Posted October 10, 2020 (edited) Anyone that's played Final Fantasy XI Online will know what I'm about to suggest. Add a new section for Merit System where the Character's Profile is found (or redesign the Skill Window). Players can toggle in profile whether they want to direct all skillgain towards normal skill growth or into a super mega large giant pool. When all skillgain is directed to the pool and it fills, the player earns 1 merit point and the pool is reset. Merits can be used to increase specific things, and each will require a different amount of merit points to grow, progressively getting harder to achieve. Item QL will still cap at 100ql. Deaths will remove skill or buffs/bonuses earned via Merit points first.. which I'd imagine would make PvP deaths a bit more risky and maybe balance this a bit more for non-merited players. Example of Merit System for ONE skill, let's use Carpentry. Carpentry Merits: Increase skill over 100: 1 2 3 4 5 Decrease Action Timers: 1 2 3 4 5 Increase Improvement QL: 1 2 3 4 5 Increase Rarity Window: 1 2 3 4 5 Based on this example, the player would have 103 Carpentry Skill and a bonus of 5 seconds to his rare creation chance when anything is made/improved while using the overall Carpentry Skill. Items will still cap at 100ql, but this player will have a bit easier time actually improving tools to that cap and keeping them there. NO marks store interaction on this one, it's purely from grinding. Player must have at least ONE skill at 100 (Not Faith, Favor, Alignment) Can only use Merit points for skills at 100. (This is seriously just for endgame, no meriting your 95 digging to an effective 100.) If death drops a skill with merits to less then 100, merits are deactivated until skill returns to 100. Titles can be made for number of merits in each skill, or how many merits you've earned in total, etc. Nomadikhan [Merited Knight Templar] or maybe Nomadikhan the Merited [Knight Templar] Discuss how terrible or not this idea is and please keep in mind this is an example for only one skill, other skills such as weapons or combat will have different buffs or debuffs. Edited October 10, 2020 by Nomadikhan Share this post Link to post Share on other sites