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Arralyn

Revamped Challenge Server.

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First and foremost I just want to say that I think in general the Dev's and PR team as well as all the CA's and Gm's and literally everyone behind the scenes at WO have done an outstanding job with all of the recent updates and game changes that have been made to bring in a new crowd via Steam. That being said and I know how much of a sore topic this is for alot of older players, but I think that it may be time to bring back the idea of a Challenge type server again. I firmly believe and always have that the idea was a great one. I think sadly the timing was incorrect and the delivery was maybe not quite what alot of players had hoped for. With WU not receiving updates any more and to be honest I'd prefer players remain in the WO universe anyway I believe that we are missing out on a large portion of players who find an extremely grindy game to be not their cup of tea. I have spoken to several players including older players and the general consensus is one of agreement, it would be a wonderful addition to the game as it stands now in order to allow those players who liked the game initially but found it to difficult or time consuming to progress to late game type content. One of the great things about Challenge originally was the inspiration to grind on your normal freedom accounts as you would be able to play through the higher tiers with little to no consequence and on a temporary basis. I would suggest that you not allow the formation of PMK's and that you also include an optional ( ability one time to toggle off the option) buff that allows players to remain immune to player attacks for the first 8/12/24 hours of play after the original spawn time. I think that this is a way to include certain types of currently unobtainable items (Hota Statues, Moon metals, etc.) via the northern cluster and at the same time prevent players from looting and running so as to speak for profit only reasons on the new cluster (continuing to keep Defiance separate from its freedom counterparts.). I also believe that it would be a way to introduce new players to the pvp side of Wurm without them having to commit to a lengthy pvp grind, while also allowing the full force of the WO experience to be realized within a short time frame ie: Getting to face demons, Drake spirits, and pvp only mob spawns. I think that the original idea of a 30 day reset on the server(s)(as I believe it may need more than one server at least initially) and even a reset to they type and shape, water amounts, desert size and hota areas being constantly changed every month is a phenomenal idea. Either way it goes I think this should be seriously considered. Thank you so very much for your time, and happy Wurming........

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