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Baloo

loss of inventory items

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Every now and then most of the items in my inventory disappear, when I relog they are back.

Console info is below:  This is on my steam account, Ikki
 

Spoiler


[13:38:13]
[13:38:13] Preparing to enable console logging.
[13:38:13] Now logging to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/console.Ikki.log
[13:38:13] Time is Tue Sep 15 13:38:13 BST 2020
[13:38:13] Running client version 4.2.22
[13:38:13]          client build# 11eaabe987f96b05cb2a0383b7f005664f9031cf
[13:38:13]      client build time 2020-09-11 16:48
[13:38:13]
[13:38:13] === System information ===
[13:38:13] Executing from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/
[13:38:13] Operating system: Linux (arch: amd64, version: 4.15.0-117-generic)
[13:38:13] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/>
[13:38:13] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[13:38:13] Available CPUs: 12
[13:38:13]
[13:38:13]
[13:38:13] === Wurm options ===
[13:38:13] animation_playback_self = 0
[13:38:13] ao_level = 1
[13:38:13] auto_mipmaps_enabled = 1
[13:38:13] auto_run_source = 0
[13:38:13] cavedetail = 0
[13:38:13] censor_chat = true
[13:38:13] collada_animations = 3
[13:38:13] colorItemsDamage = true
[13:38:13] color_black = 0.0,0.0,0.0,1.0
[13:38:13] color_cyan = 0.0,1.0,1.0,1.0
[13:38:13] color_enchant_desc = 0.5,0.5,1.0,1.0
[13:38:13] color_enchant_name = 0.0,0.5,0.5,1.0
[13:38:13] color_enchant_power = 0.0,1.0,1.0,1.0
[13:38:13] color_error = 1.0,0.3,0.3,1.0
[13:38:13] color_fuchsia = 1.0,0.0,1.0,1.0
[13:38:13] color_green = 0.4,0.72,0.47,1.0
[13:38:13] color_grey = 0.5,0.75,1.0,1.0
[13:38:13] color_lime = 0.5,1.0,0.5,1.0
[13:38:13] color_maroon = 0.5,0.0,0.0,1.0
[13:38:13] color_navy_blue = 0.23,0.39,1.0,1.0
[13:38:13] color_orange = 1.0,0.58,0.04,1.0
[13:38:13] color_outline_ally = 0.5,1.0,0.5,1.0
[13:38:13] color_outline_friend = 0.5,0.75,1.0,1.0
[13:38:13] color_outline_hostile = 1.0,0.0,0.0,1.0
[13:38:13] color_outline_neutral = 0.5,0.5,1.0,1.0
[13:38:13] color_purple = 0.5,0.0,0.5,1.0
[13:38:13] color_red = 1.0,0.0,0.0,1.0
[13:38:13] color_royal_blue = 0.5,0.5,1.0,1.0
[13:38:13] color_salve_acid = 1.0,1.0,0.0,1.0
[13:38:13] color_salve_fire = 1.0,0.0,0.0,1.0
[13:38:13] color_salve_frost = 0.0,0.0,1.0,1.0
[13:38:13] color_silver = 0.75,0.75,0.75,1.0
[13:38:13] color_system = 0.5,1.0,0.5,1.0
[13:38:13] color_teal = 0.0,0.5,0.5,1.0
[13:38:13] color_white = 1.0,1.0,1.0,1.0
[13:38:13] color_yellow = 1.0,1.0,0.0,1.0
[13:38:13] compressed_textures = false
[13:38:13] compressed_textures_S3TC = true
[13:38:13] contribution_culling = 200
[13:38:13] custim_timer_source = 1
[13:38:13] customTimer1 = -1|-1
[13:38:13] customTimer2 = -1|-1
[13:38:13] customTimer3 = -1|-1
[13:38:13] customTimer4 = -1|-1
[13:38:13] customTimer5 = -1|-1
[13:38:13] debug_mode = false
[13:38:13] defaultActions_source = 0
[13:38:13] depth_clamp_enabled = 2
[13:38:13] disable_select_all_shortcut = false
[13:38:13] display_settings = false:false:0:1920:1080:32:-1:false:true
[13:38:13] enable_contribution_culling = false
[13:38:13] enable_debugs = false
[13:38:13] enable_lod = true
[13:38:13] enable_shift_drag = false
[13:38:13] enable_volumetric_fog = true
[13:38:13] enable_vsync = false
[13:38:13] enable_world_drag = true
[13:38:13] event_log_rotation = 2
[13:38:13] exec_source = 0
[13:38:13] fast_yield = false
[13:38:13] fbo_enabled = 2
[13:38:13] fog_coord_src = 0
[13:38:13] font_antialias = 2
[13:38:13] font_bold = 11
[13:38:13] font_default = 11
[13:38:13] font_header = 24
[13:38:13] font_italian = 11
[13:38:13] font_monospaced = 11
[13:38:13] font_static = 11
[13:38:13] fov_horizontal = 80
[13:38:13] fps_limit = 60
[13:38:13] fps_limit_background = 30
[13:38:13] fps_limit_enabled = true
[13:38:13] free_look_mode_disable_on_close_component = false
[13:38:13] free_look_mode_disable_on_combat = false
[13:38:13] free_look_mode_disable_on_open_component = false
[13:38:13] free_look_mode_sensitivity = 10
[13:38:13] game_client_thread_priority = 2
[13:38:13] glsl_debug_loading = false
[13:38:13] glsl_enabled = 2
[13:38:13] gpu_skinning = true
[13:38:13] gui_opacity = 3
[13:38:13] gui_skin = 1
[13:38:13] has_read_eula = true
[13:38:13] head_bob = false
[13:38:13] hide_cursor_with_ui = false
[13:38:13] hide_inactive_friends = false
[13:38:13] hide_menu_examine = false
[13:38:13] hide_menu_no_target = false
[13:38:13] hide_menu_spam_mode = true
[13:38:13] hide_menu_stop = false
[13:38:13] hide_onscreen_fail_messages = false
[13:38:13] hide_onscreen_hostile_messages = false
[13:38:13] hide_onscreen_info_messages = false
[13:38:13] hide_personal_goal = false
[13:38:13] high_res_binoculars = true
[13:38:13] hint_texture_scaling = 2
[13:38:13] impColumn = true
[13:38:13] inverse_mouse = false
[13:38:13] irc_log_rotation = 2
[13:38:13] irc_notif = 0
[13:38:13] item_creature_render_distance = 3
[13:38:13] key_bindings_source = 0
[13:38:13] keyboard_layout = 0
[13:38:13] limit_dynamic_lights = true
[13:38:13] loadInventoryStartup = true
[13:38:13] local_list_in_event = false
[13:38:13] lod = 1
[13:38:13] log_extra_errors = false
[13:38:13] log_gl_errors = false
[13:38:13] mark_text_read = true
[13:38:13] material_as_suffix = true
[13:38:13] max_dynamic_lights = 8
[13:38:13] max_shader_lights = 8
[13:38:13] max_texture_size = 1
[13:38:13] mega_texture_size = 5
[13:38:13] model_loader_thread_priority = 2
[13:38:13] model_loading_threads = 3
[13:38:13] mount_control_mode = 0
[13:38:13] mount_rotation = false
[13:38:13] mouse_camera_sensitivity = 10.0
[13:38:13] mouse_smoothing = 0.0
[13:38:13] multicolor_usage = 1
[13:38:13] multidraw_enabled = 1
[13:38:13] no_brightness = false
[13:38:13] no_terrain_render = false
[13:38:13] no_world_render = false
[13:38:13] non_power_of_two = 1
[13:38:13] normal_maps = true
[13:38:13] occlusion_queries_enabled = 2
[13:38:13] offscreen_texture_size = 0
[13:38:13] other_log_rotation = 2
[13:38:13] outline_picking = true
[13:38:13] player_texture_size = 2
[13:38:13] quick_keybinds = true
[13:38:13] reflection_texture_size = 0
[13:38:13] reflections = 2
[13:38:13] remember_password = true
[13:38:13] render_bloom = false
[13:38:13] render_distant_terrain = true
[13:38:13] render_fxaa = true
[13:38:13] render_sun_glare = false
[13:38:13] render_vignette = false
[13:38:13] renderer_type = 1
[13:38:13] resident_models = false
[13:38:13] save_skills_on_quit = false
[13:38:13] screen_brightness = 0.0
[13:38:13] screenshot_file_format = 1
[13:38:13] season_override = 0
[13:38:13] send_extra_tile_data = false
[13:38:13] setting_timestamps = true
[13:38:13] settings_version = 14
[13:38:13] shadow_level = 0
[13:38:13] shadow_mapsize = 1
[13:38:13] shift_drag_default = 10
[13:38:13] showKChat = true
[13:38:13] show_body_in_inventory = false
[13:38:13] show_creature_overlay = true
[13:38:13] show_examine_world_text = true
[13:38:13] show_local_world_text = false
[13:38:13] show_old_menu = true
[13:38:13] show_old_quickbar = false
[13:38:13] silent_friends_update = false
[13:38:13] skillgain_minimum = 2
[13:38:13] skillgain_no_alignment = true
[13:38:13] skillgain_no_favor = true
[13:38:13] skydetail = 1
[13:38:13] sound_al_gain = 0
[13:38:13] sound_buzzlevel = 0
[13:38:13] sound_cache_enabled = true
[13:38:13] sound_doppler_enabled = false
[13:38:13] sound_engine = 2
[13:38:13] sound_footstepslevel = 10
[13:38:13] sound_music_level = 0
[13:38:13] sound_play_PMAlert = false
[13:38:13] sound_play_UIsounds = true
[13:38:13] sound_play_ambients = true
[13:38:13] sound_play_buzz = true
[13:38:13] sound_play_combat = true
[13:38:13] sound_play_door = true
[13:38:13] sound_play_emotes = true
[13:38:13] sound_play_footsteps = false
[13:38:13] sound_play_music = false
[13:38:13] sound_play_weather = true
[13:38:13] sound_play_work = true
[13:38:13] structure_render_distance = 3
[13:38:13] submit_client_data = 2
[13:38:13] supersampling = 0
[13:38:13] swap_mouse_buttons = false
[13:38:13] terrain_res = 2
[13:38:13] test_attach_equipment = false
[13:38:13] test_mode = 0
[13:38:13] thirdPerson = false
[13:38:13] tile_transitions = true
[13:38:13] tiledecorations = 2
[13:38:13] togglePushToTalk = true
[13:38:13] treelist_outline = true
[13:38:13] trees = 3
[13:38:13] ui_scale = 90
[13:38:13] update_optional = true
[13:38:13] use_alpha_particles = true
[13:38:13] use_anisotropic_filtering = 4
[13:38:13] use_antialiasing = 1
[13:38:13] use_default_action = true
[13:38:13] use_fast_clock_work_around = true
[13:38:13] use_nano_timer = false
[13:38:13] use_non_alpha_particles = true
[13:38:13] use_phobia_models = false
[13:38:13] use_tree_models = true
[13:38:13] use_weather_particles = true
[13:38:13] vbo_enabled = 1
[13:38:13] vg_ui_theme = 0
[13:38:13] viewport_bob = true
[13:38:13] water_detail = 2
[13:38:13]
[13:38:13] Setting up WurmModel Model Loader
[13:38:13] Executing /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/configs/Ikki/keybindings.txt
[13:38:13] Translating legacy key NUMPAD7 to KP_7
[13:38:13] Translating legacy key CAPITAL to CAPS_LOCK
[13:38:13] Translating legacy key NUMPAD9 to KP_9
[13:38:13] Translating legacy key SUBTRACT to KP_SUBTRACT
[13:38:13] Translating legacy key EQUALS to EQUAL
[13:38:13] Translating legacy key ADD to KP_ADD
[13:38:13] Translating legacy key NUMPAD8 to KP_8
[13:38:13] Translating legacy key NUMPAD5 to KP_5
[13:38:13] Translating legacy key MULTIPLY to KP_MULTIPLY
[13:38:13] Translating legacy key NUMPAD1 to KP_1
[13:38:13] Translating legacy key NUMPAD0 to KP_0
[13:38:13] Translating legacy key NUMPAD3 to KP_3
[13:38:13] Translating legacy key NUMPAD2 to KP_2
[13:38:13] Translating legacy key DECIMAL to KP_DECIMAL
[13:38:13] Translating legacy key DIVIDE to KP_DIVIDE
[13:38:13] Translating legacy key NUMPAD6 to KP_6
[13:38:13] Translating legacy key NUMPAD4 to KP_4
[13:38:17] Word filter loaded: 23
[13:38:17] Starting global frame job manager with 12 worker threads
[13:38:17] Starting global lazy job manager with 6 worker threads
[13:38:17] Setting up OpenAL Sound Engine
[13:38:17] OpenAL version: 1.1 ALSOFT 1.19.1
[13:38:17] OpenAL renderer: OpenAL Soft
[13:38:17] OpenAL vendor: OpenAL Community
[13:38:17] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[13:38:17] Generating: 128 source channels.
[13:38:17]
[13:38:17] === OpenGL information ===
[13:38:17] LWJGL version: 3.2.3 1.2.0
[13:38:17] OpenGL vendor: X.Org
[13:38:17] OpenGL renderer: Radeon RX 580 Series (POLARIS10, DRM 3.23.0, 4.15.0-117-generic, LLVM 10.0.1)
[13:38:17] OpenGL version: 4.6 (Compatibility Profile) Mesa 20.1.5 - kisak-mesa PPA
[13:38:17] OpenGL extensions:
[13:38:17]     GL_ARB_multisample
[13:38:17]     GL_EXT_abgr
[13:38:17]     GL_EXT_bgra
[13:38:17]     GL_EXT_blend_color
[13:38:17]     GL_EXT_blend_minmax
[13:38:17]     GL_EXT_blend_subtract
[13:38:17]     GL_EXT_copy_texture
[13:38:17]     GL_EXT_subtexture
[13:38:17]     GL_EXT_texture_object
[13:38:17]     GL_EXT_vertex_array
[13:38:17]     GL_EXT_compiled_vertex_array
[13:38:17]     GL_EXT_texture
[13:38:17]     GL_EXT_texture3D
[13:38:17]     GL_IBM_rasterpos_clip
[13:38:17]     GL_ARB_point_parameters
[13:38:17]     GL_EXT_draw_range_elements
[13:38:17]     GL_EXT_packed_pixels
[13:38:17]     GL_EXT_point_parameters
[13:38:17]     GL_EXT_rescale_normal
[13:38:17]     GL_EXT_separate_specular_color
[13:38:17]     GL_EXT_texture_edge_clamp
[13:38:17]     GL_SGIS_generate_mipmap
[13:38:17]     GL_SGIS_texture_border_clamp
[13:38:17]     GL_SGIS_texture_edge_clamp
[13:38:17]     GL_SGIS_texture_lod
[13:38:17]     GL_ARB_framebuffer_sRGB
[13:38:17]     GL_ARB_multitexture
[13:38:17]     GL_EXT_framebuffer_sRGB
[13:38:17]     GL_IBM_multimode_draw_arrays
[13:38:17]     GL_IBM_texture_mirrored_repeat
[13:38:17]     GL_ARB_texture_cube_map
[13:38:17]     GL_ARB_texture_env_add
[13:38:17]     GL_ARB_transpose_matrix
[13:38:17]     GL_EXT_blend_func_separate
[13:38:17]     GL_EXT_fog_coord
[13:38:17]     GL_EXT_multi_draw_arrays
[13:38:17]     GL_EXT_secondary_color
[13:38:17]     GL_EXT_texture_env_add
[13:38:17]     GL_EXT_texture_filter_anisotropic
[13:38:17]     GL_EXT_texture_lod_bias
[13:38:17]     GL_INGR_blend_func_separate
[13:38:17]     GL_NV_blend_square
[13:38:17]     GL_NV_light_max_exponent
[13:38:17]     GL_NV_texgen_reflection
[13:38:17]     GL_NV_texture_env_combine4
[13:38:17]     GL_S3_s3tc
[13:38:17]     GL_SUN_multi_draw_arrays
[13:38:17]     GL_ARB_texture_border_clamp
[13:38:17]     GL_ARB_texture_compression
[13:38:17]     GL_EXT_framebuffer_object
[13:38:17]     GL_EXT_texture_compression_s3tc
[13:38:17]     GL_EXT_texture_env_combine
[13:38:17]     GL_EXT_texture_env_dot3
[13:38:17]     GL_MESA_window_pos
[13:38:17]     GL_NV_packed_depth_stencil
[13:38:17]     GL_NV_texture_rectangle
[13:38:17]     GL_ARB_depth_texture
[13:38:17]     GL_ARB_occlusion_query
[13:38:17]     GL_ARB_shadow
[13:38:17]     GL_ARB_texture_env_combine
[13:38:17]     GL_ARB_texture_env_crossbar
[13:38:17]     GL_ARB_texture_env_dot3
[13:38:17]     GL_ARB_texture_mirrored_repeat
[13:38:17]     GL_ARB_window_pos
[13:38:17]     GL_ATI_fragment_shader
[13:38:17]     GL_EXT_stencil_two_side
[13:38:17]     GL_EXT_texture_cube_map
[13:38:17]     GL_NV_depth_clamp
[13:38:17]     GL_NV_fog_distance
[13:38:17]     GL_APPLE_packed_pixels
[13:38:17]     GL_ARB_draw_buffers
[13:38:17]     GL_ARB_fragment_program
[13:38:17]     GL_ARB_fragment_shader
[13:38:17]     GL_ARB_shader_objects
[13:38:17]     GL_ARB_vertex_program
[13:38:17]     GL_ARB_vertex_shader
[13:38:17]     GL_ATI_draw_buffers
[13:38:17]     GL_ATI_texture_env_combine3
[13:38:17]     GL_ATI_texture_float
[13:38:17]     GL_EXT_depth_bounds_test
[13:38:17]     GL_EXT_shadow_funcs
[13:38:17]     GL_EXT_stencil_wrap
[13:38:17]     GL_MESA_pack_invert
[13:38:17]     GL_NV_primitive_restart
[13:38:17]     GL_ARB_depth_clamp
[13:38:17]     GL_ARB_fragment_program_shadow
[13:38:17]     GL_ARB_half_float_pixel
[13:38:17]     GL_ARB_occlusion_query2
[13:38:17]     GL_ARB_point_sprite
[13:38:17]     GL_ARB_shading_language_100
[13:38:17]     GL_ARB_sync
[13:38:17]     GL_ARB_texture_non_power_of_two
[13:38:17]     GL_ARB_vertex_buffer_object
[13:38:17]     GL_ATI_blend_equation_separate
[13:38:17]     GL_EXT_blend_equation_separate
[13:38:17]     GL_OES_read_format
[13:38:17]     GL_ARB_color_buffer_float
[13:38:17]     GL_ARB_pixel_buffer_object
[13:38:17]     GL_ARB_texture_compression_rgtc
[13:38:17]     GL_ARB_texture_float
[13:38:17]     GL_ARB_texture_rectangle
[13:38:17]     GL_ATI_texture_compression_3dc
[13:38:17]     GL_EXT_packed_float
[13:38:17]     GL_EXT_pixel_buffer_object
[13:38:17]     GL_EXT_texture_compression_dxt1
[13:38:17]     GL_EXT_texture_compression_rgtc
[13:38:17]     GL_EXT_texture_mirror_clamp
[13:38:17]     GL_EXT_texture_rectangle
[13:38:17]     GL_EXT_texture_sRGB
[13:38:17]     GL_EXT_texture_shared_exponent
[13:38:17]     GL_ARB_framebuffer_object
[13:38:17]     GL_EXT_framebuffer_blit
[13:38:17]     GL_EXT_framebuffer_multisample
[13:38:17]     GL_EXT_packed_depth_stencil
[13:38:17]     GL_ARB_vertex_array_object
[13:38:17]     GL_ATI_separate_stencil
[13:38:17]     GL_ATI_texture_mirror_once
[13:38:17]     GL_EXT_draw_buffers2
[13:38:17]     GL_EXT_draw_instanced
[13:38:17]     GL_EXT_gpu_program_parameters
[13:38:17]     GL_EXT_gpu_shader4
[13:38:17]     GL_EXT_texture_array
[13:38:17]     GL_EXT_texture_compression_latc
[13:38:17]     GL_EXT_texture_integer
[13:38:17]     GL_EXT_texture_sRGB_decode
[13:38:17]     GL_EXT_timer_query
[13:38:17]     GL_OES_EGL_image
[13:38:17]     GL_AMD_performance_monitor
[13:38:17]     GL_EXT_texture_buffer_object
[13:38:17]     GL_AMD_texture_texture4
[13:38:17]     GL_ARB_copy_buffer
[13:38:17]     GL_ARB_depth_buffer_float
[13:38:17]     GL_ARB_draw_instanced
[13:38:17]     GL_ARB_half_float_vertex
[13:38:17]     GL_ARB_instanced_arrays
[13:38:17]     GL_ARB_map_buffer_range
[13:38:17]     GL_ARB_texture_buffer_object
[13:38:17]     GL_ARB_texture_rg
[13:38:17]     GL_ARB_texture_swizzle
[13:38:17]     GL_ARB_vertex_array_bgra
[13:38:17]     GL_EXT_texture_swizzle
[13:38:17]     GL_EXT_vertex_array_bgra
[13:38:17]     GL_NV_conditional_render
[13:38:17]     GL_AMD_conservative_depth
[13:38:17]     GL_AMD_depth_clamp_separate
[13:38:17]     GL_AMD_draw_buffers_blend
[13:38:17]     GL_AMD_seamless_cubemap_per_texture
[13:38:17]     GL_AMD_shader_stencil_export
[13:38:17]     GL_ARB_ES2_compatibility
[13:38:17]     GL_ARB_blend_func_extended
[13:38:17]     GL_ARB_compatibility
[13:38:17]     GL_ARB_debug_output
[13:38:17]     GL_ARB_draw_buffers_blend
[13:38:17]     GL_ARB_draw_elements_base_vertex
[13:38:17]     GL_ARB_explicit_attrib_location
[13:38:17]     GL_ARB_fragment_coord_conventions
[13:38:17]     GL_ARB_provoking_vertex
[13:38:17]     GL_ARB_sample_shading
[13:38:17]     GL_ARB_sampler_objects
[13:38:17]     GL_ARB_seamless_cube_map
[13:38:17]     GL_ARB_shader_stencil_export
[13:38:17]     GL_ARB_shader_texture_lod
[13:38:17]     GL_ARB_tessellation_shader
[13:38:17]     GL_ARB_texture_buffer_object_rgb32
[13:38:17]     GL_ARB_texture_cube_map_array
[13:38:17]     GL_ARB_texture_gather
[13:38:17]     GL_ARB_texture_multisample
[13:38:17]     GL_ARB_texture_query_lod
[13:38:17]     GL_ARB_texture_rgb10_a2ui
[13:38:17]     GL_ARB_uniform_buffer_object
[13:38:17]     GL_ARB_vertex_type_2_10_10_10_rev
[13:38:17]     GL_ATI_meminfo
[13:38:17]     GL_EXT_provoking_vertex
[13:38:17]     GL_EXT_texture_snorm
[13:38:17]     GL_MESA_texture_signed_rgba
[13:38:17]     GL_NV_copy_image
[13:38:17]     GL_NV_texture_barrier
[13:38:17]     GL_ARB_draw_indirect
[13:38:17]     GL_ARB_get_program_binary
[13:38:17]     GL_ARB_gpu_shader5
[13:38:17]     GL_ARB_gpu_shader_fp64
[13:38:17]     GL_ARB_robustness
[13:38:17]     GL_ARB_separate_shader_objects
[13:38:17]     GL_ARB_shader_bit_encoding
[13:38:17]     GL_ARB_shader_precision
[13:38:17]     GL_ARB_shader_subroutine
[13:38:17]     GL_ARB_texture_compression_bptc
[13:38:17]     GL_ARB_timer_query
[13:38:17]     GL_ARB_transform_feedback2
[13:38:17]     GL_ARB_transform_feedback3
[13:38:17]     GL_ARB_vertex_attrib_64bit
[13:38:17]     GL_ARB_viewport_array
[13:38:17]     GL_EXT_direct_state_access
[13:38:17]     GL_EXT_shader_image_load_store
[13:38:17]     GL_EXT_vertex_attrib_64bit
[13:38:17]     GL_NV_vdpau_interop
[13:38:17]     GL_AMD_multi_draw_indirect
[13:38:17]     GL_ANGLE_texture_compression_dxt3
[13:38:17]     GL_ANGLE_texture_compression_dxt5
[13:38:17]     GL_ARB_base_instance
[13:38:17]     GL_ARB_compressed_texture_pixel_storage
[13:38:17]     GL_ARB_conservative_depth
[13:38:17]     GL_ARB_internalformat_query
[13:38:17]     GL_ARB_map_buffer_alignment
[13:38:17]     GL_ARB_shader_atomic_counters
[13:38:17]     GL_ARB_shader_image_load_store
[13:38:17]     GL_ARB_shading_language_420pack
[13:38:17]     GL_ARB_shading_language_packing
[13:38:17]     GL_ARB_texture_storage
[13:38:17]     GL_ARB_transform_feedback_instanced
[13:38:17]     GL_EXT_framebuffer_multisample_blit_scaled
[13:38:17]     GL_EXT_transform_feedback
[13:38:17]     GL_AMD_query_buffer_object
[13:38:17]     GL_AMD_shader_trinary_minmax
[13:38:17]     GL_AMD_vertex_shader_layer
[13:38:17]     GL_AMD_vertex_shader_viewport_index
[13:38:17]     GL_ARB_ES3_compatibility
[13:38:17]     GL_ARB_arrays_of_arrays
[13:38:17]     GL_ARB_clear_buffer_object
[13:38:17]     GL_ARB_compute_shader
[13:38:17]     GL_ARB_copy_image
[13:38:17]     GL_ARB_explicit_uniform_location
[13:38:17]     GL_ARB_fragment_layer_viewport
[13:38:17]     GL_ARB_framebuffer_no_attachments
[13:38:17]     GL_ARB_invalidate_subdata
[13:38:17]     GL_ARB_multi_draw_indirect
[13:38:17]     GL_ARB_program_interface_query
[13:38:17]     GL_ARB_robust_buffer_access_behavior
[13:38:17]     GL_ARB_shader_image_size
[13:38:17]     GL_ARB_shader_storage_buffer_object
[13:38:17]     GL_ARB_stencil_texturing
[13:38:17]     GL_ARB_texture_buffer_range
[13:38:17]     GL_ARB_texture_query_levels
[13:38:17]     GL_ARB_texture_storage_multisample
[13:38:17]     GL_ARB_texture_view
[13:38:17]     GL_ARB_vertex_attrib_binding
[13:38:17]     GL_KHR_debug
[13:38:17]     GL_KHR_robustness
[13:38:17]     GL_KHR_texture_compression_astc_ldr
[13:38:17]     GL_AMD_pinned_memory
[13:38:17]     GL_ARB_bindless_texture
[13:38:17]     GL_ARB_buffer_storage
[13:38:17]     GL_ARB_clear_texture
[13:38:17]     GL_ARB_compute_variable_group_size
[13:38:17]     GL_ARB_enhanced_layouts
[13:38:17]     GL_ARB_indirect_parameters
[13:38:17]     GL_ARB_internalformat_query2
[13:38:17]     GL_ARB_multi_bind
[13:38:17]     GL_ARB_query_buffer_object
[13:38:17]     GL_ARB_seamless_cubemap_per_texture
[13:38:17]     GL_ARB_shader_draw_parameters
[13:38:17]     GL_ARB_shader_group_vote
[13:38:17]     GL_ARB_shading_language_include
[13:38:17]     GL_ARB_texture_mirror_clamp_to_edge
[13:38:17]     GL_ARB_texture_stencil8
[13:38:17]     GL_ARB_vertex_type_10f_11f_11f_rev
[13:38:17]     GL_EXT_shader_integer_mix
[13:38:17]     GL_NVX_gpu_memory_info
[13:38:17]     GL_ARB_ES3_1_compatibility
[13:38:17]     GL_ARB_clip_control
[13:38:17]     GL_ARB_conditional_render_inverted
[13:38:17]     GL_ARB_cull_distance
[13:38:17]     GL_ARB_derivative_control
[13:38:17]     GL_ARB_direct_state_access
[13:38:17]     GL_ARB_get_texture_sub_image
[13:38:17]     GL_ARB_pipeline_statistics_query
[13:38:17]     GL_ARB_shader_texture_image_samples
[13:38:17]     GL_ARB_sparse_buffer
[13:38:17]     GL_ARB_texture_barrier
[13:38:17]     GL_ARB_transform_feedback_overflow_query
[13:38:17]     GL_EXT_polygon_offset_clamp
[13:38:17]     GL_EXT_shader_image_load_formatted
[13:38:17]     GL_KHR_blend_equation_advanced
[13:38:17]     GL_KHR_context_flush_control
[13:38:17]     GL_KHR_robust_buffer_access_behavior
[13:38:17]     GL_ARB_gpu_shader_int64
[13:38:17]     GL_ARB_parallel_shader_compile
[13:38:17]     GL_ARB_shader_atomic_counter_ops
[13:38:17]     GL_ARB_shader_ballot
[13:38:17]     GL_ARB_shader_clock
[13:38:17]     GL_ARB_shader_viewport_layer_array
[13:38:17]     GL_EXT_shader_samples_identical
[13:38:17]     GL_KHR_no_error
[13:38:17]     GL_KHR_texture_compression_astc_sliced_3d
[13:38:17]     GL_ARB_gl_spirv
[13:38:17]     GL_ARB_spirv_extensions
[13:38:17]     GL_EXT_window_rectangles
[13:38:17]     GL_MESA_shader_integer_functions
[13:38:17]     GL_ARB_polygon_offset_clamp
[13:38:17]     GL_ARB_texture_filter_anisotropic
[13:38:17]     GL_EXT_memory_object
[13:38:17]     GL_EXT_memory_object_fd
[13:38:17]     GL_EXT_semaphore
[13:38:17]     GL_EXT_semaphore_fd
[13:38:17]     GL_KHR_parallel_shader_compile
[13:38:17]     GL_NV_alpha_to_coverage_dither_control
[13:38:17]     GL_AMD_framebuffer_multisample_advanced
[13:38:17]     GL_EXT_EGL_image_storage
[13:38:17]     GL_EXT_texture_sRGB_R8
[13:38:17]     GL_EXT_texture_shadow_lod
[13:38:17]     GL_MESA_framebuffer_flip_y
[13:38:17]     GL_EXT_EGL_sync
[13:38:17] OpenGL pixel format: 8:8:8:8
[13:38:17] OpenGL depth format: 24:8
[13:38:17]
[13:38:17] GLSL version: 4.60
[13:38:17] GLSL max vertex uniforms: 16384 (16384)
[13:38:17] GLSL max fragment uniforms: 16384 (16384)
[13:38:17] GLSL max varyings: 128 (128)
[13:38:17] GLSL max lights: 8 (8)
[13:38:17] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[13:38:17]
[13:38:17] Vertex/index buffer memory limit: 8192MiB
[13:38:17] Starting workaround for fast running clocks
[13:38:17] Using LWJGL timer.
[13:38:18] Startup Phase - Initializing..
[13:38:18] Preloading builtin materials
[13:38:18] Preloading builtin materials done
[13:38:18] Setting up Collada Model Loader
[13:38:18] Launching Collada Model Loader threads
[13:38:18] Launching WOM Loader threads
[13:38:18] Startup Phase - Setting up..
[13:38:19] Loading window positions from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[13:38:19] Loading props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[13:38:19] Gui initialized
[13:38:19] Startup Phase - Preparing terrain...
[13:38:20] Startup Phase - Connecting ..
[13:38:20] Disabling Nagles
[13:38:21] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Event.2020-09.txt
[13:38:21] Disabling Nagles
[13:38:23] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Village.2020-09.txt
[13:38:23] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/CA_HELP.2020-09.txt
[13:38:23] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/GL-Freedom.2020-09.txt
[13:38:23] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Freedom.2020-09.txt
[13:38:23] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/Trade.2020-09.txt
[13:38:23] Login successful
[13:38:23] Executing /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/configs/Ikki/autorun.txt
[13:38:23] Starting update of login splash image...
[13:38:24] Finished loading new login splash image!
[13:38:24] Initializing font texture for Cry Uncial (32). Texture Size: 512
[13:38:26] Water reflection offscreen size 960x500
[13:58:12] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Skills.2020-09.txt
[14:09:00] Sep 15, 2020 2:09:00 PM class.WWnAYPrKOQ mMV5oPkCW
[14:09:00] SEVERE: Input does not appear to be an Ogg bitstream.
[14:09:00] Sep 15, 2020 2:09:00 PM class.WWnAYPrKOQ mMV5oPkCW
[14:09:00] SEVERE: res/missingsound.ogg
[14:20:35] Sep 15, 2020 2:20:35 PM class.WWnAYPrKOQ mMV5oPkCW
[14:20:35] SEVERE: Input does not appear to be an Ogg bitstream.
[14:20:35] Sep 15, 2020 2:20:35 PM class.WWnAYPrKOQ mMV5oPkCW
[14:20:35] SEVERE: res/missingsound.ogg
[14:40:34] Sep 15, 2020 2:40:34 PM class.WWnAYPrKOQ mMV5oPkCW
[14:40:34] SEVERE: Input does not appear to be an Ogg bitstream.
[14:40:34] Sep 15, 2020 2:40:34 PM class.WWnAYPrKOQ mMV5oPkCW
[14:40:34] SEVERE: res/missingsound.ogg
[15:40:59] Saving window positions to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[15:40:59] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[15:40:59] Loading window positions from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:40:59] Loading props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:40:59] Water reflection offscreen size 960x487
[15:41:01] Saving window positions to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:41:01] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:41:01] Loading window positions from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1024.txt
[15:41:01] Loading props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1024.txt
[15:41:01] Water reflection offscreen size 960x512
[15:41:01] Saving window positions to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1024.txt
[15:41:01] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1024.txt
[15:41:01] Loading window positions from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:41:01] Loading props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:41:01] Water reflection offscreen size 960x487
[15:41:06] Saving window positions to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:41:06] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x974.txt
[15:41:06] Loading window positions from /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[15:41:06] Loading props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[15:41:06] Water reflection offscreen size 960x500
[15:41:14] Sep 15, 2020 3:41:14 PM class.WWnAYPrKOQ mMV5oPkCW
[15:41:14] SEVERE: Input does not appear to be an Ogg bitstream.
[15:41:14] Sep 15, 2020 3:41:14 PM class.WWnAYPrKOQ mMV5oPkCW
[15:41:14] SEVERE: res/missingsound.ogg
[16:02:07] No mapping found for hair6
[16:21:53] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/_Friends.2020-09.txt
[19:39:20] Sep 15, 2020 7:39:20 PM class.WWnAYPrKOQ mMV5oPkCW
[19:39:20] SEVERE: Input does not appear to be an Ogg bitstream.
[19:39:20] Sep 15, 2020 7:39:20 PM class.WWnAYPrKOQ mMV5oPkCW
[19:39:20] SEVERE: res/missingsound.ogg
[19:48:55] Sep 15, 2020 7:48:55 PM class.WWnAYPrKOQ mMV5oPkCW
[19:48:55] SEVERE: Input does not appear to be an Ogg bitstream.
[19:48:55] Sep 15, 2020 7:48:55 PM class.WWnAYPrKOQ mMV5oPkCW
[19:48:55] SEVERE: res/missingsound.ogg
[20:37:02] Writing to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/logs/PM__Xabz.2020-09.txt
[22:36:19] Time is Tue Sep 15 22:36:19 BST 2020
[22:36:19] Performing final cleanup after playing  8h 57m
[22:36:19] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/playerdata.txt
[22:36:19] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/configs/Ikki/gamesettings.txt
[22:36:19] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/stats.txt
[22:36:19] Saving window positions to /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[22:36:19] Saving props file /home/USERNAME/.steam/steam/steamapps/common/Wurm Online/gamedata/players/Ikki/windows_1920x1001.txt
[22:36:19] Shutting down OpenAL subsystem.
[22:36:19] WOM Loader exited.
[22:36:19] WOM Loader exited.
[22:36:19] WOM Loader exited.
[22:36:19] Collada Model Loader exited.
[22:36:19] WOM Loader exited.
[22:36:19] Job executor 0 terminating
[22:36:19] Job executor 1 terminating
[22:36:19] Job executor 2 terminating
[22:36:19] Job executor 3 terminating
[22:36:19] Job executor 4 terminating
[22:36:19] Job executor 5 terminating
[22:36:19] Job executor 6 terminating
[22:36:19] Job executor 7 terminating
[22:36:19] Job executor 8 terminating
[22:36:19] Job executor 9 terminating
[22:36:19] Job executor 10 terminating
[22:36:19] Job executor 11 terminating
[22:36:19] Destroying game window
[22:36:19] Fast Clock Workaround Thread exited.
[22:36:19] Goodbye.
[22:36:19] Exit.
[22:36:19] WARNING: OpenAL was already stopped.

 

 

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Be sure the 'filter' below your inventory bag is blank when you notice that.  We find a lot of times people have something typed into the filter which causes only those items with that letter or few letters to appear.  Logging out clears the filter, which makes me believe that may be the issue.

 

If it happens again, check the filter and let us know if that was the cause.

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