Posted March 21, 2021 On 7/10/2020 at 4:08 PM, Oblivionnreaver said: Prayer - Praying on favoured tiles or 1ql altar all the way, prayer has super low diff, it's easier to grind as non-priest than it is priest due to faith bonus actually negatively impacting your skill tick chance so being 1 faith will help a lot weirdly enough. Is this still correct? Someone told me that after the last changes skill gain on higher faith is actually better. Or is it that skill gain at higher levels is indeed a little better after the changes, but for the best possible skill gain 1 faith is still the way to go? Have to skill up 2 alts 😉 Share this post Link to post Share on other sites
Posted March 21, 2021 (edited) 23 minutes ago, Taranis said: Is this still correct? Someone told me that after the last changes skill gain on higher faith is actually better. Or is it that skill gain at higher levels is indeed a little better after the changes, but for the best possible skill gain 1 faith is still the way to go? Have to skill up 2 alts 😉 no clue, i don't really play wurm anymore and it's been changed since i wrote the guide, patch notes say higher faith should be better though Edited March 21, 2021 by Oblivionnreaver 1 Share this post Link to post Share on other sites
Posted April 15, 2021 (edited) updated channelling/prayer/shield to the more efficient ways Edited April 15, 2021 by Oblivionnreaver 3 Share this post Link to post Share on other sites
Posted April 15, 2021 I've had this bookmarked for nearly a year now and have referred to it more time than I care to admit, so thank you for that. Share this post Link to post Share on other sites
Posted April 17, 2021 (edited) Any hints for alchemy/natural substances, or did I miss it? My approach is combining low ql animal parts, mixing with herbs etc. To my knowledge, power of the cover determines difficulty, yet I do not know how it scales with skill level. CoCing animal parts might help (is that true?), and it could be useful to combine a coc'd one with one left in a crate/bsb off deed so that there always remains an unprocessible rest (that true too?). Edited April 17, 2021 by Ekcin typo Share this post Link to post Share on other sites
Posted April 18, 2021 (edited) Any help on best way to level up Long bow? Edited April 18, 2021 by Lemerte Share this post Link to post Share on other sites
Posted April 19, 2021 (edited) On 4/18/2021 at 6:22 AM, Ekcin said: To my knowledge, power of the cover determines difficulty, yet I do not know how it scales with skill level iirc, activated item is the tool ql, and 1-10 diff low ql will get you to 60, sub10ql on 20-25 diff will get you to 100 just fine  3 hours ago, Lemerte said: Any help on best way to level up Long bow? Get it up to max on an archery target first then just kill mobs endlessly. Long bow skill does basically nothing, archery is your accuracy/damage/all that fancy stuff so dont worry about the small/med/long bow skills Edited April 19, 2021 by Oblivionnreaver 2 Share this post Link to post Share on other sites
Posted April 19, 2021 On 4/17/2021 at 3:22 PM, Ekcin said: Any hints for alchemy/natural substances, or did I miss it? My approach is combining low ql animal parts, mixing with herbs etc. To my knowledge, power of the cover determines difficulty, yet I do not know how it scales with skill level. CoCing animal parts might help (is that true?), and it could be useful to combine a coc'd one with one left in a crate/bsb off deed so that there always remains an unprocessible rest (that true too?). Try playing around with the liquids that change tiles, seems to be a good way to grind nat subs. Just make a small amount each time. 2 Share this post Link to post Share on other sites
Posted April 19, 2021 Nat Sub: 15 hours ago, Oblivionnreaver said: iirc, activated item is the tool ql, and 1-10 diff low ql will get you to 60, sub10ql on 20-25 diff will get you to 100 just fine Thanks a lot, understood. Care to include it in the guide? (just asking)  12 hours ago, necroe said: Try playing around with the liquids that change tiles, seems to be a good way to grind nat subs. Just make a small amount each time. Great idea, shall try it. Share this post Link to post Share on other sites
Posted April 19, 2021 16 hours ago, Oblivionnreaver said: Get it up to max on an archery target first then just kill mobs endlessly. Long bow skill does basically nothing, archery is your accuracy/damage/all that fancy stuff so dont worry about the small/med/long bow skills  Thanks for the help... Share this post Link to post Share on other sites
Posted May 3, 2021 Anybody willing to share how to grind Ship Building from 83 to 90 or even 100, or just imping small tackles or oars is the way to go all the way to 100?  Share this post Link to post Share on other sites
Posted May 14, 2021 Added a section for rare spamming and rare imping as a few people have requested it.  On 5/3/2021 at 3:17 PM, Lemerte said: Anybody willing to share how to grind Ship Building from 83 to 90 or even 100, or just imping small tackles or oars is the way to go all the way to 100?  bit late but tackles use the least log so if you don't have many high ql logs use them, otherwise imp a knarr or sailboat because they'd be the most useful rares. 1 Share this post Link to post Share on other sites
Posted May 17, 2021 On 10/5/2020 at 5:50 PM, Oblivionnreaver said: Shearing works like pruning, as your skill goes up the difficulty goes up, but age is also a factor.  scissor ql equal to skill gives 46% skillgain rate the whole way up to 100 for a venerable sheep, and 51% for an aged. 20 above skill (capping at 90ql) with a venerable sheep gives 51% skillgain for the majority of it, and falls off at 90+. if you're looking to grind to 50 for breeding a 50ql scissors will give 47% skillgain at 1 skill, 51% at 20ish and is 47%+ all the way to 50. Is grooming brush QL similar, or is it just 1 ql by the time you get to 40 or 50? Share this post Link to post Share on other sites
Posted May 17, 2021 (edited) 14 minutes ago, LionIX said: Is grooming brush QL similar, or is it just 1 ql by the time you get to 40 or 50? IIRC, grooming difficulty is equal to the animals CR, which is <5 for most passive mobs, 6 for a horse and 9 for a hell horse. This means for horses (and basically any other domestic animal), you'd want a 20ql brush until about 65 skill, then burn it down to 1ql, use that until 80, and at that point you'd either enjoy diminishing skill tick rate or use bison (18 cr). Shearing is much better for grinding however, it's around double the skillgain/hour last i checked. Edited May 17, 2021 by Oblivionnreaver 1 Share this post Link to post Share on other sites
Posted June 4, 2021 (edited) Did a little test on beverage making. Start beverage skill: 12.20  Bonusses: sleep bonus, beverage food affinity, vynora +10%  Test 1: making 100 spearmint tea Used: regular ovens and pottery bowls, chopped mint Skill gain: 2.32 (12.20-14.52) Time: 5min of chopping, 15 min of panfilling ? Pros: with a good setup of planter racks you can get a few 1000 of mint in a couple of days on one tile, very little sleepbonus used Cons: need a good setup, ovens, pottery bowls, panfilling Test 2: making 100 strawberry juice Used: rare oak fruit press, 90ql, 90botd, stamina under 30% (climbing on) Skill gain: 3.15 (14.52-17.67) Time: 25 min Pros: less painfull Cons: farming for strawberries, far more sleepbonus used  Conclusion: Test 2 was a clear winner, could be the 90botd?  Personal preference: Knowing the pain of the panfilling grind (90+ hfc) I strongly prefer the second method.  Hope someone finds it useful. Cheers  Edited June 4, 2021 by chefpeewe Share this post Link to post Share on other sites
Posted June 18, 2021 (edited) On 6/4/2021 at 10:44 PM, chefpeewe said: Did a little test on beverage making. Start beverage skill: 12.20  Bonusses: sleep bonus, beverage food affinity, vynora +10%  Test 1: making 100 spearmint tea Used: regular ovens and pottery bowls, chopped mint Skill gain: 2.32 (12.20-14.52) Time: 5min of chopping, 15 min of panfilling ? Pros: with a good setup of planter racks you can get a few 1000 of mint in a couple of days on one tile, very little sleepbonus used Cons: need a good setup, ovens, pottery bowls, panfilling Test 2: making 100 strawberry juice Used: rare oak fruit press, 90ql, 90botd, stamina under 30% (climbing on) Skill gain: 3.15 (14.52-17.67) Time: 25 min Pros: less painfull Cons: farming for strawberries, far more sleepbonus used  Conclusion: Test 2 was a clear winner, could be the 90botd?  Personal preference: Knowing the pain of the panfilling grind (90+ hfc) I strongly prefer the second method.  Hope someone finds it useful. Cheers  The difficulty of spearmint tea is probably too high at your skill. Try starting with herb teas or keep juicing for a while. Edited June 18, 2021 by Arno 1 Share this post Link to post Share on other sites
Posted June 18, 2021 Is aggressive fighting skilled in the same way as weapon skills? Share this post Link to post Share on other sites
Posted June 18, 2021 7 hours ago, Arno said: The difficulty of spearmint tea is probably too high at your skill. Try starting with herb teas or keep juicing for a while. that's exactly it, juice is bugger all difficulty compared to the tea so the test is really not accurate at all. Share this post Link to post Share on other sites
Posted July 6, 2021 (edited) As to beverages skill, pressing fennel oil seems to work quite well even at somewhat higher skill: [23:08:38] Beverages increased by 0,0003 to 89,0000 - with SB and 94 coc on a ql 28 fruit press (still lowering ql, to find out whether it matters. At least it did not harm so far). Progress per 100 fennel pressed at that level was 0.017509. Â Fennel plant is easily grown in planter racks, must be crushed before pressing. I just let the oil overflow right now. Â Is a good addition to peppermint tea with its good gain but tedious preparation and processing (chopping herbs, filling water, filling herbs into bowls, eat affi food, light ovens, switch on SB, get drunk .. empty bowls). My 270 bowls give me 0.45 .. 0.50 skill gain ca. per session at the moment (.0036 skill per beverages tick). Edited July 7, 2021 by Ekcin text formatting, data added 2 Share this post Link to post Share on other sites
Posted August 20, 2021 (edited) question about channeling, frozen neck wound: how to apply such wound? I tried in a spar with my priest to aim upper left and right, and head, but only hit head, face, torso, and arms. Which weapon should be used best to inflict a worsening wound (I assume only that one can be frozen)? Â Edit: And is there a way to prevent saccing removing the wound? (Don't think there is) Edited August 20, 2021 by Ekcin Share this post Link to post Share on other sites
Posted August 20, 2021 Staff is best since cuts can deteriorate even when stable, but really anything that deals a bruise is what you want. You want to aim high for the head, it can take a long time before you get a neck wound, sometimes it's super fast. Only way to get around saccing healing the wound is to sacc on a linked battery alt. 1 Share this post Link to post Share on other sites
Posted September 17, 2021 Hello there, i've used this thread as a guideline many times recently, realising epic works different. I guess my question is, does all of this apply to Epic? Is WoA bad on every tool on epic? do i do 1 ql for harvesting tools, (did woodcutting to 70 with 1 ql but no idea if its was efficient). Thanks! Share this post Link to post Share on other sites
Posted September 17, 2021 epic is just success = skillgain. for the most part you just want low diff high ql tools (as long as the tool ql doesn't drop action speed too much, but you can use grinding wounds to counter act that). can't really speak on anything specific because i haven't grinded anything on epic for years now 1 Share this post Link to post Share on other sites
Posted September 17, 2021 Ah i see, i suppose ill just use high ql stuff then, at least makes sure i get good wood hah. Oh also, is it bad idea to have WoA on skilling tools on epic? I guess yes? Thanks for the reply, cheers! Share this post Link to post Share on other sites
Posted September 23, 2021 (edited) So, about butchering:  How do you lava thousands of meat at the same time without having tens of lava tiles?  I have one  Edited September 23, 2021 by Borstaskor Share this post Link to post Share on other sites