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Drayka

Affinity Swapping via Trader Item

Affinity-swapping item  

18 members have voted

This poll is closed to new votes
  1. 1. Would you be interested in being able to swap affinities between established premium accounts using a non-craftable trader item?

    • Yes, I love this idea!
      6
    • It sounds okay, I have no serious objections.
      3
    • I think I have a better idea.
      0
    • I'm not interested in affinities.
      0
    • No way! Do not add this.
      10

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  • Poll closed on 01/12/20 at 12:00

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I'd like a non-tradable, 1-use item I can purchase, and/or redeem as a premium bonus for X number of months paid, from the trader, that would allow me to swap nominated affinities between two premium accounts with that item, of the same Kingdom.

 

I don't want a item that would allow the theft of affinities, or the commercial extraction of affinities from accounts, so that one account could end up with hundreds of affinities, or players specialising in playing middle-man broker of affinities.

 

I would accept that an account has to have at least X months of premium time played, before being able to engage in such a transaction, to prevent affinity-farming equivalent to organ trafficking.

 

Would anyone else like such an item to be available under those or similar conditions?

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you have no clue how many have bunch of alts bought or not with some affs on them.. this at last gives free pass to frankenstein a main account with the GOOD bits from the alts

 

+1 for wu

-2 for wo

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30 minutes ago, Finnn said:

you have no clue how many have bunch of alts bought or not with some affs on them.. this at last gives free pass to frankenstein a main account with the GOOD bits from the alts

already possible by killing the alts on chaos, not a counter argument.

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😄

 

I am VERY aware of how many people have multiple alts. I'm more interested in WHY they feel the need to have so many, than the fact that they have them. But that's beside the point.

 

And if the main objection is that players use mechanics and money to build the character they want to play as their main, then why are we allowed to skillgain in anything past 20? Why don't we all stay as free2play characters, because that would stop all these nasty people from 'frankensteining' a character by addictive and obsessive gaming, instead of being satisfied with whatever they were given for free, and on a diceroll. That would be 'fair'.

 

Change is part of life. I would like it to be available to ALL who can afford to premium even a single account, via in-game money or credit card. Not just to those who can afford the sheer time and effort to farm alts until they get what they wanted in the first place.

 

Sometimes it's better to make it easier for people to have their heart's desire, than to extol the virtues of privation.

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On 11/2/2020 at 1:30 PM, Oblivionnreaver said:

already possible by killing the alts on chaos, not a counter argument.

Use of PvP for a PvE feature is NOT a counter argument to that counter argument?

 

It's like saying "go to epic to get the 70 prayer goal"

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2 hours ago, Etherdrifter said:

Use of PvP for a PvE feature is NOT a counter argument to that counter argument?

 

It's like saying "go to epic to get the 70 prayer goal"

you cant transfer affinities in pve so it aint a pve feature. finns post is a slippery slope fallacy thats already proven to not be impactful because if it was actually a thing people would already be doing it to get ahead like every other feature/exploit/whatever in the game.

 

im not saying to do it im saying its already in the game and if it was worth abusing alts to do people would already be doing it, the free pass finn talked about is literally already in the game, not to mention you can just spam buy years of prem and get as many affs as you want, so gates already open on the whole whales would get more affinities ey

  • Like 1

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5 hours ago, Oblivionnreaver said:

 

you cant transfer affinities in pve so it aint a pve feature. finns post is a slippery slope fallacy thats already proven to not be impactful because if it was actually a thing people would already be doing it to get ahead like every other feature/exploit/whatever in the game.

 

im not saying to do it im saying its already in the game and if it was worth abusing alts to do people would already be doing it, the free pass finn talked about is literally already in the game, not to mention you can just spam buy years of prem and get as many affs as you want, so gates already open on the whole whales would get more affinities ey

Good point

 

+1 from me

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I am not sure but mean to recall that "harvesting" affinities from alts on Chaos was outlawed and threatened with permaban. Not entirely sure about.

As to whales: a random affinity costs 10.000 marks points. There are 140 possible affinities in game (2 of them, hammer and warhammers, excluded by patch 2-20-2020 iirc, so 138 , Funfact: I have hammers affi from start lol).

 

For 1 year worth of marks points (60.000) one can buy 6 random affinities. I am not sure whether one can subscribe Wurm for 23 years in advance, amounting to 1545.37€ . Honestly, I would rather pity someone doing so, but fail to see how it would harm me. If someone is happy to be able to skill up up to 50% faster (right?) with max *s in a skill, it does not really affect me. Maybe different in PvP, not sure.

 

Anyway, I miss the point for the proposal. In fact, it might help someone to achieve such a goal without spending thousands of Euros while reducing the alt zoo. I doubt the company would be happier with reduced prems than with wasteful whales.

 

Edit: To elaborate, buying 138 random affinities from marks shop does not guarantee that you get your desired affinity a single time. it is just more likely. I do not know the details of that random roll (and the devs certainly won't tell me 😎 ), but assuming that every full 5* is excluded, it would need up to 115 years of sub (minus affinities already in place) to fill up all slots.

Edited by Ekcin

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On 11/4/2020 at 9:45 PM, Ekcin said:

Anyway, I miss the point for the proposal. In fact, it might help someone to achieve such a goal without spending thousands of Euros while reducing the alt zoo. I doubt the company would be happier with reduced prems than with wasteful whales.

 

If the goal is for the Developers to price themselves out of the market, catering only to the super-rich, then why doesn't someone propose that WO simply say 'pay us a month's-worth of subscription everyday, to play for 5 minutes, and we'll close the servers except for a 5 minute window per day, and release no new updates ever again'.

 

The point of the proposal is to take into account the law of diminishing returns, to the long-term best-interests of both Developers and Playerbase, and suggest a mechanic that might tangibly and significantly contribute to that goal.

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So anyone could create many alts, buy them 1 month of premium and then give his affinity to the main character? No thank you.

 

I would prefer an item that gives me the ability to re-roll affinity that I don't like.

 

Or item that allows me to choose which affinity will be added to my character next time affinity roll will happen for my character, to avoid randomness (this solution would probably provide quite large profits for developers).

 

 

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3 hours ago, Darnok said:

So anyone could create many alts, buy them 1 month of premium and then give his affinity to the main character? No thank you.

 

On 11/2/2020 at 11:21 PM, Drayka said:

I would accept that an account has to have at least X months of premium time played, before being able to engage in such a transaction, to prevent affinity-farming equivalent to organ trafficking

 

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7 hours ago, Drayka said:

If the goal is for the Developers to price themselves out of the market, catering only to the super-rich, ..

I fail to see that the devs do so, and I fail to see the lots of super-rich buying centuries of wurm subs. ,

 

 

Quote

The point of the proposal is to take into account the law of diminishing returns, to the long-term best-interests of both Developers and Playerbase, and suggest a mechanic that might tangibly and significantly contribute to that goal.

I still do not understand. Which returns do diminish? And what does it help the player base when someone can concentrate the different affis from her/his army of alts bought back in RMT/account trade days to one character? Not that it bothers me or my gameplay if someone gets 100 5* affis that way, would rather slightly amuse me. What I miss, is even the slightest reason for the devs and the company to take in account such proposal.

Edited by Ekcin

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17 hours ago, Ekcin said:

What I miss, is even the slightest reason for the devs and the company to take in account such proposal.

 

My point is that our accounts and our time, is what is valuable. A piece of computer code no-one uses, has no intrinsic value. The Developers 'affinities' are in creating Java and associated code, and graphics. They are bartering this, to us, as an abstract product, to pay their living expenses, pay the overheads of providing this service, and continuing to provide this service on an on-going basis. But what are we here to buy?

 

Let's say, that every Wurmian had everything they wanted in RL. Such people could hand over money for nothing to the development team, simply because being human would be enough to merit a living wage. Like some donate money to charity. The servers wouldn't need to even exist, just an account number one could deposit a gratuity into, in the same way we put money away for our children's college fund.

 

But we don't have everything we want in RL. And we can't just hand out money as if it's water from an untainted well, free to all and constantly refilling itself through no effort on our behalf.

 

So what are we here to buy?

 

I thought long and hard about this before returning to Wurm, after several years of not playing, knowing that Wurm, like every other computer game, wasn't selling what I needed to buy for myself. About what it means to be a Wurmian, and a full-time member of this Player/Developer community for the long haul, instead of short-term gratification. Not just for myself, but for everyone who plays computer games.

 

I know what I'm buying. I'm bartering with the Development Team for the opportunity to be part of this community, that cannot exist without them, or the players they cater to, to everyone's mutual long-term best-interests, as humans, who are capable and motivated to play computer games. That's not a huge segment of humanity as a whole. Also, the people who are motivated to play Wurm specifically, in it's current stage of development, are a very limited demographic. Bearing in mind the number of alts that skew the statistics, that's not even that many individuals. Not more than one person could take into account, all at the same time. We may have a small development team, though admittedly not as small as it was, but we also have a small playerbase, not as big as it could be.

 

And it's not on just the developers, whether this game succeeds or fails in the coming years. It's on us. All of us. What I can suggest on this forum, to the developers, with the active players acting as their conservative guard-dogs, is merely tweaks to help the playerbase to help the game to succeed. We all need to pull our own weight, as a community, for Wurm to succeed.

 

Players who free2play this game are not 'deadwood', no matter what simplistic accounting implies. I do not want the database filled with hundreds of abandoned accounts for reasons that took a simple tweak of the code. There is a healthy level of challenge, and then there's like-it-or-lump-it mechanics that are counter-productive to the community's best-interests in the long-term, as a whole.

 

I'm suggesting that we CONSERVE the Heritage, random starting affinity, but that provision is made to trade affinities between premium accounts, as something to aspire to, once single-account players, by RL money or Wurm silver, have had chance to experience the shape of the game. Affinity doesn't count for much at a low level, but it does for high-level titles. Once someone has settled on an 'addiction' in this game, they SHOULD be able to attempt to negotiate a trade with someone with an equally unfitting affinity. By a mechanic that doesn't break the game for other players.

 

It's a basic principle of good garbage collection, in programming terms. THAT's why the Developers should code it in. Because that's how good computer code should be written. Good garbage collection, and good catch-exceptions.

 

You have to reason why they coded in random affinities in the first place - what they were attempting to achieve - and work with that, not against it. They're coders. And just like authors of books, you can learn to hear their 'voice of authorship' in the sheer wogic of these mechanics. IF, you meditate on it.

 

Or don't you remember their attempt to introduce 'children' to Wurm?

 

Think about it.

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