Drogos

WurmNode

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Weekend update: Lots of the bugs with the graphs has been identified and are being worked on. Epic and Jackal skills are not identified in the logs (or the dumps). I made a brand new parser for the _Event files that can extract server information.Cross linking these and it is possible to filter out Freedom skills only. Thanks so much to those that have shared gigabytes of logs and their time to help identifying and debugging!

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23 hours ago, SweetSerenade said:

Was wondering what you thought about adjusting the multiplier for parent skills such as tailoring and armor smithing as CoC and sweet spot imping doesn't seem to affect them (not totally sure about sweet spot only CoC), this should make them on a harder tier than something like weapon smithing which while is difficult can be affected by both those things, these things also have no specific items to level them and must be very purposefully and deliberately trained alongside their subskills as opposed to weaponsmithing which has many items which you can specifically be grinded with it.

In theory it makes sense to increase the multipliers for those skills - they are harder to skill. However, the whole system operates under the assumption of no skill gain multipliers (including CoC and sweet spot imping). They're entirely ignored in order to make the system sane. Those skills are more valuable per STP for exactly the reasons you describe, but adding a multiplier would be an arbitrary addition to a skill that does, in fact, go through the same skilling system of every other skill.

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7 hours ago, Sindusk said:

In theory it makes sense to increase the multipliers for those skills - they are harder to skill. However, the whole system operates under the assumption of no skill gain multipliers (including CoC and sweet spot imping). They're entirely ignored in order to make the system sane. Those skills are more valuable per STP for exactly the reasons you describe, but adding a multiplier would be an arbitrary addition to a skill that does, in fact, go through the same skilling system of every other skill.

Oh okay that makes sense, thank you for explaining it a little more. :)

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