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Crash when assigning key to freelook toggle and hit save

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Unexpected crash while playing The error was: <No enum constant class.GkJmVtjv0Y."toggle freelookmode">

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[03:52:58] 
[03:52:58] Preparing to enable console logging.
[03:52:58] Now logging to F:\Steam\steamapps\common\Wurm Online\gamedata\console.Galias.log
[03:52:58] Time is Sun Jul 26 03:52:58 CEST 2020
[03:52:58] Running client version 4.2.12
[03:52:58]          client build# 172e21bd02fa9b65d69e55df21f80cdcadf0a3dc
[03:52:58]      client build time 2020-07-26 02:48
[03:52:58] 
[03:52:58] === System information ===
[03:52:58] Executing from F:\Steam\steamapps\common\Wurm Online\
[03:52:58] Operating system: Windows 10 (arch: amd64, version: 10.0)
[03:52:58] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[03:52:58] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[03:52:58] Available CPUs: 2
[03:52:58] 
[03:52:58] 
[03:52:58] === Wurm options ===
[03:52:58] animation_playback_self = 0
[03:52:58] ao_level = 1
[03:52:58] auto_mipmaps_enabled = 1
[03:52:58] auto_run_source = 0
[03:52:58] cavedetail = 2
[03:52:58] censor_chat = true
[03:52:58] collada_animations = 3
[03:52:58] colorItemsDamage = true
[03:52:58] color_black = 0.0,0.0,0.0,1.0
[03:52:58] color_cyan = 0.0,1.0,1.0,1.0
[03:52:58] color_enchant_desc = 0.5,0.5,1.0,1.0
[03:52:58] color_enchant_name = 0.0,0.5,0.5,1.0
[03:52:58] color_enchant_power = 0.0,1.0,1.0,1.0
[03:52:58] color_error = 1.0,0.3,0.3,1.0
[03:52:58] color_fuchsia = 1.0,0.0,1.0,1.0
[03:52:58] color_green = 0.4,0.72,0.47,1.0
[03:52:58] color_grey = 0.5,0.75,1.0,1.0
[03:52:58] color_lime = 0.5,1.0,0.5,1.0
[03:52:58] color_maroon = 0.5,0.0,0.0,1.0
[03:52:58] color_navy_blue = 0.23,0.39,1.0,1.0
[03:52:58] color_orange = 1.0,0.58,0.04,1.0
[03:52:58] color_outline_ally = 0.5,1.0,0.5,1.0
[03:52:58] color_outline_friend = 0.5,0.75,1.0,1.0
[03:52:58] color_outline_hostile = 1.0,0.0,0.0,1.0
[03:52:58] color_outline_neutral = 0.5,0.5,1.0,1.0
[03:52:58] color_purple = 0.5,0.0,0.5,1.0
[03:52:58] color_red = 1.0,0.0,0.0,1.0
[03:52:58] color_royal_blue = 0.5,0.5,1.0,1.0
[03:52:58] color_salve_acid = 1.0,1.0,0.0,1.0
[03:52:58] color_salve_fire = 1.0,0.0,0.0,1.0
[03:52:58] color_salve_frost = 0.0,0.0,1.0,1.0
[03:52:58] color_silver = 0.75,0.75,0.75,1.0
[03:52:58] color_system = 0.5,1.0,0.5,1.0
[03:52:58] color_teal = 0.0,0.5,0.5,1.0
[03:52:58] color_white = 1.0,1.0,1.0,1.0
[03:52:58] color_yellow = 1.0,1.0,0.0,1.0
[03:52:58] compressed_textures = false
[03:52:58] compressed_textures_S3TC = true
[03:52:58] contribution_culling = 200
[03:52:58] custim_timer_source = 1
[03:52:58] customTimer1 = -1|-1
[03:52:58] customTimer2 = -1|-1
[03:52:58] customTimer3 = -1|-1
[03:52:58] customTimer4 = -1|-1
[03:52:58] customTimer5 = -1|-1
[03:52:58] debug_mode = false
[03:52:58] defaultActions_source = 0
[03:52:58] depth_clamp_enabled = 2
[03:52:58] disable_select_all_shortcut = false
[03:52:58] display_settings = false:true:0:1920:1080:32:-1:false:false
[03:52:58] enable_contribution_culling = false
[03:52:58] enable_debugs = false
[03:52:58] enable_lod = true
[03:52:58] enable_shift_drag = false
[03:52:58] enable_volumetric_fog = true
[03:52:58] enable_vsync = false
[03:52:58] enable_world_drag = true
[03:52:58] event_log_rotation = 2
[03:52:58] exec_source = 0
[03:52:58] fast_yield = false
[03:52:58] fbo_enabled = 2
[03:52:58] fog_coord_src = 0
[03:52:58] font_antialias = 2
[03:52:58] font_bold = 11
[03:52:58] font_default = 11
[03:52:58] font_header = 24
[03:52:58] font_italian = 11
[03:52:58] font_monospaced = 11
[03:52:58] font_static = 11
[03:52:58] fov_horizontal = 80
[03:52:58] fps_limit = 30
[03:52:58] fps_limit_background = 30
[03:52:58] fps_limit_enabled = true
[03:52:58] free_look_mode_disable_on_close_component = false
[03:52:58] free_look_mode_disable_on_combat = false
[03:52:58] free_look_mode_disable_on_open_component = false
[03:52:58] free_look_mode_sensitivity = 10
[03:52:58] game_client_thread_priority = 2
[03:52:58] glsl_debug_loading = false
[03:52:58] glsl_enabled = 2
[03:52:58] gpu_skinning = true
[03:52:58] gui_opacity = 3
[03:52:58] gui_skin = 1
[03:52:58] has_read_eula = true
[03:52:58] head_bob = false
[03:52:58] hide_cursor_with_ui = false
[03:52:58] hide_inactive_friends = false
[03:52:58] hide_menu_examine = false
[03:52:58] hide_menu_no_target = false
[03:52:58] hide_menu_spam_mode = true
[03:52:58] hide_menu_stop = false
[03:52:58] hide_onscreen_fail_messages = false
[03:52:58] hide_onscreen_hostile_messages = false
[03:52:58] hide_onscreen_info_messages = false
[03:52:58] hide_personal_goal = false
[03:52:58] high_res_binoculars = true
[03:52:58] hint_texture_scaling = 2
[03:52:58] impColumn = true
[03:52:58] inverse_mouse = false
[03:52:58] irc_log_rotation = 2
[03:52:58] irc_notif = 0
[03:52:58] item_creature_render_distance = 4
[03:52:58] key_bindings_source = 0
[03:52:58] keyboard_layout = 0
[03:52:58] limit_dynamic_lights = true
[03:52:58] loadInventoryStartup = true
[03:52:58] local_list_in_event = false
[03:52:58] lod = 1
[03:52:58] log_extra_errors = false
[03:52:58] log_gl_errors = false
[03:52:58] mark_text_read = true
[03:52:58] material_as_suffix = true
[03:52:58] max_dynamic_lights = 8
[03:52:58] max_shader_lights = 8
[03:52:58] max_texture_size = 3
[03:52:58] mega_texture_size = 5
[03:52:58] model_loader_thread_priority = 2
[03:52:58] model_loading_threads = 3
[03:52:58] mount_control_mode = 1
[03:52:58] mount_rotation = false
[03:52:58] mouse_camera_sensitivity = 3.0088496
[03:52:58] mouse_smoothing = 0.0
[03:52:58] multicolor_usage = 1
[03:52:58] multidraw_enabled = 1
[03:52:58] no_brightness = false
[03:52:58] no_terrain_render = false
[03:52:58] no_world_render = false
[03:52:58] non_power_of_two = 1
[03:52:58] normal_maps = true
[03:52:58] occlusion_queries_enabled = 2
[03:52:58] offscreen_texture_size = 3
[03:52:58] other_log_rotation = 2
[03:52:58] outline_picking = true
[03:52:58] player_texture_size = 2
[03:52:58] quick_keybinds = true
[03:52:58] reflection_texture_size = 2
[03:52:58] reflections = 3
[03:52:58] remember_password = true
[03:52:58] render_bloom = false
[03:52:58] render_distant_terrain = true
[03:52:58] render_fxaa = true
[03:52:58] render_sun_glare = false
[03:52:58] render_vignette = false
[03:52:58] renderer_type = 1
[03:52:58] resident_models = false
[03:52:58] save_skills_on_quit = false
[03:52:58] screen_brightness = 0.30088496
[03:52:58] screenshot_file_format = 1
[03:52:58] season_override = 0
[03:52:58] send_extra_tile_data = false
[03:52:58] setting_timestamps = true
[03:52:58] settings_version = 14
[03:52:58] shadow_level = 4
[03:52:58] shadow_mapsize = 2
[03:52:58] shift_drag_default = 1
[03:52:58] showKChat = true
[03:52:58] show_body_in_inventory = false
[03:52:58] show_creature_overlay = true
[03:52:58] show_examine_world_text = true
[03:52:58] show_local_world_text = true
[03:52:58] show_old_menu = false
[03:52:58] show_old_quickbar = false
[03:52:58] silent_friends_update = false
[03:52:58] skillgain_minimum = 2
[03:52:58] skillgain_no_alignment = true
[03:52:58] skillgain_no_favor = true
[03:52:58] skydetail = 2
[03:52:58] sound_al_gain = 5
[03:52:58] sound_buzzlevel = 2
[03:52:58] sound_cache_enabled = true
[03:52:58] sound_doppler_enabled = false
[03:52:58] sound_engine = 2
[03:52:58] sound_footstepslevel = 10
[03:52:58] sound_music_level = 4
[03:52:58] sound_play_PMAlert = false
[03:52:58] sound_play_UIsounds = true
[03:52:58] sound_play_ambients = true
[03:52:58] sound_play_buzz = true
[03:52:58] sound_play_combat = true
[03:52:58] sound_play_door = true
[03:52:58] sound_play_emotes = true
[03:52:58] sound_play_footsteps = true
[03:52:58] sound_play_music = true
[03:52:58] sound_play_weather = true
[03:52:58] sound_play_work = true
[03:52:58] structure_render_distance = 4
[03:52:58] submit_client_data = 0
[03:52:58] supersampling = 0
[03:52:58] swap_mouse_buttons = false
[03:52:58] terrain_res = 2
[03:52:58] test_attach_equipment = false
[03:52:58] test_mode = 0
[03:52:58] thirdPerson = false
[03:52:58] tile_transitions = true
[03:52:58] tiledecorations = 3
[03:52:58] togglePushToTalk = true
[03:52:58] treelist_outline = true
[03:52:58] trees = 4
[03:52:58] ui_scale = 110
[03:52:58] update_optional = true
[03:52:58] use_alpha_particles = true
[03:52:58] use_anisotropic_filtering = 3
[03:52:58] use_antialiasing = 1
[03:52:58] use_default_action = true
[03:52:58] use_fast_clock_work_around = true
[03:52:58] use_nano_timer = false
[03:52:58] use_non_alpha_particles = true
[03:52:58] use_phobia_models = false
[03:52:58] use_tree_models = true
[03:52:58] use_weather_particles = true
[03:52:58] vbo_enabled = 1
[03:52:58] vg_ui_theme = 1
[03:52:58] viewport_bob = true
[03:52:58] water_detail = 2
[03:52:58] 
[03:52:59] Setting up WurmModel Model Loader
[03:52:59] Executing F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\keybindings.txt
[03:52:59] Translating legacy key NUMPAD7 to KP_7
[03:52:59] Translating legacy key NUMPAD9 to KP_9
[03:52:59] Translating legacy key SUBTRACT to KP_SUBTRACT
[03:52:59] Translating legacy key EQUALS to EQUAL
[03:52:59] Translating legacy key ADD to KP_ADD
[03:52:59] Translating legacy key NUMPAD8 to KP_8
[03:52:59] Translating legacy key NUMPAD5 to KP_5
[03:52:59] Translating legacy key MULTIPLY to KP_MULTIPLY
[03:52:59] Translating legacy key NUMPAD1 to KP_1
[03:52:59] Translating legacy key NUMPAD0 to KP_0
[03:52:59] Translating legacy key NUMPAD3 to KP_3
[03:52:59] Translating legacy key NUMPAD2 to KP_2
[03:52:59] Translating legacy key DECIMAL to KP_DECIMAL
[03:52:59] Translating legacy key DIVIDE to KP_DIVIDE
[03:52:59] Translating legacy key NUMPAD6 to KP_6
[03:52:59] Translating legacy key NUMPAD4 to KP_4
[03:53:01] Word filter loaded: 23
[03:53:01] Starting global frame job manager with 2 worker threads
[03:53:01] Starting global lazy job manager with 1 worker threads
[03:53:01] Setting up OpenAL Sound Engine
[03:53:01] OpenAL version: 1.1 ALSOFT 1.19.1
[03:53:01] OpenAL renderer: OpenAL Soft
[03:53:01] OpenAL vendor: OpenAL Community
[03:53:01] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[03:53:01] Generating: 128 source channels.
[03:53:01] 
[03:53:01] === OpenGL information ===
[03:53:01] LWJGL version: 3.2.3 1.2.0
[03:53:01] OpenGL vendor: NVIDIA Corporation
[03:53:01] OpenGL renderer: GeForce GTX 950/PCIe/SSE2
[03:53:01] OpenGL version: 4.6.0 NVIDIA 432.00
[03:53:01] OpenGL extensions:
[03:53:01]     GL_AMD_multi_draw_indirect
[03:53:01]     GL_AMD_seamless_cubemap_per_texture
[03:53:01]     GL_AMD_vertex_shader_viewport_index
[03:53:01]     GL_AMD_vertex_shader_layer
[03:53:01]     GL_ARB_arrays_of_arrays
[03:53:01]     GL_ARB_base_instance
[03:53:01]     GL_ARB_bindless_texture
[03:53:01]     GL_ARB_blend_func_extended
[03:53:01]     GL_ARB_buffer_storage
[03:53:01]     GL_ARB_clear_buffer_object
[03:53:01]     GL_ARB_clear_texture
[03:53:01]     GL_ARB_clip_control
[03:53:01]     GL_ARB_color_buffer_float
[03:53:01]     GL_ARB_compatibility
[03:53:01]     GL_ARB_compressed_texture_pixel_storage
[03:53:01]     GL_ARB_conservative_depth
[03:53:01]     GL_ARB_compute_shader
[03:53:01]     GL_ARB_compute_variable_group_size
[03:53:01]     GL_ARB_conditional_render_inverted
[03:53:01]     GL_ARB_copy_buffer
[03:53:01]     GL_ARB_copy_image
[03:53:01]     GL_ARB_cull_distance
[03:53:01]     GL_ARB_debug_output
[03:53:01]     GL_ARB_depth_buffer_float
[03:53:01]     GL_ARB_depth_clamp
[03:53:01]     GL_ARB_depth_texture
[03:53:01]     GL_ARB_derivative_control
[03:53:01]     GL_ARB_direct_state_access
[03:53:01]     GL_ARB_draw_buffers
[03:53:01]     GL_ARB_draw_buffers_blend
[03:53:01]     GL_ARB_draw_indirect
[03:53:01]     GL_ARB_draw_elements_base_vertex
[03:53:01]     GL_ARB_draw_instanced
[03:53:01]     GL_ARB_enhanced_layouts
[03:53:01]     GL_ARB_ES2_compatibility
[03:53:01]     GL_ARB_ES3_compatibility
[03:53:01]     GL_ARB_ES3_1_compatibility
[03:53:01]     GL_ARB_ES3_2_compatibility
[03:53:01]     GL_ARB_explicit_attrib_location
[03:53:01]     GL_ARB_explicit_uniform_location
[03:53:01]     GL_ARB_fragment_coord_conventions
[03:53:01]     GL_ARB_fragment_layer_viewport
[03:53:01]     GL_ARB_fragment_program
[03:53:01]     GL_ARB_fragment_program_shadow
[03:53:01]     GL_ARB_fragment_shader
[03:53:01]     GL_ARB_fragment_shader_interlock
[03:53:01]     GL_ARB_framebuffer_no_attachments
[03:53:01]     GL_ARB_framebuffer_object
[03:53:01]     GL_ARB_framebuffer_sRGB
[03:53:01]     GL_ARB_geometry_shader4
[03:53:01]     GL_ARB_get_program_binary
[03:53:01]     GL_ARB_get_texture_sub_image
[03:53:01]     GL_ARB_gl_spirv
[03:53:01]     GL_ARB_gpu_shader5
[03:53:01]     GL_ARB_gpu_shader_fp64
[03:53:01]     GL_ARB_gpu_shader_int64
[03:53:01]     GL_ARB_half_float_pixel
[03:53:01]     GL_ARB_half_float_vertex
[03:53:01]     GL_ARB_imaging
[03:53:01]     GL_ARB_indirect_parameters
[03:53:01]     GL_ARB_instanced_arrays
[03:53:01]     GL_ARB_internalformat_query
[03:53:01]     GL_ARB_internalformat_query2
[03:53:01]     GL_ARB_invalidate_subdata
[03:53:01]     GL_ARB_map_buffer_alignment
[03:53:01]     GL_ARB_map_buffer_range
[03:53:01]     GL_ARB_multi_bind
[03:53:01]     GL_ARB_multi_draw_indirect
[03:53:01]     GL_ARB_multisample
[03:53:01]     GL_ARB_multitexture
[03:53:01]     GL_ARB_occlusion_query
[03:53:01]     GL_ARB_occlusion_query2
[03:53:01]     GL_ARB_parallel_shader_compile
[03:53:01]     GL_ARB_pipeline_statistics_query
[03:53:01]     GL_ARB_pixel_buffer_object
[03:53:01]     GL_ARB_point_parameters
[03:53:01]     GL_ARB_point_sprite
[03:53:01]     GL_ARB_polygon_offset_clamp
[03:53:01]     GL_ARB_post_depth_coverage
[03:53:01]     GL_ARB_program_interface_query
[03:53:01]     GL_ARB_provoking_vertex
[03:53:01]     GL_ARB_query_buffer_object
[03:53:01]     GL_ARB_robust_buffer_access_behavior
[03:53:01]     GL_ARB_robustness
[03:53:01]     GL_ARB_sample_locations
[03:53:01]     GL_ARB_sample_shading
[03:53:01]     GL_ARB_sampler_objects
[03:53:01]     GL_ARB_seamless_cube_map
[03:53:01]     GL_ARB_seamless_cubemap_per_texture
[03:53:01]     GL_ARB_separate_shader_objects
[03:53:01]     GL_ARB_shader_atomic_counter_ops
[03:53:01]     GL_ARB_shader_atomic_counters
[03:53:01]     GL_ARB_shader_ballot
[03:53:01]     GL_ARB_shader_bit_encoding
[03:53:01]     GL_ARB_shader_clock
[03:53:01]     GL_ARB_shader_draw_parameters
[03:53:01]     GL_ARB_shader_group_vote
[03:53:01]     GL_ARB_shader_image_load_store
[03:53:01]     GL_ARB_shader_image_size
[03:53:01]     GL_ARB_shader_objects
[03:53:01]     GL_ARB_shader_precision
[03:53:01]     GL_ARB_shader_storage_buffer_object
[03:53:01]     GL_ARB_shader_subroutine
[03:53:01]     GL_ARB_shader_texture_image_samples
[03:53:01]     GL_ARB_shader_texture_lod
[03:53:01]     GL_ARB_shading_language_100
[03:53:01]     GL_ARB_shader_viewport_layer_array
[03:53:01]     GL_ARB_shading_language_420pack
[03:53:01]     GL_ARB_shading_language_include
[03:53:01]     GL_ARB_shading_language_packing
[03:53:01]     GL_ARB_shadow
[03:53:01]     GL_ARB_sparse_buffer
[03:53:01]     GL_ARB_sparse_texture
[03:53:01]     GL_ARB_sparse_texture2
[03:53:01]     GL_ARB_sparse_texture_clamp
[03:53:01]     GL_ARB_spirv_extensions
[03:53:01]     GL_ARB_stencil_texturing
[03:53:01]     GL_ARB_sync
[03:53:01]     GL_ARB_tessellation_shader
[03:53:01]     GL_ARB_texture_barrier
[03:53:01]     GL_ARB_texture_border_clamp
[03:53:01]     GL_ARB_texture_buffer_object
[03:53:01]     GL_ARB_texture_buffer_object_rgb32
[03:53:01]     GL_ARB_texture_buffer_range
[03:53:01]     GL_ARB_texture_compression
[03:53:01]     GL_ARB_texture_compression_bptc
[03:53:01]     GL_ARB_texture_compression_rgtc
[03:53:01]     GL_ARB_texture_cube_map
[03:53:01]     GL_ARB_texture_cube_map_array
[03:53:01]     GL_ARB_texture_env_add
[03:53:01]     GL_ARB_texture_env_combine
[03:53:01]     GL_ARB_texture_env_crossbar
[03:53:01]     GL_ARB_texture_env_dot3
[03:53:01]     GL_ARB_texture_filter_anisotropic
[03:53:01]     GL_ARB_texture_filter_minmax
[03:53:01]     GL_ARB_texture_float
[03:53:01]     GL_ARB_texture_gather
[03:53:01]     GL_ARB_texture_mirror_clamp_to_edge
[03:53:01]     GL_ARB_texture_mirrored_repeat
[03:53:01]     GL_ARB_texture_multisample
[03:53:01]     GL_ARB_texture_non_power_of_two
[03:53:01]     GL_ARB_texture_query_levels
[03:53:01]     GL_ARB_texture_query_lod
[03:53:01]     GL_ARB_texture_rectangle
[03:53:01]     GL_ARB_texture_rg
[03:53:01]     GL_ARB_texture_rgb10_a2ui
[03:53:01]     GL_ARB_texture_stencil8
[03:53:01]     GL_ARB_texture_storage
[03:53:01]     GL_ARB_texture_storage_multisample
[03:53:01]     GL_ARB_texture_swizzle
[03:53:01]     GL_ARB_texture_view
[03:53:01]     GL_ARB_timer_query
[03:53:01]     GL_ARB_transform_feedback2
[03:53:01]     GL_ARB_transform_feedback3
[03:53:01]     GL_ARB_transform_feedback_instanced
[03:53:01]     GL_ARB_transform_feedback_overflow_query
[03:53:01]     GL_ARB_transpose_matrix
[03:53:01]     GL_ARB_uniform_buffer_object
[03:53:01]     GL_ARB_vertex_array_bgra
[03:53:01]     GL_ARB_vertex_array_object
[03:53:02]     GL_ARB_vertex_attrib_64bit
[03:53:02]     GL_ARB_vertex_attrib_binding
[03:53:02]     GL_ARB_vertex_buffer_object
[03:53:02]     GL_ARB_vertex_program
[03:53:02]     GL_ARB_vertex_shader
[03:53:02]     GL_ARB_vertex_type_10f_11f_11f_rev
[03:53:02]     GL_ARB_vertex_type_2_10_10_10_rev
[03:53:02]     GL_ARB_viewport_array
[03:53:02]     GL_ARB_window_pos
[03:53:02]     GL_ATI_draw_buffers
[03:53:02]     GL_ATI_texture_float
[03:53:02]     GL_ATI_texture_mirror_once
[03:53:02]     GL_S3_s3tc
[03:53:02]     GL_EXT_texture_env_add
[03:53:02]     GL_EXT_abgr
[03:53:02]     GL_EXT_bgra
[03:53:02]     GL_EXT_bindable_uniform
[03:53:02]     GL_EXT_blend_color
[03:53:02]     GL_EXT_blend_equation_separate
[03:53:02]     GL_EXT_blend_func_separate
[03:53:02]     GL_EXT_blend_minmax
[03:53:02]     GL_EXT_blend_subtract
[03:53:02]     GL_EXT_compiled_vertex_array
[03:53:02]     GL_EXT_Cg_shader
[03:53:02]     GL_EXT_depth_bounds_test
[03:53:02]     GL_EXT_direct_state_access
[03:53:02]     GL_EXT_draw_buffers2
[03:53:02]     GL_EXT_draw_instanced
[03:53:02]     GL_EXT_draw_range_elements
[03:53:02]     GL_EXT_fog_coord
[03:53:02]     GL_EXT_framebuffer_blit
[03:53:02]     GL_EXT_framebuffer_multisample
[03:53:02]     GL_EXTX_framebuffer_mixed_formats
[03:53:02]     GL_EXT_framebuffer_multisample_blit_scaled
[03:53:02]     GL_EXT_framebuffer_object
[03:53:02]     GL_EXT_framebuffer_sRGB
[03:53:02]     GL_EXT_geometry_shader4
[03:53:02]     GL_EXT_gpu_program_parameters
[03:53:02]     GL_EXT_gpu_shader4
[03:53:02]     GL_EXT_multi_draw_arrays
[03:53:02]     GL_EXT_packed_depth_stencil
[03:53:02]     GL_EXT_packed_float
[03:53:02]     GL_EXT_packed_pixels
[03:53:02]     GL_EXT_pixel_buffer_object
[03:53:02]     GL_EXT_point_parameters
[03:53:02]     GL_EXT_polygon_offset_clamp
[03:53:02]     GL_EXT_post_depth_coverage
[03:53:02]     GL_EXT_provoking_vertex
[03:53:02]     GL_EXT_raster_multisample
[03:53:02]     GL_EXT_rescale_normal
[03:53:02]     GL_EXT_secondary_color
[03:53:02]     GL_EXT_separate_shader_objects
[03:53:02]     GL_EXT_separate_specular_color
[03:53:02]     GL_EXT_shader_image_load_formatted
[03:53:02]     GL_EXT_shader_image_load_store
[03:53:02]     GL_EXT_shader_integer_mix
[03:53:02]     GL_EXT_shadow_funcs
[03:53:02]     GL_EXT_sparse_texture2
[03:53:02]     GL_EXT_stencil_two_side
[03:53:02]     GL_EXT_stencil_wrap
[03:53:02]     GL_EXT_texture3D
[03:53:02]     GL_EXT_texture_array
[03:53:02]     GL_EXT_texture_buffer_object
[03:53:02]     GL_EXT_texture_compression_dxt1
[03:53:02]     GL_EXT_texture_compression_latc
[03:53:02]     GL_EXT_texture_compression_rgtc
[03:53:02]     GL_EXT_texture_compression_s3tc
[03:53:02]     GL_EXT_texture_cube_map
[03:53:02]     GL_EXT_texture_edge_clamp
[03:53:02]     GL_EXT_texture_env_combine
[03:53:02]     GL_EXT_texture_env_dot3
[03:53:02]     GL_EXT_texture_filter_anisotropic
[03:53:02]     GL_EXT_texture_filter_minmax
[03:53:02]     GL_EXT_texture_integer
[03:53:02]     GL_EXT_texture_lod
[03:53:02]     GL_EXT_texture_lod_bias
[03:53:02]     GL_EXT_texture_mirror_clamp
[03:53:02]     GL_EXT_texture_object
[03:53:02]     GL_EXT_texture_shared_exponent
[03:53:02]     GL_EXT_texture_sRGB
[03:53:02]     GL_EXT_texture_sRGB_R8
[03:53:02]     GL_EXT_texture_sRGB_decode
[03:53:02]     GL_EXT_texture_storage
[03:53:02]     GL_EXT_texture_swizzle
[03:53:02]     GL_EXT_timer_query
[03:53:02]     GL_EXT_transform_feedback2
[03:53:02]     GL_EXT_vertex_array
[03:53:02]     GL_EXT_vertex_array_bgra
[03:53:02]     GL_EXT_vertex_attrib_64bit
[03:53:02]     GL_EXT_window_rectangles
[03:53:02]     GL_EXT_import_sync_object
[03:53:02]     GL_IBM_rasterpos_clip
[03:53:02]     GL_IBM_texture_mirrored_repeat
[03:53:02]     GL_KHR_context_flush_control
[03:53:02]     GL_KHR_debug
[03:53:02]     GL_EXT_memory_object
[03:53:02]     GL_EXT_memory_object_win32
[03:53:02]     GL_EXT_win32_keyed_mutex
[03:53:02]     GL_KHR_parallel_shader_compile
[03:53:02]     GL_KHR_no_error
[03:53:02]     GL_KHR_robust_buffer_access_behavior
[03:53:02]     GL_KHR_robustness
[03:53:02]     GL_EXT_semaphore
[03:53:02]     GL_EXT_semaphore_win32
[03:53:02]     GL_KTX_buffer_region
[03:53:02]     GL_NV_alpha_to_coverage_dither_control
[03:53:02]     GL_NV_bindless_multi_draw_indirect
[03:53:02]     GL_NV_bindless_multi_draw_indirect_count
[03:53:02]     GL_NV_bindless_texture
[03:53:02]     GL_NV_blend_equation_advanced
[03:53:02]     GL_NV_blend_equation_advanced_coherent
[03:53:02]     GL_NV_blend_minmax_factor
[03:53:02]     GL_NV_blend_square
[03:53:02]     GL_NV_command_list
[03:53:02]     GL_NV_compute_program5
[03:53:02]     GL_NV_conditional_render
[03:53:02]     GL_NV_conservative_raster
[03:53:02]     GL_NV_conservative_raster_dilate
[03:53:02]     GL_NV_copy_depth_to_color
[03:53:02]     GL_NV_copy_image
[03:53:02]     GL_NV_depth_buffer_float
[03:53:02]     GL_NV_depth_clamp
[03:53:02]     GL_NV_draw_texture
[03:53:02]     GL_NV_draw_vulkan_image
[03:53:02]     GL_NV_ES1_1_compatibility
[03:53:02]     GL_NV_ES3_1_compatibility
[03:53:02]     GL_NV_explicit_multisample
[03:53:02]     GL_NV_feature_query
[03:53:02]     GL_NV_fence
[03:53:02]     GL_NV_fill_rectangle
[03:53:02]     GL_NV_float_buffer
[03:53:02]     GL_NV_fog_distance
[03:53:02]     GL_NV_fragment_coverage_to_color
[03:53:02]     GL_NV_fragment_program
[03:53:02]     GL_NV_fragment_program_option
[03:53:02]     GL_NV_fragment_program2
[03:53:02]     GL_NV_fragment_shader_interlock
[03:53:02]     GL_NV_framebuffer_mixed_samples
[03:53:02]     GL_NV_framebuffer_multisample_coverage
[03:53:02]     GL_NV_geometry_shader4
[03:53:02]     GL_NV_geometry_shader_passthrough
[03:53:02]     GL_NV_gpu_program4
[03:53:02]     GL_NV_internalformat_sample_query
[03:53:02]     GL_NV_gpu_program4_1
[03:53:02]     GL_NV_gpu_program5
[03:53:02]     GL_NV_gpu_program5_mem_extended
[03:53:02]     GL_NV_gpu_program_fp64
[03:53:02]     GL_NV_gpu_shader5
[03:53:02]     GL_NV_half_float
[03:53:02]     GL_NV_light_max_exponent
[03:53:02]     GL_NV_memory_attachment
[03:53:02]     GL_NV_multisample_coverage
[03:53:02]     GL_NV_multisample_filter_hint
[03:53:02]     GL_NV_occlusion_query
[03:53:02]     GL_NV_packed_depth_stencil
[03:53:02]     GL_NV_parameter_buffer_object
[03:53:02]     GL_NV_parameter_buffer_object2
[03:53:02]     GL_NV_path_rendering
[03:53:02]     GL_NV_path_rendering_shared_edge
[03:53:02]     GL_NV_pixel_data_range
[03:53:02]     GL_NV_point_sprite
[03:53:02]     GL_NV_primitive_restart
[03:53:02]     GL_NV_query_resource
[03:53:02]     GL_NV_query_resource_tag
[03:53:02]     GL_NV_register_combiners
[03:53:02]     GL_NV_register_combiners2
[03:53:02]     GL_NV_sample_locations
[03:53:02]     GL_NV_sample_mask_override_coverage
[03:53:02]     GL_NV_shader_atomic_counters
[03:53:02]     GL_NV_shader_atomic_float
[03:53:02]     GL_NV_shader_atomic_fp16_vector
[03:53:02]     GL_NV_shader_atomic_int64
[03:53:02]     GL_NV_shader_buffer_load
[03:53:02]     GL_NV_shader_storage_buffer_object
[03:53:02]     GL_NV_texgen_reflection
[03:53:02]     GL_NV_texture_barrier
[03:53:02]     GL_NV_texture_compression_vtc
[03:53:02]     GL_NV_texture_env_combine4
[03:53:02]     GL_NV_texture_multisample
[03:53:02]     GL_NV_texture_rectangle
[03:53:02]     GL_NV_texture_rectangle_compressed
[03:53:02]     GL_NV_texture_shader
[03:53:02]     GL_NV_texture_shader2
[03:53:02]     GL_NV_texture_shader3
[03:53:02]     GL_NV_transform_feedback
[03:53:02]     GL_NV_transform_feedback2
[03:53:02]     GL_NV_uniform_buffer_unified_memory
[03:53:02]     GL_NV_vertex_array_range
[03:53:02]     GL_NV_vertex_array_range2
[03:53:02]     GL_NV_vertex_attrib_integer_64bit
[03:53:02]     GL_NV_vertex_buffer_unified_memory
[03:53:02]     GL_NV_vertex_program
[03:53:02]     GL_NV_vertex_program1_1
[03:53:02]     GL_NV_vertex_program2
[03:53:02]     GL_NV_vertex_program2_option
[03:53:02]     GL_NV_vertex_program3
[03:53:02]     GL_NV_viewport_array2
[03:53:02]     GL_NV_viewport_swizzle
[03:53:02]     GL_NVX_conditional_render
[03:53:02]     GL_NVX_gpu_memory_info
[03:53:02]     GL_NVX_multigpu_info
[03:53:02]     GL_NVX_nvenc_interop
[03:53:02]     GL_NV_shader_thread_group
[03:53:02]     GL_NV_shader_thread_shuffle
[03:53:02]     GL_KHR_blend_equation_advanced
[03:53:02]     GL_KHR_blend_equation_advanced_coherent
[03:53:02]     GL_OVR_multiview
[03:53:02]     GL_OVR_multiview2
[03:53:02]     GL_SGIS_generate_mipmap
[03:53:02]     GL_SGIS_texture_lod
[03:53:02]     GL_SGIX_depth_texture
[03:53:02]     GL_SGIX_shadow
[03:53:02]     GL_SUN_slice_accum
[03:53:02]     GL_WIN_swap_hint
[03:53:02]     WGL_EXT_swap_control
[03:53:02] OpenGL pixel format: 8:8:8:8
[03:53:02] OpenGL depth format: 24:8
[03:53:02] 
[03:53:02] GLSL version: 4.60 NVIDIA
[03:53:02] GLSL max vertex uniforms: 4096 (4096)
[03:53:02] GLSL max fragment uniforms: 4096 (4096)
[03:53:02] GLSL max varyings: 124 (124)
[03:53:02] GLSL max lights: 8 (8)
[03:53:02] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[03:53:02] 
[03:53:02] Vertex/index buffer memory limit: 1024MiB
[03:53:02] Starting workaround for fast running clocks
[03:53:02] Using LWJGL timer.
[03:53:03] Startup Phase - Initializing..
[03:53:03] Preloading builtin materials
[03:53:03] Preloading builtin materials done
[03:53:03] Setting up Collada Model Loader
[03:53:03] Launching Collada Model Loader threads
[03:53:03] Launching WOM Loader threads
[03:53:03] Startup Phase - Setting up..
[03:53:05] Loading window positions from F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\windows_1920x1080.txt
[03:53:05] Loading props file F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\windows_1920x1080.txt
[03:53:05] Gui initialized
[03:53:05] Startup Phase - Preparing terrain...
[03:53:06] Startup Phase - Connecting ..
[03:53:06] Disabling Nagles
[03:53:07] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\_Event.2020-07.txt
[03:53:07] Disabling Nagles
[03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\CA_HELP.2020-07.txt
[03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\GL-Freedom.2020-07.txt
[03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\Freedom.2020-07.txt
[03:53:10] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\Trade.2020-07.txt
[03:53:11] Login successful
[03:53:11] Copied default file defaults/autorun.txt to F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\autorun.txt
[03:53:11] Executing F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\autorun.txt
[03:53:11] Starting update of login splash image...
[03:53:11] Finished loading new login splash image!
[03:53:12] Writing to F:\Steam\steamapps\common\Wurm Online\gamedata\players\Galias\logs\_Local.2020-07.txt
[03:53:13] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[03:53:16] No mapping found for hair7.female
[03:53:16] No mapping found for hair7
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair7.female
[03:53:16] No mapping found for hair7.female
[03:53:16] No mapping found for hair7
[03:53:16] No mapping found for hair7
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair0
[03:53:16] No mapping found for hair7.female
[03:53:17] Water reflection offscreen size 960x540
[03:53:43] No mapping found for hair7.female
[03:54:17] No mapping found for hair7.female
[03:54:51] No mapping found for hair7
[03:55:44] No mapping found for hair7.female
[03:55:48] No mapping found for hair7
[03:56:35] No mapping found for hair0
[03:58:19] No mapping found for hair7
[03:58:19] No mapping found for hair7.female
[03:58:39] No mapping found for hair7.female
[03:58:41] No mapping found for hair0
[03:58:48] No mapping found for hair7.female
[03:59:05] No mapping found for hair7
[03:59:49] No mapping found for hair0
[04:00:26] No mapping found for hair0
[04:00:43] No mapping found for hair0
[04:01:16] No mapping found for hair7
[04:01:17] No mapping found for hair0
[04:01:39] No mapping found for hair7.female
[04:01:43] No mapping found for hair7
[04:01:50] Saving props file F:\Steam\steamapps\common\Wurm Online\gamedata\configs\First1\gamesettings.txt
[04:01:50] Keybindings saved.
[04:01:50] Keybindings saved.
[04:02:03] No mapping found for hair7
[04:02:08] Execution aborted at connection 1, iteration 14124
[04:02:08] Run time  8m, local time Sun Jul 26 04:02:08 CEST 2020
[04:02:08] Destroying game window
[04:02:08] ====== CLIENT CRASH ======
[04:02:08] Unexpected crash while playing
[04:02:08] java.lang.IllegalArgumentException: No enum constant class.GkJmVtjv0Y."toggle freelookmode"
[04:02:08]     at java.lang.Enum.valueOf(Unknown Source)
[04:02:08]     at class.GkJmVtjv0Y.valueOf(SourceFile:3)
[04:02:08]     at class.LencbIYvuu.FZOk5L6Gfy(SourceFile:1913)
[04:02:08]     at class.TUZzGOiAE.BILF1iey6X(SourceFile:4879)
[04:02:08]     at class.wNbKZUMYA7.mMV5oPkCW(SourceFile:20)
[04:02:08]     at class.cTufUPbBC.FZOk5L6Gfy(SourceFile:308)
[04:02:08]     at class.kPjXgDiGsS.FZOk5L6Gfy(SourceFile:1635)
[04:02:08]     at com.wurmonline.client.V8K8v9DodL.FZOk5L6Gfy(SourceFile:7637)
[04:02:08]     at com.wurmonline.client.AXpRoW7eU.invoke(SourceFile:900)
[04:02:08]     at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36)
[04:02:08]     at org.lwjgl.system.JNI.invokeV(Native Method)
[04:02:08]     at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3094)
[04:02:08]     at com.wurmonline.client.V8K8v9DodL.mMV5oPkCW(SourceFile:744)
[04:02:08]     at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:8395)
[04:02:08]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36321)
[04:02:08]     at java.lang.Thread.run(Unknown Source)
 

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Sorry... needed to mention that this happend with new character through steam Client on tutorial area

Edited by Victoria

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Can confirm, happens to myself and a few others I've spoken with as well. Same thing happens with setting the inventory to Tab. Not sure if it's related to the specific binding or more so the keybind UI itself. 

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Happening to me as well every single time I try to bind the toggle free look mode keybind.

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I think this happening when trying to bind any and all keybinds.

 

Tried to bind another key (Call for help) and immediately crashed as well.

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