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wasntme

keep getting dced after halloween update

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Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[23:21:20] 
[23:21:20] Preparing to enable console logging.
[23:21:20] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.grumpyoldfart.log
[23:21:20] Time is Tue Oct 27 23:21:20 GMT 2020
[23:21:20] Running client version 4.2.24
[23:21:20]          client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d
[23:21:20]      client build time 2020-10-23 15:29
[23:21:20] 
[23:21:20] === System information ===
[23:21:20] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[23:21:20] Operating system: Windows 10 (arch: amd64, version: 10.0)
[23:21:20] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[23:21:20] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[23:21:20] Available CPUs: 4
[23:21:20] 
[23:21:20] 
[23:21:20] === Wurm options ===
[23:21:20] animation_playback_self = 1
[23:21:20] ao_level = 1
[23:21:20] auto_mipmaps_enabled = 1
[23:21:20] auto_run_source = 0
[23:21:20] cavedetail = 2
[23:21:20] censor_chat = true
[23:21:20] collada_animations = 3
[23:21:20] colorItemsDamage = true
[23:21:20] color_black = 0.0,0.0,0.0,1.0
[23:21:20] color_cyan = 0.0,1.0,1.0,1.0
[23:21:20] color_enchant_desc = 0.5,0.5,1.0,1.0
[23:21:20] color_enchant_name = 0.0,0.5,0.5,1.0
[23:21:20] color_enchant_power = 0.0,1.0,1.0,1.0
[23:21:20] color_error = 1.0,0.3,0.3,1.0
[23:21:20] color_fuchsia = 1.0,0.0,1.0,1.0
[23:21:20] color_green = 0.4,0.72,0.47,1.0
[23:21:20] color_grey = 0.5,0.75,1.0,1.0
[23:21:20] color_lime = 0.5,1.0,0.5,1.0
[23:21:20] color_maroon = 0.5,0.0,0.0,1.0
[23:21:20] color_navy_blue = 0.23,0.39,1.0,1.0
[23:21:20] color_orange = 1.0,0.58,0.04,1.0
[23:21:20] color_outline_ally = 0.5,1.0,0.5,1.0
[23:21:20] color_outline_friend = 0.5,0.75,1.0,1.0
[23:21:20] color_outline_hostile = 1.0,0.0,0.0,1.0
[23:21:20] color_outline_neutral = 0.5,0.5,1.0,1.0
[23:21:20] color_purple = 0.5,0.0,0.5,1.0
[23:21:20] color_red = 1.0,0.0,0.0,1.0
[23:21:20] color_royal_blue = 0.5,0.5,1.0,1.0
[23:21:20] color_salve_acid = 1.0,1.0,0.0,1.0
[23:21:20] color_salve_fire = 1.0,0.0,0.0,1.0
[23:21:20] color_salve_frost = 0.0,0.0,1.0,1.0
[23:21:20] color_silver = 0.75,0.75,0.75,1.0
[23:21:20] color_system = 0.5,1.0,0.5,1.0
[23:21:20] color_teal = 0.0,0.5,0.5,1.0
[23:21:20] color_white = 1.0,1.0,1.0,1.0
[23:21:20] color_yellow = 1.0,1.0,0.0,1.0
[23:21:20] compressed_textures = false
[23:21:20] compressed_textures_S3TC = true
[23:21:20] contribution_culling = 200
[23:21:20] custim_timer_source = 1
[23:21:20] customTimer1 = -1|-1
[23:21:20] customTimer2 = -1|-1
[23:21:20] customTimer3 = -1|-1
[23:21:20] customTimer4 = -1|-1
[23:21:20] customTimer5 = -1|-1
[23:21:20] debug_mode = false
[23:21:20] defaultActions_source = 0
[23:21:20] depth_clamp_enabled = 2
[23:21:20] disable_select_all_shortcut = false
[23:21:20] display_settings = false:false:0:1024:768:32:-1:false:true
[23:21:20] enable_contribution_culling = false
[23:21:20] enable_debugs = false
[23:21:20] enable_lod = true
[23:21:20] enable_shift_drag = false
[23:21:20] enable_volumetric_fog = true
[23:21:20] enable_vsync = false
[23:21:20] enable_world_drag = true
[23:21:20] event_log_rotation = 2
[23:21:20] exec_source = 0
[23:21:20] fast_yield = false
[23:21:20] fbo_enabled = 2
[23:21:20] fog_coord_src = 0
[23:21:20] font_antialias = 2
[23:21:20] font_bold = 11
[23:21:20] font_default = 11
[23:21:20] font_header = 24
[23:21:20] font_italian = 11
[23:21:20] font_monospaced = 11
[23:21:20] font_static = 11
[23:21:20] fov_horizontal = 80
[23:21:20] fps_limit = 60
[23:21:20] fps_limit_background = 30
[23:21:20] fps_limit_enabled = true
[23:21:20] free_look_mode_disable_on_close_component = false
[23:21:20] free_look_mode_disable_on_combat = false
[23:21:20] free_look_mode_disable_on_open_component = false
[23:21:20] free_look_mode_sensitivity = 10
[23:21:20] game_client_thread_priority = 2
[23:21:20] glsl_debug_loading = false
[23:21:20] glsl_enabled = 2
[23:21:20] gpu_skinning = true
[23:21:20] gui_opacity = 3
[23:21:20] gui_skin = 1
[23:21:20] has_read_eula = true
[23:21:20] head_bob = false
[23:21:20] hide_cursor_with_ui = false
[23:21:20] hide_inactive_friends = false
[23:21:20] hide_menu_examine = false
[23:21:20] hide_menu_no_target = false
[23:21:20] hide_menu_spam_mode = true
[23:21:20] hide_menu_stop = false
[23:21:20] hide_onscreen_fail_messages = false
[23:21:20] hide_onscreen_hostile_messages = false
[23:21:20] hide_onscreen_info_messages = false
[23:21:20] hide_personal_goal = false
[23:21:20] high_res_binoculars = true
[23:21:20] hint_texture_scaling = 2
[23:21:20] impColumn = true
[23:21:20] inverse_mouse = false
[23:21:20] irc_log_rotation = 2
[23:21:20] irc_notif = 0
[23:21:20] item_creature_render_distance = 3
[23:21:20] key_bindings_source = 0
[23:21:20] keyboard_layout = 0
[23:21:20] limit_dynamic_lights = true
[23:21:20] loadInventoryStartup = true
[23:21:20] local_list_in_event = true
[23:21:20] lod = 1
[23:21:20] log_extra_errors = false
[23:21:20] log_gl_errors = false
[23:21:20] mark_text_read = true
[23:21:20] material_as_suffix = true
[23:21:20] max_dynamic_lights = 8
[23:21:20] max_shader_lights = 8
[23:21:20] max_texture_size = 2
[23:21:20] mega_texture_size = 6
[23:21:20] model_loader_thread_priority = 2
[23:21:20] model_loading_threads = 3
[23:21:20] mount_control_mode = 0
[23:21:20] mount_rotation = false
[23:21:20] mouse_camera_sensitivity = 10.0
[23:21:20] mouse_smoothing = 0.0
[23:21:20] multicolor_usage = 1
[23:21:20] multidraw_enabled = 1
[23:21:20] no_brightness = false
[23:21:20] no_terrain_render = false
[23:21:20] no_world_render = false
[23:21:20] non_power_of_two = 1
[23:21:20] normal_maps = true
[23:21:20] occlusion_queries_enabled = 2
[23:21:20] offscreen_texture_size = 2
[23:21:20] other_log_rotation = 2
[23:21:20] outline_picking = true
[23:21:20] player_texture_size = 2
[23:21:20] quick_keybinds = true
[23:21:20] reflection_texture_size = 2
[23:21:20] reflections = 2
[23:21:20] remember_password = true
[23:21:20] render_bloom = false
[23:21:20] render_distant_terrain = true
[23:21:20] render_fxaa = true
[23:21:20] render_sun_glare = false
[23:21:20] render_vignette = false
[23:21:20] renderer_type = 1
[23:21:20] resident_models = false
[23:21:20] save_skills_on_quit = false
[23:21:20] screen_brightness = 0.6460177
[23:21:20] screenshot_file_format = 1
[23:21:20] season_override = 0
[23:21:20] send_extra_tile_data = false
[23:21:20] setting_timestamps = true
[23:21:20] settings_version = 14
[23:21:20] shadow_level = 0
[23:21:20] shadow_mapsize = 1
[23:21:20] shift_drag_default = 10
[23:21:20] showKChat = true
[23:21:20] show_body_in_inventory = true
[23:21:20] show_creature_overlay = true
[23:21:20] show_examine_world_text = true
[23:21:20] show_local_world_text = true
[23:21:20] show_old_menu = false
[23:21:20] show_old_quickbar = true
[23:21:20] silent_friends_update = false
[23:21:20] skillgain_minimum = 2
[23:21:20] skillgain_no_alignment = true
[23:21:20] skillgain_no_favor = true
[23:21:20] skydetail = 1
[23:21:20] sound_al_gain = 5
[23:21:20] sound_buzzlevel = 2
[23:21:20] sound_cache_enabled = true
[23:21:20] sound_doppler_enabled = false
[23:21:20] sound_engine = 2
[23:21:20] sound_footstepslevel = 10
[23:21:20] sound_music_level = 4
[23:21:20] sound_play_PMAlert = false
[23:21:20] sound_play_UIsounds = true
[23:21:20] sound_play_ambients = true
[23:21:20] sound_play_buzz = true
[23:21:20] sound_play_combat = true
[23:21:20] sound_play_door = true
[23:21:20] sound_play_emotes = true
[23:21:20] sound_play_footsteps = true
[23:21:20] sound_play_music = false
[23:21:20] sound_play_weather = true
[23:21:20] sound_play_work = true
[23:21:20] structure_render_distance = 3
[23:21:20] submit_client_data = 1
[23:21:20] supersampling = 0
[23:21:20] swap_mouse_buttons = false
[23:21:20] terrain_res = 2
[23:21:20] test_attach_equipment = false
[23:21:20] test_mode = 0
[23:21:20] thirdPerson = false
[23:21:20] tile_transitions = true
[23:21:20] tiledecorations = 2
[23:21:20] togglePushToTalk = true
[23:21:20] treelist_outline = true
[23:21:20] trees = 1
[23:21:20] ui_scale = 110
[23:21:20] update_optional = true
[23:21:20] use_alpha_particles = true
[23:21:20] use_anisotropic_filtering = 4
[23:21:20] use_antialiasing = 1
[23:21:20] use_default_action = true
[23:21:20] use_fast_clock_work_around = true
[23:21:20] use_nano_timer = false
[23:21:20] use_non_alpha_particles = true
[23:21:20] use_phobia_models = false
[23:21:20] use_tree_models = false
[23:21:20] use_weather_particles = false
[23:21:20] vbo_enabled = 1
[23:21:20] vg_ui_theme = 1
[23:21:20] viewport_bob = true
[23:21:20] water_detail = 2
[23:21:20] 
[23:21:22] Setting up WurmModel Model Loader
[23:21:23] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[23:21:23] Translating legacy key NUMPAD7 to KP_7
[23:21:23] Translating legacy key NUMPAD9 to KP_9
[23:21:23] Translating legacy key EQUALS to EQUAL
[23:21:23] Translating legacy key ADD to KP_ADD
[23:21:23] Translating legacy key NUMPAD8 to KP_8
[23:21:23] Translating legacy key NUMPAD5 to KP_5
[23:21:23] Translating legacy key MULTIPLY to KP_MULTIPLY
[23:21:23] Translating legacy key NUMPAD1 to KP_1
[23:21:23] Translating legacy key NUMPAD0 to KP_0
[23:21:23] Translating legacy key NUMPAD3 to KP_3
[23:21:23] Translating legacy key NUMPAD2 to KP_2
[23:21:23] Translating legacy key DECIMAL to KP_DECIMAL
[23:21:23] Translating legacy key DIVIDE to KP_DIVIDE
[23:21:23] Translating legacy key NUMPAD6 to KP_6
[23:21:23] Translating legacy key NUMPAD4 to KP_4
[23:21:25] Word filter loaded: 23
[23:21:26] Starting global frame job manager with 4 worker threads
[23:21:26] Starting global lazy job manager with 2 worker threads
[23:21:26] Setting up OpenAL Sound Engine
[23:21:26] OpenAL version: 1.1 ALSOFT 1.19.1
[23:21:26] OpenAL renderer: OpenAL Soft
[23:21:26] OpenAL vendor: OpenAL Community
[23:21:26] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[23:21:26] Generating: 128 source channels.
[23:21:26] 
[23:21:26] === OpenGL information ===
[23:21:26] LWJGL version: 3.2.3 1.2.0
[23:21:26] OpenGL vendor: ATI Technologies Inc.
[23:21:26] OpenGL renderer: AMD Radeon HD 7800 Series
[23:21:26] OpenGL version: 4.6.13596 Compatibility Profile Context 20.10 27.20.1034.6
[23:21:26] OpenGL extensions:
[23:21:26]     GL_AMDX_debug_output
[23:21:26]     GL_AMD_blend_minmax_factor
[23:21:26]     GL_AMD_conservative_depth
[23:21:26]     GL_AMD_debug_output
[23:21:26]     GL_AMD_depth_clamp_separate
[23:21:26]     GL_AMD_draw_buffers_blend
[23:21:26]     GL_AMD_framebuffer_sample_positions
[23:21:26]     GL_AMD_gcn_shader
[23:21:26]     GL_AMD_gpu_shader_int64
[23:21:26]     GL_AMD_interleaved_elements
[23:21:26]     GL_AMD_multi_draw_indirect
[23:21:26]     GL_AMD_name_gen_delete
[23:21:26]     GL_AMD_performance_monitor
[23:21:26]     GL_AMD_pinned_memory
[23:21:26]     GL_AMD_query_buffer_object
[23:21:26]     GL_AMD_sample_positions
[23:21:26]     GL_AMD_seamless_cubemap_per_texture
[23:21:26]     GL_AMD_shader_atomic_counter_ops
[23:21:26]     GL_AMD_shader_stencil_export
[23:21:26]     GL_AMD_shader_stencil_value_export
[23:21:26]     GL_AMD_shader_trace
[23:21:26]     GL_AMD_shader_trinary_minmax
[23:21:26]     GL_AMD_sparse_texture
[23:21:26]     GL_AMD_stencil_operation_extended
[23:21:26]     GL_AMD_texture_cube_map_array
[23:21:26]     GL_AMD_texture_texture4
[23:21:26]     GL_AMD_transform_feedback3_lines_triangles
[23:21:26]     GL_AMD_transform_feedback4
[23:21:26]     GL_AMD_vertex_shader_layer
[23:21:26]     GL_AMD_vertex_shader_viewport_index
[23:21:26]     GL_ARB_ES2_compatibility
[23:21:26]     GL_ARB_ES3_1_compatibility
[23:21:26]     GL_ARB_ES3_compatibility
[23:21:26]     GL_ARB_arrays_of_arrays
[23:21:26]     GL_ARB_base_instance
[23:21:26]     GL_ARB_bindless_texture
[23:21:26]     GL_ARB_blend_func_extended
[23:21:26]     GL_ARB_buffer_storage
[23:21:26]     GL_ARB_clear_buffer_object
[23:21:26]     GL_ARB_clear_texture
[23:21:26]     GL_ARB_clip_control
[23:21:26]     GL_ARB_color_buffer_float
[23:21:26]     GL_ARB_compatibility
[23:21:26]     GL_ARB_compressed_texture_pixel_storage
[23:21:26]     GL_ARB_compute_shader
[23:21:26]     GL_ARB_conditional_render_inverted
[23:21:26]     GL_ARB_conservative_depth
[23:21:26]     GL_ARB_copy_buffer
[23:21:26]     GL_ARB_copy_image
[23:21:26]     GL_ARB_cull_distance
[23:21:26]     GL_ARB_debug_output
[23:21:26]     GL_ARB_depth_buffer_float
[23:21:26]     GL_ARB_depth_clamp
[23:21:26]     GL_ARB_depth_texture
[23:21:26]     GL_ARB_derivative_control
[23:21:26]     GL_ARB_direct_state_access
[23:21:26]     GL_ARB_draw_buffers
[23:21:26]     GL_ARB_draw_buffers_blend
[23:21:26]     GL_ARB_draw_elements_base_vertex
[23:21:26]     GL_ARB_draw_indirect
[23:21:26]     GL_ARB_draw_instanced
[23:21:26]     GL_ARB_enhanced_layouts
[23:21:26]     GL_ARB_explicit_attrib_location
[23:21:26]     GL_ARB_explicit_uniform_location
[23:21:26]     GL_ARB_fragment_coord_conventions
[23:21:26]     GL_ARB_fragment_layer_viewport
[23:21:26]     GL_ARB_fragment_program
[23:21:26]     GL_ARB_fragment_program_shadow
[23:21:26]     GL_ARB_fragment_shader
[23:21:26]     GL_ARB_framebuffer_no_attachments
[23:21:26]     GL_ARB_framebuffer_object
[23:21:26]     GL_ARB_framebuffer_sRGB
[23:21:26]     GL_ARB_geometry_shader4
[23:21:26]     GL_ARB_get_program_binary
[23:21:26]     GL_ARB_get_texture_sub_image
[23:21:26]     GL_ARB_gl_spirv
[23:21:26]     GL_ARB_gpu_shader5
[23:21:26]     GL_ARB_gpu_shader_fp64
[23:21:26]     GL_ARB_half_float_pixel
[23:21:26]     GL_ARB_half_float_vertex
[23:21:26]     GL_ARB_imaging
[23:21:26]     GL_ARB_indirect_parameters
[23:21:26]     GL_ARB_instanced_arrays
[23:21:26]     GL_ARB_internalformat_query
[23:21:26]     GL_ARB_internalformat_query2
[23:21:26]     GL_ARB_invalidate_subdata
[23:21:26]     GL_ARB_map_buffer_alignment
[23:21:26]     GL_ARB_map_buffer_range
[23:21:26]     GL_ARB_multi_bind
[23:21:26]     GL_ARB_multi_draw_indirect
[23:21:26]     GL_ARB_multisample
[23:21:26]     GL_ARB_multitexture
[23:21:26]     GL_ARB_occlusion_query
[23:21:26]     GL_ARB_occlusion_query2
[23:21:26]     GL_ARB_parallel_shader_compile
[23:21:26]     GL_ARB_pipeline_statistics_query
[23:21:26]     GL_ARB_pixel_buffer_object
[23:21:26]     GL_ARB_point_parameters
[23:21:26]     GL_ARB_point_sprite
[23:21:26]     GL_ARB_polygon_offset_clamp
[23:21:26]     GL_ARB_program_interface_query
[23:21:26]     GL_ARB_provoking_vertex
[23:21:26]     GL_ARB_query_buffer_object
[23:21:26]     GL_ARB_robust_buffer_access_behavior
[23:21:26]     GL_ARB_sample_shading
[23:21:26]     GL_ARB_sampler_objects
[23:21:26]     GL_ARB_seamless_cube_map
[23:21:26]     GL_ARB_seamless_cubemap_per_texture
[23:21:26]     GL_ARB_separate_shader_objects
[23:21:26]     GL_ARB_shader_atomic_counter_ops
[23:21:26]     GL_ARB_shader_atomic_counters
[23:21:26]     GL_ARB_shader_ballot
[23:21:26]     GL_ARB_shader_bit_encoding
[23:21:26]     GL_ARB_shader_draw_parameters
[23:21:26]     GL_ARB_shader_group_vote
[23:21:26]     GL_ARB_shader_image_load_store
[23:21:26]     GL_ARB_shader_image_size
[23:21:26]     GL_ARB_shader_objects
[23:21:26]     GL_ARB_shader_precision
[23:21:26]     GL_ARB_shader_stencil_export
[23:21:26]     GL_ARB_shader_storage_buffer_object
[23:21:26]     GL_ARB_shader_subroutine
[23:21:26]     GL_ARB_shader_texture_image_samples
[23:21:26]     GL_ARB_shader_texture_lod
[23:21:26]     GL_ARB_shader_viewport_layer_array
[23:21:26]     GL_ARB_shading_language_100
[23:21:26]     GL_ARB_shading_language_420pack
[23:21:26]     GL_ARB_shading_language_packing
[23:21:26]     GL_ARB_shadow
[23:21:26]     GL_ARB_shadow_ambient
[23:21:26]     GL_ARB_sparse_buffer
[23:21:26]     GL_ARB_sparse_texture
[23:21:26]     GL_ARB_spirv_extensions
[23:21:26]     GL_ARB_stencil_texturing
[23:21:26]     GL_ARB_sync
[23:21:26]     GL_ARB_tessellation_shader
[23:21:26]     GL_ARB_texture_barrier
[23:21:26]     GL_ARB_texture_border_clamp
[23:21:26]     GL_ARB_texture_buffer_object
[23:21:26]     GL_ARB_texture_buffer_object_rgb32
[23:21:26]     GL_ARB_texture_buffer_range
[23:21:26]     GL_ARB_texture_compression
[23:21:26]     GL_ARB_texture_compression_bptc
[23:21:26]     GL_ARB_texture_compression_rgtc
[23:21:26]     GL_ARB_texture_cube_map
[23:21:26]     GL_ARB_texture_cube_map_array
[23:21:26]     GL_ARB_texture_env_add
[23:21:26]     GL_ARB_texture_env_combine
[23:21:26]     GL_ARB_texture_env_crossbar
[23:21:26]     GL_ARB_texture_env_dot3
[23:21:26]     GL_ARB_texture_float
[23:21:26]     GL_ARB_texture_gather
[23:21:26]     GL_ARB_texture_mirror_clamp_to_edge
[23:21:26]     GL_ARB_texture_mirrored_repeat
[23:21:26]     GL_ARB_texture_multisample
[23:21:26]     GL_ARB_texture_non_power_of_two
[23:21:26]     GL_ARB_texture_query_levels
[23:21:26]     GL_ARB_texture_query_lod
[23:21:26]     GL_ARB_texture_rectangle
[23:21:26]     GL_ARB_texture_rg
[23:21:26]     GL_ARB_texture_rgb10_a2ui
[23:21:26]     GL_ARB_texture_snorm
[23:21:26]     GL_ARB_texture_stencil8
[23:21:26]     GL_ARB_texture_storage
[23:21:26]     GL_ARB_texture_storage_multisample
[23:21:26]     GL_ARB_texture_swizzle
[23:21:26]     GL_ARB_texture_view
[23:21:26]     GL_ARB_timer_query
[23:21:26]     GL_ARB_transform_feedback2
[23:21:26]     GL_ARB_transform_feedback3
[23:21:26]     GL_ARB_transform_feedback_instanced
[23:21:26]     GL_ARB_transform_feedback_overflow_query
[23:21:26]     GL_ARB_transpose_matrix
[23:21:26]     GL_ARB_uniform_buffer_object
[23:21:26]     GL_ARB_vertex_array_bgra
[23:21:26]     GL_ARB_vertex_array_object
[23:21:26]     GL_ARB_vertex_attrib_64bit
[23:21:26]     GL_ARB_vertex_attrib_binding
[23:21:26]     GL_ARB_vertex_buffer_object
[23:21:26]     GL_ARB_vertex_program
[23:21:26]     GL_ARB_vertex_shader
[23:21:26]     GL_ARB_vertex_type_10f_11f_11f_rev
[23:21:26]     GL_ARB_vertex_type_2_10_10_10_rev
[23:21:26]     GL_ARB_viewport_array
[23:21:26]     GL_ARB_window_pos
[23:21:26]     GL_ATI_draw_buffers
[23:21:26]     GL_ATI_envmap_bumpmap
[23:21:26]     GL_ATI_fragment_shader
[23:21:26]     GL_ATI_separate_stencil
[23:21:26]     GL_ATI_texture_compression_3dc
[23:21:26]     GL_ATI_texture_env_combine3
[23:21:26]     GL_ATI_texture_float
[23:21:26]     GL_ATI_texture_mirror_once
[23:21:26]     GL_EXT_abgr
[23:21:26]     GL_EXT_bgra
[23:21:26]     GL_EXT_bindable_uniform
[23:21:26]     GL_EXT_blend_color
[23:21:26]     GL_EXT_blend_equation_separate
[23:21:26]     GL_EXT_blend_func_separate
[23:21:26]     GL_EXT_blend_minmax
[23:21:26]     GL_EXT_blend_subtract
[23:21:26]     GL_EXT_compiled_vertex_array
[23:21:26]     GL_EXT_copy_buffer
[23:21:26]     GL_EXT_copy_texture
[23:21:26]     GL_EXT_depth_bounds_test
[23:21:26]     GL_EXT_direct_state_access
[23:21:26]     GL_EXT_draw_buffers2
[23:21:26]     GL_EXT_draw_instanced
[23:21:26]     GL_EXT_draw_range_elements
[23:21:26]     GL_EXT_fog_coord
[23:21:26]     GL_EXT_framebuffer_blit
[23:21:26]     GL_EXT_framebuffer_multisample
[23:21:26]     GL_EXT_framebuffer_object
[23:21:26]     GL_EXT_framebuffer_sRGB
[23:21:26]     GL_EXT_geometry_shader4
[23:21:26]     GL_EXT_gpu_program_parameters
[23:21:26]     GL_EXT_gpu_shader4
[23:21:26]     GL_EXT_histogram
[23:21:26]     GL_EXT_memory_object
[23:21:26]     GL_EXT_memory_object_win32
[23:21:26]     GL_EXT_multi_draw_arrays
[23:21:26]     GL_EXT_packed_depth_stencil
[23:21:26]     GL_EXT_packed_float
[23:21:26]     GL_EXT_packed_pixels
[23:21:26]     GL_EXT_pixel_buffer_object
[23:21:26]     GL_EXT_point_parameters
[23:21:26]     GL_EXT_polygon_offset_clamp
[23:21:26]     GL_EXT_provoking_vertex
[23:21:26]     GL_EXT_rescale_normal
[23:21:26]     GL_EXT_secondary_color
[23:21:26]     GL_EXT_semaphore
[23:21:26]     GL_EXT_semaphore_win32
[23:21:26]     GL_EXT_separate_specular_color
[23:21:26]     GL_EXT_shader_image_load_store
[23:21:26]     GL_EXT_shader_integer_mix
[23:21:26]     GL_EXT_shadow_funcs
[23:21:26]     GL_EXT_stencil_wrap
[23:21:26]     GL_EXT_subtexture
[23:21:26]     GL_EXT_texgen_reflection
[23:21:26]     GL_EXT_texture3D
[23:21:26]     GL_EXT_texture_array
[23:21:26]     GL_EXT_texture_buffer_object
[23:21:26]     GL_EXT_texture_compression_bptc
[23:21:26]     GL_EXT_texture_compression_latc
[23:21:26]     GL_EXT_texture_compression_rgtc
[23:21:26]     GL_EXT_texture_compression_s3tc
[23:21:26]     GL_EXT_texture_cube_map
[23:21:26]     GL_EXT_texture_edge_clamp
[23:21:26]     GL_EXT_texture_env_add
[23:21:26]     GL_EXT_texture_env_combine
[23:21:26]     GL_EXT_texture_env_dot3
[23:21:26]     GL_EXT_texture_filter_anisotropic
[23:21:26]     GL_EXT_texture_integer
[23:21:26]     GL_EXT_texture_lod
[23:21:26]     GL_EXT_texture_lod_bias
[23:21:26]     GL_EXT_texture_mirror_clamp
[23:21:26]     GL_EXT_texture_object
[23:21:26]     GL_EXT_texture_rectangle
[23:21:26]     GL_EXT_texture_sRGB
[23:21:26]     GL_EXT_texture_sRGB_R8
[23:21:26]     GL_EXT_texture_sRGB_RG8
[23:21:26]     GL_EXT_texture_sRGB_decode
[23:21:26]     GL_EXT_texture_shared_exponent
[23:21:26]     GL_EXT_texture_snorm
[23:21:26]     GL_EXT_texture_storage
[23:21:26]     GL_EXT_texture_swizzle
[23:21:26]     GL_EXT_timer_query
[23:21:26]     GL_EXT_transform_feedback
[23:21:26]     GL_EXT_vertex_array
[23:21:26]     GL_EXT_vertex_array_bgra
[23:21:26]     GL_EXT_vertex_attrib_64bit
[23:21:26]     GL_IBM_texture_mirrored_repeat
[23:21:26]     GL_KHR_context_flush_control
[23:21:26]     GL_KHR_debug
[23:21:26]     GL_KHR_no_error
[23:21:26]     GL_KHR_parallel_shader_compile
[23:21:26]     GL_KHR_robust_buffer_access_behavior
[23:21:26]     GL_KHR_robustness
[23:21:26]     GL_KTX_buffer_region
[23:21:26]     GL_NV_alpha_to_coverage_dither_control
[23:21:26]     GL_NV_blend_square
[23:21:26]     GL_NV_conditional_render
[23:21:26]     GL_NV_copy_depth_to_color
[23:21:26]     GL_NV_copy_image
[23:21:26]     GL_NV_depth_buffer_float
[23:21:26]     GL_NV_explicit_multisample
[23:21:26]     GL_NV_float_buffer
[23:21:26]     GL_NV_half_float
[23:21:26]     GL_NV_primitive_restart
[23:21:26]     GL_NV_shader_atomic_int64
[23:21:26]     GL_NV_texgen_reflection
[23:21:26]     GL_NV_texture_barrier
[23:21:26]     GL_OES_EGL_image
[23:21:26]     GL_SGIS_generate_mipmap
[23:21:26]     GL_SGIS_texture_edge_clamp
[23:21:26]     GL_SGIS_texture_lod
[23:21:26]     GL_SUN_multi_draw_arrays
[23:21:26]     GL_WIN_swap_hint
[23:21:26]     WGL_EXT_swap_control
[23:21:26] OpenGL pixel format: 8:8:8:8
[23:21:26] OpenGL depth format: 24:8
[23:21:26] 
[23:21:26] GLSL version: 4.60
[23:21:26] GLSL max vertex uniforms: 4096 (16384)
[23:21:26] GLSL max fragment uniforms: 4096 (16384)
[23:21:26] GLSL max varyings: 128 (128)
[23:21:26] GLSL max lights: 8 (8)
[23:21:26] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[23:21:26] 
[23:21:26] Vertex/index buffer memory limit: 0MiB
[23:21:26] Starting workaround for fast running clocks
[23:21:26] Using LWJGL timer.
[23:21:27] Startup Phase - Initializing..
[23:21:28] Preloading builtin materials
[23:21:28] Preloading builtin materials done
[23:21:28] Setting up Collada Model Loader
[23:21:28] Launching Collada Model Loader threads
[23:21:28] Launching WOM Loader threads
[23:21:28] Startup Phase - Setting up..
[23:21:29] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\windows_1920x1017.txt
[23:21:29] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\windows_1920x1017.txt
[23:21:29] Gui initialized
[23:21:29] Startup Phase - Preparing terrain...
[23:21:31] Startup Phase - Connecting ..
[23:21:31] Disabling Nagles
[23:21:31] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\logs\_Event.2020-10.txt
[23:21:32] Disabling Nagles
[23:21:32] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\logs\_Friends.2020-10.txt
[23:21:33] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\logs\Alliance.2020-10.txt
[23:21:33] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\logs\Village.2020-10.txt
[23:21:33] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\logs\GL-HOTS.2020-10.txt
[23:21:33] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\grumpyoldfart\logs\HOTS.2020-10.txt
[23:21:34] Login successful
[23:21:34] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[23:21:34] Starting update of login splash image...
[23:21:34] Finished loading new login splash image!
[23:21:34] Water reflection offscreen size 960x508
[23:21:36] While cleaning error state: GL ERROR: (1282)
[23:21:38] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[23:21:39] No mapping found for hair0
[23:21:40] While cleaning error state: GL ERROR: (1282)
[23:21:48] While cleaning error state: GL ERROR: (1282)
[23:22:10] While cleaning error state: GL ERROR: (1282)
[23:22:30] While cleaning error state: GL ERROR: (1282)
[23:22:39] While cleaning error state: GL ERROR: (1282)
[23:22:41] While cleaning error state: GL ERROR: (1282)
[23:22:41] While cleaning error state: GL ERROR: (1282)
[23:22:42] While cleaning error state: GL ERROR: (1282)
[23:22:43] While cleaning error state: GL ERROR: (1282)
[23:22:43] While cleaning error state: GL ERROR: (1282)
[23:22:49] While cleaning error state: GL ERROR: (1282)
[23:22:53] While cleaning error state: GL ERROR: (1282)
[23:22:58] While cleaning error state: GL ERROR: (1282)
[23:23:02] While cleaning error state: GL ERROR: (1282)
[23:23:27] While cleaning error state: GL ERROR: (1282)
[23:23:47] While cleaning error state: GL ERROR: (1282)
[23:23:47] While cleaning error state: GL ERROR: (1282)
[23:23:48] While cleaning error state: GL ERROR: (1282)
[23:24:44] While cleaning error state: GL ERROR: (1282)
[23:25:43] While cleaning error state: GL ERROR: (1282)
[23:26:05] While cleaning error state: GL ERROR: (1282)
[23:26:12] No mapping found for hair0
[23:26:15] While cleaning error state: GL ERROR: (1282)
[23:26:31] While cleaning error state: GL ERROR: (1282)
[23:26:45] While cleaning error state: GL ERROR: (1282)
[23:26:46] No mapping found for hair0
[23:26:54] While cleaning error state: GL ERROR: (1282)
[23:27:01] Execution aborted at connection 1, iteration 12305
[23:27:01] Run time  5m, local time Tue Oct 27 23:27:01 GMT 2020
[23:27:01] Destroying game window
[23:27:01] ====== CLIENT CRASH ======
[23:27:01] Unexpected crash while playing
[23:27:01] java.lang.NullPointerException
[23:27:01]     at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825)
[23:27:01]     at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918)
[23:27:01]     at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243)
[23:27:01]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430)
[23:27:01]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[23:27:01]     at java.lang.Thread.run(Unknown Source)
 

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I have the same issue (last 9 lines of my console.log are identical)

 

Spoiler

[16:22:32] 
[16:22:32] Preparing to enable console logging.
[16:22:32] Now logging to C:\Users\USERNAME\wurm\console.agedfathorse.log
[16:22:32] Time is Tue Oct 27 16:22:32 PDT 2020
[16:22:32] Running client version 4.2.24
[16:22:32]          client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d
[16:22:32]      client build time 2020-10-23 15:29
[16:22:32] 
[16:22:32] === System information ===
[16:22:32] Executing from D:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[16:22:32] Operating system: Windows 10 (arch: amd64, version: 10.0)
[16:22:32] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[16:22:32] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:22:32] Available CPUs: 16
[16:22:32] 
[16:22:32] 
[16:22:32] === Wurm options ===
[16:22:32] animation_playback_self = 0
[16:22:32] ao_level = 1
[16:22:32] auto_mipmaps_enabled = 1
[16:22:32] auto_run_source = 0
[16:22:32] cavedetail = 2
[16:22:32] censor_chat = false
[16:22:32] collada_animations = 3
[16:22:32] colorItemsDamage = true
[16:22:32] color_black = 0.0,0.0,0.0,1.0
[16:22:32] color_cyan = 0.0,1.0,1.0,1.0
[16:22:32] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:22:32] color_enchant_name = 0.0,0.5,0.5,1.0
[16:22:32] color_enchant_power = 0.0,1.0,1.0,1.0
[16:22:32] color_error = 1.0,0.3,0.3,1.0
[16:22:32] color_fuchsia = 1.0,0.0,1.0,1.0
[16:22:32] color_green = 0.4,0.72,0.47,1.0
[16:22:32] color_grey = 0.5,0.75,1.0,1.0
[16:22:32] color_lime = 0.5,1.0,0.5,1.0
[16:22:32] color_maroon = 0.5,0.0,0.0,1.0
[16:22:32] color_navy_blue = 0.23,0.39,1.0,1.0
[16:22:32] color_orange = 1.0,0.58,0.04,1.0
[16:22:32] color_outline_ally = 0.5,1.0,0.5,1.0
[16:22:32] color_outline_friend = 0.5,0.75,1.0,1.0
[16:22:32] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:22:32] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:22:32] color_purple = 0.5,0.0,0.5,1.0
[16:22:32] color_red = 1.0,0.0,0.0,1.0
[16:22:32] color_royal_blue = 0.5,0.5,1.0,1.0
[16:22:32] color_salve_acid = 1.0,1.0,0.0,1.0
[16:22:32] color_salve_fire = 1.0,0.0,0.0,1.0
[16:22:32] color_salve_frost = 0.0,0.0,1.0,1.0
[16:22:32] color_silver = 0.75,0.75,0.75,1.0
[16:22:32] color_system = 0.5,1.0,0.5,1.0
[16:22:32] color_teal = 0.0,0.5,0.5,1.0
[16:22:32] color_white = 1.0,1.0,1.0,1.0
[16:22:32] color_yellow = 1.0,1.0,0.0,1.0
[16:22:32] compressed_textures = false
[16:22:32] compressed_textures_S3TC = true
[16:22:32] contribution_culling = 200
[16:22:32] custim_timer_source = 1
[16:22:32] customTimer1 = -1|-1
[16:22:32] customTimer2 = -1|-1
[16:22:32] customTimer3 = -1|-1
[16:22:32] customTimer4 = -1|-1
[16:22:32] customTimer5 = -1|-1
[16:22:32] debug_mode = false
[16:22:32] defaultActions_source = 0
[16:22:32] depth_clamp_enabled = 2
[16:22:32] disable_select_all_shortcut = false
[16:22:32] display_settings = false:true:0:2560:1080:32:-1:false:false
[16:22:32] enable_contribution_culling = false
[16:22:32] enable_debugs = false
[16:22:32] enable_lod = true
[16:22:32] enable_shift_drag = true
[16:22:32] enable_volumetric_fog = true
[16:22:32] enable_vsync = false
[16:22:32] enable_world_drag = true
[16:22:32] event_log_rotation = 2
[16:22:32] exec_source = 0
[16:22:32] fast_yield = false
[16:22:32] fbo_enabled = 2
[16:22:32] fog_coord_src = 0
[16:22:32] font_antialias = 2
[16:22:32] font_bold = 11
[16:22:32] font_default = 14
[16:22:32] font_header = 24
[16:22:32] font_italian = 11
[16:22:32] font_monospaced = 11
[16:22:32] font_static = 14
[16:22:32] fov_horizontal = 110
[16:22:32] fps_limit = 60
[16:22:32] fps_limit_background = 15
[16:22:32] fps_limit_enabled = true
[16:22:32] free_look_mode_disable_on_close_component = false
[16:22:32] free_look_mode_disable_on_combat = false
[16:22:32] free_look_mode_disable_on_open_component = false
[16:22:32] free_look_mode_sensitivity = 10
[16:22:32] game_client_thread_priority = 2
[16:22:32] glsl_debug_loading = false
[16:22:32] glsl_enabled = 2
[16:22:32] gpu_skinning = true
[16:22:32] gui_opacity = 4
[16:22:32] gui_skin = 1
[16:22:32] has_read_eula = true
[16:22:32] head_bob = false
[16:22:32] hide_cursor_with_ui = false
[16:22:32] hide_inactive_friends = false
[16:22:32] hide_menu_examine = false
[16:22:32] hide_menu_no_target = false
[16:22:32] hide_menu_spam_mode = false
[16:22:32] hide_menu_stop = false
[16:22:32] hide_onscreen_fail_messages = false
[16:22:32] hide_onscreen_hostile_messages = false
[16:22:32] hide_onscreen_info_messages = false
[16:22:32] hide_personal_goal = true
[16:22:32] high_res_binoculars = true
[16:22:32] hint_texture_scaling = 2
[16:22:32] impColumn = true
[16:22:32] inverse_mouse = false
[16:22:32] irc_log_rotation = 2
[16:22:32] irc_notif = 0
[16:22:32] item_creature_render_distance = 4
[16:22:32] key_bindings_source = 0
[16:22:32] keyboard_layout = 0
[16:22:32] limit_dynamic_lights = true
[16:22:32] loadInventoryStartup = true
[16:22:32] local_list_in_event = true
[16:22:32] lod = 2
[16:22:32] log_extra_errors = false
[16:22:32] log_gl_errors = false
[16:22:32] mark_text_read = true
[16:22:32] material_as_suffix = true
[16:22:32] max_dynamic_lights = 8
[16:22:32] max_shader_lights = 8
[16:22:32] max_texture_size = 3
[16:22:32] mega_texture_size = 5
[16:22:32] model_loader_thread_priority = 2
[16:22:32] model_loading_threads = 4
[16:22:32] mount_control_mode = 0
[16:22:32] mount_rotation = false
[16:22:32] mouse_camera_sensitivity = 10.0
[16:22:32] mouse_smoothing = 0.0
[16:22:32] multicolor_usage = 1
[16:22:32] multidraw_enabled = 1
[16:22:32] no_brightness = false
[16:22:32] no_terrain_render = false
[16:22:32] no_world_render = false
[16:22:32] non_power_of_two = 1
[16:22:32] normal_maps = true
[16:22:32] occlusion_queries_enabled = 2
[16:22:32] offscreen_texture_size = 3
[16:22:32] other_log_rotation = 2
[16:22:32] outline_picking = true
[16:22:32] player_texture_size = 2
[16:22:32] quick_keybinds = true
[16:22:32] reflection_texture_size = 2
[16:22:32] reflections = 4
[16:22:32] remember_password = true
[16:22:32] render_bloom = false
[16:22:32] render_distant_terrain = true
[16:22:32] render_fxaa = false
[16:22:32] render_sun_glare = true
[16:22:32] render_vignette = false
[16:22:32] renderer_type = 1
[16:22:32] resident_models = false
[16:22:32] save_skills_on_quit = true
[16:22:32] screen_brightness = 0.0
[16:22:32] screenshot_file_format = 1
[16:22:32] season_override = 0
[16:22:32] send_extra_tile_data = false
[16:22:32] setting_timestamps = true
[16:22:32] settings_version = 14
[16:22:32] shadow_level = 4
[16:22:32] shadow_mapsize = 3
[16:22:32] shift_drag_default = 10
[16:22:32] showKChat = true
[16:22:32] show_body_in_inventory = true
[16:22:32] show_creature_overlay = true
[16:22:32] show_examine_world_text = true
[16:22:32] show_local_world_text = true
[16:22:32] show_old_menu = false
[16:22:32] show_old_quickbar = false
[16:22:32] silent_friends_update = false
[16:22:32] skillgain_minimum = 4
[16:22:32] skillgain_no_alignment = false
[16:22:32] skillgain_no_favor = true
[16:22:32] skydetail = 2
[16:22:32] sound_al_gain = 5
[16:22:32] sound_buzzlevel = 2
[16:22:32] sound_cache_enabled = true
[16:22:32] sound_doppler_enabled = false
[16:22:32] sound_engine = 2
[16:22:32] sound_footstepslevel = 10
[16:22:32] sound_music_level = 1
[16:22:32] sound_play_PMAlert = false
[16:22:32] sound_play_UIsounds = true
[16:22:32] sound_play_ambients = false
[16:22:32] sound_play_buzz = true
[16:22:32] sound_play_combat = true
[16:22:32] sound_play_door = true
[16:22:32] sound_play_emotes = true
[16:22:32] sound_play_footsteps = true
[16:22:32] sound_play_music = false
[16:22:32] sound_play_weather = false
[16:22:32] sound_play_work = true
[16:22:32] structure_render_distance = 4
[16:22:32] submit_client_data = 1
[16:22:32] supersampling = 0
[16:22:32] swap_mouse_buttons = false
[16:22:32] terrain_res = 2
[16:22:32] test_attach_equipment = false
[16:22:32] test_mode = 0
[16:22:32] thirdPerson = false
[16:22:32] tile_transitions = true
[16:22:32] tiledecorations = 3
[16:22:32] togglePushToTalk = true
[16:22:32] treelist_outline = true
[16:22:32] trees = 4
[16:22:32] ui_scale = 110
[16:22:32] update_optional = true
[16:22:32] use_alpha_particles = true
[16:22:32] use_anisotropic_filtering = 4
[16:22:32] use_antialiasing = 1
[16:22:32] use_default_action = true
[16:22:32] use_fast_clock_work_around = true
[16:22:32] use_nano_timer = false
[16:22:32] use_non_alpha_particles = true
[16:22:32] use_phobia_models = false
[16:22:32] use_tree_models = true
[16:22:32] use_weather_particles = true
[16:22:32] vbo_enabled = 1
[16:22:32] vg_ui_theme = 1
[16:22:32] viewport_bob = true
[16:22:32] water_detail = 2
[16:22:32] 
[16:22:32] Setting up WurmModel Model Loader
[16:22:32] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[16:22:32] Translating legacy key NUMPAD7 to KP_7
[16:22:32] Translating legacy key NUMPAD9 to KP_9
[16:22:32] Translating legacy key EQUALS to EQUAL
[16:22:32] Translating legacy key ADD to KP_ADD
[16:22:32] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:22:32] Translating legacy key NUMPAD8 to KP_8
[16:22:32] Translating legacy key NUMPAD5 to KP_5
[16:22:32] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:22:32] Translating legacy key NUMPAD1 to KP_1
[16:22:32] Translating legacy key NUMPAD0 to KP_0
[16:22:32] Translating legacy key NUMPAD3 to KP_3
[16:22:32] Translating legacy key NUMPAD2 to KP_2
[16:22:32] Translating legacy key DECIMAL to KP_DECIMAL
[16:22:32] Translating legacy key DIVIDE to KP_DIVIDE
[16:22:32] Translating legacy key NUMPAD6 to KP_6
[16:22:32] Translating legacy key NUMPAD4 to KP_4
[16:22:33] Word filter loaded: 23
[16:22:33] Starting global frame job manager with 16 worker threads
[16:22:33] Starting global lazy job manager with 8 worker threads
[16:22:33] Setting up OpenAL Sound Engine
[16:22:34] OpenAL version: 1.1 ALSOFT 1.19.1
[16:22:34] OpenAL renderer: OpenAL Soft
[16:22:34] OpenAL vendor: OpenAL Community
[16:22:34] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:22:34] Generating: 128 source channels.
[16:22:34] 
[16:22:34] === OpenGL information ===
[16:22:34] LWJGL version: 3.2.3 1.2.0
[16:22:34] OpenGL vendor: NVIDIA Corporation
[16:22:34] OpenGL renderer: GeForce RTX 2080/PCIe/SSE2
[16:22:34] OpenGL version: 4.6.0 NVIDIA 456.71
[16:22:34] OpenGL extensions:
[16:22:34]     GL_AMD_multi_draw_indirect
[16:22:34]     GL_AMD_seamless_cubemap_per_texture
[16:22:34]     GL_AMD_vertex_shader_viewport_index
[16:22:34]     GL_AMD_vertex_shader_layer
[16:22:34]     GL_ARB_arrays_of_arrays
[16:22:34]     GL_ARB_base_instance
[16:22:34]     GL_ARB_bindless_texture
[16:22:34]     GL_ARB_blend_func_extended
[16:22:34]     GL_ARB_buffer_storage
[16:22:34]     GL_ARB_clear_buffer_object
[16:22:34]     GL_ARB_clear_texture
[16:22:34]     GL_ARB_clip_control
[16:22:34]     GL_ARB_color_buffer_float
[16:22:34]     GL_ARB_compatibility
[16:22:34]     GL_ARB_compressed_texture_pixel_storage
[16:22:34]     GL_ARB_conservative_depth
[16:22:34]     GL_ARB_compute_shader
[16:22:34]     GL_ARB_compute_variable_group_size
[16:22:34]     GL_ARB_conditional_render_inverted
[16:22:34]     GL_ARB_copy_buffer
[16:22:34]     GL_ARB_copy_image
[16:22:34]     GL_ARB_cull_distance
[16:22:34]     GL_ARB_debug_output
[16:22:34]     GL_ARB_depth_buffer_float
[16:22:34]     GL_ARB_depth_clamp
[16:22:34]     GL_ARB_depth_texture
[16:22:34]     GL_ARB_derivative_control
[16:22:34]     GL_ARB_direct_state_access
[16:22:34]     GL_ARB_draw_buffers
[16:22:34]     GL_ARB_draw_buffers_blend
[16:22:34]     GL_ARB_draw_indirect
[16:22:34]     GL_ARB_draw_elements_base_vertex
[16:22:34]     GL_ARB_draw_instanced
[16:22:34]     GL_ARB_enhanced_layouts
[16:22:34]     GL_ARB_ES2_compatibility
[16:22:34]     GL_ARB_ES3_compatibility
[16:22:34]     GL_ARB_ES3_1_compatibility
[16:22:34]     GL_ARB_ES3_2_compatibility
[16:22:34]     GL_ARB_explicit_attrib_location
[16:22:34]     GL_ARB_explicit_uniform_location
[16:22:34]     GL_ARB_fragment_coord_conventions
[16:22:34]     GL_ARB_fragment_layer_viewport
[16:22:34]     GL_ARB_fragment_program
[16:22:34]     GL_ARB_fragment_program_shadow
[16:22:34]     GL_ARB_fragment_shader
[16:22:34]     GL_ARB_fragment_shader_interlock
[16:22:34]     GL_ARB_framebuffer_no_attachments
[16:22:34]     GL_ARB_framebuffer_object
[16:22:34]     GL_ARB_framebuffer_sRGB
[16:22:34]     GL_ARB_geometry_shader4
[16:22:34]     GL_ARB_get_program_binary
[16:22:34]     GL_ARB_get_texture_sub_image
[16:22:34]     GL_ARB_gl_spirv
[16:22:34]     GL_ARB_gpu_shader5
[16:22:34]     GL_ARB_gpu_shader_fp64
[16:22:34]     GL_ARB_gpu_shader_int64
[16:22:34]     GL_ARB_half_float_pixel
[16:22:34]     GL_ARB_half_float_vertex
[16:22:34]     GL_ARB_imaging
[16:22:34]     GL_ARB_indirect_parameters
[16:22:34]     GL_ARB_instanced_arrays
[16:22:34]     GL_ARB_internalformat_query
[16:22:34]     GL_ARB_internalformat_query2
[16:22:34]     GL_ARB_invalidate_subdata
[16:22:34]     GL_ARB_map_buffer_alignment
[16:22:34]     GL_ARB_map_buffer_range
[16:22:34]     GL_ARB_multi_bind
[16:22:34]     GL_ARB_multi_draw_indirect
[16:22:34]     GL_ARB_multisample
[16:22:34]     GL_ARB_multitexture
[16:22:34]     GL_ARB_occlusion_query
[16:22:34]     GL_ARB_occlusion_query2
[16:22:34]     GL_ARB_parallel_shader_compile
[16:22:34]     GL_ARB_pipeline_statistics_query
[16:22:34]     GL_ARB_pixel_buffer_object
[16:22:34]     GL_ARB_point_parameters
[16:22:34]     GL_ARB_point_sprite
[16:22:34]     GL_ARB_polygon_offset_clamp
[16:22:34]     GL_ARB_post_depth_coverage
[16:22:34]     GL_ARB_program_interface_query
[16:22:34]     GL_ARB_provoking_vertex
[16:22:34]     GL_ARB_query_buffer_object
[16:22:34]     GL_ARB_robust_buffer_access_behavior
[16:22:34]     GL_ARB_robustness
[16:22:34]     GL_ARB_sample_locations
[16:22:34]     GL_ARB_sample_shading
[16:22:34]     GL_ARB_sampler_objects
[16:22:34]     GL_ARB_seamless_cube_map
[16:22:34]     GL_ARB_seamless_cubemap_per_texture
[16:22:34]     GL_ARB_separate_shader_objects
[16:22:34]     GL_ARB_shader_atomic_counter_ops
[16:22:34]     GL_ARB_shader_atomic_counters
[16:22:34]     GL_ARB_shader_ballot
[16:22:34]     GL_ARB_shader_bit_encoding
[16:22:34]     GL_ARB_shader_clock
[16:22:34]     GL_ARB_shader_draw_parameters
[16:22:34]     GL_ARB_shader_group_vote
[16:22:34]     GL_ARB_shader_image_load_store
[16:22:34]     GL_ARB_shader_image_size
[16:22:34]     GL_ARB_shader_objects
[16:22:34]     GL_ARB_shader_precision
[16:22:34]     GL_ARB_shader_storage_buffer_object
[16:22:34]     GL_ARB_shader_subroutine
[16:22:34]     GL_ARB_shader_texture_image_samples
[16:22:34]     GL_ARB_shader_texture_lod
[16:22:34]     GL_ARB_shading_language_100
[16:22:34]     GL_ARB_shader_viewport_layer_array
[16:22:34]     GL_ARB_shading_language_420pack
[16:22:34]     GL_ARB_shading_language_include
[16:22:34]     GL_ARB_shading_language_packing
[16:22:34]     GL_ARB_shadow
[16:22:34]     GL_ARB_sparse_buffer
[16:22:34]     GL_ARB_sparse_texture
[16:22:34]     GL_ARB_sparse_texture2
[16:22:34]     GL_ARB_sparse_texture_clamp
[16:22:34]     GL_ARB_spirv_extensions
[16:22:34]     GL_ARB_stencil_texturing
[16:22:34]     GL_ARB_sync
[16:22:34]     GL_ARB_tessellation_shader
[16:22:34]     GL_ARB_texture_barrier
[16:22:34]     GL_ARB_texture_border_clamp
[16:22:34]     GL_ARB_texture_buffer_object
[16:22:34]     GL_ARB_texture_buffer_object_rgb32
[16:22:34]     GL_ARB_texture_buffer_range
[16:22:34]     GL_ARB_texture_compression
[16:22:34]     GL_ARB_texture_compression_bptc
[16:22:34]     GL_ARB_texture_compression_rgtc
[16:22:34]     GL_ARB_texture_cube_map
[16:22:34]     GL_ARB_texture_cube_map_array
[16:22:34]     GL_ARB_texture_env_add
[16:22:34]     GL_ARB_texture_env_combine
[16:22:34]     GL_ARB_texture_env_crossbar
[16:22:34]     GL_ARB_texture_env_dot3
[16:22:34]     GL_ARB_texture_filter_anisotropic
[16:22:34]     GL_ARB_texture_filter_minmax
[16:22:34]     GL_ARB_texture_float
[16:22:34]     GL_ARB_texture_gather
[16:22:34]     GL_ARB_texture_mirror_clamp_to_edge
[16:22:34]     GL_ARB_texture_mirrored_repeat
[16:22:34]     GL_ARB_texture_multisample
[16:22:34]     GL_ARB_texture_non_power_of_two
[16:22:34]     GL_ARB_texture_query_levels
[16:22:34]     GL_ARB_texture_query_lod
[16:22:34]     GL_ARB_texture_rectangle
[16:22:34]     GL_ARB_texture_rg
[16:22:34]     GL_ARB_texture_rgb10_a2ui
[16:22:34]     GL_ARB_texture_stencil8
[16:22:34]     GL_ARB_texture_storage
[16:22:34]     GL_ARB_texture_storage_multisample
[16:22:34]     GL_ARB_texture_swizzle
[16:22:34]     GL_ARB_texture_view
[16:22:34]     GL_ARB_timer_query
[16:22:34]     GL_ARB_transform_feedback2
[16:22:34]     GL_ARB_transform_feedback3
[16:22:34]     GL_ARB_transform_feedback_instanced
[16:22:34]     GL_ARB_transform_feedback_overflow_query
[16:22:34]     GL_ARB_transpose_matrix
[16:22:34]     GL_ARB_uniform_buffer_object
[16:22:34]     GL_ARB_vertex_array_bgra
[16:22:34]     GL_ARB_vertex_array_object
[16:22:34]     GL_ARB_vertex_attrib_64bit
[16:22:34]     GL_ARB_vertex_attrib_binding
[16:22:34]     GL_ARB_vertex_buffer_object
[16:22:34]     GL_ARB_vertex_program
[16:22:34]     GL_ARB_vertex_shader
[16:22:34]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:22:34]     GL_ARB_vertex_type_2_10_10_10_rev
[16:22:34]     GL_ARB_viewport_array
[16:22:34]     GL_ARB_window_pos
[16:22:34]     GL_ATI_draw_buffers
[16:22:34]     GL_ATI_texture_float
[16:22:34]     GL_ATI_texture_mirror_once
[16:22:34]     GL_S3_s3tc
[16:22:34]     GL_EXT_texture_env_add
[16:22:34]     GL_EXT_abgr
[16:22:34]     GL_EXT_bgra
[16:22:34]     GL_EXT_bindable_uniform
[16:22:34]     GL_EXT_blend_color
[16:22:34]     GL_EXT_blend_equation_separate
[16:22:34]     GL_EXT_blend_func_separate
[16:22:34]     GL_EXT_blend_minmax
[16:22:34]     GL_EXT_blend_subtract
[16:22:34]     GL_EXT_compiled_vertex_array
[16:22:34]     GL_EXT_Cg_shader
[16:22:34]     GL_EXT_depth_bounds_test
[16:22:34]     GL_EXT_direct_state_access
[16:22:34]     GL_EXT_draw_buffers2
[16:22:34]     GL_EXT_draw_instanced
[16:22:34]     GL_EXT_draw_range_elements
[16:22:34]     GL_EXT_fog_coord
[16:22:34]     GL_EXT_framebuffer_blit
[16:22:34]     GL_EXT_framebuffer_multisample
[16:22:34]     GL_EXTX_framebuffer_mixed_formats
[16:22:34]     GL_EXT_framebuffer_multisample_blit_scaled
[16:22:34]     GL_EXT_framebuffer_object
[16:22:34]     GL_EXT_framebuffer_sRGB
[16:22:34]     GL_EXT_geometry_shader4
[16:22:34]     GL_EXT_gpu_program_parameters
[16:22:34]     GL_EXT_gpu_shader4
[16:22:34]     GL_EXT_multi_draw_arrays
[16:22:34]     GL_EXT_multiview_texture_multisample
[16:22:34]     GL_EXT_multiview_timer_query
[16:22:34]     GL_EXT_packed_depth_stencil
[16:22:34]     GL_EXT_packed_float
[16:22:34]     GL_EXT_packed_pixels
[16:22:34]     GL_EXT_pixel_buffer_object
[16:22:34]     GL_EXT_point_parameters
[16:22:34]     GL_EXT_polygon_offset_clamp
[16:22:34]     GL_EXT_post_depth_coverage
[16:22:34]     GL_EXT_provoking_vertex
[16:22:34]     GL_EXT_raster_multisample
[16:22:34]     GL_EXT_rescale_normal
[16:22:34]     GL_EXT_secondary_color
[16:22:34]     GL_EXT_separate_shader_objects
[16:22:34]     GL_EXT_separate_specular_color
[16:22:34]     GL_EXT_shader_image_load_formatted
[16:22:34]     GL_EXT_shader_image_load_store
[16:22:34]     GL_EXT_shader_integer_mix
[16:22:34]     GL_EXT_shadow_funcs
[16:22:34]     GL_EXT_sparse_texture2
[16:22:34]     GL_EXT_stencil_two_side
[16:22:34]     GL_EXT_stencil_wrap
[16:22:34]     GL_EXT_texture3D
[16:22:34]     GL_EXT_texture_array
[16:22:34]     GL_EXT_texture_buffer_object
[16:22:34]     GL_EXT_texture_compression_dxt1
[16:22:34]     GL_EXT_texture_compression_latc
[16:22:34]     GL_EXT_texture_compression_rgtc
[16:22:34]     GL_EXT_texture_compression_s3tc
[16:22:34]     GL_EXT_texture_cube_map
[16:22:34]     GL_EXT_texture_edge_clamp
[16:22:34]     GL_EXT_texture_env_combine
[16:22:34]     GL_EXT_texture_env_dot3
[16:22:34]     GL_EXT_texture_filter_anisotropic
[16:22:34]     GL_EXT_texture_filter_minmax
[16:22:34]     GL_EXT_texture_integer
[16:22:34]     GL_EXT_texture_lod
[16:22:34]     GL_EXT_texture_lod_bias
[16:22:34]     GL_EXT_texture_mirror_clamp
[16:22:34]     GL_EXT_texture_object
[16:22:34]     GL_EXT_texture_shadow_lod
[16:22:34]     GL_EXT_texture_shared_exponent
[16:22:34]     GL_EXT_texture_sRGB
[16:22:34]     GL_EXT_texture_sRGB_R8
[16:22:34]     GL_EXT_texture_sRGB_decode
[16:22:34]     GL_EXT_texture_storage
[16:22:34]     GL_EXT_texture_swizzle
[16:22:34]     GL_EXT_timer_query
[16:22:34]     GL_EXT_transform_feedback2
[16:22:34]     GL_EXT_vertex_array
[16:22:34]     GL_EXT_vertex_array_bgra
[16:22:34]     GL_EXT_vertex_attrib_64bit
[16:22:34]     GL_EXT_window_rectangles
[16:22:34]     GL_EXT_import_sync_object
[16:22:34]     GL_IBM_rasterpos_clip
[16:22:34]     GL_IBM_texture_mirrored_repeat
[16:22:34]     GL_KHR_context_flush_control
[16:22:34]     GL_KHR_debug
[16:22:34]     GL_EXT_memory_object
[16:22:34]     GL_EXT_memory_object_win32
[16:22:34]     GL_EXT_win32_keyed_mutex
[16:22:34]     GL_KHR_parallel_shader_compile
[16:22:34]     GL_KHR_no_error
[16:22:34]     GL_KHR_robust_buffer_access_behavior
[16:22:34]     GL_KHR_robustness
[16:22:34]     GL_EXT_semaphore
[16:22:34]     GL_EXT_semaphore_win32
[16:22:34]     GL_KHR_shader_subgroup
[16:22:34]     GL_KTX_buffer_region
[16:22:34]     GL_NV_alpha_to_coverage_dither_control
[16:22:34]     GL_NV_bindless_multi_draw_indirect
[16:22:34]     GL_NV_bindless_multi_draw_indirect_count
[16:22:34]     GL_NV_bindless_texture
[16:22:34]     GL_NV_blend_equation_advanced
[16:22:34]     GL_NV_blend_equation_advanced_coherent
[16:22:34]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[16:22:34]     GL_NV_blend_minmax_factor
[16:22:34]     GL_NV_blend_square
[16:22:34]     GL_NV_clip_space_w_scaling
[16:22:34]     GL_NV_command_list
[16:22:34]     GL_NV_compute_program5
[16:22:34]     GL_NV_compute_shader_derivatives
[16:22:34]     GL_NV_conditional_render
[16:22:34]     GL_NV_conservative_raster
[16:22:34]     GL_NV_conservative_raster_dilate
[16:22:34]     GL_NV_conservative_raster_pre_snap
[16:22:34]     GL_NV_conservative_raster_pre_snap_triangles
[16:22:34]     GL_NV_conservative_raster_underestimation
[16:22:34]     GL_NV_copy_depth_to_color
[16:22:34]     GL_NV_copy_image
[16:22:34]     GL_NV_depth_buffer_float
[16:22:34]     GL_NV_depth_clamp
[16:22:34]     GL_NV_draw_texture
[16:22:34]     GL_NV_draw_vulkan_image
[16:22:34]     GL_NV_ES1_1_compatibility
[16:22:34]     GL_NV_ES3_1_compatibility
[16:22:34]     GL_NV_explicit_multisample
[16:22:34]     GL_NV_feature_query
[16:22:34]     GL_NV_fence
[16:22:34]     GL_NV_fill_rectangle
[16:22:34]     GL_NV_float_buffer
[16:22:34]     GL_NV_fog_distance
[16:22:34]     GL_NV_fragment_coverage_to_color
[16:22:34]     GL_NV_fragment_program
[16:22:34]     GL_NV_fragment_program_option
[16:22:34]     GL_NV_fragment_program2
[16:22:34]     GL_NV_fragment_shader_barycentric
[16:22:34]     GL_NV_fragment_shader_interlock
[16:22:34]     GL_NV_framebuffer_mixed_samples
[16:22:34]     GL_NV_framebuffer_multisample_coverage
[16:22:34]     GL_NV_geometry_shader4
[16:22:34]     GL_NV_geometry_shader_passthrough
[16:22:34]     GL_NV_gpu_program4
[16:22:34]     GL_NV_internalformat_sample_query
[16:22:34]     GL_NV_gpu_program4_1
[16:22:34]     GL_NV_gpu_program5
[16:22:34]     GL_NV_gpu_program5_mem_extended
[16:22:34]     GL_NV_gpu_program_fp64
[16:22:34]     GL_NV_gpu_shader5
[16:22:34]     GL_NV_half_float
[16:22:34]     GL_NV_light_max_exponent
[16:22:34]     GL_NV_memory_attachment
[16:22:34]     GL_NV_mesh_shader
[16:22:34]     GL_NV_multisample_coverage
[16:22:34]     GL_NV_multisample_filter_hint
[16:22:34]     GL_NV_occlusion_query
[16:22:34]     GL_NV_packed_depth_stencil
[16:22:34]     GL_NV_parameter_buffer_object
[16:22:34]     GL_NV_parameter_buffer_object2
[16:22:34]     GL_NV_path_rendering
[16:22:34]     GL_NV_path_rendering_shared_edge
[16:22:34]     GL_NV_pixel_data_range
[16:22:34]     GL_NV_point_sprite
[16:22:34]     GL_NV_primitive_restart
[16:22:34]     GL_NV_query_resource
[16:22:34]     GL_NV_query_resource_tag
[16:22:34]     GL_NV_register_combiners
[16:22:34]     GL_NV_register_combiners2
[16:22:34]     GL_NV_representative_fragment_test
[16:22:34]     GL_NV_sample_locations
[16:22:34]     GL_NV_sample_mask_override_coverage
[16:22:34]     GL_NV_scissor_exclusive
[16:22:34]     GL_NV_shader_atomic_counters
[16:22:34]     GL_NV_shader_atomic_float
[16:22:34]     GL_NV_shader_atomic_float64
[16:22:34]     GL_NV_shader_atomic_fp16_vector
[16:22:34]     GL_NV_shader_atomic_int64
[16:22:34]     GL_NV_shader_buffer_load
[16:22:34]     GL_NV_shader_storage_buffer_object
[16:22:34]     GL_NV_shader_subgroup_partitioned
[16:22:34]     GL_NV_shader_texture_footprint
[16:22:34]     GL_NV_shading_rate_image
[16:22:34]     GL_NV_stereo_view_rendering
[16:22:34]     GL_NV_texgen_reflection
[16:22:34]     GL_NV_texture_barrier
[16:22:34]     GL_NV_texture_compression_vtc
[16:22:34]     GL_NV_texture_env_combine4
[16:22:34]     GL_NV_texture_multisample
[16:22:34]     GL_NV_texture_rectangle
[16:22:34]     GL_NV_texture_rectangle_compressed
[16:22:34]     GL_NV_texture_shader
[16:22:34]     GL_NV_texture_shader2
[16:22:34]     GL_NV_texture_shader3
[16:22:34]     GL_NV_transform_feedback
[16:22:34]     GL_NV_transform_feedback2
[16:22:34]     GL_NV_uniform_buffer_unified_memory
[16:22:34]     GL_NV_vertex_array_range
[16:22:34]     GL_NV_vertex_array_range2
[16:22:34]     GL_NV_vertex_attrib_integer_64bit
[16:22:34]     GL_NV_vertex_buffer_unified_memory
[16:22:34]     GL_NV_vertex_program
[16:22:34]     GL_NV_vertex_program1_1
[16:22:34]     GL_NV_vertex_program2
[16:22:34]     GL_NV_vertex_program2_option
[16:22:34]     GL_NV_vertex_program3
[16:22:34]     GL_NV_viewport_array2
[16:22:34]     GL_NV_viewport_swizzle
[16:22:34]     GL_NVX_conditional_render
[16:22:34]     GL_NVX_linked_gpu_multicast
[16:22:34]     GL_NV_gpu_multicast
[16:22:34]     GL_NVX_gpu_multicast2
[16:22:34]     GL_NVX_progress_fence
[16:22:34]     GL_NVX_gpu_memory_info
[16:22:34]     GL_NVX_multigpu_info
[16:22:34]     GL_NVX_nvenc_interop
[16:22:34]     GL_NV_shader_thread_group
[16:22:34]     GL_NV_shader_thread_shuffle
[16:22:34]     GL_KHR_blend_equation_advanced
[16:22:34]     GL_KHR_blend_equation_advanced_coherent
[16:22:34]     GL_OVR_multiview
[16:22:34]     GL_OVR_multiview2
[16:22:34]     GL_SGIS_generate_mipmap
[16:22:34]     GL_SGIS_texture_lod
[16:22:34]     GL_SGIX_depth_texture
[16:22:34]     GL_SGIX_shadow
[16:22:34]     GL_SUN_slice_accum
[16:22:34]     GL_WIN_swap_hint
[16:22:34]     WGL_EXT_swap_control
[16:22:34] OpenGL pixel format: 8:8:8:8
[16:22:34] OpenGL depth format: 24:8
[16:22:34] 
[16:22:34] GLSL version: 4.60 NVIDIA
[16:22:34] GLSL max vertex uniforms: 4096 (4096)
[16:22:34] GLSL max fragment uniforms: 4096 (4096)
[16:22:34] GLSL max varyings: 124 (124)
[16:22:34] GLSL max lights: 8 (8)
[16:22:34] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:22:34] 
[16:22:34] Vertex/index buffer memory limit: 4096MiB
[16:22:34] Starting workaround for fast running clocks
[16:22:34] Using LWJGL timer.
[16:22:34] Startup Phase - Initializing..
[16:22:34] Preloading builtin materials
[16:22:34] Preloading builtin materials done
[16:22:34] Setting up Collada Model Loader
[16:22:34] Launching Collada Model Loader threads
[16:22:34] Launching WOM Loader threads
[16:22:34] Startup Phase - Setting up..
[16:22:35] Loading window positions from C:\Users\USERNAME\wurm\players\agedfathorse\windows_2560x1080.txt
[16:22:35] Loading props file C:\Users\USERNAME\wurm\players\agedfathorse\windows_2560x1080.txt
[16:22:35] Gui initialized
[16:22:35] Startup Phase - Preparing terrain...
[16:22:36] Startup Phase - Connecting ..
[16:22:37] Disabling Nagles
[16:22:38] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\_Event.2020-10.txt
[16:22:38] Disabling Nagles
[16:22:39] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\_Friends.2020-10.txt
[16:22:39] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\Alliance.2020-10.txt
[16:22:39] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\Village.2020-10.txt
[16:22:39] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\GL-HOTS.2020-10.txt
[16:22:39] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\HOTS.2020-10.txt
[16:22:39] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\Trade.2020-10.txt
[16:22:39] Login successful
[16:22:39] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[16:22:39] Starting update of login splash image...
[16:22:40] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[16:22:40] Finished loading new login splash image!
[16:22:43] No mapping found for hair0
[16:22:43] No mapping found for hair7.female
[16:22:43] No mapping found for hair7
[16:22:43] Water reflection offscreen size 1280x540
[16:23:01] Writing to C:\Users\USERNAME\wurm\players\agedfathorse\logs\_Skills.2020-10.txt
[16:24:09] No mapping found for hair6
[16:24:37] No mapping found for hair7
[16:24:41] No mapping found for hair6
[16:29:15] Execution aborted at connection 1, iteration 16953
[16:29:15] Run time  6m, local time Tue Oct 27 16:29:15 PDT 2020
[16:29:15] Destroying game window
[16:29:15] ====== CLIENT CRASH ======
[16:29:15] Unexpected crash while playing
[16:29:15] java.lang.NullPointerException
[16:29:15]     at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825)
[16:29:15]     at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918)
[16:29:15]     at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243)
[16:29:15]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430)
[16:29:15]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[16:29:15]     at java.lang.Thread.run(Unknown Source)
 

 

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Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[09:44:12] 
[09:44:12] Preparing to enable console logging.
[09:44:12] Now logging to C:\Users\USERNAME\wurm\console.mdq.log
[09:44:12] Time is Wed Oct 28 09:44:12 AEST 2020
[09:44:12] Running client version 4.2.24
[09:44:12]          client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d
[09:44:12]      client build time 2020-10-23 15:29
[09:44:12] 
[09:44:12] === System information ===
[09:44:12] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[09:44:12] Operating system: Windows 10 (arch: amd64, version: 10.0)
[09:44:12] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[09:44:12] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[09:44:12] Available CPUs: 16
[09:44:12] 
[09:44:12] 
[09:44:12] === Wurm options ===
[09:44:12] animation_playback_self = 0
[09:44:12] ao_level = 1
[09:44:12] auto_mipmaps_enabled = 1
[09:44:12] auto_run_source = 0
[09:44:12] cavedetail = 2
[09:44:12] censor_chat = false
[09:44:12] collada_animations = 3
[09:44:12] colorItemsDamage = true
[09:44:12] color_black = 0.0,0.0,0.0,1.0
[09:44:12] color_cyan = 0.0,1.0,1.0,1.0
[09:44:12] color_enchant_desc = 0.5,0.5,1.0,1.0
[09:44:12] color_enchant_name = 0.0,0.5,0.5,1.0
[09:44:12] color_enchant_power = 0.0,1.0,1.0,1.0
[09:44:12] color_error = 1.0,0.3,0.3,1.0
[09:44:12] color_fuchsia = 1.0,0.0,1.0,1.0
[09:44:12] color_green = 0.08,1.0,0.08,1.0
[09:44:12] color_grey = 0.5,0.5,0.5,1.0
[09:44:12] color_lime = 0.0,1.0,0.0,1.0
[09:44:12] color_maroon = 0.5,0.0,0.0,1.0
[09:44:12] color_navy_blue = 0.23,0.39,1.0,1.0
[09:44:12] color_orange = 1.0,0.5,0.0,1.0
[09:44:12] color_outline_ally = 0.5,1.0,0.5,1.0
[09:44:12] color_outline_friend = 0.5,0.75,1.0,1.0
[09:44:12] color_outline_hostile = 1.0,0.0,0.0,1.0
[09:44:12] color_outline_neutral = 0.5,0.5,1.0,1.0
[09:44:12] color_purple = 0.5,0.0,0.5,1.0
[09:44:12] color_red = 1.0,0.0,0.0,1.0
[09:44:12] color_royal_blue = 0.23,0.39,1.0,1.0
[09:44:12] color_salve_acid = 1.0,1.0,0.0,1.0
[09:44:12] color_salve_fire = 1.0,0.0,0.0,1.0
[09:44:12] color_salve_frost = 0.0,0.0,1.0,1.0
[09:44:12] color_silver = 0.75,0.75,0.75,1.0
[09:44:12] color_system = 0.5,1.0,0.5,1.0
[09:44:12] color_teal = 0.0,0.5,0.5,1.0
[09:44:12] color_white = 1.0,1.0,1.0,1.0
[09:44:12] color_yellow = 1.0,1.0,0.0,1.0
[09:44:12] compressed_textures = false
[09:44:12] compressed_textures_S3TC = true
[09:44:12] contribution_culling = 200
[09:44:12] custim_timer_source = 1
[09:44:12] customTimer1 = -1|-1
[09:44:12] customTimer2 = -1|-1
[09:44:12] customTimer3 = -1|-1
[09:44:12] customTimer4 = -1|-1
[09:44:12] customTimer5 = -1|-1
[09:44:12] debug_mode = false
[09:44:12] defaultActions_source = 0
[09:44:12] depth_clamp_enabled = 2
[09:44:12] disable_select_all_shortcut = false
[09:44:12] display_settings = false:false:0:1600:1024:32:-1:false:true
[09:44:12] enable_contribution_culling = true
[09:44:12] enable_debugs = false
[09:44:12] enable_lod = true
[09:44:12] enable_shift_drag = false
[09:44:12] enable_volumetric_fog = true
[09:44:12] enable_vsync = false
[09:44:12] enable_world_drag = true
[09:44:12] event_log_rotation = 2
[09:44:12] exec_source = 0
[09:44:12] fast_yield = false
[09:44:12] fbo_enabled = 2
[09:44:12] fog_coord_src = 0
[09:44:12] font_antialias = 2
[09:44:12] font_bold = 11
[09:44:12] font_default = 11
[09:44:12] font_header = 24
[09:44:12] font_italian = 11
[09:44:12] font_monospaced = 11
[09:44:12] font_static = 11
[09:44:12] fov_horizontal = 110
[09:44:12] fps_limit = 60
[09:44:12] fps_limit_background = 30
[09:44:12] fps_limit_enabled = true
[09:44:12] free_look_mode_disable_on_close_component = false
[09:44:12] free_look_mode_disable_on_combat = false
[09:44:12] free_look_mode_disable_on_open_component = false
[09:44:12] free_look_mode_sensitivity = 10
[09:44:12] game_client_thread_priority = 2
[09:44:12] glsl_debug_loading = false
[09:44:12] glsl_enabled = 2
[09:44:12] gpu_skinning = true
[09:44:12] gui_opacity = 2
[09:44:12] gui_skin = 1
[09:44:12] has_read_eula = true
[09:44:12] head_bob = false
[09:44:12] hide_cursor_with_ui = false
[09:44:12] hide_inactive_friends = false
[09:44:12] hide_menu_examine = false
[09:44:12] hide_menu_no_target = false
[09:44:12] hide_menu_spam_mode = true
[09:44:12] hide_menu_stop = false
[09:44:12] hide_onscreen_fail_messages = false
[09:44:12] hide_onscreen_hostile_messages = false
[09:44:12] hide_onscreen_info_messages = false
[09:44:12] hide_personal_goal = false
[09:44:12] high_res_binoculars = true
[09:44:12] hint_texture_scaling = 1
[09:44:12] impColumn = true
[09:44:12] inverse_mouse = false
[09:44:12] irc_log_rotation = 2
[09:44:12] irc_notif = 0
[09:44:12] item_creature_render_distance = 4
[09:44:12] key_bindings_source = 0
[09:44:12] keyboard_layout = 0
[09:44:12] limit_dynamic_lights = true
[09:44:12] loadInventoryStartup = true
[09:44:12] local_list_in_event = true
[09:44:12] lod = 1
[09:44:12] log_extra_errors = false
[09:44:12] log_gl_errors = false
[09:44:12] mark_text_read = true
[09:44:12] material_as_suffix = true
[09:44:12] max_dynamic_lights = 16
[09:44:12] max_shader_lights = 8
[09:44:12] max_texture_size = 2
[09:44:12] mega_texture_size = 6
[09:44:12] model_loader_thread_priority = 2
[09:44:12] model_loading_threads = 1
[09:44:12] mount_control_mode = 0
[09:44:12] mount_rotation = false
[09:44:12] mouse_camera_sensitivity = 10.0
[09:44:12] mouse_smoothing = 0.0
[09:44:12] multicolor_usage = 1
[09:44:12] multidraw_enabled = 0
[09:44:12] no_brightness = false
[09:44:12] no_terrain_render = false
[09:44:12] no_world_render = false
[09:44:12] non_power_of_two = 1
[09:44:12] normal_maps = true
[09:44:12] occlusion_queries_enabled = 2
[09:44:12] offscreen_texture_size = 0
[09:44:12] other_log_rotation = 2
[09:44:12] outline_picking = true
[09:44:12] player_texture_size = 2
[09:44:12] quick_keybinds = false
[09:44:12] reflection_texture_size = 2
[09:44:12] reflections = 2
[09:44:12] remember_password = true
[09:44:12] render_bloom = false
[09:44:12] render_distant_terrain = true
[09:44:12] render_fxaa = false
[09:44:12] render_sun_glare = false
[09:44:12] render_vignette = false
[09:44:12] renderer_type = 0
[09:44:12] resident_models = false
[09:44:12] save_skills_on_quit = false
[09:44:12] screen_brightness = 1.0
[09:44:12] screenshot_file_format = 1
[09:44:12] season_override = 0
[09:44:12] send_extra_tile_data = false
[09:44:12] setting_timestamps = true
[09:44:12] settings_version = 14
[09:44:12] shadow_level = 0
[09:44:12] shadow_mapsize = 0
[09:44:12] shift_drag_default = 10
[09:44:12] showKChat = true
[09:44:12] show_body_in_inventory = false
[09:44:12] show_creature_overlay = true
[09:44:12] show_examine_world_text = true
[09:44:12] show_local_world_text = true
[09:44:12] show_old_menu = false
[09:44:12] show_old_quickbar = true
[09:44:12] silent_friends_update = false
[09:44:12] skillgain_minimum = 4
[09:44:12] skillgain_no_alignment = true
[09:44:12] skillgain_no_favor = false
[09:44:12] skydetail = 1
[09:44:12] sound_al_gain = 15
[09:44:12] sound_buzzlevel = 2
[09:44:12] sound_cache_enabled = true
[09:44:12] sound_doppler_enabled = false
[09:44:12] sound_engine = 2
[09:44:12] sound_footstepslevel = 10
[09:44:12] sound_music_level = 0
[09:44:12] sound_play_PMAlert = false
[09:44:12] sound_play_UIsounds = true
[09:44:12] sound_play_ambients = true
[09:44:12] sound_play_buzz = true
[09:44:12] sound_play_combat = true
[09:44:12] sound_play_door = true
[09:44:12] sound_play_emotes = true
[09:44:12] sound_play_footsteps = true
[09:44:12] sound_play_music = false
[09:44:12] sound_play_weather = false
[09:44:12] sound_play_work = true
[09:44:12] structure_render_distance = 4
[09:44:12] submit_client_data = 0
[09:44:12] supersampling = 0
[09:44:12] swap_mouse_buttons = false
[09:44:12] terrain_res = 1
[09:44:12] test_attach_equipment = false
[09:44:12] test_mode = 0
[09:44:12] thirdPerson = false
[09:44:12] tile_transitions = true
[09:44:12] tiledecorations = 2
[09:44:12] togglePushToTalk = true
[09:44:12] treelist_outline = true
[09:44:12] trees = 3
[09:44:12] ui_scale = 90
[09:44:12] update_optional = true
[09:44:12] use_alpha_particles = true
[09:44:12] use_anisotropic_filtering = 2
[09:44:12] use_antialiasing = 1
[09:44:12] use_default_action = true
[09:44:12] use_fast_clock_work_around = true
[09:44:12] use_nano_timer = false
[09:44:12] use_non_alpha_particles = true
[09:44:12] use_phobia_models = false
[09:44:12] use_tree_models = true
[09:44:12] use_weather_particles = true
[09:44:12] vbo_enabled = 1
[09:44:12] vg_ui_theme = 0
[09:44:12] viewport_bob = true
[09:44:12] water_detail = 2
[09:44:12] 
[09:44:12] Setting up WurmModel Model Loader
[09:44:13] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[09:44:13] Translating legacy key NUMPAD7 to KP_7
[09:44:13] Translating legacy key NUMPAD1 to KP_1
[09:44:13] Translating legacy key NUMPAD9 to KP_9
[09:44:13] Translating legacy key SUBTRACT to KP_SUBTRACT
[09:44:13] Translating legacy key EQUALS to EQUAL
[09:44:13] Translating legacy key ADD to KP_ADD
[09:44:13] Translating legacy key NUMPAD8 to KP_8
[09:44:13] Translating legacy key NUMPAD5 to KP_5
[09:44:13] Translating legacy key MULTIPLY to KP_MULTIPLY
[09:44:13] Translating legacy key NUMPAD0 to KP_0
[09:44:13] Translating legacy key NUMPAD3 to KP_3
[09:44:13] Translating legacy key DECIMAL to KP_DECIMAL
[09:44:13] Translating legacy key NUMPAD2 to KP_2
[09:44:13] Translating legacy key DIVIDE to KP_DIVIDE
[09:44:13] Translating legacy key NUMPAD6 to KP_6
[09:44:13] Translating legacy key NUMPAD4 to KP_4
[09:44:14] Word filter loaded: 23
[09:44:14] Starting global frame job manager with 16 worker threads
[09:44:14] Starting global lazy job manager with 8 worker threads
[09:44:14] Setting up OpenAL Sound Engine
[09:44:14] OpenAL version: 1.1 ALSOFT 1.19.1
[09:44:14] OpenAL renderer: OpenAL Soft
[09:44:14] OpenAL vendor: OpenAL Community
[09:44:14] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[09:44:14] Generating: 128 source channels.
[09:44:14] 
[09:44:14] === OpenGL information ===
[09:44:14] LWJGL version: 3.2.3 1.2.0
[09:44:14] OpenGL vendor: NVIDIA Corporation
[09:44:14] OpenGL renderer: GeForce GTX 1070/PCIe/SSE2
[09:44:14] OpenGL version: 4.6.0 NVIDIA 452.06
[09:44:14] OpenGL extensions:
[09:44:14]     GL_AMD_multi_draw_indirect
[09:44:14]     GL_AMD_seamless_cubemap_per_texture
[09:44:14]     GL_AMD_vertex_shader_viewport_index
[09:44:14]     GL_AMD_vertex_shader_layer
[09:44:14]     GL_ARB_arrays_of_arrays
[09:44:14]     GL_ARB_base_instance
[09:44:14]     GL_ARB_bindless_texture
[09:44:14]     GL_ARB_blend_func_extended
[09:44:14]     GL_ARB_buffer_storage
[09:44:14]     GL_ARB_clear_buffer_object
[09:44:14]     GL_ARB_clear_texture
[09:44:14]     GL_ARB_clip_control
[09:44:14]     GL_ARB_color_buffer_float
[09:44:14]     GL_ARB_compatibility
[09:44:14]     GL_ARB_compressed_texture_pixel_storage
[09:44:14]     GL_ARB_conservative_depth
[09:44:14]     GL_ARB_compute_shader
[09:44:14]     GL_ARB_compute_variable_group_size
[09:44:14]     GL_ARB_conditional_render_inverted
[09:44:14]     GL_ARB_copy_buffer
[09:44:14]     GL_ARB_copy_image
[09:44:14]     GL_ARB_cull_distance
[09:44:14]     GL_ARB_debug_output
[09:44:14]     GL_ARB_depth_buffer_float
[09:44:14]     GL_ARB_depth_clamp
[09:44:14]     GL_ARB_depth_texture
[09:44:14]     GL_ARB_derivative_control
[09:44:14]     GL_ARB_direct_state_access
[09:44:14]     GL_ARB_draw_buffers
[09:44:14]     GL_ARB_draw_buffers_blend
[09:44:14]     GL_ARB_draw_indirect
[09:44:14]     GL_ARB_draw_elements_base_vertex
[09:44:14]     GL_ARB_draw_instanced
[09:44:14]     GL_ARB_enhanced_layouts
[09:44:14]     GL_ARB_ES2_compatibility
[09:44:14]     GL_ARB_ES3_compatibility
[09:44:14]     GL_ARB_ES3_1_compatibility
[09:44:14]     GL_ARB_ES3_2_compatibility
[09:44:14]     GL_ARB_explicit_attrib_location
[09:44:14]     GL_ARB_explicit_uniform_location
[09:44:14]     GL_ARB_fragment_coord_conventions
[09:44:14]     GL_ARB_fragment_layer_viewport
[09:44:14]     GL_ARB_fragment_program
[09:44:14]     GL_ARB_fragment_program_shadow
[09:44:14]     GL_ARB_fragment_shader
[09:44:14]     GL_ARB_fragment_shader_interlock
[09:44:14]     GL_ARB_framebuffer_no_attachments
[09:44:14]     GL_ARB_framebuffer_object
[09:44:14]     GL_ARB_framebuffer_sRGB
[09:44:14]     GL_ARB_geometry_shader4
[09:44:14]     GL_ARB_get_program_binary
[09:44:14]     GL_ARB_get_texture_sub_image
[09:44:14]     GL_ARB_gl_spirv
[09:44:14]     GL_ARB_gpu_shader5
[09:44:14]     GL_ARB_gpu_shader_fp64
[09:44:14]     GL_ARB_gpu_shader_int64
[09:44:14]     GL_ARB_half_float_pixel
[09:44:14]     GL_ARB_half_float_vertex
[09:44:14]     GL_ARB_imaging
[09:44:14]     GL_ARB_indirect_parameters
[09:44:14]     GL_ARB_instanced_arrays
[09:44:14]     GL_ARB_internalformat_query
[09:44:14]     GL_ARB_internalformat_query2
[09:44:14]     GL_ARB_invalidate_subdata
[09:44:14]     GL_ARB_map_buffer_alignment
[09:44:14]     GL_ARB_map_buffer_range
[09:44:14]     GL_ARB_multi_bind
[09:44:14]     GL_ARB_multi_draw_indirect
[09:44:14]     GL_ARB_multisample
[09:44:14]     GL_ARB_multitexture
[09:44:14]     GL_ARB_occlusion_query
[09:44:14]     GL_ARB_occlusion_query2
[09:44:14]     GL_ARB_parallel_shader_compile
[09:44:14]     GL_ARB_pipeline_statistics_query
[09:44:14]     GL_ARB_pixel_buffer_object
[09:44:14]     GL_ARB_point_parameters
[09:44:14]     GL_ARB_point_sprite
[09:44:14]     GL_ARB_polygon_offset_clamp
[09:44:14]     GL_ARB_post_depth_coverage
[09:44:14]     GL_ARB_program_interface_query
[09:44:14]     GL_ARB_provoking_vertex
[09:44:14]     GL_ARB_query_buffer_object
[09:44:14]     GL_ARB_robust_buffer_access_behavior
[09:44:14]     GL_ARB_robustness
[09:44:14]     GL_ARB_sample_locations
[09:44:14]     GL_ARB_sample_shading
[09:44:14]     GL_ARB_sampler_objects
[09:44:14]     GL_ARB_seamless_cube_map
[09:44:14]     GL_ARB_seamless_cubemap_per_texture
[09:44:14]     GL_ARB_separate_shader_objects
[09:44:14]     GL_ARB_shader_atomic_counter_ops
[09:44:14]     GL_ARB_shader_atomic_counters
[09:44:14]     GL_ARB_shader_ballot
[09:44:14]     GL_ARB_shader_bit_encoding
[09:44:14]     GL_ARB_shader_clock
[09:44:14]     GL_ARB_shader_draw_parameters
[09:44:14]     GL_ARB_shader_group_vote
[09:44:14]     GL_ARB_shader_image_load_store
[09:44:14]     GL_ARB_shader_image_size
[09:44:14]     GL_ARB_shader_objects
[09:44:14]     GL_ARB_shader_precision
[09:44:14]     GL_ARB_shader_storage_buffer_object
[09:44:14]     GL_ARB_shader_subroutine
[09:44:14]     GL_ARB_shader_texture_image_samples
[09:44:14]     GL_ARB_shader_texture_lod
[09:44:14]     GL_ARB_shading_language_100
[09:44:14]     GL_ARB_shader_viewport_layer_array
[09:44:14]     GL_ARB_shading_language_420pack
[09:44:14]     GL_ARB_shading_language_include
[09:44:14]     GL_ARB_shading_language_packing
[09:44:14]     GL_ARB_shadow
[09:44:14]     GL_ARB_sparse_buffer
[09:44:14]     GL_ARB_sparse_texture
[09:44:14]     GL_ARB_sparse_texture2
[09:44:14]     GL_ARB_sparse_texture_clamp
[09:44:14]     GL_ARB_spirv_extensions
[09:44:14]     GL_ARB_stencil_texturing
[09:44:14]     GL_ARB_sync
[09:44:14]     GL_ARB_tessellation_shader
[09:44:14]     GL_ARB_texture_barrier
[09:44:14]     GL_ARB_texture_border_clamp
[09:44:14]     GL_ARB_texture_buffer_object
[09:44:14]     GL_ARB_texture_buffer_object_rgb32
[09:44:14]     GL_ARB_texture_buffer_range
[09:44:14]     GL_ARB_texture_compression
[09:44:14]     GL_ARB_texture_compression_bptc
[09:44:14]     GL_ARB_texture_compression_rgtc
[09:44:14]     GL_ARB_texture_cube_map
[09:44:14]     GL_ARB_texture_cube_map_array
[09:44:14]     GL_ARB_texture_env_add
[09:44:14]     GL_ARB_texture_env_combine
[09:44:14]     GL_ARB_texture_env_crossbar
[09:44:14]     GL_ARB_texture_env_dot3
[09:44:14]     GL_ARB_texture_filter_anisotropic
[09:44:14]     GL_ARB_texture_filter_minmax
[09:44:14]     GL_ARB_texture_float
[09:44:14]     GL_ARB_texture_gather
[09:44:14]     GL_ARB_texture_mirror_clamp_to_edge
[09:44:14]     GL_ARB_texture_mirrored_repeat
[09:44:14]     GL_ARB_texture_multisample
[09:44:14]     GL_ARB_texture_non_power_of_two
[09:44:14]     GL_ARB_texture_query_levels
[09:44:14]     GL_ARB_texture_query_lod
[09:44:14]     GL_ARB_texture_rectangle
[09:44:14]     GL_ARB_texture_rg
[09:44:14]     GL_ARB_texture_rgb10_a2ui
[09:44:14]     GL_ARB_texture_stencil8
[09:44:14]     GL_ARB_texture_storage
[09:44:14]     GL_ARB_texture_storage_multisample
[09:44:14]     GL_ARB_texture_swizzle
[09:44:14]     GL_ARB_texture_view
[09:44:14]     GL_ARB_timer_query
[09:44:14]     GL_ARB_transform_feedback2
[09:44:14]     GL_ARB_transform_feedback3
[09:44:14]     GL_ARB_transform_feedback_instanced
[09:44:14]     GL_ARB_transform_feedback_overflow_query
[09:44:14]     GL_ARB_transpose_matrix
[09:44:14]     GL_ARB_uniform_buffer_object
[09:44:14]     GL_ARB_vertex_array_bgra
[09:44:14]     GL_ARB_vertex_array_object
[09:44:14]     GL_ARB_vertex_attrib_64bit
[09:44:14]     GL_ARB_vertex_attrib_binding
[09:44:14]     GL_ARB_vertex_buffer_object
[09:44:14]     GL_ARB_vertex_program
[09:44:14]     GL_ARB_vertex_shader
[09:44:14]     GL_ARB_vertex_type_10f_11f_11f_rev
[09:44:14]     GL_ARB_vertex_type_2_10_10_10_rev
[09:44:14]     GL_ARB_viewport_array
[09:44:14]     GL_ARB_window_pos
[09:44:14]     GL_ATI_draw_buffers
[09:44:14]     GL_ATI_texture_float
[09:44:14]     GL_ATI_texture_mirror_once
[09:44:14]     GL_S3_s3tc
[09:44:14]     GL_EXT_texture_env_add
[09:44:14]     GL_EXT_abgr
[09:44:14]     GL_EXT_bgra
[09:44:14]     GL_EXT_bindable_uniform
[09:44:14]     GL_EXT_blend_color
[09:44:14]     GL_EXT_blend_equation_separate
[09:44:14]     GL_EXT_blend_func_separate
[09:44:14]     GL_EXT_blend_minmax
[09:44:14]     GL_EXT_blend_subtract
[09:44:14]     GL_EXT_compiled_vertex_array
[09:44:14]     GL_EXT_Cg_shader
[09:44:14]     GL_EXT_depth_bounds_test
[09:44:14]     GL_EXT_direct_state_access
[09:44:14]     GL_EXT_draw_buffers2
[09:44:14]     GL_EXT_draw_instanced
[09:44:14]     GL_EXT_draw_range_elements
[09:44:14]     GL_EXT_fog_coord
[09:44:14]     GL_EXT_framebuffer_blit
[09:44:14]     GL_EXT_framebuffer_multisample
[09:44:14]     GL_EXTX_framebuffer_mixed_formats
[09:44:14]     GL_EXT_framebuffer_multisample_blit_scaled
[09:44:14]     GL_EXT_framebuffer_object
[09:44:14]     GL_EXT_framebuffer_sRGB
[09:44:14]     GL_EXT_geometry_shader4
[09:44:14]     GL_EXT_gpu_program_parameters
[09:44:14]     GL_EXT_gpu_shader4
[09:44:14]     GL_EXT_multi_draw_arrays
[09:44:14]     GL_EXT_multiview_texture_multisample
[09:44:14]     GL_EXT_multiview_timer_query
[09:44:14]     GL_EXT_packed_depth_stencil
[09:44:14]     GL_EXT_packed_float
[09:44:14]     GL_EXT_packed_pixels
[09:44:14]     GL_EXT_pixel_buffer_object
[09:44:14]     GL_EXT_point_parameters
[09:44:14]     GL_EXT_polygon_offset_clamp
[09:44:14]     GL_EXT_post_depth_coverage
[09:44:14]     GL_EXT_provoking_vertex
[09:44:14]     GL_EXT_raster_multisample
[09:44:14]     GL_EXT_rescale_normal
[09:44:14]     GL_EXT_secondary_color
[09:44:14]     GL_EXT_separate_shader_objects
[09:44:14]     GL_EXT_separate_specular_color
[09:44:14]     GL_EXT_shader_image_load_formatted
[09:44:14]     GL_EXT_shader_image_load_store
[09:44:14]     GL_EXT_shader_integer_mix
[09:44:14]     GL_EXT_shadow_funcs
[09:44:14]     GL_EXT_sparse_texture2
[09:44:14]     GL_EXT_stencil_two_side
[09:44:14]     GL_EXT_stencil_wrap
[09:44:14]     GL_EXT_texture3D
[09:44:14]     GL_EXT_texture_array
[09:44:14]     GL_EXT_texture_buffer_object
[09:44:14]     GL_EXT_texture_compression_dxt1
[09:44:14]     GL_EXT_texture_compression_latc
[09:44:14]     GL_EXT_texture_compression_rgtc
[09:44:14]     GL_EXT_texture_compression_s3tc
[09:44:14]     GL_EXT_texture_cube_map
[09:44:14]     GL_EXT_texture_edge_clamp
[09:44:14]     GL_EXT_texture_env_combine
[09:44:14]     GL_EXT_texture_env_dot3
[09:44:14]     GL_EXT_texture_filter_anisotropic
[09:44:14]     GL_EXT_texture_filter_minmax
[09:44:14]     GL_EXT_texture_integer
[09:44:14]     GL_EXT_texture_lod
[09:44:14]     GL_EXT_texture_lod_bias
[09:44:14]     GL_EXT_texture_mirror_clamp
[09:44:14]     GL_EXT_texture_object
[09:44:14]     GL_EXT_texture_shadow_lod
[09:44:14]     GL_EXT_texture_shared_exponent
[09:44:14]     GL_EXT_texture_sRGB
[09:44:14]     GL_EXT_texture_sRGB_R8
[09:44:14]     GL_EXT_texture_sRGB_decode
[09:44:14]     GL_EXT_texture_storage
[09:44:14]     GL_EXT_texture_swizzle
[09:44:14]     GL_EXT_timer_query
[09:44:14]     GL_EXT_transform_feedback2
[09:44:14]     GL_EXT_vertex_array
[09:44:14]     GL_EXT_vertex_array_bgra
[09:44:14]     GL_EXT_vertex_attrib_64bit
[09:44:14]     GL_EXT_window_rectangles
[09:44:14]     GL_EXT_import_sync_object
[09:44:14]     GL_IBM_rasterpos_clip
[09:44:14]     GL_IBM_texture_mirrored_repeat
[09:44:14]     GL_KHR_context_flush_control
[09:44:14]     GL_KHR_debug
[09:44:14]     GL_EXT_memory_object
[09:44:14]     GL_EXT_memory_object_win32
[09:44:14]     GL_EXT_win32_keyed_mutex
[09:44:14]     GL_KHR_parallel_shader_compile
[09:44:14]     GL_KHR_no_error
[09:44:14]     GL_KHR_robust_buffer_access_behavior
[09:44:14]     GL_KHR_robustness
[09:44:14]     GL_EXT_semaphore
[09:44:14]     GL_EXT_semaphore_win32
[09:44:14]     GL_KHR_shader_subgroup
[09:44:14]     GL_KTX_buffer_region
[09:44:14]     GL_NV_alpha_to_coverage_dither_control
[09:44:14]     GL_NV_bindless_multi_draw_indirect
[09:44:14]     GL_NV_bindless_multi_draw_indirect_count
[09:44:14]     GL_NV_bindless_texture
[09:44:14]     GL_NV_blend_equation_advanced
[09:44:14]     GL_NV_blend_equation_advanced_coherent
[09:44:14]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[09:44:14]     GL_NV_blend_minmax_factor
[09:44:14]     GL_NV_blend_square
[09:44:14]     GL_NV_clip_space_w_scaling
[09:44:14]     GL_NV_command_list
[09:44:14]     GL_NV_compute_program5
[09:44:14]     GL_NV_conditional_render
[09:44:14]     GL_NV_conservative_raster
[09:44:14]     GL_NV_conservative_raster_dilate
[09:44:14]     GL_NV_conservative_raster_pre_snap_triangles
[09:44:14]     GL_NV_copy_depth_to_color
[09:44:14]     GL_NV_copy_image
[09:44:14]     GL_NV_depth_buffer_float
[09:44:14]     GL_NV_depth_clamp
[09:44:14]     GL_NV_draw_texture
[09:44:14]     GL_NV_draw_vulkan_image
[09:44:14]     GL_NV_ES1_1_compatibility
[09:44:14]     GL_NV_ES3_1_compatibility
[09:44:14]     GL_NV_explicit_multisample
[09:44:14]     GL_NV_feature_query
[09:44:14]     GL_NV_fence
[09:44:14]     GL_NV_fill_rectangle
[09:44:14]     GL_NV_float_buffer
[09:44:14]     GL_NV_fog_distance
[09:44:14]     GL_NV_fragment_coverage_to_color
[09:44:14]     GL_NV_fragment_program
[09:44:14]     GL_NV_fragment_program_option
[09:44:14]     GL_NV_fragment_program2
[09:44:14]     GL_NV_fragment_shader_interlock
[09:44:14]     GL_NV_framebuffer_mixed_samples
[09:44:14]     GL_NV_framebuffer_multisample_coverage
[09:44:14]     GL_NV_geometry_shader4
[09:44:14]     GL_NV_geometry_shader_passthrough
[09:44:14]     GL_NV_gpu_program4
[09:44:14]     GL_NV_internalformat_sample_query
[09:44:14]     GL_NV_gpu_program4_1
[09:44:14]     GL_NV_gpu_program5
[09:44:14]     GL_NV_gpu_program5_mem_extended
[09:44:14]     GL_NV_gpu_program_fp64
[09:44:14]     GL_NV_gpu_shader5
[09:44:14]     GL_NV_half_float
[09:44:14]     GL_NV_light_max_exponent
[09:44:14]     GL_NV_memory_attachment
[09:44:14]     GL_NV_multisample_coverage
[09:44:14]     GL_NV_multisample_filter_hint
[09:44:14]     GL_NV_occlusion_query
[09:44:14]     GL_NV_packed_depth_stencil
[09:44:14]     GL_NV_parameter_buffer_object
[09:44:14]     GL_NV_parameter_buffer_object2
[09:44:14]     GL_NV_path_rendering
[09:44:14]     GL_NV_path_rendering_shared_edge
[09:44:14]     GL_NV_pixel_data_range
[09:44:14]     GL_NV_point_sprite
[09:44:14]     GL_NV_primitive_restart
[09:44:14]     GL_NV_query_resource
[09:44:14]     GL_NV_query_resource_tag
[09:44:14]     GL_NV_register_combiners
[09:44:14]     GL_NV_register_combiners2
[09:44:14]     GL_NV_sample_locations
[09:44:14]     GL_NV_sample_mask_override_coverage
[09:44:14]     GL_NV_shader_atomic_counters
[09:44:14]     GL_NV_shader_atomic_float
[09:44:14]     GL_NV_shader_atomic_float64
[09:44:14]     GL_NV_shader_atomic_fp16_vector
[09:44:14]     GL_NV_shader_atomic_int64
[09:44:14]     GL_NV_shader_buffer_load
[09:44:14]     GL_NV_shader_storage_buffer_object
[09:44:14]     GL_NV_shader_subgroup_partitioned
[09:44:14]     GL_NV_stereo_view_rendering
[09:44:14]     GL_NV_texgen_reflection
[09:44:14]     GL_NV_texture_barrier
[09:44:14]     GL_NV_texture_compression_vtc
[09:44:14]     GL_NV_texture_env_combine4
[09:44:14]     GL_NV_texture_multisample
[09:44:14]     GL_NV_texture_rectangle
[09:44:14]     GL_NV_texture_rectangle_compressed
[09:44:14]     GL_NV_texture_shader
[09:44:14]     GL_NV_texture_shader2
[09:44:14]     GL_NV_texture_shader3
[09:44:14]     GL_NV_transform_feedback
[09:44:14]     GL_NV_transform_feedback2
[09:44:14]     GL_NV_uniform_buffer_unified_memory
[09:44:14]     GL_NV_vertex_array_range
[09:44:14]     GL_NV_vertex_array_range2
[09:44:14]     GL_NV_vertex_attrib_integer_64bit
[09:44:14]     GL_NV_vertex_buffer_unified_memory
[09:44:14]     GL_NV_vertex_program
[09:44:14]     GL_NV_vertex_program1_1
[09:44:14]     GL_NV_vertex_program2
[09:44:14]     GL_NV_vertex_program2_option
[09:44:14]     GL_NV_vertex_program3
[09:44:14]     GL_NV_viewport_array2
[09:44:14]     GL_NV_viewport_swizzle
[09:44:14]     GL_NVX_conditional_render
[09:44:14]     GL_NVX_linked_gpu_multicast
[09:44:14]     GL_NV_gpu_multicast
[09:44:14]     GL_NVX_gpu_multicast2
[09:44:14]     GL_NVX_progress_fence
[09:44:14]     GL_NVX_gpu_memory_info
[09:44:14]     GL_NVX_multigpu_info
[09:44:14]     GL_NVX_nvenc_interop
[09:44:14]     GL_NV_shader_thread_group
[09:44:14]     GL_NV_shader_thread_shuffle
[09:44:14]     GL_KHR_blend_equation_advanced
[09:44:14]     GL_KHR_blend_equation_advanced_coherent
[09:44:14]     GL_OVR_multiview
[09:44:14]     GL_OVR_multiview2
[09:44:14]     GL_SGIS_generate_mipmap
[09:44:14]     GL_SGIS_texture_lod
[09:44:14]     GL_SGIX_depth_texture
[09:44:14]     GL_SGIX_shadow
[09:44:14]     GL_SUN_slice_accum
[09:44:14]     GL_WIN_swap_hint
[09:44:14]     WGL_EXT_swap_control
[09:44:14] OpenGL pixel format: 8:8:8:8
[09:44:14] OpenGL depth format: 24:8
[09:44:14] 
[09:44:14] Extension multidraw not available.
[09:44:14] GLSL version: 4.60 NVIDIA
[09:44:14] GLSL max vertex uniforms: 4096 (4096)
[09:44:14] GLSL max fragment uniforms: 4096 (4096)
[09:44:14] GLSL max varyings: 124 (124)
[09:44:14] GLSL max lights: 8 (8)
[09:44:14] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[09:44:14] 
[09:44:14] Vertex/index buffer memory limit: 4096MiB
[09:44:14] Starting workaround for fast running clocks
[09:44:14] Using LWJGL timer.
[09:44:15] Startup Phase - Initializing..
[09:44:15] Preloading builtin materials
[09:44:15] Preloading builtin materials done
[09:44:15] Setting up Collada Model Loader
[09:44:15] Launching Collada Model Loader threads
[09:44:15] Launching WOM Loader threads
[09:44:15] Startup Phase - Setting up..
[09:44:16] Loading window positions from C:\Users\USERNAME\wurm\players\mdq\windows_1600x1024.txt
[09:44:16] Loading props file C:\Users\USERNAME\wurm\players\mdq\windows_1600x1024.txt
[09:44:17] Gui initialized
[09:44:17] Startup Phase - Preparing terrain...
[09:44:17] Startup Phase - Connecting ..
[09:44:18] Disabling Nagles
[09:44:19] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\_Event.2020-10.txt
[09:44:20] Disabling Nagles
[09:44:21] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Alliance.2020-10.txt
[09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Village.2020-10.txt
[09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\GL-Jenn-Kellon.2020-10.txt
[09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Jenn-Kellon.2020-10.txt
[09:44:22] Writing to C:\Users\USERNAME\wurm\players\mdq\logs\Trade.2020-10.txt
[09:44:22] Login successful
[09:44:22] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[09:44:22] Starting update of login splash image...
[09:44:22] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[09:44:23] No mapping found for hair7
[09:44:24] Finished loading new login splash image!
[09:44:25] No mapping found for hair6
[09:44:25] No mapping found for hair7
[09:44:25] No mapping found for hair7
[09:44:25] No mapping found for hair0
[09:44:25] No mapping found for hair0
[09:44:26] Water reflection offscreen size 256x256
[09:47:05] No mapping found for hair0
[09:47:35] Execution aborted at connection 1, iteration 5634
[09:47:35] Run time  3m, local time Wed Oct 28 09:47:35 AEST 2020
[09:47:35] Destroying game window
[09:47:35] ====== CLIENT CRASH ======
[09:47:35] Unexpected crash while playing
[09:47:35] java.lang.NullPointerException
[09:47:35]     at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825)
[09:47:35]     at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918)
[09:47:35]     at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243)
[09:47:35]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430)
[09:47:35]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[09:47:35]     at java.lang.Thread.run(Unknown Source)
 

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Same issue here. Only crashing on my client that relogged since the helms were given out, but it also happens to be my only client logged into Defiance.

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I have been crashing as well. same issue mentioned above 

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Seems to be happening when someone in local rides in/out of a cave (minedoor?) while riding a horse.

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Try restarting your computer.  This is what saved me tonight.

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3 hours ago, Xallo said:

Seems to be happening when someone in local rides in/out of a cave (minedoor?) while riding a horse.

 

Same here, playing multiclient with 2 characters.  Each time one character enters then leaves the mine, the client for the one (who is outside) crashes.   Backtraces are identical each time:

 

[23:40:35] Execution aborted at connection 1, iteration 179858
[23:40:35] Run time  1h 41m, local time Tue Oct 27 23:40:35 CDT 2020
[23:40:35] Destroying game window
[23:40:36] ====== CLIENT CRASH ======
[23:40:36] Unexpected crash while playing
[23:40:36] java.lang.NullPointerException
[23:40:36]     at class.Z4qnGtGM6r.fgtPPuD8uC(SourceFile:5825)
[23:40:36]     at class.eGS5OUCxBY.iHOS3zg1KL(SourceFile:918)
[23:40:36]     at class.r0noDXaeyh.FZOk5L6Gfy(SourceFile:243)
[23:40:36]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11430)
[23:40:36]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[23:40:36]     at java.lang.Thread.run(Unknown Source)

 

 

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This should be fixed with a hotfix released just now, restart your clients to update.

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