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WU_Dave

WU FPS maxing at 30 on a brand new laptop

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Current Date/Time 20 September 2020, 07:34:03
Computer Name MSI
Operating System Windows 10 Home 64-bit (10.0, Build 18362)
Language English (Regional Settings: English)
Sys. Manufacturer Micro-Star International Co., Ltd.
System Model Alpha 15 A3DD
BIOS E16U6AMS.10C
Processor AMD Ryzen 7 3750H With Radeon Vega Mobile Gfx (8 CPUs), ~2.3GHz
Memory 8192MB RAM
Page file 3609MB used, 4115MB available
DirectX Version DirectX 12
Java 64-bit Version 8 Update 251 (build 1.8.0_251-b08)

 

The device has 2 GPU's

 

GPU1 AMD Radeon RX Vega 10 Graphics (primary integrated hybrid)

GPU2 Radeon RX 5500M (discrete hybrid) (using Radeon Software Version 20.9.1 (released 09/09/2020)).

 

I need WU to run using GPU2. Task Manager and the console log shows it's using GPU1.

 

Spoiler
  1. java.library.path: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs
  2. Time is Sun Sep 20 07:50:47 GMT-08:00 2020
  3. Running client version
  4.  
  5. === System information ===
  6. Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
  7. Operating system: Windows 10 (arch: amd64, version: 10.0)
  8. Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/>
  9. Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  10. Available CPUs: 8
  11.  
  12. Sep 20, 2020 7:50:48 AM java.util.prefs.WindowsPreferences <init>
  13. WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
  14. Loading character dave
  15. Loading config default
  16. Loading props file PlayerFiles\configs\default\gamesettings.txt
  17. Executing PlayerFiles\configs\default\keybindings.txt
  18. Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
  19. Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
  20. Keybinds UI: Secondary keybind for "toggle inventory": F3
  21. Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C
  22. Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
  23. Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
  24. Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER
  25. Keybinds UI: Secondary keybind for "toggle skills": F2
  26. Options up-to-date!
  27. Loaded pack sound.jar (null)
  28. Loaded pack pmk.jar (null)
  29. Loaded pack graphics.jar (null)
  30. >>> Main thread exiting.
  31. Loaded pack sound.jar (null)
  32. Loaded pack pmk.jar (null)
  33. Loaded pack graphics.jar (null)
  34. Loading props file PlayerFiles\players\dave\playerdata.txt
  35. Loading props file PlayerFiles\players\dave\stats.txt
  36.  
  37. Preparing to enable console logging.
  38. Now logging to PlayerFiles\console.dave.log
  39.  
  40. === Wurm options ===
  41. animation_playback_self = 2
  42. auto_mipmaps_enabled = 1
  43. auto_run_source = 0
  44. cavedetail = 0
  45. censor_chat = true
  46. collada_animations = 0
  47. colorItemsDamage = true
  48. color_black = 0.0,0.0,0.0,1.0
  49. color_cyan = 0.0,1.0,1.0,1.0
  50. color_enchant_desc = 0.5,0.5,1.0,1.0
  51. color_enchant_name = 0.0,0.5,0.5,1.0
  52. color_enchant_power = 0.0,1.0,1.0,1.0
  53. color_error = 1.0,0.3,0.3,1.0
  54. color_fuchsia = 1.0,0.0,1.0,1.0
  55. color_green = 0.4,0.72,0.47,1.0
  56. color_grey = 0.5,0.75,1.0,1.0
  57. color_lime = 0.5,1.0,0.5,1.0
  58. color_maroon = 0.5,0.0,0.0,1.0
  59. color_navy_blue = 0.23,0.39,1.0,1.0
  60. color_orange = 1.0,0.58,0.04,1.0
  61. color_outline_ally = 0.5,1.0,0.5,1.0
  62. color_outline_friend = 0.5,0.75,1.0,1.0
  63. color_outline_hostile = 1.0,0.0,0.0,1.0
  64. color_outline_neutral = 0.5,0.5,1.0,1.0
  65. color_purple = 0.5,0.0,0.5,1.0
  66. color_red = 1.0,0.0,0.0,1.0
  67. color_royal_blue = 0.5,0.5,1.0,1.0
  68. color_salve_acid = 1.0,1.0,0.0,1.0
  69. color_salve_fire = 1.0,0.0,0.0,1.0
  70. color_salve_frost = 0.0,0.0,1.0,1.0
  71. color_silver = 0.75,0.75,0.75,1.0
  72. color_system = 0.5,1.0,0.5,1.0
  73. color_teal = 0.0,0.5,0.5,1.0
  74. color_white = 1.0,1.0,1.0,1.0
  75. color_yellow = 1.0,1.0,0.0,1.0
  76. compressed_textures = false
  77. compressed_textures_S3TC = true
  78. connectByIpIp = 127.0.0.1
  79. connectByIpport = 3724
  80. contribution_culling = 200
  81. custim_timer_source = 1
  82. customTimer1 = -1|-1
  83. customTimer2 = -1|-1
  84. customTimer3 = -1|-1
  85. customTimer4 = -1|-1
  86. customTimer5 = -1|-1
  87. debug_mode = false
  88. depth_clamp_enabled = 2
  89. disable_select_all_shortcut = false
  90. display_settings = false:true:0:1024:768:32:-1:false:false
  91. enable_contribution_culling = true
  92. enable_debugs = false
  93. enable_lod = true
  94. enable_shift_drag = false
  95. enable_vsync = false
  96. event_log_rotation = 2
  97. exec_source = 0
  98. fast_yield = false
  99. fbo_enabled = 2
  100. fog_coord_src = 0
  101. font_antialias = 2
  102. font_bold = 11
  103. font_default = 11
  104. font_header = 24
  105. font_italian = 11
  106. font_monospaced = 11
  107. font_static = 11
  108. fov_horizontal = 80
  109. fps_limit = 60
  110. fps_limit_background = 30
  111. fps_limit_enabled = true
  112. free_look_mode_disable_on_close_component = false
  113. free_look_mode_disable_on_combat = false
  114. free_look_mode_disable_on_open_component = false
  115. free_look_mode_sensitivity = 10
  116. game_client_thread_priority = 2
  117. glsl_debug_loading = false
  118. glsl_enabled = 2
  119. gpu_skinning = true
  120. gui_opacity = 3
  121. gui_skin = 1
  122. has_read_eula = false
  123. head_bob = false
  124. hide_inactive_friends = false
  125. hide_menu_examine = false
  126. hide_menu_no_target = false
  127. hide_menu_spam_mode = true
  128. hide_menu_stop = false
  129. hide_onscreen_fail_messages = false
  130. hide_onscreen_hostile_messages = false
  131. hide_onscreen_info_messages = false
  132. hide_personal_goal = false
  133. high_res_binoculars = true
  134. hint_texture_scaling = 2
  135. impColumn = true
  136. inverse_mouse = false
  137. irc_log_rotation = 2
  138. irc_notif = 0
  139. item_creature_render_distance = 1
  140. key_bindings_source = 0
  141. keyboard_layout = 0
  142. limit_dynamic_lights = true
  143. loadInventoryStartup = true
  144. local_list_in_event = false
  145. lod = 1
  146. log_extra_errors = false
  147. log_gl_errors = false
  148. mark_text_read = true
  149. material_as_suffix = true
  150. max_dynamic_lights = 1
  151. max_shader_lights = 8
  152. max_texture_size = 1
  153. mega_texture_size = 6
  154. model_loader_thread_priority = 2
  155. model_loading_threads = 3
  156. mount_rotation = false
  157. multicolor_usage = 1
  158. multidraw_enabled = 1
  159. no_brightness = false
  160. no_terrain_render = false
  161. no_world_render = false
  162. non_power_of_two = 1
  163. normal_maps = false
  164. occlusion_queries_enabled = 2
  165. offscreen_texture_size = 0
  166. other_log_rotation = 2
  167. outline_picking = true
  168. player_texture_size = 2
  169. quick_keybinds = true
  170. reflection_texture_size = 0
  171. reflections = 0
  172. remember_password = true
  173. render_bloom = false
  174. render_distant_terrain = true
  175. render_fxaa = false
  176. render_sun_glare = false
  177. render_vignette = false
  178. renderer_type = 1
  179. resident_models = false
  180. save_skills_on_quit = false
  181. screen_brightness = 0.0
  182. screenshot_file_format = 1
  183. season_override = 0
  184. send_extra_tile_data = false
  185. setting_timestamps = true
  186. settings_version = 9
  187. shadow_level = 0
  188. shadow_mapsize = 0
  189. shift_drag_default = 10
  190. showKChat = true
  191. show_body_in_inventory = false
  192. show_old_quickbar = false
  193. silent_friends_update = false
  194. skillgain_minimum = 5
  195. skillgain_no_alignment = true
  196. skillgain_no_favor = true
  197. skydetail = 0
  198. sound_al_gain = 15
  199. sound_buzzlevel = 2
  200. sound_cache_enabled = true
  201. sound_doppler_enabled = false
  202. sound_engine = 2
  203. sound_footstepslevel = 10
  204. sound_music_level = 5
  205. sound_play_PMAlert = false
  206. sound_play_ambients = true
  207. sound_play_buzz = true
  208. sound_play_combat = true
  209. sound_play_door = true
  210. sound_play_emotes = true
  211. sound_play_footsteps = true
  212. sound_play_music = true
  213. sound_play_weather = true
  214. sound_play_work = true
  215. start_dedicated_server = false
  216. structure_render_distance = 1
  217. submit_client_data = 0
  218. supersampling = 0
  219. terrain_res = 0
  220. test_attach_equipment = false
  221. test_mode = 0
  222. thirdPerson = false
  223. tile_transitions = true
  224. tiledecorations = 0
  225. togglePushToTalk = true
  226. treelist_outline = true
  227. trees = 1
  228. update_optional = true
  229. use_alpha_particles = false
  230. use_anisotropic_filtering = 0
  231. use_antialiasing = 0
  232. use_fast_clock_work_around = true
  233. use_nano_timer = false
  234. use_non_alpha_particles = false
  235. use_phobia_models = false
  236. use_tree_models = false
  237. use_weather_particles = false
  238. vbo_enabled = 1
  239. viewport_bob = true
  240. water_detail = 0
  241.  
  242. Setting up Collada Model Loader
  243. Setting up WurmModel Model Loader
  244. Executing PlayerFiles\configs\default\keybindings.txt
  245. Translating legacy key PAGE_UP to PRIOR
  246. Translating legacy key PAGE_DOWN to NEXT
  247. Translating legacy key ENTER to RETURN
  248. Word filter loaded: 23
  249. Starting global job manager with 8 worker threads
  250. Using LWJGL display 1920:1080:0:0 (false)
  251.  
  252. Setting up OpenAL Sound Engine
  253. OpenAL version: 1.1 ALSOFT 1.15.1
  254. OpenAL renderer: OpenAL Soft
  255. OpenAL vendor: OpenAL Community
  256. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  257. Generating: 128 source channels.
  258.  
  259. === OpenGL information ===
  260. LWJGL version: 2.9.1
  261. Adapter info: aticfx64 (8.17.10.1686)
  262. OpenGL vendor: ATI Technologies Inc.
  263. OpenGL renderer: AMD Radeon(TM) RX Vega 10 Graphics
  264. OpenGL version: 4.6.14736 Compatibility Profile Context 20.9.1 27.20.12029.1000
  265. OpenGL extensions:
  266. GL_AMDX_debug_output
  267. GL_AMD_blend_minmax_factor
  268. GL_AMD_conservative_depth
  269. GL_AMD_debug_output
  270. GL_AMD_depth_clamp_separate
  271. GL_AMD_draw_buffers_blend
  272. GL_AMD_framebuffer_sample_positions
  273. GL_AMD_gcn_shader
  274. GL_AMD_gpu_shader_half_float
  275. GL_AMD_gpu_shader_half_float_fetch
  276. GL_AMD_gpu_shader_int16
  277. GL_AMD_gpu_shader_int64
  278. GL_AMD_interleaved_elements
  279. GL_AMD_multi_draw_indirect
  280. GL_AMD_name_gen_delete
  281. GL_AMD_occlusion_query_event
  282. GL_AMD_performance_monitor
  283. GL_AMD_pinned_memory
  284. GL_AMD_query_buffer_object
  285. GL_AMD_sample_positions
  286. GL_AMD_seamless_cubemap_per_texture
  287. GL_AMD_shader_atomic_counter_ops
  288. GL_AMD_shader_stencil_export
  289. GL_AMD_shader_stencil_value_export
  290. GL_AMD_shader_trace
  291. GL_AMD_shader_trinary_minmax
  292. GL_AMD_sparse_texture
  293. GL_AMD_sparse_texture_pool
  294. GL_AMD_stencil_operation_extended
  295. GL_AMD_texture_cube_map_array
  296. GL_AMD_texture_texture4
  297. GL_AMD_transform_feedback3_lines_triangles
  298. GL_AMD_transform_feedback4
  299. GL_AMD_vertex_shader_layer
  300. GL_AMD_vertex_shader_viewport_index
  301. GL_ARB_ES2_compatibility
  302. GL_ARB_ES3_1_compatibility
  303. GL_ARB_ES3_compatibility
  304. GL_ARB_arrays_of_arrays
  305. GL_ARB_base_instance
  306. GL_ARB_bindless_texture
  307. GL_ARB_blend_func_extended
  308. GL_ARB_buffer_storage
  309. GL_ARB_clear_buffer_object
  310. GL_ARB_clear_texture
  311. GL_ARB_clip_control
  312. GL_ARB_color_buffer_float
  313. GL_ARB_compatibility
  314. GL_ARB_compressed_texture_pixel_storage
  315. GL_ARB_compute_shader
  316. GL_ARB_conditional_render_inverted
  317. GL_ARB_conservative_depth
  318. GL_ARB_copy_buffer
  319. GL_ARB_copy_image
  320. GL_ARB_cull_distance
  321. GL_ARB_debug_output
  322. GL_ARB_depth_buffer_float
  323. GL_ARB_depth_clamp
  324. GL_ARB_depth_texture
  325. GL_ARB_derivative_control
  326. GL_ARB_direct_state_access
  327. GL_ARB_draw_buffers
  328. GL_ARB_draw_buffers_blend
  329. GL_ARB_draw_elements_base_vertex
  330. GL_ARB_draw_indirect
  331. GL_ARB_draw_instanced
  332. GL_ARB_enhanced_layouts
  333. GL_ARB_explicit_attrib_location
  334. GL_ARB_explicit_uniform_location
  335. GL_ARB_fragment_coord_conventions
  336. GL_ARB_fragment_layer_viewport
  337. GL_ARB_fragment_program
  338. GL_ARB_fragment_program_shadow
  339. GL_ARB_fragment_shader
  340. GL_ARB_framebuffer_no_attachments
  341. GL_ARB_framebuffer_object
  342. GL_ARB_framebuffer_sRGB
  343. GL_ARB_geometry_shader4
  344. GL_ARB_get_program_binary
  345. GL_ARB_get_texture_sub_image
  346. GL_ARB_gl_spirv
  347. GL_ARB_gpu_shader5
  348. GL_ARB_gpu_shader_fp64
  349. GL_ARB_half_float_pixel
  350. GL_ARB_half_float_vertex
  351. GL_ARB_imaging
  352. GL_ARB_indirect_parameters
  353. GL_ARB_instanced_arrays
  354. GL_ARB_internalformat_query
  355. GL_ARB_internalformat_query2
  356. GL_ARB_invalidate_subdata
  357. GL_ARB_map_buffer_alignment
  358. GL_ARB_map_buffer_range
  359. GL_ARB_multi_bind
  360. GL_ARB_multi_draw_indirect
  361. GL_ARB_multisample
  362. GL_ARB_multitexture
  363. GL_ARB_occlusion_query
  364. GL_ARB_occlusion_query2
  365. GL_ARB_parallel_shader_compile
  366. GL_ARB_pipeline_statistics_query
  367. GL_ARB_pixel_buffer_object
  368. GL_ARB_point_parameters
  369. GL_ARB_point_sprite
  370. GL_ARB_polygon_offset_clamp
  371. GL_ARB_program_interface_query
  372. GL_ARB_provoking_vertex
  373. GL_ARB_query_buffer_object
  374. GL_ARB_robust_buffer_access_behavior
  375. GL_ARB_sample_shading
  376. GL_ARB_sampler_objects
  377. GL_ARB_seamless_cube_map
  378. GL_ARB_seamless_cubemap_per_texture
  379. GL_ARB_separate_shader_objects
  380. GL_ARB_shader_atomic_counter_ops
  381. GL_ARB_shader_atomic_counters
  382. GL_ARB_shader_ballot
  383. GL_ARB_shader_bit_encoding
  384. GL_ARB_shader_draw_parameters
  385. GL_ARB_shader_group_vote
  386. GL_ARB_shader_image_load_store
  387. GL_ARB_shader_image_size
  388. GL_ARB_shader_objects
  389. GL_ARB_shader_precision
  390. GL_ARB_shader_stencil_export
  391. GL_ARB_shader_storage_buffer_object
  392. GL_ARB_shader_subroutine
  393. GL_ARB_shader_texture_image_samples
  394. GL_ARB_shader_texture_lod
  395. GL_ARB_shader_viewport_layer_array
  396. GL_ARB_shading_language_100
  397. GL_ARB_shading_language_420pack
  398. GL_ARB_shading_language_packing
  399. GL_ARB_shadow
  400. GL_ARB_shadow_ambient
  401. GL_ARB_sparse_buffer
  402. GL_ARB_sparse_texture
  403. GL_ARB_spirv_extensions
  404. GL_ARB_stencil_texturing
  405. GL_ARB_sync
  406. GL_ARB_tessellation_shader
  407. GL_ARB_texture_barrier
  408. GL_ARB_texture_border_clamp
  409. GL_ARB_texture_buffer_object
  410. GL_ARB_texture_buffer_object_rgb32
  411. GL_ARB_texture_buffer_range
  412. GL_ARB_texture_compression
  413. GL_ARB_texture_compression_bptc
  414. GL_ARB_texture_compression_rgtc
  415. GL_ARB_texture_cube_map
  416. GL_ARB_texture_cube_map_array
  417. GL_ARB_texture_env_add
  418. GL_ARB_texture_env_combine
  419. GL_ARB_texture_env_crossbar
  420. GL_ARB_texture_env_dot3
  421. GL_ARB_texture_float
  422. GL_ARB_texture_gather
  423. GL_ARB_texture_mirror_clamp_to_edge
  424. GL_ARB_texture_mirrored_repeat
  425. GL_ARB_texture_multisample
  426. GL_ARB_texture_non_power_of_two
  427. GL_ARB_texture_query_levels
  428. GL_ARB_texture_query_lod
  429. GL_ARB_texture_rectangle
  430. GL_ARB_texture_rg
  431. GL_ARB_texture_rgb10_a2ui
  432. GL_ARB_texture_snorm
  433. GL_ARB_texture_stencil8
  434. GL_ARB_texture_storage
  435. GL_ARB_texture_storage_multisample
  436. GL_ARB_texture_swizzle
  437. GL_ARB_texture_view
  438. GL_ARB_timer_query
  439. GL_ARB_transform_feedback2
  440. GL_ARB_transform_feedback3
  441. GL_ARB_transform_feedback_instanced
  442. GL_ARB_transform_feedback_overflow_query
  443. GL_ARB_transpose_matrix
  444. GL_ARB_uniform_buffer_object
  445. GL_ARB_vertex_array_bgra
  446. GL_ARB_vertex_array_object
  447. GL_ARB_vertex_attrib_64bit
  448. GL_ARB_vertex_attrib_binding
  449. GL_ARB_vertex_buffer_object
  450. GL_ARB_vertex_program
  451. GL_ARB_vertex_shader
  452. GL_ARB_vertex_type_10f_11f_11f_rev
  453. GL_ARB_vertex_type_2_10_10_10_rev
  454. GL_ARB_viewport_array
  455. GL_ARB_window_pos
  456. GL_ATI_draw_buffers
  457. GL_ATI_envmap_bumpmap
  458. GL_ATI_fragment_shader
  459. GL_ATI_separate_stencil
  460. GL_ATI_texture_compression_3dc
  461. GL_ATI_texture_env_combine3
  462. GL_ATI_texture_float
  463. GL_ATI_texture_mirror_once
  464. GL_EXT_abgr
  465. GL_EXT_bgra
  466. GL_EXT_bindable_uniform
  467. GL_EXT_blend_color
  468. GL_EXT_blend_equation_separate
  469. GL_EXT_blend_func_separate
  470. GL_EXT_blend_minmax
  471. GL_EXT_blend_subtract
  472. GL_EXT_compiled_vertex_array
  473. GL_EXT_copy_buffer
  474. GL_EXT_copy_texture
  475. GL_EXT_depth_bounds_test
  476. GL_EXT_direct_state_access
  477. GL_EXT_draw_buffers2
  478. GL_EXT_draw_instanced
  479. GL_EXT_draw_range_elements
  480. GL_EXT_fog_coord
  481. GL_EXT_framebuffer_blit
  482. GL_EXT_framebuffer_multisample
  483. GL_EXT_framebuffer_object
  484. GL_EXT_framebuffer_sRGB
  485. GL_EXT_geometry_shader4
  486. GL_EXT_gpu_program_parameters
  487. GL_EXT_gpu_shader4
  488. GL_EXT_histogram
  489. GL_EXT_memory_object
  490. GL_EXT_memory_object_win32
  491. GL_EXT_multi_draw_arrays
  492. GL_EXT_packed_depth_stencil
  493. GL_EXT_packed_float
  494. GL_EXT_packed_pixels
  495. GL_EXT_pixel_buffer_object
  496. GL_EXT_point_parameters
  497. GL_EXT_polygon_offset_clamp
  498. GL_EXT_provoking_vertex
  499. GL_EXT_rescale_normal
  500. GL_EXT_secondary_color
  501. GL_EXT_semaphore
  502. GL_EXT_semaphore_win32
  503. GL_EXT_separate_specular_color
  504. GL_EXT_shader_image_load_store
  505. GL_EXT_shader_integer_mix
  506. GL_EXT_shadow_funcs
  507. GL_EXT_stencil_wrap
  508. GL_EXT_subtexture
  509. GL_EXT_texgen_reflection
  510. GL_EXT_texture3D
  511. GL_EXT_texture_array
  512. GL_EXT_texture_buffer_object
  513. GL_EXT_texture_compression_bptc
  514. GL_EXT_texture_compression_latc
  515. GL_EXT_texture_compression_rgtc
  516. GL_EXT_texture_compression_s3tc
  517. GL_EXT_texture_cube_map
  518. GL_EXT_texture_edge_clamp
  519. GL_EXT_texture_env_add
  520. GL_EXT_texture_env_combine
  521. GL_EXT_texture_env_dot3
  522. GL_EXT_texture_filter_anisotropic
  523. GL_EXT_texture_integer
  524. GL_EXT_texture_lod
  525. GL_EXT_texture_lod_bias
  526. GL_EXT_texture_mirror_clamp
  527. GL_EXT_texture_object
  528. GL_EXT_texture_rectangle
  529. GL_EXT_texture_sRGB
  530. GL_EXT_texture_sRGB_R8
  531. GL_EXT_texture_sRGB_RG8
  532. GL_EXT_texture_sRGB_decode
  533. GL_EXT_texture_shared_exponent
  534. GL_EXT_texture_snorm
  535. GL_EXT_texture_storage
  536. GL_EXT_texture_swizzle
  537. GL_EXT_timer_query
  538. GL_EXT_transform_feedback
  539. GL_EXT_vertex_array
  540. GL_EXT_vertex_array_bgra
  541. GL_EXT_vertex_attrib_64bit
  542. GL_IBM_texture_mirrored_repeat
  543. GL_INTEL_fragment_shader_ordering
  544. GL_KHR_context_flush_control
  545. GL_KHR_debug
  546. GL_KHR_no_error
  547. GL_KHR_parallel_shader_compile
  548. GL_KHR_robust_buffer_access_behavior
  549. GL_KHR_robustness
  550. GL_KTX_buffer_region
  551. GL_NV_alpha_to_coverage_dither_control
  552. GL_NV_blend_square
  553. GL_NV_conditional_render
  554. GL_NV_copy_depth_to_color
  555. GL_NV_copy_image
  556. GL_NV_depth_buffer_float
  557. GL_NV_explicit_multisample
  558. GL_NV_float_buffer
  559. GL_NV_half_float
  560. GL_NV_primitive_restart
  561. GL_NV_shader_atomic_int64
  562. GL_NV_texgen_reflection
  563. GL_NV_texture_barrier
  564. GL_OES_EGL_image
  565. GL_SGIS_generate_mipmap
  566. GL_SGIS_texture_edge_clamp
  567. GL_SGIS_texture_lod
  568. GL_SUN_multi_draw_arrays
  569. GL_WIN_swap_hint
  570. WGL_EXT_swap_control
  571. OpenGL pixel format: 8:8:8:8
  572. OpenGL depth format: 24:8
  573.  
  574. GLSL version: 4.60
  575. GLSL max vertex uniforms: 4096 (16384)
  576. GLSL max fragment uniforms: 4096 (16384)
  577. GLSL max varyings: 128 (128)
  578. GLSL max lights: 8 (8)
  579. GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  580.  
  581. Vertex/index buffer memory limit: 884MiB
  582. Starting workaround for fast running clocks
  583. Using LWJGL timer.
  584. Initialized mouse with 5 buttons.
  585. Startup Phase - Initializing..
  586. Initializing font texture for SansSerif (11). Texture Size: 512
  587. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  588. Experimental direct buffer cleaner init successful
  589. Preloading builtin materials
  590. Preloading builtin materials done
  591. Launching Collada Model Loader threads
  592. Launching WOM Loader threads
  593. Startup Phase - Setting up..
  594. Loading window positions from PlayerFiles\players\dave\windows_1920x1080.txt
  595. Loading props file PlayerFiles\players\dave\windows_1920x1080.txt
  596. Gui initialized
  597. Startup Phase - Preparing terrain...
  598. Startup Phase - Connecting ..
  599. Disabling Nagles
  600. Writing to PlayerFiles\players\dave\logs\_Event.2020-09.txt
  601. Writing to PlayerFiles\players\dave\logs\GL-Freedom.2020-09.txt
  602. Writing to PlayerFiles\players\dave\logs\Freedom.2020-09.txt
  603. Writing to PlayerFiles\players\dave\logs\Trade.2020-09.txt
  604. Login successful
  605. Executing PlayerFiles\configs\default\autorun.txt
  606. Writing to PlayerFiles\players\dave\logs\PM__PM_Info_.2020-09.txt
  607. Writing to PlayerFiles\players\dave\logs\PM__Server_Staff_List_.2020-09.txt
  608. Initializing font texture for SansSerif (12). Texture Size: 128
  609. Water reflection offscreen size 512x512
  610. Initializing font texture for SansSerif (24, bold). Texture Size: 256
  611. Missing texture data requested: graphics.jar:texture/terrain/dirt_n.dds
  612. Should have opened settings.
  613. Initializing font texture for Monospaced (11). Texture Size: 128

 

in-game settings screenshots for those of you visual people

Spoiler

zJr9Vbi.pngKBWmATt.pngtuGKZnm.pngut7bslG.pngE2h5zlB.pngN7DkzlC.png

 

On Windows 10 Settings, Graphic Settings I can change graphics performance preferences 

 

PApi0aO.png

WFanaCx.png

 

Still appears to run from GPU1.

 

Anyone have any suggestions?

 

It's a brand new laptop. There's nothing on it but a fresh install of 64-bit java, Steam and WU... And Chrome.

Edited by WU_Dave

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disable integrated GPU in Bios, so windows only sees and uses dedicated GPU

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You have FPS limit checked in settings. You want to uncheck that. 

 

Edit : Wurm Graphics settings, not your computer settings.

Edited by Goblinking
Clarity

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