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Zwiewny

client not working - You found a bug

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Please help, I am new to Wurm, 

win7 hp, x64, nvidia 9600m gt, cpu 2duo t9600 @ 2,80mhz, 4gb ram

 

Congratulations, you found a bug in the test client: <Unable to link program (program.skin_tex0_rare_light): class.Gmezkmi7Hv: <no message>>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to D:\gry\Wurm\console.Zwiewny.log
Time is Fri Jul 24 08:36:06 CEST 2020
Running client version 4.1.115
         client build# 59fd7878974b3d745a0212a3628427c9608bb091
     client build time 2020-07-22 16:48

=== System information ===
Executing from D:\gry\Wurm Online\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2


=== Wurm options ===
animation_playback_self = 0
ao_level = 1
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 0
disable_select_all_shortcut = true
display_settings = false:true:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_volumetric_fog = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
head_bob = false
hide_cursor_with_ui = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 3
mount_control_mode = 0
mount_rotation = false
mouse_smoothing = 0.0
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 2
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 12
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 2
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 5
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 4
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 0
supersampling = 0
swap_mouse_buttons = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
viewport_bob = true
water_detail = 2

Setting up WurmModel Model Loader
Executing D:\gry\Wurm\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key NUMPAD9 to KP_9
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key ADD to KP_ADD
Translating legacy key EQUALS to EQUAL
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global frame job manager with 2 worker threads
Starting global lazy job manager with 1 worker threads
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 3.2.3 1.2.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9600M GT/PCI/SSE2
OpenGL version: 3.1 NVIDIA 187.83
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_copy_buffer
    GL_ARB_compatibility
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_framebuffer_object
    GL_ARB_geometry_shader4
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_bindable_uniform
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_swizzle
    GL_EXT_texture_shared_exponent
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NV_vertex_buffer_unified_memory
    GL_NV_shader_buffer_load
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

Depth clamping disabled, enabling to allow capability test.
Core Depth clamping not available.
Extension Depth clamping not available.
GLSL version: 1.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
GLSL max lights: 7 (8)
GLSL defines (1.3): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Could not load splash image, using fallback.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 512
Preloading builtin materials
Failed linking program post update: program.skin_tex0_rare_light
Execution aborted at connection 0, iteration 0
Run time 0s, local time Fri Jul 24 08:36:12 CEST 2020
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.skin_tex0_rare_light): class.Gmezkmi7Hv: <no message>
    at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63)
    at class.TaNqtePNeP.FZOk5L6Gfy(SourceFile:241)
    at class.TaNqtePNeP.FZOk5L6Gfy(SourceFile:159)
    at class.iafdQshEvR.iHOS3zg1KL(SourceFile:158)
    at class.iafdQshEvR.FZOk5L6Gfy(SourceFile:86)
    at class.iafdQshEvR.XwhlvVTrl(SourceFile:1068)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:35291)
    at java.lang.Thread.run(Unknown Source)
 

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I have installed x64 version yesterday. So should I uninstall it and install again the same?

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Zwiewny, when you open the window, you should get a popup window that has you choose your client type, 'live, live preview, live-low memory', etc. Do you get that popup window when you launch the client? 

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I have normal shortcut without choosing client type, and I have another where I can choose from 6-7 about, I have tried most all of them I think, 

but what is Your idea?

Edited by Zwiewny

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