb32 [21:07:55] GL_ARB_texture_buffer_range [21:07:55] GL_ARB_texture_compression [21:07:55] GL_ARB_texture_compression_bptc [21:07:55] GL_ARB_texture_compression_rgtc [21:07:55] GL_ARB_texture_cube_map [21:07:55] GL_ARB_texture_cube_map_array [21:07:55] GL_ARB_texture_env_add [21:07:55] GL_ARB_texture_env_combine [21:07:55] GL_ARB_texture_env_crossbar [21:07:55] GL_ARB_texture_env_dot3 [21:07:55] GL_ARB_texture_filter_anisotropic [21:07:55] GL_ARB_texture_filter_minmax [21:07:55] GL_ARB_texture_float [21:07:55] GL_ARB_texture_gather [21:07:55] GL_ARB_texture_mirror_clamp_to_edge [21:07:55] GL_ARB_texture_mirrored_repeat [21:07:55] GL_ARB_texture_multisample [21:07:55] GL_ARB_texture_non_power_of_two [21:07:55] GL_ARB_texture_query_levels [21:07:55] GL_ARB_texture_query_lod [21:07:55] GL_ARB_texture_rectangle [21:07:55] GL_ARB_texture_rg [21:07:55] GL_ARB_texture_rgb10_a2ui [21:07:55] GL_ARB_texture_stencil8 [21:07:55] GL_ARB_texture_storage [21:07:55] GL_ARB_texture_storage_multisample [21:07:55] GL_ARB_texture_swizzle [21:07:55] GL_ARB_texture_view [21:07:55] GL_ARB_timer_query [21:07:55] GL_ARB_transform_feedback2 [21:07:55] GL_ARB_transform_feedback3 [21:07:55] GL_ARB_transform_feedback_instanced [21:07:55] GL_ARB_transform_feedback_overflow_query [21:07:55] GL_ARB_transpose_matrix [21:07:55] GL_ARB_uniform_buffer_object [21:07:55] GL_ARB_vertex_array_bgra [21:07:55] GL_ARB_vertex_array_object [21:07:55] GL_ARB_vertex_attrib_64bit [21:07:55] GL_ARB_vertex_attrib_binding [21:07:55] GL_ARB_vertex_buffer_object [21:07:55] GL_ARB_vertex_program [21:07:55] GL_ARB_vertex_shader [21:07:55] GL_ARB_vertex_type_10f_11f_11f_rev [21:07:55] GL_ARB_vertex_type_2_10_10_10_rev [21:07:55] GL_ARB_viewport_array [21:07:55] GL_ARB_window_pos [21:07:55] GL_ATI_draw_buffers [21:07:55] GL_ATI_texture_float [21:07:55] GL_ATI_texture_mirror_once [21:07:55] GL_S3_s3tc [21:07:55] GL_EXT_texture_env_add [21:07:55] GL_EXT_abgr [21:07:55] GL_EXT_bgra [21:07:55] GL_EXT_bindable_uniform [21:07:55] GL_EXT_blend_color [21:07:55] GL_EXT_blend_equation_separate [21:07:55] GL_EXT_blend_func_separate [21:07:55] GL_EXT_blend_minmax [21:07:55] GL_EXT_blend_subtract [21:07:55] GL_EXT_compiled_vertex_array [21:07:55] GL_EXT_Cg_shader [21:07:55] GL_EXT_depth_bounds_test [21:07:55] GL_EXT_direct_state_access [21:07:55] GL_EXT_draw_buffers2 [21:07:55] GL_EXT_draw_instanced [21:07:55] GL_EXT_draw_range_elements [21:07:55] GL_EXT_fog_coord [21:07:55] GL_EXT_framebuffer_blit [21:07:55] GL_EXT_framebuffer_multisample [21:07:55] GL_EXTX_framebuffer_mixed_formats [21:07:55] GL_EXT_framebuffer_multisample_blit_scaled [21:07:55] GL_EXT_framebuffer_object [21:07:55] GL_EXT_framebuffer_sRGB [21:07:55] GL_EXT_geometry_shader4 [21:07:55] GL_EXT_gpu_program_parameters [21:07:55] GL_EXT_gpu_shader4 [21:07:55] GL_EXT_multi_draw_arrays [21:07:55] GL_EXT_multiview_texture_multisample [21:07:55] GL_EXT_multiview_timer_query [21:07:55] GL_EXT_packed_depth_stencil [21:07:55] GL_EXT_packed_float [21:07:55] GL_EXT_packed_pixels [21:07:55] GL_EXT_pixel_buffer_object [21:07:55] GL_EXT_point_parameters [21:07:55] GL_EXT_polygon_offset_clamp [21:07:55] GL_EXT_post_depth_coverage [21:07:55] GL_EXT_provoking_vertex [21:07:55] GL_EXT_raster_multisample [21:07:55] GL_EXT_rescale_normal [21:07:55] GL_EXT_secondary_color [21:07:55] GL_EXT_separate_shader_objects [21:07:55] GL_EXT_separate_specular_color [21:07:55] GL_EXT_shader_image_load_formatted [21:07:55] GL_EXT_shader_image_load_store [21:07:55] GL_EXT_shader_integer_mix [21:07:55] GL_EXT_shadow_funcs [21:07:55] GL_EXT_sparse_texture2 [21:07:55] GL_EXT_stencil_two_side [21:07:55] GL_EXT_stencil_wrap [21:07:55] GL_EXT_texture3D [21:07:55] GL_EXT_texture_array [21:07:55] GL_EXT_texture_buffer_object [21:07:55] GL_EXT_texture_compression_dxt1 [21:07:55] GL_EXT_texture_compression_latc [21:07:55] GL_EXT_texture_compression_rgtc [21:07:55] GL_EXT_texture_compression_s3tc [21:07:55] GL_EXT_texture_cube_map [21:07:55] GL_EXT_texture_edge_clamp [21:07:55] GL_EXT_texture_env_combine [21:07:55] GL_EXT_texture_env_dot3 [21:07:55] GL_EXT_texture_filter_anisotropic [21:07:55] GL_EXT_texture_filter_minmax [21:07:55] GL_EXT_texture_integer [21:07:55] GL_EXT_texture_lod [21:07:55] GL_EXT_texture_lod_bias [21:07:55] GL_EXT_texture_mirror_clamp [21:07:55] GL_EXT_texture_object [21:07:55] GL_EXT_texture_shadow_lod [21:07:55] GL_EXT_texture_shared_exponent [21:07:55] GL_EXT_texture_sRGB [21:07:55] GL_EXT_texture_sRGB_R8 [21:07:55] GL_EXT_texture_sRGB_decode [21:07:55] GL_EXT_texture_storage [21:07:55] GL_EXT_texture_swizzle [21:07:55] GL_EXT_timer_query [21:07:55] GL_EXT_transform_feedback2 [21:07:55] GL_EXT_vertex_array [21:07:55] GL_EXT_vertex_array_bgra [21:07:55] GL_EXT_vertex_attrib_64bit [21:07:55] GL_EXT_window_rectangles [21:07:55] GL_EXT_import_sync_object [21:07:55] GL_IBM_rasterpos_clip [21:07:55] GL_IBM_texture_mirrored_repeat [21:07:55] GL_KHR_context_flush_control [21:07:55] GL_KHR_debug [21:07:55] GL_EXT_memory_object [21:07:55] GL_EXT_memory_object_win32 [21:07:55] GL_EXT_win32_keyed_mutex [21:07:55] GL_KHR_parallel_shader_compile [21:07:55] GL_KHR_no_error [21:07:55] GL_KHR_robust_buffer_access_behavior [21:07:55] GL_KHR_robustness [21:07:55] GL_EXT_semaphore [21:07:55] GL_EXT_semaphore_win32 [21:07:55] GL_KHR_shader_subgroup [21:07:55] GL_KTX_buffer_region [21:07:55] GL_NV_alpha_to_coverage_dither_control [21:07:55] GL_NV_bindless_multi_draw_indirect [21:07:55] GL_NV_bindless_multi_draw_indirect_count [21:07:55] GL_NV_bindless_texture [21:07:55] GL_NV_blend_equation_advanced [21:07:55] GL_NV_blend_equation_advanced_coherent [21:07:55] GL_NVX_blend_equation_advanced_multi_draw_buffers [21:07:55] GL_NV_blend_minmax_factor [21:07:55] GL_NV_blend_square [21:07:55] GL_NV_clip_space_w_scaling [21:07:55] GL_NV_command_list [21:07:55] GL_NV_compute_program5 [21:07:55] GL_NV_conditional_render [21:07:55] GL_NV_conservative_raster [21:07:55] GL_NV_conservative_raster_dilate [21:07:55] GL_NV_conservative_raster_pre_snap_triangles [21:07:55] GL_NV_copy_depth_to_color [21:07:55] GL_NV_copy_image [21:07:55] GL_NV_depth_buffer_float [21:07:55] GL_NV_depth_clamp [21:07:55] GL_NV_draw_texture [21:07:55] GL_NV_draw_vulkan_image [21:07:55] GL_NV_ES1_1_compatibility [21:07:55] GL_NV_ES3_1_compatibility [21:07:55] GL_NV_explicit_multisample [21:07:55] GL_NV_feature_query [21:07:55] GL_NV_fence [21:07:55] GL_NV_fill_rectangle [21:07:55] GL_NV_float_buffer [21:07:55] GL_NV_fog_distance [21:07:55] GL_NV_fragment_coverage_to_color [21:07:55] GL_NV_fragment_program [21:07:55] GL_NV_fragment_program_option [21:07:55] GL_NV_fragment_program2 [21:07:55] GL_NV_fragment_shader_interlock [21:07:55] GL_NV_framebuffer_mixed_samples [21:07:55] GL_NV_framebuffer_multisample_coverage [21:07:55] GL_NV_geometry_shader4 [21:07:55] GL_NV_geometry_shader_passthrough [21:07:55] GL_NV_gpu_program4 [21:07:55] GL_NV_internalformat_sample_query [21:07:55] GL_NV_gpu_program4_1 [21:07:55] GL_NV_gpu_program5 [21:07:55] GL_NV_gpu_program5_mem_extended [21:07:55] GL_NV_gpu_program_fp64 [21:07:55] GL_NV_gpu_shader5 [21:07:55] GL_NV_half_float [21:07:55] GL_NV_light_max_exponent [21:07:55] GL_NV_memory_attachment [21:07:55] GL_NV_multisample_coverage [21:07:55] GL_NV_multisample_filter_hint [21:07:55] GL_NV_occlusion_query [21:07:55] GL_NV_packed_depth_stencil [21:07:55] GL_NV_parameter_buffer_object [21:07:55] GL_NV_parameter_buffer_object2 [21:07:55] GL_NV_path_rendering [21:07:55] GL_NV_path_rendering_shared_edge [21:07:55] GL_NV_pixel_data_range [21:07:55] GL_NV_point_sprite [21:07:55] GL_NV_primitive_restart [21:07:55] GL_NV_query_resource [21:07:55] GL_NV_query_resource_tag [21:07:55] GL_NV_register_combiners [21:07:55] GL_NV_register_combiners2 [21:07:55] GL_NV_sample_locations [21:07:55] GL_NV_sample_mask_override_coverage [21:07:55] GL_NV_shader_atomic_counters [21:07:55] GL_NV_shader_atomic_float [21:07:55] GL_NV_shader_atomic_float64 [21:07:55] GL_NV_shader_atomic_fp16_vector [21:07:55] GL_NV_shader_atomic_int64 [21:07:55] GL_NV_shader_buffer_load [21:07:55] GL_NV_shader_storage_buffer_object [21:07:55] GL_NV_shader_subgroup_partitioned [21:07:55] GL_NV_stereo_view_rendering [21:07:55] GL_NV_texgen_reflection [21:07:55] GL_NV_texture_barrier [21:07:55] GL_NV_texture_compression_vtc [21:07:55] GL_NV_texture_env_combine4 [21:07:55] GL_NV_texture_multisample [21:07:55] GL_NV_texture_rectangle [21:07:55] GL_NV_texture_rectangle_compressed [21:07:55] GL_NV_texture_shader [21:07:55] GL_NV_texture_shader2 [21:07:55] GL_NV_texture_shader3 [21:07:55] GL_NV_transform_feedback [21:07:55] GL_NV_transform_feedback2 [21:07:55] GL_NV_uniform_buffer_unified_memory [21:07:55] GL_NV_vertex_array_range [21:07:55] GL_NV_vertex_array_range2 [21:07:55] GL_NV_vertex_attrib_integer_64bit [21:07:55] GL_NV_vertex_buffer_unified_memory [21:07:55] GL_NV_vertex_program [21:07:55] GL_NV_vertex_program1_1 [21:07:55] GL_NV_vertex_program2 [21:07:55] GL_NV_vertex_program2_option [21:07:55] GL_NV_vertex_program3 [21:07:55] GL_NV_viewport_array2 [21:07:55] GL_NV_viewport_swizzle [21:07:55] GL_NVX_conditional_render [21:07:55] GL_NVX_linked_gpu_multicast [21:07:55] GL_NV_gpu_multicast [21:07:55] GL_NVX_gpu_multicast2 [21:07:55] GL_NVX_progress_fence [21:07:55] GL_NVX_gpu_memory_info [21:07:55] GL_NVX_multigpu_info [21:07:55] GL_NVX_nvenc_interop [21:07:55] GL_NV_shader_thread_group [21:07:55] GL_NV_shader_thread_shuffle [21:07:55] GL_KHR_blend_equation_advanced [21:07:55] GL_KHR_blend_equation_advanced_coherent [21:07:55] GL_OVR_multiview [21:07:55] GL_OVR_multiview2 [21:07:55] GL_SGIS_generate_mipmap [21:07:55] GL_SGIS_texture_lod [21:07:55] GL_SGIX_depth_texture [21:07:55] GL_SGIX_shadow [21:07:55] GL_SUN_slice_accum [21:07:55] GL_WIN_swap_hint [21:07:55] WGL_EXT_swap_control [21:07:55] OpenGL pixel format: 8:8:8:8 [21:07:55] OpenGL depth format: 24:8 [21:07:55] [21:07:55] GLSL version: 4.60 NVIDIA [21:07:55] GLSL max vertex uniforms: 4096 (4096) [21:07:55] GLSL max fragment uniforms: 4096 (4096) [21:07:55] GLSL max varyings: 124 (124) [21:07:55] GLSL max lights: 8 (8) [21:07:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [21:07:55] [21:07:55] Vertex/index buffer memory limit: 3072MiB [21:07:55] Starting workaround for fast running clocks [21:07:55] Using LWJGL timer. [21:07:55] Startup Phase - Initializing.. [21:07:55] Preloading builtin materials [21:07:55] Preloading builtin materials done [21:07:55] Setting up Collada Model Loader [21:07:55] Launching Collada Model Loader threads [21:07:55] Launching WOM Loader threads [21:07:55] Startup Phase - Setting up.. [21:07:56] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [21:07:56] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [21:07:56] Gui initialized [21:07:56] Startup Phase - Preparing terrain... [21:07:57] Startup Phase - Connecting .. [21:07:57] Disabling Nagles [21:07:58] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [21:07:58] Disabling Nagles [21:07:58] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [21:07:58] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [21:07:59] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [21:07:59] Login successful [21:07:59] Executing C:\Games\Wurm\configs\default\autorun.txt [21:07:59] Starting update of login splash image... [21:07:59] Water reflection offscreen size 960x540 [21:07:59] Finished loading new login splash image! [21:08:00] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [21:08:03] No mapping found for hair6 [21:08:03] No mapping found for hair6 [21:08:03] No mapping found for hair6 [21:08:04] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [21:08:53] No mapping found for hair6 [21:10:29] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt [21:10:29] Keybindings saved. [21:10:29] Keybindings saved. [21:10:35] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt [21:10:35] Keybindings saved. [21:10:35] Keybindings saved. [21:10:41] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt [21:10:41] Keybindings saved. [21:10:41] Keybindings saved. [21:10:44] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt [21:10:44] Keybindings saved. [21:10:44] Keybindings saved. [21:11:03] Saving props file C:\Games\Wurm\configs\default\gamesettings.txt [21:11:03] Keybindings saved. [21:11:03] Keybindings saved. [21:11:36] No mapping found for hair6 [21:12:10] No mapping found for hair6 [21:12:45] No mapping found for hair6 [21:13:42] Execution aborted at connection 1, iteration 20106 [21:13:42] Run time 5m, local time Tue Nov 03 21:13:42 YEKT 2020 [21:13:42] Destroying game window [21:13:42] ====== CLIENT CRASH ====== [21:13:42] Unexpected crash while playing [21:13:42] java.lang.NullPointerException [21:13:42] at class.UnxIz1yclc.FZOk5L6Gfy(SourceFile:68) [21:13:42] at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:580) [21:13:42] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434) [21:13:42] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [21:13:42] at java.lang.Thread.run(Unknown Source) My body my choice! Spoiler Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [21:15:46] [21:15:46] Preparing to enable console logging. [21:15:46] Now logging to C:\Games\Wurm\console.Nelse.log [21:15:46] Time is Tue Nov 03 21:15:46 YEKT 2020 [21:15:46] Running client version 4.2.27 [21:15:46] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [21:15:46] client build time 2020-10-29 14:35 [21:15:46] [21:15:46] === System information === [21:15:46] Executing from C:\Games\Wurm Online\ [21:15:46] Operating system: Windows 10 (arch: amd64, version: 10.0) [21:15:46] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [21:15:46] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [21:15:46] Available CPUs: 12 [21:15:46] [21:15:46] [21:15:46] === Wurm options === [21:15:46] animation_playback_self = 0 [21:15:46] ao_level = 1 [21:15:46] auto_mipmaps_enabled = 1 [21:15:46] auto_run_source = 0 [21:15:46] cavedetail = 2 [21:15:46] censor_chat = true [21:15:46] collada_animations = 3 [21:15:46] colorItemsDamage = true [21:15:46] color_black = 0.0,0.0,0.0,1.0 [21:15:46] color_cyan = 0.0,1.0,1.0,1.0 [21:15:46] color_enchant_desc = 0.5,0.5,1.0,1.0 [21:15:46] color_enchant_name = 0.0,0.5,0.5,1.0 [21:15:46] color_enchant_power = 0.0,1.0,1.0,1.0 [21:15:46] color_error = 1.0,0.3,0.3,1.0 [21:15:46] color_fuchsia = 1.0,0.0,1.0,1.0 [21:15:46] color_green = 0.4,0.72,0.47,1.0 [21:15:46] color_grey = 0.5,0.75,1.0,1.0 [21:15:46] color_lime = 0.5,1.0,0.5,1.0 [21:15:46] color_maroon = 0.5,0.0,0.0,1.0 [21:15:46] color_navy_blue = 0.23,0.39,1.0,1.0 [21:15:46] color_orange = 1.0,0.58,0.04,1.0 [21:15:46] color_outline_ally = 0.5,1.0,0.5,1.0 [21:15:46] color_outline_friend = 0.5,0.75,1.0,1.0 [21:15:46] color_outline_hostile = 1.0,0.0,0.0,1.0 [21:15:46] color_outline_neutral = 0.5,0.5,1.0,1.0 [21:15:46] color_purple = 0.5,0.0,0.5,1.0 [21:15:46] color_red = 1.0,0.0,0.0,1.0 [21:15:46] color_royal_blue = 0.5,0.5,1.0,1.0 [21:15:46] color_salve_acid = 1.0,1.0,0.0,1.0 [21:15:46] color_salve_fire = 1.0,0.0,0.0,1.0 [21:15:46] color_salve_frost = 0.0,0.0,1.0,1.0 [21:15:46] color_silver = 0.75,0.75,0.75,1.0 [21:15:46] color_system = 0.5,1.0,0.5,1.0 [21:15:46] color_teal = 0.0,0.5,0.5,1.0 [21:15:46] color_white = 1.0,1.0,1.0,1.0 [21:15:46] color_yellow = 1.0,1.0,0.0,1.0 [21:15:46] compressed_textures = false [21:15:46] compressed_textures_S3TC = true [21:15:46] contribution_culling = 200 [21:15:46] custim_timer_source = 1 [21:15:46] customTimer1 = -1|-1 [21:15:46] customTimer2 = -1|-1 [21:15:46] customTimer3 = -1|-1 [21:15:46] customTimer4 = -1|-1 [21:15:46] customTimer5 = -1|-1 [21:15:46] debug_mode = false [21:15:46] defaultActions_source = 0 [21:15:46] depth_clamp_enabled = 2 [21:15:46] disable_select_all_shortcut = false [21:15:46] display_settings = false:false:0:1920:1080:32:75:true:false [21:15:46] enable_contribution_culling = false [21:15:46] enable_debugs = false [21:15:46] enable_lod = true [21:15:46] enable_seasonal_mappings = true [21:15:46] enable_shift_drag = false [21:15:46] enable_volumetric_fog = true [21:15:46] enable_vsync = false [21:15:46] enable_world_drag = true [21:15:46] event_log_rotation = 2 [21:15:46] exec_source = 0 [21:15:46] fast_yield = false [21:15:46] fbo_enabled = 2 [21:15:46] fog_coord_src = 0 [21:15:46] font_antialias = 2 [21:15:46] font_bold = 11 [21:15:46] font_default = 11 [21:15:46] font_header = 24 [21:15:46] font_italian = 11 [21:15:46] font_monospaced = 11 [21:15:46] font_static = 11 [21:15:46] fov_horizontal = 110 [21:15:46] fps_limit = 60 [21:15:46] fps_limit_background = 30 [21:15:46] fps_limit_enabled = true [21:15:46] free_look_mode_disable_on_close_component = false [21:15:46] free_look_mode_disable_on_combat = false [21:15:46] free_look_mode_disable_on_open_component = false [21:15:46] free_look_mode_sensitivity = 10 [21:15:46] game_client_thread_priority = 2 [21:15:46] glsl_debug_loading = false [21:15:46] glsl_enabled = 2 [21:15:46] gpu_skinning = true [21:15:46] gui_opacity = 3 [21:15:46] gui_skin = 1 [21:15:46] has_read_eula = true [21:15:46] head_bob = false [21:15:46] hide_cursor_with_ui = false [21:15:46] hide_inactive_friends = false [21:15:46] hide_menu_examine = false [21:15:46] hide_menu_no_target = false [21:15:46] hide_menu_spam_mode = true [21:15:46] hide_menu_stop = false [21:15:46] hide_onscreen_fail_messages = false [21:15:46] hide_onscreen_hostile_messages = false [21:15:46] hide_onscreen_info_messages = false [21:15:46] hide_personal_goal = false [21:15:46] high_res_binoculars = true [21:15:46] hint_texture_scaling = 2 [21:15:46] impColumn = true [21:15:46] inverse_mouse = false [21:15:46] irc_log_rotation = 2 [21:15:46] irc_notif = 0 [21:15:46] item_creature_render_distance = 3 [21:15:46] key_bindings_source = 0 [21:15:46] keyboard_layout = 0 [21:15:46] limit_dynamic_lights = true [21:15:46] loadInventoryStartup = true [21:15:46] local_list_in_event = false [21:15:46] lod = 1 [21:15:46] log_extra_errors = false [21:15:46] log_gl_errors = false [21:15:46] mark_text_read = true [21:15:46] material_as_suffix = true [21:15:46] max_dynamic_lights = 8 [21:15:46] max_shader_lights = 8 [21:15:46] max_texture_size = 2 [21:15:46] mega_texture_size = 6 [21:15:46] model_loader_thread_priority = 2 [21:15:46] model_loading_threads = 3 [21:15:46] mount_control_mode = 0 [21:15:46] mount_rotation = false [21:15:46] mouse_camera_sensitivity = 10.0 [21:15:46] mouse_smoothing = 0.0 [21:15:46] multicolor_usage = 1 [21:15:46] multidraw_enabled = 1 [21:15:46] no_brightness = false [21:15:46] no_terrain_render = false [21:15:46] no_world_render = false [21:15:46] non_power_of_two = 1 [21:15:46] normal_maps = true [21:15:46] occlusion_queries_enabled = 2 [21:15:46] offscreen_texture_size = 2 [21:15:46] other_log_rotation = 2 [21:15:46] outline_picking = true [21:15:46] player_texture_size = 2 [21:15:46] quick_keybinds = true [21:15:46] reflection_texture_size = 2 [21:15:46] reflections = 2 [21:15:46] remember_password = true [21:15:46] render_bloom = false [21:15:46] render_distant_terrain = true [21:15:46] render_fxaa = true [21:15:46] render_sun_glare = false [21:15:46] render_vignette = false [21:15:46] renderer_type = 1 [21:15:46] resident_models = false [21:15:46] save_skills_on_quit = true [21:15:46] screen_brightness = 0.0 [21:15:46] screenshot_file_format = 1 [21:15:46] season_override = 0 [21:15:46] send_extra_tile_data = false [21:15:46] setting_timestamps = true [21:15:46] settings_version = 14 [21:15:46] shadow_level = 0 [21:15:46] shadow_mapsize = 1 [21:15:46] shift_drag_default = 10 [21:15:46] showKChat = true [21:15:46] show_body_in_inventory = false [21:15:46] show_creature_overlay = true [21:15:46] show_examine_world_text = true [21:15:46] show_local_world_text = true [21:15:46] show_old_menu = false [21:15:46] show_old_quickbar = false [21:15:46] silent_friends_update = false [21:15:46] skillgain_minimum = 5 [21:15:46] skillgain_no_alignment = false [21:15:46] skillgain_no_favor = false [21:15:46] skydetail = 1 [21:15:46] sound_al_gain = 1 [21:15:46] sound_buzzlevel = 2 [21:15:46] sound_cache_enabled = true [21:15:46] sound_doppler_enabled = false [21:15:46] sound_engine = 2 [21:15:46] sound_footstepslevel = 10 [21:15:46] sound_music_level = 4 [21:15:46] sound_play_PMAlert = true [21:15:46] sound_play_UIsounds = true [21:15:46] sound_play_ambients = false [21:15:46] sound_play_buzz = true [21:15:46] sound_play_combat = true [21:15:46] sound_play_door = true [21:15:46] sound_play_emotes = true [21:15:46] sound_play_footsteps = true [21:15:46] sound_play_music = true [21:15:46] sound_play_weather = false [21:15:46] sound_play_work = true [21:15:46] structure_render_distance = 3 [21:15:46] submit_client_data = 2 [21:15:46] supersampling = 0 [21:15:46] swap_mouse_buttons = false [21:15:46] terrain_res = 2 [21:15:46] test_attach_equipment = false [21:15:46] test_mode = 0 [21:15:46] thirdPerson = false [21:15:46] tile_transitions = true [21:15:46] tiledecorations = 2 [21:15:46] togglePushToTalk = true [21:15:46] treelist_outline = true [21:15:46] trees = 3 [21:15:46] ui_scale = 110 [21:15:46] update_optional = true [21:15:46] use_alpha_particles = true [21:15:46] use_anisotropic_filtering = 4 [21:15:46] use_antialiasing = 1 [21:15:46] use_default_action = true [21:15:46] use_fast_clock_work_around = true [21:15:46] use_nano_timer = false [21:15:46] use_non_alpha_particles = true [21:15:46] use_phobia_models = false [21:15:46] use_tree_models = true [21:15:46] use_weather_particles = true [21:15:46] vbo_enabled = 1 [21:15:46] vg_ui_theme = 1 [21:15:46] viewport_bob = true [21:15:46] water_detail = 2 [21:15:46] [21:15:47] Setting up WurmModel Model Loader [21:15:47] Executing C:\Games\Wurm\configs\default\keybindings.txt [21:15:47] Translating legacy key NUMPAD9 to KP_9 [21:15:47] Translating legacy key EQUALS to EQUAL [21:15:47] Translating legacy key ADD to KP_ADD [21:15:47] Translating legacy key NUMPAD8 to KP_8 [21:15:47] Translating legacy key NUMPAD5 to KP_5 [21:15:47] Translating legacy key NUMPAD1 to KP_1 [21:15:47] Translating legacy key NUMPAD0 to KP_0 [21:15:47] Translating legacy key NUMPAD3 to KP_3 [21:15:47] Translating legacy key NUMPAD2 to KP_2 [21:15:47] Translating legacy key DECIMAL to KP_DECIMAL [21:15:47] Translating legacy key DIVIDE to KP_DIVIDE [21:15:47] Translating legacy key NUMPAD4 to KP_4 [21:15:47] Translating legacy key NUMPAD7 to KP_7 [21:15:47] Translating legacy key SUBTRACT to KP_SUBTRACT [21:15:47] Translating legacy key MULTIPLY to KP_MULTIPLY [21:15:47] Translating legacy key NUMPAD6 to KP_6 [21:15:48] Word filter loaded: 23 [21:15:48] Starting global frame job manager with 12 worker threads [21:15:48] Starting global lazy job manager with 6 worker threads [21:15:48] Setting up OpenAL Sound Engine [21:15:48] OpenAL version: 1.1 ALSOFT 1.19.1 [21:15:48] OpenAL renderer: OpenAL Soft [21:15:48] OpenAL vendor: OpenAL Community [21:15:48] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [21:15:48] Generating: 128 source channels. [21:15:48] [21:15:48] === OpenGL information === [21:15:48] LWJGL version: 3.2.3 1.2.0 [21:15:48] OpenGL vendor: NVIDIA Corporation [21:15:48] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [21:15:48] OpenGL version: 4.6.0 NVIDIA 456.71 [21:15:48] OpenGL extensions: [21:15:48] GL_AMD_multi_draw_indirect [21:15:48] GL_AMD_seamless_cubemap_per_texture [21:15:48] GL_AMD_vertex_shader_viewport_index [21:15:48] GL_AMD_vertex_shader_layer [21:15:48] GL_ARB_arrays_of_arrays [21:15:48] GL_ARB_base_instance [21:15:48] GL_ARB_bindless_texture [21:15:48] GL_ARB_blend_func_extended [21:15:48] GL_ARB_buffer_storage [21:15:48] GL_ARB_clear_buffer_object [21:15:48] GL_ARB_clear_texture [21:15:48] GL_ARB_clip_control [21:15:48] GL_ARB_color_buffer_float [21:15:48] GL_ARB_compatibility [21:15:48] GL_ARB_compressed_texture_pixel_storage [21:15:48] GL_ARB_conservative_depth [21:15:48] GL_ARB_compute_shader [21:15:48] GL_ARB_compute_variable_group_size [21:15:48] GL_ARB_conditional_render_inverted [21:15:48] GL_ARB_copy_buffer [21:15:48] GL_ARB_copy_image [21:15:48] GL_ARB_cull_distance [21:15:48] GL_ARB_debug_output [21:15:48] GL_ARB_depth_buffer_float [21:15:48] GL_ARB_depth_clamp [21:15:48] GL_ARB_depth_texture [21:15:48] GL_ARB_derivative_control [21:15:48] GL_ARB_direct_state_access [21:15:48] GL_ARB_draw_buffers [21:15:48] GL_ARB_draw_buffers_blend [21:15:48] GL_ARB_draw_indirect [21:15:48] GL_ARB_draw_elements_base_vertex [21:15:48] GL_ARB_draw_instanced [21:15:48] GL_ARB_enhanced_layouts [21:15:48] GL_ARB_ES2_compatibility [21:15:48] GL_ARB_ES3_compatibility [21:15:48] GL_ARB_ES3_1_compatibility [21:15:48] GL_ARB_ES3_2_compatibility [21:15:48] GL_ARB_explicit_attrib_location [21:15:48] GL_ARB_explicit_uniform_location [21:15:48] GL_ARB_fragment_coord_conventions [21:15:48] GL_ARB_fragment_layer_viewport [21:15:48] GL_ARB_fragment_program [21:15:48] GL_ARB_fragment_program_shadow [21:15:48] GL_ARB_fragment_shader [21:15:48] GL_ARB_fragment_shader_interlock [21:15:48] GL_ARB_framebuffer_no_attachments [21:15:48] GL_ARB_framebuffer_object [21:15:48] GL_ARB_framebuffer_sRGB [21:15:48] GL_ARB_geometry_shader4 [21:15:48] GL_ARB_get_program_binary [21:15:48] GL_ARB_get_texture_sub_image [21:15:48] GL_ARB_gl_spirv [21:15:48] GL_ARB_gpu_shader5 [21:15:48] GL_ARB_gpu_shader_fp64 [21:15:48] GL_ARB_gpu_shader_int64 [21:15:48] GL_ARB_half_float_pixel [21:15:48] GL_ARB_half_float_vertex [21:15:48] GL_ARB_imaging [21:15:48] GL_ARB_indirect_parameters [21:15:48] GL_ARB_instanced_arrays [21:15:48] GL_ARB_internalformat_query [21:15:48] GL_ARB_internalformat_query2 [21:15:48] GL_ARB_invalidate_subdata [21:15:48] GL_ARB_map_buffer_alignment [21:15:48] GL_ARB_map_buffer_range [21:15:48] GL_ARB_multi_bind [21:15:48] GL_ARB_multi_draw_indirect [21:15:48] GL_ARB_multisample [21:15:48] GL_ARB_multitexture [21:15:48] GL_ARB_occlusion_query [21:15:48] GL_ARB_occlusion_query2 [21:15:48] GL_ARB_parallel_shader_compile [21:15:48] GL_ARB_pipeline_statistics_query [21:15:48] GL_ARB_pixel_buffer_object [21:15:48] GL_ARB_point_parameters [21:15:48] GL_ARB_point_sprite [21:15:48] GL_ARB_polygon_offset_clamp [21:15:48] GL_ARB_post_depth_coverage [21:15:48] GL_ARB_program_interface_query [21:15:48] GL_ARB_provoking_vertex [21:15:48] GL_ARB_query_buffer_object [21:15:48] GL_ARB_robust_buffer_access_behavior [21:15:48] GL_ARB_robustness [21:15:48] GL_ARB_sample_locations [21:15:48] GL_ARB_sample_shading [21:15:48] GL_ARB_sampler_objects [21:15:48] GL_ARB_seamless_cube_map [21:15:48] GL_ARB_seamless_cubemap_per_texture [21:15:48] GL_ARB_separate_shader_objects [21:15:48] GL_ARB_shader_atomic_counter_ops [21:15:48] GL_ARB_shader_atomic_counters [21:15:48] GL_ARB_shader_ballot [21:15:48] GL_ARB_shader_bit_encoding [21:15:48] GL_ARB_shader_clock [21:15:48] GL_ARB_shader_draw_parameters [21:15:48] GL_ARB_shader_group_vote [21:15:48] GL_ARB_shader_image_load_store [21:15:48] GL_ARB_shader_image_size [21:15:48] GL_ARB_shader_objects [21:15:48] GL_ARB_shader_precision [21:15:48] GL_ARB_shader_storage_buffer_object [21:15:48] GL_ARB_shader_subroutine [21:15:48] GL_ARB_shader_texture_image_samples [21:15:48] GL_ARB_shader_texture_lod [21:15:48] GL_ARB_shading_language_100 [21:15:48] GL_ARB_shader_viewport_layer_array [21:15:48] GL_ARB_shading_language_420pack [21:15:48] GL_ARB_shading_language_include [21:15:48] GL_ARB_shading_language_packing [21:15:48] GL_ARB_shadow [21:15:48] GL_ARB_sparse_buffer [21:15:48] GL_ARB_sparse_texture [21:15:48] GL_ARB_sparse_texture2 [21:15:48] GL_ARB_sparse_texture_clamp [21:15:48] GL_ARB_spirv_extensions [21:15:48] GL_ARB_stencil_texturing [21:15:48] GL_ARB_sync [21:15:48] GL_ARB_tessellation_shader [21:15:48] GL_ARB_texture_barrier [21:15:48] GL_ARB_texture_border_clamp [21:15:48] GL_ARB_texture_buffer_object [21:15:48] GL_ARB_texture_buffer_object_rgb32 [21:15:48] GL_ARB_texture_buffer_range [21:15:48] GL_ARB_texture_compression [21:15:48] GL_ARB_texture_compression_bptc [21:15:48] GL_ARB_texture_compression_rgtc [21:15:48] GL_ARB_texture_cube_map [21:15:48] GL_ARB_texture_cube_map_array [21:15:48] GL_ARB_texture_env_add [21:15:48] GL_ARB_texture_env_combine [21:15:48] GL_ARB_texture_env_crossbar [21:15:48] GL_ARB_texture_env_dot3 [21:15:48] GL_ARB_texture_filter_anisotropic [21:15:48] GL_ARB_texture_filter_minmax [21:15:48] GL_ARB_texture_float [21:15:48] GL_ARB_texture_gather [21:15:48] GL_ARB_texture_mirror_clamp_to_edge [21:15:48] GL_ARB_texture_mirrored_repeat [21:15:48] GL_ARB_texture_multisample [21:15:48] GL_ARB_texture_non_power_of_two [21:15:48] GL_ARB_texture_query_levels [21:15:48] GL_ARB_texture_query_lod [21:15:48] GL_ARB_texture_rectangle [21:15:48] GL_ARB_texture_rg [21:15:48] GL_ARB_texture_rgb10_a2ui [21:15:48] GL_ARB_texture_stencil8 [21:15:48] GL_ARB_texture_storage [21:15:48] GL_ARB_texture_storage_multisample [21:15:48] GL_ARB_texture_swizzle [21:15:48] GL_ARB_texture_view [21:15:48] GL_ARB_timer_query [21:15:48] GL_ARB_transform_feedback2 [21:15:48] GL_ARB_transform_feedback3 [21:15:48] GL_ARB_transform_feedback_instanced [21:15:48] GL_ARB_transform_feedback_overflow_query [21:15:48] GL_ARB_transpose_matrix [21:15:48] GL_ARB_uniform_buffer_object [21:15:48] GL_ARB_vertex_array_bgra [21:15:48] GL_ARB_vertex_array_object [21:15:48] GL_ARB_vertex_attrib_64bit [21:15:48] GL_ARB_vertex_attrib_binding [21:15:48] GL_ARB_vertex_buffer_object [21:15:48] GL_ARB_vertex_program [21:15:48] GL_ARB_vertex_shader [21:15:48] GL_ARB_vertex_type_10f_11f_11f_rev [21:15:48] GL_ARB_vertex_type_2_10_10_10_rev [21:15:48] GL_ARB_viewport_array [21:15:48] GL_ARB_window_pos [21:15:48] GL_ATI_draw_buffers [21:15:48] GL_ATI_texture_float [21:15:48] GL_ATI_texture_mirror_once [21:15:48] GL_S3_s3tc [21:15:48] GL_EXT_texture_env_add [21:15:48] GL_EXT_abgr [21:15:48] GL_EXT_bgra [21:15:48] GL_EXT_bindable_uniform [21:15:48] GL_EXT_blend_color [21:15:48] GL_EXT_blend_equation_separate [21:15:48] GL_EXT_blend_func_separate [21:15:48] GL_EXT_blend_minmax [21:15:48] GL_EXT_blend_subtract [21:15:48] GL_EXT_compiled_vertex_array [21:15:48] GL_EXT_Cg_shader [21:15:48] GL_EXT_depth_bounds_test [21:15:48] GL_EXT_direct_state_access [21:15:48] GL_EXT_draw_buffers2 [21:15:48] GL_EXT_draw_instanced [21:15:48] GL_EXT_draw_range_elements [21:15:48] GL_EXT_fog_coord [21:15:48] GL_EXT_framebuffer_blit [21:15:48] GL_EXT_framebuffer_multisample [21:15:48] GL_EXTX_framebuffer_mixed_formats [21:15:48] GL_EXT_framebuffer_multisample_blit_scaled [21:15:48] GL_EXT_framebuffer_object [21:15:48] GL_EXT_framebuffer_sRGB [21:15:48] GL_EXT_geometry_shader4 [21:15:48] GL_EXT_gpu_program_parameters [21:15:48] GL_EXT_gpu_shader4 [21:15:48] GL_EXT_multi_draw_arrays [21:15:48] GL_EXT_multiview_texture_multisample [21:15:48] GL_EXT_multiview_timer_query [21:15:48] GL_EXT_packed_depth_stencil [21:15:48] GL_EXT_packed_float [21:15:48] GL_EXT_packed_pixels [21:15:48] GL_EXT_pixel_buffer_object [21:15:48] GL_EXT_point_parameters [21:15:48] GL_EXT_polygon_offset_clamp [21:15:48] GL_EXT_post_depth_coverage [21:15:48] GL_EXT_provoking_vertex [21:15:48] GL_EXT_raster_multisample [21:15:48] GL_EXT_rescale_normal [21:15:48] GL_EXT_secondary_color [21:15:48] GL_EXT_separate_shader_objects [21:15:48] GL_EXT_separate_specular_color [21:15:48] GL_EXT_shader_image_load_formatted [21:15:48] GL_EXT_shader_image_load_store [21:15:48] GL_EXT_shader_integer_mix [21:15:48] GL_EXT_shadow_funcs [21:15:48] GL_EXT_sparse_texture2 [21:15:48] GL_EXT_stencil_two_side [21:15:48] GL_EXT_stencil_wrap [21:15:48] GL_EXT_texture3D [21:15:48] GL_EXT_texture_array [21:15:48] GL_EXT_texture_buffer_object [21:15:48] GL_EXT_texture_compression_dxt1 [21:15:48] GL_EXT_texture_compression_latc [21:15:48] GL_EXT_texture_compression_rgtc [21:15:48] GL_EXT_texture_compression_s3tc [21:15:48] GL_EXT_texture_cube_map [21:15:48] GL_EXT_texture_edge_clamp [21:15:48] GL_EXT_texture_env_combine [21:15:48] GL_EXT_texture_env_dot3 [21:15:48] GL_EXT_texture_filter_anisotropic [21:15:48] GL_EXT_texture_filter_minmax [21:15:48] GL_EXT_texture_integer [21:15:48] GL_EXT_texture_lod [21:15:48] GL_EXT_texture_lod_bias [21:15:48] GL_EXT_texture_mirror_clamp [21:15:48] GL_EXT_texture_object [21:15:48] GL_EXT_texture_shadow_lod [21:15:48] GL_EXT_texture_shared_exponent [21:15:48] GL_EXT_texture_sRGB [21:15:48] GL_EXT_texture_sRGB_R8 [21:15:48] GL_EXT_texture_sRGB_decode [21:15:48] GL_EXT_texture_storage [21:15:48] GL_EXT_texture_swizzle [21:15:48] GL_EXT_timer_query [21:15:48] GL_EXT_transform_feedback2 [21:15:48] GL_EXT_vertex_array [21:15:48] GL_EXT_vertex_array_bgra [21:15:48] GL_EXT_vertex_attrib_64bit [21:15:48] GL_EXT_window_rectangles [21:15:48] GL_EXT_import_sync_object [21:15:48] GL_IBM_rasterpos_clip [21:15:48] GL_IBM_texture_mirrored_repeat [21:15:48] GL_KHR_context_flush_control [21:15:48] GL_KHR_debug [21:15:48] GL_EXT_memory_object [21:15:48] GL_EXT_memory_object_win32 [21:15:48] GL_EXT_win32_keyed_mutex [21:15:48] GL_KHR_parallel_shader_compile [21:15:48] GL_KHR_no_error [21:15:48] GL_KHR_robust_buffer_access_behavior [21:15:48] GL_KHR_robustness [21:15:48] GL_EXT_semaphore [21:15:48] GL_EXT_semaphore_win32 [21:15:48] GL_KHR_shader_subgroup [21:15:48] GL_KTX_buffer_region [21:15:48] GL_NV_alpha_to_coverage_dither_control [21:15:48] GL_NV_bindless_multi_draw_indirect [21:15:48] GL_NV_bindless_multi_draw_indirect_count [21:15:48] GL_NV_bindless_texture [21:15:48] GL_NV_blend_equation_advanced [21:15:48] GL_NV_blend_equation_advanced_coherent [21:15:48] GL_NVX_blend_equation_advanced_multi_draw_buffers [21:15:48] GL_NV_blend_minmax_factor [21:15:48] GL_NV_blend_square [21:15:48] GL_NV_clip_space_w_scaling [21:15:48] GL_NV_command_list [21:15:48] GL_NV_compute_program5 [21:15:48] GL_NV_conditional_render [21:15:48] GL_NV_conservative_raster [21:15:48] GL_NV_conservative_raster_dilate [21:15:48] GL_NV_conservative_raster_pre_snap_triangles [21:15:48] GL_NV_copy_depth_to_color [21:15:48] GL_NV_copy_image [21:15:48] GL_NV_depth_buffer_float [21:15:48] GL_NV_depth_clamp [21:15:48] GL_NV_draw_texture [21:15:48] GL_NV_draw_vulkan_image [21:15:48] GL_NV_ES1_1_compatibility [21:15:48] GL_NV_ES3_1_compatibility [21:15:48] GL_NV_explicit_multisample [21:15:48] GL_NV_feature_query [21:15:48] GL_NV_fence [21:15:48] GL_NV_fill_rectangle [21:15:48] GL_NV_float_buffer [21:15:48] GL_NV_fog_distance [21:15:48] GL_NV_fragment_coverage_to_color [21:15:48] GL_NV_fragment_program [21:15:48] GL_NV_fragment_program_option [21:15:48] GL_NV_fragment_program2 [21:15:48] GL_NV_fragment_shader_interlock [21:15:48] GL_NV_framebuffer_mixed_samples [21:15:48] GL_NV_framebuffer_multisample_coverage [21:15:48] GL_NV_geometry_shader4 [21:15:48] GL_NV_geometry_shader_passthrough [21:15:48] GL_NV_gpu_program4 [21:15:48] GL_NV_internalformat_sample_query [21:15:48] GL_NV_gpu_program4_1 [21:15:48] GL_NV_gpu_program5 [21:15:48] GL_NV_gpu_program5_mem_extended [21:15:48] GL_NV_gpu_program_fp64 [21:15:48] GL_NV_gpu_shader5 [21:15:48] GL_NV_half_float [21:15:48] GL_NV_light_max_exponent [21:15:48] GL_NV_memory_attachment [21:15:48] GL_NV_multisample_coverage [21:15:48] GL_NV_multisample_filter_hint [21:15:48] GL_NV_occlusion_query [21:15:48] GL_NV_packed_depth_stencil [21:15:48] GL_NV_parameter_buffer_object [21:15:48] GL_NV_parameter_buffer_object2 [21:15:48] GL_NV_path_rendering [21:15:48] GL_NV_path_rendering_shared_edge [21:15:48] GL_NV_pixel_data_range [21:15:48] GL_NV_point_sprite [21:15:48] GL_NV_primitive_restart [21:15:48] GL_NV_query_resource [21:15:48] GL_NV_query_resource_tag [21:15:48] GL_NV_register_combiners [21:15:48] GL_NV_register_combiners2 [21:15:48] GL_NV_sample_locations [21:15:48] GL_NV_sample_mask_override_coverage [21:15:48] GL_NV_shader_atomic_counters [21:15:48] GL_NV_shader_atomic_float [21:15:48] GL_NV_shader_atomic_float64 [21:15:48] GL_NV_shader_atomic_fp16_vector [21:15:48] GL_NV_shader_atomic_int64 [21:15:48] GL_NV_shader_buffer_load [21:15:48] GL_NV_shader_storage_buffer_object [21:15:48] GL_NV_shader_subgroup_partitioned [21:15:48] GL_NV_stereo_view_rendering [21:15:48] GL_NV_texgen_reflection [21:15:48] GL_NV_texture_barrier [21:15:48] GL_NV_texture_compression_vtc [21:15:48] GL_NV_texture_env_combine4 [21:15:48] GL_NV_texture_multisample [21:15:48] GL_NV_texture_rectangle [21:15:48] GL_NV_texture_rectangle_compressed [21:15:48] GL_NV_texture_shader [21:15:48] GL_NV_texture_shader2 [21:15:48] GL_NV_texture_shader3 [21:15:48] GL_NV_transform_feedback [21:15:48] GL_NV_transform_feedback2 [21:15:48] GL_NV_uniform_buffer_unified_memory [21:15:48] GL_NV_vertex_array_range [21:15:48] GL_NV_vertex_array_range2 [21:15:48] GL_NV_vertex_attrib_integer_64bit [21:15:48] GL_NV_vertex_buffer_unified_memory [21:15:48] GL_NV_vertex_program [21:15:48] GL_NV_vertex_program1_1 [21:15:48] GL_NV_vertex_program2 [21:15:48] GL_NV_vertex_program2_option [21:15:48] GL_NV_vertex_program3 [21:15:48] GL_NV_viewport_array2 [21:15:48] GL_NV_viewport_swizzle [21:15:48] GL_NVX_conditional_render [21:15:48] GL_NVX_linked_gpu_multicast [21:15:48] GL_NV_gpu_multicast [21:15:48] GL_NVX_gpu_multicast2 [21:15:48] GL_NVX_progress_fence [21:15:48] GL_NVX_gpu_memory_info [21:15:48] GL_NVX_multigpu_info [21:15:48] GL_NVX_nvenc_interop [21:15:48] GL_NV_shader_thread_group [21:15:48] GL_NV_shader_thread_shuffle [21:15:48] GL_KHR_blend_equation_advanced [21:15:48] GL_KHR_blend_equation_advanced_coherent [21:15:48] GL_OVR_multiview [21:15:48] GL_OVR_multiview2 [21:15:48] GL_SGIS_generate_mipmap [21:15:48] GL_SGIS_texture_lod [21:15:48] GL_SGIX_depth_texture [21:15:48] GL_SGIX_shadow [21:15:48] GL_SUN_slice_accum [21:15:48] GL_WIN_swap_hint [21:15:48] WGL_EXT_swap_control [21:15:48] OpenGL pixel format: 8:8:8:8 [21:15:48] OpenGL depth format: 24:8 [21:15:48] [21:15:48] GLSL version: 4.60 NVIDIA [21:15:48] GLSL max vertex uniforms: 4096 (4096) [21:15:48] GLSL max fragment uniforms: 4096 (4096) [21:15:48] GLSL max varyings: 124 (124) [21:15:48] GLSL max lights: 8 (8) [21:15:48] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [21:15:48] [21:15:48] Vertex/index buffer memory limit: 3072MiB [21:15:48] Starting workaround for fast running clocks [21:15:48] Using LWJGL timer. [21:15:49] Startup Phase - Initializing.. [21:15:49] Preloading builtin materials [21:15:49] Preloading builtin materials done [21:15:49] Setting up Collada Model Loader [21:15:49] Launching Collada Model Loader threads [21:15:49] Launching WOM Loader threads [21:15:49] Startup Phase - Setting up.. [21:15:50] No positions file for 0x0 [21:15:50] No position data stored for fightwindow [21:15:50] No position data stored for healthbar [21:15:50] No position data stored for missionprogress [21:15:50] No position data stored for target [21:15:50] No position data stored for selected [21:15:50] No position data stored for quickbar [21:15:50] No position data stored for toolbelt [21:15:50] No position data stored for compass [21:15:50] No position data stored for skillTracker [21:15:50] No position data stored for notification [21:15:50] No position data stored for statusEffect [21:15:50] No position data stored for skills [21:15:50] No position data stored for spelleffects [21:15:50] No position data stored for missions [21:15:50] No position data stored for achievementWindow [21:15:50] No position data stored for chat [21:15:50] No position data stored for event [21:15:50] No position data stored for inventory [21:15:50] No position data stored for Character [21:15:50] No position data stored for timers [21:15:50] No position data stored for creation [21:15:50] No position data stored for creationList [21:15:50] No position data stored for recipeList [21:15:50] No position data stored for journal [21:15:50] No position data stored for equipment [21:15:50] No position data stored for wikisearch [21:15:50] No position data stored for stats [21:15:50] No position data stored for friend [21:15:50] No position data stored for support [21:15:50] No position data stored for trade [21:15:50] Gui initialized [21:15:50] Startup Phase - Preparing terrain... [21:15:50] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [21:15:50] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [21:15:50] Startup Phase - Connecting .. [21:15:51] Disabling Nagles [21:15:51] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [21:15:51] Disabling Nagles [21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [21:15:52] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [21:15:52] Login successful [21:15:52] Executing C:\Games\Wurm\configs\default\autorun.txt [21:15:52] Starting update of login splash image... [21:15:53] Finished loading new login splash image! [21:15:53] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [21:15:57] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [21:18:23] No mapping found for hair6 [21:18:23] No mapping found for hair6 [21:18:23] No mapping found for hair6 [21:18:24] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [21:18:24] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [21:18:24] Water reflection offscreen size 960x540 [21:18:24] Execution aborted at connection 1, iteration 4400 [21:18:24] Run time 2m, local time Tue Nov 03 21:18:24 YEKT 2020 [21:18:24] Destroying game window [21:18:24] ====== CLIENT CRASH ====== [21:18:24] Unexpected crash while playing [21:18:24] java.lang.ArithmeticException: / by zero [21:18:24] at class.CbjaW7BM4E.FZOk5L6Gfy(SourceFile:275) [21:18:24] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [21:18:24] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [21:18:24] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [21:18:24] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [21:18:24] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [21:18:24] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [21:18:24] at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832) [21:18:24] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [21:18:24] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [21:18:24] at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960) [21:18:24] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [21:18:24] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [21:18:24] at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277) [21:18:24] at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151) [21:18:24] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [21:18:24] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [21:18:24] at java.lang.Thread.run(Unknown Source) Please HELP! Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [21:22:01] [21:22:01] Preparing to enable console logging. [21:22:01] Now logging to C:\Games\Wurm\console.Nelse.log [21:22:01] Time is Tue Nov 03 21:22:01 YEKT 2020 [21:22:01] Running client version 4.2.27 [21:22:01] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [21:22:01] client build time 2020-10-29 14:35 [21:22:01] [21:22:01] === System information === [21:22:01] Executing from C:\Games\Wurm Online\ [21:22:01] Operating system: Windows 10 (arch: amd64, version: 10.0) [21:22:01] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [21:22:01] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [21:22:01] Available CPUs: 12 [21:22:01] [21:22:01] [21:22:01] === Wurm options === [21:22:01] animation_playback_self = 0 [21:22:01] ao_level = 1 [21:22:01] auto_mipmaps_enabled = 1 [21:22:01] auto_run_source = 0 [21:22:01] cavedetail = 2 [21:22:01] censor_chat = true [21:22:01] collada_animations = 3 [21:22:01] colorItemsDamage = true [21:22:01] color_black = 0.0,0.0,0.0,1.0 [21:22:01] color_cyan = 0.0,1.0,1.0,1.0 [21:22:01] color_enchant_desc = 0.5,0.5,1.0,1.0 [21:22:01] color_enchant_name = 0.0,0.5,0.5,1.0 [21:22:01] color_enchant_power = 0.0,1.0,1.0,1.0 [21:22:01] color_error = 1.0,0.3,0.3,1.0 [21:22:01] color_fuchsia = 1.0,0.0,1.0,1.0 [21:22:01] color_green = 0.4,0.72,0.47,1.0 [21:22:01] color_grey = 0.5,0.75,1.0,1.0 [21:22:01] color_lime = 0.5,1.0,0.5,1.0 [21:22:01] color_maroon = 0.5,0.0,0.0,1.0 [21:22:01] color_navy_blue = 0.23,0.39,1.0,1.0 [21:22:01] color_orange = 1.0,0.58,0.04,1.0 [21:22:01] color_outline_ally = 0.5,1.0,0.5,1.0 [21:22:01] color_outline_friend = 0.5,0.75,1.0,1.0 [21:22:01] color_outline_hostile = 1.0,0.0,0.0,1.0 [21:22:01] color_outline_neutral = 0.5,0.5,1.0,1.0 [21:22:01] color_purple = 0.5,0.0,0.5,1.0 [21:22:01] color_red = 1.0,0.0,0.0,1.0 [21:22:01] color_royal_blue = 0.5,0.5,1.0,1.0 [21:22:01] color_salve_acid = 1.0,1.0,0.0,1.0 [21:22:01] color_salve_fire = 1.0,0.0,0.0,1.0 [21:22:01] color_salve_frost = 0.0,0.0,1.0,1.0 [21:22:01] color_silver = 0.75,0.75,0.75,1.0 [21:22:01] color_system = 0.5,1.0,0.5,1.0 [21:22:01] color_teal = 0.0,0.5,0.5,1.0 [21:22:01] color_white = 1.0,1.0,1.0,1.0 [21:22:01] color_yellow = 1.0,1.0,0.0,1.0 [21:22:01] compressed_textures = false [21:22:01] compressed_textures_S3TC = true [21:22:01] contribution_culling = 200 [21:22:01] custim_timer_source = 1 [21:22:01] customTimer1 = -1|-1 [21:22:01] customTimer2 = -1|-1 [21:22:01] customTimer3 = -1|-1 [21:22:01] customTimer4 = -1|-1 [21:22:01] customTimer5 = -1|-1 [21:22:01] debug_mode = false [21:22:01] defaultActions_source = 0 [21:22:01] depth_clamp_enabled = 2 [21:22:01] disable_select_all_shortcut = false [21:22:01] display_settings = false:false:0:1920:1080:32:75:true:false [21:22:01] enable_contribution_culling = false [21:22:01] enable_debugs = false [21:22:01] enable_lod = true [21:22:01] enable_seasonal_mappings = true [21:22:01] enable_shift_drag = false [21:22:01] enable_volumetric_fog = true [21:22:01] enable_vsync = false [21:22:01] enable_world_drag = true [21:22:01] event_log_rotation = 2 [21:22:01] exec_source = 0 [21:22:01] fast_yield = false [21:22:01] fbo_enabled = 2 [21:22:01] fog_coord_src = 0 [21:22:01] font_antialias = 2 [21:22:01] font_bold = 11 [21:22:01] font_default = 11 [21:22:01] font_header = 24 [21:22:01] font_italian = 11 [21:22:01] font_monospaced = 11 [21:22:01] font_static = 11 [21:22:01] fov_horizontal = 110 [21:22:01] fps_limit = 60 [21:22:01] fps_limit_background = 30 [21:22:01] fps_limit_enabled = true [21:22:01] free_look_mode_disable_on_close_component = false [21:22:01] free_look_mode_disable_on_combat = false [21:22:01] free_look_mode_disable_on_open_component = false [21:22:01] free_look_mode_sensitivity = 10 [21:22:01] game_client_thread_priority = 2 [21:22:01] glsl_debug_loading = false [21:22:01] glsl_enabled = 2 [21:22:01] gpu_skinning = true [21:22:01] gui_opacity = 3 [21:22:01] gui_skin = 1 [21:22:01] has_read_eula = true [21:22:01] head_bob = false [21:22:01] hide_cursor_with_ui = false [21:22:01] hide_inactive_friends = false [21:22:01] hide_menu_examine = false [21:22:01] hide_menu_no_target = false [21:22:01] hide_menu_spam_mode = true [21:22:01] hide_menu_stop = false [21:22:01] hide_onscreen_fail_messages = false [21:22:01] hide_onscreen_hostile_messages = false [21:22:01] hide_onscreen_info_messages = false [21:22:01] hide_personal_goal = false [21:22:01] high_res_binoculars = true [21:22:01] hint_texture_scaling = 2 [21:22:01] impColumn = true [21:22:01] inverse_mouse = false [21:22:01] irc_log_rotation = 2 [21:22:01] irc_notif = 0 [21:22:01] item_creature_render_distance = 3 [21:22:01] key_bindings_source = 0 [21:22:01] keyboard_layout = 0 [21:22:01] limit_dynamic_lights = true [21:22:01] loadInventoryStartup = true [21:22:01] local_list_in_event = false [21:22:01] lod = 1 [21:22:01] log_extra_errors = false [21:22:01] log_gl_errors = false [21:22:01] mark_text_read = true [21:22:01] material_as_suffix = true [21:22:01] max_dynamic_lights = 8 [21:22:01] max_shader_lights = 8 [21:22:01] max_texture_size = 2 [21:22:01] mega_texture_size = 6 [21:22:01] model_loader_thread_priority = 2 [21:22:01] model_loading_threads = 3 [21:22:01] mount_control_mode = 0 [21:22:01] mount_rotation = false [21:22:01] mouse_camera_sensitivity = 10.0 [21:22:01] mouse_smoothing = 0.0 [21:22:01] multicolor_usage = 1 [21:22:01] multidraw_enabled = 1 [21:22:01] no_brightness = false [21:22:01] no_terrain_render = false [21:22:01] no_world_render = false [21:22:01] non_power_of_two = 1 [21:22:01] normal_maps = true [21:22:01] occlusion_queries_enabled = 2 [21:22:01] offscreen_texture_size = 2 [21:22:01] other_log_rotation = 2 [21:22:01] outline_picking = true [21:22:01] player_texture_size = 2 [21:22:01] quick_keybinds = true [21:22:01] reflection_texture_size = 2 [21:22:01] reflections = 2 [21:22:01] remember_password = true [21:22:01] render_bloom = false [21:22:01] render_distant_terrain = true [21:22:01] render_fxaa = true [21:22:01] render_sun_glare = false [21:22:01] render_vignette = false [21:22:01] renderer_type = 1 [21:22:01] resident_models = false [21:22:01] save_skills_on_quit = true [21:22:01] screen_brightness = 0.0 [21:22:01] screenshot_file_format = 1 [21:22:01] season_override = 0 [21:22:01] send_extra_tile_data = false [21:22:01] setting_timestamps = true [21:22:01] settings_version = 14 [21:22:01] shadow_level = 0 [21:22:01] shadow_mapsize = 1 [21:22:01] shift_drag_default = 10 [21:22:01] showKChat = true [21:22:01] show_body_in_inventory = false [21:22:01] show_creature_overlay = true [21:22:01] show_examine_world_text = true [21:22:01] show_local_world_text = true [21:22:01] show_old_menu = false [21:22:01] show_old_quickbar = false [21:22:01] silent_friends_update = false [21:22:01] skillgain_minimum = 5 [21:22:01] skillgain_no_alignment = false [21:22:01] skillgain_no_favor = false [21:22:01] skydetail = 1 [21:22:01] sound_al_gain = 1 [21:22:01] sound_buzzlevel = 2 [21:22:01] sound_cache_enabled = true [21:22:01] sound_doppler_enabled = false [21:22:01] sound_engine = 2 [21:22:01] sound_footstepslevel = 10 [21:22:01] sound_music_level = 4 [21:22:01] sound_play_PMAlert = true [21:22:01] sound_play_UIsounds = true [21:22:01] sound_play_ambients = false [21:22:01] sound_play_buzz = true [21:22:01] sound_play_combat = true [21:22:01] sound_play_door = true [21:22:01] sound_play_emotes = true [21:22:01] sound_play_footsteps = true [21:22:01] sound_play_music = true [21:22:01] sound_play_weather = false [21:22:01] sound_play_work = true [21:22:01] structure_render_distance = 3 [21:22:01] submit_client_data = 2 [21:22:01] supersampling = 0 [21:22:01] swap_mouse_buttons = false [21:22:01] terrain_res = 2 [21:22:01] test_attach_equipment = false [21:22:01] test_mode = 0 [21:22:01] thirdPerson = false [21:22:01] tile_transitions = true [21:22:01] tiledecorations = 2 [21:22:01] togglePushToTalk = true [21:22:01] treelist_outline = true [21:22:01] trees = 3 [21:22:01] ui_scale = 110 [21:22:01] update_optional = true [21:22:01] use_alpha_particles = true [21:22:01] use_anisotropic_filtering = 4 [21:22:01] use_antialiasing = 1 [21:22:01] use_default_action = true [21:22:01] use_fast_clock_work_around = true [21:22:01] use_nano_timer = false [21:22:01] use_non_alpha_particles = true [21:22:01] use_phobia_models = false [21:22:01] use_tree_models = true [21:22:01] use_weather_particles = true [21:22:01] vbo_enabled = 1 [21:22:01] vg_ui_theme = 1 [21:22:01] viewport_bob = true [21:22:01] water_detail = 2 [21:22:01] [21:22:02] Setting up WurmModel Model Loader [21:22:02] Executing C:\Games\Wurm\configs\default\keybindings.txt [21:22:02] Translating legacy key NUMPAD9 to KP_9 [21:22:02] Translating legacy key EQUALS to EQUAL [21:22:02] Translating legacy key ADD to KP_ADD [21:22:02] Translating legacy key NUMPAD8 to KP_8 [21:22:02] Translating legacy key NUMPAD5 to KP_5 [21:22:02] Translating legacy key NUMPAD1 to KP_1 [21:22:02] Translating legacy key NUMPAD0 to KP_0 [21:22:02] Translating legacy key NUMPAD3 to KP_3 [21:22:02] Translating legacy key NUMPAD2 to KP_2 [21:22:02] Translating legacy key DECIMAL to KP_DECIMAL [21:22:02] Translating legacy key DIVIDE to KP_DIVIDE [21:22:02] Translating legacy key NUMPAD4 to KP_4 [21:22:02] Translating legacy key NUMPAD7 to KP_7 [21:22:02] Translating legacy key SUBTRACT to KP_SUBTRACT [21:22:02] Translating legacy key MULTIPLY to KP_MULTIPLY [21:22:02] Translating legacy key NUMPAD6 to KP_6 [21:22:03] Word filter loaded: 23 [21:22:03] Starting global frame job manager with 12 worker threads [21:22:03] Starting global lazy job manager with 6 worker threads [21:22:03] Setting up OpenAL Sound Engine [21:22:03] OpenAL version: 1.1 ALSOFT 1.19.1 [21:22:03] OpenAL renderer: OpenAL Soft [21:22:03] OpenAL vendor: OpenAL Community [21:22:03] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [21:22:03] Generating: 128 source channels. [21:22:03] [21:22:03] === OpenGL information === [21:22:03] LWJGL version: 3.2.3 1.2.0 [21:22:03] OpenGL vendor: NVIDIA Corporation [21:22:03] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [21:22:03] OpenGL version: 4.6.0 NVIDIA 456.71 [21:22:03] OpenGL extensions: [21:22:03] GL_AMD_multi_draw_indirect [21:22:03] GL_AMD_seamless_cubemap_per_texture [21:22:03] GL_AMD_vertex_shader_viewport_index [21:22:03] GL_AMD_vertex_shader_layer [21:22:03] GL_ARB_arrays_of_arrays [21:22:03] GL_ARB_base_instance [21:22:03] GL_ARB_bindless_texture [21:22:03] GL_ARB_blend_func_extended [21:22:03] GL_ARB_buffer_storage [21:22:03] GL_ARB_clear_buffer_object [21:22:03] GL_ARB_clear_texture [21:22:03] GL_ARB_clip_control [21:22:03] GL_ARB_color_buffer_float [21:22:03] GL_ARB_compatibility [21:22:03] GL_ARB_compressed_texture_pixel_storage [21:22:03] GL_ARB_conservative_depth [21:22:03] GL_ARB_compute_shader [21:22:03] GL_ARB_compute_variable_group_size [21:22:03] GL_ARB_conditional_render_inverted [21:22:03] GL_ARB_copy_buffer [21:22:03] GL_ARB_copy_image [21:22:03] GL_ARB_cull_distance [21:22:03] GL_ARB_debug_output [21:22:03] GL_ARB_depth_buffer_float [21:22:03] GL_ARB_depth_clamp [21:22:03] GL_ARB_depth_texture [21:22:03] GL_ARB_derivative_control [21:22:03] GL_ARB_direct_state_access [21:22:03] GL_ARB_draw_buffers [21:22:03] GL_ARB_draw_buffers_blend [21:22:03] GL_ARB_draw_indirect [21:22:03] GL_ARB_draw_elements_base_vertex [21:22:03] GL_ARB_draw_instanced [21:22:03] GL_ARB_enhanced_layouts [21:22:03] GL_ARB_ES2_compatibility [21:22:03] GL_ARB_ES3_compatibility [21:22:03] GL_ARB_ES3_1_compatibility [21:22:03] GL_ARB_ES3_2_compatibility [21:22:03] GL_ARB_explicit_attrib_location [21:22:03] GL_ARB_explicit_uniform_location [21:22:03] GL_ARB_fragment_coord_conventions [21:22:03] GL_ARB_fragment_layer_viewport [21:22:03] GL_ARB_fragment_program [21:22:03] GL_ARB_fragment_program_shadow [21:22:03] GL_ARB_fragment_shader [21:22:03] GL_ARB_fragment_shader_interlock [21:22:03] GL_ARB_framebuffer_no_attachments [21:22:03] GL_ARB_framebuffer_object [21:22:03] GL_ARB_framebuffer_sRGB [21:22:03] GL_ARB_geometry_shader4 [21:22:03] GL_ARB_get_program_binary [21:22:03] GL_ARB_get_texture_sub_image [21:22:03] GL_ARB_gl_spirv [21:22:03] GL_ARB_gpu_shader5 [21:22:03] GL_ARB_gpu_shader_fp64 [21:22:03] GL_ARB_gpu_shader_int64 [21:22:03] GL_ARB_half_float_pixel [21:22:03] GL_ARB_half_float_vertex [21:22:03] GL_ARB_imaging [21:22:03] GL_ARB_indirect_parameters [21:22:03] GL_ARB_instanced_arrays [21:22:03] GL_ARB_internalformat_query [21:22:03] GL_ARB_internalformat_query2 [21:22:03] GL_ARB_invalidate_subdata [21:22:03] GL_ARB_map_buffer_alignment [21:22:03] GL_ARB_map_buffer_range [21:22:03] GL_ARB_multi_bind [21:22:03] GL_ARB_multi_draw_indirect [21:22:03] GL_ARB_multisample [21:22:03] GL_ARB_multitexture [21:22:03] GL_ARB_occlusion_query [21:22:03] GL_ARB_occlusion_query2 [21:22:03] GL_ARB_parallel_shader_compile [21:22:03] GL_ARB_pipeline_statistics_query [21:22:03] GL_ARB_pixel_buffer_object [21:22:03] GL_ARB_point_parameters [21:22:03] GL_ARB_point_sprite [21:22:03] GL_ARB_polygon_offset_clamp [21:22:03] GL_ARB_post_depth_coverage [21:22:03] GL_ARB_program_interface_query [21:22:03] GL_ARB_provoking_vertex [21:22:03] GL_ARB_query_buffer_object [21:22:03] GL_ARB_robust_buffer_access_behavior [21:22:03] GL_ARB_robustness [21:22:03] GL_ARB_sample_locations [21:22:03] GL_ARB_sample_shading [21:22:03] GL_ARB_sampler_objects [21:22:03] GL_ARB_seamless_cube_map [21:22:03] GL_ARB_seamless_cubemap_per_texture [21:22:03] GL_ARB_separate_shader_objects [21:22:03] GL_ARB_shader_atomic_counter_ops [21:22:03] GL_ARB_shader_atomic_counters [21:22:03] GL_ARB_shader_ballot [21:22:03] GL_ARB_shader_bit_encoding [21:22:03] GL_ARB_shader_clock [21:22:03] GL_ARB_shader_draw_parameters [21:22:03] GL_ARB_shader_group_vote [21:22:03] GL_ARB_shader_image_load_store [21:22:03] GL_ARB_shader_image_size [21:22:03] GL_ARB_shader_objects [21:22:03] GL_ARB_shader_precision [21:22:03] GL_ARB_shader_storage_buffer_object [21:22:03] GL_ARB_shader_subroutine [21:22:03] GL_ARB_shader_texture_image_samples [21:22:03] GL_ARB_shader_texture_lod [21:22:03] GL_ARB_shading_language_100 [21:22:03] GL_ARB_shader_viewport_layer_array [21:22:03] GL_ARB_shading_language_420pack [21:22:03] GL_ARB_shading_language_include [21:22:03] GL_ARB_shading_language_packing [21:22:03] GL_ARB_shadow [21:22:03] GL_ARB_sparse_buffer [21:22:03] GL_ARB_sparse_texture [21:22:03] GL_ARB_sparse_texture2 [21:22:03] GL_ARB_sparse_texture_clamp [21:22:03] GL_ARB_spirv_extensions [21:22:03] GL_ARB_stencil_texturing [21:22:03] GL_ARB_sync [21:22:03] GL_ARB_tessellation_shader [21:22:03] GL_ARB_texture_barrier [21:22:03] GL_ARB_texture_border_clamp [21:22:03] GL_ARB_texture_buffer_object [21:22:03] GL_ARB_texture_buffer_object_rgb32 [21:22:03] GL_ARB_texture_buffer_range [21:22:03] GL_ARB_texture_compression [21:22:03] GL_ARB_texture_compression_bptc [21:22:03] GL_ARB_texture_compression_rgtc [21:22:03] GL_ARB_texture_cube_map [21:22:03] GL_ARB_texture_cube_map_array [21:22:03] GL_ARB_texture_env_add [21:22:03] GL_ARB_texture_env_combine [21:22:03] GL_ARB_texture_env_crossbar [21:22:03] GL_ARB_texture_env_dot3 [21:22:03] GL_ARB_texture_filter_anisotropic [21:22:03] GL_ARB_texture_filter_minmax [21:22:03] GL_ARB_texture_float [21:22:03] GL_ARB_texture_gather [21:22:03] GL_ARB_texture_mirror_clamp_to_edge [21:22:03] GL_ARB_texture_mirrored_repeat [21:22:03] GL_ARB_texture_multisample [21:22:03] GL_ARB_texture_non_power_of_two [21:22:03] GL_ARB_texture_query_levels [21:22:03] GL_ARB_texture_query_lod [21:22:03] GL_ARB_texture_rectangle [21:22:03] GL_ARB_texture_rg [21:22:03] GL_ARB_texture_rgb10_a2ui [21:22:03] GL_ARB_texture_stencil8 [21:22:03] GL_ARB_texture_storage [21:22:03] GL_ARB_texture_storage_multisample [21:22:03] GL_ARB_texture_swizzle [21:22:03] GL_ARB_texture_view [21:22:03] GL_ARB_timer_query [21:22:03] GL_ARB_transform_feedback2 [21:22:03] GL_ARB_transform_feedback3 [21:22:03] GL_ARB_transform_feedback_instanced [21:22:03] GL_ARB_transform_feedback_overflow_query [21:22:03] GL_ARB_transpose_matrix [21:22:03] GL_ARB_uniform_buffer_object [21:22:03] GL_ARB_vertex_array_bgra [21:22:03] GL_ARB_vertex_array_object [21:22:03] GL_ARB_vertex_attrib_64bit [21:22:03] GL_ARB_vertex_attrib_binding [21:22:03] GL_ARB_vertex_buffer_object [21:22:03] GL_ARB_vertex_program [21:22:03] GL_ARB_vertex_shader [21:22:03] GL_ARB_vertex_type_10f_11f_11f_rev [21:22:03] GL_ARB_vertex_type_2_10_10_10_rev [21:22:03] GL_ARB_viewport_array [21:22:03] GL_ARB_window_pos [21:22:03] GL_ATI_draw_buffers [21:22:03] GL_ATI_texture_float [21:22:03] GL_ATI_texture_mirror_once [21:22:03] GL_S3_s3tc [21:22:03] GL_EXT_texture_env_add [21:22:03] GL_EXT_abgr [21:22:03] GL_EXT_bgra [21:22:03] GL_EXT_bindable_uniform [21:22:03] GL_EXT_blend_color [21:22:03] GL_EXT_blend_equation_separate [21:22:03] GL_EXT_blend_func_separate [21:22:03] GL_EXT_blend_minmax [21:22:03] GL_EXT_blend_subtract [21:22:03] GL_EXT_compiled_vertex_array [21:22:03] GL_EXT_Cg_shader [21:22:03] GL_EXT_depth_bounds_test [21:22:03] GL_EXT_direct_state_access [21:22:03] GL_EXT_draw_buffers2 [21:22:03] GL_EXT_draw_instanced [21:22:03] GL_EXT_draw_range_elements [21:22:03] GL_EXT_fog_coord [21:22:03] GL_EXT_framebuffer_blit [21:22:03] GL_EXT_framebuffer_multisample [21:22:03] GL_EXTX_framebuffer_mixed_formats [21:22:03] GL_EXT_framebuffer_multisample_blit_scaled [21:22:03] GL_EXT_framebuffer_object [21:22:03] GL_EXT_framebuffer_sRGB [21:22:03] GL_EXT_geometry_shader4 [21:22:03] GL_EXT_gpu_program_parameters [21:22:03] GL_EXT_gpu_shader4 [21:22:03] GL_EXT_multi_draw_arrays [21:22:03] GL_EXT_multiview_texture_multisample [21:22:03] GL_EXT_multiview_timer_query [21:22:03] GL_EXT_packed_depth_stencil [21:22:03] GL_EXT_packed_float [21:22:03] GL_EXT_packed_pixels [21:22:03] GL_EXT_pixel_buffer_object [21:22:03] GL_EXT_point_parameters [21:22:03] GL_EXT_polygon_offset_clamp [21:22:03] GL_EXT_post_depth_coverage [21:22:03] GL_EXT_provoking_vertex [21:22:03] GL_EXT_raster_multisample [21:22:03] GL_EXT_rescale_normal [21:22:03] GL_EXT_secondary_color [21:22:03] GL_EXT_separate_shader_objects [21:22:03] GL_EXT_separate_specular_color [21:22:03] GL_EXT_shader_image_load_formatted [21:22:03] GL_EXT_shader_image_load_store [21:22:03] GL_EXT_shader_integer_mix [21:22:03] GL_EXT_shadow_funcs [21:22:03] GL_EXT_sparse_texture2 [21:22:03] GL_EXT_stencil_two_side [21:22:03] GL_EXT_stencil_wrap [21:22:03] GL_EXT_texture3D [21:22:03] GL_EXT_texture_array [21:22:03] GL_EXT_texture_buffer_object [21:22:03] GL_EXT_texture_compression_dxt1 [21:22:03] GL_EXT_texture_compression_latc [21:22:03] GL_EXT_texture_compression_rgtc [21:22:03] GL_EXT_texture_compression_s3tc [21:22:03] GL_EXT_texture_cube_map [21:22:03] GL_EXT_texture_edge_clamp [21:22:03] GL_EXT_texture_env_combine [21:22:03] GL_EXT_texture_env_dot3 [21:22:03] GL_EXT_texture_filter_anisotropic [21:22:03] GL_EXT_texture_filter_minmax [21:22:03] GL_EXT_texture_integer [21:22:03] GL_EXT_texture_lod [21:22:03] GL_EXT_texture_lod_bias [21:22:03] GL_EXT_texture_mirror_clamp [21:22:03] GL_EXT_texture_object [21:22:03] GL_EXT_texture_shadow_lod [21:22:03] GL_EXT_texture_shared_exponent [21:22:03] GL_EXT_texture_sRGB [21:22:03] GL_EXT_texture_sRGB_R8 [21:22:03] GL_EXT_texture_sRGB_decode [21:22:03] GL_EXT_texture_storage [21:22:03] GL_EXT_texture_swizzle [21:22:03] GL_EXT_timer_query [21:22:03] GL_EXT_transform_feedback2 [21:22:03] GL_EXT_vertex_array [21:22:03] GL_EXT_vertex_array_bgra [21:22:03] GL_EXT_vertex_attrib_64bit [21:22:03] GL_EXT_window_rectangles [21:22:03] GL_EXT_import_sync_object [21:22:03] GL_IBM_rasterpos_clip [21:22:03] GL_IBM_texture_mirrored_repeat [21:22:03] GL_KHR_context_flush_control [21:22:03] GL_KHR_debug [21:22:03] GL_EXT_memory_object [21:22:03] GL_EXT_memory_object_win32 [21:22:03] GL_EXT_win32_keyed_mutex [21:22:03] GL_KHR_parallel_shader_compile [21:22:03] GL_KHR_no_error [21:22:03] GL_KHR_robust_buffer_access_behavior [21:22:03] GL_KHR_robustness [21:22:03] GL_EXT_semaphore [21:22:03] GL_EXT_semaphore_win32 [21:22:03] GL_KHR_shader_subgroup [21:22:03] GL_KTX_buffer_region [21:22:03] GL_NV_alpha_to_coverage_dither_control [21:22:03] GL_NV_bindless_multi_draw_indirect [21:22:03] GL_NV_bindless_multi_draw_indirect_count [21:22:03] GL_NV_bindless_texture [21:22:03] GL_NV_blend_equation_advanced [21:22:03] GL_NV_blend_equation_advanced_coherent [21:22:03] GL_NVX_blend_equation_advanced_multi_draw_buffers [21:22:03] GL_NV_blend_minmax_factor [21:22:03] GL_NV_blend_square [21:22:03] GL_NV_clip_space_w_scaling [21:22:03] GL_NV_command_list [21:22:03] GL_NV_compute_program5 [21:22:03] GL_NV_conditional_render [21:22:03] GL_NV_conservative_raster [21:22:03] GL_NV_conservative_raster_dilate [21:22:03] GL_NV_conservative_raster_pre_snap_triangles [21:22:03] GL_NV_copy_depth_to_color [21:22:03] GL_NV_copy_image [21:22:03] GL_NV_depth_buffer_float [21:22:03] GL_NV_depth_clamp [21:22:03] GL_NV_draw_texture [21:22:03] GL_NV_draw_vulkan_image [21:22:03] GL_NV_ES1_1_compatibility [21:22:03] GL_NV_ES3_1_compatibility [21:22:03] GL_NV_explicit_multisample [21:22:03] GL_NV_feature_query [21:22:03] GL_NV_fence [21:22:03] GL_NV_fill_rectangle [21:22:03] GL_NV_float_buffer [21:22:03] GL_NV_fog_distance [21:22:03] GL_NV_fragment_coverage_to_color [21:22:03] GL_NV_fragment_program [21:22:03] GL_NV_fragment_program_option [21:22:03] GL_NV_fragment_program2 [21:22:03] GL_NV_fragment_shader_interlock [21:22:03] GL_NV_framebuffer_mixed_samples [21:22:03] GL_NV_framebuffer_multisample_coverage [21:22:03] GL_NV_geometry_shader4 [21:22:03] GL_NV_geometry_shader_passthrough [21:22:03] GL_NV_gpu_program4 [21:22:03] GL_NV_internalformat_sample_query [21:22:03] GL_NV_gpu_program4_1 [21:22:03] GL_NV_gpu_program5 [21:22:03] GL_NV_gpu_program5_mem_extended [21:22:03] GL_NV_gpu_program_fp64 [21:22:03] GL_NV_gpu_shader5 [21:22:03] GL_NV_half_float [21:22:03] GL_NV_light_max_exponent [21:22:03] GL_NV_memory_attachment [21:22:03] GL_NV_multisample_coverage [21:22:03] GL_NV_multisample_filter_hint [21:22:03] GL_NV_occlusion_query [21:22:03] GL_NV_packed_depth_stencil [21:22:03] GL_NV_parameter_buffer_object [21:22:03] GL_NV_parameter_buffer_object2 [21:22:03] GL_NV_path_rendering [21:22:03] GL_NV_path_rendering_shared_edge [21:22:03] GL_NV_pixel_data_range [21:22:03] GL_NV_point_sprite [21:22:03] GL_NV_primitive_restart [21:22:03] GL_NV_query_resource [21:22:03] GL_NV_query_resource_tag [21:22:03] GL_NV_register_combiners [21:22:03] GL_NV_register_combiners2 [21:22:03] GL_NV_sample_locations [21:22:03] GL_NV_sample_mask_override_coverage [21:22:03] GL_NV_shader_atomic_counters [21:22:03] GL_NV_shader_atomic_float [21:22:03] GL_NV_shader_atomic_float64 [21:22:03] GL_NV_shader_atomic_fp16_vector [21:22:03] GL_NV_shader_atomic_int64 [21:22:03] GL_NV_shader_buffer_load [21:22:03] GL_NV_shader_storage_buffer_object [21:22:03] GL_NV_shader_subgroup_partitioned [21:22:03] GL_NV_stereo_view_rendering [21:22:03] GL_NV_texgen_reflection [21:22:03] GL_NV_texture_barrier [21:22:03] GL_NV_texture_compression_vtc [21:22:03] GL_NV_texture_env_combine4 [21:22:03] GL_NV_texture_multisample [21:22:03] GL_NV_texture_rectangle [21:22:03] GL_NV_texture_rectangle_compressed [21:22:03] GL_NV_texture_shader [21:22:03] GL_NV_texture_shader2 [21:22:03] GL_NV_texture_shader3 [21:22:03] GL_NV_transform_feedback [21:22:03] GL_NV_transform_feedback2 [21:22:03] GL_NV_uniform_buffer_unified_memory [21:22:03] GL_NV_vertex_array_range [21:22:03] GL_NV_vertex_array_range2 [21:22:03] GL_NV_vertex_attrib_integer_64bit [21:22:03] GL_NV_vertex_buffer_unified_memory [21:22:03] GL_NV_vertex_program [21:22:03] GL_NV_vertex_program1_1 [21:22:03] GL_NV_vertex_program2 [21:22:03] GL_NV_vertex_program2_option [21:22:03] GL_NV_vertex_program3 [21:22:03] GL_NV_viewport_array2 [21:22:03] GL_NV_viewport_swizzle [21:22:03] GL_NVX_conditional_render [21:22:03] GL_NVX_linked_gpu_multicast [21:22:03] GL_NV_gpu_multicast [21:22:03] GL_NVX_gpu_multicast2 [21:22:03] GL_NVX_progress_fence [21:22:03] GL_NVX_gpu_memory_info [21:22:03] GL_NVX_multigpu_info [21:22:03] GL_NVX_nvenc_interop [21:22:03] GL_NV_shader_thread_group [21:22:03] GL_NV_shader_thread_shuffle [21:22:03] GL_KHR_blend_equation_advanced [21:22:03] GL_KHR_blend_equation_advanced_coherent [21:22:03] GL_OVR_multiview [21:22:03] GL_OVR_multiview2 [21:22:03] GL_SGIS_generate_mipmap [21:22:03] GL_SGIS_texture_lod [21:22:03] GL_SGIX_depth_texture [21:22:03] GL_SGIX_shadow [21:22:03] GL_SUN_slice_accum [21:22:03] GL_WIN_swap_hint [21:22:03] WGL_EXT_swap_control [21:22:03] OpenGL pixel format: 8:8:8:8 [21:22:03] OpenGL depth format: 24:8 [21:22:03] [21:22:03] GLSL version: 4.60 NVIDIA [21:22:03] GLSL max vertex uniforms: 4096 (4096) [21:22:03] GLSL max fragment uniforms: 4096 (4096) [21:22:03] GLSL max varyings: 124 (124) [21:22:03] GLSL max lights: 8 (8) [21:22:03] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [21:22:03] [21:22:03] Vertex/index buffer memory limit: 3072MiB [21:22:03] Starting workaround for fast running clocks [21:22:03] Using LWJGL timer. [21:22:04] Startup Phase - Initializing.. [21:22:04] Preloading builtin materials [21:22:04] Preloading builtin materials done [21:22:04] Setting up Collada Model Loader [21:22:04] Launching Collada Model Loader threads [21:22:04] Launching WOM Loader threads [21:22:04] Startup Phase - Setting up.. [21:22:05] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [21:22:05] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [21:22:05] Invalid position data stored for Character [21:22:05] Invalid position data stored for creation [21:22:05] Invalid position data stored for wikisearch [21:22:05] Gui initialized [21:22:05] Startup Phase - Preparing terrain... [21:22:05] Startup Phase - Connecting .. [21:22:06] Disabling Nagles [21:22:06] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [21:22:06] Disabling Nagles [21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [21:22:07] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [21:22:07] Login successful [21:22:07] Executing C:\Games\Wurm\configs\default\autorun.txt [21:22:07] Starting update of login splash image... [21:22:08] Water reflection offscreen size 960x540 [21:22:08] Missing texture data requested: graphics.jar:texture/weather/rainbow.png [21:22:08] Finished loading new login splash image! [21:22:10] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [21:22:12] No mapping found for hair6 [21:22:12] No mapping found for hair6 [21:22:12] No mapping found for hair6 [21:22:12] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [21:22:20] No mapping found for hair6 [21:24:25] Execution aborted at connection 1, iteration 7645 [21:24:25] Run time 2m, local time Tue Nov 03 21:24:25 YEKT 2020 [21:24:25] Destroying game window [21:24:25] ====== CLIENT CRASH ====== [21:24:25] Unexpected crash while playing [21:24:25] java.lang.NullPointerException [21:24:25] at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831) [21:24:25] at class.UahdMvwViy.FZOk5L6Gfy(SourceFile:312) [21:24:25] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [21:24:25] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [21:24:25] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:211) [21:24:25] at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960) [21:24:25] at class.mSpYJFuHeH.FZOk5L6Gfy(SourceFile:82) [21:24:25] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [21:24:25] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [21:24:25] at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277) [21:24:25] at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151) [21:24:25] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [21:24:25] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [21:24:25] at java.lang.Thread.run(Unknown Source) HEEEEEEELP Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [22:00:21] [22:00:21] Preparing to enable console logging. [22:00:21] Now logging to C:\Games\Wurm\console.Nelse.log [22:00:21] Time is Tue Nov 03 22:00:21 YEKT 2020 [22:00:21] Running client version 4.2.27 [22:00:21] client build# c3183a470940a81a725d8cb86e6335d1f7cf60f9 [22:00:21] client build time 2020-10-29 14:35 [22:00:21] [22:00:21] === System information === [22:00:21] Executing from C:\Games\Wurm Online\ [22:00:21] Operating system: Windows 10 (arch: amd64, version: 10.0) [22:00:21] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [22:00:21] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [22:00:21] Available CPUs: 12 [22:00:21] [22:00:21] [22:00:21] === Wurm options === [22:00:21] animation_playback_self = 0 [22:00:21] ao_level = 1 [22:00:21] auto_mipmaps_enabled = 1 [22:00:21] auto_run_source = 0 [22:00:21] cavedetail = 2 [22:00:21] censor_chat = true [22:00:21] collada_animations = 3 [22:00:21] colorItemsDamage = true [22:00:21] color_black = 0.0,0.0,0.0,1.0 [22:00:21] color_cyan = 0.0,1.0,1.0,1.0 [22:00:21] color_enchant_desc = 0.5,0.5,1.0,1.0 [22:00:21] color_enchant_name = 0.0,0.5,0.5,1.0 [22:00:21] color_enchant_power = 0.0,1.0,1.0,1.0 [22:00:21] color_error = 1.0,0.3,0.3,1.0 [22:00:21] color_fuchsia = 1.0,0.0,1.0,1.0 [22:00:21] color_green = 0.4,0.72,0.47,1.0 [22:00:21] color_grey = 0.5,0.75,1.0,1.0 [22:00:21] color_lime = 0.5,1.0,0.5,1.0 [22:00:21] color_maroon = 0.5,0.0,0.0,1.0 [22:00:21] color_navy_blue = 0.23,0.39,1.0,1.0 [22:00:21] color_orange = 1.0,0.58,0.04,1.0 [22:00:21] color_outline_ally = 0.5,1.0,0.5,1.0 [22:00:21] color_outline_friend = 0.5,0.75,1.0,1.0 [22:00:21] color_outline_hostile = 1.0,0.0,0.0,1.0 [22:00:21] color_outline_neutral = 0.5,0.5,1.0,1.0 [22:00:21] color_purple = 0.5,0.0,0.5,1.0 [22:00:21] color_red = 1.0,0.0,0.0,1.0 [22:00:21] color_royal_blue = 0.5,0.5,1.0,1.0 [22:00:21] color_salve_acid = 1.0,1.0,0.0,1.0 [22:00:21] color_salve_fire = 1.0,0.0,0.0,1.0 [22:00:21] color_salve_frost = 0.0,0.0,1.0,1.0 [22:00:21] color_silver = 0.75,0.75,0.75,1.0 [22:00:21] color_system = 0.5,1.0,0.5,1.0 [22:00:21] color_teal = 0.0,0.5,0.5,1.0 [22:00:21] color_white = 1.0,1.0,1.0,1.0 [22:00:21] color_yellow = 1.0,1.0,0.0,1.0 [22:00:21] compressed_textures = false [22:00:21] compressed_textures_S3TC = true [22:00:21] contribution_culling = 200 [22:00:21] custim_timer_source = 1 [22:00:21] customTimer1 = -1|-1 [22:00:21] customTimer2 = -1|-1 [22:00:21] customTimer3 = -1|-1 [22:00:21] customTimer4 = -1|-1 [22:00:21] customTimer5 = -1|-1 [22:00:21] debug_mode = false [22:00:21] defaultActions_source = 0 [22:00:21] depth_clamp_enabled = 2 [22:00:21] disable_select_all_shortcut = false [22:00:21] display_settings = false:false:0:1920:1080:32:75:true:false [22:00:21] enable_contribution_culling = false [22:00:21] enable_debugs = false [22:00:21] enable_lod = true [22:00:21] enable_seasonal_mappings = true [22:00:21] enable_shift_drag = false [22:00:21] enable_volumetric_fog = true [22:00:21] enable_vsync = false [22:00:21] enable_world_drag = true [22:00:21] event_log_rotation = 2 [22:00:21] exec_source = 0 [22:00:21] fast_yield = false [22:00:21] fbo_enabled = 2 [22:00:21] fog_coord_src = 0 [22:00:21] font_antialias = 2 [22:00:21] font_bold = 11 [22:00:21] font_default = 11 [22:00:21] font_header = 24 [22:00:21] font_italian = 11 [22:00:21] font_monospaced = 11 [22:00:21] font_static = 11 [22:00:21] fov_horizontal = 110 [22:00:21] fps_limit = 60 [22:00:21] fps_limit_background = 30 [22:00:21] fps_limit_enabled = true [22:00:21] free_look_mode_disable_on_close_component = false [22:00:21] free_look_mode_disable_on_combat = false [22:00:21] free_look_mode_disable_on_open_component = false [22:00:21] free_look_mode_sensitivity = 10 [22:00:21] game_client_thread_priority = 2 [22:00:21] glsl_debug_loading = false [22:00:21] glsl_enabled = 2 [22:00:21] gpu_skinning = true [22:00:21] gui_opacity = 3 [22:00:21] gui_skin = 1 [22:00:21] has_read_eula = true [22:00:21] head_bob = false [22:00:21] hide_cursor_with_ui = false [22:00:21] hide_inactive_friends = false [22:00:21] hide_menu_examine = false [22:00:21] hide_menu_no_target = false [22:00:21] hide_menu_spam_mode = true [22:00:21] hide_menu_stop = false [22:00:21] hide_onscreen_fail_messages = false [22:00:21] hide_onscreen_hostile_messages = false [22:00:21] hide_onscreen_info_messages = false [22:00:21] hide_personal_goal = false [22:00:21] high_res_binoculars = true [22:00:21] hint_texture_scaling = 2 [22:00:21] impColumn = true [22:00:21] inverse_mouse = false [22:00:21] irc_log_rotation = 2 [22:00:21] irc_notif = 0 [22:00:21] item_creature_render_distance = 3 [22:00:21] key_bindings_source = 0 [22:00:21] keyboard_layout = 0 [22:00:21] limit_dynamic_lights = true [22:00:21] loadInventoryStartup = true [22:00:21] local_list_in_event = false [22:00:21] lod = 1 [22:00:21] log_extra_errors = false [22:00:21] log_gl_errors = false [22:00:21] mark_text_read = true [22:00:21] material_as_suffix = true [22:00:21] max_dynamic_lights = 8 [22:00:21] max_shader_lights = 8 [22:00:21] max_texture_size = 2 [22:00:21] mega_texture_size = 6 [22:00:21] model_loader_thread_priority = 2 [22:00:21] model_loading_threads = 3 [22:00:21] mount_control_mode = 0 [22:00:21] mount_rotation = false [22:00:21] mouse_camera_sensitivity = 10.0 [22:00:21] mouse_smoothing = 0.0 [22:00:21] multicolor_usage = 1 [22:00:21] multidraw_enabled = 1 [22:00:21] no_brightness = false [22:00:21] no_terrain_render = false [22:00:21] no_world_render = false [22:00:21] non_power_of_two = 1 [22:00:21] normal_maps = true [22:00:21] occlusion_queries_enabled = 2 [22:00:21] offscreen_texture_size = 2 [22:00:21] other_log_rotation = 2 [22:00:21] outline_picking = true [22:00:21] player_texture_size = 2 [22:00:21] quick_keybinds = true [22:00:21] reflection_texture_size = 2 [22:00:21] reflections = 2 [22:00:21] remember_password = true [22:00:21] render_bloom = false [22:00:21] render_distant_terrain = true [22:00:21] render_fxaa = true [22:00:21] render_sun_glare = false [22:00:21] render_vignette = false [22:00:21] renderer_type = 1 [22:00:21] resident_models = false [22:00:21] save_skills_on_quit = true [22:00:21] screen_brightness = 0.0 [22:00:21] screenshot_file_format = 1 [22:00:21] season_override = 0 [22:00:21] send_extra_tile_data = false [22:00:21] setting_timestamps = true [22:00:21] settings_version = 14 [22:00:21] shadow_level = 0 [22:00:21] shadow_mapsize = 1 [22:00:21] shift_drag_default = 10 [22:00:21] showKChat = true [22:00:21] show_body_in_inventory = false [22:00:21] show_creature_overlay = true [22:00:21] show_examine_world_text = true [22:00:21] show_local_world_text = true [22:00:21] show_old_menu = false [22:00:21] show_old_quickbar = false [22:00:21] silent_friends_update = false [22:00:21] skillgain_minimum = 5 [22:00:21] skillgain_no_alignment = false [22:00:21] skillgain_no_favor = false [22:00:21] skydetail = 1 [22:00:21] sound_al_gain = 1 [22:00:21] sound_buzzlevel = 2 [22:00:21] sound_cache_enabled = true [22:00:21] sound_doppler_enabled = false [22:00:21] sound_engine = 2 [22:00:21] sound_footstepslevel = 10 [22:00:21] sound_music_level = 4 [22:00:21] sound_play_PMAlert = true [22:00:21] sound_play_UIsounds = true [22:00:21] sound_play_ambients = false [22:00:21] sound_play_buzz = true [22:00:21] sound_play_combat = true [22:00:21] sound_play_door = true [22:00:21] sound_play_emotes = true [22:00:21] sound_play_footsteps = true [22:00:21] sound_play_music = true [22:00:21] sound_play_weather = false [22:00:21] sound_play_work = true [22:00:21] structure_render_distance = 3 [22:00:21] submit_client_data = 2 [22:00:21] supersampling = 0 [22:00:21] swap_mouse_buttons = false [22:00:21] terrain_res = 2 [22:00:21] test_attach_equipment = false [22:00:21] test_mode = 0 [22:00:21] thirdPerson = false [22:00:21] tile_transitions = true [22:00:21] tiledecorations = 2 [22:00:21] togglePushToTalk = true [22:00:21] treelist_outline = true [22:00:21] trees = 3 [22:00:21] ui_scale = 110 [22:00:21] update_optional = true [22:00:21] use_alpha_particles = true [22:00:21] use_anisotropic_filtering = 4 [22:00:21] use_antialiasing = 1 [22:00:21] use_default_action = true [22:00:21] use_fast_clock_work_around = true [22:00:21] use_nano_timer = false [22:00:21] use_non_alpha_particles = true [22:00:21] use_phobia_models = false [22:00:21] use_tree_models = true [22:00:21] use_weather_particles = true [22:00:21] vbo_enabled = 1 [22:00:21] vg_ui_theme = 1 [22:00:21] viewport_bob = true [22:00:21] water_detail = 2 [22:00:21] [22:00:21] Setting up WurmModel Model Loader [22:00:21] Executing C:\Games\Wurm\configs\default\keybindings.txt [22:00:21] Translating legacy key NUMPAD9 to KP_9 [22:00:21] Translating legacy key EQUALS to EQUAL [22:00:21] Translating legacy key ADD to KP_ADD [22:00:21] Translating legacy key NUMPAD8 to KP_8 [22:00:21] Translating legacy key NUMPAD5 to KP_5 [22:00:21] Translating legacy key NUMPAD1 to KP_1 [22:00:21] Translating legacy key NUMPAD0 to KP_0 [22:00:21] Translating legacy key NUMPAD3 to KP_3 [22:00:21] Translating legacy key NUMPAD2 to KP_2 [22:00:21] Translating legacy key DECIMAL to KP_DECIMAL [22:00:21] Translating legacy key DIVIDE to KP_DIVIDE [22:00:21] Translating legacy key NUMPAD4 to KP_4 [22:00:21] Translating legacy key NUMPAD7 to KP_7 [22:00:21] Translating legacy key SUBTRACT to KP_SUBTRACT [22:00:21] Translating legacy key MULTIPLY to KP_MULTIPLY [22:00:21] Translating legacy key NUMPAD6 to KP_6 [22:00:22] Word filter loaded: 23 [22:00:22] Starting global frame job manager with 12 worker threads [22:00:22] Starting global lazy job manager with 6 worker threads [22:00:22] Setting up OpenAL Sound Engine [22:00:23] OpenAL version: 1.1 ALSOFT 1.19.1 [22:00:23] OpenAL renderer: OpenAL Soft [22:00:23] OpenAL vendor: OpenAL Community [22:00:23] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [22:00:23] Generating: 128 source channels. [22:00:23] [22:00:23] === OpenGL information === [22:00:23] LWJGL version: 3.2.3 1.2.0 [22:00:23] OpenGL vendor: NVIDIA Corporation [22:00:23] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 [22:00:23] OpenGL version: 4.6.0 NVIDIA 456.71 [22:00:23] OpenGL extensions: [22:00:23] GL_AMD_multi_draw_indirect [22:00:23] GL_AMD_seamless_cubemap_per_texture [22:00:23] GL_AMD_vertex_shader_viewport_index [22:00:23] GL_AMD_vertex_shader_layer [22:00:23] GL_ARB_arrays_of_arrays [22:00:23] GL_ARB_base_instance [22:00:23] GL_ARB_bindless_texture [22:00:23] GL_ARB_blend_func_extended [22:00:23] GL_ARB_buffer_storage [22:00:23] GL_ARB_clear_buffer_object [22:00:23] GL_ARB_clear_texture [22:00:23] GL_ARB_clip_control [22:00:23] GL_ARB_color_buffer_float [22:00:23] GL_ARB_compatibility [22:00:23] GL_ARB_compressed_texture_pixel_storage [22:00:23] GL_ARB_conservative_depth [22:00:23] GL_ARB_compute_shader [22:00:23] GL_ARB_compute_variable_group_size [22:00:23] GL_ARB_conditional_render_inverted [22:00:23] GL_ARB_copy_buffer [22:00:23] GL_ARB_copy_image [22:00:23] GL_ARB_cull_distance [22:00:23] GL_ARB_debug_output [22:00:23] GL_ARB_depth_buffer_float [22:00:23] GL_ARB_depth_clamp [22:00:23] GL_ARB_depth_texture [22:00:23] GL_ARB_derivative_control [22:00:23] GL_ARB_direct_state_access [22:00:23] GL_ARB_draw_buffers [22:00:23] GL_ARB_draw_buffers_blend [22:00:23] GL_ARB_draw_indirect [22:00:23] GL_ARB_draw_elements_base_vertex [22:00:23] GL_ARB_draw_instanced [22:00:23] GL_ARB_enhanced_layouts [22:00:23] GL_ARB_ES2_compatibility [22:00:23] GL_ARB_ES3_compatibility [22:00:23] GL_ARB_ES3_1_compatibility [22:00:23] GL_ARB_ES3_2_compatibility [22:00:23] GL_ARB_explicit_attrib_location [22:00:23] GL_ARB_explicit_uniform_location [22:00:23] GL_ARB_fragment_coord_conventions [22:00:23] GL_ARB_fragment_layer_viewport [22:00:23] GL_ARB_fragment_program [22:00:23] GL_ARB_fragment_program_shadow [22:00:23] GL_ARB_fragment_shader [22:00:23] GL_ARB_fragment_shader_interlock [22:00:23] GL_ARB_framebuffer_no_attachments [22:00:23] GL_ARB_framebuffer_object [22:00:23] GL_ARB_framebuffer_sRGB [22:00:23] GL_ARB_geometry_shader4 [22:00:23] GL_ARB_get_program_binary [22:00:23] GL_ARB_get_texture_sub_image [22:00:23] GL_ARB_gl_spirv [22:00:23] GL_ARB_gpu_shader5 [22:00:23] GL_ARB_gpu_shader_fp64 [22:00:23] GL_ARB_gpu_shader_int64 [22:00:23] GL_ARB_half_float_pixel [22:00:23] GL_ARB_half_float_vertex [22:00:23] GL_ARB_imaging [22:00:23] GL_ARB_indirect_parameters [22:00:23] GL_ARB_instanced_arrays [22:00:23] GL_ARB_internalformat_query [22:00:23] GL_ARB_internalformat_query2 [22:00:23] GL_ARB_invalidate_subdata [22:00:23] GL_ARB_map_buffer_alignment [22:00:23] GL_ARB_map_buffer_range [22:00:23] GL_ARB_multi_bind [22:00:23] GL_ARB_multi_draw_indirect [22:00:23] GL_ARB_multisample [22:00:23] GL_ARB_multitexture [22:00:23] GL_ARB_occlusion_query [22:00:23] GL_ARB_occlusion_query2 [22:00:23] GL_ARB_parallel_shader_compile [22:00:23] GL_ARB_pipeline_statistics_query [22:00:23] GL_ARB_pixel_buffer_object [22:00:23] GL_ARB_point_parameters [22:00:23] GL_ARB_point_sprite [22:00:23] GL_ARB_polygon_offset_clamp [22:00:23] GL_ARB_post_depth_coverage [22:00:23] GL_ARB_program_interface_query [22:00:23] GL_ARB_provoking_vertex [22:00:23] GL_ARB_query_buffer_object [22:00:23] GL_ARB_robust_buffer_access_behavior [22:00:23] GL_ARB_robustness [22:00:23] GL_ARB_sample_locations [22:00:23] GL_ARB_sample_shading [22:00:23] GL_ARB_sampler_objects [22:00:23] GL_ARB_seamless_cube_map [22:00:23] GL_ARB_seamless_cubemap_per_texture [22:00:23] GL_ARB_separate_shader_objects [22:00:23] GL_ARB_shader_atomic_counter_ops [22:00:23] GL_ARB_shader_atomic_counters [22:00:23] GL_ARB_shader_ballot [22:00:23] GL_ARB_shader_bit_encoding [22:00:23] GL_ARB_shader_clock [22:00:23] GL_ARB_shader_draw_parameters [22:00:23] GL_ARB_shader_group_vote [22:00:23] GL_ARB_shader_image_load_store [22:00:23] GL_ARB_shader_image_size [22:00:23] GL_ARB_shader_objects [22:00:23] GL_ARB_shader_precision [22:00:23] GL_ARB_shader_storage_buffer_object [22:00:23] GL_ARB_shader_subroutine [22:00:23] GL_ARB_shader_texture_image_samples [22:00:23] GL_ARB_shader_texture_lod [22:00:23] GL_ARB_shading_language_100 [22:00:23] GL_ARB_shader_viewport_layer_array [22:00:23] GL_ARB_shading_language_420pack [22:00:23] GL_ARB_shading_language_include [22:00:23] GL_ARB_shading_language_packing [22:00:23] GL_ARB_shadow [22:00:23] GL_ARB_sparse_buffer [22:00:23] GL_ARB_sparse_texture [22:00:23] GL_ARB_sparse_texture2 [22:00:23] GL_ARB_sparse_texture_clamp [22:00:23] GL_ARB_spirv_extensions [22:00:23] GL_ARB_stencil_texturing [22:00:23] GL_ARB_sync [22:00:23] GL_ARB_tessellation_shader [22:00:23] GL_ARB_texture_barrier [22:00:23] GL_ARB_texture_border_clamp [22:00:23] GL_ARB_texture_buffer_object [22:00:23] GL_ARB_texture_buffer_object_rgb32 [22:00:23] GL_ARB_texture_buffer_range [22:00:23] GL_ARB_texture_compression [22:00:23] GL_ARB_texture_compression_bptc [22:00:23] GL_ARB_texture_compression_rgtc [22:00:23] GL_ARB_texture_cube_map [22:00:23] GL_ARB_texture_cube_map_array [22:00:23] GL_ARB_texture_env_add [22:00:23] GL_ARB_texture_env_combine [22:00:23] GL_ARB_texture_env_crossbar [22:00:23] GL_ARB_texture_env_dot3 [22:00:23] GL_ARB_texture_filter_anisotropic [22:00:23] GL_ARB_texture_filter_minmax [22:00:23] GL_ARB_texture_float [22:00:23] GL_ARB_texture_gather [22:00:23] GL_ARB_texture_mirror_clamp_to_edge [22:00:23] GL_ARB_texture_mirrored_repeat [22:00:23] GL_ARB_texture_multisample [22:00:23] GL_ARB_texture_non_power_of_two [22:00:23] GL_ARB_texture_query_levels [22:00:23] GL_ARB_texture_query_lod [22:00:23] GL_ARB_texture_rectangle [22:00:23] GL_ARB_texture_rg [22:00:23] GL_ARB_texture_rgb10_a2ui [22:00:23] GL_ARB_texture_stencil8 [22:00:23] GL_ARB_texture_storage [22:00:23] GL_ARB_texture_storage_multisample [22:00:23] GL_ARB_texture_swizzle [22:00:23] GL_ARB_texture_view [22:00:23] GL_ARB_timer_query [22:00:23] GL_ARB_transform_feedback2 [22:00:23] GL_ARB_transform_feedback3 [22:00:23] GL_ARB_transform_feedback_instanced [22:00:23] GL_ARB_transform_feedback_overflow_query [22:00:23] GL_ARB_transpose_matrix [22:00:23] GL_ARB_uniform_buffer_object [22:00:23] GL_ARB_vertex_array_bgra [22:00:23] GL_ARB_vertex_array_object [22:00:23] GL_ARB_vertex_attrib_64bit [22:00:23] GL_ARB_vertex_attrib_binding [22:00:23] GL_ARB_vertex_buffer_object [22:00:23] GL_ARB_vertex_program [22:00:23] GL_ARB_vertex_shader [22:00:23] GL_ARB_vertex_type_10f_11f_11f_rev [22:00:23] GL_ARB_vertex_type_2_10_10_10_rev [22:00:23] GL_ARB_viewport_array [22:00:23] GL_ARB_window_pos [22:00:23] GL_ATI_draw_buffers [22:00:23] GL_ATI_texture_float [22:00:23] GL_ATI_texture_mirror_once [22:00:23] GL_S3_s3tc [22:00:23] GL_EXT_texture_env_add [22:00:23] GL_EXT_abgr [22:00:23] GL_EXT_bgra [22:00:23] GL_EXT_bindable_uniform [22:00:23] GL_EXT_blend_color [22:00:23] GL_EXT_blend_equation_separate [22:00:23] GL_EXT_blend_func_separate [22:00:23] GL_EXT_blend_minmax [22:00:23] GL_EXT_blend_subtract [22:00:23] GL_EXT_compiled_vertex_array [22:00:23] GL_EXT_Cg_shader [22:00:23] GL_EXT_depth_bounds_test [22:00:23] GL_EXT_direct_state_access [22:00:23] GL_EXT_draw_buffers2 [22:00:23] GL_EXT_draw_instanced [22:00:23] GL_EXT_draw_range_elements [22:00:23] GL_EXT_fog_coord [22:00:23] GL_EXT_framebuffer_blit [22:00:23] GL_EXT_framebuffer_multisample [22:00:23] GL_EXTX_framebuffer_mixed_formats [22:00:23] GL_EXT_framebuffer_multisample_blit_scaled [22:00:23] GL_EXT_framebuffer_object [22:00:23] GL_EXT_framebuffer_sRGB [22:00:23] GL_EXT_geometry_shader4 [22:00:23] GL_EXT_gpu_program_parameters [22:00:23] GL_EXT_gpu_shader4 [22:00:23] GL_EXT_multi_draw_arrays [22:00:23] GL_EXT_multiview_texture_multisample [22:00:23] GL_EXT_multiview_timer_query [22:00:23] GL_EXT_packed_depth_stencil [22:00:23] GL_EXT_packed_float [22:00:23] GL_EXT_packed_pixels [22:00:23] GL_EXT_pixel_buffer_object [22:00:23] GL_EXT_point_parameters [22:00:23] GL_EXT_polygon_offset_clamp [22:00:23] GL_EXT_post_depth_coverage [22:00:23] GL_EXT_provoking_vertex [22:00:23] GL_EXT_raster_multisample [22:00:23] GL_EXT_rescale_normal [22:00:23] GL_EXT_secondary_color [22:00:23] GL_EXT_separate_shader_objects [22:00:23] GL_EXT_separate_specular_color [22:00:23] GL_EXT_shader_image_load_formatted [22:00:23] GL_EXT_shader_image_load_store [22:00:23] GL_EXT_shader_integer_mix [22:00:23] GL_EXT_shadow_funcs [22:00:23] GL_EXT_sparse_texture2 [22:00:23] GL_EXT_stencil_two_side [22:00:23] GL_EXT_stencil_wrap [22:00:23] GL_EXT_texture3D [22:00:23] GL_EXT_texture_array [22:00:23] GL_EXT_texture_buffer_object [22:00:23] GL_EXT_texture_compression_dxt1 [22:00:23] GL_EXT_texture_compression_latc [22:00:23] GL_EXT_texture_compression_rgtc [22:00:23] GL_EXT_texture_compression_s3tc [22:00:23] GL_EXT_texture_cube_map [22:00:23] GL_EXT_texture_edge_clamp [22:00:23] GL_EXT_texture_env_combine [22:00:23] GL_EXT_texture_env_dot3 [22:00:23] GL_EXT_texture_filter_anisotropic [22:00:23] GL_EXT_texture_filter_minmax [22:00:23] GL_EXT_texture_integer [22:00:23] GL_EXT_texture_lod [22:00:23] GL_EXT_texture_lod_bias [22:00:23] GL_EXT_texture_mirror_clamp [22:00:23] GL_EXT_texture_object [22:00:23] GL_EXT_texture_shadow_lod [22:00:23] GL_EXT_texture_shared_exponent [22:00:23] GL_EXT_texture_sRGB [22:00:23] GL_EXT_texture_sRGB_R8 [22:00:23] GL_EXT_texture_sRGB_decode [22:00:23] GL_EXT_texture_storage [22:00:23] GL_EXT_texture_swizzle [22:00:23] GL_EXT_timer_query [22:00:23] GL_EXT_transform_feedback2 [22:00:23] GL_EXT_vertex_array [22:00:23] GL_EXT_vertex_array_bgra [22:00:23] GL_EXT_vertex_attrib_64bit [22:00:23] GL_EXT_window_rectangles [22:00:23] GL_EXT_import_sync_object [22:00:23] GL_IBM_rasterpos_clip [22:00:23] GL_IBM_texture_mirrored_repeat [22:00:23] GL_KHR_context_flush_control [22:00:23] GL_KHR_debug [22:00:23] GL_EXT_memory_object [22:00:23] GL_EXT_memory_object_win32 [22:00:23] GL_EXT_win32_keyed_mutex [22:00:23] GL_KHR_parallel_shader_compile [22:00:23] GL_KHR_no_error [22:00:23] GL_KHR_robust_buffer_access_behavior [22:00:23] GL_KHR_robustness [22:00:23] GL_EXT_semaphore [22:00:23] GL_EXT_semaphore_win32 [22:00:23] GL_KHR_shader_subgroup [22:00:23] GL_KTX_buffer_region [22:00:23] GL_NV_alpha_to_coverage_dither_control [22:00:23] GL_NV_bindless_multi_draw_indirect [22:00:23] GL_NV_bindless_multi_draw_indirect_count [22:00:23] GL_NV_bindless_texture [22:00:23] GL_NV_blend_equation_advanced [22:00:23] GL_NV_blend_equation_advanced_coherent [22:00:23] GL_NVX_blend_equation_advanced_multi_draw_buffers [22:00:23] GL_NV_blend_minmax_factor [22:00:23] GL_NV_blend_square [22:00:23] GL_NV_clip_space_w_scaling [22:00:23] GL_NV_command_list [22:00:23] GL_NV_compute_program5 [22:00:23] GL_NV_conditional_render [22:00:23] GL_NV_conservative_raster [22:00:23] GL_NV_conservative_raster_dilate [22:00:23] GL_NV_conservative_raster_pre_snap_triangles [22:00:23] GL_NV_copy_depth_to_color [22:00:23] GL_NV_copy_image [22:00:23] GL_NV_depth_buffer_float [22:00:23] GL_NV_depth_clamp [22:00:23] GL_NV_draw_texture [22:00:23] GL_NV_draw_vulkan_image [22:00:23] GL_NV_ES1_1_compatibility [22:00:23] GL_NV_ES3_1_compatibility [22:00:23] GL_NV_explicit_multisample [22:00:23] GL_NV_feature_query [22:00:23] GL_NV_fence [22:00:23] GL_NV_fill_rectangle [22:00:23] GL_NV_float_buffer [22:00:23] GL_NV_fog_distance [22:00:23] GL_NV_fragment_coverage_to_color [22:00:23] GL_NV_fragment_program [22:00:23] GL_NV_fragment_program_option [22:00:23] GL_NV_fragment_program2 [22:00:23] GL_NV_fragment_shader_interlock [22:00:23] GL_NV_framebuffer_mixed_samples [22:00:23] GL_NV_framebuffer_multisample_coverage [22:00:23] GL_NV_geometry_shader4 [22:00:23] GL_NV_geometry_shader_passthrough [22:00:23] GL_NV_gpu_program4 [22:00:23] GL_NV_internalformat_sample_query [22:00:23] GL_NV_gpu_program4_1 [22:00:23] GL_NV_gpu_program5 [22:00:23] GL_NV_gpu_program5_mem_extended [22:00:23] GL_NV_gpu_program_fp64 [22:00:23] GL_NV_gpu_shader5 [22:00:23] GL_NV_half_float [22:00:23] GL_NV_light_max_exponent [22:00:23] GL_NV_memory_attachment [22:00:23] GL_NV_multisample_coverage [22:00:23] GL_NV_multisample_filter_hint [22:00:23] GL_NV_occlusion_query [22:00:23] GL_NV_packed_depth_stencil [22:00:23] GL_NV_parameter_buffer_object [22:00:23] GL_NV_parameter_buffer_object2 [22:00:23] GL_NV_path_rendering [22:00:23] GL_NV_path_rendering_shared_edge [22:00:23] GL_NV_pixel_data_range [22:00:23] GL_NV_point_sprite [22:00:23] GL_NV_primitive_restart [22:00:23] GL_NV_query_resource [22:00:23] GL_NV_query_resource_tag [22:00:23] GL_NV_register_combiners [22:00:23] GL_NV_register_combiners2 [22:00:23] GL_NV_sample_locations [22:00:23] GL_NV_sample_mask_override_coverage [22:00:23] GL_NV_shader_atomic_counters [22:00:23] GL_NV_shader_atomic_float [22:00:23] GL_NV_shader_atomic_float64 [22:00:23] GL_NV_shader_atomic_fp16_vector [22:00:23] GL_NV_shader_atomic_int64 [22:00:23] GL_NV_shader_buffer_load [22:00:23] GL_NV_shader_storage_buffer_object [22:00:23] GL_NV_shader_subgroup_partitioned [22:00:23] GL_NV_stereo_view_rendering [22:00:23] GL_NV_texgen_reflection [22:00:23] GL_NV_texture_barrier [22:00:23] GL_NV_texture_compression_vtc [22:00:23] GL_NV_texture_env_combine4 [22:00:23] GL_NV_texture_multisample [22:00:23] GL_NV_texture_rectangle [22:00:23] GL_NV_texture_rectangle_compressed [22:00:23] GL_NV_texture_shader [22:00:23] GL_NV_texture_shader2 [22:00:23] GL_NV_texture_shader3 [22:00:23] GL_NV_transform_feedback [22:00:23] GL_NV_transform_feedback2 [22:00:23] GL_NV_uniform_buffer_unified_memory [22:00:23] GL_NV_vertex_array_range [22:00:23] GL_NV_vertex_array_range2 [22:00:23] GL_NV_vertex_attrib_integer_64bit [22:00:23] GL_NV_vertex_buffer_unified_memory [22:00:23] GL_NV_vertex_program [22:00:23] GL_NV_vertex_program1_1 [22:00:23] GL_NV_vertex_program2 [22:00:23] GL_NV_vertex_program2_option [22:00:23] GL_NV_vertex_program3 [22:00:23] GL_NV_viewport_array2 [22:00:23] GL_NV_viewport_swizzle [22:00:23] GL_NVX_conditional_render [22:00:23] GL_NVX_linked_gpu_multicast [22:00:23] GL_NV_gpu_multicast [22:00:23] GL_NVX_gpu_multicast2 [22:00:23] GL_NVX_progress_fence [22:00:23] GL_NVX_gpu_memory_info [22:00:23] GL_NVX_multigpu_info [22:00:23] GL_NVX_nvenc_interop [22:00:23] GL_NV_shader_thread_group [22:00:23] GL_NV_shader_thread_shuffle [22:00:23] GL_KHR_blend_equation_advanced [22:00:23] GL_KHR_blend_equation_advanced_coherent [22:00:23] GL_OVR_multiview [22:00:23] GL_OVR_multiview2 [22:00:23] GL_SGIS_generate_mipmap [22:00:23] GL_SGIS_texture_lod [22:00:23] GL_SGIX_depth_texture [22:00:23] GL_SGIX_shadow [22:00:23] GL_SUN_slice_accum [22:00:23] GL_WIN_swap_hint [22:00:23] WGL_EXT_swap_control [22:00:23] OpenGL pixel format: 8:8:8:8 [22:00:23] OpenGL depth format: 24:8 [22:00:23] [22:00:23] GLSL version: 4.60 NVIDIA [22:00:23] GLSL max vertex uniforms: 4096 (4096) [22:00:23] GLSL max fragment uniforms: 4096 (4096) [22:00:23] GLSL max varyings: 124 (124) [22:00:23] GLSL max lights: 8 (8) [22:00:23] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [22:00:23] [22:00:23] Vertex/index buffer memory limit: 3072MiB [22:00:23] Starting workaround for fast running clocks [22:00:23] Using LWJGL timer. [22:00:24] Startup Phase - Initializing.. [22:00:24] Preloading builtin materials [22:00:24] Preloading builtin materials done [22:00:24] Setting up Collada Model Loader [22:00:24] Launching Collada Model Loader threads [22:00:24] Launching WOM Loader threads [22:00:24] Startup Phase - Setting up.. [22:00:24] Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [22:00:24] Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt [22:00:25] Gui initialized [22:00:25] Startup Phase - Preparing terrain... [22:00:25] Startup Phase - Connecting .. [22:00:25] Disabling Nagles [22:00:28] Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt [22:00:28] Disabling Nagles [22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt [22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt [22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt [22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt [22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt [22:00:29] Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt [22:00:29] Login successful [22:00:29] Executing C:\Games\Wurm\configs\default\autorun.txt [22:00:29] Starting update of login splash image... [22:00:29] Water reflection offscreen size 960x540 [22:00:30] Finished loading new login splash image! [22:00:31] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [22:00:33] No mapping found for hair6 [22:00:33] No mapping found for hair0 [22:00:33] No mapping found for hair6 [22:00:33] No mapping found for hair6 [22:00:34] Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt [22:00:58] Writing to C:\Games\Wurm\players\Nelse\logs\PM__Lordvyn.2020-11.txt [22:15:34] No mapping found for hair6 [22:16:57] No mapping found for hair6 [22:18:14] No mapping found for hair6 [22:22:29] Execution aborted at connection 1, iteration 70110 [22:22:29] Run time 21m, local time Tue Nov 03 22:22:29 YEKT 2020 [22:22:29] Destroying game window [22:22:29] ====== CLIENT CRASH ====== [22:22:29] Unexpected crash while playing [22:22:29] java.lang.NullPointerException [22:22:29] at class.HVON6n0M2.FZOk5L6Gfy(SourceFile:831) [22:22:29] at class.HVON6n0M2.mMV5oPkCW(SourceFile:627) [22:22:29] at class.NPiNs8twr.FZOk5L6Gfy(SourceFile:504) [22:22:29] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [22:22:29] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [22:22:29] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [22:22:29] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [22:22:29] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [22:22:29] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [22:22:29] at class.ygr3hsbePU.FZOk5L6Gfy(SourceFile:110) [22:22:29] at class.xmuPfxaGeN.FZOk5L6Gfy(SourceFile:832) [22:22:29] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:223) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:227) [22:22:29] at class.u2RLtU7GmG.FZOk5L6Gfy(SourceFile:213) [22:22:29] at class.EfIeuu5ly.FZOk5L6Gfy(SourceFile:960) [22:22:29] at class.mSpYJFuHeH.FZOk5L6Gfy(SourceFile:82) [22:22:29] at class.C9ptrlOeBB.FZOk5L6Gfy(SourceFile:219) [22:22:29] at class.C9ptrlOeBB.mMV5oPkCW(SourceFile:228) [22:22:29] at class.tbKFb9sORY.FZOk5L6Gfy(SourceFile:277) [22:22:29] at class.OrNYkb3lb.FZOk5L6Gfy(SourceFile:1151) [22:22:29] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [22:22:29] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [22:22:29] at java.lang.Thread.run(Unknown Source) Edited November 3, 2020 by Nelsy 2 Share this post Link to post Share on other sites
Posted November 3, 2020 Split from Patch Notes thread. Hopefully someone will find it and be able to assist you. Share this post Link to post Share on other sites
Posted November 3, 2020 5 minutes ago, neopherus said: Split from Patch Notes thread. Hopefully someone will find it and be able to assist you. I done some posts here. And also had other thread about freezes, stutter, silent client crashes but got no real technical help for long period of time. It just hopeless already Share this post Link to post Share on other sites
Posted November 3, 2020 3 hours ago my pc kept freezing and restarting whilst playing..no idea what was up but it was stressing me lol Share this post Link to post Share on other sites
Posted November 3, 2020 (edited) This is not my PC issue, and it lasts for many longer than 3 hours. Here is nothing to laugh on, this is serious problem. I changed my CPU to 10th gen but it does not help, I reinstalled windows 10 and wurm client, deleted all my settings but it doesnot help, I done everything I can but got no ever even a f*cking word from tech support... Do you think is funny? Atleast I can say that turning of GLSL helps but brings new issues. Also run low memory client with old GUI work more stable but still crashes just takes longer time for it. Normally game crash right on time when you run it, sometime it takes 30 mins, but with low mem client and default it can lasts stable for 2 hours. You can run Wurm on lowest possbile settings it will work but with some other issues. You dont want play any game that shitty graphic settins on PC that can handle veryhigh-extreme settings on any latest game. More patches they release it feel more unplayble for me, just for 4 mounths this game become for me from trully beautiful game to shity game which worth less then pixel game and gameplay feels worse than in 2013 when i frist time played this game. This is not how old game should work on PC worth more than 1500$. And only devs can figure out this, but looks like they feel if some one got rare issue, this is his issue, while devs PC run Wurm perfeclty stable this problem not exists for them and they think thats users stupid faults ruined their perfect game and brings to crashes... I paid for this game enough money to get help, but no, paying money here is not enough to get REAL THECHICAL PRDUCT SUPPORT, here is only miracle can help! Edit: Got last crash after few hours of playing on low memory client with default settings(spoiler below). Can't say it playble for PvP. With normal client I cant play even 30 mins without crash, and all this get wrse to this state after latest patch, before it i had some problems but not that hard. Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Games\Wurm\console.Nelse.log Time is Tue Nov 03 22:27:31 YEKT 2020 Running client version 4.1.124 client build# 416cd68baaa473a1c646dc1d1b9d038677ae382c client build time 2020-10-29 14:31 === System information === Executing from C:\Games\Wurm Online\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 12 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:75:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_seasonal_mappings = true enable_shift_drag = false enable_volumetric_fog = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 110 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_cursor_with_ui = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_control_mode = 0 mount_rotation = false mouse_smoothing = 0.0 multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 14 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 1 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 4 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = false sound_play_work = true structure_render_distance = 3 submit_client_data = 2 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing C:\Games\Wurm\configs\default\keybindings.txt Translating legacy key NUMPAD9 to KP_9 Translating legacy key EQUALS to EQUAL Translating legacy key ADD to KP_ADD Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD4 to KP_4 Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Warning: Unrecognized action DEFAULT_ACTION Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD6 to KP_6 Word filter loaded: 23 Starting global frame job manager with 12 worker threads Starting global lazy job manager with 6 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 456.71 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 3072MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Games\Wurm\players\Nelse\windows_1920x1080.txt Loading props file C:\Games\Wurm\players\Nelse\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm\players\Nelse\logs\_Event.2020-11.txt Disabling Nagles Writing to C:\Games\Wurm\players\Nelse\logs\_Friends.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\Alliance.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\Village.2020-11.txt Login successful Executing C:\Games\Wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Games\Wurm\players\Nelse\logs\GL-HOTS.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\HOTS.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\Trade.2020-11.txt Initializing font texture for SansSerif (12). Texture Size: 512 Water reflection offscreen size 960x540 Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 No mapping found for hair6 No mapping found for hair0 No mapping found for hair6 No mapping found for hair6 Writing to C:\Games\Wurm\players\Nelse\logs\PM__Lordvyn.2020-11.txt Initializing font texture for SansSerif (11, bold). Texture Size: 512 Writing to C:\Games\Wurm\players\Nelse\logs\_Skills.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\PM__Tibba.2020-11.txt No mapping found for hair6 No mapping found for hair0 No mapping found for hair6 No mapping found for hair6 No mapping found for hair0 No mapping found for hair6 No mapping found for hair0 No mapping found for hair0 No mapping found for hair6 No mapping found for hair6 No mapping found for hair6 No mapping found for hair6 Writing to C:\Games\Wurm\players\Nelse\logs\_Local.2020-11.txt No mapping found for hair0 No mapping found for hair6 Keybindings saved. Initializing font texture for SansSerif (24, bold). Texture Size: 1024 Writing to C:\Games\Wurm\players\Nelse\logs\_Combat.2020-11.txt No mapping found for hair6 No mapping found for hair6 No mapping found for hair6 Writing to C:\Games\Wurm\players\Nelse\logs\PM__Electroprobe.2020-11.txt No mapping found for hair6 No mapping found for hair0 No mapping found for hair7.female No mapping found for hair7.female No mapping found for hair0 No mapping found for hair7.female No mapping found for hair0 No mapping found for hair7.female No mapping found for hair7.female No mapping found for hair7.female No mapping found for hair0 No mapping found for hair7.female No mapping found for hair7.female Missing texture data requested: graphics.jar:player/textures/Face/Default/female/eyebrow/female_eyeBrow2_Default.dds No mapping found for hair0 Disabling Nagles Writing to C:\Games\Wurm\players\Nelse\logs\CA_HELP.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\GL-Freedom.2020-11.txt Writing to C:\Games\Wurm\players\Nelse\logs\Freedom.2020-11.txt Disabling Nagles No mapping found for hair0 Error loading DDS <graphics.jar:texture/sprite/Fields/wood_n.dds>. Java heap space Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds No mapping found for hair6 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 Keybindings saved. No mapping found for hair6 No mapping found for hair0 No mapping found for hair6 No mapping found for hair6 Disabling Nagles Disabling Nagles Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:texture/sprite/Fields/wood_n.dds Missing texture data requested: graphics.jar:player/textures/Face/Default/male/hairline/Male_hair_g_00_n.dds No mapping found for hair0 No mapping found for hair6 Execution aborted at connection 1, iteration 690652 Run time 3h 41m, local time Wed Nov 04 02:09:21 YEKT 2020 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.KGtEzfMmrb.mMV5oPkCW(SourceFile:520) at class.zfXOCIqhzy.FZOk5L6Gfy(SourceFile:397) at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:1468) at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:8172) at class.gGViwK1WfL.XwhlvVTrl(SourceFile:622) at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262) at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:7375) at com.wurmonline.client.WurmClientBase.run(SourceFile:35326) at java.lang.Thread.run(Unknown Source) Actuallay ignoring these you force people throw Wurm and forgot about it as a bad dream. So i not surpriced that even good launch was ruined back to low online and only people left which are Wurm funs, but even they you push to limints and bring them to go away decision. I trying to fit in my "stupid head" how the f*cking service can be SO BAD in 2020, how the F*CK it can be! Can you do atleast someting to make sense you atleaset exists tech supp, no? Can you make atleast view that you care and you trying, no? Why people should fight with you and your Wurm to be able to play it?! I'm not crazy, you make people looks and feels crazy after playing Wurm Online. Even moderator know that only thing i can count here is HOPE, i can only HOPE i paying money to play game and get something playble in return, OMG! Bet you will answer in a hour if I got issue with payment for next premium month! Oh my gosh, save me please, help me being calm seing all of this! Edited November 3, 2020 by Nelsy Share this post Link to post Share on other sites
Posted November 4, 2020 (edited) Hmm with my rig setup, i havent had any issues or crashes. Got my settings on max though. Have you checked for another video card? Drivers?? Even hard drives can have bad sectors uploading the game files can be annoying too, tried switch to SSD. Try work on something cheap and small before moving up something big, cause this maybe simple than you think. Sometimes i had to reformat my main drive with the OS is to get the programs to work properly, so i dont if there something fishy with the registery, cause few games i tried to play wouldnt launch at all and after formatted my main drive with the OS is, fixes the problems. Hope this help and good luck out there! I know can be pain dealing with these issues, been there. PS: check your PSU, some are cheap and unrealible to have and should be avoided at all cost. Edited November 4, 2020 by Wildelf Share this post Link to post Share on other sites
Posted November 4, 2020 (edited) On 11/4/2020 at 3:03 PM, Wildelf said: Hmm with my rig setup, i havent had any issues or crashes. Got my settings on max though. Have you checked for another video card? Drivers?? Even hard drives can have bad sectors uploading the game files can be annoying too, tried switch to SSD. Try work on something cheap and small before moving up something big, cause this maybe simple than you think. Reinstalled windows, drivers as well (done clear install). Wurm on SSD(few years old). PSU are good enough Cougar STX 650. Continue of this, I reinstall Java too, fully disable my Kaspersky Total security, I tried to disable sound in game to exclude audio problems. Honestly I trayed everything Is possible, also I update my hardware CPU, motherboard and RAM, and update my BIOS. What I can do more? Soon ill change my GTX 1060 to RTX3070 or 80(thinking about it) and I'm pretty sure it will be same. Next stage is just accept it and quit Wurm. Edited November 5, 2020 by Nelsy Share this post Link to post Share on other sites
Posted November 4, 2020 i've heard others talk about crashes ever since the halloween patch hit, try disabling the graphics from it- that's the best i got Share this post Link to post Share on other sites
Posted November 5, 2020 14 hours ago, Nelsy said: Reinstalled windows, drivers as well (done clear install). Wurm on SSD(few years old). PSU are good enough Cougar STX 650. Continue of this, I reinstall Java too, fully disable my Kaspersky Total security, I tried to disable sound in game to except audio problems. Honestly I trayed everything Is possible, also I update my hardware CPU, motherboard and RAM, and update my BIOS. What I can do more? Soon ill change my GTX 1060 to RTX3070 or 80(thinking about it) and I'm pretty sure it will be same. Next stage is just accept it and quit Wurm. Your video card is what i have too, the VR ready one. I cant really say what the issues, just send them the debug reports during the crashes or errors. I think they have one, not really sure, some games have crash reports in game's folder for debug, etc. Also Microsoft Windows can be pain, take time to update them and once you already reinstall those programs (not OS) make sure the directory is deleted as well and some the registry need to be fixes or deleted. That is why i formatted my drive to start over fresh, like cleaning out your room completely that doesnt have any bugs. Once your PC starting all over again, this can be pain, when your Windows has auto update, that can slow down or even cause some issues while playing. I got mine on disabled auto update and only check once in awhile if needed and update Windows manually. Share this post Link to post Share on other sites
Posted November 15, 2020 Shouldn't this be in https://forum.wurmonline.com/index.php?/forum/26-technical-issues/ ? Share this post Link to post Share on other sites