Cayce

Wurm shuts PC down

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Hey :)

I know Wurm might not even be the cause here, but it's the only game where this is happening, so I hoped someone here might have some tips on what else to check.

My partners PC randomly shuts down while playing Wurm, without crash warning or BSOD.

CPU: AMD FX(tm)-4300 Quad-Core Processor
RAM: 8 GB

GPU: AMD Radeon (TM) R7 360 Series

This is the Wurm log after such a shutdown.

Spoiler

[23:35:52] 
[23:35:52] Preparing to enable console logging.
[23:35:52] Now logging to C:\Users\USERNAME\wurm\console.Sylfean.log
[23:35:52] Time is Fri Jul 31 23:35:52 CEST 2020
[23:35:52] Running client version 4.2.16
[23:35:52]          client build# c08746c3eeed7dd71c23234d83f63c308437cb9e
[23:35:52]      client build time 2020-07-28 16:00
[23:35:52] 
[23:35:52] === System information ===
[23:35:52] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[23:35:52] Operating system: Windows 10 (arch: amd64, version: 10.0)
[23:35:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[23:35:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[23:35:52] Available CPUs: 4
[23:35:52] 
[23:35:52] 
[23:35:52] === Wurm options ===
[23:35:52] animation_playback_self = 0
[23:35:52] ao_level = 1
[23:35:52] auto_mipmaps_enabled = 1
[23:35:52] auto_run_source = 0
[23:35:52] cavedetail = 0
[23:35:52] censor_chat = true
[23:35:52] collada_animations = 4
[23:35:52] colorItemsDamage = true
[23:35:52] color_black = 0.0,0.0,0.0,1.0
[23:35:52] color_cyan = 0.0,1.0,1.0,1.0
[23:35:52] color_enchant_desc = 0.5,0.5,1.0,1.0
[23:35:52] color_enchant_name = 0.0,0.5,0.5,1.0
[23:35:52] color_enchant_power = 0.0,1.0,1.0,1.0
[23:35:52] color_error = 1.0,0.3,0.3,1.0
[23:35:52] color_fuchsia = 1.0,0.0,1.0,1.0
[23:35:52] color_green = 0.4,0.72,0.47,1.0
[23:35:52] color_grey = 0.5,0.75,1.0,1.0
[23:35:52] color_lime = 0.5,1.0,0.5,1.0
[23:35:52] color_maroon = 0.5,0.0,0.0,1.0
[23:35:52] color_navy_blue = 0.23,0.39,1.0,1.0
[23:35:52] color_orange = 1.0,0.58,0.04,1.0
[23:35:52] color_outline_ally = 0.5,1.0,0.5,1.0
[23:35:52] color_outline_friend = 0.5,0.75,1.0,1.0
[23:35:52] color_outline_hostile = 1.0,0.0,0.0,1.0
[23:35:52] color_outline_neutral = 0.5,0.5,1.0,1.0
[23:35:52] color_purple = 0.5,0.0,0.5,1.0
[23:35:52] color_red = 1.0,0.0,0.0,1.0
[23:35:52] color_royal_blue = 0.5,0.5,1.0,1.0
[23:35:52] color_salve_acid = 1.0,1.0,0.0,1.0
[23:35:52] color_salve_fire = 1.0,0.0,0.0,1.0
[23:35:52] color_salve_frost = 0.0,0.0,1.0,1.0
[23:35:52] color_silver = 0.75,0.75,0.75,1.0
[23:35:52] color_system = 0.5,1.0,0.5,1.0
[23:35:52] color_teal = 0.0,0.5,0.5,1.0
[23:35:52] color_white = 1.0,1.0,1.0,1.0
[23:35:52] color_yellow = 1.0,1.0,0.0,1.0
[23:35:52] compressed_textures = false
[23:35:52] compressed_textures_S3TC = true
[23:35:52] contribution_culling = 200
[23:35:52] custim_timer_source = 1
[23:35:52] customTimer1 = -1|-1
[23:35:52] customTimer2 = -1|-1
[23:35:52] customTimer3 = -1|-1
[23:35:52] customTimer4 = -1|-1
[23:35:52] customTimer5 = -1|-1
[23:35:52] debug_mode = false
[23:35:52] defaultActions_source = 0
[23:35:52] depth_clamp_enabled = 2
[23:35:52] disable_select_all_shortcut = false
[23:35:52] display_settings = false:true:0:1920:1080:32:-1:false:false
[23:35:52] enable_contribution_culling = false
[23:35:52] enable_debugs = false
[23:35:52] enable_lod = true
[23:35:52] enable_shift_drag = false
[23:35:52] enable_volumetric_fog = true
[23:35:52] enable_vsync = false
[23:35:52] enable_world_drag = true
[23:35:52] event_log_rotation = 2
[23:35:52] exec_source = 0
[23:35:52] fast_yield = false
[23:35:52] fbo_enabled = 2
[23:35:52] fog_coord_src = 0
[23:35:52] font_antialias = 2
[23:35:52] font_bold = 11
[23:35:52] font_default = 11
[23:35:52] font_header = 24
[23:35:52] font_italian = 11
[23:35:52] font_monospaced = 11
[23:35:52] font_static = 11
[23:35:52] fov_horizontal = 80
[23:35:52] fps_limit = 60
[23:35:52] fps_limit_background = 30
[23:35:52] fps_limit_enabled = true
[23:35:52] free_look_mode_disable_on_close_component = false
[23:35:52] free_look_mode_disable_on_combat = false
[23:35:52] free_look_mode_disable_on_open_component = false
[23:35:52] free_look_mode_sensitivity = 10
[23:35:52] game_client_thread_priority = 2
[23:35:52] glsl_debug_loading = false
[23:35:52] glsl_enabled = 2
[23:35:52] gpu_skinning = true
[23:35:52] gui_opacity = 4
[23:35:52] gui_skin = 1
[23:35:52] has_read_eula = true
[23:35:52] head_bob = true
[23:35:52] hide_cursor_with_ui = false
[23:35:52] hide_inactive_friends = false
[23:35:52] hide_menu_examine = false
[23:35:52] hide_menu_no_target = false
[23:35:52] hide_menu_spam_mode = true
[23:35:52] hide_menu_stop = false
[23:35:52] hide_onscreen_fail_messages = false
[23:35:52] hide_onscreen_hostile_messages = false
[23:35:52] hide_onscreen_info_messages = false
[23:35:52] hide_personal_goal = false
[23:35:52] high_res_binoculars = true
[23:35:52] hint_texture_scaling = 2
[23:35:52] impColumn = true
[23:35:52] inverse_mouse = false
[23:35:52] irc_log_rotation = 2
[23:35:52] irc_notif = 0
[23:35:52] item_creature_render_distance = 4
[23:35:52] key_bindings_source = 0
[23:35:52] keyboard_layout = 0
[23:35:52] limit_dynamic_lights = true
[23:35:52] loadInventoryStartup = true
[23:35:52] local_list_in_event = false
[23:35:52] lod = 2
[23:35:52] log_extra_errors = false
[23:35:52] log_gl_errors = false
[23:35:52] mark_text_read = true
[23:35:52] material_as_suffix = true
[23:35:52] max_dynamic_lights = 16
[23:35:52] max_shader_lights = 8
[23:35:52] max_texture_size = 1
[23:35:52] mega_texture_size = 6
[23:35:52] model_loader_thread_priority = 4
[23:35:52] model_loading_threads = 4
[23:35:52] mount_control_mode = 0
[23:35:52] mount_rotation = false
[23:35:52] mouse_camera_sensitivity = 10.0
[23:35:52] mouse_smoothing = 0.0
[23:35:52] multicolor_usage = 1
[23:35:52] multidraw_enabled = 1
[23:35:52] no_brightness = false
[23:35:52] no_terrain_render = false
[23:35:52] no_world_render = false
[23:35:52] non_power_of_two = 1
[23:35:52] normal_maps = true
[23:35:52] occlusion_queries_enabled = 2
[23:35:52] offscreen_texture_size = 1
[23:35:52] other_log_rotation = 2
[23:35:52] outline_picking = true
[23:35:52] player_texture_size = 2
[23:35:52] quick_keybinds = true
[23:35:52] reflection_texture_size = 1
[23:35:52] reflections = 0
[23:35:52] remember_password = true
[23:35:52] render_bloom = false
[23:35:52] render_distant_terrain = true
[23:35:52] render_fxaa = true
[23:35:52] render_sun_glare = true
[23:35:52] render_vignette = false
[23:35:52] renderer_type = 1
[23:35:52] resident_models = false
[23:35:52] save_skills_on_quit = false
[23:35:52] screen_brightness = 0.0
[23:35:52] screenshot_file_format = 1
[23:35:52] season_override = 0
[23:35:52] send_extra_tile_data = false
[23:35:52] setting_timestamps = true
[23:35:52] settings_version = 14
[23:35:52] shadow_level = 0
[23:35:52] shadow_mapsize = 1
[23:35:52] shift_drag_default = 10
[23:35:52] showKChat = true
[23:35:52] show_body_in_inventory = false
[23:35:52] show_creature_overlay = true
[23:35:52] show_examine_world_text = true
[23:35:52] show_local_world_text = true
[23:35:52] show_old_menu = false
[23:35:52] show_old_quickbar = false
[23:35:52] silent_friends_update = false
[23:35:52] skillgain_minimum = 1
[23:35:52] skillgain_no_alignment = true
[23:35:52] skillgain_no_favor = true
[23:35:52] skydetail = 1
[23:35:52] sound_al_gain = 5
[23:35:52] sound_buzzlevel = 2
[23:35:52] sound_cache_enabled = true
[23:35:52] sound_doppler_enabled = false
[23:35:52] sound_engine = 2
[23:35:52] sound_footstepslevel = 10
[23:35:52] sound_music_level = 0
[23:35:52] sound_play_PMAlert = false
[23:35:52] sound_play_UIsounds = true
[23:35:52] sound_play_ambients = true
[23:35:52] sound_play_buzz = true
[23:35:52] sound_play_combat = true
[23:35:52] sound_play_door = true
[23:35:52] sound_play_emotes = true
[23:35:52] sound_play_footsteps = true
[23:35:52] sound_play_music = false
[23:35:52] sound_play_weather = true
[23:35:52] sound_play_work = true
[23:35:52] structure_render_distance = 4
[23:35:52] submit_client_data = 1
[23:35:52] supersampling = 0
[23:35:52] swap_mouse_buttons = false
[23:35:52] terrain_res = 1
[23:35:52] test_attach_equipment = false
[23:35:52] test_mode = 0
[23:35:52] thirdPerson = false
[23:35:52] tile_transitions = true
[23:35:52] tiledecorations = 2
[23:35:52] togglePushToTalk = true
[23:35:52] treelist_outline = true
[23:35:52] trees = 4
[23:35:52] ui_scale = 90
[23:35:52] update_optional = true
[23:35:52] use_alpha_particles = true
[23:35:52] use_anisotropic_filtering = 3
[23:35:52] use_antialiasing = 1
[23:35:52] use_default_action = true
[23:35:52] use_fast_clock_work_around = true
[23:35:52] use_nano_timer = false
[23:35:52] use_non_alpha_particles = true
[23:35:52] use_phobia_models = true
[23:35:52] use_tree_models = true
[23:35:52] use_weather_particles = true
[23:35:52] vbo_enabled = 1
[23:35:52] vg_ui_theme = 1
[23:35:52] viewport_bob = true
[23:35:52] water_detail = 0
[23:35:52] 
[23:35:54] Setting up WurmModel Model Loader
[23:35:54] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[23:35:54] Translating legacy key NUMPAD7 to KP_7
[23:35:54] Translating legacy key NUMPAD9 to KP_9
[23:35:54] Translating legacy key SUBTRACT to KP_SUBTRACT
[23:35:54] Translating legacy key EQUALS to EQUAL
[23:35:54] Translating legacy key ADD to KP_ADD
[23:35:54] Translating legacy key NUMPAD8 to KP_8
[23:35:54] Translating legacy key NUMPAD5 to KP_5
[23:35:54] Translating legacy key MULTIPLY to KP_MULTIPLY
[23:35:54] Translating legacy key NUMPAD1 to KP_1
[23:35:54] Translating legacy key NUMPAD0 to KP_0
[23:35:54] Translating legacy key NUMPAD3 to KP_3
[23:35:54] Translating legacy key NUMPAD2 to KP_2
[23:35:54] Translating legacy key DECIMAL to KP_DECIMAL
[23:35:54] Translating legacy key DIVIDE to KP_DIVIDE
[23:35:54] Translating legacy key NUMPAD6 to KP_6
[23:35:54] Translating legacy key NUMPAD4 to KP_4
[23:35:57] Word filter loaded: 23
[23:35:57] Starting global frame job manager with 4 worker threads
[23:35:57] Starting global lazy job manager with 2 worker threads
[23:35:57] Setting up OpenAL Sound Engine
[23:35:57] OpenAL version: 1.1 ALSOFT 1.19.1
[23:35:57] OpenAL renderer: OpenAL Soft
[23:35:57] OpenAL vendor: OpenAL Community
[23:35:57] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[23:35:57] Generating: 128 source channels.
[23:35:57] 
[23:35:57] === OpenGL information ===
[23:35:57] LWJGL version: 3.2.3 1.2.0
[23:35:57] OpenGL vendor: ATI Technologies Inc.
[23:35:57] OpenGL renderer: AMD Radeon (TM) R7 360 Series
[23:35:57] OpenGL version: 4.6.13596 Compatibility Profile Context 20.5.1 27.20.1017.1011
[23:35:57] OpenGL extensions:
[23:35:57]     GL_AMDX_debug_output
[23:35:57]     GL_AMD_blend_minmax_factor
[23:35:57]     GL_AMD_conservative_depth
[23:35:57]     GL_AMD_debug_output
[23:35:57]     GL_AMD_depth_clamp_separate
[23:35:57]     GL_AMD_draw_buffers_blend
[23:35:57]     GL_AMD_framebuffer_sample_positions
[23:35:57]     GL_AMD_gcn_shader
[23:35:57]     GL_AMD_gpu_shader_int64
[23:35:57]     GL_AMD_interleaved_elements
[23:35:57]     GL_AMD_multi_draw_indirect
[23:35:57]     GL_AMD_name_gen_delete
[23:35:57]     GL_AMD_occlusion_query_event
[23:35:57]     GL_AMD_performance_monitor
[23:35:57]     GL_AMD_pinned_memory
[23:35:57]     GL_AMD_query_buffer_object
[23:35:57]     GL_AMD_sample_positions
[23:35:57]     GL_AMD_seamless_cubemap_per_texture
[23:35:57]     GL_AMD_shader_atomic_counter_ops
[23:35:57]     GL_AMD_shader_stencil_export
[23:35:57]     GL_AMD_shader_stencil_value_export
[23:35:57]     GL_AMD_shader_trace
[23:35:57]     GL_AMD_shader_trinary_minmax
[23:35:57]     GL_AMD_sparse_texture
[23:35:57]     GL_AMD_sparse_texture_pool
[23:35:57]     GL_AMD_stencil_operation_extended
[23:35:57]     GL_AMD_texture_cube_map_array
[23:35:57]     GL_AMD_texture_texture4
[23:35:57]     GL_AMD_transform_feedback3_lines_triangles
[23:35:57]     GL_AMD_transform_feedback4
[23:35:57]     GL_AMD_vertex_shader_layer
[23:35:57]     GL_AMD_vertex_shader_viewport_index
[23:35:57]     GL_ARB_ES2_compatibility
[23:35:57]     GL_ARB_ES3_1_compatibility
[23:35:57]     GL_ARB_ES3_compatibility
[23:35:57]     GL_ARB_arrays_of_arrays
[23:35:57]     GL_ARB_base_instance
[23:35:57]     GL_ARB_bindless_texture
[23:35:57]     GL_ARB_blend_func_extended
[23:35:57]     GL_ARB_buffer_storage
[23:35:57]     GL_ARB_clear_buffer_object
[23:35:57]     GL_ARB_clear_texture
[23:35:57]     GL_ARB_clip_control
[23:35:57]     GL_ARB_color_buffer_float
[23:35:57]     GL_ARB_compatibility
[23:35:57]     GL_ARB_compressed_texture_pixel_storage
[23:35:57]     GL_ARB_compute_shader
[23:35:57]     GL_ARB_conditional_render_inverted
[23:35:57]     GL_ARB_conservative_depth
[23:35:57]     GL_ARB_copy_buffer
[23:35:57]     GL_ARB_copy_image
[23:35:57]     GL_ARB_cull_distance
[23:35:57]     GL_ARB_debug_output
[23:35:57]     GL_ARB_depth_buffer_float
[23:35:57]     GL_ARB_depth_clamp
[23:35:57]     GL_ARB_depth_texture
[23:35:57]     GL_ARB_derivative_control
[23:35:57]     GL_ARB_direct_state_access
[23:35:57]     GL_ARB_draw_buffers
[23:35:57]     GL_ARB_draw_buffers_blend
[23:35:57]     GL_ARB_draw_elements_base_vertex
[23:35:57]     GL_ARB_draw_indirect
[23:35:57]     GL_ARB_draw_instanced
[23:35:57]     GL_ARB_enhanced_layouts
[23:35:57]     GL_ARB_explicit_attrib_location
[23:35:57]     GL_ARB_explicit_uniform_location
[23:35:57]     GL_ARB_fragment_coord_conventions
[23:35:57]     GL_ARB_fragment_layer_viewport
[23:35:57]     GL_ARB_fragment_program
[23:35:57]     GL_ARB_fragment_program_shadow
[23:35:57]     GL_ARB_fragment_shader
[23:35:57]     GL_ARB_framebuffer_no_attachments
[23:35:57]     GL_ARB_framebuffer_object
[23:35:57]     GL_ARB_framebuffer_sRGB
[23:35:57]     GL_ARB_geometry_shader4
[23:35:57]     GL_ARB_get_program_binary
[23:35:57]     GL_ARB_get_texture_sub_image
[23:35:57]     GL_ARB_gl_spirv
[23:35:57]     GL_ARB_gpu_shader5
[23:35:57]     GL_ARB_gpu_shader_fp64
[23:35:57]     GL_ARB_half_float_pixel
[23:35:57]     GL_ARB_half_float_vertex
[23:35:57]     GL_ARB_imaging
[23:35:57]     GL_ARB_indirect_parameters
[23:35:57]     GL_ARB_instanced_arrays
[23:35:57]     GL_ARB_internalformat_query
[23:35:57]     GL_ARB_internalformat_query2
[23:35:57]     GL_ARB_invalidate_subdata
[23:35:57]     GL_ARB_map_buffer_alignment
[23:35:57]     GL_ARB_map_buffer_range
[23:35:57]     GL_ARB_multi_bind
[23:35:57]     GL_ARB_multi_draw_indirect
[23:35:57]     GL_ARB_multisample
[23:35:57]     GL_ARB_multitexture
[23:35:57]     GL_ARB_occlusion_query
[23:35:57]     GL_ARB_occlusion_query2
[23:35:57]     GL_ARB_parallel_shader_compile
[23:35:57]     GL_ARB_pipeline_statistics_query
[23:35:57]     GL_ARB_pixel_buffer_object
[23:35:57]     GL_ARB_point_parameters
[23:35:57]     GL_ARB_point_sprite
[23:35:57]     GL_ARB_polygon_offset_clamp
[23:35:57]     GL_ARB_program_interface_query
[23:35:57]     GL_ARB_provoking_vertex
[23:35:57]     GL_ARB_query_buffer_object
[23:35:57]     GL_ARB_robust_buffer_access_behavior
[23:35:57]     GL_ARB_sample_shading
[23:35:57]     GL_ARB_sampler_objects
[23:35:57]     GL_ARB_seamless_cube_map
[23:35:57]     GL_ARB_seamless_cubemap_per_texture
[23:35:57]     GL_ARB_separate_shader_objects
[23:35:57]     GL_ARB_shader_atomic_counter_ops
[23:35:57]     GL_ARB_shader_atomic_counters
[23:35:57]     GL_ARB_shader_ballot
[23:35:57]     GL_ARB_shader_bit_encoding
[23:35:57]     GL_ARB_shader_draw_parameters
[23:35:57]     GL_ARB_shader_group_vote
[23:35:57]     GL_ARB_shader_image_load_store
[23:35:57]     GL_ARB_shader_image_size
[23:35:57]     GL_ARB_shader_objects
[23:35:57]     GL_ARB_shader_precision
[23:35:57]     GL_ARB_shader_stencil_export
[23:35:57]     GL_ARB_shader_storage_buffer_object
[23:35:57]     GL_ARB_shader_subroutine
[23:35:57]     GL_ARB_shader_texture_image_samples
[23:35:57]     GL_ARB_shader_texture_lod
[23:35:57]     GL_ARB_shader_viewport_layer_array
[23:35:57]     GL_ARB_shading_language_100
[23:35:57]     GL_ARB_shading_language_420pack
[23:35:57]     GL_ARB_shading_language_packing
[23:35:57]     GL_ARB_shadow
[23:35:57]     GL_ARB_shadow_ambient
[23:35:57]     GL_ARB_sparse_buffer
[23:35:57]     GL_ARB_sparse_texture
[23:35:57]     GL_ARB_spirv_extensions
[23:35:57]     GL_ARB_stencil_texturing
[23:35:57]     GL_ARB_sync
[23:35:57]     GL_ARB_tessellation_shader
[23:35:57]     GL_ARB_texture_barrier
[23:35:57]     GL_ARB_texture_border_clamp
[23:35:57]     GL_ARB_texture_buffer_object
[23:35:57]     GL_ARB_texture_buffer_object_rgb32
[23:35:57]     GL_ARB_texture_buffer_range
[23:35:57]     GL_ARB_texture_compression
[23:35:57]     GL_ARB_texture_compression_bptc
[23:35:57]     GL_ARB_texture_compression_rgtc
[23:35:57]     GL_ARB_texture_cube_map
[23:35:57]     GL_ARB_texture_cube_map_array
[23:35:57]     GL_ARB_texture_env_add
[23:35:57]     GL_ARB_texture_env_combine
[23:35:57]     GL_ARB_texture_env_crossbar
[23:35:57]     GL_ARB_texture_env_dot3
[23:35:57]     GL_ARB_texture_float
[23:35:57]     GL_ARB_texture_gather
[23:35:57]     GL_ARB_texture_mirror_clamp_to_edge
[23:35:57]     GL_ARB_texture_mirrored_repeat
[23:35:57]     GL_ARB_texture_multisample
[23:35:57]     GL_ARB_texture_non_power_of_two
[23:35:57]     GL_ARB_texture_query_levels
[23:35:57]     GL_ARB_texture_query_lod
[23:35:57]     GL_ARB_texture_rectangle
[23:35:57]     GL_ARB_texture_rg
[23:35:57]     GL_ARB_texture_rgb10_a2ui
[23:35:57]     GL_ARB_texture_snorm
[23:35:57]     GL_ARB_texture_stencil8
[23:35:57]     GL_ARB_texture_storage
[23:35:57]     GL_ARB_texture_storage_multisample
[23:35:57]     GL_ARB_texture_swizzle
[23:35:57]     GL_ARB_texture_view
[23:35:57]     GL_ARB_timer_query
[23:35:57]     GL_ARB_transform_feedback2
[23:35:57]     GL_ARB_transform_feedback3
[23:35:57]     GL_ARB_transform_feedback_instanced
[23:35:57]     GL_ARB_transform_feedback_overflow_query
[23:35:57]     GL_ARB_transpose_matrix
[23:35:57]     GL_ARB_uniform_buffer_object
[23:35:57]     GL_ARB_vertex_array_bgra
[23:35:57]     GL_ARB_vertex_array_object
[23:35:57]     GL_ARB_vertex_attrib_64bit
[23:35:57]     GL_ARB_vertex_attrib_binding
[23:35:57]     GL_ARB_vertex_buffer_object
[23:35:57]     GL_ARB_vertex_program
[23:35:57]     GL_ARB_vertex_shader
[23:35:57]     GL_ARB_vertex_type_10f_11f_11f_rev
[23:35:57]     GL_ARB_vertex_type_2_10_10_10_rev
[23:35:57]     GL_ARB_viewport_array
[23:35:57]     GL_ARB_window_pos
[23:35:57]     GL_ATI_draw_buffers
[23:35:57]     GL_ATI_envmap_bumpmap
[23:35:57]     GL_ATI_fragment_shader
[23:35:57]     GL_ATI_separate_stencil
[23:35:57]     GL_ATI_texture_compression_3dc
[23:35:57]     GL_ATI_texture_env_combine3
[23:35:57]     GL_ATI_texture_float
[23:35:57]     GL_ATI_texture_mirror_once
[23:35:57]     GL_EXT_abgr
[23:35:57]     GL_EXT_bgra
[23:35:57]     GL_EXT_bindable_uniform
[23:35:57]     GL_EXT_blend_color
[23:35:57]     GL_EXT_blend_equation_separate
[23:35:57]     GL_EXT_blend_func_separate
[23:35:57]     GL_EXT_blend_minmax
[23:35:57]     GL_EXT_blend_subtract
[23:35:57]     GL_EXT_compiled_vertex_array
[23:35:57]     GL_EXT_copy_buffer
[23:35:57]     GL_EXT_copy_texture
[23:35:57]     GL_EXT_depth_bounds_test
[23:35:57]     GL_EXT_direct_state_access
[23:35:57]     GL_EXT_draw_buffers2
[23:35:57]     GL_EXT_draw_instanced
[23:35:57]     GL_EXT_draw_range_elements
[23:35:57]     GL_EXT_fog_coord
[23:35:57]     GL_EXT_framebuffer_blit
[23:35:57]     GL_EXT_framebuffer_multisample
[23:35:57]     GL_EXT_framebuffer_object
[23:35:57]     GL_EXT_framebuffer_sRGB
[23:35:57]     GL_EXT_geometry_shader4
[23:35:57]     GL_EXT_gpu_program_parameters
[23:35:57]     GL_EXT_gpu_shader4
[23:35:57]     GL_EXT_histogram
[23:35:57]     GL_EXT_memory_object
[23:35:57]     GL_EXT_memory_object_win32
[23:35:57]     GL_EXT_multi_draw_arrays
[23:35:57]     GL_EXT_packed_depth_stencil
[23:35:57]     GL_EXT_packed_float
[23:35:57]     GL_EXT_packed_pixels
[23:35:57]     GL_EXT_pixel_buffer_object
[23:35:57]     GL_EXT_point_parameters
[23:35:57]     GL_EXT_polygon_offset_clamp
[23:35:57]     GL_EXT_provoking_vertex
[23:35:57]     GL_EXT_rescale_normal
[23:35:57]     GL_EXT_secondary_color
[23:35:57]     GL_EXT_semaphore
[23:35:57]     GL_EXT_semaphore_win32
[23:35:57]     GL_EXT_separate_specular_color
[23:35:57]     GL_EXT_shader_image_load_store
[23:35:57]     GL_EXT_shader_integer_mix
[23:35:57]     GL_EXT_shadow_funcs
[23:35:57]     GL_EXT_stencil_wrap
[23:35:57]     GL_EXT_subtexture
[23:35:57]     GL_EXT_texgen_reflection
[23:35:57]     GL_EXT_texture3D
[23:35:57]     GL_EXT_texture_array
[23:35:57]     GL_EXT_texture_buffer_object
[23:35:57]     GL_EXT_texture_compression_bptc
[23:35:57]     GL_EXT_texture_compression_latc
[23:35:57]     GL_EXT_texture_compression_rgtc
[23:35:57]     GL_EXT_texture_compression_s3tc
[23:35:57]     GL_EXT_texture_cube_map
[23:35:57]     GL_EXT_texture_edge_clamp
[23:35:57]     GL_EXT_texture_env_add
[23:35:57]     GL_EXT_texture_env_combine
[23:35:57]     GL_EXT_texture_env_dot3
[23:35:57]     GL_EXT_texture_filter_anisotropic
[23:35:57]     GL_EXT_texture_integer
[23:35:57]     GL_EXT_texture_lod
[23:35:57]     GL_EXT_texture_lod_bias
[23:35:57]     GL_EXT_texture_mirror_clamp
[23:35:57]     GL_EXT_texture_object
[23:35:57]     GL_EXT_texture_rectangle
[23:35:57]     GL_EXT_texture_sRGB
[23:35:57]     GL_EXT_texture_sRGB_R8
[23:35:57]     GL_EXT_texture_sRGB_RG8
[23:35:57]     GL_EXT_texture_sRGB_decode
[23:35:57]     GL_EXT_texture_shared_exponent
[23:35:57]     GL_EXT_texture_snorm
[23:35:57]     GL_EXT_texture_storage
[23:35:57]     GL_EXT_texture_swizzle
[23:35:57]     GL_EXT_timer_query
[23:35:57]     GL_EXT_transform_feedback
[23:35:57]     GL_EXT_vertex_array
[23:35:57]     GL_EXT_vertex_array_bgra
[23:35:57]     GL_EXT_vertex_attrib_64bit
[23:35:57]     GL_IBM_texture_mirrored_repeat
[23:35:57]     GL_KHR_context_flush_control
[23:35:57]     GL_KHR_debug
[23:35:57]     GL_KHR_no_error
[23:35:57]     GL_KHR_parallel_shader_compile
[23:35:57]     GL_KHR_robust_buffer_access_behavior
[23:35:57]     GL_KHR_robustness
[23:35:57]     GL_KTX_buffer_region
[23:35:57]     GL_NV_alpha_to_coverage_dither_control
[23:35:57]     GL_NV_blend_square
[23:35:57]     GL_NV_conditional_render
[23:35:57]     GL_NV_copy_depth_to_color
[23:35:57]     GL_NV_copy_image
[23:35:57]     GL_NV_depth_buffer_float
[23:35:57]     GL_NV_explicit_multisample
[23:35:57]     GL_NV_float_buffer
[23:35:57]     GL_NV_half_float
[23:35:57]     GL_NV_primitive_restart
[23:35:57]     GL_NV_shader_atomic_int64
[23:35:57]     GL_NV_texgen_reflection
[23:35:57]     GL_NV_texture_barrier
[23:35:57]     GL_OES_EGL_image
[23:35:57]     GL_SGIS_generate_mipmap
[23:35:57]     GL_SGIS_texture_edge_clamp
[23:35:57]     GL_SGIS_texture_lod
[23:35:57]     GL_SUN_multi_draw_arrays
[23:35:57]     GL_WIN_swap_hint
[23:35:57]     WGL_EXT_swap_control
[23:35:57] OpenGL pixel format: 8:8:8:8
[23:35:57] OpenGL depth format: 24:8
[23:35:57] 
[23:35:57] GLSL version: 4.60
[23:35:57] GLSL max vertex uniforms: 4096 (16384)
[23:35:57] GLSL max fragment uniforms: 4096 (16384)
[23:35:57] GLSL max varyings: 128 (128)
[23:35:57] GLSL max lights: 8 (8)
[23:35:57] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[23:35:57] 
[23:35:57] Vertex/index buffer memory limit: 0MiB
[23:35:57] Starting workaround for fast running clocks
[23:35:57] Using LWJGL timer.
[23:36:00] Startup Phase - Initializing..
[23:36:00] Preloading builtin materials
[23:36:00] Preloading builtin materials done
[23:36:00] Setting up Collada Model Loader
[23:36:00] Launching Collada Model Loader threads
[23:36:00] Launching WOM Loader threads
[23:36:00] Startup Phase - Setting up..
[23:36:01] Loading window positions from C:\Users\USERNAME\wurm\players\Sylfean\windows_1920x1080.txt
[23:36:01] Loading props file C:\Users\USERNAME\wurm\players\Sylfean\windows_1920x1080.txt
[23:36:02] Gui initialized
[23:36:02] Startup Phase - Preparing terrain...
[23:36:03] Startup Phase - Connecting ..
[23:36:03] Disabling Nagles
[23:36:03] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\_Event.2020-07.txt
[23:36:03] Disabling Nagles
[23:36:05] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\_Friends.2020-07.txt
[23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\Village.2020-07.txt
[23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\CA_HELP.2020-07.txt
[23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\GL-Freedom.2020-07.txt
[23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\Freedom.2020-07.txt
[23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\Trade.2020-07.txt
[23:36:07] Login successful
[23:36:07] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[23:36:07] Starting update of login splash image...
[23:36:07] Finished loading new login splash image!
[23:36:09] Water reflection offscreen size 960x540
[23:36:14] While cleaning error state: GL ERROR: (1282)
[23:36:15] While cleaning error state: GL ERROR: (1282)
[23:36:16] While cleaning error state: GL ERROR: (1282)
[23:36:34] While cleaning error state: GL ERROR: (1282)
[23:36:43] While cleaning error state: GL ERROR: (1282)
[23:37:07] While cleaning error state: GL ERROR: (1282)
[23:37:31] While cleaning error state: GL ERROR: (1282)
[23:37:35] While cleaning error state: GL ERROR: (1282)
[23:37:43] While cleaning error state: GL ERROR: (1282)
[23:37:44] While cleaning error state: GL ERROR: (1282)
[23:37:50] While cleaning error state: GL ERROR: (1282)
 

 

First thing we checked was the temperature, but it's fine. RAM also has no issues. Graphic card drivers have been updated. The SSD is only around a month old, so it's likely this isn't the cause either.

What else could I check?

And is there any reason it happens more often, if more actions show in the event tab/emotes like wave are used? :D Might have just been a coincidence, but spamming an emote on another player caused the shutdown at least two times.

I would greatly appreciate any help and tips!

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You could check in windows event viewer -> windows logs -> system, see if anything shows up there at the time it happens.

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I've seen Wurm crash a few times, which is usually down to Java or graphics issues, but not for it to reboot the PC

 

Like @Substrsays, its probably worth checking the windows logs

 

Failing that, check the Java settings which are outlined in this thread might help even though its a few years old

 

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I had a similar issue (as did someone else who posted a few weeks back). What solved it for me was disabling Ambient Occlusion (as someone in the other thread kindly advised).

 

Try it. Hopefully it will work.

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On 8/6/2020 at 11:20 AM, Substr said:

You could check in windows event viewer -> windows logs -> system, see if anything shows up there at the time it happens.


There was nothing in the event viewer matching the time when the PC shuts down 😕 So no clue what caused it.

We will monitor if the issue returns after disabling Ambient Occlusion (thanks @Goodwinfor the suggestion!) but so far it's looking good. We played a few hours yesterday without any problem at all. If it returns, I'll take a look at the other suggestions.

Thank you all very much for the input!

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