Posted September 9, 2020 Short explanation: Make the mouse tooltip show more information about the hovered over item in the world depending on your skill: Similar to farming, forestry, gardening, etc, this could show which item is needed for improval, the quality, etc. Long explanation: This suggestion is mostly aimed at items that can't be picked up, but can be improved (chests, forges, ovens, guard towers, ...). Example: You start with skill 1, hover over something, and don't get any extended info. Every 10/15/20/?? (just some arbitrarily chosen numbers, up to the devs to decide the ranges) skill points you get more information in, and larger range of, the tooltip. Possible information include: Required active item for improval, quality of the item. This feels natural, as with increased skill, it should be possible to easily identify the status of the item. Again, similar to farming or gardening/forestry. Explanation: Let's use a large chest as an example here. When improving those, which can't be picked up into the inventory, I often times have to either pay really close attention to the event tab, or spam examine every now and then, so I know which item to activate to proceed with improving. It would be much easier to have such vital information readily available on the mouse cursor tooltip, similar to forestry, which shows you that there is indeed a sprout to cut, or farming, which lets your know that the field is untended. This way you could stay hovering over the item, use your bound keys for the toolbet slots and just keep improving. For the large chest example, the tooltip would read: large <wood> chest, [pelt] This would show that you need to have a petl active to continue improving. The [pelt] part is the one that unlocks with more skill and could also show hammer, chisel, needle... you name it. Sure, you could load some of those items into a large cart, and then use that as a substitute inventory, but that approach sounds really clunky, and not all items can be loaded (guard tower?). To not annoy people that don't want to permanently see this info, and to stay in line with the other jobs, there could either be a toggle in the settings, or only the expanded tooltip info show as long as you have a suitable tool activated. 1 1 Share this post Link to post Share on other sites
Posted September 9, 2020 how would this help anyone? Share this post Link to post Share on other sites
Posted September 9, 2020 (edited) I think I understand it. It's a visibility thing, in the same way that a skilled digger with a shovel or pickaxe active can see slope passively, or a Forestry skilled player with a sickle can passively detect the age and sprouts of trees. It eliminates the need to stop and Check the tile of the construct, which speeds up the ability to interact with things. +1 here. Edited September 9, 2020 by Nekojin Share this post Link to post Share on other sites
Posted September 10, 2020 Yeah, its annoying to imp stuff in the world compared to in the inventory. Share this post Link to post Share on other sites