Posted September 21, 2020 (edited) Whenever I click place by mistake with my character Ikki, which is a steam client, on Harmony, I get booted out of the game and have to log back in. Was told by a GM to post the console data here, before logging back in, which is what I am now doing. Hope this can be fixed as it is extremely annoying. Don't know if being on Linux rather than Windows has anything to do with this. Spoiler [16:15:43] [16:15:43] Preparing to enable console logging. [16:15:43] Now logging to /home/USERNAME/wurm/console.Ikki.log [16:15:43] Time is Sun Aug 23 16:15:43 BST 2020 [16:15:43] Running client version 4.2.19 [16:15:43] client build# f56def8576841fc7fbf4644bd7f4fb7797f8098b [16:15:43] client build time 2020-08-21 18:36 [16:15:43] [16:15:43] === System information === [16:15:43] Executing from /home/USERNAME/Desktop/ [16:15:43] Operating system: Linux (arch: amd64, version: 4.15.0-112-generic) [16:15:43] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/> [16:15:43] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [16:15:43] Available CPUs: 12 [16:15:43] [16:15:43] [16:15:43] === Wurm options === [16:15:43] animation_playback_self = 1 [16:15:43] ao_level = 1 [16:15:43] auto_mipmaps_enabled = 1 [16:15:43] auto_run_source = 0 [16:15:43] cavedetail = 0 [16:15:43] censor_chat = false [16:15:43] collada_animations = 2 [16:15:43] colorItemsDamage = true [16:15:43] color_black = 0.0,0.0,0.0,1.0 [16:15:43] color_cyan = 0.0,1.0,1.0,1.0 [16:15:43] color_enchant_desc = 0.5,0.5,1.0,1.0 [16:15:43] color_enchant_name = 0.0,0.5,0.5,1.0 [16:15:43] color_enchant_power = 0.0,1.0,1.0,1.0 [16:15:43] color_error = 1.0,0.3,0.3,1.0 [16:15:43] color_fuchsia = 1.0,0.0,1.0,1.0 [16:15:43] color_green = 0.4,0.72,0.47,1.0 [16:15:43] color_grey = 0.5,0.75,1.0,1.0 [16:15:43] color_lime = 0.5,1.0,0.5,1.0 [16:15:43] color_maroon = 0.5,0.0,0.0,1.0 [16:15:43] color_navy_blue = 0.23,0.39,1.0,1.0 [16:15:43] color_orange = 1.0,0.58,0.04,1.0 [16:15:43] color_outline_ally = 0.5,1.0,0.5,1.0 [16:15:43] color_outline_friend = 0.5,0.75,1.0,1.0 [16:15:43] color_outline_hostile = 1.0,0.0,0.0,1.0 [16:15:43] color_outline_neutral = 0.5,0.5,1.0,1.0 [16:15:43] color_purple = 0.5,0.0,0.5,1.0 [16:15:43] color_red = 1.0,0.0,0.0,1.0 [16:15:43] color_royal_blue = 0.5,0.5,1.0,1.0 [16:15:43] color_salve_acid = 1.0,1.0,0.0,1.0 [16:15:43] color_salve_fire = 1.0,0.0,0.0,1.0 [16:15:43] color_salve_frost = 0.0,0.0,1.0,1.0 [16:15:43] color_silver = 0.75,0.75,0.75,1.0 [16:15:43] color_system = 0.5,1.0,0.5,1.0 [16:15:43] color_teal = 0.0,0.5,0.5,1.0 [16:15:43] color_white = 1.0,1.0,1.0,1.0 [16:15:43] color_yellow = 1.0,1.0,0.0,1.0 [16:15:43] compressed_textures = false [16:15:43] compressed_textures_S3TC = true [16:15:43] contribution_culling = 200 [16:15:43] custim_timer_source = 1 [16:15:43] customTimer1 = -1|-1 [16:15:43] customTimer2 = -1|-1 [16:15:43] customTimer3 = -1|-1 [16:15:43] customTimer4 = -1|-1 [16:15:43] customTimer5 = -1|-1 [16:15:43] debug_mode = false [16:15:43] defaultActions_source = 0 [16:15:43] depth_clamp_enabled = 1 [16:15:43] disable_select_all_shortcut = false [16:15:43] display_settings = false:false:0:1920:1080:32:-1:false:true [16:15:43] enable_contribution_culling = true [16:15:43] enable_debugs = false [16:15:43] enable_lod = true [16:15:43] enable_shift_drag = false [16:15:43] enable_volumetric_fog = false [16:15:43] enable_vsync = false [16:15:43] enable_world_drag = false [16:15:43] event_log_rotation = 2 [16:15:43] exec_source = 0 [16:15:43] fast_yield = false [16:15:43] fbo_enabled = 1 [16:15:43] fog_coord_src = 0 [16:15:43] font_antialias = 0 [16:15:43] font_bold = 11 [16:15:43] font_default = 12 [16:15:43] font_header = 24 [16:15:43] font_italian = 11 [16:15:43] font_monospaced = 11 [16:15:43] font_static = 12 [16:15:43] fov_horizontal = 80 [16:15:43] fps_limit = 60 [16:15:43] fps_limit_background = 30 [16:15:43] fps_limit_enabled = true [16:15:43] free_look_mode_disable_on_close_component = false [16:15:43] free_look_mode_disable_on_combat = false [16:15:43] free_look_mode_disable_on_open_component = false [16:15:43] free_look_mode_sensitivity = 10 [16:15:43] game_client_thread_priority = 2 [16:15:43] glsl_debug_loading = false [16:15:43] glsl_enabled = 2 [16:15:43] gpu_skinning = true [16:15:43] gui_opacity = 3 [16:15:43] gui_skin = 1 [16:15:43] has_read_eula = true [16:15:43] head_bob = false [16:15:43] hide_cursor_with_ui = false [16:15:43] hide_inactive_friends = false [16:15:43] hide_menu_examine = false [16:15:43] hide_menu_no_target = false [16:15:43] hide_menu_spam_mode = true [16:15:43] hide_menu_stop = false [16:15:43] hide_onscreen_fail_messages = true [16:15:43] hide_onscreen_hostile_messages = true [16:15:43] hide_onscreen_info_messages = true [16:15:43] hide_personal_goal = false [16:15:43] high_res_binoculars = true [16:15:43] hint_texture_scaling = 2 [16:15:43] impColumn = true [16:15:43] inverse_mouse = false [16:15:43] irc_log_rotation = 2 [16:15:43] irc_notif = 0 [16:15:43] item_creature_render_distance = 4 [16:15:43] key_bindings_source = 0 [16:15:43] keyboard_layout = 0 [16:15:43] limit_dynamic_lights = true [16:15:43] loadInventoryStartup = true [16:15:43] local_list_in_event = true [16:15:43] lod = 2 [16:15:43] log_extra_errors = false [16:15:43] log_gl_errors = false [16:15:43] mark_text_read = true [16:15:43] material_as_suffix = true [16:15:43] max_dynamic_lights = 7 [16:15:43] max_shader_lights = 8 [16:15:43] max_texture_size = 2 [16:15:43] mega_texture_size = 4 [16:15:43] model_loader_thread_priority = 2 [16:15:43] model_loading_threads = 3 [16:15:43] mount_control_mode = 0 [16:15:43] mount_rotation = false [16:15:43] mouse_camera_sensitivity = 10.0 [16:15:43] mouse_smoothing = 0.0 [16:15:43] multicolor_usage = 1 [16:15:43] multidraw_enabled = 0 [16:15:43] no_brightness = false [16:15:43] no_terrain_render = false [16:15:43] no_world_render = false [16:15:43] non_power_of_two = 1 [16:15:43] normal_maps = false [16:15:43] occlusion_queries_enabled = 2 [16:15:43] offscreen_texture_size = 1 [16:15:43] other_log_rotation = 2 [16:15:43] outline_picking = true [16:15:43] player_texture_size = 2 [16:15:43] quick_keybinds = true [16:15:43] reflection_texture_size = 0 [16:15:43] reflections = 2 [16:15:43] remember_password = true [16:15:43] render_bloom = false [16:15:43] render_distant_terrain = true [16:15:43] render_fxaa = false [16:15:43] render_sun_glare = false [16:15:43] render_vignette = false [16:15:43] renderer_type = 0 [16:15:43] resident_models = false [16:15:43] save_skills_on_quit = false [16:15:43] screen_brightness = 0.0 [16:15:43] screenshot_file_format = 1 [16:15:43] season_override = 0 [16:15:43] send_extra_tile_data = false [16:15:43] setting_timestamps = true [16:15:43] settings_version = 14 [16:15:43] shadow_level = 0 [16:15:43] shadow_mapsize = 1 [16:15:43] shift_drag_default = 10 [16:15:43] showKChat = true [16:15:43] show_body_in_inventory = false [16:15:43] show_creature_overlay = false [16:15:43] show_examine_world_text = false [16:15:43] show_local_world_text = true [16:15:43] show_old_menu = true [16:15:43] show_old_quickbar = false [16:15:43] silent_friends_update = false [16:15:43] skillgain_minimum = 4 [16:15:43] skillgain_no_alignment = true [16:15:43] skillgain_no_favor = true [16:15:43] skydetail = 1 [16:15:43] sound_al_gain = 15 [16:15:43] sound_buzzlevel = 2 [16:15:43] sound_cache_enabled = false [16:15:43] sound_doppler_enabled = false [16:15:43] sound_engine = 2 [16:15:43] sound_footstepslevel = 10 [16:15:43] sound_music_level = 5 [16:15:43] sound_play_PMAlert = false [16:15:43] sound_play_UIsounds = true [16:15:43] sound_play_ambients = false [16:15:43] sound_play_buzz = false [16:15:43] sound_play_combat = false [16:15:43] sound_play_door = false [16:15:43] sound_play_emotes = false [16:15:43] sound_play_footsteps = false [16:15:43] sound_play_music = false [16:15:43] sound_play_weather = false [16:15:43] sound_play_work = false [16:15:43] structure_render_distance = 3 [16:15:43] submit_client_data = 1 [16:15:43] supersampling = 0 [16:15:43] swap_mouse_buttons = false [16:15:43] terrain_res = 2 [16:15:43] test_attach_equipment = false [16:15:43] test_mode = 0 [16:15:43] thirdPerson = false [16:15:43] tile_transitions = true [16:15:43] tiledecorations = 2 [16:15:43] togglePushToTalk = true [16:15:43] treelist_outline = true [16:15:43] trees = 3 [16:15:43] ui_scale = 90 [16:15:43] update_optional = true [16:15:43] use_alpha_particles = true [16:15:43] use_anisotropic_filtering = 2 [16:15:43] use_antialiasing = 1 [16:15:43] use_default_action = false [16:15:43] use_fast_clock_work_around = true [16:15:43] use_nano_timer = false [16:15:43] use_non_alpha_particles = true [16:15:43] use_phobia_models = false [16:15:43] use_tree_models = true [16:15:43] use_weather_particles = true [16:15:43] vbo_enabled = 0 [16:15:43] vg_ui_theme = 0 [16:15:43] viewport_bob = true [16:15:43] water_detail = 0 [16:15:43] [16:15:44] Setting up WurmModel Model Loader [16:15:44] Executing /home/USERNAME/wurm/configs/default/keybindings.txt [16:15:44] Translating legacy key NUMPAD7 to KP_7 [16:15:44] Translating legacy key CAPITAL to CAPS_LOCK [16:15:44] Translating legacy key NUMPAD9 to KP_9 [16:15:44] Translating legacy key EQUALS to EQUAL [16:15:44] Translating legacy key ADD to KP_ADD [16:15:44] Translating legacy key SUBTRACT to KP_SUBTRACT [16:15:44] Translating legacy key NUMPAD8 to KP_8 [16:15:44] Translating legacy key NUMPAD5 to KP_5 [16:15:44] Translating legacy key MULTIPLY to KP_MULTIPLY [16:15:44] Translating legacy key NUMPAD1 to KP_1 [16:15:44] Translating legacy key NUMPAD0 to KP_0 [16:15:44] Translating legacy key NUMPAD3 to KP_3 [16:15:44] Translating legacy key NUMPAD2 to KP_2 [16:15:44] Translating legacy key DECIMAL to KP_DECIMAL [16:15:44] Translating legacy key DIVIDE to KP_DIVIDE [16:15:44] Translating legacy key NUMPAD6 to KP_6 [16:15:44] Translating legacy key NUMPAD4 to KP_4 [16:15:47] Word filter loaded: 23 [16:15:47] Starting global frame job manager with 12 worker threads [16:15:47] Starting global lazy job manager with 6 worker threads [16:15:47] Setting up OpenAL Sound Engine [16:15:47] OpenAL version: 1.1 ALSOFT 1.19.1 [16:15:47] OpenAL renderer: OpenAL Soft [16:15:47] OpenAL vendor: OpenAL Community [16:15:47] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [16:15:47] Generating: 128 source channels. [16:15:47] [16:15:47] === OpenGL information === [16:15:47] LWJGL version: 3.2.3 1.2.0 [16:15:47] OpenGL vendor: X.Org [16:15:47] OpenGL renderer: Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-112-generic, LLVM 10.0.1) [16:15:47] OpenGL version: 4.6 (Compatibility Profile) Mesa 20.1.5 - kisak-mesa PPA [16:15:47] OpenGL extensions: [16:15:47] GL_ARB_multisample [16:15:47] GL_EXT_abgr [16:15:47] GL_EXT_bgra [16:15:47] GL_EXT_blend_color [16:15:47] GL_EXT_blend_minmax [16:15:47] GL_EXT_blend_subtract [16:15:47] GL_EXT_copy_texture [16:15:47] GL_EXT_subtexture [16:15:47] GL_EXT_texture_object [16:15:47] GL_EXT_vertex_array [16:15:47] GL_EXT_compiled_vertex_array [16:15:47] GL_EXT_texture [16:15:47] GL_EXT_texture3D [16:15:47] GL_IBM_rasterpos_clip [16:15:47] GL_ARB_point_parameters [16:15:47] GL_EXT_draw_range_elements [16:15:47] GL_EXT_packed_pixels [16:15:47] GL_EXT_point_parameters [16:15:47] GL_EXT_rescale_normal [16:15:47] GL_EXT_separate_specular_color [16:15:47] GL_EXT_texture_edge_clamp [16:15:47] GL_SGIS_generate_mipmap [16:15:47] GL_SGIS_texture_border_clamp [16:15:47] GL_SGIS_texture_edge_clamp [16:15:47] GL_SGIS_texture_lod [16:15:47] GL_ARB_framebuffer_sRGB [16:15:47] GL_ARB_multitexture [16:15:47] GL_EXT_framebuffer_sRGB [16:15:47] GL_IBM_multimode_draw_arrays [16:15:47] GL_IBM_texture_mirrored_repeat [16:15:47] GL_ARB_texture_cube_map [16:15:47] GL_ARB_texture_env_add [16:15:47] GL_ARB_transpose_matrix [16:15:47] GL_EXT_blend_func_separate [16:15:47] GL_EXT_fog_coord [16:15:47] GL_EXT_multi_draw_arrays [16:15:47] GL_EXT_secondary_color [16:15:47] GL_EXT_texture_env_add [16:15:47] GL_EXT_texture_filter_anisotropic [16:15:47] GL_EXT_texture_lod_bias [16:15:47] GL_INGR_blend_func_separate [16:15:47] GL_NV_blend_square [16:15:47] GL_NV_light_max_exponent [16:15:47] GL_NV_texgen_reflection [16:15:47] GL_NV_texture_env_combine4 [16:15:47] GL_S3_s3tc [16:15:47] GL_SUN_multi_draw_arrays [16:15:47] GL_ARB_texture_border_clamp [16:15:47] GL_ARB_texture_compression [16:15:47] GL_EXT_framebuffer_object [16:15:47] GL_EXT_texture_compression_s3tc [16:15:47] GL_EXT_texture_env_combine [16:15:47] GL_EXT_texture_env_dot3 [16:15:47] GL_MESA_window_pos [16:15:47] GL_NV_packed_depth_stencil [16:15:47] GL_NV_texture_rectangle [16:15:47] GL_ARB_depth_texture [16:15:47] GL_ARB_occlusion_query [16:15:47] GL_ARB_shadow [16:15:47] GL_ARB_texture_env_combine [16:15:47] GL_ARB_texture_env_crossbar [16:15:47] GL_ARB_texture_env_dot3 [16:15:47] GL_ARB_texture_mirrored_repeat [16:15:47] GL_ARB_window_pos [16:15:47] GL_ATI_fragment_shader [16:15:47] GL_EXT_stencil_two_side [16:15:47] GL_EXT_texture_cube_map [16:15:47] GL_NV_depth_clamp [16:15:47] GL_NV_fog_distance [16:15:47] GL_APPLE_packed_pixels [16:15:47] GL_ARB_draw_buffers [16:15:47] GL_ARB_fragment_program [16:15:47] GL_ARB_fragment_shader [16:15:47] GL_ARB_shader_objects [16:15:47] GL_ARB_vertex_program [16:15:47] GL_ARB_vertex_shader [16:15:47] GL_ATI_draw_buffers [16:15:47] GL_ATI_texture_env_combine3 [16:15:47] GL_ATI_texture_float [16:15:47] GL_EXT_depth_bounds_test [16:15:47] GL_EXT_shadow_funcs [16:15:47] GL_EXT_stencil_wrap [16:15:47] GL_MESA_pack_invert [16:15:47] GL_NV_primitive_restart [16:15:47] GL_ARB_depth_clamp [16:15:47] GL_ARB_fragment_program_shadow [16:15:47] GL_ARB_half_float_pixel [16:15:47] GL_ARB_occlusion_query2 [16:15:47] GL_ARB_point_sprite [16:15:47] GL_ARB_shading_language_100 [16:15:47] GL_ARB_sync [16:15:47] GL_ARB_texture_non_power_of_two [16:15:47] GL_ARB_vertex_buffer_object [16:15:47] GL_ATI_blend_equation_separate [16:15:47] GL_EXT_blend_equation_separate [16:15:47] GL_OES_read_format [16:15:47] GL_ARB_color_buffer_float [16:15:47] GL_ARB_pixel_buffer_object [16:15:47] GL_ARB_texture_compression_rgtc [16:15:47] GL_ARB_texture_float [16:15:47] GL_ARB_texture_rectangle [16:15:47] GL_ATI_texture_compression_3dc [16:15:47] GL_EXT_packed_float [16:15:47] GL_EXT_pixel_buffer_object [16:15:47] GL_EXT_texture_compression_dxt1 [16:15:47] GL_EXT_texture_compression_rgtc [16:15:47] GL_EXT_texture_mirror_clamp [16:15:47] GL_EXT_texture_rectangle [16:15:47] GL_EXT_texture_sRGB [16:15:47] GL_EXT_texture_shared_exponent [16:15:47] GL_ARB_framebuffer_object [16:15:47] GL_EXT_framebuffer_blit [16:15:47] GL_EXT_framebuffer_multisample [16:15:47] GL_EXT_packed_depth_stencil [16:15:47] GL_ARB_vertex_array_object [16:15:47] GL_ATI_separate_stencil [16:15:47] GL_ATI_texture_mirror_once [16:15:47] GL_EXT_draw_buffers2 [16:15:47] GL_EXT_draw_instanced [16:15:47] GL_EXT_gpu_program_parameters [16:15:47] GL_EXT_gpu_shader4 [16:15:47] GL_EXT_texture_array [16:15:47] GL_EXT_texture_compression_latc [16:15:47] GL_EXT_texture_integer [16:15:47] GL_EXT_texture_sRGB_decode [16:15:47] GL_EXT_timer_query [16:15:47] GL_OES_EGL_image [16:15:47] GL_AMD_performance_monitor [16:15:47] GL_EXT_texture_buffer_object [16:15:47] GL_AMD_texture_texture4 [16:15:47] GL_ARB_copy_buffer [16:15:47] GL_ARB_depth_buffer_float [16:15:47] GL_ARB_draw_instanced [16:15:47] GL_ARB_half_float_vertex [16:15:47] GL_ARB_instanced_arrays [16:15:47] GL_ARB_map_buffer_range [16:15:47] GL_ARB_texture_buffer_object [16:15:47] GL_ARB_texture_rg [16:15:47] GL_ARB_texture_swizzle [16:15:47] GL_ARB_vertex_array_bgra [16:15:47] GL_EXT_texture_swizzle [16:15:47] GL_EXT_vertex_array_bgra [16:15:47] GL_NV_conditional_render [16:15:47] GL_AMD_conservative_depth [16:15:47] GL_AMD_depth_clamp_separate [16:15:47] GL_AMD_draw_buffers_blend [16:15:47] GL_AMD_seamless_cubemap_per_texture [16:15:47] GL_AMD_shader_stencil_export [16:15:47] GL_ARB_ES2_compatibility [16:15:47] GL_ARB_blend_func_extended [16:15:47] GL_ARB_compatibility [16:15:47] GL_ARB_debug_output [16:15:47] GL_ARB_draw_buffers_blend [16:15:47] GL_ARB_draw_elements_base_vertex [16:15:47] GL_ARB_explicit_attrib_location [16:15:47] GL_ARB_fragment_coord_conventions [16:15:47] GL_ARB_provoking_vertex [16:15:47] GL_ARB_sample_shading [16:15:47] GL_ARB_sampler_objects [16:15:47] GL_ARB_seamless_cube_map [16:15:47] GL_ARB_shader_stencil_export [16:15:47] GL_ARB_shader_texture_lod [16:15:47] GL_ARB_tessellation_shader [16:15:47] GL_ARB_texture_buffer_object_rgb32 [16:15:47] GL_ARB_texture_cube_map_array [16:15:47] GL_ARB_texture_gather [16:15:47] GL_ARB_texture_multisample [16:15:47] GL_ARB_texture_query_lod [16:15:47] GL_ARB_texture_rgb10_a2ui [16:15:47] GL_ARB_uniform_buffer_object [16:15:47] GL_ARB_vertex_type_2_10_10_10_rev [16:15:47] GL_ATI_meminfo [16:15:47] GL_EXT_provoking_vertex [16:15:47] GL_EXT_texture_snorm [16:15:47] GL_MESA_texture_signed_rgba [16:15:47] GL_NV_copy_image [16:15:47] GL_NV_texture_barrier [16:15:47] GL_ARB_draw_indirect [16:15:47] GL_ARB_get_program_binary [16:15:47] GL_ARB_gpu_shader5 [16:15:47] GL_ARB_gpu_shader_fp64 [16:15:47] GL_ARB_robustness [16:15:47] GL_ARB_separate_shader_objects [16:15:47] GL_ARB_shader_bit_encoding [16:15:47] GL_ARB_shader_precision [16:15:47] GL_ARB_shader_subroutine [16:15:47] GL_ARB_texture_compression_bptc [16:15:47] GL_ARB_timer_query [16:15:47] GL_ARB_transform_feedback2 [16:15:47] GL_ARB_transform_feedback3 [16:15:47] GL_ARB_vertex_attrib_64bit [16:15:47] GL_ARB_viewport_array [16:15:47] GL_EXT_direct_state_access [16:15:47] GL_EXT_shader_image_load_store [16:15:47] GL_EXT_vertex_attrib_64bit [16:15:47] GL_NV_vdpau_interop [16:15:47] GL_AMD_multi_draw_indirect [16:15:47] GL_ANGLE_texture_compression_dxt3 [16:15:47] GL_ANGLE_texture_compression_dxt5 [16:15:47] GL_ARB_base_instance [16:15:47] GL_ARB_compressed_texture_pixel_storage [16:15:47] GL_ARB_conservative_depth [16:15:47] GL_ARB_internalformat_query [16:15:47] GL_ARB_map_buffer_alignment [16:15:47] GL_ARB_shader_atomic_counters [16:15:47] GL_ARB_shader_image_load_store [16:15:47] GL_ARB_shading_language_420pack [16:15:47] GL_ARB_shading_language_packing [16:15:47] GL_ARB_texture_storage [16:15:47] GL_ARB_transform_feedback_instanced [16:15:47] GL_EXT_framebuffer_multisample_blit_scaled [16:15:47] GL_EXT_transform_feedback [16:15:47] GL_AMD_query_buffer_object [16:15:47] GL_AMD_shader_trinary_minmax [16:15:47] GL_AMD_vertex_shader_layer [16:15:47] GL_AMD_vertex_shader_viewport_index [16:15:47] GL_ARB_ES3_compatibility [16:15:47] GL_ARB_arrays_of_arrays [16:15:47] GL_ARB_clear_buffer_object [16:15:47] GL_ARB_compute_shader [16:15:47] GL_ARB_copy_image [16:15:47] GL_ARB_explicit_uniform_location [16:15:47] GL_ARB_fragment_layer_viewport [16:15:47] GL_ARB_framebuffer_no_attachments [16:15:47] GL_ARB_invalidate_subdata [16:15:47] GL_ARB_multi_draw_indirect [16:15:47] GL_ARB_program_interface_query [16:15:47] GL_ARB_robust_buffer_access_behavior [16:15:47] GL_ARB_shader_image_size [16:15:47] GL_ARB_shader_storage_buffer_object [16:15:47] GL_ARB_stencil_texturing [16:15:47] GL_ARB_texture_buffer_range [16:15:47] GL_ARB_texture_query_levels [16:15:47] GL_ARB_texture_storage_multisample [16:15:47] GL_ARB_texture_view [16:15:47] GL_ARB_vertex_attrib_binding [16:15:47] GL_KHR_debug [16:15:47] GL_KHR_robustness [16:15:47] GL_KHR_texture_compression_astc_ldr [16:15:47] GL_AMD_pinned_memory [16:15:47] GL_ARB_bindless_texture [16:15:47] GL_ARB_buffer_storage [16:15:47] GL_ARB_clear_texture [16:15:47] GL_ARB_compute_variable_group_size [16:15:47] GL_ARB_enhanced_layouts [16:15:47] GL_ARB_indirect_parameters [16:15:47] GL_ARB_internalformat_query2 [16:15:47] GL_ARB_multi_bind [16:15:47] GL_ARB_query_buffer_object [16:15:47] GL_ARB_seamless_cubemap_per_texture [16:15:47] GL_ARB_shader_draw_parameters [16:15:47] GL_ARB_shader_group_vote [16:15:47] GL_ARB_shading_language_include [16:15:47] GL_ARB_texture_mirror_clamp_to_edge [16:15:47] GL_ARB_texture_stencil8 [16:15:47] GL_ARB_vertex_type_10f_11f_11f_rev [16:15:47] GL_EXT_shader_integer_mix [16:15:47] GL_NVX_gpu_memory_info [16:15:47] GL_ARB_ES3_1_compatibility [16:15:47] GL_ARB_clip_control [16:15:47] GL_ARB_conditional_render_inverted [16:15:47] GL_ARB_cull_distance [16:15:47] GL_ARB_derivative_control [16:15:47] GL_ARB_direct_state_access [16:15:47] GL_ARB_get_texture_sub_image [16:15:47] GL_ARB_pipeline_statistics_query [16:15:47] GL_ARB_shader_texture_image_samples [16:15:47] GL_ARB_sparse_buffer [16:15:47] GL_ARB_texture_barrier [16:15:47] GL_ARB_transform_feedback_overflow_query [16:15:47] GL_EXT_polygon_offset_clamp [16:15:47] GL_EXT_shader_image_load_formatted [16:15:47] GL_KHR_blend_equation_advanced [16:15:47] GL_KHR_context_flush_control [16:15:47] GL_KHR_robust_buffer_access_behavior [16:15:47] GL_ARB_gpu_shader_int64 [16:15:47] GL_ARB_parallel_shader_compile [16:15:47] GL_ARB_shader_atomic_counter_ops [16:15:47] GL_ARB_shader_ballot [16:15:47] GL_ARB_shader_clock [16:15:47] GL_ARB_shader_viewport_layer_array [16:15:47] GL_EXT_shader_samples_identical [16:15:47] GL_KHR_no_error [16:15:47] GL_KHR_texture_compression_astc_sliced_3d [16:15:47] GL_ARB_gl_spirv [16:15:47] GL_ARB_spirv_extensions [16:15:47] GL_EXT_window_rectangles [16:15:47] GL_MESA_shader_integer_functions [16:15:47] GL_ARB_polygon_offset_clamp [16:15:47] GL_ARB_texture_filter_anisotropic [16:15:47] GL_EXT_memory_object [16:15:47] GL_EXT_memory_object_fd [16:15:47] GL_EXT_semaphore [16:15:47] GL_EXT_semaphore_fd [16:15:47] GL_KHR_parallel_shader_compile [16:15:47] GL_NV_alpha_to_coverage_dither_control [16:15:47] GL_AMD_framebuffer_multisample_advanced [16:15:47] GL_EXT_EGL_image_storage [16:15:47] GL_EXT_texture_sRGB_R8 [16:15:47] GL_EXT_texture_shadow_lod [16:15:47] GL_MESA_framebuffer_flip_y [16:15:47] GL_EXT_EGL_sync [16:15:47] OpenGL pixel format: 8:8:8:8 [16:15:47] OpenGL depth format: 24:8 [16:15:47] [16:15:47] Extension multidraw not available. [16:15:47] GLSL version: 4.60 [16:15:47] GLSL max vertex uniforms: 16384 (16384) [16:15:47] GLSL max fragment uniforms: 16384 (16384) [16:15:47] GLSL max varyings: 128 (128) [16:15:47] GLSL max lights: 8 (8) [16:15:47] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [16:15:47] [16:15:47] Vertex/index buffer memory limit: 8192MiB [16:15:47] Starting workaround for fast running clocks [16:15:47] Using LWJGL timer. [16:15:48] Startup Phase - Initializing.. [16:15:48] Preloading builtin materials [16:15:49] Preloading builtin materials done [16:15:49] Setting up Collada Model Loader [16:15:49] Launching Collada Model Loader threads [16:15:49] Launching WOM Loader threads [16:15:49] Startup Phase - Setting up.. [16:15:49] Loading window positions from /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt [16:15:49] Loading props file /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt [16:15:49] Gui initialized [16:15:49] Startup Phase - Preparing terrain... [16:15:50] Startup Phase - Connecting .. [16:15:50] Disabling Nagles [16:15:55] Time is Sun Aug 23 16:15:55 BST 2020 [16:15:55] Performing final cleanup after playing 0s [16:15:55] Saving props file /home/USERNAME/wurm/players/Ikki/playerdata.txt [16:15:55] Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt [16:15:55] Saving props file /home/USERNAME/wurm/players/Ikki/stats.txt [16:15:55] Saving window positions to /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt [16:15:55] Saving props file /home/USERNAME/wurm/players/Ikki/windows_1920x974.txt [16:15:55] Shutting down OpenAL subsystem. [16:15:55] WOM Loader exited. [16:15:55] WOM Loader exited. [16:15:55] Collada Model Loader exited. [16:15:55] WOM Loader exited. [16:15:55] WOM Loader exited. [16:15:55] Job executor 0 terminating [16:15:55] Job executor 1 terminating [16:15:55] Job executor 2 terminating [16:15:55] Job executor 3 terminating [16:15:55] Job executor 4 terminating [16:15:55] Job executor 5 terminating [16:15:55] Job executor 6 terminating [16:15:55] Job executor 7 terminating [16:15:55] Job executor 8 terminating [16:15:55] Job executor 9 terminating [16:15:55] Job executor 10 terminating [16:15:55] Job executor 11 terminating [16:15:55] Destroying game window [16:15:55] Fast Clock Workaround Thread exited. [16:15:56] Goodbye. [16:15:56] Exit. [16:15:56] WARNING: OpenAL was already stopped. Edited September 21, 2020 by Baloo Share this post Link to post Share on other sites