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Oblivionnreaver

Wisdom of vynora changes

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From my understanding, wisdom of vynora is supposed to be a spell for people who don't play enough to hit fatigue to not fall too far behind those who do, similar to sleep bonus in a bed (correct me if this is wrong but this is the general opinion i've gotten over the years from random chats), however, the base mechanics and a few limitations are rather contrary to this, and instead leads it to be a spell that can only be properly utilized/abused by those with lots of accounts. 

 

The mechanics of the spell are 

- The spell cannot fail to cast, if it fails to cast it instead works as a 0 power cast, giving the minimum amount. This is good as it allows even newbie priests to utilize it even though it is a 50 difficulty spell and reasonably hard to cast.

- It turns a % of your fatigue into sleep bonus. At 12 hours of fatigue, a 0 power cast gives 2 minutes of sb for 10 minutes of fatigue, at 100 power it gives 12 minutes for an hour of fatigue. Each link increases the minimum amount it can give. As your fatigue goes down, so does the amount converted. At 6 hours of fatigue, you would get 1 min for a 0 power cast and 6 minutes for a 100 power cast. This limits those who cannot cast it all day as even for a 90+ channeling priest it would take hours to turn half your fatigue into sleep bonus, and rewards those with multiple priests, as they could all cast the spell on one character to turn all their fatigue into sleep bonus. This again is contrary to the intended purpose of the spell, as those who do not play often, will most likely not have multiple vynora priests to spam the spell to convert a large portion of fatigue in a reasonable time.

- The spell has a cooldown of 30 minutes. Issues with this one are in one above, but this also limits things such as a village priest, as they would only be able to cast on one person.

- It cannot be cast on Libilia followers/priests, even if in the same kingdom (freedom) as they are.

 

For the actual use of the spell, due to all the contrary mechanics, certain groups of players will benefit far greater from this spell than others

 

- Someone who plays <1h a day, 1 character 1 priest won't get much use out of this spell, them casting at full fatigue will get them a decent chunk of sleep bonus up front but due to the cooldown they might only cast it once or twice a day.

- Someone who plays for 2-5 hours a day, 1 character, 1 priest, gets decent use out of this spell, they'll get a decent amount of sleep bonus, but won't hit fatigue due to the combined loss from playing+casting.

- Someone who plays more than that, 1 character, 1 priest, won't get much use out of the spell, as they'll hit fatigue casting it. The spell is *probably* not intended for this group so it's fine.

- Someone who plays a lot on weekends only/some other time arrangement where they only play 1 or 2 days a week gets limited use from this spell, due to the fatigue from the days of not playing all hitting the 12h cap, they won't get any benefit from those days, but may hit the fatigue cap if they're casting in the 1-2 days they play.

 

That's the main groups of players, and covers the large majority of the player-base. Only one group of average players (people who log in daily, own a vynora priest and play 2-5 hours) are getting decent use out of this spell, the other groups aren't getting good use due to the restrictions.

 

Now for the fringe cases of use

 

- Someone with multiple crafters are able to cast on one while grinding on the other, and once ones low on fatigue, swap to another crafter, and keep grinding, getting lots of sleep bonus while not hitting the fatigue cap due to swapping accounts around.

- Someone with multiple vynora priests is able to use them all to cast on one account, turning massive amounts of fatigue into sleep bonus.

- Someone who's doing fatigue-less actions (such as channeling, hunting, shield grinding, other things) can spam this spell at will on themself, no matter how long they play, giving them around 1h40m of sleep bonus a day + around 2 hours on the first day starting from 12h fatigue (assuming you're spam casting it, numbers will be slightly less due to the lower fatigue = lower amount converted per cast) with no penalty. I don't know how you'd fix this one tbh

 

These groups of players are able to use the spell much more effectively than the previous groups, all while avoiding all the negatives associated with the fatigue reducing part of the spell.

 

I'd suggest some changes to it to make it more accessible to all groups

 

1. Either Remove the cooldown completely so you can spam sacc+cast it to quickly burn fatigue, or make it convert much more fatigue at once while not curving the amount converted down at lower amounts of fatigue, and have the cooldown be on the receiver of the cast, not the caster (perhaps use spell resistance like pvp spells do, casting again will have a reduced effect if it hasn't run out). This would make it more accessible to the shorter game-time crowd by allowing them to convert their fatigue in a reasonable time, as well as allow a village priest to do the casts for the entire town instead of only one person. The multiple priest group would still be stronger in this regard as each link adds to the amount converted, but they wouldn't be absurdly stronger like they currently are.

2. Require it to have /invitations on to receive a cast. Pretty easy to mess with people who constantly hit fatigue with it by casting on them as it is, and would be easier if the cooldown was gone/spell was increased in power.

3. Increase the fatigue cap to 18/24 hours instead of 12, this would allow fatigue to store up for up to 48/72 hours of time spent not playing which would help out people who only play a lot on weekends/similar time arrangements and don't log in during work days, and they would be able to use their extra fatigue, instead of now where they might hit fatigue by the end of the weekend, without even getting to use wisdom of vyn. Fatigue sucks anyway and this wouldn't change it for the play until fatigue daily crowd, but would reduce the penalty on people who play a lot on their off days and then don't play for multiple days.

4. Give Libila a similar spell, or remove the restriction on casting on Libila. Vynora would obviously still be the better choice of the two since she'd get 10% skillgain in everything + vynora but it's rather unfair that lib followers/priests can't even have it cast on them, let alone don't have a similar spell.

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by the way northern freedom isles has fatigue disabled entirely (frozen at 10 hours) so this spell literally just provides free sleep bonus at-will, so if you change anything, disable it on NFI.

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i hit fatigue on the first day of defiance coming out so idk, sounds more like a bug report is in order?

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honestly another "bla bla bla" suggestion..

 

if one dude plays 12 hours a day and another one just 1 hour - the first dude WILL and MUST have an advantage.

if one dude plays and pays for a number of characters to aid his main and the other dude is playing only 1 - the first dude WILL and MUST have an advantage.

If one dude keeps buying powders and other stuff for cash and another dude is F2P - the first dude WILL and MUST have an advantage.

if one dude is playing with a group of dudes and another dude is a hermit - the first dude once again WILL and MUST have an advantage.

 

Honestly, stop crying that others do stuff you dont do. You will never ever be equal to a dude that goes "all in" in a video game.

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4 hours ago, Skatyna said:

Honestly, stop crying that others do stuff you dont do

what makes you think i don't use the ###### outta wisdom of vyn and i know of its imbalances first hand lol

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I reported wisdow of vynora being super abuseable with the fatigue changes and Retrograde said they didn't care

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