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Lifewarden

cleint crashed after engaging unicorn in the cave

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Right after today's path, I engaged a unicorn in the long undermountain tunnel that was nearby to test the fightijng UI changes, and it crashed after the first hit:

 

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[17:24:45] 
[17:24:45] Preparing to enable console logging.
[17:24:45] Now logging to D:\games\WurmOnline\console.Lifewarden.log
[17:24:45] Time is Fri Sep 11 17:24:45 MSK 2020
[17:24:45] Running client version 4.2.21
[17:24:45]          client build# 7c30ab5cb1d24e319276e87a93dce12982f7e317
[17:24:45]      client build time 2020-09-11 16:17
[17:24:45] 
[17:24:45] === System information ===
[17:24:45] Executing from D:\games\Wurm Online\
[17:24:45] Operating system: Windows 7 (arch: amd64, version: 6.1)
[17:24:45] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:24:45] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:24:45] Available CPUs: 8
[17:24:45] 
[17:24:45] 
[17:24:45] === Wurm options ===
[17:24:45] animation_playback_self = 0
[17:24:45] ao_level = 0
[17:24:45] auto_mipmaps_enabled = 1
[17:24:45] auto_run_source = 0
[17:24:45] cavedetail = 2
[17:24:45] censor_chat = false
[17:24:45] collada_animations = 3
[17:24:45] colorItemsDamage = true
[17:24:45] color_black = 0.0,0.0,0.0,1.0
[17:24:45] color_cyan = 0.0,1.0,1.0,1.0
[17:24:45] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:24:45] color_enchant_name = 0.0,0.5,0.5,1.0
[17:24:45] color_enchant_power = 0.0,1.0,1.0,1.0
[17:24:45] color_error = 1.0,0.3,0.3,1.0
[17:24:45] color_fuchsia = 1.0,0.0,1.0,1.0
[17:24:45] color_green = 0.4,0.72,0.47,1.0
[17:24:45] color_grey = 0.5,0.75,1.0,1.0
[17:24:45] color_lime = 0.5,1.0,0.5,1.0
[17:24:45] color_maroon = 0.5,0.0,0.0,1.0
[17:24:45] color_navy_blue = 0.23,0.39,1.0,1.0
[17:24:45] color_orange = 1.0,0.58,0.04,1.0
[17:24:45] color_outline_ally = 0.5,1.0,0.5,1.0
[17:24:45] color_outline_friend = 0.5,0.75,1.0,1.0
[17:24:45] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:24:45] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:24:45] color_purple = 0.5,0.0,0.5,1.0
[17:24:45] color_red = 1.0,0.0,0.0,1.0
[17:24:45] color_royal_blue = 0.5,0.5,1.0,1.0
[17:24:45] color_salve_acid = 1.0,1.0,0.0,1.0
[17:24:45] color_salve_fire = 1.0,0.0,0.0,1.0
[17:24:45] color_salve_frost = 0.0,0.0,1.0,1.0
[17:24:45] color_silver = 0.75,0.75,0.75,1.0
[17:24:45] color_system = 0.5,1.0,0.5,1.0
[17:24:45] color_teal = 0.0,0.5,0.5,1.0
[17:24:45] color_white = 1.0,1.0,1.0,1.0
[17:24:45] color_yellow = 1.0,1.0,0.0,1.0
[17:24:45] compressed_textures = false
[17:24:45] compressed_textures_S3TC = true
[17:24:45] contribution_culling = 200
[17:24:45] custim_timer_source = 1
[17:24:45] customTimer1 = -1|-1
[17:24:45] customTimer2 = -1|-1
[17:24:45] customTimer3 = -1|-1
[17:24:45] customTimer4 = -1|-1
[17:24:45] customTimer5 = -1|-1
[17:24:45] debug_mode = false
[17:24:45] defaultActions_source = 0
[17:24:45] depth_clamp_enabled = 2
[17:24:45] disable_select_all_shortcut = false
[17:24:45] display_settings = false:true:0:2560:1440:32:-1:false:false
[17:24:45] enable_contribution_culling = false
[17:24:45] enable_debugs = false
[17:24:45] enable_lod = true
[17:24:45] enable_shift_drag = true
[17:24:45] enable_volumetric_fog = false
[17:24:45] enable_vsync = true
[17:24:45] enable_world_drag = true
[17:24:45] event_log_rotation = 2
[17:24:45] exec_source = 0
[17:24:45] fast_yield = false
[17:24:45] fbo_enabled = 2
[17:24:45] fog_coord_src = 0
[17:24:45] font_antialias = 2
[17:24:45] font_bold = 11
[17:24:45] font_default = 11
[17:24:45] font_header = 24
[17:24:45] font_italian = 11
[17:24:45] font_monospaced = 11
[17:24:45] font_static = 11
[17:24:45] fov_horizontal = 80
[17:24:45] fps_limit = 50
[17:24:45] fps_limit_background = 5
[17:24:45] fps_limit_enabled = true
[17:24:45] free_look_mode_disable_on_close_component = false
[17:24:45] free_look_mode_disable_on_combat = false
[17:24:45] free_look_mode_disable_on_open_component = false
[17:24:45] free_look_mode_sensitivity = 10
[17:24:45] game_client_thread_priority = 2
[17:24:45] glsl_debug_loading = false
[17:24:45] glsl_enabled = 2
[17:24:45] gpu_skinning = true
[17:24:45] gui_opacity = 3
[17:24:45] gui_skin = 1
[17:24:45] has_read_eula = true
[17:24:45] head_bob = false
[17:24:45] hide_cursor_with_ui = false
[17:24:45] hide_inactive_friends = false
[17:24:45] hide_menu_examine = false
[17:24:45] hide_menu_no_target = false
[17:24:45] hide_menu_spam_mode = true
[17:24:45] hide_menu_stop = false
[17:24:45] hide_onscreen_fail_messages = false
[17:24:45] hide_onscreen_hostile_messages = false
[17:24:45] hide_onscreen_info_messages = false
[17:24:45] hide_personal_goal = false
[17:24:45] high_res_binoculars = true
[17:24:45] hint_texture_scaling = 2
[17:24:45] impColumn = true
[17:24:45] inverse_mouse = false
[17:24:45] irc_log_rotation = 2
[17:24:45] irc_notif = 0
[17:24:45] item_creature_render_distance = 4
[17:24:45] key_bindings_source = 0
[17:24:45] keyboard_layout = 0
[17:24:45] limit_dynamic_lights = true
[17:24:45] loadInventoryStartup = true
[17:24:45] local_list_in_event = false
[17:24:45] lod = 1
[17:24:45] log_extra_errors = false
[17:24:45] log_gl_errors = false
[17:24:45] mark_text_read = true
[17:24:45] material_as_suffix = true
[17:24:45] max_dynamic_lights = 8
[17:24:45] max_shader_lights = 8
[17:24:45] max_texture_size = 2
[17:24:45] mega_texture_size = 5
[17:24:45] model_loader_thread_priority = 2
[17:24:45] model_loading_threads = 3
[17:24:45] mount_control_mode = 0
[17:24:45] mount_rotation = false
[17:24:45] mouse_camera_sensitivity = 8.003493
[17:24:45] mouse_smoothing = 0.29662126
[17:24:45] multicolor_usage = 1
[17:24:45] multidraw_enabled = 1
[17:24:45] no_brightness = false
[17:24:45] no_terrain_render = false
[17:24:45] no_world_render = false
[17:24:45] non_power_of_two = 1
[17:24:45] normal_maps = true
[17:24:45] occlusion_queries_enabled = 2
[17:24:45] offscreen_texture_size = 2
[17:24:45] other_log_rotation = 2
[17:24:45] outline_picking = true
[17:24:45] player_texture_size = 2
[17:24:45] quick_keybinds = true
[17:24:45] reflection_texture_size = 2
[17:24:45] reflections = 3
[17:24:45] remember_password = true
[17:24:45] render_bloom = false
[17:24:45] render_distant_terrain = true
[17:24:45] render_fxaa = true
[17:24:45] render_sun_glare = false
[17:24:45] render_vignette = false
[17:24:45] renderer_type = 1
[17:24:45] resident_models = false
[17:24:45] save_skills_on_quit = false
[17:24:45] screen_brightness = 0.0
[17:24:45] screenshot_file_format = 1
[17:24:45] season_override = 0
[17:24:45] send_extra_tile_data = false
[17:24:45] setting_timestamps = true
[17:24:45] settings_version = 14
[17:24:45] shadow_level = 2
[17:24:45] shadow_mapsize = 1
[17:24:45] shift_drag_default = 50
[17:24:45] showKChat = true
[17:24:45] show_body_in_inventory = true
[17:24:45] show_creature_overlay = true
[17:24:45] show_examine_world_text = true
[17:24:45] show_local_world_text = true
[17:24:45] show_old_menu = false
[17:24:45] show_old_quickbar = false
[17:24:45] silent_friends_update = false
[17:24:45] skillgain_minimum = 5
[17:24:45] skillgain_no_alignment = false
[17:24:45] skillgain_no_favor = true
[17:24:45] skydetail = 2
[17:24:45] sound_al_gain = 1
[17:24:45] sound_buzzlevel = 0
[17:24:45] sound_cache_enabled = false
[17:24:45] sound_doppler_enabled = false
[17:24:45] sound_engine = 1
[17:24:45] sound_footstepslevel = 5
[17:24:45] sound_music_level = 0
[17:24:45] sound_play_PMAlert = true
[17:24:45] sound_play_UIsounds = true
[17:24:45] sound_play_ambients = false
[17:24:45] sound_play_buzz = true
[17:24:45] sound_play_combat = true
[17:24:45] sound_play_door = true
[17:24:45] sound_play_emotes = true
[17:24:45] sound_play_footsteps = true
[17:24:45] sound_play_music = false
[17:24:45] sound_play_weather = true
[17:24:45] sound_play_work = false
[17:24:45] structure_render_distance = 4
[17:24:45] submit_client_data = 1
[17:24:45] supersampling = 0
[17:24:45] swap_mouse_buttons = false
[17:24:45] terrain_res = 2
[17:24:45] test_attach_equipment = false
[17:24:45] test_mode = 0
[17:24:45] thirdPerson = false
[17:24:45] tile_transitions = true
[17:24:45] tiledecorations = 3
[17:24:45] togglePushToTalk = true
[17:24:45] treelist_outline = true
[17:24:45] trees = 3
[17:24:45] ui_scale = 90
[17:24:45] update_optional = true
[17:24:45] use_alpha_particles = true
[17:24:45] use_anisotropic_filtering = 1
[17:24:45] use_antialiasing = 0
[17:24:45] use_default_action = true
[17:24:45] use_fast_clock_work_around = true
[17:24:45] use_nano_timer = false
[17:24:45] use_non_alpha_particles = true
[17:24:45] use_phobia_models = false
[17:24:45] use_tree_models = true
[17:24:45] use_weather_particles = true
[17:24:45] vbo_enabled = 1
[17:24:45] vg_ui_theme = 1
[17:24:45] viewport_bob = true
[17:24:45] water_detail = 2
[17:24:45] 
[17:24:46] Setting up WurmModel Model Loader
[17:24:46] Executing D:\games\WurmOnline\configs\default\keybindings.txt
[17:24:46] Translating legacy key NUMPAD7 to KP_7
[17:24:46] Translating legacy key NUMPAD9 to KP_9
[17:24:46] Translating legacy key SUBTRACT to KP_SUBTRACT
[17:24:46] Translating legacy key ADD to KP_ADD
[17:24:46] Translating legacy key NUMPAD8 to KP_8
[17:24:46] Translating legacy key NUMPAD5 to KP_5
[17:24:46] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:24:46] Translating legacy key NUMPAD1 to KP_1
[17:24:46] Translating legacy key NUMPAD3 to KP_3
[17:24:46] Translating legacy key NUMPAD2 to KP_2
[17:24:46] Translating legacy key DECIMAL to KP_DECIMAL
[17:24:46] Translating legacy key DIVIDE to KP_DIVIDE
[17:24:46] Translating legacy key NUMPAD6 to KP_6
[17:24:46] Translating legacy key NUMPAD4 to KP_4
[17:24:47] Word filter loaded: 23
[17:24:47] Starting global frame job manager with 8 worker threads
[17:24:47] Starting global lazy job manager with 4 worker threads
[17:24:48] Setting up Sonar Sound Engine
[17:24:48] 
[17:24:48] === OpenGL information ===
[17:24:48] LWJGL version: 3.2.3 1.2.0
[17:24:48] OpenGL vendor: NVIDIA Corporation
[17:24:48] OpenGL renderer: GeForce GTX 970/PCIe/SSE2
[17:24:48] OpenGL version: 4.6.0 NVIDIA 441.41
[17:24:48] OpenGL extensions:
[17:24:48]     GL_AMD_multi_draw_indirect
[17:24:48]     GL_AMD_seamless_cubemap_per_texture
[17:24:48]     GL_AMD_vertex_shader_viewport_index
[17:24:48]     GL_AMD_vertex_shader_layer
[17:24:48]     GL_ARB_arrays_of_arrays
[17:24:48]     GL_ARB_base_instance
[17:24:48]     GL_ARB_bindless_texture
[17:24:48]     GL_ARB_blend_func_extended
[17:24:48]     GL_ARB_buffer_storage
[17:24:48]     GL_ARB_clear_buffer_object
[17:24:48]     GL_ARB_clear_texture
[17:24:48]     GL_ARB_clip_control
[17:24:48]     GL_ARB_color_buffer_float
[17:24:48]     GL_ARB_compatibility
[17:24:48]     GL_ARB_compressed_texture_pixel_storage
[17:24:48]     GL_ARB_conservative_depth
[17:24:48]     GL_ARB_compute_shader
[17:24:48]     GL_ARB_compute_variable_group_size
[17:24:48]     GL_ARB_conditional_render_inverted
[17:24:48]     GL_ARB_copy_buffer
[17:24:48]     GL_ARB_copy_image
[17:24:48]     GL_ARB_cull_distance
[17:24:48]     GL_ARB_debug_output
[17:24:48]     GL_ARB_depth_buffer_float
[17:24:48]     GL_ARB_depth_clamp
[17:24:48]     GL_ARB_depth_texture
[17:24:48]     GL_ARB_derivative_control
[17:24:48]     GL_ARB_direct_state_access
[17:24:48]     GL_ARB_draw_buffers
[17:24:48]     GL_ARB_draw_buffers_blend
[17:24:48]     GL_ARB_draw_indirect
[17:24:48]     GL_ARB_draw_elements_base_vertex
[17:24:48]     GL_ARB_draw_instanced
[17:24:48]     GL_ARB_enhanced_layouts
[17:24:48]     GL_ARB_ES2_compatibility
[17:24:48]     GL_ARB_ES3_compatibility
[17:24:48]     GL_ARB_ES3_1_compatibility
[17:24:48]     GL_ARB_ES3_2_compatibility
[17:24:48]     GL_ARB_explicit_attrib_location
[17:24:48]     GL_ARB_explicit_uniform_location
[17:24:48]     GL_ARB_fragment_coord_conventions
[17:24:48]     GL_ARB_fragment_layer_viewport
[17:24:48]     GL_ARB_fragment_program
[17:24:48]     GL_ARB_fragment_program_shadow
[17:24:48]     GL_ARB_fragment_shader
[17:24:48]     GL_ARB_fragment_shader_interlock
[17:24:48]     GL_ARB_framebuffer_no_attachments
[17:24:48]     GL_ARB_framebuffer_object
[17:24:48]     GL_ARB_framebuffer_sRGB
[17:24:48]     GL_ARB_geometry_shader4
[17:24:48]     GL_ARB_get_program_binary
[17:24:48]     GL_ARB_get_texture_sub_image
[17:24:48]     GL_ARB_gl_spirv
[17:24:48]     GL_ARB_gpu_shader5
[17:24:48]     GL_ARB_gpu_shader_fp64
[17:24:48]     GL_ARB_gpu_shader_int64
[17:24:48]     GL_ARB_half_float_pixel
[17:24:48]     GL_ARB_half_float_vertex
[17:24:48]     GL_ARB_imaging
[17:24:48]     GL_ARB_indirect_parameters
[17:24:48]     GL_ARB_instanced_arrays
[17:24:48]     GL_ARB_internalformat_query
[17:24:48]     GL_ARB_internalformat_query2
[17:24:48]     GL_ARB_invalidate_subdata
[17:24:48]     GL_ARB_map_buffer_alignment
[17:24:48]     GL_ARB_map_buffer_range
[17:24:48]     GL_ARB_multi_bind
[17:24:48]     GL_ARB_multi_draw_indirect
[17:24:48]     GL_ARB_multisample
[17:24:48]     GL_ARB_multitexture
[17:24:48]     GL_ARB_occlusion_query
[17:24:48]     GL_ARB_occlusion_query2
[17:24:48]     GL_ARB_parallel_shader_compile
[17:24:48]     GL_ARB_pipeline_statistics_query
[17:24:48]     GL_ARB_pixel_buffer_object
[17:24:48]     GL_ARB_point_parameters
[17:24:48]     GL_ARB_point_sprite
[17:24:48]     GL_ARB_polygon_offset_clamp
[17:24:48]     GL_ARB_post_depth_coverage
[17:24:48]     GL_ARB_program_interface_query
[17:24:48]     GL_ARB_provoking_vertex
[17:24:48]     GL_ARB_query_buffer_object
[17:24:48]     GL_ARB_robust_buffer_access_behavior
[17:24:48]     GL_ARB_robustness
[17:24:48]     GL_ARB_sample_locations
[17:24:48]     GL_ARB_sample_shading
[17:24:48]     GL_ARB_sampler_objects
[17:24:48]     GL_ARB_seamless_cube_map
[17:24:48]     GL_ARB_seamless_cubemap_per_texture
[17:24:48]     GL_ARB_separate_shader_objects
[17:24:48]     GL_ARB_shader_atomic_counter_ops
[17:24:48]     GL_ARB_shader_atomic_counters
[17:24:48]     GL_ARB_shader_ballot
[17:24:48]     GL_ARB_shader_bit_encoding
[17:24:48]     GL_ARB_shader_clock
[17:24:48]     GL_ARB_shader_draw_parameters
[17:24:48]     GL_ARB_shader_group_vote
[17:24:48]     GL_ARB_shader_image_load_store
[17:24:48]     GL_ARB_shader_image_size
[17:24:48]     GL_ARB_shader_objects
[17:24:48]     GL_ARB_shader_precision
[17:24:48]     GL_ARB_shader_storage_buffer_object
[17:24:48]     GL_ARB_shader_subroutine
[17:24:48]     GL_ARB_shader_texture_image_samples
[17:24:48]     GL_ARB_shader_texture_lod
[17:24:48]     GL_ARB_shading_language_100
[17:24:48]     GL_ARB_shader_viewport_layer_array
[17:24:48]     GL_ARB_shading_language_420pack
[17:24:48]     GL_ARB_shading_language_include
[17:24:48]     GL_ARB_shading_language_packing
[17:24:48]     GL_ARB_shadow
[17:24:48]     GL_ARB_sparse_buffer
[17:24:48]     GL_ARB_sparse_texture
[17:24:48]     GL_ARB_sparse_texture2
[17:24:48]     GL_ARB_sparse_texture_clamp
[17:24:48]     GL_ARB_spirv_extensions
[17:24:48]     GL_ARB_stencil_texturing
[17:24:48]     GL_ARB_sync
[17:24:48]     GL_ARB_tessellation_shader
[17:24:48]     GL_ARB_texture_barrier
[17:24:48]     GL_ARB_texture_border_clamp
[17:24:48]     GL_ARB_texture_buffer_object
[17:24:48]     GL_ARB_texture_buffer_object_rgb32
[17:24:48]     GL_ARB_texture_buffer_range
[17:24:48]     GL_ARB_texture_compression
[17:24:48]     GL_ARB_texture_compression_bptc
[17:24:48]     GL_ARB_texture_compression_rgtc
[17:24:48]     GL_ARB_texture_cube_map
[17:24:48]     GL_ARB_texture_cube_map_array
[17:24:48]     GL_ARB_texture_env_add
[17:24:48]     GL_ARB_texture_env_combine
[17:24:48]     GL_ARB_texture_env_crossbar
[17:24:48]     GL_ARB_texture_env_dot3
[17:24:48]     GL_ARB_texture_filter_anisotropic
[17:24:48]     GL_ARB_texture_filter_minmax
[17:24:48]     GL_ARB_texture_float
[17:24:48]     GL_ARB_texture_gather
[17:24:48]     GL_ARB_texture_mirror_clamp_to_edge
[17:24:48]     GL_ARB_texture_mirrored_repeat
[17:24:48]     GL_ARB_texture_multisample
[17:24:48]     GL_ARB_texture_non_power_of_two
[17:24:48]     GL_ARB_texture_query_levels
[17:24:48]     GL_ARB_texture_query_lod
[17:24:48]     GL_ARB_texture_rectangle
[17:24:48]     GL_ARB_texture_rg
[17:24:48]     GL_ARB_texture_rgb10_a2ui
[17:24:48]     GL_ARB_texture_stencil8
[17:24:48]     GL_ARB_texture_storage
[17:24:48]     GL_ARB_texture_storage_multisample
[17:24:48]     GL_ARB_texture_swizzle
[17:24:48]     GL_ARB_texture_view
[17:24:48]     GL_ARB_timer_query
[17:24:48]     GL_ARB_transform_feedback2
[17:24:48]     GL_ARB_transform_feedback3
[17:24:48]     GL_ARB_transform_feedback_instanced
[17:24:48]     GL_ARB_transform_feedback_overflow_query
[17:24:48]     GL_ARB_transpose_matrix
[17:24:48]     GL_ARB_uniform_buffer_object
[17:24:48]     GL_ARB_vertex_array_bgra
[17:24:48]     GL_ARB_vertex_array_object
[17:24:48]     GL_ARB_vertex_attrib_64bit
[17:24:48]     GL_ARB_vertex_attrib_binding
[17:24:48]     GL_ARB_vertex_buffer_object
[17:24:48]     GL_ARB_vertex_program
[17:24:48]     GL_ARB_vertex_shader
[17:24:48]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:24:48]     GL_ARB_vertex_type_2_10_10_10_rev
[17:24:48]     GL_ARB_viewport_array
[17:24:48]     GL_ARB_window_pos
[17:24:48]     GL_ATI_draw_buffers
[17:24:48]     GL_ATI_texture_float
[17:24:48]     GL_ATI_texture_mirror_once
[17:24:48]     GL_S3_s3tc
[17:24:48]     GL_EXT_texture_env_add
[17:24:48]     GL_EXT_abgr
[17:24:48]     GL_EXT_bgra
[17:24:48]     GL_EXT_bindable_uniform
[17:24:48]     GL_EXT_blend_color
[17:24:48]     GL_EXT_blend_equation_separate
[17:24:48]     GL_EXT_blend_func_separate
[17:24:48]     GL_EXT_blend_minmax
[17:24:48]     GL_EXT_blend_subtract
[17:24:48]     GL_EXT_compiled_vertex_array
[17:24:48]     GL_EXT_Cg_shader
[17:24:48]     GL_EXT_depth_bounds_test
[17:24:48]     GL_EXT_direct_state_access
[17:24:48]     GL_EXT_draw_buffers2
[17:24:48]     GL_EXT_draw_instanced
[17:24:48]     GL_EXT_draw_range_elements
[17:24:48]     GL_EXT_fog_coord
[17:24:48]     GL_EXT_framebuffer_blit
[17:24:48]     GL_EXT_framebuffer_multisample
[17:24:48]     GL_EXTX_framebuffer_mixed_formats
[17:24:48]     GL_EXT_framebuffer_multisample_blit_scaled
[17:24:48]     GL_EXT_framebuffer_object
[17:24:48]     GL_EXT_framebuffer_sRGB
[17:24:48]     GL_EXT_geometry_shader4
[17:24:48]     GL_EXT_gpu_program_parameters
[17:24:48]     GL_EXT_gpu_shader4
[17:24:48]     GL_EXT_multi_draw_arrays
[17:24:48]     GL_EXT_multiview_texture_multisample
[17:24:48]     GL_EXT_multiview_timer_query
[17:24:48]     GL_EXT_packed_depth_stencil
[17:24:48]     GL_EXT_packed_float
[17:24:48]     GL_EXT_packed_pixels
[17:24:48]     GL_EXT_pixel_buffer_object
[17:24:48]     GL_EXT_point_parameters
[17:24:48]     GL_EXT_polygon_offset_clamp
[17:24:48]     GL_EXT_post_depth_coverage
[17:24:48]     GL_EXT_provoking_vertex
[17:24:48]     GL_EXT_raster_multisample
[17:24:48]     GL_EXT_rescale_normal
[17:24:48]     GL_EXT_secondary_color
[17:24:48]     GL_EXT_separate_shader_objects
[17:24:48]     GL_EXT_separate_specular_color
[17:24:48]     GL_EXT_shader_image_load_formatted
[17:24:48]     GL_EXT_shader_image_load_store
[17:24:48]     GL_EXT_shader_integer_mix
[17:24:48]     GL_EXT_shadow_funcs
[17:24:48]     GL_EXT_sparse_texture2
[17:24:48]     GL_EXT_stencil_two_side
[17:24:48]     GL_EXT_stencil_wrap
[17:24:48]     GL_EXT_texture3D
[17:24:48]     GL_EXT_texture_array
[17:24:48]     GL_EXT_texture_buffer_object
[17:24:48]     GL_EXT_texture_compression_dxt1
[17:24:48]     GL_EXT_texture_compression_latc
[17:24:48]     GL_EXT_texture_compression_rgtc
[17:24:48]     GL_EXT_texture_compression_s3tc
[17:24:48]     GL_EXT_texture_cube_map
[17:24:48]     GL_EXT_texture_edge_clamp
[17:24:48]     GL_EXT_texture_env_combine
[17:24:48]     GL_EXT_texture_env_dot3
[17:24:48]     GL_EXT_texture_filter_anisotropic
[17:24:48]     GL_EXT_texture_filter_minmax
[17:24:48]     GL_EXT_texture_integer
[17:24:48]     GL_EXT_texture_lod
[17:24:48]     GL_EXT_texture_lod_bias
[17:24:48]     GL_EXT_texture_mirror_clamp
[17:24:48]     GL_EXT_texture_object
[17:24:48]     GL_EXT_texture_shadow_lod
[17:24:48]     GL_EXT_texture_shared_exponent
[17:24:48]     GL_EXT_texture_sRGB
[17:24:48]     GL_EXT_texture_sRGB_R8
[17:24:48]     GL_EXT_texture_sRGB_decode
[17:24:48]     GL_EXT_texture_storage
[17:24:48]     GL_EXT_texture_swizzle
[17:24:48]     GL_EXT_timer_query
[17:24:48]     GL_EXT_transform_feedback2
[17:24:48]     GL_EXT_vertex_array
[17:24:48]     GL_EXT_vertex_array_bgra
[17:24:48]     GL_EXT_vertex_attrib_64bit
[17:24:48]     GL_EXT_window_rectangles
[17:24:48]     GL_EXT_import_sync_object
[17:24:48]     GL_IBM_rasterpos_clip
[17:24:48]     GL_IBM_texture_mirrored_repeat
[17:24:48]     GL_KHR_context_flush_control
[17:24:48]     GL_KHR_debug
[17:24:48]     GL_EXT_memory_object
[17:24:48]     GL_EXT_memory_object_win32
[17:24:48]     GL_EXT_win32_keyed_mutex
[17:24:48]     GL_KHR_parallel_shader_compile
[17:24:48]     GL_KHR_no_error
[17:24:48]     GL_KHR_robust_buffer_access_behavior
[17:24:48]     GL_KHR_robustness
[17:24:48]     GL_EXT_semaphore
[17:24:48]     GL_EXT_semaphore_win32
[17:24:48]     GL_KHR_shader_subgroup
[17:24:48]     GL_KTX_buffer_region
[17:24:48]     GL_NV_alpha_to_coverage_dither_control
[17:24:48]     GL_NV_bindless_multi_draw_indirect
[17:24:48]     GL_NV_bindless_multi_draw_indirect_count
[17:24:48]     GL_NV_bindless_texture
[17:24:48]     GL_NV_blend_equation_advanced
[17:24:48]     GL_NV_blend_equation_advanced_coherent
[17:24:48]     GL_NV_blend_minmax_factor
[17:24:48]     GL_NV_blend_square
[17:24:48]     GL_NV_command_list
[17:24:48]     GL_NV_compute_program5
[17:24:48]     GL_NV_conditional_render
[17:24:48]     GL_NV_conservative_raster
[17:24:48]     GL_NV_conservative_raster_dilate
[17:24:48]     GL_NV_copy_depth_to_color
[17:24:48]     GL_NV_copy_image
[17:24:48]     GL_NV_depth_buffer_float
[17:24:48]     GL_NV_depth_clamp
[17:24:48]     GL_NV_draw_texture
[17:24:48]     GL_NV_draw_vulkan_image
[17:24:48]     GL_NV_ES1_1_compatibility
[17:24:48]     GL_NV_ES3_1_compatibility
[17:24:48]     GL_NV_explicit_multisample
[17:24:48]     GL_NV_feature_query
[17:24:48]     GL_NV_fence
[17:24:48]     GL_NV_fill_rectangle
[17:24:48]     GL_NV_float_buffer
[17:24:48]     GL_NV_fog_distance
[17:24:48]     GL_NV_fragment_coverage_to_color
[17:24:48]     GL_NV_fragment_program
[17:24:48]     GL_NV_fragment_program_option
[17:24:48]     GL_NV_fragment_program2
[17:24:48]     GL_NV_fragment_shader_interlock
[17:24:48]     GL_NV_framebuffer_mixed_samples
[17:24:48]     GL_NV_framebuffer_multisample_coverage
[17:24:48]     GL_NV_geometry_shader4
[17:24:48]     GL_NV_geometry_shader_passthrough
[17:24:48]     GL_NV_gpu_program4
[17:24:48]     GL_NV_internalformat_sample_query
[17:24:48]     GL_NV_gpu_program4_1
[17:24:48]     GL_NV_gpu_program5
[17:24:48]     GL_NV_gpu_program5_mem_extended
[17:24:48]     GL_NV_gpu_program_fp64
[17:24:48]     GL_NV_gpu_shader5
[17:24:48]     GL_NV_half_float
[17:24:48]     GL_NV_light_max_exponent
[17:24:48]     GL_NV_memory_attachment
[17:24:48]     GL_NV_multisample_coverage
[17:24:48]     GL_NV_multisample_filter_hint
[17:24:48]     GL_NV_occlusion_query
[17:24:48]     GL_NV_packed_depth_stencil
[17:24:48]     GL_NV_parameter_buffer_object
[17:24:48]     GL_NV_parameter_buffer_object2
[17:24:48]     GL_NV_path_rendering
[17:24:48]     GL_NV_path_rendering_shared_edge
[17:24:48]     GL_NV_pixel_data_range
[17:24:48]     GL_NV_point_sprite
[17:24:48]     GL_NV_primitive_restart
[17:24:48]     GL_NV_query_resource
[17:24:48]     GL_NV_query_resource_tag
[17:24:48]     GL_NV_register_combiners
[17:24:48]     GL_NV_register_combiners2
[17:24:48]     GL_NV_sample_locations
[17:24:48]     GL_NV_sample_mask_override_coverage
[17:24:48]     GL_NV_shader_atomic_counters
[17:24:48]     GL_NV_shader_atomic_float
[17:24:48]     GL_NV_shader_atomic_fp16_vector
[17:24:48]     GL_NV_shader_atomic_int64
[17:24:48]     GL_NV_shader_buffer_load
[17:24:48]     GL_NV_shader_storage_buffer_object
[17:24:48]     GL_NV_shader_subgroup_partitioned
[17:24:48]     GL_NV_texgen_reflection
[17:24:48]     GL_NV_texture_barrier
[17:24:48]     GL_NV_texture_compression_vtc
[17:24:48]     GL_NV_texture_env_combine4
[17:24:48]     GL_NV_texture_multisample
[17:24:48]     GL_NV_texture_rectangle
[17:24:48]     GL_NV_texture_rectangle_compressed
[17:24:48]     GL_NV_texture_shader
[17:24:48]     GL_NV_texture_shader2
[17:24:48]     GL_NV_texture_shader3
[17:24:48]     GL_NV_transform_feedback
[17:24:48]     GL_NV_transform_feedback2
[17:24:48]     GL_NV_uniform_buffer_unified_memory
[17:24:48]     GL_NV_vertex_array_range
[17:24:48]     GL_NV_vertex_array_range2
[17:24:48]     GL_NV_vertex_attrib_integer_64bit
[17:24:48]     GL_NV_vertex_buffer_unified_memory
[17:24:48]     GL_NV_vertex_program
[17:24:48]     GL_NV_vertex_program1_1
[17:24:48]     GL_NV_vertex_program2
[17:24:48]     GL_NV_vertex_program2_option
[17:24:48]     GL_NV_vertex_program3
[17:24:48]     GL_NV_viewport_array2
[17:24:48]     GL_NV_viewport_swizzle
[17:24:48]     GL_NVX_conditional_render
[17:24:48]     GL_NVX_linked_gpu_multicast
[17:24:48]     GL_NV_gpu_multicast
[17:24:48]     GL_NVX_gpu_multicast2
[17:24:48]     GL_NVX_progress_fence
[17:24:48]     GL_NVX_gpu_memory_info
[17:24:48]     GL_NVX_multigpu_info
[17:24:48]     GL_NVX_nvenc_interop
[17:24:48]     GL_NV_shader_thread_group
[17:24:48]     GL_NV_shader_thread_shuffle
[17:24:48]     GL_KHR_blend_equation_advanced
[17:24:48]     GL_KHR_blend_equation_advanced_coherent
[17:24:48]     GL_OVR_multiview
[17:24:48]     GL_OVR_multiview2
[17:24:48]     GL_SGIS_generate_mipmap
[17:24:48]     GL_SGIS_texture_lod
[17:24:48]     GL_SGIX_depth_texture
[17:24:48]     GL_SGIX_shadow
[17:24:48]     GL_SUN_slice_accum
[17:24:48]     GL_WIN_swap_hint
[17:24:48]     WGL_EXT_swap_control
[17:24:48] OpenGL pixel format: 8:8:8:8
[17:24:48] OpenGL depth format: 24:8
[17:24:48] 
[17:24:48] GLSL version: 4.60 NVIDIA
[17:24:48] GLSL max vertex uniforms: 4096 (4096)
[17:24:48] GLSL max fragment uniforms: 4096 (4096)
[17:24:48] GLSL max varyings: 124 (124)
[17:24:48] GLSL max lights: 8 (8)
[17:24:48] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:24:48] 
[17:24:48] Vertex/index buffer memory limit: 2048MiB
[17:24:48] Starting workaround for fast running clocks
[17:24:48] Using LWJGL timer.
[17:24:49] Startup Phase - Initializing..
[17:24:49] Preloading builtin materials
[17:24:49] Preloading builtin materials done
[17:24:49] Setting up Collada Model Loader
[17:24:49] Launching Collada Model Loader threads
[17:24:49] Launching WOM Loader threads
[17:24:49] Startup Phase - Setting up..
[17:24:49] Loading window positions from D:\games\WurmOnline\players\Lifewarden\windows_1600x900.txt
[17:24:49] Loading props file D:\games\WurmOnline\players\Lifewarden\windows_1600x900.txt
[17:24:50] Gui initialized
[17:24:50] Startup Phase - Preparing terrain...
[17:24:50] Startup Phase - Connecting ..
[17:24:50] Disabling Nagles
[17:24:51] Writing to D:\games\WurmOnline\players\Lifewarden\logs\_Event.2020-09.txt
[17:24:51] Disabling Nagles
[17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Alliance.2020-09.txt
[17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\CA_HELP.2020-09.txt
[17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Freedom.2020-09.txt
[17:24:52] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Trade.2020-09.txt
[17:24:52] Login successful
[17:24:52] Executing D:\games\WurmOnline\configs\default\autorun.txt
[17:24:52] Starting update of login splash image...
[17:24:53] Finished loading new login splash image!
[17:24:53] Water reflection offscreen size 800x450
[17:24:54] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:25:01] Writing to D:\games\WurmOnline\players\Lifewarden\logs\Russian_Help.2020-09.txt
[17:25:33] сен 11, 2020 5:25:33 PM class.WWnAYPrKOQ mMV5oPkCW
[17:25:33] SEVERE: Input does not appear to be an Ogg bitstream.
[17:25:33] сен 11, 2020 5:25:33 PM class.WWnAYPrKOQ mMV5oPkCW
[17:25:33] SEVERE: res/missingsound.ogg
[17:25:37] сен 11, 2020 5:25:37 PM class.WWnAYPrKOQ mMV5oPkCW
[17:25:37] SEVERE: Input does not appear to be an Ogg bitstream.
[17:25:37] сен 11, 2020 5:25:37 PM class.WWnAYPrKOQ mMV5oPkCW
[17:25:37] SEVERE: res/missingsound.ogg
[17:25:42] сен 11, 2020 5:25:42 PM class.WWnAYPrKOQ mMV5oPkCW
[17:25:42] SEVERE: Input does not appear to be an Ogg bitstream.
[17:25:42] сен 11, 2020 5:25:42 PM class.WWnAYPrKOQ mMV5oPkCW
[17:25:42] SEVERE: res/missingsound.ogg
[17:25:49] Writing to D:\games\WurmOnline\players\Lifewarden\logs\_Friends.2020-09.txt
[17:26:16] Writing to D:\games\WurmOnline\players\Lifewarden\logs\GL-Freedom.2020-09.txt
[17:27:00] Execution aborted at connection 1, iteration 5948
[17:27:00] Run time  2m, local time Fri Sep 11 17:27:00 MSK 2020
[17:27:00] Destroying game window
[17:27:00] ====== CLIENT CRASH ======
[17:27:00] Unexpected crash while playing
[17:27:00] java.lang.NullPointerException
[17:27:00]     at class.aSASrIdzln.FZOk5L6Gfy(SourceFile:192)
[17:27:00]     at class.gHSg5fhSRn.PwVYtAMpOX(SourceFile:952)
[17:27:00]     at class.gHSg5fhSRn.FZOk5L6Gfy(SourceFile:900)
[17:27:00]     at class.GikvqEWYD.FZOk5L6Gfy(SourceFile:2998)
[17:27:00]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:8482)
[17:27:00]     at class.V9lItOAYY.XwhlvVTrl(SourceFile:622)
[17:27:00]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[17:27:00]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[17:27:00]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8370)
[17:27:00]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[17:27:00]     at java.lang.Thread.run(Unknown Source)
 

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Hotfix for this crash just went live, should work fine now if you restart your client to update it.

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