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Muse

QOL: To sprout or not to sprout?

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Posted (edited)

This is  Quality of Life (QOL) request, is not urgent, and can go on the back burner so to speak.

 

 

I am currently clearing some dirt away from the underlying rock to redesign my orchard. 

 

As a result I frequently have to remove a tree (or bush) because I am unable to dig one or more corners.

 

With the shovel active, and mousing over the tree tile, I can not see if the tree has a sprout (or indeed any fruit) unless I activate either my sickle or my hatchet - as it says "A shovel just won't do"

 

It's very frustrating for me, because, if I then activate my sickle ready to sprout the tree, a large percentage of the time the tree doesn't even have a sprout, OR if I activate my hatchet instead, you can bet the tree has one.

 

It's like tossing a coin every time!

 

I guess I should have gone through the whole area sprouting and harvesting beforehand, but projects tend to evolve this way...

 

So, I am wondering if it would be possible to fix it sometime, so that I can activate ANY item, mouse over the tree tile and then be able see whether or not the tree has a sprout or fruit.

 

It seems petty, but it would allow players to immediately pick out the correct tool after using a shovel, saving a few clicks - especially if like me, they left their tool belt at home.

 

Please at least allow me to see if a tree is harvest-able with my shovel activated, so I know which tool to use next! :D

 

Thanks!

 

Edited by Muse
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