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Parthenia

[Resolved] Game Crashes Immediately on Startup

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Hi,

 

I'm trying to play WO for the first time.  When I select Play, the game launches, begins to load up for about 2 seconds, and then crashes every time.  The game has never loaded successfully for me.  Console log below.

 

Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/moons/moon1.png>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

 

Contents of console.log:
[21:17:07] 
[21:17:07] Preparing to enable console logging.
[21:17:07] Now logging to C:\Users\USERNAME\wurm\console.Parthenia.log
[21:17:07] Time is Wed Aug 26 21:17:07 CDT 2020
[21:17:07] Running client version 4.2.19
[21:17:07]          client build# f56def8576841fc7fbf4644bd7f4fb7797f8098b
[21:17:07]      client build time 2020-08-21 18:36
[21:17:07] 
[21:17:07] === System information ===
[21:17:07] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[21:17:07] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:17:07] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:17:07] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:17:07] Available CPUs: 4
[21:17:07] 
[21:17:07] 
[21:17:07] === Wurm options ===
[21:17:07] animation_playback_self = 0
[21:17:07] ao_level = 1
[21:17:07] auto_mipmaps_enabled = 1
[21:17:07] auto_run_source = 0
[21:17:07] cavedetail = 2
[21:17:07] censor_chat = true
[21:17:07] collada_animations = 3
[21:17:07] colorItemsDamage = true
[21:17:07] color_black = 0.0,0.0,0.0,1.0
[21:17:07] color_cyan = 0.0,1.0,1.0,1.0
[21:17:07] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:17:07] color_enchant_name = 0.0,0.5,0.5,1.0
[21:17:07] color_enchant_power = 0.0,1.0,1.0,1.0
[21:17:07] color_error = 1.0,0.3,0.3,1.0
[21:17:07] color_fuchsia = 1.0,0.0,1.0,1.0
[21:17:07] color_green = 0.4,0.72,0.47,1.0
[21:17:07] color_grey = 0.5,0.75,1.0,1.0
[21:17:07] color_lime = 0.5,1.0,0.5,1.0
[21:17:07] color_maroon = 0.5,0.0,0.0,1.0
[21:17:07] color_navy_blue = 0.23,0.39,1.0,1.0
[21:17:07] color_orange = 1.0,0.58,0.04,1.0
[21:17:07] color_outline_ally = 0.5,1.0,0.5,1.0
[21:17:07] color_outline_friend = 0.5,0.75,1.0,1.0
[21:17:07] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:17:07] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:17:07] color_purple = 0.5,0.0,0.5,1.0
[21:17:07] color_red = 1.0,0.0,0.0,1.0
[21:17:07] color_royal_blue = 0.5,0.5,1.0,1.0
[21:17:07] color_salve_acid = 1.0,1.0,0.0,1.0
[21:17:07] color_salve_fire = 1.0,0.0,0.0,1.0
[21:17:07] color_salve_frost = 0.0,0.0,1.0,1.0
[21:17:07] color_silver = 0.75,0.75,0.75,1.0
[21:17:07] color_system = 0.5,1.0,0.5,1.0
[21:17:07] color_teal = 0.0,0.5,0.5,1.0
[21:17:07] color_white = 1.0,1.0,1.0,1.0
[21:17:07] color_yellow = 1.0,1.0,0.0,1.0
[21:17:07] compressed_textures = false
[21:17:07] compressed_textures_S3TC = true
[21:17:07] contribution_culling = 200
[21:17:07] custim_timer_source = 1
[21:17:07] customTimer1 = -1|-1
[21:17:07] customTimer2 = -1|-1
[21:17:07] customTimer3 = -1|-1
[21:17:07] customTimer4 = -1|-1
[21:17:07] customTimer5 = -1|-1
[21:17:07] debug_mode = false
[21:17:07] defaultActions_source = 0
[21:17:07] depth_clamp_enabled = 2
[21:17:07] disable_select_all_shortcut = false
[21:17:07] display_settings = false:true:0:1024:768:32:-1:false:true
[21:17:07] enable_contribution_culling = false
[21:17:07] enable_debugs = false
[21:17:07] enable_lod = true
[21:17:07] enable_shift_drag = false
[21:17:07] enable_volumetric_fog = true
[21:17:07] enable_vsync = false
[21:17:07] enable_world_drag = true
[21:17:07] event_log_rotation = 2
[21:17:07] exec_source = 0
[21:17:07] fast_yield = false
[21:17:07] fbo_enabled = 2
[21:17:07] fog_coord_src = 0
[21:17:07] font_antialias = 2
[21:17:07] font_bold = 11
[21:17:07] font_default = 11
[21:17:07] font_header = 24
[21:17:07] font_italian = 11
[21:17:07] font_monospaced = 11
[21:17:07] font_static = 11
[21:17:07] fov_horizontal = 80
[21:17:07] fps_limit = 60
[21:17:07] fps_limit_background = 30
[21:17:07] fps_limit_enabled = true
[21:17:07] free_look_mode_disable_on_close_component = false
[21:17:07] free_look_mode_disable_on_combat = false
[21:17:07] free_look_mode_disable_on_open_component = false
[21:17:07] free_look_mode_sensitivity = 10
[21:17:07] game_client_thread_priority = 2
[21:17:07] glsl_debug_loading = false
[21:17:07] glsl_enabled = 2
[21:17:07] gpu_skinning = true
[21:17:07] gui_opacity = 3
[21:17:07] gui_skin = 1
[21:17:07] has_read_eula = true
[21:17:07] head_bob = false
[21:17:07] hide_cursor_with_ui = false
[21:17:07] hide_inactive_friends = false
[21:17:07] hide_menu_examine = false
[21:17:07] hide_menu_no_target = false
[21:17:07] hide_menu_spam_mode = true
[21:17:07] hide_menu_stop = false
[21:17:07] hide_onscreen_fail_messages = false
[21:17:07] hide_onscreen_hostile_messages = false
[21:17:07] hide_onscreen_info_messages = false
[21:17:07] hide_personal_goal = false
[21:17:07] high_res_binoculars = true
[21:17:07] hint_texture_scaling = 2
[21:17:07] impColumn = true
[21:17:07] inverse_mouse = false
[21:17:07] irc_log_rotation = 2
[21:17:07] irc_notif = 0
[21:17:07] item_creature_render_distance = 3
[21:17:07] key_bindings_source = 0
[21:17:07] keyboard_layout = 0
[21:17:07] limit_dynamic_lights = true
[21:17:07] loadInventoryStartup = true
[21:17:07] local_list_in_event = false
[21:17:07] lod = 1
[21:17:07] log_extra_errors = false
[21:17:07] log_gl_errors = false
[21:17:07] mark_text_read = true
[21:17:07] material_as_suffix = true
[21:17:07] max_dynamic_lights = 8
[21:17:07] max_shader_lights = 8
[21:17:07] max_texture_size = 2
[21:17:07] mega_texture_size = 6
[21:17:07] model_loader_thread_priority = 2
[21:17:07] model_loading_threads = 3
[21:17:07] mount_control_mode = 0
[21:17:07] mount_rotation = false
[21:17:07] mouse_camera_sensitivity = 10.0
[21:17:07] mouse_smoothing = 0.0
[21:17:07] multicolor_usage = 1
[21:17:07] multidraw_enabled = 1
[21:17:07] no_brightness = false
[21:17:07] no_terrain_render = false
[21:17:07] no_world_render = false
[21:17:07] non_power_of_two = 1
[21:17:07] normal_maps = true
[21:17:07] occlusion_queries_enabled = 2
[21:17:07] offscreen_texture_size = 2
[21:17:07] other_log_rotation = 2
[21:17:07] outline_picking = true
[21:17:07] player_texture_size = 2
[21:17:07] quick_keybinds = true
[21:17:07] reflection_texture_size = 2
[21:17:07] reflections = 2
[21:17:07] remember_password = true
[21:17:07] render_bloom = false
[21:17:07] render_distant_terrain = true
[21:17:07] render_fxaa = true
[21:17:07] render_sun_glare = false
[21:17:07] render_vignette = false
[21:17:07] renderer_type = 1
[21:17:07] resident_models = false
[21:17:07] save_skills_on_quit = false
[21:17:07] screen_brightness = 0.0
[21:17:07] screenshot_file_format = 1
[21:17:07] season_override = 0
[21:17:07] send_extra_tile_data = false
[21:17:07] setting_timestamps = true
[21:17:07] settings_version = 14
[21:17:07] shadow_level = 0
[21:17:07] shadow_mapsize = 1
[21:17:07] shift_drag_default = 10
[21:17:07] showKChat = true
[21:17:07] show_body_in_inventory = false
[21:17:07] show_creature_overlay = true
[21:17:07] show_examine_world_text = true
[21:17:07] show_local_world_text = true
[21:17:07] show_old_menu = false
[21:17:07] show_old_quickbar = false
[21:17:07] silent_friends_update = false
[21:17:07] skillgain_minimum = 2
[21:17:07] skillgain_no_alignment = true
[21:17:07] skillgain_no_favor = true
[21:17:07] skydetail = 1
[21:17:07] sound_al_gain = 5
[21:17:07] sound_buzzlevel = 2
[21:17:07] sound_cache_enabled = true
[21:17:07] sound_doppler_enabled = false
[21:17:07] sound_engine = 2
[21:17:07] sound_footstepslevel = 10
[21:17:07] sound_music_level = 4
[21:17:07] sound_play_PMAlert = false
[21:17:07] sound_play_UIsounds = true
[21:17:07] sound_play_ambients = true
[21:17:07] sound_play_buzz = true
[21:17:07] sound_play_combat = true
[21:17:07] sound_play_door = true
[21:17:07] sound_play_emotes = true
[21:17:07] sound_play_footsteps = true
[21:17:07] sound_play_music = true
[21:17:07] sound_play_weather = true
[21:17:07] sound_play_work = true
[21:17:07] structure_render_distance = 3
[21:17:07] submit_client_data = 0
[21:17:07] supersampling = 0
[21:17:07] swap_mouse_buttons = false
[21:17:07] terrain_res = 2
[21:17:07] test_attach_equipment = false
[21:17:07] test_mode = 0
[21:17:07] thirdPerson = false
[21:17:07] tile_transitions = true
[21:17:07] tiledecorations = 2
[21:17:07] togglePushToTalk = true
[21:17:07] treelist_outline = true
[21:17:07] trees = 3
[21:17:07] ui_scale = 110
[21:17:07] update_optional = true
[21:17:07] use_alpha_particles = true
[21:17:07] use_anisotropic_filtering = 4
[21:17:07] use_antialiasing = 1
[21:17:07] use_default_action = true
[21:17:07] use_fast_clock_work_around = true
[21:17:07] use_nano_timer = false
[21:17:07] use_non_alpha_particles = true
[21:17:07] use_phobia_models = false
[21:17:07] use_tree_models = true
[21:17:07] use_weather_particles = true
[21:17:07] vbo_enabled = 1
[21:17:07] vg_ui_theme = 1
[21:17:07] viewport_bob = true
[21:17:07] water_detail = 2
[21:17:07] 
[21:17:09] Setting up WurmModel Model Loader
[21:17:09] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[21:17:09] Translating legacy key NUMPAD7 to KP_7
[21:17:09] Translating legacy key NUMPAD9 to KP_9
[21:17:09] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:17:09] Translating legacy key ADD to KP_ADD
[21:17:09] Translating legacy key EQUALS to EQUAL
[21:17:09] Translating legacy key NUMPAD8 to KP_8
[21:17:09] Translating legacy key NUMPAD5 to KP_5
[21:17:09] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:17:09] Translating legacy key NUMPAD1 to KP_1
[21:17:09] Translating legacy key NUMPAD0 to KP_0
[21:17:09] Translating legacy key NUMPAD3 to KP_3
[21:17:09] Translating legacy key NUMPAD2 to KP_2
[21:17:09] Translating legacy key DECIMAL to KP_DECIMAL
[21:17:09] Translating legacy key DIVIDE to KP_DIVIDE
[21:17:09] Translating legacy key NUMPAD6 to KP_6
[21:17:09] Translating legacy key NUMPAD4 to KP_4
[21:17:11] Word filter loaded: 23
[21:17:11] Starting global frame job manager with 4 worker threads
[21:17:11] Starting global lazy job manager with 2 worker threads
[21:17:11] Setting up OpenAL Sound Engine
[21:17:11] OpenAL version: 1.1 ALSOFT 1.19.1
[21:17:11] OpenAL renderer: OpenAL Soft
[21:17:11] OpenAL vendor: OpenAL Community
[21:17:11] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:17:11] Generating: 128 source channels.
[21:17:11] 
[21:17:11] === OpenGL information ===
[21:17:11] LWJGL version: 3.2.3 1.2.0
[21:17:11] OpenGL vendor: NVIDIA Corporation
[21:17:11] OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
[21:17:11] OpenGL version: 4.6.0 NVIDIA 432.00
[21:17:11] OpenGL extensions:
[21:17:11]     GL_AMD_multi_draw_indirect
[21:17:11]     GL_AMD_seamless_cubemap_per_texture
[21:17:11]     GL_AMD_vertex_shader_viewport_index
[21:17:11]     GL_AMD_vertex_shader_layer
[21:17:11]     GL_ARB_arrays_of_arrays
[21:17:11]     GL_ARB_base_instance
[21:17:11]     GL_ARB_bindless_texture
[21:17:11]     GL_ARB_blend_func_extended
[21:17:11]     GL_ARB_buffer_storage
[21:17:11]     GL_ARB_clear_buffer_object
[21:17:11]     GL_ARB_clear_texture
[21:17:11]     GL_ARB_clip_control
[21:17:11]     GL_ARB_color_buffer_float
[21:17:11]     GL_ARB_compatibility
[21:17:11]     GL_ARB_compressed_texture_pixel_storage
[21:17:11]     GL_ARB_conservative_depth
[21:17:11]     GL_ARB_compute_shader
[21:17:11]     GL_ARB_compute_variable_group_size
[21:17:11]     GL_ARB_conditional_render_inverted
[21:17:11]     GL_ARB_copy_buffer
[21:17:11]     GL_ARB_copy_image
[21:17:11]     GL_ARB_cull_distance
[21:17:11]     GL_ARB_debug_output
[21:17:11]     GL_ARB_depth_buffer_float
[21:17:11]     GL_ARB_depth_clamp
[21:17:11]     GL_ARB_depth_texture
[21:17:11]     GL_ARB_derivative_control
[21:17:11]     GL_ARB_direct_state_access
[21:17:11]     GL_ARB_draw_buffers
[21:17:11]     GL_ARB_draw_buffers_blend
[21:17:11]     GL_ARB_draw_indirect
[21:17:11]     GL_ARB_draw_elements_base_vertex
[21:17:11]     GL_ARB_draw_instanced
[21:17:11]     GL_ARB_enhanced_layouts
[21:17:11]     GL_ARB_ES2_compatibility
[21:17:11]     GL_ARB_ES3_compatibility
[21:17:11]     GL_ARB_ES3_1_compatibility
[21:17:11]     GL_ARB_ES3_2_compatibility
[21:17:11]     GL_ARB_explicit_attrib_location
[21:17:11]     GL_ARB_explicit_uniform_location
[21:17:11]     GL_ARB_fragment_coord_conventions
[21:17:11]     GL_ARB_fragment_layer_viewport
[21:17:11]     GL_ARB_fragment_program
[21:17:11]     GL_ARB_fragment_program_shadow
[21:17:11]     GL_ARB_fragment_shader
[21:17:11]     GL_ARB_fragment_shader_interlock
[21:17:11]     GL_ARB_framebuffer_no_attachments
[21:17:11]     GL_ARB_framebuffer_object
[21:17:11]     GL_ARB_framebuffer_sRGB
[21:17:11]     GL_ARB_geometry_shader4
[21:17:11]     GL_ARB_get_program_binary
[21:17:11]     GL_ARB_get_texture_sub_image
[21:17:11]     GL_ARB_gl_spirv
[21:17:11]     GL_ARB_gpu_shader5
[21:17:11]     GL_ARB_gpu_shader_fp64
[21:17:11]     GL_ARB_gpu_shader_int64
[21:17:11]     GL_ARB_half_float_pixel
[21:17:11]     GL_ARB_half_float_vertex
[21:17:11]     GL_ARB_imaging
[21:17:11]     GL_ARB_indirect_parameters
[21:17:11]     GL_ARB_instanced_arrays
[21:17:11]     GL_ARB_internalformat_query
[21:17:11]     GL_ARB_internalformat_query2
[21:17:11]     GL_ARB_invalidate_subdata
[21:17:11]     GL_ARB_map_buffer_alignment
[21:17:11]     GL_ARB_map_buffer_range
[21:17:11]     GL_ARB_multi_bind
[21:17:11]     GL_ARB_multi_draw_indirect
[21:17:11]     GL_ARB_multisample
[21:17:11]     GL_ARB_multitexture
[21:17:11]     GL_ARB_occlusion_query
[21:17:11]     GL_ARB_occlusion_query2
[21:17:11]     GL_ARB_parallel_shader_compile
[21:17:11]     GL_ARB_pipeline_statistics_query
[21:17:11]     GL_ARB_pixel_buffer_object
[21:17:11]     GL_ARB_point_parameters
[21:17:11]     GL_ARB_point_sprite
[21:17:11]     GL_ARB_polygon_offset_clamp
[21:17:11]     GL_ARB_post_depth_coverage
[21:17:11]     GL_ARB_program_interface_query
[21:17:11]     GL_ARB_provoking_vertex
[21:17:11]     GL_ARB_query_buffer_object
[21:17:11]     GL_ARB_robust_buffer_access_behavior
[21:17:11]     GL_ARB_robustness
[21:17:11]     GL_ARB_sample_locations
[21:17:11]     GL_ARB_sample_shading
[21:17:11]     GL_ARB_sampler_objects
[21:17:11]     GL_ARB_seamless_cube_map
[21:17:11]     GL_ARB_seamless_cubemap_per_texture
[21:17:11]     GL_ARB_separate_shader_objects
[21:17:11]     GL_ARB_shader_atomic_counter_ops
[21:17:11]     GL_ARB_shader_atomic_counters
[21:17:11]     GL_ARB_shader_ballot
[21:17:11]     GL_ARB_shader_bit_encoding
[21:17:11]     GL_ARB_shader_clock
[21:17:11]     GL_ARB_shader_draw_parameters
[21:17:11]     GL_ARB_shader_group_vote
[21:17:11]     GL_ARB_shader_image_load_store
[21:17:11]     GL_ARB_shader_image_size
[21:17:11]     GL_ARB_shader_objects
[21:17:11]     GL_ARB_shader_precision
[21:17:11]     GL_ARB_shader_storage_buffer_object
[21:17:11]     GL_ARB_shader_subroutine
[21:17:11]     GL_ARB_shader_texture_image_samples
[21:17:11]     GL_ARB_shader_texture_lod
[21:17:11]     GL_ARB_shading_language_100
[21:17:11]     GL_ARB_shader_viewport_layer_array
[21:17:11]     GL_ARB_shading_language_420pack
[21:17:11]     GL_ARB_shading_language_include
[21:17:11]     GL_ARB_shading_language_packing
[21:17:11]     GL_ARB_shadow
[21:17:11]     GL_ARB_sparse_buffer
[21:17:11]     GL_ARB_sparse_texture
[21:17:11]     GL_ARB_sparse_texture2
[21:17:11]     GL_ARB_sparse_texture_clamp
[21:17:11]     GL_ARB_spirv_extensions
[21:17:11]     GL_ARB_stencil_texturing
[21:17:11]     GL_ARB_sync
[21:17:11]     GL_ARB_tessellation_shader
[21:17:11]     GL_ARB_texture_barrier
[21:17:11]     GL_ARB_texture_border_clamp
[21:17:11]     GL_ARB_texture_buffer_object
[21:17:11]     GL_ARB_texture_buffer_object_rgb32
[21:17:11]     GL_ARB_texture_buffer_range
[21:17:11]     GL_ARB_texture_compression
[21:17:11]     GL_ARB_texture_compression_bptc
[21:17:11]     GL_ARB_texture_compression_rgtc
[21:17:11]     GL_ARB_texture_cube_map
[21:17:11]     GL_ARB_texture_cube_map_array
[21:17:11]     GL_ARB_texture_env_add
[21:17:11]     GL_ARB_texture_env_combine
[21:17:11]     GL_ARB_texture_env_crossbar
[21:17:11]     GL_ARB_texture_env_dot3
[21:17:11]     GL_ARB_texture_filter_anisotropic
[21:17:11]     GL_ARB_texture_filter_minmax
[21:17:11]     GL_ARB_texture_float
[21:17:11]     GL_ARB_texture_gather
[21:17:11]     GL_ARB_texture_mirror_clamp_to_edge
[21:17:11]     GL_ARB_texture_mirrored_repeat
[21:17:11]     GL_ARB_texture_multisample
[21:17:11]     GL_ARB_texture_non_power_of_two
[21:17:11]     GL_ARB_texture_query_levels
[21:17:11]     GL_ARB_texture_query_lod
[21:17:11]     GL_ARB_texture_rectangle
[21:17:11]     GL_ARB_texture_rg
[21:17:11]     GL_ARB_texture_rgb10_a2ui
[21:17:11]     GL_ARB_texture_stencil8
[21:17:11]     GL_ARB_texture_storage
[21:17:11]     GL_ARB_texture_storage_multisample
[21:17:11]     GL_ARB_texture_swizzle
[21:17:11]     GL_ARB_texture_view
[21:17:11]     GL_ARB_timer_query
[21:17:11]     GL_ARB_transform_feedback2
[21:17:11]     GL_ARB_transform_feedback3
[21:17:11]     GL_ARB_transform_feedback_instanced
[21:17:11]     GL_ARB_transform_feedback_overflow_query
[21:17:11]     GL_ARB_transpose_matrix
[21:17:11]     GL_ARB_uniform_buffer_object
[21:17:11]     GL_ARB_vertex_array_bgra
[21:17:11]     GL_ARB_vertex_array_object
[21:17:11]     GL_ARB_vertex_attrib_64bit
[21:17:11]     GL_ARB_vertex_attrib_binding
[21:17:11]     GL_ARB_vertex_buffer_object
[21:17:11]     GL_ARB_vertex_program
[21:17:11]     GL_ARB_vertex_shader
[21:17:11]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:17:11]     GL_ARB_vertex_type_2_10_10_10_rev
[21:17:11]     GL_ARB_viewport_array
[21:17:11]     GL_ARB_window_pos
[21:17:11]     GL_ATI_draw_buffers
[21:17:11]     GL_ATI_texture_float
[21:17:11]     GL_ATI_texture_mirror_once
[21:17:11]     GL_S3_s3tc
[21:17:11]     GL_EXT_texture_env_add
[21:17:11]     GL_EXT_abgr
[21:17:11]     GL_EXT_bgra
[21:17:11]     GL_EXT_bindable_uniform
[21:17:11]     GL_EXT_blend_color
[21:17:11]     GL_EXT_blend_equation_separate
[21:17:11]     GL_EXT_blend_func_separate
[21:17:11]     GL_EXT_blend_minmax
[21:17:11]     GL_EXT_blend_subtract
[21:17:11]     GL_EXT_compiled_vertex_array
[21:17:11]     GL_EXT_Cg_shader
[21:17:11]     GL_EXT_depth_bounds_test
[21:17:11]     GL_EXT_direct_state_access
[21:17:11]     GL_EXT_draw_buffers2
[21:17:11]     GL_EXT_draw_instanced
[21:17:11]     GL_EXT_draw_range_elements
[21:17:11]     GL_EXT_fog_coord
[21:17:11]     GL_EXT_framebuffer_blit
[21:17:11]     GL_EXT_framebuffer_multisample
[21:17:11]     GL_EXTX_framebuffer_mixed_formats
[21:17:11]     GL_EXT_framebuffer_multisample_blit_scaled
[21:17:11]     GL_EXT_framebuffer_object
[21:17:11]     GL_EXT_framebuffer_sRGB
[21:17:11]     GL_EXT_geometry_shader4
[21:17:11]     GL_EXT_gpu_program_parameters
[21:17:11]     GL_EXT_gpu_shader4
[21:17:11]     GL_EXT_multi_draw_arrays
[21:17:11]     GL_EXT_packed_depth_stencil
[21:17:11]     GL_EXT_packed_float
[21:17:11]     GL_EXT_packed_pixels
[21:17:11]     GL_EXT_pixel_buffer_object
[21:17:11]     GL_EXT_point_parameters
[21:17:11]     GL_EXT_polygon_offset_clamp
[21:17:11]     GL_EXT_post_depth_coverage
[21:17:11]     GL_EXT_provoking_vertex
[21:17:11]     GL_EXT_raster_multisample
[21:17:11]     GL_EXT_rescale_normal
[21:17:11]     GL_EXT_secondary_color
[21:17:11]     GL_EXT_separate_shader_objects
[21:17:11]     GL_EXT_separate_specular_color
[21:17:11]     GL_EXT_shader_image_load_formatted
[21:17:11]     GL_EXT_shader_image_load_store
[21:17:11]     GL_EXT_shader_integer_mix
[21:17:11]     GL_EXT_shadow_funcs
[21:17:11]     GL_EXT_sparse_texture2
[21:17:11]     GL_EXT_stencil_two_side
[21:17:11]     GL_EXT_stencil_wrap
[21:17:11]     GL_EXT_texture3D
[21:17:11]     GL_EXT_texture_array
[21:17:11]     GL_EXT_texture_buffer_object
[21:17:11]     GL_EXT_texture_compression_dxt1
[21:17:11]     GL_EXT_texture_compression_latc
[21:17:11]     GL_EXT_texture_compression_rgtc
[21:17:11]     GL_EXT_texture_compression_s3tc
[21:17:11]     GL_EXT_texture_cube_map
[21:17:11]     GL_EXT_texture_edge_clamp
[21:17:11]     GL_EXT_texture_env_combine
[21:17:11]     GL_EXT_texture_env_dot3
[21:17:11]     GL_EXT_texture_filter_anisotropic
[21:17:11]     GL_EXT_texture_filter_minmax
[21:17:11]     GL_EXT_texture_integer
[21:17:11]     GL_EXT_texture_lod
[21:17:11]     GL_EXT_texture_lod_bias
[21:17:11]     GL_EXT_texture_mirror_clamp
[21:17:11]     GL_EXT_texture_object
[21:17:11]     GL_EXT_texture_shared_exponent
[21:17:11]     GL_EXT_texture_sRGB
[21:17:11]     GL_EXT_texture_sRGB_R8
[21:17:11]     GL_EXT_texture_sRGB_decode
[21:17:11]     GL_EXT_texture_storage
[21:17:11]     GL_EXT_texture_swizzle
[21:17:11]     GL_EXT_timer_query
[21:17:11]     GL_EXT_transform_feedback2
[21:17:11]     GL_EXT_vertex_array
[21:17:11]     GL_EXT_vertex_array_bgra
[21:17:11]     GL_EXT_vertex_attrib_64bit
[21:17:11]     GL_EXT_window_rectangles
[21:17:11]     GL_EXT_import_sync_object
[21:17:11]     GL_IBM_rasterpos_clip
[21:17:11]     GL_IBM_texture_mirrored_repeat
[21:17:11]     GL_KHR_context_flush_control
[21:17:11]     GL_KHR_debug
[21:17:11]     GL_EXT_memory_object
[21:17:11]     GL_EXT_memory_object_win32
[21:17:11]     GL_EXT_win32_keyed_mutex
[21:17:11]     GL_KHR_parallel_shader_compile
[21:17:11]     GL_KHR_no_error
[21:17:11]     GL_KHR_robust_buffer_access_behavior
[21:17:11]     GL_KHR_robustness
[21:17:11]     GL_EXT_semaphore
[21:17:11]     GL_EXT_semaphore_win32
[21:17:11]     GL_KTX_buffer_region
[21:17:11]     GL_NV_alpha_to_coverage_dither_control
[21:17:11]     GL_NV_bindless_multi_draw_indirect
[21:17:11]     GL_NV_bindless_multi_draw_indirect_count
[21:17:11]     GL_NV_bindless_texture
[21:17:11]     GL_NV_blend_equation_advanced
[21:17:11]     GL_NV_blend_equation_advanced_coherent
[21:17:11]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:17:11]     GL_NV_blend_minmax_factor
[21:17:11]     GL_NV_blend_square
[21:17:11]     GL_NV_clip_space_w_scaling
[21:17:11]     GL_NV_command_list
[21:17:11]     GL_NV_compute_program5
[21:17:11]     GL_NV_conditional_render
[21:17:11]     GL_NV_conservative_raster
[21:17:11]     GL_NV_conservative_raster_dilate
[21:17:11]     GL_NV_conservative_raster_pre_snap_triangles
[21:17:11]     GL_NV_copy_depth_to_color
[21:17:11]     GL_NV_copy_image
[21:17:11]     GL_NV_depth_buffer_float
[21:17:11]     GL_NV_depth_clamp
[21:17:11]     GL_NV_draw_texture
[21:17:11]     GL_NV_draw_vulkan_image
[21:17:11]     GL_NV_ES1_1_compatibility
[21:17:11]     GL_NV_ES3_1_compatibility
[21:17:11]     GL_NV_explicit_multisample
[21:17:11]     GL_NV_feature_query
[21:17:11]     GL_NV_fence
[21:17:11]     GL_NV_fill_rectangle
[21:17:11]     GL_NV_float_buffer
[21:17:11]     GL_NV_fog_distance
[21:17:11]     GL_NV_fragment_coverage_to_color
[21:17:11]     GL_NV_fragment_program
[21:17:11]     GL_NV_fragment_program_option
[21:17:11]     GL_NV_fragment_program2
[21:17:11]     GL_NV_fragment_shader_interlock
[21:17:11]     GL_NV_framebuffer_mixed_samples
[21:17:11]     GL_NV_framebuffer_multisample_coverage
[21:17:11]     GL_NV_geometry_shader4
[21:17:11]     GL_NV_geometry_shader_passthrough
[21:17:11]     GL_NV_gpu_program4
[21:17:11]     GL_NV_internalformat_sample_query
[21:17:11]     GL_NV_gpu_program4_1
[21:17:11]     GL_NV_gpu_program5
[21:17:11]     GL_NV_gpu_program5_mem_extended
[21:17:11]     GL_NV_gpu_program_fp64
[21:17:11]     GL_NV_gpu_shader5
[21:17:11]     GL_NV_half_float
[21:17:11]     GL_NV_light_max_exponent
[21:17:11]     GL_NV_memory_attachment
[21:17:11]     GL_NV_multisample_coverage
[21:17:11]     GL_NV_multisample_filter_hint
[21:17:11]     GL_NV_occlusion_query
[21:17:11]     GL_NV_packed_depth_stencil
[21:17:11]     GL_NV_parameter_buffer_object
[21:17:11]     GL_NV_parameter_buffer_object2
[21:17:11]     GL_NV_path_rendering
[21:17:11]     GL_NV_path_rendering_shared_edge
[21:17:11]     GL_NV_pixel_data_range
[21:17:11]     GL_NV_point_sprite
[21:17:11]     GL_NV_primitive_restart
[21:17:11]     GL_NV_query_resource
[21:17:11]     GL_NV_query_resource_tag
[21:17:11]     GL_NV_register_combiners
[21:17:11]     GL_NV_register_combiners2
[21:17:11]     GL_NV_sample_locations
[21:17:11]     GL_NV_sample_mask_override_coverage
[21:17:11]     GL_NV_shader_atomic_counters
[21:17:11]     GL_NV_shader_atomic_float
[21:17:11]     GL_NV_shader_atomic_float64
[21:17:11]     GL_NV_shader_atomic_fp16_vector
[21:17:11]     GL_NV_shader_atomic_int64
[21:17:11]     GL_NV_shader_buffer_load
[21:17:11]     GL_NV_shader_storage_buffer_object
[21:17:11]     GL_NV_stereo_view_rendering
[21:17:11]     GL_NV_texgen_reflection
[21:17:11]     GL_NV_texture_barrier
[21:17:11]     GL_NV_texture_compression_vtc
[21:17:11]     GL_NV_texture_env_combine4
[21:17:11]     GL_NV_texture_multisample
[21:17:11]     GL_NV_texture_rectangle
[21:17:11]     GL_NV_texture_rectangle_compressed
[21:17:11]     GL_NV_texture_shader
[21:17:11]     GL_NV_texture_shader2
[21:17:11]     GL_NV_texture_shader3
[21:17:11]     GL_NV_transform_feedback
[21:17:11]     GL_NV_transform_feedback2
[21:17:11]     GL_NV_uniform_buffer_unified_memory
[21:17:11]     GL_NV_vertex_array_range
[21:17:11]     GL_NV_vertex_array_range2
[21:17:11]     GL_NV_vertex_attrib_integer_64bit
[21:17:11]     GL_NV_vertex_buffer_unified_memory
[21:17:11]     GL_NV_vertex_program
[21:17:11]     GL_NV_vertex_program1_1
[21:17:11]     GL_NV_vertex_program2
[21:17:11]     GL_NV_vertex_program2_option
[21:17:11]     GL_NV_vertex_program3
[21:17:11]     GL_NV_viewport_array2
[21:17:11]     GL_NV_viewport_swizzle
[21:17:11]     GL_NVX_conditional_render
[21:17:11]     GL_NVX_gpu_memory_info
[21:17:11]     GL_NVX_multigpu_info
[21:17:11]     GL_NVX_nvenc_interop
[21:17:11]     GL_NV_shader_thread_group
[21:17:11]     GL_NV_shader_thread_shuffle
[21:17:11]     GL_KHR_blend_equation_advanced
[21:17:11]     GL_KHR_blend_equation_advanced_coherent
[21:17:11]     GL_OVR_multiview
[21:17:11]     GL_OVR_multiview2
[21:17:11]     GL_SGIS_generate_mipmap
[21:17:11]     GL_SGIS_texture_lod
[21:17:11]     GL_SGIX_depth_texture
[21:17:11]     GL_SGIX_shadow
[21:17:11]     GL_SUN_slice_accum
[21:17:11]     GL_WIN_swap_hint
[21:17:11]     WGL_EXT_swap_control
[21:17:11] OpenGL pixel format: 8:8:8:8
[21:17:11] OpenGL depth format: 24:8
[21:17:11] 
[21:17:11] GLSL version: 4.60 NVIDIA
[21:17:11] GLSL max vertex uniforms: 4096 (4096)
[21:17:11] GLSL max fragment uniforms: 4096 (4096)
[21:17:11] GLSL max varyings: 124 (124)
[21:17:11] GLSL max lights: 8 (8)
[21:17:11] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:17:11] 
[21:17:11] Vertex/index buffer memory limit: 3072MiB
[21:17:11] Starting workaround for fast running clocks
[21:17:11] Using LWJGL timer.
[21:17:11] Could not load splash image, using fallback.
[21:17:12] Aug 26, 2020 9:17:12 PM class.J7CWROLy FZOk5L6Gfy
[21:17:12] SEVERE: Failure during vorbis decoding
[21:17:12] java.util.zip.ZipException: invalid stored block lengths
[21:17:12]     at java.util.zip.InflaterInputStream.read(Unknown Source)
[21:17:12]     at class.J7CWROLy.FZOk5L6Gfy(SourceFile:461)
[21:17:12]     at class.J7CWROLy.FZOk5L6Gfy(SourceFile:531)
[21:17:12]     at class.tU2tvn947r.FZOk5L6Gfy(SourceFile:1073)
[21:17:12]     at class.saE8C4r26.FZOk5L6Gfy(SourceFile:104)
[21:17:12]     at class.o6vmasI0Bj.<init>(SourceFile:38)
[21:17:12]     at class.HoJprIHZ9C.FZOk5L6Gfy(SourceFile:260)
[21:17:12]     at class.HoJprIHZ9C.FZOk5L6Gfy(SourceFile:41)
[21:17:12]     at class.PXfF3fYxkX.run(SourceFile:344)
[21:17:12]     at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[21:17:12]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[21:17:12]     at java.lang.Thread.run(Unknown Source)
[21:17:12] 
[21:17:12] Startup Phase - Initializing..
[21:17:12] Preloading builtin materials
[21:17:12] Preloading builtin materials done
[21:17:12] Setting up Collada Model Loader
[21:17:12] Launching Collada Model Loader threads
[21:17:12] Launching WOM Loader threads
[21:17:12] Startup Phase - Setting up..
[21:17:13] Loading window positions from C:\Users\USERNAME\wurm\players\Parthenia\windows_1920x1200.txt
[21:17:13] Loading props file C:\Users\USERNAME\wurm\players\Parthenia\windows_1920x1200.txt
[21:17:14] Gui initialized
[21:17:14] Startup Phase - Preparing terrain...
[21:17:14] Execution aborted at connection 0, iteration 0
[21:17:14] Run time 0s, local time Wed Aug 26 21:17:14 CDT 2020
[21:17:14] Destroying game window
[21:17:14] ====== FAILED ASSERT ======
[21:17:14] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/moons/moon1.png
[21:17:14]     at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71)
[21:17:14]     at class.gT3VKS3CPp.FZOk5L6Gfy(SourceFile:554)
[21:17:14]     at class.gT3VKS3CPp.FZOk5L6Gfy(SourceFile:1205)
[21:17:14]     at class.gT3VKS3CPp.XwhlvVTrl(SourceFile:139)
[21:17:14]     at class.dJ2LHqiT90.FZOk5L6Gfy(SourceFile:314)
[21:17:14]     at class.ONkY2XpGCF.<init>(SourceFile:298)
[21:17:14]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36296)
[21:17:14]     at java.lang.Thread.run(Unknown Source)
[21:17:14] Caused by: javax.imageio.IIOException: Error reading PNG image data
[21:17:14]     at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
[21:17:14]     at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
[21:17:14]     at javax.imageio.ImageIO.read(Unknown Source)
[21:17:14]     at javax.imageio.ImageIO.read(Unknown Source)
[21:17:14]     at class.gT3VKS3CPp.FZOk5L6Gfy(SourceFile:548)
[21:17:14]     ... 6 more
[21:17:14] Caused by: javax.imageio.IIOException: Unknown row filter type (= 255)!
[21:17:14]     at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source)
[21:17:14]     at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source)
[21:17:14]     ... 11 more
 

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This should help;

Make sure all the java processes are closed, go to your wurm install folder, then the packs folder and delete the graphics.jar file. Relaunch the client and it should redownload that pack. That should fix the issue.

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