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DragonNoir

Client crashes everytime

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The steam client keep crashing again and again, whatever the settings, whatever the graphics, whatever debug mode or not, whatever the packs installed, can't make it work. Trying to reach the nomral client, can't reach the website, just like it would have been taken down. Idk what to do, some members of my team have the same issue, here's my log

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[13:25:50]
[13:25:50] Preparing to enable console logging.
[13:25:50] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.DragonNoir.log
[13:25:50] Time is Fri Jul 24 13:25:50 EDT 2020
[13:25:50] Running client version 4.2.8
[13:25:50]          client build# 3058ab25a4dfd54c9cdabcb5043e7a53502f5155
[13:25:50]      client build time 2020-07-24 16:25
[13:25:50]
[13:25:50] === System information ===
[13:25:50] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
[13:25:50] Operating system: Windows 10 (arch: amd64, version: 10.0)
[13:25:50] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[13:25:50] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[13:25:50] Available CPUs: 8
[13:25:50]
[13:25:50]
[13:25:50] === Wurm options ===
[13:25:50] animation_playback_self = 0
[13:25:50] ao_level = 0
[13:25:50] auto_mipmaps_enabled = 1
[13:25:50] auto_run_source = 0
[13:25:50] cavedetail = 2
[13:25:50] censor_chat = true
[13:25:50] collada_animations = 3
[13:25:50] colorItemsDamage = true
[13:25:50] color_black = 0.0,0.0,0.0,1.0
[13:25:50] color_cyan = 0.0,1.0,1.0,1.0
[13:25:50] color_enchant_desc = 0.5,0.5,1.0,1.0
[13:25:50] color_enchant_name = 0.0,0.5,0.5,1.0
[13:25:50] color_enchant_power = 0.0,1.0,1.0,1.0
[13:25:50] color_error = 1.0,0.3,0.3,1.0
[13:25:50] color_fuchsia = 1.0,0.0,1.0,1.0
[13:25:50] color_green = 0.4,0.72,0.47,1.0
[13:25:50] color_grey = 0.5,0.75,1.0,1.0
[13:25:50] color_lime = 0.5,1.0,0.5,1.0
[13:25:50] color_maroon = 0.5,0.0,0.0,1.0
[13:25:50] color_navy_blue = 0.23,0.39,1.0,1.0
[13:25:50] color_orange = 1.0,0.58,0.04,1.0
[13:25:50] color_outline_ally = 0.5,1.0,0.5,1.0
[13:25:50] color_outline_friend = 0.5,0.75,1.0,1.0
[13:25:50] color_outline_hostile = 1.0,0.0,0.0,1.0
[13:25:50] color_outline_neutral = 0.5,0.5,1.0,1.0
[13:25:50] color_purple = 0.5,0.0,0.5,1.0
[13:25:50] color_red = 1.0,0.0,0.0,1.0
[13:25:50] color_royal_blue = 0.5,0.5,1.0,1.0
[13:25:50] color_salve_acid = 1.0,1.0,0.0,1.0
[13:25:50] color_salve_fire = 1.0,0.0,0.0,1.0
[13:25:50] color_salve_frost = 0.0,0.0,1.0,1.0
[13:25:50] color_silver = 0.75,0.75,0.75,1.0
[13:25:50] color_system = 0.5,1.0,0.5,1.0
[13:25:50] color_teal = 0.0,0.5,0.5,1.0
[13:25:50] color_white = 1.0,1.0,1.0,1.0
[13:25:50] color_yellow = 1.0,1.0,0.0,1.0
[13:25:50] compressed_textures = false
[13:25:50] compressed_textures_S3TC = true
[13:25:50] contribution_culling = 200
[13:25:50] custim_timer_source = 1
[13:25:50] customTimer1 = -1|-1
[13:25:50] customTimer2 = -1|-1
[13:25:50] customTimer3 = -1|-1
[13:25:50] customTimer4 = -1|-1
[13:25:50] customTimer5 = -1|-1
[13:25:50] debug_mode = true
[13:25:50] defaultActions_source = 0
[13:25:50] depth_clamp_enabled = 2
[13:25:50] disable_select_all_shortcut = false
[13:25:50] display_settings = false:false:0:1920:1080:32:60:true:false
[13:25:51] enable_contribution_culling = false
[13:25:51] enable_debugs = false
[13:25:51] enable_lod = true
[13:25:51] enable_shift_drag = false
[13:25:51] enable_volumetric_fog = true
[13:25:51] enable_vsync = true
[13:25:51] enable_world_drag = true
[13:25:51] event_log_rotation = 2
[13:25:51] exec_source = 0
[13:25:51] fast_yield = false
[13:25:51] fbo_enabled = 2
[13:25:51] fog_coord_src = 0
[13:25:51] font_antialias = 2
[13:25:51] font_bold = 11
[13:25:51] font_default = 11
[13:25:51] font_header = 24
[13:25:51] font_italian = 11
[13:25:51] font_monospaced = 11
[13:25:51] font_static = 11
[13:25:51] fov_horizontal = 80
[13:25:51] fps_limit = 30
[13:25:51] fps_limit_background = 30
[13:25:51] fps_limit_enabled = true
[13:25:51] free_look_mode_disable_on_close_component = false
[13:25:51] free_look_mode_disable_on_combat = false
[13:25:51] free_look_mode_disable_on_open_component = false
[13:25:51] free_look_mode_sensitivity = 10
[13:25:51] game_client_thread_priority = 2
[13:25:51] glsl_debug_loading = false
[13:25:51] glsl_enabled = 2
[13:25:51] gpu_skinning = true
[13:25:51] gui_opacity = 3
[13:25:51] gui_skin = 1
[13:25:51] has_read_eula = true
[13:25:51] head_bob = false
[13:25:51] hide_cursor_with_ui = false
[13:25:51] hide_inactive_friends = false
[13:25:51] hide_menu_examine = false
[13:25:51] hide_menu_no_target = false
[13:25:51] hide_menu_spam_mode = true
[13:25:51] hide_menu_stop = false
[13:25:51] hide_onscreen_fail_messages = false
[13:25:51] hide_onscreen_hostile_messages = false
[13:25:51] hide_onscreen_info_messages = false
[13:25:51] hide_personal_goal = false
[13:25:51] high_res_binoculars = true
[13:25:51] hint_texture_scaling = 2
[13:25:51] impColumn = true
[13:25:51] inverse_mouse = false
[13:25:51] irc_log_rotation = 2
[13:25:51] irc_notif = 0
[13:25:51] item_creature_render_distance = 3
[13:25:51] key_bindings_source = 0
[13:25:51] keyboard_layout = 0
[13:25:51] limit_dynamic_lights = true
[13:25:51] loadInventoryStartup = true
[13:25:51] local_list_in_event = false
[13:25:51] lod = 1
[13:25:51] log_extra_errors = false
[13:25:51] log_gl_errors = false
[13:25:51] mark_text_read = true
[13:25:51] material_as_suffix = true
[13:25:51] max_dynamic_lights = 8
[13:25:51] max_shader_lights = 8
[13:25:51] max_texture_size = 2
[13:25:51] mega_texture_size = 6
[13:25:51] model_loader_thread_priority = 2
[13:25:51] model_loading_threads = 3
[13:25:51] mount_control_mode = 0
[13:25:51] mount_rotation = false
[13:25:51] mouse_camera_sensitivity = 10.0
[13:25:51] mouse_smoothing = 0.0
[13:25:51] multicolor_usage = 1
[13:25:51] multidraw_enabled = 1
[13:25:51] no_brightness = false
[13:25:51] no_terrain_render = false
[13:25:51] no_world_render = false
[13:25:51] non_power_of_two = 1
[13:25:51] normal_maps = true
[13:25:51] occlusion_queries_enabled = 2
[13:25:51] offscreen_texture_size = 0
[13:25:51] other_log_rotation = 2
[13:25:51] outline_picking = true
[13:25:51] player_texture_size = 2
[13:25:51] quick_keybinds = true
[13:25:51] reflection_texture_size = 0
[13:25:51] reflections = 2
[13:25:51] remember_password = true
[13:25:51] render_bloom = false
[13:25:51] render_distant_terrain = true
[13:25:51] render_fxaa = true
[13:25:51] render_sun_glare = false
[13:25:51] render_vignette = false
[13:25:51] renderer_type = 1
[13:25:51] resident_models = false
[13:25:51] save_skills_on_quit = false
[13:25:51] screen_brightness = 0.0
[13:25:51] screenshot_file_format = 1
[13:25:51] season_override = 0
[13:25:51] send_extra_tile_data = false
[13:25:51] setting_timestamps = true
[13:25:51] settings_version = 14
[13:25:51] shadow_level = 0
[13:25:51] shadow_mapsize = 1
[13:25:51] shift_drag_default = 10
[13:25:51] showKChat = true
[13:25:51] show_body_in_inventory = false
[13:25:51] show_creature_overlay = true
[13:25:51] show_examine_world_text = true
[13:25:51] show_local_world_text = true
[13:25:51] show_old_menu = false
[13:25:51] show_old_quickbar = false
[13:25:51] silent_friends_update = false
[13:25:51] skillgain_minimum = 2
[13:25:51] skillgain_no_alignment = true
[13:25:51] skillgain_no_favor = true
[13:25:51] skydetail = 1
[13:25:51] sound_al_gain = 5
[13:25:51] sound_buzzlevel = 2
[13:25:51] sound_cache_enabled = true
[13:25:51] sound_doppler_enabled = false
[13:25:51] sound_engine = 1
[13:25:51] sound_footstepslevel = 10
[13:25:51] sound_music_level = 4
[13:25:51] sound_play_PMAlert = false
[13:25:51] sound_play_UIsounds = true
[13:25:51] sound_play_ambients = true
[13:25:51] sound_play_buzz = true
[13:25:51] sound_play_combat = true
[13:25:51] sound_play_door = true
[13:25:51] sound_play_emotes = true
[13:25:51] sound_play_footsteps = true
[13:25:51] sound_play_music = true
[13:25:51] sound_play_weather = true
[13:25:51] sound_play_work = true
[13:25:51] structure_render_distance = 3
[13:25:51] submit_client_data = 0
[13:25:51] supersampling = 0
[13:25:51] swap_mouse_buttons = false
[13:25:51] terrain_res = 2
[13:25:51] test_attach_equipment = false
[13:25:51] test_mode = 0
[13:25:51] thirdPerson = false
[13:25:51] tile_transitions = true
[13:25:51] tiledecorations = 2
[13:25:51] togglePushToTalk = true
[13:25:51] treelist_outline = true
[13:25:51] trees = 3
[13:25:51] ui_scale = 110
[13:25:51] update_optional = true
[13:25:51] use_alpha_particles = true
[13:25:51] use_anisotropic_filtering = 4
[13:25:51] use_antialiasing = 1
[13:25:51] use_default_action = true
[13:25:51] use_fast_clock_work_around = true
[13:25:51] use_nano_timer = true
[13:25:51] use_non_alpha_particles = true
[13:25:51] use_phobia_models = false
[13:25:51] use_tree_models = true
[13:25:51] use_weather_particles = true
[13:25:51] vbo_enabled = 1
[13:25:51] vg_ui_theme = 1
[13:25:51] viewport_bob = true
[13:25:51] water_detail = 2
[13:25:51]
[13:25:52] Setting up WurmModel Model Loader
[13:25:52] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
[13:25:52] Translating legacy key NUMPAD7 to KP_7
[13:25:52] Translating legacy key NUMPAD9 to KP_9
[13:25:52] Translating legacy key SUBTRACT to KP_SUBTRACT
[13:25:52] Translating legacy key ADD to KP_ADD
[13:25:52] Translating legacy key EQUALS to EQUAL
[13:25:52] Translating legacy key NUMPAD8 to KP_8
[13:25:52] Translating legacy key NUMPAD5 to KP_5
[13:25:52] Translating legacy key MULTIPLY to KP_MULTIPLY
[13:25:52] Translating legacy key NUMPAD1 to KP_1
[13:25:52] Translating legacy key NUMPAD0 to KP_0
[13:25:52] Translating legacy key NUMPAD3 to KP_3
[13:25:52] Translating legacy key NUMPAD2 to KP_2
[13:25:52] Translating legacy key DECIMAL to KP_DECIMAL
[13:25:52] Translating legacy key DIVIDE to KP_DIVIDE
[13:25:52] Translating legacy key NUMPAD6 to KP_6
[13:25:52] Translating legacy key NUMPAD4 to KP_4
[13:25:54] Word filter loaded: 23
[13:25:54] Starting global frame job manager with 8 worker threads
[13:25:54] Starting global lazy job manager with 4 worker threads
[13:25:54] Setting up Sonar Sound Engine
[13:25:54]
[13:25:54] === OpenGL information ===
[13:25:54] LWJGL version: 3.2.3 1.2.0
[13:25:54] OpenGL vendor: ATI Technologies Inc.
[13:25:54] OpenGL renderer: Radeon(TM) RX 460 Graphics
[13:25:54] OpenGL version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27017
[13:25:54] OpenGL extensions:
[13:25:54]     GL_AMDX_debug_output
[13:25:54]     GL_AMD_blend_minmax_factor
[13:25:54]     GL_AMD_conservative_depth
[13:25:54]     GL_AMD_debug_output
[13:25:54]     GL_AMD_depth_clamp_separate
[13:25:54]     GL_AMD_draw_buffers_blend
[13:25:54]     GL_AMD_framebuffer_sample_positions
[13:25:54]     GL_AMD_gcn_shader
[13:25:54]     GL_AMD_gpu_shader_half_float
[13:25:54]     GL_AMD_gpu_shader_int16
[13:25:54]     GL_AMD_gpu_shader_int64
[13:25:54]     GL_AMD_interleaved_elements
[13:25:54]     GL_AMD_multi_draw_indirect
[13:25:54]     GL_AMD_name_gen_delete
[13:25:54]     GL_AMD_occlusion_query_event
[13:25:54]     GL_AMD_performance_monitor
[13:25:54]     GL_AMD_pinned_memory
[13:25:54]     GL_AMD_query_buffer_object
[13:25:54]     GL_AMD_sample_positions
[13:25:54]     GL_AMD_seamless_cubemap_per_texture
[13:25:54]     GL_AMD_shader_atomic_counter_ops
[13:25:54]     GL_AMD_shader_stencil_export
[13:25:54]     GL_AMD_shader_stencil_value_export
[13:25:54]     GL_AMD_shader_trace
[13:25:54]     GL_AMD_shader_trinary_minmax
[13:25:54]     GL_AMD_sparse_texture
[13:25:54]     GL_AMD_sparse_texture_pool
[13:25:54]     GL_AMD_stencil_operation_extended
[13:25:54]     GL_AMD_texture_cube_map_array
[13:25:54]     GL_AMD_texture_texture4
[13:25:54]     GL_AMD_transform_feedback3_lines_triangles
[13:25:54]     GL_AMD_transform_feedback4
[13:25:54]     GL_AMD_vertex_shader_layer
[13:25:54]     GL_AMD_vertex_shader_viewport_index
[13:25:54]     GL_ARB_ES2_compatibility
[13:25:54]     GL_ARB_ES3_1_compatibility
[13:25:54]     GL_ARB_ES3_compatibility
[13:25:54]     GL_ARB_arrays_of_arrays
[13:25:54]     GL_ARB_base_instance
[13:25:54]     GL_ARB_bindless_texture
[13:25:54]     GL_ARB_blend_func_extended
[13:25:54]     GL_ARB_buffer_storage
[13:25:54]     GL_ARB_clear_buffer_object
[13:25:54]     GL_ARB_clear_texture
[13:25:54]     GL_ARB_clip_control
[13:25:54]     GL_ARB_color_buffer_float
[13:25:54]     GL_ARB_compatibility
[13:25:54]     GL_ARB_compressed_texture_pixel_storage
[13:25:54]     GL_ARB_compute_shader
[13:25:54]     GL_ARB_conditional_render_inverted
[13:25:54]     GL_ARB_conservative_depth
[13:25:54]     GL_ARB_copy_buffer
[13:25:54]     GL_ARB_copy_image
[13:25:54]     GL_ARB_cull_distance
[13:25:54]     GL_ARB_debug_output
[13:25:54]     GL_ARB_depth_buffer_float
[13:25:54]     GL_ARB_depth_clamp
[13:25:54]     GL_ARB_depth_texture
[13:25:54]     GL_ARB_derivative_control
[13:25:54]     GL_ARB_direct_state_access
[13:25:54]     GL_ARB_draw_buffers
[13:25:54]     GL_ARB_draw_buffers_blend
[13:25:54]     GL_ARB_draw_elements_base_vertex
[13:25:54]     GL_ARB_draw_indirect
[13:25:54]     GL_ARB_draw_instanced
[13:25:54]     GL_ARB_enhanced_layouts
[13:25:54]     GL_ARB_explicit_attrib_location
[13:25:54]     GL_ARB_explicit_uniform_location
[13:25:54]     GL_ARB_fragment_coord_conventions
[13:25:54]     GL_ARB_fragment_layer_viewport
[13:25:54]     GL_ARB_fragment_program
[13:25:54]     GL_ARB_fragment_program_shadow
[13:25:54]     GL_ARB_fragment_shader
[13:25:54]     GL_ARB_framebuffer_no_attachments
[13:25:54]     GL_ARB_framebuffer_object
[13:25:54]     GL_ARB_framebuffer_sRGB
[13:25:54]     GL_ARB_geometry_shader4
[13:25:54]     GL_ARB_get_program_binary
[13:25:54]     GL_ARB_get_texture_sub_image
[13:25:54]     GL_ARB_gl_spirv
[13:25:54]     GL_ARB_gpu_shader5
[13:25:54]     GL_ARB_gpu_shader_fp64
[13:25:54]     GL_ARB_half_float_pixel
[13:25:54]     GL_ARB_half_float_vertex
[13:25:54]     GL_ARB_imaging
[13:25:54]     GL_ARB_indirect_parameters
[13:25:54]     GL_ARB_instanced_arrays
[13:25:54]     GL_ARB_internalformat_query
[13:25:54]     GL_ARB_internalformat_query2
[13:25:54]     GL_ARB_invalidate_subdata
[13:25:54]     GL_ARB_map_buffer_alignment
[13:25:54]     GL_ARB_map_buffer_range
[13:25:54]     GL_ARB_multi_bind
[13:25:54]     GL_ARB_multi_draw_indirect
[13:25:54]     GL_ARB_multisample
[13:25:54]     GL_ARB_multitexture
[13:25:54]     GL_ARB_occlusion_query
[13:25:54]     GL_ARB_occlusion_query2
[13:25:54]     GL_ARB_parallel_shader_compile
[13:25:54]     GL_ARB_pipeline_statistics_query
[13:25:54]     GL_ARB_pixel_buffer_object
[13:25:54]     GL_ARB_point_parameters
[13:25:54]     GL_ARB_point_sprite
[13:25:54]     GL_ARB_polygon_offset_clamp
[13:25:54]     GL_ARB_program_interface_query
[13:25:54]     GL_ARB_provoking_vertex
[13:25:54]     GL_ARB_query_buffer_object
[13:25:54]     GL_ARB_robust_buffer_access_behavior
[13:25:54]     GL_ARB_sample_shading
[13:25:54]     GL_ARB_sampler_objects
[13:25:54]     GL_ARB_seamless_cube_map
[13:25:54]     GL_ARB_seamless_cubemap_per_texture
[13:25:54]     GL_ARB_separate_shader_objects
[13:25:54]     GL_ARB_shader_atomic_counters
[13:25:54]     GL_ARB_shader_ballot
[13:25:54]     GL_ARB_shader_bit_encoding
[13:25:54]     GL_ARB_shader_draw_parameters
[13:25:54]     GL_ARB_shader_group_vote
[13:25:54]     GL_ARB_shader_image_load_store
[13:25:54]     GL_ARB_shader_image_size
[13:25:54]     GL_ARB_shader_objects
[13:25:54]     GL_ARB_shader_precision
[13:25:54]     GL_ARB_shader_stencil_export
[13:25:54]     GL_ARB_shader_storage_buffer_object
[13:25:54]     GL_ARB_shader_subroutine
[13:25:54]     GL_ARB_shader_texture_image_samples
[13:25:54]     GL_ARB_shader_texture_lod
[13:25:54]     GL_ARB_shader_viewport_layer_array
[13:25:54]     GL_ARB_shading_language_100
[13:25:54]     GL_ARB_shading_language_420pack
[13:25:54]     GL_ARB_shading_language_packing
[13:25:54]     GL_ARB_shadow
[13:25:54]     GL_ARB_shadow_ambient
[13:25:54]     GL_ARB_sparse_buffer
[13:25:54]     GL_ARB_sparse_texture
[13:25:54]     GL_ARB_spirv_extensions
[13:25:54]     GL_ARB_stencil_texturing
[13:25:54]     GL_ARB_sync
[13:25:54]     GL_ARB_tessellation_shader
[13:25:54]     GL_ARB_texture_barrier
[13:25:54]     GL_ARB_texture_border_clamp
[13:25:54]     GL_ARB_texture_buffer_object
[13:25:54]     GL_ARB_texture_buffer_object_rgb32
[13:25:54]     GL_ARB_texture_buffer_range
[13:25:54]     GL_ARB_texture_compression
[13:25:54]     GL_ARB_texture_compression_bptc
[13:25:54]     GL_ARB_texture_compression_rgtc
[13:25:54]     GL_ARB_texture_cube_map
[13:25:54]     GL_ARB_texture_cube_map_array
[13:25:54]     GL_ARB_texture_env_add
[13:25:54]     GL_ARB_texture_env_combine
[13:25:54]     GL_ARB_texture_env_crossbar
[13:25:54]     GL_ARB_texture_env_dot3
[13:25:54]     GL_ARB_texture_float
[13:25:54]     GL_ARB_texture_gather
[13:25:54]     GL_ARB_texture_mirror_clamp_to_edge
[13:25:54]     GL_ARB_texture_mirrored_repeat
[13:25:54]     GL_ARB_texture_multisample
[13:25:54]     GL_ARB_texture_non_power_of_two
[13:25:54]     GL_ARB_texture_query_levels
[13:25:54]     GL_ARB_texture_query_lod
[13:25:54]     GL_ARB_texture_rectangle
[13:25:54]     GL_ARB_texture_rg
[13:25:54]     GL_ARB_texture_rgb10_a2ui
[13:25:54]     GL_ARB_texture_snorm
[13:25:54]     GL_ARB_texture_stencil8
[13:25:54]     GL_ARB_texture_storage
[13:25:54]     GL_ARB_texture_storage_multisample
[13:25:54]     GL_ARB_texture_swizzle
[13:25:54]     GL_ARB_texture_view
[13:25:54]     GL_ARB_timer_query
[13:25:54]     GL_ARB_transform_feedback2
[13:25:54]     GL_ARB_transform_feedback3
[13:25:54]     GL_ARB_transform_feedback_instanced
[13:25:54]     GL_ARB_transform_feedback_overflow_query
[13:25:54]     GL_ARB_transpose_matrix
[13:25:54]     GL_ARB_uniform_buffer_object
[13:25:54]     GL_ARB_vertex_array_bgra
[13:25:54]     GL_ARB_vertex_array_object
[13:25:54]     GL_ARB_vertex_attrib_64bit
[13:25:54]     GL_ARB_vertex_attrib_binding
[13:25:54]     GL_ARB_vertex_buffer_object
[13:25:54]     GL_ARB_vertex_program
[13:25:54]     GL_ARB_vertex_shader
[13:25:54]     GL_ARB_vertex_type_10f_11f_11f_rev
[13:25:54]     GL_ARB_vertex_type_2_10_10_10_rev
[13:25:54]     GL_ARB_viewport_array
[13:25:54]     GL_ARB_window_pos
[13:25:54]     GL_ATI_draw_buffers
[13:25:54]     GL_ATI_envmap_bumpmap
[13:25:54]     GL_ATI_fragment_shader
[13:25:54]     GL_ATI_separate_stencil
[13:25:54]     GL_ATI_texture_compression_3dc
[13:25:54]     GL_ATI_texture_env_combine3
[13:25:54]     GL_ATI_texture_float
[13:25:54]     GL_ATI_texture_mirror_once
[13:25:54]     GL_EXT_abgr
[13:25:54]     GL_EXT_bgra
[13:25:54]     GL_EXT_bindable_uniform
[13:25:54]     GL_EXT_blend_color
[13:25:54]     GL_EXT_blend_equation_separate
[13:25:54]     GL_EXT_blend_func_separate
[13:25:54]     GL_EXT_blend_minmax
[13:25:54]     GL_EXT_blend_subtract
[13:25:54]     GL_EXT_compiled_vertex_array
[13:25:54]     GL_EXT_copy_buffer
[13:25:54]     GL_EXT_copy_texture
[13:25:54]     GL_EXT_depth_bounds_test
[13:25:54]     GL_EXT_direct_state_access
[13:25:54]     GL_EXT_draw_buffers2
[13:25:54]     GL_EXT_draw_instanced
[13:25:54]     GL_EXT_draw_range_elements
[13:25:54]     GL_EXT_fog_coord
[13:25:54]     GL_EXT_framebuffer_blit
[13:25:54]     GL_EXT_framebuffer_multisample
[13:25:54]     GL_EXT_framebuffer_object
[13:25:54]     GL_EXT_framebuffer_sRGB
[13:25:54]     GL_EXT_geometry_shader4
[13:25:54]     GL_EXT_gpu_program_parameters
[13:25:54]     GL_EXT_gpu_shader4
[13:25:54]     GL_EXT_histogram
[13:25:54]     GL_EXT_memory_object
[13:25:54]     GL_EXT_memory_object_win32
[13:25:54]     GL_EXT_multi_draw_arrays
[13:25:54]     GL_EXT_packed_depth_stencil
[13:25:54]     GL_EXT_packed_float
[13:25:54]     GL_EXT_packed_pixels
[13:25:54]     GL_EXT_pixel_buffer_object
[13:25:54]     GL_EXT_point_parameters
[13:25:54]     GL_EXT_polygon_offset_clamp
[13:25:54]     GL_EXT_provoking_vertex
[13:25:54]     GL_EXT_rescale_normal
[13:25:54]     GL_EXT_secondary_color
[13:25:54]     GL_EXT_semaphore
[13:25:54]     GL_EXT_semaphore_win32
[13:25:54]     GL_EXT_separate_specular_color
[13:25:54]     GL_EXT_shader_image_load_store
[13:25:54]     GL_EXT_shader_integer_mix
[13:25:54]     GL_EXT_shadow_funcs
[13:25:54]     GL_EXT_stencil_wrap
[13:25:54]     GL_EXT_subtexture
[13:25:54]     GL_EXT_texgen_reflection
[13:25:54]     GL_EXT_texture3D
[13:25:54]     GL_EXT_texture_array
[13:25:54]     GL_EXT_texture_buffer_object
[13:25:54]     GL_EXT_texture_compression_bptc
[13:25:54]     GL_EXT_texture_compression_latc
[13:25:54]     GL_EXT_texture_compression_rgtc
[13:25:54]     GL_EXT_texture_compression_s3tc
[13:25:54]     GL_EXT_texture_cube_map
[13:25:54]     GL_EXT_texture_edge_clamp
[13:25:54]     GL_EXT_texture_env_add
[13:25:54]     GL_EXT_texture_env_combine
[13:25:54]     GL_EXT_texture_env_dot3
[13:25:54]     GL_EXT_texture_filter_anisotropic
[13:25:54]     GL_EXT_texture_integer
[13:25:54]     GL_EXT_texture_lod
[13:25:54]     GL_EXT_texture_lod_bias
[13:25:54]     GL_EXT_texture_mirror_clamp
[13:25:54]     GL_EXT_texture_object
[13:25:54]     GL_EXT_texture_rectangle
[13:25:54]     GL_EXT_texture_sRGB
[13:25:54]     GL_EXT_texture_sRGB_R8
[13:25:54]     GL_EXT_texture_sRGB_RG8
[13:25:54]     GL_EXT_texture_sRGB_decode
[13:25:54]     GL_EXT_texture_shared_exponent
[13:25:54]     GL_EXT_texture_snorm
[13:25:54]     GL_EXT_texture_storage
[13:25:54]     GL_EXT_texture_swizzle
[13:25:54]     GL_EXT_timer_query
[13:25:54]     GL_EXT_transform_feedback
[13:25:54]     GL_EXT_vertex_array
[13:25:54]     GL_EXT_vertex_array_bgra
[13:25:54]     GL_EXT_vertex_attrib_64bit
[13:25:54]     GL_IBM_texture_mirrored_repeat
[13:25:54]     GL_KHR_context_flush_control
[13:25:54]     GL_KHR_debug
[13:25:54]     GL_KHR_no_error
[13:25:54]     GL_KHR_parallel_shader_compile
[13:25:54]     GL_KHR_robust_buffer_access_behavior
[13:25:54]     GL_KHR_robustness
[13:25:54]     GL_KTX_buffer_region
[13:25:54]     GL_NV_alpha_to_coverage_dither_control
[13:25:54]     GL_NV_blend_square
[13:25:54]     GL_NV_conditional_render
[13:25:54]     GL_NV_copy_depth_to_color
[13:25:54]     GL_NV_copy_image
[13:25:54]     GL_NV_depth_buffer_float
[13:25:54]     GL_NV_explicit_multisample
[13:25:54]     GL_NV_float_buffer
[13:25:54]     GL_NV_half_float
[13:25:54]     GL_NV_primitive_restart
[13:25:54]     GL_NV_shader_atomic_int64
[13:25:54]     GL_NV_texgen_reflection
[13:25:54]     GL_NV_texture_barrier
[13:25:54]     GL_OES_EGL_image
[13:25:54]     GL_SGIS_generate_mipmap
[13:25:54]     GL_SGIS_texture_edge_clamp
[13:25:54]     GL_SGIS_texture_lod
[13:25:54]     GL_SUN_multi_draw_arrays
[13:25:54]     GL_WIN_swap_hint
[13:25:54]     WGL_EXT_swap_control
[13:25:54] OpenGL pixel format: 8:8:8:8
[13:25:54] OpenGL depth format: 24:8
[13:25:54]
[13:25:54] GLSL version: 4.60
[13:25:54] GLSL max vertex uniforms: 4096 (16384)
[13:25:54] GLSL max fragment uniforms: 4096 (16384)
[13:25:54] GLSL max varyings: 128 (128)
[13:25:54] GLSL max lights: 8 (8)
[13:25:54] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[13:25:54]
[13:25:54] Vertex/index buffer memory limit: 0MiB
[13:25:54] Starting workaround for fast running clocks
[13:25:54] Using nano timer.
[13:25:54] Could not load splash image, using fallback.
[13:25:55] Startup Phase - Initializing..
[13:25:55] Execution aborted at connection 0, iteration 0
[13:25:55] Run time 0s, local time Fri Jul 24 13:25:55 EDT 2020
[13:25:55] Destroying game window
[13:25:56] ====== CLIENT CRASH ======
[13:25:56] Unexpected crash while playing
[13:25:56] java.lang.NullPointerException
[13:25:56]     at class.r1JyCdrOhy.FZOk5L6Gfy(SourceFile:339)
[13:25:56]     at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:216)
[13:25:56]     at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:186)
[13:25:56]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36282)
[13:25:56]     at java.lang.Thread.run(Unknown Source)

*Update* The devs have spoken, there is a bug with steam
 

Quote

ʀᴇᴛʀᴏɢʀᴀᴅᴇAujourd’hui à 13:40
@here the Steam client is having an issue with being identified as steam, it will be addressed in a small client update shortly.

Okay, so I dowloaded the client via the website, and still have client crash problems
 

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[14:01:31]
[14:01:31] Preparing to enable console logging.
[14:01:31] Now logging to C:\Users\USERNAME\wurm\console.DragonNoir.log
[14:01:31] Time is Fri Jul 24 14:01:31 EDT 2020
[14:01:31] Running client version 4.2.8
[14:01:31]          client build# 3058ab25a4dfd54c9cdabcb5043e7a53502f5155
[14:01:31]      client build time 2020-07-24 16:25
[14:01:31]
[14:01:31] === System information ===
[14:01:31] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[14:01:31] Operating system: Windows 10 (arch: amd64, version: 10.0)
[14:01:31] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[14:01:31] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[14:01:31] Available CPUs: 8
[14:01:31]
[14:01:31]
[14:01:31] === Wurm options ===
[14:01:31] animation_playback_self = 0
[14:01:31] ao_level = 1
[14:01:31] auto_mipmaps_enabled = 1
[14:01:31] auto_run_source = 0
[14:01:31] cavedetail = 2
[14:01:31] censor_chat = true
[14:01:31] collada_animations = 3
[14:01:31] colorItemsDamage = true
[14:01:31] color_black = 0.0,0.0,0.0,1.0
[14:01:31] color_cyan = 0.0,1.0,1.0,1.0
[14:01:31] color_enchant_desc = 0.5,0.5,1.0,1.0
[14:01:31] color_enchant_name = 0.0,0.5,0.5,1.0
[14:01:31] color_enchant_power = 0.0,1.0,1.0,1.0
[14:01:31] color_error = 1.0,0.3,0.3,1.0
[14:01:31] color_fuchsia = 1.0,0.0,1.0,1.0
[14:01:31] color_green = 0.4,0.72,0.47,1.0
[14:01:31] color_grey = 0.5,0.75,1.0,1.0
[14:01:31] color_lime = 0.5,1.0,0.5,1.0
[14:01:31] color_maroon = 0.5,0.0,0.0,1.0
[14:01:31] color_navy_blue = 0.23,0.39,1.0,1.0
[14:01:31] color_orange = 1.0,0.58,0.04,1.0
[14:01:31] color_outline_ally = 0.5,1.0,0.5,1.0
[14:01:31] color_outline_friend = 0.5,0.75,1.0,1.0
[14:01:31] color_outline_hostile = 1.0,0.0,0.0,1.0
[14:01:31] color_outline_neutral = 0.5,0.5,1.0,1.0
[14:01:31] color_purple = 0.5,0.0,0.5,1.0
[14:01:31] color_red = 1.0,0.0,0.0,1.0
[14:01:31] color_royal_blue = 0.5,0.5,1.0,1.0
[14:01:31] color_salve_acid = 1.0,1.0,0.0,1.0
[14:01:31] color_salve_fire = 1.0,0.0,0.0,1.0
[14:01:31] color_salve_frost = 0.0,0.0,1.0,1.0
[14:01:31] color_silver = 0.75,0.75,0.75,1.0
[14:01:31] color_system = 0.5,1.0,0.5,1.0
[14:01:31] color_teal = 0.0,0.5,0.5,1.0
[14:01:31] color_white = 1.0,1.0,1.0,1.0
[14:01:31] color_yellow = 1.0,1.0,0.0,1.0
[14:01:31] compressed_textures = false
[14:01:31] compressed_textures_S3TC = true
[14:01:31] contribution_culling = 200
[14:01:31] custim_timer_source = 1
[14:01:31] customTimer1 = -1|-1
[14:01:31] customTimer2 = -1|-1
[14:01:31] customTimer3 = -1|-1
[14:01:31] customTimer4 = -1|-1
[14:01:31] customTimer5 = -1|-1
[14:01:31] debug_mode = false
[14:01:31] defaultActions_source = 0
[14:01:31] depth_clamp_enabled = 2
[14:01:31] disable_select_all_shortcut = false
[14:01:31] display_settings = false:true:0:1920:1080:32:-1:false:false
[14:01:31] enable_contribution_culling = false
[14:01:31] enable_debugs = false
[14:01:31] enable_lod = true
[14:01:31] enable_shift_drag = false
[14:01:31] enable_volumetric_fog = true
[14:01:31] enable_vsync = true
[14:01:31] enable_world_drag = true
[14:01:31] event_log_rotation = 2
[14:01:31] exec_source = 0
[14:01:31] fast_yield = false
[14:01:31] fbo_enabled = 2
[14:01:31] fog_coord_src = 0
[14:01:31] font_antialias = 2
[14:01:31] font_bold = 11
[14:01:31] font_default = 11
[14:01:31] font_header = 24
[14:01:31] font_italian = 11
[14:01:31] font_monospaced = 11
[14:01:31] font_static = 11
[14:01:31] fov_horizontal = 80
[14:01:31] fps_limit = 60
[14:01:31] fps_limit_background = 30
[14:01:31] fps_limit_enabled = true
[14:01:31] free_look_mode_disable_on_close_component = false
[14:01:31] free_look_mode_disable_on_combat = false
[14:01:31] free_look_mode_disable_on_open_component = false
[14:01:31] free_look_mode_sensitivity = 10
[14:01:31] game_client_thread_priority = 2
[14:01:31] glsl_debug_loading = false
[14:01:31] glsl_enabled = 2
[14:01:31] gpu_skinning = true
[14:01:31] gui_opacity = 3
[14:01:31] gui_skin = 1
[14:01:31] has_read_eula = true
[14:01:31] head_bob = false
[14:01:31] hide_cursor_with_ui = false
[14:01:31] hide_inactive_friends = false
[14:01:31] hide_menu_examine = false
[14:01:31] hide_menu_no_target = false
[14:01:31] hide_menu_spam_mode = true
[14:01:31] hide_menu_stop = false
[14:01:31] hide_onscreen_fail_messages = false
[14:01:31] hide_onscreen_hostile_messages = false
[14:01:31] hide_onscreen_info_messages = false
[14:01:31] hide_personal_goal = false
[14:01:31] high_res_binoculars = true
[14:01:31] hint_texture_scaling = 2
[14:01:31] impColumn = true
[14:01:31] inverse_mouse = false
[14:01:31] irc_log_rotation = 2
[14:01:31] irc_notif = 0
[14:01:31] item_creature_render_distance = 3
[14:01:31] key_bindings_source = 0
[14:01:31] keyboard_layout = 0
[14:01:31] limit_dynamic_lights = true
[14:01:31] loadInventoryStartup = true
[14:01:31] local_list_in_event = false
[14:01:31] lod = 1
[14:01:31] log_extra_errors = false
[14:01:31] log_gl_errors = false
[14:01:31] mark_text_read = true
[14:01:31] material_as_suffix = true
[14:01:31] max_dynamic_lights = 8
[14:01:31] max_shader_lights = 8
[14:01:31] max_texture_size = 2
[14:01:31] mega_texture_size = 6
[14:01:31] model_loader_thread_priority = 2
[14:01:31] model_loading_threads = 3
[14:01:31] mount_control_mode = 0
[14:01:31] mount_rotation = false
[14:01:31] mouse_camera_sensitivity = 10.0
[14:01:31] mouse_smoothing = 0.0
[14:01:31] multicolor_usage = 1
[14:01:31] multidraw_enabled = 1
[14:01:31] no_brightness = false
[14:01:31] no_terrain_render = false
[14:01:31] no_world_render = false
[14:01:31] non_power_of_two = 1
[14:01:31] normal_maps = true
[14:01:31] occlusion_queries_enabled = 2
[14:01:31] offscreen_texture_size = 0
[14:01:31] other_log_rotation = 2
[14:01:31] outline_picking = true
[14:01:31] player_texture_size = 2
[14:01:31] quick_keybinds = true
[14:01:31] reflection_texture_size = 0
[14:01:31] reflections = 2
[14:01:31] remember_password = true
[14:01:31] render_bloom = false
[14:01:31] render_distant_terrain = true
[14:01:31] render_fxaa = true
[14:01:31] render_sun_glare = false
[14:01:31] render_vignette = false
[14:01:31] renderer_type = 1
[14:01:31] resident_models = false
[14:01:31] save_skills_on_quit = false
[14:01:31] screen_brightness = 0.0
[14:01:31] screenshot_file_format = 1
[14:01:31] season_override = 0
[14:01:31] send_extra_tile_data = false
[14:01:31] setting_timestamps = true
[14:01:31] settings_version = 14
[14:01:31] shadow_level = 0
[14:01:31] shadow_mapsize = 1
[14:01:31] shift_drag_default = 10
[14:01:31] showKChat = true
[14:01:31] show_body_in_inventory = false
[14:01:31] show_creature_overlay = true
[14:01:31] show_examine_world_text = true
[14:01:31] show_local_world_text = true
[14:01:31] show_old_menu = false
[14:01:31] show_old_quickbar = false
[14:01:31] silent_friends_update = false
[14:01:31] skillgain_minimum = 2
[14:01:31] skillgain_no_alignment = true
[14:01:31] skillgain_no_favor = true
[14:01:31] skydetail = 1
[14:01:31] sound_al_gain = 5
[14:01:31] sound_buzzlevel = 2
[14:01:31] sound_cache_enabled = true
[14:01:31] sound_doppler_enabled = false
[14:01:31] sound_engine = 2
[14:01:31] sound_footstepslevel = 10
[14:01:31] sound_music_level = 4
[14:01:31] sound_play_PMAlert = false
[14:01:31] sound_play_UIsounds = true
[14:01:31] sound_play_ambients = true
[14:01:31] sound_play_buzz = true
[14:01:31] sound_play_combat = true
[14:01:31] sound_play_door = true
[14:01:31] sound_play_emotes = true
[14:01:31] sound_play_footsteps = true
[14:01:31] sound_play_music = true
[14:01:31] sound_play_weather = true
[14:01:31] sound_play_work = true
[14:01:31] structure_render_distance = 3
[14:01:31] submit_client_data = 0
[14:01:31] supersampling = 0
[14:01:31] swap_mouse_buttons = false
[14:01:31] terrain_res = 2
[14:01:31] test_attach_equipment = false
[14:01:31] test_mode = 0
[14:01:31] thirdPerson = false
[14:01:31] tile_transitions = true
[14:01:31] tiledecorations = 2
[14:01:31] togglePushToTalk = true
[14:01:31] treelist_outline = true
[14:01:31] trees = 3
[14:01:31] ui_scale = 110
[14:01:31] update_optional = true
[14:01:31] use_alpha_particles = true
[14:01:31] use_anisotropic_filtering = 4
[14:01:31] use_antialiasing = 1
[14:01:31] use_default_action = true
[14:01:31] use_fast_clock_work_around = true
[14:01:31] use_nano_timer = false
[14:01:31] use_non_alpha_particles = true
[14:01:31] use_phobia_models = false
[14:01:31] use_tree_models = true
[14:01:31] use_weather_particles = true
[14:01:31] vbo_enabled = 1
[14:01:31] vg_ui_theme = 1
[14:01:31] viewport_bob = true
[14:01:31] water_detail = 2
[14:01:31]
[14:01:32] Setting up WurmModel Model Loader
[14:01:32] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[14:01:32] Translating legacy key NUMPAD7 to KP_7
[14:01:32] Translating legacy key NUMPAD9 to KP_9
[14:01:32] Translating legacy key SUBTRACT to KP_SUBTRACT
[14:01:32] Translating legacy key ADD to KP_ADD
[14:01:32] Translating legacy key EQUALS to EQUAL
[14:01:32] Translating legacy key NUMPAD8 to KP_8
[14:01:32] Translating legacy key NUMPAD5 to KP_5
[14:01:32] Translating legacy key MULTIPLY to KP_MULTIPLY
[14:01:32] Translating legacy key NUMPAD1 to KP_1
[14:01:32] Translating legacy key NUMPAD0 to KP_0
[14:01:32] Translating legacy key NUMPAD3 to KP_3
[14:01:32] Translating legacy key NUMPAD2 to KP_2
[14:01:32] Translating legacy key DECIMAL to KP_DECIMAL
[14:01:32] Translating legacy key DIVIDE to KP_DIVIDE
[14:01:32] Translating legacy key NUMPAD6 to KP_6
[14:01:32] Translating legacy key NUMPAD4 to KP_4
[14:01:33] Word filter loaded: 23
[14:01:34] Starting global frame job manager with 8 worker threads
[14:01:34] Starting global lazy job manager with 4 worker threads
[14:01:34] Setting up OpenAL Sound Engine
[14:01:34] OpenAL version: 1.1 ALSOFT 1.19.1
[14:01:34] OpenAL renderer: OpenAL Soft
[14:01:34] OpenAL vendor: OpenAL Community
[14:01:34] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[14:01:34] Generating: 128 source channels.
[14:01:34]
[14:01:34] === OpenGL information ===
[14:01:34] LWJGL version: 3.2.3 1.2.0
[14:01:34] OpenGL vendor: ATI Technologies Inc.
[14:01:34] OpenGL renderer: Radeon(TM) RX 460 Graphics
[14:01:34] OpenGL version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27017
[14:01:34] OpenGL extensions:
[14:01:34]     GL_AMDX_debug_output
[14:01:34]     GL_AMD_blend_minmax_factor
[14:01:34]     GL_AMD_conservative_depth
[14:01:34]     GL_AMD_debug_output
[14:01:34]     GL_AMD_depth_clamp_separate
[14:01:34]     GL_AMD_draw_buffers_blend
[14:01:34]     GL_AMD_framebuffer_sample_positions
[14:01:34]     GL_AMD_gcn_shader
[14:01:34]     GL_AMD_gpu_shader_half_float
[14:01:34]     GL_AMD_gpu_shader_int16
[14:01:34]     GL_AMD_gpu_shader_int64
[14:01:34]     GL_AMD_interleaved_elements
[14:01:34]     GL_AMD_multi_draw_indirect
[14:01:34]     GL_AMD_name_gen_delete
[14:01:34]     GL_AMD_occlusion_query_event
[14:01:34]     GL_AMD_performance_monitor
[14:01:34]     GL_AMD_pinned_memory
[14:01:34]     GL_AMD_query_buffer_object
[14:01:34]     GL_AMD_sample_positions
[14:01:34]     GL_AMD_seamless_cubemap_per_texture
[14:01:34]     GL_AMD_shader_atomic_counter_ops
[14:01:34]     GL_AMD_shader_stencil_export
[14:01:34]     GL_AMD_shader_stencil_value_export
[14:01:34]     GL_AMD_shader_trace
[14:01:34]     GL_AMD_shader_trinary_minmax
[14:01:34]     GL_AMD_sparse_texture
[14:01:34]     GL_AMD_sparse_texture_pool
[14:01:34]     GL_AMD_stencil_operation_extended
[14:01:34]     GL_AMD_texture_cube_map_array
[14:01:34]     GL_AMD_texture_texture4
[14:01:34]     GL_AMD_transform_feedback3_lines_triangles
[14:01:34]     GL_AMD_transform_feedback4
[14:01:34]     GL_AMD_vertex_shader_layer
[14:01:34]     GL_AMD_vertex_shader_viewport_index
[14:01:34]     GL_ARB_ES2_compatibility
[14:01:34]     GL_ARB_ES3_1_compatibility
[14:01:34]     GL_ARB_ES3_compatibility
[14:01:34]     GL_ARB_arrays_of_arrays
[14:01:34]     GL_ARB_base_instance
[14:01:34]     GL_ARB_bindless_texture
[14:01:34]     GL_ARB_blend_func_extended
[14:01:34]     GL_ARB_buffer_storage
[14:01:34]     GL_ARB_clear_buffer_object
[14:01:34]     GL_ARB_clear_texture
[14:01:34]     GL_ARB_clip_control
[14:01:34]     GL_ARB_color_buffer_float
[14:01:34]     GL_ARB_compatibility
[14:01:34]     GL_ARB_compressed_texture_pixel_storage
[14:01:34]     GL_ARB_compute_shader
[14:01:34]     GL_ARB_conditional_render_inverted
[14:01:34]     GL_ARB_conservative_depth
[14:01:34]     GL_ARB_copy_buffer
[14:01:34]     GL_ARB_copy_image
[14:01:34]     GL_ARB_cull_distance
[14:01:34]     GL_ARB_debug_output
[14:01:34]     GL_ARB_depth_buffer_float
[14:01:34]     GL_ARB_depth_clamp
[14:01:34]     GL_ARB_depth_texture
[14:01:34]     GL_ARB_derivative_control
[14:01:34]     GL_ARB_direct_state_access
[14:01:34]     GL_ARB_draw_buffers
[14:01:34]     GL_ARB_draw_buffers_blend
[14:01:34]     GL_ARB_draw_elements_base_vertex
[14:01:34]     GL_ARB_draw_indirect
[14:01:34]     GL_ARB_draw_instanced
[14:01:34]     GL_ARB_enhanced_layouts
[14:01:34]     GL_ARB_explicit_attrib_location
[14:01:34]     GL_ARB_explicit_uniform_location
[14:01:34]     GL_ARB_fragment_coord_conventions
[14:01:34]     GL_ARB_fragment_layer_viewport
[14:01:34]     GL_ARB_fragment_program
[14:01:34]     GL_ARB_fragment_program_shadow
[14:01:34]     GL_ARB_fragment_shader
[14:01:34]     GL_ARB_framebuffer_no_attachments
[14:01:34]     GL_ARB_framebuffer_object
[14:01:34]     GL_ARB_framebuffer_sRGB
[14:01:34]     GL_ARB_geometry_shader4
[14:01:34]     GL_ARB_get_program_binary
[14:01:34]     GL_ARB_get_texture_sub_image
[14:01:34]     GL_ARB_gl_spirv
[14:01:34]     GL_ARB_gpu_shader5
[14:01:34]     GL_ARB_gpu_shader_fp64
[14:01:34]     GL_ARB_half_float_pixel
[14:01:34]     GL_ARB_half_float_vertex
[14:01:34]     GL_ARB_imaging
[14:01:34]     GL_ARB_indirect_parameters
[14:01:34]     GL_ARB_instanced_arrays
[14:01:34]     GL_ARB_internalformat_query
[14:01:34]     GL_ARB_internalformat_query2
[14:01:34]     GL_ARB_invalidate_subdata
[14:01:34]     GL_ARB_map_buffer_alignment
[14:01:34]     GL_ARB_map_buffer_range
[14:01:34]     GL_ARB_multi_bind
[14:01:34]     GL_ARB_multi_draw_indirect
[14:01:34]     GL_ARB_multisample
[14:01:34]     GL_ARB_multitexture
[14:01:34]     GL_ARB_occlusion_query
[14:01:34]     GL_ARB_occlusion_query2
[14:01:34]     GL_ARB_parallel_shader_compile
[14:01:34]     GL_ARB_pipeline_statistics_query
[14:01:34]     GL_ARB_pixel_buffer_object
[14:01:34]     GL_ARB_point_parameters
[14:01:34]     GL_ARB_point_sprite
[14:01:34]     GL_ARB_polygon_offset_clamp
[14:01:34]     GL_ARB_program_interface_query
[14:01:34]     GL_ARB_provoking_vertex
[14:01:34]     GL_ARB_query_buffer_object
[14:01:34]     GL_ARB_robust_buffer_access_behavior
[14:01:34]     GL_ARB_sample_shading
[14:01:34]     GL_ARB_sampler_objects
[14:01:34]     GL_ARB_seamless_cube_map
[14:01:34]     GL_ARB_seamless_cubemap_per_texture
[14:01:34]     GL_ARB_separate_shader_objects
[14:01:34]     GL_ARB_shader_atomic_counters
[14:01:34]     GL_ARB_shader_ballot
[14:01:34]     GL_ARB_shader_bit_encoding
[14:01:34]     GL_ARB_shader_draw_parameters
[14:01:34]     GL_ARB_shader_group_vote
[14:01:34]     GL_ARB_shader_image_load_store
[14:01:34]     GL_ARB_shader_image_size
[14:01:34]     GL_ARB_shader_objects
[14:01:34]     GL_ARB_shader_precision
[14:01:34]     GL_ARB_shader_stencil_export
[14:01:34]     GL_ARB_shader_storage_buffer_object
[14:01:34]     GL_ARB_shader_subroutine
[14:01:34]     GL_ARB_shader_texture_image_samples
[14:01:34]     GL_ARB_shader_texture_lod
[14:01:34]     GL_ARB_shader_viewport_layer_array
[14:01:34]     GL_ARB_shading_language_100
[14:01:34]     GL_ARB_shading_language_420pack
[14:01:34]     GL_ARB_shading_language_packing
[14:01:34]     GL_ARB_shadow
[14:01:34]     GL_ARB_shadow_ambient
[14:01:34]     GL_ARB_sparse_buffer
[14:01:34]     GL_ARB_sparse_texture
[14:01:34]     GL_ARB_spirv_extensions
[14:01:34]     GL_ARB_stencil_texturing
[14:01:34]     GL_ARB_sync
[14:01:34]     GL_ARB_tessellation_shader
[14:01:34]     GL_ARB_texture_barrier
[14:01:34]     GL_ARB_texture_border_clamp
[14:01:34]     GL_ARB_texture_buffer_object
[14:01:34]     GL_ARB_texture_buffer_object_rgb32
[14:01:34]     GL_ARB_texture_buffer_range
[14:01:34]     GL_ARB_texture_compression
[14:01:34]     GL_ARB_texture_compression_bptc
[14:01:34]     GL_ARB_texture_compression_rgtc
[14:01:34]     GL_ARB_texture_cube_map
[14:01:34]     GL_ARB_texture_cube_map_array
[14:01:34]     GL_ARB_texture_env_add
[14:01:34]     GL_ARB_texture_env_combine
[14:01:34]     GL_ARB_texture_env_crossbar
[14:01:34]     GL_ARB_texture_env_dot3
[14:01:34]     GL_ARB_texture_float
[14:01:34]     GL_ARB_texture_gather
[14:01:34]     GL_ARB_texture_mirror_clamp_to_edge
[14:01:34]     GL_ARB_texture_mirrored_repeat
[14:01:34]     GL_ARB_texture_multisample
[14:01:34]     GL_ARB_texture_non_power_of_two
[14:01:34]     GL_ARB_texture_query_levels
[14:01:34]     GL_ARB_texture_query_lod
[14:01:34]     GL_ARB_texture_rectangle
[14:01:34]     GL_ARB_texture_rg
[14:01:34]     GL_ARB_texture_rgb10_a2ui
[14:01:34]     GL_ARB_texture_snorm
[14:01:34]     GL_ARB_texture_stencil8
[14:01:34]     GL_ARB_texture_storage
[14:01:34]     GL_ARB_texture_storage_multisample
[14:01:34]     GL_ARB_texture_swizzle
[14:01:34]     GL_ARB_texture_view
[14:01:34]     GL_ARB_timer_query
[14:01:34]     GL_ARB_transform_feedback2
[14:01:34]     GL_ARB_transform_feedback3
[14:01:34]     GL_ARB_transform_feedback_instanced
[14:01:34]     GL_ARB_transform_feedback_overflow_query
[14:01:34]     GL_ARB_transpose_matrix
[14:01:34]     GL_ARB_uniform_buffer_object
[14:01:34]     GL_ARB_vertex_array_bgra
[14:01:34]     GL_ARB_vertex_array_object
[14:01:34]     GL_ARB_vertex_attrib_64bit
[14:01:34]     GL_ARB_vertex_attrib_binding
[14:01:34]     GL_ARB_vertex_buffer_object
[14:01:34]     GL_ARB_vertex_program
[14:01:34]     GL_ARB_vertex_shader
[14:01:34]     GL_ARB_vertex_type_10f_11f_11f_rev
[14:01:34]     GL_ARB_vertex_type_2_10_10_10_rev
[14:01:34]     GL_ARB_viewport_array
[14:01:34]     GL_ARB_window_pos
[14:01:34]     GL_ATI_draw_buffers
[14:01:34]     GL_ATI_envmap_bumpmap
[14:01:34]     GL_ATI_fragment_shader
[14:01:34]     GL_ATI_separate_stencil
[14:01:34]     GL_ATI_texture_compression_3dc
[14:01:34]     GL_ATI_texture_env_combine3
[14:01:34]     GL_ATI_texture_float
[14:01:34]     GL_ATI_texture_mirror_once
[14:01:34]     GL_EXT_abgr
[14:01:34]     GL_EXT_bgra
[14:01:34]     GL_EXT_bindable_uniform
[14:01:34]     GL_EXT_blend_color
[14:01:34]     GL_EXT_blend_equation_separate
[14:01:34]     GL_EXT_blend_func_separate
[14:01:34]     GL_EXT_blend_minmax
[14:01:34]     GL_EXT_blend_subtract
[14:01:34]     GL_EXT_compiled_vertex_array
[14:01:34]     GL_EXT_copy_buffer
[14:01:34]     GL_EXT_copy_texture
[14:01:34]     GL_EXT_depth_bounds_test
[14:01:34]     GL_EXT_direct_state_access
[14:01:34]     GL_EXT_draw_buffers2
[14:01:34]     GL_EXT_draw_instanced
[14:01:34]     GL_EXT_draw_range_elements
[14:01:34]     GL_EXT_fog_coord
[14:01:34]     GL_EXT_framebuffer_blit
[14:01:34]     GL_EXT_framebuffer_multisample
[14:01:34]     GL_EXT_framebuffer_object
[14:01:34]     GL_EXT_framebuffer_sRGB
[14:01:34]     GL_EXT_geometry_shader4
[14:01:34]     GL_EXT_gpu_program_parameters
[14:01:34]     GL_EXT_gpu_shader4
[14:01:34]     GL_EXT_histogram
[14:01:34]     GL_EXT_memory_object
[14:01:34]     GL_EXT_memory_object_win32
[14:01:34]     GL_EXT_multi_draw_arrays
[14:01:34]     GL_EXT_packed_depth_stencil
[14:01:34]     GL_EXT_packed_float
[14:01:34]     GL_EXT_packed_pixels
[14:01:34]     GL_EXT_pixel_buffer_object
[14:01:34]     GL_EXT_point_parameters
[14:01:34]     GL_EXT_polygon_offset_clamp
[14:01:34]     GL_EXT_provoking_vertex
[14:01:34]     GL_EXT_rescale_normal
[14:01:34]     GL_EXT_secondary_color
[14:01:34]     GL_EXT_semaphore
[14:01:34]     GL_EXT_semaphore_win32
[14:01:34]     GL_EXT_separate_specular_color
[14:01:34]     GL_EXT_shader_image_load_store
[14:01:34]     GL_EXT_shader_integer_mix
[14:01:34]     GL_EXT_shadow_funcs
[14:01:34]     GL_EXT_stencil_wrap
[14:01:34]     GL_EXT_subtexture
[14:01:34]     GL_EXT_texgen_reflection
[14:01:34]     GL_EXT_texture3D
[14:01:34]     GL_EXT_texture_array
[14:01:34]     GL_EXT_texture_buffer_object
[14:01:34]     GL_EXT_texture_compression_bptc
[14:01:34]     GL_EXT_texture_compression_latc
[14:01:34]     GL_EXT_texture_compression_rgtc
[14:01:34]     GL_EXT_texture_compression_s3tc
[14:01:34]     GL_EXT_texture_cube_map
[14:01:34]     GL_EXT_texture_edge_clamp
[14:01:34]     GL_EXT_texture_env_add
[14:01:34]     GL_EXT_texture_env_combine
[14:01:34]     GL_EXT_texture_env_dot3
[14:01:34]     GL_EXT_texture_filter_anisotropic
[14:01:34]     GL_EXT_texture_integer
[14:01:34]     GL_EXT_texture_lod
[14:01:34]     GL_EXT_texture_lod_bias
[14:01:34]     GL_EXT_texture_mirror_clamp
[14:01:34]     GL_EXT_texture_object
[14:01:34]     GL_EXT_texture_rectangle
[14:01:34]     GL_EXT_texture_sRGB
[14:01:34]     GL_EXT_texture_sRGB_R8
[14:01:34]     GL_EXT_texture_sRGB_RG8
[14:01:34]     GL_EXT_texture_sRGB_decode
[14:01:34]     GL_EXT_texture_shared_exponent
[14:01:34]     GL_EXT_texture_snorm
[14:01:34]     GL_EXT_texture_storage
[14:01:34]     GL_EXT_texture_swizzle
[14:01:34]     GL_EXT_timer_query
[14:01:34]     GL_EXT_transform_feedback
[14:01:34]     GL_EXT_vertex_array
[14:01:34]     GL_EXT_vertex_array_bgra
[14:01:34]     GL_EXT_vertex_attrib_64bit
[14:01:34]     GL_IBM_texture_mirrored_repeat
[14:01:34]     GL_KHR_context_flush_control
[14:01:34]     GL_KHR_debug
[14:01:34]     GL_KHR_no_error
[14:01:34]     GL_KHR_parallel_shader_compile
[14:01:34]     GL_KHR_robust_buffer_access_behavior
[14:01:34]     GL_KHR_robustness
[14:01:34]     GL_KTX_buffer_region
[14:01:34]     GL_NV_alpha_to_coverage_dither_control
[14:01:34]     GL_NV_blend_square
[14:01:34]     GL_NV_conditional_render
[14:01:34]     GL_NV_copy_depth_to_color
[14:01:34]     GL_NV_copy_image
[14:01:34]     GL_NV_depth_buffer_float
[14:01:34]     GL_NV_explicit_multisample
[14:01:34]     GL_NV_float_buffer
[14:01:34]     GL_NV_half_float
[14:01:34]     GL_NV_primitive_restart
[14:01:34]     GL_NV_shader_atomic_int64
[14:01:34]     GL_NV_texgen_reflection
[14:01:34]     GL_NV_texture_barrier
[14:01:34]     GL_OES_EGL_image
[14:01:34]     GL_SGIS_generate_mipmap
[14:01:34]     GL_SGIS_texture_edge_clamp
[14:01:34]     GL_SGIS_texture_lod
[14:01:34]     GL_SUN_multi_draw_arrays
[14:01:34]     GL_WIN_swap_hint
[14:01:34]     WGL_EXT_swap_control
[14:01:34] OpenGL pixel format: 8:8:8:8
[14:01:34] OpenGL depth format: 24:8
[14:01:34]
[14:01:34] GLSL version: 4.60
[14:01:34] GLSL max vertex uniforms: 4096 (16384)
[14:01:34] GLSL max fragment uniforms: 4096 (16384)
[14:01:34] GLSL max varyings: 128 (128)
[14:01:34] GLSL max lights: 8 (8)
[14:01:34] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[14:01:34]
[14:01:34] Vertex/index buffer memory limit: 0MiB
[14:01:34] Starting workaround for fast running clocks
[14:01:34] Using LWJGL timer.
[14:01:34] Could not load splash image, using fallback.
[14:01:35] Startup Phase - Initializing..
[14:01:35] Execution aborted at connection 0, iteration 0
[14:01:35] Run time 0s, local time Fri Jul 24 14:01:35 EDT 2020
[14:01:35] Destroying game window
[14:01:35] ====== CLIENT CRASH ======
[14:01:35] Unexpected crash while playing
[14:01:35] java.lang.NullPointerException
[14:01:35]     at class.r1JyCdrOhy.FZOk5L6Gfy(SourceFile:339)
[14:01:35]     at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:216)
[14:01:35]     at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:186)
[14:01:35]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36282)
[14:01:35]     at java.lang.Thread.run(Unknown Source)

 

FOUND IT, from the regular launcher, choose the Low Memory Client and it did work out for me ;)

Edited by DragonNoir
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Saaame. Looks like a bunch of people on discord and Steam Community are having trouble too.

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me three

Spoiler

[18:32:38] 
[18:32:38] Preparing to enable console logging.
[18:32:38] Now logging to C:\Users\USERNAME\wurm\console.Poggers.log
[18:32:38] Time is Fri Jul 24 18:32:38 BST 2020
[18:32:38] Running client version 4.2.8
[18:32:38]          client build# 3058ab25a4dfd54c9cdabcb5043e7a53502f5155
[18:32:38]      client build time 2020-07-24 16:25
[18:32:38] 
[18:32:38] === System information ===
[18:32:38] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[18:32:38] Operating system: Windows 10 (arch: amd64, version: 10.0)
[18:32:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[18:32:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[18:32:38] Available CPUs: 12
[18:32:38] 
[18:32:38] 
[18:32:38] === Wurm options ===
[18:32:38] animation_playback_self = 0
[18:32:38] ao_level = 1
[18:32:38] auto_mipmaps_enabled = 1
[18:32:38] auto_run_source = 0
[18:32:38] cavedetail = 2
[18:32:38] censor_chat = false
[18:32:38] collada_animations = 3
[18:32:38] colorItemsDamage = true
[18:32:38] color_black = 0.0,0.0,0.0,1.0
[18:32:38] color_cyan = 0.0,1.0,1.0,1.0
[18:32:38] color_enchant_desc = 0.5,0.5,1.0,1.0
[18:32:38] color_enchant_name = 0.0,0.5,0.5,1.0
[18:32:38] color_enchant_power = 0.0,1.0,1.0,1.0
[18:32:38] color_error = 1.0,0.3,0.3,1.0
[18:32:38] color_fuchsia = 1.0,0.0,1.0,1.0
[18:32:38] color_green = 0.4,0.72,0.47,1.0
[18:32:38] color_grey = 0.5,0.75,1.0,1.0
[18:32:38] color_lime = 0.5,1.0,0.5,1.0
[18:32:38] color_maroon = 0.5,0.0,0.0,1.0
[18:32:38] color_navy_blue = 0.23,0.39,1.0,1.0
[18:32:38] color_orange = 1.0,0.58,0.04,1.0
[18:32:38] color_outline_ally = 0.5,1.0,0.5,1.0
[18:32:38] color_outline_friend = 0.5,0.75,1.0,1.0
[18:32:38] color_outline_hostile = 1.0,0.0,0.0,1.0
[18:32:38] color_outline_neutral = 0.5,0.5,1.0,1.0
[18:32:38] color_purple = 0.5,0.0,0.5,1.0
[18:32:38] color_red = 1.0,0.0,0.0,1.0
[18:32:38] color_royal_blue = 0.5,0.5,1.0,1.0
[18:32:38] color_salve_acid = 1.0,1.0,0.0,1.0
[18:32:38] color_salve_fire = 1.0,0.0,0.0,1.0
[18:32:38] color_salve_frost = 0.0,0.0,1.0,1.0
[18:32:38] color_silver = 0.75,0.75,0.75,1.0
[18:32:38] color_system = 0.5,1.0,0.5,1.0
[18:32:38] color_teal = 0.0,0.5,0.5,1.0
[18:32:38] color_white = 1.0,1.0,1.0,1.0
[18:32:38] color_yellow = 1.0,1.0,0.0,1.0
[18:32:38] compressed_textures = false
[18:32:38] compressed_textures_S3TC = true
[18:32:38] contribution_culling = 200
[18:32:38] custim_timer_source = 1
[18:32:38] customTimer1 = -1|-1
[18:32:38] customTimer2 = -1|-1
[18:32:38] customTimer3 = -1|-1
[18:32:38] customTimer4 = -1|-1
[18:32:38] customTimer5 = -1|-1
[18:32:38] debug_mode = false
[18:32:38] defaultActions_source = 0
[18:32:38] depth_clamp_enabled = 2
[18:32:38] disable_select_all_shortcut = false
[18:32:38] display_settings = false:false:0:1920:1080:32:60:true:false
[18:32:38] enable_contribution_culling = false
[18:32:38] enable_debugs = false
[18:32:38] enable_lod = true
[18:32:38] enable_shift_drag = false
[18:32:38] enable_volumetric_fog = true
[18:32:38] enable_vsync = false
[18:32:38] enable_world_drag = true
[18:32:38] event_log_rotation = 2
[18:32:38] exec_source = 0
[18:32:38] fast_yield = false
[18:32:38] fbo_enabled = 2
[18:32:38] fog_coord_src = 0
[18:32:38] font_antialias = 2
[18:32:38] font_bold = 11
[18:32:38] font_default = 11
[18:32:38] font_header = 24
[18:32:38] font_italian = 11
[18:32:38] font_monospaced = 11
[18:32:38] font_static = 11
[18:32:38] fov_horizontal = 80
[18:32:38] fps_limit = 61
[18:32:38] fps_limit_background = 30
[18:32:38] fps_limit_enabled = false
[18:32:38] free_look_mode_disable_on_close_component = false
[18:32:38] free_look_mode_disable_on_combat = false
[18:32:38] free_look_mode_disable_on_open_component = false
[18:32:38] free_look_mode_sensitivity = 10
[18:32:38] game_client_thread_priority = 2
[18:32:38] glsl_debug_loading = false
[18:32:38] glsl_enabled = 2
[18:32:38] gpu_skinning = true
[18:32:38] gui_opacity = 3
[18:32:38] gui_skin = 1
[18:32:38] has_read_eula = true
[18:32:38] head_bob = false
[18:32:38] hide_cursor_with_ui = false
[18:32:38] hide_inactive_friends = false
[18:32:38] hide_menu_examine = false
[18:32:38] hide_menu_no_target = false
[18:32:38] hide_menu_spam_mode = true
[18:32:38] hide_menu_stop = false
[18:32:38] hide_onscreen_fail_messages = false
[18:32:38] hide_onscreen_hostile_messages = false
[18:32:38] hide_onscreen_info_messages = false
[18:32:38] hide_personal_goal = false
[18:32:38] high_res_binoculars = true
[18:32:38] hint_texture_scaling = 2
[18:32:38] impColumn = true
[18:32:38] inverse_mouse = false
[18:32:38] irc_log_rotation = 2
[18:32:38] irc_notif = 0
[18:32:38] item_creature_render_distance = 4
[18:32:38] key_bindings_source = 0
[18:32:38] keyboard_layout = 0
[18:32:38] limit_dynamic_lights = true
[18:32:38] loadInventoryStartup = true
[18:32:38] local_list_in_event = false
[18:32:38] lod = 1
[18:32:38] log_extra_errors = false
[18:32:38] log_gl_errors = false
[18:32:38] mark_text_read = true
[18:32:38] material_as_suffix = true
[18:32:38] max_dynamic_lights = 8
[18:32:38] max_shader_lights = 8
[18:32:38] max_texture_size = 3
[18:32:38] mega_texture_size = 6
[18:32:38] model_loader_thread_priority = 2
[18:32:38] model_loading_threads = 3
[18:32:38] mount_control_mode = 0
[18:32:38] mount_rotation = false
[18:32:38] mouse_camera_sensitivity = 10.0
[18:32:38] mouse_smoothing = 0.0
[18:32:38] multicolor_usage = 1
[18:32:38] multidraw_enabled = 1
[18:32:38] no_brightness = false
[18:32:38] no_terrain_render = false
[18:32:38] no_world_render = false
[18:32:38] non_power_of_two = 1
[18:32:38] normal_maps = true
[18:32:38] occlusion_queries_enabled = 2
[18:32:38] offscreen_texture_size = 3
[18:32:38] other_log_rotation = 2
[18:32:38] outline_picking = true
[18:32:38] player_texture_size = 2
[18:32:38] quick_keybinds = true
[18:32:38] reflection_texture_size = 2
[18:32:38] reflections = 3
[18:32:38] remember_password = true
[18:32:38] render_bloom = false
[18:32:38] render_distant_terrain = true
[18:32:38] render_fxaa = true
[18:32:38] render_sun_glare = false
[18:32:38] render_vignette = false
[18:32:38] renderer_type = 1
[18:32:38] resident_models = false
[18:32:38] save_skills_on_quit = false
[18:32:38] screen_brightness = 0.0
[18:32:38] screenshot_file_format = 1
[18:32:38] season_override = 0
[18:32:38] send_extra_tile_data = false
[18:32:38] setting_timestamps = true
[18:32:38] settings_version = 14
[18:32:38] shadow_level = 3
[18:32:38] shadow_mapsize = 2
[18:32:38] shift_drag_default = 10
[18:32:38] showKChat = true
[18:32:38] show_body_in_inventory = true
[18:32:38] show_creature_overlay = true
[18:32:38] show_examine_world_text = true
[18:32:38] show_local_world_text = true
[18:32:38] show_old_menu = false
[18:32:38] show_old_quickbar = false
[18:32:38] silent_friends_update = false
[18:32:38] skillgain_minimum = 2
[18:32:38] skillgain_no_alignment = true
[18:32:38] skillgain_no_favor = true
[18:32:38] skydetail = 2
[18:32:38] sound_al_gain = 5
[18:32:38] sound_buzzlevel = 2
[18:32:38] sound_cache_enabled = true
[18:32:38] sound_doppler_enabled = false
[18:32:38] sound_engine = 2
[18:32:38] sound_footstepslevel = 10
[18:32:38] sound_music_level = 4
[18:32:38] sound_play_PMAlert = false
[18:32:38] sound_play_UIsounds = true
[18:32:38] sound_play_ambients = true
[18:32:38] sound_play_buzz = true
[18:32:38] sound_play_combat = true
[18:32:38] sound_play_door = true
[18:32:38] sound_play_emotes = true
[18:32:38] sound_play_footsteps = true
[18:32:38] sound_play_music = true
[18:32:38] sound_play_weather = true
[18:32:38] sound_play_work = true
[18:32:38] structure_render_distance = 4
[18:32:38] submit_client_data = 0
[18:32:38] supersampling = 0
[18:32:38] swap_mouse_buttons = false
[18:32:38] terrain_res = 1
[18:32:38] test_attach_equipment = false
[18:32:38] test_mode = 0
[18:32:38] thirdPerson = false
[18:32:38] tile_transitions = true
[18:32:38] tiledecorations = 2
[18:32:38] togglePushToTalk = true
[18:32:38] treelist_outline = true
[18:32:38] trees = 0
[18:32:38] ui_scale = 90
[18:32:38] update_optional = true
[18:32:38] use_alpha_particles = false
[18:32:38] use_anisotropic_filtering = 4
[18:32:38] use_antialiasing = 1
[18:32:38] use_default_action = true
[18:32:38] use_fast_clock_work_around = true
[18:32:38] use_nano_timer = false
[18:32:38] use_non_alpha_particles = false
[18:32:38] use_phobia_models = false
[18:32:38] use_tree_models = false
[18:32:38] use_weather_particles = false
[18:32:38] vbo_enabled = 1
[18:32:38] vg_ui_theme = 1
[18:32:38] viewport_bob = true
[18:32:38] water_detail = 2
[18:32:38] 
[18:32:39] Setting up WurmModel Model Loader
[18:32:39] Executing C:\Users\USERNAME\wurm\configs\Test 1\keybindings.txt
[18:32:39] Translating legacy key NUMPAD7 to KP_7
[18:32:39] Translating legacy key NUMPAD9 to KP_9
[18:32:39] Translating legacy key SUBTRACT to KP_SUBTRACT
[18:32:39] Translating legacy key ADD to KP_ADD
[18:32:39] Translating legacy key EQUALS to EQUAL
[18:32:39] Translating legacy key NUMPAD8 to KP_8
[18:32:39] Translating legacy key NUMPAD5 to KP_5
[18:32:39] Translating legacy key MULTIPLY to KP_MULTIPLY
[18:32:39] Translating legacy key NUMPAD1 to KP_1
[18:32:39] Translating legacy key NUMPAD0 to KP_0
[18:32:39] Translating legacy key NUMPAD3 to KP_3
[18:32:39] Translating legacy key NUMPAD2 to KP_2
[18:32:39] Translating legacy key DECIMAL to KP_DECIMAL
[18:32:39] Translating legacy key DIVIDE to KP_DIVIDE
[18:32:39] Translating legacy key NUMPAD6 to KP_6
[18:32:39] Translating legacy key NUMPAD4 to KP_4
[18:32:40] Word filter loaded: 23
[18:32:40] Starting global frame job manager with 12 worker threads
[18:32:40] Starting global lazy job manager with 6 worker threads
[18:32:40] Setting up OpenAL Sound Engine
[18:32:40] OpenAL version: 1.1 ALSOFT 1.19.1
[18:32:40] OpenAL renderer: OpenAL Soft
[18:32:40] OpenAL vendor: OpenAL Community
[18:32:40] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[18:32:40] Generating: 128 source channels.
[18:32:40] 
[18:32:40] === OpenGL information ===
[18:32:40] LWJGL version: 3.2.3 1.2.0
[18:32:40] OpenGL vendor: NVIDIA Corporation
[18:32:40] OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
[18:32:40] OpenGL version: 4.6.0 NVIDIA 445.75
[18:32:40] OpenGL extensions:
[18:32:40]     GL_AMD_multi_draw_indirect
[18:32:40]     GL_AMD_seamless_cubemap_per_texture
[18:32:40]     GL_AMD_vertex_shader_viewport_index
[18:32:40]     GL_AMD_vertex_shader_layer
[18:32:40]     GL_ARB_arrays_of_arrays
[18:32:40]     GL_ARB_base_instance
[18:32:40]     GL_ARB_bindless_texture
[18:32:40]     GL_ARB_blend_func_extended
[18:32:40]     GL_ARB_buffer_storage
[18:32:40]     GL_ARB_clear_buffer_object
[18:32:40]     GL_ARB_clear_texture
[18:32:40]     GL_ARB_clip_control
[18:32:40]     GL_ARB_color_buffer_float
[18:32:40]     GL_ARB_compatibility
[18:32:40]     GL_ARB_compressed_texture_pixel_storage
[18:32:40]     GL_ARB_conservative_depth
[18:32:40]     GL_ARB_compute_shader
[18:32:40]     GL_ARB_compute_variable_group_size
[18:32:40]     GL_ARB_conditional_render_inverted
[18:32:40]     GL_ARB_copy_buffer
[18:32:40]     GL_ARB_copy_image
[18:32:40]     GL_ARB_cull_distance
[18:32:40]     GL_ARB_debug_output
[18:32:40]     GL_ARB_depth_buffer_float
[18:32:40]     GL_ARB_depth_clamp
[18:32:40]     GL_ARB_depth_texture
[18:32:40]     GL_ARB_derivative_control
[18:32:40]     GL_ARB_direct_state_access
[18:32:40]     GL_ARB_draw_buffers
[18:32:40]     GL_ARB_draw_buffers_blend
[18:32:40]     GL_ARB_draw_indirect
[18:32:40]     GL_ARB_draw_elements_base_vertex
[18:32:40]     GL_ARB_draw_instanced
[18:32:40]     GL_ARB_enhanced_layouts
[18:32:40]     GL_ARB_ES2_compatibility
[18:32:40]     GL_ARB_ES3_compatibility
[18:32:40]     GL_ARB_ES3_1_compatibility
[18:32:40]     GL_ARB_ES3_2_compatibility
[18:32:40]     GL_ARB_explicit_attrib_location
[18:32:40]     GL_ARB_explicit_uniform_location
[18:32:40]     GL_ARB_fragment_coord_conventions
[18:32:40]     GL_ARB_fragment_layer_viewport
[18:32:40]     GL_ARB_fragment_program
[18:32:40]     GL_ARB_fragment_program_shadow
[18:32:40]     GL_ARB_fragment_shader
[18:32:40]     GL_ARB_fragment_shader_interlock
[18:32:40]     GL_ARB_framebuffer_no_attachments
[18:32:40]     GL_ARB_framebuffer_object
[18:32:40]     GL_ARB_framebuffer_sRGB
[18:32:40]     GL_ARB_geometry_shader4
[18:32:40]     GL_ARB_get_program_binary
[18:32:40]     GL_ARB_get_texture_sub_image
[18:32:40]     GL_ARB_gl_spirv
[18:32:40]     GL_ARB_gpu_shader5
[18:32:40]     GL_ARB_gpu_shader_fp64
[18:32:40]     GL_ARB_gpu_shader_int64
[18:32:40]     GL_ARB_half_float_pixel
[18:32:40]     GL_ARB_half_float_vertex
[18:32:40]     GL_ARB_imaging
[18:32:40]     GL_ARB_indirect_parameters
[18:32:40]     GL_ARB_instanced_arrays
[18:32:40]     GL_ARB_internalformat_query
[18:32:40]     GL_ARB_internalformat_query2
[18:32:40]     GL_ARB_invalidate_subdata
[18:32:40]     GL_ARB_map_buffer_alignment
[18:32:40]     GL_ARB_map_buffer_range
[18:32:40]     GL_ARB_multi_bind
[18:32:40]     GL_ARB_multi_draw_indirect
[18:32:40]     GL_ARB_multisample
[18:32:40]     GL_ARB_multitexture
[18:32:40]     GL_ARB_occlusion_query
[18:32:40]     GL_ARB_occlusion_query2
[18:32:40]     GL_ARB_parallel_shader_compile
[18:32:40]     GL_ARB_pipeline_statistics_query
[18:32:40]     GL_ARB_pixel_buffer_object
[18:32:40]     GL_ARB_point_parameters
[18:32:40]     GL_ARB_point_sprite
[18:32:40]     GL_ARB_polygon_offset_clamp
[18:32:40]     GL_ARB_post_depth_coverage
[18:32:40]     GL_ARB_program_interface_query
[18:32:40]     GL_ARB_provoking_vertex
[18:32:40]     GL_ARB_query_buffer_object
[18:32:40]     GL_ARB_robust_buffer_access_behavior
[18:32:40]     GL_ARB_robustness
[18:32:40]     GL_ARB_sample_locations
[18:32:40]     GL_ARB_sample_shading
[18:32:40]     GL_ARB_sampler_objects
[18:32:40]     GL_ARB_seamless_cube_map
[18:32:40]     GL_ARB_seamless_cubemap_per_texture
[18:32:40]     GL_ARB_separate_shader_objects
[18:32:40]     GL_ARB_shader_atomic_counter_ops
[18:32:40]     GL_ARB_shader_atomic_counters
[18:32:40]     GL_ARB_shader_ballot
[18:32:40]     GL_ARB_shader_bit_encoding
[18:32:40]     GL_ARB_shader_clock
[18:32:40]     GL_ARB_shader_draw_parameters
[18:32:40]     GL_ARB_shader_group_vote
[18:32:40]     GL_ARB_shader_image_load_store
[18:32:40]     GL_ARB_shader_image_size
[18:32:40]     GL_ARB_shader_objects
[18:32:40]     GL_ARB_shader_precision
[18:32:40]     GL_ARB_shader_storage_buffer_object
[18:32:40]     GL_ARB_shader_subroutine
[18:32:40]     GL_ARB_shader_texture_image_samples
[18:32:40]     GL_ARB_shader_texture_lod
[18:32:40]     GL_ARB_shading_language_100
[18:32:40]     GL_ARB_shader_viewport_layer_array
[18:32:40]     GL_ARB_shading_language_420pack
[18:32:40]     GL_ARB_shading_language_include
[18:32:40]     GL_ARB_shading_language_packing
[18:32:40]     GL_ARB_shadow
[18:32:40]     GL_ARB_sparse_buffer
[18:32:40]     GL_ARB_sparse_texture
[18:32:40]     GL_ARB_sparse_texture2
[18:32:40]     GL_ARB_sparse_texture_clamp
[18:32:40]     GL_ARB_spirv_extensions
[18:32:40]     GL_ARB_stencil_texturing
[18:32:40]     GL_ARB_sync
[18:32:40]     GL_ARB_tessellation_shader
[18:32:40]     GL_ARB_texture_barrier
[18:32:40]     GL_ARB_texture_border_clamp
[18:32:40]     GL_ARB_texture_buffer_object
[18:32:40]     GL_ARB_texture_buffer_object_rgb32
[18:32:40]     GL_ARB_texture_buffer_range
[18:32:40]     GL_ARB_texture_compression
[18:32:40]     GL_ARB_texture_compression_bptc
[18:32:40]     GL_ARB_texture_compression_rgtc
[18:32:40]     GL_ARB_texture_cube_map
[18:32:40]     GL_ARB_texture_cube_map_array
[18:32:40]     GL_ARB_texture_env_add
[18:32:40]     GL_ARB_texture_env_combine
[18:32:40]     GL_ARB_texture_env_crossbar
[18:32:40]     GL_ARB_texture_env_dot3
[18:32:40]     GL_ARB_texture_filter_anisotropic
[18:32:40]     GL_ARB_texture_filter_minmax
[18:32:40]     GL_ARB_texture_float
[18:32:40]     GL_ARB_texture_gather
[18:32:40]     GL_ARB_texture_mirror_clamp_to_edge
[18:32:40]     GL_ARB_texture_mirrored_repeat
[18:32:40]     GL_ARB_texture_multisample
[18:32:40]     GL_ARB_texture_non_power_of_two
[18:32:40]     GL_ARB_texture_query_levels
[18:32:40]     GL_ARB_texture_query_lod
[18:32:40]     GL_ARB_texture_rectangle
[18:32:40]     GL_ARB_texture_rg
[18:32:40]     GL_ARB_texture_rgb10_a2ui
[18:32:40]     GL_ARB_texture_stencil8
[18:32:40]     GL_ARB_texture_storage
[18:32:40]     GL_ARB_texture_storage_multisample
[18:32:40]     GL_ARB_texture_swizzle
[18:32:40]     GL_ARB_texture_view
[18:32:40]     GL_ARB_timer_query
[18:32:40]     GL_ARB_transform_feedback2
[18:32:40]     GL_ARB_transform_feedback3
[18:32:40]     GL_ARB_transform_feedback_instanced
[18:32:40]     GL_ARB_transform_feedback_overflow_query
[18:32:40]     GL_ARB_transpose_matrix
[18:32:40]     GL_ARB_uniform_buffer_object
[18:32:40]     GL_ARB_vertex_array_bgra
[18:32:40]     GL_ARB_vertex_array_object
[18:32:40]     GL_ARB_vertex_attrib_64bit
[18:32:40]     GL_ARB_vertex_attrib_binding
[18:32:40]     GL_ARB_vertex_buffer_object
[18:32:40]     GL_ARB_vertex_program
[18:32:40]     GL_ARB_vertex_shader
[18:32:40]     GL_ARB_vertex_type_10f_11f_11f_rev
[18:32:40]     GL_ARB_vertex_type_2_10_10_10_rev
[18:32:40]     GL_ARB_viewport_array
[18:32:40]     GL_ARB_window_pos
[18:32:40]     GL_ATI_draw_buffers
[18:32:40]     GL_ATI_texture_float
[18:32:40]     GL_ATI_texture_mirror_once
[18:32:40]     GL_S3_s3tc
[18:32:40]     GL_EXT_texture_env_add
[18:32:40]     GL_EXT_abgr
[18:32:40]     GL_EXT_bgra
[18:32:40]     GL_EXT_bindable_uniform
[18:32:40]     GL_EXT_blend_color
[18:32:40]     GL_EXT_blend_equation_separate
[18:32:40]     GL_EXT_blend_func_separate
[18:32:40]     GL_EXT_blend_minmax
[18:32:40]     GL_EXT_blend_subtract
[18:32:40]     GL_EXT_compiled_vertex_array
[18:32:40]     GL_EXT_Cg_shader
[18:32:40]     GL_EXT_depth_bounds_test
[18:32:40]     GL_EXT_direct_state_access
[18:32:40]     GL_EXT_draw_buffers2
[18:32:40]     GL_EXT_draw_instanced
[18:32:40]     GL_EXT_draw_range_elements
[18:32:40]     GL_EXT_fog_coord
[18:32:40]     GL_EXT_framebuffer_blit
[18:32:40]     GL_EXT_framebuffer_multisample
[18:32:40]     GL_EXTX_framebuffer_mixed_formats
[18:32:40]     GL_EXT_framebuffer_multisample_blit_scaled
[18:32:40]     GL_EXT_framebuffer_object
[18:32:40]     GL_EXT_framebuffer_sRGB
[18:32:40]     GL_EXT_geometry_shader4
[18:32:40]     GL_EXT_gpu_program_parameters
[18:32:40]     GL_EXT_gpu_shader4
[18:32:40]     GL_EXT_multi_draw_arrays
[18:32:40]     GL_EXT_multiview_texture_multisample
[18:32:40]     GL_EXT_multiview_timer_query
[18:32:40]     GL_EXT_packed_depth_stencil
[18:32:40]     GL_EXT_packed_float
[18:32:40]     GL_EXT_packed_pixels
[18:32:40]     GL_EXT_pixel_buffer_object
[18:32:40]     GL_EXT_point_parameters
[18:32:40]     GL_EXT_polygon_offset_clamp
[18:32:40]     GL_EXT_post_depth_coverage
[18:32:40]     GL_EXT_provoking_vertex
[18:32:40]     GL_EXT_raster_multisample
[18:32:40]     GL_EXT_rescale_normal
[18:32:40]     GL_EXT_secondary_color
[18:32:40]     GL_EXT_separate_shader_objects
[18:32:40]     GL_EXT_separate_specular_color
[18:32:40]     GL_EXT_shader_image_load_formatted
[18:32:40]     GL_EXT_shader_image_load_store
[18:32:40]     GL_EXT_shader_integer_mix
[18:32:40]     GL_EXT_shadow_funcs
[18:32:40]     GL_EXT_sparse_texture2
[18:32:40]     GL_EXT_stencil_two_side
[18:32:40]     GL_EXT_stencil_wrap
[18:32:40]     GL_EXT_texture3D
[18:32:40]     GL_EXT_texture_array
[18:32:40]     GL_EXT_texture_buffer_object
[18:32:40]     GL_EXT_texture_compression_dxt1
[18:32:40]     GL_EXT_texture_compression_latc
[18:32:40]     GL_EXT_texture_compression_rgtc
[18:32:40]     GL_EXT_texture_compression_s3tc
[18:32:40]     GL_EXT_texture_cube_map
[18:32:40]     GL_EXT_texture_edge_clamp
[18:32:40]     GL_EXT_texture_env_combine
[18:32:40]     GL_EXT_texture_env_dot3
[18:32:40]     GL_EXT_texture_filter_anisotropic
[18:32:40]     GL_EXT_texture_filter_minmax
[18:32:40]     GL_EXT_texture_integer
[18:32:40]     GL_EXT_texture_lod
[18:32:40]     GL_EXT_texture_lod_bias
[18:32:40]     GL_EXT_texture_mirror_clamp
[18:32:40]     GL_EXT_texture_object
[18:32:40]     GL_EXT_texture_shadow_lod
[18:32:40]     GL_EXT_texture_shared_exponent
[18:32:40]     GL_EXT_texture_sRGB
[18:32:40]     GL_EXT_texture_sRGB_R8
[18:32:40]     GL_EXT_texture_sRGB_decode
[18:32:40]     GL_EXT_texture_storage
[18:32:40]     GL_EXT_texture_swizzle
[18:32:40]     GL_EXT_timer_query
[18:32:40]     GL_EXT_transform_feedback2
[18:32:40]     GL_EXT_vertex_array
[18:32:40]     GL_EXT_vertex_array_bgra
[18:32:40]     GL_EXT_vertex_attrib_64bit
[18:32:40]     GL_EXT_window_rectangles
[18:32:40]     GL_EXT_import_sync_object
[18:32:40]     GL_IBM_rasterpos_clip
[18:32:40]     GL_IBM_texture_mirrored_repeat
[18:32:40]     GL_KHR_context_flush_control
[18:32:40]     GL_KHR_debug
[18:32:40]     GL_EXT_memory_object
[18:32:40]     GL_EXT_memory_object_win32
[18:32:40]     GL_EXT_win32_keyed_mutex
[18:32:40]     GL_KHR_parallel_shader_compile
[18:32:40]     GL_KHR_no_error
[18:32:40]     GL_KHR_robust_buffer_access_behavior
[18:32:40]     GL_KHR_robustness
[18:32:40]     GL_EXT_semaphore
[18:32:40]     GL_EXT_semaphore_win32
[18:32:40]     GL_KHR_shader_subgroup
[18:32:40]     GL_KTX_buffer_region
[18:32:40]     GL_NV_alpha_to_coverage_dither_control
[18:32:40]     GL_NV_bindless_multi_draw_indirect
[18:32:40]     GL_NV_bindless_multi_draw_indirect_count
[18:32:40]     GL_NV_bindless_texture
[18:32:40]     GL_NV_blend_equation_advanced
[18:32:40]     GL_NV_blend_equation_advanced_coherent
[18:32:40]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[18:32:40]     GL_NV_blend_minmax_factor
[18:32:40]     GL_NV_blend_square
[18:32:40]     GL_NV_clip_space_w_scaling
[18:32:40]     GL_NV_command_list
[18:32:40]     GL_NV_compute_program5
[18:32:40]     GL_NV_conditional_render
[18:32:40]     GL_NV_conservative_raster
[18:32:40]     GL_NV_conservative_raster_dilate
[18:32:40]     GL_NV_conservative_raster_pre_snap_triangles
[18:32:40]     GL_NV_copy_depth_to_color
[18:32:40]     GL_NV_copy_image
[18:32:40]     GL_NV_depth_buffer_float
[18:32:40]     GL_NV_depth_clamp
[18:32:40]     GL_NV_draw_texture
[18:32:40]     GL_NV_draw_vulkan_image
[18:32:40]     GL_NV_ES1_1_compatibility
[18:32:40]     GL_NV_ES3_1_compatibility
[18:32:40]     GL_NV_explicit_multisample
[18:32:40]     GL_NV_feature_query
[18:32:40]     GL_NV_fence
[18:32:40]     GL_NV_fill_rectangle
[18:32:40]     GL_NV_float_buffer
[18:32:40]     GL_NV_fog_distance
[18:32:40]     GL_NV_fragment_coverage_to_color
[18:32:40]     GL_NV_fragment_program
[18:32:40]     GL_NV_fragment_program_option
[18:32:40]     GL_NV_fragment_program2
[18:32:40]     GL_NV_fragment_shader_interlock
[18:32:40]     GL_NV_framebuffer_mixed_samples
[18:32:40]     GL_NV_framebuffer_multisample_coverage
[18:32:40]     GL_NV_geometry_shader4
[18:32:40]     GL_NV_geometry_shader_passthrough
[18:32:40]     GL_NV_gpu_program4
[18:32:40]     GL_NV_internalformat_sample_query
[18:32:40]     GL_NV_gpu_program4_1
[18:32:40]     GL_NV_gpu_program5
[18:32:40]     GL_NV_gpu_program5_mem_extended
[18:32:40]     GL_NV_gpu_program_fp64
[18:32:40]     GL_NV_gpu_shader5
[18:32:40]     GL_NV_half_float
[18:32:40]     GL_NV_light_max_exponent
[18:32:40]     GL_NV_memory_attachment
[18:32:40]     GL_NV_multisample_coverage
[18:32:40]     GL_NV_multisample_filter_hint
[18:32:40]     GL_NV_occlusion_query
[18:32:40]     GL_NV_packed_depth_stencil
[18:32:40]     GL_NV_parameter_buffer_object
[18:32:40]     GL_NV_parameter_buffer_object2
[18:32:40]     GL_NV_path_rendering
[18:32:40]     GL_NV_path_rendering_shared_edge
[18:32:40]     GL_NV_pixel_data_range
[18:32:40]     GL_NV_point_sprite
[18:32:40]     GL_NV_primitive_restart
[18:32:40]     GL_NV_query_resource
[18:32:40]     GL_NV_query_resource_tag
[18:32:40]     GL_NV_register_combiners
[18:32:40]     GL_NV_register_combiners2
[18:32:40]     GL_NV_sample_locations
[18:32:40]     GL_NV_sample_mask_override_coverage
[18:32:40]     GL_NV_shader_atomic_counters
[18:32:40]     GL_NV_shader_atomic_float
[18:32:40]     GL_NV_shader_atomic_float64
[18:32:40]     GL_NV_shader_atomic_fp16_vector
[18:32:40]     GL_NV_shader_atomic_int64
[18:32:40]     GL_NV_shader_buffer_load
[18:32:40]     GL_NV_shader_storage_buffer_object
[18:32:40]     GL_NV_shader_subgroup_partitioned
[18:32:40]     GL_NV_stereo_view_rendering
[18:32:40]     GL_NV_texgen_reflection
[18:32:40]     GL_NV_texture_barrier
[18:32:40]     GL_NV_texture_compression_vtc
[18:32:40]     GL_NV_texture_env_combine4
[18:32:40]     GL_NV_texture_multisample
[18:32:40]     GL_NV_texture_rectangle
[18:32:40]     GL_NV_texture_rectangle_compressed
[18:32:40]     GL_NV_texture_shader
[18:32:40]     GL_NV_texture_shader2
[18:32:40]     GL_NV_texture_shader3
[18:32:40]     GL_NV_transform_feedback
[18:32:40]     GL_NV_transform_feedback2
[18:32:40]     GL_NV_uniform_buffer_unified_memory
[18:32:40]     GL_NV_vertex_array_range
[18:32:40]     GL_NV_vertex_array_range2
[18:32:40]     GL_NV_vertex_attrib_integer_64bit
[18:32:40]     GL_NV_vertex_buffer_unified_memory
[18:32:40]     GL_NV_vertex_program
[18:32:40]     GL_NV_vertex_program1_1
[18:32:40]     GL_NV_vertex_program2
[18:32:40]     GL_NV_vertex_program2_option
[18:32:40]     GL_NV_vertex_program3
[18:32:40]     GL_NV_viewport_array2
[18:32:40]     GL_NV_viewport_swizzle
[18:32:40]     GL_NVX_conditional_render
[18:32:40]     GL_NVX_linked_gpu_multicast
[18:32:40]     GL_NV_gpu_multicast
[18:32:40]     GL_NVX_gpu_multicast2
[18:32:40]     GL_NVX_progress_fence
[18:32:40]     GL_NVX_gpu_memory_info
[18:32:40]     GL_NVX_multigpu_info
[18:32:40]     GL_NVX_nvenc_interop
[18:32:40]     GL_NV_shader_thread_group
[18:32:40]     GL_NV_shader_thread_shuffle
[18:32:40]     GL_KHR_blend_equation_advanced
[18:32:40]     GL_KHR_blend_equation_advanced_coherent
[18:32:40]     GL_OVR_multiview
[18:32:40]     GL_OVR_multiview2
[18:32:40]     GL_SGIS_generate_mipmap
[18:32:40]     GL_SGIS_texture_lod
[18:32:40]     GL_SGIX_depth_texture
[18:32:40]     GL_SGIX_shadow
[18:32:40]     GL_SUN_slice_accum
[18:32:40]     GL_WIN_swap_hint
[18:32:40]     WGL_EXT_swap_control
[18:32:40] OpenGL pixel format: 8:8:8:8
[18:32:40] OpenGL depth format: 24:8
[18:32:40] 
[18:32:40] GLSL version: 4.60 NVIDIA
[18:32:40] GLSL max vertex uniforms: 4096 (4096)
[18:32:40] GLSL max fragment uniforms: 4096 (4096)
[18:32:40] GLSL max varyings: 124 (124)
[18:32:40] GLSL max lights: 8 (8)
[18:32:40] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[18:32:40] 
[18:32:40] Vertex/index buffer memory limit: 2048MiB
[18:32:40] Starting workaround for fast running clocks
[18:32:40] Using LWJGL timer.
[18:32:40] Could not load splash image, using fallback.
[18:32:41] Startup Phase - Initializing..
[18:32:41] Execution aborted at connection 0, iteration 0
[18:32:41] Run time 0s, local time Fri Jul 24 18:32:41 BST 2020
[18:32:41] Destroying game window
[18:32:41] ====== CLIENT CRASH ======
[18:32:41] Unexpected crash while playing
[18:32:41] java.lang.NullPointerException
[18:32:41]     at class.r1JyCdrOhy.FZOk5L6Gfy(SourceFile:339)
[18:32:41]     at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:216)
[18:32:41]     at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:186)
[18:32:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36282)
[18:32:41]     at java.lang.Thread.run(Unknown Source)
[18:33:54] Exiting Wurm after an Error
[18:33:54] Time is Fri Jul 24 18:33:54 BST 2020
[18:33:54] Performing final cleanup after playing 0s
[18:33:54] Saving props file C:\Users\USERNAME\wurm\players\Eggplant\playerdata.txt
[18:33:54] Saving props file C:\Users\USERNAME\wurm\configs\Test 1\gamesettings.txt
[18:33:54] Saving props file C:\Users\USERNAME\wurm\players\Eggplant\stats.txt
[18:33:54] Shutting down OpenAL subsystem.
[18:33:54] Setting up Collada Model Loader
[18:33:54] Job executor 0 terminating
[18:33:54] Job executor 1 terminating
[18:33:54] Job executor 2 terminating
[18:33:54] Job executor 3 terminating
[18:33:54] Job executor 4 terminating
[18:33:54] Job executor 5 terminating
[18:33:54] Job executor 6 terminating
[18:33:54] Job executor 7 terminating
[18:33:54] Job executor 8 terminating
[18:33:54] Job executor 9 terminating
[18:33:54] Job executor 10 terminating
[18:33:54] Job executor 11 terminating
[18:33:54] Destroying game window
[18:33:54] Fast Clock Workaround Thread exited.
[18:33:54] [LWJGL] GLFW_NOT_INITIALIZED error
[18:33:54]     Description : The GLFW library is not initialized
[18:33:54]     Stacktrace  :
[18:33:54]         org.lwjgl.glfw.GLFW.glfwDestroyWindow(GLFW.java:1924)
[18:33:54]         com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:476)
[18:33:54]         com.wurmonline.client.WurmClientBase.mMV5oPkCW(SourceFile:1924)
[18:33:54]         com.wurmonline.client.mMV5oPkCW.mMV5oPkCW(SourceFile:200)
[18:33:54]         com.wurmonline.client.mMV5oPkCW.actionPerformed(SourceFile:194)
[18:33:54]         javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
[18:33:54]         javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
[18:33:54]         javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
[18:33:54]         javax.swing.DefaultButtonModel.setPressed(Unknown Source)
[18:33:54]         javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
[18:33:54]         java.awt.Component.processMouseEvent(Unknown Source)
[18:33:54]         javax.swing.JComponent.processMouseEvent(Unknown Source)
[18:33:54]         java.awt.Component.processEvent(Unknown Source)
[18:33:54]         java.awt.Container.processEvent(Unknown Source)
[18:33:54]         java.awt.Component.dispatchEventImpl(Unknown Source)
[18:33:54]         java.awt.Container.dispatchEventImpl(Unknown Source)
[18:33:54]         java.awt.Component.dispatchEvent(Unknown Source)
[18:33:54]         java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
[18:33:54]         java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
[18:33:54]         java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
[18:33:54]         java.awt.Container.dispatchEventImpl(Unknown Source)
[18:33:54]         java.awt.Window.dispatchEventImpl(Unknown Source)
[18:33:54]         java.awt.Component.dispatchEvent(Unknown Source)
[18:33:54]         java.awt.EventQueue.dispatchEventImpl(Unknown Source)
[18:33:54]         java.awt.EventQueue.access$500(Unknown Source)
[18:33:54]         java.awt.EventQueue$3.run(Unknown Source)
[18:33:54]         java.awt.EventQueue$3.run(Unknown Source)
[18:33:54]         java.security.AccessController.doPrivileged(Native Method)
[18:33:54]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[18:33:54]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[18:33:54]         java.awt.EventQueue$4.run(Unknown Source)
[18:33:54]         java.awt.EventQueue$4.run(Unknown Source)
[18:33:54]         java.security.AccessController.doPrivileged(Native Method)
[18:33:54]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[18:33:54]         java.awt.EventQueue.dispatchEvent(Unknown Source)
[18:33:54]         java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
[18:33:54]         java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
[18:33:54]         java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
[18:33:54]         java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[18:33:54]         java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[18:33:54]         java.awt.EventDispatchThread.run(Unknown Source)
[18:33:54] Goodbye.
[18:33:54] Exit.
[18:33:54] WARNING: OpenAL was already stopped.
 

 

I've tried using normal Wurm client and steam client, the result is the same for both. I've tried updating to latest Java. I've tried restarting my PC.

Edited by MightySheep

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yeah me too and Im on the normal client not steam. Ive downloaded the update twice so far but got my password wrong first time I tried to log in, so had to download the steam client, hoping for the best now.

So when are we gonna get an official acknowledgement of whats gone wrong?

Edited by Rhianna

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I launched Wurm Online via the website client and used the Wurm Online (Low Memory) and it worked out, I also removed the additionnal packs, and adjusted my graphics to my minitor and tweaked other parameters that impact memory, do that and it might work for you too, hope to see you all ingame ;)

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