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shamflam

remving non priest restrictions for priests

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Hi,

 

I kinda got into a discussion on the freedom chat about the restrictions on priests. Now I am not talking about the differents spells and all, I am totaly behind these restrictions as they help the game economy bring forth demands on certain skills and enchants. but it feels fairly useless to prevent some priests from digging, mining, woodcutting.

I dont seem to find any other reason then it being a money grab to get more premium accounts. I would rly be able to make my main a priest, I alrdeady have an alt lib priest but it would be nice if I could priest my main without the other restrictions that non priest players dont have.

 

My suggestion is to make all priest be able to do the things non-priest players can do.

My question is why are these restrictions there in the first place?

My 2nd suggestion is to make the penalty way less severe if you turn off faithful if there is a legit reason these restrictions are in the game other then make people not able to main a priest. I think this would be beneficial to the game to see some main chars being a priest. Nowdays every priest is just an alt.

Edit: 3th suggestion is to add a crafting/imping/building priest so the people that play the game for its creativity and not so much for its economy and selling enchanted weapons/tools also have a reason to main a priest.

 

Now If you want to make your main a priest you can't because you missing out on 1 or more important necessary skills. This takes away from the imersion in the game and feels more like a penalty instead of reward for your hard work. and Like I said above if you want a priest you basicly have to get more then 1 prem account.

 

Now I msyelf dont mind paying multiple premiums for alts, It's a way to support the game for me. But these restrictions are bad for new players or players that dont want to make alts and still be able to be a priest.

What bothers me is that I cant max out basic skills if I went to main a priest.

 

thoughts?

 

Edited by shamflam

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The ideea is to give something up in order to receive the powers of priesthood, if they were to remove all restrictions from being a priest (or a follower) then choosing your deity would be only based on what the perks are and not have to weigh in the restrictions.

 

So that means 90% of population would be a Vynora priest to have 10% more overall xp and be able to cast CoC and WoA, opulence food, Nimbleness weapons and wisdom of vynora themselves every 30m for sleep bonus.

 

Then ppl would have to run a Fo alt just to get LT Venom and Genesis and job done:)

 

My solution would be for them to have like most MMO's account with characters slots.

 

So  you pay subscription/premium per account and not per character.

 

They dont even need to have a ton of slots just make 2-3 slots/account.

 

Prem from store now is like 8 euro.. make a 2-3 slot account and rise the pice to like 12 euro and this issue will be solved.

 

I made a suggestion about it in the past but guess is burried in the suggestion thread.

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8 minutes ago, Cipacadrinho said:

The ideea is to give something up in order to receive the powers of priesthood, if they were to remove all restrictions from being a priest (or a follower) then choosing your deity would be only based on what the perks are and not have to weigh in the restrictions.

 

So that means 90% of population would be a Vynora priest to have 10% more overall xp and be able to cast CoC and WoA, opulence food, Nimbleness weapons and wisdom of vynora themselves every 30m for sleep bonus.

 

Then ppl would have to run a Fo alt just to get LT Venom and Genesis and job done:)

 

My solution would be for them to have like most MMO's account with characters slots.

 

So  you pay subscription/premium per account and not per character.

 

They dont even need to have a ton of slots just make 2-3 slots/account.

 

Prem from store now is like 8 euro.. make a 2-3 slot account and rise the pice to like 12 euro and this issue will be solved.

 

I made a suggestion about it in the past but guess is burried in the suggestion thread.

 

Well I wouldnt rly like this for reasons stated above but this can be a nice solution for the people that only want to pay 1x for premium.

 

The thing that is botherign me is that you cant rly main your priests and every single priest out there is an alt. They could remove the restrictions and tweek around with the priest abilities though. maybe nerf vyn a bit so its not so OP. Or just add more benefits to other priests e.g. make lib cast strongwall in PVE aswell and maybe give a tool enchant to fo or something. I just think it would be better for the game to see more main priests out there, and make it so people that only play 1 char can priest without much problems.

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there is plenty of people who main priests, and make alt crafter accounts especially on pvp servers. the restriction are there to make it harder for said player who choses new powers over skilling other skills. what most people forget to realize is that the only restriction really is imping and not being able to either cut trees, dig, mine.....you can still skill every skill in game because creation can still be done, you just cant grind via imping.....therefore if you decide to end your priesthood you still have skills you have worked on in the mean time.

 

not being able to do everything else is what makes a priest so powerful in the first place...i dont think it should be removed. also the penalty is there for a reason, it forces you to follow your gods ideas, if you go against your god you receive its wrath... its not hard just dont go unfaithful.....

 

i agree with possibly doing an account system with character slots like most mmos do...tbh i have like 6-7 accounts and they are all premmed and for me to maintain them it is quite expensive, if they want to keep players they should probably implement something like this...not everyone wil enjoy the game the way myself and others do enough to maintain multiple accounts....

 

 

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The closest thing you have to playing a crafter priest is going on a pvp server and becoming a champion of your god. But even for that there are limitations, restricitons and is not permanent.

 

You can main as a priest by living with others that play non priests or have like a knarr and sail around servers doing archeology and casting the items you get then selling them for cash to buy imps for your own gear.

 

 

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1 minute ago, Cipacadrinho said:

The closest thing you have to playing a crafter priest is going on a pvp server and becoming a champion of your god. But even for that there are limitations, restricitons and is not permanent.

 

You can main as a priest by living with others that play non priests or have like a knarr and sail around servers doing archeology and casting the items you get then selling them for cash to buy imps for your own gear.

 

 

 

I kinda like this ideay to make a new priest based on crafting and imping. maybe get some abilities on that and not so much on the enchanting weapons and armour .

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8 minutes ago, Cipacadrinho said:

The closest thing you have to playing a crafter priest is going on a pvp server and becoming a champion of your god. But even for that there are limitations, restricitons and is not permanent.

 

You can main as a priest by living with others that play non priests or have like a knarr and sail around servers doing archeology and casting the items you get then selling them for cash to buy imps for your own gear.

 

 

you obviously didnt even read what i posted, noone said anything about making a crafter priest, and on pvp the entire community works together and supports the everyone including the priests that are neccesary for pvp. there is no selling random junk just to get gear.....pvp servers dont work that way.....maybe thats how pve is, but not the same on community based kingdoms.

 

what was said is u can main a priest and make a crafter alt, and that you can still grind skills thru creation means if u decide to unpriest later

 

also there are no champions on the new server, thats a thing of the past and has been removed.

Edited by eldarian

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Just now, eldarian said:

you obviously didnt even read what i posted, noone said anything about making a crafter priest, and on pvp the entire community works together and supports the everyone including the priests that are neccesary for pvp. there is no selling random junk just to get gear.....pvp servers dont work that way.....maybe thats how pve is, but not the same on community based kingdoms.

 

what was said is u can main a priest and make a crafter alt, and that you can still grind skills thru creation means if u decide to unpriest later

 

I play this game mainly for tis creativity and crafting so no way I am gonne make that my alt :P

also think the majority of the playerbase is not interested in pvp and mainly focusses on PVE (including myself). PvP is just an addition to the game but the main focus should be PVE. 

I am kind of a hermit I liek to do most stuff myself including enchants and spells etc. Thats why I would like to see  less restrictions its more friendly towards the solo player that doesnt rly want to rely on other players for their casts. But I also don't want to level up and prem 1000 alst to accomplish that goal.

In the end this is what makes me take loooong brakes from the game. and I can say for certain I am not the only person thats get worn out because they have to level 3+ priest alts

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there's almost no restrictions on priests as it is compared to the past, you just can't imp and do like 2-3 other things depending on the priest, just play a priest main if you like it, i've been playing one for nearly 2 years now and its pretty nice now that you can build and stuff, imping is lame anyway

 

they won't ever remove the no imping because then there'd be 0 reason not to be a priest.

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2 minutes ago, Oblivionnreaver said:

they won't ever remove the no imping because then there'd be 0 reason not to be a priest.

 

Or make a priest that can imp and do most of the other stuff (restrict it on fighting or something else). with skills focussed on the crafting/building part of the game.

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Priest penalties are a relict of the past, it would be more than time to remove all penalties, so every character can also be a priest.

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Just now, shamflam said:

 

Or make a priest that can imp and do most of the other stuff (restrict it on fighting or something else). with skills focussed on the crafting/building part of the game.

that will never happen, they removed all the player made god priests.....the point of a priest is to trade up something for bonuses.....imping is the chosen thing you wont get....no point in continuing to try make game easier for urself.

 

1 minute ago, Sklo:D said:

Priest penalties are a relict of the past, it would be more than time to remove all penalties, so every character can also be a priest.

maybe thats how you see it but thousands of players see it differently. they wont be removed and ill be one of those who fight against it. 

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Priest penalties are a relict of the past, all good with this system. Everyone wants to be a priest, and there are a lot of them. Get the second character.

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@eldarian i was 

20 minutes ago, eldarian said:

you obviously didnt even read what i posted,  bla  bla bla

 

you obviously imagined i was talking to you and not to the op.. that was not the case

 

Champions exist of Chaos who cares about the new servers?

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+1 Why not.

 

Or just go all the opposite way and implement crafter restrictions, where if you are Smith you can't do carpentry. Such a great logic that fits well in the current system and the current mentality. So my dream would come true of playing 24 alts on 6 screen

Edited by Tor

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The restrictions are mostly there for the reason of balance. If its to lose everyone will be Priest and you would trow off the people that are not Priests. I look at it as a class like in other MMOs. Not all class can do all things and I never hear someone cry about the fact that the Warrior archetype is a to bad healer :P

But I get where you're coming from. Priest gameplay remove more or less the option of getting high QL stuff on your own and let you completely in the hand of a community. Most people don't like it to be so dependent on others without giving them a lot of back. Priest enchants are great but relative boring gameplay to apply(sit there and waiting other to give you items to be enchanted and for your favor to regain). You also shatter a lot of items early on so it feels even more miserable as a priest since you can't help to replace the things you destroyed in the process of doing the only thing you can to help your Group.
The other bonuses you get like buffs are quite unreliable so not good to use in a fast shifting Combat like PVP and hunting for FS is if you not alone ineffective. So beside of a few combat Spells in PVP/Uniq hunt you more or less reduced in your Community to the guy that enchant items. (You can do other stuff like farming and resources gathering but this is nothing you need to be Priest for)

Maybe instate of the completely inability to do things the trade off could be time. A higher action timer for not God approved actions. Like you need to constantly pray for forgives and add 3x your Prayer counter on everything you do that is not following your god.

Or we add a devotion status like Favor and you need to pray and do good actions for your god to get it up and it goes down if you do something you should not do. If its under 50 form 100 there is a chance you lose some faith with increasing chance to this happen if you have less and less of it. This way the punishment for being priest would be that you need more time because part of your life is devoted to your God. Maybe this would help to lose it up a bit. If you need for everything 3 times as long maybe this is enough restriction to still make Priests spacial but not keep them out of some core mechanics?

 

Other Suggestion woudl be hight specialisation for Prists in a singel Job. Like all Magranon Prists can Smith as imping but we remove the Farming thing completly. Vynora get Masonary and Carpentry and Fo keep the Farming and Animal handling on top of Cloth and Letherworking? Libelya would be a bit od. Maybe just Weaponsmithing(not the other ones), Leatherworking and some Alchemie stuff? Hard to say waht would fit her but just as another idea how to get Prists more into the loop and be a good mainchar for a people that don't play in big groups.

But I am a fan of restrictions for Prists maybe jsut don't cut them out of the PVE gamplay so hard would be healthyer for the game.

 

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1 hour ago, Goremor said:

Priest penalties are a relict of the past, all good with this system. Everyone wants to be a priest, and there are a lot of them. Get the second character.

 

The new player guide: "get the second character" ...Advice that can be applied for pretty much everything

 

 

The priest system been dragged back and forth and up and down for so long and still you get "it's fine as is it" response after every suggestion for tweak or change. And after every change or tweak "it's fine as is it" -  yet again. It's getting hilarious

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Forcing a player to multi box or to create multiple accounts to use all game mechanisms is bad Usability.

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Maybe we look at this problem from the wrong angle. We cry a lot about Priest because we want their cool ability but the restriction feel like we're missing out of part of the game if we go that rout. I already said that I look at the Priest just as I would look at a Class in other games. And maybe this is a good starting point. We have just not enough "Classes" to give more depth choices. What about a Mastercrafter that can't gather Resources? A Stronger fighter option that can also not improve but have maybe more spacial moves? Why we think about making the only real niche choice more attractive so more people play it if we could maybe get more niche options to people, so they feel like they have an option for alt characters that is at lest somewhat different then just the few extra options the Priest gives and take away?

This is more loud thinking if you want to say so same with my suggestions from above. It feels like it's a topic that bothers way to many people to let unaddressed but also designed in a way that it is hard to get it right.

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5 minutes ago, Radircs said:

Maybe we look at this problem from the wrong angle. We cry a lot about Priest because we want their cool ability but the restriction feel like we're missing out of part of the game if we go that rout. I already said that I look at the Priest just as I would look at a Class in other games. And maybe this is a good starting point. We have just not enough "Classes" to give more depth choices. What about a Mastercrafter that can't gather Resources? A Stronger fighter option that can also not improve but have maybe more spacial moves? Why we think about making the only real niche choice more attractive so more people play it if we could maybe get more niche options to people, so they feel like they have an option for alt characters that is at lest somewhat different then just the few extra options the Priest gives and take away?

This is more loud thinking if you want to say so same with my suggestions from above. It feels like it's a topic that bothers way to many people to let unaddressed but also designed in a way that it is hard to get it right.

No one cry, and if you wanna make relation to some other games, every skill is a class is more fair comparfation

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One restriction that should be removed partially is lack of imping, priests should be able to make imp items their deity likes. 

Edited by Platyna

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This is like going onto World of Warcraft and ask that warriors get healing spells and priest get tank abilities.

Classes are there for a reason.

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7 hours ago, Skrofler said:

This is like going onto World of Warcraft and ask that warriors get healing spells and priest get tank abilities.

Classes are there for a reason.

 

actualy thats a false comparison :s . You can still do all the basic professions on any class in WoW. And the difference between priests is more compareble to the different classes in that game then comparing it to non priest abilities wich are mainly gathering and crafting (this can be done by any character in WoW as long as you have the right professions).

I wasnt talking about the healing or tanking spells but about the restrictions on BASIC things like mining, digging, imping, something everyone should be able to do including priests.

 

BTW a paladin can heal, dps and tank :D

 

Edited by shamflam

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Why not make it so priests can do everything a non priest can do but only earns 25% of the exp when the priest does the current restricted tasks, like imping.

 

That way its a choice, be a crafter and skill up fast or be a priest and skill up at 25% rate.

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