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KaynsAble

game crahsed while afk in a mine

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Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/leaf.png>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
[08:24:16] 
[08:24:16] Preparing to enable console logging.
[08:24:16] Now logging to E:\games\wurm\console.AblesCain.log
[08:24:16] Time is Fri Oct 23 08:24:16 HST 2020
[08:24:16] Running client version 4.2.24
[08:24:16]          client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d
[08:24:16]      client build time 2020-10-23 15:29
[08:24:16] 
[08:24:16] === System information ===
[08:24:16] Executing from E:\games\wurm\Wurm Online\
[08:24:16] Operating system: Windows 10 (arch: amd64, version: 10.0)
[08:24:16] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[08:24:16] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[08:24:16] Available CPUs: 4
[08:24:16] 
[08:24:16] 
[08:24:16] === Wurm options ===
[08:24:16] animation_playback_self = 0
[08:24:16] ao_level = 1
[08:24:16] auto_mipmaps_enabled = 1
[08:24:16] auto_run_source = 0
[08:24:16] cavedetail = 0
[08:24:16] censor_chat = false
[08:24:16] collada_animations = 2
[08:24:16] colorItemsDamage = true
[08:24:16] color_black = 0.0,0.0,0.0,1.0
[08:24:16] color_cyan = 0.0,1.0,1.0,1.0
[08:24:16] color_enchant_desc = 0.5,0.5,1.0,1.0
[08:24:16] color_enchant_name = 0.0,0.5,0.5,1.0
[08:24:16] color_enchant_power = 0.0,1.0,1.0,1.0
[08:24:16] color_error = 1.0,0.3,0.3,1.0
[08:24:16] color_fuchsia = 1.0,0.0,1.0,1.0
[08:24:16] color_green = 0.4,0.72,0.47,1.0
[08:24:16] color_grey = 0.5,0.75,1.0,1.0
[08:24:16] color_lime = 0.5,1.0,0.5,1.0
[08:24:16] color_maroon = 0.5,0.0,0.0,1.0
[08:24:16] color_navy_blue = 0.23,0.39,1.0,1.0
[08:24:16] color_orange = 1.0,0.58,0.04,1.0
[08:24:16] color_outline_ally = 0.5,1.0,0.5,1.0
[08:24:16] color_outline_friend = 0.5,0.75,1.0,1.0
[08:24:16] color_outline_hostile = 1.0,0.0,0.0,1.0
[08:24:16] color_outline_neutral = 0.5,0.5,1.0,1.0
[08:24:16] color_purple = 0.5,0.0,0.5,1.0
[08:24:16] color_red = 1.0,0.0,0.0,1.0
[08:24:16] color_royal_blue = 0.5,0.5,1.0,1.0
[08:24:16] color_salve_acid = 1.0,1.0,0.0,1.0
[08:24:16] color_salve_fire = 1.0,0.0,0.0,1.0
[08:24:16] color_salve_frost = 0.0,0.0,1.0,1.0
[08:24:16] color_silver = 0.75,0.75,0.75,1.0
[08:24:16] color_system = 0.5,1.0,0.5,1.0
[08:24:16] color_teal = 0.0,0.5,0.5,1.0
[08:24:16] color_white = 1.0,1.0,1.0,1.0
[08:24:16] color_yellow = 1.0,1.0,0.0,1.0
[08:24:16] compressed_textures = false
[08:24:16] compressed_textures_S3TC = true
[08:24:16] contribution_culling = 200
[08:24:16] custim_timer_source = 1
[08:24:16] customTimer1 = -1|-1
[08:24:16] customTimer2 = -1|-1
[08:24:16] customTimer3 = -1|-1
[08:24:16] customTimer4 = -1|-1
[08:24:16] customTimer5 = -1|-1
[08:24:16] debug_mode = false
[08:24:16] defaultActions_source = 0
[08:24:16] depth_clamp_enabled = 2
[08:24:16] disable_select_all_shortcut = false
[08:24:16] display_settings = false:false:0:1024:768:32:-1:false:true
[08:24:16] enable_contribution_culling = false
[08:24:16] enable_debugs = false
[08:24:16] enable_lod = true
[08:24:16] enable_shift_drag = false
[08:24:16] enable_volumetric_fog = true
[08:24:16] enable_vsync = false
[08:24:16] enable_world_drag = true
[08:24:16] event_log_rotation = 2
[08:24:16] exec_source = 0
[08:24:16] fast_yield = false
[08:24:16] fbo_enabled = 2
[08:24:16] fog_coord_src = 0
[08:24:16] font_antialias = 2
[08:24:16] font_bold = 11
[08:24:16] font_default = 11
[08:24:16] font_header = 24
[08:24:16] font_italian = 11
[08:24:16] font_monospaced = 11
[08:24:16] font_static = 11
[08:24:16] fov_horizontal = 80
[08:24:16] fps_limit = 60
[08:24:16] fps_limit_background = 30
[08:24:16] fps_limit_enabled = true
[08:24:16] free_look_mode_disable_on_close_component = false
[08:24:16] free_look_mode_disable_on_combat = false
[08:24:16] free_look_mode_disable_on_open_component = false
[08:24:16] free_look_mode_sensitivity = 10
[08:24:16] game_client_thread_priority = 2
[08:24:16] glsl_debug_loading = false
[08:24:16] glsl_enabled = 2
[08:24:16] gpu_skinning = true
[08:24:16] gui_opacity = 3
[08:24:16] gui_skin = 1
[08:24:16] has_read_eula = true
[08:24:16] head_bob = false
[08:24:16] hide_cursor_with_ui = false
[08:24:16] hide_inactive_friends = false
[08:24:16] hide_menu_examine = false
[08:24:16] hide_menu_no_target = false
[08:24:16] hide_menu_spam_mode = true
[08:24:16] hide_menu_stop = false
[08:24:16] hide_onscreen_fail_messages = false
[08:24:16] hide_onscreen_hostile_messages = false
[08:24:16] hide_onscreen_info_messages = false
[08:24:16] hide_personal_goal = false
[08:24:16] high_res_binoculars = true
[08:24:16] hint_texture_scaling = 2
[08:24:16] impColumn = true
[08:24:16] inverse_mouse = false
[08:24:16] irc_log_rotation = 2
[08:24:16] irc_notif = 0
[08:24:16] item_creature_render_distance = 0
[08:24:16] key_bindings_source = 0
[08:24:16] keyboard_layout = 0
[08:24:16] limit_dynamic_lights = true
[08:24:16] loadInventoryStartup = true
[08:24:16] local_list_in_event = false
[08:24:16] lod = 1
[08:24:16] log_extra_errors = false
[08:24:16] log_gl_errors = false
[08:24:16] mark_text_read = true
[08:24:16] material_as_suffix = true
[08:24:16] max_dynamic_lights = 8
[08:24:16] max_shader_lights = 8
[08:24:16] max_texture_size = 0
[08:24:16] mega_texture_size = 6
[08:24:16] model_loader_thread_priority = 2
[08:24:16] model_loading_threads = 3
[08:24:16] mount_control_mode = 0
[08:24:16] mount_rotation = false
[08:24:16] mouse_camera_sensitivity = 10.0
[08:24:16] mouse_smoothing = 0.0
[08:24:16] multicolor_usage = 1
[08:24:16] multidraw_enabled = 1
[08:24:16] no_brightness = false
[08:24:16] no_terrain_render = false
[08:24:16] no_world_render = false
[08:24:16] non_power_of_two = 1
[08:24:16] normal_maps = true
[08:24:16] occlusion_queries_enabled = 2
[08:24:16] offscreen_texture_size = 0
[08:24:16] other_log_rotation = 2
[08:24:16] outline_picking = true
[08:24:16] player_texture_size = 2
[08:24:16] quick_keybinds = true
[08:24:16] reflection_texture_size = 0
[08:24:16] reflections = 0
[08:24:16] remember_password = true
[08:24:16] render_bloom = false
[08:24:16] render_distant_terrain = false
[08:24:16] render_fxaa = true
[08:24:16] render_sun_glare = false
[08:24:16] render_vignette = false
[08:24:16] renderer_type = 1
[08:24:16] resident_models = false
[08:24:16] save_skills_on_quit = false
[08:24:16] screen_brightness = 0.0
[08:24:16] screenshot_file_format = 1
[08:24:16] season_override = 0
[08:24:16] send_extra_tile_data = false
[08:24:16] setting_timestamps = true
[08:24:16] settings_version = 14
[08:24:16] shadow_level = 0
[08:24:16] shadow_mapsize = 0
[08:24:16] shift_drag_default = 10
[08:24:16] showKChat = true
[08:24:16] show_body_in_inventory = false
[08:24:16] show_creature_overlay = true
[08:24:16] show_examine_world_text = true
[08:24:16] show_local_world_text = true
[08:24:16] show_old_menu = false
[08:24:16] show_old_quickbar = false
[08:24:16] silent_friends_update = false
[08:24:16] skillgain_minimum = 4
[08:24:16] skillgain_no_alignment = true
[08:24:16] skillgain_no_favor = true
[08:24:16] skydetail = 0
[08:24:16] sound_al_gain = 5
[08:24:16] sound_buzzlevel = 2
[08:24:16] sound_cache_enabled = true
[08:24:16] sound_doppler_enabled = false
[08:24:16] sound_engine = 2
[08:24:16] sound_footstepslevel = 10
[08:24:16] sound_music_level = 4
[08:24:16] sound_play_PMAlert = false
[08:24:16] sound_play_UIsounds = true
[08:24:16] sound_play_ambients = true
[08:24:16] sound_play_buzz = true
[08:24:16] sound_play_combat = true
[08:24:16] sound_play_door = true
[08:24:16] sound_play_emotes = true
[08:24:16] sound_play_footsteps = true
[08:24:16] sound_play_music = true
[08:24:16] sound_play_weather = true
[08:24:16] sound_play_work = true
[08:24:16] structure_render_distance = 0
[08:24:16] submit_client_data = 2
[08:24:16] supersampling = 0
[08:24:16] swap_mouse_buttons = false
[08:24:16] terrain_res = 0
[08:24:16] test_attach_equipment = false
[08:24:16] test_mode = 0
[08:24:16] thirdPerson = false
[08:24:16] tile_transitions = true
[08:24:16] tiledecorations = 0
[08:24:16] togglePushToTalk = true
[08:24:16] treelist_outline = true
[08:24:16] trees = 0
[08:24:16] ui_scale = 110
[08:24:16] update_optional = true
[08:24:16] use_alpha_particles = false
[08:24:16] use_anisotropic_filtering = 4
[08:24:16] use_antialiasing = 1
[08:24:16] use_default_action = true
[08:24:16] use_fast_clock_work_around = true
[08:24:16] use_nano_timer = false
[08:24:16] use_non_alpha_particles = false
[08:24:16] use_phobia_models = false
[08:24:16] use_tree_models = false
[08:24:16] use_weather_particles = false
[08:24:16] vbo_enabled = 1
[08:24:16] vg_ui_theme = 1
[08:24:16] viewport_bob = true
[08:24:16] water_detail = 0
[08:24:16] 
[08:24:17] Setting up WurmModel Model Loader
[08:24:17] Executing E:\games\wurm\configs\Alt\keybindings.txt
[08:24:17] Translating legacy key NUMPAD7 to KP_7
[08:24:17] Translating legacy key NUMPAD9 to KP_9
[08:24:17] Translating legacy key SUBTRACT to KP_SUBTRACT
[08:24:17] Translating legacy key EQUALS to EQUAL
[08:24:17] Translating legacy key ADD to KP_ADD
[08:24:17] Translating legacy key NUMPAD8 to KP_8
[08:24:17] Translating legacy key NUMPAD5 to KP_5
[08:24:17] Translating legacy key MULTIPLY to KP_MULTIPLY
[08:24:17] Translating legacy key NUMPAD1 to KP_1
[08:24:17] Translating legacy key NUMPAD0 to KP_0
[08:24:17] Translating legacy key NUMPAD3 to KP_3
[08:24:17] Translating legacy key NUMPAD2 to KP_2
[08:24:17] Translating legacy key DECIMAL to KP_DECIMAL
[08:24:17] Translating legacy key DIVIDE to KP_DIVIDE
[08:24:17] Translating legacy key NUMPAD6 to KP_6
[08:24:17] Translating legacy key NUMPAD4 to KP_4
[08:24:18] Word filter loaded: 23
[08:24:19] Starting global frame job manager with 4 worker threads
[08:24:19] Starting global lazy job manager with 2 worker threads
[08:24:19] Setting up OpenAL Sound Engine
[08:24:19] OpenAL version: 1.1 ALSOFT 1.19.1
[08:24:19] OpenAL renderer: OpenAL Soft
[08:24:19] OpenAL vendor: OpenAL Community
[08:24:19] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[08:24:19] Generating: 128 source channels.
[08:24:19] 
[08:24:19] === OpenGL information ===
[08:24:19] LWJGL version: 3.2.3 1.2.0
[08:24:19] OpenGL vendor: NVIDIA Corporation
[08:24:19] OpenGL renderer: GeForce GTX 1650 SUPER/PCIe/SSE2
[08:24:19] OpenGL version: 4.6.0 NVIDIA 451.67
[08:24:19] OpenGL extensions:
[08:24:19]     GL_AMD_multi_draw_indirect
[08:24:19]     GL_AMD_seamless_cubemap_per_texture
[08:24:19]     GL_AMD_vertex_shader_viewport_index
[08:24:19]     GL_AMD_vertex_shader_layer
[08:24:19]     GL_ARB_arrays_of_arrays
[08:24:19]     GL_ARB_base_instance
[08:24:19]     GL_ARB_bindless_texture
[08:24:19]     GL_ARB_blend_func_extended
[08:24:19]     GL_ARB_buffer_storage
[08:24:19]     GL_ARB_clear_buffer_object
[08:24:19]     GL_ARB_clear_texture
[08:24:19]     GL_ARB_clip_control
[08:24:19]     GL_ARB_color_buffer_float
[08:24:19]     GL_ARB_compatibility
[08:24:19]     GL_ARB_compressed_texture_pixel_storage
[08:24:19]     GL_ARB_conservative_depth
[08:24:19]     GL_ARB_compute_shader
[08:24:19]     GL_ARB_compute_variable_group_size
[08:24:19]     GL_ARB_conditional_render_inverted
[08:24:19]     GL_ARB_copy_buffer
[08:24:19]     GL_ARB_copy_image
[08:24:19]     GL_ARB_cull_distance
[08:24:19]     GL_ARB_debug_output
[08:24:19]     GL_ARB_depth_buffer_float
[08:24:19]     GL_ARB_depth_clamp
[08:24:19]     GL_ARB_depth_texture
[08:24:19]     GL_ARB_derivative_control
[08:24:19]     GL_ARB_direct_state_access
[08:24:19]     GL_ARB_draw_buffers
[08:24:19]     GL_ARB_draw_buffers_blend
[08:24:19]     GL_ARB_draw_indirect
[08:24:19]     GL_ARB_draw_elements_base_vertex
[08:24:19]     GL_ARB_draw_instanced
[08:24:19]     GL_ARB_enhanced_layouts
[08:24:19]     GL_ARB_ES2_compatibility
[08:24:19]     GL_ARB_ES3_compatibility
[08:24:19]     GL_ARB_ES3_1_compatibility
[08:24:19]     GL_ARB_ES3_2_compatibility
[08:24:19]     GL_ARB_explicit_attrib_location
[08:24:19]     GL_ARB_explicit_uniform_location
[08:24:19]     GL_ARB_fragment_coord_conventions
[08:24:19]     GL_ARB_fragment_layer_viewport
[08:24:19]     GL_ARB_fragment_program
[08:24:19]     GL_ARB_fragment_program_shadow
[08:24:19]     GL_ARB_fragment_shader
[08:24:19]     GL_ARB_fragment_shader_interlock
[08:24:19]     GL_ARB_framebuffer_no_attachments
[08:24:19]     GL_ARB_framebuffer_object
[08:24:19]     GL_ARB_framebuffer_sRGB
[08:24:19]     GL_ARB_geometry_shader4
[08:24:19]     GL_ARB_get_program_binary
[08:24:19]     GL_ARB_get_texture_sub_image
[08:24:19]     GL_ARB_gl_spirv
[08:24:19]     GL_ARB_gpu_shader5
[08:24:19]     GL_ARB_gpu_shader_fp64
[08:24:19]     GL_ARB_gpu_shader_int64
[08:24:19]     GL_ARB_half_float_pixel
[08:24:19]     GL_ARB_half_float_vertex
[08:24:19]     GL_ARB_imaging
[08:24:19]     GL_ARB_indirect_parameters
[08:24:19]     GL_ARB_instanced_arrays
[08:24:19]     GL_ARB_internalformat_query
[08:24:19]     GL_ARB_internalformat_query2
[08:24:19]     GL_ARB_invalidate_subdata
[08:24:19]     GL_ARB_map_buffer_alignment
[08:24:19]     GL_ARB_map_buffer_range
[08:24:19]     GL_ARB_multi_bind
[08:24:19]     GL_ARB_multi_draw_indirect
[08:24:19]     GL_ARB_multisample
[08:24:19]     GL_ARB_multitexture
[08:24:19]     GL_ARB_occlusion_query
[08:24:19]     GL_ARB_occlusion_query2
[08:24:19]     GL_ARB_parallel_shader_compile
[08:24:19]     GL_ARB_pipeline_statistics_query
[08:24:19]     GL_ARB_pixel_buffer_object
[08:24:19]     GL_ARB_point_parameters
[08:24:19]     GL_ARB_point_sprite
[08:24:19]     GL_ARB_polygon_offset_clamp
[08:24:19]     GL_ARB_post_depth_coverage
[08:24:19]     GL_ARB_program_interface_query
[08:24:19]     GL_ARB_provoking_vertex
[08:24:19]     GL_ARB_query_buffer_object
[08:24:19]     GL_ARB_robust_buffer_access_behavior
[08:24:19]     GL_ARB_robustness
[08:24:19]     GL_ARB_sample_locations
[08:24:19]     GL_ARB_sample_shading
[08:24:19]     GL_ARB_sampler_objects
[08:24:19]     GL_ARB_seamless_cube_map
[08:24:19]     GL_ARB_seamless_cubemap_per_texture
[08:24:19]     GL_ARB_separate_shader_objects
[08:24:19]     GL_ARB_shader_atomic_counter_ops
[08:24:19]     GL_ARB_shader_atomic_counters
[08:24:19]     GL_ARB_shader_ballot
[08:24:19]     GL_ARB_shader_bit_encoding
[08:24:19]     GL_ARB_shader_clock
[08:24:19]     GL_ARB_shader_draw_parameters
[08:24:19]     GL_ARB_shader_group_vote
[08:24:19]     GL_ARB_shader_image_load_store
[08:24:19]     GL_ARB_shader_image_size
[08:24:19]     GL_ARB_shader_objects
[08:24:19]     GL_ARB_shader_precision
[08:24:19]     GL_ARB_shader_storage_buffer_object
[08:24:19]     GL_ARB_shader_subroutine
[08:24:19]     GL_ARB_shader_texture_image_samples
[08:24:19]     GL_ARB_shader_texture_lod
[08:24:19]     GL_ARB_shading_language_100
[08:24:19]     GL_ARB_shader_viewport_layer_array
[08:24:19]     GL_ARB_shading_language_420pack
[08:24:19]     GL_ARB_shading_language_include
[08:24:19]     GL_ARB_shading_language_packing
[08:24:19]     GL_ARB_shadow
[08:24:19]     GL_ARB_sparse_buffer
[08:24:19]     GL_ARB_sparse_texture
[08:24:19]     GL_ARB_sparse_texture2
[08:24:19]     GL_ARB_sparse_texture_clamp
[08:24:19]     GL_ARB_spirv_extensions
[08:24:19]     GL_ARB_stencil_texturing
[08:24:19]     GL_ARB_sync
[08:24:19]     GL_ARB_tessellation_shader
[08:24:19]     GL_ARB_texture_barrier
[08:24:19]     GL_ARB_texture_border_clamp
[08:24:19]     GL_ARB_texture_buffer_object
[08:24:19]     GL_ARB_texture_buffer_object_rgb32
[08:24:19]     GL_ARB_texture_buffer_range
[08:24:19]     GL_ARB_texture_compression
[08:24:19]     GL_ARB_texture_compression_bptc
[08:24:19]     GL_ARB_texture_compression_rgtc
[08:24:19]     GL_ARB_texture_cube_map
[08:24:19]     GL_ARB_texture_cube_map_array
[08:24:19]     GL_ARB_texture_env_add
[08:24:19]     GL_ARB_texture_env_combine
[08:24:19]     GL_ARB_texture_env_crossbar
[08:24:19]     GL_ARB_texture_env_dot3
[08:24:19]     GL_ARB_texture_filter_anisotropic
[08:24:19]     GL_ARB_texture_filter_minmax
[08:24:19]     GL_ARB_texture_float
[08:24:19]     GL_ARB_texture_gather
[08:24:19]     GL_ARB_texture_mirror_clamp_to_edge
[08:24:19]     GL_ARB_texture_mirrored_repeat
[08:24:19]     GL_ARB_texture_multisample
[08:24:19]     GL_ARB_texture_non_power_of_two
[08:24:19]     GL_ARB_texture_query_levels
[08:24:19]     GL_ARB_texture_query_lod
[08:24:19]     GL_ARB_texture_rectangle
[08:24:19]     GL_ARB_texture_rg
[08:24:19]     GL_ARB_texture_rgb10_a2ui
[08:24:19]     GL_ARB_texture_stencil8
[08:24:19]     GL_ARB_texture_storage
[08:24:19]     GL_ARB_texture_storage_multisample
[08:24:19]     GL_ARB_texture_swizzle
[08:24:19]     GL_ARB_texture_view
[08:24:19]     GL_ARB_timer_query
[08:24:19]     GL_ARB_transform_feedback2
[08:24:19]     GL_ARB_transform_feedback3
[08:24:19]     GL_ARB_transform_feedback_instanced
[08:24:19]     GL_ARB_transform_feedback_overflow_query
[08:24:19]     GL_ARB_transpose_matrix
[08:24:19]     GL_ARB_uniform_buffer_object
[08:24:19]     GL_ARB_vertex_array_bgra
[08:24:19]     GL_ARB_vertex_array_object
[08:24:19]     GL_ARB_vertex_attrib_64bit
[08:24:19]     GL_ARB_vertex_attrib_binding
[08:24:19]     GL_ARB_vertex_buffer_object
[08:24:19]     GL_ARB_vertex_program
[08:24:19]     GL_ARB_vertex_shader
[08:24:19]     GL_ARB_vertex_type_10f_11f_11f_rev
[08:24:19]     GL_ARB_vertex_type_2_10_10_10_rev
[08:24:19]     GL_ARB_viewport_array
[08:24:19]     GL_ARB_window_pos
[08:24:19]     GL_ATI_draw_buffers
[08:24:19]     GL_ATI_texture_float
[08:24:19]     GL_ATI_texture_mirror_once
[08:24:19]     GL_S3_s3tc
[08:24:19]     GL_EXT_texture_env_add
[08:24:19]     GL_EXT_abgr
[08:24:19]     GL_EXT_bgra
[08:24:19]     GL_EXT_bindable_uniform
[08:24:19]     GL_EXT_blend_color
[08:24:19]     GL_EXT_blend_equation_separate
[08:24:19]     GL_EXT_blend_func_separate
[08:24:19]     GL_EXT_blend_minmax
[08:24:19]     GL_EXT_blend_subtract
[08:24:19]     GL_EXT_compiled_vertex_array
[08:24:19]     GL_EXT_Cg_shader
[08:24:19]     GL_EXT_depth_bounds_test
[08:24:19]     GL_EXT_direct_state_access
[08:24:19]     GL_EXT_draw_buffers2
[08:24:19]     GL_EXT_draw_instanced
[08:24:19]     GL_EXT_draw_range_elements
[08:24:19]     GL_EXT_fog_coord
[08:24:19]     GL_EXT_framebuffer_blit
[08:24:19]     GL_EXT_framebuffer_multisample
[08:24:19]     GL_EXTX_framebuffer_mixed_formats
[08:24:19]     GL_EXT_framebuffer_multisample_blit_scaled
[08:24:19]     GL_EXT_framebuffer_object
[08:24:19]     GL_EXT_framebuffer_sRGB
[08:24:19]     GL_EXT_geometry_shader4
[08:24:19]     GL_EXT_gpu_program_parameters
[08:24:19]     GL_EXT_gpu_shader4
[08:24:19]     GL_EXT_multi_draw_arrays
[08:24:19]     GL_EXT_multiview_texture_multisample
[08:24:19]     GL_EXT_multiview_timer_query
[08:24:19]     GL_EXT_packed_depth_stencil
[08:24:19]     GL_EXT_packed_float
[08:24:19]     GL_EXT_packed_pixels
[08:24:19]     GL_EXT_pixel_buffer_object
[08:24:19]     GL_EXT_point_parameters
[08:24:19]     GL_EXT_polygon_offset_clamp
[08:24:19]     GL_EXT_post_depth_coverage
[08:24:19]     GL_EXT_provoking_vertex
[08:24:19]     GL_EXT_raster_multisample
[08:24:19]     GL_EXT_rescale_normal
[08:24:19]     GL_EXT_secondary_color
[08:24:19]     GL_EXT_separate_shader_objects
[08:24:19]     GL_EXT_separate_specular_color
[08:24:19]     GL_EXT_shader_image_load_formatted
[08:24:19]     GL_EXT_shader_image_load_store
[08:24:19]     GL_EXT_shader_integer_mix
[08:24:19]     GL_EXT_shadow_funcs
[08:24:19]     GL_EXT_sparse_texture2
[08:24:19]     GL_EXT_stencil_two_side
[08:24:19]     GL_EXT_stencil_wrap
[08:24:19]     GL_EXT_texture3D
[08:24:19]     GL_EXT_texture_array
[08:24:19]     GL_EXT_texture_buffer_object
[08:24:19]     GL_EXT_texture_compression_dxt1
[08:24:19]     GL_EXT_texture_compression_latc
[08:24:19]     GL_EXT_texture_compression_rgtc
[08:24:19]     GL_EXT_texture_compression_s3tc
[08:24:19]     GL_EXT_texture_cube_map
[08:24:19]     GL_EXT_texture_edge_clamp
[08:24:19]     GL_EXT_texture_env_combine
[08:24:19]     GL_EXT_texture_env_dot3
[08:24:19]     GL_EXT_texture_filter_anisotropic
[08:24:19]     GL_EXT_texture_filter_minmax
[08:24:19]     GL_EXT_texture_integer
[08:24:19]     GL_EXT_texture_lod
[08:24:19]     GL_EXT_texture_lod_bias
[08:24:19]     GL_EXT_texture_mirror_clamp
[08:24:19]     GL_EXT_texture_object
[08:24:19]     GL_EXT_texture_shadow_lod
[08:24:19]     GL_EXT_texture_shared_exponent
[08:24:19]     GL_EXT_texture_sRGB
[08:24:19]     GL_EXT_texture_sRGB_R8
[08:24:19]     GL_EXT_texture_sRGB_decode
[08:24:19]     GL_EXT_texture_storage
[08:24:19]     GL_EXT_texture_swizzle
[08:24:19]     GL_EXT_timer_query
[08:24:19]     GL_EXT_transform_feedback2
[08:24:19]     GL_EXT_vertex_array
[08:24:19]     GL_EXT_vertex_array_bgra
[08:24:19]     GL_EXT_vertex_attrib_64bit
[08:24:19]     GL_EXT_window_rectangles
[08:24:19]     GL_EXT_import_sync_object
[08:24:19]     GL_IBM_rasterpos_clip
[08:24:19]     GL_IBM_texture_mirrored_repeat
[08:24:19]     GL_KHR_context_flush_control
[08:24:19]     GL_KHR_debug
[08:24:19]     GL_EXT_memory_object
[08:24:19]     GL_EXT_memory_object_win32
[08:24:19]     GL_EXT_win32_keyed_mutex
[08:24:19]     GL_KHR_parallel_shader_compile
[08:24:19]     GL_KHR_no_error
[08:24:19]     GL_KHR_robust_buffer_access_behavior
[08:24:19]     GL_KHR_robustness
[08:24:19]     GL_EXT_semaphore
[08:24:19]     GL_EXT_semaphore_win32
[08:24:19]     GL_KHR_shader_subgroup
[08:24:19]     GL_KTX_buffer_region
[08:24:19]     GL_NV_alpha_to_coverage_dither_control
[08:24:19]     GL_NV_bindless_multi_draw_indirect
[08:24:19]     GL_NV_bindless_multi_draw_indirect_count
[08:24:19]     GL_NV_bindless_texture
[08:24:19]     GL_NV_blend_equation_advanced
[08:24:19]     GL_NV_blend_equation_advanced_coherent
[08:24:19]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[08:24:19]     GL_NV_blend_minmax_factor
[08:24:19]     GL_NV_blend_square
[08:24:19]     GL_NV_clip_space_w_scaling
[08:24:19]     GL_NV_command_list
[08:24:19]     GL_NV_compute_program5
[08:24:19]     GL_NV_compute_shader_derivatives
[08:24:19]     GL_NV_conditional_render
[08:24:19]     GL_NV_conservative_raster
[08:24:19]     GL_NV_conservative_raster_dilate
[08:24:19]     GL_NV_conservative_raster_pre_snap
[08:24:19]     GL_NV_conservative_raster_pre_snap_triangles
[08:24:19]     GL_NV_conservative_raster_underestimation
[08:24:19]     GL_NV_copy_depth_to_color
[08:24:19]     GL_NV_copy_image
[08:24:19]     GL_NV_depth_buffer_float
[08:24:19]     GL_NV_depth_clamp
[08:24:19]     GL_NV_draw_texture
[08:24:19]     GL_NV_draw_vulkan_image
[08:24:19]     GL_NV_ES1_1_compatibility
[08:24:19]     GL_NV_ES3_1_compatibility
[08:24:19]     GL_NV_explicit_multisample
[08:24:19]     GL_NV_feature_query
[08:24:19]     GL_NV_fence
[08:24:19]     GL_NV_fill_rectangle
[08:24:19]     GL_NV_float_buffer
[08:24:19]     GL_NV_fog_distance
[08:24:19]     GL_NV_fragment_coverage_to_color
[08:24:19]     GL_NV_fragment_program
[08:24:19]     GL_NV_fragment_program_option
[08:24:19]     GL_NV_fragment_program2
[08:24:19]     GL_NV_fragment_shader_barycentric
[08:24:19]     GL_NV_fragment_shader_interlock
[08:24:19]     GL_NV_framebuffer_mixed_samples
[08:24:19]     GL_NV_framebuffer_multisample_coverage
[08:24:19]     GL_NV_geometry_shader4
[08:24:19]     GL_NV_geometry_shader_passthrough
[08:24:19]     GL_NV_gpu_program4
[08:24:19]     GL_NV_internalformat_sample_query
[08:24:19]     GL_NV_gpu_program4_1
[08:24:19]     GL_NV_gpu_program5
[08:24:19]     GL_NV_gpu_program5_mem_extended
[08:24:19]     GL_NV_gpu_program_fp64
[08:24:19]     GL_NV_gpu_shader5
[08:24:19]     GL_NV_half_float
[08:24:19]     GL_NV_light_max_exponent
[08:24:19]     GL_NV_memory_attachment
[08:24:19]     GL_NV_mesh_shader
[08:24:19]     GL_NV_multisample_coverage
[08:24:19]     GL_NV_multisample_filter_hint
[08:24:19]     GL_NV_occlusion_query
[08:24:19]     GL_NV_packed_depth_stencil
[08:24:19]     GL_NV_parameter_buffer_object
[08:24:19]     GL_NV_parameter_buffer_object2
[08:24:19]     GL_NV_path_rendering
[08:24:19]     GL_NV_path_rendering_shared_edge
[08:24:19]     GL_NV_pixel_data_range
[08:24:19]     GL_NV_point_sprite
[08:24:19]     GL_NV_primitive_restart
[08:24:19]     GL_NV_query_resource
[08:24:19]     GL_NV_query_resource_tag
[08:24:19]     GL_NV_register_combiners
[08:24:19]     GL_NV_register_combiners2
[08:24:19]     GL_NV_representative_fragment_test
[08:24:19]     GL_NV_sample_locations
[08:24:19]     GL_NV_sample_mask_override_coverage
[08:24:19]     GL_NV_scissor_exclusive
[08:24:19]     GL_NV_shader_atomic_counters
[08:24:19]     GL_NV_shader_atomic_float
[08:24:19]     GL_NV_shader_atomic_float64
[08:24:19]     GL_NV_shader_atomic_fp16_vector
[08:24:19]     GL_NV_shader_atomic_int64
[08:24:19]     GL_NV_shader_buffer_load
[08:24:19]     GL_NV_shader_storage_buffer_object
[08:24:19]     GL_NV_shader_subgroup_partitioned
[08:24:19]     GL_NV_shader_texture_footprint
[08:24:19]     GL_NV_shading_rate_image
[08:24:19]     GL_NV_stereo_view_rendering
[08:24:19]     GL_NV_texgen_reflection
[08:24:19]     GL_NV_texture_barrier
[08:24:19]     GL_NV_texture_compression_vtc
[08:24:19]     GL_NV_texture_env_combine4
[08:24:19]     GL_NV_texture_multisample
[08:24:19]     GL_NV_texture_rectangle
[08:24:19]     GL_NV_texture_rectangle_compressed
[08:24:19]     GL_NV_texture_shader
[08:24:19]     GL_NV_texture_shader2
[08:24:19]     GL_NV_texture_shader3
[08:24:19]     GL_NV_transform_feedback
[08:24:19]     GL_NV_transform_feedback2
[08:24:19]     GL_NV_uniform_buffer_unified_memory
[08:24:19]     GL_NV_vertex_array_range
[08:24:19]     GL_NV_vertex_array_range2
[08:24:19]     GL_NV_vertex_attrib_integer_64bit
[08:24:19]     GL_NV_vertex_buffer_unified_memory
[08:24:19]     GL_NV_vertex_program
[08:24:19]     GL_NV_vertex_program1_1
[08:24:19]     GL_NV_vertex_program2
[08:24:19]     GL_NV_vertex_program2_option
[08:24:19]     GL_NV_vertex_program3
[08:24:19]     GL_NV_viewport_array2
[08:24:19]     GL_NV_viewport_swizzle
[08:24:19]     GL_NVX_conditional_render
[08:24:19]     GL_NVX_linked_gpu_multicast
[08:24:19]     GL_NV_gpu_multicast
[08:24:19]     GL_NVX_gpu_multicast2
[08:24:19]     GL_NVX_progress_fence
[08:24:19]     GL_NVX_gpu_memory_info
[08:24:19]     GL_NVX_multigpu_info
[08:24:19]     GL_NVX_nvenc_interop
[08:24:19]     GL_NV_shader_thread_group
[08:24:19]     GL_NV_shader_thread_shuffle
[08:24:19]     GL_KHR_blend_equation_advanced
[08:24:19]     GL_KHR_blend_equation_advanced_coherent
[08:24:19]     GL_OVR_multiview
[08:24:19]     GL_OVR_multiview2
[08:24:19]     GL_SGIS_generate_mipmap
[08:24:19]     GL_SGIS_texture_lod
[08:24:19]     GL_SGIX_depth_texture
[08:24:19]     GL_SGIX_shadow
[08:24:19]     GL_SUN_slice_accum
[08:24:19]     GL_WIN_swap_hint
[08:24:19]     WGL_EXT_swap_control
[08:24:19] OpenGL pixel format: 8:8:8:8
[08:24:19] OpenGL depth format: 24:8
[08:24:19] 
[08:24:19] GLSL version: 4.60 NVIDIA
[08:24:19] GLSL max vertex uniforms: 4096 (4096)
[08:24:19] GLSL max fragment uniforms: 4096 (4096)
[08:24:19] GLSL max varyings: 124 (124)
[08:24:19] GLSL max lights: 8 (8)
[08:24:19] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[08:24:19] 
[08:24:19] Vertex/index buffer memory limit: 2048MiB
[08:24:19] Starting workaround for fast running clocks
[08:24:19] Using LWJGL timer.
[08:24:20] Startup Phase - Initializing..
[08:24:20] Preloading builtin materials
[08:24:20] Preloading builtin materials done
[08:24:20] Setting up Collada Model Loader
[08:24:20] Launching Collada Model Loader threads
[08:24:20] Launching WOM Loader threads
[08:24:20] Startup Phase - Setting up..
[08:24:21] Loading window positions from E:\games\wurm\players\AblesCain\windows_1024x768.txt
[08:24:21] Loading props file E:\games\wurm\players\AblesCain\windows_1024x768.txt
[08:24:21] Gui initialized
[08:24:21] Startup Phase - Preparing terrain...
[08:24:24] Startup Phase - Connecting ..
[08:24:25] Disabling Nagles
[08:24:27] Writing to E:\games\wurm\players\AblesCain\logs\_Event.2020-10.txt
[08:24:27] Disabling Nagles
[08:24:28] Writing to E:\games\wurm\players\AblesCain\logs\Alliance.2020-10.txt
[08:24:28] Writing to E:\games\wurm\players\AblesCain\logs\Village.2020-10.txt
[08:24:30] Writing to E:\games\wurm\players\AblesCain\logs\Trade.2020-10.txt
[08:24:30] Writing to E:\games\wurm\players\AblesCain\logs\PvP_CA_Help.2020-10.txt
[08:24:30] Login successful
[08:24:30] Executing E:\games\wurm\configs\Alt\autorun.txt
[08:24:30] Starting update of login splash image...
[08:24:31] Finished loading new login splash image!
[08:24:32] Initializing font texture for Cry Uncial (16). Texture Size: 256
[08:24:34] Water reflection offscreen size 512x384
[08:26:50] Writing to E:\games\wurm\players\AblesCain\logs\_Skills.2020-10.txt
[09:54:55] No mapping found for hair0
[10:13:07] No mapping found for hair0
[10:14:01] Writing to E:\games\wurm\players\AblesCain\logs\_Local.2020-10.txt
[10:17:52] No mapping found for hair0
[10:18:11] No mapping found for hair0
[10:19:41] No mapping found for hair0
[10:24:52] No mapping found for hair0
[10:46:33] No mapping found for hair0
[10:48:13] No mapping found for hair0
[11:59:45] No mapping found for hair0
[12:03:36] No mapping found for hair0
[12:48:49] No mapping found for hair0
[14:51:29] No mapping found for hair0
[14:55:56] No mapping found for hair0
[15:11:28] No mapping found for hair7
[16:21:09] No mapping found for hair0
[16:35:59] No mapping found for hair0
[16:38:44] Execution aborted at connection 1, iteration 972967
[16:38:44] Run time  8h 14m, local time Fri Oct 23 16:38:44 HST 2020
[16:38:44] Destroying game window
[16:38:44] ====== FAILED ASSERT ======
[16:38:44] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/sprite/leaf.png
[16:38:44] 	at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71)
[16:38:44] 	at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:554)
[16:38:44] 	at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:1205)
[16:38:44] 	at class.isTfARQuiX.XwhlvVTrl(SourceFile:139)
[16:38:44] 	at class.QdRQl5KPlV.<init>(SourceFile:74)
[16:38:44] 	at class.QdRQl5KPlV.<init>(SourceFile:66)
[16:38:44] 	at class.oa5e8varWZ.FZOk5L6Gfy(SourceFile:174)
[16:38:44] 	at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:552)
[16:38:44] 	at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434)
[16:38:44] 	at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[16:38:44] 	at java.lang.Thread.run(Unknown Source)
[16:38:44] Caused by: javax.imageio.IIOException: Error skipping PNG metadata
[16:38:44] 	at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source)
[16:38:44] 	at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
[16:38:44] 	at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
[16:38:44] 	at javax.imageio.ImageIO.read(Unknown Source)
[16:38:44] 	at javax.imageio.ImageIO.read(Unknown Source)
[16:38:44] 	at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:548)
[16:38:44] 	... 9 more
[16:38:44] Caused by: java.io.IOException: Insufficient quota to complete the requested service
[16:38:44] 	at java.io.RandomAccessFile.writeBytes(Native Method)
[16:38:44] 	at java.io.RandomAccessFile.write(Unknown Source)
[16:38:44] 	at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source)
[16:38:44] 	at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source)
[16:38:44] 	at javax.imageio.stream.ImageInputStreamImpl.readInt(Unknown Source)
[16:38:44] 	... 15 more

 

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