boilingfort

Favor regen nerf without patch notes

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Can any dev explain why favor regen is ~65% slower without even being mentioned in the patch notes. No idea if this has been mentioned anywhere but feels like this deserves it's own topic.

This is unlinked, same CCFP, same faith, nothing changed other than the game being patched.

 

Before the patch:

Spoiler

[23:46:44] Favor increased by 0,2302 to 20,2129
[23:46:48] Favor increased by 0,2276 to 20,4404
[23:46:52] Favor increased by 0,2250 to 20,6655
[23:46:56] Favor increased by 0,2226 to 20,8881
[23:47:02] Favor increased by 0,2202 to 21,1083
[23:47:07] Favor increased by 0,2179 to 21,3262
[23:47:12] Favor increased by 0,2157 to 21,5419
[23:47:16] Favor increased by 0,2135 to 21,7555
[23:47:21] Favor increased by 0,2114 to 21,9669
[23:47:25] Favor increased by 0,2094 to 22,1763
[23:47:29] Favor increased by 0,2074 to 22,3837
[23:47:34] Favor increased by 0,2055 to 22,5892
[23:47:38] Favor increased by 0,2036 to 22,7929
[23:47:43] Favor increased by 0,2018 to 22,9947
[23:47:47] Favor increased by 0,2000 to 23,1947

~3 favor in 63 seconds(~4-5 seconds between ticks)

 

After the patch:

Spoiler

[22:10:26] Favor increased by 0,2303 to 20,2060
[22:10:35] Favor increased by 0,2277 to 20,4337
[22:10:43] Favor increased by 0,2251 to 20,6588
[22:10:51] Favor increased by 0,2227 to 20,8814
[22:10:58] Favor increased by 0,2203 to 21,1017
[22:11:05] Favor increased by 0,2180 to 21,3197
[22:11:13] Favor increased by 0,2158 to 21,5355
[22:11:21] Favor increased by 0,2136 to 21,7491
[22:11:28] Favor increased by 0,2115 to 21,9606
[22:11:36] Favor increased by 0,2095 to 22,1701
[22:11:42] Favor increased by 0,2075 to 22,3775
[22:11:50] Favor increased by 0,2056 to 22,5831
[22:11:56] Favor increased by 0,2037 to 22,7868
[22:12:03] Favor increased by 0,2019 to 22,9887
[22:12:10] Favor increased by 0,2001 to 23,1888

~3 favor in 104 seconds(~7-8s between ticks)

 

 

 

 

 

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Ninja change? I guess we'll have to get used to those

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Guess it broke applying the changes to the priests and linking... thought it seemed a little slow on the regeneration.

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great to know, now curious why game developers didnt mention it

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looked at some of my logs...

old (43 sec. 10 ticks.):
[19:42:17] Favor increased by 0.2319 to 22.0559
[19:42:22] Favor increased by 0.2294 to 22.2853
[19:42:27] Favor increased by 0.2271 to 22.5124
[19:42:32] Favor increased by 0.2248 to 22.7371
[19:42:37] Favor increased by 0.2225 to 22.9597
[19:42:42] Favor increased by 0.2204 to 23.1800
[19:42:46] Favor increased by 0.2183 to 23.3983
[19:42:50] Favor increased by 0.2163 to 23.6146
[19:42:57] Favor increased by 0.2143 to 23.8289
[19:43:00] Favor increased by 0.2123 to 24.0412

new (61 sec. 10 ticks.):
[23:06:41] Favor increased by 0.2321 to 22.0368
[23:06:48] Favor increased by 0.2296 to 22.2664
[23:06:55] Favor increased by 0.2272 to 22.4936
[23:07:02] Favor increased by 0.2250 to 22.7186
[23:07:09] Favor increased by 0.2227 to 22.9413
[23:07:15] Favor increased by 0.2206 to 23.1619
[23:07:22] Favor increased by 0.2185 to 23.3803
[23:07:29] Favor increased by 0.2164 to 23.5968
[23:07:35] Favor increased by 0.2144 to 23.8112
[23:07:42] Favor increased by 0.2125 to 24.0237

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It's maybe lag, maybe bug, maybe mix of those, well, until the devs can verify if they can reproduce it and fix it, you'll need to tune your time lapse between grinds unfortunately

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3 minutes ago, Tespa said:

 

We are aware of it. This nerf is in addition to whats mentioned in that thread.

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This was not an intentional change, and apparently wasn't even due to the other favor changes. It's a side effect to this:

Quote

Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag

 

Before today's update, after a server has had a period of lag, it unintentionally did some catch-up runs causing things like sleep bonus running too fast (fixed in an update before this one), creatures running too fast, animals being born too fast and some other things - it was very gamebreaking, so we had removed that catch-up polling.

 

It'd be helpful if you could verify those test results took place on the more laggy servers (so probably only the new ones, mostly Harmony), but I believe it's exclusive to those.

 

We're working on a solution which will either just bring the regular favor regen rate back to how it was before this change, or make the regen rates fully independent of server lag so it would be consistent at all times.

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Unlisted additional changes?

 

im_shocked.gif

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They were not intentional changes. Obscure code and no testing leads to unanticipated results.

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I think they are just messing up a bunch of stuff with those "lag fixes" , i'm still trying to understand if the stealth-nerf on rare creation being now 5~10 times harder to make is intentional or not.

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1 hour ago, boilingfort said:

Can any dev explain why favor regen is ~65% slower without even being mentioned in the patch notes. No idea if this has been mentioned anywhere but feels like this deserves it's own topic.

This is unlinked, same CCFP, same faith, nothing changed other than the game being patched.

 

Before the patch:

  Reveal hidden contents

[23:46:44] Favor increased by 0,2302 to 20,2129
[23:46:48] Favor increased by 0,2276 to 20,4404
[23:46:52] Favor increased by 0,2250 to 20,6655
[23:46:56] Favor increased by 0,2226 to 20,8881
[23:47:02] Favor increased by 0,2202 to 21,1083
[23:47:07] Favor increased by 0,2179 to 21,3262
[23:47:12] Favor increased by 0,2157 to 21,5419
[23:47:16] Favor increased by 0,2135 to 21,7555
[23:47:21] Favor increased by 0,2114 to 21,9669
[23:47:25] Favor increased by 0,2094 to 22,1763
[23:47:29] Favor increased by 0,2074 to 22,3837
[23:47:34] Favor increased by 0,2055 to 22,5892
[23:47:38] Favor increased by 0,2036 to 22,7929
[23:47:43] Favor increased by 0,2018 to 22,9947
[23:47:47] Favor increased by 0,2000 to 23,1947

~3 favor in 63 seconds(~4-5 seconds between ticks)

 

After the patch:

  Reveal hidden contents

[22:10:26] Favor increased by 0,2303 to 20,2060
[22:10:35] Favor increased by 0,2277 to 20,4337
[22:10:43] Favor increased by 0,2251 to 20,6588
[22:10:51] Favor increased by 0,2227 to 20,8814
[22:10:58] Favor increased by 0,2203 to 21,1017
[22:11:05] Favor increased by 0,2180 to 21,3197
[22:11:13] Favor increased by 0,2158 to 21,5355
[22:11:21] Favor increased by 0,2136 to 21,7491
[22:11:28] Favor increased by 0,2115 to 21,9606
[22:11:36] Favor increased by 0,2095 to 22,1701
[22:11:42] Favor increased by 0,2075 to 22,3775
[22:11:50] Favor increased by 0,2056 to 22,5831
[22:11:56] Favor increased by 0,2037 to 22,7868
[22:12:03] Favor increased by 0,2019 to 22,9887
[22:12:10] Favor increased by 0,2001 to 23,1888

~3 favor in 104 seconds(~7-8s between ticks)

 

 

 

 

 

it may depend on your god influende str from altar, maybe, but i seen difference between ticks yesterday too

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43 minutes ago, Nadroj said:

Unlisted additional changes?

 

im_shocked.gif

 

There were no unlisted additional changes. Favor gain was far too slow due to lag, then too fast due to the flawed "catching up" behavior Samool mentioned. As he said, a solution is being worked on to resolve all of this.

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1 hour ago, Ostentatio said:

 

There were no unlisted additional changes. Favor gain was far too slow due to lag, then too fast due to the flawed "catching up" behavior Samool mentioned. As he said, a solution is being worked on to resolve all of this.

PLEASE let the "all of this" solution keep batteries viable, or simply eliminate the need for batteries completely, with a much faster favor regen than before the massive nerf patch today.

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6 hours ago, Samool said:

This was not an intentional change, and apparently wasn't even due to the other favor changes. It's a side effect to this:

 

Before today's update, after a server has had a period of lag, it unintentionally did some catch-up runs causing things like sleep bonus running too fast (fixed in an update before this one), creatures running too fast, animals being born too fast and some other things - it was very gamebreaking, so we had removed that catch-up polling.

 

It'd be helpful if you could verify those test results took place on the more laggy servers (so probably only the new ones, mostly Harmony), but I believe it's exclusive to those.

 

We're working on a solution which will either just bring the regular favor regen rate back to how it was before this change, or make the regen rates fully independent of server lag so it would be consistent at all times.

This happened on Defiance.

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I'm pretty sure it's correct now, it was flying up prior...

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