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pherik

Exploited priests rewarded - Non exploiters punished?

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20 hours ago, Ekcin said:

The only (albeit not insignificant) advantage for those using linking (whether or not exploiting the known bug that links could be extended beyond the limits) was that favor was granted practically indefinitely. That allowed to ignore any planning for favor gain just go on casting.

While the favor regen of linking is beneficial. The main advantage of stacking many links is difficulty. When you turn a 5 favor 10 difficulty spell into a 25 difficulty spell, now you can easily grind 60. Turn it into a 40 difficulty spell and you can grind 90+.

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8 hours ago, Kelody said:

While the favor regen of linking is beneficial. The main advantage of stacking many links is difficulty. When you turn a 5 favor 10 difficulty spell into a 25 difficulty spell, now you can easily grind 60. Turn it into a 40 difficulty spell and you can grind 90+.

 

Main issue is they clamped down on that hard and yes, the main advantage was doing that but it also scaled with each priest. When someone has well over the allowed linked priests and it increased the difficulty to even higher than 60, the skill gains would sky rocket them till they could cast some of the most profitable enchants available without working for it like some of the others have started reaching.

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Please do it the same way as you did before with archery - RESET the channeling skill.

It is oblivious to me how and why developers punish the archery grinders, and then bit later do not do the same with channeling grinders.

 

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If you had more than a couple points before that Patch day of linking, then you get reset, otherwise not. Seems overly simple to me, seems like the right and fair way. QUite a bad feeling, that PLAYERS need to write a tread that these simple things happen. 

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Reading it all, if a priest who used link exploit by linking 10 premium accounts to a priest. paid those 10 accounts for leys say 20% extra skillgain.i believe using that it was fair earning. It was pay to win situation.

 

There was a time 8 years ago or so when you could link loads of free to play accounts to a priest and still give him the favors. But not this time as now the linking priest needs to be paid accound. 

 

So even 100 accounts linked to a priest would be 100 paid accounts for one month. That making more income for the game.and you people complain that a guy that spend 500Euros on the first month gets to sell some tools probably wort 200 silvers on the second month that he should be banned for having 70 chaneling while the rest of you have 60?

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The complaint is that exploiters are being allowed free reign with no penalty and those of us who work to play the game and actually report the exploits are the ones who are punished by heavy handed changes that don't really do much. The ones who exploited still got to keep their accounts so in many eyes, money trumps all in the game. If that is indeed true, a pay to win tag should be added to the steam version so people know where they stand.

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Might not be able to track links, but it’s possible to track who was getting skill from opulence past 40/50/60 channeling. 

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Just now, Kelody said:

Might not be able to track links, but it’s possible to track who was getting skill from opulence past 40/50/60 channeling. 

assuming you're at 60 channeling, have the max amount of legal links at that skill (7), have under 50 alignment and aren't near an altar of your god you would still be getting skillgain on 50% of casts. 70 with 8 links same setup would be 43% of casts giving skillgain. it's not until 75 channeling with max legal links that opulence gains drop.

 

"3)  We will not be taking action as we are more likely to ban innocent players who used links than anyone exploiting. " should be like 72 font and superimposed over the thread lol

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On 9/1/2020 at 11:54 AM, Retrograde said:

I know there has been a lot of discussion about people exploiting this, or how we should track them and ban them, but it's a little bit more complicated than this. 

When this potential exploit was shared with us, we compared top channelling skills across all servers. We found there to be a range between the average and highest, but not high enough to pinpoint using the reported exploit. Our logging tools did not record links between priests, and as such, we had no historical information to go by either.

With all this, it is impossible to identify any abuses from merely working with links to grind channelling as it previously worked. 

As such, we're not going to ban the highest channelling players as we do not have the evidence backing any such ban, and have zero evidence that the current priests selling goods benefitted in any such way.


So to answer your questions:
1) There is no evidence suggesting any priests abused this bug; please refrain accusing any priest who sells items on the market of abusing it. 
2) There were no significant outliers in our collection of data based on channelling skill at the time of the patch.
3)  We will not be taking action as we are more likely to ban innocent players who used links than anyone exploiting. 

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Edited by hemrzz
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He personally saw links being used as intended and didnt like it, not personally saw exploiting.

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1 minute ago, SmeJack said:

He personally saw links being used as intended and didnt like it, not personally saw exploiting.

are you on drugs?

 

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ill post all the logs if you want?

 

its all in a public channel

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ac3cb2204f52bb780a9c30ff374a1e62.png

fd619c076d96ba687d629ed2992c6b9e.png

you literally left out the part where he found out about infinite casting with links while investigating the exploit which was a different issue lol

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7 minutes ago, Oblivionnreaver said:

ac3cb2204f52bb780a9c30ff374a1e62.png

fd619c076d96ba687d629ed2992c6b9e.png

you literally left out the part where he found out about infinite casting with links while investigating the exploit which was a different issue lol

 

Yes using the correct amount of Links to grind is not a bug...

 

Using more then the intended amount is.... and at start of server having 20 + links is not intended do you agree?

 

Edited by hemrzz

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1 minute ago, hemrzz said:

and at start of server having 20 + links is not intended do you agree?

0ba2bf2ec13569de5e85bb9dc9be4ce4.png

9bfb50f7ea52136b081851750204d6a5.png

the good news is you wouldn't get any skill with 20 links due to all the difficulty it adds

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Just now, Oblivionnreaver said:

0ba2bf2ec13569de5e85bb9dc9be4ce4.png

9bfb50f7ea52136b081851750204d6a5.png

the good news is you wouldn't get any skill with 20 links due to all the difficulty it adds

 

U can throw the the numbers around through the grinder m8 i was using the 20+ links as an example on how you can use over the intended amount. ignoring the set limit the game allows turning that low level cast and favor requirement into skill a constant casting and you can manipulate those numbers pretty easily. 

 

It wouldn't have been fixed if you gained no skill from it.

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it would have been fixed even if it gave no skillgain (and they made it give no skillgain too?) because each link adds +1 range to aoe's and if you linked dozens of accounts you'd hit half a local with a pillar or nuke an entire deed with wrath of mag in a single cast?

 

you can nonstop cast for skillgain all the way from 30-100 with the old linking rules without using the exploit lmao

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🦀 i wish i had 20 links id have my 120 master cape by now 🦀

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1 hour ago, MrGARY said:

🦀 i wish i had 20 links id have my 120 master cape by now 🦀

 

Max or go home.

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The links bug have been known for years... monitored by internal tools or not.

Seems more a poor politician speech than anything else

 

This is a big turn off

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