Posted August 29, 2020 (edited) As the title states, I am using the non-steam client, and I do not have any screenshots in the folder after 8/8. I have checked permissions of the folder and double checked that the other paths are working (i.e. logs for console and chats). This is the line I have from my console: Spoiler [17:07:57] [17:07:57] Preparing to enable console logging. [17:07:57] Now logging to C:\Users\USERNAME\wurm\console.BerBellatos.log [17:07:57] Time is Sat Aug 29 17:07:57 EDT 2020 [17:07:57] Running client version 4.2.19 [17:07:57] client build# f56def8576841fc7fbf4644bd7f4fb7797f8098b [17:07:57] client build time 2020-08-21 18:36 [17:07:57] [17:07:57] === System information === [17:07:57] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [17:07:57] Operating system: Windows 10 (arch: amd64, version: 10.0) [17:07:57] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [17:07:57] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [17:07:57] Available CPUs: 16 [17:07:57] [17:07:57] [17:07:57] === Wurm options === [17:07:57] animation_playback_self = 0 [17:07:57] ao_level = 2 [17:07:57] auto_mipmaps_enabled = 1 [17:07:57] auto_run_source = 0 [17:07:57] cavedetail = 2 [17:07:57] censor_chat = true [17:07:57] collada_animations = 2 [17:07:57] colorItemsDamage = true [17:07:57] color_black = 0.0,0.0,0.0,1.0 [17:07:57] color_cyan = 0.0,1.0,1.0,1.0 [17:07:57] color_enchant_desc = 0.5,0.5,1.0,1.0 [17:07:57] color_enchant_name = 0.0,0.5,0.5,1.0 [17:07:57] color_enchant_power = 0.0,1.0,1.0,1.0 [17:07:57] color_error = 1.0,0.3,0.3,1.0 [17:07:57] color_fuchsia = 1.0,0.0,1.0,1.0 [17:07:57] color_green = 0.4,0.72,0.47,1.0 [17:07:57] color_grey = 0.5,0.75,1.0,1.0 [17:07:57] color_lime = 0.5,1.0,0.5,1.0 [17:07:57] color_maroon = 0.5,0.0,0.0,1.0 [17:07:57] color_navy_blue = 0.23,0.39,1.0,1.0 [17:07:57] color_orange = 1.0,0.58,0.04,1.0 [17:07:57] color_outline_ally = 0.5,1.0,0.5,1.0 [17:07:57] color_outline_friend = 0.5,0.75,1.0,1.0 [17:07:57] color_outline_hostile = 1.0,0.0,0.0,1.0 [17:07:57] color_outline_neutral = 0.5,0.5,1.0,1.0 [17:07:57] color_purple = 0.5,0.0,0.5,1.0 [17:07:57] color_red = 1.0,0.0,0.0,1.0 [17:07:57] color_royal_blue = 0.5,0.5,1.0,1.0 [17:07:57] color_salve_acid = 1.0,1.0,0.0,1.0 [17:07:57] color_salve_fire = 1.0,0.0,0.0,1.0 [17:07:57] color_salve_frost = 0.0,0.0,1.0,1.0 [17:07:57] color_silver = 0.75,0.75,0.75,1.0 [17:07:57] color_system = 0.5,1.0,0.5,1.0 [17:07:57] color_teal = 0.0,0.5,0.5,1.0 [17:07:57] color_white = 1.0,1.0,1.0,1.0 [17:07:57] color_yellow = 1.0,1.0,0.0,1.0 [17:07:57] compressed_textures = false [17:07:57] compressed_textures_S3TC = true [17:07:57] contribution_culling = 200 [17:07:57] custim_timer_source = 1 [17:07:57] customTimer1 = -1|-1 [17:07:57] customTimer2 = -1|-1 [17:07:57] customTimer3 = -1|-1 [17:07:57] customTimer4 = -1|-1 [17:07:57] customTimer5 = -1|-1 [17:07:57] debug_mode = false [17:07:57] defaultActions_source = 0 [17:07:57] depth_clamp_enabled = 2 [17:07:57] disable_select_all_shortcut = false [17:07:57] display_settings = false:true:0:2560:1440:32:-1:false:false [17:07:57] enable_contribution_culling = false [17:07:57] enable_debugs = false [17:07:57] enable_lod = true [17:07:57] enable_shift_drag = true [17:07:57] enable_volumetric_fog = false [17:07:57] enable_vsync = false [17:07:57] enable_world_drag = true [17:07:57] event_log_rotation = 2 [17:07:57] exec_source = 0 [17:07:57] fast_yield = false [17:07:57] fbo_enabled = 2 [17:07:57] fog_coord_src = 0 [17:07:57] font_antialias = 2 [17:07:57] font_bold = 11 [17:07:57] font_default = 11 [17:07:57] font_header = 24 [17:07:57] font_italian = 11 [17:07:57] font_monospaced = 11 [17:07:57] font_static = 11 [17:07:57] fov_horizontal = 110 [17:07:57] fps_limit = 120 [17:07:57] fps_limit_background = 60 [17:07:57] fps_limit_enabled = false [17:07:57] free_look_mode_disable_on_close_component = false [17:07:57] free_look_mode_disable_on_combat = false [17:07:57] free_look_mode_disable_on_open_component = false [17:07:57] free_look_mode_sensitivity = 10 [17:07:57] game_client_thread_priority = 2 [17:07:57] glsl_debug_loading = false [17:07:57] glsl_enabled = 2 [17:07:57] gpu_skinning = true [17:07:57] gui_opacity = 3 [17:07:57] gui_skin = 1 [17:07:57] has_read_eula = true [17:07:57] head_bob = true [17:07:57] hide_cursor_with_ui = true [17:07:57] hide_inactive_friends = false [17:07:57] hide_menu_examine = false [17:07:57] hide_menu_no_target = false [17:07:57] hide_menu_spam_mode = true [17:07:57] hide_menu_stop = false [17:07:57] hide_onscreen_fail_messages = false [17:07:57] hide_onscreen_hostile_messages = false [17:07:57] hide_onscreen_info_messages = false [17:07:57] hide_personal_goal = false [17:07:57] high_res_binoculars = true [17:07:57] hint_texture_scaling = 2 [17:07:57] impColumn = true [17:07:57] inverse_mouse = false [17:07:57] irc_log_rotation = 2 [17:07:57] irc_notif = 0 [17:07:57] item_creature_render_distance = 3 [17:07:57] key_bindings_source = 0 [17:07:57] keyboard_layout = 0 [17:07:57] limit_dynamic_lights = false [17:07:57] loadInventoryStartup = true [17:07:57] local_list_in_event = false [17:07:57] lod = 2 [17:07:57] log_extra_errors = false [17:07:57] log_gl_errors = false [17:07:57] mark_text_read = true [17:07:57] material_as_suffix = true [17:07:57] max_dynamic_lights = 8 [17:07:57] max_shader_lights = 8 [17:07:57] max_texture_size = 3 [17:07:57] mega_texture_size = 6 [17:07:57] model_loader_thread_priority = 2 [17:07:57] model_loading_threads = 4 [17:07:57] mount_control_mode = 0 [17:07:57] mount_rotation = false [17:07:57] mouse_camera_sensitivity = 10.0 [17:07:57] mouse_smoothing = 0.0 [17:07:57] multicolor_usage = 1 [17:07:57] multidraw_enabled = 1 [17:07:57] no_brightness = false [17:07:57] no_terrain_render = false [17:07:57] no_world_render = false [17:07:57] non_power_of_two = 1 [17:07:57] normal_maps = true [17:07:57] occlusion_queries_enabled = 2 [17:07:57] offscreen_texture_size = 3 [17:07:57] other_log_rotation = 2 [17:07:57] outline_picking = true [17:07:57] player_texture_size = 2 [17:07:57] quick_keybinds = true [17:07:57] reflection_texture_size = 2 [17:07:57] reflections = 1 [17:07:57] remember_password = true [17:07:57] render_bloom = false [17:07:57] render_distant_terrain = true [17:07:57] render_fxaa = true [17:07:57] render_sun_glare = false [17:07:57] render_vignette = false [17:07:57] renderer_type = 1 [17:07:57] resident_models = false [17:07:57] save_skills_on_quit = true [17:07:57] screen_brightness = 0.0 [17:07:57] screenshot_file_format = 1 [17:07:57] season_override = 0 [17:07:57] send_extra_tile_data = false [17:07:57] setting_timestamps = true [17:07:57] settings_version = 14 [17:07:57] shadow_level = 4 [17:07:57] shadow_mapsize = 3 [17:07:57] shift_drag_default = 10 [17:07:57] showKChat = true [17:07:57] show_body_in_inventory = false [17:07:57] show_creature_overlay = true [17:07:57] show_examine_world_text = true [17:07:57] show_local_world_text = true [17:07:57] show_old_menu = false [17:07:57] show_old_quickbar = false [17:07:57] silent_friends_update = false [17:07:57] skillgain_minimum = 5 [17:07:57] skillgain_no_alignment = false [17:07:57] skillgain_no_favor = false [17:07:57] skydetail = 2 [17:07:57] sound_al_gain = 5 [17:07:57] sound_buzzlevel = 2 [17:07:57] sound_cache_enabled = true [17:07:57] sound_doppler_enabled = false [17:07:57] sound_engine = 2 [17:07:57] sound_footstepslevel = 10 [17:07:57] sound_music_level = 0 [17:07:57] sound_play_PMAlert = true [17:07:57] sound_play_UIsounds = true [17:07:57] sound_play_ambients = true [17:07:57] sound_play_buzz = true [17:07:57] sound_play_combat = true [17:07:57] sound_play_door = true [17:07:57] sound_play_emotes = true [17:07:57] sound_play_footsteps = true [17:07:57] sound_play_music = false [17:07:57] sound_play_weather = true [17:07:57] sound_play_work = true [17:07:57] structure_render_distance = 3 [17:07:57] submit_client_data = 1 [17:07:57] supersampling = 0 [17:07:57] swap_mouse_buttons = false [17:07:57] terrain_res = 2 [17:07:57] test_attach_equipment = false [17:07:57] test_mode = 0 [17:07:57] thirdPerson = false [17:07:57] tile_transitions = true [17:07:57] tiledecorations = 4 [17:07:57] togglePushToTalk = true [17:07:57] treelist_outline = true [17:07:57] trees = 3 [17:07:57] ui_scale = 95 [17:07:57] update_optional = true [17:07:57] use_alpha_particles = true [17:07:57] use_anisotropic_filtering = 4 [17:07:57] use_antialiasing = 1 [17:07:57] use_default_action = true [17:07:57] use_fast_clock_work_around = true [17:07:57] use_nano_timer = false [17:07:57] use_non_alpha_particles = true [17:07:57] use_phobia_models = false [17:07:57] use_tree_models = true [17:07:57] use_weather_particles = true [17:07:57] vbo_enabled = 1 [17:07:57] vg_ui_theme = 1 [17:07:57] viewport_bob = true [17:07:57] water_detail = 2 [17:07:57] [17:07:57] Setting up WurmModel Model Loader [17:07:57] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [17:07:57] Translating legacy key NUMPAD7 to KP_7 [17:07:57] Translating legacy key NUMPAD9 to KP_9 [17:07:57] Translating legacy key SUBTRACT to KP_SUBTRACT [17:07:57] Translating legacy key EQUALS to EQUAL [17:07:57] Translating legacy key ADD to KP_ADD [17:07:57] Translating legacy key NUMPAD8 to KP_8 [17:07:57] Translating legacy key NUMPAD5 to KP_5 [17:07:57] Translating legacy key MULTIPLY to KP_MULTIPLY [17:07:57] Translating legacy key NUMPAD1 to KP_1 [17:07:57] Translating legacy key NUMPAD0 to KP_0 [17:07:57] Translating legacy key NUMPAD3 to KP_3 [17:07:57] Translating legacy key NUMPAD2 to KP_2 [17:07:57] Translating legacy key DECIMAL to KP_DECIMAL [17:07:57] Translating legacy key DIVIDE to KP_DIVIDE [17:07:57] Translating legacy key NUMPAD6 to KP_6 [17:07:57] Translating legacy key NUMPAD4 to KP_4 [17:07:58] Word filter loaded: 23 [17:07:58] Starting global frame job manager with 16 worker threads [17:07:58] Starting global lazy job manager with 8 worker threads [17:07:58] Setting up OpenAL Sound Engine [17:07:58] OpenAL version: 1.1 ALSOFT 1.19.1 [17:07:58] OpenAL renderer: OpenAL Soft [17:07:58] OpenAL vendor: OpenAL Community [17:07:58] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [17:07:58] Generating: 128 source channels. [17:07:59] [17:07:59] === OpenGL information === [17:07:59] LWJGL version: 3.2.3 1.2.0 [17:07:59] OpenGL vendor: ATI Technologies Inc. [17:07:59] OpenGL renderer: AMD Radeon RX 5700 [17:07:59] OpenGL version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27017 [17:07:59] OpenGL extensions: [17:07:59] GL_AMDX_debug_output [17:07:59] GL_AMD_blend_minmax_factor [17:07:59] GL_AMD_conservative_depth [17:07:59] GL_AMD_debug_output [17:07:59] GL_AMD_depth_clamp_separate [17:07:59] GL_AMD_draw_buffers_blend [17:07:59] GL_AMD_framebuffer_sample_positions [17:07:59] GL_AMD_gcn_shader [17:07:59] GL_AMD_gpu_shader_half_float [17:07:59] GL_AMD_gpu_shader_half_float_fetch [17:07:59] GL_AMD_gpu_shader_int16 [17:07:59] GL_AMD_gpu_shader_int64 [17:07:59] GL_AMD_interleaved_elements [17:07:59] GL_AMD_multi_draw_indirect [17:07:59] GL_AMD_name_gen_delete [17:07:59] GL_AMD_occlusion_query_event [17:07:59] GL_AMD_performance_monitor [17:07:59] GL_AMD_pinned_memory [17:07:59] GL_AMD_query_buffer_object [17:07:59] GL_AMD_sample_positions [17:07:59] GL_AMD_seamless_cubemap_per_texture [17:07:59] GL_AMD_shader_atomic_counter_ops [17:07:59] GL_AMD_shader_stencil_export [17:07:59] GL_AMD_shader_stencil_value_export [17:07:59] GL_AMD_shader_trace [17:07:59] GL_AMD_shader_trinary_minmax [17:07:59] GL_AMD_sparse_texture [17:07:59] GL_AMD_sparse_texture_pool [17:07:59] GL_AMD_stencil_operation_extended [17:07:59] GL_AMD_texture_cube_map_array [17:07:59] GL_AMD_texture_texture4 [17:07:59] GL_AMD_transform_feedback3_lines_triangles [17:07:59] GL_AMD_transform_feedback4 [17:07:59] GL_AMD_vertex_shader_layer [17:07:59] GL_AMD_vertex_shader_viewport_index [17:07:59] GL_ARB_ES2_compatibility [17:07:59] GL_ARB_ES3_1_compatibility [17:07:59] GL_ARB_ES3_compatibility [17:07:59] GL_ARB_arrays_of_arrays [17:07:59] GL_ARB_base_instance [17:07:59] GL_ARB_bindless_texture [17:07:59] GL_ARB_blend_func_extended [17:07:59] GL_ARB_buffer_storage [17:07:59] GL_ARB_clear_buffer_object [17:07:59] GL_ARB_clear_texture [17:07:59] GL_ARB_clip_control [17:07:59] GL_ARB_color_buffer_float [17:07:59] GL_ARB_compatibility [17:07:59] GL_ARB_compressed_texture_pixel_storage [17:07:59] GL_ARB_compute_shader [17:07:59] GL_ARB_conditional_render_inverted [17:07:59] GL_ARB_conservative_depth [17:07:59] GL_ARB_copy_buffer [17:07:59] GL_ARB_copy_image [17:07:59] GL_ARB_cull_distance [17:07:59] GL_ARB_debug_output [17:07:59] GL_ARB_depth_buffer_float [17:07:59] GL_ARB_depth_clamp [17:07:59] GL_ARB_depth_texture [17:07:59] GL_ARB_derivative_control [17:07:59] GL_ARB_direct_state_access [17:07:59] GL_ARB_draw_buffers [17:07:59] GL_ARB_draw_buffers_blend [17:07:59] GL_ARB_draw_elements_base_vertex [17:07:59] GL_ARB_draw_indirect [17:07:59] GL_ARB_draw_instanced [17:07:59] GL_ARB_enhanced_layouts [17:07:59] GL_ARB_explicit_attrib_location [17:07:59] GL_ARB_explicit_uniform_location [17:07:59] GL_ARB_fragment_coord_conventions [17:07:59] GL_ARB_fragment_layer_viewport [17:07:59] GL_ARB_fragment_program [17:07:59] GL_ARB_fragment_program_shadow [17:07:59] GL_ARB_fragment_shader [17:07:59] GL_ARB_framebuffer_no_attachments [17:07:59] GL_ARB_framebuffer_object [17:07:59] GL_ARB_framebuffer_sRGB [17:07:59] GL_ARB_geometry_shader4 [17:07:59] GL_ARB_get_program_binary [17:07:59] GL_ARB_get_texture_sub_image [17:07:59] GL_ARB_gl_spirv [17:07:59] GL_ARB_gpu_shader5 [17:07:59] GL_ARB_gpu_shader_fp64 [17:07:59] GL_ARB_half_float_pixel [17:07:59] GL_ARB_half_float_vertex [17:07:59] GL_ARB_imaging [17:07:59] GL_ARB_indirect_parameters [17:07:59] GL_ARB_instanced_arrays [17:07:59] GL_ARB_internalformat_query [17:07:59] GL_ARB_internalformat_query2 [17:07:59] GL_ARB_invalidate_subdata [17:07:59] GL_ARB_map_buffer_alignment [17:07:59] GL_ARB_map_buffer_range [17:07:59] GL_ARB_multi_bind [17:07:59] GL_ARB_multi_draw_indirect [17:07:59] GL_ARB_multisample [17:07:59] GL_ARB_multitexture [17:07:59] GL_ARB_occlusion_query [17:07:59] GL_ARB_occlusion_query2 [17:07:59] GL_ARB_parallel_shader_compile [17:07:59] GL_ARB_pipeline_statistics_query [17:07:59] GL_ARB_pixel_buffer_object [17:07:59] GL_ARB_point_parameters [17:07:59] GL_ARB_point_sprite [17:07:59] GL_ARB_polygon_offset_clamp [17:07:59] GL_ARB_program_interface_query [17:07:59] GL_ARB_provoking_vertex [17:07:59] GL_ARB_query_buffer_object [17:07:59] GL_ARB_robust_buffer_access_behavior [17:07:59] GL_ARB_sample_shading [17:07:59] GL_ARB_sampler_objects [17:07:59] GL_ARB_seamless_cube_map [17:07:59] GL_ARB_seamless_cubemap_per_texture [17:07:59] GL_ARB_separate_shader_objects [17:07:59] GL_ARB_shader_atomic_counters [17:07:59] GL_ARB_shader_ballot [17:07:59] GL_ARB_shader_bit_encoding [17:07:59] GL_ARB_shader_draw_parameters [17:07:59] GL_ARB_shader_group_vote [17:07:59] GL_ARB_shader_image_load_store [17:07:59] GL_ARB_shader_image_size [17:07:59] GL_ARB_shader_objects [17:07:59] GL_ARB_shader_precision [17:07:59] GL_ARB_shader_stencil_export [17:07:59] GL_ARB_shader_storage_buffer_object [17:07:59] GL_ARB_shader_subroutine [17:07:59] GL_ARB_shader_texture_image_samples [17:07:59] GL_ARB_shader_texture_lod [17:07:59] GL_ARB_shader_viewport_layer_array [17:07:59] GL_ARB_shading_language_100 [17:07:59] GL_ARB_shading_language_420pack [17:07:59] GL_ARB_shading_language_packing [17:07:59] GL_ARB_shadow [17:07:59] GL_ARB_shadow_ambient [17:07:59] GL_ARB_sparse_buffer [17:07:59] GL_ARB_sparse_texture [17:07:59] GL_ARB_spirv_extensions [17:07:59] GL_ARB_stencil_texturing [17:07:59] GL_ARB_sync [17:07:59] GL_ARB_tessellation_shader [17:07:59] GL_ARB_texture_barrier [17:07:59] GL_ARB_texture_border_clamp [17:07:59] GL_ARB_texture_buffer_object [17:07:59] GL_ARB_texture_buffer_object_rgb32 [17:07:59] GL_ARB_texture_buffer_range [17:07:59] GL_ARB_texture_compression [17:07:59] GL_ARB_texture_compression_bptc [17:07:59] GL_ARB_texture_compression_rgtc [17:07:59] GL_ARB_texture_cube_map [17:07:59] GL_ARB_texture_cube_map_array [17:07:59] GL_ARB_texture_env_add [17:07:59] GL_ARB_texture_env_combine [17:07:59] GL_ARB_texture_env_crossbar [17:07:59] GL_ARB_texture_env_dot3 [17:07:59] GL_ARB_texture_float [17:07:59] GL_ARB_texture_gather [17:07:59] GL_ARB_texture_mirror_clamp_to_edge [17:07:59] GL_ARB_texture_mirrored_repeat [17:07:59] GL_ARB_texture_multisample [17:07:59] GL_ARB_texture_non_power_of_two [17:07:59] GL_ARB_texture_query_levels [17:07:59] GL_ARB_texture_query_lod [17:07:59] GL_ARB_texture_rectangle [17:07:59] GL_ARB_texture_rg [17:07:59] GL_ARB_texture_rgb10_a2ui [17:07:59] GL_ARB_texture_snorm [17:07:59] GL_ARB_texture_stencil8 [17:07:59] GL_ARB_texture_storage [17:07:59] GL_ARB_texture_storage_multisample [17:07:59] GL_ARB_texture_swizzle [17:07:59] GL_ARB_texture_view [17:07:59] GL_ARB_timer_query [17:07:59] GL_ARB_transform_feedback2 [17:07:59] GL_ARB_transform_feedback3 [17:07:59] GL_ARB_transform_feedback_instanced [17:07:59] GL_ARB_transform_feedback_overflow_query [17:07:59] GL_ARB_transpose_matrix [17:07:59] GL_ARB_uniform_buffer_object [17:07:59] GL_ARB_vertex_array_bgra [17:07:59] GL_ARB_vertex_array_object [17:07:59] GL_ARB_vertex_attrib_64bit [17:07:59] GL_ARB_vertex_attrib_binding [17:07:59] GL_ARB_vertex_buffer_object [17:07:59] GL_ARB_vertex_program [17:07:59] GL_ARB_vertex_shader [17:07:59] GL_ARB_vertex_type_10f_11f_11f_rev [17:07:59] GL_ARB_vertex_type_2_10_10_10_rev [17:07:59] GL_ARB_viewport_array [17:07:59] GL_ARB_window_pos [17:07:59] GL_ATI_draw_buffers [17:07:59] GL_ATI_envmap_bumpmap [17:07:59] GL_ATI_fragment_shader [17:07:59] GL_ATI_separate_stencil [17:07:59] GL_ATI_texture_compression_3dc [17:07:59] GL_ATI_texture_env_combine3 [17:07:59] GL_ATI_texture_float [17:07:59] GL_ATI_texture_mirror_once [17:07:59] GL_EXT_abgr [17:07:59] GL_EXT_bgra [17:07:59] GL_EXT_bindable_uniform [17:07:59] GL_EXT_blend_color [17:07:59] GL_EXT_blend_equation_separate [17:07:59] GL_EXT_blend_func_separate [17:07:59] GL_EXT_blend_minmax [17:07:59] GL_EXT_blend_subtract [17:07:59] GL_EXT_compiled_vertex_array [17:07:59] GL_EXT_copy_buffer [17:07:59] GL_EXT_copy_texture [17:07:59] GL_EXT_depth_bounds_test [17:07:59] GL_EXT_direct_state_access [17:07:59] GL_EXT_draw_buffers2 [17:07:59] GL_EXT_draw_instanced [17:07:59] GL_EXT_draw_range_elements [17:07:59] GL_EXT_fog_coord [17:07:59] GL_EXT_framebuffer_blit [17:07:59] GL_EXT_framebuffer_multisample [17:07:59] GL_EXT_framebuffer_object [17:07:59] GL_EXT_framebuffer_sRGB [17:07:59] GL_EXT_geometry_shader4 [17:07:59] GL_EXT_gpu_program_parameters [17:07:59] GL_EXT_gpu_shader4 [17:07:59] GL_EXT_histogram [17:07:59] GL_EXT_memory_object [17:07:59] GL_EXT_memory_object_win32 [17:07:59] GL_EXT_multi_draw_arrays [17:07:59] GL_EXT_packed_depth_stencil [17:07:59] GL_EXT_packed_float [17:07:59] GL_EXT_packed_pixels [17:07:59] GL_EXT_pixel_buffer_object [17:07:59] GL_EXT_point_parameters [17:07:59] GL_EXT_polygon_offset_clamp [17:07:59] GL_EXT_provoking_vertex [17:07:59] GL_EXT_rescale_normal [17:07:59] GL_EXT_secondary_color [17:07:59] GL_EXT_semaphore [17:07:59] GL_EXT_semaphore_win32 [17:07:59] GL_EXT_separate_specular_color [17:07:59] GL_EXT_shader_image_load_store [17:07:59] GL_EXT_shader_integer_mix [17:07:59] GL_EXT_shadow_funcs [17:07:59] GL_EXT_stencil_wrap [17:07:59] GL_EXT_subtexture [17:07:59] GL_EXT_texgen_reflection [17:07:59] GL_EXT_texture3D [17:07:59] GL_EXT_texture_array [17:07:59] GL_EXT_texture_buffer_object [17:07:59] GL_EXT_texture_compression_bptc [17:07:59] GL_EXT_texture_compression_latc [17:07:59] GL_EXT_texture_compression_rgtc [17:07:59] GL_EXT_texture_compression_s3tc [17:07:59] GL_EXT_texture_cube_map [17:07:59] GL_EXT_texture_edge_clamp [17:07:59] GL_EXT_texture_env_add [17:07:59] GL_EXT_texture_env_combine [17:07:59] GL_EXT_texture_env_dot3 [17:07:59] GL_EXT_texture_filter_anisotropic [17:07:59] GL_EXT_texture_integer [17:07:59] GL_EXT_texture_lod [17:07:59] GL_EXT_texture_lod_bias [17:07:59] GL_EXT_texture_mirror_clamp [17:07:59] GL_EXT_texture_object [17:07:59] GL_EXT_texture_rectangle [17:07:59] GL_EXT_texture_sRGB [17:07:59] GL_EXT_texture_sRGB_R8 [17:07:59] GL_EXT_texture_sRGB_RG8 [17:07:59] GL_EXT_texture_sRGB_decode [17:07:59] GL_EXT_texture_shared_exponent [17:07:59] GL_EXT_texture_snorm [17:07:59] GL_EXT_texture_storage [17:07:59] GL_EXT_texture_swizzle [17:07:59] GL_EXT_timer_query [17:07:59] GL_EXT_transform_feedback [17:07:59] GL_EXT_vertex_array [17:07:59] GL_EXT_vertex_array_bgra [17:07:59] GL_EXT_vertex_attrib_64bit [17:07:59] GL_IBM_texture_mirrored_repeat [17:07:59] GL_INTEL_fragment_shader_ordering [17:07:59] GL_KHR_context_flush_control [17:07:59] GL_KHR_debug [17:07:59] GL_KHR_no_error [17:07:59] GL_KHR_parallel_shader_compile [17:07:59] GL_KHR_robust_buffer_access_behavior [17:07:59] GL_KHR_robustness [17:07:59] GL_KTX_buffer_region [17:07:59] GL_NV_alpha_to_coverage_dither_control [17:07:59] GL_NV_blend_square [17:07:59] GL_NV_conditional_render [17:07:59] GL_NV_copy_depth_to_color [17:07:59] GL_NV_copy_image [17:07:59] GL_NV_depth_buffer_float [17:07:59] GL_NV_explicit_multisample [17:07:59] GL_NV_float_buffer [17:07:59] GL_NV_half_float [17:07:59] GL_NV_primitive_restart [17:07:59] GL_NV_shader_atomic_int64 [17:07:59] GL_NV_texgen_reflection [17:07:59] GL_NV_texture_barrier [17:07:59] GL_OES_EGL_image [17:07:59] GL_SGIS_generate_mipmap [17:07:59] GL_SGIS_texture_edge_clamp [17:07:59] GL_SGIS_texture_lod [17:07:59] GL_SUN_multi_draw_arrays [17:07:59] GL_WIN_swap_hint [17:07:59] WGL_EXT_swap_control [17:07:59] OpenGL pixel format: 8:8:8:8 [17:07:59] OpenGL depth format: 24:8 [17:07:59] [17:07:59] GLSL version: 4.60 [17:07:59] GLSL max vertex uniforms: 4096 (16384) [17:07:59] GLSL max fragment uniforms: 4096 (16384) [17:07:59] GLSL max varyings: 128 (128) [17:07:59] GLSL max lights: 8 (8) [17:07:59] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [17:07:59] [17:07:59] Vertex/index buffer memory limit: 0MiB [17:07:59] Starting workaround for fast running clocks [17:07:59] Using LWJGL timer. [17:08:00] Startup Phase - Initializing.. [17:08:00] Preloading builtin materials [17:08:00] Preloading builtin materials done [17:08:00] Setting up Collada Model Loader [17:08:00] Launching Collada Model Loader threads [17:08:00] Launching WOM Loader threads [17:08:00] Startup Phase - Setting up.. [17:08:01] Loading window positions from C:\Users\USERNAME\wurm\players\BerBellatos\windows_2560x1440.txt [17:08:01] Loading props file C:\Users\USERNAME\wurm\players\BerBellatos\windows_2560x1440.txt [17:08:01] Gui initialized [17:08:01] Startup Phase - Preparing terrain... [17:08:01] Startup Phase - Connecting .. [17:08:02] Disabling Nagles [17:08:02] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\_Event.2020-08.txt [17:08:02] Disabling Nagles [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\_Friends.2020-08.txt [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\Alliance.2020-08.txt [17:08:03] Login successful [17:08:03] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [17:08:03] Starting update of login splash image... [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\Village.2020-08.txt [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\CA_HELP.2020-08.txt [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\GL-Freedom.2020-08.txt [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\Freedom.2020-08.txt [17:08:03] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\Trade.2020-08.txt [17:08:04] Water reflection offscreen size 1280x720 [17:08:04] Finished loading new login splash image! [17:08:04] While cleaning error state: GL ERROR: (1282) [17:08:05] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [17:08:06] While cleaning error state: GL ERROR: (1282) [17:08:06] While cleaning error state: GL ERROR: (1282) [17:08:07] While cleaning error state: GL ERROR: (1282) [17:08:09] While cleaning error state: GL ERROR: (1282) [17:08:16] While cleaning error state: GL ERROR: (1282) [17:08:17] While cleaning error state: GL ERROR: (1282) [17:08:40] While cleaning error state: GL ERROR: (1282) [17:08:58] While cleaning error state: GL ERROR: (1282) [17:09:11] While cleaning error state: GL ERROR: (1282) [17:09:11] Writing to C:\Users\USERNAME\wurm\players\BerBellatos\logs\_Skills.2020-08.txt [17:10:54] While cleaning error state: GL ERROR: (1282) [17:11:27] While cleaning error state: GL ERROR: (1282) [17:11:47] While cleaning error state: GL ERROR: (1282) [17:13:10] While cleaning error state: GL ERROR: (1282) [17:14:46] While cleaning error state: GL ERROR: (1282) [17:14:49] While cleaning error state: GL ERROR: (1282) [17:15:55] While cleaning error state: GL ERROR: (1282) [17:16:28] While cleaning error state: GL ERROR: (1282) [17:17:10] While cleaning error state: GL ERROR: (1282) [17:17:34] While cleaning error state: GL ERROR: (1282) [17:18:33] While cleaning error state: GL ERROR: (1282) [17:18:37] While cleaning error state: GL ERROR: (1282) [17:20:08] While cleaning error state: GL ERROR: (1282) [17:20:31] While cleaning error state: GL ERROR: (1282) [17:21:05] While cleaning error state: GL ERROR: (1282) [17:21:09] While cleaning error state: GL ERROR: (1282) [17:21:12] While cleaning error state: GL ERROR: (1282) [17:21:23] While cleaning error state: GL ERROR: (1282) [17:21:27] While cleaning error state: GL ERROR: (1282) [17:21:43] Saved screenshot to C:\Users\USERNAME\wurm\players\BerBellatos\screenshots\wurm.20200829.1721.jpg. [17:22:31] While cleaning error state: GL ERROR: (1282) [17:22:38] While cleaning error state: GL ERROR: (1282) [17:23:04] While cleaning error state: GL ERROR: (1282) [17:23:06] While cleaning error state: GL ERROR: (1282) [17:23:55] While cleaning error state: GL ERROR: (1282) [17:24:07] While cleaning error state: GL ERROR: (1282) [17:24:50] While cleaning error state: GL ERROR: (1282) [17:24:52] While cleaning error state: GL ERROR: (1282) [17:24:52] While cleaning error state: GL ERROR: (1282) [17:24:52] While cleaning error state: GL ERROR: (1282) [17:25:03] While cleaning error state: GL ERROR: (1282) [17:25:16] While cleaning error state: GL ERROR: (1282) [17:25:40] While cleaning error state: GL ERROR: (1282) [17:26:04] While cleaning error state: GL ERROR: (1282) [17:26:17] While cleaning error state: GL ERROR: (1282) [17:27:08] While cleaning error state: GL ERROR: (1282) [17:27:11] While cleaning error state: GL ERROR: (1282) [17:27:50] While cleaning error state: GL ERROR: (1282) [17:27:58] While cleaning error state: GL ERROR: (1282) [17:28:15] While cleaning error state: GL ERROR: (1282) [17:30:16] While cleaning error state: GL ERROR: (1282) [17:31:25] While cleaning error state: GL ERROR: (1282) [17:32:02] While cleaning error state: GL ERROR: (1282) [17:33:03] While cleaning error state: GL ERROR: (1282) [17:33:32] While cleaning error state: GL ERROR: (1282) [17:34:36] While cleaning error state: GL ERROR: (1282) [17:34:53] While cleaning error state: GL ERROR: (1282) [17:35:20] While cleaning error state: GL ERROR: (1282) [17:35:30] While cleaning error state: GL ERROR: (1282) [17:35:42] While cleaning error state: GL ERROR: (1282) [17:36:16] While cleaning error state: GL ERROR: (1282) [17:36:19] While cleaning error state: GL ERROR: (1282) [17:36:44] While cleaning error state: GL ERROR: (1282) [17:37:20] While cleaning error state: GL ERROR: (1282) [17:38:03] While cleaning error state: GL ERROR: (1282) [17:38:03] While cleaning error state: GL ERROR: (1282) [17:38:06] While cleaning error state: GL ERROR: (1282) [17:38:17] While cleaning error state: GL ERROR: (1282) [17:39:15] While cleaning error state: GL ERROR: (1282) [17:39:28] While cleaning error state: GL ERROR: (1282) [17:39:30] While cleaning error state: GL ERROR: (1282) [17:39:41] While cleaning error state: GL ERROR: (1282) [17:39:44] While cleaning error state: GL ERROR: (1282) [17:40:49] While cleaning error state: GL ERROR: (1282) [17:41:49] While cleaning error state: GL ERROR: (1282) [17:42:22] While cleaning error state: GL ERROR: (1282) [17:42:58] While cleaning error state: GL ERROR: (1282) [17:43:46] While cleaning error state: GL ERROR: (1282) [17:44:03] While cleaning error state: GL ERROR: (1282) [17:44:54] While cleaning error state: GL ERROR: (1282) [17:45:26] While cleaning error state: GL ERROR: (1282) [17:45:47] While cleaning error state: GL ERROR: (1282) [17:46:07] While cleaning error state: GL ERROR: (1282) [17:47:02] While cleaning error state: GL ERROR: (1282) [17:47:11] While cleaning error state: GL ERROR: (1282) [17:47:31] While cleaning error state: GL ERROR: (1282) Any help would be appreciated. Thank you. Edited August 29, 2020 by Beronica Share this post Link to post Share on other sites
Posted August 29, 2020 Can you hit f11 while in game, then hit f1 to open the console? There should be a line at the bottom that should say something similar to [15:09:34] Saved screenshot to C:\Users\USERNAME\wurm\players\necrolis\screenshots\wurm.20200829.1509.png. That should show you where its being saved Share this post Link to post Share on other sites
Posted August 30, 2020 (edited) Yes, I do get that. However, opening that folder does not have any screenshots I took after 8/8/2020. You'll see the line for it at 17:21:43 Edited August 30, 2020 by Beronica Share this post Link to post Share on other sites
Posted December 11, 2020 (edited) Having this issue on 2 of my toons now. it say in the log it created the file [23:15:38] Saved screenshot to e:\wurm\players\KillerSpike\screenshots\wurm.20201211.2315.jpg. but no file in folder. I renamed the screenshot folder and when I hit F11 it recreate the folder but still no picture Edit: It use to work 100% untill I noticed it on my priest 2 days ago Edit 2: I tested on one of my other toons and it works 100% as it should Edited December 11, 2020 by KillerSpike Share this post Link to post Share on other sites
Posted December 12, 2020 Could you try going to the players folder, right click the player its not saving on, go to properties, and see if "read only" is checked? If it is uncheck it. That should fix it. Share this post Link to post Share on other sites
Posted December 12, 2020 4 hours ago, Nicrolis said: Could you try going to the players folder, right click the player its not saving on, go to properties, and see if "read only" is checked? If it is uncheck it. That should fix it. It is not that. as I say it worked perfect before and I deleted the screenshots folder and the client recreate it so it's not a read only or permissions issue. Share this post Link to post Share on other sites