Sign in to follow this  
Hennessy

Character Hair Model Bug

Recommended Posts

Not the biggest issue, but in 3rd person it's hard not to notice - may be a settings issue? I'm not sure, I've tried changing quite a few settings and the problem persists.

The middle parting on the hair model moves back and forth, sometimes exposing my bald head underneath.

 

hair-Issue.png

  • Like 2

Share this post


Link to post
Share on other sites

Baldness is nothing to be ashamed about, sometimes it happens to the best of us, but you are still you!


In all seriousness, never noticed this before!

  • Like 1

Share this post


Link to post
Share on other sites
23 minutes ago, Jotz said:

Baldness is nothing to be ashamed about, sometimes it happens to the best of us, but you are still you!


In all seriousness, never noticed this before!

 

Now i've seen it, I can't unsee it.

The bug bugs me ;)

 

Guess I'll invest in a hat for the meantime

Edited by Hennessy
  • Like 1

Share this post


Link to post
Share on other sites

Would be nice if they could fix that one. Untill then: always wear a cloth hood!

Share this post


Link to post
Share on other sites

 

It's a lot worse if you have black hair, at least the "lighter" shades hide it a little:

 

iseKF6r.png

OQZCRUV.png

kgTX8dk.png

 

 

 

 

Edited by Brash_Endeavors
  • Like 1

Share this post


Link to post
Share on other sites

Oh dear Brash, your condition is much more advanced than mine 😄

Share this post


Link to post
Share on other sites
19 hours ago, Hennessy said:

The middle parting on the hair model moves back and forth, sometimes exposing my bald head underneath.

 

or in other words, your comb-over has insufficient fixative

Share this post


Link to post
Share on other sites

I've noticed this as well, on all my toons. 

  • Like 1

Share this post


Link to post
Share on other sites

I'm not seeing this at all.  What client are you using?  What renderer?  Anything in compatibility tab not set to Core?

Share this post


Link to post
Share on other sites
4 hours ago, Alectrys said:

I'm not seeing this at all.  What client are you using?  What renderer?  Anything in compatibility tab not set to Core?

 

 

Client: 4.2.17

Renderer: Modern

Compatability: all Core

 

Specific settings:

Spoiler

 

[10:30:29] 
[10:30:29] Preparing to enable console logging.
[10:30:29] Now logging to C:\Wurm\console.Nettles.log
[10:30:29] Time is Mon Aug 10 10:30:29 EDT 2020
[10:30:29] Running client version 4.2.17
[10:30:29]          client build# a01f3244b52636871eb4e8093a78e3f821fe51b1
[10:30:29]      client build time 2020-08-01 18:19
[10:30:29] 
[10:30:29] === System information ===
[10:30:29] Executing from D:\WurmONLINEnew\
[10:30:29] Operating system: Windows 7 (arch: amd64, version: 6.1)
[10:30:29] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[10:30:29] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[10:30:29] Available CPUs: 4
[10:30:29] 
[10:30:29] 
[10:30:29] === Wurm options ===
[10:30:29] animation_playback_self = 0
[10:30:29] ao_level = 0
[10:30:29] auto_mipmaps_enabled = 1
[10:30:29] auto_run_source = 0
[10:30:29] cavedetail = 0
[10:30:29] censor_chat = true
[10:30:29] collada_animations = 2
[10:30:29] colorItemsDamage = true
[10:30:29] color_black = 0.0,0.0,0.0,1.0
[10:30:29] color_cyan = 0.0,1.0,1.0,1.0
[10:30:29] color_enchant_desc = 0.5,0.5,1.0,1.0
[10:30:29] color_enchant_name = 0.0,0.5,0.5,1.0
[10:30:29] color_enchant_power = 0.0,1.0,1.0,1.0
[10:30:29] color_error = 1.0,0.3,0.3,1.0
[10:30:29] color_fuchsia = 1.0,0.0,1.0,1.0
[10:30:29] color_green = 0.4,0.72,0.47,1.0
[10:30:29] color_grey = 0.5,0.75,1.0,1.0
[10:30:29] color_lime = 0.5,1.0,0.5,1.0
[10:30:29] color_maroon = 0.5,0.0,0.0,1.0
[10:30:29] color_navy_blue = 0.23,0.39,1.0,1.0
[10:30:29] color_orange = 1.0,0.58,0.04,1.0
[10:30:29] color_outline_ally = 0.5,1.0,0.5,1.0
[10:30:29] color_outline_friend = 0.5,0.75,1.0,1.0
[10:30:29] color_outline_hostile = 1.0,0.0,0.0,1.0
[10:30:29] color_outline_neutral = 0.5,0.5,1.0,1.0
[10:30:29] color_purple = 0.5,0.0,0.5,1.0
[10:30:29] color_red = 1.0,0.0,0.0,1.0
[10:30:29] color_royal_blue = 0.5,0.5,1.0,1.0
[10:30:29] color_salve_acid = 1.0,1.0,0.0,1.0
[10:30:29] color_salve_fire = 1.0,0.0,0.0,1.0
[10:30:29] color_salve_frost = 0.0,0.0,1.0,1.0
[10:30:29] color_silver = 0.75,0.75,0.75,1.0
[10:30:29] color_system = 0.5,1.0,0.5,1.0
[10:30:29] color_teal = 0.0,0.5,0.5,1.0
[10:30:29] color_white = 1.0,1.0,1.0,1.0
[10:30:29] color_yellow = 1.0,1.0,0.0,1.0
[10:30:29] compressed_textures = false
[10:30:29] compressed_textures_S3TC = true
[10:30:29] contribution_culling = 200
[10:30:29] custim_timer_source = 1
[10:30:29] customTimer1 = -1|-1
[10:30:29] customTimer2 = -1|-1
[10:30:29] customTimer3 = -1|-1
[10:30:29] customTimer4 = -1|-1
[10:30:29] customTimer5 = -1|-1
[10:30:29] debug_mode = false
[10:30:29] defaultActions_source = 0
[10:30:29] depth_clamp_enabled = 2
[10:30:29] disable_select_all_shortcut = false
[10:30:29] display_settings = false:false:0:960:540:32:-1:false:true
[10:30:29] enable_contribution_culling = false
[10:30:29] enable_debugs = false
[10:30:29] enable_lod = true
[10:30:29] enable_shift_drag = false
[10:30:29] enable_volumetric_fog = true
[10:30:29] enable_vsync = false
[10:30:29] enable_world_drag = true
[10:30:29] event_log_rotation = 2
[10:30:29] exec_source = 0
[10:30:29] fast_yield = false
[10:30:29] fbo_enabled = 2
[10:30:29] fog_coord_src = 0
[10:30:29] font_antialias = 2
[10:30:29] font_bold = 11
[10:30:29] font_default = 11
[10:30:29] font_header = 24
[10:30:29] font_italian = 11
[10:30:29] font_monospaced = 11
[10:30:29] font_static = 11
[10:30:29] fov_horizontal = 80
[10:30:29] fps_limit = 33
[10:30:29] fps_limit_background = 15
[10:30:29] fps_limit_enabled = true
[10:30:29] free_look_mode_disable_on_close_component = false
[10:30:29] free_look_mode_disable_on_combat = false
[10:30:29] free_look_mode_disable_on_open_component = false
[10:30:29] free_look_mode_sensitivity = 10
[10:30:29] game_client_thread_priority = 2
[10:30:29] glsl_debug_loading = false
[10:30:29] glsl_enabled = 2
[10:30:29] gpu_skinning = true
[10:30:29] gui_opacity = 2
[10:30:29] gui_skin = 1
[10:30:29] has_read_eula = true
[10:30:29] head_bob = false
[10:30:29] hide_cursor_with_ui = true
[10:30:29] hide_inactive_friends = false
[10:30:29] hide_menu_examine = false
[10:30:29] hide_menu_no_target = false
[10:30:29] hide_menu_spam_mode = true
[10:30:29] hide_menu_stop = false
[10:30:29] hide_onscreen_fail_messages = false
[10:30:29] hide_onscreen_hostile_messages = false
[10:30:29] hide_onscreen_info_messages = false
[10:30:29] hide_personal_goal = false
[10:30:29] high_res_binoculars = true
[10:30:29] hint_texture_scaling = 2
[10:30:29] impColumn = true
[10:30:29] inverse_mouse = false
[10:30:29] irc_log_rotation = 2
[10:30:29] irc_notif = 0
[10:30:29] item_creature_render_distance = 3
[10:30:29] key_bindings_source = 0
[10:30:29] keyboard_layout = 0
[10:30:29] limit_dynamic_lights = true
[10:30:29] loadInventoryStartup = true
[10:30:29] local_list_in_event = false
[10:30:29] lod = 1
[10:30:29] log_extra_errors = false
[10:30:29] log_gl_errors = false
[10:30:29] mark_text_read = true
[10:30:29] material_as_suffix = true
[10:30:29] max_dynamic_lights = 8
[10:30:29] max_shader_lights = 8
[10:30:29] max_texture_size = 1
[10:30:29] mega_texture_size = 6
[10:30:29] model_loader_thread_priority = 2
[10:30:29] model_loading_threads = 3
[10:30:29] mount_control_mode = 0
[10:30:29] mount_rotation = false
[10:30:29] mouse_camera_sensitivity = 10.0
[10:30:29] mouse_smoothing = 0.0
[10:30:29] multicolor_usage = 1
[10:30:29] multidraw_enabled = 1
[10:30:29] no_brightness = false
[10:30:29] no_terrain_render = false
[10:30:29] no_world_render = false
[10:30:29] non_power_of_two = 1
[10:30:29] normal_maps = true
[10:30:29] occlusion_queries_enabled = 2
[10:30:29] offscreen_texture_size = 0
[10:30:29] other_log_rotation = 2
[10:30:29] outline_picking = true
[10:30:29] player_texture_size = 2
[10:30:29] quick_keybinds = true
[10:30:29] reflection_texture_size = 1
[10:30:29] reflections = 3
[10:30:29] remember_password = true
[10:30:29] render_bloom = false
[10:30:29] render_distant_terrain = true
[10:30:29] render_fxaa = true
[10:30:29] render_sun_glare = false
[10:30:29] render_vignette = false
[10:30:29] renderer_type = 1
[10:30:29] resident_models = false
[10:30:29] save_skills_on_quit = true
[10:30:29] screen_brightness = 0.0
[10:30:29] screenshot_file_format = 1
[10:30:29] season_override = 0
[10:30:29] send_extra_tile_data = false
[10:30:29] setting_timestamps = true
[10:30:29] settings_version = 14
[10:30:29] shadow_level = 3
[10:30:29] shadow_mapsize = 1
[10:30:29] shift_drag_default = 10
[10:30:29] showKChat = true
[10:30:29] show_body_in_inventory = true
[10:30:29] show_creature_overlay = true
[10:30:29] show_examine_world_text = true
[10:30:29] show_local_world_text = true
[10:30:29] show_old_menu = false
[10:30:29] show_old_quickbar = false
[10:30:29] silent_friends_update = false
[10:30:29] skillgain_minimum = 1
[10:30:29] skillgain_no_alignment = true
[10:30:29] skillgain_no_favor = true
[10:30:29] skydetail = 1
[10:30:29] sound_al_gain = 5
[10:30:29] sound_buzzlevel = 2
[10:30:29] sound_cache_enabled = true
[10:30:29] sound_doppler_enabled = false
[10:30:29] sound_engine = 2
[10:30:29] sound_footstepslevel = 12
[10:30:29] sound_music_level = 0
[10:30:29] sound_play_PMAlert = false
[10:30:29] sound_play_UIsounds = true
[10:30:29] sound_play_ambients = true
[10:30:29] sound_play_buzz = true
[10:30:29] sound_play_combat = true
[10:30:29] sound_play_door = true
[10:30:29] sound_play_emotes = true
[10:30:29] sound_play_footsteps = true
[10:30:29] sound_play_music = false
[10:30:29] sound_play_weather = true
[10:30:29] sound_play_work = true
[10:30:29] structure_render_distance = 3
[10:30:29] submit_client_data = 2
[10:30:29] supersampling = 0
[10:30:29] swap_mouse_buttons = false
[10:30:29] terrain_res = 2
[10:30:29] test_attach_equipment = false
[10:30:29] test_mode = 0
[10:30:29] thirdPerson = false
[10:30:29] tile_transitions = true
[10:30:29] tiledecorations = 3
[10:30:29] togglePushToTalk = true
[10:30:29] treelist_outline = true
[10:30:29] trees = 3
[10:30:29] ui_scale = 90
[10:30:29] update_optional = true
[10:30:29] use_alpha_particles = true
[10:30:29] use_anisotropic_filtering = 4
[10:30:29] use_antialiasing = 1
[10:30:29] use_default_action = true
[10:30:29] use_fast_clock_work_around = true
[10:30:29] use_nano_timer = false
[10:30:29] use_non_alpha_particles = true
[10:30:29] use_phobia_models = false
[10:30:29] use_tree_models = true
[10:30:29] use_weather_particles = true
[10:30:29] vbo_enabled = 1
[10:30:29] vg_ui_theme = 0
[10:30:29] viewport_bob = true
[10:30:29] water_detail = 1
[10:30:29] 
[10:30:31] Setting up WurmModel Model Loader
[10:30:31] Executing C:\Wurm\configs\default\keybindings.txt
[10:30:31] Translating legacy key NUMPAD7 to KP_7
[10:30:31] Translating legacy key RBRACKET to RIGHT_BRACKET
[10:30:31] Translating legacy key NUMPAD9 to KP_9
[10:30:31] Translating legacy key SUBTRACT to KP_SUBTRACT
[10:30:31] Translating legacy key EQUALS to EQUAL
[10:30:31] Translating legacy key ADD to KP_ADD
[10:30:31] Translating legacy key NUMPAD8 to KP_8
[10:30:31] Translating legacy key NUMPAD5 to KP_5
[10:30:31] Translating legacy key MULTIPLY to KP_MULTIPLY
[10:30:31] Translating legacy key NUMPAD1 to KP_1
[10:30:31] Translating legacy key NUMPAD0 to KP_0
[10:30:31] Translating legacy key NUMPAD3 to KP_3
[10:30:31] Translating legacy key NUMPAD2 to KP_2
[10:30:31] Translating legacy key DECIMAL to KP_DECIMAL
[10:30:31] Translating legacy key LBRACKET to LEFT_BRACKET
[10:30:31] Translating legacy key DIVIDE to KP_DIVIDE
[10:30:31] Translating legacy key NUMPAD6 to KP_6
[10:30:31] Translating legacy key NUMPAD4 to KP_4
[10:30:34] Word filter loaded: 23
[10:30:35] Starting global frame job manager with 4 worker threads
[10:30:35] Starting global lazy job manager with 2 worker threads
[10:30:35] Setting up OpenAL Sound Engine
[10:30:35] OpenAL version: 1.1 ALSOFT 1.19.1
[10:30:35] OpenAL renderer: OpenAL Soft
[10:30:35] OpenAL vendor: OpenAL Community
[10:30:35] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[10:30:35] Generating: 128 source channels.
[10:30:35] 
[10:30:35] === OpenGL information ===
[10:30:35] LWJGL version: 3.2.3 1.2.0
[10:30:35] OpenGL vendor: NVIDIA Corporation
[10:30:35] OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
[10:30:35] OpenGL version: 4.6.0 NVIDIA 442.19
[10:30:35] OpenGL extensions:
[10:30:35]     GL_AMD_multi_draw_indirect
[10:30:35]     GL_AMD_seamless_cubemap_per_texture
[10:30:35]     GL_AMD_vertex_shader_viewport_index
[10:30:35]     GL_AMD_vertex_shader_layer
[10:30:35]     GL_ARB_arrays_of_arrays
[10:30:35]     GL_ARB_base_instance
[10:30:35]     GL_ARB_bindless_texture
[10:30:35]     GL_ARB_blend_func_extended
[10:30:35]     GL_ARB_buffer_storage
[10:30:35]     GL_ARB_clear_buffer_object
[10:30:35]     GL_ARB_clear_texture
[10:30:35]     GL_ARB_clip_control
[10:30:35]     GL_ARB_color_buffer_float
[10:30:35]     GL_ARB_compatibility
[10:30:35]     GL_ARB_compressed_texture_pixel_storage
[10:30:35]     GL_ARB_conservative_depth
[10:30:35]     GL_ARB_compute_shader
[10:30:35]     GL_ARB_compute_variable_group_size
[10:30:35]     GL_ARB_conditional_render_inverted
[10:30:35]     GL_ARB_copy_buffer
[10:30:35]     GL_ARB_copy_image
[10:30:35]     GL_ARB_cull_distance
[10:30:35]     GL_ARB_debug_output
[10:30:35]     GL_ARB_depth_buffer_float
[10:30:35]     GL_ARB_depth_clamp
[10:30:35]     GL_ARB_depth_texture
[10:30:35]     GL_ARB_derivative_control
[10:30:35]     GL_ARB_direct_state_access
[10:30:35]     GL_ARB_draw_buffers
[10:30:35]     GL_ARB_draw_buffers_blend
[10:30:35]     GL_ARB_draw_indirect
[10:30:35]     GL_ARB_draw_elements_base_vertex
[10:30:35]     GL_ARB_draw_instanced
[10:30:35]     GL_ARB_enhanced_layouts
[10:30:35]     GL_ARB_ES2_compatibility
[10:30:35]     GL_ARB_ES3_compatibility
[10:30:35]     GL_ARB_ES3_1_compatibility
[10:30:35]     GL_ARB_ES3_2_compatibility
[10:30:35]     GL_ARB_explicit_attrib_location
[10:30:35]     GL_ARB_explicit_uniform_location
[10:30:35]     GL_ARB_fragment_coord_conventions
[10:30:35]     GL_ARB_fragment_layer_viewport
[10:30:35]     GL_ARB_fragment_program
[10:30:35]     GL_ARB_fragment_program_shadow
[10:30:35]     GL_ARB_fragment_shader
[10:30:35]     GL_ARB_fragment_shader_interlock
[10:30:35]     GL_ARB_framebuffer_no_attachments
[10:30:35]     GL_ARB_framebuffer_object
[10:30:35]     GL_ARB_framebuffer_sRGB
[10:30:35]     GL_ARB_geometry_shader4
[10:30:35]     GL_ARB_get_program_binary
[10:30:35]     GL_ARB_get_texture_sub_image
[10:30:35]     GL_ARB_gl_spirv
[10:30:35]     GL_ARB_gpu_shader5
[10:30:35]     GL_ARB_gpu_shader_fp64
[10:30:35]     GL_ARB_gpu_shader_int64
[10:30:35]     GL_ARB_half_float_pixel
[10:30:35]     GL_ARB_half_float_vertex
[10:30:35]     GL_ARB_imaging
[10:30:35]     GL_ARB_indirect_parameters
[10:30:35]     GL_ARB_instanced_arrays
[10:30:35]     GL_ARB_internalformat_query
[10:30:35]     GL_ARB_internalformat_query2
[10:30:35]     GL_ARB_invalidate_subdata
[10:30:35]     GL_ARB_map_buffer_alignment
[10:30:35]     GL_ARB_map_buffer_range
[10:30:35]     GL_ARB_multi_bind
[10:30:35]     GL_ARB_multi_draw_indirect
[10:30:35]     GL_ARB_multisample
[10:30:35]     GL_ARB_multitexture
[10:30:35]     GL_ARB_occlusion_query
[10:30:35]     GL_ARB_occlusion_query2
[10:30:35]     GL_ARB_parallel_shader_compile
[10:30:35]     GL_ARB_pipeline_statistics_query
[10:30:35]     GL_ARB_pixel_buffer_object
[10:30:35]     GL_ARB_point_parameters
[10:30:35]     GL_ARB_point_sprite
[10:30:35]     GL_ARB_polygon_offset_clamp
[10:30:35]     GL_ARB_post_depth_coverage
[10:30:35]     GL_ARB_program_interface_query
[10:30:35]     GL_ARB_provoking_vertex
[10:30:35]     GL_ARB_query_buffer_object
[10:30:35]     GL_ARB_robust_buffer_access_behavior
[10:30:35]     GL_ARB_robustness
[10:30:35]     GL_ARB_sample_locations
[10:30:35]     GL_ARB_sample_shading
[10:30:35]     GL_ARB_sampler_objects
[10:30:35]     GL_ARB_seamless_cube_map
[10:30:35]     GL_ARB_seamless_cubemap_per_texture
[10:30:35]     GL_ARB_separate_shader_objects
[10:30:35]     GL_ARB_shader_atomic_counter_ops
[10:30:35]     GL_ARB_shader_atomic_counters
[10:30:35]     GL_ARB_shader_ballot
[10:30:35]     GL_ARB_shader_bit_encoding
[10:30:35]     GL_ARB_shader_clock
[10:30:35]     GL_ARB_shader_draw_parameters
[10:30:35]     GL_ARB_shader_group_vote
[10:30:35]     GL_ARB_shader_image_load_store
[10:30:35]     GL_ARB_shader_image_size
[10:30:35]     GL_ARB_shader_objects
[10:30:35]     GL_ARB_shader_precision
[10:30:35]     GL_ARB_shader_storage_buffer_object
[10:30:35]     GL_ARB_shader_subroutine
[10:30:35]     GL_ARB_shader_texture_image_samples
[10:30:35]     GL_ARB_shader_texture_lod
[10:30:35]     GL_ARB_shading_language_100
[10:30:35]     GL_ARB_shader_viewport_layer_array
[10:30:35]     GL_ARB_shading_language_420pack
[10:30:35]     GL_ARB_shading_language_include
[10:30:35]     GL_ARB_shading_language_packing
[10:30:35]     GL_ARB_shadow
[10:30:35]     GL_ARB_sparse_buffer
[10:30:35]     GL_ARB_sparse_texture
[10:30:35]     GL_ARB_sparse_texture2
[10:30:35]     GL_ARB_sparse_texture_clamp
[10:30:35]     GL_ARB_spirv_extensions
[10:30:35]     GL_ARB_stencil_texturing
[10:30:35]     GL_ARB_sync
[10:30:35]     GL_ARB_tessellation_shader
[10:30:35]     GL_ARB_texture_barrier
[10:30:35]     GL_ARB_texture_border_clamp
[10:30:35]     GL_ARB_texture_buffer_object
[10:30:35]     GL_ARB_texture_buffer_object_rgb32
[10:30:35]     GL_ARB_texture_buffer_range
[10:30:35]     GL_ARB_texture_compression
[10:30:35]     GL_ARB_texture_compression_bptc
[10:30:35]     GL_ARB_texture_compression_rgtc
[10:30:35]     GL_ARB_texture_cube_map
[10:30:35]     GL_ARB_texture_cube_map_array
[10:30:35]     GL_ARB_texture_env_add
[10:30:35]     GL_ARB_texture_env_combine
[10:30:35]     GL_ARB_texture_env_crossbar
[10:30:35]     GL_ARB_texture_env_dot3
[10:30:35]     GL_ARB_texture_filter_anisotropic
[10:30:35]     GL_ARB_texture_filter_minmax
[10:30:35]     GL_ARB_texture_float
[10:30:35]     GL_ARB_texture_gather
[10:30:35]     GL_ARB_texture_mirror_clamp_to_edge
[10:30:35]     GL_ARB_texture_mirrored_repeat
[10:30:35]     GL_ARB_texture_multisample
[10:30:35]     GL_ARB_texture_non_power_of_two
[10:30:35]     GL_ARB_texture_query_levels
[10:30:35]     GL_ARB_texture_query_lod
[10:30:35]     GL_ARB_texture_rectangle
[10:30:35]     GL_ARB_texture_rg
[10:30:35]     GL_ARB_texture_rgb10_a2ui
[10:30:35]     GL_ARB_texture_stencil8
[10:30:35]     GL_ARB_texture_storage
[10:30:35]     GL_ARB_texture_storage_multisample
[10:30:35]     GL_ARB_texture_swizzle
[10:30:35]     GL_ARB_texture_view
[10:30:35]     GL_ARB_timer_query
[10:30:35]     GL_ARB_transform_feedback2
[10:30:35]     GL_ARB_transform_feedback3
[10:30:35]     GL_ARB_transform_feedback_instanced
[10:30:35]     GL_ARB_transform_feedback_overflow_query
[10:30:35]     GL_ARB_transpose_matrix
[10:30:35]     GL_ARB_uniform_buffer_object
[10:30:35]     GL_ARB_vertex_array_bgra
[10:30:35]     GL_ARB_vertex_array_object
[10:30:35]     GL_ARB_vertex_attrib_64bit
[10:30:35]     GL_ARB_vertex_attrib_binding
[10:30:35]     GL_ARB_vertex_buffer_object
[10:30:35]     GL_ARB_vertex_program
[10:30:35]     GL_ARB_vertex_shader
[10:30:35]     GL_ARB_vertex_type_10f_11f_11f_rev
[10:30:35]     GL_ARB_vertex_type_2_10_10_10_rev
[10:30:35]     GL_ARB_viewport_array
[10:30:35]     GL_ARB_window_pos
[10:30:35]     GL_ATI_draw_buffers
[10:30:35]     GL_ATI_texture_float
[10:30:35]     GL_ATI_texture_mirror_once
[10:30:35]     GL_S3_s3tc
[10:30:35]     GL_EXT_texture_env_add
[10:30:35]     GL_EXT_abgr
[10:30:35]     GL_EXT_bgra
[10:30:35]     GL_EXT_bindable_uniform
[10:30:35]     GL_EXT_blend_color
[10:30:35]     GL_EXT_blend_equation_separate
[10:30:35]     GL_EXT_blend_func_separate
[10:30:35]     GL_EXT_blend_minmax
[10:30:35]     GL_EXT_blend_subtract
[10:30:35]     GL_EXT_compiled_vertex_array
[10:30:35]     GL_EXT_Cg_shader
[10:30:35]     GL_EXT_depth_bounds_test
[10:30:35]     GL_EXT_direct_state_access
[10:30:35]     GL_EXT_draw_buffers2
[10:30:35]     GL_EXT_draw_instanced
[10:30:35]     GL_EXT_draw_range_elements
[10:30:35]     GL_EXT_fog_coord
[10:30:35]     GL_EXT_framebuffer_blit
[10:30:35]     GL_EXT_framebuffer_multisample
[10:30:35]     GL_EXTX_framebuffer_mixed_formats
[10:30:35]     GL_EXT_framebuffer_multisample_blit_scaled
[10:30:35]     GL_EXT_framebuffer_object
[10:30:35]     GL_EXT_framebuffer_sRGB
[10:30:35]     GL_EXT_geometry_shader4
[10:30:35]     GL_EXT_gpu_program_parameters
[10:30:35]     GL_EXT_gpu_shader4
[10:30:35]     GL_EXT_multi_draw_arrays
[10:30:35]     GL_EXT_multiview_texture_multisample
[10:30:35]     GL_EXT_multiview_timer_query
[10:30:35]     GL_EXT_packed_depth_stencil
[10:30:35]     GL_EXT_packed_float
[10:30:35]     GL_EXT_packed_pixels
[10:30:35]     GL_EXT_pixel_buffer_object
[10:30:35]     GL_EXT_point_parameters
[10:30:35]     GL_EXT_polygon_offset_clamp
[10:30:35]     GL_EXT_post_depth_coverage
[10:30:35]     GL_EXT_provoking_vertex
[10:30:35]     GL_EXT_raster_multisample
[10:30:35]     GL_EXT_rescale_normal
[10:30:35]     GL_EXT_secondary_color
[10:30:35]     GL_EXT_separate_shader_objects
[10:30:35]     GL_EXT_separate_specular_color
[10:30:35]     GL_EXT_shader_image_load_formatted
[10:30:35]     GL_EXT_shader_image_load_store
[10:30:35]     GL_EXT_shader_integer_mix
[10:30:35]     GL_EXT_shadow_funcs
[10:30:35]     GL_EXT_sparse_texture2
[10:30:35]     GL_EXT_stencil_two_side
[10:30:35]     GL_EXT_stencil_wrap
[10:30:35]     GL_EXT_texture3D
[10:30:35]     GL_EXT_texture_array
[10:30:35]     GL_EXT_texture_buffer_object
[10:30:35]     GL_EXT_texture_compression_dxt1
[10:30:35]     GL_EXT_texture_compression_latc
[10:30:35]     GL_EXT_texture_compression_rgtc
[10:30:35]     GL_EXT_texture_compression_s3tc
[10:30:35]     GL_EXT_texture_cube_map
[10:30:35]     GL_EXT_texture_edge_clamp
[10:30:35]     GL_EXT_texture_env_combine
[10:30:35]     GL_EXT_texture_env_dot3
[10:30:35]     GL_EXT_texture_filter_anisotropic
[10:30:35]     GL_EXT_texture_filter_minmax
[10:30:35]     GL_EXT_texture_integer
[10:30:35]     GL_EXT_texture_lod
[10:30:35]     GL_EXT_texture_lod_bias
[10:30:35]     GL_EXT_texture_mirror_clamp
[10:30:35]     GL_EXT_texture_object
[10:30:35]     GL_EXT_texture_shadow_lod
[10:30:35]     GL_EXT_texture_shared_exponent
[10:30:35]     GL_EXT_texture_sRGB
[10:30:35]     GL_EXT_texture_sRGB_R8
[10:30:35]     GL_EXT_texture_sRGB_decode
[10:30:35]     GL_EXT_texture_storage
[10:30:35]     GL_EXT_texture_swizzle
[10:30:35]     GL_EXT_timer_query
[10:30:35]     GL_EXT_transform_feedback2
[10:30:35]     GL_EXT_vertex_array
[10:30:35]     GL_EXT_vertex_array_bgra
[10:30:35]     GL_EXT_vertex_attrib_64bit
[10:30:35]     GL_EXT_window_rectangles
[10:30:35]     GL_EXT_import_sync_object
[10:30:35]     GL_IBM_rasterpos_clip
[10:30:35]     GL_IBM_texture_mirrored_repeat
[10:30:35]     GL_KHR_context_flush_control
[10:30:35]     GL_KHR_debug
[10:30:35]     GL_EXT_memory_object
[10:30:35]     GL_EXT_memory_object_win32
[10:30:35]     GL_EXT_win32_keyed_mutex
[10:30:35]     GL_KHR_parallel_shader_compile
[10:30:35]     GL_KHR_no_error
[10:30:35]     GL_KHR_robust_buffer_access_behavior
[10:30:35]     GL_KHR_robustness
[10:30:35]     GL_EXT_semaphore
[10:30:35]     GL_EXT_semaphore_win32
[10:30:35]     GL_KHR_shader_subgroup
[10:30:35]     GL_KTX_buffer_region
[10:30:35]     GL_NV_alpha_to_coverage_dither_control
[10:30:35]     GL_NV_bindless_multi_draw_indirect
[10:30:35]     GL_NV_bindless_multi_draw_indirect_count
[10:30:35]     GL_NV_bindless_texture
[10:30:35]     GL_NV_blend_equation_advanced
[10:30:35]     GL_NV_blend_equation_advanced_coherent
[10:30:35]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[10:30:35]     GL_NV_blend_minmax_factor
[10:30:35]     GL_NV_blend_square
[10:30:35]     GL_NV_clip_space_w_scaling
[10:30:35]     GL_NV_command_list
[10:30:35]     GL_NV_compute_program5
[10:30:35]     GL_NV_conditional_render
[10:30:35]     GL_NV_conservative_raster
[10:30:35]     GL_NV_conservative_raster_dilate
[10:30:35]     GL_NV_conservative_raster_pre_snap_triangles
[10:30:35]     GL_NV_copy_depth_to_color
[10:30:35]     GL_NV_copy_image
[10:30:35]     GL_NV_depth_buffer_float
[10:30:35]     GL_NV_depth_clamp
[10:30:35]     GL_NV_draw_texture
[10:30:35]     GL_NV_draw_vulkan_image
[10:30:35]     GL_NV_ES1_1_compatibility
[10:30:35]     GL_NV_ES3_1_compatibility
[10:30:35]     GL_NV_explicit_multisample
[10:30:35]     GL_NV_feature_query
[10:30:35]     GL_NV_fence
[10:30:35]     GL_NV_fill_rectangle
[10:30:35]     GL_NV_float_buffer
[10:30:35]     GL_NV_fog_distance
[10:30:35]     GL_NV_fragment_coverage_to_color
[10:30:35]     GL_NV_fragment_program
[10:30:35]     GL_NV_fragment_program_option
[10:30:35]     GL_NV_fragment_program2
[10:30:35]     GL_NV_fragment_shader_interlock
[10:30:35]     GL_NV_framebuffer_mixed_samples
[10:30:35]     GL_NV_framebuffer_multisample_coverage
[10:30:35]     GL_NV_geometry_shader4
[10:30:35]     GL_NV_geometry_shader_passthrough
[10:30:35]     GL_NV_gpu_program4
[10:30:35]     GL_NV_internalformat_sample_query
[10:30:35]     GL_NV_gpu_program4_1
[10:30:35]     GL_NV_gpu_program5
[10:30:35]     GL_NV_gpu_program5_mem_extended
[10:30:35]     GL_NV_gpu_program_fp64
[10:30:35]     GL_NV_gpu_shader5
[10:30:35]     GL_NV_half_float
[10:30:35]     GL_NV_light_max_exponent
[10:30:35]     GL_NV_memory_attachment
[10:30:35]     GL_NV_multisample_coverage
[10:30:35]     GL_NV_multisample_filter_hint
[10:30:35]     GL_NV_occlusion_query
[10:30:35]     GL_NV_packed_depth_stencil
[10:30:35]     GL_NV_parameter_buffer_object
[10:30:35]     GL_NV_parameter_buffer_object2
[10:30:35]     GL_NV_path_rendering
[10:30:35]     GL_NV_path_rendering_shared_edge
[10:30:35]     GL_NV_pixel_data_range
[10:30:35]     GL_NV_point_sprite
[10:30:35]     GL_NV_primitive_restart
[10:30:35]     GL_NV_query_resource
[10:30:35]     GL_NV_query_resource_tag
[10:30:35]     GL_NV_register_combiners
[10:30:35]     GL_NV_register_combiners2
[10:30:35]     GL_NV_sample_locations
[10:30:35]     GL_NV_sample_mask_override_coverage
[10:30:35]     GL_NV_shader_atomic_counters
[10:30:35]     GL_NV_shader_atomic_float
[10:30:35]     GL_NV_shader_atomic_float64
[10:30:35]     GL_NV_shader_atomic_fp16_vector
[10:30:35]     GL_NV_shader_atomic_int64
[10:30:35]     GL_NV_shader_buffer_load
[10:30:35]     GL_NV_shader_storage_buffer_object
[10:30:35]     GL_NV_shader_subgroup_partitioned
[10:30:35]     GL_NV_stereo_view_rendering
[10:30:35]     GL_NV_texgen_reflection
[10:30:35]     GL_NV_texture_barrier
[10:30:35]     GL_NV_texture_compression_vtc
[10:30:35]     GL_NV_texture_env_combine4
[10:30:35]     GL_NV_texture_multisample
[10:30:35]     GL_NV_texture_rectangle
[10:30:35]     GL_NV_texture_rectangle_compressed
[10:30:35]     GL_NV_texture_shader
[10:30:35]     GL_NV_texture_shader2
[10:30:35]     GL_NV_texture_shader3
[10:30:35]     GL_NV_transform_feedback
[10:30:35]     GL_NV_transform_feedback2
[10:30:35]     GL_NV_uniform_buffer_unified_memory
[10:30:35]     GL_NV_vertex_array_range
[10:30:35]     GL_NV_vertex_array_range2
[10:30:35]     GL_NV_vertex_attrib_integer_64bit
[10:30:35]     GL_NV_vertex_buffer_unified_memory
[10:30:35]     GL_NV_vertex_program
[10:30:35]     GL_NV_vertex_program1_1
[10:30:35]     GL_NV_vertex_program2
[10:30:35]     GL_NV_vertex_program2_option
[10:30:35]     GL_NV_vertex_program3
[10:30:35]     GL_NV_viewport_array2
[10:30:35]     GL_NV_viewport_swizzle
[10:30:35]     GL_NVX_conditional_render
[10:30:35]     GL_NVX_linked_gpu_multicast
[10:30:35]     GL_NV_gpu_multicast
[10:30:35]     GL_NVX_gpu_multicast2
[10:30:35]     GL_NVX_progress_fence
[10:30:35]     GL_NVX_gpu_memory_info
[10:30:35]     GL_NVX_multigpu_info
[10:30:35]     GL_NVX_nvenc_interop
[10:30:35]     GL_NV_shader_thread_group
[10:30:35]     GL_NV_shader_thread_shuffle
[10:30:35]     GL_KHR_blend_equation_advanced
[10:30:35]     GL_KHR_blend_equation_advanced_coherent
[10:30:35]     GL_OVR_multiview
[10:30:35]     GL_OVR_multiview2
[10:30:35]     GL_SGIS_generate_mipmap
[10:30:35]     GL_SGIS_texture_lod
[10:30:35]     GL_SGIX_depth_texture
[10:30:35]     GL_SGIX_shadow
[10:30:35]     GL_SUN_slice_accum
[10:30:35]     GL_WIN_swap_hint
[10:30:35]     WGL_EXT_swap_control
[10:30:35] OpenGL pixel format: 8:8:8:8
[10:30:35] OpenGL depth format: 24:8
[10:30:35] 
[10:30:35] GLSL version: 4.60 NVIDIA
[10:30:35] GLSL max vertex uniforms: 4096 (4096)
[10:30:35] GLSL max fragment uniforms: 4096 (4096)
[10:30:35] GLSL max varyings: 124 (124)
[10:30:35] GLSL max lights: 8 (8)
[10:30:35] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[10:30:35] 
[10:30:35] Vertex/index buffer memory limit: 2048MiB
[10:30:35] Starting workaround for fast running clocks
[10:30:35] Using LWJGL timer.
[10:30:36] Startup Phase - Initializing..
[10:30:36] Preloading builtin materials
[10:30:36] Preloading builtin materials done
[10:30:36] Setting up Collada Model Loader
[10:30:36] Launching Collada Model Loader threads
[10:30:36] Launching WOM Loader threads
[10:30:36] Startup Phase - Setting up..
[10:30:38] Loading window positions from C:\Wurm\players\Nettles\windows_960x540.txt
[10:30:38] Loading props file C:\Wurm\players\Nettles\windows_960x540.txt
[10:30:38] Gui initialized
[10:30:38] Startup Phase - Preparing terrain...
[10:30:42] Startup Phase - Connecting ..
[10:30:42] Disabling Nagles
[10:30:43] Writing to C:\Wurm\players\Nettles\logs\_Event.2020-08.txt
[10:30:43] Disabling Nagles
[10:30:43] Writing to C:\Wurm\players\Nettles\logs\_Friends.2020-08.txt
[10:30:43] Writing to C:\Wurm\players\Nettles\logs\Alliance.2020-08.txt
[10:30:46] Login successful
[10:30:46] Executing C:\Wurm\configs\default\autorun.txt
[10:30:46] Starting update of login splash image...
[10:30:47] Finished loading new login splash image!
[10:30:52] Water reflection offscreen size 480x270
[10:32:04] Saving window positions to C:\Wurm\players\Nettles\windows_960x540.txt
[10:32:04] Saving props file C:\Wurm\players\Nettles\windows_960x540.txt
[10:32:04] Loading window positions from C:\Wurm\players\Nettles\windows_960x1053.txt
[10:32:04] Loading props file C:\Wurm\players\Nettles\windows_960x1053.txt
[10:32:04] Water reflection offscreen size 480x526
[10:45:56] Saving window positions to C:\Wurm\players\Nettles\windows_960x1053.txt
[10:45:56] Saving props file C:\Wurm\players\Nettles\windows_960x1053.txt
[10:45:56] Loading window positions from C:\Wurm\players\Nettles\windows_1920x1061.txt
[10:45:56] Loading props file C:\Wurm\players\Nettles\windows_1920x1061.txt
[10:45:56] Water reflection offscreen size 960x530
[10:45:56] Saving window positions to C:\Wurm\players\Nettles\windows_1920x1061.txt
[10:45:56] Saving props file C:\Wurm\players\Nettles\windows_1920x1061.txt
[10:45:56] Loading window positions from C:\Wurm\players\Nettles\windows_960x540.txt
[10:45:56] Loading props file C:\Wurm\players\Nettles\windows_960x540.txt
[10:45:56] Water reflection offscreen size 480x270
[10:48:17] Writing to C:\Wurm\players\Nettles\logs\_Skills.2020-08.txt
[12:05:29] Writing to C:\Wurm\players\Nettles\logs\_Local.2020-08.txt
[13:30:18] Saving window positions to C:\Wurm\players\Nettles\windows_960x540.txt
[13:30:18] Saving props file C:\Wurm\players\Nettles\windows_960x540.txt
[13:30:18] Loading window positions from C:\Wurm\players\Nettles\windows_1920x1061.txt
[13:30:18] Loading props file C:\Wurm\players\Nettles\windows_1920x1061.txt
[13:30:18] Water reflection offscreen size 960x530
[13:32:30] Saving window positions to C:\Wurm\players\Nettles\windows_1920x1061.txt
[13:32:30] Saving props file C:\Wurm\players\Nettles\windows_1920x1061.txt
[13:32:30] Loading window positions from C:\Wurm\players\Nettles\windows_960x540.txt
[13:32:30] Loading props file C:\Wurm\players\Nettles\windows_960x540.txt
[13:32:30] Water reflection offscreen size 480x270
[13:45:47] Missing texture data requested: graphics.jar:player/textures/Masks/Leather/leather_glove_LA.dds
[14:55:40] Time is Mon Aug 10 14:55:40 EDT 2020
[14:55:40] Performing final cleanup after playing  4h 24m
[14:55:40] Saving props file C:\Wurm\players\Nettles\playerdata.txt
[14:55:40] Saving props file C:\Wurm\configs\default\gamesettings.txt
[14:55:40] Saving props file C:\Wurm\players\Nettles\stats.txt
[14:55:40] Dumped skills to C:\Wurm\players\Nettles\dumps\skills.20200810.1455.txt
[14:55:40] Saving window positions to C:\Wurm\players\Nettles\windows_960x540.txt
[14:55:40] Saving props file C:\Wurm\players\Nettles\windows_960x540.txt
[14:55:40] Shutting down OpenAL subsystem.
[14:55:40] WOM Loader exited.
[14:55:40] WOM Loader exited.
[14:55:40] Collada Model Loader exited.
[14:55:40] Job executor 0 terminating
[14:55:40] WOM Loader exited.
[14:55:40] WOM Loader exited.
[14:55:40] Job executor 1 terminating
[14:55:40] Job executor 2 terminating
[14:55:40] Job executor 3 terminating
[14:55:40] Destroying game window
[14:55:40] Fast Clock Workaround Thread exited.
[14:55:40] Goodbye.
[14:55:40] Exit.
[14:55:40] WARNING: OpenAL was already stopped.

 

 

 

Not sure whether it is relevant, but console log shows:

 

glsl_enabled = 2
fbo_enabled = 2
vbo_enabled = 1

 

I do not know why VBO says 1 instead of 2 like the others. 

** apparently, because VBO only has two choices, extension/core, and no option to disable.

Anyway "1" seems to be correct for Core. It is "0" if I set to Extension. I could swear there used to be a Disable option of "0" but not in this version.

 

This is what my Compatibility settings page looks like:

 

1OGixP5.png

 

 

 

Any chance it is due to this?

 

head_bob = false

 

No, I still get it with that toggled on

 

 

 

 

 

Edited by Brash_Endeavors

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this