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Borgir

Possible routing issues? [solved]

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Hello,

 

I'm playing on Harmony, using the Steam client. Everything used to be fine, but during the last several days I started having crazy (refreshing) lag spikes (up to 130 seconds long, every couple of minutes or so).

 

Since nobody else seems to be affected by this, it looks like something on my side.

 

My internet connection is not the best one (optic 250/25Mbps), but it works fine with everything else, including other online games, heck even WO used to work fine just a week ago.

 

My client performance should not be an issue, I get stable 60 FPS (capped by monitor) all the time.

 

I'm connecting from Slovakia, just for the info.

 

Is there any way I could diagnose my connection? Maybe some kind of trace route command or something similar?

 

Thanks.

 

Spoiler

[10:24:30] 
[10:24:30] Preparing to enable console logging.
[10:24:30] Now logging to D:\Steam\steamapps\common\Wurm Online\gamedata\console.Mareridt.log
[10:24:30] Time is Wed Aug 05 10:24:30 CEST 2020
[10:24:30] Running client version 4.2.17
[10:24:30]          client build# a01f3244b52636871eb4e8093a78e3f821fe51b1
[10:24:30]      client build time 2020-08-01 18:19
[10:24:30] 
[10:24:30] === System information ===
[10:24:30] Executing from D:\Steam\steamapps\common\Wurm Online\
[10:24:30] Operating system: Windows 10 (arch: amd64, version: 10.0)
[10:24:30] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[10:24:30] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[10:24:30] Available CPUs: 8
[10:24:30] 
[10:24:30] 
[10:24:30] === Wurm options ===
[10:24:30] animation_playback_self = 0
[10:24:30] ao_level = 0
[10:24:30] auto_mipmaps_enabled = 1
[10:24:30] auto_run_source = 0
[10:24:30] cavedetail = 0
[10:24:30] censor_chat = true
[10:24:30] collada_animations = 3
[10:24:30] colorItemsDamage = true
[10:24:30] color_black = 0.0,0.0,0.0,1.0
[10:24:30] color_cyan = 0.0,1.0,1.0,1.0
[10:24:30] color_enchant_desc = 0.5,0.5,1.0,1.0
[10:24:30] color_enchant_name = 0.0,0.5,0.5,1.0
[10:24:30] color_enchant_power = 0.0,1.0,1.0,1.0
[10:24:30] color_error = 1.0,0.3,0.3,1.0
[10:24:30] color_fuchsia = 1.0,0.0,1.0,1.0
[10:24:30] color_green = 0.4,0.72,0.47,1.0
[10:24:30] color_grey = 0.5,0.75,1.0,1.0
[10:24:30] color_lime = 0.5,1.0,0.5,1.0
[10:24:30] color_maroon = 0.5,0.0,0.0,1.0
[10:24:30] color_navy_blue = 0.23,0.39,1.0,1.0
[10:24:30] color_orange = 1.0,0.58,0.04,1.0
[10:24:30] color_outline_ally = 0.5,1.0,0.5,1.0
[10:24:30] color_outline_friend = 0.5,0.75,1.0,1.0
[10:24:30] color_outline_hostile = 1.0,0.0,0.0,1.0
[10:24:30] color_outline_neutral = 0.5,0.5,1.0,1.0
[10:24:30] color_purple = 0.5,0.0,0.5,1.0
[10:24:30] color_red = 1.0,0.0,0.0,1.0
[10:24:30] color_royal_blue = 0.5,0.5,1.0,1.0
[10:24:30] color_salve_acid = 1.0,1.0,0.0,1.0
[10:24:30] color_salve_fire = 1.0,0.0,0.0,1.0
[10:24:30] color_salve_frost = 0.0,0.0,1.0,1.0
[10:24:30] color_silver = 0.75,0.75,0.75,1.0
[10:24:30] color_system = 0.5,1.0,0.5,1.0
[10:24:30] color_teal = 0.0,0.5,0.5,1.0
[10:24:30] color_white = 1.0,1.0,1.0,1.0
[10:24:30] color_yellow = 1.0,1.0,0.0,1.0
[10:24:30] compressed_textures = false
[10:24:30] compressed_textures_S3TC = true
[10:24:30] contribution_culling = 200
[10:24:30] custim_timer_source = 1
[10:24:30] customTimer1 = -1|-1
[10:24:30] customTimer2 = -1|-1
[10:24:30] customTimer3 = -1|-1
[10:24:30] customTimer4 = -1|-1
[10:24:30] customTimer5 = -1|-1
[10:24:30] debug_mode = false
[10:24:30] defaultActions_source = 0
[10:24:30] depth_clamp_enabled = 2
[10:24:30] disable_select_all_shortcut = false
[10:24:30] display_settings = false:true:0:1920:1080:32:-1:false:false
[10:24:30] enable_contribution_culling = true
[10:24:30] enable_debugs = false
[10:24:30] enable_lod = true
[10:24:30] enable_shift_drag = false
[10:24:30] enable_volumetric_fog = true
[10:24:30] enable_vsync = true
[10:24:30] enable_world_drag = true
[10:24:30] event_log_rotation = 3
[10:24:30] exec_source = 0
[10:24:30] fast_yield = false
[10:24:30] fbo_enabled = 2
[10:24:30] fog_coord_src = 0
[10:24:30] font_antialias = 2
[10:24:30] font_bold = 11
[10:24:30] font_default = 11
[10:24:30] font_header = 24
[10:24:30] font_italian = 11
[10:24:30] font_monospaced = 11
[10:24:30] font_static = 11
[10:24:30] fov_horizontal = 80
[10:24:30] fps_limit = 60
[10:24:30] fps_limit_background = 5
[10:24:30] fps_limit_enabled = true
[10:24:30] free_look_mode_disable_on_close_component = false
[10:24:30] free_look_mode_disable_on_combat = false
[10:24:30] free_look_mode_disable_on_open_component = false
[10:24:30] free_look_mode_sensitivity = 10
[10:24:30] game_client_thread_priority = 2
[10:24:30] glsl_debug_loading = false
[10:24:30] glsl_enabled = 2
[10:24:30] gpu_skinning = true
[10:24:30] gui_opacity = 3
[10:24:30] gui_skin = 1
[10:24:30] has_read_eula = true
[10:24:30] head_bob = false
[10:24:30] hide_cursor_with_ui = false
[10:24:30] hide_inactive_friends = false
[10:24:30] hide_menu_examine = false
[10:24:30] hide_menu_no_target = false
[10:24:30] hide_menu_spam_mode = true
[10:24:30] hide_menu_stop = false
[10:24:30] hide_onscreen_fail_messages = false
[10:24:30] hide_onscreen_hostile_messages = false
[10:24:30] hide_onscreen_info_messages = false
[10:24:30] hide_personal_goal = false
[10:24:30] high_res_binoculars = true
[10:24:30] hint_texture_scaling = 2
[10:24:30] impColumn = true
[10:24:30] inverse_mouse = false
[10:24:30] irc_log_rotation = 3
[10:24:30] irc_notif = 0
[10:24:30] item_creature_render_distance = 3
[10:24:30] key_bindings_source = 0
[10:24:30] keyboard_layout = 0
[10:24:30] limit_dynamic_lights = true
[10:24:30] loadInventoryStartup = true
[10:24:30] local_list_in_event = true
[10:24:30] lod = 1
[10:24:30] log_extra_errors = true
[10:24:30] log_gl_errors = false
[10:24:30] mark_text_read = true
[10:24:30] material_as_suffix = true
[10:24:30] max_dynamic_lights = 8
[10:24:30] max_shader_lights = 8
[10:24:30] max_texture_size = 2
[10:24:30] mega_texture_size = 5
[10:24:30] model_loader_thread_priority = 2
[10:24:30] model_loading_threads = 3
[10:24:30] mount_control_mode = 0
[10:24:30] mount_rotation = false
[10:24:30] mouse_camera_sensitivity = 10.0
[10:24:30] mouse_smoothing = 0.0
[10:24:30] multicolor_usage = 1
[10:24:30] multidraw_enabled = 1
[10:24:30] no_brightness = false
[10:24:30] no_terrain_render = false
[10:24:30] no_world_render = false
[10:24:30] non_power_of_two = 1
[10:24:30] normal_maps = true
[10:24:30] occlusion_queries_enabled = 2
[10:24:30] offscreen_texture_size = 2
[10:24:30] other_log_rotation = 3
[10:24:30] outline_picking = true
[10:24:30] player_texture_size = 2
[10:24:30] quick_keybinds = true
[10:24:30] reflection_texture_size = 2
[10:24:30] reflections = 2
[10:24:30] remember_password = true
[10:24:30] render_bloom = false
[10:24:30] render_distant_terrain = true
[10:24:30] render_fxaa = false
[10:24:30] render_sun_glare = false
[10:24:30] render_vignette = false
[10:24:30] renderer_type = 1
[10:24:30] resident_models = false
[10:24:30] save_skills_on_quit = true
[10:24:30] screen_brightness = 0.0
[10:24:30] screenshot_file_format = 0
[10:24:30] season_override = 0
[10:24:30] send_extra_tile_data = false
[10:24:30] setting_timestamps = true
[10:24:30] settings_version = 14
[10:24:30] shadow_level = 0
[10:24:30] shadow_mapsize = 0
[10:24:30] shift_drag_default = 10
[10:24:30] showKChat = true
[10:24:30] show_body_in_inventory = false
[10:24:30] show_creature_overlay = true
[10:24:30] show_examine_world_text = true
[10:24:30] show_local_world_text = true
[10:24:30] show_old_menu = false
[10:24:30] show_old_quickbar = false
[10:24:30] silent_friends_update = false
[10:24:30] skillgain_minimum = 5
[10:24:30] skillgain_no_alignment = false
[10:24:30] skillgain_no_favor = true
[10:24:30] skydetail = 2
[10:24:30] sound_al_gain = 30
[10:24:30] sound_buzzlevel = 2
[10:24:30] sound_cache_enabled = true
[10:24:30] sound_doppler_enabled = false
[10:24:30] sound_engine = 2
[10:24:30] sound_footstepslevel = 10
[10:24:30] sound_music_level = 5
[10:24:30] sound_play_PMAlert = true
[10:24:30] sound_play_UIsounds = true
[10:24:30] sound_play_ambients = true
[10:24:30] sound_play_buzz = true
[10:24:30] sound_play_combat = true
[10:24:30] sound_play_door = true
[10:24:30] sound_play_emotes = true
[10:24:30] sound_play_footsteps = true
[10:24:30] sound_play_music = false
[10:24:30] sound_play_weather = true
[10:24:30] sound_play_work = true
[10:24:30] structure_render_distance = 4
[10:24:30] submit_client_data = 2
[10:24:30] supersampling = 0
[10:24:30] swap_mouse_buttons = false
[10:24:30] terrain_res = 2
[10:24:30] test_attach_equipment = false
[10:24:30] test_mode = 0
[10:24:30] thirdPerson = false
[10:24:30] tile_transitions = true
[10:24:30] tiledecorations = 2
[10:24:30] togglePushToTalk = true
[10:24:30] treelist_outline = true
[10:24:30] trees = 2
[10:24:30] ui_scale = 100
[10:24:30] update_optional = true
[10:24:30] use_alpha_particles = true
[10:24:30] use_anisotropic_filtering = 0
[10:24:30] use_antialiasing = 0
[10:24:30] use_default_action = true
[10:24:30] use_fast_clock_work_around = true
[10:24:30] use_nano_timer = false
[10:24:30] use_non_alpha_particles = true
[10:24:30] use_phobia_models = false
[10:24:30] use_tree_models = true
[10:24:30] use_weather_particles = true
[10:24:30] vbo_enabled = 1
[10:24:30] vg_ui_theme = 1
[10:24:30] viewport_bob = true
[10:24:30] water_detail = 2
[10:24:30] 
[10:24:30] Setting up WurmModel Model Loader
[10:24:30] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[10:24:30] Translating legacy key NUMPAD7 to KP_7
[10:24:30] Translating legacy key NUMPAD9 to KP_9
[10:24:30] Translating legacy key SUBTRACT to KP_SUBTRACT
[10:24:30] Translating legacy key EQUALS to EQUAL
[10:24:30] Translating legacy key ADD to KP_ADD
[10:24:30] Translating legacy key NUMPAD8 to KP_8
[10:24:30] Translating legacy key NUMPAD5 to KP_5
[10:24:30] Translating legacy key MULTIPLY to KP_MULTIPLY
[10:24:30] Translating legacy key NUMPAD1 to KP_1
[10:24:30] Translating legacy key NUMPAD0 to KP_0
[10:24:30] Translating legacy key NUMPAD3 to KP_3
[10:24:30] Translating legacy key NUMPAD2 to KP_2
[10:24:30] Translating legacy key DECIMAL to KP_DECIMAL
[10:24:30] Translating legacy key DIVIDE to KP_DIVIDE
[10:24:30] Translating legacy key NUMPAD6 to KP_6
[10:24:30] Translating legacy key NUMPAD4 to KP_4
[10:24:31] Word filter loaded: 23
[10:24:32] Starting global frame job manager with 8 worker threads
[10:24:32] Starting global lazy job manager with 4 worker threads
[10:24:32] Setting up OpenAL Sound Engine
[10:24:32] OpenAL version: 1.1 ALSOFT 1.19.1
[10:24:32] OpenAL renderer: OpenAL Soft
[10:24:32] OpenAL vendor: OpenAL Community
[10:24:32] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[10:24:32] Generating: 128 source channels.
[10:24:32] 
[10:24:32] === OpenGL information ===
[10:24:32] LWJGL version: 3.2.3 1.2.0
[10:24:32] OpenGL vendor: NVIDIA Corporation
[10:24:32] OpenGL renderer: GeForce GTX 970/PCIe/SSE2
[10:24:32] OpenGL version: 4.6.0 NVIDIA 451.48
[10:24:32] OpenGL extensions:
[10:24:32]     GL_AMD_multi_draw_indirect
[10:24:32]     GL_AMD_seamless_cubemap_per_texture
[10:24:32]     GL_AMD_vertex_shader_viewport_index
[10:24:32]     GL_AMD_vertex_shader_layer
[10:24:32]     GL_ARB_arrays_of_arrays
[10:24:32]     GL_ARB_base_instance
[10:24:32]     GL_ARB_bindless_texture
[10:24:32]     GL_ARB_blend_func_extended
[10:24:32]     GL_ARB_buffer_storage
[10:24:32]     GL_ARB_clear_buffer_object
[10:24:32]     GL_ARB_clear_texture
[10:24:32]     GL_ARB_clip_control
[10:24:32]     GL_ARB_color_buffer_float
[10:24:32]     GL_ARB_compatibility
[10:24:32]     GL_ARB_compressed_texture_pixel_storage
[10:24:32]     GL_ARB_conservative_depth
[10:24:32]     GL_ARB_compute_shader
[10:24:32]     GL_ARB_compute_variable_group_size
[10:24:32]     GL_ARB_conditional_render_inverted
[10:24:32]     GL_ARB_copy_buffer
[10:24:32]     GL_ARB_copy_image
[10:24:32]     GL_ARB_cull_distance
[10:24:32]     GL_ARB_debug_output
[10:24:32]     GL_ARB_depth_buffer_float
[10:24:32]     GL_ARB_depth_clamp
[10:24:32]     GL_ARB_depth_texture
[10:24:32]     GL_ARB_derivative_control
[10:24:32]     GL_ARB_direct_state_access
[10:24:32]     GL_ARB_draw_buffers
[10:24:32]     GL_ARB_draw_buffers_blend
[10:24:32]     GL_ARB_draw_indirect
[10:24:32]     GL_ARB_draw_elements_base_vertex
[10:24:32]     GL_ARB_draw_instanced
[10:24:32]     GL_ARB_enhanced_layouts
[10:24:32]     GL_ARB_ES2_compatibility
[10:24:32]     GL_ARB_ES3_compatibility
[10:24:32]     GL_ARB_ES3_1_compatibility
[10:24:32]     GL_ARB_ES3_2_compatibility
[10:24:32]     GL_ARB_explicit_attrib_location
[10:24:32]     GL_ARB_explicit_uniform_location
[10:24:32]     GL_ARB_fragment_coord_conventions
[10:24:32]     GL_ARB_fragment_layer_viewport
[10:24:32]     GL_ARB_fragment_program
[10:24:32]     GL_ARB_fragment_program_shadow
[10:24:32]     GL_ARB_fragment_shader
[10:24:32]     GL_ARB_fragment_shader_interlock
[10:24:32]     GL_ARB_framebuffer_no_attachments
[10:24:32]     GL_ARB_framebuffer_object
[10:24:32]     GL_ARB_framebuffer_sRGB
[10:24:32]     GL_ARB_geometry_shader4
[10:24:32]     GL_ARB_get_program_binary
[10:24:32]     GL_ARB_get_texture_sub_image
[10:24:32]     GL_ARB_gl_spirv
[10:24:32]     GL_ARB_gpu_shader5
[10:24:32]     GL_ARB_gpu_shader_fp64
[10:24:32]     GL_ARB_gpu_shader_int64
[10:24:32]     GL_ARB_half_float_pixel
[10:24:32]     GL_ARB_half_float_vertex
[10:24:32]     GL_ARB_imaging
[10:24:32]     GL_ARB_indirect_parameters
[10:24:32]     GL_ARB_instanced_arrays
[10:24:32]     GL_ARB_internalformat_query
[10:24:32]     GL_ARB_internalformat_query2
[10:24:32]     GL_ARB_invalidate_subdata
[10:24:32]     GL_ARB_map_buffer_alignment
[10:24:32]     GL_ARB_map_buffer_range
[10:24:32]     GL_ARB_multi_bind
[10:24:32]     GL_ARB_multi_draw_indirect
[10:24:32]     GL_ARB_multisample
[10:24:32]     GL_ARB_multitexture
[10:24:32]     GL_ARB_occlusion_query
[10:24:32]     GL_ARB_occlusion_query2
[10:24:32]     GL_ARB_parallel_shader_compile
[10:24:32]     GL_ARB_pipeline_statistics_query
[10:24:32]     GL_ARB_pixel_buffer_object
[10:24:32]     GL_ARB_point_parameters
[10:24:32]     GL_ARB_point_sprite
[10:24:32]     GL_ARB_polygon_offset_clamp
[10:24:32]     GL_ARB_post_depth_coverage
[10:24:32]     GL_ARB_program_interface_query
[10:24:32]     GL_ARB_provoking_vertex
[10:24:32]     GL_ARB_query_buffer_object
[10:24:32]     GL_ARB_robust_buffer_access_behavior
[10:24:32]     GL_ARB_robustness
[10:24:32]     GL_ARB_sample_locations
[10:24:32]     GL_ARB_sample_shading
[10:24:32]     GL_ARB_sampler_objects
[10:24:32]     GL_ARB_seamless_cube_map
[10:24:32]     GL_ARB_seamless_cubemap_per_texture
[10:24:32]     GL_ARB_separate_shader_objects
[10:24:32]     GL_ARB_shader_atomic_counter_ops
[10:24:32]     GL_ARB_shader_atomic_counters
[10:24:32]     GL_ARB_shader_ballot
[10:24:32]     GL_ARB_shader_bit_encoding
[10:24:32]     GL_ARB_shader_clock
[10:24:32]     GL_ARB_shader_draw_parameters
[10:24:32]     GL_ARB_shader_group_vote
[10:24:32]     GL_ARB_shader_image_load_store
[10:24:32]     GL_ARB_shader_image_size
[10:24:32]     GL_ARB_shader_objects
[10:24:32]     GL_ARB_shader_precision
[10:24:32]     GL_ARB_shader_storage_buffer_object
[10:24:32]     GL_ARB_shader_subroutine
[10:24:32]     GL_ARB_shader_texture_image_samples
[10:24:32]     GL_ARB_shader_texture_lod
[10:24:32]     GL_ARB_shading_language_100
[10:24:32]     GL_ARB_shader_viewport_layer_array
[10:24:32]     GL_ARB_shading_language_420pack
[10:24:32]     GL_ARB_shading_language_include
[10:24:32]     GL_ARB_shading_language_packing
[10:24:32]     GL_ARB_shadow
[10:24:32]     GL_ARB_sparse_buffer
[10:24:32]     GL_ARB_sparse_texture
[10:24:32]     GL_ARB_sparse_texture2
[10:24:32]     GL_ARB_sparse_texture_clamp
[10:24:32]     GL_ARB_spirv_extensions
[10:24:32]     GL_ARB_stencil_texturing
[10:24:32]     GL_ARB_sync
[10:24:32]     GL_ARB_tessellation_shader
[10:24:32]     GL_ARB_texture_barrier
[10:24:32]     GL_ARB_texture_border_clamp
[10:24:32]     GL_ARB_texture_buffer_object
[10:24:32]     GL_ARB_texture_buffer_object_rgb32
[10:24:32]     GL_ARB_texture_buffer_range
[10:24:32]     GL_ARB_texture_compression
[10:24:32]     GL_ARB_texture_compression_bptc
[10:24:32]     GL_ARB_texture_compression_rgtc
[10:24:32]     GL_ARB_texture_cube_map
[10:24:32]     GL_ARB_texture_cube_map_array
[10:24:32]     GL_ARB_texture_env_add
[10:24:32]     GL_ARB_texture_env_combine
[10:24:32]     GL_ARB_texture_env_crossbar
[10:24:32]     GL_ARB_texture_env_dot3
[10:24:32]     GL_ARB_texture_filter_anisotropic
[10:24:32]     GL_ARB_texture_filter_minmax
[10:24:32]     GL_ARB_texture_float
[10:24:32]     GL_ARB_texture_gather
[10:24:32]     GL_ARB_texture_mirror_clamp_to_edge
[10:24:32]     GL_ARB_texture_mirrored_repeat
[10:24:32]     GL_ARB_texture_multisample
[10:24:32]     GL_ARB_texture_non_power_of_two
[10:24:32]     GL_ARB_texture_query_levels
[10:24:32]     GL_ARB_texture_query_lod
[10:24:32]     GL_ARB_texture_rectangle
[10:24:32]     GL_ARB_texture_rg
[10:24:32]     GL_ARB_texture_rgb10_a2ui
[10:24:32]     GL_ARB_texture_stencil8
[10:24:32]     GL_ARB_texture_storage
[10:24:32]     GL_ARB_texture_storage_multisample
[10:24:32]     GL_ARB_texture_swizzle
[10:24:32]     GL_ARB_texture_view
[10:24:32]     GL_ARB_timer_query
[10:24:32]     GL_ARB_transform_feedback2
[10:24:32]     GL_ARB_transform_feedback3
[10:24:32]     GL_ARB_transform_feedback_instanced
[10:24:32]     GL_ARB_transform_feedback_overflow_query
[10:24:32]     GL_ARB_transpose_matrix
[10:24:32]     GL_ARB_uniform_buffer_object
[10:24:32]     GL_ARB_vertex_array_bgra
[10:24:32]     GL_ARB_vertex_array_object
[10:24:32]     GL_ARB_vertex_attrib_64bit
[10:24:32]     GL_ARB_vertex_attrib_binding
[10:24:32]     GL_ARB_vertex_buffer_object
[10:24:32]     GL_ARB_vertex_program
[10:24:32]     GL_ARB_vertex_shader
[10:24:32]     GL_ARB_vertex_type_10f_11f_11f_rev
[10:24:32]     GL_ARB_vertex_type_2_10_10_10_rev
[10:24:32]     GL_ARB_viewport_array
[10:24:32]     GL_ARB_window_pos
[10:24:32]     GL_ATI_draw_buffers
[10:24:32]     GL_ATI_texture_float
[10:24:32]     GL_ATI_texture_mirror_once
[10:24:32]     GL_S3_s3tc
[10:24:32]     GL_EXT_texture_env_add
[10:24:32]     GL_EXT_abgr
[10:24:32]     GL_EXT_bgra
[10:24:32]     GL_EXT_bindable_uniform
[10:24:32]     GL_EXT_blend_color
[10:24:32]     GL_EXT_blend_equation_separate
[10:24:32]     GL_EXT_blend_func_separate
[10:24:32]     GL_EXT_blend_minmax
[10:24:32]     GL_EXT_blend_subtract
[10:24:32]     GL_EXT_compiled_vertex_array
[10:24:32]     GL_EXT_Cg_shader
[10:24:32]     GL_EXT_depth_bounds_test
[10:24:32]     GL_EXT_direct_state_access
[10:24:32]     GL_EXT_draw_buffers2
[10:24:32]     GL_EXT_draw_instanced
[10:24:32]     GL_EXT_draw_range_elements
[10:24:32]     GL_EXT_fog_coord
[10:24:32]     GL_EXT_framebuffer_blit
[10:24:32]     GL_EXT_framebuffer_multisample
[10:24:32]     GL_EXTX_framebuffer_mixed_formats
[10:24:32]     GL_EXT_framebuffer_multisample_blit_scaled
[10:24:32]     GL_EXT_framebuffer_object
[10:24:32]     GL_EXT_framebuffer_sRGB
[10:24:32]     GL_EXT_geometry_shader4
[10:24:32]     GL_EXT_gpu_program_parameters
[10:24:32]     GL_EXT_gpu_shader4
[10:24:32]     GL_EXT_multi_draw_arrays
[10:24:32]     GL_EXT_multiview_texture_multisample
[10:24:32]     GL_EXT_multiview_timer_query
[10:24:32]     GL_EXT_packed_depth_stencil
[10:24:32]     GL_EXT_packed_float
[10:24:32]     GL_EXT_packed_pixels
[10:24:32]     GL_EXT_pixel_buffer_object
[10:24:32]     GL_EXT_point_parameters
[10:24:32]     GL_EXT_polygon_offset_clamp
[10:24:32]     GL_EXT_post_depth_coverage
[10:24:32]     GL_EXT_provoking_vertex
[10:24:32]     GL_EXT_raster_multisample
[10:24:32]     GL_EXT_rescale_normal
[10:24:32]     GL_EXT_secondary_color
[10:24:32]     GL_EXT_separate_shader_objects
[10:24:32]     GL_EXT_separate_specular_color
[10:24:32]     GL_EXT_shader_image_load_formatted
[10:24:32]     GL_EXT_shader_image_load_store
[10:24:32]     GL_EXT_shader_integer_mix
[10:24:32]     GL_EXT_shadow_funcs
[10:24:32]     GL_EXT_sparse_texture2
[10:24:32]     GL_EXT_stencil_two_side
[10:24:32]     GL_EXT_stencil_wrap
[10:24:32]     GL_EXT_texture3D
[10:24:32]     GL_EXT_texture_array
[10:24:32]     GL_EXT_texture_buffer_object
[10:24:32]     GL_EXT_texture_compression_dxt1
[10:24:32]     GL_EXT_texture_compression_latc
[10:24:32]     GL_EXT_texture_compression_rgtc
[10:24:32]     GL_EXT_texture_compression_s3tc
[10:24:32]     GL_EXT_texture_cube_map
[10:24:32]     GL_EXT_texture_edge_clamp
[10:24:32]     GL_EXT_texture_env_combine
[10:24:32]     GL_EXT_texture_env_dot3
[10:24:32]     GL_EXT_texture_filter_anisotropic
[10:24:32]     GL_EXT_texture_filter_minmax
[10:24:32]     GL_EXT_texture_integer
[10:24:32]     GL_EXT_texture_lod
[10:24:32]     GL_EXT_texture_lod_bias
[10:24:32]     GL_EXT_texture_mirror_clamp
[10:24:32]     GL_EXT_texture_object
[10:24:32]     GL_EXT_texture_shadow_lod
[10:24:32]     GL_EXT_texture_shared_exponent
[10:24:32]     GL_EXT_texture_sRGB
[10:24:32]     GL_EXT_texture_sRGB_R8
[10:24:32]     GL_EXT_texture_sRGB_decode
[10:24:32]     GL_EXT_texture_storage
[10:24:32]     GL_EXT_texture_swizzle
[10:24:32]     GL_EXT_timer_query
[10:24:32]     GL_EXT_transform_feedback2
[10:24:32]     GL_EXT_vertex_array
[10:24:32]     GL_EXT_vertex_array_bgra
[10:24:32]     GL_EXT_vertex_attrib_64bit
[10:24:32]     GL_EXT_window_rectangles
[10:24:32]     GL_EXT_import_sync_object
[10:24:32]     GL_IBM_rasterpos_clip
[10:24:32]     GL_IBM_texture_mirrored_repeat
[10:24:32]     GL_KHR_context_flush_control
[10:24:32]     GL_KHR_debug
[10:24:32]     GL_EXT_memory_object
[10:24:32]     GL_EXT_memory_object_win32
[10:24:32]     GL_EXT_win32_keyed_mutex
[10:24:32]     GL_KHR_parallel_shader_compile
[10:24:32]     GL_KHR_no_error
[10:24:32]     GL_KHR_robust_buffer_access_behavior
[10:24:32]     GL_KHR_robustness
[10:24:32]     GL_EXT_semaphore
[10:24:32]     GL_EXT_semaphore_win32
[10:24:32]     GL_KHR_shader_subgroup
[10:24:32]     GL_KTX_buffer_region
[10:24:32]     GL_NV_alpha_to_coverage_dither_control
[10:24:32]     GL_NV_bindless_multi_draw_indirect
[10:24:32]     GL_NV_bindless_multi_draw_indirect_count
[10:24:32]     GL_NV_bindless_texture
[10:24:32]     GL_NV_blend_equation_advanced
[10:24:32]     GL_NV_blend_equation_advanced_coherent
[10:24:32]     GL_NV_blend_minmax_factor
[10:24:32]     GL_NV_blend_square
[10:24:32]     GL_NV_command_list
[10:24:32]     GL_NV_compute_program5
[10:24:32]     GL_NV_conditional_render
[10:24:32]     GL_NV_conservative_raster
[10:24:32]     GL_NV_conservative_raster_dilate
[10:24:32]     GL_NV_copy_depth_to_color
[10:24:32]     GL_NV_copy_image
[10:24:32]     GL_NV_depth_buffer_float
[10:24:32]     GL_NV_depth_clamp
[10:24:32]     GL_NV_draw_texture
[10:24:32]     GL_NV_draw_vulkan_image
[10:24:32]     GL_NV_ES1_1_compatibility
[10:24:32]     GL_NV_ES3_1_compatibility
[10:24:32]     GL_NV_explicit_multisample
[10:24:32]     GL_NV_feature_query
[10:24:32]     GL_NV_fence
[10:24:32]     GL_NV_fill_rectangle
[10:24:32]     GL_NV_float_buffer
[10:24:32]     GL_NV_fog_distance
[10:24:32]     GL_NV_fragment_coverage_to_color
[10:24:32]     GL_NV_fragment_program
[10:24:32]     GL_NV_fragment_program_option
[10:24:32]     GL_NV_fragment_program2
[10:24:32]     GL_NV_fragment_shader_interlock
[10:24:32]     GL_NV_framebuffer_mixed_samples
[10:24:32]     GL_NV_framebuffer_multisample_coverage
[10:24:32]     GL_NV_geometry_shader4
[10:24:32]     GL_NV_geometry_shader_passthrough
[10:24:32]     GL_NV_gpu_program4
[10:24:32]     GL_NV_internalformat_sample_query
[10:24:32]     GL_NV_gpu_program4_1
[10:24:32]     GL_NV_gpu_program5
[10:24:32]     GL_NV_gpu_program5_mem_extended
[10:24:32]     GL_NV_gpu_program_fp64
[10:24:32]     GL_NV_gpu_shader5
[10:24:32]     GL_NV_half_float
[10:24:32]     GL_NV_light_max_exponent
[10:24:32]     GL_NV_memory_attachment
[10:24:32]     GL_NV_multisample_coverage
[10:24:32]     GL_NV_multisample_filter_hint
[10:24:32]     GL_NV_occlusion_query
[10:24:32]     GL_NV_packed_depth_stencil
[10:24:32]     GL_NV_parameter_buffer_object
[10:24:32]     GL_NV_parameter_buffer_object2
[10:24:32]     GL_NV_path_rendering
[10:24:32]     GL_NV_path_rendering_shared_edge
[10:24:32]     GL_NV_pixel_data_range
[10:24:32]     GL_NV_point_sprite
[10:24:32]     GL_NV_primitive_restart
[10:24:32]     GL_NV_query_resource
[10:24:32]     GL_NV_query_resource_tag
[10:24:32]     GL_NV_register_combiners
[10:24:32]     GL_NV_register_combiners2
[10:24:32]     GL_NV_sample_locations
[10:24:32]     GL_NV_sample_mask_override_coverage
[10:24:32]     GL_NV_shader_atomic_counters
[10:24:32]     GL_NV_shader_atomic_float
[10:24:32]     GL_NV_shader_atomic_fp16_vector
[10:24:32]     GL_NV_shader_atomic_int64
[10:24:32]     GL_NV_shader_buffer_load
[10:24:32]     GL_NV_shader_storage_buffer_object
[10:24:32]     GL_NV_shader_subgroup_partitioned
[10:24:32]     GL_NV_texgen_reflection
[10:24:32]     GL_NV_texture_barrier
[10:24:32]     GL_NV_texture_compression_vtc
[10:24:32]     GL_NV_texture_env_combine4
[10:24:32]     GL_NV_texture_multisample
[10:24:32]     GL_NV_texture_rectangle
[10:24:32]     GL_NV_texture_rectangle_compressed
[10:24:32]     GL_NV_texture_shader
[10:24:32]     GL_NV_texture_shader2
[10:24:32]     GL_NV_texture_shader3
[10:24:32]     GL_NV_transform_feedback
[10:24:32]     GL_NV_transform_feedback2
[10:24:32]     GL_NV_uniform_buffer_unified_memory
[10:24:32]     GL_NV_vertex_array_range
[10:24:32]     GL_NV_vertex_array_range2
[10:24:32]     GL_NV_vertex_attrib_integer_64bit
[10:24:32]     GL_NV_vertex_buffer_unified_memory
[10:24:32]     GL_NV_vertex_program
[10:24:32]     GL_NV_vertex_program1_1
[10:24:32]     GL_NV_vertex_program2
[10:24:32]     GL_NV_vertex_program2_option
[10:24:32]     GL_NV_vertex_program3
[10:24:32]     GL_NV_viewport_array2
[10:24:32]     GL_NV_viewport_swizzle
[10:24:32]     GL_NVX_conditional_render
[10:24:32]     GL_NVX_linked_gpu_multicast
[10:24:32]     GL_NV_gpu_multicast
[10:24:32]     GL_NVX_gpu_multicast2
[10:24:32]     GL_NVX_progress_fence
[10:24:32]     GL_NVX_gpu_memory_info
[10:24:32]     GL_NVX_multigpu_info
[10:24:32]     GL_NVX_nvenc_interop
[10:24:32]     GL_NV_shader_thread_group
[10:24:32]     GL_NV_shader_thread_shuffle
[10:24:32]     GL_KHR_blend_equation_advanced
[10:24:32]     GL_KHR_blend_equation_advanced_coherent
[10:24:32]     GL_OVR_multiview
[10:24:32]     GL_OVR_multiview2
[10:24:32]     GL_SGIS_generate_mipmap
[10:24:32]     GL_SGIS_texture_lod
[10:24:32]     GL_SGIX_depth_texture
[10:24:32]     GL_SGIX_shadow
[10:24:32]     GL_SUN_slice_accum
[10:24:32]     GL_WIN_swap_hint
[10:24:32]     WGL_EXT_swap_control
[10:24:32] OpenGL pixel format: 8:8:8:8
[10:24:32] OpenGL depth format: 24:8
[10:24:32] 
[10:24:32] GLSL version: 4.60 NVIDIA
[10:24:32] GLSL max vertex uniforms: 4096 (4096)
[10:24:32] GLSL max fragment uniforms: 4096 (4096)
[10:24:32] GLSL max varyings: 124 (124)
[10:24:32] GLSL max lights: 8 (8)
[10:24:32] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[10:24:32] 
[10:24:32] Vertex/index buffer memory limit: 2048MiB
[10:24:32] Starting workaround for fast running clocks
[10:24:32] Using LWJGL timer.
[10:24:32] Increasing image buffer to 16777216
[10:24:33] Startup Phase - Initializing..
[10:24:33] Preloading builtin materials
[10:24:33] Preloading builtin materials done
[10:24:33] Setting up Collada Model Loader
[10:24:33] Launching Collada Model Loader threads
[10:24:33] Launching WOM Loader threads
[10:24:33] Startup Phase - Setting up..
[10:24:33] Loading window positions from D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\windows_1920x1080.txt
[10:24:33] Loading props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\windows_1920x1080.txt
[10:24:34] Gui initialized
[10:24:34] Startup Phase - Preparing terrain...
[10:24:34] Startup Phase - Connecting ..
[10:24:34] Disabling Nagles
[10:24:35] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\_Event.2020-08-05.txt
[10:24:35] Disabling Nagles
[10:24:36] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\_Friends.2020-08-05.txt
[10:24:36] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\Alliance.2020-08-05.txt
[10:24:37] aug 05, 2020 10:24:37 AM class.GikvqEWYD FZOk5L6Gfy
[10:24:37] WARNING: Can't set attitude of creature 328581780224 because it doesn't exist
[10:24:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\Village.2020-08-05.txt
[10:24:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\CA_HELP.2020-08-05.txt
[10:24:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\GL-Freedom.2020-08-05.txt
[10:24:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\Freedom.2020-08-05.txt
[10:24:37] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\Trade.2020-08-05.txt
[10:24:37] Login successful
[10:24:37] Executing D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
[10:24:37] Starting update of login splash image...
[10:24:37] Finished loading new login splash image!
[10:24:37] Water reflection offscreen size 960x540
[10:24:40] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[10:24:45] Cannot change model name on 2568021348614 because it doesn't exist.
[10:24:45] Cannot change model name on 2568021348614 because it doesn't exist.
[10:25:27] Writing to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\logs\_Skills.2020-08-05.txt
[10:25:27] aug 05, 2020 10:25:27 AM class.J7CWROLy mMV5oPkCW
[10:25:27] SEVERE: Input does not appear to be an Ogg bitstream.
[10:25:27] aug 05, 2020 10:25:27 AM class.J7CWROLy mMV5oPkCW
[10:25:27] SEVERE: res/missingsound.ogg
[10:26:29] Cannot change model name on 2568373670150 because it doesn't exist.
[10:26:29] Cannot change model name on 2568373670150 because it doesn't exist.
[10:26:29] Cannot change model name on 2568373670150 because it doesn't exist.
[10:26:35] Cannot change model name on 2568373670150 because it doesn't exist.
[10:26:44] Cannot change model name on 2568373670150 because it doesn't exist.
[10:26:56] Cannot change model name on 2568373670150 because it doesn't exist.
[10:26:56] Cannot change model name on 2568373670150 because it doesn't exist.
[10:27:21] Cannot change model name on 22095660585218 because it doesn't exist.
[10:27:21] Cannot change model name on 22095660585218 because it doesn't exist.
[10:27:23] Cannot change model name on 22095660585218 because it doesn't exist.
[10:27:24] Cannot change model name on 22095660585218 because it doesn't exist.
[10:27:25] Cannot change model name on 22095660585218 because it doesn't exist.
[10:28:16] Cannot change model name on 22095660585218 because it doesn't exist.
[10:28:17] Cannot change model name on 22095660585218 because it doesn't exist.
[10:28:18] Cannot change model name on 22095660585218 because it doesn't exist.
[10:28:19] Cannot change model name on 22095660585218 because it doesn't exist.
[10:28:20] Cannot change model name on 22095660585218 because it doesn't exist.
[10:30:17] Cannot change model name on 48331736748290 because it doesn't exist.
[10:30:20] Cannot change model name on 48331736748290 because it doesn't exist.
[10:30:27] Cannot change model name on 48331736748290 because it doesn't exist.
[10:30:36] Cannot change model name on 48331736748290 because it doesn't exist.
[10:30:36] Cannot change model name on 48331736748290 because it doesn't exist.
[10:30:36] Cannot change model name on 48331736748290 because it doesn't exist.
[10:32:13] WARNING: update on missing window 82928000307458
[10:32:13] WARNING: update on missing window 81249255297282
[10:32:13] WARNING: update on missing window 65087142367490
[10:32:13] WARNING: update on missing window 82934459535618
[10:32:13] WARNING: update on missing window 93048872636674
[10:32:13] WARNING: update on missing window 93049325621506
[10:32:13] WARNING: update on missing window 81249305628930
[10:32:13] WARNING: update on missing window 71382071251202
[10:32:13] WARNING: update on missing window 93049174626562
[10:34:13] WARNING: update on missing window 93625136451842
[10:34:13] WARNING: update on missing window 86451047895298
[10:34:13] WARNING: update on missing window 93058821525762
[10:34:14] WARNING: update on missing window 93048990077186
[10:34:14] WARNING: update on missing window 93049040408834
[10:34:55] Time is Wed Aug 05 10:34:55 CEST 2020
[10:34:55] Performing final cleanup after playing  10m
[10:34:55] Saving props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\playerdata.txt
[10:34:55] Saving props file D:\Steam\steamapps\common\Wurm Online\gamedata\configs\default\gamesettings.txt
[10:34:55] Saving props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\stats.txt
[10:34:55] Dumped skills to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\dumps\skills.20200805.1034.txt
[10:34:55] Saving window positions to D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\windows_1920x1080.txt
[10:34:55] Saving props file D:\Steam\steamapps\common\Wurm Online\gamedata\players\Mareridt\windows_1920x1080.txt
[10:34:55] Shutting down OpenAL subsystem.
[10:34:55] Job executor 0 terminating
[10:34:55] WOM Loader exited.
[10:34:55] WOM Loader exited.
[10:34:55] WOM Loader exited.
[10:34:55] WOM Loader exited.
[10:34:55] Collada Model Loader exited.
[10:34:55] Job executor 1 terminating
[10:34:55] Job executor 2 terminating
[10:34:55] Job executor 3 terminating
[10:34:55] Job executor 4 terminating
[10:34:55] Job executor 5 terminating
[10:34:55] Job executor 6 terminating
[10:34:55] Job executor 7 terminating
[10:34:55] Destroying game window
[10:34:55] Fast Clock Workaround Thread exited.
[10:34:55] Goodbye.
[10:34:55] Exit.
[10:34:55] WARNING: OpenAL was already stopped.
 

 

Edited by Borgir
added console.log

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I'm not sure I'm testing the right IP address, but there seem to be multiple issues on the way (from my ISP to the server):

 

Spoiler

C:\>tracert c2081.cloudnet.cloud

Tracing route to c2081.cloudnet.cloud [139.162.148.218]
over a maximum of 30 hops:

  1    <1 ms    <1 ms    <1 ms  192.168.1.1
  2     *        *        *     Request timed out.
  3     7 ms     7 ms     7 ms  dupdevs-static-117.213-81-253.telecom.sk [213.81.253.117]
  4     *        *        *     Request timed out.
  5    13 ms    13 ms    13 ms  brat-b1-link.telia.net [62.115.155.166]
  6    30 ms    28 ms    29 ms  win-bb2-link.telia.net [62.115.119.188]
  7    30 ms    30 ms    31 ms  ffm-bb2-link.telia.net [62.115.133.79]
  8    28 ms    27 ms    28 ms  ffm-b7-link.telia.net [62.115.139.55]
  9    28 ms    28 ms    28 ms  linode-ic-332556-ffm-b7.c.telia.net [213.248.88.165]
 10     *        *        *     Request timed out.
 11    29 ms    29 ms    28 ms  c2081.cloudnet.cloud [139.162.148.218]

Trace complete.

 

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Some MTR results:

|------------------------------------------------------------------------------------------|
|                                      WinMTR statistics                                   |
|                       Host              -   %  | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
|                             192.168.1.1 -    0 |  181 |  181 |    0 |    0 |    3 |    2 |
|                   No response from host -  100 |   36 |    0 |    0 |    0 |    0 |    0 |
|dupdevs-static-117.213-81-253.telecom.sk -    0 |  181 |  181 |    6 |    7 |   11 |    7 |
|                   No response from host -  100 |   36 |    0 |    0 |    0 |    0 |    0 |
|                  brat-b1-link.telia.net -    0 |  181 |  181 |   13 |   13 |   18 |   13 |
|                  win-bb2-link.telia.net -    0 |  181 |  181 |   31 |   36 |   43 |   40 |
|                  ffm-bb2-link.telia.net -    0 |  181 |  181 |   31 |   36 |   47 |   40 |
|                   ffm-b7-link.telia.net -    0 |  181 |  181 |   30 |   36 |   53 |   40 |
|     linode-ic-332556-ffm-b7.c.telia.net -    0 |  181 |  181 |   31 |   36 |   57 |   39 |
|                          139.162.129.13 -   42 |   68 |   40 |   41 |   41 |   45 |   41 |
|                    c2081.cloudnet.cloud -    0 |  181 |  181 |   31 |   36 |   46 |   46 |
|________________________________________________|______|______|______|______|______|______|
   WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider

 

100% loss on steps 2 and 4 probably means that those servers/routers are set up not to answer the traceroute messages. I don't know.

 

Also there's a strange 42% loss on step 10.

 

I'm not an expert. Any ideas or help is appreciated.

 

Thanks.

Edited by Borgir
formatting

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More testing:

|------------------------------------------------------------------------------------------|
|                                      WinMTR statistics                                   |
|                       Host              -   %  | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
|                             192.168.1.1 -    0 |  239 |  239 |    0 |    0 |    6 |    0 |
|                   No response from host -  100 |   48 |    0 |    0 |    0 |    0 |    0 |
| st-static-bckb-21.213-81-252.telecom.sk -    0 |  239 |  239 |    8 |    8 |   11 |    9 |
|                   No response from host -  100 |   48 |    0 |    0 |    0 |    0 |    0 |
|                  brat-b1-link.telia.net -    0 |  239 |  239 |   14 |   16 |   44 |   15 |
|                  win-bb2-link.telia.net -    0 |  239 |  239 |   28 |   34 |   52 |   28 |
|                  ffm-bb2-link.telia.net -    0 |  239 |  239 |   27 |   34 |   42 |   29 |
|                   ffm-b7-link.telia.net -    0 |  239 |  239 |   27 |   34 |   60 |   29 |
|     linode-ic-332556-ffm-b7.c.telia.net -    0 |  239 |  239 |   27 |   35 |   59 |   28 |
|                          139.162.129.17 -   30 |  110 |   77 |   43 |   43 |   47 |   43 |
|                    c2081.cloudnet.cloud -   41 |   92 |   55 |   44 |   44 |   53 |   45 |
|________________________________________________|______|______|______|______|______|______|
   WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider

There seems to be a loss also on the server itself.

 

Maybe it's totally unrelated to my issue. I don't know.

 

I'm not ever sure I'm testing the right server 🙃

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I'm having the same problem (routing issues?) also on the Melody server (c9357).

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A new personal record. 130 seconds lag spike.

 

ELUGuit.png

 

Edited by Borgir

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I don't know what happened, but I've been playing for a couple of hours today and so far no lag spikes and no packet loss. 👍

 

Knock on wood.

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... and the lag (and packet loss) is back again ☹️

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Still unplayable. 1-2 minute longs lag spikes every several seconds.

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I've been playing for weeks now without any issues, so I guess this has been solved somehow.

 

Knock on wood.

 

👍

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