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Baloo

clicking Place by mistake results in being booted out of game

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Whenever I click place by mistake with my character Ikki, which is a steam client, on Harmony, I get booted out of the game and have to log back in.

Was told by a GM to post the console data here, before logging back in, which is what I am now doing.

Hope this can be fixed as it is extremely annoying.

Don't know if being on Linux rather than Windows has anything to do with this.

Spoiler

[16:15:43]
[16:15:43] Preparing to enable console logging.
[16:15:43] Now logging to /home/USERNAME/wurm/console.Ikki.log
[16:15:43] Time is Sun Aug 23 16:15:43 BST 2020
[16:15:43] Running client version 4.2.19
[16:15:43]          client build# f56def8576841fc7fbf4644bd7f4fb7797f8098b
[16:15:43]      client build time 2020-08-21 18:36
[16:15:43]
[16:15:43] === System information ===
[16:15:43] Executing from /home/USERNAME/Desktop/
[16:15:43] Operating system: Linux (arch: amd64, version: 4.15.0-112-generic)
[16:15:43] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/>
[16:15:43] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[16:15:43] Available CPUs: 12
[16:15:43]
[16:15:43]
[16:15:43] === Wurm options ===
[16:15:43] animation_playback_self = 1
[16:15:43] ao_level = 1
[16:15:43] auto_mipmaps_enabled = 1
[16:15:43] auto_run_source = 0
[16:15:43] cavedetail = 0
[16:15:43] censor_chat = false
[16:15:43] collada_animations = 2
[16:15:43] colorItemsDamage = true
[16:15:43] color_black = 0.0,0.0,0.0,1.0
[16:15:43] color_cyan = 0.0,1.0,1.0,1.0
[16:15:43] color_enchant_desc = 0.5,0.5,1.0,1.0
[16:15:43] color_enchant_name = 0.0,0.5,0.5,1.0
[16:15:43] color_enchant_power = 0.0,1.0,1.0,1.0
[16:15:43] color_error = 1.0,0.3,0.3,1.0
[16:15:43] color_fuchsia = 1.0,0.0,1.0,1.0
[16:15:43] color_green = 0.4,0.72,0.47,1.0
[16:15:43] color_grey = 0.5,0.75,1.0,1.0
[16:15:43] color_lime = 0.5,1.0,0.5,1.0
[16:15:43] color_maroon = 0.5,0.0,0.0,1.0
[16:15:43] color_navy_blue = 0.23,0.39,1.0,1.0
[16:15:43] color_orange = 1.0,0.58,0.04,1.0
[16:15:43] color_outline_ally = 0.5,1.0,0.5,1.0
[16:15:43] color_outline_friend = 0.5,0.75,1.0,1.0
[16:15:43] color_outline_hostile = 1.0,0.0,0.0,1.0
[16:15:43] color_outline_neutral = 0.5,0.5,1.0,1.0
[16:15:43] color_purple = 0.5,0.0,0.5,1.0
[16:15:43] color_red = 1.0,0.0,0.0,1.0
[16:15:43] color_royal_blue = 0.5,0.5,1.0,1.0
[16:15:43] color_salve_acid = 1.0,1.0,0.0,1.0
[16:15:43] color_salve_fire = 1.0,0.0,0.0,1.0
[16:15:43] color_salve_frost = 0.0,0.0,1.0,1.0
[16:15:43] color_silver = 0.75,0.75,0.75,1.0
[16:15:43] color_system = 0.5,1.0,0.5,1.0
[16:15:43] color_teal = 0.0,0.5,0.5,1.0
[16:15:43] color_white = 1.0,1.0,1.0,1.0
[16:15:43] color_yellow = 1.0,1.0,0.0,1.0
[16:15:43] compressed_textures = false
[16:15:43] compressed_textures_S3TC = true
[16:15:43] contribution_culling = 200
[16:15:43] custim_timer_source = 1
[16:15:43] customTimer1 = -1|-1
[16:15:43] customTimer2 = -1|-1
[16:15:43] customTimer3 = -1|-1
[16:15:43] customTimer4 = -1|-1
[16:15:43] customTimer5 = -1|-1
[16:15:43] debug_mode = false
[16:15:43] defaultActions_source = 0
[16:15:43] depth_clamp_enabled = 1
[16:15:43] disable_select_all_shortcut = false
[16:15:43] display_settings = false:false:0:1920:1080:32:-1:false:true
[16:15:43] enable_contribution_culling = true
[16:15:43] enable_debugs = false
[16:15:43] enable_lod = true
[16:15:43] enable_shift_drag = false
[16:15:43] enable_volumetric_fog = false
[16:15:43] enable_vsync = false
[16:15:43] enable_world_drag = false
[16:15:43] event_log_rotation = 2
[16:15:43] exec_source = 0
[16:15:43] fast_yield = false
[16:15:43] fbo_enabled = 1
[16:15:43] fog_coord_src = 0
[16:15:43] font_antialias = 0
[16:15:43] font_bold = 11
[16:15:43] font_default = 12
[16:15:43] font_header = 24
[16:15:43] font_italian = 11
[16:15:43] font_monospaced = 11
[16:15:43] font_static = 12
[16:15:43] fov_horizontal = 80
[16:15:43] fps_limit = 60
[16:15:43] fps_limit_background = 30
[16:15:43] fps_limit_enabled = true
[16:15:43] free_look_mode_disable_on_close_component = false
[16:15:43] free_look_mode_disable_on_combat = false
[16:15:43] free_look_mode_disable_on_open_component = false
[16:15:43] free_look_mode_sensitivity = 10
[16:15:43] game_client_thread_priority = 2
[16:15:43] glsl_debug_loading = false
[16:15:43] glsl_enabled = 2
[16:15:43] gpu_skinning = true
[16:15:43] gui_opacity = 3
[16:15:43] gui_skin = 1
[16:15:43] has_read_eula = true
[16:15:43] head_bob = false
[16:15:43] hide_cursor_with_ui = false
[16:15:43] hide_inactive_friends = false
[16:15:43] hide_menu_examine = false
[16:15:43] hide_menu_no_target = false
[16:15:43] hide_menu_spam_mode = true
[16:15:43] hide_menu_stop = false
[16:15:43] hide_onscreen_fail_messages = true
[16:15:43] hide_onscreen_hostile_messages = true
[16:15:43] hide_onscreen_info_messages = true
[16:15:43] hide_personal_goal = false
[16:15:43] high_res_binoculars = true
[16:15:43] hint_texture_scaling = 2
[16:15:43] impColumn = true
[16:15:43] inverse_mouse = false
[16:15:43] irc_log_rotation = 2
[16:15:43] irc_notif = 0
[16:15:43] item_creature_render_distance = 4
[16:15:43] key_bindings_source = 0
[16:15:43] keyboard_layout = 0
[16:15:43] limit_dynamic_lights = true
[16:15:43] loadInventoryStartup = true
[16:15:43] local_list_in_event = true
[16:15:43] lod = 2
[16:15:43] log_extra_errors = false
[16:15:43] log_gl_errors = false
[16:15:43] mark_text_read = true
[16:15:43] material_as_suffix = true
[16:15:43] max_dynamic_lights = 7
[16:15:43] max_shader_lights = 8
[16:15:43] max_texture_size = 2
[16:15:43] mega_texture_size = 4
[16:15:43] model_loader_thread_priority = 2
[16:15:43] model_loading_threads = 3
[16:15:43] mount_control_mode = 0
[16:15:43] mount_rotation = false
[16:15:43] mouse_camera_sensitivity = 10.0
[16:15:43] mouse_smoothing = 0.0
[16:15:43] multicolor_usage = 1
[16:15:43] multidraw_enabled = 0
[16:15:43] no_brightness = false
[16:15:43] no_terrain_render = false
[16:15:43] no_world_render = false
[16:15:43] non_power_of_two = 1
[16:15:43] normal_maps = false
[16:15:43] occlusion_queries_enabled = 2
[16:15:43] offscreen_texture_size = 1
[16:15:43] other_log_rotation = 2
[16:15:43] outline_picking = true
[16:15:43] player_texture_size = 2
[16:15:43] quick_keybinds = true
[16:15:43] reflection_texture_size = 0
[16:15:43] reflections = 2
[16:15:43] remember_password = true
[16:15:43] render_bloom = false
[16:15:43] render_distant_terrain = true
[16:15:43] render_fxaa = false
[16:15:43] render_sun_glare = false
[16:15:43] render_vignette = false
[16:15:43] renderer_type = 0
[16:15:43] resident_models = false
[16:15:43] save_skills_on_quit = false
[16:15:43] screen_brightness = 0.0
[16:15:43] screenshot_file_format = 1
[16:15:43] season_override = 0
[16:15:43] send_extra_tile_data = false
[16:15:43] setting_timestamps = true
[16:15:43] settings_version = 14
[16:15:43] shadow_level = 0
[16:15:43] shadow_mapsize = 1
[16:15:43] shift_drag_default = 10
[16:15:43] showKChat = true
[16:15:43] show_body_in_inventory = false
[16:15:43] show_creature_overlay = false
[16:15:43] show_examine_world_text = false
[16:15:43] show_local_world_text = true
[16:15:43] show_old_menu = true
[16:15:43] show_old_quickbar = false
[16:15:43] silent_friends_update = false
[16:15:43] skillgain_minimum = 4
[16:15:43] skillgain_no_alignment = true
[16:15:43] skillgain_no_favor = true
[16:15:43] skydetail = 1
[16:15:43] sound_al_gain = 15
[16:15:43] sound_buzzlevel = 2
[16:15:43] sound_cache_enabled = false
[16:15:43] sound_doppler_enabled = false
[16:15:43] sound_engine = 2
[16:15:43] sound_footstepslevel = 10
[16:15:43] sound_music_level = 5
[16:15:43] sound_play_PMAlert = false
[16:15:43] sound_play_UIsounds = true
[16:15:43] sound_play_ambients = false
[16:15:43] sound_play_buzz = false
[16:15:43] sound_play_combat = false
[16:15:43] sound_play_door = false
[16:15:43] sound_play_emotes = false
[16:15:43] sound_play_footsteps = false
[16:15:43] sound_play_music = false
[16:15:43] sound_play_weather = false
[16:15:43] sound_play_work = false
[16:15:43] structure_render_distance = 3
[16:15:43] submit_client_data = 1
[16:15:43] supersampling = 0
[16:15:43] swap_mouse_buttons = false
[16:15:43] terrain_res = 2
[16:15:43] test_attach_equipment = false
[16:15:43] test_mode = 0
[16:15:43] thirdPerson = false
[16:15:43] tile_transitions = true
[16:15:43] tiledecorations = 2
[16:15:43] togglePushToTalk = true
[16:15:43] treelist_outline = true
[16:15:43] trees = 3
[16:15:43] ui_scale = 90
[16:15:43] update_optional = true
[16:15:43] use_alpha_particles = true
[16:15:43] use_anisotropic_filtering = 2
[16:15:43] use_antialiasing = 1
[16:15:43] use_default_action = false
[16:15:43] use_fast_clock_work_around = true
[16:15:43] use_nano_timer = false
[16:15:43] use_non_alpha_particles = true
[16:15:43] use_phobia_models = false
[16:15:43] use_tree_models = true
[16:15:43] use_weather_particles = true
[16:15:43] vbo_enabled = 0
[16:15:43] vg_ui_theme = 0
[16:15:43] viewport_bob = true
[16:15:43] water_detail = 0
[16:15:43]
[16:15:44] Setting up WurmModel Model Loader
[16:15:44] Executing /home/USERNAME/wurm/configs/default/keybindings.txt
[16:15:44] Translating legacy key NUMPAD7 to KP_7
[16:15:44] Translating legacy key CAPITAL to CAPS_LOCK
[16:15:44] Translating legacy key NUMPAD9 to KP_9
[16:15:44] Translating legacy key EQUALS to EQUAL
[16:15:44] Translating legacy key ADD to KP_ADD
[16:15:44] Translating legacy key SUBTRACT to KP_SUBTRACT
[16:15:44] Translating legacy key NUMPAD8 to KP_8
[16:15:44] Translating legacy key NUMPAD5 to KP_5
[16:15:44] Translating legacy key MULTIPLY to KP_MULTIPLY
[16:15:44] Translating legacy key NUMPAD1 to KP_1
[16:15:44] Translating legacy key NUMPAD0 to KP_0
[16:15:44] Translating legacy key NUMPAD3 to KP_3
[16:15:44] Translating legacy key NUMPAD2 to KP_2
[16:15:44] Translating legacy key DECIMAL to KP_DECIMAL
[16:15:44] Translating legacy key DIVIDE to KP_DIVIDE
[16:15:44] Translating legacy key NUMPAD6 to KP_6
[16:15:44] Translating legacy key NUMPAD4 to KP_4
[16:15:47] Word filter loaded: 23
[16:15:47] Starting global frame job manager with 12 worker threads
[16:15:47] Starting global lazy job manager with 6 worker threads
[16:15:47] Setting up OpenAL Sound Engine
[16:15:47] OpenAL version: 1.1 ALSOFT 1.19.1
[16:15:47] OpenAL renderer: OpenAL Soft
[16:15:47] OpenAL vendor: OpenAL Community
[16:15:47] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[16:15:47] Generating: 128 source channels.
[16:15:47]
[16:15:47] === OpenGL information ===
[16:15:47] LWJGL version: 3.2.3 1.2.0
[16:15:47] OpenGL vendor: X.Org
[16:15:47] OpenGL renderer: Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-112-generic, LLVM 10.0.1)
[16:15:47] OpenGL version: 4.6 (Compatibility Profile) Mesa 20.1.5 - kisak-mesa PPA
[16:15:47] OpenGL extensions:
[16:15:47]     GL_ARB_multisample
[16:15:47]     GL_EXT_abgr
[16:15:47]     GL_EXT_bgra
[16:15:47]     GL_EXT_blend_color
[16:15:47]     GL_EXT_blend_minmax
[16:15:47]     GL_EXT_blend_subtract
[16:15:47]     GL_EXT_copy_texture
[16:15:47]     GL_EXT_subtexture
[16:15:47]     GL_EXT_texture_object
[16:15:47]     GL_EXT_vertex_array
[16:15:47]     GL_EXT_compiled_vertex_array
[16:15:47]     GL_EXT_texture
[16:15:47]     GL_EXT_texture3D
[16:15:47]     GL_IBM_rasterpos_clip
[16:15:47]     GL_ARB_point_parameters
[16:15:47]     GL_EXT_draw_range_elements
[16:15:47]     GL_EXT_packed_pixels
[16:15:47]     GL_EXT_point_parameters
[16:15:47]     GL_EXT_rescale_normal
[16:15:47]     GL_EXT_separate_specular_color
[16:15:47]     GL_EXT_texture_edge_clamp
[16:15:47]     GL_SGIS_generate_mipmap
[16:15:47]     GL_SGIS_texture_border_clamp
[16:15:47]     GL_SGIS_texture_edge_clamp
[16:15:47]     GL_SGIS_texture_lod
[16:15:47]     GL_ARB_framebuffer_sRGB
[16:15:47]     GL_ARB_multitexture
[16:15:47]     GL_EXT_framebuffer_sRGB
[16:15:47]     GL_IBM_multimode_draw_arrays
[16:15:47]     GL_IBM_texture_mirrored_repeat
[16:15:47]     GL_ARB_texture_cube_map
[16:15:47]     GL_ARB_texture_env_add
[16:15:47]     GL_ARB_transpose_matrix
[16:15:47]     GL_EXT_blend_func_separate
[16:15:47]     GL_EXT_fog_coord
[16:15:47]     GL_EXT_multi_draw_arrays
[16:15:47]     GL_EXT_secondary_color
[16:15:47]     GL_EXT_texture_env_add
[16:15:47]     GL_EXT_texture_filter_anisotropic
[16:15:47]     GL_EXT_texture_lod_bias
[16:15:47]     GL_INGR_blend_func_separate
[16:15:47]     GL_NV_blend_square
[16:15:47]     GL_NV_light_max_exponent
[16:15:47]     GL_NV_texgen_reflection
[16:15:47]     GL_NV_texture_env_combine4
[16:15:47]     GL_S3_s3tc
[16:15:47]     GL_SUN_multi_draw_arrays
[16:15:47]     GL_ARB_texture_border_clamp
[16:15:47]     GL_ARB_texture_compression
[16:15:47]     GL_EXT_framebuffer_object
[16:15:47]     GL_EXT_texture_compression_s3tc
[16:15:47]     GL_EXT_texture_env_combine
[16:15:47]     GL_EXT_texture_env_dot3
[16:15:47]     GL_MESA_window_pos
[16:15:47]     GL_NV_packed_depth_stencil
[16:15:47]     GL_NV_texture_rectangle
[16:15:47]     GL_ARB_depth_texture
[16:15:47]     GL_ARB_occlusion_query
[16:15:47]     GL_ARB_shadow
[16:15:47]     GL_ARB_texture_env_combine
[16:15:47]     GL_ARB_texture_env_crossbar
[16:15:47]     GL_ARB_texture_env_dot3
[16:15:47]     GL_ARB_texture_mirrored_repeat
[16:15:47]     GL_ARB_window_pos
[16:15:47]     GL_ATI_fragment_shader
[16:15:47]     GL_EXT_stencil_two_side
[16:15:47]     GL_EXT_texture_cube_map
[16:15:47]     GL_NV_depth_clamp
[16:15:47]     GL_NV_fog_distance
[16:15:47]     GL_APPLE_packed_pixels
[16:15:47]     GL_ARB_draw_buffers
[16:15:47]     GL_ARB_fragment_program
[16:15:47]     GL_ARB_fragment_shader
[16:15:47]     GL_ARB_shader_objects
[16:15:47]     GL_ARB_vertex_program
[16:15:47]     GL_ARB_vertex_shader
[16:15:47]     GL_ATI_draw_buffers
[16:15:47]     GL_ATI_texture_env_combine3
[16:15:47]     GL_ATI_texture_float
[16:15:47]     GL_EXT_depth_bounds_test
[16:15:47]     GL_EXT_shadow_funcs
[16:15:47]     GL_EXT_stencil_wrap
[16:15:47]     GL_MESA_pack_invert
[16:15:47]     GL_NV_primitive_restart
[16:15:47]     GL_ARB_depth_clamp
[16:15:47]     GL_ARB_fragment_program_shadow
[16:15:47]     GL_ARB_half_float_pixel
[16:15:47]     GL_ARB_occlusion_query2
[16:15:47]     GL_ARB_point_sprite
[16:15:47]     GL_ARB_shading_language_100
[16:15:47]     GL_ARB_sync
[16:15:47]     GL_ARB_texture_non_power_of_two
[16:15:47]     GL_ARB_vertex_buffer_object
[16:15:47]     GL_ATI_blend_equation_separate
[16:15:47]     GL_EXT_blend_equation_separate
[16:15:47]     GL_OES_read_format
[16:15:47]     GL_ARB_color_buffer_float
[16:15:47]     GL_ARB_pixel_buffer_object
[16:15:47]     GL_ARB_texture_compression_rgtc
[16:15:47]     GL_ARB_texture_float
[16:15:47]     GL_ARB_texture_rectangle
[16:15:47]     GL_ATI_texture_compression_3dc
[16:15:47]     GL_EXT_packed_float
[16:15:47]     GL_EXT_pixel_buffer_object
[16:15:47]     GL_EXT_texture_compression_dxt1
[16:15:47]     GL_EXT_texture_compression_rgtc
[16:15:47]     GL_EXT_texture_mirror_clamp
[16:15:47]     GL_EXT_texture_rectangle
[16:15:47]     GL_EXT_texture_sRGB
[16:15:47]     GL_EXT_texture_shared_exponent
[16:15:47]     GL_ARB_framebuffer_object
[16:15:47]     GL_EXT_framebuffer_blit
[16:15:47]     GL_EXT_framebuffer_multisample
[16:15:47]     GL_EXT_packed_depth_stencil
[16:15:47]     GL_ARB_vertex_array_object
[16:15:47]     GL_ATI_separate_stencil
[16:15:47]     GL_ATI_texture_mirror_once
[16:15:47]     GL_EXT_draw_buffers2
[16:15:47]     GL_EXT_draw_instanced
[16:15:47]     GL_EXT_gpu_program_parameters
[16:15:47]     GL_EXT_gpu_shader4
[16:15:47]     GL_EXT_texture_array
[16:15:47]     GL_EXT_texture_compression_latc
[16:15:47]     GL_EXT_texture_integer
[16:15:47]     GL_EXT_texture_sRGB_decode
[16:15:47]     GL_EXT_timer_query
[16:15:47]     GL_OES_EGL_image
[16:15:47]     GL_AMD_performance_monitor
[16:15:47]     GL_EXT_texture_buffer_object
[16:15:47]     GL_AMD_texture_texture4
[16:15:47]     GL_ARB_copy_buffer
[16:15:47]     GL_ARB_depth_buffer_float
[16:15:47]     GL_ARB_draw_instanced
[16:15:47]     GL_ARB_half_float_vertex
[16:15:47]     GL_ARB_instanced_arrays
[16:15:47]     GL_ARB_map_buffer_range
[16:15:47]     GL_ARB_texture_buffer_object
[16:15:47]     GL_ARB_texture_rg
[16:15:47]     GL_ARB_texture_swizzle
[16:15:47]     GL_ARB_vertex_array_bgra
[16:15:47]     GL_EXT_texture_swizzle
[16:15:47]     GL_EXT_vertex_array_bgra
[16:15:47]     GL_NV_conditional_render
[16:15:47]     GL_AMD_conservative_depth
[16:15:47]     GL_AMD_depth_clamp_separate
[16:15:47]     GL_AMD_draw_buffers_blend
[16:15:47]     GL_AMD_seamless_cubemap_per_texture
[16:15:47]     GL_AMD_shader_stencil_export
[16:15:47]     GL_ARB_ES2_compatibility
[16:15:47]     GL_ARB_blend_func_extended
[16:15:47]     GL_ARB_compatibility
[16:15:47]     GL_ARB_debug_output
[16:15:47]     GL_ARB_draw_buffers_blend
[16:15:47]     GL_ARB_draw_elements_base_vertex
[16:15:47]     GL_ARB_explicit_attrib_location
[16:15:47]     GL_ARB_fragment_coord_conventions
[16:15:47]     GL_ARB_provoking_vertex
[16:15:47]     GL_ARB_sample_shading
[16:15:47]     GL_ARB_sampler_objects
[16:15:47]     GL_ARB_seamless_cube_map
[16:15:47]     GL_ARB_shader_stencil_export
[16:15:47]     GL_ARB_shader_texture_lod
[16:15:47]     GL_ARB_tessellation_shader
[16:15:47]     GL_ARB_texture_buffer_object_rgb32
[16:15:47]     GL_ARB_texture_cube_map_array
[16:15:47]     GL_ARB_texture_gather
[16:15:47]     GL_ARB_texture_multisample
[16:15:47]     GL_ARB_texture_query_lod
[16:15:47]     GL_ARB_texture_rgb10_a2ui
[16:15:47]     GL_ARB_uniform_buffer_object
[16:15:47]     GL_ARB_vertex_type_2_10_10_10_rev
[16:15:47]     GL_ATI_meminfo
[16:15:47]     GL_EXT_provoking_vertex
[16:15:47]     GL_EXT_texture_snorm
[16:15:47]     GL_MESA_texture_signed_rgba
[16:15:47]     GL_NV_copy_image
[16:15:47]     GL_NV_texture_barrier
[16:15:47]     GL_ARB_draw_indirect
[16:15:47]     GL_ARB_get_program_binary
[16:15:47]     GL_ARB_gpu_shader5
[16:15:47]     GL_ARB_gpu_shader_fp64
[16:15:47]     GL_ARB_robustness
[16:15:47]     GL_ARB_separate_shader_objects
[16:15:47]     GL_ARB_shader_bit_encoding
[16:15:47]     GL_ARB_shader_precision
[16:15:47]     GL_ARB_shader_subroutine
[16:15:47]     GL_ARB_texture_compression_bptc
[16:15:47]     GL_ARB_timer_query
[16:15:47]     GL_ARB_transform_feedback2
[16:15:47]     GL_ARB_transform_feedback3
[16:15:47]     GL_ARB_vertex_attrib_64bit
[16:15:47]     GL_ARB_viewport_array
[16:15:47]     GL_EXT_direct_state_access
[16:15:47]     GL_EXT_shader_image_load_store
[16:15:47]     GL_EXT_vertex_attrib_64bit
[16:15:47]     GL_NV_vdpau_interop
[16:15:47]     GL_AMD_multi_draw_indirect
[16:15:47]     GL_ANGLE_texture_compression_dxt3
[16:15:47]     GL_ANGLE_texture_compression_dxt5
[16:15:47]     GL_ARB_base_instance
[16:15:47]     GL_ARB_compressed_texture_pixel_storage
[16:15:47]     GL_ARB_conservative_depth
[16:15:47]     GL_ARB_internalformat_query
[16:15:47]     GL_ARB_map_buffer_alignment
[16:15:47]     GL_ARB_shader_atomic_counters
[16:15:47]     GL_ARB_shader_image_load_store
[16:15:47]     GL_ARB_shading_language_420pack
[16:15:47]     GL_ARB_shading_language_packing
[16:15:47]     GL_ARB_texture_storage
[16:15:47]     GL_ARB_transform_feedback_instanced
[16:15:47]     GL_EXT_framebuffer_multisample_blit_scaled
[16:15:47]     GL_EXT_transform_feedback
[16:15:47]     GL_AMD_query_buffer_object
[16:15:47]     GL_AMD_shader_trinary_minmax
[16:15:47]     GL_AMD_vertex_shader_layer
[16:15:47]     GL_AMD_vertex_shader_viewport_index
[16:15:47]     GL_ARB_ES3_compatibility
[16:15:47]     GL_ARB_arrays_of_arrays
[16:15:47]     GL_ARB_clear_buffer_object
[16:15:47]     GL_ARB_compute_shader
[16:15:47]     GL_ARB_copy_image
[16:15:47]     GL_ARB_explicit_uniform_location
[16:15:47]     GL_ARB_fragment_layer_viewport
[16:15:47]     GL_ARB_framebuffer_no_attachments
[16:15:47]     GL_ARB_invalidate_subdata
[16:15:47]     GL_ARB_multi_draw_indirect
[16:15:47]     GL_ARB_program_interface_query
[16:15:47]     GL_ARB_robust_buffer_access_behavior
[16:15:47]     GL_ARB_shader_image_size
[16:15:47]     GL_ARB_shader_storage_buffer_object
[16:15:47]     GL_ARB_stencil_texturing
[16:15:47]     GL_ARB_texture_buffer_range
[16:15:47]     GL_ARB_texture_query_levels
[16:15:47]     GL_ARB_texture_storage_multisample
[16:15:47]     GL_ARB_texture_view
[16:15:47]     GL_ARB_vertex_attrib_binding
[16:15:47]     GL_KHR_debug
[16:15:47]     GL_KHR_robustness
[16:15:47]     GL_KHR_texture_compression_astc_ldr
[16:15:47]     GL_AMD_pinned_memory
[16:15:47]     GL_ARB_bindless_texture
[16:15:47]     GL_ARB_buffer_storage
[16:15:47]     GL_ARB_clear_texture
[16:15:47]     GL_ARB_compute_variable_group_size
[16:15:47]     GL_ARB_enhanced_layouts
[16:15:47]     GL_ARB_indirect_parameters
[16:15:47]     GL_ARB_internalformat_query2
[16:15:47]     GL_ARB_multi_bind
[16:15:47]     GL_ARB_query_buffer_object
[16:15:47]     GL_ARB_seamless_cubemap_per_texture
[16:15:47]     GL_ARB_shader_draw_parameters
[16:15:47]     GL_ARB_shader_group_vote
[16:15:47]     GL_ARB_shading_language_include
[16:15:47]     GL_ARB_texture_mirror_clamp_to_edge
[16:15:47]     GL_ARB_texture_stencil8
[16:15:47]     GL_ARB_vertex_type_10f_11f_11f_rev
[16:15:47]     GL_EXT_shader_integer_mix
[16:15:47]     GL_NVX_gpu_memory_info
[16:15:47]     GL_ARB_ES3_1_compatibility
[16:15:47]     GL_ARB_clip_control
[16:15:47]     GL_ARB_conditional_render_inverted
[16:15:47]     GL_ARB_cull_distance
[16:15:47]     GL_ARB_derivative_control
[16:15:47]     GL_ARB_direct_state_access
[16:15:47]     GL_ARB_get_texture_sub_image
[16:15:47]     GL_ARB_pipeline_statistics_query
[16:15:47]     GL_ARB_shader_texture_image_samples
[16:15:47]     GL_ARB_sparse_buffer
[16:15:47]     GL_ARB_texture_barrier
[16:15:47]     GL_ARB_transform_feedback_overflow_query
[16:15:47]     GL_EXT_polygon_offset_clamp
[16:15:47]     GL_EXT_shader_image_load_formatted
[16:15:47]     GL_KHR_blend_equation_advanced
[16:15:47]     GL_KHR_context_flush_control
[16:15:47]     GL_KHR_robust_buffer_access_behavior
[16:15:47]     GL_ARB_gpu_shader_int64
[16:15:47]     GL_ARB_parallel_shader_compile
[16:15:47]     GL_ARB_shader_atomic_counter_ops
[16:15:47]     GL_ARB_shader_ballot
[16:15:47]     GL_ARB_shader_clock
[16:15:47]     GL_ARB_shader_viewport_layer_array
[16:15:47]     GL_EXT_shader_samples_identical
[16:15:47]     GL_KHR_no_error
[16:15:47]     GL_KHR_texture_compression_astc_sliced_3d
[16:15:47]     GL_ARB_gl_spirv
[16:15:47]     GL_ARB_spirv_extensions
[16:15:47]     GL_EXT_window_rectangles
[16:15:47]     GL_MESA_shader_integer_functions
[16:15:47]     GL_ARB_polygon_offset_clamp
[16:15:47]     GL_ARB_texture_filter_anisotropic
[16:15:47]     GL_EXT_memory_object
[16:15:47]     GL_EXT_memory_object_fd
[16:15:47]     GL_EXT_semaphore
[16:15:47]     GL_EXT_semaphore_fd
[16:15:47]     GL_KHR_parallel_shader_compile
[16:15:47]     GL_NV_alpha_to_coverage_dither_control
[16:15:47]     GL_AMD_framebuffer_multisample_advanced
[16:15:47]     GL_EXT_EGL_image_storage
[16:15:47]     GL_EXT_texture_sRGB_R8
[16:15:47]     GL_EXT_texture_shadow_lod
[16:15:47]     GL_MESA_framebuffer_flip_y
[16:15:47]     GL_EXT_EGL_sync
[16:15:47] OpenGL pixel format: 8:8:8:8
[16:15:47] OpenGL depth format: 24:8
[16:15:47]
[16:15:47] Extension multidraw not available.
[16:15:47] GLSL version: 4.60
[16:15:47] GLSL max vertex uniforms: 16384 (16384)
[16:15:47] GLSL max fragment uniforms: 16384 (16384)
[16:15:47] GLSL max varyings: 128 (128)
[16:15:47] GLSL max lights: 8 (8)
[16:15:47] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[16:15:47]
[16:15:47] Vertex/index buffer memory limit: 8192MiB
[16:15:47] Starting workaround for fast running clocks
[16:15:47] Using LWJGL timer.
[16:15:48] Startup Phase - Initializing..
[16:15:48] Preloading builtin materials
[16:15:49] Preloading builtin materials done
[16:15:49] Setting up Collada Model Loader
[16:15:49] Launching Collada Model Loader threads
[16:15:49] Launching WOM Loader threads
[16:15:49] Startup Phase - Setting up..
[16:15:49] Loading window positions from /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt
[16:15:49] Loading props file /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt
[16:15:49] Gui initialized
[16:15:49] Startup Phase - Preparing terrain...
[16:15:50] Startup Phase - Connecting ..
[16:15:50] Disabling Nagles
[16:15:55] Time is Sun Aug 23 16:15:55 BST 2020
[16:15:55] Performing final cleanup after playing 0s
[16:15:55] Saving props file /home/USERNAME/wurm/players/Ikki/playerdata.txt
[16:15:55] Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt
[16:15:55] Saving props file /home/USERNAME/wurm/players/Ikki/stats.txt
[16:15:55] Saving window positions to /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt
[16:15:55] Saving props file /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt
[16:15:55] Shutting down OpenAL subsystem.
[16:15:55] WOM Loader exited.
[16:15:55] WOM Loader exited.
[16:15:55] Collada Model Loader exited.
[16:15:55] WOM Loader exited.
[16:15:55] WOM Loader exited.
[16:15:55] Job executor 0 terminating
[16:15:55] Job executor 1 terminating
[16:15:55] Job executor 2 terminating
[16:15:55] Job executor 3 terminating
[16:15:55] Job executor 4 terminating
[16:15:55] Job executor 5 terminating
[16:15:55] Job executor 6 terminating
[16:15:55] Job executor 7 terminating
[16:15:55] Job executor 8 terminating
[16:15:55] Job executor 9 terminating
[16:15:55] Job executor 10 terminating
[16:15:55] Job executor 11 terminating
[16:15:55] Destroying game window
[16:15:55] Fast Clock Workaround Thread exited.
[16:15:56] Goodbye.
[16:15:56] Exit.
[16:15:56] WARNING: OpenAL was already stopped.

 

 

Edited by Baloo

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