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Patch Notes 11/AUG/20

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In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed.
While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.

While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue.
To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest.

We will continue to monitor the situation and make changes if necessary.


 

Spoiler

 

In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority.

This has since been changed due to feedback from players.

 

 

If you are in the HOTS kingdom your deity will be swapped to Libila.

  • Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
    • For up to two links there is no skillgain penalty.
    • For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
  • We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
  • Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
  • Bugfix: Favor regeneration frequency is no longer affected by server lag.
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Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
 

Noice.

 

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  • The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20

 

Is this being removed as part of the stopgap introduced yesterday, or is this staying in?

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13 minutes ago, DevBlog said:

For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.

That are not balance, but just killing oppotunity to level your channaling as fast as other skills in the game.

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15 minutes ago, DevBlog said:
 
    • For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.

This could be acceptable, would have gone for 10% instead of 15%

But mostly, this:

5 minutes ago, Sovos said:

 

Is this being removed as part of the stopgap introduced yesterday, or is this staying in?

 

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18 minutes ago, DevBlog said:

For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.

actually on 10 additional links you will get 120% skillgain reduction, but i dont really see the difference betwee 90% or 100%, this huge % kill leveling future at all, how you can call this "balance"?

Edited by Nelsy
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Is anything being down about the global spell journal requirement? The amount of max links is rather low on the new servers compared to the size of the player base there, and the spells are up really infrequently on the old servers to the point where taking a break for a few days can mean that you will have to wait another 6+ months on your server.

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11 minutes ago, Sovos said:

 

Is this being removed as part of the stopgap introduced yesterday, or is this staying in?

That part is staying, the super fast favor regen from 10-20 was a large part of what made it so over powered. We will be considering other balance going forward so it may not be a permanent addition as we explore longer term changes to how linking works in general.

 

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Is there still work being done to reconstruct how faith grind and channeling grind works? Current system is really cumbersome and forcing many players to stay mostly afk around an altar which does not encourage enjoyment in game and easily causes burnout. THAT was the reason people better thrown a bunch of money into the game to prem up insane amounts of alts. THAT system needs a complete revamp.

 

What is the concept behind removing separate deity on the north PVE/PVP servers? That is another nerf. Why can't I be a Vyn enchanter on PVE and a Mag fighter priest when I do the faith grind on both? Also if someone grinded faith on both the lower will be lost? What if they wanted more the one that is currently lower and have no chance to remediate in the meantime?

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yeah, i think 15% with the threshold to 20 is still a bit too much.

10% and 10-15 would be more reasonable, i don't see any nerfs for people mining/digging/anything with 8 accounts.

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Ahh maybe the whole thing is a lag reduction attempt. Less concurrent accounts logged in will perhaps lower NFI lag :P

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penalty should be balanced, because on 2 additional links you boost your skillgain by 3 times(very roughly, actually less than 3 times, maybe less than 2 times), but when you get more links this multiplyer will only decrease, this is nothing about balance, this actally rough nerf and nothing more
Annotation%202020-08-11%20182920.png?psi

 

Edit: by skillgain i mean leveling potencial, the data in sheet are counts like your faith are 50 and your links faith are 60, and it doesnt counts many factors like favor regens from 10, or from 20 minimum, that make it even worse, so actually numbers even worse and your leveling potential worse badly on third link and worse more on more links, you cant now use more than 2 links if you want leveling.

Edited by Nelsy
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5 minutes ago, Darklords said:

That part is staying, the super fast favor regen from 10-20 was a large part of what made it so over powered. We will be considering other balance going forward so it may not be a permanent addition as we explore longer term changes to how linking works in general.

 

That was favor regen from 10-20 with many more links though.

So some people got channeling with regen from 10 with x amounts of links

Now it's 2 links and regen from 20+ favor

 

What exactly has been done to adress the gap on the new server channeling? Or is this just all a benefit for the exploiters

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3 minutes ago, Oblivionnreaver said:

linking doesn't multiply your skillgain? wtf

i mean actually how fast you level - skillgain, you get more favor available, means you level faster, i count like every link have 60 faith, so actually this numbers are even worse for us

Edited by Nelsy

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5 minutes ago, Darklords said:

That part is staying, the super fast favor regen from 10-20 was a large part of what made it so over powered. We will be considering other balance going forward so it may not be a permanent addition as we explore longer term changes to how linking works in general.

 

So heres the thing i dont get...

The skillgain reduction was to reduce the grinding benefit of having more links.

Yet the favor limitation is to make each link less regenerative....

Are you guys keeping the 20 favor ###### to make sure we keep multiple alts?

Cuz in essense ONE link with the 10 favor cap is the same as TWO links with the 20 favor cap...

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This should’ve been paired with a buff to solo or 1-2 link channeling grind (faster sac, cheaper favor, or something). 
 

 

Also, the people who did get some grinding in are now way far ahead everyone else. 

Edited by LionIX

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but its not anywhere close to that when you're grinding nelsy

you regenerate favor super fast from 0-10 than you do 10-20, like if you're casting light token you regenerate 0-5 in 5 second but 5-10 is like 30 seconds and 10-20 is like a few minutes or something, having a bunch of links won't multiply the skillgain if you're already regenerating enough favor to cast the spell, and it took like 6 batteries to double your favor regen every 10 seconds if you were casting non-stop with low favor spells

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2 minutes ago, Zekezor said:

So heres the thing i dont get...

The skillgain reduction was to reduce the grinding benefit of having more links.

Yet the favor limitation is to make each link less regenerative....

Are you guys keeping the 20 favor ###### to make sure we keep multiple alts?

Cuz in essense ONE link with the 10 favor cap is the same as TWO links with the 20 favor cap...

If you use that many alts now your channeling skill gain would be pretty low.

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Just now, Nelsy said:

i mean actually how fast you level - skillgain

so, first of all:

having 2 linked priests does not mean you gain favor 300% as fast as normal. you can ONLY use favor above 10 (now 20) that the linkees gain, which is at a drastically slower rate than favor gained at 1-10

second of all:

having 300% favor gain, even assuming it worked that way, does not mean you actually level 3x as fast, because at a certain point you can already spam whatever spell you need to spam at whatever skill you're at, and further links wont matter. example: Light token costs 5 favor which regens in a matter of seconds. Having 200 priests isn't going to let you be able to spam light token 200x as fast.

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2 minutes ago, RainRain said:

so, first of all:

having 2 linked priests does not mean you gain favor 300% as fast as normal. you can ONLY use favor above 10 (now 20) that the linkees gain, which is at a drastically slower rate than favor gained at 1-10

second of all:

having 300% favor gain, even assuming it worked that way, does not mean you actually level 3x as fast, because at a certain point you can already spam whatever spell you need to spam at whatever skill you're at, and further links wont matter. example: Light token costs 5 favor which regens in a matter of seconds. Having 200 priests isn't going to let you be able to spam light token 200x as fast.


That image of 200 priests with light tokens being spammed out... killing me lmao.

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7 minutes ago, Oblivionnreaver said:

but its not anywhere close to that when you're grinding nelsy

you regenerate favor super fast from 0-10 than you do 10-20, like if you're casting light token you regenerate 0-5 in 5 second but 5-10 is like 30 seconds and 10-20 is like a few minutes or something, having a bunch of links won't multiply the skillgain if you're already regenerating enough favor to cast the spell, and it took like 6 batteries to double your favor regen every 10 seconds if you were casting non-stop with low favor spells

 

This is rough calculations but they show how hard this nerf are, because actually if we count all factors we will see how huge nerf here, and you dont want now use more than 2 links because it will only slow you down, this is nothing about balance they told they plan to do. so i got now many useless paid for nothing accounts.. nice

Edited by Nelsy

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27 minutes ago, DevBlog said:

Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.

 

devbgif.gif

 

I can finally relax at impalongs!:0 YUSSSSS!

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here's the problem with the 20 threshold:

When you cast a 10 favor spell with just 10-11 favor, it brings your favor to 0, the first tick is basically huge, and bring your favor back to 5-6 almost instantly.

Now, if you have 2 linked priests (let's assume you don't want a skill debuff) in the time you'll cast let's say opulence, the 2 batteries will regen somewhere around 2-3 favor each(in best case).

The cast comes, batteries go back to 20, you save 4 favor, so instead of going back to 0 favor, you go back to like 4-6 favor, which was the almost-part anyway, so it saves basically nothing.

conclusion : having 2 linked priests for spamming low-tier spells is not "slightly nerfed" , it's just almost completely useless.

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