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So here's my question, how does one Premium a Steam Account?
I don't see a Store option on the Steam Page.

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I was in then just as I seen everyone it dumped me... won't accept my connection now.

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Just now, Diceusinfinitus said:

I was in then just as I seen everyone it dumped me... won't accept my connection now.

Yeah it looks like it kicked everyone from the login server. People who got through the portal into the servers are still in.

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It would be nice to have an official statement about the log in server being down. 

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Here's a new one ... "Connection denied. The server is full. If you pay for a premium account you will be able to log in anyway." Still trying to figure out exactly how to do that in Steam 😜

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1 minute ago, Kamiraa said:

Here's a new one ... "Connection denied. The server is full. If you pay for a premium account you will be able to log in anyway." Still trying to figure out exactly how to do that in Steam 😜

No idea where it is  but Steamshop 

 

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Looks like free to play might not be viable.

 

HAHA FLUBB! how are you man... I used to sail by you every other day - years ago on Xan.

Edited by Diceusinfinitus

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I'm getting "an existing connection was forcibly closed"

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We need more hamsters....

 

"An existing connection was forcibly closed by the remote host"

 

same message for new and old characters/servers

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1 minute ago, Poveglia said:

"an existing connection was forcibly closed"

That's what she said.... 

 

Sorry it had to be said.

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Someone in the chat just bragged about having 2 alts in the game apparently. Jesus christ, these people. Players are trying their hardest to log in and play and some dimwits are already hogging up the connection with damn alts

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they change numbers now , before was really laggy  now its full :)

Golden Valley players

84/80

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1 minute ago, Diceusinfinitus said:

Alts should be banned seriously...

"Multiboxing Alts" should be banned.
I've nothing against folks who want to grow different characters, but to allow multiple characters at the same time is unfair to "server cap" and "queue" situations like we're experiencing now

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For those that got in, were you stuck on the "connecting to server" screen for very long?
I've been on it for 17 min now, and before that it was 12min. I'm not sure if I should be waiting or trying again after awhile.

EDIT: It's been 28min on "connecting to server screen"
I also bought premium through the normal shop. I hope I didn't make the mistake of it not being for Steam. It's a new account I made on the website.

Edited by Toby

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Payed prem on my new server charachter through the normal shop.

Still cant connect to server.

 

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I bet rolf has his bank account open in a tab occasionally glancing over at it

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7 minutes ago, Maiya said:

they change numbers now , before was really laggy  now its full :)

Golden Valley players

84/80

 

Golden Valley? When I was *able* to log in  a little bit ago (exited the game due to it not seeming to load in properly) It said I was in someplace called Westerford

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1 minute ago, Poveglia said:

 

Golden Valley? When I was *able* to log in  a little bit ago (exited the game due to it not seeming to load in properly) It said I was in someplace called Westerford

I have found myself in different tutorial areas when logging off and on. I have no idea what the heck is going on but I wouldn't panic yet.

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"Welcome to Wurm,  after a few hours you will be lost, confused, hungry, thirsty, probably half dead - and yet strangely you're not even connected!"

Edited by Diceusinfinitus
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someone tripping over the cable.

 

Spoiler

You got disconnected from the server for some reason: <Network error: <En befintlig anslutning tvingades att stänga av fjärrvärddatorn>>

Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable.

Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you.

Contents of console.log:
[20:45:14] 
[20:45:14] Preparing to enable console logging.
[20:45:14] Now logging to D:\Games\Wurm Online\console.Destiney.log
[20:45:14] Time is Fri Jul 24 20:45:14 CEST 2020
[20:45:14] Running client version 4.2.9
[20:45:14]          client build# 4ad6257f8d8e2a5ac00971477f3934a4f180f2ea
[20:45:14]      client build time 2020-07-24 20:08
[20:45:14] 
[20:45:14] === System information ===
[20:45:14] Executing from D:\Games\Wurm Online\Wurm Online\
[20:45:14] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:45:14] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:45:14] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:45:14] Available CPUs: 4
[20:45:14] 
[20:45:14] 
[20:45:14] === Wurm options ===
[20:45:14] animation_playback_self = 0
[20:45:14] ao_level = 1
[20:45:14] auto_mipmaps_enabled = 1
[20:45:14] auto_run_source = 0
[20:45:14] cavedetail = 0
[20:45:14] censor_chat = false
[20:45:14] collada_animations = 4
[20:45:14] colorItemsDamage = true
[20:45:14] color_black = 0.0,0.0,0.0,1.0
[20:45:14] color_cyan = 0.0,1.0,1.0,1.0
[20:45:14] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:45:14] color_enchant_name = 0.0,0.5,0.5,1.0
[20:45:14] color_enchant_power = 0.0,1.0,1.0,1.0
[20:45:14] color_error = 1.0,0.3,0.3,1.0
[20:45:14] color_fuchsia = 1.0,0.0,1.0,1.0
[20:45:14] color_green = 0.4,0.72,0.47,1.0
[20:45:14] color_grey = 0.5,0.75,1.0,1.0
[20:45:14] color_lime = 0.5,1.0,0.5,1.0
[20:45:14] color_maroon = 0.5,0.0,0.0,1.0
[20:45:14] color_navy_blue = 0.23,0.39,1.0,1.0
[20:45:14] color_orange = 1.0,0.58,0.04,1.0
[20:45:14] color_outline_ally = 0.5,1.0,0.5,1.0
[20:45:14] color_outline_friend = 0.5,0.75,1.0,1.0
[20:45:14] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:45:14] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:45:14] color_purple = 0.5,0.0,0.5,1.0
[20:45:14] color_red = 1.0,0.0,0.0,1.0
[20:45:14] color_royal_blue = 0.5,0.5,1.0,1.0
[20:45:14] color_salve_acid = 1.0,1.0,0.0,1.0
[20:45:14] color_salve_fire = 1.0,0.0,0.0,1.0
[20:45:14] color_salve_frost = 0.0,0.0,1.0,1.0
[20:45:14] color_silver = 0.75,0.75,0.75,1.0
[20:45:14] color_system = 0.5,1.0,0.5,1.0
[20:45:14] color_teal = 0.0,0.5,0.5,1.0
[20:45:14] color_white = 1.0,1.0,1.0,1.0
[20:45:14] color_yellow = 1.0,1.0,0.0,1.0
[20:45:14] compressed_textures = false
[20:45:14] compressed_textures_S3TC = true
[20:45:14] contribution_culling = 200
[20:45:14] custim_timer_source = 1
[20:45:14] customTimer1 = -1|-1
[20:45:14] customTimer2 = -1|-1
[20:45:14] customTimer3 = -1|-1
[20:45:14] customTimer4 = -1|-1
[20:45:14] customTimer5 = -1|-1
[20:45:14] debug_mode = false
[20:45:14] defaultActions_source = 0
[20:45:14] depth_clamp_enabled = 2
[20:45:14] disable_select_all_shortcut = false
[20:45:14] display_settings = false:false:0:1920:1080:32:-1:false:true
[20:45:14] enable_contribution_culling = false
[20:45:14] enable_debugs = false
[20:45:14] enable_lod = true
[20:45:14] enable_shift_drag = true
[20:45:14] enable_volumetric_fog = true
[20:45:14] enable_vsync = true
[20:45:14] enable_world_drag = true
[20:45:14] event_log_rotation = 3
[20:45:14] exec_source = 0
[20:45:14] fast_yield = false
[20:45:14] fbo_enabled = 2
[20:45:14] fog_coord_src = 0
[20:45:14] font_antialias = 2
[20:45:14] font_bold = 11
[20:45:14] font_default = 14
[20:45:14] font_header = 24
[20:45:14] font_italian = 11
[20:45:14] font_monospaced = 11
[20:45:14] font_static = 13
[20:45:14] fov_horizontal = 80
[20:45:14] fps_limit = 120
[20:45:14] fps_limit_background = 60
[20:45:14] fps_limit_enabled = true
[20:45:14] free_look_mode_disable_on_close_component = false
[20:45:14] free_look_mode_disable_on_combat = false
[20:45:14] free_look_mode_disable_on_open_component = false
[20:45:14] free_look_mode_sensitivity = 10
[20:45:14] game_client_thread_priority = 2
[20:45:14] glsl_debug_loading = false
[20:45:14] glsl_enabled = 2
[20:45:14] gpu_skinning = true
[20:45:14] gui_opacity = 3
[20:45:14] gui_skin = 1
[20:45:14] has_read_eula = true
[20:45:14] head_bob = false
[20:45:14] hide_cursor_with_ui = false
[20:45:14] hide_inactive_friends = false
[20:45:14] hide_menu_examine = false
[20:45:14] hide_menu_no_target = false
[20:45:14] hide_menu_spam_mode = true
[20:45:14] hide_menu_stop = false
[20:45:14] hide_onscreen_fail_messages = false
[20:45:14] hide_onscreen_hostile_messages = false
[20:45:14] hide_onscreen_info_messages = false
[20:45:14] hide_personal_goal = false
[20:45:14] high_res_binoculars = true
[20:45:14] hint_texture_scaling = 2
[20:45:14] impColumn = true
[20:45:14] inverse_mouse = false
[20:45:14] irc_log_rotation = 2
[20:45:14] irc_notif = 0
[20:45:14] item_creature_render_distance = 4
[20:45:14] key_bindings_source = 0
[20:45:14] keyboard_layout = 0
[20:45:14] limit_dynamic_lights = true
[20:45:14] loadInventoryStartup = true
[20:45:14] local_list_in_event = true
[20:45:14] lod = 1
[20:45:14] log_extra_errors = false
[20:45:14] log_gl_errors = false
[20:45:14] mark_text_read = true
[20:45:14] material_as_suffix = true
[20:45:14] max_dynamic_lights = 1
[20:45:14] max_shader_lights = 8
[20:45:14] max_texture_size = 3
[20:45:14] mega_texture_size = 6
[20:45:14] model_loader_thread_priority = 2
[20:45:14] model_loading_threads = 3
[20:45:14] mount_control_mode = 0
[20:45:14] mount_rotation = false
[20:45:14] mouse_camera_sensitivity = 10.0
[20:45:14] mouse_smoothing = 0.0
[20:45:14] multicolor_usage = 3
[20:45:14] multidraw_enabled = 1
[20:45:14] no_brightness = false
[20:45:14] no_terrain_render = false
[20:45:14] no_world_render = false
[20:45:14] non_power_of_two = 1
[20:45:14] normal_maps = true
[20:45:14] occlusion_queries_enabled = 2
[20:45:14] offscreen_texture_size = 3
[20:45:14] other_log_rotation = 3
[20:45:14] outline_picking = true
[20:45:14] player_texture_size = 2
[20:45:14] quick_keybinds = true
[20:45:14] reflection_texture_size = 2
[20:45:14] reflections = 4
[20:45:14] remember_password = true
[20:45:14] render_bloom = false
[20:45:14] render_distant_terrain = true
[20:45:14] render_fxaa = true
[20:45:14] render_sun_glare = false
[20:45:14] render_vignette = false
[20:45:14] renderer_type = 1
[20:45:14] resident_models = false
[20:45:14] save_skills_on_quit = true
[20:45:14] screen_brightness = 0.0
[20:45:14] screenshot_file_format = 1
[20:45:14] season_override = 0
[20:45:14] send_extra_tile_data = false
[20:45:14] setting_timestamps = true
[20:45:14] settings_version = 14
[20:45:14] shadow_level = 4
[20:45:14] shadow_mapsize = 3
[20:45:14] shift_drag_default = 10
[20:45:14] showKChat = true
[20:45:14] show_body_in_inventory = false
[20:45:14] show_creature_overlay = true
[20:45:14] show_examine_world_text = true
[20:45:14] show_local_world_text = true
[20:45:14] show_old_menu = false
[20:45:14] show_old_quickbar = false
[20:45:14] silent_friends_update = false
[20:45:14] skillgain_minimum = 5
[20:45:14] skillgain_no_alignment = true
[20:45:14] skillgain_no_favor = true
[20:45:14] skydetail = 2
[20:45:14] sound_al_gain = 5
[20:45:14] sound_buzzlevel = 2
[20:45:14] sound_cache_enabled = true
[20:45:14] sound_doppler_enabled = false
[20:45:14] sound_engine = 2
[20:45:14] sound_footstepslevel = 10
[20:45:14] sound_music_level = 4
[20:45:14] sound_play_PMAlert = true
[20:45:14] sound_play_UIsounds = true
[20:45:14] sound_play_ambients = true
[20:45:14] sound_play_buzz = true
[20:45:14] sound_play_combat = true
[20:45:14] sound_play_door = true
[20:45:14] sound_play_emotes = true
[20:45:14] sound_play_footsteps = true
[20:45:14] sound_play_music = false
[20:45:14] sound_play_weather = true
[20:45:14] sound_play_work = true
[20:45:14] structure_render_distance = 4
[20:45:14] submit_client_data = 2
[20:45:14] supersampling = 0
[20:45:14] swap_mouse_buttons = false
[20:45:14] terrain_res = 2
[20:45:14] test_attach_equipment = false
[20:45:14] test_mode = 0
[20:45:14] thirdPerson = false
[20:45:14] tile_transitions = true
[20:45:14] tiledecorations = 4
[20:45:14] togglePushToTalk = true
[20:45:14] treelist_outline = true
[20:45:14] trees = 4
[20:45:14] ui_scale = 110
[20:45:14] update_optional = true
[20:45:14] use_alpha_particles = true
[20:45:14] use_anisotropic_filtering = 2
[20:45:14] use_antialiasing = 1
[20:45:14] use_default_action = true
[20:45:14] use_fast_clock_work_around = true
[20:45:14] use_nano_timer = false
[20:45:14] use_non_alpha_particles = true
[20:45:14] use_phobia_models = false
[20:45:14] use_tree_models = true
[20:45:14] use_weather_particles = true
[20:45:14] vbo_enabled = 1
[20:45:14] vg_ui_theme = 1
[20:45:14] viewport_bob = true
[20:45:14] water_detail = 2
[20:45:14] 
[20:45:15] Setting up WurmModel Model Loader
[20:45:15] Executing D:\Games\Wurm Online\configs\default\keybindings.txt
[20:45:15] Translating legacy key NUMPAD7 to KP_7
[20:45:15] Translating legacy key NUMPAD9 to KP_9
[20:45:15] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:45:15] Translating legacy key EQUALS to EQUAL
[20:45:15] Translating legacy key ADD to KP_ADD
[20:45:15] Translating legacy key NUMPAD8 to KP_8
[20:45:15] Translating legacy key NUMPAD5 to KP_5
[20:45:15] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:45:15] Translating legacy key NUMPAD1 to KP_1
[20:45:15] Translating legacy key NUMPAD0 to KP_0
[20:45:15] Translating legacy key NUMPAD3 to KP_3
[20:45:15] Translating legacy key NUMPAD2 to KP_2
[20:45:15] Translating legacy key DECIMAL to KP_DECIMAL
[20:45:15] Translating legacy key DIVIDE to KP_DIVIDE
[20:45:15] Translating legacy key NUMPAD6 to KP_6
[20:45:15] Translating legacy key NUMPAD4 to KP_4
[20:45:17] Word filter loaded: 23
[20:45:17] Starting global frame job manager with 4 worker threads
[20:45:17] Starting global lazy job manager with 2 worker threads
[20:45:17] Setting up OpenAL Sound Engine
[20:45:17] OpenAL version: 1.1 ALSOFT 1.19.1
[20:45:17] OpenAL renderer: OpenAL Soft
[20:45:17] OpenAL vendor: OpenAL Community
[20:45:17] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:45:17] Generating: 128 source channels.
[20:45:17] 
[20:45:17] === OpenGL information ===
[20:45:17] LWJGL version: 3.2.3 1.2.0
[20:45:17] OpenGL vendor: NVIDIA Corporation
[20:45:17] OpenGL renderer: GeForce GTX 1070/PCIe/SSE2
[20:45:17] OpenGL version: 4.6.0 NVIDIA 451.67
[20:45:17] OpenGL extensions:
[20:45:17]     GL_AMD_multi_draw_indirect
[20:45:17]     GL_AMD_seamless_cubemap_per_texture
[20:45:17]     GL_AMD_vertex_shader_viewport_index
[20:45:17]     GL_AMD_vertex_shader_layer
[20:45:17]     GL_ARB_arrays_of_arrays
[20:45:17]     GL_ARB_base_instance
[20:45:17]     GL_ARB_bindless_texture
[20:45:17]     GL_ARB_blend_func_extended
[20:45:17]     GL_ARB_buffer_storage
[20:45:17]     GL_ARB_clear_buffer_object
[20:45:17]     GL_ARB_clear_texture
[20:45:17]     GL_ARB_clip_control
[20:45:17]     GL_ARB_color_buffer_float
[20:45:17]     GL_ARB_compatibility
[20:45:17]     GL_ARB_compressed_texture_pixel_storage
[20:45:17]     GL_ARB_conservative_depth
[20:45:17]     GL_ARB_compute_shader
[20:45:17]     GL_ARB_compute_variable_group_size
[20:45:17]     GL_ARB_conditional_render_inverted
[20:45:17]     GL_ARB_copy_buffer
[20:45:17]     GL_ARB_copy_image
[20:45:17]     GL_ARB_cull_distance
[20:45:17]     GL_ARB_debug_output
[20:45:17]     GL_ARB_depth_buffer_float
[20:45:17]     GL_ARB_depth_clamp
[20:45:17]     GL_ARB_depth_texture
[20:45:17]     GL_ARB_derivative_control
[20:45:17]     GL_ARB_direct_state_access
[20:45:17]     GL_ARB_draw_buffers
[20:45:17]     GL_ARB_draw_buffers_blend
[20:45:17]     GL_ARB_draw_indirect
[20:45:17]     GL_ARB_draw_elements_base_vertex
[20:45:17]     GL_ARB_draw_instanced
[20:45:17]     GL_ARB_enhanced_layouts
[20:45:17]     GL_ARB_ES2_compatibility
[20:45:17]     GL_ARB_ES3_compatibility
[20:45:17]     GL_ARB_ES3_1_compatibility
[20:45:17]     GL_ARB_ES3_2_compatibility
[20:45:17]     GL_ARB_explicit_attrib_location
[20:45:17]     GL_ARB_explicit_uniform_location
[20:45:17]     GL_ARB_fragment_coord_conventions
[20:45:17]     GL_ARB_fragment_layer_viewport
[20:45:17]     GL_ARB_fragment_program
[20:45:17]     GL_ARB_fragment_program_shadow
[20:45:17]     GL_ARB_fragment_shader
[20:45:17]     GL_ARB_fragment_shader_interlock
[20:45:17]     GL_ARB_framebuffer_no_attachments
[20:45:17]     GL_ARB_framebuffer_object
[20:45:17]     GL_ARB_framebuffer_sRGB
[20:45:17]     GL_ARB_geometry_shader4
[20:45:17]     GL_ARB_get_program_binary
[20:45:17]     GL_ARB_get_texture_sub_image
[20:45:17]     GL_ARB_gl_spirv
[20:45:17]     GL_ARB_gpu_shader5
[20:45:17]     GL_ARB_gpu_shader_fp64
[20:45:17]     GL_ARB_gpu_shader_int64
[20:45:17]     GL_ARB_half_float_pixel
[20:45:17]     GL_ARB_half_float_vertex
[20:45:17]     GL_ARB_imaging
[20:45:17]     GL_ARB_indirect_parameters
[20:45:17]     GL_ARB_instanced_arrays
[20:45:17]     GL_ARB_internalformat_query
[20:45:17]     GL_ARB_internalformat_query2
[20:45:17]     GL_ARB_invalidate_subdata
[20:45:17]     GL_ARB_map_buffer_alignment
[20:45:17]     GL_ARB_map_buffer_range
[20:45:17]     GL_ARB_multi_bind
[20:45:17]     GL_ARB_multi_draw_indirect
[20:45:17]     GL_ARB_multisample
[20:45:17]     GL_ARB_multitexture
[20:45:17]     GL_ARB_occlusion_query
[20:45:17]     GL_ARB_occlusion_query2
[20:45:17]     GL_ARB_parallel_shader_compile
[20:45:17]     GL_ARB_pipeline_statistics_query
[20:45:17]     GL_ARB_pixel_buffer_object
[20:45:17]     GL_ARB_point_parameters
[20:45:17]     GL_ARB_point_sprite
[20:45:17]     GL_ARB_polygon_offset_clamp
[20:45:17]     GL_ARB_post_depth_coverage
[20:45:17]     GL_ARB_program_interface_query
[20:45:17]     GL_ARB_provoking_vertex
[20:45:17]     GL_ARB_query_buffer_object
[20:45:17]     GL_ARB_robust_buffer_access_behavior
[20:45:17]     GL_ARB_robustness
[20:45:17]     GL_ARB_sample_locations
[20:45:17]     GL_ARB_sample_shading
[20:45:17]     GL_ARB_sampler_objects
[20:45:17]     GL_ARB_seamless_cube_map
[20:45:17]     GL_ARB_seamless_cubemap_per_texture
[20:45:17]     GL_ARB_separate_shader_objects
[20:45:17]     GL_ARB_shader_atomic_counter_ops
[20:45:17]     GL_ARB_shader_atomic_counters
[20:45:17]     GL_ARB_shader_ballot
[20:45:17]     GL_ARB_shader_bit_encoding
[20:45:17]     GL_ARB_shader_clock
[20:45:17]     GL_ARB_shader_draw_parameters
[20:45:17]     GL_ARB_shader_group_vote
[20:45:17]     GL_ARB_shader_image_load_store
[20:45:17]     GL_ARB_shader_image_size
[20:45:17]     GL_ARB_shader_objects
[20:45:17]     GL_ARB_shader_precision
[20:45:17]     GL_ARB_shader_storage_buffer_object
[20:45:17]     GL_ARB_shader_subroutine
[20:45:17]     GL_ARB_shader_texture_image_samples
[20:45:17]     GL_ARB_shader_texture_lod
[20:45:17]     GL_ARB_shading_language_100
[20:45:17]     GL_ARB_shader_viewport_layer_array
[20:45:17]     GL_ARB_shading_language_420pack
[20:45:17]     GL_ARB_shading_language_include
[20:45:17]     GL_ARB_shading_language_packing
[20:45:17]     GL_ARB_shadow
[20:45:17]     GL_ARB_sparse_buffer
[20:45:17]     GL_ARB_sparse_texture
[20:45:17]     GL_ARB_sparse_texture2
[20:45:17]     GL_ARB_sparse_texture_clamp
[20:45:17]     GL_ARB_spirv_extensions
[20:45:17]     GL_ARB_stencil_texturing
[20:45:17]     GL_ARB_sync
[20:45:17]     GL_ARB_tessellation_shader
[20:45:17]     GL_ARB_texture_barrier
[20:45:17]     GL_ARB_texture_border_clamp
[20:45:17]     GL_ARB_texture_buffer_object
[20:45:17]     GL_ARB_texture_buffer_object_rgb32
[20:45:17]     GL_ARB_texture_buffer_range
[20:45:17]     GL_ARB_texture_compression
[20:45:17]     GL_ARB_texture_compression_bptc
[20:45:17]     GL_ARB_texture_compression_rgtc
[20:45:17]     GL_ARB_texture_cube_map
[20:45:17]     GL_ARB_texture_cube_map_array
[20:45:17]     GL_ARB_texture_env_add
[20:45:17]     GL_ARB_texture_env_combine
[20:45:17]     GL_ARB_texture_env_crossbar
[20:45:17]     GL_ARB_texture_env_dot3
[20:45:17]     GL_ARB_texture_filter_anisotropic
[20:45:17]     GL_ARB_texture_filter_minmax
[20:45:17]     GL_ARB_texture_float
[20:45:17]     GL_ARB_texture_gather
[20:45:17]     GL_ARB_texture_mirror_clamp_to_edge
[20:45:17]     GL_ARB_texture_mirrored_repeat
[20:45:17]     GL_ARB_texture_multisample
[20:45:17]     GL_ARB_texture_non_power_of_two
[20:45:17]     GL_ARB_texture_query_levels
[20:45:17]     GL_ARB_texture_query_lod
[20:45:17]     GL_ARB_texture_rectangle
[20:45:17]     GL_ARB_texture_rg
[20:45:17]     GL_ARB_texture_rgb10_a2ui
[20:45:17]     GL_ARB_texture_stencil8
[20:45:17]     GL_ARB_texture_storage
[20:45:17]     GL_ARB_texture_storage_multisample
[20:45:17]     GL_ARB_texture_swizzle
[20:45:17]     GL_ARB_texture_view
[20:45:17]     GL_ARB_timer_query
[20:45:17]     GL_ARB_transform_feedback2
[20:45:17]     GL_ARB_transform_feedback3
[20:45:17]     GL_ARB_transform_feedback_instanced
[20:45:17]     GL_ARB_transform_feedback_overflow_query
[20:45:17]     GL_ARB_transpose_matrix
[20:45:17]     GL_ARB_uniform_buffer_object
[20:45:17]     GL_ARB_vertex_array_bgra
[20:45:17]     GL_ARB_vertex_array_object
[20:45:17]     GL_ARB_vertex_attrib_64bit
[20:45:17]     GL_ARB_vertex_attrib_binding
[20:45:17]     GL_ARB_vertex_buffer_object
[20:45:17]     GL_ARB_vertex_program
[20:45:17]     GL_ARB_vertex_shader
[20:45:17]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:45:17]     GL_ARB_vertex_type_2_10_10_10_rev
[20:45:17]     GL_ARB_viewport_array
[20:45:17]     GL_ARB_window_pos
[20:45:17]     GL_ATI_draw_buffers
[20:45:17]     GL_ATI_texture_float
[20:45:17]     GL_ATI_texture_mirror_once
[20:45:17]     GL_S3_s3tc
[20:45:17]     GL_EXT_texture_env_add
[20:45:17]     GL_EXT_abgr
[20:45:17]     GL_EXT_bgra
[20:45:17]     GL_EXT_bindable_uniform
[20:45:17]     GL_EXT_blend_color
[20:45:17]     GL_EXT_blend_equation_separate
[20:45:17]     GL_EXT_blend_func_separate
[20:45:17]     GL_EXT_blend_minmax
[20:45:17]     GL_EXT_blend_subtract
[20:45:17]     GL_EXT_compiled_vertex_array
[20:45:17]     GL_EXT_Cg_shader
[20:45:17]     GL_EXT_depth_bounds_test
[20:45:17]     GL_EXT_direct_state_access
[20:45:17]     GL_EXT_draw_buffers2
[20:45:17]     GL_EXT_draw_instanced
[20:45:17]     GL_EXT_draw_range_elements
[20:45:17]     GL_EXT_fog_coord
[20:45:17]     GL_EXT_framebuffer_blit
[20:45:17]     GL_EXT_framebuffer_multisample
[20:45:17]     GL_EXTX_framebuffer_mixed_formats
[20:45:17]     GL_EXT_framebuffer_multisample_blit_scaled
[20:45:17]     GL_EXT_framebuffer_object
[20:45:17]     GL_EXT_framebuffer_sRGB
[20:45:17]     GL_EXT_geometry_shader4
[20:45:17]     GL_EXT_gpu_program_parameters
[20:45:17]     GL_EXT_gpu_shader4
[20:45:17]     GL_EXT_multi_draw_arrays
[20:45:17]     GL_EXT_multiview_texture_multisample
[20:45:17]     GL_EXT_multiview_timer_query
[20:45:17]     GL_EXT_packed_depth_stencil
[20:45:17]     GL_EXT_packed_float
[20:45:17]     GL_EXT_packed_pixels
[20:45:17]     GL_EXT_pixel_buffer_object
[20:45:17]     GL_EXT_point_parameters
[20:45:17]     GL_EXT_polygon_offset_clamp
[20:45:17]     GL_EXT_post_depth_coverage
[20:45:17]     GL_EXT_provoking_vertex
[20:45:17]     GL_EXT_raster_multisample
[20:45:17]     GL_EXT_rescale_normal
[20:45:17]     GL_EXT_secondary_color
[20:45:17]     GL_EXT_separate_shader_objects
[20:45:17]     GL_EXT_separate_specular_color
[20:45:17]     GL_EXT_shader_image_load_formatted
[20:45:17]     GL_EXT_shader_image_load_store
[20:45:17]     GL_EXT_shader_integer_mix
[20:45:17]     GL_EXT_shadow_funcs
[20:45:17]     GL_EXT_sparse_texture2
[20:45:17]     GL_EXT_stencil_two_side
[20:45:17]     GL_EXT_stencil_wrap
[20:45:17]     GL_EXT_texture3D
[20:45:17]     GL_EXT_texture_array
[20:45:17]     GL_EXT_texture_buffer_object
[20:45:17]     GL_EXT_texture_compression_dxt1
[20:45:17]     GL_EXT_texture_compression_latc
[20:45:17]     GL_EXT_texture_compression_rgtc
[20:45:17]     GL_EXT_texture_compression_s3tc
[20:45:17]     GL_EXT_texture_cube_map
[20:45:17]     GL_EXT_texture_edge_clamp
[20:45:17]     GL_EXT_texture_env_combine
[20:45:17]     GL_EXT_texture_env_dot3
[20:45:17]     GL_EXT_texture_filter_anisotropic
[20:45:17]     GL_EXT_texture_filter_minmax
[20:45:17]     GL_EXT_texture_integer
[20:45:17]     GL_EXT_texture_lod
[20:45:17]     GL_EXT_texture_lod_bias
[20:45:17]     GL_EXT_texture_mirror_clamp
[20:45:17]     GL_EXT_texture_object
[20:45:17]     GL_EXT_texture_shadow_lod
[20:45:17]     GL_EXT_texture_shared_exponent
[20:45:17]     GL_EXT_texture_sRGB
[20:45:17]     GL_EXT_texture_sRGB_R8
[20:45:17]     GL_EXT_texture_sRGB_decode
[20:45:17]     GL_EXT_texture_storage
[20:45:17]     GL_EXT_texture_swizzle
[20:45:17]     GL_EXT_timer_query
[20:45:17]     GL_EXT_transform_feedback2
[20:45:17]     GL_EXT_vertex_array
[20:45:17]     GL_EXT_vertex_array_bgra
[20:45:17]     GL_EXT_vertex_attrib_64bit
[20:45:17]     GL_EXT_window_rectangles
[20:45:17]     GL_EXT_import_sync_object
[20:45:17]     GL_IBM_rasterpos_clip
[20:45:17]     GL_IBM_texture_mirrored_repeat
[20:45:17]     GL_KHR_context_flush_control
[20:45:17]     GL_KHR_debug
[20:45:17]     GL_EXT_memory_object
[20:45:17]     GL_EXT_memory_object_win32
[20:45:17]     GL_EXT_win32_keyed_mutex
[20:45:17]     GL_KHR_parallel_shader_compile
[20:45:17]     GL_KHR_no_error
[20:45:17]     GL_KHR_robust_buffer_access_behavior
[20:45:17]     GL_KHR_robustness
[20:45:17]     GL_EXT_semaphore
[20:45:17]     GL_EXT_semaphore_win32
[20:45:17]     GL_KHR_shader_subgroup
[20:45:17]     GL_KTX_buffer_region
[20:45:17]     GL_NV_alpha_to_coverage_dither_control
[20:45:17]     GL_NV_bindless_multi_draw_indirect
[20:45:17]     GL_NV_bindless_multi_draw_indirect_count
[20:45:17]     GL_NV_bindless_texture
[20:45:17]     GL_NV_blend_equation_advanced
[20:45:17]     GL_NV_blend_equation_advanced_coherent
[20:45:17]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:45:17]     GL_NV_blend_minmax_factor
[20:45:17]     GL_NV_blend_square
[20:45:17]     GL_NV_clip_space_w_scaling
[20:45:17]     GL_NV_command_list
[20:45:17]     GL_NV_compute_program5
[20:45:17]     GL_NV_conditional_render
[20:45:17]     GL_NV_conservative_raster
[20:45:17]     GL_NV_conservative_raster_dilate
[20:45:17]     GL_NV_conservative_raster_pre_snap_triangles
[20:45:17]     GL_NV_copy_depth_to_color
[20:45:17]     GL_NV_copy_image
[20:45:17]     GL_NV_depth_buffer_float
[20:45:17]     GL_NV_depth_clamp
[20:45:17]     GL_NV_draw_texture
[20:45:17]     GL_NV_draw_vulkan_image
[20:45:17]     GL_NV_ES1_1_compatibility
[20:45:17]     GL_NV_ES3_1_compatibility
[20:45:17]     GL_NV_explicit_multisample
[20:45:17]     GL_NV_feature_query
[20:45:17]     GL_NV_fence
[20:45:17]     GL_NV_fill_rectangle
[20:45:17]     GL_NV_float_buffer
[20:45:17]     GL_NV_fog_distance
[20:45:17]     GL_NV_fragment_coverage_to_color
[20:45:17]     GL_NV_fragment_program
[20:45:17]     GL_NV_fragment_program_option
[20:45:17]     GL_NV_fragment_program2
[20:45:17]     GL_NV_fragment_shader_interlock
[20:45:17]     GL_NV_framebuffer_mixed_samples
[20:45:17]     GL_NV_framebuffer_multisample_coverage
[20:45:17]     GL_NV_geometry_shader4
[20:45:17]     GL_NV_geometry_shader_passthrough
[20:45:17]     GL_NV_gpu_program4
[20:45:17]     GL_NV_internalformat_sample_query
[20:45:17]     GL_NV_gpu_program4_1
[20:45:17]     GL_NV_gpu_program5
[20:45:17]     GL_NV_gpu_program5_mem_extended
[20:45:17]     GL_NV_gpu_program_fp64
[20:45:17]     GL_NV_gpu_shader5
[20:45:17]     GL_NV_half_float
[20:45:17]     GL_NV_light_max_exponent
[20:45:17]     GL_NV_memory_attachment
[20:45:17]     GL_NV_multisample_coverage
[20:45:17]     GL_NV_multisample_filter_hint
[20:45:17]     GL_NV_occlusion_query
[20:45:17]     GL_NV_packed_depth_stencil
[20:45:17]     GL_NV_parameter_buffer_object
[20:45:17]     GL_NV_parameter_buffer_object2
[20:45:17]     GL_NV_path_rendering
[20:45:17]     GL_NV_path_rendering_shared_edge
[20:45:17]     GL_NV_pixel_data_range
[20:45:17]     GL_NV_point_sprite
[20:45:17]     GL_NV_primitive_restart
[20:45:17]     GL_NV_query_resource
[20:45:17]     GL_NV_query_resource_tag
[20:45:17]     GL_NV_register_combiners
[20:45:17]     GL_NV_register_combiners2
[20:45:17]     GL_NV_sample_locations
[20:45:17]     GL_NV_sample_mask_override_coverage
[20:45:17]     GL_NV_shader_atomic_counters
[20:45:17]     GL_NV_shader_atomic_float
[20:45:17]     GL_NV_shader_atomic_float64
[20:45:17]     GL_NV_shader_atomic_fp16_vector
[20:45:17]     GL_NV_shader_atomic_int64
[20:45:17]     GL_NV_shader_buffer_load
[20:45:17]     GL_NV_shader_storage_buffer_object
[20:45:17]     GL_NV_shader_subgroup_partitioned
[20:45:17]     GL_NV_stereo_view_rendering
[20:45:17]     GL_NV_texgen_reflection
[20:45:17]     GL_NV_texture_barrier
[20:45:17]     GL_NV_texture_compression_vtc
[20:45:17]     GL_NV_texture_env_combine4
[20:45:17]     GL_NV_texture_multisample
[20:45:17]     GL_NV_texture_rectangle
[20:45:17]     GL_NV_texture_rectangle_compressed
[20:45:17]     GL_NV_texture_shader
[20:45:17]     GL_NV_texture_shader2
[20:45:17]     GL_NV_texture_shader3
[20:45:17]     GL_NV_transform_feedback
[20:45:17]     GL_NV_transform_feedback2
[20:45:17]     GL_NV_uniform_buffer_unified_memory
[20:45:17]     GL_NV_vertex_array_range
[20:45:17]     GL_NV_vertex_array_range2
[20:45:17]     GL_NV_vertex_attrib_integer_64bit
[20:45:17]     GL_NV_vertex_buffer_unified_memory
[20:45:17]     GL_NV_vertex_program
[20:45:17]     GL_NV_vertex_program1_1
[20:45:17]     GL_NV_vertex_program2
[20:45:17]     GL_NV_vertex_program2_option
[20:45:17]     GL_NV_vertex_program3
[20:45:17]     GL_NV_viewport_array2
[20:45:17]     GL_NV_viewport_swizzle
[20:45:17]     GL_NVX_conditional_render
[20:45:17]     GL_NVX_linked_gpu_multicast
[20:45:17]     GL_NV_gpu_multicast
[20:45:17]     GL_NVX_gpu_multicast2
[20:45:17]     GL_NVX_progress_fence
[20:45:17]     GL_NVX_gpu_memory_info
[20:45:17]     GL_NVX_multigpu_info
[20:45:17]     GL_NVX_nvenc_interop
[20:45:17]     GL_NV_shader_thread_group
[20:45:17]     GL_NV_shader_thread_shuffle
[20:45:17]     GL_KHR_blend_equation_advanced
[20:45:17]     GL_KHR_blend_equation_advanced_coherent
[20:45:17]     GL_OVR_multiview
[20:45:17]     GL_OVR_multiview2
[20:45:17]     GL_SGIS_generate_mipmap
[20:45:17]     GL_SGIS_texture_lod
[20:45:17]     GL_SGIX_depth_texture
[20:45:17]     GL_SGIX_shadow
[20:45:17]     GL_SUN_slice_accum
[20:45:17]     GL_WIN_swap_hint
[20:45:17]     WGL_EXT_swap_control
[20:45:17] OpenGL pixel format: 8:8:8:8
[20:45:17] OpenGL depth format: 24:8
[20:45:17] 
[20:45:17] GLSL version: 4.60 NVIDIA
[20:45:17] GLSL max vertex uniforms: 4096 (4096)
[20:45:17] GLSL max fragment uniforms: 4096 (4096)
[20:45:17] GLSL max varyings: 124 (124)
[20:45:17] GLSL max lights: 8 (8)
[20:45:17] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:45:17] 
[20:45:17] Vertex/index buffer memory limit: 4096MiB
[20:45:17] Starting workaround for fast running clocks
[20:45:17] Using LWJGL timer.
[20:45:18] Startup Phase - Initializing..
[20:45:18] Preloading builtin materials
[20:45:18] Preloading builtin materials done
[20:45:18] Setting up Collada Model Loader
[20:45:18] Launching Collada Model Loader threads
[20:45:18] Launching WOM Loader threads
[20:45:18] Startup Phase - Setting up..
[20:45:19] Loading window positions from D:\Games\Wurm Online\players\Destiney\windows_1920x1061.txt
[20:45:19] Loading props file D:\Games\Wurm Online\players\Destiney\windows_1920x1061.txt
[20:45:19] Gui initialized
[20:45:19] Startup Phase - Preparing terrain...
[20:45:20] Startup Phase - Connecting ..
[20:45:20] Disabling Nagles
[20:45:44] Writing to D:\Games\Wurm Online\players\Destiney\logs\_Event.2020-07-24.txt
[20:45:57] Disabling Nagles
[20:46:05] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:46:05]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:46:05]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:46:05]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:46:05]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:46:05]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:46:05]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:46:05]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:46:05]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:46:05]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:46:05]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:46:05]     at java.lang.Thread.run(Unknown Source)
[20:46:14] Disabling Nagles
[20:46:32] Disabling Nagles
[20:46:40] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:46:40]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:46:40]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:46:40]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:46:40]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:46:40]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:46:40]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:46:40]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:46:40]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:46:40]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:46:40]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:46:40]     at java.lang.Thread.run(Unknown Source)
[20:46:49] Disabling Nagles
[20:46:59] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:46:59]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:46:59]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:46:59]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:46:59]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:46:59]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:46:59]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:46:59]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:46:59]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:46:59]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:46:59]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:46:59]     at java.lang.Thread.run(Unknown Source)
[20:47:18] Disabling Nagles
[20:47:36] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:47:36]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:47:36]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:47:36]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:47:36]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:47:36]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:47:36]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:47:36]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:47:36]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:47:36]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:47:36]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:47:36]     at java.lang.Thread.run(Unknown Source)
[20:48:48] Disabling Nagles
[20:48:58] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:48:58]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:48:58]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:48:58]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:48:58]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:48:58]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:48:58]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:48:58]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:48:58]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:48:58]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:48:58]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:48:58]     at java.lang.Thread.run(Unknown Source)
[20:49:32] Disabling Nagles
[20:49:41] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:49:41]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:49:41]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:49:41]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:49:41]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:49:41]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:49:41]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:49:41]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:49:41]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:49:41]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:49:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:49:41]     at java.lang.Thread.run(Unknown Source)
[20:52:44] Disabling Nagles
[20:52:52] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:52:52]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:52:52]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:52:52]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:52:52]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:52:52]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:52:52]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:52:52]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:52:52]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:52:52]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:52:52]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:52:52]     at java.lang.Thread.run(Unknown Source)
[20:53:24] Disabling Nagles
[20:53:34] java.io.IOException: En befintlig anslutning tvingades att stänga av fjärrvärddatorn
[20:53:34]     at sun.nio.ch.SocketDispatcher.read0(Native Method)
[20:53:34]     at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[20:53:34]     at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[20:53:34]     at sun.nio.ch.IOUtil.read(Unknown Source)
[20:53:34]     at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[20:53:34]     at class.SZZ0Aj8J2.XwhlvVTrl(SourceFile:564)
[20:53:34]     at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262)
[20:53:34]     at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526)
[20:53:34]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:894)
[20:53:34]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:53:34]     at java.lang.Thread.run(Unknown Source)
[20:53:35] Execution aborted at connection 0, iteration 0
[20:53:35] Run time 0s, local time Fri Jul 24 20:53:35 CEST 2020
[20:53:35] Destroying game window
[20:53:35] ====== DISCONNECTED ======
[20:53:35] com.wurmonline.client.fgtPPuD8uC: Network error: <En befintlig anslutning tvingades att stänga av fjärrvärddatorn>
[20:53:35]     at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87)
[20:53:35]     at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:970)
[20:53:35]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[20:53:35]     at java.lang.Thread.run(Unknown Source)
 

 

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Got premium for my new character. Still can't get in

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If you have missed it:

 

Pandalet

By Pandalet
07/24/20

 

We are aware of the issues with the download and login servers, and are working on them.  Please be patient, we will have everything up as soon as we can.

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