Posted September 11, 2020 Client changes (new UI only):New: Reintroduced missing functionality to the fight window – it should now properly show special moves, stance difficulty and stun status New: ‘Filter’ Items has been added to the containers listed below. This is not available on the old UI.Bulk storage bin Food storage bin Small crate Large crate Crate rack Bulk container unit Change: Fight window was reduced in size Change: Chat tabs will glow now when they have new messages, to bring more attention to it Change: Skill tracker background can now be toggled with a right-click option Change: Inventory filter buttons will now glow if they are activated. They will also reset on reopening the inventory Change: Width of QL and DMG inventory columns was decreased Bugfix: Fixed “Repeat action” bind not recording actions in certain cases Bugfix: Fixed misaligned input boxes in manage merchant screen Bugfix: Reduced text size on small status effect icons Bugfix: Fixed skill tracker options window appearing too small and requiring resizing New: A /balances command has been added.Using /balances in a chat window will display the following balances in your event window: Bank balance Marks balance Rift points if greater than 0 Jackal points if greater than 0 Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously. Change: Drinking follows the same rules as eating as far as permissions are concerned. (See notes below) You can only drink an item if you have permissions to take it, or if it’s in a locked container you have permission to access. Note that water is still totally exempt from permissions (no change here). For example, a player can drink from a well full of water regardless of any deed or building permissions being applied. PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation. Change: Doubled the chances to become king on Defiance Bugfix: You will no longer get shield/weapon skill when players are fighting things on different layers/floors. Bugfix: Karma summoned creatures can no longer be bred. Bugfix: Floating tabs with members list will now update properly when you move in and out of local. Fixed: Some piles of seeds were using the tool box graphic. Fixed: Fixed plain white cloth sleeves, bronze lump fragment, keystones, woodpulp (wood types visible too now), pile of wood pulp (if same woodtype) 8 Share this post Link to post Share on other sites
Posted September 11, 2020 Nice changes... Guess they didnt like worg breeding lol 1 Share this post Link to post Share on other sites
Posted September 11, 2020 11 minutes ago, DevBlog said: Change: Doubled the chances to become king on Defiance Why after 2/3 kingdoms have king? Share this post Link to post Share on other sites
Posted September 11, 2020 Quote Change: Doubled the chances to become king on Defiance why ? Share this post Link to post Share on other sites
Posted September 11, 2020 so BL has it easier calm down, all good Share this post Link to post Share on other sites
Posted September 11, 2020 1 minute ago, faty said: why ? Probably because over a month was kinda long to get a king. Share this post Link to post Share on other sites
Posted September 11, 2020 13 minutes ago, DevBlog said: PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation. now how will we get soulja boy to play wurm 2 Share this post Link to post Share on other sites
Posted September 11, 2020 Just now, Radni said: Probably because over a month was kinda long to get a king. Why it wasn't earlier? Share this post Link to post Share on other sites
Posted September 11, 2020 Just now, Votip said: Why it wasn't earlier? Other priotised projects? BL asked for changes ages ago back when there was no kings. Share this post Link to post Share on other sites
Posted September 11, 2020 Quote Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously. Prediction: Shield bashing has been changed in some way due to this. Share this post Link to post Share on other sites
Posted September 11, 2020 (edited) 20 minutes ago, DevBlog said: Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously. Have you properly tested this? knowing how the priority system in this game works stuff is going to break Edited September 11, 2020 by Oblivionnreaver 3 Share this post Link to post Share on other sites
Posted September 11, 2020 1 minute ago, Oblivionnreaver said: Have you properly tested this? lol 6 Share this post Link to post Share on other sites
Posted September 11, 2020 Well, happy to see the /balances command, far better than directing new players to the nearest deed token to check their bank balances, to be honest this is a command that should have been available long ago, just goes to show, suggestions do get noticed 4 Share this post Link to post Share on other sites
Posted September 11, 2020 18 minutes ago, Votip said: Why after 2/3 kingdoms have king? We haven't had any patch notes for weeks and we only got the kings very recently... Could easily be a change that was implemented before anyone got a king and is only being released now 1 Share this post Link to post Share on other sites
Posted September 11, 2020 4 minutes ago, Zenity said: Well, happy to see the /balances command, far better than directing new players to the nearest deed token to check their bank balances, to be honest this is a command that should have been available long ago, just goes to show, suggestions do get noticed Only after the pitchforks and torches came out .. Very nice add.. Any chance to get strongwall and bury selfs body for Libilia ... hard to track oneself if you die to often or someone else.. Share this post Link to post Share on other sites
Posted September 11, 2020 you're probably not going to only have 1 ruler for the whole server. the change doesn't benefit BL. imagine in a few weeks from now you're in the middle of a bigger war and your ruler suddenly quits and abdicates. you want to wait another 2 months almost before getting a new one? Share this post Link to post Share on other sites
Posted September 11, 2020 So many neat improvements and fixes, yay! 1 Share this post Link to post Share on other sites
Posted September 11, 2020 Creature spawn fix when? 6 Share this post Link to post Share on other sites
Posted September 11, 2020 1 hour ago, DevBlog said: PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation. Well this happens when JK try to Rick Rolle people with the Defiance Twitter Account :) But I am realy happy with this at lest maybe some of the not to intens involved players will get the Massages becous they get a notation Ingame. Share this post Link to post Share on other sites
Posted September 11, 2020 Trying to log in but its stating "Incompatible Communication Protocal". Is the server still down on Indy? I appreciate any help! Thanks! Share this post Link to post Share on other sites
Posted September 11, 2020 (edited) SO whats with thie "Incompatabile communication protocol " a number of us are getting and cant log in. Can staff please let us know what this is and how to fix it cos jsut downloading the installer again doesnt work. Too slow typing adn its not jsut Indy Edited September 11, 2020 by Rhianna 1 Share this post Link to post Share on other sites
Posted September 11, 2020 [10:13:42] 13 other players are online. You are on Defiance (36 totally in Wurm). 2 Share this post Link to post Share on other sites
Posted September 11, 2020 Incompatible communication protocal??? wtf broke? 1 Share this post Link to post Share on other sites
Posted September 11, 2020 Devs are aware and working on it (from Discord) Share this post Link to post Share on other sites