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Moxie

Gibberish in Launcher and Settings

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So tonight I fired up Wurm so that I could make adjustments to my graphics settings in preparation for Friday, and I was greeted with this. The same gibberish was also present in the Launcher, in the Name & Password fields, as well as the links going across the top of the launcher. The News section was fine though. 

 

Any ideas? 

 

yorntUV.png

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Looks elvish :P Jokes aside I recommend trying to reinstall as well. As far as I know there isnt a repair game option

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I uninstalled the game, reinstalled it, upgraded Java, did a reboot, reinstalled the game again, still no dice. 

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Cthulhu has noticed you playing wurm. 

 

Is this on the preview client or live?

 

Can you post your console log please? 

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OMG, you're right, it is the language of the Elder Gods!

 

The gibberish in the Launcher is present on both preview and live. The gibberish in the Settings window is only on Live. On Preview it's been replaced with the shiny new UI window, and it's perfectly fine. 

 

Spoiler

[21:29:06] 
[21:29:06] Preparing to enable console logging.
[21:29:06] Now logging to C:\Users\USERNAME\wurm\console.Moxie.log
[21:29:06] Time is Wed Jul 22 21:29:06 EDT 2020
[21:29:06] Running client version 4.2.7
[21:29:06]          client build# eca7f59c57cf2470920135af3c9ee6192ea62b0b
[21:29:06]      client build time 2020-07-22 16:51
[21:29:06] 
[21:29:06] === System information ===
[21:29:06] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[21:29:06] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:29:06] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:29:06] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:29:06] Available CPUs: 8
[21:29:06] 
[21:29:06] 
[21:29:06] === Wurm options ===
[21:29:06] animation_playback_self = 0
[21:29:06] ao_level = 2
[21:29:06] auto_mipmaps_enabled = 1
[21:29:06] auto_run_source = 0
[21:29:06] cavedetail = 2
[21:29:06] censor_chat = false
[21:29:06] collada_animations = 4
[21:29:06] colorItemsDamage = true
[21:29:06] color_black = 0.0,0.0,0.0,1.0
[21:29:06] color_cyan = 0.0,1.0,1.0,1.0
[21:29:06] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:29:06] color_enchant_name = 0.0,0.5,0.5,1.0
[21:29:06] color_enchant_power = 0.0,1.0,1.0,1.0
[21:29:06] color_error = 1.0,0.3,0.3,1.0
[21:29:06] color_fuchsia = 1.0,0.0,1.0,1.0
[21:29:06] color_green = 0.08,1.0,0.08,1.0
[21:29:06] color_grey = 0.5,0.5,0.5,1.0
[21:29:06] color_lime = 0.0,1.0,0.0,1.0
[21:29:06] color_maroon = 0.5,0.0,0.0,1.0
[21:29:06] color_navy_blue = 0.23,0.39,1.0,1.0
[21:29:06] color_orange = 1.0,0.5,0.0,1.0
[21:29:06] color_outline_ally = 0.5,1.0,0.5,0.5058824
[21:29:06] color_outline_friend = 0.5,0.75,1.0,0.5058824
[21:29:06] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:29:06] color_outline_neutral = 0.7271085,0.052623622,0.98770493,0.87058824
[21:29:06] color_purple = 0.5,0.0,0.5,1.0
[21:29:06] color_red = 1.0,0.0,0.0,1.0
[21:29:06] color_royal_blue = 0.23,0.39,1.0,1.0
[21:29:06] color_salve_acid = 1.0,1.0,0.0,1.0
[21:29:06] color_salve_fire = 1.0,0.0,0.0,1.0
[21:29:06] color_salve_frost = 0.0,0.0,1.0,1.0
[21:29:06] color_silver = 0.75,0.75,0.75,1.0
[21:29:06] color_system = 0.5,1.0,0.5,1.0
[21:29:06] color_teal = 0.0,0.5,0.5,1.0
[21:29:06] color_white = 1.0,1.0,1.0,1.0
[21:29:06] color_yellow = 1.0,1.0,0.0,1.0
[21:29:06] compressed_textures = false
[21:29:06] compressed_textures_S3TC = true
[21:29:06] contribution_culling = 200
[21:29:06] custim_timer_source = 1
[21:29:06] customTimer1 = -1|-1
[21:29:06] customTimer2 = -1|-1
[21:29:06] customTimer3 = -1|-1
[21:29:06] customTimer4 = -1|-1
[21:29:06] customTimer5 = -1|-1
[21:29:06] debug_mode = false
[21:29:06] defaultActions_source = 0
[21:29:06] depth_clamp_enabled = 2
[21:29:06] disable_select_all_shortcut = false
[21:29:06] display_settings = false:false:0:2558:1364:32:-1:false:true
[21:29:06] enable_contribution_culling = true
[21:29:06] enable_debugs = false
[21:29:06] enable_lod = true
[21:29:06] enable_shift_drag = false
[21:29:06] enable_volumetric_fog = true
[21:29:06] enable_vsync = false
[21:29:06] enable_world_drag = true
[21:29:06] event_log_rotation = 2
[21:29:06] exec_source = 0
[21:29:06] fast_yield = false
[21:29:06] fbo_enabled = 2
[21:29:06] fog_coord_src = 0
[21:29:06] font_antialias = 2
[21:29:06] font_bold = 11
[21:29:06] font_default = 18
[21:29:06] font_header = 30
[21:29:06] font_italian = 11
[21:29:06] font_monospaced = 11
[21:29:06] font_static = 18
[21:29:06] fov_horizontal = 100
[21:29:06] fps_limit = 60
[21:29:06] fps_limit_background = 30
[21:29:06] fps_limit_enabled = true
[21:29:06] free_look_mode_disable_on_close_component = false
[21:29:06] free_look_mode_disable_on_combat = false
[21:29:06] free_look_mode_disable_on_open_component = false
[21:29:06] free_look_mode_sensitivity = 3
[21:29:06] game_client_thread_priority = 2
[21:29:06] glsl_debug_loading = false
[21:29:06] glsl_enabled = 2
[21:29:06] gpu_skinning = true
[21:29:06] gui_opacity = 3
[21:29:06] gui_skin = 1
[21:29:06] has_read_eula = true
[21:29:06] head_bob = false
[21:29:06] hide_cursor_with_ui = false
[21:29:06] hide_inactive_friends = false
[21:29:06] hide_menu_examine = false
[21:29:06] hide_menu_no_target = false
[21:29:06] hide_menu_spam_mode = true
[21:29:06] hide_menu_stop = false
[21:29:06] hide_onscreen_fail_messages = false
[21:29:06] hide_onscreen_hostile_messages = false
[21:29:06] hide_onscreen_info_messages = false
[21:29:06] hide_personal_goal = false
[21:29:06] high_res_binoculars = true
[21:29:06] hint_texture_scaling = 1
[21:29:06] impColumn = true
[21:29:06] inverse_mouse = false
[21:29:06] irc_log_rotation = 2
[21:29:06] irc_notif = 0
[21:29:06] item_creature_render_distance = 4
[21:29:06] key_bindings_source = 0
[21:29:06] keyboard_layout = 0
[21:29:06] limit_dynamic_lights = true
[21:29:06] loadInventoryStartup = true
[21:29:06] local_list_in_event = false
[21:29:06] lod = 2
[21:29:06] log_extra_errors = false
[21:29:06] log_gl_errors = false
[21:29:06] mark_text_read = true
[21:29:06] material_as_suffix = true
[21:29:06] max_dynamic_lights = 16
[21:29:06] max_shader_lights = 8
[21:29:06] max_texture_size = 3
[21:29:06] mega_texture_size = 5
[21:29:06] model_loader_thread_priority = 2
[21:29:06] model_loading_threads = 1
[21:29:06] mount_control_mode = 0
[21:29:06] mount_rotation = false
[21:29:06] mouse_camera_sensitivity = 10.0
[21:29:06] mouse_smoothing = 0.0
[21:29:06] multicolor_usage = 1
[21:29:06] multidraw_enabled = 1
[21:29:06] no_brightness = false
[21:29:06] no_terrain_render = false
[21:29:06] no_world_render = false
[21:29:06] non_power_of_two = 1
[21:29:06] normal_maps = true
[21:29:06] occlusion_queries_enabled = 2
[21:29:06] offscreen_texture_size = 3
[21:29:06] other_log_rotation = 2
[21:29:06] outline_picking = true
[21:29:06] player_texture_size = 2
[21:29:06] quick_keybinds = true
[21:29:06] reflection_texture_size = 2
[21:29:06] reflections = 2
[21:29:06] remember_password = true
[21:29:06] render_bloom = true
[21:29:06] render_distant_terrain = true
[21:29:06] render_fxaa = true
[21:29:06] render_sun_glare = true
[21:29:06] render_vignette = true
[21:29:06] renderer_type = 1
[21:29:06] resident_models = false
[21:29:06] save_skills_on_quit = false
[21:29:06] screen_brightness = -3.613202E-8
[21:29:06] screenshot_file_format = 1
[21:29:06] season_override = 0
[21:29:06] send_extra_tile_data = false
[21:29:06] setting_timestamps = true
[21:29:06] settings_version = 14
[21:29:06] shadow_level = 4
[21:29:06] shadow_mapsize = 3
[21:29:06] shift_drag_default = 10
[21:29:06] showKChat = true
[21:29:06] show_body_in_inventory = false
[21:29:06] show_creature_overlay = true
[21:29:06] show_examine_world_text = true
[21:29:06] show_local_world_text = true
[21:29:06] show_old_menu = false
[21:29:06] show_old_quickbar = false
[21:29:06] silent_friends_update = false
[21:29:06] skillgain_minimum = 1
[21:29:06] skillgain_no_alignment = true
[21:29:06] skillgain_no_favor = true
[21:29:06] skydetail = 2
[21:29:06] sound_al_gain = 1
[21:29:06] sound_buzzlevel = 6
[21:29:06] sound_cache_enabled = true
[21:29:06] sound_doppler_enabled = false
[21:29:06] sound_engine = 2
[21:29:06] sound_footstepslevel = 6
[21:29:06] sound_music_level = 1
[21:29:06] sound_play_PMAlert = true
[21:29:06] sound_play_UIsounds = true
[21:29:06] sound_play_ambients = true
[21:29:06] sound_play_buzz = true
[21:29:06] sound_play_combat = true
[21:29:06] sound_play_door = true
[21:29:06] sound_play_emotes = true
[21:29:06] sound_play_footsteps = true
[21:29:06] sound_play_music = false
[21:29:06] sound_play_weather = true
[21:29:06] sound_play_work = true
[21:29:06] structure_render_distance = 4
[21:29:06] submit_client_data = 2
[21:29:06] supersampling = 0
[21:29:06] swap_mouse_buttons = false
[21:29:06] terrain_res = 2
[21:29:06] test_attach_equipment = false
[21:29:06] test_mode = 0
[21:29:06] thirdPerson = false
[21:29:06] tile_transitions = true
[21:29:06] tiledecorations = 4
[21:29:06] togglePushToTalk = true
[21:29:06] treelist_outline = true
[21:29:06] trees = 4
[21:29:06] ui_scale = 110
[21:29:06] update_optional = true
[21:29:06] use_alpha_particles = true
[21:29:06] use_anisotropic_filtering = 4
[21:29:06] use_antialiasing = 4
[21:29:06] use_default_action = true
[21:29:06] use_fast_clock_work_around = true
[21:29:06] use_nano_timer = false
[21:29:06] use_non_alpha_particles = true
[21:29:06] use_phobia_models = false
[21:29:06] use_tree_models = true
[21:29:06] use_weather_particles = true
[21:29:06] vbo_enabled = 0
[21:29:06] vg_ui_theme = 1
[21:29:06] viewport_bob = true
[21:29:06] water_detail = 2
[21:29:06] 
[21:29:07] Setting up WurmModel Model Loader
[21:29:07] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[21:29:07] Translating legacy key NUMPAD7 to KP_7
[21:29:07] Translating legacy key NUMPAD9 to KP_9
[21:29:07] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:29:07] Translating legacy key EQUALS to EQUAL
[21:29:07] Translating legacy key ADD to KP_ADD
[21:29:07] Translating legacy key NUMPAD8 to KP_8
[21:29:07] Translating legacy key NUMPAD5 to KP_5
[21:29:07] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:29:07] Translating legacy key NUMPAD1 to KP_1
[21:29:07] Translating legacy key NUMPAD0 to KP_0
[21:29:07] Translating legacy key NUMPAD3 to KP_3
[21:29:07] Translating legacy key NUMPAD2 to KP_2
[21:29:07] Translating legacy key DECIMAL to KP_DECIMAL
[21:29:07] Translating legacy key DIVIDE to KP_DIVIDE
[21:29:07] Translating legacy key NUMPAD6 to KP_6
[21:29:07] Translating legacy key NUMPAD4 to KP_4
[21:29:09] Word filter loaded: 23
[21:29:09] Starting global frame job manager with 8 worker threads
[21:29:09] Starting global lazy job manager with 4 worker threads
[21:29:09] Setting up OpenAL Sound Engine
[21:29:09] OpenAL version: 1.1 ALSOFT 1.19.1
[21:29:09] OpenAL renderer: OpenAL Soft
[21:29:09] OpenAL vendor: OpenAL Community
[21:29:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:29:09] Generating: 128 source channels.
[21:29:09] 
[21:29:09] === OpenGL information ===
[21:29:09] LWJGL version: 3.2.3 1.2.0
[21:29:09] OpenGL vendor: NVIDIA Corporation
[21:29:09] OpenGL renderer: GeForce GTX 1080 Ti/PCIe/SSE2
[21:29:09] OpenGL version: 4.6.0 NVIDIA 432.00
[21:29:09] OpenGL extensions:
[21:29:09]     GL_AMD_multi_draw_indirect
[21:29:09]     GL_AMD_seamless_cubemap_per_texture
[21:29:09]     GL_AMD_vertex_shader_viewport_index
[21:29:09]     GL_AMD_vertex_shader_layer
[21:29:09]     GL_ARB_arrays_of_arrays
[21:29:09]     GL_ARB_base_instance
[21:29:09]     GL_ARB_bindless_texture
[21:29:09]     GL_ARB_blend_func_extended
[21:29:09]     GL_ARB_buffer_storage
[21:29:09]     GL_ARB_clear_buffer_object
[21:29:09]     GL_ARB_clear_texture
[21:29:09]     GL_ARB_clip_control
[21:29:09]     GL_ARB_color_buffer_float
[21:29:09]     GL_ARB_compatibility
[21:29:09]     GL_ARB_compressed_texture_pixel_storage
[21:29:09]     GL_ARB_conservative_depth
[21:29:09]     GL_ARB_compute_shader
[21:29:09]     GL_ARB_compute_variable_group_size
[21:29:09]     GL_ARB_conditional_render_inverted
[21:29:09]     GL_ARB_copy_buffer
[21:29:09]     GL_ARB_copy_image
[21:29:09]     GL_ARB_cull_distance
[21:29:09]     GL_ARB_debug_output
[21:29:09]     GL_ARB_depth_buffer_float
[21:29:09]     GL_ARB_depth_clamp
[21:29:09]     GL_ARB_depth_texture
[21:29:09]     GL_ARB_derivative_control
[21:29:09]     GL_ARB_direct_state_access
[21:29:09]     GL_ARB_draw_buffers
[21:29:09]     GL_ARB_draw_buffers_blend
[21:29:09]     GL_ARB_draw_indirect
[21:29:09]     GL_ARB_draw_elements_base_vertex
[21:29:09]     GL_ARB_draw_instanced
[21:29:09]     GL_ARB_enhanced_layouts
[21:29:09]     GL_ARB_ES2_compatibility
[21:29:09]     GL_ARB_ES3_compatibility
[21:29:09]     GL_ARB_ES3_1_compatibility
[21:29:09]     GL_ARB_ES3_2_compatibility
[21:29:09]     GL_ARB_explicit_attrib_location
[21:29:09]     GL_ARB_explicit_uniform_location
[21:29:09]     GL_ARB_fragment_coord_conventions
[21:29:09]     GL_ARB_fragment_layer_viewport
[21:29:09]     GL_ARB_fragment_program
[21:29:09]     GL_ARB_fragment_program_shadow
[21:29:09]     GL_ARB_fragment_shader
[21:29:09]     GL_ARB_fragment_shader_interlock
[21:29:09]     GL_ARB_framebuffer_no_attachments
[21:29:09]     GL_ARB_framebuffer_object
[21:29:09]     GL_ARB_framebuffer_sRGB
[21:29:09]     GL_ARB_geometry_shader4
[21:29:09]     GL_ARB_get_program_binary
[21:29:09]     GL_ARB_get_texture_sub_image
[21:29:09]     GL_ARB_gl_spirv
[21:29:09]     GL_ARB_gpu_shader5
[21:29:09]     GL_ARB_gpu_shader_fp64
[21:29:09]     GL_ARB_gpu_shader_int64
[21:29:09]     GL_ARB_half_float_pixel
[21:29:09]     GL_ARB_half_float_vertex
[21:29:09]     GL_ARB_imaging
[21:29:09]     GL_ARB_indirect_parameters
[21:29:09]     GL_ARB_instanced_arrays
[21:29:09]     GL_ARB_internalformat_query
[21:29:09]     GL_ARB_internalformat_query2
[21:29:09]     GL_ARB_invalidate_subdata
[21:29:09]     GL_ARB_map_buffer_alignment
[21:29:09]     GL_ARB_map_buffer_range
[21:29:09]     GL_ARB_multi_bind
[21:29:09]     GL_ARB_multi_draw_indirect
[21:29:09]     GL_ARB_multisample
[21:29:09]     GL_ARB_multitexture
[21:29:09]     GL_ARB_occlusion_query
[21:29:09]     GL_ARB_occlusion_query2
[21:29:09]     GL_ARB_parallel_shader_compile
[21:29:09]     GL_ARB_pipeline_statistics_query
[21:29:09]     GL_ARB_pixel_buffer_object
[21:29:09]     GL_ARB_point_parameters
[21:29:09]     GL_ARB_point_sprite
[21:29:09]     GL_ARB_polygon_offset_clamp
[21:29:09]     GL_ARB_post_depth_coverage
[21:29:09]     GL_ARB_program_interface_query
[21:29:09]     GL_ARB_provoking_vertex
[21:29:09]     GL_ARB_query_buffer_object
[21:29:09]     GL_ARB_robust_buffer_access_behavior
[21:29:09]     GL_ARB_robustness
[21:29:09]     GL_ARB_sample_locations
[21:29:09]     GL_ARB_sample_shading
[21:29:09]     GL_ARB_sampler_objects
[21:29:09]     GL_ARB_seamless_cube_map
[21:29:09]     GL_ARB_seamless_cubemap_per_texture
[21:29:09]     GL_ARB_separate_shader_objects
[21:29:09]     GL_ARB_shader_atomic_counter_ops
[21:29:09]     GL_ARB_shader_atomic_counters
[21:29:09]     GL_ARB_shader_ballot
[21:29:09]     GL_ARB_shader_bit_encoding
[21:29:09]     GL_ARB_shader_clock
[21:29:09]     GL_ARB_shader_draw_parameters
[21:29:09]     GL_ARB_shader_group_vote
[21:29:09]     GL_ARB_shader_image_load_store
[21:29:09]     GL_ARB_shader_image_size
[21:29:09]     GL_ARB_shader_objects
[21:29:09]     GL_ARB_shader_precision
[21:29:09]     GL_ARB_shader_storage_buffer_object
[21:29:09]     GL_ARB_shader_subroutine
[21:29:09]     GL_ARB_shader_texture_image_samples
[21:29:09]     GL_ARB_shader_texture_lod
[21:29:09]     GL_ARB_shading_language_100
[21:29:09]     GL_ARB_shader_viewport_layer_array
[21:29:09]     GL_ARB_shading_language_420pack
[21:29:09]     GL_ARB_shading_language_include
[21:29:09]     GL_ARB_shading_language_packing
[21:29:09]     GL_ARB_shadow
[21:29:09]     GL_ARB_sparse_buffer
[21:29:09]     GL_ARB_sparse_texture
[21:29:09]     GL_ARB_sparse_texture2
[21:29:09]     GL_ARB_sparse_texture_clamp
[21:29:09]     GL_ARB_spirv_extensions
[21:29:09]     GL_ARB_stencil_texturing
[21:29:09]     GL_ARB_sync
[21:29:09]     GL_ARB_tessellation_shader
[21:29:09]     GL_ARB_texture_barrier
[21:29:09]     GL_ARB_texture_border_clamp
[21:29:09]     GL_ARB_texture_buffer_object
[21:29:09]     GL_ARB_texture_buffer_object_rgb32
[21:29:09]     GL_ARB_texture_buffer_range
[21:29:09]     GL_ARB_texture_compression
[21:29:09]     GL_ARB_texture_compression_bptc
[21:29:09]     GL_ARB_texture_compression_rgtc
[21:29:09]     GL_ARB_texture_cube_map
[21:29:09]     GL_ARB_texture_cube_map_array
[21:29:09]     GL_ARB_texture_env_add
[21:29:09]     GL_ARB_texture_env_combine
[21:29:09]     GL_ARB_texture_env_crossbar
[21:29:09]     GL_ARB_texture_env_dot3
[21:29:09]     GL_ARB_texture_filter_anisotropic
[21:29:09]     GL_ARB_texture_filter_minmax
[21:29:09]     GL_ARB_texture_float
[21:29:09]     GL_ARB_texture_gather
[21:29:09]     GL_ARB_texture_mirror_clamp_to_edge
[21:29:09]     GL_ARB_texture_mirrored_repeat
[21:29:09]     GL_ARB_texture_multisample
[21:29:09]     GL_ARB_texture_non_power_of_two
[21:29:09]     GL_ARB_texture_query_levels
[21:29:09]     GL_ARB_texture_query_lod
[21:29:09]     GL_ARB_texture_rectangle
[21:29:09]     GL_ARB_texture_rg
[21:29:09]     GL_ARB_texture_rgb10_a2ui
[21:29:09]     GL_ARB_texture_stencil8
[21:29:09]     GL_ARB_texture_storage
[21:29:09]     GL_ARB_texture_storage_multisample
[21:29:09]     GL_ARB_texture_swizzle
[21:29:09]     GL_ARB_texture_view
[21:29:09]     GL_ARB_timer_query
[21:29:09]     GL_ARB_transform_feedback2
[21:29:09]     GL_ARB_transform_feedback3
[21:29:09]     GL_ARB_transform_feedback_instanced
[21:29:09]     GL_ARB_transform_feedback_overflow_query
[21:29:09]     GL_ARB_transpose_matrix
[21:29:09]     GL_ARB_uniform_buffer_object
[21:29:09]     GL_ARB_vertex_array_bgra
[21:29:09]     GL_ARB_vertex_array_object
[21:29:09]     GL_ARB_vertex_attrib_64bit
[21:29:09]     GL_ARB_vertex_attrib_binding
[21:29:09]     GL_ARB_vertex_buffer_object
[21:29:09]     GL_ARB_vertex_program
[21:29:09]     GL_ARB_vertex_shader
[21:29:09]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:29:09]     GL_ARB_vertex_type_2_10_10_10_rev
[21:29:09]     GL_ARB_viewport_array
[21:29:09]     GL_ARB_window_pos
[21:29:09]     GL_ATI_draw_buffers
[21:29:09]     GL_ATI_texture_float
[21:29:09]     GL_ATI_texture_mirror_once
[21:29:09]     GL_S3_s3tc
[21:29:09]     GL_EXT_texture_env_add
[21:29:09]     GL_EXT_abgr
[21:29:09]     GL_EXT_bgra
[21:29:09]     GL_EXT_bindable_uniform
[21:29:09]     GL_EXT_blend_color
[21:29:09]     GL_EXT_blend_equation_separate
[21:29:09]     GL_EXT_blend_func_separate
[21:29:09]     GL_EXT_blend_minmax
[21:29:09]     GL_EXT_blend_subtract
[21:29:09]     GL_EXT_compiled_vertex_array
[21:29:09]     GL_EXT_Cg_shader
[21:29:09]     GL_EXT_depth_bounds_test
[21:29:09]     GL_EXT_direct_state_access
[21:29:09]     GL_EXT_draw_buffers2
[21:29:09]     GL_EXT_draw_instanced
[21:29:09]     GL_EXT_draw_range_elements
[21:29:09]     GL_EXT_fog_coord
[21:29:09]     GL_EXT_framebuffer_blit
[21:29:09]     GL_EXT_framebuffer_multisample
[21:29:09]     GL_EXTX_framebuffer_mixed_formats
[21:29:09]     GL_EXT_framebuffer_multisample_blit_scaled
[21:29:09]     GL_EXT_framebuffer_object
[21:29:09]     GL_EXT_framebuffer_sRGB
[21:29:09]     GL_EXT_geometry_shader4
[21:29:09]     GL_EXT_gpu_program_parameters
[21:29:09]     GL_EXT_gpu_shader4
[21:29:09]     GL_EXT_multi_draw_arrays
[21:29:09]     GL_EXT_packed_depth_stencil
[21:29:09]     GL_EXT_packed_float
[21:29:09]     GL_EXT_packed_pixels
[21:29:09]     GL_EXT_pixel_buffer_object
[21:29:09]     GL_EXT_point_parameters
[21:29:09]     GL_EXT_polygon_offset_clamp
[21:29:09]     GL_EXT_post_depth_coverage
[21:29:09]     GL_EXT_provoking_vertex
[21:29:09]     GL_EXT_raster_multisample
[21:29:09]     GL_EXT_rescale_normal
[21:29:09]     GL_EXT_secondary_color
[21:29:09]     GL_EXT_separate_shader_objects
[21:29:09]     GL_EXT_separate_specular_color
[21:29:09]     GL_EXT_shader_image_load_formatted
[21:29:09]     GL_EXT_shader_image_load_store
[21:29:09]     GL_EXT_shader_integer_mix
[21:29:09]     GL_EXT_shadow_funcs
[21:29:09]     GL_EXT_sparse_texture2
[21:29:09]     GL_EXT_stencil_two_side
[21:29:09]     GL_EXT_stencil_wrap
[21:29:09]     GL_EXT_texture3D
[21:29:09]     GL_EXT_texture_array
[21:29:09]     GL_EXT_texture_buffer_object
[21:29:09]     GL_EXT_texture_compression_dxt1
[21:29:09]     GL_EXT_texture_compression_latc
[21:29:09]     GL_EXT_texture_compression_rgtc
[21:29:09]     GL_EXT_texture_compression_s3tc
[21:29:09]     GL_EXT_texture_cube_map
[21:29:09]     GL_EXT_texture_edge_clamp
[21:29:09]     GL_EXT_texture_env_combine
[21:29:09]     GL_EXT_texture_env_dot3
[21:29:09]     GL_EXT_texture_filter_anisotropic
[21:29:09]     GL_EXT_texture_filter_minmax
[21:29:09]     GL_EXT_texture_integer
[21:29:09]     GL_EXT_texture_lod
[21:29:09]     GL_EXT_texture_lod_bias
[21:29:09]     GL_EXT_texture_mirror_clamp
[21:29:09]     GL_EXT_texture_object
[21:29:09]     GL_EXT_texture_shared_exponent
[21:29:09]     GL_EXT_texture_sRGB
[21:29:09]     GL_EXT_texture_sRGB_R8
[21:29:09]     GL_EXT_texture_sRGB_decode
[21:29:09]     GL_EXT_texture_storage
[21:29:09]     GL_EXT_texture_swizzle
[21:29:09]     GL_EXT_timer_query
[21:29:09]     GL_EXT_transform_feedback2
[21:29:09]     GL_EXT_vertex_array
[21:29:09]     GL_EXT_vertex_array_bgra
[21:29:09]     GL_EXT_vertex_attrib_64bit
[21:29:09]     GL_EXT_window_rectangles
[21:29:09]     GL_EXT_import_sync_object
[21:29:09]     GL_IBM_rasterpos_clip
[21:29:09]     GL_IBM_texture_mirrored_repeat
[21:29:09]     GL_KHR_context_flush_control
[21:29:09]     GL_KHR_debug
[21:29:09]     GL_EXT_memory_object
[21:29:09]     GL_EXT_memory_object_win32
[21:29:09]     GL_EXT_win32_keyed_mutex
[21:29:09]     GL_KHR_parallel_shader_compile
[21:29:09]     GL_KHR_no_error
[21:29:09]     GL_KHR_robust_buffer_access_behavior
[21:29:09]     GL_KHR_robustness
[21:29:09]     GL_EXT_semaphore
[21:29:09]     GL_EXT_semaphore_win32
[21:29:09]     GL_KTX_buffer_region
[21:29:09]     GL_NV_alpha_to_coverage_dither_control
[21:29:09]     GL_NV_bindless_multi_draw_indirect
[21:29:09]     GL_NV_bindless_multi_draw_indirect_count
[21:29:09]     GL_NV_bindless_texture
[21:29:09]     GL_NV_blend_equation_advanced
[21:29:09]     GL_NV_blend_equation_advanced_coherent
[21:29:09]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:29:09]     GL_NV_blend_minmax_factor
[21:29:09]     GL_NV_blend_square
[21:29:09]     GL_NV_clip_space_w_scaling
[21:29:09]     GL_NV_command_list
[21:29:09]     GL_NV_compute_program5
[21:29:09]     GL_NV_conditional_render
[21:29:09]     GL_NV_conservative_raster
[21:29:09]     GL_NV_conservative_raster_dilate
[21:29:09]     GL_NV_conservative_raster_pre_snap_triangles
[21:29:09]     GL_NV_copy_depth_to_color
[21:29:09]     GL_NV_copy_image
[21:29:09]     GL_NV_depth_buffer_float
[21:29:09]     GL_NV_depth_clamp
[21:29:09]     GL_NV_draw_texture
[21:29:09]     GL_NV_draw_vulkan_image
[21:29:09]     GL_NV_ES1_1_compatibility
[21:29:09]     GL_NV_ES3_1_compatibility
[21:29:09]     GL_NV_explicit_multisample
[21:29:09]     GL_NV_feature_query
[21:29:09]     GL_NV_fence
[21:29:09]     GL_NV_fill_rectangle
[21:29:09]     GL_NV_float_buffer
[21:29:09]     GL_NV_fog_distance
[21:29:09]     GL_NV_fragment_coverage_to_color
[21:29:09]     GL_NV_fragment_program
[21:29:09]     GL_NV_fragment_program_option
[21:29:09]     GL_NV_fragment_program2
[21:29:09]     GL_NV_fragment_shader_interlock
[21:29:09]     GL_NV_framebuffer_mixed_samples
[21:29:09]     GL_NV_framebuffer_multisample_coverage
[21:29:09]     GL_NV_geometry_shader4
[21:29:09]     GL_NV_geometry_shader_passthrough
[21:29:09]     GL_NV_gpu_program4
[21:29:09]     GL_NV_internalformat_sample_query
[21:29:09]     GL_NV_gpu_program4_1
[21:29:09]     GL_NV_gpu_program5
[21:29:09]     GL_NV_gpu_program5_mem_extended
[21:29:09]     GL_NV_gpu_program_fp64
[21:29:09]     GL_NV_gpu_shader5
[21:29:09]     GL_NV_half_float
[21:29:09]     GL_NV_light_max_exponent
[21:29:09]     GL_NV_memory_attachment
[21:29:09]     GL_NV_multisample_coverage
[21:29:09]     GL_NV_multisample_filter_hint
[21:29:09]     GL_NV_occlusion_query
[21:29:09]     GL_NV_packed_depth_stencil
[21:29:09]     GL_NV_parameter_buffer_object
[21:29:09]     GL_NV_parameter_buffer_object2
[21:29:09]     GL_NV_path_rendering
[21:29:09]     GL_NV_path_rendering_shared_edge
[21:29:09]     GL_NV_pixel_data_range
[21:29:09]     GL_NV_point_sprite
[21:29:09]     GL_NV_primitive_restart
[21:29:09]     GL_NV_query_resource
[21:29:09]     GL_NV_query_resource_tag
[21:29:09]     GL_NV_register_combiners
[21:29:09]     GL_NV_register_combiners2
[21:29:09]     GL_NV_sample_locations
[21:29:09]     GL_NV_sample_mask_override_coverage
[21:29:09]     GL_NV_shader_atomic_counters
[21:29:09]     GL_NV_shader_atomic_float
[21:29:09]     GL_NV_shader_atomic_float64
[21:29:09]     GL_NV_shader_atomic_fp16_vector
[21:29:09]     GL_NV_shader_atomic_int64
[21:29:09]     GL_NV_shader_buffer_load
[21:29:09]     GL_NV_shader_storage_buffer_object
[21:29:09]     GL_NV_stereo_view_rendering
[21:29:09]     GL_NV_texgen_reflection
[21:29:09]     GL_NV_texture_barrier
[21:29:09]     GL_NV_texture_compression_vtc
[21:29:09]     GL_NV_texture_env_combine4
[21:29:09]     GL_NV_texture_multisample
[21:29:09]     GL_NV_texture_rectangle
[21:29:09]     GL_NV_texture_rectangle_compressed
[21:29:09]     GL_NV_texture_shader
[21:29:09]     GL_NV_texture_shader2
[21:29:09]     GL_NV_texture_shader3
[21:29:09]     GL_NV_transform_feedback
[21:29:09]     GL_NV_transform_feedback2
[21:29:09]     GL_NV_uniform_buffer_unified_memory
[21:29:09]     GL_NV_vertex_array_range
[21:29:09]     GL_NV_vertex_array_range2
[21:29:09]     GL_NV_vertex_attrib_integer_64bit
[21:29:09]     GL_NV_vertex_buffer_unified_memory
[21:29:09]     GL_NV_vertex_program
[21:29:09]     GL_NV_vertex_program1_1
[21:29:09]     GL_NV_vertex_program2
[21:29:09]     GL_NV_vertex_program2_option
[21:29:09]     GL_NV_vertex_program3
[21:29:09]     GL_NV_viewport_array2
[21:29:09]     GL_NV_viewport_swizzle
[21:29:09]     GL_NVX_conditional_render
[21:29:09]     GL_NVX_gpu_memory_info
[21:29:09]     GL_NVX_multigpu_info
[21:29:09]     GL_NVX_nvenc_interop
[21:29:09]     GL_NV_shader_thread_group
[21:29:09]     GL_NV_shader_thread_shuffle
[21:29:09]     GL_KHR_blend_equation_advanced
[21:29:09]     GL_KHR_blend_equation_advanced_coherent
[21:29:09]     GL_OVR_multiview
[21:29:09]     GL_OVR_multiview2
[21:29:09]     GL_SGIS_generate_mipmap
[21:29:09]     GL_SGIS_texture_lod
[21:29:09]     GL_SGIX_depth_texture
[21:29:09]     GL_SGIX_shadow
[21:29:09]     GL_SUN_slice_accum
[21:29:09]     GL_WIN_swap_hint
[21:29:09]     WGL_EXT_swap_control
[21:29:09] OpenGL pixel format: 8:8:8:8
[21:29:09] OpenGL depth format: 24:8
[21:29:09] 
[21:29:09] GLSL version: 4.60 NVIDIA
[21:29:09] GLSL max vertex uniforms: 4096 (4096)
[21:29:09] GLSL max fragment uniforms: 4096 (4096)
[21:29:09] GLSL max varyings: 124 (124)
[21:29:09] GLSL max lights: 8 (8)
[21:29:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:29:09] 
[21:29:09] Vertex/index buffer memory limit: 5632MiB
[21:29:09] Starting workaround for fast running clocks
[21:29:09] Using LWJGL timer.
[21:29:11] Startup Phase - Initializing..
[21:29:11] Preloading builtin materials
[21:29:11] Preloading builtin materials done
[21:29:11] Setting up Collada Model Loader
[21:29:11] Launching Collada Model Loader threads
[21:29:11] Launching WOM Loader threads
[21:29:11] Startup Phase - Setting up..
[21:29:12] Loading window positions from C:\Users\USERNAME\wurm\players\Moxie\windows_2558x1364.txt
[21:29:12] Loading props file C:\Users\USERNAME\wurm\players\Moxie\windows_2558x1364.txt
[21:29:12] Gui initialized
[21:29:12] Startup Phase - Preparing terrain...
[21:29:12] Startup Phase - Connecting ..
[21:29:13] Disabling Nagles
[21:29:13] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\_Event.2020-07.txt
[21:29:13] Disabling Nagles
[21:29:14] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\Alliance.2020-07.txt
[21:29:15] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\CA_HELP.2020-07.txt
[21:29:15] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\GL-Freedom.2020-07.txt
[21:29:15] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\Freedom.2020-07.txt
[21:29:15] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\Trade.2020-07.txt
[21:29:15] Login successful
[21:29:15] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[21:29:15] Starting update of login splash image...
[21:29:16] Finished loading new login splash image!
[21:29:17] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[21:29:21] Water reflection offscreen size 2048x2048
[21:31:33] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:31:33] Keybindings saved.
[21:31:33] Keybindings saved.
[21:31:35] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:31:35] Keybindings saved.
[21:31:35] Keybindings saved.
[21:31:49] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\_Local.2020-07.txt
[21:32:03] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:32:03] Keybindings saved.
[21:32:03] Keybindings saved.
[21:32:09] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:32:09] Keybindings saved.
[21:32:09] Keybindings saved.
[21:32:19] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:32:19] Keybindings saved.
[21:32:19] Keybindings saved.
[21:33:49] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:33:49] Keybindings saved.
[21:33:49] Keybindings saved.
[21:34:22] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\_Combat.2020-07.txt
[21:39:14] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:39:14] Keybindings saved.
[21:39:14] Keybindings saved.
[21:39:15] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:39:15] Keybindings saved.
[21:39:15] Keybindings saved.
[21:39:46] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:39:46] Keybindings saved.
[21:39:46] Keybindings saved.
[21:40:30] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:40:30] Keybindings saved.
[21:40:30] Keybindings saved.
[21:40:50] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:40:50] Keybindings saved.
[21:40:50] Keybindings saved.
[21:43:31] Writing to C:\Users\USERNAME\wurm\players\Moxie\logs\_Friends.2020-07.txt
[21:50:32] Time is Wed Jul 22 21:50:32 EDT 2020
[21:50:32] Performing final cleanup after playing  21m
[21:50:32] Saving props file C:\Users\USERNAME\wurm\players\Moxie\playerdata.txt
[21:50:32] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[21:50:32] Saving props file C:\Users\USERNAME\wurm\players\Moxie\stats.txt
[21:50:32] Saving window positions to C:\Users\USERNAME\wurm\players\Moxie\windows_2558x1364.txt
[21:50:32] Saving props file C:\Users\USERNAME\wurm\players\Moxie\windows_2558x1364.txt
[21:50:32] Shutting down OpenAL subsystem.
[21:50:32] WOM Loader exited.
[21:50:32] Job executor 0 terminating
[21:50:32] WOM Loader exited.
[21:50:32] Collada Model Loader exited.
[21:50:32] Job executor 1 terminating
[21:50:32] Job executor 2 terminating
[21:50:32] Job executor 3 terminating
[21:50:32] Job executor 4 terminating
[21:50:32] Job executor 5 terminating
[21:50:32] Job executor 6 terminating
[21:50:32] Job executor 7 terminating
[21:50:32] Destroying game window
[21:50:32] Fast Clock Workaround Thread exited.
[21:50:32] Goodbye.
[21:50:32] Exit.
[21:50:32] WARNING: OpenAL was already stopped.

 

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23 hours ago, Moxie said:

[21:29:17] Initializing font texture for Cry Uncial (64). Texture Size: 2048

 

Looks like you're using a custom font on your computer. Could be that the launcher is having issues rendering that font. I tried looking up how to force Java to not use the Font you have selected, but I couldn't find the fix. Maybe some one else has an idea on how to keep the font going for other things but disabled for Wurm/Java?

 

Edit: Uninstalling and reinstalling the font could help, as well as clearing the cache in Java itself. Unsure if those will work, but it could.

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17 hours ago, Nicrolis said:

 

Looks like you're using a custom font on your computer. Could be that the launcher is having issues rendering that font. I tried looking up how to force Java to not use the Font you have selected, but I couldn't find the fix. Maybe some one else has an idea on how to keep the font going for other things but disabled for Wurm/Java?

 

Edit: Uninstalling and reinstalling the font could help, as well as clearing the cache in Java itself. Unsure if those will work, but it could.

 

I don't think that's it. My own client shows: [15:31:53] Initializing font texture for Cry Uncial (64). Texture Size: 2048 - At least with the new client.

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14 minutes ago, Keenan said:

 

I don't think that's it. My own client shows: [15:31:53] Initializing font texture for Cry Uncial (64). Texture Size: 2048 - At least with the new client.

 

 

Yeah all the consoles logs are saying that now.  Threw me off guard for a bit.

 

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