Posted August 6, 2020 Hey I know Wurm might not even be the cause here, but it's the only game where this is happening, so I hoped someone here might have some tips on what else to check. My partners PC randomly shuts down while playing Wurm, without crash warning or BSOD. CPU: AMD FX(tm)-4300 Quad-Core Processor RAM: 8 GB GPU: AMD Radeon (TM) R7 360 Series This is the Wurm log after such a shutdown. Spoiler [23:35:52] [23:35:52] Preparing to enable console logging. [23:35:52] Now logging to C:\Users\USERNAME\wurm\console.Sylfean.log [23:35:52] Time is Fri Jul 31 23:35:52 CEST 2020 [23:35:52] Running client version 4.2.16 [23:35:52] client build# c08746c3eeed7dd71c23234d83f63c308437cb9e [23:35:52] client build time 2020-07-28 16:00 [23:35:52] [23:35:52] === System information === [23:35:52] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [23:35:52] Operating system: Windows 10 (arch: amd64, version: 10.0) [23:35:52] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [23:35:52] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [23:35:52] Available CPUs: 4 [23:35:52] [23:35:52] [23:35:52] === Wurm options === [23:35:52] animation_playback_self = 0 [23:35:52] ao_level = 1 [23:35:52] auto_mipmaps_enabled = 1 [23:35:52] auto_run_source = 0 [23:35:52] cavedetail = 0 [23:35:52] censor_chat = true [23:35:52] collada_animations = 4 [23:35:52] colorItemsDamage = true [23:35:52] color_black = 0.0,0.0,0.0,1.0 [23:35:52] color_cyan = 0.0,1.0,1.0,1.0 [23:35:52] color_enchant_desc = 0.5,0.5,1.0,1.0 [23:35:52] color_enchant_name = 0.0,0.5,0.5,1.0 [23:35:52] color_enchant_power = 0.0,1.0,1.0,1.0 [23:35:52] color_error = 1.0,0.3,0.3,1.0 [23:35:52] color_fuchsia = 1.0,0.0,1.0,1.0 [23:35:52] color_green = 0.4,0.72,0.47,1.0 [23:35:52] color_grey = 0.5,0.75,1.0,1.0 [23:35:52] color_lime = 0.5,1.0,0.5,1.0 [23:35:52] color_maroon = 0.5,0.0,0.0,1.0 [23:35:52] color_navy_blue = 0.23,0.39,1.0,1.0 [23:35:52] color_orange = 1.0,0.58,0.04,1.0 [23:35:52] color_outline_ally = 0.5,1.0,0.5,1.0 [23:35:52] color_outline_friend = 0.5,0.75,1.0,1.0 [23:35:52] color_outline_hostile = 1.0,0.0,0.0,1.0 [23:35:52] color_outline_neutral = 0.5,0.5,1.0,1.0 [23:35:52] color_purple = 0.5,0.0,0.5,1.0 [23:35:52] color_red = 1.0,0.0,0.0,1.0 [23:35:52] color_royal_blue = 0.5,0.5,1.0,1.0 [23:35:52] color_salve_acid = 1.0,1.0,0.0,1.0 [23:35:52] color_salve_fire = 1.0,0.0,0.0,1.0 [23:35:52] color_salve_frost = 0.0,0.0,1.0,1.0 [23:35:52] color_silver = 0.75,0.75,0.75,1.0 [23:35:52] color_system = 0.5,1.0,0.5,1.0 [23:35:52] color_teal = 0.0,0.5,0.5,1.0 [23:35:52] color_white = 1.0,1.0,1.0,1.0 [23:35:52] color_yellow = 1.0,1.0,0.0,1.0 [23:35:52] compressed_textures = false [23:35:52] compressed_textures_S3TC = true [23:35:52] contribution_culling = 200 [23:35:52] custim_timer_source = 1 [23:35:52] customTimer1 = -1|-1 [23:35:52] customTimer2 = -1|-1 [23:35:52] customTimer3 = -1|-1 [23:35:52] customTimer4 = -1|-1 [23:35:52] customTimer5 = -1|-1 [23:35:52] debug_mode = false [23:35:52] defaultActions_source = 0 [23:35:52] depth_clamp_enabled = 2 [23:35:52] disable_select_all_shortcut = false [23:35:52] display_settings = false:true:0:1920:1080:32:-1:false:false [23:35:52] enable_contribution_culling = false [23:35:52] enable_debugs = false [23:35:52] enable_lod = true [23:35:52] enable_shift_drag = false [23:35:52] enable_volumetric_fog = true [23:35:52] enable_vsync = false [23:35:52] enable_world_drag = true [23:35:52] event_log_rotation = 2 [23:35:52] exec_source = 0 [23:35:52] fast_yield = false [23:35:52] fbo_enabled = 2 [23:35:52] fog_coord_src = 0 [23:35:52] font_antialias = 2 [23:35:52] font_bold = 11 [23:35:52] font_default = 11 [23:35:52] font_header = 24 [23:35:52] font_italian = 11 [23:35:52] font_monospaced = 11 [23:35:52] font_static = 11 [23:35:52] fov_horizontal = 80 [23:35:52] fps_limit = 60 [23:35:52] fps_limit_background = 30 [23:35:52] fps_limit_enabled = true [23:35:52] free_look_mode_disable_on_close_component = false [23:35:52] free_look_mode_disable_on_combat = false [23:35:52] free_look_mode_disable_on_open_component = false [23:35:52] free_look_mode_sensitivity = 10 [23:35:52] game_client_thread_priority = 2 [23:35:52] glsl_debug_loading = false [23:35:52] glsl_enabled = 2 [23:35:52] gpu_skinning = true [23:35:52] gui_opacity = 4 [23:35:52] gui_skin = 1 [23:35:52] has_read_eula = true [23:35:52] head_bob = true [23:35:52] hide_cursor_with_ui = false [23:35:52] hide_inactive_friends = false [23:35:52] hide_menu_examine = false [23:35:52] hide_menu_no_target = false [23:35:52] hide_menu_spam_mode = true [23:35:52] hide_menu_stop = false [23:35:52] hide_onscreen_fail_messages = false [23:35:52] hide_onscreen_hostile_messages = false [23:35:52] hide_onscreen_info_messages = false [23:35:52] hide_personal_goal = false [23:35:52] high_res_binoculars = true [23:35:52] hint_texture_scaling = 2 [23:35:52] impColumn = true [23:35:52] inverse_mouse = false [23:35:52] irc_log_rotation = 2 [23:35:52] irc_notif = 0 [23:35:52] item_creature_render_distance = 4 [23:35:52] key_bindings_source = 0 [23:35:52] keyboard_layout = 0 [23:35:52] limit_dynamic_lights = true [23:35:52] loadInventoryStartup = true [23:35:52] local_list_in_event = false [23:35:52] lod = 2 [23:35:52] log_extra_errors = false [23:35:52] log_gl_errors = false [23:35:52] mark_text_read = true [23:35:52] material_as_suffix = true [23:35:52] max_dynamic_lights = 16 [23:35:52] max_shader_lights = 8 [23:35:52] max_texture_size = 1 [23:35:52] mega_texture_size = 6 [23:35:52] model_loader_thread_priority = 4 [23:35:52] model_loading_threads = 4 [23:35:52] mount_control_mode = 0 [23:35:52] mount_rotation = false [23:35:52] mouse_camera_sensitivity = 10.0 [23:35:52] mouse_smoothing = 0.0 [23:35:52] multicolor_usage = 1 [23:35:52] multidraw_enabled = 1 [23:35:52] no_brightness = false [23:35:52] no_terrain_render = false [23:35:52] no_world_render = false [23:35:52] non_power_of_two = 1 [23:35:52] normal_maps = true [23:35:52] occlusion_queries_enabled = 2 [23:35:52] offscreen_texture_size = 1 [23:35:52] other_log_rotation = 2 [23:35:52] outline_picking = true [23:35:52] player_texture_size = 2 [23:35:52] quick_keybinds = true [23:35:52] reflection_texture_size = 1 [23:35:52] reflections = 0 [23:35:52] remember_password = true [23:35:52] render_bloom = false [23:35:52] render_distant_terrain = true [23:35:52] render_fxaa = true [23:35:52] render_sun_glare = true [23:35:52] render_vignette = false [23:35:52] renderer_type = 1 [23:35:52] resident_models = false [23:35:52] save_skills_on_quit = false [23:35:52] screen_brightness = 0.0 [23:35:52] screenshot_file_format = 1 [23:35:52] season_override = 0 [23:35:52] send_extra_tile_data = false [23:35:52] setting_timestamps = true [23:35:52] settings_version = 14 [23:35:52] shadow_level = 0 [23:35:52] shadow_mapsize = 1 [23:35:52] shift_drag_default = 10 [23:35:52] showKChat = true [23:35:52] show_body_in_inventory = false [23:35:52] show_creature_overlay = true [23:35:52] show_examine_world_text = true [23:35:52] show_local_world_text = true [23:35:52] show_old_menu = false [23:35:52] show_old_quickbar = false [23:35:52] silent_friends_update = false [23:35:52] skillgain_minimum = 1 [23:35:52] skillgain_no_alignment = true [23:35:52] skillgain_no_favor = true [23:35:52] skydetail = 1 [23:35:52] sound_al_gain = 5 [23:35:52] sound_buzzlevel = 2 [23:35:52] sound_cache_enabled = true [23:35:52] sound_doppler_enabled = false [23:35:52] sound_engine = 2 [23:35:52] sound_footstepslevel = 10 [23:35:52] sound_music_level = 0 [23:35:52] sound_play_PMAlert = false [23:35:52] sound_play_UIsounds = true [23:35:52] sound_play_ambients = true [23:35:52] sound_play_buzz = true [23:35:52] sound_play_combat = true [23:35:52] sound_play_door = true [23:35:52] sound_play_emotes = true [23:35:52] sound_play_footsteps = true [23:35:52] sound_play_music = false [23:35:52] sound_play_weather = true [23:35:52] sound_play_work = true [23:35:52] structure_render_distance = 4 [23:35:52] submit_client_data = 1 [23:35:52] supersampling = 0 [23:35:52] swap_mouse_buttons = false [23:35:52] terrain_res = 1 [23:35:52] test_attach_equipment = false [23:35:52] test_mode = 0 [23:35:52] thirdPerson = false [23:35:52] tile_transitions = true [23:35:52] tiledecorations = 2 [23:35:52] togglePushToTalk = true [23:35:52] treelist_outline = true [23:35:52] trees = 4 [23:35:52] ui_scale = 90 [23:35:52] update_optional = true [23:35:52] use_alpha_particles = true [23:35:52] use_anisotropic_filtering = 3 [23:35:52] use_antialiasing = 1 [23:35:52] use_default_action = true [23:35:52] use_fast_clock_work_around = true [23:35:52] use_nano_timer = false [23:35:52] use_non_alpha_particles = true [23:35:52] use_phobia_models = true [23:35:52] use_tree_models = true [23:35:52] use_weather_particles = true [23:35:52] vbo_enabled = 1 [23:35:52] vg_ui_theme = 1 [23:35:52] viewport_bob = true [23:35:52] water_detail = 0 [23:35:52] [23:35:54] Setting up WurmModel Model Loader [23:35:54] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [23:35:54] Translating legacy key NUMPAD7 to KP_7 [23:35:54] Translating legacy key NUMPAD9 to KP_9 [23:35:54] Translating legacy key SUBTRACT to KP_SUBTRACT [23:35:54] Translating legacy key EQUALS to EQUAL [23:35:54] Translating legacy key ADD to KP_ADD [23:35:54] Translating legacy key NUMPAD8 to KP_8 [23:35:54] Translating legacy key NUMPAD5 to KP_5 [23:35:54] Translating legacy key MULTIPLY to KP_MULTIPLY [23:35:54] Translating legacy key NUMPAD1 to KP_1 [23:35:54] Translating legacy key NUMPAD0 to KP_0 [23:35:54] Translating legacy key NUMPAD3 to KP_3 [23:35:54] Translating legacy key NUMPAD2 to KP_2 [23:35:54] Translating legacy key DECIMAL to KP_DECIMAL [23:35:54] Translating legacy key DIVIDE to KP_DIVIDE [23:35:54] Translating legacy key NUMPAD6 to KP_6 [23:35:54] Translating legacy key NUMPAD4 to KP_4 [23:35:57] Word filter loaded: 23 [23:35:57] Starting global frame job manager with 4 worker threads [23:35:57] Starting global lazy job manager with 2 worker threads [23:35:57] Setting up OpenAL Sound Engine [23:35:57] OpenAL version: 1.1 ALSOFT 1.19.1 [23:35:57] OpenAL renderer: OpenAL Soft [23:35:57] OpenAL vendor: OpenAL Community [23:35:57] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [23:35:57] Generating: 128 source channels. [23:35:57] [23:35:57] === OpenGL information === [23:35:57] LWJGL version: 3.2.3 1.2.0 [23:35:57] OpenGL vendor: ATI Technologies Inc. [23:35:57] OpenGL renderer: AMD Radeon (TM) R7 360 Series [23:35:57] OpenGL version: 4.6.13596 Compatibility Profile Context 20.5.1 27.20.1017.1011 [23:35:57] OpenGL extensions: [23:35:57] GL_AMDX_debug_output [23:35:57] GL_AMD_blend_minmax_factor [23:35:57] GL_AMD_conservative_depth [23:35:57] GL_AMD_debug_output [23:35:57] GL_AMD_depth_clamp_separate [23:35:57] GL_AMD_draw_buffers_blend [23:35:57] GL_AMD_framebuffer_sample_positions [23:35:57] GL_AMD_gcn_shader [23:35:57] GL_AMD_gpu_shader_int64 [23:35:57] GL_AMD_interleaved_elements [23:35:57] GL_AMD_multi_draw_indirect [23:35:57] GL_AMD_name_gen_delete [23:35:57] GL_AMD_occlusion_query_event [23:35:57] GL_AMD_performance_monitor [23:35:57] GL_AMD_pinned_memory [23:35:57] GL_AMD_query_buffer_object [23:35:57] GL_AMD_sample_positions [23:35:57] GL_AMD_seamless_cubemap_per_texture [23:35:57] GL_AMD_shader_atomic_counter_ops [23:35:57] GL_AMD_shader_stencil_export [23:35:57] GL_AMD_shader_stencil_value_export [23:35:57] GL_AMD_shader_trace [23:35:57] GL_AMD_shader_trinary_minmax [23:35:57] GL_AMD_sparse_texture [23:35:57] GL_AMD_sparse_texture_pool [23:35:57] GL_AMD_stencil_operation_extended [23:35:57] GL_AMD_texture_cube_map_array [23:35:57] GL_AMD_texture_texture4 [23:35:57] GL_AMD_transform_feedback3_lines_triangles [23:35:57] GL_AMD_transform_feedback4 [23:35:57] GL_AMD_vertex_shader_layer [23:35:57] GL_AMD_vertex_shader_viewport_index [23:35:57] GL_ARB_ES2_compatibility [23:35:57] GL_ARB_ES3_1_compatibility [23:35:57] GL_ARB_ES3_compatibility [23:35:57] GL_ARB_arrays_of_arrays [23:35:57] GL_ARB_base_instance [23:35:57] GL_ARB_bindless_texture [23:35:57] GL_ARB_blend_func_extended [23:35:57] GL_ARB_buffer_storage [23:35:57] GL_ARB_clear_buffer_object [23:35:57] GL_ARB_clear_texture [23:35:57] GL_ARB_clip_control [23:35:57] GL_ARB_color_buffer_float [23:35:57] GL_ARB_compatibility [23:35:57] GL_ARB_compressed_texture_pixel_storage [23:35:57] GL_ARB_compute_shader [23:35:57] GL_ARB_conditional_render_inverted [23:35:57] GL_ARB_conservative_depth [23:35:57] GL_ARB_copy_buffer [23:35:57] GL_ARB_copy_image [23:35:57] GL_ARB_cull_distance [23:35:57] GL_ARB_debug_output [23:35:57] GL_ARB_depth_buffer_float [23:35:57] GL_ARB_depth_clamp [23:35:57] GL_ARB_depth_texture [23:35:57] GL_ARB_derivative_control [23:35:57] GL_ARB_direct_state_access [23:35:57] GL_ARB_draw_buffers [23:35:57] GL_ARB_draw_buffers_blend [23:35:57] GL_ARB_draw_elements_base_vertex [23:35:57] GL_ARB_draw_indirect [23:35:57] GL_ARB_draw_instanced [23:35:57] GL_ARB_enhanced_layouts [23:35:57] GL_ARB_explicit_attrib_location [23:35:57] GL_ARB_explicit_uniform_location [23:35:57] GL_ARB_fragment_coord_conventions [23:35:57] GL_ARB_fragment_layer_viewport [23:35:57] GL_ARB_fragment_program [23:35:57] GL_ARB_fragment_program_shadow [23:35:57] GL_ARB_fragment_shader [23:35:57] GL_ARB_framebuffer_no_attachments [23:35:57] GL_ARB_framebuffer_object [23:35:57] GL_ARB_framebuffer_sRGB [23:35:57] GL_ARB_geometry_shader4 [23:35:57] GL_ARB_get_program_binary [23:35:57] GL_ARB_get_texture_sub_image [23:35:57] GL_ARB_gl_spirv [23:35:57] GL_ARB_gpu_shader5 [23:35:57] GL_ARB_gpu_shader_fp64 [23:35:57] GL_ARB_half_float_pixel [23:35:57] GL_ARB_half_float_vertex [23:35:57] GL_ARB_imaging [23:35:57] GL_ARB_indirect_parameters [23:35:57] GL_ARB_instanced_arrays [23:35:57] GL_ARB_internalformat_query [23:35:57] GL_ARB_internalformat_query2 [23:35:57] GL_ARB_invalidate_subdata [23:35:57] GL_ARB_map_buffer_alignment [23:35:57] GL_ARB_map_buffer_range [23:35:57] GL_ARB_multi_bind [23:35:57] GL_ARB_multi_draw_indirect [23:35:57] GL_ARB_multisample [23:35:57] GL_ARB_multitexture [23:35:57] GL_ARB_occlusion_query [23:35:57] GL_ARB_occlusion_query2 [23:35:57] GL_ARB_parallel_shader_compile [23:35:57] GL_ARB_pipeline_statistics_query [23:35:57] GL_ARB_pixel_buffer_object [23:35:57] GL_ARB_point_parameters [23:35:57] GL_ARB_point_sprite [23:35:57] GL_ARB_polygon_offset_clamp [23:35:57] GL_ARB_program_interface_query [23:35:57] GL_ARB_provoking_vertex [23:35:57] GL_ARB_query_buffer_object [23:35:57] GL_ARB_robust_buffer_access_behavior [23:35:57] GL_ARB_sample_shading [23:35:57] GL_ARB_sampler_objects [23:35:57] GL_ARB_seamless_cube_map [23:35:57] GL_ARB_seamless_cubemap_per_texture [23:35:57] GL_ARB_separate_shader_objects [23:35:57] GL_ARB_shader_atomic_counter_ops [23:35:57] GL_ARB_shader_atomic_counters [23:35:57] GL_ARB_shader_ballot [23:35:57] GL_ARB_shader_bit_encoding [23:35:57] GL_ARB_shader_draw_parameters [23:35:57] GL_ARB_shader_group_vote [23:35:57] GL_ARB_shader_image_load_store [23:35:57] GL_ARB_shader_image_size [23:35:57] GL_ARB_shader_objects [23:35:57] GL_ARB_shader_precision [23:35:57] GL_ARB_shader_stencil_export [23:35:57] GL_ARB_shader_storage_buffer_object [23:35:57] GL_ARB_shader_subroutine [23:35:57] GL_ARB_shader_texture_image_samples [23:35:57] GL_ARB_shader_texture_lod [23:35:57] GL_ARB_shader_viewport_layer_array [23:35:57] GL_ARB_shading_language_100 [23:35:57] GL_ARB_shading_language_420pack [23:35:57] GL_ARB_shading_language_packing [23:35:57] GL_ARB_shadow [23:35:57] GL_ARB_shadow_ambient [23:35:57] GL_ARB_sparse_buffer [23:35:57] GL_ARB_sparse_texture [23:35:57] GL_ARB_spirv_extensions [23:35:57] GL_ARB_stencil_texturing [23:35:57] GL_ARB_sync [23:35:57] GL_ARB_tessellation_shader [23:35:57] GL_ARB_texture_barrier [23:35:57] GL_ARB_texture_border_clamp [23:35:57] GL_ARB_texture_buffer_object [23:35:57] GL_ARB_texture_buffer_object_rgb32 [23:35:57] GL_ARB_texture_buffer_range [23:35:57] GL_ARB_texture_compression [23:35:57] GL_ARB_texture_compression_bptc [23:35:57] GL_ARB_texture_compression_rgtc [23:35:57] GL_ARB_texture_cube_map [23:35:57] GL_ARB_texture_cube_map_array [23:35:57] GL_ARB_texture_env_add [23:35:57] GL_ARB_texture_env_combine [23:35:57] GL_ARB_texture_env_crossbar [23:35:57] GL_ARB_texture_env_dot3 [23:35:57] GL_ARB_texture_float [23:35:57] GL_ARB_texture_gather [23:35:57] GL_ARB_texture_mirror_clamp_to_edge [23:35:57] GL_ARB_texture_mirrored_repeat [23:35:57] GL_ARB_texture_multisample [23:35:57] GL_ARB_texture_non_power_of_two [23:35:57] GL_ARB_texture_query_levels [23:35:57] GL_ARB_texture_query_lod [23:35:57] GL_ARB_texture_rectangle [23:35:57] GL_ARB_texture_rg [23:35:57] GL_ARB_texture_rgb10_a2ui [23:35:57] GL_ARB_texture_snorm [23:35:57] GL_ARB_texture_stencil8 [23:35:57] GL_ARB_texture_storage [23:35:57] GL_ARB_texture_storage_multisample [23:35:57] GL_ARB_texture_swizzle [23:35:57] GL_ARB_texture_view [23:35:57] GL_ARB_timer_query [23:35:57] GL_ARB_transform_feedback2 [23:35:57] GL_ARB_transform_feedback3 [23:35:57] GL_ARB_transform_feedback_instanced [23:35:57] GL_ARB_transform_feedback_overflow_query [23:35:57] GL_ARB_transpose_matrix [23:35:57] GL_ARB_uniform_buffer_object [23:35:57] GL_ARB_vertex_array_bgra [23:35:57] GL_ARB_vertex_array_object [23:35:57] GL_ARB_vertex_attrib_64bit [23:35:57] GL_ARB_vertex_attrib_binding [23:35:57] GL_ARB_vertex_buffer_object [23:35:57] GL_ARB_vertex_program [23:35:57] GL_ARB_vertex_shader [23:35:57] GL_ARB_vertex_type_10f_11f_11f_rev [23:35:57] GL_ARB_vertex_type_2_10_10_10_rev [23:35:57] GL_ARB_viewport_array [23:35:57] GL_ARB_window_pos [23:35:57] GL_ATI_draw_buffers [23:35:57] GL_ATI_envmap_bumpmap [23:35:57] GL_ATI_fragment_shader [23:35:57] GL_ATI_separate_stencil [23:35:57] GL_ATI_texture_compression_3dc [23:35:57] GL_ATI_texture_env_combine3 [23:35:57] GL_ATI_texture_float [23:35:57] GL_ATI_texture_mirror_once [23:35:57] GL_EXT_abgr [23:35:57] GL_EXT_bgra [23:35:57] GL_EXT_bindable_uniform [23:35:57] GL_EXT_blend_color [23:35:57] GL_EXT_blend_equation_separate [23:35:57] GL_EXT_blend_func_separate [23:35:57] GL_EXT_blend_minmax [23:35:57] GL_EXT_blend_subtract [23:35:57] GL_EXT_compiled_vertex_array [23:35:57] GL_EXT_copy_buffer [23:35:57] GL_EXT_copy_texture [23:35:57] GL_EXT_depth_bounds_test [23:35:57] GL_EXT_direct_state_access [23:35:57] GL_EXT_draw_buffers2 [23:35:57] GL_EXT_draw_instanced [23:35:57] GL_EXT_draw_range_elements [23:35:57] GL_EXT_fog_coord [23:35:57] GL_EXT_framebuffer_blit [23:35:57] GL_EXT_framebuffer_multisample [23:35:57] GL_EXT_framebuffer_object [23:35:57] GL_EXT_framebuffer_sRGB [23:35:57] GL_EXT_geometry_shader4 [23:35:57] GL_EXT_gpu_program_parameters [23:35:57] GL_EXT_gpu_shader4 [23:35:57] GL_EXT_histogram [23:35:57] GL_EXT_memory_object [23:35:57] GL_EXT_memory_object_win32 [23:35:57] GL_EXT_multi_draw_arrays [23:35:57] GL_EXT_packed_depth_stencil [23:35:57] GL_EXT_packed_float [23:35:57] GL_EXT_packed_pixels [23:35:57] GL_EXT_pixel_buffer_object [23:35:57] GL_EXT_point_parameters [23:35:57] GL_EXT_polygon_offset_clamp [23:35:57] GL_EXT_provoking_vertex [23:35:57] GL_EXT_rescale_normal [23:35:57] GL_EXT_secondary_color [23:35:57] GL_EXT_semaphore [23:35:57] GL_EXT_semaphore_win32 [23:35:57] GL_EXT_separate_specular_color [23:35:57] GL_EXT_shader_image_load_store [23:35:57] GL_EXT_shader_integer_mix [23:35:57] GL_EXT_shadow_funcs [23:35:57] GL_EXT_stencil_wrap [23:35:57] GL_EXT_subtexture [23:35:57] GL_EXT_texgen_reflection [23:35:57] GL_EXT_texture3D [23:35:57] GL_EXT_texture_array [23:35:57] GL_EXT_texture_buffer_object [23:35:57] GL_EXT_texture_compression_bptc [23:35:57] GL_EXT_texture_compression_latc [23:35:57] GL_EXT_texture_compression_rgtc [23:35:57] GL_EXT_texture_compression_s3tc [23:35:57] GL_EXT_texture_cube_map [23:35:57] GL_EXT_texture_edge_clamp [23:35:57] GL_EXT_texture_env_add [23:35:57] GL_EXT_texture_env_combine [23:35:57] GL_EXT_texture_env_dot3 [23:35:57] GL_EXT_texture_filter_anisotropic [23:35:57] GL_EXT_texture_integer [23:35:57] GL_EXT_texture_lod [23:35:57] GL_EXT_texture_lod_bias [23:35:57] GL_EXT_texture_mirror_clamp [23:35:57] GL_EXT_texture_object [23:35:57] GL_EXT_texture_rectangle [23:35:57] GL_EXT_texture_sRGB [23:35:57] GL_EXT_texture_sRGB_R8 [23:35:57] GL_EXT_texture_sRGB_RG8 [23:35:57] GL_EXT_texture_sRGB_decode [23:35:57] GL_EXT_texture_shared_exponent [23:35:57] GL_EXT_texture_snorm [23:35:57] GL_EXT_texture_storage [23:35:57] GL_EXT_texture_swizzle [23:35:57] GL_EXT_timer_query [23:35:57] GL_EXT_transform_feedback [23:35:57] GL_EXT_vertex_array [23:35:57] GL_EXT_vertex_array_bgra [23:35:57] GL_EXT_vertex_attrib_64bit [23:35:57] GL_IBM_texture_mirrored_repeat [23:35:57] GL_KHR_context_flush_control [23:35:57] GL_KHR_debug [23:35:57] GL_KHR_no_error [23:35:57] GL_KHR_parallel_shader_compile [23:35:57] GL_KHR_robust_buffer_access_behavior [23:35:57] GL_KHR_robustness [23:35:57] GL_KTX_buffer_region [23:35:57] GL_NV_alpha_to_coverage_dither_control [23:35:57] GL_NV_blend_square [23:35:57] GL_NV_conditional_render [23:35:57] GL_NV_copy_depth_to_color [23:35:57] GL_NV_copy_image [23:35:57] GL_NV_depth_buffer_float [23:35:57] GL_NV_explicit_multisample [23:35:57] GL_NV_float_buffer [23:35:57] GL_NV_half_float [23:35:57] GL_NV_primitive_restart [23:35:57] GL_NV_shader_atomic_int64 [23:35:57] GL_NV_texgen_reflection [23:35:57] GL_NV_texture_barrier [23:35:57] GL_OES_EGL_image [23:35:57] GL_SGIS_generate_mipmap [23:35:57] GL_SGIS_texture_edge_clamp [23:35:57] GL_SGIS_texture_lod [23:35:57] GL_SUN_multi_draw_arrays [23:35:57] GL_WIN_swap_hint [23:35:57] WGL_EXT_swap_control [23:35:57] OpenGL pixel format: 8:8:8:8 [23:35:57] OpenGL depth format: 24:8 [23:35:57] [23:35:57] GLSL version: 4.60 [23:35:57] GLSL max vertex uniforms: 4096 (16384) [23:35:57] GLSL max fragment uniforms: 4096 (16384) [23:35:57] GLSL max varyings: 128 (128) [23:35:57] GLSL max lights: 8 (8) [23:35:57] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [23:35:57] [23:35:57] Vertex/index buffer memory limit: 0MiB [23:35:57] Starting workaround for fast running clocks [23:35:57] Using LWJGL timer. [23:36:00] Startup Phase - Initializing.. [23:36:00] Preloading builtin materials [23:36:00] Preloading builtin materials done [23:36:00] Setting up Collada Model Loader [23:36:00] Launching Collada Model Loader threads [23:36:00] Launching WOM Loader threads [23:36:00] Startup Phase - Setting up.. [23:36:01] Loading window positions from C:\Users\USERNAME\wurm\players\Sylfean\windows_1920x1080.txt [23:36:01] Loading props file C:\Users\USERNAME\wurm\players\Sylfean\windows_1920x1080.txt [23:36:02] Gui initialized [23:36:02] Startup Phase - Preparing terrain... [23:36:03] Startup Phase - Connecting .. [23:36:03] Disabling Nagles [23:36:03] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\_Event.2020-07.txt [23:36:03] Disabling Nagles [23:36:05] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\_Friends.2020-07.txt [23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\Village.2020-07.txt [23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\CA_HELP.2020-07.txt [23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\GL-Freedom.2020-07.txt [23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\Freedom.2020-07.txt [23:36:07] Writing to C:\Users\USERNAME\wurm\players\Sylfean\logs\Trade.2020-07.txt [23:36:07] Login successful [23:36:07] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [23:36:07] Starting update of login splash image... [23:36:07] Finished loading new login splash image! [23:36:09] Water reflection offscreen size 960x540 [23:36:14] While cleaning error state: GL ERROR: (1282) [23:36:15] While cleaning error state: GL ERROR: (1282) [23:36:16] While cleaning error state: GL ERROR: (1282) [23:36:34] While cleaning error state: GL ERROR: (1282) [23:36:43] While cleaning error state: GL ERROR: (1282) [23:37:07] While cleaning error state: GL ERROR: (1282) [23:37:31] While cleaning error state: GL ERROR: (1282) [23:37:35] While cleaning error state: GL ERROR: (1282) [23:37:43] While cleaning error state: GL ERROR: (1282) [23:37:44] While cleaning error state: GL ERROR: (1282) [23:37:50] While cleaning error state: GL ERROR: (1282) First thing we checked was the temperature, but it's fine. RAM also has no issues. Graphic card drivers have been updated. The SSD is only around a month old, so it's likely this isn't the cause either. What else could I check? And is there any reason it happens more often, if more actions show in the event tab/emotes like wave are used? Might have just been a coincidence, but spamming an emote on another player caused the shutdown at least two times. I would greatly appreciate any help and tips! Share this post Link to post Share on other sites
Posted August 6, 2020 You could check in windows event viewer -> windows logs -> system, see if anything shows up there at the time it happens. 1 Share this post Link to post Share on other sites
Posted August 6, 2020 I've seen Wurm crash a few times, which is usually down to Java or graphics issues, but not for it to reboot the PC Like @Substrsays, its probably worth checking the windows logs Failing that, check the Java settings which are outlined in this thread might help even though its a few years old 1 Share this post Link to post Share on other sites
Posted August 6, 2020 I had a similar issue (as did someone else who posted a few weeks back). What solved it for me was disabling Ambient Occlusion (as someone in the other thread kindly advised). Try it. Hopefully it will work. 1 Share this post Link to post Share on other sites
Posted August 7, 2020 On 8/6/2020 at 11:20 AM, Substr said: You could check in windows event viewer -> windows logs -> system, see if anything shows up there at the time it happens. There was nothing in the event viewer matching the time when the PC shuts down 😕 So no clue what caused it. We will monitor if the issue returns after disabling Ambient Occlusion (thanks @Goodwinfor the suggestion!) but so far it's looking good. We played a few hours yesterday without any problem at all. If it returns, I'll take a look at the other suggestions. Thank you all very much for the input! 2 Share this post Link to post Share on other sites